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preserve-emulation
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pcsx2
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https://github.com/PCSX2/pcsx2.git
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18fecfbd07b2f449ec42234553bfe5ea426510cd
pcsx2
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bin
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crashGG
62c40f1f01
GS/HW: Resolving data range errors in int() when using depth.
...
Use uint instead of int when applicable in shaders when using depth.
2026-02-18 01:34:03 +01:00
..
docs
Docs: update Gamedb documentation
2026-01-30 18:06:59 +01:00
resources
GS/HW: Resolving data range errors in int() when using depth.
2026-02-18 01:34:03 +01:00
utils
Tools: Fix typo in compression tool
2025-01-04 17:17:39 -05:00