Yet more thread sync fixes, mostly to do with rapid reset/resume/suspend/exit actions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2030 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine
2009-10-18 12:30:00 +00:00
parent 877f59a255
commit 6c631e009d
16 changed files with 243 additions and 132 deletions
+92 -38
View File
@@ -43,13 +43,11 @@ bool Threading::_WaitGui_RecursionGuard( const char* guardname )
// In order to avoid deadlock we need to make sure we cut some time to handle messages.
// But this can result in recursive yield calls, which would crash the app. Protect
// against them here and, if recursion is detected, perform a standard blocking wait.
// (also, wx ignores message pumping on recursive Yields, so no point in allowing
// more then one recursion)
static int __Guard = 0;
RecursionGuard guard( __Guard );
if( guard.Counter >= 2 )
if( guard.IsReentrant() )
{
Console.WriteLn( "(Thread Log) Possible yield recursion detected in %s; performing blocking wait.", guardname );
return true;
@@ -130,7 +128,7 @@ void Threading::PersistentThread::FrankenMutex( MutexLock& mutex )
}
// Main entry point for starting or e-starting a persistent thread. This function performs necessary
// locks and checks for avoiding race conditions, and then calls OnStart() immeediately before
// locks and checks for avoiding race conditions, and then calls OnStart() immediately before
// the actual thread creation. Extending classes should generally not override Start(), and should
// instead override DoPrepStart instead.
//
@@ -142,10 +140,6 @@ void Threading::PersistentThread::Start()
if( m_running ) return;
Detach(); // clean up previous thread handle, if one exists.
FrankenMutex( m_lock_InThread );
m_sem_event.Reset();
OnStart();
if( pthread_create( &m_thread, NULL, _internal_callback, this ) != 0 )
@@ -237,6 +231,57 @@ void Threading::PersistentThread::RethrowException() const
m_except->Rethrow();
}
// This helper function is a deadlock-safe method of waiting on a semaphore in a PersistentThread. If the
// thread is terminated or canceled by another thread or a nested action prior to the semaphore being
// posted, this function will detect that and throw a ThreadTimedOut exception.
//
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
// this function from the context of the thread itself is an error, and a dev assertion will be generated.
//
// Exceptions:
// ThreadTimedOut
//
void Threading::PersistentThread::WaitOnSelf( Semaphore& sem )
{
if( !pxAssertDev( !IsSelf(), "WaitOnSelf called from inside the thread (invalid operation!)" ) ) return;
while( true )
{
if( sem.Wait( wxTimeSpan(0, 0, 0, 250) ) ) return;
if( !m_running )
{
wxString msg( m_name + L": thread was terminated while another thread was waiting on a semaphore." );
throw Exception::ThreadTimedOut( msg, msg );
}
}
}
// This helper function is a deadlock-safe method of waiting on a mutex in a PersistentThread. If the
// thread is terminated or canceled by another thread or a nested action prior to the mutex being
// unlocked, this function will detect that and throw a ThreadTimedOut exception.
//
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
// this function from the context of the thread itself is an error, and a dev assertion will be generated.
//
// Exceptions:
// ThreadTimedOut
//
void Threading::PersistentThread::WaitOnSelf( MutexLock& mutex )
{
if( !pxAssertDev( !IsSelf(), "WaitOnSelf called from inside the thread (invalid operation!)" ) ) return;
while( true )
{
if( mutex.Wait( wxTimeSpan(0, 0, 0, 250) ) ) return;
if( !m_running )
{
wxString msg( m_name + L": thread was terminated while another thread was waiting on a mutex." );
throw Exception::ThreadTimedOut( msg, msg );
}
}
}
// Inserts a thread cancellation point. If the thread has received a cancel request, this
// function will throw an SEH exception designed to exit the thread (so make sure to use C++
// object encapsulation for anything that could leak resources, to ensure object unwinding
@@ -322,7 +367,6 @@ void Threading::PersistentThread::_ThreadCleanup()
_try_virtual_invoke( &PersistentThread::OnCleanupInThread );
m_running = false;
m_lock_InThread.Unlock();
}
@@ -331,16 +375,36 @@ wxString Threading::PersistentThread::GetName() const
return m_name;
}
// This override is called by PeristentThread when the thread is first created, prior to
// calling ExecuteTaskInThread. This is useful primarily for "base" classes that extend
// from PersistentThread, giving them the ability to bind startup code to all threads that
// derive from them. (the alternative would have been to make ExecuteTaskInThread a
// private member, and provide a new Task executor by a different name).
void Threading::PersistentThread::OnStartInThread()
{
m_running = true;
}
void Threading::PersistentThread::_internal_execute()
{
m_lock_InThread.Lock();
m_running = true;
_DoSetThreadName( m_name );
OnStartInThread();
_try_virtual_invoke( &PersistentThread::ExecuteTaskInThread );
}
void Threading::PersistentThread::OnStart() {}
void Threading::PersistentThread::OnCleanupInThread() {}
void Threading::PersistentThread::OnStart()
{
FrankenMutex( m_lock_InThread );
m_sem_event.Reset();
}
void Threading::PersistentThread::OnCleanupInThread()
{
m_running = false;
}
// passed into pthread_create, and is used to dispatch the thread's object oriented
// callback function
@@ -497,52 +561,42 @@ void Threading::WaitEvent::Wait()
// --------------------------------------------------------------------------------------
// define some overloads for InterlockedExchanges for commonly used types, like u32 and s32.
__forceinline void Threading::AtomicExchange( volatile u32& Target, u32 value )
__forceinline u32 Threading::AtomicExchange( volatile u32& Target, u32 value )
{
_InterlockedExchange( (volatile long*)&Target, value );
return _InterlockedExchange( (volatile long*)&Target, value );
}
__forceinline void Threading::AtomicExchangeAdd( volatile u32& Target, u32 value )
__forceinline u32 Threading::AtomicExchangeAdd( volatile u32& Target, u32 value )
{
_InterlockedExchangeAdd( (volatile long*)&Target, value );
return _InterlockedExchangeAdd( (volatile long*)&Target, value );
}
__forceinline void Threading::AtomicIncrement( volatile u32& Target )
__forceinline u32 Threading::AtomicIncrement( volatile u32& Target )
{
_InterlockedExchangeAdd( (volatile long*)&Target, 1 );
return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
}
__forceinline void Threading::AtomicDecrement( volatile u32& Target )
__forceinline u32 Threading::AtomicDecrement( volatile u32& Target )
{
_InterlockedExchangeAdd( (volatile long*)&Target, -1 );
return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
}
__forceinline void Threading::AtomicExchange( volatile s32& Target, s32 value )
__forceinline s32 Threading::AtomicExchange( volatile s32& Target, s32 value )
{
_InterlockedExchange( (volatile long*)&Target, value );
return _InterlockedExchange( (volatile long*)&Target, value );
}
__forceinline void Threading::AtomicExchangeAdd( volatile s32& Target, u32 value )
__forceinline s32 Threading::AtomicExchangeAdd( volatile s32& Target, u32 value )
{
_InterlockedExchangeAdd( (volatile long*)&Target, value );
return _InterlockedExchangeAdd( (volatile long*)&Target, value );
}
__forceinline void Threading::AtomicIncrement( volatile s32& Target )
__forceinline s32 Threading::AtomicIncrement( volatile s32& Target )
{
_InterlockedExchangeAdd( (volatile long*)&Target, 1 );
return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
}
__forceinline void Threading::AtomicDecrement( volatile s32& Target )
__forceinline s32 Threading::AtomicDecrement( volatile s32& Target )
{
_InterlockedExchangeAdd( (volatile long*)&Target, -1 );
}
__forceinline void Threading::_AtomicExchangePointer( const void ** target, const void* value )
{
_InterlockedExchange( (volatile long*)target, (long)value );
}
__forceinline void Threading::_AtomicCompareExchangePointer( const void ** target, const void* value, const void* comparand )
{
_InterlockedCompareExchange( (volatile long*)target, (long)value, (long)comparand );
return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
}