GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11
2009-06-09 10:13:28 +00:00
parent 70cd55b332
commit b678bb129c
18 changed files with 145 additions and 471 deletions
+1 -8
View File
@@ -55,12 +55,7 @@ void GSTextureCache10::GSRenderTargetHW10::Update()
TEXA.TA0 = 0;
TEXA.TA1 = 0x80;
GIFRegCLAMP CLAMP;
CLAMP.WMS = 0;
CLAMP.WMT = 0;
m_renderer->m_mem.ReadTexture(r, buff, pitch, m_TEX0, TEXA, CLAMP);
m_renderer->m_mem.ReadTexture(r, buff, pitch, m_TEX0, TEXA);
// s->m_perfmon.Put(GSPerfMon::Unswizzle, w * h * 4);
@@ -182,7 +177,6 @@ bool GSTextureCache10::GSCachedTextureHW10::Create()
// m_renderer->m_perfmon.Put(GSPerfMon::WriteTexture, 1);
m_TEX0 = m_renderer->m_context->TEX0;
m_CLAMP = m_renderer->m_context->CLAMP;
uint32 psm = m_TEX0.PSM;
@@ -240,7 +234,6 @@ bool GSTextureCache10::GSCachedTextureHW10::Create(GSRenderTarget* rt)
// m_renderer->m_perfmon.Put(GSPerfMon::ConvertRT2T, 1);
m_TEX0 = m_renderer->m_context->TEX0;
m_CLAMP = m_renderer->m_context->CLAMP;
m_rendered = true;
int tw = 1 << m_TEX0.TW;