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GSDX: Better detection of default renderer
* Better detection of default renderer based on the vendor ID ( Nvidia, AMD , Intel) * GSUtil: Add a dedicated function for identifying best renderer
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@@ -485,6 +485,10 @@ EXPORT_C_(int) GSopen2(void** dsp, uint32 flags)
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if (renderer == GSRendererType::Undefined)
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{
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renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
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#ifdef _WIN32
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if (renderer == GSRendererType::Default)
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renderer = GSUtil::GetBestRenderer();
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#endif
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}
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else if (stored_toggle_state != toggle_state)
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{
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