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pcsx2/plugins/LilyPad/Linux/Config.cpp
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FlatOutPS2 5d90afe648 LilyPad: Add separate bindings for each pad type (#1609)
Adds separate bindings for each of the pad types (DualShock2,
Guitar,Pop'n Music). This allows the user to change the button
configuration to better suit the Guitar and Pop'n Music pads without
messing up the bindings already setup for the DS2.

Close #1576.
2016-11-06 21:59:19 +00:00

553 lines
19 KiB
C++

/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "Config.h"
#include "DeviceEnumerator.h"
#include "Linux/ConfigHelper.h"
GeneralConfig config;
u8 ps2e = 0;
#if 0
remove 0x10F0 to compute the cmd value
#define ID_SENSITIVITY 0x1007
#define ID_LOCK_BUTTONS 0x10FC
#define ID_LOCK 0x10FD
#define ID_LOCK_DIRECTION 0x10FE
#define ID_MOUSE 0x10FF
#define ID_SELECT 0x1100
#define ID_L3 0x1101
#define ID_R3 0x1102
#define ID_START 0x1103
#define ID_DPAD_UP 0x1104
#define ID_DPAD_RIGHT 0x1105
#define ID_DPAD_DOWN 0x1106
#define ID_DPAD_LEFT 0x1107
#define ID_L2 0x1108
#define ID_R2 0x1109
#define ID_L1 0x110A
#define ID_R1 0x110B
#define ID_TRIANGLE 0x110C
#define ID_CIRCLE 0x110D
#define ID_CROSS 0x110E
#define ID_SQUARE 0x110F
#define ID_LSTICK_UP 0x1110
#define ID_LSTICK_RIGHT 0x1111
#define ID_LSTICK_DOWN 0x1112
#define ID_LSTICK_LEFT 0x1113
#define ID_RSTICK_UP 0x1114
#define ID_RSTICK_RIGHT 0x1115
#define ID_RSTICK_DOWN 0x1116
#define ID_RSTICK_LEFT 0x1117
#define ID_ANALOG 0x1118
#define ID_DELETE 0x11FF
#define ID_DEBUG 0x1200
#define ID_IGNORE 0x1201
#define ID_CLEAR 0x1202
#define ID_REFRESH 0x1202
#define ID_SAVE 0x1204
#define ID_LOAD 0x1205
#define ID_BIG_MOTOR 0x120A
#define ID_SMALL_MOTOR 0x120B
#define ID_TEST 0x1300
#define ID_CONTROLS 0x1301
#define ID_FF 0x1304
#endif
struct GeneralSettingsBool
{
const wchar_t *name;
unsigned int ControlId;
u8 defaultValue;
};
// XXX: I try to remove only gui stuff
void DeleteBinding(int port, int slot, int padtype, Device *dev, Binding *b)
{
fprintf(stderr, "delete binding %d:%d\n", port, slot);
Binding *bindings = dev->pads[port][slot][padtype].bindings;
int i = b - bindings;
memmove(bindings + i, bindings + i + 1, sizeof(Binding) * (dev->pads[port][slot][padtype].numBindings - i - 1));
dev->pads[port][slot][padtype].numBindings--;
}
void DeleteBinding(int port, int slot, Device *dev, ForceFeedbackBinding *b)
{
int padtype = config.padConfigs[port][slot].type;
ForceFeedbackBinding *bindings = dev->pads[port][slot][padtype].ffBindings;
int i = b - bindings;
memmove(bindings + i, bindings + i + 1, sizeof(Binding) * (dev->pads[port][slot][padtype].numFFBindings - i - 1));
dev->pads[port][slot][padtype].numFFBindings--;
}
int BindCommand(Device *dev, unsigned int uid, unsigned int port, unsigned int slot, unsigned int padtype, int command, int sensitivity, int turbo, int deadZone)
{
// Checks needed because I use this directly when loading bindings.
if (port > 1 || slot > 3 || padtype >= numPadTypes)
return -1;
if (!sensitivity)
sensitivity = BASE_SENSITIVITY;
if ((uid >> 16) & (PSHBTN | TGLBTN)) {
deadZone = 0;
} else if (!deadZone) {
if ((uid >> 16) & PRESSURE_BTN) {
deadZone = 1;
} else {
deadZone = DEFAULT_DEADZONE;
}
}
// Relative axes can have negative sensitivity.
else if (((uid >> 16) & 0xFF) == RELAXIS) {
sensitivity = abs(sensitivity);
}
VirtualControl *c = dev->GetVirtualControl(uid);
if (!c)
return -1;
// Add before deleting. Means I won't scroll up one line when scrolled down to bottom.
int controlIndex = c - dev->virtualControls;
int index = 0;
PadBindings *p = dev->pads[port][slot] + padtype;
p->bindings = (Binding *)realloc(p->bindings, (p->numBindings + 1) * sizeof(Binding));
for (index = p->numBindings; index > 0; index--) {
if (p->bindings[index - 1].controlIndex < controlIndex)
break;
p->bindings[index] = p->bindings[index - 1];
}
Binding *b = p->bindings + index;
p->numBindings++;
b->command = command;
b->controlIndex = controlIndex;
b->turbo = turbo;
b->sensitivity = sensitivity;
b->deadZone = deadZone;
// Where it appears in listview.
//int count = ListBoundCommand(port, slot, dev, b);
int newBindingIndex = index;
index = 0;
while (index < p->numBindings) {
if (index == newBindingIndex) {
index++;
continue;
}
b = p->bindings + index;
int nuke = 0;
if (config.multipleBinding) {
if (b->controlIndex == controlIndex && b->command == command)
nuke = 1;
} else {
int uid2 = dev->virtualControls[b->controlIndex].uid;
if (b->controlIndex == controlIndex || (!((uid2 ^ uid) & 0xFFFFFF) && ((uid | uid2) & (UID_POV | UID_AXIS))))
nuke = 1;
}
if (!nuke) {
index++;
continue;
}
if (index < newBindingIndex) {
newBindingIndex--;
//count --;
}
DeleteBinding(port, slot, padtype, dev, b);
}
if (!config.multipleBinding) {
for (int port2 = 0; port2 < 2; port2++) {
for (int slot2 = 0; slot2 < 4; slot2++) {
if (port2 == (int)port && slot2 == (int)slot)
continue;
for (int padtype2 = 0; padtype2 < numPadTypes; padtype2++) {
PadBindings *p = dev->pads[port2][slot2] + padtype2;
for (int i = 0; i < p->numBindings; i++) {
Binding *b = p->bindings + i;
int uid2 = dev->virtualControls[b->controlIndex].uid;
if (b->controlIndex == controlIndex || (!((uid2 ^ uid) & 0xFFFFFF) && ((uid | uid2) & (UID_POV | UID_AXIS)))) {
DeleteBinding(port2, slot2, padtype2, dev, b);
i--;
}
}
}
}
}
}
//return count;
return 0;
}
// Ties together config data structure, config files, and general config
// dialog.
const GeneralSettingsBool BoolOptionsInfo[] = {
{L"Force Cursor Hide", 0 /*IDC_FORCE_HIDE*/, 0},
{L"Mouse Unfocus", 0 /*IDC_MOUSE_UNFOCUS*/, 1},
{L"Background", 0 /*IDC_BACKGROUND*/, 1},
{L"Multiple Bindings", 0 /*IDC_MULTIPLE_BINDING*/, 0},
{L"DirectInput Game Devices", 0 /*IDC_G_DI*/, 1},
{L"XInput", 0 /*IDC_G_XI*/, 1},
{L"DualShock 3", 0 /*IDC_G_DS3*/, 0},
{L"Multitap 1", 0 /*IDC_MULTITAP1*/, 0},
{L"Multitap 2", 0 /*IDC_MULTITAP2*/, 0},
{L"Escape Fullscreen Hack", 0 /*IDC_ESCAPE_FULLSCREEN_HACK*/, 1},
{L"Disable Screen Saver", 0 /*IDC_DISABLE_SCREENSAVER*/, 1},
{L"Logging", 0 /*IDC_DEBUG_FILE*/, 0},
{L"Save State in Title", 0 /*IDC_SAVE_STATE_TITLE*/, 0}, //No longer required, PCSX2 now handles it - avih 2011-05-17
{L"GH2", 0 /*IDC_GH2_HACK*/, 0},
{L"Turbo Key Hack", 0 /*IDC_TURBO_KEY_HACK*/, 0},
};
void CALLBACK PADsetSettingsDir(const char *dir)
{
CfgHelper::SetSettingsDir(dir);
}
int SaveSettings(wchar_t *file = 0)
{
CfgHelper cfg;
for (size_t i = 0; i < sizeof(BoolOptionsInfo) / sizeof(BoolOptionsInfo[0]); i++) {
cfg.WriteBool(L"General Settings", BoolOptionsInfo[i].name, config.bools[i]);
}
cfg.WriteInt(L"General Settings", L"Close Hacks", config.closeHacks);
cfg.WriteInt(L"General Settings", L"Keyboard Mode", config.keyboardApi);
cfg.WriteInt(L"General Settings", L"Mouse Mode", config.mouseApi);
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
wchar_t temp[50];
wsprintf(temp, L"Pad %i %i", port, slot);
cfg.WriteInt(temp, L"Mode", config.padConfigs[port][slot].type);
cfg.WriteInt(temp, L"Auto Analog", config.padConfigs[port][slot].autoAnalog);
}
}
if (!dm)
return 0;
for (int i = 0; i < dm->numDevices; i++) {
wchar_t id[50];
wchar_t temp[50], temp2[1000];
wsprintfW(id, L"Device %i", i);
Device *dev = dm->devices[i];
wchar_t *name = dev->displayName;
while (name[0] == '[') {
wchar_t *name2 = wcschr(name, ']');
if (!name2)
break;
name = name2 + 1;
while (iswspace(name[0]))
name++;
}
cfg.WriteStr(id, L"Display Name", name);
cfg.WriteStr(id, L"Instance ID", dev->instanceID);
if (dev->productID) {
cfg.WriteStr(id, L"Product ID", dev->productID);
}
cfg.WriteInt(id, L"API", dev->api);
cfg.WriteInt(id, L"Type", dev->type);
int ffBindingCount = 0;
int bindingCount = 0;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
for (int padtype = 0; padtype < numPadTypes; padtype++) {
for (int j = 0; j < dev->pads[port][slot][padtype].numBindings; j++) {
Binding *b = dev->pads[port][slot][padtype].bindings + j;
VirtualControl *c = &dev->virtualControls[b->controlIndex];
wsprintfW(temp, L"Binding %i", bindingCount++);
wsprintfW(temp2, L"0x%08X, %i, %i, %i, %i, %i, %i, %i", c->uid, port, b->command, b->sensitivity, b->turbo, slot, b->deadZone, padtype);
cfg.WriteStr(id, temp, temp2);
}
for (int j = 0; j < dev->pads[port][slot][padtype].numFFBindings; j++) {
ForceFeedbackBinding *b = dev->pads[port][slot][padtype].ffBindings + j;
ForceFeedbackEffectType *eff = &dev->ffEffectTypes[b->effectIndex];
wsprintfW(temp, L"FF Binding %i", ffBindingCount++);
wsprintfW(temp2, L"%s %i, %i, %i, %i", eff->effectID, port, b->motor, slot, padtype);
for (int k = 0; k < dev->numFFAxes; k++) {
ForceFeedbackAxis *axis = dev->ffAxes + k;
AxisEffectInfo *info = b->axes + k;
//wsprintfW(wcschr(temp2,0), L", %i, %i", axis->id, info->force);
// Not secure because I'm too lazy to compute the remaining size
wprintf(wcschr(temp2, 0), L", %i, %i", axis->id, info->force);
}
cfg.WriteStr(id, temp, temp2);
}
}
}
}
}
return 0;
}
int LoadSettings(int force, wchar_t *file)
{
if (dm && !force)
return 0;
// Could just do ClearDevices() instead, but if I ever add any extra stuff,
// this will still work.
UnloadConfigs();
dm = new InputDeviceManager();
CfgHelper cfg;
for (size_t i = 0; i < sizeof(BoolOptionsInfo) / sizeof(BoolOptionsInfo[0]); i++) {
config.bools[i] = cfg.ReadBool(L"General Settings", BoolOptionsInfo[i].name, BoolOptionsInfo[i].defaultValue);
}
config.closeHacks = (u8)cfg.ReadInt(L"General Settings", L"Close Hacks");
if (config.closeHacks & 1)
config.closeHacks &= ~2;
config.keyboardApi = (DeviceAPI)cfg.ReadInt(L"General Settings", L"Keyboard Mode", LNX_KEYBOARD);
if (!config.keyboardApi)
config.keyboardApi = LNX_KEYBOARD;
config.mouseApi = (DeviceAPI)cfg.ReadInt(L"General Settings", L"Mouse Mode");
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
wchar_t temp[50];
wsprintf(temp, L"Pad %i %i", port, slot);
config.padConfigs[port][slot].type = (PadType)cfg.ReadInt(temp, L"Mode", Dualshock2Pad);
config.padConfigs[port][slot].autoAnalog = cfg.ReadBool(temp, L"Auto Analog");
}
}
bool oldIni = false;
int i = 0;
int multipleBinding = config.multipleBinding;
// Disabling multiple binding only prevents new multiple bindings.
config.multipleBinding = 1;
while (1) {
wchar_t id[50];
wchar_t temp[50], temp2[1000], temp3[1000], temp4[1000];
wsprintfW(id, L"Device %i", i++);
if (!cfg.ReadStr(id, L"Display Name", temp2) || !temp2[0] ||
!cfg.ReadStr(id, L"Instance ID", temp3) || !temp3[0]) {
if (i >= 100)
break;
continue;
}
wchar_t *id2 = 0;
if (cfg.ReadStr(id, L"Product ID", temp4) && temp4[0])
id2 = temp4;
int api = cfg.ReadInt(id, L"API");
int type = cfg.ReadInt(id, L"Type");
if (!api || !type)
continue;
Device *dev = new Device((DeviceAPI)api, (DeviceType)type, temp2, temp3, id2);
dev->attached = 0;
dm->AddDevice(dev);
int j = 0;
int last = 0;
while (1) {
wsprintfW(temp, L"Binding %i", j++);
if (!cfg.ReadStr(id, temp, temp2)) {
if (j >= 100) {
if (!last)
break;
last = 0;
}
continue;
}
last = 1;
unsigned int uid;
int port, command, sensitivity, turbo, slot = 0, deadZone = 0, padtype = 0;
int w = 0;
char string[1000];
while (temp2[w]) {
string[w] = (char)temp2[w];
w++;
}
string[w] = 0;
int len = sscanf(string, " %u , %i , %i , %i , %i , %i , %i , %i", &uid, &port, &command, &sensitivity, &turbo, &slot, &deadZone, &padtype);
if (len >= 5 && type) {
VirtualControl *c = dev->GetVirtualControl(uid);
if (!c)
c = dev->AddVirtualControl(uid, -1);
if (c) {
if (len < 8) { // If ini file is imported from older version, make sure bindings aren't applied to "Unplugged" padtype.
oldIni = true;
if (config.padConfigs[port][slot].type != 0) {
padtype = config.padConfigs[port][slot].type;
} else {
padtype = 1;
}
}
BindCommand(dev, uid, port, slot, padtype, command, sensitivity, turbo, deadZone);
}
}
}
j = 0;
while (1) {
wsprintfW(temp, L"FF Binding %i", j++);
if (!cfg.ReadStr(id, temp, temp2)) {
if (j >= 10) {
if (!last)
break;
last = 0;
}
continue;
}
last = 1;
int port, slot, motor, padtype;
int w = 0;
char string[1000];
char effect[1000];
while (temp2[w]) {
string[w] = (char)temp2[w];
w++;
}
string[w] = 0;
// wcstok not in ntdll. More effore than its worth to shave off
// whitespace without it.
if (sscanf(string, " %20s %i , %i , %i , %i", effect, &port, &motor, &slot, &padtype) == 5) {
char *s;
if (oldIni) { // Make sure bindings aren't applied to "Unplugged" padtype and FF settings are read from old location.
if (config.padConfigs[port][slot].type != 0) {
padtype = config.padConfigs[port][slot].type;
} else {
padtype = 1;
}
s = strchr(strchr(strchr(string, ',') + 1, ',') + 1, ',');
} else {
s = strchr(strchr(strchr(strchr(string, ',') + 1, ',') + 1, ',') + 1, ',');
}
if (!s)
continue;
s++;
w = 0;
while (effect[w]) {
temp2[w] = effect[w];
w++;
}
temp2[w] = 0;
ForceFeedbackEffectType *eff = dev->GetForcefeedbackEffect(temp2);
if (!eff) {
// At the moment, don't record effect types.
// Only used internally, anyways, so not an issue.
dev->AddFFEffectType(temp2, temp2, EFFECT_CONSTANT);
// eff = &dev->ffEffectTypes[dev->numFFEffectTypes-1];
}
#if 0
ForceFeedbackBinding *b;
CreateEffectBinding(dev, temp2, port, slot, motor, &b);
if (b) {
while (1) {
int axisID = atoi(s);
if (!(s = strchr(s, ','))) break;
s++;
int force = atoi(s);
int i;
for (i=0; i<dev->numFFAxes; i++) {
if (axisID == dev->ffAxes[i].id) break;
}
if (i == dev->numFFAxes) {
dev->AddFFAxis(L"?", axisID);
}
b->axes[i].force = force;
if (!(s = strchr(s, ','))) break;
s++;
}
}
#endif
}
}
}
config.multipleBinding = multipleBinding;
//TODO RefreshEnabledDevicesAndDisplay(1);
RefreshEnabledDevices(1); // XXX For the moment only a subfonction
return 0;
}
void UnloadConfigs()
{
if (dm) {
delete dm;
dm = 0;
}
}
void RefreshEnabledDevices(int updateDeviceList)
{
// Clears all device state.
static int lastXInputState = -1;
if (updateDeviceList || lastXInputState != config.gameApis.xInput) {
EnumDevices(config.gameApis.xInput);
lastXInputState = config.gameApis.xInput;
}
for (int i = 0; i < dm->numDevices; i++) {
Device *dev = dm->devices[i];
// XXX windows magic?
if (!dev->attached && dev->displayName[0] != '[') {
wchar_t *newName = (wchar_t *)malloc(sizeof(wchar_t) * (wcslen(dev->displayName) + 12));
wsprintfW(newName, L"[Detached] %s", dev->displayName);
free(dev->displayName);
dev->displayName = newName;
}
dm->EnableDevice(i);
#if 0 // windows magic?
if ((dev->type == KEYBOARD && dev->api == IGNORE_KEYBOARD) ||
(dev->type == KEYBOARD && dev->api == config.keyboardApi) ||
(dev->type == MOUSE && dev->api == config.mouseApi) ||
(dev->type == OTHER &&
((dev->api == DI && config.gameApis.directInput) ||
(dev->api == DS3 && config.gameApis.dualShock3) ||
(dev->api == XINPUT && config.gameApis.xInput)))) {
dm->EnableDevice(i);
if (config.gameApis.dualShock3 && dev->api == DI && dev->displayName &&
!wcsicmp(dev->displayName, L"DX PLAYSTATION(R)3 Controller")) {
dm->DisableDevice(i);
}
else {
dm->EnableDevice(i);
}
}
else {
dm->DisableDevice(i);
}
#endif
}
}
void Configure()
{
// Can end up here without PADinit() being called first.
LoadSettings();
// Can also end up here after running emulator a bit, and possibly
// disabling some devices due to focus changes, or releasing mouse.
RefreshEnabledDevices(0);
}