diff --git a/README.md b/README.md index e7412a6cc5..c95debdfd1 100644 --- a/README.md +++ b/README.md @@ -17,21 +17,22 @@ Development builds are also available from [our website](https://pcsx2.net/downl ## Minimum * OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit) -* CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up) +* CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up) @ 1600 STR or better * GPU: DirectX 10 GPU or better * RAM: 2GB or more ## Recommended * OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit) -* CPU: Intel Haswell (or AMD equivalent) @ 3.2GHz or better +* CPU: Intel Haswell (or AMD equivalent) @ 2000 STR or better * GPU: DirectX 11 GPU or greater * RAM: 4GB or more ## Notes -- You need the [Visual C++ 2015 x86 Redistributables](https://www.microsoft.com/en-us/download/details.aspx?id=48145) for this version to work. +- You need the [Visual C++ 2015 x86 Redistributables](https://www.microsoft.com/en-us/download/details.aspx?id=48145) for this version to work. +Note: Visual C++ 2017 is directly compatible with Visual C++ 2015. While the project is built with Visual C++ 2015, either version will work. -- PCSX2 1.4.0 is the last version to support Windows XP. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained. +- PCSX2 1.4.0 is the last stable version to support Windows XP and Direct3D9. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained. - Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers. @@ -39,6 +40,8 @@ Development builds are also available from [our website](https://pcsx2.net/downl - PCSX2 mainly takes advantage of 2 CPU cores. As of [this commit](https://github.com/PCSX2/pcsx2/commit/ac9bf45) PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores). +- Requirements benchmarks are based on a statistic from the Passmark CPU bench marking software. When we say "STR", we are referring to Passmark's "Single Thread Rating" statistic. You can look up your CPU on https://cpubenchmark.net to see how it compares to PCSX2's requirements. + # Screenshots ![Okami](https://pcsx2.net/images/stories/gitsnaps/okami_n1s.jpg "Okami")