Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 committed 2011-02-07 01:59:05 +00:00
1 parent e2d36a53a4
commit ca7abd983a
56 files changed
+6404 -3150

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@@ -27,26 +27,6 @@ const GSVector4 GSVector4::m_ps4567(4.0f, 5.0f, 6.0f, 7.0f);
const GSVector4 GSVector4::m_x3f800000(_mm_castsi128_ps(_mm_set1_epi32(0x3f800000)));
const GSVector4 GSVector4::m_x4b000000(_mm_castsi128_ps(_mm_set1_epi32(0x4b000000)));
GSVector4i::GSVector4i(const GSVector4& v)
{
m = _mm_cvttps_epi32(v);
}
GSVector4::GSVector4(const GSVector4i& v)
{
m = _mm_cvtepi32_ps(v);
}
GSVector4i GSVector4i::cast(const GSVector4& v)
{
return GSVector4i(_mm_castps_si128(v.m));
}
GSVector4 GSVector4::cast(const GSVector4i& v)
{
return GSVector4(_mm_castsi128_ps(v.m));
}
GSVector4i GSVector4i::fit(int arx, int ary) const
{
GSVector4i r = *this;