From b94a232b314c59d63433facd44ffda3a8d0be39b Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Sun, 14 Apr 2024 18:49:28 +0200 Subject: [PATCH] GS/HW: Ensure tex shuffles, masking are render target draws. Fixes Castlevania Curse of Darkness crashing. --- pcsx2/GS/Renderers/HW/GSRendererHW.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 56cd130bae..9a3a3ba429 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -5233,7 +5233,8 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta m_prim_overlap = PrimitiveOverlap(); - EmulateTextureShuffleAndFbmask(rt, tex); + if (rt) + EmulateTextureShuffleAndFbmask(rt, tex); const GSDevice::FeatureSupport features = g_gs_device->Features();