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GSdx: more refactoring (aka search and replace)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -875,10 +875,10 @@ void GSDrawScanlineCodeGenerator::SampleTexture()
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// xmm1, xmm4, xmm6 = free
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// xmm7 = used
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// c00 = addr00.gather32_32((const DWORD/BYTE*)tex[, clut]);
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// c01 = addr01.gather32_32((const DWORD/BYTE*)tex[, clut]);
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// c10 = addr10.gather32_32((const DWORD/BYTE*)tex[, clut]);
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// c11 = addr11.gather32_32((const DWORD/BYTE*)tex[, clut]);
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// c00 = addr00.gather32_32((const uint32/uint8*)tex[, clut]);
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// c01 = addr01.gather32_32((const uint32/uint8*)tex[, clut]);
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// c10 = addr10.gather32_32((const uint32/uint8*)tex[, clut]);
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// c11 = addr11.gather32_32((const uint32/uint8*)tex[, clut]);
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ReadTexel(xmm6, xmm5, xmm1, xmm4);
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@@ -994,7 +994,7 @@ void GSDrawScanlineCodeGenerator::SampleTexture()
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paddd(xmm2, xmm4);
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// c00 = addr00.gather32_32((const DWORD/BYTE*)tex[, clut]);
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// c00 = addr00.gather32_32((const uint32/uint8*)tex[, clut]);
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ReadTexel(xmm5, xmm2, xmm0, xmm1);
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