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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-23 04:55:47 +02:00
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253f635f56cc42879ab052d7ebda2e7f1ad7f8fc
pcsx2/plugins/GSdx/res/glsl
T
History
Gregory Hainaut a9f49ab9ab glsl: fix rounding error for shadow computation
Better shadow on Castlevania/Nemo (others :) )
2015-07-01 09:36:54 +02:00
..
convert.glsl
gsdx-tc: use a single shader pass to convert texture in 8 bits format
2015-07-01 09:36:54 +02:00
fxaa.fx
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
interlace.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
merge.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
shadeboost.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
tfx_fs_subroutine.glsl
glsl: move shader into a separate directory
2015-04-19 18:49:02 +02:00
tfx_fs.glsl
glsl: fix rounding error for shadow computation
2015-07-01 09:36:54 +02:00
tfx_vgs.glsl
glsl: drop useless ifndef
2015-05-08 19:28:17 +02:00
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