Commit Graph
15544 Commits
Author SHA1 Message Date
lightningterror 191c7fdf30 GS: Fix Wunused-private-field warning. 2022-08-14 20:48:04 +02:00
refractionpcsx2 1342ed2afe GS: Revert #6838 v1.7.3207 2022-08-14 16:57:59 +01:00
Left-Empty 69b0193535 gameDB: Kessen 2 NTSC-J refraction patch fix (#6842) v1.7.3206 2022-08-14 12:22:04 +01:00
Connor McLaughlin db2489a555 GS/TextureCache: Fix texture resize in DX11 v1.7.3205 2022-08-14 03:54:19 +01:00
Silent b191126f36 Workflows: Download cheats from pcsx2_patches repo on build time v1.7.3204 2022-08-14 02:58:10 +01:00
JordanTheToaster ef0de38624 GameDB: Add various Burnout fixes
Adds various Burnout fixes and adds a missing demo entry for Burnout Revenge
v1.7.3203
2022-08-14 01:56:46 +01:00
noigeaR 3d0a43d0e7 GameDB: Fix typos in game names v1.7.3202 2022-08-13 21:27:52 +01:00
Dreadmoth 874be7ea8b GameDB: Remove half-pixel offset from Mercenaries
Remove half-pixel offset from Mercenaries - it breaks the skybox.
v1.7.3201
2022-08-13 21:26:45 +01:00
Mrlinkwii a93034ad59 Gamedb: add fixes for 'World Rally Championship' NTSC-J versions v1.7.3200 2022-08-13 17:02:18 +01:00
JordanTheToaster 134cee6adc WX: Change default sound module
Changes the default sound module from XAudio2 to Cubeb to prevent USB crashing and parity with Qt
v1.7.3199
2022-08-13 16:48:58 +01:00
TellowKrinkle cb64e8d504 GS:HW: More accurate blend equation for blend mix v1.7.3198 2022-08-13 00:01:23 +02:00
JordanTheToaster 35a6dfb52a Config: Change default dump compression
Changes default dump compression from uncompressed to LZMA (xy)
v1.7.3197
2022-08-12 19:30:08 +01:00
Mrlinkwii 1c276db76f Gamedb: add missing 'Ace Combat 04' entry v1.7.3196 2022-08-12 18:13:04 +01:00
Mrlinkwii 400e0f1dd4 Gamedb: add missing Alpine Racer 3 entries v1.7.3195 2022-08-11 14:05:57 +01:00
Connor McLaughlin 9a7ed81759 Qt: Improve controller settings and add macro UI v1.7.3194 2022-08-10 17:25:11 +01:00
Connor McLaughlin 6f40cf9beb Qt: Only hide global texture offset/skipdraw in release builds 2022-08-10 17:25:11 +01:00
Connor McLaughlin 307028734f Qt: Fix several issues in SettingWidgetBinder
- Possible nullopt value().
 - Incorrect loading of some folder values.
 - Enable per-game setting of spinboxes.
2022-08-10 17:25:11 +01:00
refractionpcsx2 cd2d7c91c3 GS: Add slow path for odd width 4bpp host->local transfers v1.7.3193 2022-08-10 16:52:07 +01:00
TellowKrinkle 8b375d66fa GHActions:MacOS: Don't fail on failed brew unlink
If brew can't unlink them, they're not there and there's no need to do anything
v1.7.3192
2022-08-10 04:28:31 -05:00
JordanTheToaster 8f367abe0b GameDB: Ace Combat 5 Fixes
Adds texture preloading partial to Ace Combat 5 for better performance.
v1.7.3191
2022-08-10 06:44:20 +01:00
Mrlinkwii fdc84be0d9 Gamedb: upscaling fixes for Shadow of Rome v1.7.3190 2022-08-10 06:44:00 +01:00
BreakPoints edfceaad14 Qt: Force helpText size to avoid overflow at default size
Increase minimum size of helpText to match max
v1.7.3189
2022-08-09 15:35:52 +01:00
JordanTheToaster 40fda5067d GameDB: Add DBZ Budokai Tenkaichi 2 fixes
Adds half pixel offset normal to DBZ BT 2 and removes full round sprite to fix the insane amount of ghosting in some areas
v1.7.3188
2022-08-09 15:33:42 +01:00
lightningterror 573706e5e4 GS-hw: Don't disable second output on blend mix when using constant factor.
We don't want to disable second output when using blend mix1 above 1.0f Af.
Reason is we change Af to As and later output it on second output for hw blending.
v1.7.3187
2022-08-08 18:11:28 +02:00
PCSX2 Bot 1ef4acc2af PAD: Update to latest controller database. v1.7.3186 2022-08-08 18:11:16 +02:00
lightningterror 6035db3231 GS-d3d11: Disable blending when color isn't written.
Fixes d3d11 crashing on mgs3 using intel igpu.
v1.7.3185
2022-08-08 12:51:17 +02:00
Mrlinkwii 2cd44412f6 Gamedb: upscaling fixes for Poison Pink/ Eternal Poison v1.7.3184 2022-08-08 11:21:14 +01:00
JordanTheToaster c149fe31fb GameDB: Add missing Korean serials
Adds missing Korean serials as well as the accompanying fixes
v1.7.3183
2022-08-08 04:40:02 +01:00
JordanTheToaster 0e24d638c9 GameDB: Fixes for Devil Kings
Adds Special HPO to Devil Kings
v1.7.3182
2022-08-07 20:37:31 +01:00
JordanTheToaster 5c056f0c4d GameDB: Add Disaster Report fixes
Adds auto flush to Disaster Report to correct an inaccurate blur filter
v1.7.3181
2022-08-07 18:57:35 +01:00
lightningterror 62b838427f GS-hw: Purge tri ace crc hacks.
Star Ocean 3, Valkyrie Profile 2, Radiata Stories.

The crc hacks aren't that needed anymore since right now D3D is much faster than it used to be.
v1.7.3180
2022-08-07 14:13:56 +02:00
BreakPoints ad529c10ab Qt Updater: Copy new icon to updater
So that the updater benefits from the new icon changes in #6785 (file size, sharpness of small icon sizes)
v1.7.3179
2022-08-07 13:09:26 +01:00
noigeaR 8ef7399612 GameDB: Add missing Japanese games (#6790) v1.7.3178 2022-08-07 13:08:59 +01:00
JordanTheToaster 939c1f0f29 GameDB: Add 007 NightFire fixes
Adds half pixel offset special to 007 NightFire
v1.7.3177
2022-08-07 13:08:22 +01:00
lightningterror 6b48cf574d GS-hw: Adjust how we handle specific blend mix cases.
Replace Cs*As + Cd*(1 - As) with Cs*As - Cd*(As - 1).
Replace Cs*F + Cd*(1 - F) with Cs*F - Cd*(F - 1).
As - 1 or F - 1 subtraction is only done for the dual source output (hw blending part)
since we are changing the equation.
Af will be replaced with As in shader and send it to dual source output.

Also check if A*Alpha in the shader overflows, if it does then adjust the
alpha that is sent for HW blending further to compensate.
v1.7.3176
2022-08-07 14:08:04 +02:00
Mrlinkwii 1478819258 GS-hw: Purge SkyGunner crc hacks. v1.7.3175 2022-08-07 03:07:04 +02:00
Mrlinkwii f53fbd6282 GS-hw: Purge MidnightClub3 crc hacks. v1.7.3174 2022-08-07 03:06:51 +02:00
lightningterror 60e6e1f242 Qt: Fix Wunused-but-set-variable warnings. v1.7.3173 2022-08-07 03:00:22 +02:00
lightningterror 7a5f63e0f5 GS-metal: Move PABE shader bit to the top of sw blending.
Early return when there is no sw blending, no need to run the blend code.
Optimization.
v1.7.3172
2022-08-06 17:36:24 +02:00
refractionpcsx2 c0e325dfbf GS-HW: Correct FBMask masks for texture shuffles v1.7.3171 2022-08-06 12:35:16 +01:00
JordanTheToaster 62e775b7c2 GameDB: Correct The Incredible Hulks name
Corrects the name of the PAL version of The Incredible Hulk and adds missing demo version to the db
v1.7.3170
2022-08-06 11:52:44 +01:00
BreakPoints 37676a296a UI: Update all sizes of App Icon (#6785) v1.7.3169 2022-08-06 10:12:52 +01:00
Connor McLaughlin bcc4548f7b GS/HW: Clamp draw rect to unscaled, not scaled coordinates
Fixes broken shuffle effect in Haunting Ground when upscale is set above
1x.
v1.7.3168
2022-08-06 06:13:30 +01:00
JordanTheToaster 60714b5ca4 Qt Updater: Fix use of old icons
Fixes the updater seemingly using the old style of PCSX2 icon.
v1.7.3167
2022-08-06 00:13:59 +02:00
Mrlinkwii d632634e56 Gamedb: add basic mipmap to Blood Omen 2 v1.7.3166 2022-08-05 19:17:14 +01:00
lightningterror bec8b40edb GS-wx: Remove some unused upscale code for renderer tab. v1.7.3165 2022-08-05 11:41:29 +02:00
lightningterror ab361eef72 GS-wx: Fix Wunused-but-set-variable warning. v1.7.3164 2022-08-05 11:37:50 +02:00
Connor McLaughlin 1f16adbca7 GS/Vulkan: Don't use clear attachments on cleared RT/DS
Redundant.
v1.7.3163
2022-08-05 07:16:53 +01:00
Connor McLaughlin 1677ef3189 GS/TextureCache: Elide copies when source matches target
Assuming everything matches up, instead of copying the target, we can just sample it directly.
It's the same as doing the copy first, except we save GPU time.
2022-08-05 07:16:53 +01:00
Connor McLaughlin 36defdfbe9 GS: Use tex-is-fb for sprites/shuffles 2022-08-05 07:16:53 +01:00