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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -128,9 +128,8 @@ void GPUDrawScanlineCodeGenerator::Init()
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add(edi, edx);
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lea(edi, ptr[edi * 2 + (size_t)m_local.gd->vm]);
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// int steps = right - left - 8;
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// int steps = pixels - 8;
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sub(ecx, edx);
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sub(ecx, 8);
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if(m_sel.dtd)
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