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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -253,7 +253,7 @@ bool GSTextureCacheSW::GSTexture::Update(const GIFRegTEX0& TEX0, const GIFRegTEX
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if(m_buff == NULL)
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{
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m_buff = _aligned_malloc(tw * th * sizeof(uint32), 16);
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m_buff = _aligned_malloc(tw * th * sizeof(uint32), 32);
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if(m_buff == NULL)
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{
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