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GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -51,7 +51,7 @@ const GSTextureCacheSW::GSTexture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TE
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continue;
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}
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if((psm.trbpp == 16 || psm.trbpp == 24) && (t2->m_TEX0.TCC != TEX0.TCC || TEX0.TCC && TEXA != t2->m_TEXA))
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if((psm.trbpp == 16 || psm.trbpp == 24) && TEX0.TCC && TEXA != t2->m_TEXA)
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{
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continue;
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}
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