Savestates work! Not much else does yet (settings, etc), but at least this monkey's off my back. I can work on tying up more loose ends now. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1975 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine
2009-10-07 19:20:11 +00:00
parent a2a495e842
commit eda5d1d834
49 changed files with 986 additions and 533 deletions
+90 -48
View File
@@ -15,24 +15,30 @@
#include "PrecompiledHeader.h"
#include "Threading.h"
#include "wxBaseTools.h"
#include <wx/datetime.h>
#include <wx/thread.h>
#ifdef _WIN32
# include <wx/msw/wrapwin.h> // for thread renaming features
#endif
#include <wx/app.h>
#ifdef __LINUX__
# include <signal.h> // for pthread_kill, which is in pthread.h on w32-pthreads
#endif
#include "Threading.h"
#include "wxBaseTools.h"
#include <wx/datetime.h>
#include <wx/thread.h>
using namespace Threading;
namespace Threading
{
static const wxTimeSpan ts_msec_250( 0, 0, 0, 250 );
static void _pt_callback_cleanup( void* handle )
void PersistentThread::_pt_callback_cleanup( void* handle )
{
((PersistentThread*)handle)->_ThreadCleanup();
}
@@ -59,11 +65,11 @@ namespace Threading
{
try
{
wxString logfix = L"Thread Destructor for " + m_name;
Console.WriteLn( L"Thread Log: Executing destructor for " + m_name );
if( m_running )
{
Console.WriteLn( logfix + L": Waiting for running thread to end.");
Console.WriteLn( L"\tWaiting for running thread to end...");
#if wxUSE_GUI
m_sem_finished.WaitGui();
#else
@@ -73,9 +79,7 @@ namespace Threading
// it gets destroyed, otherwise th mutex handle would become invalid.
ScopedLock locker( m_lock_start );
}
else
Console.WriteLn( logfix + L": thread not running.");
Sleep( 1 );
Threading::Sleep( 1 );
Detach();
}
DESTRUCTOR_CATCHALL
@@ -189,47 +193,22 @@ namespace Threading
m_except->Rethrow();
}
// invoked internally when canceling or exiting the thread. Extending classes should implement
// OnThreadCleanup() to extend clenup functionality.
void PersistentThread::_ThreadCleanup()
void PersistentThread::TestCancel()
{
pxAssertMsg( IsSelf(), "Thread affinity error." ); // only allowed from our own thread, thanks.
// Typically thread cleanup needs to lock against thread startup, since both
// will perform some measure of variable inits or resets, depending on how the
// derrived class is implemented.
ScopedLock startlock( m_lock_start );
OnThreadCleanup();
m_running = false;
m_sem_finished.Post();
pxAssert( IsSelf() );
pthread_testcancel();
}
wxString PersistentThread::GetName() const
// Executes the virtual member method
void PersistentThread::_try_virtual_invoke( void (PersistentThread::*method)() )
{
return m_name;
}
void PersistentThread::_internal_execute()
{
m_running = true;
DoSetThreadName( m_name );
try {
ExecuteTask();
}
catch( std::logic_error& ex )
{
throw Exception::LogicError( wxsFormat( L"(thread: %s) STL Logic Error: %s\n\t%s",
GetName().c_str(), fromUTF8( ex.what() ).c_str() )
);
}
catch( Exception::LogicError& ex )
{
m_except->DiagMsg() = wxsFormat( L"(thread:%s) ", GetName().c_str() ) + m_except->DiagMsg();
ex.Rethrow();
(this->*method)();
}
// ----------------------------------------------------------------------------
// Neat repackaging for STL Runtime errors...
//
catch( std::runtime_error& ex )
{
m_except = new Exception::RuntimeError(
@@ -244,16 +223,79 @@ namespace Threading
)
);
}
// ----------------------------------------------------------------------------
catch( Exception::RuntimeError& ex )
{
m_except = ex.Clone();
m_except->DiagMsg() = wxsFormat( L"(thread:%s) ", GetName().c_str() ) + m_except->DiagMsg();
}
// ----------------------------------------------------------------------------
// Should we let logic errors propagate, or swallow them and let the thread manager
// handle them? Hmm..
/*catch( std::logic_error& ex )
{
throw Exception::LogicError( wxsFormat( L"(thread: %s) STL Logic Error: %s\n\t%s",
GetName().c_str(), fromUTF8( ex.what() ).c_str() )
);
}
catch( Exception::LogicError& ex )
{
m_except = ex.Clone();
m_except->DiagMsg() = wxsFormat( L"(thread:%s) ", GetName().c_str() ) + m_except->DiagMsg();
}*/
// ----------------------------------------------------------------------------
// BaseException / std::exception -- same deal. Allow propagation or no?
//
/*catch( std::exception& ex )
{
throw Exception::BaseException( wxsFormat( L"(thread: %s) STL exception: %s\n\t%s",
GetName().c_str(), fromUTF8( ex.what() ).c_str() )
);
}
catch( Exception::BaseException& ex )
{
m_except = ex.Clone();
m_except->DiagMsg() = wxsFormat( L"(thread:%s) ", GetName().c_str() ) + m_except->DiagMsg();
}*/
}
// invoked internally when canceling or exiting the thread. Extending classes should implement
// OnThreadCleanup() to extend cleanup functionality.
void PersistentThread::_ThreadCleanup()
{
pxAssertMsg( IsSelf(), "Thread affinity error." ); // only allowed from our own thread, thanks.
// Typically thread cleanup needs to lock against thread startup, since both
// will perform some measure of variable inits or resets, depending on how the
// derived class is implemented.
ScopedLock startlock( m_lock_start );
_try_virtual_invoke( &PersistentThread::OnThreadCleanup );
m_running = false;
m_sem_finished.Post();
}
wxString PersistentThread::GetName() const
{
return m_name;
}
void PersistentThread::_internal_execute()
{
m_running = true;
_DoSetThreadName( m_name );
_try_virtual_invoke( &PersistentThread::ExecuteTask );
}
void PersistentThread::OnStart() {}
void PersistentThread::OnThreadCleanup() {}
// passed into pthread_create, and is used to dispatch the thread's object oriented
// callback function
void* PersistentThread::_internal_callback( void* itsme )
{
jASSUME( itsme != NULL );
@@ -265,12 +307,12 @@ namespace Threading
return NULL;
}
void PersistentThread::DoSetThreadName( const wxString& name )
void PersistentThread::_DoSetThreadName( const wxString& name )
{
DoSetThreadName( toUTF8(name) );
_DoSetThreadName( toUTF8(name) );
}
void PersistentThread::DoSetThreadName( __unused const char* name )
void PersistentThread::_DoSetThreadName( __unused const char* name )
{
pxAssertMsg( IsSelf(), "Thread affinity error." ); // only allowed from our own thread, thanks.