From cf0953d9c092064b613598c2325e2d91c3c8af0e Mon Sep 17 00:00:00 2001 From: refraction Date: Tue, 6 Jul 2010 17:59:06 +0000 Subject: [PATCH] Commit Spree! Decided to disable the console spam that is FINISH, seems a lot of PATH3 games come victim to it (maybe this is why they've always been such a pain?) so I've disabled the console output git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3404 96395faa-99c1-11dd-bbfe-3dabce05a288 --- pcsx2/ps2/GIFpath.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/ps2/GIFpath.cpp b/pcsx2/ps2/GIFpath.cpp index c4731a58c5..6d8836c9b6 100644 --- a/pcsx2/ps2/GIFpath.cpp +++ b/pcsx2/ps2/GIFpath.cpp @@ -683,7 +683,7 @@ __forceinline int GIFPath::ParseTag(GIF_PATH pathidx, const u8* pMem, u32 size) if(gifRegs->stat.P1Q || gifRegs->stat.P2Q || gifRegs->stat.P3Q) { //GH3 and possibly others have path data queued waiting for another path to finish! we need to check they are done too - DevCon.Warning("Early FINISH signal! P1 %x P2 %x P3 %x", gifRegs->stat.P1Q, gifRegs->stat.P2Q, gifRegs->stat.P3Q); + //DevCon.Warning("Early FINISH signal! P1 %x P2 %x P3 %x", gifRegs->stat.P1Q, gifRegs->stat.P2Q, gifRegs->stat.P3Q); } else if (!(GSIMR&0x200) && !s_gifPath.path[0].IsActive() && !s_gifPath.path[1].IsActive() && !s_gifPath.path[2].IsActive()) {