diff --git a/bin/resources/shaders/vulkan/convert.glsl b/bin/resources/shaders/vulkan/convert.glsl index 96903b59cb..ab5f824ec2 100644 --- a/bin/resources/shaders/vulkan/convert.glsl +++ b/bin/resources/shaders/vulkan/convert.glsl @@ -266,21 +266,21 @@ layout(push_constant) uniform cb10 void ps_yuv() { - vec4 i = sample_c(v_tex); - vec4 o; + vec4 i = sample_c(v_tex); + vec4 o; - mat3 rgb2yuv; - rgb2yuv[0] = vec3(0.587, -0.311, -0.419); - rgb2yuv[1] = vec3(0.114, 0.500, -0.081); - rgb2yuv[2] = vec3(0.299, -0.169, 0.500); + mat3 rgb2yuv; + rgb2yuv[0] = vec3(0.587, -0.311, -0.419); + rgb2yuv[1] = vec3(0.114, 0.500, -0.081); + rgb2yuv[2] = vec3(0.299, -0.169, 0.500); - vec3 yuv = rgb2yuv * i.gbr; + vec3 yuv = rgb2yuv * i.gbr; - float Y = float(0xDB)/255.0f * yuv.x + float(0x10)/255.0f; - float Cr = float(0xE0)/255.0f * yuv.y + float(0x80)/255.0f; - float Cb = float(0xE0)/255.0f * yuv.z + float(0x80)/255.0f; + float Y = float(0xDB)/255.0f * yuv.x + float(0x10)/255.0f; + float Cr = float(0xE0)/255.0f * yuv.y + float(0x80)/255.0f; + float Cb = float(0xE0)/255.0f * yuv.z + float(0x80)/255.0f; - switch(EMODA) { + switch(EMODA) { case 0: o.a = i.a; break; @@ -293,22 +293,22 @@ void ps_yuv() case 3: o.a = 0.0f; break; - } + } - switch(EMODC) { - case 0: - o.rgb = i.rgb; - break; - case 1: - o.rgb = vec3(Y); - break; - case 2: - o.rgb = vec3(Y, Cb, Cr); - break; - case 3: - o.rgb = vec3(i.a); - break; - } + switch(EMODC) { + case 0: + o.rgb = i.rgb; + break; + case 1: + o.rgb = vec3(Y); + break; + case 2: + o.rgb = vec3(Y, Cb, Cr); + break; + case 3: + o.rgb = vec3(i.a); + break; + } o_col0 = o; }