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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-22 12:35:45 +02:00
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2156384bd5fa508698b5ceee6c1b00a9f1c91395
pcsx2/common
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gregory.hainaut@gmail.com 5e8f776adb GregMiscellaneous: sync from trunk (3679:3727)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3729 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 15:33:08 +00:00
..
build
Apply the same visibility flags from CMake to CodeBlocks. GSnull: Remove some legacy gif code. Hook up the register code.
2010-08-07 05:46:25 +00:00
include
* Move the GIF register handlers from dmac to hwRead/hwWrite (like the VIF registers they aren't actually DMA-related).
2010-09-04 14:11:50 +00:00
src
GregMiscellaneous: sync from trunk (3679:3727)
2010-09-05 15:33:08 +00:00
vsprops
[copyright]
2010-07-08 16:40:44 +00:00
svn_readme.txt
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
2009-02-24 02:08:37 +00:00
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