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https://github.com/PCSX2/pcsx2.git
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Build: Always use bundled soundtouch
Because we're disabling exceptions in it. Might gain a bit of speed by -Ofast as well.
This commit is contained in:
committed by
Connor McLaughlin
parent
14a0786982
commit
ea803ff2d4
@@ -61,7 +61,6 @@ declare -a SYSLIBS=(
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"libwrap.so.0"
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"libharfbuzz.so.0"
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"libFLAC.so.8"
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"libSoundTouch.so.1"
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"libXau.so.6"
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"libXcomposite.so.1"
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"libXcursor.so.1"
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@@ -1,25 +0,0 @@
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{
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"name": "soundtouch",
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"buildsystem": "cmake-ninja",
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"build-options": {
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"strip": true
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},
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"sources": [
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{
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"type": "git",
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"url": "https://codeberg.org/soundtouch/soundtouch.git",
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"tag": "2.3.2",
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"commit": "29fba832a7920a04eab956b3990c50e13d8c93f9"
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}
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],
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"cleanup": [
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"/bin",
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"/include",
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"/lib/*.a",
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"/lib/*.la",
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"/lib/cmake",
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"/lib/pkgconfig",
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"/share/doc"
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]
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}
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@@ -27,7 +27,6 @@
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"modules": [
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"modules/10-libpcap.json",
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"modules/11-libaio.json",
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"modules/12-soundtouch.json",
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"modules/20-sdl2.json",
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"modules/21-libbacktrace.json",
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{
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@@ -52,7 +52,6 @@ declare -a PCSX2_PACKAGES=(
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"libpulse-dev"
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"librsvg2-dev"
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"libsamplerate0-dev"
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"libsoundtouch-dev"
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"libudev-dev"
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"libx11-xcb-dev"
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"libavcodec-dev"
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