mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-11-15 18:50:32 +01:00
GSdx:
- Found out that the blur detection filter was busted for some time now. It worked by chance, due to the pixel crop hack. Disabled that hack now and made PCSX2's GS frame handle that functionality instead. This is a somewhat nicer method, although users of 4:3 and 16:9 aspect ratios might get flickering pixels on the borders again. I'll see if I can think of something for those cases, should there be demand for it. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2608 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
1 parent
f874d0d1a3
commit
ef8fe6639e
3 files changed
+10
-12
No files matched your search
@@ -96,12 +96,5 @@ GSVector4i GSVector4i::fit(int preset) const
|
||||
r = *this;
|
||||
}
|
||||
|
||||
#ifdef USE_UPSCALE_HACKS //don't show outermost pixels, they're often buggy
|
||||
r.x-=2;
|
||||
r.y-=2;
|
||||
r.z+=2;
|
||||
r.w+=2;
|
||||
#endif
|
||||
|
||||
return r;
|
||||
}
|
||||
Reference in new issue
Block a user