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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-09-22 20:45:45 +02:00
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2,137 Commits 34 Branches 5,717 Tags
c19dfa41d4b8337f9ee56c92df3bb7c93c2e4185
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2 Commits
Author SHA1 Message Date
arcum42 e3687d6027 ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2437 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:17 +00:00
refraction 65424fa11b git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
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