Files
pcsx2/plugins
Gregory Hainaut ef9a144437 gsdx hw: extra trick for the mipmap
Ratchet & Clank (the third) uses an address of 0 for invalid mipmap.

It would be very awkward to put the middle layer of texture in start of
memory. So let's use this information to correct the lod.

It make the game more robust on the lod rounding
2016-09-25 11:54:00 +02:00
..
2016-09-08 21:54:50 +02:00
2016-07-23 15:58:37 +02:00
2016-09-25 11:54:00 +02:00