GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 committed 2009-06-17 11:24:42 +00:00
1 parent fb4fcc7d29
commit 8e979f1b96
21 files changed
+271 -205

No files matched your search

+1 -1
View File
@@ -51,7 +51,7 @@ const GSTextureCacheSW::GSTexture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TE
continue;
}
if((psm.trbpp == 16 || psm.trbpp == 24) && (t2->m_TEX0.TCC != TEX0.TCC || TEX0.TCC && TEXA != t2->m_TEXA))
if((psm.trbpp == 16 || psm.trbpp == 24) && TEX0.TCC && TEXA != t2->m_TEXA)
{
continue;
}