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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -19,9 +19,6 @@
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*
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*/
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// TODO: x64 (use the extra regs to avoid spills of zs, zd, uf, vf, rb, ga and keep a few constants in the last two like aref or afix)
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// TODO: for edges doing 4 pixels is wasteful (needed memory access * 4)
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#include "stdafx.h"
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#include "GSDrawScanlineCodeGenerator.h"
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