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ci: catch duplicate YAML keys in the GameDB
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@@ -1,7 +1,8 @@
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import os
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import yaml
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# Assumes this is ran from the root of the repository
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file_path = "./bin/resources/GameIndex.yaml"
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file_path = os.environ['GAMEDB_PATH']
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# These settings have to be manually kept in sync with the emulator code unfortunately.
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# up to date validation should ALWAYS be provided via the application!
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@@ -209,11 +210,21 @@ option_validation_handlers = {
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"patches": (lambda serial, key, value: validate_patches(serial, key, value)),
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}
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class UniqueKeyLoader(yaml.FullLoader):
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def construct_mapping(self, node, deep=False):
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mapping = set()
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for key_node, value_node in node.value:
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key = self.construct_object(key_node, deep=deep)
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if key in mapping:
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raise ValueError(f"Duplicate {key!r} key found in YAML.")
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mapping.add(key)
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return super().construct_mapping(node, deep)
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print("Opening {}...".format(file_path))
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with open(file_path) as f:
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with open(file_path, encoding="utf-8") as f:
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try:
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print("Attempting to parse GameDB file...")
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gamedb = yaml.load(f, Loader=yaml.FullLoader)
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gamedb = yaml.load(f, Loader=UniqueKeyLoader)
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except Exception as err:
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print(err)
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print(
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