lightningterror
4470379dfb
GameDB: Add Round Sprite Half to Ikki Tousen.
...
Aligns bloom effect.
v1.7.3459
2022-10-19 10:14:27 +01:00
lightningterror
f727561553
GS-hw: Remove Ikki Tousen crc hack.
...
Upscaling hack, upscaling fixes in gamedb will deal with it.
2022-10-19 10:14:27 +01:00
Connor McLaughlin
e6dbd55644
Qt: Use vsync when any FSUI window is open
...
Fixes high GPU usage when pause menu is opened. Previously, it was fine
if you started from big picture mode, but not if you invoked it by
opening the menu.
v1.7.3458
2022-10-19 10:12:44 +01:00
Ty Lamontagne
0df6fda9e8
Cubeb: Fix logging comparison, causing verbose spam
v1.7.3457
2022-10-19 10:12:17 +01:00
Connor McLaughlin
1d58f59190
GS/Vulkan: Fix condition for skipping first barrier
...
Use the image layout instead of start-of-render-pass, because the image
may already be in general, or it could be restarting the RP from a
render area change.
v1.7.3456
2022-10-19 10:11:07 +01:00
lightningterror
a30a41c2cc
GS-wx: Misc fixes.
...
Add Hardware Download Mode option.
Remove Disable Hardware Readbacks.
Set dump decompression to LZMA.
And some other misc fixes.
v1.7.3455
2022-10-19 00:16:26 +02:00
JordanTheToaster
7a82b941cb
ImGuiOverlays: Add Texture in RT
...
Adds Texture in RT to the imgui overlay.
v1.7.3454
2022-10-18 21:01:24 +02:00
JordanTheToaster
480e126437
GameDB: Correct Big Game Hunter name
...
Corrects the name of SLUS-21021 and SLUS-21011.
v1.7.3453
2022-10-18 19:52:03 +01:00
refractionpcsx2
92d43d042d
GameDB: Add HW/Upscale fixes for King's Field IV
v1.7.3452
2022-10-18 19:34:37 +01:00
lightningterror
f2b172738f
GS-wx: Add show settings and show inputs options to osd.
v1.7.3451
2022-10-18 18:26:32 +02:00
refractionpcsx2
4fe1217a69
SPU: Clamp final volume in the right place.
v1.7.3450
2022-10-18 16:47:43 +01:00
Connor McLaughlin
fa82fc49bb
GS/Vulkan: Skip first barrier when starting pass
v1.7.3449
2022-10-18 17:34:15 +02:00
JordanTheToaster
5d1e340cbb
GameDB: Add " World Soccer Winning Eleven 2012" missing entry
...
Adds a missing entry in the DB.
v1.7.3448
2022-10-18 17:10:19 +02:00
lightningterror
abcbdc4a25
GS-hw: Further improve how we handle blend mix 1.
...
Compensate slightly for Cd*(As + 1) - Cs*As.
Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs.
The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
v1.7.3447
2022-10-18 15:20:41 +02:00
Florin9doi
8fbb1e5565
BIOS: Map the entire ROM1 file to PS2 memory
...
EROM is part of ROM1, its exact location vary and can't be predicted
v1.7.3446
2022-10-18 10:04:52 +01:00
JordanTheToaster
149a08914e
GameDB: Copy missing "Game ni Nattayo! Dokuro-chan" patch
...
Copys over the existing patch that was missing from the limited edition version.
v1.7.3445
2022-10-18 10:03:35 +01:00
Mrlinkwii
f5c51f7cf7
GameDB: add missing patch to Asobi ni Iku yo! Chikyuu Pinch no Kon'yaku Sengen
v1.7.3444
2022-10-18 10:03:17 +01:00
RedDevilus
280b3c66eb
GameDB: Kaido/Xtreme Racer upscaling + comments
...
Adding upscaling fixes for vertical lines for Kaido / Tokyo Xtreme Racer by Developer Genki and Publisher Crave. Needs check-up if other fixes are needed as well.
v1.7.3443
2022-10-17 23:56:41 +01:00
PCSX2 Bot
3a3732a6c6
PAD: Update to latest controller database.
v1.7.3442
2022-10-17 18:08:41 +02:00
lightningterror
2093c19127
GS: Adjust default renderer for vendors on windows.
...
AMD, feature level 12.0 and higher pick Vulkan by default.
Intel, feature level 12.0 and higher, pick OpenGL by default.
v1.7.3441
2022-10-17 16:36:46 +02:00
Connor McLaughlin
c2823aae39
GS: Fix fractional scaling in GL/Vulkan
v1.7.3440
2022-10-17 15:26:01 +01:00
Connor McLaughlin
ec1a896795
GS/TextureCache: Partially invalidate overlapping targets with tex-in-rt
v1.7.3439
2022-10-17 10:47:13 +01:00
Mrlinkwii
a46964a258
Mac: add PCSX2 to Launchpad Game Category
v1.7.3438
2022-10-17 09:45:07 +01:00
lightningterror
b4036f44f1
GS-hw: Disable blend mix on colclip.
...
Regression, should be disabled.
v1.7.3437
2022-10-17 10:29:33 +02:00
TellowKrinkle
1ad6605dfb
GS:HW: Remove comment on rgba to 8i only-blue optimization
...
Doesn't seem to improve anything anymore (GPUs do this with csel now anyways, it's like 5 instructions with no divergence)
v1.7.3436
2022-10-17 10:28:27 +02:00
TellowKrinkle
c6add663f8
GS:HW: Clean up ps_convert_rgba_8i
2022-10-17 10:28:27 +02:00
TellowKrinkle
1ac081ef4c
Common: Make GL::Context::Create use gsl::span
v1.7.3435
2022-10-16 19:24:45 -05:00
TellowKrinkle
074e90d046
3rdparty: Add GSL
...
Version 4.0.0 (a3534567187d2edc428efd3f13466ff75fe5805c)
2022-10-16 19:24:45 -05:00
TellowKrinkle
a2c3050c51
Common: Formatting
2022-10-16 19:24:45 -05:00
JordanTheToaster
de60209e2b
GameDB: Enable Paltex for Zone of The Enders
...
Improves FPS and drastically reduces the size of the hash cache in game.
v1.7.3434
2022-10-16 21:38:16 +01:00
Mrlinkwii
d385480b52
GameDB: add fixes for Eternal Ring and Spongebob SquarePants Featuring Nicktoons - Globs of Doom
v1.7.3433
2022-10-16 15:58:54 +01:00
lightningterror
6b1cea6c91
FullscreenUI: Fix Wunused-variable warning.
v1.7.3432
2022-10-16 16:14:49 +02:00
lightningterror
d2b5f86639
Qt: Fix Wunused-variable warning.
2022-10-16 16:14:25 +02:00
Connor McLaughlin
e8877daca3
Qt: Register for device notifications on Windows
...
That way we know when a controller is connected/disconnected, and don't
have to poll unconnected XInput controllers.
v1.7.3431
2022-10-16 14:54:38 +01:00
Connor McLaughlin
b9dffcb069
Qt: Add DInput input source
2022-10-16 14:54:38 +01:00
Connor McLaughlin
bcd19dd0f5
Qt: Add Host::GetTopLevelWindowInfo()
2022-10-16 14:54:38 +01:00
Connor McLaughlin
48926a7ec4
x86/iR5900: Fix quadword stores on Linux
...
Linux counts vector and GPR registers separately for which register
they get passed in when calling functions.
Windows uses the argument position.
v1.7.3430
2022-10-16 14:41:33 +02:00
TellowKrinkle
8981572674
GS:HW: blend_mix doesn't get you fast hdr
...
It didn't before either, it just accidentally turned on full barriers
v1.7.3429
2022-10-16 05:09:02 +01:00
Connor McLaughlin
f836fe2056
GS/Vulkan: Ensure we don't leave a bound texture in copy state
...
Causes the validation layer to get angry, even though it's not used.
v1.7.3428
2022-10-15 17:42:51 +01:00
Connor McLaughlin
1067714c2c
PAD/Qt: Compute deadzone as circular instead of square
v1.7.3427
2022-10-15 17:38:09 +01:00
Connor McLaughlin
6b0564d6e4
Qt: Add automatic updater for Linux
v1.7.3426
2022-10-15 17:37:49 +01:00
Connor McLaughlin
6c17f7ad49
GS: Support fractional upscale
v1.7.3425
2022-10-15 17:37:35 +01:00
Connor McLaughlin
44bad588b4
GS: Unify shader cache versions across renderers
...
It's not often that we make a change unique to one API. This way, you
only have to bump the version in one location, instead of four.
v1.7.3424
2022-10-15 15:17:06 +01:00
Connor McLaughlin
44c8974aba
GS: Set vsync based on host decision
...
Fixes bug where after changing settings in the big picture UI, if you
didn't have a game running, it would turn off vsync, making GPU go brr.
Also cleans up HostDisplay a bit, removing redundant parameters.
2022-10-15 15:17:06 +01:00
Connor McLaughlin
6a1eb231dd
ImGuiOverlays: Add hardware download mode to settings OSD
v1.7.3423
2022-10-15 15:16:50 +01:00
lightningterror
39ab409970
GameDB: Add Full mipmap + Trilinear ps2 on GT4.
...
Better accurately render ground textures, makes it match sw renderer.
v1.7.3422
2022-10-15 15:16:34 +01:00
Connor McLaughlin
cb1817f440
GS: Add hardware download mode option
v1.7.3421
2022-10-15 10:18:31 +01:00
Connor McLaughlin
0b09c259aa
Qt: Add input and settings overlays
v1.7.3420
2022-10-15 10:11:17 +01:00
Connor McLaughlin
d446e40741
System: Remove/move out a bunch more leftover stuff from wx
...
The exceptions are particularly nasty, because there's nothing which
catches them.
v1.7.3419
2022-10-14 22:24:42 +01:00
Connor McLaughlin
00bcb4cf02
System: Revamp memory allocation
...
Guest memory is now mapped into a shared memory/file mapping, for use
with fastmem.
64-bit and 128-bit arguments are passed by register/value instead of by
reference/address.
LDL/LDR/SDL/SDR now use 64-bit GPRs instead of SSE.
2022-10-14 22:24:42 +01:00