From d71b2c1ded50fbff4e8987b0b694e29e6fd55d41 Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Fri, 3 Jul 2015 21:21:08 +0200 Subject: [PATCH] gsdx: update accurate fbmask tooltip --- plugins/GSdx/GSSetting.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/plugins/GSdx/GSSetting.cpp b/plugins/GSdx/GSSetting.cpp index bb72bb29e9..4128433ed5 100644 --- a/plugins/GSdx/GSSetting.cpp +++ b/plugins/GSdx/GSSetting.cpp @@ -104,8 +104,6 @@ const char* dialog_message(int ID, bool* updateText) { "Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.\n\n" " 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n" " 0000 1000, fixes Xenosaga hair edges (DX10+ Issue)\n"; - -#ifdef __linux__ case IDC_PALTEX: return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion. " "(Note it was never tested on OpenGL)\n\n" @@ -120,12 +118,14 @@ const char* dialog_message(int ID, bool* updateText) { case IDC_ACCURATE_COLCLIP: return "Implement the wrapping of color after an overflow\n\n" "It will be slow (half speed) when the effect are used!\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier"; +#ifdef __linux__ case IDC_ACCURATE_FBMASK: return "Implement partial color masking\n\n" - "No status yet on the speed impact\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier"; + "It helps to fix Fifa/Medal of Honors/Fight Night series\nCould slow down a bit the emulation\n\n" + "Note: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier"; +#endif case IDC_TC_DEPTH: return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects"; -#endif default: if (updateText) *updateText = false;