gsdx sw: factorize color split in split16_2x8

This commit is contained in:
Gregory Hainaut
2016-11-19 17:00:33 +01:00
parent d58e43edbf
commit e728a14c19
5 changed files with 71 additions and 132 deletions
@@ -867,18 +867,12 @@ void GSDrawScanlineCodeGenerator::SampleTexture()
// GSVector4i rb00 = c00 & mask;
// GSVector4i ga00 = (c00 >> 8) & mask;
movdqa(xmm2, xmm6);
psllw(xmm2, 8);
psrlw(xmm2, 8);
psrlw(xmm6, 8);
split16_2x8(xmm2, xmm6, xmm6);
// GSVector4i rb01 = c01 & mask;
// GSVector4i ga01 = (c01 >> 8) & mask;
movdqa(xmm3, xmm4);
psllw(xmm3, 8);
psrlw(xmm3, 8);
psrlw(xmm4, 8);
split16_2x8(xmm3, xmm4, xmm4);
// xmm0 = uf
// xmm2 = rb00
@@ -906,18 +900,12 @@ void GSDrawScanlineCodeGenerator::SampleTexture()
// GSVector4i rb10 = c10 & mask;
// GSVector4i ga10 = (c10 >> 8) & mask;
movdqa(xmm2, xmm1);
psllw(xmm1, 8);
psrlw(xmm1, 8);
psrlw(xmm2, 8);
split16_2x8(xmm1, xmm2, xmm1);
// GSVector4i rb11 = c11 & mask;
// GSVector4i ga11 = (c11 >> 8) & mask;
movdqa(xmm6, xmm5);
psllw(xmm5, 8);
psrlw(xmm5, 8);
psrlw(xmm6, 8);
split16_2x8(xmm5, xmm6, xmm5);
// xmm0 = uf
// xmm3 = rb00
@@ -965,10 +953,7 @@ void GSDrawScanlineCodeGenerator::SampleTexture()
// c[0] = c00 & mask;
// c[1] = (c00 >> 8) & mask;
movdqa(xmm5, xmm6);
psllw(xmm5, 8);
psrlw(xmm5, 8);
psrlw(xmm6, 8);
split16_2x8(xmm5, xmm6, xmm6);
}
}
@@ -1467,18 +1452,12 @@ void GSDrawScanlineCodeGenerator::SampleTextureLOD()
// GSVector4i rb00 = c00 & mask;
// GSVector4i ga00 = (c00 >> 8) & mask;
movdqa(xmm2, xmm6);
psrlw(xmm6, 8);
psllw(xmm2, 8);
psrlw(xmm2, 8);
split16_2x8(xmm2, xmm6, xmm6);
// GSVector4i rb01 = c01 & mask;
// GSVector4i ga01 = (c01 >> 8) & mask;
movdqa(xmm3, xmm4);
psrlw(xmm4, 8);
psllw(xmm3, 8);
psrlw(xmm3, 8);
split16_2x8(xmm3, xmm4, xmm4);
// xmm0 = uf
// xmm2 = rb00
@@ -1506,18 +1485,12 @@ void GSDrawScanlineCodeGenerator::SampleTextureLOD()
// GSVector4i rb10 = c10 & mask;
// GSVector4i ga10 = (c10 >> 8) & mask;
movdqa(xmm2, xmm1);
psllw(xmm1, 8);
psrlw(xmm1, 8);
psrlw(xmm2, 8);
split16_2x8(xmm1, xmm2, xmm1);
// GSVector4i rb11 = c11 & mask;
// GSVector4i ga11 = (c11 >> 8) & mask;
movdqa(xmm6, xmm5);
psllw(xmm5, 8);
psrlw(xmm5, 8);
psrlw(xmm6, 8);
split16_2x8(xmm5, xmm6, xmm5);
// xmm0 = uf
// xmm3 = rb00
@@ -1565,10 +1538,7 @@ void GSDrawScanlineCodeGenerator::SampleTextureLOD()
// c[0] = c00 & mask;
// c[1] = (c00 >> 8) & mask;
movdqa(xmm5, xmm6);
psllw(xmm5, 8);
psrlw(xmm5, 8);
psrlw(xmm6, 8);
split16_2x8(xmm5, xmm6, xmm6);
}
if(m_sel.mmin != 1) // !round-off mode
@@ -1720,18 +1690,12 @@ void GSDrawScanlineCodeGenerator::SampleTextureLOD()
// GSVector4i rb00 = c00 & mask;
// GSVector4i ga00 = (c00 >> 8) & mask;
movdqa(xmm2, xmm6);
psllw(xmm2, 8);
psrlw(xmm2, 8);
psrlw(xmm6, 8);
split16_2x8(xmm2, xmm6, xmm6);
// GSVector4i rb01 = c01 & mask;
// GSVector4i ga01 = (c01 >> 8) & mask;
movdqa(xmm3, xmm4);
psllw(xmm3, 8);
psrlw(xmm3, 8);
psrlw(xmm4, 8);
split16_2x8(xmm3, xmm4, xmm4);
// xmm0 = uf
// xmm2 = rb00
@@ -1759,18 +1723,12 @@ void GSDrawScanlineCodeGenerator::SampleTextureLOD()
// GSVector4i rb10 = c10 & mask;
// GSVector4i ga10 = (c10 >> 8) & mask;
movdqa(xmm2, xmm1);
psllw(xmm1, 8);
psrlw(xmm1, 8);
psrlw(xmm2, 8);
split16_2x8(xmm1, xmm2, xmm1);
// GSVector4i rb11 = c11 & mask;
// GSVector4i ga11 = (c11 >> 8) & mask;
movdqa(xmm6, xmm5);
psllw(xmm5, 8);
psrlw(xmm5, 8);
psrlw(xmm6, 8);
split16_2x8(xmm5, xmm6, xmm5);
// xmm0 = uf
// xmm3 = rb00
@@ -1818,10 +1776,7 @@ void GSDrawScanlineCodeGenerator::SampleTextureLOD()
// c[0] = c00 & mask;
// c[1] = (c00 >> 8) & mask;
movdqa(xmm5, xmm6);
psllw(xmm5, 8);
psrlw(xmm5, 8);
psrlw(xmm6, 8);
split16_2x8(xmm5, xmm6, xmm5);
}
movdqa(xmm0, ptr[m_sel.lcm ? &m_local.gd->lod.f : &m_local.temp.lod.f]);
@@ -2506,12 +2461,7 @@ void GSDrawScanlineCodeGenerator::AlphaBlend()
// c[2] = fd & mask;
// c[3] = (fd >> 8) & mask;
movdqa(xmm0, xmm2);
movdqa(xmm1, xmm2);
psllw(xmm0, 8);
psrlw(xmm0, 8);
psrlw(xmm1, 8);
split16_2x8(xmm0, xmm1, xmm2);
break;