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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5675 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -78,6 +78,8 @@ const GSVector4 GSVector4::m_x4f800000(_mm_castsi128_ps(_mm_set1_epi32(0x4f80000
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const GSVector8 GSVector8::m_one(1.0f);
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const GSVector8 GSVector8::m_x7fffffff(_mm256_castsi256_ps(_mm256_set1_epi32(0x7fffffff)));
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const GSVector8 GSVector8::m_x80000000(_mm256_castsi256_ps(_mm256_set1_epi32(0x80000000)));
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const GSVector8 GSVector8::m_x4b000000(_mm256_castsi256_ps(_mm256_set1_epi32(0x4b000000)));
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const GSVector8 GSVector8::m_x4f800000(_mm256_castsi256_ps(_mm256_set1_epi32(0x4f800000)));
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#endif
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@@ -209,4 +211,4 @@ GSVector4i GSVector4i::fit(int preset) const
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}
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return r;
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}
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}
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