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gsdx: by default new will throw std::bad_alloc
So catch/use it and don't bother with GSDXErrorOOM
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c440c7c93a
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8 files changed
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@@ -1110,7 +1110,6 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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{
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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Source* src = new Source(m_renderer, TEX0, TEXA, m_temp);
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if (src == NULL) throw GSDXErrorOOM();
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int tw = 1 << TEX0.TW;
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int th = 1 << TEX0.TH;
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@@ -1431,11 +1430,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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src->m_texture = m_renderer->m_dev->CreateTexture(tw, th);
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}
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if(src->m_texture == NULL)
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{
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delete src;
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throw GSDXErrorOOM();
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}
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ASSERT(src->m_texture);
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if(psm.pal > 0)
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{
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@@ -1449,8 +1444,9 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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GSTextureCache::Target* GSTextureCache::CreateTarget(const GIFRegTEX0& TEX0, int w, int h, int type)
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{
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ASSERT(type == RenderTarget || type == DepthStencil);
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Target* t = new Target(m_renderer, TEX0, m_temp, CanConvertDepth());
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if (t == NULL) throw GSDXErrorOOM();
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// FIXME: initial data should be unswizzled from local mem in Update() if dirty
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@@ -1467,12 +1463,6 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(const GIFRegTEX0& TEX0, int
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t->m_texture = m_renderer->m_dev->CreateDepthStencil(w, h, true);
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}
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if(t->m_texture == NULL)
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{
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delete t;
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throw GSDXErrorOOM();
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}
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m_dst[type].push_front(t);
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return t;
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@@ -1880,7 +1870,6 @@ void GSTextureCache::Target::Update()
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TEXA.TA1 = 0x80;
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GSTexture* t = m_renderer->m_dev->CreateTexture(w, h);
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if (t == NULL) return;
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const GSOffset* off = m_renderer->m_mem.GetOffset(m_TEX0.TBP0, m_TEX0.TBW, m_TEX0.PSM);
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