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GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -114,15 +114,11 @@ GSTexture* GSRendererSW::GetOutput(int i)
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}
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}
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GIFRegCLAMP CLAMP;
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CLAMP.WMS = CLAMP.WMT = 1;
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// TODO
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static uint8* buff = (uint8*)_aligned_malloc(1024 * 1024 * 4, 16);
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static int pitch = 1024 * 4;
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m_mem.ReadTexture(r, buff, pitch, TEX0, m_env.TEXA, CLAMP);
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m_mem.ReadTexture(r, buff, pitch, TEX0, m_env.TEXA);
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m_texture[i]->Update(r, buff, pitch);
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