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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -44,8 +44,6 @@ GSSetupPrimCodeGenerator::GSSetupPrimCodeGenerator(GSScanlineEnvironment& env, u
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void GSSetupPrimCodeGenerator::Generate()
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{
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const int params = 0;
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if((m_en.z || m_en.f) && !m_sel.sprite || m_en.t || m_en.c && m_sel.iip)
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{
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for(int i = 0; i < 5; i++)
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