Files
pcsx2/plugins/GSdx/GSDrawingContext.cpp
T
lightningterror 5db24d4e4a gsdx-ogl: Adjust some gl debug logs.
Move Additional colclip info, dithering, FixedTEX0 to extra debug logs.
It will allow to keep track of more important stuff going on and they
can be enabled with ENABLE_EXTRA_LOG if needed.

Change context creation log type from stderr to stdout.
2020-06-14 00:02:26 +02:00

176 lines
4.5 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSDrawingContext.h"
#include "GSdx.h"
static int findmax(int tl, int br, int limit, int wm, int minuv, int maxuv)
{
// return max possible texcoord
int uv = br;
if(wm == CLAMP_CLAMP)
{
if(uv > limit) uv = limit;
}
else if(wm == CLAMP_REPEAT)
{
if(tl < 0) uv = limit; // wrap around
else if(uv > limit) uv = limit;
}
else if(wm == CLAMP_REGION_CLAMP)
{
if(uv < minuv) uv = minuv;
if(uv > maxuv) uv = maxuv;
}
else if(wm == CLAMP_REGION_REPEAT)
{
if(tl < 0) uv = minuv | maxuv; // wrap around, just use (any & mask) | fix
else uv = std::min(uv, minuv) | maxuv; // (any & mask) cannot be larger than mask, select br if that is smaller (not br & mask because there might be a larger value between tl and br when &'ed with the mask)
}
return uv;
}
static int reduce(int uv, int size)
{
while(size > 3 && (1 << (size - 1)) >= uv + 1)
{
size--;
}
return size;
}
static int extend(int uv, int size)
{
while(size < 10 && (1 << size) < uv + 1)
{
size++;
}
return size;
}
GIFRegTEX0 GSDrawingContext::GetSizeFixedTEX0(const GSVector4& st, bool linear, bool mipmap)
{
if(mipmap) return TEX0; // no mipmaping allowed
// find the optimal value for TW/TH by analyzing vertex trace and clamping values, extending only for region modes where uv may be outside
int tw = TEX0.TW;
int th = TEX0.TH;
int wms = (int)CLAMP.WMS;
int wmt = (int)CLAMP.WMT;
int minu = (int)CLAMP.MINU;
int minv = (int)CLAMP.MINV;
int maxu = (int)CLAMP.MAXU;
int maxv = (int)CLAMP.MAXV;
GSVector4 uvf = st;
if(linear)
{
uvf += GSVector4(-0.5f, 0.5f).xxyy();
}
GSVector4i uv = GSVector4i(uvf.floor());
uv.x = findmax(uv.x, uv.z, (1 << tw) - 1, wms, minu, maxu);
uv.y = findmax(uv.y, uv.w, (1 << th) - 1, wmt, minv, maxv);
if(tw + th >= 19) // smaller sizes aren't worth, they just create multiple entries in the textue cache and the saved memory is less
{
tw = reduce(uv.x, tw);
th = reduce(uv.y, th);
}
if(wms == CLAMP_REGION_CLAMP || wms == CLAMP_REGION_REPEAT)
{
tw = extend(uv.x, tw);
}
if(wmt == CLAMP_REGION_CLAMP || wmt == CLAMP_REGION_REPEAT)
{
th = extend(uv.y, th);
}
if((theApp.GetCurrentRendererType() == GSRendererType::OGL_SW) && ((int)TEX0.TW != tw || (int)TEX0.TH != th))
{
GL_DBG("FixedTEX0 %05x %d %d tw %d=>%d th %d=>%d st (%.0f,%.0f,%.0f,%.0f) uvmax %d,%d wm %d,%d (%d,%d,%d,%d)",
(int)TEX0.TBP0, (int)TEX0.TBW, (int)TEX0.PSM,
(int)TEX0.TW, tw, (int)TEX0.TH, th,
uvf.x, uvf.y, uvf.z, uvf.w,
uv.x, uv.y,
wms, wmt, minu, maxu, minv, maxv);
}
GIFRegTEX0 res = TEX0;
res.TW = tw;
res.TH = th;
return res;
}
void GSDrawingContext::ComputeFixedTEX0(const GSVector4& st)
{
// It is quite complex to handle rescaling so this function is less stricter than GetSizeFixedTEX0,
// therefore we remove the reduce optimization and we don't handle bilinear filtering which might create wrong interpolation at the border.
int tw = TEX0.TW;
int th = TEX0.TH;
int wms = (int)CLAMP.WMS;
int wmt = (int)CLAMP.WMT;
int minu = (int)CLAMP.MINU;
int minv = (int)CLAMP.MINV;
int maxu = (int)CLAMP.MAXU;
int maxv = (int)CLAMP.MAXV;
GSVector4i uv = GSVector4i(st.floor());
uv.x = findmax(uv.x, uv.z, (1 << TEX0.TW) - 1, wms, minu, maxu);
uv.y = findmax(uv.y, uv.w, (1 << TEX0.TH) - 1, wmt, minv, maxv);
if (wms == CLAMP_REGION_CLAMP || wms == CLAMP_REGION_REPEAT)
tw = extend(uv.x, tw);
if (wmt == CLAMP_REGION_CLAMP || wmt == CLAMP_REGION_REPEAT)
th = extend(uv.y, th);
if ((tw != (int)TEX0.TW) || (th != (int)TEX0.TH))
{
m_fixed_tex0 = true;
TEX0.TW = tw;
TEX0.TH = th;
GL_DBG("FixedTEX0 TW %d=>%d, TH %d=>%d wm %d,%d",
(int)stack.TEX0.TW, (int)TEX0.TW, (int)stack.TEX0.TH, (int)TEX0.TH,
(int)CLAMP.WMS, (int)CLAMP.WMT);
}
}