gsdx tc: merge page coverage code

A function was already done for openCL. Use the same for others renderers
This commit is contained in:
Gregory Hainaut committed 2017-01-24 19:38:16 +01:00
1 parent 5c7c9452d6
commit d67b9cba14
5 files changed
+42 -91

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@@ -179,20 +179,13 @@ GSTextureCacheSW::Texture::Texture(GSState* state, uint32 tw0, const GIFRegTEX0&
}
memset(m_valid, 0, sizeof(m_valid));
memset(m_pages.bm, 0, sizeof(m_pages.bm));
m_sharedbits = GSUtil::HasSharedBitsPtr(m_TEX0.PSM);
m_offset = m_state->m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
m_pages.n = m_offset->GetPages(GSVector4i(0, 0, 1 << TEX0.TW, 1 << TEX0.TH));
for(const uint32* p = m_pages.n; *p != GSOffset::EOP; p++)
{
uint32 page = *p;
m_pages.bm[page >> 5] |= 1 << (page & 31);
}
memcpy(m_pages.bm, m_offset->GetPagesAsBits(TEX0), sizeof(m_pages.bm));
m_repeating = m_TEX0.IsRepeating(); // repeating mode always works, it is just slightly slower