GSDX: Better detection of default renderer

* Better detection of default renderer based on the vendor ID ( Nvidia, AMD , Intel)
* GSUtil: Add a dedicated function for identifying best renderer
This commit is contained in:
Akash committed 2016-06-09 15:27:11 +05:30
1 parent 2b2412ca20
commit fdc10e13ec
6 files changed
+32 -4

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@@ -485,6 +485,10 @@ EXPORT_C_(int) GSopen2(void** dsp, uint32 flags)
if (renderer == GSRendererType::Undefined)
{
renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
#ifdef _WIN32
if (renderer == GSRendererType::Default)
renderer = GSUtil::GetBestRenderer();
#endif
}
else if (stored_toggle_state != toggle_state)
{