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preserve-emulation/pcsx2
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mirror of https://github.com/PCSX2/pcsx2.git synced 2026-10-01 08:47:01 +02:00
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3,432 Commits 30 Branches 5,732 Tags
c09df50a5878deb53d86dc17841f9effe4f1171a
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4 Commits
Author SHA1 Message Date
gigaherz d0a507e71d Also update glew to 1.5.4, and wglext.h to the latest version from http://www.opengl.org/registry/api/wglext.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3134 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 20:07:02 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
Jake.Stine 60671384e3 zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2776 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:14:49 +00:00
Jake.Stine 667cf3b5c2 GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 16:21:33 +00:00
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