GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
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gabest11 committed 2009-06-09 10:13:28 +00:00
1 parent 70cd55b332
commit b678bb129c
18 files changed
+145 -471

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@@ -114,15 +114,11 @@ GSTexture* GSRendererSW::GetOutput(int i)
}
}
GIFRegCLAMP CLAMP;
CLAMP.WMS = CLAMP.WMT = 1;
// TODO
static uint8* buff = (uint8*)_aligned_malloc(1024 * 1024 * 4, 16);
static int pitch = 1024 * 4;
m_mem.ReadTexture(r, buff, pitch, TEX0, m_env.TEXA, CLAMP);
m_mem.ReadTexture(r, buff, pitch, TEX0, m_env.TEXA);
m_texture[i]->Update(r, buff, pitch);