GS/DX12: Enable tight alignment

This commit is contained in:
TheLastRar
2026-06-08 13:34:31 +01:00
committed by Ty
parent fa745a58b2
commit d187c61599
13 changed files with 40 additions and 13 deletions
@@ -97,6 +97,7 @@ set SHADERC_SPIRVHEADERS=58006c901d1d5c37dece6b6610e9af87fa951375
set SHADERC_SPIRVTOOLS=6337eb62cadd7d124ac6789bf39c0f71148f0a73
set AGILITYSDK=1.619.2
set DXHEADERS=1.619.1
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 3529cc37297a5a7aae4486843b9fd41c30df1d79a770f85e240b537dcc327ca5 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 37fba768f2780580dfae535ad6654cb9dc0bf2272e71b9b9781988de9ed0dac0 || goto error
@@ -129,6 +130,7 @@ call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/
call :downloadfile "plutovg-%PLUTOVG%.zip" "https://github.com/sammycage/plutovg/archive/v%PLUTOVG%.zip" 4fe4e48f28aa80171b2166d45c0976ab0f21eecedb52cd4c3ef73b5afb48fac9 || goto error
call :downloadfile "plutosvg-%PLUTOSVG%.zip" "https://github.com/sammycage/plutosvg/archive/v%PLUTOSVG%.zip" 82dee2c57ad712bdd6d6d81d3e76249d89caa4b5a4214353660fd5adff12201a || goto error
call :downloadfile "agility-sdk-%AGILITYSDK%.nupkg" "https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/%AGILITYSDK%" eb92d90bb23b2ec23410c41d791e41dbdbec942ab946924d1fdcb31eac6f0735 || goto error
call :downloadfile "DirectX-Headers-%DXHEADERS%.zip" "https://github.com/microsoft/DirectX-Headers/archive/v%DXHEADERS%.zip" 9eb8b102a90a42e4ea72a825f7d249d55ec90d164f030966c9b7784b93374927 || goto error
call :downloadfile "rapidyaml-%RAPIDYAML%-src.zip" "https://github.com/biojppm/rapidyaml/releases/download/v%RAPIDYAML%/rapidyaml-%RAPIDYAML%-src.zip" 96276f55b9fa7837ac8f3f72fd52965879cbb5d5d2e6af548c69a177fb078304 || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" f9401cc5cb36c276cd1e072b6595dbd728148e8dba389e50f7339e2d388dbc08 || goto error
@@ -507,6 +509,16 @@ if %DEBUG%==1 (
)
cd .. || goto error
rem DirectX Headers include a CMakeList file, which is absent in the Nuget package
echo Unpacking DirectX Headers
rmdir /S /Q "DirectX-Headers-%DXHEADERS%"
%SEVENZIP% x "DirectX-Headers-%DXHEADERS%.zip" || goto error
cd "DirectX-Headers-%DXHEADERS%" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DDXHEADERS_BUILD_TEST=OFF -DDXHEADERS_BUILD_GOOGLE_TEST=OFF -B build -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error
echo Building shaderc...
rmdir /S /Q "shaderc-%SHADERC%"
%SEVENZIP% x "shaderc-%SHADERC%.zip" || goto error
+2
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@@ -3,5 +3,7 @@ add_library(D3D12MemAlloc
src/D3D12MemAlloc.cpp
)
target_link_libraries(D3D12MemAlloc PRIVATE Microsoft::DirectX-Headers)
target_include_directories(D3D12MemAlloc PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
disable_compiler_warnings_for_target(D3D12MemAlloc)
+3 -2
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@@ -20,6 +20,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\DepsDir.props" />
<Import Condition="$(Configuration.Contains(Debug))" Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Condition="$(Configuration.Contains(Devel))" Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Condition="$(Configuration.Contains(Release))" Project="..\..\common\vsprops\CodeGen_Release.props" />
@@ -37,9 +38,9 @@
</ItemGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>D3D12MA_USING_DIRECTX_HEADERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(DepsIncludeDir);$(ProjectDir)include;$(ProjectDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+3
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@@ -22,6 +22,9 @@ find_package(Freetype 2.10 REQUIRED) # 2.10 is the first with COLRv0 support, wh
find_package(plutovg 1.1.0 REQUIRED)
find_package(plutosvg 0.0.7 REQUIRED)
find_package(ryml REQUIRED)
if (WIN32)
find_package(DirectX-Headers 1.618.1 REQUIRED)
endif()
if(USE_VULKAN)
find_package(Shaderc REQUIRED)
+10
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@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<DepsRootDir Condition="'$(Platform)'=='x64'">$(SolutionDir)deps\</DepsRootDir>
<DepsRootDir Condition="'$(Platform)'=='ARM64'">$(SolutionDir)deps-arm64\</DepsRootDir>
<DepsBinDir>$(DepsRootDir)bin\</DepsBinDir>
<DepsLibDir>$(DepsRootDir)lib\</DepsLibDir>
<DepsIncludeDir>$(DepsRootDir)include\</DepsIncludeDir>
</PropertyGroup>
</Project>
+3 -5
View File
@@ -1,5 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets">
<Import Project="DepsDir.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<SSEString />
<SSEString Condition="$(Configuration.Contains(AVX2))">-avx2</SSEString>
@@ -15,11 +18,6 @@
<PropertyGroup>
<OutDir>$(SolutionDir)build\lib-$(PlatformName)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj-$(ProjectName)-$(PlatformName)-$(Configuration)\</IntDir>
<DepsRootDir Condition="'$(Platform)'=='x64'">$(SolutionDir)deps\</DepsRootDir>
<DepsRootDir Condition="'$(Platform)'=='ARM64'">$(SolutionDir)deps-arm64\</DepsRootDir>
<DepsBinDir>$(DepsRootDir)bin\</DepsBinDir>
<DepsLibDir>$(DepsRootDir)lib\</DepsLibDir>
<DepsIncludeDir>$(DepsRootDir)include\</DepsIncludeDir>
</PropertyGroup>
<PropertyGroup>
<LinkIncremental>false</LinkIncremental>
+1 -1
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@@ -20,7 +20,7 @@
#include <array>
#include <d3d11.h>
#include <d3d12.h>
#include <directx/d3d12.h>
#include <d3dcompiler.h>
#include <fstream>
+1 -1
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@@ -8,7 +8,7 @@
#include "common/RedtapeWilCom.h"
#include <array>
#include <d3d12.h>
#include <directx/d3d12.h>
#include <string_view>
class D3D12ShaderCache;
@@ -10,7 +10,7 @@
#include <bitset>
#include <cstring>
#include <d3d12.h>
#include <directx/d3d12.h>
#include <unordered_map>
#include <vector>
+1 -1
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@@ -10,7 +10,7 @@
#include "common/RedtapeWilCom.h"
#include <cstdio>
#include <d3d12.h>
#include <directx/d3d12.h>
#include <string_view>
#include <unordered_map>
#include <vector>
+1 -1
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@@ -8,7 +8,7 @@
#include "common/RedtapeWilCom.h"
#include "common/Assertions.h"
#include <d3d12.h>
#include <directx/d3d12.h>
#include <deque>
#include <utility>
+1
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@@ -1442,6 +1442,7 @@ bool GSDevice12::CheckFeatures(const u32& vendor_id)
m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(D3D12_FEATURE_DATA_D3D12_OPTIONS));
m_features.rov = options.ROVsSupported;
Console.WriteLnFmt("D3D12: Tight Alignment: {}", m_allocator->IsTightAlignmentSupported() ? "Supported" : "Not Supported");
return true;
}
+1 -1
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@@ -62,7 +62,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>PrecompiledHeader.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<PreprocessorDefinitions>C4_NO_DEBUG_BREAK;ST_NO_EXCEPTION_HANDLING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>C4_NO_DEBUG_BREAK;ST_NO_EXCEPTION_HANDLING;D3D12MA_USING_DIRECTX_HEADERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">ENABLE_RAINTEGRATION;ENABLE_OPENGL;ENABLE_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">XBYAK_NO_EXCEPTION;ZYCORE_STATIC_BUILD;ZYDIS_STATIC_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">VIXL_INCLUDE_TARGET_AARCH64;%(PreprocessorDefinitions)</PreprocessorDefinitions>