From 87c76ad010cb7ed4101b547fbe5609a4ee8a4091 Mon Sep 17 00:00:00 2001 From: JordanTheToaster Date: Fri, 24 Mar 2023 20:50:39 +0000 Subject: [PATCH] GameDB: Various fixes Helps alleviate some issues in Shrek 2 and removes round sprite and merge sprite from Driv3r as they cause issues --- bin/resources/GameIndex.yaml | 42 ++++++++++++++---------------------- 1 file changed, 16 insertions(+), 26 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index b9c17cab3a..5bfd73b436 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -11673,9 +11673,6 @@ SLES-50876: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 - roundSprite: 2 # Fixes misaligned lighting. - mergeSprite: 1 # Fixes misaligned lighting. - cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. SLES-50877: @@ -14436,9 +14433,6 @@ SLES-52153: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 - roundSprite: 2 # Fixes misaligned lighting. - mergeSprite: 1 # Fixes misaligned lighting. - cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. SLES-52155: @@ -14875,27 +14869,32 @@ SLES-52379: region: "PAL-E" compat: 5 gsHWFixes: - mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + trilinearFiltering: 1 SLES-52380: name: "Shrek 2" region: "PAL-F" gsHWFixes: - mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + trilinearFiltering: 1 SLES-52381: name: "Shrek 2" region: "PAL-G" gsHWFixes: - mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + trilinearFiltering: 1 SLES-52382: name: "Shrek 2" region: "PAL-S" gsHWFixes: - mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + trilinearFiltering: 1 SLES-52383: name: "Shrek 2" region: "PAL-I" gsHWFixes: - mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + trilinearFiltering: 1 SLES-52384: name: "Project Zero 2 - Crimson Butterfly" region: "PAL-M5" @@ -15041,7 +15040,8 @@ SLES-52457: name: "Shrek 2" region: "PAL-SW" gsHWFixes: - mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + trilinearFiltering: 1 SLES-52458: name: "Disgaea - Hour of Darkness" region: "PAL-E" @@ -24189,9 +24189,6 @@ SLKA-25196: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 - roundSprite: 2 # Fixes misaligned lighting. - mergeSprite: 1 # Fixes misaligned lighting. - cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. SLKA-25198: @@ -25708,9 +25705,6 @@ SLPM-61092: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 - roundSprite: 2 # Fixes misaligned lighting. - mergeSprite: 1 # Fixes misaligned lighting. - cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. SLPM-61117: @@ -30464,7 +30458,8 @@ SLPM-65697: name: "Shrek 2" region: "NTSC-J" gsHWFixes: - mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + trilinearFiltering: 1 SLPM-65698: name: "Love Songs - ADV Futaba Riho 14-sai Natsu" region: "NTSC-J" @@ -30622,9 +30617,6 @@ SLPM-65741: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 - roundSprite: 2 # Fixes misaligned lighting. - mergeSprite: 1 # Fixes misaligned lighting. - cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. SLPM-65742: @@ -44067,9 +44059,6 @@ SLUS-20587: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: autoFlush: 1 - roundSprite: 2 # Fixes misaligned lighting. - mergeSprite: 1 # Fixes misaligned lighting. - cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. SLUS-20588: @@ -44812,7 +44801,8 @@ SLUS-20745: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 1 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. + trilinearFiltering: 1 SLUS-20746: name: "Rogue Ops" region: "NTSC-U"