Files
pcsx2/common/include/Utilities/pxCheckBox.h
T
Jake.Stine 34d6384d55 UI: Reorganized the Speedhack panel a bit, and added graying out of the new static text labels.
Todo note: The plan is to make the Gamefixes dialog match the new way the speedhacks dialog is laid out, with the disable checkbox at the top (in case someone wants to try their hand at it!).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3171 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 14:25:41 +00:00

81 lines
3.0 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/wx.h>
#include "wxGuiTools.h"
// -------------------------------------------------------------------------------------
// pxCheckBox
// --------------------------------------------------------------------------------------
// The checkbox panel created uses the default spacer setting for adding checkboxes (see
// SizerFlags). The SetToolTip API provided by this function applies the tooltip to both
// both the checkbox and it's static subtext (if present), and performs word wrapping on
// platforms that need it (eg mswindows).
//
class pxCheckBox : public wxPanelWithHelpers
{
protected:
wxCheckBox* m_checkbox;
pxStaticText* m_subtext;
// padding below the subtext (if there's subtext). If there's no subtext, this value is unused.
int m_subPadding;
wxSizerItem* m_sizerItem_subtext;
public:
pxCheckBox( wxWindow* parent, const wxString& label, const wxString& subtext=wxEmptyString );
virtual ~pxCheckBox() throw() {}
bool HasSubText() const { return m_subtext != NULL; }
const pxStaticText* GetSubText() const { return m_subtext; }
pxCheckBox& SetSubPadding( int pad );
pxCheckBox& SetToolTip( const wxString& tip );
pxCheckBox& SetValue( bool val );
bool GetValue() const;
bool IsChecked() const { pxAssert( m_checkbox != NULL ); return m_checkbox->IsChecked(); }
operator wxCheckBox&() { pxAssert( m_checkbox != NULL ); return *m_checkbox; }
operator const wxCheckBox&() const { pxAssert( m_checkbox != NULL ); return *m_checkbox; }
wxCheckBox* GetWxPtr() { return m_checkbox; }
const wxCheckBox* GetWxPtr() const { return m_checkbox; }
//wxWindowID GetId() const { pxAssert( m_checkbox != NULL ); return m_checkbox->GetId(); }
protected:
void Init( const wxString& label, const wxString& subtext );
void OnCheckpartCommand( wxCommandEvent& evt );
void OnSubtextClicked( wxCommandEvent& evt );
};
extern void operator+=( wxSizer& target, pxCheckBox* src );
extern void operator+=( wxSizer& target, pxCheckBox& src );
extern void operator+=( wxSizer* target, pxCheckBox& src );
template<>
inline void operator+=( wxSizer& target, const pxWindowAndFlags<pxCheckBox>& src )
{
target.Add( src.window, src.flags );
}
template<>
inline void operator+=( wxSizer* target, const pxWindowAndFlags<pxCheckBox>& src )
{
target->Add( src.window, src.flags );
}