diff --git a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts
index 1f53481e0d..02cf82fac2 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts
@@ -1526,8 +1526,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatic Updater
@@ -1567,63 +1567,63 @@ Unread messages: {2}
Remind Me Later
-
+ Updater ErrorUpdater Error
-
+ <h2>Changes:</h2><h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate WarningSavestate Warning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...Downloading %1...
-
+ No updates are currently available. Please try again later.No updates are currently available. Please try again later.
-
+ Current Version: %1 (%2)Current Version: %1 (%2)
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+ New Version: %1 (%2)New Version: %1 (%2)
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+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Loading...
@@ -1820,81 +1820,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteExecute
-
-
-
+
+
+ ----
-
+ EnabledEnabled
-
+ DisabledDisabled
-
+ ReadRead
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+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
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+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
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+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
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+ HITSWarning: limited space available. Abbreviate if needed.HITS
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+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
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+ SDL Input SourceSDL Input Source
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+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
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+ Enable SDL Input SourceEnable SDL Input Source
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+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
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+ XInput SourceXInput Source
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+ Enable XInput Input SourceEnable XInput Input Source
@@ -2342,7 +2342,7 @@ Unread messages: {2}
DInput Source
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+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
@@ -2352,43 +2352,33 @@ Unread messages: {2}
Enable DInput Input Source
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
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-
-
- Ignore Inversion
- Ignore Inversion
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-
-
+ Profile SettingsProfile Settings
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+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
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+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
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-
+
+ Controller LED SettingsController LED Settings
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+ Enable SDL Raw InputEnable SDL Raw Input
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+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
@@ -2413,27 +2403,27 @@ Unread messages: {2}
Multitap on Console Port 2
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+ Mouse/Pointer SourceMouse/Pointer Source
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+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
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+ Settings...Settings...
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+ Enable Mouse MappingEnable Mouse Mapping
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+ Detected DevicesDetected Devices
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
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+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
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-
+
+ Create Input ProfileCreate Input Profile
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+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
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-
-
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+
+
+
+ ErrorError
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+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
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+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
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+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
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+ Load Input ProfileLoad Input Profile
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+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
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+ Delete Input ProfileDelete Input Profile
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+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
You cannot undo this action.
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+ Failed to delete '%1'.Failed to delete '%1'.
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+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
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+ Global SettingsGlobal Settings
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-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ You cannot undo this action.
%3
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-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ You cannot undo this action.
%2
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-
+
+ USB Port %1
%2USB Port %1
%2
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+ HotkeysHotkeys
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+ Shared"Shared" refers here to the shared input profile.Shared
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+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3025,166 +3043,179 @@ You cannot undo this action.
Saved Addresses
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+ Breakpoint List Context MenuBreakpoint List Context Menu
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-
+
+ NewNew
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+ EditEdit
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-
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+
+
+ CopyCopy
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-
+
+ DeleteDelete
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-
-
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+
+
+
+ Copy all as CSVCopy all as CSV
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-
+
+ Paste from CSVPaste from CSV
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+ Thread List Context MenuThread List Context Menu
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-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
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-
+
+ Copy Function NameCopy Function Name
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-
+
+ Copy Function AddressCopy Function Address
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-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
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-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
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+
+ Copy AddressCopy Address
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+ Copy TextCopy Text
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-
+
+ Module TreeModule Tree
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+ Search Results List Context MenuSearch Results List Context Menu
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+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
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+ Remove ResultRemove Result
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+ Stack List Context MenuStack List Context Menu
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-
-
-
-
-
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+
+
+
+
+
+
+ DebuggerDebugger
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+ Invalid start addressInvalid start address
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+ Invalid end addressInvalid end address
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+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
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+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
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+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
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+ Invalid search valueInvalid search value
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+ Value is larger than typeValue is larger than type
@@ -3260,6 +3291,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3360,11 +3397,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ You cannot undo this action.
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+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3441,78 +3480,88 @@ You cannot undo this action.
Address
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-
+
+ Hosts FileHosts File
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-
+
+ ini (*.ini)ini (*.ini)
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-
-
-
+
+
+
+ DNS HostsDNS Hosts
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+ Exported SuccessfullyExported Successfully
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+ Failed to open fileFailed to open file
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+ No Hosts in fileNo Hosts in file
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+ Imported SuccessfullyImported Successfully
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-
+
+ Per Game Host listPer Game Host list
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+ Copy global settings?Copy global settings?
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+ Delete per game host list?Delete per game host list?
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+ HDD Image FileHDD Image File
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+ HDD (*.raw)HDD (*.raw)
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+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
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+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Do you want to overwrite?
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+ HDD CreatorHDD Creator
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+ HDD image createdHDD image created
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+ Use GlobalUse Global
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+ OverrideOverride
@@ -3876,77 +3925,77 @@ Enter function name
EmuThread
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+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
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+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
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+ %1x%2%1x%2
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+ Game: %1 FPSGame: %1 FPS
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+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
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+ Game: %1 (%2)
Game: %1 (%2)
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+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
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+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
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-
-
-
+
+
+
+ ErrorError
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+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
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+ Downloading %1...Downloading %1...
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+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
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+ Download failed: Data is empty.Download failed: Data is empty.
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+ Failed to write '%1'.Failed to write '%1'.
@@ -4344,6 +4393,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Enter function name
FullscreenUI
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+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
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+ Use Global SettingUse Global Setting
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+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
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+ Game title copied to clipboard.Game title copied to clipboard.
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+ Game serial copied to clipboard.Game serial copied to clipboard.
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+ Game CRC copied to clipboard.Game CRC copied to clipboard.
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+ Game type copied to clipboard.Game type copied to clipboard.
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+ Game region copied to clipboard.Game region copied to clipboard.
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+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
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+ Game path copied to clipboard.Game path copied to clipboard.
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+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
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+ Controller settings reset to default.Controller settings reset to default.
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+ No input profiles available.No input profiles available.
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+ Create New...Create New...
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+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
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+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
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+ Settings reset to defaults.Settings reset to defaults.
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+ No save present in this slot.No save present in this slot.
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+ No save states found.No save states found.
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+ Failed to delete save state.Failed to delete save state.
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+ Failed to copy text to clipboard.Failed to copy text to clipboard.
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+ This game has no achievements.This game has no achievements.
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+ This game has no leaderboards.This game has no leaderboards.
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+ Reset SystemReset System
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+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
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+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
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+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
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+ Start the console without any disc inserted.Start the console without any disc inserted.
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+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
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+ Change settings for the emulator.Change settings for the emulator.
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+ Exits the program.Exits the program.
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+ No BindingNo Binding
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+ Setting %s binding %s.Setting %s binding %s.
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+ Push a controller button or axis now.Push a controller button or axis now.
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+ Timing out in %.0f seconds...Timing out in %.0f seconds...
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+ UnknownUnknown
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+ OKOK
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+ Select DeviceSelect Device
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+ DetailsDetails
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+ OptionsOptions
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+ Copies the current global settings to this game.Copies the current global settings to this game.
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+ Clears all settings set for this game.Clears all settings set for this game.
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+ BehaviourBehaviour
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+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
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+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
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+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
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+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
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+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
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+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
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+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
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+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
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+ Game DisplayGame Display
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+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
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+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
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+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
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+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
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+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
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+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
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+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
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+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
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+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
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+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
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+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
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+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
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+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
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+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
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+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
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+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
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+ AutomaticAutomatic
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+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
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+ DefaultDefault
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+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
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+ On-Screen DisplayOn-Screen Display
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+ %d%%%d%%
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+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
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+ BIOS ConfigurationBIOS Configuration
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+ BIOS SelectionBIOS Selection
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+ Options and PatchesOptions and Patches
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+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
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+ Speed ControlSpeed Control
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+ Normal SpeedNormal Speed
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+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
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+ Fast Forward SpeedFast Forward Speed
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+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
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+ Slow Motion SpeedSlow Motion Speed
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+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
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+ Enable Speed LimiterEnable Speed Limiter
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+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
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+ EE Cycle RateEE Cycle Rate
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+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
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+ Affinity Control ModeAffinity Control Mode
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+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
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+ Enable Instant VU1Enable Instant VU1
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+ Enable CheatsEnable Cheats
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+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
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+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
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+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
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+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
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+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
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+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
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+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
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+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
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+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9155,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9982,10 +10024,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9997,10 +10039,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10065,7 +10107,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
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+ Disable Safe FeaturesDisable Safe Features
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+ Preload Frame DataPreload Frame Data
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+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Merge SpriteMerge Sprite
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+ Align SpriteAlign Sprite
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Partial Source InvalidationDisable Partial Source Invalidation
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+ Read Targets When ClosingRead Targets When Closing
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+ Estimate Texture RegionEstimate Texture Region
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+ Disable Render FixesDisable Render Fixes
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
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+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Dump TexturesDump Textures
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+ Dump MipmapsDump Mipmaps
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+ Dump FMV TexturesDump FMV Textures
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+ Load TexturesLoad Textures
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+ Precache TexturesPrecache Textures
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ None (Default)None (Default)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
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+ SaturationSaturation
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show IndicatorsShow Indicators
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+ Show ResolutionShow Resolution
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+ Show InputsShow Inputs
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+ Show GPU UsageShow GPU Usage
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+ Show SettingsShow Settings
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+ Show FPSShow FPS
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show StatisticsShow Statistics
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+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show CPU UsageShow CPU Usage
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+ Warn About Unsafe SettingsWarn About Unsafe Settings
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+ Show Frame TimesShow Frame Times
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Zstandard (zst)Zstandard (zst)
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+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
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+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Show Speed PercentagesShow Speed Percentages
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Use Global Setting [%1]Use Global Setting [%1]
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+ UncheckedUnchecked
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+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
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+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
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+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
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+ Bilinear FilteringBilinear Filtering
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
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+ FMV Aspect RatioFMV Aspect Ratio
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+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
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+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
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+ Software Rendering ThreadsSoftware Rendering Threads
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+ CPU Sprite Render SizeCPU Sprite Render Size
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+ Software CLUT RenderSoftware CLUT Render
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
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+ This option disables game-specific render fixes.This option disables game-specific render fixes.
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
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+ Framebuffer ConversionFramebuffer Conversion
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
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+ DisabledDisabled
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+ Remove Unsupported Settings
+ Remove Unsupported Settings
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+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
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+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
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+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
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+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
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+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
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+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
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+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
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+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
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+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
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+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
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+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
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+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
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+ Video CodecVideo Codec
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Video BitrateVideo Bitrate
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
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+ Automatic ResolutionAutomatic Resolution
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
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+ Enable Extra Video ArgumentsEnable Extra Video Arguments
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+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
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+ Extra Video ArgumentsExtra Video Arguments
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+ Audio CodecAudio Codec
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Audio BitrateAudio Bitrate
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+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
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+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
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+ Extra Audio ArgumentsExtra Audio Arguments
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+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
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+ CheckedChecked
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
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+ Integer ScalingInteger Scaling
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
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+ Aspect RatioAspect Ratio
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+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
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+ DeinterlacingDeinterlacing
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+ Screenshot SizeScreenshot Size
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
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+ Screenshot FormatScreenshot Format
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
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+ Screenshot QualityScreenshot Quality
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+ 50%50%
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
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+ 100%100%
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+ Vertical StretchVertical Stretch
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
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+ Fullscreen ModeFullscreen Mode
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+ Borderless FullscreenBorderless Fullscreen
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+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
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+ LeftLeft
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+ 0px0px
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+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
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+ TopTop
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+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
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+ RightRight
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+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
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+ BottomBottom
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+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
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+ Native (PS2) (Default)Native (PS2) (Default)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
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+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
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+ Texture FilteringTexture Filtering
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+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
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+ Trilinear FilteringTrilinear Filtering
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+ Anisotropic FilteringAnisotropic Filtering
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+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
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+ Blending AccuracyBlending Accuracy
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+ Texture PreloadingTexture Preloading
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
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+ 2 threads2 threads
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
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+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
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+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
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+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range StartSkipdraw Range Start
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+ 00
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+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
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+ Skipdraw Range EndSkipdraw Range End
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
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+ Half Pixel OffsetHalf Pixel Offset
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+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
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+ Round SpriteRound Sprite
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
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+ Texture Offsets XTexture Offsets X
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+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
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+ Texture Offsets YTexture Offsets Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
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+ Bilinear UpscaleBilinear Upscale
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
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+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
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+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
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+ SharpnessSharpness
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+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
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+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
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+ BrightnessBrightness
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+ 5050
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+ ContrastContrast
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+ TV ShaderTV Shader
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+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
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+ OSD ScaleOSD Scale
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+ Show OSD MessagesShow OSD Messages
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+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
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+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
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+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
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+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
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+ Shows host's CPU utilization.Shows host's CPU utilization.
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+ Shows host's GPU utilization.Shows host's GPU utilization.
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+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
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+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
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+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
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+ Leave It BlankLeave It Blank
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+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
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+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
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+ 160 kbps160 kbps
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+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
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+ GS Dump CompressionGS Dump Compression
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+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
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+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13975,32 +14027,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14524,38 +14570,38 @@ The saves will not be recoverable.
Progress
- Progress
+ VorderingUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.
- Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.
+ Gebruik 'n gids in U se PC lêerstelsel, in plaas van 'n lêer. Oneindige kapasiteit, met dieselfde versoenbaarheid as 'n 8 MB Geheue Kaart.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.
- A standard, 8 MB Memory Card. Most compatible, but smallest capacity.
+ 'n Standaard, 8 MB Geheue Kaart. Mees versoenbaar, maar kleinste kapasiteit.2x larger than a standard Memory Card. May have some compatibility issues.
- 2x larger than a standard Memory Card. May have some compatibility issues.
+ 2x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.4x larger than a standard Memory Card. Likely to have compatibility issues.
- 4x larger than a standard Memory Card. Likely to have compatibility issues.
+ 4x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.8x larger than a standard Memory Card. Likely to have compatibility issues.
- 8x larger than a standard Memory Card. Likely to have compatibility issues.
+ 8x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.
@@ -14563,389 +14609,377 @@ The saves will not be recoverable.
Convert Memory Card FailedMemoryCardType should be left as-is.
- Convert Memory Card Failed
+ Omskep Geheue Kaart MislukInvalid MemoryCardType
- Invalid MemoryCardType
+ Ongeldige GeheueKaartTipeConversion Complete
- Conversion Complete
+ Omskepping VoltooidMemory Card "%1" converted to "%2"
- Memory Card "%1" converted to "%2"
+ Geheue Kaart "%1" omgeskep na "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.
- Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.
+ U se gids Geheue Kaart het teveel data in om omgeskep te word na 'n lêer Geheue Kaart. Die grootste ondersteunde Geheue Kaart het 'n kapasiteit van 64 MB. Om U se gids Geheue Kaart te omskep, moet U speletjie gidse verwyder tot die grootte 64 MB of minder is.Cannot Convert Memory Card
- Cannot Convert Memory Card
+ Kan nie Geheue Kaart omskep nieMemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory Card
- Create Memory Card
+ Skep Geheue Kaart<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Skep Geheue Kaart</span><br />Voeg die naam in van die Geheue Kaart wat U wil skep, en kies 'n grootte. Ons beveel 8MB Geheue Kaarte aan, of gids Geheue Kaarte vir beste versoenbaarheid.</p></body></html>Memory Card Name:
- Memory Card Name:
+ Geheue Kaart Naam:8 MB [Most Compatible]
- 8 MB [Most Compatible]
+ 8 MB [Mees Versoenbaar]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.
- This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.
+ Die is die standaard Sony-voorsiende grootte, en is ondersteun deur alle speletjies en BIOS weergawes.16 MB
- 16 MB
+ 16 MBA typical size for third-party Memory Cards which should work with most games.
- A typical size for third-party Memory Cards which should work with most games.
+ 'n Tipiese grootte vir derde party Geheue Kaarte wat met meeste speletjies behoort te werk.32 MB
- 32 MB
+ 32 MB64 MB
- 64 MB
+ 64 MBLow compatibility warning: yes, it's very big, but may not work with many games.
- Low compatibility warning: yes, it's very big, but may not work with many games.
+ Lae versoenbaarheid waarskuwing: Ja, dit is baie groot, maar mag dalk nie werk met baie speletjies nie.Folder [Recommended]
- Folder [Recommended]
+ Gids [Aanbevole]Store Memory Card contents in the host filesystem instead of a file.
- Store Memory Card contents in the host filesystem instead of a file.
+ Stoor Geheue Kaart inhoud in die gasheer lêerstelsel in plaas van 'n lêer.128 KB (PS1)
- 128 KB (PS1)
+ 128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.
- This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.
+ Die is die standaard Sony-voorsiende grootte PS1 Geheue Kaart, en net versoenbaar met PS1 speletjies.Use NTFS Compression
- Use NTFS Compression
+ Gebruik NTFS KompressieNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
- NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
+ NTFS kompressie is ingebou, vinnig, en heeltemal betroubaar. Kompres gewoonlik Geheue Kaarte (sterk aanbeveel).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
- Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
+ Kon nie Geheue Kaart skep nie, want die naam '%1' bevat een of meer ongeldige karakters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.
- Failed to create the Memory Card, because another card with the name '%1' already exists.
+ Kon nie die Geheue Kaart skep nie, want 'n ander kaart met die naam '%1' bestaan reeds.
-
+ Failed to create the Memory Card, the log may contain more information.
- Failed to create the Memory Card, the log may contain more information.
+ Kon nie Geheue Kaart skep nie. Die log mag meer inliging bevat.
-
+ Memory Card '%1' created.
- Memory Card '%1' created.
+ Geheue Kaart '%1' geskep.MemoryCardListWidget
-
+ Yes
- Yes
+ Ja
-
+ No
- No
+ NeeMemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card SlotsMemory Cards
- Memory Cards
+ Geheue KaarteFolder:
- Folder:
+ Gids:Browse...
- Browse...
+ Blaai...Open...
- Open...
+ Open...
-
+ Reset
- Reset
+ HerstelName
- Name
+ NaamType
- Type
+ TipeFormatted
- Formatted
+ GeformateerLast Modified
- Last Modified
+ Laas VeranderRefresh
- Refresh
+ Verfris
-
+ Create
- Create
+ Skep
-
- Duplicate
- Duplicate
+
+ Rename
+ Hernoem
-
- Rename
- Rename
+
+ Convert
+ Omskep
-
- Convert
- Convert
-
-
-
-
+ Delete
- Delete
+ Skrap
-
+ Settings
- Settings
+ Instellings
-
-
+
+ Automatically manage saves based on running game
- Automatically manage saves based on running game
+ Bestuur saves outomaties gebaseer op hardlopende speletjie
+
+
+
+ Checked
+ Gekontroleer
- Checked
- Checked
-
-
- (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
- (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
+ (Slegs gids tipe / Kaart grootte: Outo) Laai net die relevante hardlopende speletjie saves, en ignoreer ander. Voorkom om uit spasie te hardloop vir saves.
-
+ Swap Memory Cards
- Swap Memory Cards
+ Ruil Geheue Kaarte
-
- Port %1
- Port %1
-
-
-
+ Eject Memory Card
- Eject Memory Card
+ Verwyder Geheue Kaart
-
-
-
+
+ Error
- Error
+ Fout
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory Card
- Delete Memory Card
+ Skrap Geheue Kaart
-
-
-
-
+
+
+
+ Rename Memory Card
- Rename Memory Card
+ Hernoem Geheue Kaart
-
+ New Card Name
- New Card Name
+ Nuwe Kaart Naam
-
+ New name is invalid, it must end with .ps2
- New name is invalid, it must end with .ps2
+ Nuwe naam is ongeldig, dit moet eindig met .ps2
-
+ New name is invalid, a card with this name already exists.
- New name is invalid, a card with this name already exists.
+ Nuwe naam is ongeldig, 'n kaart met dié naam bestaan alreeds.
-
+ This Memory Card is unknown.
- This Memory Card is unknown.
+ Die Geheue Kaart is onbekend.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
- Are you sure you wish to delete the Memory Card '%1'?
+ Is U seker U wil die Geheue Kaart '%1' skrap?
-This action cannot be reversed, and you will lose any saves on the card.
+Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor.
-
+ Failed to delete the Memory Card. The log may have more information.
- Failed to delete the Memory Card. The log may have more information.
+ Kon nie Geheue Kaart skrap nie. Die log mag meer inliging hê.
-
+ Failed to rename Memory Card. The log may contain more information.
- Failed to rename Memory Card. The log may contain more information.
+ Kon nie Geheue Kaart hernoem nie. Die log mag meer inliging bevat.
-
- Use for Port %1
- Gebruik vir Poort %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Albei poorte moet 'n kaart gekies hê om te ruil.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownOnbekend
-
+ PS2 (Folder)PS2 (Gids)
@@ -14953,12 +14987,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Ontbreek]
@@ -14979,7 +15013,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Go to in Disassembly
- Go to in Disassembly
+ Gaan na in Demontage
@@ -15010,7 +15044,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Add to Saved Memory Addresses
- Add to Saved Memory Addresses
+ Voeg by Gestoorde Geheue Adresse
@@ -15322,7 +15356,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
- Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
+ Stel die analoog stok as skaal faktoor. 'n Waarde tussen 130% en 140% is aanbeveel wanneer onlangse kontroleerders gebruik word, bv. DualShock 4, Xbox One Kontroleerder.
@@ -15435,7 +15469,7 @@ This action cannot be reversed, and you will lose any saves on the card.Kitaar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Kontroleerder poort {0}, gleuf {1} het 'n {2} gekoppel, maar die stoor staat het 'n {3}.
@@ -15444,52 +15478,52 @@ Ejecting {3} and replacing it with {2}.
Yellow (Left)
- Yellow (Left)
+ Geel (Links)Yellow (Right)
- Yellow (Right)
+ Geel (Regs)Blue (Left)
- Blue (Left)
+ Blou (Links)Blue (Right)
- Blue (Right)
+ Blou (Regs)White (Left)
- White (Left)
+ Wit (Links)White (Right)
- White (Right)
+ Wit (Regs)Green (Left)
- Green (Left)
+ Groen (Links)Green (Right)
- Green (Right)
+ Groen (Regs)Red
- Red
+ RooiPop'n Music
- Pop'n Music
+ Pop'n Music
@@ -15530,7 +15564,7 @@ Ejecting {3} and replacing it with {2}.
PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.
- PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.
+ PCSX2 gebruik U se kamera om 'n EyeToy kamera te emuleer wat ingeprop is in die virtuele PS2.
@@ -15538,33 +15572,19 @@ Ejecting {3} and replacing it with {2}.
PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.
- PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.
+ PCSX2 gebruik U se mikrofoon om 'n USB mikrofoon te emuleer wat ingeprop is in die virtuele PS2.QObject
-
- Failed to open URL
- Kon nie URL oopmaak nie
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Kon nie URL oopmaak nie.
-
-Die URL was: %1
-
-
-
+ HDD CreatorHDD Skepper
-
+ Failed to create HDD imageKon nie HDD beeld skep nie
@@ -15696,7 +15716,7 @@ Die URL was: %1
Go to in Memory View
- Go to in Memory View
+ Gaan na in Geheue Beskouing
@@ -15767,20 +15787,20 @@ Andersins skrap die stoorstaat en doen 'n vars boot.
SavedAddressesModel
-
-
- MEMORY ADDRESS
- MEMORY ADDRESS
-
-
-
- LABEL
- LABEL
-
+ MEMORY ADDRESS
+ GEHEUE ADRES
+
+
+
+ LABEL
+ ETIKET
+
+
+ DESCRIPTION
- DESCRIPTION
+ BESKRYWING
@@ -15858,10 +15878,10 @@ Wil U die gids skep?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Instellings
@@ -15886,193 +15906,193 @@ Wil U die gids skep?
Maak toe
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Opsomming</strong><hr>Die bladsy wys besonderhede oor die gekiesde speletjie. Verandering van die Inset Profiel sal die kontroleerder binding skema vir hierdie speletjie stel na enige gekiesde profiel, in plaas van die verstek (Gedeelde) konfigurasie. Die spoorlys en dump verifikasie kan gebruik word om te bepaal of U se skyfbeeld 'n bekende goeie dump pas. As dit nie pas nie, mag die speletjie stukkend wees.
-
-
+
+ SummaryOpsomming
-
+ Summary is unavailable for files not present in game list.Opsomming is nie beskikbaar vir lêers wat nie teenwoordig in die speletjie lys is nie.
-
+ InterfaceKoppelvlak
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Koppelvlak Instellings</strong><hr>Hierdie opsies beheer hoe die sagteware lyk en optree.<br><br> Sweef die muis oor 'n opsie vir adisionele inligting.
-
-
-
+ Game ListSpeletjie Lys
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Speletjie Lys Instellings</strong><hr>Die lys bo wys die gidse wat gesoek sal word deur PCSX2 om die speletjie lys te vul. Soek gidse kan bygevoeg, verwyder, en oorgeskakel word na rekursief/nie-rekursief.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Instellings</strong><hr>Konfigureer U se BIOS hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
-
-
+ EmulationEmulasie
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulasie Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van raam tempo en speletjie instellings.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>Hierdie afdeling laat U toe om opsionele patches te kies om op die speletjie toe te pas, wat werkverrigting, visuele, of speel verbeterings mag voorsien.
-
+ CheatsKroeke
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Kroeke</strong><hr>Die afdeling laat U toe om te kies watter kroeke U wens on te aktiveer. U kan nie kroeke aktiveer/deaktiveer sonder etikette vir ou-formaat pnach lêers, dit sal outomaties aktiveer as die hoof kroek aktiveer opsie gemerk is.
-
+ Game FixesSpeletjie Regstellings
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Speletjie Regstellings Instellings</strong><hr>Speletjie Regstellings kan rondom verkeerde emulasie in sommige titels werk.<br>Alhoewel, dit kan ook probleme veroorsaak in speletjies as dit verkeerd gebruik word.<br>Dit is beste om alles gedeaktiveerd te los behalwe as anders geadviseer word.
-
+ GraphicsGrafika
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Grafika Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van die grafiese uitset.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
-
-
+ AudioOudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Oudio Instellings</strong><hr>Hierdie opsies beheer die oudio uitset van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
-
-
+ Memory CardsGeheue Kaarte
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Geheue Kaart Instellings</strong><hr>Skep en konfigureer Geheue Kaarte hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
-
-
+ Network & HDDNetwerk & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Netwerk & HDD Instellings</strong><hr>Hierdie opsies beheer die netwerk konnektiwiteit en interne HDD stoor van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
-
-
+ FoldersGidse
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Gids Instellings</strong><hr>Hierdie instellings beheer waar PCSX2 looptyd data lêers sal stoor.
-
+ AchievementsPrestasies
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Prestasie Instellings</strong><hr>Hierdie opsies beheer die RetroAchievements implementering in PCSX2, wat U toelaat om prestasies te verdien in U se speletjies.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAintegrasie word gebruik, ingeboude RetroAchievements ondersteuning is gedeaktiveer.
-
+ AdvancedGevorderde
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Gevorderde Instellings</strong><hr>Die is gevorderde instellings om die konfigurasie van die gesimuleerde konsole te bepaal.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Koppelvlak Instellings</strong><hr>Hierdie opsies beheer hoe die sagteware lyk en optree.<br><br> Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Instellings</strong><hr>Konfigureer U se BIOS hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulasie Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van raam tempo en speletjie instellings.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Grafika Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van die grafiese uitset.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Oudio Instellings</strong><hr>Hierdie opsies beheer die oudio uitset van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Geheue Kaart Instellings</strong><hr>Skep en konfigureer Geheue Kaarte hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Netwerk & HDD Instellings</strong><hr>Hierdie opsies beheer die netwerk konnektiwiteit en interne HDD stoor van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Gevorderde Instellings</strong><hr>Die is gevorderde instellings om die konfigurasie van die gesimuleerde konsole te bepaal.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.
+
+
+ DebugOntfout
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Ontfout Instellings</strong><hr>Hierdie is opsies wat gebruik kan word om interne inligting oor die program te log. <strong>Moenie verander nie behalwe as U weet wat U doen</strong>, dit sal ernstige afname in spoed veroorsaak, en kan groot hoeveelhede skyf spasie mors.
-
+ Confirm Restore DefaultsBevestig Herstel Verstek
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Is U seker U wil die verstek instellings herstel? Enige voorkeure sal verloor word.
-
+ Reset UI SettingsStel terug UI Instellings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Enige huidige instelling waardes sal oorskryf word.
Wil U voortgaan?
-
+ Per-game configuration copied from global settings.Per-speletjie konfigurasie gekopieer van globale instellings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Enige huidige instelling waardes sal verlore gaan.
Wil U voortgaan?
-
+ Per-game configuration cleared.Per-speletjie konfigurasie verwyder.
-
+ Recommended ValueAanbevole Waarde
@@ -16171,129 +16191,129 @@ Wil U voortgaan?
<html><head/><body><p>PCSX2 benodig 'n PS2 BIOS om te hardloop.</p><p>Om wettige redes, moet U 'n BIOS <strong>van 'n werklike PS2 eenheid wat U besit kry</strong> (leening tel nie).</p><p>Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids binne die data gids hieronder getoon geplaas word, of U kan PCSX2 'n alternatiewe gids laat skandeer.</p><p>Instruksies om U se BIOS te dump kan gevind word by <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Gids:
-
+ Browse...Blaai...
-
+ ResetTerugstel
-
+ FilenameLeêrnaam
-
+ VersionWeergawe
-
+ Open BIOS Folder...Maak BIOS Gids Oop...
-
+ Refresh ListHerlaai Lys
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 sal outomaties speletjies skandeer en identifiseer van die gekiesde gidse onder, en die speletjie lys invul.<br>Hierdie speletjies behoort gedump word van skywe wat U besit. Leidings om skywe te dump kan gevind word by <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Ondersteunde formate vir dumps sluit in:</p><p><ul><li>.bin/.iso (ISO Skyf Beelde)</li><li>.mdf (Media beskrywer lêer)</li><li>.chd (Saamgeperste Stukke Data)</li><li>.cso (Saamgeperste ISO)</li><li>.gz (Gzip Saamgeperste ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Soek Gidse (sal geskandeer word vir speletjies)
-
+ Add...Voeg by...
-
+ RemoveVerwyder
-
+ Search DirectorySoek Gids
-
+ Scan RecursivelySkandeer Rekursief
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By verstek, sal PCSX2 U se sleutelbord karteer na die virtuele PS2 kontroleerder.</p><p><span style=" font-weight:700;">Om 'n eksterne kontroleerder te gebruik, moet U dit eers karteer.</span>Op die skerm, kan U enige kontroleerder wat gekoppel is, outomaties karteer. As U se kontroleerder nie gekoppel is nie, kan U dit nou inprop.</p><p>Om kontroleerder bindings te verander in meer detail, of multi-tap te gebruik, maak die Instellings kieslys oop en kies Kotroleerders wanneer U die Opstel Assistent voltooi het.</p></body></html>
-
+ Controller Port 1Kontroleerder Poort 1
-
-
+
+ Controller Mapped To:Kontroleerder Gekarteer Na:
-
-
+
+ Controller Type:Kontroleerder Tipe:
-
-
+
+ Default (Keyboard)Verstek (Sleutelbord)
-
-
+
+ Automatic MappingOutomatiese Kartering
-
+ Controller Port 2Kontroleerder Poort 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Opstelling Voltooi!</span></h1><p>U is nou reg om speletjies te hardloop.</p><p>Verdere opsies is beskikbaar onder die instellings kieslys. U kan ook gebruik maak van die Groot Prent UI vir navigasie heeltemal met 'n kontroleerder.</p><p>Ons hoop U geniet PCSX2.</p></body></html>
-
+ &Back&Terug
-
+ &Next&Volgende
-
+ &Cancel&Kanselleer
@@ -16564,27 +16584,27 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
USB
-
+ Webcam (EyeToy)Webkamera (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameToestel Naam
-
+ Selects the device to capture images from.Kies die toestel om beelde van te kry.
@@ -16629,12 +16649,12 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
Konami Sleutelbord
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
D-Pad Op
-
+
@@ -16652,7 +16672,7 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
D-pad Af
-
+
@@ -16661,7 +16681,7 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
D-pad Links
-
+
@@ -16670,42 +16690,42 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
D-Pad Regs
-
+ TriggerSneller
-
+ Shoot OffscreenSkiet Afskerm
-
+ Calibration ShotKalibrasie Skoot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
Select
-
+
@@ -16727,136 +16747,136 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
Start
-
+ Relative LeftRelatief Links
-
+ Relative RightRelatief Regs
-
+ Relative UpRelatief Op
-
+ Relative DownRelatief Af
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Stel die kruispunt beeld wat die liggeweer sal gebruik. Om 'n kruispunt beeld te stel sal die sisteem wyser afskakel.
-
+ Cursor ScaleWyser Skaal
-
+ Scales the crosshair image set above.Skaal die kruispunt beeld bo gestel.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorWyser Kleur
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Stel 'n kleur na die gekiesde kruispunt beelde, kan gebruik word vir verskeie spelers. Spesifiseer in HTML/CSS formaat (bv. #aabbcc)
-
+ Manual Screen ConfigurationHandmatige Skerm Konfigurasie
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Dwing die gebruik van die skerm parameters onder, in plaas van outomatiese parameters as beskikbaar.
-
+ X Scale (Sensitivity)X Skaal (Sensitiwiteit)
-
-
+
+ Scales the position to simulate CRT curvature.Skaal die posisie om die CRT kurwe te simuleer.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Skaal (Sensitiwiteit)
-
+ Center XMiddelpunt X
-
+ Sets the horizontal center position of the simulated screen.Stel die horisontale middelpunt posisie van die gesimuleerde skerm.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YMiddelpunt Y
-
+ Sets the vertical center position of the simulated screen.Stel die vertikale middelpunt posisie van die gesimuleerde skerm.
-
+ Screen WidthSkerm Wydte
-
+ Sets the width of the simulated screen.Stel die wydte van die gesimuleerde skerm.
-
-
+
+ %dpx%dpx
-
+ Screen HeightSkerm Hoogte
-
+ Sets the height of the simulated screen.Stel die hoogte van die gesimuleerde skerm.
@@ -17521,14 +17541,14 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
Drukker
-
+ NoneGeen
-
-
+
+ Not ConnectedNie Verbind nie
@@ -17996,32 +18016,32 @@ Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse
VMManager
-
+ Failed to back up old save state {}.Kon nie ou stoor staat rugsteun nie {}.
-
+ Failed to save save state: {}.Kon nie stoor staat stoor nie: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameOnbekende Speletjie
-
+ ErrorFout
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die
Raadpleeg asseblief die FAQs en Guides vir verdere instruksies.
-
-
+
+ Resuming stateBesig om staat te hervat
-
+ State saved to slot {}.Staat gestoor na gleuf {}.
-
+ Failed to save save state to slot {}.Kon nie stoor staat stoor na gleuf {}.
-
-
+
+ Loading stateBesig om staat te laai
-
+ Failed to load state (Memory card is busy)Kon nie staat laai nie (Geheue kaart is besig)
-
+ There is no save state in slot {}.Daar is geen stoor staat in gleuf {}.
-
+ Failed to load state from slot {} (Memory card is busy)Kon nie staat laai van slot nie {} (Geheue kaart is besig)
-
+ Loading state from slot {}...Besig om staat te laai van gleuf {}...
-
+ Failed to save state (Memory card is busy)Kon nie staat stoor nie (Geheue kaart is besig)
-
+ Failed to save state to slot {} (Memory card is busy)Kon nie staat stoor na slot nie {} (Geheue kaart is besig)
-
+ Saving state to slot {}...Besig om staat te stoor na gleuf {}...
-
+ Frame advancingRaam bevordering
-
+ Disc removed.Skyf verwyder.
-
+ Disc changed to '{}'.Skyf verander na '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Kon nie nuwe skyfbeeld '{}' oopmaak nie. Ou beeld word teruggekeur.
Fout was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder.
Fout was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus.
-
+ Fast CDVD is enabled, this may break games.Vinnige CDVD is geaktiveer, dit kan speletjies breek.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop.
-
+ Audio is using async mix, expect desynchronization in FMVs.Oudio gebruik asinkroniseer mengsel, verwag desinkronisasie in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Tekstuur filtrering is nie op Bilineêr (PS2) gestel nie. Dit sal vertooning breek in party speletjies.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinêre filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.
-
+ Blending is below basic, this may break effects in some games.Vermenging is onder basies, dit mag effekte breek in party speletjies.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ VU0 Round Mode is not set to default, this may break some games.
- VU0 Round Mode is not set to default, this may break some games.
+ VU0 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ VU1 Round Mode is not set to default, this may break some games.
- VU1 Round Mode is not set to default, this may break some games.
+ VU1 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.
-
+ Frame rate for NTSC is not default. This may break some games.Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek.
-
+ Frame rate for PAL is not default. This may break some games.Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.
-
+ EE Cache is enabled, this will significantly reduce performance.EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.
-
+ Instant VU1 is disabled, this may reduce performance.Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder.
-
+ Texture Preloading is not Full, this may reduce performance.Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder.
-
+ Estimate texture region is enabled, this may reduce performance.Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts
index 6583beaa0a..7df9ce6547 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ تراخيص الطرف الثالثView Document
- View Document
+ عرض المستندFile not found: %1
- File not found: %1
+ لم يتم العثور على الملف: %1
@@ -1531,8 +1531,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updaterالتحديث التلقائي
@@ -1572,63 +1572,63 @@ Unread messages: {2}
ذكرني لاحقا
-
+ Updater Errorخطأ فى التحديث
-
+ <h2>Changes:</h2><h2>التغييرات:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>تحذير حفظ الحالة </h2><p>تثبيت هذا التحديث سيجعل حفظك <b>غير متوافق</b>. الرجاء التأكد من أنك حفظت ألعابك في بطاقة الذاكرة قبل تثبيت هذا التحديث وإلا سوف تفقد تقدمك في اللعبة</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>تحذير الإعدادات</h2><p>تثبيت هذا التحديث سيعيد تعيين الإعدادات إلى الافتراضيات. يرجى ملاحظة أنه سيتعين عليك إعادة ضبط الإعدادات الخاصة بك بعد هذا التحديث</p>
-
+ Savestate Warningتحذير الحفظ
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>تحذير </h1><p style='font-size:12pt;'>تنصيب هذا التحديث سيجعل <b>ملفات حفظ الحالة غير متوافقة </b>, <i>تأكّد من حفظ أي تقدّم لكروت الذاكرة الخاصة بك قبل المتابعة </i>.</p><p>هل تريد المتابعة؟</p>
-
+ Downloading %1...جار التحميل %1...
-
+ No updates are currently available. Please try again later.لاتوجد تحديثات حالياً، يرجى إعادة المحاولة لاحقاً.
-
+ Current Version: %1 (%2)الإصدار الحالي: %1 (%2)
-
+ New Version: %1 (%2)الإصدار الجديد: %1 (%2)
-
+ Download Size: %1 MBحجم التحميل: %1 MB
-
+ Loading...جارٍ التحميل...
@@ -1825,81 +1825,81 @@ Unread messages: {2}
BreakpointModel
-
+ Executeتنفيذ
-
-
-
+
+
+ ----
-
+ Enabledمفعّل
-
+ Disabledمعطَّل
-
+ Readقراءة
-
+ Write(C)(C) = changes, as in "look for changes".كتابة(حالي)
-
+ Writeكتابة
-
+ TYPEWarning: limited space available. Abbreviate if needed.النوع
-
+ OFFSETWarning: limited space available. Abbreviate if needed.إزاحة
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.الحجم / الاسم
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.التعليمات
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.الشرط
-
+ HITSWarning: limited space available. Abbreviate if needed.التطابقات
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2312,32 +2312,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input Sourceمصدر إدخال SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).يدعم مصدر مدخلات SDL معظم أجهزة التحكم، ويوفر وظائف متقدمة لجهازي DualShock 4 و DualSense في وضع البلوتوث مثل: الاهتزاز والتحكم في LED.
-
+ Enable SDL Input Sourceتفعيل مصدر إدخال SDL
-
+ DualShock 4 / DualSense Enhanced Modeالوضع المُحسن لجهازي DualShock 4 و DualSense
-
+ XInput Sourceمصدر إدخال XInput
-
+ Enable XInput Input Sourceتفعيل مصدر إدخال XInput
@@ -2347,7 +2347,7 @@ Unread messages: {2}
مصدر إدخال DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.يدعم مصدر إدخال DInput أجهزة التحكم القديمة التي لا تدعم XInput. يُستحسن استخدام SDL عوضاً عن هذا، إلا في حالة عدم دعم جهاز التحكم على SDL.
@@ -2357,43 +2357,33 @@ Unread messages: {2}
تفعيل مصدر إدخال DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- تجاهل عكس الاتجاه
-
-
-
+ Profile Settingsإعدادات ملف التعريف
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.عند تمكين هذا الخيار، يمكن تعيين مفاتيح الاختصار في ملف التعريف هذا، وسيتم استخدامها بدلاً من مفاتيح الاختصار العامة. الافتراضي هو استخدام مفاتيح الاختصار العامة دائماً.
-
+ Use Per-Profile Hotkeysاستخدام مفاتيح الاختصار في ملف التعريف
-
-
+
+ Controller LED Settingsإعدادات LED ذراع التحكم
-
+ Enable SDL Raw Inputتمكين المدخل الخام لـ SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.يوفر مصدر Xinput الدعم لأجهزة تحكم Xbox 360 و Xbox One و Xbox Series ، وأجهزة التحكم الأخرى التي تدعم بروتوكول XInput.
@@ -2418,27 +2408,27 @@ Unread messages: {2}
تمكين المشترك في المنفذ: 2
-
+ Mouse/Pointer Sourceمصدر الماوس/المؤشر
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.يسمح لك PCSX2 باستخدام الماوس لمحاكاة حركة العصا التناظرية.
-
+ Settings...الإعدادات...
-
+ Enable Mouse Mappingتفعيل تعيين الماوس
-
+ Detected Devicesأجهزة تم اكتشافها
@@ -2580,6 +2570,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ إعدادات تعيين التحكم
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ تجاهل عكس الاتجاه
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2656,18 +2669,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore Defaultsاستعادة الافتراضيات
-
-
+
+ Create Input Profileأنشئ ملف تعريف
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2678,35 +2696,35 @@ Enter the name for the new input profile:
أدخل اسم الملف الشخصي الجديد للمدخلات:
-
-
-
-
+
+
+
+ Errorخطأ
-
+ A profile with the name '%1' already exists.يوجد بالفعل ملف تعريف باسم '%1'.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.هل تريد نسخ جميع الارتباطات من ملف التعريف المحدد حاليا إلى ملف التعريف الجديد؟ اختيار \"لا\" سيؤدي إلى إنشاء ملف تعريف فارغ تماما.
-
+ Failed to save the new profile to '%1'.فشل في حفظ ملف التعريف الجديد إلى '%1'.
-
+ Load Input Profileتحميل ملف تعريف الإدخال
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2719,12 +2737,12 @@ You cannot undo this action.
لا يمكن التراجع عن هذا.
-
+ Delete Input Profileحذف ملف تعريف الإدخال
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2733,12 +2751,12 @@ You cannot undo this action.
لا يمكنك التراجع عن هذا الإجراء.
-
+ Failed to delete '%1'.فشل في حذف '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2751,13 +2769,13 @@ You cannot undo this action.
لا يمكنك التراجع عن هذا الإجراء.
-
+ Global Settingsالإعدادات العامة
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2765,8 +2783,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2774,26 +2792,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2منفذ USB %1
%2
-
+ Hotkeysمفاتيح الاختصار
-
+ Shared"Shared" refers here to the shared input profile.مشترك
-
+ The input profile named '%1' cannot be found.لا يمكن العثور على ملف الإدخال المسمى '%1'.
@@ -3030,166 +3048,179 @@ You cannot undo this action.
العناوين المحفوظة
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ Newجديد
-
+ Editتعديل
-
-
-
+
+
+ Copyنسخ
-
-
+
+ Deleteحذف
-
-
-
-
+
+
+
+ Copy all as CSVنسخ الكل كـ CSV
-
-
+
+ Paste from CSVلصق من CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function Nameنسخ اسم الوظيفة
-
-
+
+ Copy Function Addressنسخة عنوان الوظيفة
-
-
-
-
+
+
+
+ Go to in Disassemblyاذهب إلى التفكيك
-
-
-
+
+
+ Load from Settings
+ تحميل من الإعدادات
+
+
+
+
+ Save to Settings
+ حفظ في الإعدادات
+
+
+
+
+ Go to in Memory Viewانتقل إلى عرض الذاكرة
-
+
+ Copy Addressنسخ العنوان
-
+ Copy Textنسخ النص
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory Addressesإضافة إلى عناوين الذاكرة المحفوظة
-
+ Remove Resultحذف النتيجة
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Debuggerمصصح الأخطاء
-
+ Invalid start addressعنوان البدء غير صحيح
-
+ Invalid end addressالعنوان النهاية غير صحيح
-
+ Start address can't be equal to or greater than the end addressلا يمكن لعنوان البدء أن يكون مساوٍ أو أكبر من عنوان النهاية
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.أنواع البحث لا يمكن استخدامها إلا مع مقارنات البحث المتساوية.
-
+ Invalid search valueقيمة البحث غير صالحة
-
+ Value is larger than typeValue is larger than type
@@ -3265,6 +3296,12 @@ You cannot undo this action.
اعتراض DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ Enabledمفعّل
@@ -3365,11 +3402,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3426,7 +3465,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]استخدام الإعدادات العامة [%1]
@@ -3446,78 +3485,88 @@ You cannot undo this action.
العنوان
-
-
+
+ Hosts Fileملفات المستضيف
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS Hostsمضيفي DNS
-
+ Exported Successfullyتم التصدير بنجاح
-
+ Failed to open fileفشل فتح الملف
-
+ No Hosts in fileلا يوجد مضيفين في الملف
-
+ Imported Successfullyتم الاستيراد بنجاح
-
-
+
+ Per Game Host listقائمة مضيفين للألعاب المخصصة
-
+ Copy global settings?نسخ الإعدادات العامة؟
-
+ Delete per game host list?حذف قائمة المضيفين للألعاب المخصصة؟
-
+ HDD Image Fileملف صورة محرك القرص الصلب
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?استبدال الملف؟
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3526,22 +3575,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD Creatorمنشئ القرص الصلب
-
+ HDD image createdتم إنشاء صورة القرص الصلب
-
+ Use Globalاستخدم العام
-
+ Overrideتجاوز
@@ -3881,77 +3930,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%الخانة: %1 | %2 | EE: %3 % | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%الخانة:%1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSاللعبة: %1 FPS
-
+ Video: %1 FPS (%2%)فيديو: %1 FPS (%2%)
-
+ Game: %1 (%2)
اللعبة: %1 (%2)
-
+ Rich presence inactive or unsupported.خاصية Discord Rich Presence غير نشطة أو غير مدعومة.
-
+ Game not loaded or no RetroAchievements available.اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة.
-
-
-
-
+
+
+
+ Errorخطأ
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...جار التحميل %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.فشل التحميل: البيانات فارغة.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4349,6 +4398,55 @@ Enter function name
أدخل السرعة المخصصة
+
+ FileOperations
+
+
+ Failed to show file
+ فشل في عرض الملف
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ فشل في عرض الملف في مستكشف الملفات.
+
+الملف كان: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ عرض في المجلد
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ عرض في الباحث
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ فتح مجلد المحتوى
+
+
+
+ Failed to open URL
+ فشل فتح الرابط
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ فشل فتح الرابط.
+
+الرابط كان: %1
+
+ FolderSettingsWidget
@@ -4432,2092 +4530,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه.
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+ Use Global Settingاستخدام الإعدادات العامة
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+ Automatic binding failed, no devices are available.فشل الربط التلقائي، لا توجد أجهزة متاحة.
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+ Game title copied to clipboard.تم نسخ عنوان اللعبة إلى الحافظة.
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+ Game serial copied to clipboard.تم نسخ تسلسل اللعبة إلى الحافظة.
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+ Game CRC copied to clipboard.تم نسخ CRC اللعبة إلى الحافظة.
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+ Game type copied to clipboard.تم نسخ نوع اللعبة إلى الحافظة.
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+ Game region copied to clipboard.تم نسخ منطقة اللعبة إلى الحافظة.
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+ Game compatibility copied to clipboard.تم نسخ توافق اللعبة إلى الحافظة.
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+ Game path copied to clipboard.تم نسخ مسار اللعبة إلى الحافظة.
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+ Per-game controller configuration initialized with global settings.تتم تهيئة تكوين ذراع التحكم لكل لعبة باستخدام الإعدادات العامة.
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+ Controller settings reset to default.إعادة تعيين إعدادات ذراع التحكم إلى الافتراضي.
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+ No input profiles available.لا توجد ملفات تعريف للمدخلات المتاحة.
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+ Create New...إنشاء جديدة...
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+ Enter the name of the input profile you wish to create.أدخل اسم الملف الشخصي للمدخل الذي ترغب في إنشائه.
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+ Are you sure you want to restore the default settings? Any preferences will be lost.هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات.
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+ Settings reset to defaults.إعادة تعيين الإعدادات إلى الإعدادات الافتراضية.
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+ No save present in this slot.لا يوجد حفظ في هذه الخانة.
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+ No save states found.لم يتم العثور على حالات حفظ.
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+ Failed to delete save state.فشل حذف حالة الحفظ.
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+ Failed to copy text to clipboard.فشل نسخ النص إلى الحافظة.
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+ This game has no achievements.هذه اللعبة ليس لها إنجازات.
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+ This game has no leaderboards.هذه اللعبة ليس لديها المتصدرين.
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+ Reset Systemإعادة تعيين النظام
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+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟
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+ Launch a game from images scanned from your game directories.ابدأ لعبة من الصور الممسوحة ضوئيا من أدلة اللعبة الخاصة بك.
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+ Launch a game by selecting a file/disc image.بدء لعبة عن طريق اختيار صورة ملف/قرص مدمج.
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+ Start the console without any disc inserted.بدء تشغيل وحدة التحكم دون إدخال أي قرص.
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+ Start a game from a disc in your PC's DVD drive.ابدأ لعبة من قرص في محرك الأقراص DVD الخاص بك على جهاز الكمبيوتر'.
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+ Change settings for the emulator.تغيير إعدادات المحاكي.
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+ Exits the program.الخروج من البرنامج.
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+ No Bindingلا يوجد ربط
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+ Setting %s binding %s.إعداد %s ربط %s.
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+ Push a controller button or axis now.اضغط على زر أو محور وحدة تحكم الآن.
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+ Timing out in %.0f seconds...مهلة في %.0f ثانية...
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+ Unknownغير معروف
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+ OKحسناً
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+ Select Deviceاختيار الجهاز
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+ Detailsتفاصيل
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+ Optionsخيارات
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+ Copies the current global settings to this game.نسخ الإعدادات العامة الحالية إلى هذه اللعبة.
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+ Clears all settings set for this game.مسح جميع الإعدادات التي تم تعيينها لهذه اللعبة.
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+ Behaviourالسُلوك
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+ Prevents the screen saver from activating and the host from sleeping while emulation is running.يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة.
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+ Shows the game you are currently playing as part of your profile on Discord.يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي على ديسكورد.
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+ Pauses the emulator when a game is started.إيقاف المحاكي عند بَدْء اللعبة.
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+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل.
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+ Pauses the emulator when you open the quick menu, and unpauses when you close it.يوقف المحاكي عند فتح القائمة السريعة، ويتوقف عند إغلاقه.
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+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.يحدد ما إذا كان سيتم عرض توجيه لتأكيد إغلاق المحاكي/اللعبة عند الضغط على المفتاح الساخن.
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+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.يحفظ تلقائياً حالة المحاكي عندما تنخفض الطاقة أو تخرج. يمكنك بعد ذلك الاستئناف مباشرة من حيث توقفت في المرة القادمة.
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+ Uses a light coloured theme instead of the default dark theme.يستخدم سمة خفيفة ملونة بدلاً من السمة المظلمة الافتراضية.
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+ Game Displayعرض اللعبة
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+ Switches between full screen and windowed when the window is double-clicked.التبديل بين ملء الشاشة و النافذة عند النقر على النافذة مرتين.
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+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة.
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+ Determines how large the on-screen messages and monitor are.يحدد حجم الرسائل على الشاشة والمراقبة.
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+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ.
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+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية.
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+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.يعرض عدد إطارات الفيديو (أو المزامنة v-syncs) المعروضة لكل ثانية من قبل النظام في الزاوية العلوية اليمنى من العرض.
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+ Shows the CPU usage based on threads in the top-right corner of the display.يعرض استخدام CPU على أساس خيوط المعالجة في الزاوية العلوية اليمنى من العرض.
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+ Shows the host's GPU usage in the top-right corner of the display.يعرض المضيف'المستخدم GPU في الزاوية العلوية اليمنى من العرض.
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+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.يعرض إحصائيات حول GS (البدائية، ارسم المكالمات) في الزاوية اليمنى العليا من العرض.
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+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.إظهار المؤشرات عند سرعة الإرسال والتوقف المؤقت وغير ذلك من الحالات غير العادية نشطة.
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+ Shows the current configuration in the bottom-right corner of the display.يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض.
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+ Shows the current controller state of the system in the bottom-left corner of the display.يعرض حالة ذراع التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض.
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+ Shows a visual history of frame times in the upper-left corner of the display.يعرض سجلا مرئيا لأوقات الإطار في الزاوية العلوية اليسرى من العرض.
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+ Displays warnings when settings are enabled which may break games.يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب.
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+ Resets configuration to defaults (excluding controller settings).إعادة تعيين الإعدادات إلى الإعدادات الافتراضية (باستثناء إعدادات ذراع التحكم).
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+ Changes the BIOS image used to start future sessions.يغير صورة BIOS المستخدمة لبدء الجلسات المقبلة.
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+ Automaticتلقائي
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+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
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+ Defaultافتراضي
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+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
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+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ تحذير: لا تزال بطاقة الذاكرة الخاصة بك تقوم بكتابة البيانات. سيؤدي إيقاف التشغيل الآن إلى تدمير بطاقة الذاكرة الخاصة بك بشكل لا رجعة فيه. يوصى بشدة باستئناف لعبتك والسماح لها بإنهاء الكتابة على بطاقة الذاكرة الخاصة بك.
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+ هل ترغب في إيقاف التشغيل على أي حال وتدمير بطاقة الذاكرة الخاصة بك بشكل لا رجعة فيه؟
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+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.عند التمكين، سيتم تطبيق إعدادات مخصصة لكل لعبة. قم بتعطيل لاستخدام إعدادات العامة دائما.
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+ Automatically switches to fullscreen mode when a game is started.سيتم تبديل تلقائيًا إلى وضع ملء الشاشة عند بدء تشغيل اللعبة.
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+ On-Screen Displayعارض المعلومات على الشاشه
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+ %d%%%d%%
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+ Shows the resolution of the game in the top-right corner of the display.يعرض مستوى دقة الشاشة للعبة في الزاوية العلوية اليمنى من العرض.
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+ BIOS Configurationإعدادات BIOS
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+ BIOS Selectionاختيار BIOS
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+ Options and Patchesالخيارات والتصحيحات
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+ Skips the intro screen, and bypasses region checks.تخطي شاشة المقدمة، وتجاوز التحقق من المنطقة.
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+ Speed Controlالتحكم بالسرعة
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+ Normal Speedالسرعة العادية
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+ Sets the speed when running without fast forwarding.يضبط السرعة عند التشغيل دون التقديم السريع.
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+ Fast Forward Speedسرعة التقديم السريع
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+ Sets the speed when using the fast forward hotkey.تعيين السرعة عند استخدام المفتاح الساخن السريع إلى الأمام.
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+ Slow Motion Speedسرعة الحركة البطيئة
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+ Sets the speed when using the slow motion hotkey.تعيين السرعة عند استخدام مفتاح الحركة الساخن البطيء.
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+ Enable Speed Limiterتمكين محدد السرعة
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+ When disabled, the game will run as fast as possible.عند التعطيل، سيتم تشغيل اللعبة بأسرع ما يمكن.
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+ System Settingsإعدادات النظام
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+ EE Cycle Rateمعدل دورات EE
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+ Underclocks or overclocks the emulated Emotion Engine CPU.إما كسر وإما خفض سرعة معالج EE الذي يحاكى.
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+ EE Cycle Skippingتخطي دورات EE
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+ Affinity Control Modeوضع التحكم بالارتباط
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+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.تثبيت محاكاة المواضيع إلى نواة وحدة المعالجة المركزية لتحسين الأداء / الفرق الزمني.
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+ Enable MTVU (Multi-Threaded VU1)تشغيل MTVU (VU1 المتعدد المسارات)
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+ Enable Instant VU1تشغيل VU1 الفوري
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+ Enable Cheatsتمكين الشفرات
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+ Enables loading cheats from pnach files.تمكين تحميل كود الغش من ملفات pnach.
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+ Enable Host Filesystemتفعيل نظام ملفات المضيف
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+ Enables access to files from the host: namespace in the virtual machine.تمكين الوصول إلى الملفات من المضيف: مساحة الاسم في الجهاز الافتراضي.
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+ Enable Fast CDVDتفعيل CDVD السريع
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+ Fast disc access, less loading times. Not recommended.قراءة القرص بسرعة أكبر، يؤدي إلى أوقات تحميل أقل. غير مستحسن.
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+ Frame Pacing/Latency Controlسرعة الإطار/التحكم في زمن الوصول
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+ Maximum Frame Latencyالحد الأقصى لتأخر الإطارات
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+ Sets the number of frames which can be queued.يعين عدد الأطر التي يمكن أن تكون في قائمة الانتظار.
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+ Optimal Frame Pacingسرعة الإطارات المثلى
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+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
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+ Speeds up emulation so that the guest refresh rate matches the host.تسريع المحاكاة بحيث يتطابق معدل تحديث الضيف مع المضيف.
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+ Rendererالعارض
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+ Selects the API used to render the emulated GS.يختار API المستخدم لتقديم نظام GS المحاكاة.
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+ Sync To Host Refresh (VSync)المزامنة إلى المضيف التحديث (VSync)
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+ Synchronizes frame presentation with host refresh.مزامنة عرض الإطارات مع معدل تحديث شاشة الجهاز.
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+ Displayالشاشة
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+ Aspect Ratioتناسب الأبعاد
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+ Selects the aspect ratio to display the game content at.يحدد نسبة العرض لعرض محتوى اللعبة.
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+ FMV Aspect Ratioتناسب أبعاد الأفلام (FMV)
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+ Selects the aspect ratio for display when a FMV is detected as playing.يحدد نسبة العرض للعرض عندما يتم الكشف عن عنصر FMV كمشغل.
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+ Deinterlacingتصحيح تشابك الصورة
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+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.يحدد الخوارزمية المستخدمة لتحويل PS2's المخرجات المتداخلة إلى متقدمة للعرض.
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+ Screenshot Sizeحجم لقطة الشاشة
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+ Determines the resolution at which screenshots will be saved.يحدد الدقة التي سيتم حفظ لقطات الشاشة.
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+ Screenshot Formatصيغة لقطة الشاشة
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+ Selects the format which will be used to save screenshots.يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة.
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+ Screenshot Qualityجودة لقطة الشاشة
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+ Selects the quality at which screenshots will be compressed.يحدد الجودة التي سيتم فيها ضغط لقطات الشاشة.
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+ Vertical Stretchتمدد عمودي
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+ Increases or decreases the virtual picture size vertically.يزيد أو يقلل حجم الصورة الافتراضية عمودياً.
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+ Cropاقتصاص
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+ Crops the image, while respecting aspect ratio.تقطع الصورة، مع احترام نسبة الجوانب.
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+ %dpx%dpx
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+ Enable Widescreen Patchesتفعيل شفرات الشاشة العريضة
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+ Enables loading widescreen patches from pnach files.تمكين تحميل لتصحيحات الشاشة العريضة من ملفات pnach.
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+ Enable No-Interlacing Patchesتفعيل شفرات إلغاء التداخل
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+ Enables loading no-interlacing patches from pnach files.تمكين تحميل التصحيحات غير المتشابكة من ملفات pnach.
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+ Bilinear Upscalingتكبير مع تنعيم
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+ Smooths out the image when upscaling the console to the screen.يُنعم الصورة عند تكبيرها عن الحجم الأصلي.
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+ Integer Upscalingترقية عدد صحيح
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد.
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+ Screen Offsetsإزاحة الشاشة
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+ Enables PCRTC Offsets which position the screen as the game requests.تمكين إزاحة PCRTC التي تضع الشاشة كطلبات اللعبة.
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+ Show Overscanعرض Overscan
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة.
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+ Anti-Blurمضاد الضبابية
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا.
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+ Renderingمعالجة الرسم
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+ Internal Resolutionالدقة الداخلية
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+ Multiplies the render resolution by the specified factor (upscaling).يضرب دقة العرض بالعامل المحدد (ترقية).
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+ Mipmappingالإكساءات المصغرة Mipmapping
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+ Determines how mipmaps are used when rendering textures.يحدد كيفية استخدام الخرائط عند تقديم النصوص.
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+ Bilinear Filteringتصفية ثنائية الأسلوب
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+ Selects where bilinear filtering is utilized when rendering textures.يحدد المكان الذي يستخدم فيه التصفية البيانية عند تقديم النصوص.
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+ Trilinear Filteringفلترة ثلاثية الخط Trilinear
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+ Selects where trilinear filtering is utilized when rendering textures.يحدد المكان الذي يستخدم فيه التصفية الثلاثية عند تقديم النصوص.
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+ Anisotropic Filteringتصفية متباين الخواص
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+ Ditheringالتشويش (Dithering)
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+ Selects the type of dithering applies when the game requests it.يحدد نوع الربط الذي ينطبق عندما تطلب اللعبة ذلك.
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+ Blending Accuracyدقة المزج
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+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.يحدد مستوى الدقة عند محاكاة أوضاع المزج غير مدعومة بواسطة API الرسومات المضيفة.
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+ Texture Preloadingالتحميل المسبق للTextures
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+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.تحميل الTextures كاملة إلى الGPU عند الاستخدام، بدلاً من المناطق المستخدمة فقط. يمكن أن يؤدي إلى تحسين الأداء في بعض الألعاب.
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+ Software Rendering Threadsعدد خيوط معالجة رسم وضع Software
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+ Number of threads to use in addition to the main GS thread for rasterization.عدد المواضيع المراد استخدامها بالإضافة إلى الموضوع الرئيسي GS للتعويض.
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+ Auto Flush (Software)Auto Flush (Software)
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+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
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+ Edge AA (AA1)Edge AA (AA1)
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+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
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+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
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+ Hardware Fixesإصلاح الأجهزة
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+ Manual Hardware Fixesإصلاحات يدوية للأجهزة
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+ Disables automatic hardware fixes, allowing you to set fixes manually.تعطيل إصلاحات الأجهزة التلقائية، مما يسمح لك بتعيين الإصلاحات يدوياً.
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+ CPU Sprite Render SizeCPU Sprite Render Size
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+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
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+ CPU Sprite Render LevelCPU Sprite Render Level
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+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
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+ Software CLUT RenderSoftware CLUT Render
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+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
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+ Skip Draw Startتخطي بداية السحب
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+ Object range to skip drawing.Object range to skip drawing.
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+ Skip Draw Endتخطي نهاية السحب
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+ Auto Flush (Hardware)Auto Flush (Hardware)
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+ CPU Framebuffer ConversionCPU Framebuffer Conversion
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+ Disable Safe Featuresتعطيل الميزات الآمنة
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+ This option disables multiple safe features.هذا الخيار يعطل ميزات آمنة متعددة.
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+ This option disables game-specific render fixes.هذا الخيار يعطل الإصلاحات الخاصة باللعبة.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.تحميل بيانات GS عند تقديم إطار جديد لتقليد بعض التأثيرات بدقة.
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+ Disable Partial Invalidationتعطيل التحقق الجزئي
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+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.يُزيل ذاكرة التخزين المؤقت للرسومات textures بأكملها عند العثور على أية خطأ، بدلا من إزالة الخطأ بمفرده.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.يسمح لذاكرة التخزين المؤقت للنُسج (textures) بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كنسيج (texture) مُدخل.
-
+ Read Targets When Closingقراءة الأهداف عند الغلق
-
+ Flushes all targets in the texture cache back to local memory when shutting down.دفع جميع الأهداف في ذاكرة التخزين المؤقت للنسيج إلى الذاكرة المحلية عند الإغلاق.
-
+ Estimate Texture Regionتقدير منطقة النُسج (Textures)
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling Fixesإصلاحات تكبير الدقة
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.تعديل موازنة النسيج المستهدف.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.يُصلح المشكلات التي تحدث مع تكبير دقة الصورة (مشكلة الخطوط العمودية) في بعض الألعاب.
-
+ Merge Spriteدمج صورة نقطية
-
+ Replaces multiple post-processing sprites with a larger single sprite.يستبدل كائنات متعددة ما بعد المعالجة بكائن واحد أكبر.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.يمكن إصلاح بعض التأثيرات المكسورة التي تعتمد على دقة البكسل الكاملة.
-
+ Texture Replacementاستبدال النُسج (Textures)
-
+ Load Texturesتحميل النُسج (Textures)
-
+ Loads replacement textures where available and user-provided.يحمّل النسيج البديل حيثما كان متاحا وموفرا للمستخدم.
-
+ Asynchronous Texture Loadingتحميل النُسج الغير المتزامن
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.تحميل المنسوجات البديلة على خيوط العمال، وتقليل المواد الدقيقة عند تمكين الاستبدال.
-
+ Precache Replacementsاستبدال Precache
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.تحميل جميع المنسوجات البديلة إلى الذاكرة. غير ضروري مع تحميل غير متزامن.
-
+ Replacements Directoryمجلد استبدال النسيج
-
+ Foldersالمجلدات
-
+ Texture Dumpingإغراق النسيج
-
+ Dump TexturesDump Textures
-
+ Dump Mipmapsحفظ Mipmap
-
+ Includes mipmaps when dumping textures.يشمل Mipmaps مع تحفيض الصورة نقطية.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-Processingفلاتر ما بعد المعالجة
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.تمكين FXAA ظل ما بعد المعالجة.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filtersعوامل التصفية
-
+ Shade Boostتعزيز الظل
-
+ Enables brightness/contrast/saturation adjustment.تمكين تعديل السطوع/التباين/التشبع.
-
+ Shade Boost Brightnessزيادة سطوع الظل
-
+ Adjusts brightness. 50 is normal.سطوع التعديلات. 50 أمر طبيعي.
-
+ Shade Boost Contrastتباين تعزيز الظل
-
+ Adjusts contrast. 50 is normal.التعديلات متناقضة. 50 أمر طبيعي.
-
+ Shade Boost Saturationتعزيز التظليل
-
+ Adjusts saturation. 50 is normal.تشبع التعديلات. 50 أمر طبيعي.
-
+ TV Shadersظلال التلفزيون
-
+ Advancedإعدادات متقدمة
-
+ Skip Presenting Duplicate Framesتخطي عرض الإطارات المكررة
-
+ Disable Threaded Presentationتعطيل Threaded Presentation
-
+ Hardware Download Modeوضع تحميل الHardware
-
+ Changes synchronization behavior for GS downloads.تغيير سلوك المزامنة لتنزيلات GS.
-
+ Allow Exclusive Fullscreenالسماح بملء الشاشة الحصري
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer Fetchتعطيل إحضار الإطار المؤقت "frame buffer"
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.يمنع استخدام جلب المخزن المؤقت عندما يكون مدعوماً من GPU.
-
+ Disable Dual-Source Blendingتعطيل مزج المصدر المزدوج
-
+ Prevents the usage of dual-source blending when supported by host GPU.يمنع استخدام المزج ذو المصدر المزدوج عندما يدعمه مضيف GPU.
-
+ Disable Shader Cacheتعطيل Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.يمنع تحميل الظل وخطوط الأنابيب وحفظها على القرص.
-
+ Disable Vertex Shader Expandتعطيل توسيع Vertex Shader
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime Settingsإعدادات وقت التشغيل
-
+ Applies a global volume modifier to all sound produced by the game.تطبيق تعديل مستوى الصوت العالمي على جميع الأصوات التي تنتجها اللعبة.
-
+ Mixing Settingsإعدادات المزج
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output Settingsإعدادات الإخراج
-
+ Determines which API is used to play back audio samples on the host.يحدد أي API يستخدم لتشغيل عينات صوتية على المضيف.
-
+ Sets the average output latency when using the cubeb backend.تعيين متوسط زمن تأخير الإخراج عند استخدام خلفية المكعب.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch Settingsإعدادات تمطيط الوقت
-
+ Affects how the timestretcher operates when not running at 100% speed.يؤثر على كيفية تشغيل أفضل توقيت عندما لا تعمل بسرعة 100٪.
-
+ %d ms%d ملي ثانية
-
+ Settings and Operationsالإعدادات والعمليات
-
+ Creates a new memory card file or folder.إنشاء ملف أو مجلد بطاقة ذاكرة جديد.
-
+ Simulates a larger memory card by filtering saves only to the current game.محاكاة بطاقة ذاكرة أكبر عن طريق التصفية يحفظ فقط على اللعبة الحالية.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- يطرد تلقائياً بطاقات الذاكرة عندما تختلف بعد تحميل الحالة.
-
-
-
+ If not set, this card will be considered unplugged.إذا لم يتم تعيين، هذه البطاقة ستعتبر غير موصولة.
-
+ The selected memory card image will be used for this slot.سيتم استخدام صورة بطاقة الذاكرة المحددة لهذه الفتحة.
-
- Resets the card name for this slot.
- إعادة تعيين اسم البطاقة لهذه الفتحة.
-
-
-
+ Create Memory Cardإنشاء بطاقة ذاكرة
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- أدخل اسم بطاقة الذاكرة التي ترغب في إنشائها، واختيار الحجم. نوصي إما باستخدام بطاقات ذاكرة 8 ميغابايت، أو مجلد بطاقات ذاكرة أفضل توافق.
-
-
-
- Card Name:
- اسم البطاقة:
-
-
-
+ Configurationالتكوين
-
+ Uses game-specific settings for controllers for this game.يستخدم إعدادات خاصة بلعبة للتحكم لهذه اللعبة.
-
+ Copies the global controller configuration to this game.ينسخ التكوين العام ذراع التحكم إلى هذه اللعبة.
-
+ Resets all configuration to defaults (including bindings).إعادة تعيين كافة الإعدادات إلى الإعدادات الافتراضية (بما في ذلك الارتباطات).
-
+ Replaces these settings with a previously saved input profile.يستبدل هذه الإعدادات بملف تعريف للمدخل محفوظ مسبقاً.
-
+ Stores the current settings to an input profile.يخزن الإعدادات الحالية إلى ملف تعريف الإدخال.
-
+ Input Sourcesمصادر الإدخال
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.يوفر الإهتزاز ودعم تحكم LED على البلوتوث.
-
+ Allow SDL to use raw access to input devices.السماح لـ SDL باستخدام الوصول الخام إلى أجهزة الإدخال.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.يوفر مصدر Xinput الدعم لأجهزة تحكم XBox 360/XBox One/XBox.
-
+ Multitapضغطة متعددة
-
+ Enables an additional three controller slots. Not supported in all games.تمكين ثلاثة فتحات إضافية ذراع التحكم غير مدعومة في جميع الألعاب.
-
+ Attempts to map the selected port to a chosen controller.محاولات لرسم خريطة المنفذ المحدد إلى وحدة تحكم مختارة.
-
+ Determines how much pressure is simulated when macro is active.يحدد مقدار الضغط الذي يتم محاكاته عندما يكون الماكرو نشطاً.
-
+ Determines the pressure required to activate the macro.يحدد الضغط المطلوب لتفعيل الكلي.
-
+ Toggle every %d framesتبديل كل إطارات %d
-
+ Clears all bindings for this USB controller.مسح جميع الارتباطات لوحدة تحكم USB هذه.
-
+ Data Save Locationsموقع حفظ البيانات
-
+ Show Advanced Settingsإظهار الإعدادات المتقدمة
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.قد يتسبب تغيير هذه الخيارات في مشاكل في الألعاب. قم بالتعديل على مسؤوليتك الخاصة، لن يوفر فريق PCSX2 الدعم أثناء استخدام هذه الإعدادات.
-
+ Loggingتسجيل الدخول
-
+ System Consoleوحدة تحكم النظام
-
+ Writes log messages to the system console (console window/standard output).كتابة رسائل السجل إلى وحدة تحكم النظام (نافذة وحدة التحكم / الإخراج القياسي).
-
+ File Loggingتسجيل الملف
-
+ Writes log messages to emulog.txt.كتابة رسائل تسجيل الرسائل إلى emulog.txt.
-
+ Verbose Loggingالتسجيل المطول
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log Timestampsسِجِل الطوابع الزمنية
-
+ Writes timestamps alongside log messages.يكتب الطوابع الزمنية إلى جانب رسائل السجل.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.يكتب رسائل تصحيح الأخطاء من اللعبة's EE code إلى وحدة التحكم.
-
+ IOP Consoleوحدة التحكم IOP
-
+ Writes debug messages from the game's IOP code to the console.يكتب رسائل التصحيح من اللعبة'رمز IOP إلى وحدة التحكم.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.سجلات القرص مقروء من الألعاب.
-
+ Emotion Engineمحرك الحركة
-
+ Rounding Modeوضع التقريب
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.يحدد كيفية تدوير نتائج عمليات النقاط العائمة. بعض الألعاب تحتاج إلى إعدادات محددة.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping Modeوضع حد الأرقام
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.يحدد كيفية التعامل مع أرقام النقاط العائمة خارج النطاق. بعض الألعاب تحتاج إلى إعدادات محددة.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.يترجم كود الآلة لبرامج MIPS-IV 64-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج الجهاز.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.تمكين محاكاة ذاكرة التخزين المؤقت EE's.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق.
-
+ Enable Wait Loop Detectionتمكين الكشف عن حلقة الانتظار
-
+ Moderate speedup for some games, with no known side effects.تسريع معتدل لبعض الألعاب، بدون آثار جانبية معروفة.
-
+ Enable Fast Memory Accessتمكين الوصول السريع للذاكرة
-
+ Uses backpatching to avoid register flushing on every memory access.يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.إعادة تجميع وحدة Vu الجديدة مع تحسين التوافق. موصى به.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم.
-
+ I/O Processorمعالج I/O
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ Graphicsالرسومات
-
+ Use Debug Deviceاستخدام جهاز التصحيح
-
+ Settingsالإعدادات
-
+ No cheats are available for this game.لا تتوفر الغش لهذه اللعبة.
-
+ Cheat Codesرموز الغش
-
+ No patches are available for this game.لا توجد أي تصحيحات متاحة لهذه اللعبة.
-
+ Game Patchesتصحيحات اللعبة
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.تنشيط الغش يمكن أن يتسبب في سلوك لا يمكن التنبؤ به، أو تحطم، أو قفل ناعم، أو كسر الألعاب المحفوظة.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.تنشيط تعديلات اللعبة يمكن أن يسبب سلوكا لا يمكن التنبؤ به، أو تحطمه، أو قفل ناعم، أو كسر الألعاب المحفوظة.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.استخدام التصحيحات على مسؤوليتك الخاصة، فريق PCSX2 لن يقدم أي دعم للمستخدمين الذين قاموا بتمكين تصفيحات اللعبة.
-
+ Game Fixesإصلاحات اللعبة
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.لا ينبغي تعديل إصلاحات اللعبة إلا إذا كنت على علم بما يفعله كل خيار وما يترتب على ذلك من آثار.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- لألعاب Gundam.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG Hackتخطي اختراق MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.لمعلق تحميل SOCOM 2 HUD و Spy Hunter.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ Quadraphonicصوت رباعي
-
+ Load Stateتحميل الحالة
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save Stateحفظ الحالة
-
+ Load Resume Stateتحميل حالة الاستئناف
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6526,2147 +6613,2102 @@ Do you want to load this save and continue?
هل تريد تحميل هذا الحفظ والمتابعة؟
-
+ Region: المنطقة:
-
+ Compatibility: التوافق:
-
+ No Game Selectedلم يتم إختيار لعبة
-
+ Search Directoriesمجلد البحث
-
+ Adds a new directory to the game search list.إضافة دليل جديد إلى قائمة البحث في اللعبة.
-
+ Scanning Subdirectoriesالبحث في المجلدات الفرعية
-
+ Not Scanning Subdirectoriesعدم فحص المجلدات الفرعية
-
+ List Settingsإعدادات القوائم
-
+ Sets which view the game list will open to.تعيين أي عرض لقائمة اللعبة سيتم فتحها.
-
+ Determines which field the game list will be sorted by.يحدد الحقل الذي سيتم فرز قائمة اللعبة به.
-
+ Reverses the game list sort order from the default (usually ascending to descending).يعكس ترتيب قائمة اللعبة من الافتراضي (عادة صعودا إلى نزول).
-
+ Cover Settingsإعدادات الغلاف
-
+ Downloads covers from a user-specified URL template.أغلفة التنزيلات من قالب URL المحدد من المستخدم.
-
+ Operationsالعمليات
-
+ Selects where anisotropic filtering is utilized when rendering textures.يحدد مكان استخدام الترشيح متباين الخواص عند عرض الأنسجة.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.استخدم طريقة بديلة لحساب FPS الداخلية لتجنب قراءات خاطئة في بعض الألعاب.
-
+ Identifies any new files added to the game directories.تحديد أي ملفات جديدة تضاف إلى أدلّة اللعبة.
-
+ Forces a full rescan of all games previously identified.يفرض إعادة فحص كاملة لجميع الألعاب التي تم تحديدها مسبقا.
-
+ Download Coversتحميل الأغلفة
-
+ About PCSX2حول PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 هو محاكي PlayStation 2 مجاني ومفتوح المصدر. هدفه محاكاة جهاز PlayStation 2 باستخدام مزيج من مترجمات أو معيدي بناء برامج MIPS وآلة افتراضية لادارة حالات معدات PlayStation 2 الافتراضية، مما يتيح لك لعب ألعاب PlayStation 2 على حاسوبك الخاص، بالاضافة إلى العديد من المميزات الاضافية.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 وPS2 علامات مسجلة لشركة Sony Interactive Entertainment. هذا البرنامج ليس له علاقة بشركة Sony Interactive Entertainment بأي شكل.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.عند تمكين وتسجيل الدخول، سيقوم PCSX2 بفحص الإنجازات عند بدء التشغيل.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.وضع "التحدي" للإنجازات يشمل تتبع لائحة المتصدرين. يُعطل مميزات حالات الحفظ والغش والحركة البطيئة.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.تشغيل مؤثرات صوتية عند أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.عند التمكين، سيتضمن PCSX2 قائمة بالإنجازات من مجموعات غير رسمية. لا يتم تتبع هذه الإنجازات بواسطة Retroieves.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ Accountحساب
-
+ Logs out of RetroAchievements.تسجيل الخروج من الإنجازات التراجعية.
-
+ Logs in to RetroAchievements.تسجيل الدخول إلى RetroAchievements.
-
+ Current Gameاللعبة الحالية
-
+ {} is not a valid disc image.{} ليست صورة قرص غير صالحة.
-
+ Automatic mapping completed for {}.تم تعيين تلقائي لـ {}.
-
+ Automatic mapping failed for {}.فشل تعيين تلقائي لـ {}.
-
+ Game settings initialized with global settings for '{}'.تم تهيئة إعدادات اللعبة مع الإعدادات العامة ل '{}'.
-
+ Game settings have been cleared for '{}'.تم مسح إعدادات اللعبة ل '{}'.
-
+ Console Port {}منفذ وحدة التحكم {}
-
+ {} (Current){} (الحالية)
-
+ {} (Folder){} (مجلد)
-
- Memory card name '{}' is not valid.
- اسم بطاقة الذاكرة '{}' غير صالح.
-
-
-
- Memory Card '{}' created.
- تم إنشاء بطاقة الذاكرة '{}'.
-
-
-
- Failed to create memory card '{}'.
- فشل إنشاء بطاقة الذاكرة '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- توجد بالفعل بطاقة ذاكرة تحمل الاسم '{}'.
-
-
-
+ Failed to load '{}'.فشل في تحميل '{}'.
-
+ Input profile '{}' loaded.ملف الإدخال '{}' تم تحميله.
-
+ Input profile '{}' saved.تم حفظ ملف الإدخال '{}'.
-
+ Failed to save input profile '{}'.فشل حفظ ملف تعريف الإدخال '{}'.
-
+ Port {} Controller Typeنوع التحكم في المنفذ {}
-
+ Select Macro {} Bindsحدد ماكرو {} ربط
-
+ Port {} Deviceمنفذ {} الجهاز
-
+ Port {} Subtypeالمنفذ {} النوع الفرعي
-
+ {} unlabelled patch codes will automatically activate.{} سيتم تفعيل رموز التصحيح غير المسماة تلقائيًا.
-
+ {} unlabelled patch codes found but not enabled.{} تم العثور على رموز التصحيح غير المسماة ولكن لم يتم تمكينها.
-
+ This Session: {}هذه الجلسة: {}
-
+ All Time: {}كل الوقت: {}
-
+ Save Slot {0}حفظ الخانة {0}
-
+ Saved {}تم الحفظ {}
-
+ {} does not exist.{0} غير موجود.
-
+ {} deleted.{} حذف.
-
+ Failed to delete {}.فشل في حذف {}.
-
+ File: {}ملف: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}المدة التي لعبتها: {}
-
+ Last Played: {}لعبت آخر مرة: {}
-
+ Size: {:.2f} MBالحجم: {:.2f} MB
-
+ Left: يسار:
-
+ Top: أعلى:
-
+ Right: يمين:
-
+ Bottom: أسفل:
-
+ Summaryملخص
-
+ Interface Settingsإعدادات الواجهة
-
+ BIOS Settingsإعدادات BIOS
-
+ Emulation Settingsإعدادات المحاكاة
-
+ Graphics Settingsإعدادات الرسومات
-
+ Audio Settingsإعدادات الصوت
-
+ Memory Card Settingsإعدادات بطاقات الذاكرة
-
+ Controller Settingsإعدادات ذراع التحكم
-
+ Hotkey Settingsإعدادات مفتاح الاختصار
-
+ Achievements Settingsإعدادات الانجازات
-
+ Folder Settingsإعدادات المجلدات
-
+ Advanced Settingsالإعدادات المُتقدّمة
-
+ Patchesالتصحيحات
-
+ Cheatsالغش
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speedسرعة 50%
-
+ 60% Speedسرعة 60%
-
+ 75% Speedسرعة 75%
-
+ 100% Speed (Default)سرعة 100% (افتراضي)
-
+ 130% Speedسرعة 130%
-
+ 180% Speedسرعة 180%
-
+ 300% Speedسرعة 300%
-
+ Normal (Default)عادي (إفتراضي)
-
+ Mild Underclockتخفيض خفيف لتردد التشغيل
-
+ Moderate Underclockتخفيض متوسط لتردد التشغيل
-
+ Maximum Underclockتخفيض أقصى لتردد التشغيل
-
+ Disabledتعطيل
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frameإطار واحد
-
+ 2 Framesإطارين
-
+ 3 Frames3 إطارات
-
+ Noneلا شيء
-
+ Extra + Preserve Signإضافي + حفظ العلامة
-
+ Fullكامل
-
+ Extraإضافي
-
+ Automatic (Default)تلقائي (افتراضي)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ Nullلا شيء
-
+ Offإيقاف
-
+ Onتشغيل
-
+ Adaptiveمتكيف
-
+ Bilinear (Smooth)ثنائي الخط (أملس)
-
+ Bilinear (Sharp)ثنائي الخط (حاد)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)متكيف (الحقل العلوي أولا)
-
+ Adaptive (Bottom Field First)متكيف (الحقل السفلي أولا)
-
+ Native (PS2)دقة (PS2)
-
+ 1.25x Native1.25x الدقة
-
+ 1.5x Native1.5x الدقة
-
+ 1.75x Native1.75x الدقة
-
+ 2x Native (~720p)2x الدقة (~720p)
-
+ 2.25x Native2.25x الدقة
-
+ 2.5x Native2.5x الدقة
-
+ 2.75x Native2.75x الدقة
-
+ 3x Native (~1080p)3x الدقة (~1080p)
-
+ 3.5x Native3.5x الدَّقَّة
-
+ 4x Native (~1440p/2K)4x الدقة (~1440p/2K)
-
+ 5x Native (~1620p)5x الدقة (~1620p)
-
+ 6x Native (~2160p/4K)6x الدقة (~2160p/4K)
-
+ 7x Native (~2520p)7x الدقة (~2520p)
-
+ 8x Native (~2880p)8x الدقة (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)كامل (PS2 Mipmaps)
-
+ Nearestالأقرب
-
+ Bilinear (Forced)ثنائي الخط (إجبار)
-
+ Bilinear (PS2)ثنائي الخط (مثل الPS2)
-
+ Bilinear (Forced excluding sprite)ثنائي الخط (إجبار لكل الإكساءات إلا Sprites)
-
+ Off (None)متوقف (لا شيء)
-
+ Trilinear (PS2)ثلاثي الخط (مثل الPS2)
-
+ Trilinear (Forced)ثلاثي الخط (إجبار)
-
+ Scaledمُكبر
-
+ Unscaled (Default)غير مُكبر (افتراضي)
-
+ Minimumالحد الادنى
-
+ Basic (Recommended)أساسي (مستحسن)
-
+ Mediumمتوسط
-
+ Highعالي
-
+ Full (Slow)كامل (بطيء)
-
+ Maximum (Very Slow)الحد الأقصى (بطيء جدا)
-
+ Off (Default)إيقاف (الافتراضي)
-
+ 2x2x
-
+ 4x4×
-
+ 8x8x
-
+ 16x16x
-
+ Partialجزئي
-
+ Full (Hash Cache)كامل (ذاكرة التخزين المؤقت)
-
+ Force Disabledتعطيل إجباري
-
+ Force Enabledتفعيل إجباري
-
+ Accurate (Recommended)الدقة (مستحسن)
-
+ Disable Readbacks (Synchronize GS Thread)تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS)
-
+ Unsynchronized (Non-Deterministic)غير متزامن (غير حتمي)
-
+ Disabled (Ignore Transfers)معطل (تجاهل عمليات النقل)
-
+ Screen Resolutionدقة الشاشة
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ تحذير: بطاقة الذاكرة مشغولة
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ Deadzoneالمنطقة الميتة
-
+ Full Bootتمهيد كامل
-
+ Achievement Notificationsإشعارات الإنجاز
-
+ Leaderboard Notificationsإشعارات المتصدرين
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ إزالة البطاقة الحالية من الفتحة.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} إطارات
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (معطل)
-
+ 1 (64 Max Width)1 (64 عرض أقصى)
-
+ 2 (128 Max Width)2 (128 عرض أقصى)
-
+ 3 (192 Max Width)3 (192 عرض أقصى)
-
+ 4 (256 Max Width)4 (256 عرض أقصى)
-
+ 5 (320 Max Width)5 (320 عرض أقصى)
-
+ 6 (384 Max Width)6 (384 عرض أقصى)
-
+ 7 (448 Max Width)7 (448 عرض أقصى)
-
+ 8 (512 Max Width)8 (512 عرض أقصى)
-
+ 9 (576 Max Width)9 (576 عرض أقصى)
-
+ 10 (640 Max Width)10 (640 عرض أقصى)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (عادي)
-
+ 2 (Aggressive)2 (عنيف)
-
+ Inside Targetداخل الهدف
-
+ Merge Targetsدمج الأهداف
-
+ Normal (Vertex)عادي (Vertex)
-
+ Special (Texture)خاص (Texture)
-
+ Special (Texture - Aggressive)خاص (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ Halfنصف
-
+ Force Bilinearفرض الصورة ثنائية الخط
-
+ Force Nearestفرض الأقرب
-
+ Disabled (Default)معطل (افتراضي)
-
+ Enabled (Sprites Only)تمكين الرسوم (المتحركة فقط)
-
+ Enabled (All Primitives)تمكين (جميع أساسيات الرسم)
-
+ None (Default)لا شيء (افتراضي)
-
+ Sharpen Only (Internal Resolution)زيادة الحدة فقط (الدقة الداخلية)
-
+ Sharpen and Resize (Display Resolution)زيادة الحدة والحجم (دقة الشاشة)
-
+ Scanline Filterفلتر Scanline
-
+ Diagonal Filterفلتر Diagonal
-
+ Triangular Filterالفلتر الثلاثي
-
+ Wave Filterفلتر Wave
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressedغير مضغوط
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)تمديد الوقت (مستحسن)
-
+ Async Mix (Breaks some games!)المزيج الغير متزامن (يعطل بعض الألعاب!)
-
+ None (Audio can skip.)لا شيء (قد يتسبب في تقطع الصوت)
-
+ Stereo (None, Default)ستيريو (لا شيء، افتراضي)
-
+ Surround 5.1صوت محيطي 5.1
-
+ Surround 7.1صوت محيطي 7.1
-
+ No Sound (Emulate SPU2 only)لا يوجد صوت (محاكاة SPU2 فقط)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 ميغابايت [الأكثر توافقاً]
-
-
-
- 16 MB
- 16 ميغابايت
-
-
-
- 32 MB
- 32 ميغابايت
-
-
-
- 64 MB
- 64 ميغابايت
-
-
-
- Folder [Recommended]
- مجلد [مستحسن]
-
-
-
- 128 KB [PS1]
- 128 كيلوبايت [PS1]
-
-
-
+ Negativeسلبي
-
+ Positiveإيجابي
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game Gridشبكة الألعاب
-
+ Game Listقائمة الألعاب
-
+ Game List Settingsإعدادات قائمة اللعبة
-
+ Typeنوع
-
+ Serialسريال
-
+ Titleعنوان
-
+ File Titleعنوان الملف
-
+ CRCCRC
-
+ Time Playedالمدة التي لعبتها
-
+ Last Playedلعبت آخر مرة
-
+ Sizeالحجم
-
+ Select Disc Imageحدد صورة القرص
-
+ Select Disc Driveحدد محرك الأقراص
-
+ Start Fileبدء الملف
-
+ Start BIOSبدء BIOS
-
+ Start Discبدء القرص
-
+ Exitخروج
-
+ Set Input Bindingتعيين ربط الإدخال
-
+ Regionالمنطقة
-
+ Compatibility Ratingتقييم التوافق
-
+ Pathالعنوان
-
+ Disc Pathعنوان القرص
-
+ Select Disc Pathحدد عنوان القرص
-
+ Copy Settingsإنسخ الأعدادات
-
+ Clear Settingsمسح الإعدادات
-
+ Inhibit Screensaverمنع شاشة التوقف
-
+ Enable Discord Presenceتفعيل وجود ديسكورد
-
+ Pause On Startإيقاف مؤقت عند البدء
-
+ Pause On Focus Lossإيقاف عند فقدان التركيز
-
+ Pause On Menuالإيقاف المؤقت على القائمة
-
+ Confirm Shutdownتأكيد إيقاف التشغيل
-
+ Save State On Shutdownحفظ الحالة عند إيقاف التشغيل
-
+ Enable Per-Game Settingsتمكين إعدادات اللعبة
-
+ Use Light Themeاستخدام قالب فاتح
-
+ Start Fullscreenبدء ملء الشاشة
-
+ Double-Click Toggles Fullscreenتشغيل النقر المزدوج لملء الشاشة
-
+ Hide Cursor In Fullscreenإخفاء المؤشر في ملء الشاشة
-
+ OSD Scaleحجم عارض المعلومات
-
+ Show Messagesعرض الرسائل
-
+ Show Speedعرض السرعة
-
+ Show FPSعرض معدل الإطارات FPS
-
+ Show CPU Usageعرض استخدام CPU
-
+ Show GPU Usageعرض استخدام CPU
-
+ Show Resolutionعرض دقة الشاشة
-
+ Show GS Statisticsعرض إحصائيات GS
-
+ Show Status Indicatorsعرض مؤشرات الحالة
-
+ Show Settingsعرض الإعدادات
-
+ Show Inputsعرض المدخلات
-
+ Show Frame Timesإظهار أوقات الإطار
-
+ Warn About Unsafe Settingsتحذير من الإعدادات غير الآمنة
-
+ Reset Settingsإعادة تعيين الإعدادات
-
+ Change Search Directoryتغيير مجلد البحث
-
+ Fast Bootتمهيد سريع
-
+ Output Volumeمستوى الصوت
-
+ Synchronization Modeوضع مزامنة الصوت
-
+ Expansion Modeوضع التوسيع
-
+ Output Moduleوحدة الإخراج
-
+ Latencyوقت الإستجابة
-
+ Sequence Lengthطول المدة
-
+ Seekwindow Sizeحجم نافذة البحث
-
+ Overlapالتداخل
-
+ Memory Card Directoryمجلد بطاقة الذاكرة
-
+ Folder Memory Card Filterترشيح بطاقة الذاكرة التي على هيئة مجلد
-
- Auto Eject When Loading
- إخراج تلقائي عند التحميل
-
-
-
+ Createإنشاء
-
+ Cancelإلغاء
-
+ Load Profileتحميل ملف تعريف
-
+ Save Profileحفظ الملف الشخصي
-
+ Per-Game Configurationتكوين per-Game
-
+ Copy Global Settingsنسخ الإعدادات العامة
-
+ Enable SDL Input Sourceتفعيل مصدر إدخال SDL
-
+ SDL DualShock 4 / DualSense Enhanced Modeالوضع المُحسن لجهازي DualShock 4 و DualSense
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input Sourceتفعيل مصدر إدخال XInput
-
+ Enable Console Port 1 Multitapتمكين وحدة التحكم في المنفذ 1 متعدد النقرات
-
+ Enable Console Port 2 Multitapتمكين وحدة التحكم في المنفذ 2 متعدد النقرات
-
+ Controller Port {}{}منفذ ذراع التحكم {}{}
-
+ Controller Port {}منفذ ذراع التحكم {}
-
+ Controller Typeنوع ذراع التحكم
-
+ Automatic Mappingتعيين تلقائي
-
+ Controller Port {}{} Macrosمنفذ التحكم {}{} ماكرو
-
+ Controller Port {} Macrosمنفذ التحكم {} ماكرو
-
+ Macro Button {}زر ماكرو {}
-
+ Buttonsالأزرار
-
+ Frequencyالتردد
-
+ Pressureالضغط
-
+ Controller Port {}{} Settingsإعدادات منفذ التحكم {}{}
-
+ Controller Port {} Settingsمنفذ التحكم {}{} إعدادات
-
+ USB Port {}منفذ USB {}
-
+ Device Typeنوع الجهاز
-
+ Device Subtypeنوع الجهاز الفرعي
-
+ {} Bindings{} الإرتباطات
-
+ Clear Bindingsمسح الارتباطات
-
+ {} Settings{} إعدادات
-
+ Cache Directoryمجلد ذاكرة التخزين المؤقت
-
+ Covers Directoryمجلد الأغلفة
-
+ Snapshots Directoryمجلد لقطات الشاشة
-
+ Save States Directoryمجلد حالات الحفظ
-
+ Game Settings Directoryمجلد إعدادات اللعبة
-
+ Input Profile Directoryمجلد ملف تعريف الإدخال
-
+ Cheats Directoryمجلد الغش
-
+ Patches Directoryدليل التصحيحات
-
+ Texture Replacements Directoryمجلد استبدال النسيج
-
+ Video Dumping Directoryمجلد الإغراق بالفيديو
-
+ Resume Gameاستئناف اللعبة
-
+ Toggle Frame Limitتفعيل/تعطيل محدد السرعة
-
+ Game Propertiesخصائص اللعبة
-
+ Achievementsالإنجازات
-
+ Save Screenshotحفظ لقطة الشاشة
-
+ Switch To Software Rendererالتبديل إلى معالج البرنامج
-
+ Switch To Hardware Rendererالتبديل إلى عارض الأجهزة
-
+ Change Discتغيير القرص
-
+ Close Gameإغلاق اللعبة
-
+ Exit Without Savingالخروج بدون حفظ
-
+ Back To Pause Menuالعودة إلى القائمة إيقاف مؤقت
-
+ Exit And Save Stateالخروج و حفظ الحالة
-
+ Leaderboardsلوائح المتصدرين
-
+ Delete Saveحذف الحفظ
-
+ Close Menuإغلاق القائمة
-
+ Delete Stateحذف الحالة
-
+ Default Bootالتمهيد الافتراضي
-
+ Reset Play Timeإعادة تعيين وقت التشغيل
-
+ Add Search Directoryإضافة مجلد البحث
-
+ Open in File Browserتشغيله في المتصفح
-
+ Disable Subdirectory Scanningتعطيل فحص الدليل الفرعي
-
+ Enable Subdirectory Scanningتفعيل البحث في المجلد الفرعي
-
+ Remove From Listإزالة من القائمة
-
+ Default Viewطريقة العرض الافتراضية
-
+ Sort Byترتيب حسب
-
+ Sort Reversedترتيب معكوس
-
+ Scan For New Gamesالبحث عن ألعاب جديدة
-
+ Rescan All Gamesإعادة فحص جميع الألعاب
-
+ Websiteالموقع الإلكتروني
-
+ Support Forumsمنتديات الدعم الفني
-
+ GitHub Repositoryمستودع GitHub
-
+ Licenseالترخيص
-
+ Closeإغلاق
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable Achievementsتفعيل الإنجازات
-
+ Hardcore Modeالوضع المتشدد
-
+ Sound Effectsتأثيرات صوتية
-
+ Test Unofficial Achievementsاختبار الإنجازات غير الرسمية
-
+ Username: {}اسم المستخدم: {}
-
+ Login token generated on {}رمز تسجيل الدخول الذي تم إنشاؤه على {}
-
+ Logoutتسجيل الخروج
-
+ Not Logged Inلم يتم تسجيل الدخول
-
+ Loginتسجيل الدخول
-
+ Game: {0} ({1})اللعبة: {0} ({1})
-
+ Rich presence inactive or unsupported.خاصية Discord Rich Presence غير نشطة أو غير مدعومة.
-
+ Game not loaded or no RetroAchievements available.اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة.
-
+ Card Enabledتفعيل البطاقة
-
+ Card Nameاسم البطاقة
-
+ Eject Cardإخراج البطاقة
@@ -8843,7 +8885,7 @@ Do you want to load this save and continue?
Checked
- Checked
+ تم التحقق
@@ -9160,67 +9202,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...فحص المجلد {} (متكرر)...
-
+ Scanning directory {}...البحث في المجلد {}...
-
+ Scanning {}...يتم البحث {}...
-
+ Neverمطلقاً
-
+ Todayاليوم
-
+ Yesterdayيوم أمس
-
+ {}h {}m{} {}m
-
+ {}h {}m {}s{}} {}m {}s
-
+ {}m {}s{} {}m
-
+ {}s{}s
-
+ {} hours{} ساعة
-
+ {} minutes{} دقائق
-
+ Downloading cover for {0} [{1}]...جارٍ تنزيل الغلاف لـ {0} [{1}]...
@@ -9492,7 +9534,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Checked
- Checked
+ تم التحقق
@@ -9987,10 +10029,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)إيقاف (الافتراضي)
@@ -10002,10 +10044,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
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-
+
+
+
+ Automatic (Default)تلقائي (افتراضي)
@@ -10070,7 +10112,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.ثنائي الخط (أملس)
@@ -10136,37 +10178,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Offsetsإزاحة الشاشة
-
+ VSyncVSync
-
+ Show Overscanإظهار Overscan
-
+ Enable Widescreen Patchesتمكين شفرات الشاشة العريضة
-
+ Enable No-Interlacing Patchesتمكين شفرات إلغاء التداخل
-
+ Anti-Blurمضاد الضبابية
@@ -10177,7 +10219,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace Offsetتعطيل إزاحة إطارات المسح المتداخل
@@ -10188,13 +10230,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Resolutionدقة الشاشة
-
+ Internal Resolutionالدقة الداخلية
@@ -10205,7 +10247,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10272,7 +10314,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)ثنائي الخط (مثل الPS2)
@@ -10319,7 +10361,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)غير مُكبر (افتراضي)
@@ -10335,7 +10377,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)أساسي (مستحسن)
@@ -10371,7 +10413,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)كامل (تخزين للهاشات)
@@ -10387,25 +10429,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette Conversionتحويل خريطة الألوان باستخدام بطاقة الرسومات
-
+ Manual Hardware Renderer Fixesإصلاحات يدوية للمعالج
-
+ Spin GPU During Readbacksتدوير وحدة معالجة الرسومات أثناء القراءة منه
-
+ Spin CPU During Readbacksتدوير وحدة المعالجة المركزية أثناء القراءة
@@ -10416,15 +10458,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ Mipmappingالإكساءات المصغرة Mipmapping
-
-
+
+ Auto Flushالتنظيف التلقائي
@@ -10452,8 +10494,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (معطل)
@@ -10510,24 +10552,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth Emulationتعطيل محاكاة العمق
-
+ Disable Safe Featuresتعطيل الميزات الآمنة
-
+ Preload Frame Dataتحميل مسبق لبيانات الإطار
-
+ Texture Inside RTتمكين النُسج من داخل هدف الرسم
@@ -10626,13 +10668,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge Spriteدمج Sprite
-
+ Align Spriteمحاذاة رسوم sprite
@@ -10693,25 +10735,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source Invalidationتعطيل التحقق الجزئي من المصدر
-
+ Read Targets When Closingقراءة الأهداف عند الغلق
-
+ Estimate Texture Regionتقدير منطقة النُسج (Textures)
-
+ Disable Render Fixesتعطيل إصلاحات العرض
@@ -10722,13 +10764,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture Drawsرسم النُسج بدون تكبير جداول الألوان
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10788,31 +10830,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump Texturesحفظ الإكساءات
-
+ Dump Mipmapsحفظ الإكساءات المصغرة Mipmaps
-
+ Dump FMV Texturesحفظ إكساءات الفيديوهات FMV
-
+ Load Texturesتحميل الإكساءات
-
+ Precache Texturesالتخزين المؤقت المسبق للإكساءات
@@ -10835,8 +10877,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)لا شيء (افتراضي)
@@ -10857,7 +10899,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10909,7 +10951,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade Boostتعزيز الظل
@@ -10924,7 +10966,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
التباين:
-
+ Saturationالتشبع
@@ -10945,37 +10987,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Indicatorsعرض المؤشرات
-
+ Show Resolutionعرض دقة الشاشة
-
+ Show Inputsعرض المدخلات
-
+ Show GPU Usageعرض استخدام GPU
-
+ Show Settingsعرض الإعدادات
-
+ Show FPSعرض معدل الإطارات FPS
@@ -10996,13 +11038,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Statisticsعرض الإحصاءات
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11013,19 +11055,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU Usageعرض استخدام CPU
-
+ Warn About Unsafe Settingsتحذير من الإعدادات غير الآمنة
-
+ Show Frame Timesعرض أوقات الإطارات
@@ -11139,19 +11181,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate Framesتخطي عرض الإطارات المكررة
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11161,7 +11203,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded Presentationتعطيل Threaded Presentation
@@ -11210,7 +11252,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed Percentagesعرض النسب المئوية للسرعة
@@ -11283,942 +11325,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]استخدام الإعدادات العامة [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
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-
-
-
+
+
+
+
+
+
-
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+
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+
+
+
+
+
-
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+
+
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+
+
+
-
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+
+
+
+
+
+
+
+ Uncheckedغير محدد
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.يقوم تلقائيا بتحميل وتطبيق تصحيحات الشاشة العريضة عند بدء اللعبة. يمكن أن يسبب مشاكل.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.يقوم تلقائيا بتحميل وتطبيق تصحيحات غير متشابكة عند بدء اللعبة. يمكن أن يسبب مشاكل.
-
+ Disables interlacing offset which may reduce blurring in some situations.يعطل إزاحة كل النصف الأخير من كل إطار في الصورة المتداخلة مما قد يقلل ضبابية الصورة.
-
+ Bilinear Filteringفلترة ثنائية الخط
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.تمكين الفلترة ثنائية الخط الإضافية. مما يُنعم الصورة الكلية عند عرضها على الشاشة. هذا الاختيار يصحح شكل الصورة عند عدم تناسب الأبعاد بين البكسلات.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.يمكن إزاحات وحدة PCRTC التي تعرض من الإطار الجزء الذي تطلبه اللعبة. هذا الاختيار ينفع بعض الألعاب مثل WipEout Fusion في مؤثر اهتزاز الشاشة (Screen shake effect)، لكن قد يجعل الصورة ضبابية.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة.
-
+ FMV Aspect Ratioتناسب أبعاد الأفلام (FMV)
-
+ Overrides the full-motion video (FMV) aspect ratio.يتجاوز نسبة الأبعاد عند تشغيل أفلام FMV.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.يتحكم في الفلترة ثلاثية الخط للنُسج عند المحاكاة.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.يتحكم في مستوى دقة مزج الألوان لوحدة GS الافتراضية. <br> كلما كانت قيمة هذا الإعداد أعلى كلما كانت محاكاة مزج الألوان باستخدام المظللات أدق.<br> يرجى العلم بأن دقة مزج الألوان لعارض Direct3D ستكون أقل منها لعارض OpenGL أو Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT Renderاستخدام CPU في معالجة جدول الألوان
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.هذا الخيار يعطل الإصلاحات الخاصة باللعبة.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.بشكل افتراضي تعمل ذاكرة التخزين المؤقت للنسيج بالتحقق الجزئي. لكن لسوء الحظ ذلك مكلف جدا على وحدة المعالجة المركزية. تعمل هذه الخدعة عن طريق استبدال التحقق الجزئي بحذف كامل للنسيج لتقليل حمولة المعالج. يساعد مع ألعاب محرك Snowblind.
-
+ Framebuffer Conversionتحويل الإطار المؤقت
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.يحول مُخزن الإطارات من نوعي 4 بت و 8 بت على وحدة المعالجة المركزية بدلا من وحدة معالجة الرسوم. هذا يساعد مع ألعاب Harry Potter و Stuntman. ملحوظة: له تأثير سلبي كبير على الأداء.
-
-
+
+ Disabledتعطيل
-
+
+ Remove Unsupported Settings
+ إزالة الإعدادات غير المدعومة
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.يسمح لذاكرة التخزين المؤقت للنُسج (textures) بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كنسيج (texture) مُدخل.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.يدفع جميع الأهداف من ذاكرة التخزين المؤقت للنُسج إلى الذاكرة المحلية عند الإغلاق. يمكن أن يمنع فقدان المرئيات عند حفظ الحالة أو تبديل العارض، ولكن يمكن أن يتسبب أيضا في إفساد الرسوم.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.يصلح بعض المشاكل التي تحدث عند تكبير الدقة (مثل ظهور خطوط عمودية) في ألعاب Namco مثل Ace Combat و Tekken و Soul Calibur ،... الخ.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.يغير معيار حجم الرسائل على الشاشة (OSD) ما بين 50% إلى 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.يعرض مؤشرات أيقونة OSD لوضعيات المحاكاة مثل الإيقاف، وTurbo، و تسريع اللعبة ، والحركة البطيئة.
-
+ Displays various settings and the current values of those settings, useful for debugging.يعرض مختلف الإعدادات والقيم الحالية لتلك الإعدادات، مفيدة لتصحيح الأخطاء.
-
+ Displays a graph showing the average frametimes.يعرض رسم بياني يظهر متوسط الإطار.
-
+ Video Codecترميز الفيديو
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video Bitrateمعدل البت للفيديو
-
+ 6000 kbps6000 كيلوبايت
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic Resolutionدقة تلقائية
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio Codecترميز الصوت
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive Fullscreenالسماح بملء الشاشة الحصري
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.تجاوز استدلالات الdriver و الapos لتفعيل وضع الشاشة الكاملة الحصرية او التقليب الشاشة / مسح<br> الغاء وضع الشاشة الكاملة الحصرية يمكن ان يساعد علي اهتمام بمهام اخري ( خارج المحاكي) لكن يزيد من بطء في الأستجابة.
-
-
-
-
-
+
+
+
+
-
+
+ Checkedمحدَّد
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).مكن هذا الخيار لجعل معدل تحديث الشاشة في PCSX2 متطابق مع معدل تحديث شاشتك الحالية. يتم تعطيل المزامنة العمودية تلقائياً عند عدم إمكان تشغيلها (مثل في حالة عدم العمل عند سرعة 100%).
-
+ Integer Scalingالتكبير المتناسق
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد.
-
+ Aspect Ratioتناسب الأبعاد
-
+ Auto Standard (4:3/3:2 Progressive)المعيار التلقائي (4:3 أو 3:2 تقدمي)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.يغير نسبة العرض المستخدمة لعرض وحدة التحكم'س إخراج إلى الشاشة. الافتراضي هو المعيار التلقائي (4:3/3:2 تقدمي) الذي يقوم تلقائياً بضبط نسبة العرض لتتوافق مع كيفية عرض اللعبة على تلفزيون نموذجي في العصر.
-
+ Deinterlacingإلغاء التداخل
-
+ Screenshot Sizeحجم لقطة الشاشة
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.يحدد الدقة التي سيتم حفظ لقطات الشاشة. تحتفظ القرارات الداخلية بالمزيد من التفاصيل على حساب حجم الملف.
-
+ Screenshot Formatصيغة لقطة الشاشة
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة. JPEG ينتج ملفات أصغر، ولكن يفقد التفاصيل.
-
+ Screenshot Qualityجودة لقطة الشاشة
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.يحدد الجودة التي سيتم ضغطها على لقطات الشاشة. تحتفظ القيم الأعلى بالمزيد من التفاصيل لـ JPEG، وتقلل حجم الملف لـ PNG.
-
-
+
+ 100%٪۱۰۰
-
+ Vertical Stretchتمدد عمودي
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.تمدد (< 100%) أو قطع (> 100%) المكون العمودي للشاشة.
-
+ Fullscreen Modeوضع الشاشة الكاملة
-
-
-
+
+
+ Borderless Fullscreenملء الشاشة بدون حدود
-
+ Chooses the fullscreen resolution and frequency.اختيار دقة الشاشة الكاملة والتردد.
-
+ Leftيسار
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.تغيير عدد وحدات البكسل المقطوعة من الجانب الأيسر من الشاشة.
-
+ Topأعلى
-
+ Changes the number of pixels cropped from the top of the display.تغيير عدد وحدات البكسل المقطوعة من الجزء العلوي من الشاشة.
-
+ Rightيمين
-
+ Changes the number of pixels cropped from the right side of the display.تغيير عدد وحدات البكسل المقطوعة من الجانب الأيمن من الشاشة.
-
+ Bottomأسفل
-
+ Changes the number of pixels cropped from the bottom of the display.يغير عدد وحدات البكسل المقطوعة من أسفل الشاشة.
-
+ Native (PS2) (Default)الأصلي (PS2) (افتراضي)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.• التحكم في القرار الذي تنظم فيه الألعاب - يمكن أن تؤثر القرارات العالية على الأداء في وحدات التقييم العالمي القديمة أو الدنيا.<br>الدقة غير الأصلية قد تسبب مشاكل بسيطة في بعض الألعاب.<br>سيبقى قرار FMV دون تغيير، لأن ملفات الفيديو معروضة مسبقا.
-
+ Control the accuracy level of the mipmapping emulation.التحكم في مستوى دقة محاكاة رسم الخرائط.
-
+ Texture Filteringتصفية النسخة
-
+ Control the texture filtering of the emulation.التحكم في ترشيح النسيج للمحاكاة.
-
+ Trilinear Filteringالتصفية الثلاثية
-
+ Anisotropic Filteringتصفية متباين الخواص
-
+ Reduces texture aliasing at extreme viewing angles.يقلل من حدة اطراف الTextures في زوايا رؤية متطرفة.
-
+ Ditheringالتشويش
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.يقلل من التغير المفاجئ للألوان عند تدرجها (color banding) ويحسن عمق اللون الملحوظ. <br> معطل: يعطل كل مؤثرات التشويش (dithering). <br> غير مكبر: تشويش (dithering) أصلي لا يُزيد حجم المربعات عند تكبير الوضوح يعطي أقل تأثير تشويش (dithering). <br> مُكبر: واعٍ لخيار تكبير الدقة، يعطي أكبر تأثير تشويش (dithering).
-
+ Blending Accuracyدقة المزج
-
+ Texture Preloadingالتحميل المسبق للTextures
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.تحميل الكثير من الTextures دفعة واحدة بدلا من قطع صغيرة, تجنبا للتحميل الزائد اذا كان ممكنا. يساعد علي تحسين الأداء في معظم الألعاب, لكن يمكن ان يجعل مجموعة من الألعاب ابطئ.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.عند تمكين وحدة معالجة الرسومات ( GPU), و الا ستهتم وحدة المعالجة المركزية ( CPU) بذلك, انها مقايضة بين الأثنين.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.تمكين هذا الخيار يعطيك القدرة على تغيير إصلاحات العارض وإصلاحات تكبير الدقة للعبة. لكن بتمكينك لهذا الخيار سوف يتم تعطيل الإصلاحات التلقائية لهذه اللعبة، لإعادة تفعيل الإصلاحات التلقائية قم بتعطيل هذا الخيار.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.يقوم بإجراء عمليات عديمة الفائدة على وحدة المعالجة المركزية أثناء فراءة ذاكرة VRAM لمنعها من الذهاب إلى وضع توفير الطاقة. قد يحسن الأداء ولكن مع زيادة كبيرة في استهلاك الطاقة.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.يقوم بإجراء عمليات عديمة الفائدة على وحدة معالجة الرسوم أثناء فراءة ذاكرة VRAM لمنعها من الذهاب إلى وضع توفير الطاقة. قد يحسن الأداء ولكن مع زيادة كبيرة في استهلاك الطاقة.
-
+ 2 threadsخيطين معالجة
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.عدد خيوط المعالجة: 0 لخيط واحد، 2 أو أكثر لخيوط متعددة (1 للتصحيح debugging). إذا كان لديك 4 خيوط في وحدة المعالجة المركزية الخاصة بك اختر 2 أو 3. يمكنك حساب كيفية الحصول على أفضل أداء (عدد خيوط المعالجة المتوفرة في وحدة المعالجة المركزية - 2). استخدام أكثر من 7 خيوط لن يعطي أداء أكبر بشكل ملحوظ، و بالعكس، يمكنه أن يؤثر بالسلب على الأداء.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.إجبار تنظيف الرسومات الأولية (primitives) عند استخدام ذاكرة تخزين الإطار (framebuffer) كنسيج (texture) مدخل. يصلح بعد مؤثرات الفلترة مثل الظلال في ألعاب Jak وتأثير الإشعاع (radiosity) في لعبة GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.تمكين النُسج المصغرة (mipmapping)، التي تحتاج إليها بعض الألعاب لتُعرض بشكل صحيح.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range Startتخطي بداية النطاق
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.يتخطي تماما رسم الأسطح (surfaces) بداية من السطح المحدد في المربع الأيمن إلى السطح المحدد في المربع على الأيسر.
-
+ Skipdraw Range Endنهاية نطاق تخطي الرسم
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.هذا الخيار يعطل ميزات آمنة متعددة. يعطل تقديم نقطة إلغاء المقياس الدقيق و الخط الذي يمكن أن يساعد ألعاب Xenosaga. تعطيل مسح ذاكرة GS الدقيق الذي سيتم القيام به على وحدة المعالجة المركزية، وترك المعالج يتعامل معها، والذي يمكن أن يساعد قلوب المملكة.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel Offsetإزاحة نصف بكسل
-
+ Might fix some misaligned fog, bloom, or blend effect.قد تصلح بعض التأثيرات غير المنسجمة مثل الضبابية أو التكاثر أو المزج.
-
+ Round Spriteتقريب الرسوم المتحركة (Sprites)
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.إزاحة إحداثيات النسيج ST/UV. إصلاح بعض مشاكل النسيج الغريب وقد تصلح بعض محاذاة المعالجة أيضا.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms .
-
+ Bilinear Upscaleترقية الصورة ثنائية الخط
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxزيادة الحدة المتأقلم مع التباين
-
+ Sharpnessالحدة
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.تمكين التشبع والتباين والسطوع للتعديل. قيم السطوع والتشبع والتباين هي في حالة الافتراضي 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.تطبيق خوارزمية FXAA المضادة للتحرير لتحسين الجودة البصرية للألعاب.
-
+ Brightnessالسطوع
-
-
-
+
+
+ 5050
-
+ Contrastالتباين
-
+ TV Shaderظلال التلفاز
-
+ Applies a shader which replicates the visual effects of different styles of television set.تطبيق معالج يكرر التأثيرات البصرية لمختلف أنماط جهاز التلفزيون.
-
+ OSD Scaleحجم OSD
-
+ Show OSD Messagesعرض رسائل OSD
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.يعرض معدل الإطار الداخلي للعبة في الزاوية العلوية اليمنى من العرض.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية.
-
+ Shows the resolution of the game in the top-right corner of the display.يعرض معدل الإطار الداخلي للعبة في الزاوية العلوية اليمنى من العرض.
-
+ Shows host's CPU utilization.يعرض المضيف' استخدام وحدة المعالجة المركزية.
-
+ Shows host's GPU utilization.يعرض المضيف' استخدام وحدة معالجة الرسومات.
-
+ Shows counters for internal graphical utilization, useful for debugging.يعرض العدادات لاستخدام الرسوم الداخلية، مفيدة لتصحيح الأخطاء.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب.
-
-
+
+ Leave It Blankاتركه فارغا
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps
- 160 kbps
+ 160 كيلوبايت
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.تغيير خوارزمية الضغط المستخدمة عند إنشاء مقطع GS.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug Deviceتمكين جهاز التصحيح
-
+ Enables API-level validation of graphics commands.تمكين التحقق من صحة أوامر الرسومات على مستوى واجهة برمجة التطبيقات (API).
-
+ GS Download Modeوضع التحميل GS
-
+ Accurateدقة
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.تخطي التزامن مع موضوع GS واستضافة GPU لتنزيلات GS. يمكن أن يؤدي إلى زيادة كبيرة في سرعة الأنظمة البطيئة، على حساب العديد من آثار الرسوم البيانية المكسورة. إذا تم كسر الألعاب و تمكين هذا الخيار، الرجاء تعطيله أولاً.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.افتراضي
-
-
+
+ (Default)(افتراضي)
@@ -12630,7 +12682,7 @@ Swap chain: see Microsoft's Terminology Portal.
تحميل الحالة من خانة 10
-
+ Save slot {0} selected ({1}).حفظ الفتحة {0} المحددة ({1}).
@@ -12638,48 +12690,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.تم الحفظ في {0:%H:%M} على {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ Loadتحميل
-
+ Saveحفظ
-
+ Select Previousحدد السابق
-
+ Select Nextحدد التالي
-
-
+
+ Save Slot {0}حفظ الفتحة {0}
-
+ No save present in this slot.لا يوجد حفظ في هذه الفتحة.
-
+ no save yetلا يوجد حفظ بعد
@@ -12893,21 +12945,6 @@ Right click to clear binding
D-Pad Downتحت
-
-
- D-Pad Right️
- يمين
-
-
-
- D-Pad Up️
- فوق
-
-
-
- D-Pad Left️
- يسار
- L3
@@ -12928,6 +12965,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13288,83 +13340,83 @@ Right click to clear binding
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ نافذة السجل - %1 [%2]Log Window
- Log Window
+ نافذة السجل&Clear
- &Clear
+ مسح&Save...
- &Save...
+ حفظ...Cl&ose
- Cl&ose
+ إغلاق&Settings
- &Settings
+ الإعداداتLog To &System Console
- Log To &System Console
+ تسجيل الدخول إلى وحدة تحكم النظامLog To &Debug Console
- Log To &Debug Console
+ تسجيل الدخول إلى وحدة التصحيحLog To &File
- Log To &File
+ تسجيل الدخول إلى ملفAttach To &Main Window
- Attach To &Main Window
+ إرفاق إلى النافذة الرئيسيةShow &Timestamps
- Show &Timestamps
+ عرض الطابع الزمنيSelect Log File
- Select Log File
+ حدد ملف السجلLog Files (*.txt)
- Log Files (*.txt)
+ ملفات السجل (*.txt)Error
- Error
+ خطأFailed to open file for writing.
- Failed to open file for writing.
+ فشل في فتح الملف للكتابة.Log was written to %1.
- Log was written to %1.
+ تم كتابة السجل إلى %1.
@@ -13420,14 +13472,14 @@ Right click to clear binding
-
-
+
+ Change Discتغيير القرص
-
+ Load Stateتحميل الحالة
@@ -13858,12 +13910,12 @@ Right click to clear binding
Enable Debug Console
- Enable Debug Console
+ تمكين وحدة التحكم بالتصحيحEnable Log Window
- Enable Log Window
+ تمكين نافذة السجل
@@ -13942,13 +13994,13 @@ Right click to clear binding
-
+ Start Big Picture Modeبدء وضع الصورة الكبيرة
-
+ Big PictureIn Toolbarالصور الكبيرة
@@ -13960,7 +14012,7 @@ Right click to clear binding
-
+ Show Advanced Settingsإظهار الإعدادات المتقدمة
@@ -13971,7 +14023,7 @@ Right click to clear binding
-
+ Video Captureالتقاط الفيديو
@@ -13981,32 +14033,32 @@ Right click to clear binding
تحرير الغش...
-
+ Edit Patches...تحرير التصحيحات...
-
+ Internal Resolutionالدقة الداخلية
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:اختر موقع لحفظ البيانات:
-
+ Do not show againلا تظهر مرة أخرى
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14019,22 +14071,22 @@ Are you sure you want to continue?
هل أنت متأكد من أنك تريد المتابعة؟
-
+ %1 Files (*.%2)%1 ملفات (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card Busyتحذير: بطاقة الذاكرة مشغولة
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14043,258 +14095,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm Shutdownتأكيد إيقاف التشغيل
-
+ Are you sure you want to shut down the virtual machine?هل أنت متأكد من أنك تريد إغلاق الجهاز الافتراضي؟
-
+ Save State For Resumeحفظ الحالة للاستئناف
-
-
-
-
-
-
+
+
+
+
+
+ Errorخطأ
-
+ You must select a disc to change discs.يجب عليك تحديد قرص لتغيير الأقراص.
-
+ Properties...خصائص...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- فتح مجلد المحتوى...
-
-
-
+ Set Cover Image...حدد صورة الغلاف...
-
+ Exclude From Listاستبعاد من القائمة
-
+ Reset Play Timeإعادة تعيين وقت التشغيل
-
+ Default Bootالتمهيد الافتراضي
-
+ Fast Bootتمهيد سريع
-
+ Full Bootتمهيد كامل
-
+ Boot and Debugتشغيل و تصحيح
-
+ Add Search Directory...إضافة مجلد البحث...
-
+ Start Fileبدء الملف
-
+ Start Discبدء القرص
-
+ Select Disc Imageحدد صورة القرص
-
+ Updater Errorخطأ فى التحديث
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>عذراً، أنت تحاول تحديث إصدار PCSX2 الذي ليس إصدار GitHub الرسمي. لمنع التعارض، يتم تمكين التحديث التلقائي فقط على الإصدارات الرسمية.</p><p>للحصول على بناء رسمي، يرجى التحميل من الرابط أدناه:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.التحديث التلقائي غير مدعوم على المنصة الحالية.
-
+ Confirm File Creationتأكيد إنشاء ملف
-
+ The pnach file '%1' does not currently exist. Do you want to create it?الملف pnach '%1' غير موجود حاليا. هل تريد إنشاءه؟
-
+ Failed to create '%1'.فشل إنشاء '%1'.
-
+ Input Recording Files (*.p2m2)إدخال ملفات تسجيل (*.p2m2)
-
+ Pausedمتوقف مؤقتا
-
+ Load State Failedفشل تحميل الحالة
-
+ Cannot load a save state without a running VM.لا يمكن تحميل حالة حفظ بدون تشغيل VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?لا يمكن تحميل ELF الجديد بدون إعادة تعيين الآلة الظاهرية. هل تريد إعادة تعيين الآلة الظاهرية الآن؟
-
+ Cannot change from game to GS dump without shutting down first.لا يمكن التغيير من اللعبة إلى إغراق GS دون إغلاق أولاً.
-
+ Failed to get window info from widgetفشل الحصول على معلومات النافذة من ويدجت
-
+ Stop Big Picture Modeإيقاف وضع الصورة الكبيرة
-
+ Exit Big PictureIn Toolbarالخروج من الصورة الكبيرة
-
+ Game Propertiesخصائص اللعبة
-
+ Game properties is unavailable for the current game.خصائص اللعبة غير متوفرة للعبة الحالية.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه.
-
+ Select disc drive:حدد محرك الأقراص:
-
+ This save state does not exist.حالة الحفظ هذه غير موجودة.
-
+ Select Cover Imageحدد صورة الغلاف
-
+ Cover Already Existsالغلاف موجود بالفعل
-
+ A cover image for this game already exists, do you wish to replace it?صورة غلاف لهذه اللعبة موجودة مسبقا، هل ترغب في استبدالها؟
-
-
-
-
+
+
+
+ Copy Errorخطأ في النسخ
-
+ Failed to remove existing cover '%1'فشل في إزالة الغلاف الموجود '%1'
-
+ Failed to copy '%1' to '%2'فشل نسخ '%1' إلى '%2'
-
+ Failed to remove '%1'فشل في إزالة '%1'
-
-
+
+ Confirm Resetتأكيد إعادة التعيين
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)جميع أنواع صور الغلاف (*.jpg *.jpeg *.png *.webpp)
-
+ You must select a different file to the current cover image.يجب عليك تحديد ملف مختلف لصورة الغلاف الحالي.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14303,12 +14349,12 @@ This action cannot be undone.
لا يمكن التراجع عن هذا الإجراء.
-
+ Load Resume Stateتحميل حالة الاستئناف
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14321,84 +14367,84 @@ Do you want to load this state, or start from a fresh boot?
هل تريد تحميل هذه الحالة، أو البدء من تشغيل جديد؟
-
+ Fresh Bootتشغيل نظيف
-
+ Delete And Bootاحذف وشغل
-
+ Failed to delete save state file '%1'.فشل في حذف حفظ ملف الحالة '%1'.
-
+ Load State File...تحميل ملف الحالة...
-
+ Load From File...تحميل من ملف...
-
-
+
+ Select Save State Fileحدد ملف حفظ الحالة
-
+ Save States (*.p2s)حفظ الحالة (*.p2s)
-
+ Delete Save States...حذف حفظ الحالة...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)حفظ الحالة (*.p2s *.p2s.backup)
-
+ Undo Load Stateالتراجع عن تحميل الحالة
-
+ Resume (%2)استئناف (%2)
-
+ Load Slot %1 (%2)تحميل الخانة %1 (%2)
-
-
+
+ Delete Save Statesحذف حفظ الحالة
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14407,42 +14453,42 @@ The saves will not be recoverable.
لن تكون عمليات الحفظ قابلة للاسترداد.
-
+ %1 save states deleted.%1 حفظ الحالات المحذوفة.
-
+ Save To File...حفظ إلى ملف...
-
+ Emptyفارغ
-
+ Save Slot %1 (%2)حفظ الخانة %1 (%2)
-
+ Confirm Disc Changeتأكيد تغيير القرص
-
+ Do you want to swap discs or boot the new image (via system reset)?هل تريد تبديل الأقراص أو تشغيل الصورة الجديدة (عبر إعادة تعيين النظام)؟
-
+ Swap Discتبديل القرص
-
+ Resetإعادة تعيين
@@ -14465,7 +14511,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.تم حفظ بطاقة الذاكرة '{}' إلى وحدة التخزين.
@@ -14603,10 +14649,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory Cardإنشاء بطاقة ذاكرة
@@ -14687,22 +14733,22 @@ The saves will not be recoverable.
ضغط NTFS مدمج، وسريع، وموثوق به تمامًا. يضغط عادةً بطاقات الذاكرة (موصى بها للغاية).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.فشل في إنشاء بطاقة الذاكرة، لأن الاسم '%1' يحتوي على حرف أو أكثر غير صالح.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.فشل في إنشاء بطاقة الذاكرة، لأن بطاقة أخرى تحمل الاسم '%1' موجودة بالفعل.
-
+ Failed to create the Memory Card, the log may contain more information.فشل في إنشاء بطاقة الذاكرة، قد يحتوي السجل على مزيد من المعلومات.
-
+ Memory Card '%1' created.تم إنشاء بطاقة الذاكرة '%1'.
@@ -14710,12 +14756,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ Yesنعم
-
+ Noلا
@@ -14724,8 +14770,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- منافذ وحدة التحكم
+ Memory Card Slots
+ فتحات بطاقة الذاكرة
@@ -14749,7 +14795,7 @@ The saves will not be recoverable.
-
+ Resetإعادة تعيين
@@ -14780,118 +14826,106 @@ The saves will not be recoverable.
-
+ Createإنشاء
-
- Duplicate
- نسخه مطابقه
-
-
-
-
+ Renameإعادة تسمية
-
-
+
+ Convertتحويل
-
-
+
+ Deleteحذف
-
+ Settingsالإعدادات
-
-
+
+ Automatically manage saves based on running gameإدارة عمليات الحفظ تلقائيا بناء على تشغيل اللعبة
-
+ Checkedمحدد
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(نوع المجلد فقط / حجم البطاقة: تلقائي) تحميل فقط حفظ اللعبة المشغولة ذات الصلة، تجاهل الآخرين. تجنب نفاد المساحة للحفظ.
-
+ Swap Memory Cardsتبديل بطاقات الذاكرة
-
- Port %1
- المنفذ %1
-
-
-
+ Eject Memory Cardإخراج بطاقة الذاكرة
-
-
-
+
+ Errorخطأ
-
- Not yet implemented.
- لم تنفذ حتى الآن.
-
-
-
-
+
+ Delete Memory Cardحذف بطاقة الذاكرة
-
-
-
-
+
+
+
+ Rename Memory Cardإعادة تسمية بطاقة الذاكرة
-
+ New Card Nameاسم بطاقة جديدة
-
+ New name is invalid, it must end with .ps2الاسم الجديد غير صالح، يجب أن ينتهي بـ .ps2
-
+ New name is invalid, a card with this name already exists.الاسم الجديد غير صالح ، بطاقة بهذا الاسم موجودة بالفعل.
-
+ This Memory Card is unknown.بطاقة الذاكرة غير معروفة.
-
+
+ Slot %1
+ فتحة %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14900,58 +14934,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.فشل في إنشاء بطاقة الذاكرة، قد يحتوي السجل على مزيد من المعلومات.
-
+ Failed to rename Memory Card. The log may contain more information.فشل في إنشاء بطاقة الذاكرة، قد يحتوي السجل على مزيد من المعلومات.
-
- Use for Port %1
- استخدام للمنفذ %1
+
+ Use for Slot %1
+ استخدم للفتحة %1
-
- Both ports must have a card selected to swap.
- يجب أن يحتوي كلا المنفذين على بطاقة محددة للتبديل.
+
+ Both slots must have a card selected to swap.
+ يجب أن تحتوي كلا الفتحتين على بطاقة محددة للتبديل.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ Unknownغير معروف
-
+ PS2 (Folder)PS2 (مجلد)
@@ -14959,12 +14993,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.[مفقود] %1
@@ -15328,7 +15362,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
- Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
+ تعيين عامل قياس محور العصا التناظري. يتم التوصية بالقيمة بين 130% و140% عند استخدام المتحكم الأخير، على سبيل المثال DualShock 4, Xbox One Controller.
@@ -15441,7 +15475,7 @@ This action cannot be reversed, and you will lose any saves on the card.غيتار
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15550,27 +15584,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- فشل في فتح صفحة
-
-
-
- Failed to open URL.
-
-The URL was: %1
- فشل فتح الرابط.
-
-الرابط كان: %1
-
-
-
+ HDD Creatorمنشئ القرص الصلب
-
+ Failed to create HDD imageفشل إنشاء صورة قرص صلب
@@ -15774,17 +15794,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15864,10 +15884,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 Settingsإعدادات PCSX2
@@ -15892,193 +15912,193 @@ Do you want to create this directory?
إغلاق
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>الملخص</strong><hr>تعرض هذه الصفحة تفاصيل حول اللعبة المحددة. سيؤدي تغيير الملف الشخصي للمدخل إلى تعيين مخطط ربط وحدة التحكم لهذه اللعبة إلى أي ملف شخصي يتم اختياره، بدلاً من التكوين الافتراضي (المشارك). يمكن استخدام قائمة المسار والتحقق من الإغراق لتحديد ما إذا كانت صورة القرص الخاص بك تتطابق مع إغراق جيد معروف. إذا لم تكن مطابقة، يمكن كسر اللعبة.
-
-
+
+ Summaryملخص
-
+ Summary is unavailable for files not present in game list.الملخص غير متاح للملفات غير الموجودة في قائمة اللعبة.
-
+ Interfaceواجهة المستخدم
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الواجهة</strong><hr>هذه الخيارات تتحكم في شكل البرمجيات وتصرفاتها.<br><br>الماوس على خيار للحصول على معلومات إضافية.
-
-
-
+ Game Listقائمة الألعاب
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>إعدادات قائمة اللعبة</strong><hr>تظهر القائمة أعلاه مجلدات التي سيتم بحثها بواسطة PCSX2 لتعبئة قائمة اللعبة. يمكن إضافة مجلد البحث وإزالتها وتحويلها إلى تكرار / غير متكرر.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>إعدادات BIOS</strong><hr>تكوين BIOS الخاص بك هنا.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
-
-
-
+ Emulationالمحاكاة
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>إعدادات المحاكاة</strong><hr>تحدد هذه الخيارات تكوين سرعة الإطار وإعدادات اللعبة.<br><br>مرر الماوس فوق خيار للحصول على معلومات إضافية.
-
-
-
+ Patchesالتصحيحات
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>التعديلات</strong><hr>هذا القسم يسمح لك بتحديد التصحيحات الاختيارية لتطبيقها على اللعبة، والتي قد توفر تحسينات الأداء أو الرؤية أو اللعبة.
-
+ Cheatsاكواد الغش
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>الغش</strong><hr>هذا القسم يسمح لك بتحديد الغش الذي ترغب في تمكينه. لا يمكنك تمكين / تعطيل الغش بدون تسميات لملفات pnach القديمة، سيتم تنشيط هذه الملفات تلقائيًا إذا تم تحديد خيار تمكين الغش الرئيسي.
-
+ Game Fixesإصلاحات اللعبة
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>إعدادات إصلاحات اللعبة</strong><hr>يمكن أن تعمل إصلاحات اللعبة حول المحاكاة غير الصحيحة في بعض العناوين.<br>ومع ذلك، يمكن أيضا أن تسبب مشاكل في الألعاب إذا استخدمت بشكل غير صحيح.<br>من الأفضل تركها كلها معطلة ما لم يُنصح بخلاف ذلك.
-
+ Graphicsالرسومات
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الرسومات</strong><hr>تحدد هذه الخيارات تكوين الإخراج الرسومي.<br><br>مرر الماوس فوق خيار للحصول على معلومات إضافية.
-
-
-
+ Audioالصوت
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الصوت</strong><hr>هذه الخيارات تتحكم في إخراج الصوت من وحدة التحكم.<br><br>الفأرة على خيار للحصول على معلومات إضافية.
-
-
-
+ Memory Cardsبطاقات الذاكرة
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>إعدادات بطاقة الذاكرة</strong><hr>إنشاء وتكوين بطاقات الذاكرة هنا.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
-
-
-
+ Network & HDDالشبكة و القرص الصلب
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الشبكة و القرص الصلب </strong><hr>هذه الخيارات تتحكم في اتصال الشبكة و وحدة تخزين القرص الصلب الداخلية للوحدة.<br><br>الفأرة حول خيار الحصول على معلومات إضافية.
-
-
-
+ Foldersالمجلدات
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>إعدادات المجلدات</strong><hr>هذه الخيارات التحكم حيث سيوفر PCSX2 ملفات بيانات وقت التشغيل.
-
+ Achievementsالإنجازات
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>إعدادات الإنجازات</strong><hr>هذه الخيارات تتحكم في تنفيذ الإنجازات التراجعية في PCSX2، مما يسمح لك باكتساب إنجازات في الألعاب الخاصة بك.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ Advancedإعدادات متقدمة
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>الإعدادات المتقدمة</strong><hr>هذه خيارات متقدمة لتحديد تكوين وحدة التحكم المحاكية.<br><br>الفأرة حول خيار الحصول على معلومات إضافية.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ Debugتصحيح الأخطاء
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>إعدادات التصحيح</strong><hr>هذه خيارات يمكن استخدامها لتسجيل المعلومات الداخلية حول التطبيق. <strong>لا تقم بالتعديل إلا إذا كنت تعرف ما تفعله</strong>، وسيسبب تباطؤا كبيرا، ويمكن أن يهدر مساحات كبيرة من القرص.
-
+ Confirm Restore Defaultsتأكيد الاستعادة الافتراضية
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات.
-
+ Reset UI Settingsإعادة تعيين إعدادات واجهة المستخدم
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16091,12 +16111,12 @@ Do you want to continue?
هل تريد الاستمرار؟
-
+ Per-game configuration copied from global settings.تم نسخ إعدادات اللعبة من الإعدادات العالمية.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16109,12 +16129,12 @@ Do you want to continue?
هل تريد الاستمرار؟
-
+ Per-game configuration cleared.تم مسح إعدادات اللعبة.
-
+ Recommended Valueالقيمة الموصى بها
@@ -16177,129 +16197,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 يتطلب BIOS PS2 من أجل التشغيل.</p><p>لأسباب قانونية، يجب أن تحصل على BIOS <strong>من وحدة PS2 الفعلية التي تملكها</strong> (الاقتراض لا't العد العدي).</p><p>بمجرد إغراقها، يجب وضع صورة BIOS هذه في مجلد BIOS داخل دليل البيانات الموضح أدناه، أو يمكنك توجيه PCSX2 لمسح دليل بديل.</p><p>يمكن العثور على دليل للإغراق في BIOS الخاص بك في <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:مجلد BIOS:
-
+ Browse...تصفح...
-
+ Resetإعادة تعيين
-
+ Filenameاسم الملف
-
+ Versionالإصدار
-
+ Open BIOS Folder...فتح مجلد BIOS...
-
+ Refresh Listتحديث القائمة
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 سيقوم تلقائيا بمسح وتحديد الألعاب من الدلائل المحددة أدناه ، وملء قائمة الألعاب..<br>يجب تفريغ هذه الألعاب من الأقراص التي تملكها. يمكن العثور على أدلة لإلقاء الأقراص في <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>تتضمن التنسيقات المدعومة لعمليات التفريغ:</p><p><ul><li>. in/.iso (ISO Disc Images)</li><li><li>.mdf (Media Descriptor file)</li><li>A.chd (Compressed Hunks of Data)</li><li>إذا (ISO)</li><li>(Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)مجلدات البحث (سيتم البحث عن الألعاب فيها)
-
+ Add...إضافة...
-
+ Removeإزالة
-
+ Search Directoryمجلد البحث
-
+ Scan Recursivelyفحص متكرر
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>بشكل افتراضي، سيقوم PCSX2 بتعيين لوحة المفاتيح الخاصة بك إلى وحدة التحكم الافتراضية PS2.</p><p><span style=" font-weight:700;">لاستخدام وحدة تحكم خارجية، يجب عليك أن تقوم بتعيينها أولا. </span>على هذه الشاشة، يمكنك تلقائياً تعيين أي وحدة تحكم متصلة. إذا لم تكن وحدة التحكم الخاصة بك متصلة حاليًا، يمكنك توصيلها الآن.</p><p>لتغيير ربط وحدة التحكم بمزيد من التفصيل، أو استخدام النقرات المتعددة، افتح قائمة الإعدادات واختيار المتحكمين بمجرد الانتهاء من معالج الإعداد.</p></body></html>
-
+ Controller Port 1ذراع التحكم منفذ 1
-
-
+
+ Controller Mapped To:تم تعيين ذراع التحكم على:
-
-
+
+ Controller Type:نوع ذراع التحكم:
-
-
+
+ Default (Keyboard)الافتراضي (لوحة المفاتيح)
-
-
+
+ Automatic Mappingتعيين تلقائي
-
+ Controller Port 2ذراع التحكم منفذ 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">اكتمل الإعداد!</span></h1><p>أنت الآن جاهز لتشغيل الألعاب.</p><p>تتوفر خيارات أخرى في قائمة الإعدادات. يمكنك أيضًا استخدام واجهة المستخدم للصورة الكبيرة للتنقل كليًا باستخدام ألعاب.</p><p>نأمل أن تستمتع باستخدام PCSX2.</p></body></html>
-
+ &Back&الرجوع
-
+ &Next&التالي
-
+ &Cancel&إلغاء
@@ -16570,27 +16590,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)كاميرا الويب (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture Eyeعين التقاط كونامي
-
+ Device Nameاسم الجهاز
-
+ Selects the device to capture images from.يحدد الجهاز لالتقاط الصور منه.
@@ -16635,12 +16655,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
لوحة مفاتيح Konami
-
+ GunCon 2GunCon 2
-
+
@@ -16649,7 +16669,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16658,7 +16678,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16667,7 +16687,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16676,42 +16696,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16722,7 +16742,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16733,136 +16753,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative Leftيسار نسبي
-
+ Relative Rightيمين نسبي
-
+ Relative Upأعلى نسبي
-
+ Relative Downأسفل نسبي
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor Scaleمقياس المؤشر
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor Colorلون المؤشر
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen Configurationإعدادات الشاشة اليدوية
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.قياس الموضع لمحاكاة منحنى CRT.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.يعين موقع المركز الأفقي للشاشة المحاكية.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.يعين موضع المركز العمودي للشاشة المحاكية.
-
+ Screen Widthعرض الشاشة
-
+ Sets the width of the simulated screen.تعيين عرض شاشة المحاكاة.
-
-
+
+ %dpx%dpx
-
+ Screen Heightارتفاع الشاشة
-
+ Sets the height of the simulated screen.يحدد ارتفاع شاشة المحاكاة.
@@ -17527,14 +17547,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
طابعة
-
+ Noneلا شيء
-
-
+
+ Not Connectedغير متصل
@@ -18002,32 +18022,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.فشل النسخ الاحتياطي لحفظ الحالة القديمة {}.
-
+ Failed to save save state: {}.تعذّر حفظ لقطة الشاشة في: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown Gameلعبة مجهولة
-
+ Errorخطأ
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18044,243 +18064,243 @@ Please consult the FAQs and Guides for further instructions.
نرجوا منك التوجة إلى صفحة الأسئلة الشائعة 'FAQs' لمزيد من التعليمات.
-
-
+
+ Resuming stateاستئناف الحالة
-
+ State saved to slot {}.تم حفظ الحالة في الفتحة {}.
-
+ Failed to save save state to slot {}.فشل حفظ الحالة إلى فتحة {}.
-
-
+
+ Loading stateجار تحميل الحالة
-
+ Failed to load state (Memory card is busy)فشل تحميل الحالة (بطاقة الذاكرة مشغولة)
-
+ There is no save state in slot {}.لا توجد حالة حفظ في الفتحة {}.
-
+ Failed to load state from slot {} (Memory card is busy)فشل في تحميل الحالة من الفتحة {} (بطاقة الذاكرة مشغولة)
-
+ Loading state from slot {}...جاري تحميل الحالة من الفتحة {}...
-
+ Failed to save state (Memory card is busy)فشل في حفظ الحالة (بطاقة الذاكرة مشغولة)
-
+ Failed to save state to slot {} (Memory card is busy)فشل في حفظ الحالة إلى فتحة {} (بطاقة الذاكرة مشغولة)
-
+ Saving state to slot {}...حفظ الحالة إلى الفتحة {}...
-
+ Frame advancingتقدم الإطار
-
+ Disc removed.تمت إزالة القرص.
-
+ Disc changed to '{}'.تم تغيير القرص إلى '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}فشل فتح صورة القرص الجديدة '{}'. العودة إلى الصورة القديمة.
الخطأ كان: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}فشل في العودة إلى صورة القرص القديمة. إزالة القرص.
الخطأ كان: {}
-
+ Cheats have been disabled due to achievements hardcore mode.تم تعطيل الغش بسبب وضع الانجازات الصعبة.
-
+ Fast CDVD is enabled, this may break games.تسريع CDVD يعمل، قد يعطل بعض الألعاب.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.معدل الدورة/تخطي الدورة ليس في الوضع الافتراضي، هذا قد يتعطل أو يجعل الألعاب تسير ببطء شديد.
-
+ Audio is using async mix, expect desynchronization in FMVs.ويستخدم الصوت مزيج الـ async ، ويتوقع إزالة التزامن في FMVs.
-
+ Upscale multiplier is below native, this will break rendering.مضاعف الترقية أقل من الأصل، هذا سيكسر العرض.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.لم يتم تعيين تصفية النسيج إلى Bilinear (PS2). هذا سيكسر العرض في بعض الألعاب.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب.
-
+ Blending is below basic, this may break effects in some games.المزج تحت الاساسي, هذا قد يؤدي إلى كسر التأثيرات في بعض الألعاب.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.لم يتم ضبط وضع تحميل الأجهزة على الدقة، قد يكسر هذا في بعض الألعاب.
-
+ EE FPU Round Mode is not set to default, this may break some games.لم يتم تعيين وضع جولة EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.لم يتم تعيين وضع مصباح EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.رُقَعْ اللعبة مغلق، قد يُأًثِر هذا على بعض الألعاب.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.تعديلات التوافق غير مفعلة. التوافق مع بعض الألعاب قد يتأثر.
-
+ Frame rate for NTSC is not default. This may break some games.معدل الإطارات لـ(NTSC) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب.
-
+ Frame rate for PAL is not default. This may break some games.معدل الإطارات لـ(PAL) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.لم يتم تمكين موصل IOP ، وهذا سيقلل الأداء بشكل كبير.
-
+ EE Cache is enabled, this will significantly reduce performance.تم تمكين ذاكرة التخزين المؤقت ، وهذا سيقلل الأداء بشكل كبير.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.لم يتم تمكين الكشف عن حلقة الانتظار، وهذا قد يقلل من الأداء.
-
+ INTC Spin Detection is not enabled, this may reduce performance.الكشف عن الدوران INTC غير مفعل، وهذا قد يقلل من الأداء.
-
+ Instant VU1 is disabled, this may reduce performance.تم تعطيل VU1 الفوري، هذا قد يقلل من اداء الجهاز.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Hack غير مفعل، ، هذا قد يقلل من اداء الجهاز.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU تم تمكين تحويل باليت ، قد يقلل من الأداء.
-
+ Texture Preloading is not Full, this may reduce performance.التحميل المسبق للنسخة ليس كاملا، هذا قد يقلل من الأداء.
-
+ Estimate texture region is enabled, this may reduce performance.منطقة النسيج المقدرة ممكنة، وهذا قد يقلل من الأداء.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts
index 66184106d1..7e973daf81 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts
@@ -1526,8 +1526,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterActualitzador Automàtic
@@ -1567,63 +1567,63 @@ Unread messages: {2}
Recorda-m'ho més tard
-
+ Updater ErrorError de l'actualitzador
-
+ <h2>Changes:</h2><h2>Canvis:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Advertència sobre els desats ràpids</h2><p>La instalació d'aquesta actualizació farà que els teus desats ràpids <b>deixin d'ésser compatibles</b>. Assegura't d'haver desat els teus avenços en una Memory Card abans d'instal·lar aquesta actualizació, o perdràs els esmentats avenços.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Advertència sobre la configuració</h2><p>La instal·lació d'aquesta actualizació reiniciarà la configuració del programa. Recorda que hauràs de tornar a canviar els ajustaments del programa un cop s'hagi aplicat aquesta actualizació.</p>
-
+ Savestate WarningAdvertència sobre els desats ràpids
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>ADVERTÈNCIA</h1><p style='font-size:12pt;'>La instal·lació d'aquesta actualizació farà que els teus desats ràpids <b>deixin d'ésser compatibles</b>, <i>assegura't d'haver desat tots els teus avenços en les teves Memory Cards abans de continuar</i>.</p><p>¿Segur que vols continuar?</p>
-
+ Downloading %1...Descarregant %1...
-
+ No updates are currently available. Please try again later.Cap actualització disponible. Si us plau, torna a provar-ho més tard.
-
+ Current Version: %1 (%2)Versió Actual: %1 (%2)
-
+ New Version: %1 (%2)Nova Versió: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Carregant...
@@ -1820,81 +1820,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteExecutar
-
-
-
+
+
+ ----
-
+ EnabledHabilitat
-
+ DisabledDeshabilitat
-
+ ReadLlegeix
-
+ Write(C)(C) = changes, as in "look for changes".Escriu(C)
-
+ WriteEscriu
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPUS
-
+ OFFSETWarning: limited space available. Abbreviate if needed.DESPLAÇ.
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.MIDA/ETIQUETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCCIÓ
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDICIÓ
-
+ HITSWarning: limited space available. Abbreviate if needed.EXECUCIONS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceOrigen d'entrada SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).L'origen d'entrada SDL és compatible amb la majoria de comandaments i ofereix funcionalitats avançades per als comandaments DualShock 4/DualSense en el mode Bluetooth (vibració/control de la llum led).
-
+ Enable SDL Input SourceHabilitar origen d'entrada SDL
-
+ DualShock 4 / DualSense Enhanced ModeMode millorat per a DualShock 4/DualSense
-
+ XInput SourceOrigen X-Input
-
+ Enable XInput Input SourceHabilitar origen d'entrada X-Input
@@ -2342,7 +2342,7 @@ Unread messages: {2}
Origen D-Input
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.L'origen D-Input ofereix compatibilitat per a comandaments obsolets que no són compatibles amb X-Input. Es recomana accedir amb aquests comandaments mitjançant SDL, però si no són compatibles amb SDL, pots emprar DirectInput.
@@ -2352,43 +2352,33 @@ Unread messages: {2}
Habilitar origen d'entrada D-Input
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsConfiguració del perfil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Al activar aquesta opció es podràn assignar tecles d'accés ràpid en aquest perfil d'entrada, que s'utilizaràn en lloc de les tecles globals. Les tecles d'accés ràpid es comparteixen sempre entre tots els perfils de manera predeterminada.
-
+ Use Per-Profile HotkeysUtilitzar tecles d'accés ràpid específiques per al perfil
-
-
+
+ Controller LED SettingsConfiguració LED dels comandaments
-
+ Enable SDL Raw InputHabilitar entrada SDL sense processar
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.L'origen X-Input ofereix compatibilitat per als comandaments de Xbox 360/Xbox One/Xbox Series, així com per aquells comandaments de tercers que tinguin implementat el protocol X-Input.
@@ -2413,27 +2403,27 @@ Unread messages: {2}
Multitap en el port del comandament 2
-
+ Mouse/Pointer SourceOrigen del ratolí/apuntador
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 et permet emprar el ratolí per a simular el moviment dels joysticks analògics.
-
+ Settings...Configuració...
-
+ Enable Mouse MappingActivar assignacions del ratolí
-
+ Detected DevicesDispositius detectats
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3025,166 +3043,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNou
-
+ EditEdita
-
-
-
+
+
+ CopyCopia
-
-
+
+ DeleteEsborra
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3260,6 +3291,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3360,11 +3397,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3441,78 +3480,88 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3876,77 +3925,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4344,6 +4393,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersCarpetes
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGràfics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateCarrega un estat
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateDesa l'estat
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selecciona com s'aplicarà el filtratge anisotròpic per a renderitzar textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListLlista de jocs
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileInicia un fitxer
-
+ Start BIOSInicia el BIOS
-
+ Start DiscInicia un disc
-
+ ExitSurt
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAssoliments
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscCanvia el disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesCerca jocs nous
-
+ Rescan All GamesTorna a cercar tots els jocs
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9155,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9982,10 +10024,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9997,10 +10039,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10065,7 +10107,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change DiscCanvia el disc
-
+ Load StateCarrega un estat
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture ModeInicia el mode Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13975,32 +14027,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileInicia un fitxer
-
+ Start DiscInicia un disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Carrega des d'un fitxer...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Suprimeix les captures d'estat...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateDesfés la càrrega de l'estat
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Carrega la ranura %1 (%2)
-
-
+
+ Delete Save StatesSuprimeix les captures d'estat
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Desa en un fitxer...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Desa a la ranura %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14597,10 +14643,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14681,22 +14727,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14704,12 +14750,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14718,8 +14764,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14743,7 +14789,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14774,118 +14820,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsParàmetres
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14953,12 +14987,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15435,7 +15469,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15768,17 +15788,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16171,129 +16191,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16564,27 +16584,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16629,12 +16649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16652,7 +16672,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16661,7 +16681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16670,42 +16690,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16727,136 +16747,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17521,14 +17541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17996,32 +18016,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.La Caché EE està activada, això reduirà el rendiment significativament.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts
index a731be71a0..df428d6d33 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts
@@ -1528,8 +1528,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatické aktualizace
@@ -1569,63 +1569,63 @@ Unread messages: {2}
Připomenout později
-
+ Updater ErrorChyba aktualizace
-
+ <h2>Changes:</h2><h2>Změny:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Upozornění</h2><p>Instalace této aktualizace způsobí to, že vaše Save Staty se stanou<b>Nekompatibilními</b>. Ujistěte se prosím, že jste si uložili hru na Paměťovou Kartu před instalovaním této aktualizace. Pokud tak neučiníte, ztratíte postup.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Varovaní ohledně Nastavení</h2><p>Instalace této aktualizace obnoví výchozí konfigurace programu. Berte prosím na vědomí, že budete muset překonfigurovat své nastavení po aktualizaci.</p>
-
+ Savestate WarningVarovaní ohledně Save Statů
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>VAROVÁNÍ</h1><p style='font-size:12pt;'>Instalace této aktualizace učiní vaše <b>Save Staty nekompatibilními</b>, <i>Ujistěte se, že před pokračováním</i>uložíte veškerý svůj postup do paměťových karet.</p><p>Přejete si pokračovat?</p>
-
+ Downloading %1...Stahování %1...
-
+ No updates are currently available. Please try again later.Nejsou k dispozici žádné aktualizace. Zkuste to prosím později.
-
+ Current Version: %1 (%2)Současná verze: %1 (%2)
-
+ New Version: %1 (%2)Nová verze: %1 (%2)
-
+ Download Size: %1 MBVelikost stahování: %1 MB
-
+ Loading...Načítání...
@@ -1822,81 +1822,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteProvést
-
-
-
+
+
+ ----
-
+ EnabledZapnuto
-
+ DisabledVypnuto
-
+ ReadNačíst
-
+ Write(C)(C) = changes, as in "look for changes".Zápis (C)
-
+ WriteZápis
-
+ TYPEWarning: limited space available. Abbreviate if needed.Typ
-
+ OFFSETWarning: limited space available. Abbreviate if needed.POSUN
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.VELIKOST / POPIS
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.POKYN
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.PODMÍNKA
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2309,32 +2309,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceVstupní zdroj SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Vstupní zdroj SDL podporuje většinu controllerů a poskytuje pokročilé funkce pro DualShock 4 / DualSense ovladače v režimu Bluetooth (Vibrace / Ovládaní LED světel).
-
+ Enable SDL Input SourcePovolit vstupní zdroj SDL
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Vylepšený režim
-
+ XInput SourceVstupní zdroj XInput
-
+ Enable XInput Input SourcePovolit vstupní zdroj XInput
@@ -2344,7 +2344,7 @@ Unread messages: {2}
Vstupní zdroj DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Zdroj DInput poskytuje podporu pro starší ovladače, které nepodporují XInput. Doporučuje se přístup k těmto ovladačům přes SDL, ale DirectInput může být použit, pokud nejsou kompatibilní s SDL.
@@ -2354,43 +2354,33 @@ Unread messages: {2}
Povolit vstupní zdroj DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsNastavení profilu
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Pokud je tato možnost povolena, klávesové zkratky mohou být nastaveny v tomto vstupním profilu a budou použity namísto globálních zkratek. Ve výchozím nastavení jsou klávesové zkratky vždy sdíleny mezi všemi profily.
-
+ Use Per-Profile HotkeysPoužití klávesových zkratek pro každý profil zvlášť
-
-
+
+ Controller LED SettingsNastavení LED světel ovladače
-
+ Enable SDL Raw InputZapnout SDL raw vstup
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Zdroj XInput poskytuje podporu pro ovladače Xbox 360 / Xbox One / Xbox Series a ovladače třetích stran, které používají XInput protokol.
@@ -2415,27 +2405,27 @@ Unread messages: {2}
Multitap na portu konzole 2
-
+ Mouse/Pointer SourceZdroj myši/ukazatele
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 vám umožňuje použít myš k simulaci pohybu analogové páčky.
-
+ Settings...Nastavení...
-
+ Enable Mouse MappingPovolit mapování myši
-
+ Detected DevicesDetekovaná zařízení
@@ -2577,6 +2567,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2653,18 +2666,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsObnovit výchozí nastavení
-
-
+
+ Create Input ProfileVytvořit vstupní profil
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2675,35 +2693,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2716,12 +2734,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileOdstranit vstupní profil
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2730,12 +2748,12 @@ You cannot undo this action.
Tuto akci nelze vrátit zpět.
-
+ Failed to delete '%1'.Nepodařilo se odstranit '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2748,13 +2766,13 @@ Všechny sdílené mapování a konfigurace budou ztraceny, ale vaše vstupní p
Tuto akci nelze vrátit zpět.
-
+ Global SettingsObecné nastavení
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2762,8 +2780,8 @@ Tuto akci nelze vrátit zpět.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2771,26 +2789,26 @@ Tuto akci nelze vrátit zpět.
%2
-
-
+
+ USB Port %1
%2Port USB %1
%2
-
+ HotkeysKlávesové zkratky
-
+ Shared"Shared" refers here to the shared input profile.Sdílené
-
+ The input profile named '%1' cannot be found.Vstupní profil s názvem '%1' nebyl nalezen.
@@ -3027,166 +3045,179 @@ Tuto akci nelze vrátit zpět.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
-
+
+ DeleteDelete
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3262,6 +3293,12 @@ Tuto akci nelze vrátit zpět.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3362,11 +3399,13 @@ Tuto akci nelze vrátit zpět.
+ 4040
+ 120120
@@ -3423,7 +3462,7 @@ Tuto akci nelze vrátit zpět.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3443,78 +3482,88 @@ Tuto akci nelze vrátit zpět.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3523,22 +3572,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3878,77 +3927,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4346,6 +4395,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4429,2092 +4527,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6523,2147 +6610,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9157,67 +9199,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9984,10 +10026,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9999,10 +10041,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10067,7 +10109,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10133,37 +10175,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10174,7 +10216,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10185,13 +10227,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10202,7 +10244,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10269,7 +10311,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10316,7 +10358,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10332,7 +10374,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10368,7 +10410,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10384,25 +10426,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10413,15 +10455,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10449,8 +10491,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10507,24 +10549,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10623,13 +10665,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10690,25 +10732,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10719,13 +10761,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10785,31 +10827,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Dump TexturesDump Textures
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+ Dump MipmapsDump Mipmaps
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+ Dump FMV TexturesDump FMV Textures
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+ Load TexturesLoad Textures
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+ Precache TexturesPrecache Textures
@@ -10832,8 +10874,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ None (Default)None (Default)
@@ -10854,7 +10896,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ FXAAFXAA
@@ -10906,7 +10948,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Shade BoostShade Boost
@@ -10921,7 +10963,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
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+ SaturationSaturation
@@ -10942,37 +10984,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show IndicatorsShow Indicators
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+ Show ResolutionShow Resolution
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+ Show InputsShow Inputs
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+ Show GPU UsageShow GPU Usage
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+ Show SettingsShow Settings
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+ Show FPSShow FPS
@@ -10993,13 +11035,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show StatisticsShow Statistics
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+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11010,19 +11052,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show CPU UsageShow CPU Usage
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+ Warn About Unsafe SettingsWarn About Unsafe Settings
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+ Show Frame TimesShow Frame Times
@@ -11136,19 +11178,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Zstandard (zst)Zstandard (zst)
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+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
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+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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@@ -11158,7 +11200,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11207,7 +11249,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Show Speed PercentagesShow Speed Percentages
@@ -11280,942 +11322,952 @@ Swap chain: see Microsoft's Terminology Portal.
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+
+ Use Global Setting [%1]Use Global Setting [%1]
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+ UncheckedUnchecked
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+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
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+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
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+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
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+ Bilinear FilteringBilinear Filtering
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
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+ FMV Aspect RatioFMV Aspect Ratio
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+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
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+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
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+ Software Rendering ThreadsSoftware Rendering Threads
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+ CPU Sprite Render SizeCPU Sprite Render Size
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+ Software CLUT RenderSoftware CLUT Render
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
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+ This option disables game-specific render fixes.This option disables game-specific render fixes.
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
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+ Framebuffer ConversionFramebuffer Conversion
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
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-
+
+ DisabledDisabled
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+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
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+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
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+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
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+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
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+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
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+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
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+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
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+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
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+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
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+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
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+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
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+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
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+ Video CodecVideo Codec
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Video BitrateVideo Bitrate
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
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+ Automatic ResolutionAutomatic Resolution
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
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+ Enable Extra Video ArgumentsEnable Extra Video Arguments
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+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
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+ Extra Video ArgumentsExtra Video Arguments
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+ Audio CodecAudio Codec
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Audio BitrateAudio Bitrate
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+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
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+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
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+ Extra Audio ArgumentsExtra Audio Arguments
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+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
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+ CheckedChecked
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
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+ Integer ScalingInteger Scaling
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
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+ Aspect RatioAspect Ratio
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+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
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+ DeinterlacingDeinterlacing
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+ Screenshot SizeScreenshot Size
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
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+ Screenshot FormatScreenshot Format
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
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+ Screenshot QualityScreenshot Quality
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+
+ 50%50%
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
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+
+ 100%100%
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+ Vertical StretchVertical Stretch
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
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+ Fullscreen ModeFullscreen Mode
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+ Borderless FullscreenBorderless Fullscreen
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+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
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+ LeftLeft
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+ 0px0px
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+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
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+ TopTop
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+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
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+ RightRight
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+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
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+ BottomBottom
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+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
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+ Native (PS2) (Default)Native (PS2) (Default)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
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+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
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+ Texture FilteringTexture Filtering
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+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
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+ Trilinear FilteringTrilinear Filtering
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+ Anisotropic FilteringAnisotropic Filtering
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+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
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+ Blending AccuracyBlending Accuracy
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+ Texture PreloadingTexture Preloading
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
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+ 2 threads2 threads
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
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+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
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+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
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+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range StartSkipdraw Range Start
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+
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+ 00
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+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
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+ Skipdraw Range EndSkipdraw Range End
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
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+ Half Pixel OffsetHalf Pixel Offset
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+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
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+ Round SpriteRound Sprite
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
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+ Texture Offsets XTexture Offsets X
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+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
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+ Texture Offsets YTexture Offsets Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
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+ Bilinear UpscaleBilinear Upscale
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
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+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
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+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
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+ SharpnessSharpness
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+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
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+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
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+ BrightnessBrightness
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+
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+ 5050
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+ ContrastContrast
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+ TV ShaderTV Shader
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+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
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+ OSD ScaleOSD Scale
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+ Show OSD MessagesShow OSD Messages
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+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
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+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
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+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
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+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
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+ Shows host's CPU utilization.Shows host's CPU utilization.
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+ Shows host's GPU utilization.Shows host's GPU utilization.
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+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
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+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
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+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
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+
+ Leave It BlankLeave It Blank
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+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
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+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
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+ 160 kbps160 kbps
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+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
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+ GS Dump CompressionGS Dump Compression
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+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
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+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
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+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
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+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
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+ Enable Debug DeviceEnable Debug Device
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+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
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+ GS Download ModeGS Download Mode
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+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12627,7 +12679,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12635,48 +12687,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12891,21 +12943,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12926,6 +12963,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13418,14 +13470,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13940,13 +13992,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13958,7 +14010,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13969,7 +14021,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13979,32 +14031,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14017,22 +14069,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14041,258 +14093,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14301,12 +14347,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14319,84 +14365,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14405,42 +14451,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14463,7 +14509,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14601,10 +14647,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14685,22 +14731,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14708,12 +14754,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14722,8 +14768,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14747,7 +14793,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14778,118 +14824,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14898,58 +14932,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14957,12 +14991,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15439,7 +15473,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15548,27 +15582,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15772,17 +15792,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15862,10 +15882,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15890,193 +15910,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16089,12 +16109,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16107,12 +16127,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16175,129 +16195,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16568,27 +16588,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16633,12 +16653,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16647,7 +16667,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16656,7 +16676,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16665,7 +16685,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16674,42 +16694,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16720,7 +16740,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16731,136 +16751,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17525,14 +17545,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -18000,32 +18020,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18042,243 +18062,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts
index 469ea4c4da..10f28c702b 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts
@@ -1526,8 +1526,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatiske opdateringer
@@ -1567,63 +1567,63 @@ Unread messages: {2}
Mind mig om det senere
-
+ Updater ErrorOpdateringsfejl
-
+ <h2>Changes:</h2><h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate WarningSavestate Warning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...Henter %1...
-
+ No updates are currently available. Please try again later.No updates are currently available. Please try again later.
-
+ Current Version: %1 (%2)Current Version: %1 (%2)
-
+ New Version: %1 (%2)New Version: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Loading...
@@ -1820,81 +1820,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteExecute
-
-
-
+
+
+ ----
-
+ EnabledEnabled
-
+ DisabledDisabled
-
+ ReadRead
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
-
+ XInput SourceXInput Source
-
+ Enable XInput Input SourceEnable XInput Input Source
@@ -2342,7 +2342,7 @@ Unread messages: {2}
DInput Source
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
@@ -2352,43 +2352,33 @@ Unread messages: {2}
Enable DInput Input Source
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsProfile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsController LED Settings
-
+ Enable SDL Raw InputEnable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
@@ -2413,27 +2403,27 @@ Unread messages: {2}
Multitap on Console Port 2
-
+ Mouse/Pointer SourceMouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...Settings...
-
+ Enable Mouse MappingEnable Mouse Mapping
-
+ Detected DevicesDetected Devices
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3025,166 +3043,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
-
+
+ DeleteDelete
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3260,6 +3291,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3360,11 +3397,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3441,78 +3480,88 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3876,77 +3925,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4344,6 +4393,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9155,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9982,10 +10024,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9997,10 +10039,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10065,7 +10107,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13975,32 +14027,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14597,10 +14643,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14681,22 +14727,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14704,12 +14750,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14718,8 +14764,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14743,7 +14789,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14774,118 +14820,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14953,12 +14987,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15435,7 +15469,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15768,17 +15788,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16171,129 +16191,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16564,27 +16584,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16629,12 +16649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16652,7 +16672,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16661,7 +16681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16670,42 +16690,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16727,136 +16747,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17521,14 +17541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17996,32 +18016,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts
index 03e3aa52da..68e8f02daf 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Drittanbieter-LizenzenView Document
- View Document
+ Dokument anzeigenFile not found: %1
- File not found: %1
+ Datei nicht gefunden: %1
@@ -276,7 +276,7 @@ Anmelde-Token generiert:
<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 verwendet RetroAchievements als Trophäendatenbank und zur Verfolgung von Fortschritten. Um Trophäen zu nutzen, melde dich bitte für ein Konto unter <a href="https://retroachievements.org/">retroachievements.org</a>an.</p><p align="justify">Um die Trophäenliste im Spiel anzusehen drücke die Taste für <span style=" font-weight:600;">Pause-Menü</span> und wähle <span style=" font-weight:600;">Leistungen</span> aus dem Menü.</p></body></html>
+ <html><head/><body><p align="justify">PCSX2 verwendet RetroAchievements als Trophäendatenbank und zur Verfolgung von Fortschritten. Um Trophäen zu nutzen, melde dich bitte für ein Konto unter <a href="https://retroachievements.org/">retroachievements.org</a> an.</p><p align="justify">Um die Trophäenliste im Spiel anzusehen drücke die Taste für <span style=" font-weight:600;">Pause-Menü</span> und wähle <span style=" font-weight:600;">Leistungen </span> aus dem Menü.</p></body></html>
@@ -715,17 +715,17 @@ Ungelesene Nachrichten: {2}
Division Rounding Mode
- Division Rounding Mode
+ Division RundungsmodusNearest (Default)
- Nearest (Default)
+ Nearest (Standard)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Berechnet wie die Ergebnisse der Fließkomma-Berechnung gerundet wird. Einige Spiele benötigen eine spezifische Einstellung.; <b>Das Ändern dieser Einstellung, wenn es keine sichtbare Einschränkung gibt, kann zu Instabilität führen.</b>
@@ -999,17 +999,17 @@ Ungelesene Nachrichten: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ Divisions-Rundungsmodus:Nearest (Default)
- Nearest (Default)
+ Nearest (Standard)Chop/Zero
- Chop/Zero
+ Chop/Zero
@@ -1526,8 +1526,8 @@ Ungelesene Nachrichten: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatische Updates
@@ -1567,70 +1567,70 @@ Ungelesene Nachrichten: {2}
Später erinnern
-
+ Updater ErrorFehler beim Aktualisieren
-
+ <h2>Changes:</h2><h2>Änderungen:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warnung:</h2><p>Durch das Installieren dieses Updates werden deine Save States <b>inkompatibel</b>. Bitte stelle sicher, dass deine Spiele vor der Installation dieses Updates auf einer Memory Card gespeichert wurden oder du verlierst jedweden Fortschritt.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Einstellungswarnung</h2><p>Die Installation dieses Updates wird deine Programmkonfiguration zurücksetzen. Bitte beachte, dass du nach dieser Aktualisierung deine Einstellungen neu konfigurieren musst.</p>
-
+ Savestate WarningSavestate Warnung
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNUNG</h1><p style='font-size:12pt;'>Das Installieren dieses Updates wird deine <b>Save States inkompatibel machen</b>, <i>. Stelle sicher, dass der Fortschritt auf einer Memory Card gespeichert wird, bevor du mit</i>fortfährst. </p><p>Möchtest du fortfahren?</p>
-
+ Downloading %1...Wird heruntergeladen %1...
-
+ No updates are currently available. Please try again later.Derzeit sind keine Updates verfügbar. Bitte versuchen Sie es später erneut.
-
+ Current Version: %1 (%2)Aktuelle Version: %1 (%2)
-
+ New Version: %1 (%2)Neue Version: %1 (%2)
-
+ Download Size: %1 MBDownloadgröße: %1 MB
-
+ Loading...Lädt ...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ Fehler beim Entfernen der Updater exe nach dem Update.
@@ -1820,81 +1820,81 @@ Ungelesene Nachrichten: {2}
BreakpointModel
-
+ ExecuteAusführen
-
-
-
+
+
+ -----
-
+ EnabledAktiviert
-
+ DisabledDeaktviert
-
+ ReadLesen
-
+ Write(C)(C) = changes, as in "look for changes".Schreiben(C)
-
+ WriteSchreiben
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.Größe / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUKTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.BEDINGUNG
-
+ HITSWarning: limited space available. Abbreviate if needed.Übereinstimmungen
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Ungelesene Nachrichten: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Eingabequelle
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Die SDL Eingangsquelle unterstützt die meisten Controller und bietet erweiterte Funktionen für DualShock 4 / DualSense Pads im Bluetooth-Modus (Vibration / LED-Steuerung).
-
+ Enable SDL Input SourceSDL-Eingangsquelle aktivieren
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense erweiterter Modus
-
+ XInput SourceXInput-Quelle
-
+ Enable XInput Input SourceXInput-Eingabequelle aktivieren
@@ -2342,7 +2342,7 @@ Ungelesene Nachrichten: {2}
Direct Input Quelle
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Die Direct Input-Quelle bietet Unterstützung für alte Controller, die X Input nicht unterstützen. Stattdessen wird empfohlen, auf diese Controller über SDL zuzugreifen, aber Direct Input kann verwendet werden, wenn diese nicht mit SDL kompatibel sind.
@@ -2352,43 +2352,33 @@ Ungelesene Nachrichten: {2}
Direct Input-Eingabequelle aktivieren
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Einige Controller von Drittanbietern kennzeichnen ihre Analogsticks fälschlicherweise als invertiert auf der positiven Komponente, aber nicht negativ.</p><p> Daraufhin wird der Analogstick " als voll Ausgeschlagen angezeigt " auch wenn er in neutraler Position ruht. </p><p>Durch Aktivieren dieser Einstellung wird PCSX2 bei der Erstellung der Tastenbelegung die Umkehrung ignoriert, wodurch solche Controller normal funktionieren.</p></body></html>
-
-
-
- Ignore Inversion
- Umkehrung ignorieren
-
-
-
+ Profile SettingsProfil Einstellungen
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Wenn diese Option aktiviert ist, können Hotkeys in diesem Eingabeprofil gesetzt werden und werden anstelle der globalen Hotkeys verwendet. Standardmäßig werden Hotkeys immer zwischen allen Profilen geteilt.
-
+ Use Per-Profile HotkeysPro-Profil-Tastenkürzel verwenden
-
-
+
+ Controller LED SettingsController LED Einstellungen
-
+ Enable SDL Raw InputSDL Raw Input aktivieren
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Die X Input-Quelle unterstützt Xbox 360 / Xbox One / Xbox One / Xbox Serie Controller und Controller, die das X Input-Protokoll nutzen.
@@ -2413,27 +2403,27 @@ Ungelesene Nachrichten: {2}
Multitap am Konsolenport 2
-
+ Mouse/Pointer SourceMaus/Mauszeiger Quelle
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 ermöglicht es, mit der Maus analoge Stick-Bewegungen zu simulieren.
-
+ Settings...Einstellungen...
-
+ Enable Mouse MappingMaus-Belegung aktivieren
-
+ Detected DevicesErkannte Geräte
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Tastenbelegungsoptionen
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Tastenbelegungsoptionen</span><br/>Diese Einstellungen passen das Verhalten bei der Belegung von physikalischen Controllern zu emulierten Controllern genau an.</p></body></html>
+
+
+
+ Ignore Inversion
+ Umkehrung ignorieren
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Einige Controller von Drittanbietern kennzeichnen ihre Analogsticks fälschlicherweise als invertiert auf der positiven Komponente, aber nicht negativ.</p><p> Daraufhin wird der Analogstick " als voll Ausgeschlagen angezeigt " auch wenn er in neutraler Position ruht. </p><p>Durch Aktivieren dieser Einstellung wird PCSX2 bei der Erstellung der Tastenbelegung die Umkehrung ignoriert, wodurch solche Controller normal funktionieren.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Tastenbelegungsoptionen
+
+
+
+ Restore DefaultsStandardeinstellungen wiederherstellen
-
-
+
+ Create Input ProfileEingabe Profil erstellen
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ Um ein eigenes Eingabeprofil bei einem Spiel zu nutzen, gehe zu in die Eigenscha
Gebe den Namen für das neue Eingabeprofil ein:
-
-
-
-
+
+
+
+ ErrorFehler
-
+ A profile with the name '%1' already exists.Ein Profil mit dem Namen '%1' existiert bereits.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Möchtest du alle Tastenbelegungen aus dem aktuell ausgewählten Profil in das neue Profil kopieren? Wenn du "Nein" wählst, wird ein komplett leeres Profil erzeugt.
-
+ Failed to save the new profile to '%1'.Speichern des neuen Profils in '%1' fehlgeschlagen.
-
+ Load Input ProfileEingabeprofil laden
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ Alle aktuellen globalen Tastenbelegungen werden entfernt und die Profilzuweisung
Diese Aktion kann nicht rückgängig gemacht werden.
-
+ Delete Input ProfileEingabeprofil löschen
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
Sie können diese Aktion nicht rückgängig machen.
-
+ Failed to delete '%1'.Löschen von '%1' fehlgeschlagen.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ Alle freigegebenen Belegungen und Einstellungen gehen verloren, aber deine Einga
Dies kann nicht rückgängig gemacht werden.
-
+ Global SettingsGlobale Einstellungen
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ Dies kann nicht rückgängig gemacht werden.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ Dies kann nicht rückgängig gemacht werden.
%2
-
-
+
+ USB Port %1
%2USB Anschluss %1
%2
-
+ HotkeysTastenkürzel
-
+ Shared"Shared" refers here to the shared input profile.Teilen
-
+ The input profile named '%1' cannot be found.Das Eingabeprofil mit dem Namen '%1' konnte nicht gefunden werden.
@@ -3025,166 +3043,179 @@ Dies kann nicht rückgängig gemacht werden.
Gespeicherte Adressen
-
+ Breakpoint List Context MenuHaltepunktliste Kontextmenü
-
-
+
+ NewNeu
-
+ EditBearbeiten
-
-
-
+
+
+ CopyKopieren
-
-
+
+ DeleteLöschen
-
-
-
-
+
+
+
+ Copy all as CSVAlles als CSV kopieren
-
-
+
+ Paste from CSVAus CSV einfügen
-
+ Thread List Context MenuHaltepunktliste Kontextmenü
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Entwirrungs Symbole
-
-
+
+ Copy Function NameFunktionsname kopieren
-
-
+
+ Copy Function AddressAdresse der Funktion kopieren
-
-
-
-
+
+
+
+ Go to in DisassemblyGehe in Disassemblierung
-
-
-
+
+
+ Load from Settings
+ Von Einstellungen laden
+
+
+
+
+ Save to Settings
+ In Einstellungen speichern
+
+
+
+
+ Go to in Memory ViewGehe zu in Speicheransicht
-
+
+ Copy AddressAdresse kopieren
-
+ Copy TextText kopieren
-
-
+
+ Module TreeModulbaum
-
+ Search Results List Context MenuSurchergebnisse listen Kontextmenü
-
+ Add to Saved Memory AddressesZu gespeicherten Speicheradressen hinzufügen
-
+ Remove ResultErgebnis entfernen
-
+ Stack List Context MenuHaltepunktliste Kontextmenü
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressUngültige Startadresse
-
+ Invalid end addressUngültige Endadresse
-
+ Start address can't be equal to or greater than the end addressStartadresse kann nicht gleich oder größer sein als die Endadresse
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.
- Search types Array and String can use the Not Equals search comparison type with new searches.
+ Suchtypen Array und String können den Suchvergleichstyp mit neuen Suchanfragen verwenden.
-
+ Search types Array and String can only be used with Equals search comparisons.Die Suchtypen Array und String können nur mit dem Gleich-Vergleichsoperator verwendet werden.
-
+ Invalid search valueUngültige Suchanfrage
-
+ Value is larger than typeWert ist größer als Typ
@@ -3260,6 +3291,12 @@ Dies kann nicht rückgängig gemacht werden.
DHCP abfangen
+
+ 48-bit LBA:
+ 48-Bit LBA:
+
+
+ EnabledAktiviert
@@ -3360,11 +3397,13 @@ Dies kann nicht rückgängig gemacht werden.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ Dies kann nicht rückgängig gemacht werden.
-
+ Use Global Setting [%1]Globale Einstellung [%1] verwenden
@@ -3441,78 +3480,88 @@ Dies kann nicht rückgängig gemacht werden.
Adresse
-
-
+
+ Hosts FileHosts-Datei
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyErfolgreich exportiert
-
+ Failed to open fileDatei konnte nicht geöffnet werden
-
+ No Hosts in fileKeine Hosts in der Datei
-
+ Imported SuccessfullyErfolgreich importiert
-
-
+
+ Per Game Host listPro Spiel Host Liste
-
+ Copy global settings?Globale Einstellungen kopieren?
-
+ Delete per game host list?Pro Spiel Host Liste löschen ?
-
+ HDD Image FileHDD Abbild Datei
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Datei überschreiben?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Möchtest du es überschreiben?
-
+ HDD CreatorFestplatten-Ersteller
-
+ HDD image createdHDD Image erstellt
-
+ Use GlobalGlobale Einstellungen verwenden
-
+ OverrideÜberschreiben
@@ -3876,77 +3925,77 @@ Gebe den Funktionsnamen ein
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSSpiel: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Spiel: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich-Präsenz inaktiv oder nicht unterstützt.
-
+ Game not loaded or no RetroAchievements available.Spiel nicht geladen oder keine RetroAchievements verfügbar.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.HTTPDownloader konnte nicht erstellt werden.
-
+ Downloading %1...Wird heruntergeladen %1...
-
+ Download failed with HTTP status code %1.Download fehlgeschlagen mit dem HTTP-Statuscode %1.
-
+ Download failed: Data is empty.Download fehlgeschlagen: Daten sind leer.
-
+ Failed to write '%1'.Fehler beim Schreiben '%1'.
@@ -4344,6 +4393,55 @@ Gebe den Funktionsnamen ein
Benutzerdefinierte Geschwindigkeit eingeben
+
+ FileOperations
+
+
+ Failed to show file
+ Fehler bei der Anzeige der Datei
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Fehler beim Anzeigen der Datei im Datei-Explorer.
+
+Die Datei war: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Im Ordner anzeigen
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Im Finder anzeigen
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Öffne Verzeichnis
+
+
+
+ Failed to open URL
+ Fehler beim Öffnen der URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Fehler beim Öffnen der URL.
+
+Die URL war: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Gebe den Funktionsnamen ein
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stelle sicher, dass du ein Laufwerk angeschlossen hast und ausreichende Rechte um darauf zuzugreifen.
-
+ Use Global SettingGlobale Einstellung verwenden
-
+ Automatic binding failed, no devices are available.Automatische Bindung fehlgeschlagen, keine Geräte verfügbar.
-
+ Game title copied to clipboard.Spieltitel in die Zwischenablage kopiert.
-
+ Game serial copied to clipboard.Spiel-Seriennummer in die Zwischenablage kopiert.
-
+ Game CRC copied to clipboard.Spiel-CRC in die Zwischenablage kopiert.
-
+ Game type copied to clipboard.Spieltyp in die Zwischenablage kopiert.
-
+ Game region copied to clipboard.Spielregion in die Zwischenablage kopiert.
-
+ Game compatibility copied to clipboard.Spielkompatibilität in die Zwischenablage kopiert.
-
+ Game path copied to clipboard.Spielpfad in Zwischenablage kopiert.
-
+ Per-game controller configuration initialized with global settings.Controller Konfiguration pro Spiel initialisiert mit globalen Einstellungen.
-
+ Controller settings reset to default.Controller-Einstellungen auf Standard zurückgesetzt.
-
+ No input profiles available.Keine Eingabeprofile verfügbar.
-
+ Create New...Neu erstellen...
-
+ Enter the name of the input profile you wish to create.Gib der Tastenbelegung einen Namen.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Willst du die Standardeinstellungen wirklich wiederherstellen? Jegliche Präferenzen gehen verloren.
-
+ Settings reset to defaults.Einstellungen auf Standard zurückgesetzt.
-
+ No save present in this slot.Kein Speicherstand auf diesem Speicherplatz vorhanden.
-
+ No save states found.Keine save states gefunden.
-
+ Failed to delete save state.Löschen des Savestate fehlgeschlagen.
-
+ Failed to copy text to clipboard.Kopieren des Textes in die Zwischenablage fehlgeschlagen.
-
+ This game has no achievements.Dieses Spiel hat keine Erfolge.
-
+ This game has no leaderboards.Dieses Spiel hat keine Ranglisten.
-
+ Reset SystemSystem zurücksetzen
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt zurücksetzen?
-
+ Launch a game from images scanned from your game directories.Spiel vom einem Image starten welches aus dem gescannten Spielordner stammt.
-
+ Launch a game by selecting a file/disc image.Ein Spiel starten indem man die Datei bzw. das Disk image anklickt.
-
+ Start the console without any disc inserted.Die Konsole starten ohne das eine Disk eingelegt ist.
-
+ Start a game from a disc in your PC's DVD drive.Ein Spiel von Disk welches im DVD Laufwerk eingelegt ist starten.
-
+ Change settings for the emulator.Einstellungen des Emulators ändern.
-
+ Exits the program.Beendet das Programm.
-
+ No BindingKeine Zuordnung
-
+ Setting %s binding %s.Einstellung der %sTastenbelegung%s.
-
+ Push a controller button or axis now.Drücke jetzt eine Controller-Taste und/oder bewege einen Stick.
-
+ Timing out in %.0f seconds...Zeitüberschreitung in %.0f Sekunden...
-
+ UnknownUnbekannt
-
+ OKOK
-
+ Select DeviceGerät auswählen
-
+ DetailsDetails
-
+ OptionsEinstellungen
-
+ Copies the current global settings to this game.Kopiert die aktuellen globalen Einstellungen für dieses Spiel.
-
+ Clears all settings set for this game.Löscht alle Einstellungen für dieses Spiel.
-
+ BehaviourVerhalten
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Verhindert das sich der Bildschirmschoner und/oder Energiesparen sich während der Emulation aktivieren.
-
+ Shows the game you are currently playing as part of your profile on Discord.Zeigt das Spiel, das du gerade spielst als Teil deines Profils in Discord an.
-
+ Pauses the emulator when a game is started.Pausiert den Emulator, wenn ein Spiel gestartet wird.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pausiert den Emulator, wenn du das Fenster minimierst oder zu einer anderen Anwendung wechselst. Wechselt man zurück zum Emulator, läuft dieser weiter.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pausiert den Emulator, wenn du das Schnellmenü öffnest und lässt ihn weiterlaufen beim Schließen des Menüs.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Legt fest, ob gefragt werden soll ob man sich sicher ist das man den Emulator/das Spiel schließen möchte, wenn man den Hotkey gedrückt hat.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast.
-
+ Uses a light coloured theme instead of the default dark theme.Verwendet ein hellgefärbtes Theme statt des dunklen Standard-Themes.
-
+ Game DisplaySpiel Anzeige
-
+ Switches between full screen and windowed when the window is double-clicked.Wechselt zwischen Vollbild- und Fenstermodus, bei Doppelklick auf das Fenster.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist.
-
+ Determines how large the on-screen messages and monitor are.Legt fest, wie groß die Nachrichten und die Anzeige auf dem Bildschirm sind.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays in Prozent an.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Zeigt die Anzahl der Videobilder (oder v-syncs) an, die pro Sekunde vom System angezeigt werden, in der rechten oberen Ecke des Displays an.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Zeigt die CPU-Auslastung basierend auf den Threads in der rechten oberen Ecke des Bildschirms.
-
+ Shows the host's GPU usage in the top-right corner of the display.Zeigt die CPU-Auslastung des Hosts in der rechten oberen Ecke des Bildschirms.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Zeigt Statistiken über GS (primitive, draw calls) in der oberen rechten Ecke des Displays an.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Zeigt an wenn Vorspulen, Pausieren oder andere besondere Zustände aktiv sind.
-
+ Shows the current configuration in the bottom-right corner of the display.Zeigt die aktuelle Konfiguration in der unteren rechten Ecke des Displays an.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Zeigt ein Histogramm der Frametimes in der oberen linken Ecke des Displays an.
-
+ Displays warnings when settings are enabled which may break games.Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können.
-
+ Resets configuration to defaults (excluding controller settings).Setzt die Konfiguration auf Standardwerte zurück (außer Controller-Einstellungen).
-
+ Changes the BIOS image used to start future sessions.Ändert das BIOS-Image, mit dem zukünftige Sitzungen gestartet werden.
-
+ AutomaticAutomatisch
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultStandard
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNUNG: Deine Memory Card schreibt immer noch Daten. Das Herunterfahren wird DIE MEMORY CARD IRREVERSIBEL ZERSTÖREN. Es wird dringend empfohlen, zum Spiel zurückzukehren und die Memory Card fertig schreiben zu lassen.
+
+Möchtest du trotzdem herunterfahren und DEINE MEMORY CARD IRREVERSIBEL ZERSTÖREN?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Wenn diese Option aktiviert ist, werden benutzerdefinierte Einstellungen pro Spiel angewendet. Deaktivieren Sie diese Option, um immer die globale Konfiguration zu verwenden.
-
+ Automatically switches to fullscreen mode when a game is started.Wechselt automatisch in den Vollbildmodus, wenn ein Spiel gestartet wird.
-
+ On-Screen DisplayBildschirmanzeige
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an.
-
+ BIOS ConfigurationBIOS Konfiguration
-
+ BIOS SelectionBIOS-Auswahl
-
+ Options and PatchesOptionen und Patches
-
+ Skips the intro screen, and bypasses region checks.Überspringt den Intro Bildschirm und umgeht die Regionsprüfung.
-
+ Speed ControlGeschwindigkeitskontrolle
-
+ Normal SpeedNormale Geschwindigkeit
-
+ Sets the speed when running without fast forwarding.Setzt die Geschwindigkeit beim Ausführen ohne schnellen Vorlauf.
-
+ Fast Forward SpeedVorspul Geschwindigkeit
-
+ Sets the speed when using the fast forward hotkey.Legt die Geschwindigkeit fest, wenn du die Vorspul-Taste drückst.
-
+ Slow Motion SpeedZeitlupen Geschwindigkeit
-
+ Sets the speed when using the slow motion hotkey.Legt die Geschwindigkeit fest, wenn du die Zeitlupen-Taste drückst.
-
+ Enable Speed LimiterGeschwindigkeitsbegrenzer aktivieren
-
+ When disabled, the game will run as fast as possible.Wenn deaktiviert, läuft das Spiel so schnell wie möglich.
-
+ System SettingsSystemeinstellungen
-
+ EE Cycle RateEE Zyklusrate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Unter- oder übertaktet die emulierte Emotion Engine CPU.
-
+ EE Cycle SkippingEE-Cycle Skipping
-
+ Affinity Control ModeAffinitätskontrollmodus
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Setzt Emulations-Threads fest auf echte CPU-Kerne (anstatt Hyperthreading/SMT Kerne), um eventuell die Performance/Frametimes zu verbessern bzw. Schwankungen zu verringern.
-
+ Enable MTVU (Multi-Threaded VU1)MTVU (Multi-Threaded VU1) aktivieren
-
+ Enable Instant VU1Instant VU1 aktivieren
-
+ Enable CheatsCheats aktivieren
-
+ Enables loading cheats from pnach files.Aktiviert das Laden von Cheats aus .pnach-Dateien.
-
+ Enable Host FilesystemHost-Dateisystem aktivieren
-
+ Enables access to files from the host: namespace in the virtual machine.Aktiviert den Zugriff auf Dateien vom Host: Namespace in der virtuellen Maschine.
-
+ Enable Fast CDVDFast CDVD aktivieren
-
+ Fast disc access, less loading times. Not recommended.Schneller Disc Zugriff, geringere Ladezeiten. Nicht empfohlen.
-
+ Frame Pacing/Latency ControlFrame Pacing / Latenzkontrolle
-
+ Maximum Frame LatencyMaximale Bild Latenz
-
+ Sets the number of frames which can be queued.Legt die Anzahl der Frames fest, die in der Warteschlange stehen können.
-
+ Optimal Frame PacingOptimales Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronisiert EE und GS Threads nach jedem Frame. Niedrigste Eingabeverzögerung, aber erhöht die Systemanforderungen.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Beschleunigt Emulation, sodass die Gast-Aktualisierungsrate mit dem Host übereinstimmt.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Wählt die API aus, die zum Rendern des emulierten GS verwendet wird.
-
+ Sync To Host Refresh (VSync)Sync zum Host aktualisieren (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronisiert Frame-Präsentation mit Host-Aktualisierung.
-
+ DisplayDisplay
-
+ Aspect RatioSeitenverhältnis
-
+ Selects the aspect ratio to display the game content at.Wählt das Seitenverhältnis aus, mit dem das Spiel angezeigt wird.
-
+ FMV Aspect RatioFMV Seitenverhältnis
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Wählt das Seitenverhältnis aus, wenn erkannt wird das ein FMV abgespielt wird.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Wählt den Algorithmus aus, der verwendet wird, um die PS2-Ausgabe von interlace in progressiv zu konvertieren.
-
+ Screenshot SizeScreenshot-Größe
-
+ Determines the resolution at which screenshots will be saved.Bestimmt die Auflösung, in der Screenshots gespeichert werden.
-
+ Screenshot FormatScreenshot-Format
-
+ Selects the format which will be used to save screenshots.Wählt das Format aus, das zum Speichern von Screenshots verwendet wird.
-
+ Screenshot QualityScreenshot-Qualität
-
+ Selects the quality at which screenshots will be compressed.Wählt die Qualität aus, in der Screenshots komprimiert werden.
-
+ Vertical StretchVertikale Streckung
-
+ Increases or decreases the virtual picture size vertically.Erhöht oder verringert die virtuelle vertikale Bildgröße.
-
+ CropZuschneiden
-
+ Crops the image, while respecting aspect ratio.Schneidet das Bild zu, unter Berücksichtigung des Seitenverhältnisses.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesBreitbild-Patches aktivieren
-
+ Enables loading widescreen patches from pnach files.Aktiviert das Laden von de-interlacing-Patches aus Pnach Dateien.
-
+ Enable No-Interlacing PatchesDe-Interlacing-Patches aktivieren
-
+ Enables loading no-interlacing patches from pnach files.Aktiviert das Laden von de-interlacing-Patches aus Pnach Dateien.
-
+ Bilinear UpscalingBilineares Hochskalieren
-
+ Smooths out the image when upscaling the console to the screen.Glättet das Bild beim Hochskalieren der Konsole auf den Bildschirm.
-
+ Integer UpscalingGanzzahl-Hochskalierung
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahl (Integer) ist. Dies kann zu einem schärferen Bild in einigen 2D-Spielen führen.
-
+ Screen OffsetsBildschirm-Versatz
-
+ Enables PCRTC Offsets which position the screen as the game requests.Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren.
-
+ Show OverscanOverscan anzeigen
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Aktiviert interne Anti-Blur-Hacks. Weniger übereinstimmend mit PS2-Rendering, aber viele Spiele werden weniger verschwommen aussehen.
-
+ RenderingRendering
-
+ Internal ResolutionInterne Auflösung
-
+ Multiplies the render resolution by the specified factor (upscaling).Multipliziert die Renderauflösung mit dem angegebenen Faktor (Hochskalierung).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Legt fest, wie mipmaps beim Rendern von Texturen verwendet werden.
-
+ Bilinear FilteringBilineare Filterung
-
+ Selects where bilinear filtering is utilized when rendering textures.Wählt, wo bilineare Filterung verwendet wird, wenn Texturen dargestellt werden.
-
+ Trilinear FilteringTrilineare Filterung
-
+ Selects where trilinear filtering is utilized when rendering textures.Wählt, wo die trilineare Filterung beim Rendern von Texturen verwendet wird.
-
+ Anisotropic FilteringAnisotropische Filterung
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Wählt die Art des Dithering aus, wenn das Spiel es anfordert.
-
+ Blending AccuracyBlending Genauigkeit
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Bestimmt die Genauigkeitsstufe, wenn Überlagerungsmodi emuliert werden, die von der Host-Grafik-API nicht unterstützt werden.
-
+ Texture PreloadingTextur vorab laden
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Lädt vollständige Texturen bei der Verwendung in die GPU und nicht nur die genutzten Regionen. Kann die Leistung in einigen Spielen verbessern.
-
+ Software Rendering ThreadsSoftware-Rendering-Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Anzahl der zu verwendenden Threads zusätzlich zum GS-Thread zur Rasterung.
-
+ Auto Flush (Software)Auto-Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Erzwingt einen primitiven Flush wenn ein Framebuffer auch eine Input-Textur ist.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Aktiviert Emulation der GS Kantenglättung (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Aktiviert Emulation des GS-Textur Mipmapping.
-
+ Hardware FixesHardware-Fixes
-
+ Manual Hardware FixesManuelle Hardware-Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Deaktiviert automatische Hardware-Korrekturen, sodass Sie Fehler manuell korrigieren können.
-
+ CPU Sprite Render SizeCPU Sprite Rendergröße
-
+ Uses software renderer to draw texture decompression-like sprites.Verwendet Software-Renderer um Textur-Dekompressions-ähnliche Sprites zu zeichnen.
-
+ CPU Sprite Render LevelCPU-Sprite Render-Level
-
+ Determines filter level for CPU sprite render.Bestimmt die Filterebene für CPU-Sprite-Render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Benutzt Software-Renderer um Textur CLUT Punkte/Sprites zu zeichnen.
-
+ Skip Draw StartDraw Start überspringen
-
+ Object range to skip drawing.Objektbereich zum Zeichnen überspringen.
-
+ Skip Draw EndDraw Ende überspringen
-
+ Auto Flush (Hardware)Auto-Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer-Konvertierung
-
+ Disable Safe FeaturesSichere Funktionen deaktivieren
-
+ This option disables multiple safe features.Mit dieser Einstellung werden mehrere Sicherheitsfunktionen deaktiviert.
-
+ This option disables game-specific render fixes.Diese Einstellung deaktiviert spiel-spezifische Render-Korrekturen.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Lädt GS-Daten hoch, wenn ein neuer Frame gerendert wird, um einige Effekte genau zu reproduzieren.
-
+ Disable Partial InvalidationTeilweise Ungültigkeit deaktivieren
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Entfernt Textur-Cache-Einträge, wenn es irgendeine Überschneidung gibt, und nicht nur die überschnittenen Bereiche.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Ermöglicht es dem Textur-Cache, den inneren Teil eines früheren Framebuffers als Eingabetextur wiederzuverwenden.
-
+ Read Targets When ClosingLiest Ziele beim Schließen
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Leert beim Herunterfahren alle Ziele im Textur-Cache zurück in den lokalen Speicher.
-
+ Estimate Texture RegionSchätzung der Textur-Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Versucht, die Texturgröße zu reduzieren, wenn die Spiele sie nicht selbst festlegen (z.B. Snowblind-Spiele).
-
+ GPU Palette ConversionGPU Paletten Konvertierung
-
+ Upscaling FixesHochskalierungs Fixes
-
+ Adjusts vertices relative to upscaling.Passt Scheitelpunkte relativ zur Hochskalierung an.
-
+ Round SpriteRunder Sprite
-
+ Adjusts sprite coordinates.Ändert die Sprite-Koordinaten.
-
+ Bilinear UpscaleBilineare Hochskalierung
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Kann Texturen glätten, da sie beim Hochskalieren bilinear gefiltert werden. Z. B. Brave Sonnenblendung.
-
+ Adjusts target texture offsets.Passt die Textur-Offsets an.
-
+ Align SpriteSprite ausrichten
-
+ Fixes issues with upscaling (vertical lines) in some games.Behebt Probleme mit Upscaling (vertikale Zeilen) in einigen Spielen.
-
+ Merge SpriteSprite zusammenführen
-
+ Replaces multiple post-processing sprites with a larger single sprite.Ersetzt mehrere Nachbearbeitungs-Sprites durch ein größeres einzelnes Sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Verringert die GS-Präzision, um Lücken zwischen Pixeln beim Hochskalieren zu vermeiden. Korrigiert den Text in Wild Arms-Spielen.
-
+ Unscaled Palette Texture DrawsUnskalierte Paletten-Textur Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Kann einige defekte Effekte beheben, die auf perfekte Pixelgenauigkeit angewiesen sind.
-
+ Texture ReplacementTextur Ersatz
-
+ Load TexturesTexturen laden
-
+ Loads replacement textures where available and user-provided.Lädt Ersatztexturen, sofern vorhanden und vom Benutzer bereitgestellt.
-
+ Asynchronous Texture LoadingAsynchrones Laden von Texturen
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Lädt Ersatztexturen auf einem Worker-Thread, wodurch Mikrostottern reduziert wird, wenn Ersatztexturen aktiviert sind.
-
+ Precache ReplacementsPrecache-Ersatz
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Lädt alle Ersatztexturen in den Speicher vor. Nicht notwendig bei asynchronem Laden.
-
+ Replacements DirectoryErsetzungs-Verzeichnis
-
+ FoldersOrdner
-
+ Texture DumpingTextur Dumping
-
+ Dump TexturesTexturen dumpen
-
+ Dump MipmapsMipmaps dumpen
-
+ Includes mipmaps when dumping textures.Schließt Mipmaps beim Dumping von Texturen ein.
-
+ Dump FMV TexturesFMV-Texturen dumpen
-
+ Allows texture dumping when FMVs are active. You should not enable this.Erlaubt Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren.
-
+ Post-ProcessingNachbearbeitung
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Aktiviert den FXAA-Nachbearbeitungs-Shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Aktiviert FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS-Schärfe
-
+ Determines the intensity the sharpening effect in CAS post-processing.Bestimmt die Intensität der Schärfe der CAS-Nachbearbeitung.
-
+ FiltersFilter
-
+ Shade BoostSchattierungs Boost
-
+ Enables brightness/contrast/saturation adjustment.Ermöglicht die Anpassung von Helligkeit/Kontrast/Sättigung.
-
+ Shade Boost BrightnessShade Boost Helligkeit
-
+ Adjusts brightness. 50 is normal.Helligkeit einstellen. 50 ist normal.
-
+ Shade Boost ContrastShade Boost Kontrast
-
+ Adjusts contrast. 50 is normal.Kontrast anpassen. 50 ist normal.
-
+ Shade Boost SaturationShade Boost Sättigung
-
+ Adjusts saturation. 50 is normal.Sättigung anpassen. 50 ist normal.
-
+ TV ShadersTV-Shader
-
+ AdvancedErweitert
-
+ Skip Presenting Duplicate FramesÜberspringe Darstellung Doppelter Frames
-
+ Disable Threaded PresentationThreaded-Präsentation deaktivieren
-
+ Hardware Download ModeHardware-Download-Modus
-
+ Changes synchronization behavior for GS downloads.Ändert das Synchronisationsverhalten für GS-Downloads.
-
+ Allow Exclusive FullscreenErlaubt exklusiven Vollbildschirm
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Überschreibt die Heuristik des Treibers's um exklusives Vollbild oder direktes Flip/Scanout zu aktivieren.
-
+ Override Texture BarriersTexturbarrieren Überschreiben
-
+ Forces texture barrier functionality to the specified value.Erzwingt die Funktionalität der Texturbarrieren auf den angegebenen Wert.
-
+ GS Dump CompressionGS Dump Komprimierung
-
+ Sets the compression algorithm for GS dumps.Legt den Komprimierungsalgorithmus für GS-Dumps fest.
-
+ Disable Framebuffer FetchFramebuffer-Abruf deaktivieren
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Verhindert die Verwendung von Framebuffer Fetch, wenn dies von der Host-GPU unterstützt wird.
-
+ Disable Dual-Source BlendingDual Source Blending Deaktivieren
-
+ Prevents the usage of dual-source blending when supported by host GPU.Verhindert die Verwendung von Dual-Source-Blending, wenn es von der Host-GPU unterstützt wird.
-
+ Disable Shader CacheShader Cache deaktivieren
-
+ Prevents the loading and saving of shaders/pipelines to disk.Verhindert das Laden und Speichern von Shadern/Pipelines auf der Festplatte.
-
+ Disable Vertex Shader ExpandExpandierung des Vertex-Shaders deaktivieren
-
+ Falls back to the CPU for expanding sprites/lines.Greift auf die CPU zurück, um Sprites/Zeilen zu erweitern.
-
+ Runtime SettingsLaufzeit-Einstellungen
-
+ Applies a global volume modifier to all sound produced by the game.Wendet einen globalen Lautstärkeregler auf alle vom Spiel erzeugten Geräusche an.
-
+ Mixing SettingsMixing-Einstellungen
-
+ Changes when SPU samples are generated relative to system emulation.Ändert, wann SPU-Samples im Verhältnis zur Systememulation erzeugt werden.
-
+ Determines how the stereo output is transformed to greater speaker counts.Legt fest, wie die Stereoausgabe in eine größere Anzahl von Lautsprechern umgewandelt wird.
-
+ Output SettingsAusgabeeinstellungen
-
+ Determines which API is used to play back audio samples on the host.Legt fest, welche API für die Wiedergabe von Audiosamples auf dem Host verwendet wird.
-
+ Sets the average output latency when using the cubeb backend.Legt die durchschnittliche Ausgabelatenz bei Verwendung des Cubeb-Backends fest.
-
+ %d ms (avg)%d ms (Durchschn.)
-
+ Timestretch SettingsZeitdehnungs-Einstellungen
-
+ Affects how the timestretcher operates when not running at 100% speed.Beeinflusst, wie der Timestretcher funktioniert, wenn er nicht mit 100%iger Geschwindigkeit läuft.
-
+ %d ms%d ms
-
+ Settings and OperationsEinstellungen und Betrieb
-
+ Creates a new memory card file or folder.Erstellt eine neue Memory Card-datei oder einen Ordner.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simuliert eine größere Memory Card, indem für nur das aktuelle Spiel gefiltert wird.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Wirft Memory Cards automatisch aus, wenn sie sich nach dem Laden eines Zustands unterscheiden.
-
-
-
+ If not set, this card will be considered unplugged.Falls nicht gesetzt wird diese Karte als nicht eingesteckt angesehen.
-
+ The selected memory card image will be used for this slot.Das ausgewählte Memory Card Abbild wird für diesen Slot verwendet.
-
- Resets the card name for this slot.
- Setzt den Kartennamen für diesen Slot zurück.
-
-
-
+ Create Memory CardMemory Card erstellen
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Geben Sie den Namen der zu erstellenden Memory Card ein und wählen Sie eine Größe. Wir empfehlen entweder die Verwendung von 8 MB Memory Cards oder den Ordner Memory Cards zur bestmöglichen Kompatibilität.
-
-
-
- Card Name:
- Name der Karte:
-
-
-
+ ConfigurationKonfiguration
-
+ Uses game-specific settings for controllers for this game.Verwendet spielspezifische Einstellungen für Controller für dieses Spiel.
-
+ Copies the global controller configuration to this game.Kopiert die globale Controller-Konfiguration in dieses Spiel.
-
+ Resets all configuration to defaults (including bindings).Setzt alle Einstellungen auf die Standardeinstellungen (einschließlich der Bindungen) zurück.
-
+ Replaces these settings with a previously saved input profile.Ersetzt diese Einstellungen durch ein zuvor gespeichertes Eingabeprofil.
-
+ Stores the current settings to an input profile.Speichert die aktuellen Einstellungen in einem Eingabeprofil.
-
+ Input SourcesEingabequelle
-
+ The SDL input source supports most controllers.Die SDL Eingangsquelle unterstützt die meisten Controller.
-
+ Provides vibration and LED control support over Bluetooth.Unterstützt Vibrations- und LED-Steuerung über Bluetooth.
-
+ Allow SDL to use raw access to input devices.SDL erlauben, Rohzugriff auf Eingabegeräte zu verwenden.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.Die XInput-Quelle bietet Unterstützung für XBox 360/XBox One/XBox Controller.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Ermöglicht zusätzliche drei Controller-Slots. Nicht in allen Spielen unterstützt.
-
+ Attempts to map the selected port to a chosen controller.Versucht, den ausgewählten Steckplatz einem ausgewählten Controller zuzuordnen.
-
+ Determines how much pressure is simulated when macro is active.Legt fest, wie viel Druck simuliert wird, wenn Makro aktiv ist.
-
+ Determines the pressure required to activate the macro.Bestimmt den Druck, der benötigt wird, um das Makro zu aktivieren.
-
+ Toggle every %d framesAlle %d Frames umschalten
-
+ Clears all bindings for this USB controller.Löscht alle Zuordnungen für diesen USB-Controller.
-
+ Data Save LocationsDatenspeicherorte
-
+ Show Advanced SettingsErweiterte Einstellungen anzeigen
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden.
-
+ LoggingProtokollierung
-
+ System ConsoleSystemkonsole
-
+ Writes log messages to the system console (console window/standard output).Schreibt Logmeldungen in die Systemkonsole (Konsolenfenster/Standardausgabe).
-
+ File LoggingDatei-Protokollierung
-
+ Writes log messages to emulog.txt.Schreibt Logmeldungen in emulog.txt.
-
+ Verbose LoggingAusführliche Protokollierung
-
+ Writes dev log messages to log sinks.Schreibt Entwicklerprotokollnachrichten in die Protokollausgabe.
-
+ Log TimestampsProtokoll-Zeitmarken
-
+ Writes timestamps alongside log messages.Schreibt Zeitstempel neben Log-Nachrichten.
-
+ EE ConsoleEE-Konsole
-
+ Writes debug messages from the game's EE code to the console.Gibt Debug-Nachrichten des EE Codes des Spiels in der Konsole aus.
-
+ IOP ConsoleIOP-Konsole
-
+ Writes debug messages from the game's IOP code to the console.Gibt Debug-Nachrichten des IOP Codes des Spiels in der Konsole aus.
-
+ CDVD Verbose ReadsAusführlicher CDVD Lesemodus
-
+ Logs disc reads from games.Protokolliert Disc-lesungen aus Spielen.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRundungsmodus
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Bestimmt, wie die Ergebnisse der Floating-point Operationen gerundet werden. Einige Spiele benötigen spezielle Einstellungen.
-
+
+ Division Rounding Mode
+ Division Rundungsmodus
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Bestimmt, wie die Ergebnisse der Gleitkommazahl gerundet werden. Einige Spiele benötigen spezielle Einstellungen.
+
+
+ Clamping ModeClamping Modus
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Legt fest, wie floating point zahlen, die außerhalb des Bereichs liegen, behandelt werden. Einige Spiele benötigen spezielle Einstellungen.
-
+ Enable EE RecompilerEE Recompiler Aktivieren
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Führt eine Just-in-Time-Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode in nativen Code durch.
-
+ Enable EE CacheEE-Cache aktivieren
-
+ Enables simulation of the EE's cache. Slow.Aktiviert die Simulation des EE-Caches. Langsam.
-
+ Enable INTC Spin DetectionINTC Spin-Erkennung aktivieren
-
+ Huge speedup for some games, with almost no compatibility side effects.Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen.
-
+ Enable Wait Loop DetectionAktiviere Warteschleifenerkennung
-
+ Moderate speedup for some games, with no known side effects.Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen.
-
+ Enable Fast Memory AccessSchnellen Speicherzugriff aktivieren
-
+ Uses backpatching to avoid register flushing on every memory access.Verwendet Backpatching, um eine Register-Leerung zu verhindern, bei jedem Speicherzugriff.
-
+ Vector UnitsVektoreinheiten
-
+ VU0 Rounding ModeVU0 Rundungsmodus
-
+ VU0 Clamping ModeVU0 Clamping Modus
-
+ VU1 Rounding ModeVU1 Rundungsmodus
-
+ VU1 Clamping ModeVU1 Clamping Modus
-
+ Enable VU0 Recompiler (Micro Mode)VU0 Recompiler (Micro Modus) aktivieren
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Neuer Vector Unit Recompiler mit deutlich verbesserter Kompatibilität. Empfohlen.
-
+ Enable VU1 RecompilerVU1 Recompiler aktivieren
-
+ Enable VU Flag OptimizationAktiviere VU Flag Optimierung
-
+ Good speedup and high compatibility, may cause graphical errors.Gute Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen.
-
+ I/O ProcessorI/O-Prozessor
-
+ Enable IOP RecompilerIOP Recompiler aktivieren
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Führt just-in-time (JIT) Binärübersetzung von 32-bit MIPS-I Maschinencode zu nativem Code durch.
-
+ GraphicsGrafik
-
+ Use Debug DeviceDebug-Gerät verwenden
-
+ SettingsEinstellungen
-
+ No cheats are available for this game.Keine Cheats verfügbar für dieses Spiel.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.Keine Patches verfügbar für dieses Spiel.
-
+ Game PatchesSpiel-Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Cheats zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Patches zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Benutze Patches auf eigenes Risiko, das PCSX2-Team bietet keine Unterstützung für Benutzer, die Spielpatches aktiviert haben.
-
+ Game FixesSpiel-Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Spiel-Fixes sollten nicht modifiziert werden, es sei denn, du weißt genau, was jede Option tut und welche Auswirkungen das hat.
-
+ FPU Multiply HackFPU Multiplikation Hack
-
+ For Tales of Destiny.Für "Tales of Destiny".
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- Für "Gundam" Spiele.
-
-
-
+ Preload TLB HackTLB-Hack vorab laden
-
+ Needed for some games with complex FMV rendering.Wird gebraucht bei einigen Spielen die FMV´s komplexer rendern.
-
+ Skip MPEG HackMPEG Hack überspringen
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Überspringt Videos/FMVs in Spielen, um ein Hängenbleiben/Einfrieren des Spiels zu vermeiden.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackSofortiger DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Betroffene Spiele, die bekannt sind: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.Wenn sich SOCOM 2 HUD oder Spy Hunter beim Laden aufhängen.
-
+ VU Add HackVU Addition Hack
-
+ Full VU0 SynchronizationVolle VU0 Synchronisierung
-
+ Forces tight VU0 sync on every COP2 instruction.Zwingt enge VU0 Synchronisierung bei jeder COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).Auf mögliche float overflows prüfen (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Genaues Timing für VU XGKicks benutzen (langsamer).
-
+ QuadraphonicQuadraphonisch
-
+ Load StateSavestate laden
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Lässt die Emulierte Emotion Engine Zyklen überspringen. Hilft bei einer kleinen Auswahl an Spielen wie Shadow of the Colossus. Meist verschlechtert es aber die Leistung.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Gibt generell einen ein Geschwindigkeitszuwachs auf CPUs mit 4 oder mehr Kernen. Für die meisten Spiele geeignet, einige sind jedoch nicht kompatibel und können sich aufhängen.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Startet VU1 sofort. Bietet eine mittelmässige Geschwindigkeitsverbesserung in den meisten Spielen. Für die meisten Spiele geeignet, aber bei einigen kann es zu Grafikfehlern kommen.
-
+ Scale To Host Refresh RateAuf Host-Aktualisierungsrate skalieren
-
+ Disable Depth EmulationDeaktivieren Sie die Tiefenemulation
-
+ Disable the support of depth buffers in the texture cache.Deaktivieren Sie die Unterstützung von Tiefenpuffern im Textur-Cache.
-
+ Disable Render FixesRender-Korrekturen deaktivieren
-
+ Preload Frame DataFrame-Daten vorladen
-
+ Texture Inside RTTextur innerhalb RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU.
-
+ Half Pixel OffsetHalbpixel-Versatz
-
+ Texture Offset XTexturversatz X
-
+ Texture Offset YTexturversatz Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Wendet einen Shader an, der die visuellen Effekte verschiedener Arten von Fernsehgeräten nachbildet.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Überspringt die Anzeige von Frames, die sich in Spielen mit 25/30 Bildern pro Sekunde nicht ändern. Kann die Geschwindigkeit verbessern, aber die Eingabeverzögerung erhöhen/das Frame-Tempo verschlechtern.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Präsentiert Frames im Haupt-GS-Thread anstelle eines Arbeitsthreads. Wird zum Debuggen von Frametime-Problemen verwendet.
-
+ Enables API-level validation of graphics commands.Ermöglicht die Validierung von Grafikbefehlen auf API-Ebene.
-
+ Use Software Renderer For FMVsSoftware-Renderer für FMVs Verwenden
-
+ To avoid TLB miss on Goemon.Um einen TLB-Fehler bei Goemon zu vermeiden.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Allzweck-Timing-Hack. Bekannt dafür, folgende Spiele zu beeinflussen: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Gut für Cache-Emulationsprobleme. Bekannt dafür, folgende Spiele zu beeinflussen: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Bekannt dafür, folgende Spiele zu beeinflussen: Bleach Blade Battlers, Growlanser II und III, Wizardry.
-
+ Emulate GIF FIFOGIF FIFO emulieren
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Korrekt aber langsamer. Bekannt dafür, folgende Spiele zu beeinflussen: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsVerzögerung von VIF1-Störungen
-
+ Emulate VIF FIFOVIF FIFO emulieren
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulieren Sie das Vorauslesen des VIF1-FIFO. Betrifft bekanntermaßen folgende Spiele: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Vermeidet die ständige Neukompilierung in einigen Spielen. Bekannt dafür, folgende Spiele zu beeinflussen: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Für Tri-Ace Spiele: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Lauf hinterher. Um Synchronisierungsprobleme beim Lesen oder Schreiben von VU-Registern zu vermeiden.
-
+ VU XGKick SyncVU XGKick-Synchronisierung
-
+ Force Blit Internal FPS DetectionErzwinge die interne FPS-Erkennung von Blit
-
+ Save StateSavestate erstellen
-
+ Load Resume StateFortsetzungsstatus laden
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Möchten Sie diesen laden und fortfahren?
-
+ Region: Region:
-
+ Compatibility: Kompatibilität:
-
+ No Game SelectedKein Spiel ausgewählt
-
+ Search DirectoriesVerzeichnisse durchsuchen
-
+ Adds a new directory to the game search list.Fügt der Spielsuche ein neues Verzeichnis hinzu.
-
+ Scanning Subdirectories"Unterverzeichnisse durchsuchen"
-
+ Not Scanning SubdirectoriesUnterverzeichnisse nicht durchsuchen
-
+ List SettingsListeneinstellungen
-
+ Sets which view the game list will open to.Legt fest, in welcher Ansicht die Spieleliste geöffnet wird.
-
+ Determines which field the game list will be sorted by.Legt fest, nach welchem Feld die Spielliste sortiert wird.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Kehrt die Sortierung der Spiele um. (Normalerweise aufsteigend bis absteigend).
-
+ Cover SettingsCover-Einstellungen
-
+ Downloads covers from a user-specified URL template.Lädt Covers von einer benutzerdefinierten URL-Vorlage herunter.
-
+ OperationsOperationen
-
+ Selects where anisotropic filtering is utilized when rendering textures.Wählt wo die Anisotropische Filterung angewendet wird, wenn Texturen gerendert werden.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Eine alternative Methode nutzen um die internen Fps zu berechnen, um falsch ausgelesene Werte in manchen Spielen zu vermeiden.
-
+ Identifies any new files added to the game directories.Identifiziert alle neuen Dateien, die zu den Spielverzeichnissen hinzugefügt wurden.
-
+ Forces a full rescan of all games previously identified.Erzwingt eine vollständige Neueinlesung aller zuvor identifizierten Spiele.
-
+ Download CoversCover herunterladen
-
+ About PCSX2Über PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 ist ein freier PlayStation 2 (PS2) Open-Source-Emulator. Sein Zweck ist es, die PS2-Hardware zu emulieren mithilfe einer Kombination aus MIPS-CPU-Interpetern, Recompilern sowie einer virtuellen Maschiene, welche die Hardware-Zustände und den PS2-Systemspeicher verwaltet. So können PS2-Spiele auf dem PC gespielt werden, mit weiteren zusätzlichen Funktionen und Vorteilen.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 und PS2 sind eingetragene Marken von Sony Interactive Entertainment. Diese Anwendung ist in keinster Weise mit Sony Interactive Entertainment verbunden.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Wenn aktiviert und angemeldet, wird PCSX2 nach Errungenschaften suchen, während das Spiel geladen wird.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" Modus für Errungenschaften, einschließlich Ranglisten Tracking. Deaktiviert Savestates, Cheats und Zeitlupen Funktionen.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Zeigt Popup-Meldungen bei Ereignissen wie der Freischaltung von Erfolgen und der Teilnahme an der Rangliste an.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Spielt Soundeffekte für Ereignisse wie das Freischalten von Errungenschaften und die Teilnahme an der Rangliste ab.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Errungenschaft aktiv ist.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Wenn aktiviert, listet PCSX2 Errungenschaften von inoffiziellen Sets auf. Diese Errungenschaften werden nicht von RetroAchievements aufgezeichnet.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Wenn aktiviert, geht PCSX2 davon aus, dass alle Errungenschaften gesperrt sind und wird keine Nachrichten an den Server senden das Errungenschaften freigeschaltet wurden.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Zeigt Popup-Meldungen an, wenn eine Bestenlisten-Herausforderung gestartet, eingereicht oder nicht bestanden wird.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Wenn diese Option aktiviert ist, verhält sich jede Sitzung so, als ob keine Erfolge freigeschaltet worden wären.
-
+ AccountKonto
-
+ Logs out of RetroAchievements.Meldet dich bei RetroAchievements ab.
-
+ Logs in to RetroAchievements.Meldet sich bei RetroAchievements an.
-
+ Current GameDerzeitiges Spiel
-
+ {} is not a valid disc image.{} ist kein gültiges Disc Image.
-
+ Automatic mapping completed for {}.Automatische Zuordnung abgeschlossen für {}.
-
+ Automatic mapping failed for {}.Automatische Zuordnung fehlgeschlagen für {}.
-
+ Game settings initialized with global settings for '{}'.Die Spieleinstellungen wurden mit globalen Einstellungen für '{}' initialisiert.
-
+ Game settings have been cleared for '{}'.Spieleinstellungen wurden für '{}' gelöscht.
-
+ Console Port {}Konsolenanschluss {}
-
+ {} (Current){} (Aktuell)
-
+ {} (Folder){} (Ordner)
-
- Memory card name '{}' is not valid.
- Name der Memory Card '{}' ist ungültig.
-
-
-
- Memory Card '{}' created.
- Memory Card '%1' erstellt.
-
-
-
- Failed to create memory card '{}'.
- Fehler beim Erstellen der Memory Card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- Eine Memory Card mit dem Namen '{}' existiert bereits.
-
-
-
+ Failed to load '{}'.Laden von '{}' fehlgeschlagen.
-
+ Input profile '{}' loaded.Eingabeprofil '{}' geladen.
-
+ Input profile '{}' saved.Eingabeprofil '{}' gespeichert.
-
+ Failed to save input profile '{}'.Fehler beim Speichern des Eingabeprofils '{}'.
-
+ Port {} Controller TypeSteckplatz {} Controller Typ
-
+ Select Macro {} BindsWähle Makro {} Zuordnungen
-
+ Port {} DeviceSteckplatz {} Gerät
-
+ Port {} SubtypeSteckplatz {} Untertyp
-
+ {} unlabelled patch codes will automatically activate.{} unbeschriftete Patch Codes werden automatisch aktiviert.
-
+ {} unlabelled patch codes found but not enabled.{} unbeschriftete Patch codes gefunden, aber nicht aktiviert.
-
+ This Session: {}Diese Session: {}
-
+ All Time: {}Gesamtzeit: {}
-
+ Save Slot {0}Speicherplatz {0}
-
+ Saved {}{} gespeichert
-
+ {} does not exist.{} existiert nicht.
-
+ {} deleted.{} gelöscht.
-
+ Failed to delete {}.Löschen von {} fehlgeschlagen.
-
+ File: {}Datei: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Spielzeit: {}
-
+ Last Played: {}Zuletzt gespielt: {}
-
+ Size: {:.2f} MBGröße: {:.2f} MB
-
+ Left: Links:
-
+ Top: Oben:
-
+ Right: Rechts:
-
+ Bottom: Unten:
-
+ SummaryZusammenfassung
-
+ Interface SettingsOberflächen-Einstellungen
-
+ BIOS SettingsBIOS-Einstellungen
-
+ Emulation SettingsEmulationseinstellungen
-
+ Graphics SettingsGrafikeinstellungen
-
+ Audio SettingsAudio-Einstellungen
-
+ Memory Card SettingsMemory Card-Einstellungen
-
+ Controller SettingsController Einstellungen
-
+ Hotkey SettingsTastaturkürzel Einstellungen
-
+ Achievements SettingsErrungenschaften Einstellungen
-
+ Folder SettingsOrdnereinstellungen
-
+ Advanced SettingsErweiterte Einstellungen
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Geschwindigkeit
-
+ 60% Speed60% Geschwindigkeit
-
+ 75% Speed75% Geschwindigkeit
-
+ 100% Speed (Default)100% Geschwindigkeit (Standard)
-
+ 130% Speed130% Geschwindigkeit
-
+ 180% Speed180% Geschwindigkeit
-
+ 300% Speed300% Geschwindigkeit
-
+ Normal (Default)Normal (Standard)
-
+ Mild UnderclockLeichte Untertaktung
-
+ Moderate UnderclockModerate Untertaktung
-
+ Maximum UnderclockMaximale Untertaktung
-
+ DisabledDeaktiviert
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Harter Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneKeine
-
+ Extra + Preserve SignExtra + Vorzeichen behalten
-
+ FullVoll
-
+ ExtraExtra
-
+ Automatic (Default)Automatisch (Standard)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffAus
-
+ OnAn
-
+ AdaptiveAdaptiv
-
+ Bilinear (Smooth)Bilinear (Glatt)
-
+ Bilinear (Sharp)Bilinear (Scharf)
-
+ Weave (Top Field First, Sawtooth)Weave (oberes Feld zuerst, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (unteres Feld zuerst, Sawtooth)
-
+ Bob (Top Field First)Bob (oberes Feld zuerst)
-
+ Bob (Bottom Field First)Bob (unteres Feld zuerst)
-
+ Blend (Top Field First, Half FPS)Blend (Oberes Feld zuerst, halbe FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Unteres Feld zuerst, halbe FPS)
-
+ Adaptive (Top Field First)Adaptiv (Oberes Feld zuerst)
-
+ Adaptive (Bottom Field First)Adaptiv (Unteres Feld zuerst)
-
+ Native (PS2)Nativ (PS2)
-
+ 1.25x Native1,25x Nativ
-
+ 1.5x Native1,5x Nativ
-
+ 1.75x Native1,75x Nativ
-
+ 2x Native (~720p)2x Nativ (~720p)
-
+ 2.25x Native2.25x Nativ
-
+ 2.5x Native2.5x Nativ
-
+ 2.75x Native2.75x Nativ
-
+ 3x Native (~1080p)3x Nativ (~1080p)
-
+ 3.5x Native3.5x Nativ
-
+ 4x Native (~1440p/2K)4x Nativ (~1440p/2K)
-
+ 5x Native (~1620p)5x Nativ (~1620p)
-
+ 6x Native (~2160p/4K)6x Nativ (~2160p/4K)
-
+ 7x Native (~2520p)7x Nativ (~2520p)
-
+ 8x Native (~2880p)8x Nativ (~2880p)
-
+ Basic (Generated Mipmaps)Basis (generierte Mipmaps)
-
+ Full (PS2 Mipmaps)Voll (PS2 Mipmaps)
-
+ NearestNächste
-
+ Bilinear (Forced)Bilinear (Erzwungen)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Erzwungen, Außer Sprite)
-
+ Off (None)Aus (Kein)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Erzwungen)
-
+ ScaledAngepasst
-
+ Unscaled (Default)Unskaliert (Standard)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (empfohlen)
-
+ MediumMittel
-
+ HighHoch
-
+ Full (Slow)Voll (langsam)
-
+ Maximum (Very Slow)Maximum (sehr langsam)
-
+ Off (Default)Aus (Standard)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialTeilweise
-
+ Full (Hash Cache)Voll (Hash Cache)
-
+ Force DisabledErzwinge deaktiviert
-
+ Force EnabledErzwinge aktiviert
-
+ Accurate (Recommended)Genau (empfohlen)
-
+ Disable Readbacks (Synchronize GS Thread)Readbacks deaktivieren (GS Thread synchronisieren)
-
+ Unsynchronized (Non-Deterministic)Unsynchronisiert (nicht deterministisch)
-
+ Disabled (Ignore Transfers)Deaktiviert (Übertragungen ignorieren)
-
+ Screen ResolutionBildschirmauflösung
-
+ Internal Resolution (Aspect Uncorrected)Interne Auflösung (Aspekt unkorrigiert)
-
+
+ WARNING: Memory Card Busy
+ WARNUNG: Speicherkarte beschäftigt
+
+
+ Cannot show details for games which were not scanned in the game list.Für Spiele, die nicht in der Spieleliste gescannt wurden, können keine Details angezeigt werden.
-
+ DeadzoneDeadzone
-
+ Full BootVollständiger Bootvorgang
-
+ Achievement NotificationsLeistungsbenachrichtigungen
-
+ Leaderboard NotificationsBestenlisten-Benachrichtigungen
-
+ Enable In-Game OverlaysIn-Game Overlays aktivieren
-
+ Encore ModeEncore-Modus
-
+ Spectator ModeZuschauer Modus
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Konvertiere 4-Bit und 8-Bit Framebuffer auf der CPU anstatt der GPU.
-
+
+ Removes the current card from the slot.
+ Entfernt die aktuelle Karte aus dem Slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Bestimmt die Häufigkeit, mit der das Makro die Tasten ein- und ausschaltet (aka Auto-Feuer).
-
+ {} Frames{} Bilder
-
+ No DeinterlacingKein Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (deaktiviert)
-
+ 1 (64 Max Width)1 (64 Max. Breite)
-
+ 2 (128 Max Width)2 (128 Max. Breite)
-
+ 3 (192 Max Width)3 (192 Max. Breite)
-
+ 4 (256 Max Width)4 (256 Max. Breite)
-
+ 5 (320 Max Width)5 (320 Max. Breite)
-
+ 6 (384 Max Width)6 (384 Max. Breite)
-
+ 7 (448 Max Width)7 (448 Max. Breite)
-
+ 8 (512 Max Width)8 (512 Max. Breite)
-
+ 9 (576 Max Width)9 (576 Max. Breite)
-
+ 10 (640 Max Width)10 (640 Max. Breite)
-
+ Sprites OnlyNur Sprites
-
+ Sprites/TrianglesSprites/Dreiecke
-
+ Blended Sprites/TrianglesVermischte Sprites/Dreiecke
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressiv)
-
+ Inside TargetInnerhalb des Ziels
-
+ Merge TargetsZiele zusammenführen
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Spezial (Textur)
-
+ Special (Texture - Aggressive)Spezial (Textur - Aggressiv)
-
+ Align To NativeAn Nativ ausrichten
-
+ HalfHalb
-
+ Force BilinearErzwinge Bilinear
-
+ Force NearestErzwinge nächstgelegene
-
+ Disabled (Default)Deaktiviert (Standard)
-
+ Enabled (Sprites Only)Aktiviert (nur Sprites)
-
+ Enabled (All Primitives)Aktiviert (alle Primitive)
-
+ None (Default)Keine (Standard)
-
+ Sharpen Only (Internal Resolution)Nur schärfen (Interne Auflösung)
-
+ Sharpen and Resize (Display Resolution)Schärfen und Größe ändern (Bildschirmauflösung)
-
+ Scanline FilterScanline-Filter
-
+ Diagonal FilterDiagonalfilter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWellenfilter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUnkomprimiert
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Empfohlen)
-
+ Async Mix (Breaks some games!)Async Mix (Kann bei einigen Spiele fehlerhaft sein oder sie unspielbar machen!)
-
+ None (Audio can skip.)Keine (Audio kann überspringen)
-
+ Stereo (None, Default)Stereo (Keine, Standard)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Kein Audio (Nur Emuliertes SPU2)
-
+ Cubeb (Cross-platform)Cubeb (Cross-Plattform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Höchste Kompatibilität]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Ordner [Empfohlen]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegativ
-
+ PositivePositiv
-
+ Chop/Zero (Default)Chop/Zero (Standard)
-
+ Game GridSpiel-Raster
-
+ Game ListSpieleliste
-
+ Game List SettingsSpielelisten-Einstellungen
-
+ TypeTyp
-
+ SerialSeriennummer
-
+ TitleTitel
-
+ File TitleDateiname
-
+ CRCCRC
-
+ Time PlayedGespielte Zeit
-
+ Last PlayedZuletzt gespielt
-
+ SizeDateigröße
-
+ Select Disc ImageDisc-Abbild auswählen
-
+ Select Disc DriveDisc Laufwerk auswählen
-
+ Start FileDatei starten
-
+ Start BIOSBIOS starten
-
+ Start DiscDisc starten
-
+ ExitBeenden
-
+ Set Input BindingEingabebindung festlegen
-
+ RegionRegion
-
+ Compatibility RatingKompatibilitäts-Bewertung
-
+ PathPfad
-
+ Disc PathDisc Pfad
-
+ Select Disc PathDisc Pfad auswählen
-
+ Copy SettingsEinstellungen Kopieren
-
+ Clear SettingsEinstellungen löschen
-
+ Inhibit ScreensaverBildschirmschoner blockieren
-
+ Enable Discord PresenceAktiviere die Statusanzeige für Discord
-
+ Pause On StartBeim Start pausieren
-
+ Pause On Focus LossPause bei Fokusverlust
-
+ Pause On MenuPause bei Menü
-
+ Confirm ShutdownHerunterfahren bestätigen
-
+ Save State On ShutdownSavestate beim Herunterfahren erstellen
-
+ Enable Per-Game SettingsSeparate Einstellungen pro Spiel aktivieren
-
+ Use Light ThemeBenutze das helle Thema
-
+ Start FullscreenIm Vollbildmodus starten
-
+ Double-Click Toggles FullscreenDoppelklick schaltet Vollbild um
-
+ Hide Cursor In FullscreenCursor im Vollbild ausblenden
-
+ OSD ScaleOSD-Skalierung
-
+ Show MessagesNachrichten anzeigen
-
+ Show SpeedGeschwindigkeit anzeigen
-
+ Show FPSFPS Anzeigen
-
+ Show CPU UsageCPU-Auslastung anzeigen
-
+ Show GPU UsageGPU-Auslastung anzeigen
-
+ Show ResolutionAuflösung anzeigen
-
+ Show GS StatisticsZeige GS-Statistiken
-
+ Show Status IndicatorsStatusindikatoren anzeigen
-
+ Show SettingsEinstellungen anzeigen
-
+ Show InputsEingaben anzeigen
-
+ Show Frame TimesFrametime anzeigen
-
+ Warn About Unsafe SettingsVor unsicheren Einstellungen warnen
-
+ Reset SettingsEinstellungen zurücksetzen
-
+ Change Search DirectorySuchverzeichnis auswählen
-
+ Fast BootSchnellstart
-
+ Output VolumeAusgabelautstärke
-
+ Synchronization ModeSynchronisationsmodus
-
+ Expansion ModeErweiterungs-Modus
-
+ Output ModuleAusgabemodul
-
+ LatencyLatenz
-
+ Sequence LengthSequenzlänge
-
+ Seekwindow SizeSuchfenstergröße
-
+ OverlapÜberlappen
-
+ Memory Card DirectorySpeicherkarten-Verzeichnis
-
+ Folder Memory Card FilterOrdner Memorycard-Filter
-
- Auto Eject When Loading
- Beim Laden automatisch auswerfen
-
-
-
+ CreateErstellen
-
+ CancelAbbrechen
-
+ Load ProfileProfil laden
-
+ Save ProfileProfil speichern
-
+ Per-Game ConfigurationPro-Spiel-Konfiguration
-
+ Copy Global SettingsGlobale Einstellungen kopieren
-
+ Enable SDL Input SourceSDL-Eingangsquelle aktivieren
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / Erweiterter DualSense Modus
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceXInput-Eingabequelle aktivieren
-
+ Enable Console Port 1 MultitapMultitap an Steckplatz 1 der Konsole aktivieren
-
+ Enable Console Port 2 MultitapMultitap an Steckplatz 2 der Konsole aktivieren
-
+ Controller Port {}{}Controller Steckplatz {}{}
-
+ Controller Port {}Controller Steckplatz {}
-
+ Controller TypeController-Typ
-
+ Automatic MappingAutomatisches Zuordnen
-
+ Controller Port {}{} MacrosController Steckplatz {}{} Makros
-
+ Controller Port {} MacrosController Steckplatz {} Makros
-
+ Macro Button {}Makro-Taste {}
-
+ ButtonsTasten
-
+ FrequencyFrequenz
-
+ PressureDruck
-
+ Controller Port {}{} SettingsController-Steckplatz {}{} Einstellungen
-
+ Controller Port {} SettingsController-Steckplatz {} Einstellungen
-
+ USB Port {}USB Anschluss {}
-
+ Device TypeGeräte-Typ
-
+ Device SubtypeGeräteunterart
-
+ {} Bindings{} Belegung
-
+ Clear BindingsBelegung verwerfen
-
+ {} Settings{} Einstellungen
-
+ Cache DirectoryCache-Verzeichnis
-
+ Covers DirectoryCover-Verzeichnis
-
+ Snapshots DirectorySnapshot-Verzeichnis
-
+ Save States DirectorySave State Verzeichnis
-
+ Game Settings DirectorySpieleinstellungen Verzeichnis
-
+ Input Profile DirectoryEingabeprofil-Verzeichnis
-
+ Cheats DirectoryCheats Verzeichnis
-
+ Patches DirectoryPatch-Verzeichnis
-
+ Texture Replacements DirectoryVerzeichnis für Texturersatz
-
+ Video Dumping DirectoryVideo-Dumping-Verzeichnis
-
+ Resume GameSpiel fortsetzen
-
+ Toggle Frame LimitFrame Limiter umschalten
-
+ Game PropertiesSpieleigenschaften
-
+ AchievementsErrungenschaften
-
+ Save ScreenshotScreenshot speichern
-
+ Switch To Software RendererZum Software-Renderer wechseln
-
+ Switch To Hardware RendererZum Hardware-Renderer wechseln
-
+ Change DiscDisc wechseln
-
+ Close GameSpiel beenden
-
+ Exit Without SavingBeenden ohne Speichern
-
+ Back To Pause MenuZurück zum Pause-Menü
-
+ Exit And Save StateBeenden und Status Speichern
-
+ LeaderboardsRanglisten
-
+ Delete SaveSpielstand löschen
-
+ Close MenuMenü schließen
-
+ Delete StateStatus löschen
-
+ Default BootStandard-Boot
-
+ Reset Play TimeSpielzeit zurücksetzen
-
+ Add Search DirectorySuchverzeichnis hinzufügen
-
+ Open in File BrowserIm Dateimanager öffnen
-
+ Disable Subdirectory ScanningUnterverzeichnissuche deaktivieren
-
+ Enable Subdirectory ScanningUnterverzeichnissuche aktivieren
-
+ Remove From ListAus Liste entfernen
-
+ Default ViewStandardansicht
-
+ Sort BySortieren nach
-
+ Sort ReversedUmgekehrt sortieren
-
+ Scan For New GamesNach neuen Spielen suchen
-
+ Rescan All GamesAlle Spiele erneut scannen
-
+ WebsiteWebseite
-
+ Support ForumsSupportforen
-
+ GitHub RepositoryGitHub-Repository
-
+ LicenseLizenz
-
+ CloseSchließen
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration wird anstelle der integrierten Implementierung von Errungenschaften verwendet.
-
+ Enable AchievementsErrungenschaften aktivieren
-
+ Hardcore ModeHardcore Modus
-
+ Sound EffectsSound-Effekte
-
+ Test Unofficial AchievementsTeste inoffizielle Errungenschaften
-
+ Username: {}Benutzername: {}
-
+ Login token generated on {}Login-Token generiert am {}
-
+ LogoutAbmelden
-
+ Not Logged InNicht eingeloggt
-
+ LoginAnmelden
-
+ Game: {0} ({1})Spiel: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich-Präsenz inaktiv oder nicht unterstützt.
-
+ Game not loaded or no RetroAchievements available.Spiel nicht geladen oder keine RetroAchievements verfügbar.
-
+ Card EnabledSpeicherkarte Aktiv
-
+ Card NameSpeicherkarten Name
-
+ Eject CardSpeicherkarte auswerfen
@@ -8833,17 +8875,17 @@ Möchten Sie diesen laden und fortfahren?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ Cheats für alle CRCs anzeigenChecked
- Checked
+ AktiviertToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Schaltet das Scannen nach Patch Dateien für alle Prüfsummen (CRC) des Spiels um. Wenn diese Option aktiviert ist, werden auch Patches mit abweichender Prüfsumme, die für dieses Spiel verfügbar sind, geladen.
@@ -9155,67 +9197,67 @@ zu verbessern, aber das erhöht auch die Systemanforderungen.
GameList
-
+ Scanning directory {} (recursively)...Scanne Verzeichnis {} (rekursiv)...
-
+ Scanning directory {}...Scanne Verzeichnis {}...
-
+ Scanning {}...Scanne {}...
-
+ NeverNie
-
+ TodayHeute
-
+ YesterdayGestern
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} Stunden
-
+ {} minutes{} Minuten
-
+ Downloading cover for {0} [{1}]...Cover für {0} [{1}] wird heruntergeladen...
@@ -9482,17 +9524,17 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
Show Patches For All CRCs
- Show Patches For All CRCs
+ Patches für alle CRCs anzeigenChecked
- Checked
+ AktiviertToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Schaltet das Scannen nach Patch Dateien für alle Prüfsummen (CRC) des Spiels um. Wenn diese Option aktiviert ist, werden auch Patches mit abweichender Prüfsumme, die für dieses Spiel verfügbar sind, geladen.
@@ -9982,10 +10024,10 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
-
-
-
-
+
+
+
+ Off (Default)Aus (Standard)
@@ -9997,10 +10039,10 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
-
-
-
-
+
+
+
+ Automatic (Default)Automatisch (Voreinstellung)
@@ -10065,7 +10107,7 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Weichgezeichnet)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsBildschirm-Versatz
-
+ VSyncVertikale Synchronisation
-
+ Show OverscanOverscan anzeigen
-
+ Enable Widescreen PatchesBreitbild-Patches aktivieren
-
+ Enable No-Interlacing PatchesDe-Interlacing-Patches aktivieren
-
+ Anti-BlurBewegungsunschärfe
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetInterlace-Offset deaktivieren
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionBildschirmauflösung
-
+ Internal ResolutionInterne Auflösung
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unskaliert (Standard)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (empfohlen)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Voll (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU-Palette Konvertierung
-
+ Manual Hardware Renderer FixesManuelle Hardware-Renderer Fixes
-
+ Spin GPU During ReadbacksGPU-Spin während der Lesungen
-
+ Spin CPU During ReadbacksCPU-Spin während der Lesungen
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto-Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (deaktiviert)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDepth Emulation deaktivieren
-
+ Disable Safe FeaturesSafe Features deaktivieren
-
+ Preload Frame DataFrame-Daten vorladen
-
+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteSprite zusammenführen
-
+ Align SpriteSprite ausrichten
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationPartielle Quellen-Invalidierung deaktivieren
-
+ Read Targets When ClosingLese Ziele beim Schließen
-
+ Estimate Texture RegionGeschätzte Textur Region
-
+ Disable Render FixesRender-Korrekturen deaktivieren
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnskalierte Palettentextur Zeichnungen
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesTexturen dumpen
-
+ Dump MipmapsMipmaps dumpen
-
+ Dump FMV TexturesFMV-Texturen dumpen
-
+ Load TexturesTexturen laden
-
+ Precache TexturesPrecache Texturen
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)Aus (Standard)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostSchattierungs Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Kontrast:
-
+ SaturationSättigung
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsIndikatoren anzeigen
-
+ Show ResolutionAuflösung anzeigen
-
+ Show InputsEingaben anzeigen
-
+ Show GPU UsageGPU-Auslastung anzeigen
-
+ Show SettingsEinstellungen anzeigen
-
+ Show FPSFPS Anzeigen
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsStatistiken anzeigen
-
+ Asynchronous Texture LoadingAsynchrones Laden von Texturen
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageCPU-Auslastung anzeigen
-
+ Warn About Unsafe SettingsVor unsicheren Einstellungen warnen
-
+ Show Frame TimesFrametimes anzeigen
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesÜberspringe Darstellung Doppelter Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationThreaded-Präsentation deaktivieren
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+ Show Speed PercentagesGeschwindigkeit in Prozent anzeigen
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+ Use Global Setting [%1]Globale Einstellung verwenden [%1]
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+ UncheckedDeaktiviert
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+ Automatically loads and applies widescreen patches on game start. Can cause issues.Lädt automatisch Widescreen-Patches beim Spielstart. Kann Probleme verursachen.
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+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Lädt automatisch Deinterlacing-Patches beim Spielstart. Kann Probleme verursachen.
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+ Disables interlacing offset which may reduce blurring in some situations.Deaktiviert den Interlacing-Versatz, was die Verwischung in einigen Situationen reduzieren kann.
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+ Bilinear FilteringBilineare Filterung
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Aktiviert bilineare Nachbearbeitungsfilter. Glättet das Gesamtbild, während es auf dem Bildschirm angezeigt wird. Korrigiert die Positionierung zwischen Pixeln.
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren. Nützlich für einige Spiele wie WipEout Fusion für seinen Bildschirm schüttel Effekt, kann aber ein verschwommenes Bild verursachen.
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt.
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+ FMV Aspect RatioFMV Seitenverhältnis
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+ Overrides the full-motion video (FMV) aspect ratio.Überschreibt das full-motion video (FMV) Seitenverhältnis.
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Bestimmt die Deinterlacing-Methode, die auf dem Interlaced´ten Bildschirm der emulierten Konsole verwendet werden soll. "Automatisch" sollte in der Lage sein, die meisten Spiele korrekt zu Deinterlace´n, aber wenn sichtbar wackelige Grafiken zu sehen sind, versuche eine der anderen verfügbaren Optionen.
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+ Control the texture's trilinear filtering of the emulation.Stellt die trilineare Texturfilterung der Emulation ein.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Kontrolliert den Genauigkeitsgrad der GS überblendungseinheit der Emulation.<br> Je höher die Einstellung, desto mehr überblendungen werden im Shader akkurat Emuliert und desto größer wird die Geschwindigkeitseinbuße sein.<br> Beachten Sie, dass Direct3D's fähigkeit zu überblenden reduziert ist im Vergleich zu OpenGL/Vulkan.
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+ Software Rendering ThreadsSoftware-Rendering-Threads
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+ CPU Sprite Render SizeCPU Sprite Rendergröße
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+ Software CLUT RenderSoftware CLUT Render
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Versucht zu erkennen, wenn ein Spiel seine eigene Farbpalette nutzt, um es dann mit der GPU auf spezielle Weise zu rendern.
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+ This option disables game-specific render fixes.Diese Option deaktiviert spielspezifische Renderfixes.
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Standardmäßig behandelt der Textur-Cache partielle Invalidationen. Leider ist es sehr kostspielig dies CPU-weise zu berechnen. Dieser Hack ersetzt die partielle Invalidierung durch eine vollständige Löschung der Textur, um die CPU-Last zu reduzieren. Er hilft bei den Snowblind-Engine-Spielen.
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+ Framebuffer ConversionFramebuffer-Konvertierung
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Konvertiert 4-bit und 8-bit Framebuffer auf der CPU anstelle der GPU. Hilft bei Harry Potter und Stuntman Spielen. Hat einen großen Einfluss auf die Leistung.
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+ DisabledDeaktiviert
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+ Remove Unsupported Settings
+ Nicht unterstützte Einstellungen entfernen
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+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ Du hast zur Zeit die <strong>Breitbild-Patches</strong> oder <strong> kein Interlacing-Patches</strong> Optionen für dieses Spiel aktiviert.<br><br>Wir unterstützen diese Optionen nicht mehr, stattdessen <strong>solltest du den Abschnitt "Patches" auswählen und die Patches explizit aktivieren.</strong><br><br>Möchtest du diese Optionen jetzt aus der Spielkonfiguration entfernen?
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+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Erlaubt dem Textur-Cache den inneren Teil eines vorherigen Framebuffers als Eingabetextur wiederzuverwenden.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Leert alle Ziele im Textur-Cache beim Herunterfahren zurück in den lokalen Speicher. Kann verlorene Grafiken beim Speichern von Zuständen oder beim Umschalten von Rendern verhindern, kann aber auch zu einer grafischen Beschädigung führen.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Versuche die Texturgröße zu reduzieren, wenn Spiele sie nicht selbst setzen (z.B. Snowblind-Spiele).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Behebt Probleme mit Upscaling (vertikale Linien) in Namco-Spielen wie Ace Combat, Tekken, Soul Calibur, etc.
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+ Dumps replaceable textures to disk. Will reduce performance.Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung.
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+ Includes mipmaps when dumping textures.Schließt Mipmaps beim Dumping von Texturen ein.
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+ Allows texture dumping when FMVs are active. You should not enable this.Ermöglicht Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Lädt Ersatztexturen in einen Arbeitsthread und reduziert so Mikroruckeln, wenn Ersetzungen aktiviert sind.
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+ Loads replacement textures where available and user-provided.Lädt Ersatztexturen, sofern verfügbar und vom Benutzer bereitgestellt.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Lädt alle Ersatztexturen vorab in den Speicher. Bei asynchronem Laden nicht erforderlich.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Aktiviert FidelityFX Contrast Adaptive Sharpening.
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+ Determines the intensity the sharpening effect in CAS post-processing.Bestimmt die Intensität des Schärfungseffekts bei der CAS-Nachbearbeitung.
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+ Adjusts brightness. 50 is normal.Passt die Helligkeit an. 50 ist normal.
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+ Adjusts contrast. 50 is normal.Passt den Kontrast an. 50 ist normal.
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+ Adjusts saturation. 50 is normal.Passt die Sättigung an. 50 ist normal.
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+ Scales the size of the onscreen OSD from 50% to 500%.Skaliert die Größe der OSD auf dem Bildschirm von 50% bis 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Zeigt OSD-Icon-Indikatoren für Emulationszustände wie Pause, Turbo, Zeitraffer und Zeitlupe.
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+ Displays various settings and the current values of those settings, useful for debugging.Zeigt verschiedene Einstellungen und die aktuellen Werte dieser Einstellungen an, nützlich zum Debuggen.
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+ Displays a graph showing the average frametimes.Zeigt ein Diagramm an, das die durchschnittlichen Frame-Zeiten zeigt.
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+ Video CodecVideo-Codec
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Wählt, welcher Video-Codec für die Videoaufnahme verwendet werden soll. <b>Wenn unsicher, auf Standard belassen.<b>
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+ Video BitrateVideo Bitrate
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
- Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
+ Setzt die zu nutzende Video Bitrate. Größere Bitraten liefern in der Regel eine bessere Videoqualität allerdings auf Kosten einer größeren Datei.
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+ Automatic ResolutionAutomatische Auflösung
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Wenn diese Option aktiviert ist, folgt die Auflösung der Videoaufnahme der internen Auflösung des laufenden Spiels.<br><br><b> Seien Sie vorsichtig, wenn Sie diese Einstellung verwenden, insbesondere wenn Sie hochskalieren, da eine höhere interne Auflösung (oberhalb von 4x) zu einer sehr großen Videoaufnahme führen kann, welche zu Systemüberlastung führen kann.</b>
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+ Enable Extra Video ArgumentsZusätzliche Video-Argumente aktivieren
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+ Allows you to pass arguments to the selected video codec.Erlaubt es Ihnen, Argumente an den ausgewählten Video-Codec zu übergeben.
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+ Extra Video ArgumentsZusätzliche Video-Argumente
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+ Audio CodecAudio-Codec
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Wählt, welcher Audio-Codec für die Videoaufnahme verwendet werden soll. <b>Wenn unsicher, auf Standard belassen.<b>
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+ Audio BitrateAudiobitrate
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+ Enable Extra Audio ArgumentsZusätzliche Audio Argumente aktivieren
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+ Allows you to pass arguments to the selected audio codec.Erlaubt es Ihnen, Argumente an den ausgewählten Audio-Codec zu übergeben.
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+ Extra Audio ArgumentsZusätzliche Audio-Argumente
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+ Allow Exclusive FullscreenExklusiven Vollbildmodus verwenden
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Überschreibt die Heuristik des Treibers's um exklusiven Vollbildmodus oder direkten Flip/Scanout zu aktivieren.<br> Das Ausschalten von exklusivem Vollbildmodus ermöglicht es auf andere Aufgaben (Fenster) zu wechseln und auch sie zu überlagern, aber es erhöht die Eingabelatenz.
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+ CheckedAktiviert
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Aktiviert interne Anti-Blur-Hacks. Weniger übereinstimmend mit PS2-Rendering, aber viele Spiele werden weniger verschwommen aussehen.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Aktivieren Sie diese Option, um die PCSX2 Aktualisierungsrate mit Ihrem aktuellen Monitor oder Bildschirm abzugleichen. VSync ist automatisch deaktiviert, wenn es nicht möglich ist (z. B. mit einer nicht-100%igen Geschwindigkeit).
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+ Integer ScalingPixelgenaue Bildskalierung
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahlzahl ist. Kann zu einem schärferen Bild in einigen 2D-Spielen führen.
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+ Aspect RatioSeitenverhältnis
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+ Auto Standard (4:3/3:2 Progressive)Auto-Standard (4:3 Interlaced / 3:2 Progressiv)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Ändert das Seitenverhältnis für die Ausgabe der Konsole auf dem Bildschirm. Die Standardeinstellung ist Auto Standard (4:3/3:2 Progressive), der das Seitenverhältnis automatisch so einstellt, wie ein Spiel auf einem typischen Fernseher der Ära dargestellt wird.
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+ DeinterlacingDeinterlacing
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+ Screenshot SizeScreenshot-Größe
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Bestimmt die Auflösung, in der Screenshots gespeichert werden. Interne Auflösungen bewahren mehr Details auf Kosten der Dateigröße.
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+ Screenshot FormatScreenshot-Format
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Wählt das Format aus, das zum Speichern von Screenshots verwendet wird. JPEG erzeugt kleinere Dateien, aber vermindert die Qualität.
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+ Screenshot QualityScreenshot-Qualität
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+ 50%50 %
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Wählt die Qualität aus, in der Screenshots komprimiert werden. Höhere Werte bewahren mehr Details für JPEG und reduzieren die Dateigröße für PNG.
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+ 100%100%
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+ Vertical StretchVertikale Streckung
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Streckt (< 100%) oder Schrumpft (> 100%) die vertikale Komponente des Displays.
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+ Fullscreen ModeVollbildmodus
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+ Borderless FullscreenRandloser Vollbildmodus
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+ Chooses the fullscreen resolution and frequency.Wählt die Vollbildauflösung und Frequenz aus.
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+ LeftLinks
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+ 0px0px
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+ Changes the number of pixels cropped from the left side of the display.Ändert die Anzahl der von der linken Seite der Anzeige zugeschnittenen Pixel.
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+ TopOben
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+ Changes the number of pixels cropped from the top of the display.Ändert die Anzahl der von der oberen Seite der Anzeige zugeschnittenen Pixel.
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+ RightRechts
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+ Changes the number of pixels cropped from the right side of the display.Ändert die Anzahl der von der rechten Seite der Anzeige zugeschnittenen Pixel.
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+ BottomUnten
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+ Changes the number of pixels cropped from the bottom of the display.Ändert die Anzahl der von der unteren Seite der Anzeige zugeschnittenen Pixel.
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+ Native (PS2) (Default)Nativ (PS2) (Standard)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Wählen Sie die Auflösung bei der Spiele dargestellt werden. Hohe Auflösungen können die Leistung älterer oder schwächeren GPUs beeinflussen.<br>Nicht-native Auflösung kann kleinere grafische Probleme in einigen Spielen verursachen.<br>Die FMV-Auflösung bleibt unverändert, da die Videodateien vorgerendert werden.
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+ Control the accuracy level of the mipmapping emulation.Ändert die Genauigkeit der Mipmapping-Emulation.
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+ Texture FilteringTextur-Filterung
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+ Control the texture filtering of the emulation.Stellt die Texturfilterung der Emulation ein.
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+ Trilinear FilteringTrilineare Filterung
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+ Anisotropic FilteringAnisotropische Filterung
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+ Reduces texture aliasing at extreme viewing angles.Reduziert Texturaliasing bei extremen Blickwinkeln.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduziert das Banding zwischen den Farben und verbessert die wahrgenommene Farbtiefe.<br> Aus: Deaktiviert jedes dithering.<br> Unskaliert: Nativer Dithering / Niedrigster Dithering-Effekt vergrößert die Quadrate beim Hochskalieren.<br> Skaliert: Hochskalierender / Höchster Dithering-Effekt.
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+ Blending AccuracyBlending Genauigkeit
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+ Texture PreloadingTextur vorab laden
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Lädt ganze Texturen auf einmal statt kleiner Stücke und vermeidet überflüssige Uploads wenn möglich. Verbessert die Leistung in den meisten Spielen, kann aber eine kleine Auswahl verlangsamen.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Wenn Sie diese Option aktivieren, können Sie die Renderer und Upscaling-Fixes für Ihre Spiele ändern. Wenn Sie diese Option aktivieren, werden Sie AUTOMATISCHE EINSTELLUNGEN DEAKTIVIEREN und Sie können die automatischen Einstellungen durch Deaktivieren dieser Option wieder aktivieren.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Führt nutzlose Arbeit auf der CPU aus während der Rücklesung, um zu verhindern, dass sie in Energiesparmodus geht. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Übermittelt nutzlose Aufgaben an die GPU während des zurück Lesens, um zu verhindern, dass sie in den Energiesparmodus wechselt. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs.
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+ 2 threads2 Threads
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Anzahl der Rendering-Threads: 0 für einzelnen Thread, 2 oder mehr für Multithread (1 ist für Debugging). Wenn Sie 4 Threads auf Ihrer CPU haben, wählen Sie 2 oder 3. Sie können berechnen, wie Sie die beste Leistung erhalten (Anzahl der CPU-Threads - 2). 7+ Threads werden nicht viel mehr Leistung bringen und könnten sie vielleicht sogar noch senken.
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+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Erzwinge einen primitiven Flush, wenn ein Framebuffer auch eine Eingabetextur ist. Behebt einige Verarbeitungseffekte wie die Schatten in der Jak-Serie und Radiosität in GTA:SA.
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+ Enables mipmapping, which some games require to render correctly.Aktiviert Mipmapping, das bei manchen Spielen Vorraussetzung ist um korrekt dargestellt zu werden.
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Die maximale Speicherbreite, die dem CPU-Sprite Renderer die Aktivierung erlaubt.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Versucht, zu erkennen, wenn ein Spiel seine eigene Farbpalette nutzt um dann mit Software statt der GPU zu rendern.
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+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range StartStartbereich des Skipdraw
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+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Überspringt die Zeichnungsflächen die in der linken Box angegeben sind und wendet die im Feld rechts angegebenen Oberflächen an.
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+ Skipdraw Range EndEndbereich des Skipdraw
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Deaktiviert die Unterstützung von Tiefenpuffern im Textur-Cache. Dies kann helfen, die Geschwindigkeit zu erhöhen, führt aber wahrscheinlich zu verschiedenen Glitches.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Diese Option deaktiviert mehrere Sicherheitsfeatures. Deaktiviert die akkurate Darstellung von Unskalierten Point and Line Rendering, was Xenosaga Spielen helfen kann. Deaktiviert die exakte GS Memory Clearing auf der CPU und lässt die GPU damit umgehen, was Kingdom Hearts Spielen helfen kann.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Lädt GS-Daten beim Rendern eines neuen Frames hoch, um einige Effekte akkurat zu reproduzieren.
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+ Half Pixel OffsetHalb-Pixel-Versatz
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+ Might fix some misaligned fog, bloom, or blend effect.Könnte einen falsch ausgerichteten Nebel, Bloom oder Überblendungseffekt reparieren.
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+ Round SpriteRunder Sprite
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Korrigiert das Sampling von 2D Sprite-Texturen beim Hochskalieren. Behebt Linien in Sprites von Spielen wie Ar tonelico beim Hochskalieren. Die halb Option ist für flache Sprites, Voll ist für alle Sprites.
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+ Texture Offsets XTexturversatz X
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+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset für die ST/UV-Texturkoordinaten. Behebt einige merkwürdige Texturprobleme und könnte Post Processing Ausgleichungen beheben.
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+ Texture Offsets YTexturversatz Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Reduziert die GS-Präzision, um Lücken zwischen den Pixeln beim Hochskalieren zu vermeiden. Behebt den Text bei Wild Arms Spielen.
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+ Bilinear UpscaleBilineares Hochskalieren
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Kann Texturen glätten, da beim Hochskalieren bilinear gefiltert wird. z.B. Sonnen glänzen.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Ersetzt vom Post-Processing gesetzte Pflastersprites durch ein einzelnes Fettes Sprite. Es reduziert verschiedene Hochskalierungslinien.
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+ Force palette texture draws to render at native resolution.Erzwingt die Texturpalette mit der nativen Auflösung zu rendern.
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+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxAdaptive Schärfung des Kontrasts
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+ SharpnessSchärfe
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+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Ermöglicht die Anpassung von Sättigung, Kontrast und Helligkeit. Helligkeitswerte, Sättigung und Kontrast sind standardmäßig 50.
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+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Verwendet den Anti-Aliasing-Algorithmus FXAA, um die visuelle Qualität von Spielen zu verbessern.
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+ BrightnessHelligkeit
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+ 5050
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+ ContrastKontrast
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+ TV ShaderTV-Shader
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+ Applies a shader which replicates the visual effects of different styles of television set.Verwendet einen Shader, der die visuellen Effekte verschiedener Fernsehgeräte repliziert.
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+ OSD ScaleOSD-Skalierung
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+ Show OSD MessagesOSD-Meldungen anzeigen
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+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw.
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+ Shows the internal frame rate of the game in the top-right corner of the display.Zeigt die interne Bildrate des Spiels in der rechten oberen Ecke des Displays an.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays als Prozentsatz an.
-
+ Shows the resolution of the game in the top-right corner of the display.Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an.
-
+ Shows host's CPU utilization.Zeigt die CPU-Auslastung des Hosts's an.
-
+ Shows host's GPU utilization.Zeigt die CPU-Auslastung des Hosts's an.
-
+ Shows counters for internal graphical utilization, useful for debugging.Zeigt Zähler für die interne grafische Nutzung, nützlich zum Debuggen.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an.
-
+ Displays warnings when settings are enabled which may break games.Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können.
-
-
+
+ Leave It BlankLeer lassen
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameter werden an den ausgewählten Video-Codec übergeben.<br><b>Du musst '=' verwenden, um den Schlüssel vom Wert zu trennen, und ':' , um zwei Paare voneinander zu trennen.</b><br>Zum Beispiel: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Legt die verwendete Audio-Bitrate fest.
-
+ 160 kbps
- 160 kbps
+ 160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameter, die an den ausgewählten Audio-Codec übergeben werden.<br><b>Du musst '=' verwenden, um den Schlüssel vom Wert zu trennen, und ':' , um zwei Paare voneinander zu trennen.</b><br>Zum Beispiel: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Komprimierung
-
+ Change the compression algorithm used when creating a GS dump.Ändert den Komprimierungsalgorithmus bei der Erstellung eines GS-Dumps.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitVerwendet bei Verwendung des Direct3D 11 Renderers ein blit-Präsentationsmodell anstatt zu drehen. Dies führt in der Regel zu einer langsameren Performance, kann aber für einige Streaming-Anwendungen erforderlich sein, oder um Framerate auf einigen Systemen freizuschalten.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Erkennt, wann inaktive Frames in 25/30fps Spielen dargestellt werden und überspringt die Darstellung dieser Frames. Das Frame wird immer noch gerendert, es bedeutet lediglich, dass die GPU mehr Zeit hat, es zu vervollständigen (dies ist KEIN frame skipping). Kann Frame-Zeitschwankungen glätten, wenn die CPU/GPU nahezu an der maximalen Auslastung sind, aber macht Frame-Geschwindigkeit inkonsistenter und kann die Eingabeverzögerung erhöhen.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Zeigt Frames auf dem GS-Hauptthread statt eines Arbeiter-Threads. Wird für das Debuggen von Frametime-Problemen verwendet. Kann die Chance verringern, einen Frame zu verpassen. Wirkt nur bei dem Vulkan-Renderer.
-
+ Enable Debug DeviceDebug-Gerät aktivieren
-
+ Enables API-level validation of graphics commands.Aktiviert die Validierung von Grafik-Befehlen auf API-Ebene.
-
+ GS Download ModeGS Download-Modus
-
+ AccurateGenau
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Überspringt die Synchronisierung mit dem GS-Thread und dem Host GPU für GS-Downloads. Kann zu einem großen Geschwindigkeitsanstieg auf langsameren Systemen führen, auf Kosten vieler zerstörter grafischer Effekte. Wenn Spiele defekt sind und Sie diese Option aktiviert haben, deaktivieren Sie sie bitte zuerst.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Standard
-
-
+
+ (Default)(Standard)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Lade Status von Slot 10
-
+ Save slot {0} selected ({1}).Speicherslot {0} ausgewählt ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Gespeichert um {0:%H:%M} auf {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Der Selektor für Savestates ist ohne gültige Spiel Serialnummer nicht verfügbar.
-
+ LoadLaden
-
+ SaveSpeichern
-
+ Select PreviousVorheriges auswählen
-
+ Select NextNächstes auswählen
-
-
+
+ Save Slot {0}Speicherplatz {0}
-
+ No save present in this slot.Kein Speicherstand auf diesem Slot vorhanden.
-
+ no save yetnoch nicht gespeichert
@@ -12887,21 +12939,6 @@ Rechtsklick um die Zuordnung zu löschen
D-Pad DownD-Pad Runter
-
-
- D-Pad Right️
- D-Pad Rechts
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Links
- L3
@@ -12922,6 +12959,21 @@ Rechtsklick um die Zuordnung zu löschen
StartStart
+
+
+ D-Pad Right
+ Steuerkreuz rechts
+
+
+
+ D-Pad Up
+ Steuerkreuz hoch
+
+
+
+ D-Pad Left
+ Steuerkreuz links
+ Input Recording Files (*.p2m2)
@@ -13282,83 +13334,83 @@ Rechtsklick um die Zuordnung zu löschen
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ Logfenster - %1 [%2]Log Window
- Log Window
+ Log Fenster&Clear
- &Clear
+ &Leeren&Save...
- &Save...
+ &Speichern...Cl&ose
- Cl&ose
+ Schl&ießen&Settings
- &Settings
+ &EinstellungenLog To &System Console
- Log To &System Console
+ In &Systemkonsole loggenLog To &Debug Console
- Log To &Debug Console
+ In &Debug-Konsole loggenLog To &File
- Log To &File
+ In &Datei loggenAttach To &Main Window
- Attach To &Main Window
+ An &Hauptfenster anhängenShow &Timestamps
- Show &Timestamps
+ &Zeitstempel anzeigenSelect Log File
- Select Log File
+ Logdatei auswählenLog Files (*.txt)
- Log Files (*.txt)
+ Log Dateien (*.txt)Error
- Error
+ ErrorFailed to open file for writing.
- Failed to open file for writing.
+ Datei konnte nicht zum Schreiben geöffnet werden.Log was written to %1.
- Log was written to %1.
+ Log wurde auf %1 geschrieben.
@@ -13414,14 +13466,14 @@ Rechtsklick um die Zuordnung zu löschen
-
-
+
+ Change DiscDisc wechseln
-
+ Load StateLade Status
@@ -13852,12 +13904,12 @@ Rechtsklick um die Zuordnung zu löschen
Enable Debug Console
- Enable Debug Console
+ Debug Konsole aktivierenEnable Log Window
- Enable Log Window
+ Log Fenster aktivieren
@@ -13936,13 +13988,13 @@ Rechtsklick um die Zuordnung zu löschen
-
+ Start Big Picture ModeBig Picture Mode starten
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Rechtsklick um die Zuordnung zu löschen
-
+ Show Advanced SettingsErweiterte Einstellungen anzeigen
@@ -13965,7 +14017,7 @@ Rechtsklick um die Zuordnung zu löschen
-
+ Video CaptureVideoaufnahme
@@ -13975,32 +14027,32 @@ Rechtsklick um die Zuordnung zu löschen
Cheats bearbeiten...
-
+ Edit Patches...Patches bearbeiten...
-
+ Internal ResolutionInterne Auflösung
-
+ %1x Scale%1x Skalierung
-
+ Select location to save block dump:Wählen Sie einen Speicherort zum Speichern des Blockdumps:
-
+ Do not show againNicht erneut anzeigen
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ Das PCSX2-Team wird keine Unterstützung für Konfigurationen bereitstellen, in
Sind Sie sicher, dass Sie fortfahren möchten?
-
+ %1 Files (*.%2)%1 Dateien (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Eingeloggt als %1 (%2, %3 Softcore). %4 ungelesene Nachrichten.
-
+ WARNING: Memory Card BusyWARNUNG: Speicherkarte beschäftigt
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownBeenden bestätigen
-
+ Are you sure you want to shut down the virtual machine?Sind Sie sicher, dass Sie die virtuelle Maschine herunterfahren möchten?
-
+ Save State For ResumeStatus zum Fortsetzen speichern
-
-
-
-
-
-
+
+
+
+
+
+ ErrorFehler
-
+ You must select a disc to change discs.Sie müssen eine Disc auswählen, um die Disc zu wechseln.
-
+ Properties...Eigenschaften...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Öffne Verzeichnis...
-
-
-
+ Set Cover Image...Cover-Bild festlegen...
-
+ Exclude From ListVon der Liste ausschließen
-
+ Reset Play TimeSpielzeit zurücksetzen
-
+ Default BootStandard-Boot
-
+ Fast BootSchnellstart
-
+ Full BootVollständiger Start
-
+ Boot and DebugStarten und Debuggen
-
+ Add Search Directory...Suchverzeichnis hinzufügen...
-
+ Start FileDatei starten
-
+ Start DiscDisc starten
-
+ Select Disc ImageDisc-Abbild auswählen
-
+ Updater ErrorFehler beim Aktualisieren
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, du versucht eine PCSX2-Version zu aktualisieren, die keine offizielle GitHub Version ist. Um Inkompatibilitäten zu vermeiden, ist der Auto-Updater eingestell nur offizielle Builds runterzuladen.</p><p>Um eine offizielle Version zu erhalten, lade dir bitte unter folgendem Link herunter:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatische Aktualisierung wird auf der aktuellen Plattform nicht unterstützt.
-
+ Confirm File CreationBestätige Dateierstellung
-
+ The pnach file '%1' does not currently exist. Do you want to create it?Die pnach Datei '%1' existiert derzeit nicht. Möchten Sie sie erstellen?
-
+ Failed to create '%1'.Fehler beim Erstellen '%1'.
-
+ Input Recording Files (*.p2m2)Aufnahme-Dateien (*.p2m2)
-
+ PausedPausiert
-
+ Load State FailedStatus Laden Fehlgeschlagen
-
+ Cannot load a save state without a running VM.Ein Speicherstatus kann ohne laufende virtuelle Maschine nicht geladen werden.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Die neue ELF kann nicht geladen werden, ohne die virtuelle Maschine zurückzusetzen. Möchten Sie die virtuelle Maschine jetzt zurücksetzen?
-
+ Cannot change from game to GS dump without shutting down first.Kann nicht vom Spiel zu GS Dump wechseln, ohne vorher herunterzufahren.
-
+ Failed to get window info from widgetFehler beim Abrufen der Fensterinformation vom Widget
-
+ Stop Big Picture ModeBig Picture Mode stoppen
-
+ Exit Big PictureIn ToolbarBig Picture Modus Beenden
-
+ Game PropertiesSpiel-Eigenschaften
-
+ Game properties is unavailable for the current game.Spiel-Eigenschaften sind für das aktuelle Spiel nicht verfügbar.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stellen Sie sicher, dass Sie ein Laufwerk angeschlossen haben und ausreichende Zugriffsrechte haben.
-
+ Select disc drive:Disc Laufwerk auswählen:
-
+ This save state does not exist.Dieser Speicher-Status existiert nicht.
-
+ Select Cover ImageCover-Bild festlegen
-
+ Cover Already ExistsCover existiert bereits
-
+ A cover image for this game already exists, do you wish to replace it?Ein Cover-Bild für dieses Spiel existiert bereits, wollen Sie es ersetzen?
-
-
-
-
+
+
+
+ Copy ErrorFehler beim Kopieren
-
+ Failed to remove existing cover '%1'Entfernen des bestehenden Covers '%1' fehlgeschlagen
-
+ Failed to copy '%1' to '%2'Fehler beim Kopieren von '%1' nach '%2'
-
+ Failed to remove '%1'Löschen von '%1' fehlgeschlagen
-
-
+
+ Confirm ResetZurücksetzen bestätigen
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)Alle Cover-Bildtypen (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.Sie müssen eine andere Datei als das aktuelle Coverbild auswählen.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
Diese Aktion kann nicht rückgängig gemacht werden.
-
+ Load Resume StateFortsetzungsstatus laden
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Möchten Sie diesen Status laden oder einen Neustart vornehmen?
-
+ Fresh BootFrischer Start
-
+ Delete And BootLöschen und Booten
-
+ Failed to delete save state file '%1'.Fehler beim Löschen der Status-Datei '%1'.
-
+ Load State File...Lade Status...
-
+ Load From File...Aus Datei laden...
-
-
+
+ Select Save State FileStatusdatei auswählen
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Save States löschen...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateLaden des Savestate rückgängig machen
-
+ Resume (%2)Fortfahren (%2)
-
+ Load Slot %1 (%2)Lade Slot %1 (%2)
-
-
+
+ Delete Save StatesSave States löschen
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
Die Speicherstände werden nicht wiederherstellbar sein.
-
+ %1 save states deleted.%1 save state(s) gelöscht.
-
+ Save To File...In Datei speichern...
-
+ EmptyLeer
-
+ Save Slot %1 (%2)Speicherplatz %1 (%2)
-
+ Confirm Disc ChangeDisc-Wechsel bestätigen
-
+ Do you want to swap discs or boot the new image (via system reset)?Möchten Sie die Discs austauschen oder das neue Image booten (via System-Reset)?
-
+ Swap DiscDisc wechseln
-
+ ResetZurücksetzen
@@ -14448,7 +14494,7 @@ Die Speicherstände werden nicht wiederherstellbar sein.
The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
- The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
+ Die Schriftartendatei '%1' wird für das On-Screen Menü und den Big Picture Modus benötigt, um Nachrichten in deiner Sprache anzuzeigen.<br><br>Möchtest du die Datei jetzt herunterladen? Dies benötigt in der Regel weniger als 10 MB<br><br><strong>Wenn du diese Datei nicht herunterlädst, sind die On-Screen Nachrichten nicht lesbar.</strong>
@@ -14459,7 +14505,7 @@ Die Speicherstände werden nicht wiederherstellbar sein.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' wurde gespeichert.
@@ -14597,10 +14643,10 @@ Die Speicherstände werden nicht wiederherstellbar sein.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardMemory Card erstellen
@@ -14681,22 +14727,22 @@ Die Speicherstände werden nicht wiederherstellbar sein.
NTFS-Komprimierung ist integriert, schnell und absolut zuverlässig. Komprimiert Memory Cards für gewöhnlich (absolut empfohlen).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Fehler beim Erstellen der Memory Card, da der Name '%1' ein oder mehrere ungültige Zeichen enthält.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Fehler beim Erstellen der Memory Card, da eine andere Memory Card mit dem Namen '%1' bereits existiert.
-
+ Failed to create the Memory Card, the log may contain more information.Fehler beim Erstellen der Memory Card. Das Log kann weitere Informationen enthalten.
-
+ Memory Card '%1' created.Memory Card '%1' erstellt.
@@ -14704,12 +14750,12 @@ Die Speicherstände werden nicht wiederherstellbar sein.
MemoryCardListWidget
-
+ YesJa
-
+ NoNein
@@ -14718,8 +14764,8 @@ Die Speicherstände werden nicht wiederherstellbar sein.
MemoryCardSettingsWidget
- Console Ports
- Konsolenanschlüsse
+ Memory Card Slots
+ Memory Card Steckplätze
@@ -14743,7 +14789,7 @@ Die Speicherstände werden nicht wiederherstellbar sein.
-
+ ResetZurücksetzen
@@ -14774,118 +14820,106 @@ Die Speicherstände werden nicht wiederherstellbar sein.
-
+ CreateErstellen
-
- Duplicate
- Duplizieren
-
-
-
-
+ RenameUmbenennen
-
-
+
+ ConvertKonvertieren
-
-
+
+ DeleteLöschen
-
+ SettingsEinstellungen
-
-
+
+ Automatically manage saves based on running gameSpielstände automatisch verwalten basierend auf laufendem Spiel
-
+ CheckedAktiviert
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Nur Ordner-Typ / Memory Card grösse: Auto) Lädt nur relevante Spielstände und ignoriert andere. Beugt vor zu wenig Speicherplatz freizuhaben.
-
+ Swap Memory CardsMemory Cards tauschen
-
- Port %1
- Steckplatz %1
-
-
-
+ Eject Memory CardMemory Card auswerfen
-
-
-
+
+ ErrorFehler
-
- Not yet implemented.
- Funktion nicht verfügbar.
-
-
-
-
+
+ Delete Memory CardMemory Card löschen
-
-
-
-
+
+
+
+ Rename Memory CardMemory Card umbenennen
-
+ New Card NameNeuer Kartenname
-
+ New name is invalid, it must end with .ps2Neuer Name ist ungültig, er muss mit .ps2 enden
-
+ New name is invalid, a card with this name already exists.Neuer Name ist ungültig, eine Memory Card mit diesem Namen existiert bereits.
-
+ This Memory Card is unknown.Diese Memory Card ist unbekannt.
-
+
+ Slot %1
+ Steckplatz %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Fehler beim Löschen der Memory Card. Das Log enthält möglicherweise weitere Informationen.
-
+ Failed to rename Memory Card. The log may contain more information.Fehler beim Umbenennen der Memory Card. Das Log könnte weitere Informationen enthalten.
-
- Use for Port %1
+
+ Use for Slot %1Für Steckplatz %1 verwenden
-
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.Beide Steckplätze müssen eine Memory Card enthalten um sie tauschen zu können.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnbekannt
-
+ PS2 (Folder)PS2 (Ordner)
@@ -14953,12 +14987,12 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Fehlt]
@@ -14979,7 +15013,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
Go to in Disassembly
- Go to in Disassembly
+ Gehe zu Disassembly
@@ -15010,7 +15044,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
Add to Saved Memory Addresses
- Add to Saved Memory Addresses
+ Zu gespeicherten Speicheradressen hinzufügen
@@ -15435,7 +15469,7 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
Gitarre
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller-Port {0}, Slot {1} hat einen {2} verbunden, aber der Speicherstatus hat einen {3}.
@@ -15489,7 +15523,7 @@ Ejecting {3} and replacing it with {2}.
Pop'n Music
- Pop'n Music
+ Pop'n Musik
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.
QObject
-
- Failed to open URL
- Fehler beim Öffnen der URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Fehler beim Öffnen der URL.
-
-Die URL war: %1
-
-
-
+ HDD CreatorFestplatten-Ersteller
-
+ Failed to create HDD imageFehler beim Erstellen des HDD-Abbildes
@@ -15768,17 +15788,17 @@ Andernfalls lösche das Savestate und starte PCSX2 neu.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESSE
-
+ LABEL
- LABEL
+ LABEL
-
+ DESCRIPTIONBESCHREIBUNG
@@ -15858,10 +15878,10 @@ Möchten Sie dieses Verzeichnis erstellen?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2-Einstellungen
@@ -15886,193 +15906,193 @@ Möchten Sie dieses Verzeichnis erstellen?
Schließen
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Zusammenfassung</strong><hr>Diese Seite zeigt Details über das ausgewählte Spiel. Das Ändern des Tastenbelegungsprofils setzt die Einstellungen des Controllers für dieses Spiel, auf das Profil was ausgewählt wird, anstatt auf die Standardkonfiguration (Shared). Die Trackliste und die Dump Verifizierung können verwendet werden, um festzustellen, ob Ihr Disk Image mit einem bekannten guten Dump übereinstimmt. Wenn das Spiel nicht übereinstimmt, kann es sein dass das Spiel nicht funktioniert.
-
-
+
+ SummaryZusammenfassung
-
+ Summary is unavailable for files not present in game list.Zusammenfassung ist nicht verfügbar für Dateien, die nicht in der Spielliste vorhanden sind.
-
+ InterfaceBenutzeroberfläche
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Benutzeroberflächen-Einstellungen</strong><hr>Diese Optionen kontrollieren das Aussehen und Verhalten der Software.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
-
-
+ Game ListSpieleliste
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Spiellisten-Einstellungen</strong><hr>Die obige Liste zeigt die Verzeichnisse, die von PCSX2 durchsucht werden, um die Spielliste zu füllen. Suchverzeichnisse können hinzugefügt, entfernt und zu rekursiv/nicht-rekursiv gewechselt werden.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS-Einstellungen</strong><hr>Dein BIOS hier konfigurieren.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulationseinstellungen</strong><hr>Diese Optionen bestimmen die Konfiguration von Spielgeschwindigkeit und Spieleinstellungen<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>In diesem Abschnitt kannst du optionale Patches für das Spiel auswählen, welche Performance, Gameplay und/oder visuelle Verbesserungen bieten können.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>In diesem Abschnitt kannst du auswählen, welche Cheats du aktivieren möchtest. Du kannst Cheats nicht ohne Kennzeichnung für Pnach-Dateien des alten Formats aktivieren/deaktivieren. Diese werden automatisch aktiviert, wenn die Hauptoption Cheat aktiviert ist.
-
+ Game FixesSpiel-Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Spielfixes Einstellungen</strong><hr>Spielfixes können falsche Emulationen in einigen Titeln umgehen.<br>Allerdings können sie auch Probleme in Spielen verursachen, wenn sie falsch verwendet werden.<br>Es ist am besten, sie alle deaktiviert zu lassen, es sei denn, es wird etwas anderes empfohlen.
-
+ GraphicsGrafik
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Grafikeinstellungen</strong><hr>Diese Optionen bestimmen die Konfiguration der grafischen Ausgabe.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio-Einstellungen</strong><hr>Diese Optionen steuern die Audioausgabe der Konsole.<br><br>Maus über eine Option bewegen für zusätzliche Informationen.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card-Einstellungen</strong><hr>Erstelle und konfiguriere hier Memory Cards.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
-
-
+ Network & HDDNetzwerk & Festplatte
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Netzwerk- & Festplatteneinstellungen</strong><hr>Diese Optionen steuern die Netzwerkverbindung und den internen Festplattenspeicher der Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
-
-
+ FoldersOrdner
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Ordnereinstellungen</strong><hr>Diese Optionen legen fest, wo PCSX2 Laufzeitdaten speichern wird.
-
+ AchievementsErrungenschaften
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Errungenschaften Einstellungen</strong><hr>Diese Optionen steuert die RetroAchievements Implementierung in PCSX2, damit du Erfolge in Spielen erzielen kannst.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration wird verwendet, integrierte RetroAchievements Unterstützung ist deaktiviert.
-
+ AdvancedErweitert
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Erweiterte Einstellungen</strong><hr>Dies sind erweiterte Optionen zur Konfiguration der simulierten Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Benutzeroberflächen-Einstellungen</strong><hr>Diese Optionen steuern das Aussehen und Verhalten der Software.<br><br>Mauszeiger über eine Option halten für zusätzliche Informationen. Umschalt+Mausrad zum Scrollen durch das Info-Fenster.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Einstellungen</strong><hr>Konfiguriere hier dein BIOS.<br><br>Mauszeiger über eine Option halten für zusätzliche Informationen. Umschalt+Mausrad zum Scrollen durch das Info-Fenster.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulationseinstellungen</strong><hr>Diese Optionen bestimmen die Konfiguration von Spielgeschwindigkeit und Spieleinstellungen<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. Umschalt+Mausrad zum Scrollen durch das Info-Fenster.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Grafikeinstellungen</strong><hr>Diese Optionen bestimmen die Konfiguration der grafischen Ausgabe.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. Umschalt+Mausrad zum Scrollen durch das Info-Fenster.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio-Einstellungen</strong><hr>Diese Optionen steuern die Audioausgabe der Konsole.<br><br>Maus über eine Option bewegen für zusätzliche Informationen. Umschalt+Mausrad zum Scrollen durch das Info-Fenster.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card-Einstellungen</strong><hr>Erstelle und konfiguriere hier Memory Cards.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. Umschalt+Mausrad zum Scrollen durch das Info-Fenster.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Netzwerk- & Festplatteneinstellungen</strong><hr>Diese Optionen steuern die Netzwerkverbindung und den internen Festplattenspeicher der Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. Umschalt+Mausrad zum Scrollen durch das Info-Fenster.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Erweiterte Einstellungen</strong><hr>Dies sind erweiterte Optionen zur Bestimmung der Konfiguration der simulierten Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. Umschalt+Mausrad zum Scrollen durch das Info-Fenster.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug-Einstellungen</strong><hr>Dies sind Optionen, mit denen interne Informationen über die Anwendung protokolliert werden können. <strong>Ändere nichts, es sei denn, du weißt, was du tust</strong>, es wird zu einer erheblichen Verlangsamung führen und kann große Mengen an Speicherplatz beanspruchen.
-
+ Confirm Restore DefaultsBestätige die Wiederherstellung auf Standardeinstellungen
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Sind Sie sicher, dass Sie die Standardeinstellungen wiederherstellen möchten? Alle gegenwärtigen Einstellungen gehen verloren.
-
+ Reset UI SettingsUI-Einstellungen zurücksetzen
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Alle aktuellen Werte werden überschrieben.
Möchten Sie fortfahren?
-
+ Per-game configuration copied from global settings.Pro-Spiel Konfiguration wurde aus globalen Einstellungen kopiert.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Alle aktuellen Einstellungswerte gehen dabei verloren.
Möchten Sie fortfahren?
-
+ Per-game configuration cleared.Pro-Spiel-Konfiguration gelöscht.
-
+ Recommended ValueEmpfohlener Wert
@@ -16171,129 +16191,129 @@ Möchten Sie fortfahren?
<html><head/><body><p>PCSX2 benötigt ein PS2 BIOS zum Ausführen.</p><p>Aus rechtlichen Gründen müssen Sie ein BIOS <strong>von einem echten PS2-Gerät erhalten, das Sie selbst besitzen</strong> (Ausleihen gilt nicht).</p><p>Dieses BIOS-Bild sollte in das BIOS-Verzeichnis des unten angezeigten Verzeichnisses gelegt werden oder Sie können PCSX2 anweisen, ein alternatives Verzeichnis zu durchsuchen.</p><p>Eine Anleitung zum Dumping Ihres BIOS finden Sie unter <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS-Verzeichnis:
-
+ Browse...Durchsuchen...
-
+ ResetZurücksetzen
-
+ FilenameDateiname
-
+ VersionVersion
-
+ Open BIOS Folder...BIOS-Ordner öffnen...
-
+ Refresh ListListe aktualisieren
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 scannt und identifiziert automatisch Spiele aus den unten ausgewählten Verzeichnissen und füllt die Spielliste.<br>Diese Spiele sollten von Ihren eigenen Discs gedumpt werden. Anleitungen zum Dumping von Disks finden Sie unter <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Unterstützte Formate für Dumps:</p><p><ul><li>.in/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.so (komprimierte ISO)</li><li>.gz (Gzip Komprimierte ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Suchverzeichnisse (werden nach Spielen gescannt)
-
+ Add...Hinzufügen...
-
+ RemoveEntfernen
-
+ Search DirectoryVerzeichnis durchsuchen
-
+ Scan RecursivelyRekursiv durchsuchen
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>Standardmäßig wird PCSX2 Ihre Tastatur dem virtuellen PS2-Controller zuordnen.</p><p><span style=" font-weight:700;">Um einen externen Controller verwenden zu können, müssen Sie ihn zuerst zuordnen. </span>Auf diesem Bildschirm können Sie automatisch jedem aktuell verbundenen Controller zuordnen. Wenn Ihr Controller derzeit nicht verbunden ist, können Sie ihn jetzt einstecken.</p><p>Um Controller-Bindungen detaillierter zu ändern, oder verwenden eines MultiTap, Öffnen Sie das Menü Einstellungen und wählen Sie Controller, sobald Sie den Setup-Assistenten abgeschlossen haben.</p></body></html>
-
+ Controller Port 1Controller Steckplatz 1
-
-
+
+ Controller Mapped To:Controller zugeordnet zu:
-
-
+
+ Controller Type:Controller-Typ:
-
-
+
+ Default (Keyboard)Standard (Tastatur)
-
-
+
+ Automatic MappingAutomatisches Zuordnen
-
+ Controller Port 2Controller Steckplatz 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Einrichtung abgeschlossen!</span></h1><p>Sie sind jetzt bereit, Spiele auszuführen.</p><p>Weitere Optionen finden Sie im Menü Einstellungen. Sie können auch die Big Picture Benutzeroberfläche für die Navigation komplett mit einem Gamepad verwenden.</p><p>Wir wünschen Ihnen viel Spaß mit PCSX2.</p></body></html>
-
+ &Back&Zurück
-
+ &Next&Weiter
-
+ &Cancel&Abbrechen
@@ -16564,27 +16584,27 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameGerätename
-
+ Selects the device to capture images from.Wählt das Gerät aus, von dem Bilder aufgenommen werden sollen.
@@ -16629,12 +16649,12 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Konami Tastatur
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Steuerkreuz hoch
-
+
@@ -16652,7 +16672,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Steuerkreuz runter
-
+
@@ -16661,7 +16681,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Steuerkreuz links
-
+
@@ -16670,42 +16690,42 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Steuerkreuz rechts
-
+ TriggerAbzug
-
+ Shoot OffscreenAusserhalb des Bildschirms schießen
-
+ Calibration ShotKalibrierschuss
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Select
-
+
@@ -16727,136 +16747,136 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Start
-
+ Relative LeftRelativ Links
-
+ Relative RightRelativ Rechts
-
+ Relative UpRelativ hoch
-
+ Relative DownRelativ unten
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Legt das Fadenkreuz fest, das diese Lightgun verwenden soll. Das setzen eines Fadenkreuz deaktiviert den Mauszeiger.
-
+ Cursor ScaleCursorgröße
-
+ Scales the crosshair image set above.Skaliert das oben eingestellte Fadenkreuzbild.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursorfarbe
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Wendet eine Farbe für das ausgewählte Fadenkreuz an, diese kann auch von mehreren Spielern verwenden werden. Im HTML/CSS-Format angeben (z.B. #aabbcc)
-
+ Manual Screen ConfigurationManuelle Bildschirmkonfiguration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Erzwingt die Verwendung der folgenden Bildschirmparameter anstelle von automatischen Parametern, falls verfügbar.
-
+ X Scale (Sensitivity)X-Skala (Sensitivität)
-
-
+
+ Scales the position to simulate CRT curvature.Skaliert die Position zum simulieren der CRT-Krümmung.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)X-Skala (Sensitivität)
-
+ Center XZentrieren X
-
+ Sets the horizontal center position of the simulated screen.Legt die horizontale Mittelposition des simulierten Bildschirms fest.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YZentrieren Y
-
+ Sets the vertical center position of the simulated screen.Legt die vertikale Mittelposition des simulierten Bildschirms fest.
-
+ Screen WidthBildschirmbreite
-
+ Sets the width of the simulated screen.Legt die Breite des simulierten Bildschirms fest.
-
-
+
+ %dpx%dpx
-
+ Screen HeightBildschirmhöhe
-
+ Sets the height of the simulated screen.Legt die Höhe des simulierten Bildschirms fest.
@@ -17521,14 +17541,14 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Drucker
-
+ NoneKeine
-
-
+
+ Not ConnectedNicht verbunden
@@ -17996,32 +18016,32 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
VMManager
-
+ Failed to back up old save state {}.Fehler beim Sichern des alten Status {}.
-
+ Failed to save save state: {}.Speichern des Save state fehlgeschlagen.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnbekanntes Spiel
-
+ ErrorFehler
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Nach dem Extrahieren sollte dieses BIOS-Abbild im Ordner bios im Datenverzeichni
Bitte lesen Sie die FAQs und Anleitungen für weitere Anweisungen.
-
-
+
+ Resuming stateStatus fortsetzen
-
+ State saved to slot {}.Status in Slot {} gespeichert.
-
+ Failed to save save state to slot {}.Fehler beim Speichern des Status in Slot {}.
-
-
+
+ Loading stateLade-Status
-
+ Failed to load state (Memory card is busy)Fehler beim Laden des Savestates (Memory Card ist beschäftigt)
-
+ There is no save state in slot {}.Es gibt keinen Speicherstatus in Slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Fehler beim Laden des Savestate von Slot {} (Speicherkarte ist beschäftigtt)
-
+ Loading state from slot {}...Lade Status von Slot {}...
-
+ Failed to save state (Memory card is busy)Fehler beim Speichern des Savestate (Speicherkarte beschäftigt)
-
+ Failed to save state to slot {} (Memory card is busy)Fehler beim Speichern des Savestate in Slot {} (Speicherkarte ist beschäftigt)
-
+ Saving state to slot {}...Speichere Status in Slot {}...
-
+ Frame advancingBildvorlauf
-
+ Disc removed.Disc entfernt.
-
+ Disc changed to '{}'.Disc geändert zu '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Fehler beim Öffnen des neuen Disc-Image '{}'. Kehre zum alten Image zurück.
Fehlermeldung: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Fehler beim Zurückwechseln auf das alte Disc-Image. Disc wird entfernt.
Fehlermeldung: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats wurden aufgrund des Hardcore-Modus deaktiviert.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD ist aktiviert, dies kann Spiele unspielbar machen.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Zyklusrate/Überspringen ist nicht auf dem Standardwert, dies kann zum Absturz führen oder zu langsam laufen.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio verwendet Async-Mix, Desynchronisierung in FMVs ist zu erwarten.
-
+ Upscale multiplier is below native, this will break rendering.Hochskalierungs-Multiplikator ist unterhalb Nativ, dies wird die Darstellung beeinträchtigen.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texturfilterung ist nicht auf Bilinear (PS2) gesetzt. Dies wird die Darstellung in einigen Spielen beeinträchtigen.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilineares Filtern ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen.
-
+ Blending is below basic, this may break effects in some games.Blending ist unterhalb Basic, dies kann die Effekte in einigen Spielen zerstören.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware-Download-Modus ist nicht auf Genau gesetzt, dies kann die Darstellung in einigen Spielen beeinträchtigen.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Spielfixes sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt werden.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Kompatibilitäts-Patches sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein.
-
+ Frame rate for NTSC is not default. This may break some games.Die Bildrate für NTSC ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen.
-
+ Frame rate for PAL is not default. This may break some games.Die Bildrate für PAL ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich.
-
+ EE Cache is enabled, this will significantly reduce performance.EE-Cache ist aktiviert, dies verringert die Leistung erheblich.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection ist nicht aktiviert, dies kann die Leistung verringern.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection ist nicht aktiviert, was die Leistung verringern könnte.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 ist deaktiviert, dies kann die Leistung verringern.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag-Hack ist nicht aktiviert, dies kann die Leistung mindern.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Konvertierung ist aktiviert, dies kann die Leistung mindern.
-
+ Texture Preloading is not Full, this may reduce performance.Texturvorladung ist nicht voll, dies kann die Leistung verringern.
-
+ Estimate texture region is enabled, this may reduce performance.Geschätzte Textur-Region ist aktiviert, dies kann die Leistung verringern.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts
index 1ef4afc044..0aecda76d2 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts
@@ -1526,8 +1526,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterΑυτόματες Ενημερωτής
@@ -1567,63 +1567,63 @@ Unread messages: {2}
Υπενθύμιση Αργότερα
-
+ Updater ErrorΣφάλμα Ενημέρωσης
-
+ <h2>Changes:</h2><h2>Αλλαγές:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate WarningSavestate Warning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...Λήψη %1...
-
+ No updates are currently available. Please try again later.Δεν υπάρχουν διαθέσιμες ενημερώσεις. Παρακαλώ προσπαθήστε ξανά αργότερα.
-
+ Current Version: %1 (%2)Τρέχουσα Έκδοση: %1 (%2)
-
+ New Version: %1 (%2)Νέα Έκδοση: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Φόρτωση...
@@ -1820,81 +1820,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteΕκτέλεση
-
-
-
+
+
+ ----
-
+ EnabledΕνεργοποιημένο
-
+ DisabledΑπενεργοποιημένο
-
+ ReadΑνάγνωση
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.ΜΕΓΕΘΟΣ / ΕΤΙΚΕΤΑ
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.ΟΔΗΓΙΑ
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.ΣΥΝΘΗΚΗ
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualshock 4 / Βελτιωμένη Λειτουργία DualSense
-
+ XInput SourceΠηγή Xinput
-
+ Enable XInput Input SourceΕνεργοποίηση Πηγής Εισόδου Xinput
@@ -2342,7 +2342,7 @@ Unread messages: {2}
Πηγή DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Η πηγή DInput παρέχει υποστήριξη για χειριστήρια παλαιού τύπου που δεν υποστηρίζουν το XInput. Συνιστάται η πρόσβαση σε αυτά τα χειριστήρια μέσω του SDL, αλλά το DirectInput μπορεί να χρησιμοποιηθεί αν δεν είναι συμβατό με το SDL.
@@ -2352,43 +2352,33 @@ Unread messages: {2}
Ενεργοποίηση Πηγής Εισόδου Dinput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsProfile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsController LED Settings
-
+ Enable SDL Raw InputΕνεργοποίηση SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
@@ -2413,27 +2403,27 @@ Unread messages: {2}
Multitap on Console Port 2
-
+ Mouse/Pointer SourceΠηγή Ποντικιού/Δείκτη
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...Ρυθμίσεις...
-
+ Enable Mouse MappingΕνεργοποίηση Αντιστοίχισης Ποντικιού
-
+ Detected DevicesDetected Devices
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsΕπαναφορά Προεπιλογών
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorΣφάλμα
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3025,166 +3043,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditΕπεξεργασία
-
-
-
+
+
+ CopyΑντιγραφή
-
-
+
+ DeleteΔιαγραφή
-
-
-
-
+
+
+
+ Copy all as CSVΑντιγραφή όλων ως CSV
-
-
+
+ Paste from CSVΕπικόλληση από CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerΑποσφαλματωτής
-
+ Invalid start addressΜη έγκυρη διεύθυνση αρχής
-
+ Invalid end addressΜη έγκυρη διεύθυνση τέλους
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueΜη έγκυρη τιμή αναζήτησης
-
+ Value is larger than typeΗ τιμή είναι μεγαλύτερη από τον τύπο
@@ -3260,6 +3291,12 @@ You cannot undo this action.
Παρεμβολή DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledΕνεργοποιημένο
@@ -3360,11 +3397,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3441,78 +3480,88 @@ You cannot undo this action.
Διεύθυνση
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsΦιλοξενητής DNS
-
+ Exported SuccessfullyΕπιτυχής Εξαγωγή
-
+ Failed to open fileΑποτυχία ανοίγματος αρχείου
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyΕπιτυχής εισαγωγή
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Αντιγραφή γενικών ρυθμίσεων;
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileΑρχείο Εικόνας Σκληρού Δίσκου
-
+ HDD (*.raw)Σκληρός δίσκος (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Αντικατάσταση αρχείου;
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorΔημιουργός Σκληρού Δίσκου
-
+ HDD image createdΔημιουργήθηκε εικόνα Σκληρού Δίσκου
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3876,77 +3925,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSΠαιχνίδι: %1 FPS
-
+ Video: %1 FPS (%2%)Βίντεο: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4344,6 +4393,55 @@ Enter function name
Εισαγωγή Προσαρμοσμένης Ταχύτητας
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Δεν βρέθηκαν συσκευές CD/DVD-ROM. Παρακαλώ βεβαιωθείτε ότι έχετε συνδεδεμένη μονάδα δίσκου και επαρκή δικαιώματα πρόσβασης σε αυτήν.
-
+ Use Global SettingΧρήση Γενικής Ρύθμισης
-
+ Automatic binding failed, no devices are available.Η αυτόματη σύνδεση απέτυχε, δεν υπάρχουν διαθέσιμες συσκευές.
-
+ Game title copied to clipboard.Ο τίτλος του παιχνιδιού αντιγράφηκε στο πρόχειρο.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Ο τύπος παιχνιδιού αντιγράφηκε στο πρόχειρο.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Η διαδρομή παιχνιδιού αντιγράφηκε στο πρόχειρο.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.Δεν υπάρχουν διαθέσιμα προφίλ εισόδου.
-
+ Create New...Δημιουργία Νέου...
-
+ Enter the name of the input profile you wish to create.Εισάγετε το όνομα του προφίλ εισόδου που θέλετε να δημιουργήσετε.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Είστε βέβαιοι ότι θέλετε να επαναφέρετε τις προεπιλεγμένες ρυθμίσεις? Οποιεσδήποτε προτιμήσεις θα χαθούν.
-
+ Settings reset to defaults.Οι ρυθμίσεις επαναφέρθηκαν στις προεπιλογές.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Η αντιγραφή στο πρόχειρο απέτυχε.
-
+ This game has no achievements.Αυτό το παιχνίδι δεν έχει επιτεύγματα.
-
+ This game has no leaderboards.Αυτό το παιχνίδι δεν έχει πίνακες κατάταξης.
-
+ Reset SystemΕπανεκκίνηση Συστήματος
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα;
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Ξεκινήστε την κονσόλα χωρίς εισαγωγή δίσκου.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Τερματίζει το πρόγραμμα.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownΆγνωστο
-
+ OKΟΚ
-
+ Select DeviceΕπιλογή Συσκευής
-
+ DetailsΛεπτομέρειες
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Καθαρίζει όλες τις ρυθμίσεις που έχουν οριστεί για αυτό το παιχνίδι.
-
+ BehaviourΣυμπεριφορά
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Αποτρέπει την ενεργοποίηση της προφύλαξης οθόνης και τον υπολογιστή να τεθεί σε αναστολή κατά την λειτουργία εξομοίωσης.
-
+ Shows the game you are currently playing as part of your profile on Discord.Εμφανίζει το παιχνίδι που παίζετε αυτή τη στιγμή στο προφίλ σας στο Discord.
-
+ Pauses the emulator when a game is started.Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Παύση του εξομοιωτή όταν ανοίγετε το γρήγορο μενού και συνέχιση όταν το κλείσετε.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Καθορίζει αν θα εμφανίζεται μια ερώτηση που θα επιβεβαιώνει το κλείσιμο του εξομοιωτή/ παιχνιδιού όταν πατηθεί η συντόμευση πληκτρολογίου.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Αποθηκεύει αυτόματα την κατάσταση εξομοιωτή κατά την ενεργοποίηση ή την έξοδο. Μπορείτε στη συνέχεια να συνεχίσετε απευθείας από εκεί που σταματήσατε την επόμενη φορά.
-
+ Uses a light coloured theme instead of the default dark theme.Χρησιμοποιεί ένα ανοιχτόχρωμο θέμα αντί για το προεπιλεγμένο σκούρο θέμα.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Κρύβει το δείκτη του ποντικιού/δρομέα όταν ο εξομοιωτής είναι σε λειτουργία πλήρους οθόνης.
-
+ Determines how large the on-screen messages and monitor are.Καθορίζει πόσο μεγάλα είναι τα μηνύματα και οι πληροφορίες στην οθόνη.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Εμφανίζει την τρέχουσα κατάσταση του χειριστηρίου στην κάτω αριστερή γωνία της οθόνης.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Εμφανίζει προειδοποιήσεις όταν είναι ενεργοποιημένες ρυθμίσεις μπορούν να σπάσουν παιχνίδια.
-
+ Resets configuration to defaults (excluding controller settings).Επαναφέρει τις ρύθμισης παραμέτρων στις προεπιλογές (εκτός των ρυθμίσεων χειριστηρίου).
-
+ Changes the BIOS image used to start future sessions.Αλλάζει την εικόνα BIOS που χρησιμοποιείται για την έναρξη μελλοντικών συνεδριών.
-
+ AutomaticΑυτόματο
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultΠροεπιλογή
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationΡυθμίσεις BIOS
-
+ BIOS SelectionΕπιλογή BIOS
-
+ Options and PatchesΕπιλογές και διορθώσεις
-
+ Skips the intro screen, and bypasses region checks.Παραλείπει την εισαγωγική οθόνη και παρακάμπτει τους ελέγχους γεωγραφικής περιοχής.
-
+ Speed ControlΈλεγχος Tαχύτητας
-
+ Normal SpeedΚανονική Ταχύτητα
-
+ Sets the speed when running without fast forwarding.Ορίζει την ταχύτητα όταν εκτελείται χωρίς γρήγορη προώθηση.
-
+ Fast Forward SpeedΤαχύτητα Γρήγορης Προώθησης
-
+ Sets the speed when using the fast forward hotkey.Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση γρήγορης προώθησης.
-
+ Slow Motion SpeedΤαχύτητα Αργής Κίνησης
-
+ Sets the speed when using the slow motion hotkey.Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση αργής κίνησης.
-
+ Enable Speed LimiterΕνεργοποίηση Περιορισμού Ταχύτητας
-
+ When disabled, the game will run as fast as possible.Όταν απενεργοποιηθεί, το παιχνίδι θα εκτελεστεί όσο το δυνατόν γρηγορότερα.
-
+ System SettingsΡυθμίσεις Συστήματος
-
+ EE Cycle RateΡυθμός Κύκλων EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Υποχρονισμός ή υπερχρονισμός του προσομοιωμένου Emotion Engine.
-
+ EE Cycle SkippingΠαράκαμψη Κύκλων EE
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsΕνεργοποίηση Cheats
-
+ Enables loading cheats from pnach files.Επιτρέπει τη φόρτωση cheats από αρχεία pnach.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDΕνεργοποίηση Γρήγορου CDVD
-
+ Fast disc access, less loading times. Not recommended.Γρήγορη πρόσβαση στο δίσκο, λιγότεροι χρόνοι φόρτωσης. Δεν συνιστάται.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayΟθόνη
-
+ Aspect RatioΑναλογία Διαστάσεων
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeΜέγεθος Στιγμιότυπου Οθόνης
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatΜορφή Στιγμιότυπου Οθόνης
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityΠοιότητα Στιγμιότυπου Οθόνης
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropΠερικοπή
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingΑκέραια Ανακλιμάκωση
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurΑντιθόλωμα
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Επιτρέπει τα hack αντιθολώματος. Λιγότερο ακριβής απόδοση απεικόνισης PS2, αλλά θα κάνει πολλά παιχνίδια να φαίνονται λιγότερο θολά.
-
+ RenderingRendering
-
+ Internal ResolutionΕσωτερική Ανάλυση
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringΔιγραμμικό Φιλτράρισμα
-
+ Selects where bilinear filtering is utilized when rendering textures.Επιλέγει όπου χρησιμοποιείται το διγραμμικό φιλτράρισμα κατά την απόδοση υφών.
-
+ Trilinear FilteringΤριγραμμικό Φιλτράρισμα
-
+ Selects where trilinear filtering is utilized when rendering textures.Επιλέγει όπου χρησιμοποιείται το τριγραμμικό φιλτράρισμα κατά την απόδοση υφών.
-
+ Anisotropic FilteringΑνισοτροπικό φιλτράρισμα
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingΠροφόρτωση Υφών
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Φορτώνει όλες τις υφές στην κάρτα γραφικών κατά τη χρήση, αντί μόνο των περιοχών που χρησιμοποιούνται. Μπορεί να βελτιώσει την απόδοση σε ορισμένα παιχνίδια.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Ενεργοποιεί την εξομοίωση της εξομάλυνσης Edge AA (AA1) του GS.
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesΔιορθώσεις Υλικού
-
+ Manual Hardware FixesΧειροκίνητες Διορθώσεις Υλικού
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Απενεργοποιεί τις αυτόματες διορθώσεις υλικού, επιτρέποντάς σας να ορίσετε διορθώσεις χειροκίνητα.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Ρυθμίζει τις κορυφές σε σχέση με την κλιμάκωση.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackHack για το Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Μειώνει την ακρίβεια του GS για την αποφυγή κενών μεταξύ εικονοστοιχείων κατά την αναβάθμιση. Διορθώνει το κείμενο στους τίτλους Wild Arms.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementΑντικατάσταση Υφών
-
+ Load TexturesΦόρτωση Υφών
-
+ Loads replacement textures where available and user-provided.Αντικαθιστά υφές όπου είναι διαθέσιμες και ο παρέχονται από τον χρήστη.
-
+ Asynchronous Texture LoadingΑσύγχρονη Φόρτωση Υφών
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Φορτώνει τις υφές αντικατάστασης σε ένα νήμα εργασιών, μειώνοντας τα μικροκολλήματα όταν είναι ενεργοποιημένη η αντικατάσταση υφών.
-
+ Precache ReplacementsΠροφόρτωση Υφών Αντικατάστασης
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Προφορτώνει όλες τις υφές αντικατάστασης στη μνήμη. Δεν είναι απαραίτητο με την ασύγχρονη φόρτωση.
-
+ Replacements DirectoryΦάκελος Υφών Αντικαταστάσης
-
+ FoldersΦάκελοι
-
+ Texture DumpingΕξαγωγή Υφών
-
+ Dump TexturesΕξαγωγή Υφών
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingΜετα-επεξεργασία
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Ενεργοποιεί τη μετα-επεξεργασία FXAA.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersΦίλτρα
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsΡυθμίσεις Χρονοεπέκτασης
-
+ Affects how the timestretcher operates when not running at 100% speed.Επηρεάζει τον τρόπο λειτουργίας χρονοεπέκτασης όταν δεν εκτελείται με ταχύτητα 100%.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Δημιουργεί ένα νέο αρχείο ή φάκελο καρτών μνήμης.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingΚαταγραφή
-
+ System ConsoleΚονσόλα Συστήματος
-
+ Writes log messages to the system console (console window/standard output).Γράφει μηνύματα καταγραφής στην κονσόλα συστήματος (παράθυρο κονσόλας/τυπική έξοδο).
-
+ File LoggingΚαταγραφή Αρχείων
-
+ Writes log messages to emulog.txt.Γράφει μηνύματα καταγραφής στο emulog.txt.
-
+ Verbose LoggingΛεπτομερής καταγραφή
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsΚαταγραφή Χρονοσημάνσεων
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsΓραφικά
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsΡυθμίσεις
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateΦόρτωση κατάστασης
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Περιοχή:
-
+ Compatibility: Συμβατότητα:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2Σχετικά Με Pcx2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Όταν είναι ενεργοποιημένο και συνδεδεμένο, το PCSX2 θα σαρώνει για επιτεύγματα κατά την εκκίνηση.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλείδωμα επιτευγμάτων και υποβολές πίνακα κατάταξης.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα.
-
+ AccountΛογαριασμός
-
+ Logs out of RetroAchievements.Αποσύνδεση από RetroAchievements.
-
+ Logs in to RetroAchievements.Σύνδεση στο RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Αποθηκεύτηκε {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} διαγράφηκε.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Ταχύτητα
-
+ 60% Speed60% Ταχύτητα
-
+ 75% Speed75% Ταχύτητα
-
+ 100% Speed (Default)100% Ταχύτητα (Προεπιλογή)
-
+ 130% Speed130% Ταχύτητα
-
+ 180% Speed180% Ταχύτητα
-
+ 300% Speed300% Ταχύτητα
-
+ Normal (Default)Κανονικό (προεπιλογή)
-
+ Mild UnderclockΜικρός Υποχρονισμός
-
+ Moderate UnderclockΜέτριος Υποχρονισμός
-
+ Maximum UnderclockΜέγιστος Υποχρονισμός
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneΚαμία
-
+ Extra + Preserve SignΈξτρα + Διατήρηση Πρόσημου
-
+ FullΠλήρης
-
+ ExtraΈξτρα
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareΛογισμικό
-
+ NullΚανένα
-
+ OffOff
-
+ OnOn
-
+ AdaptiveΠροσαρμόσιμο
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionΑνάλυση Οθόνης
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)Χρονοεπέκταση (Προτείνεται)
-
+ Async Mix (Breaks some games!)Ασύγχρονη Μίξη (χαλάει κάποια παιχνίδια!)
-
+ None (Audio can skip.)Καμία (πιθανά κενά ήχου)
-
+ Stereo (None, Default)Στερεοφωνικό (Καμία, Προεπιλογή)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Χωρίς ήχο (Προσομοίωση SPU2 μόνο)
-
+ Cubeb (Cross-platform)Cubeb (διαπλατφορμικό)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Συμβατότερο]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootΓρήγορη φόρτωση
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyΚαθυστέρηση
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Ρυθμίσεις
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsΠίνακες κατάταξης
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteΙστοσελίδα
-
+ Support ForumsΦόρουμ υποστήριξης
-
+ GitHub RepositoryΑποθετήριο GitHub
-
+ LicenseΆδεια Χρήσης
-
+ CloseΚλείσιμο
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsΕνεργοποίηση Επιτευγμάτων
-
+ Hardcore ModeΛειτουργία Hardcore
-
+ Sound EffectsΗχητικά εφέ
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Όνομα Χρήστη: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutΑποσύνδεση
-
+ Not Logged InΔεν είστε συνδεδεμένοι
-
+ LoginΣύνδεση
-
+ Game: {0} ({1})Παιχνίδι: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9155,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayΣήμερα
-
+ YesterdayΧθές
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9982,10 +10024,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9997,10 +10039,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10065,7 +10107,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionΑνάλυση Οθόνης
-
+ Internal ResolutionΕσωτερική Ανάλυση
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Χρήση Γενικής Ρύθμισης [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringΔιγραμμικό Φιλτράρισμα
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Φόρτωση Κατάσταση Από Την Υποδοχή 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13975,32 +14027,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorΣφάλμα
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14597,10 +14643,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14681,22 +14727,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14704,12 +14750,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesΝαι
-
+ NoΌχι
@@ -14718,8 +14764,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14743,7 +14789,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14774,118 +14820,106 @@ The saves will not be recoverable.
-
+ CreateΔημιουργία
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameΜετονομασία
-
-
+
+ ConvertΜετατροπή
-
-
+
+ DeleteΔιαγραφή
-
+ SettingsΡυθμίσεις
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardΕξαγωγή Κάρτας Μνήμης
-
-
-
+
+ ErrorΣφάλμα
-
- Not yet implemented.
- Δεν έχει εφαρμοστεί ακόμη.
-
-
-
-
+
+ Delete Memory CardΔιαγραφή Κάρτας Μνήμης
-
-
-
-
+
+
+
+ Rename Memory CardΜετονομασία Κάρτας Μνήμης
-
+ New Card NameΝέο Όνομα Κάρτας
-
+ New name is invalid, it must end with .ps2Το νέο όνομα δεν είναι έγκυρο, πρέπει να τελειώνει με .ps2
-
+ New name is invalid, a card with this name already exists.Νέο όνομα δεν είναι έγκυρο, μια κάρτα με αυτό το όνομα υπάρχει ήδη.
-
+ This Memory Card is unknown.Αυτή η κάρτα μνήμης είναι άγνωστη.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14953,12 +14987,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15435,7 +15469,7 @@ This action cannot be reversed, and you will lose any saves on the card.Κιθάρα
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Απέτυχε το άνοιγμα της διεύθυνσης URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15768,17 +15788,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesΔιορθώσεις Παιχνιδιών
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsΓραφικά
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioΉχος
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsΚάρτες Μνήμης
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDΔίκτυο & Σκληρός Δίσκος
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersΦάκελοι
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsΕπιτεύγματα
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16171,129 +16191,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:Φάκελος BIOS:
-
+ Browse...Περιήγηση...
-
+ ResetΕπαναφορά
-
+ FilenameΌνομα αρχείου
-
+ VersionΈκδοση
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListΑνανέωση Λίστας
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Φάκελοι αναζήτησης (θα σαρωθούν για παιχνίδια)
-
+ Add...Προσθήκη...
-
+ RemoveΑφαίρεση
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16564,27 +16584,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameΌνομα Συσκευής
-
+ Selects the device to capture images from.Επιλέγει τη συσκευή από την οποία θα καταγράφονται οι εικόνες.
@@ -16629,12 +16649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Πληκτρολόγιο Konami
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Σταυρός Κατεύθυνσης Επάνω
-
+
@@ -16652,7 +16672,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Σταυρός Κατεύθυνσης Κάτω
-
+
@@ -16661,7 +16681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Σταυρός Κατεύθυνσης Αριστερά
-
+
@@ -16670,42 +16690,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Σταυρός Κατεύθυνσης Δεξιά
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16727,136 +16747,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17521,14 +17541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Εκτυπωτής
-
+ NoneNone
-
-
+
+ Not ConnectedΜη συνδεδεμένο
@@ -17996,32 +18016,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameΆγνωστο Παιχνίδι
-
+ ErrorΣφάλμα
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Please consult the FAQs and Guides for further instructions.
Συμβουλευτείτε τις Συχνές Ερωτήσεις και τους Οδηγούς για περαιτέρω οδηγίες.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Ο δίσκος αφαιρέθηκε.
-
+ Disc changed to '{}'.Ο δίσκος άλλαξε σε '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Τα cheat έχουν απενεργοποιηθεί λόγω της λειτουργίας hardcore επιτευγμάτων.
-
+ Fast CDVD is enabled, this may break games.Το γρήγορο CDVD είναι ενεργοποιημένο, αυτό μπορεί να κάνει παιχνίδια να μην λειτουργούν.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Ο ήχος έχει τεθεί σε Ασύγχρονη Μίξη, αναμένετε αποσυγχρονισμό σε βίντεο FMV.
-
+ Upscale multiplier is below native, this will break rendering.Ο πολλαπλασιαστής ανάλυσης είναι κάτω από την εγγενή ανάλυση του PS2, αυτό θα δημιουργήσει προβλήματα προβολής.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Το φιλτράρισμα υφών δεν έχει οριστεί σε Διγραμμικό (PS2). Αυτό θα προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Το τριγραμμικό φιλτράρισμα δεν είναι ρυθμισμένο σε αυτόματο. Ενδέχεται να προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts
index a6a5ce78b9..961f32730c 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts
@@ -47,12 +47,12 @@
Third-Party Licenses
- Third-Party Licenses
+ Licencias de tercerosView Document
- View Document
+ Ver documento
@@ -1526,8 +1526,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterActualizador automático
@@ -1567,63 +1567,63 @@ Unread messages: {2}
Recordar más tarde
-
+ Updater ErrorError del actualizador
-
+ <h2>Changes:</h2><h2>Cambios:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p>
-
+ Savestate WarningAdvertencia de Savestate
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>, <i>asegúrate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>¿Seguro que quieres continuar?</p>
-
+ Downloading %1...Descargando %1...
-
+ No updates are currently available. Please try again later.No hay actualizaciones disponibles en este momento. Inténtalo de nuevo más tarde.
-
+ Current Version: %1 (%2)Versión actual: %1 (%2)
-
+ New Version: %1 (%2)Versión más reciente: %1 (%2)
-
+ Download Size: %1 MBTamaño de descarga %1 MB
-
+ Loading...Cargando...
@@ -1820,81 +1820,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteEjecución
-
-
-
+
+
+ ----
-
+ EnabledActivar
-
+ DisabledDesactivada
-
+ ReadLectura
-
+ Write(C)(C) = changes, as in "look for changes".Escritura (C)
-
+ WriteEscritura
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPO
-
+ OFFSETWarning: limited space available. Abbreviate if needed.DESPLAZ
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.TAM./ETIQUETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCCIÓN
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDICIÓN
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceFuente de entrada SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).La fuente de entrada SDL soporta la mayoría de controles y ofrece funcionalidades avanzadas para DualShock 4 / DualSense en modo Bluetooth (vibración / control de LED).
-
+ Enable SDL Input SourceActivar fuente de entrada SDL
-
+ DualShock 4 / DualSense Enhanced ModeModo mejorado para DualShock 4/DualSense
-
+ XInput SourceOrigen XInput
-
+ Enable XInput Input SourceActivar fuente de entrada XInput
@@ -2342,7 +2342,7 @@ Unread messages: {2}
Origen DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.El origen XInput ofrece compatibilidad para controles de legado que no son compatibles con XInput. Se recomienda acceder a estos controles a través de SDL, pero si no son compatibles con SDL se puede utilizar DirectInput.
@@ -2352,43 +2352,33 @@ Unread messages: {2}
Activar fuente de entrada DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignorar inversión
-
-
-
+ Profile SettingsAjustes de perfil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Al activar esta opción se podrán asignar teclas de acceso rápido a este perfil de entrada, que se utilizarán en vez de las teclas globales. Las teclas de acceso rápido se comparten siempre entre todos los perfiles de forma predeterminada.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsConfiguración del LED del control
-
+ Enable SDL Raw InputActivar entrada sin procesar SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.La fuente XInput ofrece compatibilidad para los controles de Xbox 360 / Xbox One / Xbox Series, y controles de terceros que implementen el protocolo XInput.
@@ -2413,27 +2403,27 @@ Unread messages: {2}
Multitap en el puerto de la consola 2
-
+ Mouse/Pointer SourceOrigen de ratón/puntero
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 te permite utilizar el ratón para simular el movimiento de los joysticks analógicos.
-
+ Settings...Ajustes...
-
+ Enable Mouse MappingActivar mapeo del ratón
-
+ Detected DevicesDispositivos detectados
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Ajustes de mapeo de controles
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignorar inversión
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Ajustes de mapeo
+
+
+
+ Restore DefaultsRestaurar predeterminados
-
-
+
+ Create Input ProfileCrear perfil de entrada
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.Un perfil con el nombre '%1' ya existe.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Fallo al guardar el nuevo perfil en '%1'.
-
+ Load Input ProfileCargar perfil de entrada
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileBorrar perfil de entrada
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Fallo al borrar '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsAjustes globales
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2Puerto USB %1
%2
-
+ HotkeysTeclas de acceso rápido
-
+ Shared"Shared" refers here to the shared input profile.Compartido
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3025,166 +3043,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNuevo
-
+ EditEditar
-
-
-
+
+
+ CopyCopiar
-
-
+
+ DeleteBorrar
-
-
-
-
+
+
+
+ Copy all as CSVCopiar todo como CSV
-
-
+
+ Paste from CSVPegar desde CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopiar nombre de función
-
-
+
+ Copy Function AddressCopiar dirección de función
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Cargar desde ajustes
+
+
+
+
+ Save to Settings
+ Guardar en ajustes
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeÁrbol de módulo
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDepurador
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3260,6 +3291,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ LBA de 48-bits:
+
+
+ EnabledHabilitada
@@ -3360,11 +3397,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Usar ajuste global [%1]
@@ -3441,78 +3480,88 @@ You cannot undo this action.
Dirección
-
-
+
+ Hosts FileArchivo Hosts
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsHosts DNS
-
+ Exported SuccessfullyExportado con éxito
-
+ Failed to open fileError al abrir el archivo
-
+ No Hosts in fileNo hay hosts en el archivo
-
+ Imported SuccessfullyImportado con éxito
-
-
+
+ Per Game Host listPor lista de hosts de juego
-
+ Copy global settings?¿Copiar ajustes globales?
-
+ Delete per game host list?¿Borrar por lista de hosts del juego?
-
+ HDD Image FileArchivo de imagen de HDD
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?¿Sobreescribir archivo?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorCreador de HDD
-
+ HDD image createdImagen de HDD creada
-
+ Use GlobalUsar global
-
+ OverrideSobreponer
@@ -3876,77 +3925,77 @@ Inserta el nombre de función
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSJuego: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Descarga fallida con código de estado HTTP %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4344,6 +4393,55 @@ Inserta el nombre de función
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Fallo al mostrar archivo
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Fallo al mostrar archivo en el explorardor de archivos.
+
+El archivo era: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Mostrar en carpeta
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Mostrar en buscador
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Abrir directorio contenedor
+
+
+
+ Failed to open URL
+ Fallo al abrir URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Fallo al arbir URL.
+
+La URL era: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Inserta el nombre de función
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.No se pudo encontrar ningún dispositivo de CD/DVD-ROM. Por favor asegúrese de tener un lector conectado y suficientes permisos para acceder a el.
-
+ Use Global SettingUtilizar configuración global
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Título del juego copiado al portapapeles.
-
+ Game serial copied to clipboard.Número de serie del juego copiado al portapapeles.
-
+ Game CRC copied to clipboard.CRC del juego copiado al portapapeles.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Región del juego copiada al portapapeles.
-
+ Game compatibility copied to clipboard.Compatibilidad del juego copiada al portapapeles.
-
+ Game path copied to clipboard.Ruta del juego copiada al portapapeles.
-
+ Per-game controller configuration initialized with global settings.Configuración de control por juego iniciada con la configuración global.
-
+ Controller settings reset to default.Configuración del control reiniciada a sus valores predeterminados.
-
+ No input profiles available.No hay perfiles de entrada disponibles.
-
+ Create New...Crear Nuevo...
-
+ Enter the name of the input profile you wish to create.Introduzca el nombre del perfil de entrada que desee crear.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Fallo al copiar el texto al portapapeles.
-
+ This game has no achievements.Este juego no tiene logros.
-
+ This game has no leaderboards.Este juego no tiene tablas de clasificación.
-
+ Reset SystemRestablecer sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Salir del programa.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Oprima un botón o eje ahora.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKAceptar
-
+ Select DeviceSelect Device
-
+ DetailsDetalles
-
+ OptionsOpciones
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourComportamiento
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Restablece la configuración por defecto (excluyendo los ajustes del control).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationConfiguracion del BIOS
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOpciones y parches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsActivar cheats
-
+ Enables loading cheats from pnach files.Permite cargar cheats de archivos ".pnach".
-
+ Enable Host FilesystemActivar sistema de archivos del host
-
+ Enables access to files from the host: namespace in the virtual machine.Activa el acceso a los archivos desde el host: namespace en la máquina virtual.
-
+ Enable Fast CDVDActivar CDVD rápido
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyLatencia máxima de fotogramas
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioRelación de aspecto
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDesentrelazado
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeTamaño de capturas de pantalla
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityCalidad de captura de pantalla
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropRecortar
-
+ Crops the image, while respecting aspect ratio.Recorta la imagen, respetando la relación de aspecto.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesActivar parches Widescreen
-
+ Enables loading widescreen patches from pnach files.Permite cargar parches widescreen de archivos ".pnach".
-
+ Enable No-Interlacing PatchesActivar parches "No-Interlacing"
-
+ Enables loading no-interlacing patches from pnach files.Permite activar parches "No-Interlacing" de archivos ".pnach".
-
+ Bilinear UpscalingEscalado bilinear
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Desenfoque
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRenderizado
-
+ Internal ResolutionResolución interna
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringFiltrado bilineal
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringFiltrado anisotrópico
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleEscalado bilineal
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesCargar texturas
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Procesamiento
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFiltros
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Ajusta el brillo. 50 es normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Ajusta el contraste. El valor 50 es lo normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Ajusta la saturación. 50 es normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCrear Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copia la configuración global de control a este juego.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.La fuente de entrada SDL soporta la mayoría de controles.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.La fuente XInput proporciona compatibilidad para los controles de Xbox 360/Xbox One/Xbox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Habilita tres puertos de control adicionales. No compatible en todos los juegos.
-
+ Attempts to map the selected port to a chosen controller.Intenta mapear el puerto seleccionado a un control elegido.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsMostrar Ajustes Avanzados
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Cambiar estas opciones pueden causar que los juegos dejen de funcionar. Modificar bajo su propio riesgo, el equipo de PCSX2 no dará soporte para configuraciones con estos ajustes cambiados.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Escribe mensajes de registro en emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicCuadrafónico
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selecciona dónde es utilizado el filtrado anisotrópico al renderizar texturas.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountCuenta
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameJuego actual
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Puerto de la consola {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsAjustes del control
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialParcial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedSin comprimir
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTiempo jugado
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSeleccionar imagen de disco
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSIniciar BIOS
-
+ Start DiscIniciar disco
-
+ ExitSalir
-
+ Set Input BindingSet Input Binding
-
+ RegionRegión
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatencia
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileCargar perfil
-
+ Save ProfileGuardar perfil
-
+ Per-Game ConfigurationConfiguración por juego
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Puerto de control {}{}
-
+ Controller Port {}Puerto de control {}
-
+ Controller TypeTipo de control
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosMacros de Puerto de control {}{}
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsAjustes del puerto de control {}{}
-
+ Controller Port {} SettingsAjustes del puerto de control {}
-
+ USB Port {}Conector USB {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8838,7 +8880,7 @@ Do you want to load this save and continue?
Checked
- Checked
+ Comprobado
@@ -9155,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Descargando carátula para {0} [{1}]...
@@ -9487,7 +9529,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Checked
- Checked
+ Comprobado
@@ -9982,10 +10024,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9997,10 +10039,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10065,7 +10107,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remover ajustes no soportados
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenPermitir pantalla completa exclusiva
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeTamaño de captura de pantalla
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatFormato de captura de pantalla
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityCalidad de captura de pantalla
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeModo pantalla completa
-
-
-
+
+
+ Borderless FullscreenPantalla completa sin bordes
-
+ Chooses the fullscreen resolution and frequency.Elige la resolucion y frecuencia de pantalla completa.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Controla el filtrado de texturas de la emulación.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps
- 160 kbps
+ 160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Cargar estado desde ranura 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadCargar
-
+ SaveGuardar
-
+ Select PreviousSeleccionar previo
-
+ Select NextSeleccionar siguiente
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad DownD-Pad Abajo
-
-
- D-Pad Right️
- D-Pad Derecha
-
-
-
- D-Pad Up️
- D-Pad Arriba
-
-
-
- D-Pad Left️
- D-Pad Izquierda
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13287,27 +13339,27 @@ Right click to clear binding
Log Window
- Log Window
+ Ventana de registro&Clear
- &Clear
+ &Limpiar&Save...
- &Save...
+ &Guardar...Cl&ose
- Cl&ose
+ &Cerrar&Settings
- &Settings
+ &Ajustes
@@ -13347,7 +13399,7 @@ Right click to clear binding
Error
- Error
+ Error
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change DiscCambiar disco
-
+ Load StateCargar estado
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture ModeIniciar modo Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13975,32 +14027,32 @@ Right click to clear binding
Editar trucos...
-
+ Edit Patches...Editar parches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirmar apagado
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeGuardar estado para reanudar
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.Debes seleccionar un disco para cambiar discos.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExcluir de la lista
-
+ Reset Play TimeReinciar tiempo de juego
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileIniciar archivo
-
+ Start DiscIniciar disco
-
+ Select Disc ImageSeleccionar imagen de disco
-
+ Updater ErrorError del actualizador
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Lo sentimos, estás intentando actualizar una versión de PCSX2 que no es una publicación oficial de GitHub. Para evitar incompatibilidades, el actualizador automático sólo está habilitado en compilaciones oficiales.</p><p>Para obtener una compilación oficial, por favor descargue desde el siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.La actualización automática no es compatible con esta plataforma.
-
+ Confirm File CreationConfirmar creación de archivo
-
+ The pnach file '%1' does not currently exist. Do you want to create it?El archivo pnach '%1' no existe. ¿Desea crearlo?
-
+ Failed to create '%1'.Error al crear '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPausado
-
+ Load State FailedFallo al cargar estado
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeDetener modo Big Picture
-
+ Exit Big PictureIn ToolbarSalir del Big Picture
-
+ Game PropertiesPropiedades del juego
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.Este estado guardado no existe.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Fallo al eliminar '%1'
-
-
+
+ Confirm ResetConfirmar reinicio
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Cargar archivo de estado...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSeleccionar archivo de estado guardado
-
+ Save States (*.p2s)Estados guardados (*.p2s)
-
+ Delete Save States...Borrar estados guardados...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesBorrar estados guardados
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 estado guardado borrado.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirmar cambio de disco
-
+ Do you want to swap discs or boot the new image (via system reset)?¿Deseas cambiar de discos o arrancar la nueva imagen (a través del reinicio del sistema)?
-
+ Swap DiscCambiar disco
-
+ ResetReiniciar
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14597,10 +14643,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCrear Memory Card
@@ -14681,22 +14727,22 @@ The saves will not be recoverable.
La compresión NTFS es integrada, rápida y totalmente fiable. Suele comprimir las Memory Card (muy recomendada).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Error al crear la Memory Card, porque el nombre '%1' contiene uno o más caracteres inválidos.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Error al crear la Memory Card, porque ya existe otra con el nombre '%1'.
-
+ Failed to create the Memory Card, the log may contain more information.Error al crear la Memory Card, el registro podría contener más información.
-
+ Memory Card '%1' created.Memory Card '%1' creada.
@@ -14704,12 +14750,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14718,8 +14764,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Ranuras de tarjeta de memoria
@@ -14743,7 +14789,7 @@ The saves will not be recoverable.
-
+ ResetReiniciar
@@ -14774,118 +14820,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Ranura %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Usar para ranura %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Ambas ranuras deben tener seleccionada una tarjeta para intercambiar.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14953,12 +14987,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15435,7 +15469,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitarra
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15768,17 +15788,17 @@ De otro modo borra el estado guardado y realiza un arranque nuevo.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsAjustes de PCSX2
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
Cerrar
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySumario
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterfaz
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListLista de juegos
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16171,129 +16191,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReiniciar
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Abrir carpeta de BIOS...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Agregar...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Puerto de control 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Tipo de control:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Puerto de control 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡Configuración completa!</span></h1><p>Ahora estás listo para ejecutar juegos.</p><p>Opciones adicionales están disponibles en el menú de ajustes. También puedes usar la interfaz de usuario Big Picture para navegar completamente con un control.</p><p>Esperamos que disfrutes usando PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16564,27 +16584,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16629,12 +16649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Teclado de Konami
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Botones de dirección Arriba
-
+
@@ -16652,7 +16672,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Botones de dirección Abajo
-
+
@@ -16661,7 +16681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Botones de dirección Izquierda
-
+
@@ -16670,42 +16690,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Botones de dirección Derecha
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16727,136 +16747,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17521,14 +17541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Impresora
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17996,32 +18016,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Fallo al guardar estado guardado: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameJuego desconocido
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Una vez descargada, esta imagen del BIOS debe colocarse en la carpeta BIOS dentr
Por favor consulte las preguntas frecuentes y las guías para obtener más instrucciones.
-
-
+
+ Resuming stateReanudando estado
-
+ State saved to slot {}.Estado guardado en la ranura {}.
-
+ Failed to save save state to slot {}.Fallo al guardar estado en la ranura {}.
-
-
+
+ Loading stateCargando estado
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.No hay estado guardado en la ranura {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Cargando estado desde la ranura {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingAvance de cuadros
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disco cambiado a '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts
index 44f7c78d57..f0a772a968 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Licencias de tercerosView Document
- View Document
+ Ver documentoFile not found: %1
- File not found: %1
+ Archivo no encontrado: %1
@@ -715,17 +715,17 @@ Mensajes sin leer: {2}
Division Rounding Mode
- Division Rounding Mode
+ Modo de redondeo de divisionesNearest (Default)
- Nearest (Default)
+ Por proximidad (predeterminado)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Determina la forma de redondear los resultados de una división de valores con coma flotante. Algunos juegos necesitarán ajustes específicos: <b>si cambias este ajuste cuando un juego no tenga problemas visibles, podrías provocar inestabilidades.</b>
@@ -999,17 +999,17 @@ Mensajes sin leer: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ Modo de redondeo de divisiones:Nearest (Default)
- Nearest (Default)
+ Por proximidad (predeterminado)Chop/Zero
- Chop/Zero
+ Eliminar/cero
@@ -1526,8 +1526,8 @@ Mensajes sin leer: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterActualizador automático
@@ -1567,70 +1567,70 @@ Mensajes sin leer: {2}
Recordar más tarde
-
+ Updater ErrorError del actualizador
-
+ <h2>Changes:</h2><h2>Cambios:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p>
-
+ Savestate WarningAdvertencia sobre los guardados rápidos
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>, <i>asegúrate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>¿Seguro que quieres continuar?</p>
-
+ Downloading %1...Descargando %1...
-
+ No updates are currently available. Please try again later.No hay actualizaciones disponibles. Inténtalo de nuevo más tarde.
-
+ Current Version: %1 (%2)Versión actual: %1 (%2)
-
+ New Version: %1 (%2)Versión más reciente: %1 (%2)
-
+ Download Size: %1 MBTamaño de descarga: %1 MB
-
+ Loading...Cargando...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ Error al eliminar el ejecutable del actualizador tras la actualización.
@@ -1820,81 +1820,81 @@ Mensajes sin leer: {2}
BreakpointModel
-
+ ExecuteEjecución
-
-
-
+
+
+ ----
-
+ EnabledActivado
-
+ DisabledDesactivado
-
+ ReadLectura
-
+ Write(C)(C) = changes, as in "look for changes".Escritura (C)
-
+ WriteEscritura
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPO
-
+ OFFSETWarning: limited space available. Abbreviate if needed.DESPLAZ.
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.TAM./ETIQUETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCCIÓN
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDICIÓN
-
+ HITSWarning: limited space available. Abbreviate if needed.EJECUCIONES
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Mensajes sin leer: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceOrigen de entrada SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).El origen de entrada SDL es compatible con la mayoría de mandos y ofrece funcionalidades avanzadas para los mandos DualShock 4/DualSense en el modo Bluetooth (vibración/control de la luz led).
-
+ Enable SDL Input SourceHabilitar origen de entrada SDL
-
+ DualShock 4 / DualSense Enhanced ModeModo mejorado para DualShock 4/DualSense
-
+ XInput SourceOrigen XInput
-
+ Enable XInput Input SourceHabilitar origen de entrada XInput
@@ -2342,7 +2342,7 @@ Mensajes sin leer: {2}
Origen DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.El origen DInput ofrece compatibilidad para mandos obsoletos que no son compatibles con XInput. Se recomienda acceder a estos mandos a través de SDL, pero si no son compatibles con SDL, puedes utilizar DirectInput.
@@ -2352,43 +2352,33 @@ Mensajes sin leer: {2}
Habilitar origen de entrada DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Algunos mandos de terceros indican erróneamente que los valores positivos de sus joysticks analógicos están invertidos, pero no hacen lo mismo con los valores negativos.</p><p>Esto producirá que el joystick analógico se quede «enganchado», aunque se encuentre en su posición neutral. </p><p>Al activar esta opción, indicarás a PCSX2 que ignore los indicadores de inversión al crear asignaciones, lo que permitirá que estos mandos funcionen correctamente.</p></body></html>
-
-
-
- Ignore Inversion
- Ignorar inversión
-
-
-
+ Profile SettingsAjustes del perfil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Al activar esta opción se podrán asignar teclas de acceso rápido a este perfil de entrada, que se utilizarán en vez de las teclas globales. Las teclas de acceso rápido se comparten siempre entre todos los perfiles de forma predeterminada.
-
+ Use Per-Profile HotkeysUtilizar teclas de acceso rápido específicas para el perfil
-
-
+
+ Controller LED SettingsAjustes del led de los mandos
-
+ Enable SDL Raw InputHabilitar entrada sin procesar SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.El origen XInput ofrece compatibilidad para los mandos de Xbox 360/Xbox One/Xbox Series, así como para aquellos mandos de terceros que tengan implementado el protocolo XInput.
@@ -2413,27 +2403,27 @@ Mensajes sin leer: {2}
Multitap en el puerto de mando 2
-
+ Mouse/Pointer SourceOrigen de ratón/puntero
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 te permite utilizar el ratón para simular el movimiento de los joysticks analógicos.
-
+ Settings...Configurar...
-
+ Enable Mouse MappingHabilitar asignaciones del ratón
-
+ Detected DevicesDispositivos detectados
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Ajustes de asignación de mandos
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Ajustes de asignaciones de mandos</span><br/>Estos ajustes permiten calibrar el funcionamiento del mando respecto al mando emulado.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignorar inversión
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Algunos mandos de terceros indican erróneamente que los valores positivos de sus joysticks analógicos están invertidos, pero no hacen lo mismo con los valores negativos.</p><p>Esto producirá que el joystick analógico se quede «enganchado», aunque se encuentre en su posición neutral. </p><p>Al activar esta opción, indicarás a PCSX2 que ignore los indicadores de inversión al crear asignaciones, lo que permitirá que estos mandos funcionen correctamente.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Ajustes de asignación
+
+
+
+ Restore DefaultsRestaurar valores predeterminados
-
-
+
+ Create Input ProfileCrear perfil de entrada
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ Para aplicar un perfil de entrada personalizado a un juego, ve a sus propiedades
Introduce el nombre del perfil de entrada nuevo:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.Ya existe un perfil con el nombre «%1».
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.¿Deseas copiar todas las asociaciones del perfil actual al nuevo? Si seleccionas No, se creará un perfil en blanco.
-
+ Failed to save the new profile to '%1'.Error al guardar el perfil nuevo en «%1».
-
+ Load Input ProfileCargar perfil de entrada
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ Se perderán todas las asociaciones globales y las asociaciones del perfil carga
No es posible deshacer esta acción.
-
+ Delete Input ProfileEliminar perfil de entrada
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
No es posible deshacer esta acción.
-
+ Failed to delete '%1'.Error al eliminar «%1».
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ Se perderán todas las asociaciones y configuraciones compartidas, pero se conse
No es posible deshacer esta acción.
-
+ Global SettingsAjustes globales
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ No es posible deshacer esta acción.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ No es posible deshacer esta acción.
%2
-
-
+
+ USB Port %1
%2Puerto USB %1
%2
-
+ HotkeysTeclas de acceso rápido
-
+ Shared"Shared" refers here to the shared input profile.Compartido
-
+ The input profile named '%1' cannot be found.No se ha podido encontrar el perfil de entrada «%1».
@@ -2967,12 +2985,12 @@ No es posible deshacer esta acción.
Equals
- Igual
+ Igual queNot Equals
- Desigual
+ No es igual que
@@ -3025,166 +3043,179 @@ No es posible deshacer esta acción.
Direcciones guardadas
-
+ Breakpoint List Context MenuMenú contextual de lista de puntos de interrupción
-
-
+
+ NewNuevo
-
+ EditEditar
-
-
-
+
+
+ CopyCopiar
-
-
+
+ DeleteEliminar
-
-
-
-
+
+
+
+ Copy all as CSVCopiar todo en formato CSV
-
-
+
+ Paste from CSVPegar de formato CSV
-
+ Thread List Context MenuMenú contextual de lista de subprocesos
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Descifrar símbolos
-
-
+
+ Copy Function NameCopiar nombre de función
-
-
+
+ Copy Function AddressCopiar dirección de función
-
-
-
-
+
+
+
+ Go to in DisassemblyVer en desensamblador
-
-
-
+
+
+ Load from Settings
+ Cargar desde los ajustes
+
+
+
+
+ Save to Settings
+ Guardar a ajustes
+
+
+
+
+ Go to in Memory ViewVer en visualizador de memoria
-
+
+ Copy AddressCopiar dirección
-
+ Copy TextCopiar texto
-
-
+
+ Module TreeÁrbol del módulo
-
+ Search Results List Context MenuMenú contextual de la lista de resultados de búsqueda
-
+ Add to Saved Memory AddressesAñadir a direcciones guardadas
-
+ Remove ResultEliminar resultado
-
+ Stack List Context MenuMenú contextual de la lista de la pila
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDepurador
-
+ Invalid start addressDirección de inicio no válida
-
+ Invalid end addressDirección de fin no válida
-
+ Start address can't be equal to or greater than the end addressLa dirección de inicio no puede ser igual o superior a la dirección de fin
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Los tipos de búsqueda «matriz de bytes» y «cadena de texto» podrán utilizarse para buscar valores desiguales al hacer búsquedas nuevas.
-
+ Search types Array and String can only be used with Equals search comparisons.Los tipos de búsqueda «matriz de bytes» y «cadena de texto» solo pueden utilizarse al hacer búsquedas de valores iguales.
-
+ Invalid search valueValor a buscar no válido
-
+ Value is larger than typeEl valor es mayor que el tipo
@@ -3260,6 +3291,12 @@ No es posible deshacer esta acción.
Interceptar DHCP
+
+ 48-bit LBA:
+ LBA de 48 bits:
+
+
+ EnabledHabilitado
@@ -3360,11 +3397,13 @@ No es posible deshacer esta acción.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ No es posible deshacer esta acción.
-
+ Use Global Setting [%1]Utilizar configuración global [%1]
@@ -3441,78 +3480,88 @@ No es posible deshacer esta acción.
Dirección
-
-
+
+ Hosts FileArchivo de hosts
-
-
+
+ ini (*.ini)Archivo .ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsHosts de DNS
-
+ Exported SuccessfullyDatos exportados correctamente
-
+ Failed to open fileError al abrir el archivo
-
+ No Hosts in fileNo hay hosts en el archivo
-
+ Imported SuccessfullyDatos importados correctamente
-
-
+
+ Per Game Host listLista de hosts específica para el juego
-
+ Copy global settings?¿Copiar la configuración global?
-
+ Delete per game host list?¿Eliminar la lista de hosts específica para el juego?
-
+ HDD Image FileArchivo de imagen de disco duro
-
+ HDD (*.raw)Archivo de imagen de disco duro (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?¿Sobrescribir el archivo?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
¿Deseas sobrescribirla?
-
+ HDD CreatorCreador de imágenes
-
+ HDD image createdImagen de disco duro creada
-
+ Use GlobalUsar global
-
+ OverrideReemplazar
@@ -3876,77 +3925,77 @@ Introduce el nombre de la función
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Espacio: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Espacio: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1 × %2
-
+ Game: %1 FPSJuego: %1 FPS
-
+ Video: %1 FPS (%2%)Vídeo: %1 FPS (%2 %)
-
+ Game: %1 (%2)
Juego: %1 (%2)
-
+ Rich presence inactive or unsupported.El modo de «Rich Presence» no se encuentra activo o no es compatible.
-
+ Game not loaded or no RetroAchievements available.No se ha cargado un juego o no tiene RetroAchievements disponibles.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Error al crear HTTPDownloader.
-
+ Downloading %1...Descargando %1...
-
+ Download failed with HTTP status code %1.Error al descargar, código de estado HTTP %1.
-
+ Download failed: Data is empty.Error al descargar: los datos están vacíos.
-
+ Failed to write '%1'.Error al escribir «%1».
@@ -4344,6 +4393,55 @@ Introduce el nombre de la función
Introduce la velocidad personalizada
+
+ FileOperations
+
+
+ Failed to show file
+ Error al mostrar el archivo
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ No se ha podido mostrar el archivo en el explorador.
+
+Archivo en cuestión: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Mostrar en carpeta
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Mostrar en Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Abrir carpeta contenedora
+
+
+
+ Failed to open URL
+ Error al abrir la URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Error al abrir la URL.
+
+URL introducida: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Introduce el nombre de la función
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma.
-
+ Use Global SettingUtilizar configuración global
-
+ Automatic binding failed, no devices are available.Error durante la asignación automática: no hay dispositivos disponibles.
-
+ Game title copied to clipboard.Título del juego copiado al portapapeles.
-
+ Game serial copied to clipboard.Número de serie del juego copiado al portapapeles.
-
+ Game CRC copied to clipboard.CRC del juego copiado al portapapeles.
-
+ Game type copied to clipboard.Tipo del juego copiado al portapapeles.
-
+ Game region copied to clipboard.Región del juego copiada al portapapeles.
-
+ Game compatibility copied to clipboard.Compatibilidad del juego copiada al portapapeles.
-
+ Game path copied to clipboard.Ruta del juego copiada al portapapeles.
-
+ Per-game controller configuration initialized with global settings.Configuración de mandos específica para el juego iniciada con la configuración global.
-
+ Controller settings reset to default.Configuración de mandos restablecida a sus valores predeterminados.
-
+ No input profiles available.No hay perfiles de entrada disponibles.
-
+ Create New...Crear nuevo...
-
+ Enter the name of the input profile you wish to create.Introduce el nombre del perfil de entrada que deseas crear.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias.
-
+ Settings reset to defaults.Configuración restablecida a sus valores predeterminados.
-
+ No save present in this slot.No hay un guardado en este espacio.
-
+ No save states found.No se han encontrado guardados rápidos.
-
+ Failed to delete save state.Error al eliminar el guardado rápido.
-
+ Failed to copy text to clipboard.Error al copiar el texto al portapapeles.
-
+ This game has no achievements.Este juego no tiene logros.
-
+ This game has no leaderboards.Este juego no tiene tablas de clasificación.
-
+ Reset SystemReiniciar el sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora?
-
+ Launch a game from images scanned from your game directories.Ejecuta un juego que esté entre las imágenes encontradas en tus directorios de juegos.
-
+ Launch a game by selecting a file/disc image.Ejecuta un juego seleccionando un archivo o imagen de disco.
-
+ Start the console without any disc inserted.Inicia la consola sin introducir un disco.
-
+ Start a game from a disc in your PC's DVD drive.Inicia un juego desde la unidad de DVD de tu equipo.
-
+ Change settings for the emulator.Cambia la configuración del emulador.
-
+ Exits the program.Cierra el programa.
-
+ No BindingSin asignar
-
+ Setting %s binding %s.%s: configurando asociación para «%s».
-
+ Push a controller button or axis now.Pulsa un botón o eje del mando.
-
+ Timing out in %.0f seconds...Esperando %.0f segundos...
-
+ UnknownElemento desconocido
-
+ OKAceptar
-
+ Select DeviceSeleccionar dispositivo
-
+ DetailsDetalles
-
+ OptionsOpciones
-
+ Copies the current global settings to this game.Copia la configuración global actual a este juego.
-
+ Clears all settings set for this game.Elimina toda la configuración establecida específicamente para este juego.
-
+ BehaviourComportamiento
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Evita que el salvapantallas se active o que el equipo entre en suspensión cuando se esté ejecutando una emulación.
-
+ Shows the game you are currently playing as part of your profile on Discord.Muestra en tu perfil de Discord el nombre del juego al que estés jugando.
-
+ Pauses the emulator when a game is started.Pausa el emulador en cuanto se ejecute un juego.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pausa el emulador al minimizar la ventana o cambiar a otra aplicación. La emulación se reanudará al volver a PCSX2.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determina si se mostrará una ventana o no para confirmar el apagado del emulador/juego tras pulsar la tecla de acceso rápido correspondiente.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste.
-
+ Uses a light coloured theme instead of the default dark theme.Utiliza un tema de color claro en lugar del tema oscuro predeterminado.
-
+ Game DisplayVisualización del juego
-
+ Switches between full screen and windowed when the window is double-clicked.Cambia entre los modos a pantalla completa y de ventana al hacer doble clic en la última.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa.
-
+ Determines how large the on-screen messages and monitor are.Determina el tamaño de los mensajes en pantalla en relación con el monitor.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Muestra el número de fotogramas de vídeo (o «v-syncs») mostrados por segundo por el sistema en la esquina superior derecha de la imagen.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Muestra el uso de la CPU según sus subprocesos en la esquina superior derecha de la imagen.
-
+ Shows the host's GPU usage in the top-right corner of the display.Muestra el uso de la GPU del equipo en la esquina superior derecha de la imagen.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Muestra estadísticas del GS (primitivos, llamadas de dibujado/«draw calls») en la esquina superior derecha de la imagen.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Muestra indicadores cuando se active el avance rápido, la pausa y otros estados anómalos.
-
+ Shows the current configuration in the bottom-right corner of the display.Muestra la configuración actual en la esquina inferior derecha de la imagen.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la pantalla.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Muestra un historial visual de duraciones de fotogramas en la esquina superior izquierda de la imagen.
-
+ Displays warnings when settings are enabled which may break games.Muestra advertencias cuando se activen ajustes que puedan romper los juegos.
-
+ Resets configuration to defaults (excluding controller settings).Restablece la configuración a los valores predeterminados (excluyendo la configuración de los mandos).
-
+ Changes the BIOS image used to start future sessions.Cambia la imagen de la BIOS que se utilizará en las sesiones futuras.
-
+ AutomaticValor automático
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultPredeterminado
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ ADVERTENCIA: la Memory Card todavía está escribiendo datos. Si apagas ahora, DESTRUIRÁS DE FORMA IRREVERSIBLE TU MEMORY CARD. Se recomienda encarecidamente que reanudes la partida y dejes que termine de escribir datos en tu Memory Card.
+
+¿Deseas apagar de todos modos y DESTRUIR DE FORMA IRREVERSIBLE TU MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Al activar esta opción se aplicarán ajustes personalizados para cada juego. Desactiva esta opción para utilizar siempre la configuración global.
-
+ Automatically switches to fullscreen mode when a game is started.Cambia automáticamente al modo a pantalla completa cuando se ejecute un juego.
-
+ On-Screen DisplayPresentación en pantalla
-
+ %d%%%d %%
-
+ Shows the resolution of the game in the top-right corner of the display.Muestra la resolución del juego en la esquina superior derecha de la imagen.
-
+ BIOS ConfigurationConfiguración de la BIOS
-
+ BIOS SelectionSelección de BIOS
-
+ Options and PatchesOpciones y parches
-
+ Skips the intro screen, and bypasses region checks.Omite la pantalla de introducción y las comprobaciones de región.
-
+ Speed ControlControl de velocidad
-
+ Normal SpeedVelocidad normal
-
+ Sets the speed when running without fast forwarding.Establece la velocidad de ejecución cuando no se utilice el avance rápido.
-
+ Fast Forward SpeedVelocidad de avance rápido
-
+ Sets the speed when using the fast forward hotkey.Establece la velocidad de ejecución al pulsar la tecla de avance rápido.
-
+ Slow Motion SpeedVelocidad a cámara lenta
-
+ Sets the speed when using the slow motion hotkey.Establece la velocidad de ejecución al pulsar la tecla de cámara lenta.
-
+ Enable Speed LimiterHabilitar limitador de velocidad
-
+ When disabled, the game will run as fast as possible.Al desactivar esta opción, el juego se ejecutará lo más rápido posible.
-
+ System SettingsAjustes del sistema
-
+ EE Cycle RateFrecuencia de ciclos del EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Acelera o frena la velocidad de la CPU emulada del Emotion Engine.
-
+ EE Cycle SkippingOmisión de ciclos del EE
-
+ Affinity Control ModeControl de afinidad
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Asigna hilos de la emulación a otros núcleos de la CPU, lo que podría mejorar el rendimiento o reducir la variación de la duración de fotogramas.
-
+ Enable MTVU (Multi-Threaded VU1)Habilitar MTVU (VU1 multihilo)
-
+ Enable Instant VU1Habilitar VU1 instantánea
-
+ Enable CheatsHabilitar trucos
-
+ Enables loading cheats from pnach files.Permite cargar trucos de archivos .pnach.
-
+ Enable Host FilesystemHabilitar sistema de archivos del equipo
-
+ Enables access to files from the host: namespace in the virtual machine.Activa el acceso a archivos desde el espacio de nombres «host:» en la máquina virtual.
-
+ Enable Fast CDVDHabilitar CDVD rápido
-
+ Fast disc access, less loading times. Not recommended.Accede más rápido al disco, reduciendo los tiempos de carga. Opción no recomendable.
-
+ Frame Pacing/Latency ControlRitmo de fotogramas/Control de latencia
-
+ Maximum Frame LatencyLatencia máxima de fotogramas
-
+ Sets the number of frames which can be queued.Establece el número de fotogramas que pueden ser puestos en cola.
-
+ Optimal Frame PacingRitmo de fotogramas óptimo
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Sincroniza los subprocesos del EE y del GS al acabar cada fotograma. Reduce la latencia de entrada, pero aumenta los requisitos del sistema.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Acelera la emulación para que la frecuencia de actualización de la emulación coincida con la del equipo.
-
+ RendererRenderizador
-
+ Selects the API used to render the emulated GS.Selecciona la API que se utilizará para renderizar el GS emulado.
-
+ Sync To Host Refresh (VSync)Sincronizar a la frecuencia del equipo (sincronía vertical)
-
+ Synchronizes frame presentation with host refresh.Sincroniza la presentación de cada fotograma con la frecuencia de actualización del equipo.
-
+ DisplayImagen
-
+ Aspect RatioRelación de aspecto
-
+ Selects the aspect ratio to display the game content at.Selecciona la relación de aspecto con la que se mostrará el contenido de los juegos.
-
+ FMV Aspect RatioRelación de aspecto de vídeos FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selecciona la relación de aspecto que tendrá la imagen cuando se detecte la reproducción de un vídeo FMV.
-
+ DeinterlacingDesentrelazado
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selecciona el algoritmo que se utilizará para convertir la imagen entrelazada de PS2 en progresiva.
-
+ Screenshot SizeTamaño de capturas de pantalla
-
+ Determines the resolution at which screenshots will be saved.Determina la resolución con la que se guardarán las capturas de pantalla.
-
+ Screenshot FormatFormato de capturas de pantalla
-
+ Selects the format which will be used to save screenshots.Selecciona el formato que se utilizará para guardar las capturas de pantalla.
-
+ Screenshot QualityCalidad de capturas de pantalla
-
+ Selects the quality at which screenshots will be compressed.Selecciona la calidad con la que se comprimirán las capturas de pantalla.
-
+ Vertical StretchEstiramiento vertical
-
+ Increases or decreases the virtual picture size vertically.Aumenta o disminuye verticalmente el tamaño de la imagen virtual.
-
+ CropRecortar
-
+ Crops the image, while respecting aspect ratio.Recorta la imagen preservando la relación de aspecto.
-
+ %dpx%d px
-
+ Enable Widescreen PatchesHabilitar parches de imagen panorámica
-
+ Enables loading widescreen patches from pnach files.Permite cargar parches de imagen panorámica a partir de archivos .pnach.
-
+ Enable No-Interlacing PatchesHabilitar parches para desactivar el entrelazado
-
+ Enables loading no-interlacing patches from pnach files.Permite cargar parches para desactivar el entrelazado a partir de archivos .pnach.
-
+ Bilinear UpscalingEscalado bilineal
-
+ Smooths out the image when upscaling the console to the screen.Suaviza la imagen de la consola al escalar la imagen.
-
+ Integer UpscalingEscalado por números enteros
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Rellena el área de visualización para que la relación entre píxeles del equipo y de la consola sea un número entero. Podría mejorar la nitidez en algunos juegos 2D.
-
+ Screen OffsetsCompensación de imagen
-
+ Enables PCRTC Offsets which position the screen as the game requests.Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego.
-
+ Show OverscanMostrar área de sobrebarrido
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Permite mostrar el área de sobrebarrido para aquellos juegos que muestran imágenes más allá del área segura de la pantalla.
-
+ Anti-BlurFiltro antiborrosidad
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos.
-
+ RenderingRenderizado
-
+ Internal ResolutionResolución interna
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplica la resolución de renderizado por el factor especificado para escalarla.
-
+ Mipmapping«Mipmapping»
-
+ Determines how mipmaps are used when rendering textures.Determina el uso de «mipmaps» al renderizar texturas.
-
+ Bilinear FilteringFiltrado bilineal
-
+ Selects where bilinear filtering is utilized when rendering textures.Selecciona cómo se aplicará el filtrado bilineal para renderizar texturas.
-
+ Trilinear FilteringFiltrado trilineal
-
+ Selects where trilinear filtering is utilized when rendering textures.Selecciona cómo se aplicará el filtrado trilineal para renderizar texturas.
-
+ Anisotropic FilteringFiltrado anisotrópico
-
+ DitheringTramado
-
+ Selects the type of dithering applies when the game requests it.Selecciona el tipo de tramado que se aplicará cuando lo requiera un juego.
-
+ Blending AccuracyPrecisión de mezcla
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determina la precisión al emular modos de mezcla que no sean compatibles con la API gráfica del equipo.
-
+ Texture PreloadingPrecarga de texturas
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Envía las texturas completas a la GPU en cuanto sean utilizadas, sin limitarse a las regiones utilizadas. Podría mejorar el rendimiento en algunos juegos.
-
+ Software Rendering ThreadsSubprocesos para el renderizado por software
-
+ Number of threads to use in addition to the main GS thread for rasterization.El número de subprocesos que se utilizarán a la vez que el subproceso principal del GS para la rasterización.
-
+ Auto Flush (Software)Vaciado automático (software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada.
-
+ Edge AA (AA1)Suavizado de bordes (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Activa la emulación del sistema de suavizado de bordes del GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Activa la emulación del sistema de «mipmapping» de texturas del GS.
-
+ Hardware FixesCorrecciones para hardware
-
+ Manual Hardware FixesCorrecciones manuales para el renderizador por hardware
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Desactiva las correcciones automáticas para el renderizador por hardware, permitiéndote configurarlas manualmente.
-
+ CPU Sprite Render SizeTamaño del renderizado de sprites en CPU
-
+ Uses software renderer to draw texture decompression-like sprites.Utiliza el renderizador por software para aquellos dibujados que puedan ser utilizados en la descompresión de texturas.
-
+ CPU Sprite Render LevelNivel del renderizado de sprites en CPU
-
+ Determines filter level for CPU sprite render.Determina el nivel del filtro del renderizado de sprites en la CPU.
-
+ Software CLUT RenderRenderizado de CLUT por software
-
+ Uses software renderer to draw texture CLUT points/sprites.Utiliza el renderizador por software para dibujar los puntos/sprites que utilicen los CLUT de las texturas.
-
+ Skip Draw StartInicio de omisión de dibujado
-
+ Object range to skip drawing.Indica el rango de objetos que se omitirán.
-
+ Skip Draw EndFin de omisión de dibujado
-
+ Auto Flush (Hardware)Vaciado automático (hardware)
-
+ CPU Framebuffer ConversionConversión del búfer de fotogramas en la CPU
-
+ Disable Safe FeaturesDeshabilitar funcionalidades seguras
-
+ This option disables multiple safe features.Esta opción desactiva varias funcionalidades seguras.
-
+ This option disables game-specific render fixes.Esta opción desactiva las correcciones de renderizado específicas para cada juego.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente.
-
+ Disable Partial InvalidationDeshabilitar invalidación parcial
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Elimina las entradas de la caché de texturas en cuanto ocurra alguna intersección en vez de eliminar solo las zonas donde haya intersecciones.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior.
-
+ Read Targets When ClosingLeer objetivos al cerrar
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual.
-
+ Estimate Texture RegionCalcular regiones de texturas
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind).
-
+ GPU Palette ConversionConversión de paletas en la GPU
-
+ Upscaling FixesCorrecciones para escalado
-
+ Adjusts vertices relative to upscaling.Ajusta los vértices en función del factor de escalado.
-
+ Round SpriteRedondear sprites
-
+ Adjusts sprite coordinates.Ajusta las coordenadas de los sprites.
-
+ Bilinear UpscaleEscalado bilineal
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave.
-
+ Adjusts target texture offsets.Ajusta la compensación de las texturas objetivo.
-
+ Align SpriteAlinear sprites
-
+ Fixes issues with upscaling (vertical lines) in some games.Soluciona problemas al escalar la imagen (líneas verticales) en ciertos juegos.
-
+ Merge SpriteFusionar sprites
-
+ Replaces multiple post-processing sprites with a larger single sprite.Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande.
-
+ Wild Arms HackCorrección para Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms.
-
+ Unscaled Palette Texture DrawsDibujar texturas de paletas sin escalarlas
-
+ Can fix some broken effects which rely on pixel perfect precision.Puede corregir algunos efectos rotos que requieran de una precisión exacta.
-
+ Texture ReplacementReemplazo de texturas
-
+ Load TexturesCargar texturas
-
+ Loads replacement textures where available and user-provided.Carga texturas de reemplazo si están disponibles.
-
+ Asynchronous Texture LoadingCarga de texturas asincrónica
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos.
-
+ Precache ReplacementsPrecachear reemplazos
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica.
-
+ Replacements DirectoryDirectorio de reemplazos
-
+ FoldersCarpetas
-
+ Texture DumpingVolcado de texturas
-
+ Dump TexturesVolcar texturas
-
+ Dump MipmapsVolcar «mipmaps»
-
+ Includes mipmaps when dumping textures.Vuelca las texturas con sus «mipmaps».
-
+ Dump FMV TexturesVolcar texturas de vídeos FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción.
-
+ Post-ProcessingPosprocesado
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Activa el sombreador de posprocesado FXAA (Fast approXimate Anti-Aliasing).
-
+ Contrast Adaptive SharpeningRealce por contraste adaptativo (CAS)
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Habilita el realce por contraste adaptativo FidelityFX.
-
+ CAS SharpnessRealzado del CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determina la intensidad del efecto de realzado del posprocesado CAS.
-
+ FiltersFiltros
-
+ Shade BoostMejora del tono
-
+ Enables brightness/contrast/saturation adjustment.Permite ajustar el brillo, el contraste y la saturación.
-
+ Shade Boost BrightnessMejorar brillo
-
+ Adjusts brightness. 50 is normal.Ajusta el brillo. Un valor de 50 es lo normal.
-
+ Shade Boost ContrastMejorar contraste
-
+ Adjusts contrast. 50 is normal.Ajusta el contraste. Un valor de 50 es lo normal.
-
+ Shade Boost SaturationMejorar saturación
-
+ Adjusts saturation. 50 is normal.Ajusta la saturación. Un valor de 50 es lo normal.
-
+ TV ShadersSombreadores de TV
-
+ AdvancedAvanzados
-
+ Skip Presenting Duplicate FramesOmitir fotogramas duplicados
-
+ Disable Threaded PresentationDeshabilitar presentación multihilo
-
+ Hardware Download ModeModo de descarga de hardware
-
+ Changes synchronization behavior for GS downloads.Cambia el comportamiento de la sincronización en las descargas del GS.
-
+ Allow Exclusive FullscreenPantalla completa exclusiva
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos.
-
+ Override Texture BarriersInvalidar barreras de texturas
-
+ Forces texture barrier functionality to the specified value.Fuerza la funcionalidad de las barreras de texturas al valor especificado.
-
+ GS Dump CompressionCompresión de volcados del GS
-
+ Sets the compression algorithm for GS dumps.Establece el algoritmo de compresión para los volcados del GS.
-
+ Disable Framebuffer FetchDeshabilitar acceso al búfer de fotogramas
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Desactiva el acceso al búfer de fotogramas si la GPU del equipo es compatible con esta característica.
-
+ Disable Dual-Source BlendingDeshabilitar mezcla de doble origen
-
+ Prevents the usage of dual-source blending when supported by host GPU.Desactiva el uso de las mezclas de doble origen si la GPU del equipo es compatible con esta característica.
-
+ Disable Shader CacheDeshabilitar caché de sombreadores
-
+ Prevents the loading and saving of shaders/pipelines to disk.Impide la carga y almacenamiento de sombreadores/canalizaciones al disco.
-
+ Disable Vertex Shader ExpandDeshabilitar expansión de sombreadores de vértices
-
+ Falls back to the CPU for expanding sprites/lines.Utiliza la CPU como respaldo para la expansión de sprites/líneas.
-
+ Runtime SettingsAjustes de ejecución
-
+ Applies a global volume modifier to all sound produced by the game.Aplica un modificador global de volumen a todos los sonidos que produzca el juego.
-
+ Mixing SettingsAjustes de mezcla
-
+ Changes when SPU samples are generated relative to system emulation.Cambia el momento en el que se generarán las muestras de la SPU con relación a la emulación del sistema.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determina la forma en la que se transformará la salida estéreo a un número mayor de altavoces.
-
+ Output SettingsAjustes de salida
-
+ Determines which API is used to play back audio samples on the host.Determina la API que se utilizará para reproducir las muestras de audio en el equipo.
-
+ Sets the average output latency when using the cubeb backend.Establece la latencia media de salida al utilizar el «back-end» Cubeb.
-
+ %d ms (avg)%d ms (media)
-
+ Timestretch SettingsAjustes de expansión de tiempo
-
+ Affects how the timestretcher operates when not running at 100% speed.Afecta al funcionamiento del expansor de tiempo cuando la emulación no se ejecute a una velocidad del 100 %.
-
+ %d ms%d ms
-
+ Settings and OperationsAjustes y operaciones
-
+ Creates a new memory card file or folder.Crea un nuevo archivo o carpeta de Memory Card.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simula que la Memory Card tiene más espacio filtrando los datos guardados para mostrar solo los del juego actual.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Expulsa automáticamente las Memory Cards al cargar un guardado rápido en el que sean diferentes.
-
-
-
+ If not set, this card will be considered unplugged.Al desactivar esta opción, esta Memory Card se considerará desconectada.
-
+ The selected memory card image will be used for this slot.La Memory Card que se utilizará para esta ranura.
-
- Resets the card name for this slot.
- Reinicia el nombre de la Memory Card de esta ranura.
-
-
-
+ Create Memory CardCrear Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Introduce el nombre de la Memory Card que deseas crear y elige un tamaño. Por motivos de compatibilidad, recomendamos utilizar Memory Cards de 8 MB o carpetas de Memory Card.
-
-
-
- Card Name:
- Nombre de Memory Card:
-
-
-
+ ConfigurationConfiguración
-
+ Uses game-specific settings for controllers for this game.Utiliza una configuración de mandos específica para este juego.
-
+ Copies the global controller configuration to this game.Copia la configuración global de mandos a la de este juego.
-
+ Resets all configuration to defaults (including bindings).Restablece toda la configuración a sus valores predeterminados (incluyendo las asignaciones).
-
+ Replaces these settings with a previously saved input profile.Reemplaza esta configuración por la de un perfil de entrada existente.
-
+ Stores the current settings to an input profile.Guarda la configuración actual a un perfil de entrada.
-
+ Input SourcesOrígenes de entrada
-
+ The SDL input source supports most controllers.El origen de entrada SDL es compatible con la mayoría de mandos.
-
+ Provides vibration and LED control support over Bluetooth.Ofrece soporte para vibración y control de luces led a través de Bluetooth.
-
+ Allow SDL to use raw access to input devices.Permite que SDL pueda acceder a los datos sin procesar de los dispositivos de entrada.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.El origen XInput ofrece compatibilidad para los mandos de Xbox 360/Xbox One/Xbox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Habilita tres puertos de mando adicionales. El multitap no es compatible con todos los juegos.
-
+ Attempts to map the selected port to a chosen controller.Intenta asignar los controles de este puerto a un mando o control.
-
+ Determines how much pressure is simulated when macro is active.Determina la cantidad de presión que se simulará cuando se active la macro.
-
+ Determines the pressure required to activate the macro.Determina la presión necesaria para activar la macro.
-
+ Toggle every %d framesAlternar cada %d fotograma(s)
-
+ Clears all bindings for this USB controller.Borra todas las asignaciones para este mando USB.
-
+ Data Save LocationsUbicaciones de datos guardados
-
+ Show Advanced SettingsMostrar ajustes avanzados
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Cambiar estas opciones puede provocar que los juegos dejen de funcionar. El equipo de PCSX2 no te dará soporte técnico si has cambiado estos ajustes.
-
+ LoggingRegistros
-
+ System ConsoleConsola del sistema
-
+ Writes log messages to the system console (console window/standard output).Escribe mensajes de registro en la consola del sistema (ventana de consola/salida estándar).
-
+ File LoggingRegistro en archivo
-
+ Writes log messages to emulog.txt.Escribe los mensajes del registro en el archivo emulog.txt.
-
+ Verbose LoggingRegistro detallado
-
+ Writes dev log messages to log sinks.Escribe mensajes de registro de desarrollo en los receptores de registro.
-
+ Log TimestampsMarcas de tiempo en los registros
-
+ Writes timestamps alongside log messages.Escribe marcas de tiempo junto con los mensajes de registro.
-
+ EE ConsoleConsola del EE
-
+ Writes debug messages from the game's EE code to the console.Escribe mensajes de depuración del código EE del juego a la consola.
-
+ IOP ConsoleConsola del IOP
-
+ Writes debug messages from the game's IOP code to the console.Escribe mensajes de depuración del código IOP del juego a la consola.
-
+ CDVD Verbose ReadsLecturas detalladas del CDVD
-
+ Logs disc reads from games.Registra las lecturas a disco de los juegos.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeModo de redondeo
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determina cómo se redondearán los resultados de las operaciones de coma flotante. Algunos juegos necesitan un ajuste concreto.
-
+
+ Division Rounding Mode
+ Modo de redondeo de divisiones
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determina cómo se redondearán las divisiones de valores con coma flotante. Algunos juegos necesitan un ajuste concreto.
+
+
+ Clamping ModeModo de limitación
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determina cómo se gestionarán los números de coma flotante que estén fuera de rango. Algunos juegos necesitan un ajuste concreto.
-
+ Enable EE RecompilerHabilitar recompilador del EE
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a código nativo.
-
+ Enable EE CacheHabilitar caché del EE
-
+ Enables simulation of the EE's cache. Slow.Permite simular la caché del EE. Lento.
-
+ Enable INTC Spin DetectionDetección de bucles en el INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad.
-
+ Enable Wait Loop DetectionDetección de bucles de espera
-
+ Moderate speedup for some games, with no known side effects.Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos.
-
+ Enable Fast Memory AccessHabilitar acceso rápido a memoria
-
+ Uses backpatching to avoid register flushing on every memory access.Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria.
-
+ Vector UnitsVector Units (unidades vectoriales, VU)
-
+ VU0 Rounding ModeModo de redondeo de la VU0
-
+ VU0 Clamping ModeModo de limitación de la VU0
-
+ VU1 Rounding ModeModo de redondeo de la VU1
-
+ VU1 Clamping ModeModo de limitación de la VU1
-
+ Enable VU0 Recompiler (Micro Mode)Habilitar recompilador de la VU0 (modo micro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Un nuevo recompilador de las Vector Units con una compatibilidad muy mejorada. Opción recomendada.
-
+ Enable VU1 RecompilerHabilitar recompilador de la VU1
-
+ Enable VU Flag OptimizationHabilitar optimización de indicadores de las VU
-
+ Good speedup and high compatibility, may cause graphical errors.Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos.
-
+ I/O ProcessorProcesador de E/S
-
+ Enable IOP RecompilerHabilitar recompilador del IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a código nativo.
-
+ GraphicsGráficos
-
+ Use Debug DeviceUtilizar dispositivo de depuración
-
+ SettingsAjustes
-
+ No cheats are available for this game.No hay trucos disponibles para este juego.
-
+ Cheat CodesCódigos de trucos
-
+ No patches are available for this game.No hay parches disponibles para este juego.
-
+ Game PatchesParches de juego
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Los trucos pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Los parches pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Utiliza los parches bajo tu propia responsabilidad: el equipo de PCSX2 no dará soporte a quienes utilicen parches de juegos.
-
+ Game FixesCorrecciones para juegos
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Estas correcciones no deberían cambiarse si no sabes perfectamente qué hace cada opción y sus consecuencias.
-
+ FPU Multiply HackCorrección de multiplicaciones de la FPU
-
+ For Tales of Destiny.Para Tales of Destiny.
-
- FPU Negative Div Hack
- Corrección de división negativa en la FPU
-
-
-
- For Gundam games.
- Para los juegos de Gundam.
-
-
-
+ Preload TLB HackCorrección de precarga del TLB
-
+ Needed for some games with complex FMV rendering.Necesario para algunos juegos que renderizan los vídeos FMV de una forma compleja.
-
+ Skip MPEG HackCorrección para omitir el formato MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Omite los vídeos o FMV de los juegos para evitar cuelgues o bloqueos.
-
+ OPH Flag HackCorrección del indicador OPH
-
+ EE Timing HackCorrección de sincronización del EE
-
+ Instant DMA HackCorrección de DMA instantáneo
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter.
-
+ VU Add HackCorrección de sumas de las VU
-
+ Full VU0 SynchronizationSincronización total de la VU0
-
+ Forces tight VU0 sync on every COP2 instruction.Fuerza una sincronización estricta de la VU0 por cada instrucción COP2.
-
+ VU Overflow HackCorrección de desbordamiento de las VU
-
+ To check for possible float overflows (Superman Returns).Comprueba los posibles desbordamientos en los valores de coma flotante (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Utiliza una sincronización precisa para los XGKicks de las VU (más lenta).
-
+ QuadraphonicSonido cuadrafónico
-
+ Load StateCargar guardado rápido
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Omite ciclos de procesamiento del Emotion Engine emulado. Ayuda a pocos juegos, como SOTC. En la mayoría de los casos es perjudicial para el rendimiento.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Suele mejorar la velocidad en aquellas CPU que tengan cuatro o más núcleos. Una opción segura para la mayoría de juegos, pero algunos son incompatibles y podrían quedarse colgados.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Ejecuta la VU1 de forma instantánea. Mejora levemente la velocidad en la mayoría de juegos. Es una opción segura para casi todos, pero algunos podrían mostrar errores gráficos.
-
+ Scale To Host Refresh RateEscalar a la frecuencia de actualización del equipo
-
+ Disable Depth EmulationDeshabilitar emulación de profundidad
-
+ Disable the support of depth buffers in the texture cache.Desactiva el soporte de los búferes de profundidad en la caché de texturas.
-
+ Disable Render FixesDeshabilitar correcciones de renderizado
-
+ Preload Frame DataPrecargar datos de fotograma
-
+ Texture Inside RTTexturas dentro de RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Al activar esta opción, la GPU convertirá las texturas con mapas de colores. En caso contrario, lo hará la CPU. Compensa la GPU y la CPU.
-
+ Half Pixel OffsetCompensación de medio píxel
-
+ Texture Offset XCompensación X de texturas
-
+ Texture Offset YCompensación Y de texturas
-
+ Dumps replaceable textures to disk. Will reduce performance.Vuelca las texturas reemplazables al disco. El rendimiento se reducirá.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Omite los fotogramas que no cambien en juegos a 25/30 FPS. Puede mejorar la velocidad, pero también aumentar el retraso de entrada o empeorar el ritmo de fotogramas.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presenta los fotogramas en el subproceso principal del GS en vez de utilizar un subproceso de trabajo. Ideal para depurar problemas de duración de fotogramas.
-
+ Enables API-level validation of graphics commands.Activa una validación a nivel de API de los comandos de gráficos.
-
+ Use Software Renderer For FMVsUtilizar el renderizador por software para los vídeos FMV
-
+ To avoid TLB miss on Goemon.Para evitar los fallos del TLB en los juegos de Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Corrección de sincronización de uso general. Afecta a los siguientes juegos: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Ideal para problemas de emulación de caché. Afecta a los siguientes juegos: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry.
-
+ Emulate GIF FIFOEmular FIFO del GIF
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Más correcto, pero más lento. Afecta a los siguientes juegos: Fifa Street 2.
-
+ DMA Busy HackCorrección para DMA saturado
-
+ Delay VIF1 StallsRetrasar paralizaciones del VIF1
-
+ Emulate VIF FIFOEmular FIFO del VIF
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simula las lecturas adelantadas FIFO del VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackCorrección del bit I de las VU
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Evita la recompilación constante de algunos juegos. Afecta a los siguientes: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Para juegos de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncSincronizar las VU
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Para evitar problemas de sincronización al leer o escribir en los registros de las VU.
-
+ VU XGKick SyncSincronizar XGKicks de las VU
-
+ Force Blit Internal FPS DetectionForzar detección interna de FPS mediante el BLIT
-
+ Save StateCrear guardado rápido
-
+ Load Resume StateCargar guardado de continuación
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
¿Deseas cargar este guardado rápido?
-
+ Region: Región:
-
+ Compatibility: Compatibilidad:
-
+ No Game SelectedNo se ha seleccionado un juego
-
+ Search DirectoriesDirectorios de búsqueda
-
+ Adds a new directory to the game search list.Añade un directorio nuevo a la lista de búsqueda de juegos.
-
+ Scanning SubdirectoriesBúsqueda en subdirectorios activada
-
+ Not Scanning SubdirectoriesBúsqueda en subdirectorios desactivada
-
+ List SettingsAjustes de la lista
-
+ Sets which view the game list will open to.Establece la vista inicial de la lista de juegos.
-
+ Determines which field the game list will be sorted by.Determina el campo que se utilizará para ordenar la lista de juegos.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Invierte el orden predeterminado de la lista de juegos (normalmente de ascendente a descendente).
-
+ Cover SettingsAjustes de carátulas
-
+ Downloads covers from a user-specified URL template.Descarga las carátulas de un modelo de URL especificado por el usuario.
-
+ OperationsOperaciones
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selecciona cómo se aplicará el filtrado anisotrópico para renderizar texturas.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Utiliza un método alternativo para calcular los FPS internos y evitar falsas lecturas en algunos juegos.
-
+ Identifies any new files added to the game directories.Identifica cualquier archivo nuevo que se haya añadido a los directorios de juegos.
-
+ Forces a full rescan of all games previously identified.Fuerza una búsqueda completa de todos los juegos ya identificados.
-
+ Download CoversDescargar carátulas
-
+ About PCSX2Acerca de PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware de PS2 mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna forma con Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Al activar esta opción y una vez hayas iniciado sesión, PCSX2 buscará logros al arrancar.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. RetroAchievements no hará un seguimiento de estos logros.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Muestra mensajes emergentes al activar, enviar o fracasar un desafío de una tabla de clasificación.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Al activar esta opción, cada sesión de juego se comportará como si no se hubiesen desbloqueado logros.
-
+ AccountCuenta
-
+ Logs out of RetroAchievements.Cierra la sesión de RetroAchievements.
-
+ Logs in to RetroAchievements.Inicia sesión en RetroAchievements.
-
+ Current GameJuego actual
-
+ {} is not a valid disc image.{} no es una imagen de disco válida.
-
+ Automatic mapping completed for {}.Asignación automática de {} finalizada.
-
+ Automatic mapping failed for {}.Error en la asignación automática de {}.
-
+ Game settings initialized with global settings for '{}'.Ajustes del juego «{}» creados con la configuración global.
-
+ Game settings have been cleared for '{}'.Ajustes del juego «{}» borrados.
-
+ Console Port {}Puerto {} de la consola
-
+ {} (Current){} (actual)
-
+ {} (Folder){} (carpeta)
-
- Memory card name '{}' is not valid.
- Nombre de Memory Card «{}» no válido.
-
-
-
- Memory Card '{}' created.
- Memory Card «{}» creada.
-
-
-
- Failed to create memory card '{}'.
- Error al crear la Memory Card «{}».
-
-
-
- A memory card with the name '{}' already exists.
- Ya existe una Memory Card con el nombre «{}».
-
-
-
+ Failed to load '{}'.Error al cargar «{}».
-
+ Input profile '{}' loaded.Perfil de entrada «{}» cargado.
-
+ Input profile '{}' saved.Perfil de entrada «{}» guardado.
-
+ Failed to save input profile '{}'.Error al guardar el perfil de entrada «{}».
-
+ Port {} Controller TypeTipo de mando del puerto {}
-
+ Select Macro {} BindsSeleccionar asignaciones de la macro {}
-
+ Port {} DeviceDispositivo del puerto {}
-
+ Port {} SubtypeSubtipo del puerto {}
-
+ {} unlabelled patch codes will automatically activate.Se activará(n) automáticamente {} código(s) de parches sin etiquetar.
-
+ {} unlabelled patch codes found but not enabled.Se ha(n) encontrado {} código(s) de parches, pero no ha(n) sido activado(s).
-
+ This Session: {}Esta sesión: {}
-
+ All Time: {}Tiempo total: {}
-
+ Save Slot {0}Espacio de guardado {0}
-
+ Saved {}Fecha: {}
-
+ {} does not exist.{} no existe.
-
+ {} deleted.Se ha eliminado: {}.
-
+ Failed to delete {}.Error al eliminar {}.
-
+ File: {}Archivo: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Tiempo jugado: {}
-
+ Last Played: {}Última partida: {}
-
+ Size: {:.2f} MBTamaño: {:.2f} MB
-
+ Left: Izda.:
-
+ Top: Arriba:
-
+ Right: Dcha.:
-
+ Bottom: Abajo:
-
+ SummaryResumen
-
+ Interface SettingsAjustes de la interfaz
-
+ BIOS SettingsAjustes de BIOS
-
+ Emulation SettingsAjustes de emulación
-
+ Graphics SettingsAjustes de gráficos
-
+ Audio SettingsAjustes de audio
-
+ Memory Card SettingsAjustes de Memory Cards
-
+ Controller SettingsAjustes de mandos
-
+ Hotkey SettingsAjustes de teclas de acceso rápido
-
+ Achievements SettingsAjustes de logros
-
+ Folder SettingsAjustes de carpetas
-
+ Advanced SettingsAjustes avanzados
-
+ PatchesParches
-
+ CheatsTrucos
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2 % [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10 % [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25 % [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50 % [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75 % [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90 % [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100 % [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110 % [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120 % [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150 % [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175 % [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200 % [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300 % [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400 % [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500 % [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000 % [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% SpeedVelocidad al 50 %
-
+ 60% SpeedVelocidad al 60 %
-
+ 75% SpeedVelocidad al 75 %
-
+ 100% Speed (Default)Velocidad al 100 % (predeterminada)
-
+ 130% SpeedVelocidad al 130 %
-
+ 180% SpeedVelocidad al 180 %
-
+ 300% SpeedVelocidad al 300 %
-
+ Normal (Default)Normal (valor predeterminado)
-
+ Mild UnderclockBajar ligeramente la velocidad
-
+ Moderate UnderclockBajar moderadamente la velocidad
-
+ Maximum UnderclockBajada máxima de velocidad
-
+ DisabledOpción desactivada
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 fotogramas (sincronización forzada)
-
+ 1 Frame1 fotograma
-
+ 2 Frames2 fotogramas
-
+ 3 Frames3 fotogramas
-
+ NoneNo hacer nada
-
+ Extra + Preserve SignExtra + conservar signo
-
+ FullTodo
-
+ ExtraExtra
-
+ Automatic (Default)Ajuste automático (predeterminado)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNulo
-
+ OffNo
-
+ OnSí
-
+ AdaptiveAdaptativo
-
+ Bilinear (Smooth)Bilineal (suavizado)
-
+ Bilinear (Sharp)Bilineal (realzado)
-
+ Weave (Top Field First, Sawtooth)«Weave» (campo superior, muestra dientes de sierra)
-
+ Weave (Bottom Field First, Sawtooth)«Weave» (campo inferior, muestra dientes de sierra)
-
+ Bob (Top Field First)Bob (empezando por el campo superior)
-
+ Bob (Bottom Field First)Bob (empezando por el campo inferior)
-
+ Blend (Top Field First, Half FPS)Fusión («Blend», campo superior, FPS a la mitad)
-
+ Blend (Bottom Field First, Half FPS)Fusión («Blend», campo inferior, FPS a la mitad)
-
+ Adaptive (Top Field First)Adaptativo (empezando por el campo superior)
-
+ Adaptive (Bottom Field First)Adaptativo (empezando por el campo inferior)
-
+ Native (PS2)Nativa (PS2)
-
+ 1.25x NativeNativa ×1,25
-
+ 1.5x NativeNativa ×1,5
-
+ 1.75x NativeNativa ×1,75
-
+ 2x Native (~720p)Nativa ×2 (~720p)
-
+ 2.25x NativeNativa ×2,25
-
+ 2.5x NativeNativa ×2,5
-
+ 2.75x NativeNativa ×2,75
-
+ 3x Native (~1080p)Nativa ×3 (~1080p)
-
+ 3.5x NativeNativa ×3,5
-
+ 4x Native (~1440p/2K)Nativa ×4 (~1440p/2K)
-
+ 5x Native (~1620p)Nativa ×4 (~1620p)
-
+ 6x Native (~2160p/4K)Nativa ×6 (~2160p/4K)
-
+ 7x Native (~2520p)Nativa ×7 (~2520p)
-
+ 8x Native (~2880p)Nativa ×8 (~2880p)
-
+ Basic (Generated Mipmaps)Básico (mipmaps generados)
-
+ Full (PS2 Mipmaps)Completo (mipmaps de PS2)
-
+ NearestVecino más cercano
-
+ Bilinear (Forced)Bilineal (forzado)
-
+ Bilinear (PS2)Bilineal (estilo PS2)
-
+ Bilinear (Forced excluding sprite)Bilineal (forzado salvo a sprites)
-
+ Off (None)Desactivar filtro trilineal
-
+ Trilinear (PS2)Trilineal (estilo PS2)
-
+ Trilinear (Forced)Trilineal (forzado)
-
+ ScaledA escala
-
+ Unscaled (Default)Sin escalar (predeterminado)
-
+ MinimumMínima
-
+ Basic (Recommended)Básica (recomendada)
-
+ MediumMedia
-
+ HighAlta
-
+ Full (Slow)Completa (lenta)
-
+ Maximum (Very Slow)Máxima (muy lenta)
-
+ Off (Default)Sin cambiar (predeterminado)
-
+ 2xx2
-
+ 4xx4
-
+ 8xx8
-
+ 16xx16
-
+ PartialParcial
-
+ Full (Hash Cache)Completa (caché con «hashes»)
-
+ Force DisabledForzar desactivación
-
+ Force EnabledForzar activación
-
+ Accurate (Recommended)Preciso (recomendado)
-
+ Disable Readbacks (Synchronize GS Thread)Deshabilitar cotejado (sincronizar el subproceso del GS)
-
+ Unsynchronized (Non-Deterministic)Sin sincronizar (no determinista)
-
+ Disabled (Ignore Transfers)Desactivado (ignorar las transferencias)
-
+ Screen ResolutionResolución de pantalla
-
+ Internal Resolution (Aspect Uncorrected)Resolución interna (sin corregir el aspecto)
-
+
+ WARNING: Memory Card Busy
+ ADVERTENCIA: Memory Card ocupada
+
+
+ Cannot show details for games which were not scanned in the game list.No se pueden mostrar detalles para aquellos juegos que no se encuentren en la lista de juegos.
-
+ DeadzoneZona muerta
-
+ Full BootArranque completo
-
+ Achievement NotificationsNotificaciones de logros
-
+ Leaderboard NotificationsNotificaciones de tablas de clasificación
-
+ Enable In-Game OverlaysSuperposiciones dentro del juego
-
+ Encore ModeModo «encore» (de nueva partida)
-
+ Spectator ModeModo espectador
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convierte los búferes de fotogramas de 4 y 8 bits en la CPU, no en la GPU.
-
+
+ Removes the current card from the slot.
+ Extrae la Memory Card actual de la ranura.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determina la frecuencia con la que la macro activará y desactivará los botones (autodisparo/«autofire»).
-
+ {} Frames{} fotogramas
-
+ No DeinterlacingNo desentrelazar
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (desactivar)
-
+ 1 (64 Max Width)1 (ancho máximo de 64)
-
+ 2 (128 Max Width)2 (ancho máximo de 128)
-
+ 3 (192 Max Width)3 (ancho máximo de 192)
-
+ 4 (256 Max Width)4 (ancho máximo de 256)
-
+ 5 (320 Max Width)5 (ancho máximo de 320)
-
+ 6 (384 Max Width)6 (ancho máximo de 384)
-
+ 7 (448 Max Width)7 (ancho máximo de 448)
-
+ 8 (512 Max Width)8 (ancho máximo de 512)
-
+ 9 (576 Max Width)9 (ancho máximo de 576)
-
+ 10 (640 Max Width)10 (ancho máximo de 640)
-
+ Sprites OnlySolo sprites
-
+ Sprites/TrianglesSprites/Triángulos
-
+ Blended Sprites/TrianglesSprites fusionados/Triángulos
-
+ 1 (Normal)1 (normal)
-
+ 2 (Aggressive)2 (agresivo)
-
+ Inside TargetDentro del objetivo
-
+ Merge TargetsFusionar objetivos
-
+ Normal (Vertex)Normal (vértices)
-
+ Special (Texture)Especial (texturas)
-
+ Special (Texture - Aggressive)Especial (texturas, agresivo)
-
+ Align To NativeAlinear a resolución nativa
-
+ HalfMedio píxel
-
+ Force BilinearForzar bilineal
-
+ Force NearestForzar vecino más cercano
-
+ Disabled (Default)Opción desactivada (predeterminado)
-
+ Enabled (Sprites Only)Activada (solo sprites)
-
+ Enabled (All Primitives)Activada (todos los primitivos)
-
+ None (Default)No (predeterminado)
-
+ Sharpen Only (Internal Resolution)Solo realzar (mediante resolución interna)
-
+ Sharpen and Resize (Display Resolution)Realzar y redimensionar (resolución de visualización)
-
+ Scanline FilterFiltro de líneas de exploración
-
+ Diagonal FilterFiltro diagonal
-
+ Triangular FilterFiltro triangular
-
+ Wave FilterFiltro ondulado
-
+ Lottes CRTCRT de Lottes
-
+ 4xRGSSRGSSx4
-
+ NxAGSSAGSSxN
-
+ UncompressedSin comprimir
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)Expansión de tiempo (recomendada)
-
+ Async Mix (Breaks some games!)Mezcla asíncrona (¡rompe algunos juegos!)
-
+ None (Audio can skip.)Ninguna (puede haber cortes de audio)
-
+ Stereo (None, Default)Estéreo (ninguna, predeterminada)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Sin sonido (emular solo la SPU2)
-
+ Cubeb (Cross-platform)Cubeb (multiplataforma)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8 MB)
-
+ PS2 (16MB)PS2 (16 MB)
-
+ PS2 (32MB)PS2 (32 MB)
-
+ PS2 (64MB)PS2 (64 MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [lo más compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Carpeta [recomendada]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegativo
-
+ PositivePositivo
-
+ Chop/Zero (Default)Eliminar/cero (predeterminado)
-
+ Game GridCuadrícula de juegos
-
+ Game ListLista de juegos
-
+ Game List SettingsAjustes de la lista de juegos
-
+ TypeTipo
-
+ SerialN.º de serie
-
+ TitleTítulo
-
+ File TitleTítulo del archivo
-
+ CRCCRC
-
+ Time PlayedTiempo jugado
-
+ Last PlayedÚltima partida
-
+ SizeTamaño
-
+ Select Disc ImageSeleccionar imagen de disco
-
+ Select Disc DriveSeleccionar unidad de disco
-
+ Start FileEjecutar archivo
-
+ Start BIOSEjecutar BIOS
-
+ Start DiscEjecutar disco
-
+ ExitSalir
-
+ Set Input BindingEstablecer asignación de entrada
-
+ RegionRegión
-
+ Compatibility RatingValoración de compatibilidad
-
+ PathRuta
-
+ Disc PathRuta del disco
-
+ Select Disc PathSeleccionar ruta del disco
-
+ Copy SettingsCopiar configuración
-
+ Clear SettingsBorrar configuración
-
+ Inhibit ScreensaverDesactivar salvapantallas
-
+ Enable Discord PresenceHabilitar presencia en Discord
-
+ Pause On StartPausar nada más iniciar
-
+ Pause On Focus LossPausar al pasar a segundo plano
-
+ Pause On MenuPausar al entrar en el menú
-
+ Confirm ShutdownConfirmar apagado
-
+ Save State On ShutdownCrear guardado rápido al apagar
-
+ Enable Per-Game SettingsHabilitar ajustes individuales para cada juego
-
+ Use Light ThemeUsar tema claro
-
+ Start FullscreenIniciar a pantalla completa
-
+ Double-Click Toggles FullscreenHacer doble clic para pantalla completa
-
+ Hide Cursor In FullscreenOcultar cursor en pantalla completa
-
+ OSD ScaleEscala de presentación en pantalla
-
+ Show MessagesMostrar mensajes
-
+ Show SpeedMostrar velocidad
-
+ Show FPSMostrar FPS
-
+ Show CPU UsageMostrar uso de la CPU
-
+ Show GPU UsageMostrar uso de la GPU
-
+ Show ResolutionMostrar resolución
-
+ Show GS StatisticsMostrar estadísticas del GS
-
+ Show Status IndicatorsMostrar indicadores de estado
-
+ Show SettingsMostrar ajustes
-
+ Show InputsMostrar entradas
-
+ Show Frame TimesMostrar duraciones de fotogramas
-
+ Warn About Unsafe SettingsAdvertir de ajustes que no sean seguros
-
+ Reset SettingsReiniciar ajustes
-
+ Change Search DirectoryCambiar directorio de búsqueda
-
+ Fast BootArranque rápido
-
+ Output VolumeVolumen de salida
-
+ Synchronization ModeModo de sincronización
-
+ Expansion ModeModo de expansión
-
+ Output ModuleMódulo de salida
-
+ LatencyLatencia
-
+ Sequence LengthLongitud de secuencia
-
+ Seekwindow SizeTamaño de ventana de búsqueda
-
+ OverlapSolapamiento
-
+ Memory Card DirectoryDirectorio de Memory Cards
-
+ Folder Memory Card FilterFiltrar carpetas de Memory Card
-
- Auto Eject When Loading
- Expulsar automáticamente al cargar
-
-
-
+ CreateCrear
-
+ CancelCancelar
-
+ Load ProfileCargar perfil
-
+ Save ProfileGuardar perfil
-
+ Per-Game ConfigurationConfiguración específica para el juego
-
+ Copy Global SettingsCopiar configuración global
-
+ Enable SDL Input SourceHabilitar origen de entrada SDL
-
+ SDL DualShock 4 / DualSense Enhanced ModeModo SDL mejorado para DualShock 4/DualSense
-
+ SDL Raw InputEntrada sin procesar SDL
-
+ Enable XInput Input SourceHabilitar origen de entrada XInput
-
+ Enable Console Port 1 MultitapHabilitar multitap en el puerto de mando 1
-
+ Enable Console Port 2 MultitapHabilitar multitap en el puerto de mando 2
-
+ Controller Port {}{}Puerto de mando {}{}
-
+ Controller Port {}Puerto de mando {}
-
+ Controller TypeTipo de mando
-
+ Automatic MappingAsignación automática
-
+ Controller Port {}{} MacrosMacros del puerto de mando {}{}
-
+ Controller Port {} MacrosMacros del puerto de mando {}
-
+ Macro Button {}Botones de macro {}
-
+ ButtonsBotones
-
+ FrequencyFrecuencia
-
+ PressurePresión
-
+ Controller Port {}{} SettingsAjustes del puerto de mando {}{}
-
+ Controller Port {} SettingsAjustes del puerto de mando {}
-
+ USB Port {}Puerto USB {}
-
+ Device TypeTipo de dispositivo
-
+ Device SubtypeSubtipo de dispositivo
-
+ {} BindingsAsignaciones de {}
-
+ Clear BindingsBorrar asignaciones
-
+ {} SettingsAjustes de {}
-
+ Cache DirectoryDirectorio de la caché
-
+ Covers DirectoryDirectorio de carátulas
-
+ Snapshots DirectoryDirectorio de capturas de imagen
-
+ Save States DirectoryDirectorio de guardados rápidos
-
+ Game Settings DirectoryDirectorio de ajustes de juegos
-
+ Input Profile DirectoryDirectorio de perfiles de entrada
-
+ Cheats DirectoryDirectorio de trucos
-
+ Patches DirectoryDirectorio de parches
-
+ Texture Replacements DirectoryDirectorio de texturas de reemplazo
-
+ Video Dumping DirectoryDirectorio de volcado de vídeos
-
+ Resume GameContinuar partida
-
+ Toggle Frame LimitAlternar limitador de fotogramas
-
+ Game PropertiesPropiedades del juego
-
+ AchievementsLogros
-
+ Save ScreenshotGuardar captura de pantalla
-
+ Switch To Software RendererCambiar a renderizador por software
-
+ Switch To Hardware RendererCambiar a renderizador por hardware
-
+ Change DiscCambiar disco
-
+ Close GameCerrar juego
-
+ Exit Without SavingSalir sin guardar
-
+ Back To Pause MenuVolver al menú de pausa
-
+ Exit And Save StateSalir y hacer un guardado rápido
-
+ LeaderboardsTablas de clasificación
-
+ Delete SaveEliminar guardado rápido
-
+ Close MenuCerrar menú
-
+ Delete StateEliminar guardado rápido
-
+ Default BootArranque predeterminado
-
+ Reset Play TimeRestablecer tiempo jugado
-
+ Add Search DirectoryAñadir directorio de búsqueda
-
+ Open in File BrowserAbrir en el explorador de archivos
-
+ Disable Subdirectory ScanningDeshabilitar búsqueda en subdirectorios
-
+ Enable Subdirectory ScanningHabilitar búsqueda en subdirectorios
-
+ Remove From ListQuitar de la lista
-
+ Default ViewVista predeterminada
-
+ Sort ByOrden
-
+ Sort ReversedInvertir orden
-
+ Scan For New GamesBuscar juegos nuevos
-
+ Rescan All GamesVolver a buscar todos los juegos
-
+ WebsitePágina web
-
+ Support ForumsForos para asistencia técnica
-
+ GitHub RepositoryRepositorio de GitHub
-
+ LicenseLicencia
-
+ CloseCerrar
-
+ RAIntegration is being used instead of the built-in achievements implementation.Se está utilizando RAIntegration en vez de la implementación nativa de logros.
-
+ Enable AchievementsHabilitar logros
-
+ Hardcore ModeModo «hardcore»
-
+ Sound EffectsEfectos de sonido
-
+ Test Unofficial AchievementsProbar logros no oficiales
-
+ Username: {}Usuario: {}
-
+ Login token generated on {}Fecha de creación del token de acceso: {}
-
+ LogoutCerrar sesión
-
+ Not Logged InNo se ha iniciado sesión
-
+ LoginIniciar sesión
-
+ Game: {0} ({1})Juego: {0} ({1})
-
+ Rich presence inactive or unsupported.El modo de «Rich Presence» no se encuentra activo o no está soportado.
-
+ Game not loaded or no RetroAchievements available.No se ha cargado un juego o no tiene RetroAchievements disponibles.
-
+ Card EnabledActivar Memory Card
-
+ Card NameNombre de Memory Card
-
+ Eject CardExpulsar Memory Card
@@ -8834,17 +8876,17 @@ Do you want to load this save and continue?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ Mostrar trucos para todos los CRCChecked
- Checked
+ activadoToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Permite buscar archivos de parches para todas las sumas de comprobación CRC del juego. Al activar esta opción, también se cargarán los parches que haya disponibles para el mismo número de serie del juego, pero con CRC distintos.
@@ -9154,67 +9196,67 @@ los requisitos del sistema.
GameList
-
+ Scanning directory {} (recursively)...Buscando en directorio {} (de forma recursiva)...
-
+ Scanning directory {}...Buscando en directorio {}...
-
+ Scanning {}...Buscando en {}...
-
+ NeverNunca
-
+ TodayHoy
-
+ YesterdayAyer
-
+ {}h {}m{} h {} m
-
+ {}h {}m {}s{} h {} m {} s
-
+ {}m {}s{} m {} s
-
+ {}s{} s
-
+ {} hours{} horas
-
+ {} minutes{} minutos
-
+ Downloading cover for {0} [{1}]...Descargando carátula para {0} [{1}]...
@@ -9481,17 +9523,17 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
Show Patches For All CRCs
- Show Patches For All CRCs
+ Mostrar parches para todos los CRCChecked
- Checked
+ activadoToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Permite buscar archivos de parches para todas las sumas de comprobación CRC del juego. Al activar esta opción, también se cargarán los parches que haya disponibles para el mismo número de serie del juego, pero con CRC distintos.
@@ -9981,10 +10023,10 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
-
-
-
-
+
+
+
+ Off (Default)Sin cambiar (predeterminado)
@@ -9996,10 +10038,10 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
-
-
-
-
+
+
+
+ Automatic (Default)Ajuste automático (predeterminado)
@@ -10064,7 +10106,7 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilineal (suavizado)
@@ -10130,37 +10172,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsCompensación de imagen
-
+ VSyncSincronización vertical («V-Sync»)
-
+ Show OverscanMostrar área de sobrebarrido
-
+ Enable Widescreen PatchesHabilitar parches de imagen panorámica
-
+ Enable No-Interlacing PatchesHabilitar parches para desactivar el entrelazado
-
+ Anti-BlurFiltro antiborrosidad
@@ -10171,7 +10213,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDeshabilitar compensación de entrelazado
@@ -10182,13 +10224,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionResolución de pantalla
-
+ Internal ResolutionResolución interna
@@ -10199,7 +10241,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10266,7 +10308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilineal (estilo PS2)
@@ -10313,7 +10355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Sin escalar (predeterminado)
@@ -10329,7 +10371,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Básica (recomendada)
@@ -10365,7 +10407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Completa (caché con «hashes»)
@@ -10381,25 +10423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionConversión de paletas en la GPU
-
+ Manual Hardware Renderer FixesCorrecciones manuales para el renderizador por hardware
-
+ Spin GPU During ReadbacksMantener la GPU en marcha al cotejar
-
+ Spin CPU During ReadbacksMantener la CPU en marcha al cotejar
@@ -10410,15 +10452,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ Mipmapping«Mipmapping»
-
-
+
+ Auto FlushVaciado automático
@@ -10446,8 +10488,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (desactivar)
@@ -10504,24 +10546,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDeshabilitar emulación de profundidad
-
+ Disable Safe FeaturesDeshabilitar funcionalidades seguras
-
+ Preload Frame DataPrecargar datos de fotograma
-
+ Texture Inside RTTexturas dentro de RT
@@ -10620,13 +10662,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteFusionar sprites
-
+ Align SpriteAlinear sprites
@@ -10687,25 +10729,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDeshabilitar invalidación parcial de origen
-
+ Read Targets When ClosingLeer objetivos al cerrar
-
+ Estimate Texture RegionCalcular regiones de texturas
-
+ Disable Render FixesDeshabilitar correcciones de renderizado
@@ -10716,13 +10758,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsDibujar texturas de paletas sin escalarlas
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Corrección para Wild Arms
@@ -10782,31 +10824,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesVolcar texturas
-
+ Dump MipmapsVolcar «mipmaps»
-
+ Dump FMV TexturesVolcar texturas de vídeos FMV
-
+ Load TexturesCargar texturas
-
+ Precache TexturesPrecachear texturas
@@ -10829,8 +10871,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)No (predeterminado)
@@ -10851,7 +10893,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10903,7 +10945,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostMejora del tono
@@ -10918,7 +10960,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contraste:
-
+ SaturationSaturación
@@ -10939,37 +10981,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsMostrar indicadores
-
+ Show ResolutionMostrar resolución
-
+ Show InputsMostrar entradas
-
+ Show GPU UsageMostrar uso de la GPU
-
+ Show SettingsMostrar ajustes
-
+ Show FPSMostrar FPS
@@ -10990,13 +11032,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsMostrar estadísticas
-
+ Asynchronous Texture LoadingCarga de texturas asincrónica
@@ -11007,19 +11049,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageMostrar uso de la CPU
-
+ Warn About Unsafe SettingsAdvertir de ajustes que no sean seguros
-
+ Show Frame TimesMostrar duraciones de fotogramas
@@ -11133,19 +11175,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesOmitir fotogramas duplicados
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11155,7 +11197,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDeshabilitar presentación multihilo
@@ -11204,7 +11246,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesMostrar porcentajes de velocidad
@@ -11277,942 +11319,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Utilizar configuración global [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ Uncheckeddesactivado
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Carga y aplica automáticamente los parches de imagen panorámica al iniciar el juego. Podría provocar problemas.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Carga y aplica automáticamente los parches para desactivar el entrelazado al iniciar el juego. Podría causar problemas.
-
+ Disables interlacing offset which may reduce blurring in some situations.Desactiva la compensación del entrelazado, lo que podría reducir la borrosidad en algunos casos.
-
+ Bilinear FilteringFiltrado bilineal
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Activa el filtro de posprocesado lineal. Suaviza la imagen completa al mostrarla en pantalla. Corrige la colocación entre píxeles.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego. Útil para algunos juegos, como WipEout Fusion y su efecto de temblor de imagen, pero podría hacer que la imagen se muestre borrosa.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Permite mostrar el área de sobrebarrido para aquellos juegos que dibujan más allá del área segura de la pantalla.
-
+ FMV Aspect RatioRelación de aspecto de vídeos FMV
-
+ Overrides the full-motion video (FMV) aspect ratio.Reemplaza la relación de aspecto para los vídeos FMV.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determina el método con el que se desentrelazará la imagen de la consola emulada. El ajuste automático debería desentrelazar correctamente casi todos los juegos, pero si ves que la imagen tiembla visiblemente, prueba con otro de los ajustes disponibles.
-
+ Control the texture's trilinear filtering of the emulation.Controla el filtrado trilineal de las texturas durante la emulación.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Controla el grado de precisión de la emulación de la unidad de mezclas del GS.<br> Cuanto más elevado sea el ajuste, más mezclas se emularán en el sombreador con precisión y más repercutirá en la velocidad.<br> Ten en cuenta que las mezclas en Direct3D tienen una capacidad reducida respecto a OpenGL/Vulkan.
-
+ Software Rendering ThreadsSubprocesos para el renderizado por software
-
+ CPU Sprite Render SizeTamaño render. sprites en CPU
-
+ Software CLUT RenderRenderizado de CLUT por software
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Intenta detectar si un juego dibuja paletas de colores propias y las renderiza en la GPU con un método especial.
-
+ This option disables game-specific render fixes.Esta opción desactiva las correcciones de renderizado específicas para el juego.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.La caché de texturas gestiona las invalidaciones parciales de forma predeterminada. Por desgracia, esto consume muchos recursos de la CPU. Esta corrección sustituye la invalidación parcial por una eliminación total de texturas para reducir la carga de la CPU. Ayudará en los juegos que usen el motor Snowblind.
-
+ Framebuffer ConversionConversión del búfer de fotogramas
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convierte el búfer de fotogramas de 4 bits y 8 bits en la CPU en vez de en la GPU. Ayuda a los juegos de Harry Potter y a Stuntman. Afecta significativamente al rendimiento.
-
-
+
+ Disableddesactivada
-
+
+ Remove Unsupported Settings
+ Eliminar ajustes no compatibles
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ Tienes activadas las opciones de <strong>Habilitar parches para pantallas panorámicas</strong> o <strong>Habilitar parches de compatibilidad</strong> en este juego.<br><br>Ya no damos soporte a estas opciones. En su lugar <strong>deberías ir a la sección de "Parches" y activar explícitamente los parches que quieras utilizar.</strong><br><br>¿Deseas eliminar estas opciones de tu configuración del juego?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual. Puede evitar que se pierdan elementos visuales al hacer guardados rápidos o al cambiar de renderizador, pero también puede provocar corrupción gráfica.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Soluciona problemas al escalar la imagen (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Vuelca las texturas reemplazables al disco. El rendimiento se reducirá.
-
+ Includes mipmaps when dumping textures.Vuelca las texturas con sus «mipmaps».
-
+ Allows texture dumping when FMVs are active. You should not enable this.Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos.
-
+ Loads replacement textures where available and user-provided.Carga texturas de reemplazo si están disponibles.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Habilita el realce por contraste adaptativo (CAS) FidelityFX.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determina la intensidad del efecto de realzado del posprocesado CAS.
-
+ Adjusts brightness. 50 is normal.Ajusta el brillo. Un valor de 50 es lo normal.
-
+ Adjusts contrast. 50 is normal.Ajusta el contraste. Un valor de 50 es lo normal.
-
+ Adjusts saturation. 50 is normal.Ajusta la saturación. Un valor de 50 es lo normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Cambia la escala de los mensajes en pantalla de entre un 50 % a un 500 %.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Muestra indicadores con forma de iconos en pantalla para los estados de emulación, como la pausa, el modo turbo, el avance rápido y la cámara lenta.
-
+ Displays various settings and the current values of those settings, useful for debugging.Muestra varios ajustes y los valores actuales de los mismos. Ideal para depurar.
-
+ Displays a graph showing the average frametimes.Muestra un gráfico con la duración media de los fotogramas.
-
+ Video CodecCódec de vídeo
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selecciona el códec de vídeo que se utilizará durante la captura de vídeo. <b>Si tienes dudas, deja el valor predeterminado.<b>
-
+ Video BitrateTasa de bits de vídeo
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Determina la tasa de bits de vídeo. Una tasa más alta suele dar una calidad de vídeo mejor a costa de aumentar el tamaño del archivo resultante.
-
+ Automatic ResolutionResolución automática
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Al activar esta opción, la resolución de la captura de vídeo será siempre la resolución interna del juego que se esté ejecutando.<br><br><b>Cuidado al utilizar esta opción, sobre todo si escalas la imagen, ya que una resolución interna muy alta (por encima de x4) puede disparar el tamaño de la captura de vídeo y sobrecargar tu equipo.</b>
-
+ Enable Extra Video ArgumentsHabilitar argumentos adicionales de vídeo
-
+ Allows you to pass arguments to the selected video codec.Permite transmitir argumentos al códec de vídeo seleccionado.
-
+ Extra Video ArgumentsArgumentos adicionales de vídeo
-
+ Audio CodecCódec de audio
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selecciona el códec de audio que se utilizará durante la captura de vídeo. <b>Si tienes dudas, deja el valor predeterminado.<b>
-
+ Audio BitrateTasa de bits de audio
-
+ Enable Extra Audio ArgumentsHabilitar argumentos adicionales de audio
-
+ Allows you to pass arguments to the selected audio codec.Permite transmitir argumentos al códec de audio seleccionado.
-
+ Extra Audio ArgumentsArgumentos adicionales de audio
-
+ Allow Exclusive FullscreenPantalla completa exclusiva
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos.<br>Al desactivar la pantalla completa exclusiva, el cambio de tareas y las superposiciones podrían ir de forma más fluida a costa de aumentar la latencia de entrada.
-
-
-
-
-
+
+
+
+
-
+
+ Checkedactivado
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Activa esta opción para igualar la frecuencia de actualización de PCSX2 con la de tu monitor o pantalla actual. Se desactivará automáticamente la sincronía vertical cuando no sea posible aplicarla (p. ej.: una velocidad de ejecución que no sea del 100 %).
-
+ Integer ScalingEscalado por números enteros
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Rellena el área de visualización para que la relación entre píxeles mostrados en el equipo y píxeles de la consola sea un número entero. Podría producir una imagen más nítida en algunos juegos 2D.
-
+ Aspect RatioRelación de aspecto
-
+ Auto Standard (4:3/3:2 Progressive)Estándar automática (4:3/3:2 progresivo)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Cambia la relación de aspecto con la que se mostrará en pantalla la salida de imagen de la consola. El valor predeterminado es «Estándar automático (4:3/3:2 progresivo)», el cual ajustará automáticamente la relación de aspecto a la que tendrían los juegos en un televisor de la época.
-
+ DeinterlacingDesentrelazado
-
+ Screenshot SizeTamaño de capturas de pantalla
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determina la resolución con la que se guardarán las capturas de pantalla. Las resoluciones internas conservan más detalles a costa de aumentar el tamaño de los archivos.
-
+ Screenshot FormatFormato de capturas de pantalla
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selecciona el formato que se utilizará para guardar las capturas de pantalla. JPEG produce archivos más pequeños, pero pierde detalles.
-
+ Screenshot QualityCalidad de capturas de pantalla
-
-
+
+ 50%50 %
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selecciona la calidad con la que se comprimirán las capturas de pantalla. Un valor más alto preservará más detalles en el formato JPEG y reducirá el tamaño de archivo en el formato PNG.
-
-
+
+ 100%100 %
-
+ Vertical StretchEstiramiento vertical
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Estira (< 100 %) o aplasta (> 100 %) el componente vertical de la pantalla.
-
+ Fullscreen ModeModo a pantalla completa
-
-
-
+
+
+ Borderless FullscreenPantalla completa sin bordes
-
+ Chooses the fullscreen resolution and frequency.Selecciona la resolución y frecuencia del modo a pantalla completa.
-
+ LeftIzquierda
-
-
-
-
+
+
+
+ 0px0 px
-
+ Changes the number of pixels cropped from the left side of the display.Cambia el número de píxeles recortados de la parte izquierda de la pantalla.
-
+ TopArriba
-
+ Changes the number of pixels cropped from the top of the display.Cambia el número de píxeles recortados de la parte superior de la pantalla.
-
+ RightDerecha
-
+ Changes the number of pixels cropped from the right side of the display.Cambia el número de píxeles recortados de la parte derecha de la pantalla.
-
+ BottomAbajo
-
+ Changes the number of pixels cropped from the bottom of the display.Cambia el número de píxeles recortados de la parte inferior de la pantalla.
-
+ Native (PS2) (Default)Nativa (PS2, predeterminada)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Controla la resolución con la que se renderizarán los juegos. Una resolución elevada puede afectar al rendimiento en GPU antiguas o de gama baja.<br>Una resolución que no sea nativa podría provocar defectos gráficos menores en algunos juegos.<br>La resolución de los vídeos FMV se mantendrá intacta, ya que estos han sido prerenderizados.
-
+ Control the accuracy level of the mipmapping emulation.Controla el grado de precisión de la emulación de los «mipmaps» (mapas MIP).
-
+ Texture FilteringFiltrado de texturas
-
+ Control the texture filtering of the emulation.Controla el filtrado de las texturas de la emulación.
-
+ Trilinear FilteringFiltrado trilineal
-
+ Anisotropic FilteringFiltrado anisotrópico
-
+ Reduces texture aliasing at extreme viewing angles.Reduce el efecto de «aliasing» (distorsión) espacial en texturas vistas desde ángulos extremos.
-
+ DitheringTramado
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduce el bandeado entre colores y mejora la profundidad de colores percibida.<br>Desactivado: desactiva el tramado.<br>Sin escalar: efecto de tramado nativo/más bajo, que no aumenta el tamaño de los cuadrados al escalar la imagen.<br>A escala: efecto de tramado apto para escalados/más alto.
-
+ Blending AccuracyPrecisión de mezcla
-
+ Texture PreloadingPrecarga de texturas
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Envía texturas enteras de un golpe en vez de fragmentos pequeños, evitando transmitir materiales redundantes cuando sea posible. Mejora el rendimiento en la mayoría de juegos, pero una pequeña cantidad de los mismos podría ir más lento.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Al activar esta opción, la GPU convertirá las texturas con mapas de colores, en caso contrario, lo hará la CPU. Sirve para compensar GPU con CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Al activar esta opción podrás cambiar las correcciones del renderizador y de escalado en tus juegos. Sin embargo, SI ACTIVAS esta opción, DESACTIVARÁS LOS AJUSTES AUTOMÁTICOS. Podrás reactivar los ajustes automáticos desactivando esta opción.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Envía tareas inútiles a la CPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento, pero aumentará significativamente el consumo de energía.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Envía tareas inútiles a la GPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento, pero aumentará significativamente el consumo de energía.
-
+ 2 threads2 subprocesos
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.El número de subprocesos destinados a renderizar: 0 significa usar uno solo, 2 o más significa usar varios subprocesos (1 es para fines de depuración). Si tienes 4 núcleos en tu CPU, elige 2 o 3. También puedes calcular la forma de conseguir el mejor rendimiento (cantidad de núcleos de CPU - 2). Con 7 o más subprocesos no ganarás mucho más rendimiento, o incluso podrías empeorarlo.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada. Corrige algunos efectos de procesado, como las sombras de la saga Jak y la radiosidad en GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Activa los mapas MIP, necesarios para que algunos juegos se rendericen correctamente.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.El renderizado de los sprites se hará en la CPU si su tamaño en memoria no supera este valor.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Intenta detectar si un juego dibuja paletas de colores propias y las renderiza por software en vez de hacerlo en la GPU.
-
+ GPU Target CLUTCLUT objetivo de la GPU
-
+ Skipdraw Range StartInicio del rango de «skipdraw»
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Omite el dibujado de superficies desde la superficie indicada en el cuadro izquierdo hasta la indicada en el cuadro derecho.
-
+ Skipdraw Range EndFin del rango de «skipdraw»
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Desactiva el soporte de los búferes de profundidad en la caché de texturas. Podría ayudar a mejorar la velocidad, pero es probable que provoque todo tipo de problemas.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Esta opción desactiva varias funcionalidades seguras: desactiva el renderizado preciso de puntos y líneas sin escalado, lo que puede ayudar a los juegos de Xenosaga, y el limpiado preciso de la memoria del GS en la CPU para que lo haga la GPU, lo que puede ayudar a los juegos de Kingdom Hearts.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente.
-
+ Half Pixel OffsetCompensación de medio píxel
-
+ Might fix some misaligned fog, bloom, or blend effect.Podría corregir efectos de niebla, resplandor o mezclas que no estén alineados.
-
+ Round SpriteRedondear sprites
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrige el muestreo de las texturas de sprites 2D al escalar la imagen. Arregla las líneas sobrantes en los sprites de juegos como Ar tonelico al escalar la imagen. La mitad afecta solo los sprites planos, Completo afecta a todos los sprites.
-
+ Texture Offsets XCompensación X de texturas
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Compensa las coordenadas de texturas ST/UV. Corrige algunos problemas inusuales en texturas y tal vez también corrija problemas de alineación en el posprocesado.
-
+ Texture Offsets YCompensación Y de texturas
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms.
-
+ Bilinear UpscaleEscalado bilineal
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande. Reduce la aparición de líneas al escalar la imagen.
-
+ Force palette texture draws to render at native resolution.Fuerza que las paletas de texturas se rendericen a resolución nativa.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxRealce por contraste adaptativo (CAS)
-
+ SharpnessRealzado
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Permite ajustar la saturación, el contraste y el brillo. El valor predeterminado del brillo, saturación y contraste es de 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Aplica el algoritmo de suavizado de bordes FXAA (Fast approXimate Anti-Aliasing) para mejorar la calidad visual de los juegos.
-
+ BrightnessBrillo
-
-
-
+
+
+ 5050
-
+ ContrastContraste
-
+ TV ShaderSombreador de TV
-
+ Applies a shader which replicates the visual effects of different styles of television set.Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores.
-
+ OSD ScaleEscala de la presentación
-
+ Show OSD MessagesMostrar mensajes en pantalla
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Muestra la velocidad de fotogramas interna del juego en la esquina superior derecha de la imagen.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje.
-
+ Shows the resolution of the game in the top-right corner of the display.Muestra la resolución del juego en la esquina superior derecha de la imagen.
-
+ Shows host's CPU utilization.Muestra el uso de la CPU del equipo.
-
+ Shows host's GPU utilization.Muestra el uso de la GPU del equipo.
-
+ Shows counters for internal graphical utilization, useful for debugging.Muestra contadores sobre el uso gráfico interno, útiles para fines de depuración.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la pantalla.
-
+ Displays warnings when settings are enabled which may break games.Muestra advertencias cuando se activen ajustes que puedan romper los juegos.
-
-
+
+ Leave It Blankdejar en blanco
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Los parámetros enviados al códec de vídeo seleccionado.<br><b>Debes utilizar «=» para separar cada elemento de su valor y «:» para separar cada pareja de elementos.</b><br>Ejemplo: «crf = 21 : preset = veryfast»
-
+ Sets the audio bitrate to be used.Determina la tasa de bits de audio.
-
+ 160 kbps
- 160 kbps
+ 160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Los parámetros enviados al códec de vídeo seleccionado.<br><b>Debes utilizar «=» para separar cada elemento de su valor y «:» para separar cada pareja de elementos.</b><br>Ejemplo: «compression_level = 4 : joint_stereo = 1»
-
+ GS Dump CompressionCompresión de volcados del GS
-
+ Change the compression algorithm used when creating a GS dump.Cambia el algoritmo de compresión que se utilizará al crear un volcado GS.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitCuando se utilice el renderizador de Direct3D 11, este utilizará un modelo de presentación por BLIT en vez de voltear la imagen. Suele producir un rendimiento más lento, pero podría ser necesario para utilizar ciertas aplicaciones de «streaming» o para desbloquear las velocidades de fotogramas en algunos equipos.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detecta cuándo se van a presentar fotogramas inactivos en juegos a 25/30 FPS y omite su presentación. El fotograma seguirá renderizándose, pero la GPU tendrá más tiempo para completarlo (esto NO ES omitir fotogramas). Puede suavizar las fluctuaciones en las duraciones de fotogramas cuando la CPU y la GPU estén siendo utilizadas al máximo, pero hará que el ritmo de fotogramas sea más inconsistente y puede aumentar el retraso de la señal de entrada.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presenta los fotogramas en el subproceso principal del GS en vez de utilizar un subproceso de trabajo. Se utiliza para depurar problemas de duración de fotogramas. Podría reducir la probabilidad de omitir algún fotograma o reducir el rasgado de imagen a costa de provocar duraciones de fotogramas más erráticas. Solo funciona con el renderizador de Vulkan.
-
+ Enable Debug DeviceHabilitar dispositivo de depuración
-
+ Enables API-level validation of graphics commands.Activa una validación a nivel de API de los comandos de gráficos.
-
+ GS Download ModeModo de descarga del GS
-
+ AccuratePreciso
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Deja de sincronizar las descargas del GS entre el subproceso del GS y la GPU del equipo. Podría aumentar significativamente la velocidad en sistemas más lentos a costa de romper muchos efectos gráficos. Si los juegos se muestran mal y tienes esta opción activada, te recomendamos que la desactives antes de nada.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Predeterminado
-
-
+
+ (Default)(Predeterminado)
@@ -12624,7 +12676,7 @@ Swap chain: see Microsoft's Terminology Portal.
Cargar guardado rápido del espacio 10
-
+ Save slot {0} selected ({1}).Espacio de guardado {0} seleccionado ({1}).
@@ -12632,48 +12684,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Guardado a las {0:%H:%M} del {0:%d/%m/%Y}.
-
+ Save state selector is unavailable without a valid game serial.
- El selector de guardados rápidos no está disponible sin un número de serie de juego válido.
+ El selector de guardados rápidos no está disponible si no hay un número de serie de juego válido.
-
+ LoadCargar
-
+ SaveGuardar
-
+ Select PreviousSeleccionar anterior
-
+ Select NextSeleccionar siguiente
-
-
+
+ Save Slot {0}Espacio de guardado {0}
-
+ No save present in this slot.No hay un guardado en este espacio.
-
+ no save yetsin guardado
@@ -12886,21 +12938,6 @@ Clic derecho: eliminar asignación
D-Pad DownBotón abajo
-
-
- D-Pad Right️
- Botón dcha.
-
-
-
- D-Pad Up️
- Botón arriba
-
-
-
- D-Pad Left️
- Botón izda.
- L3
@@ -12921,6 +12958,21 @@ Clic derecho: eliminar asignación
StartSTART
+
+
+ D-Pad Right
+ Botón dcha.
+
+
+
+ D-Pad Up
+ Botón arriba
+
+
+
+ D-Pad Left
+ Botón izda.
+ Input Recording Files (*.p2m2)
@@ -13281,83 +13333,83 @@ Clic derecho: eliminar asignación
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ Ventana de registro - %1 [%2]Log Window
- Log Window
+ Ventana de registro&Clear
- &Clear
+ &Borrar&Save...
- &Save...
+ &Guardar...Cl&ose
- Cl&ose
+ &Cerrar&Settings
- &Settings
+ &ConfiguraciónLog To &System Console
- Log To &System Console
+ Volcar registro a la consola del &sistemaLog To &Debug Console
- Log To &Debug Console
+ Volcar registro a la consola de &depuraciónLog To &File
- Log To &File
+ Volcar registro a &archivoAttach To &Main Window
- Attach To &Main Window
+ Acoplar a la ventana &principalShow &Timestamps
- Show &Timestamps
+ Mostrar marcas de &tiempoSelect Log File
- Select Log File
+ Seleccionar archivo de registroLog Files (*.txt)
- Log Files (*.txt)
+ Archivos de registro (*.txt)Error
- Error
+ ErrorFailed to open file for writing.
- Failed to open file for writing.
+ No se ha podido abrir el archivo para su escritura.Log was written to %1.
- Log was written to %1.
+ Se ha escrito el registro a %1.
@@ -13413,14 +13465,14 @@ Clic derecho: eliminar asignación
-
-
+
+ Change DiscCambiar disco
-
+ Load StateCargar guardado rápido
@@ -13851,12 +13903,12 @@ Clic derecho: eliminar asignación
Enable Debug Console
- Enable Debug Console
+ Habilitar consola de depuraciónEnable Log Window
- Enable Log Window
+ Habilitar ventana de registro
@@ -13935,13 +13987,13 @@ Clic derecho: eliminar asignación
-
+ Start Big Picture ModeIniciar modo Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13953,7 +14005,7 @@ Clic derecho: eliminar asignación
-
+ Show Advanced SettingsMostrar ajustes avanzados
@@ -13964,7 +14016,7 @@ Clic derecho: eliminar asignación
-
+ Video CaptureCapturar vídeo
@@ -13974,32 +14026,32 @@ Clic derecho: eliminar asignación
Editar trucos...
-
+ Edit Patches...Editar parches...
-
+ Internal ResolutionResolución interna
-
+ %1x ScaleEscala x%1
-
+ Select location to save block dump:Seleccionar dónde se guardará el volcado de bloque:
-
+ Do not show againNo volver a mostrar
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14012,22 +14064,22 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q
¿Seguro que quieres continuar?
-
+ %1 Files (*.%2)Archivos %1 (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: sesión iniciada como %1 (%2, %3 en modo normal). %4 mensajes sin leer.
-
+ WARNING: Memory Card BusyADVERTENCIA: Memory Card ocupada
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14036,258 +14088,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirmar apagado
-
+ Are you sure you want to shut down the virtual machine?¿Seguro que quieres apagar la máquina virtual?
-
+ Save State For ResumeCrear un guardado para continuar más tarde
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.Es necesario seleccionar un disco para poder cambiar de disco.
-
+ Properties...Propiedades...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Abrir carpeta contenedora...
-
-
-
+ Set Cover Image...Establecer imagen de carátula...
-
+ Exclude From ListExcluir de la lista
-
+ Reset Play TimeRestablecer tiempo jugado
-
+ Default BootArranque predeterminado
-
+ Fast BootArranque rápido
-
+ Full BootArranque completo
-
+ Boot and DebugArrancar con depurador
-
+ Add Search Directory...Añadir directorio de búsqueda...
-
+ Start FileEjecutar archivo
-
+ Start DiscEjecutar disco
-
+ Select Disc ImageSeleccionar imagen de disco
-
+ Updater ErrorError del actualizador
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Lamentablemente, estás intentando actualizar una versión de PCSX2 que no es una versión oficial de GitHub. El actualizador automático solo está activado en las compilaciones oficiales para evitar incompatibilidades.</p><p>Si deseas conseguir una compilación oficial, te rogamos que la descargues del siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Las actualizaciones automáticas no son compatibles con esta plataforma.
-
+ Confirm File CreationConfirmar creación de archivo
-
+ The pnach file '%1' does not currently exist. Do you want to create it?No existe el archivo pnach «%1». ¿Deseas crearlo?
-
+ Failed to create '%1'.Error al crear «%1».
-
+ Input Recording Files (*.p2m2)Archivos de grabaciones de entrada (*.p2m2)
-
+ PausedEn pausa
-
+ Load State FailedError al cargar el guardado rápido
-
+ Cannot load a save state without a running VM.No se puede guardar rápidamente si no se está ejecutando una VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?No se puede cargar el ELF nuevo sin reiniciar la máquina virtual. ¿Deseas reiniciarla ahora?
-
+ Cannot change from game to GS dump without shutting down first.No se puede cambiar de un juego a un volcado del GS sin apagar la máquina virtual primero.
-
+ Failed to get window info from widgetError al obtener la información de la ventana a partir del widget
-
+ Stop Big Picture ModeDetener modo Big Picture
-
+ Exit Big PictureIn ToolbarSalir de Big Picture
-
+ Game PropertiesPropiedades del juego
-
+ Game properties is unavailable for the current game.No hay propiedades disponibles para el juego actual.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma.
-
+ Select disc drive:Seleccionar unidad de disco:
-
+ This save state does not exist.Este guardado rápido no existe.
-
+ Select Cover ImageSeleccionar imagen de carátula
-
+ Cover Already ExistsLa carátula ya existe
-
+ A cover image for this game already exists, do you wish to replace it?Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla?
-
-
-
-
+
+
+
+ Copy ErrorError de copiado
-
+ Failed to remove existing cover '%1'Error al eliminar la carátula existente «%1»
-
+ Failed to copy '%1' to '%2'Error al copiar «%1» a «%2»
-
+ Failed to remove '%1'Error al eliminar «%1».
-
-
+
+ Confirm ResetConfirmar reinicio
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)Todos los tipos de imágenes de carátula (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.Debes seleccionar un archivo que no sea la imagen actual de la carátula.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14296,12 +14342,12 @@ This action cannot be undone.
Esta acción no se puede deshacer.
-
+ Load Resume StateCargar guardado de continuación
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14314,84 +14360,84 @@ Do you want to load this state, or start from a fresh boot?
¿Deseas cargar este guardado rápido o empezar desde el principio?
-
+ Fresh BootEmpezar de cero
-
+ Delete And BootEliminar y empezar
-
+ Failed to delete save state file '%1'.Error al eliminar el archivo de guardado rápido «%1».
-
+ Load State File...Cargar archivo de guardado rápido...
-
+ Load From File...Cargar archivo...
-
-
+
+ Select Save State FileSeleccionar archivo de guardado rápido
-
+ Save States (*.p2s)Archivos de guardado rápido (*.p2s)
-
+ Delete Save States...Eliminar guardados rápidos...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)Todos los tipos de archivo (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes ZSO (*.zso);;Imágenes GZ (*.gz);;Ejecutables ELF (*.elf);;Ejecutables IRX (*.irx);;Volcados del GS (*.gs *.gs.xz *.gs.zst);;Volcados de bloque (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Todos los tipos de archivo (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes ZSO (*.zso);;Imágenes GZ (*.gz);;Volcados de bloque (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Archivos de guardado rápido (*.p2s *.p2s.backup)
-
+ Undo Load StateDeshacer carga de guardado rápido
-
+ Resume (%2)Continuación (%2)
-
+ Load Slot %1 (%2)Cargar espacio %1 (%2)
-
-
+
+ Delete Save StatesEliminar guardados rápidos
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14400,42 +14446,42 @@ The saves will not be recoverable.
Si continúas, no podrás recuperarlos.
-
+ %1 save states deleted.Guardados rápidos eliminados: %1.
-
+ Save To File...Guardar en archivo...
-
+ EmptyVacío
-
+ Save Slot %1 (%2)Espacio de guardado %1 (%2)
-
+ Confirm Disc ChangeConfirmar cambio de disco
-
+ Do you want to swap discs or boot the new image (via system reset)?¿Desas cambiar de disco o ejecutar la imagen nueva (reiniciando el sistema)?
-
+ Swap DiscCambiar de disco
-
+ ResetReiniciar
@@ -14458,7 +14504,7 @@ Si continúas, no podrás recuperarlos.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card «{}» guardada en almacenamiento.
@@ -14596,10 +14642,10 @@ Si continúas, no podrás recuperarlos.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCrear Memory Card
@@ -14680,22 +14726,22 @@ Si continúas, no podrás recuperarlos.
La compresión NTFS viene de serie, es rápida y totalmente fiable. Suele comprimir las Memory Cards (muy recomendada).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Error al crear la Memory Card: el nombre «%1» contiene uno o varios caracteres no válidos.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Error al crear la Memory Card: ya existe otra Memory Card con el nombre «%1».
-
+ Failed to create the Memory Card, the log may contain more information.Error al crear la Memory Card. El registro podría contener más información.
-
+ Memory Card '%1' created.Memory Card «%1» creada.
@@ -14703,12 +14749,12 @@ Si continúas, no podrás recuperarlos.
MemoryCardListWidget
-
+ YesSí
-
+ NoNo
@@ -14717,8 +14763,8 @@ Si continúas, no podrás recuperarlos.
MemoryCardSettingsWidget
- Console Ports
- Puertos de la consola
+ Memory Card Slots
+ Ranuras de Memory Card
@@ -14742,7 +14788,7 @@ Si continúas, no podrás recuperarlos.
-
+ ResetReiniciar
@@ -14773,118 +14819,106 @@ Si continúas, no podrás recuperarlos.
-
+ CreateCrear
-
- Duplicate
- Duplicar
-
-
-
-
+ RenameRenombrar
-
-
+
+ ConvertConvertir
-
-
+
+ DeleteEliminar
-
+ SettingsAjustes
-
-
+
+ Automatically manage saves based on running gameAdministrar automáticamente los archivos guardados según el juego ejecutado
-
+ Checkedactivado
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Solo para carpetas y tamaño de tarjeta automático) Carga únicamente los archivos relevantes para el juego ejecutado e ignora los demás. Evita que la Memory Card «se quede sin espacio» para guardar.
-
+ Swap Memory CardsIntercambiar Memory Cards
-
- Port %1
- Puerto %1
-
-
-
+ Eject Memory CardExpulsar Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Característica aún no implementada.
-
-
-
-
+
+ Delete Memory CardEliminar Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRenombrar Memory Card
-
+ New Card NameNombre nuevo de la Memory Card
-
+ New name is invalid, it must end with .ps2El nombre nuevo no es válido: debe acabar en .ps2
-
+ New name is invalid, a card with this name already exists.El nombre nuevo no es válido: ya existe una Memory Card con el mismo nombre.
-
+ This Memory Card is unknown.Esta Memory Card es desconocida.
-
+
+ Slot %1
+ Ranura %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14893,58 +14927,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Error al eliminar la Memory Card. El registro podría contener más información.
-
+ Failed to rename Memory Card. The log may contain more information.Error al renombrar la Memory Card. El registro podría contener más información.
-
- Use for Port %1
- Usar en puerto %1
+
+ Use for Slot %1
+ Usar en ranura %1
-
- Both ports must have a card selected to swap.
- Es necesario que los dos puertos tengan una Memory Card seleccionada para poder intercambiarlas.
+
+ Both slots must have a card selected to swap.
+ Es necesario que las dos ranuras tengan una Memory Card seleccionada para poder intercambiarlas.
-
+ PS2 (8MB)PS2 (8 MB)
-
+ PS2 (16MB)PS2 (16 MB)
-
+ PS2 (32MB)PS2 (32 MB)
-
+ PS2 (64MB)PS2 (64 MB)
-
+ PS1 (128KB)PS1 (128 KB)
-
-
+
+ UnknownDesconocido
-
+ PS2 (Folder)PS2 (carpeta)
@@ -14952,12 +14986,12 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Desaparecida]
@@ -15434,7 +15468,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
Guitarra
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.El puerto de mando {0}, ranura {1}, tiene conectado un dispositivo {2}, pero el guardado rápido tiene un dispositivo {3}.
@@ -15543,27 +15577,13 @@ Expulsando {3} para sustituirlo por {2}.QObject
-
- Failed to open URL
- Error al abrir la URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Error al abrir la URL.
-
-URL introducida: %1
-
-
-
+ HDD CreatorCreador de imágenes
-
+ Failed to create HDD imageError al crear la imagen de disco duro
@@ -15768,17 +15788,17 @@ De lo contrario, elimina el guardado rápido y arranca el emulador desde cero.
SavedAddressesModel
-
+ MEMORY ADDRESS
- DIRECCIÓN DE MEMORIA
+ DIRECCIÓN
-
+ LABELETIQUETA
-
+ DESCRIPTIONDESCRIPCIÓN
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsAjustes de PCSX2
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
Cerrar
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Resumen</strong><hr>Esta página muestra información detallada sobre el juego seleccionado. Si cambias el perfil de entrada, se utilizará el esquema de control del mando que selecciones para este juego en lugar de la configuración predeterminada (el perfil compartido). La lista de pistas y la verificación del volcado sirven para determinar si tu imagen de disco coincide con la de un volcado correcto conocido. En caso de no coincidir, el juego podría estar dañado.
-
-
+
+ SummaryResumen
-
+ Summary is unavailable for files not present in game list.Los archivos que no se encuentren presentes en la lista de juegos no tienen resumen.
-
+ InterfaceInterfaz
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de la interfaz</strong><hr>Estas opciones controlan la apariencia y comportamiento de la aplicación.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
-
-
+ Game ListLista de juegos
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Ajustes de la lista de juegos</strong><hr>La lista de la parte superior muestra los directorios en los que PCSX2 buscará juegos para llenar la lista. Se pueden añadir o quitar directorios, así como hacer que la búsqueda sea recursiva o no recursiva.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de la BIOS</strong><hr>Aquí podrás configurar tu BIOS.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
-
-
+ EmulationEmulación
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de la emulación</strong><hr>Estas opciones determinan la configuración del ritmo de fotogramas y los ajustes para los juegos.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
-
-
+ PatchesParches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Parches</strong><hr>Esta sección te permite elegir los parches opcionales que puedes aplicar al juego, los cuales podrían ofrecer mejoras de rendimiento, visuales o de jugabilidad.
-
+ CheatsTrucos
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Trucos</strong><hr>Esta sección te permite elegir los trucos que quieras activar. No podrás activar o desactivar trucos sin etiquetar de los archivos .pnach del formato antiguo: estos se activarán automáticamente al activar la opción general de trucos.
-
+ Game FixesCorrecciones
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Ajustes de correcciones de juegos</strong><hr>Las correcciones de juegos ofrecen soluciones alternativas a problemas de emulación incorrecta en ciertos juegos.<br>No obstante, un mal uso de las correcciones también puede provocar problemas en los juegos.<br>Lo mejor es dejar todo desactivado a menos que se aconseje lo contrario.
-
+ GraphicsGráficos
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de gráficos</strong><hr>Estas opciones determinan la configuración de la salida de gráficos.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de audio</strong><hr>Estas opciones controlan la salida de audio de la consola.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de las Memory Cards</strong><hr>Aquí podrás crear Memory Cards y configurarlas.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
-
-
+ Network & HDDRed y disco duro
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de red y disco duro</strong><hr>Estas opciones controlan la conectividad de red y el almacenamiento del disco duro interno de la consola.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
-
-
+ FoldersCarpetas
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Ajustes de carpetas</strong><hr>Estas opciones controlan las rutas donde PCSX2 almacenará datos durante su ejecución.
-
+ AchievementsLogros
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Ajustes de logros</strong><hr>Estas opciones controlan la implementación de RetroAchievements en PCSX2, con la que podrás obtener logros en tus juegos.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.Se está utilizando RAIntegration, pero el soporte integrado de RetroAchievements está desactivado.
-
+ AdvancedAvanzado
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Ajustes avanzados</strong><hr>Estas opciones avanzadas determinan la configuración de la consola emulada.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ajustes de la interfaz</strong><hr>Estas opciones controlan la apariencia y comportamiento de la aplicación.<br><br>Mueve el cursor del ratón sobre una opción para ver más información y pulsa Mayús+Rueda del ratón para desplazar el panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ajustes de la BIOS</strong><hr>Aquí podrás configurar tu BIOS.<br><br>Mueve el cursor del ratón sobre una opción para ver más información y pulsa Mayús+Rueda del ratón para desplazar el panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ajustes de la emulación</strong><hr>Estas opciones determinan la configuración del ritmo de fotogramas y los ajustes para los juegos.<br><br>Mueve el cursor del ratón sobre una opción para ver más información y pulsa Mayús+Rueda del ratón para desplazar el panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ajustes de gráficos</strong><hr>Estas opciones determinan la configuración de la salida de gráficos.<br><br>Mueve el cursor del ratón sobre una opción para ver más información y pulsa Mayús+Rueda del ratón para desplazar el panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ajustes de audio</strong><hr>Estas opciones controlan la salida de audio de la consola.<br><br>Mueve el cursor del ratón sobre una opción para ver más información y pulsa Mayús+Rueda del ratón para desplazar el panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ajustes de las Memory Cards</strong><hr>Aquí podrás crear Memory Cards y configurarlas.<br><br>Mueve el cursor del ratón sobre una opción para ver más información y pulsa Mayús+Rueda del ratón para desplazar el panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ajustes de red y disco duro</strong><hr>Estas opciones controlan la conectividad de red y el almacenamiento del disco duro interno de la consola.<br><br>Mueve el cursor del ratón sobre una opción para ver más información y pulsa Mayús+Rueda del ratón para desplazar el panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ajustes avanzados</strong><hr>Estas opciones avanzadas determinan la configuración de la consola emulada.<br><br>Mueve el cursor del ratón sobre una opción para ver más información y pulsa Mayús+Rueda del ratón para desplazar el panel.
+
+
+ DebugDepuración
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Ajustes de depuración</strong><hr>Estas opciones se pueden utilizar para registrar la información interna de la aplicación. <strong>No modifiques estos ajustes a menos que sepas lo que estás haciendo</strong>, ya que provocarán ralentizaciones importantes y podrías saturar buena parte de tu espacio en disco.
-
+ Confirm Restore DefaultsConfirmar restauración de valores predeterminados
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias.
-
+ Reset UI SettingsReiniciar ajustes de interfaz
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Se sobrescribirá cualquier ajuste actual.
¿Deseas continuar?
-
+ Per-game configuration copied from global settings.Configuración específica para el juego copiada de la configuración global.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Se perderá cualquier ajuste actual.
¿Deseas continuar?
-
+ Per-game configuration cleared.Configuración específica para el juego borrada.
-
+ Recommended ValueValor recomendado
@@ -16171,129 +16191,129 @@ Se perderá cualquier ajuste actual.
<html><head/><body><p>PCSX2 necesita una BIOS de PS2 para poder funcionar.</p><p>Por motivos de legalidad, debes obtener una BIOS <strong>de un sistema PS2 real que sea de tu propiedad</strong> (una PS2 prestada no cuenta).</p><p>Una vez hayas volcado la imagen de la BIOS, deberás copiarla en el directorio para BIOS que aparece más abajo o indicar a PCSX2 que la busque en un directorio alternativo.</p><p>Hay una guía para volcar tu BIOS disponible en la página <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:Directorio de BIOS:
-
+ Browse...Buscar...
-
+ ResetReiniciar
-
+ FilenameNombre de archivo
-
+ VersionVersión
-
+ Open BIOS Folder...Abrir carpeta de BIOS...
-
+ Refresh ListActualizar lista
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 buscará e identificará automáticamente aquellos juegos que se encuentren en los directorios seleccionados más abajo para rellenar la lista de juegos.<br>Estos juegos deberían ser volcados a partir de los discos que tengas comprados. Puedes encontrar guías para volcar tus juegos en la página <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Entre los formatos de volcados admitidos se encuentran los siguientes:</p><p><ul><li>.bin/.iso (imágenes de disco ISO)</li><li>.mdf (archivo Media Descriptor)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (ISO comprimida)</li><li>.gz (ISO comprimida con gzip)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Directorios de búsqueda (de juegos)
-
+ Add...Añadir...
-
+ RemoveQuitar
-
+ Search DirectoryDirectorio de búsqueda
-
+ Scan RecursivelyBúsqueda recursiva
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>PCSX2 asignará de forma predeterminada tu teclado a un mando virtual de PS2.</p><p><span style=" font-weight:700;">Para utilizar un mando externo, deberás asignarlo antes de continuar. </span>En esta pantalla podrás asignar de forma automática cualquier mando que tengas conectado. Si tu mando no se encuentra conectado, puedes conectarlo ahora.</p><p>Para cambiar las asignaciones de mandos en detalle o para utilizar multitaps puedes abrir el menú de Ajustes y seleccionar la opción Mandos una vez hayas completado el asistente de configuración.</p></body></html>
-
+ Controller Port 1Puerto de mando 1
-
-
+
+ Controller Mapped To:Mando asignado a:
-
-
+
+ Controller Type:Tipo de mando:
-
-
+
+ Default (Keyboard)Ajuste predeterminado (teclado)
-
-
+
+ Automatic MappingAsignación automática
-
+ Controller Port 2Puerto de mando 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡La configuración ha terminado!</span></h1><p>Ya puedes empezar a ejecutar juegos.</p><p>Hay más opciones disponibles dentro del menú de Ajustes. También puedes utilizar la interfaz Big Picture para navegar por el emulador con solo un mando.</p><p>Esperamos que disfrutes de PCSX2.</p></body></html>
-
+ &BackA&nterior
-
+ &Next&Siguiente
-
+ &Cancel&Cancelar
@@ -16564,27 +16584,27 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
USB
-
+ Webcam (EyeToy)Cámara web (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameNombre del dispositivo
-
+ Selects the device to capture images from.Selecciona el dispositivo que se utilizará para capturar imágenes.
@@ -16629,12 +16649,12 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Teclado de Konami
-
+ GunCon 2GunCon 2/G-Con 2
-
+
@@ -16643,7 +16663,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Botón de dirección hacia arriba
-
+
@@ -16652,7 +16672,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Botón de dirección hacia abajo
-
+
@@ -16661,7 +16681,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Botón de dirección hacia la izquierda
-
+
@@ -16670,42 +16690,42 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Botón de dirección hacia la derecha
-
+ TriggerGatillo
-
+ Shoot OffscreenDisparar fuera de la pantalla
-
+ Calibration ShotDisparar para calibrar
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
SELECT
-
+
@@ -16727,136 +16747,136 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
START
-
+ Relative LeftIzquierda relativa
-
+ Relative RightDerecha relativa
-
+ Relative UpArriba relativa
-
+ Relative DownAbajo relativa
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Establece la imagen de punto de mira que utilizará esta pistola de luz. Si estableces una imagen, se desactivará el cursor del sistema.
-
+ Cursor ScaleEscala del cursor
-
+ Scales the crosshair image set above.Cambia la escala de la imagen de punto de mira establecida arriba.
-
+ %.0f%%%.0f %%
-
+ Cursor ColorColor del cursor
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Aplica un color a las imágenes de punto de mira seleccionadas. Pueden aplicarse a varios jugadores. Utiliza el formato HTML/CSS (p. ej.: #aabbcc).
-
+ Manual Screen ConfigurationConfiguración manual de la pantalla
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Fuerza el uso de los siguientes parámetros de pantalla en vez de utilizar los parámetros automáticos (en caso de existir).
-
+ X Scale (Sensitivity)Escala (sensibilidad) X
-
-
+
+ Scales the position to simulate CRT curvature.Escala la posición para simular la curvatura de un televisor CRT.
-
-
+
+ %.2f%%%.2f %%
-
+ Y Scale (Sensitivity)Escala (sensibilidad) Y
-
+ Center XCentro del eje X
-
+ Sets the horizontal center position of the simulated screen.Establece el centro horizontal de la pantalla simulada.
-
-
+
+ %.0fpx%.0f px
-
+ Center YCentro del eje Y
-
+ Sets the vertical center position of the simulated screen.Establece el centro vertical de la pantalla simulada.
-
+ Screen WidthAncho de la pantalla
-
+ Sets the width of the simulated screen.Establece el ancho de la pantalla simulada.
-
-
+
+ %dpx%d px
-
+ Screen HeightAltura de la pantalla
-
+ Sets the height of the simulated screen.Establece el alto de la pantalla simulada.
@@ -17521,14 +17541,14 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Impresora
-
+ NoneNada
-
-
+
+ Not ConnectedSin conexión
@@ -17996,32 +18016,32 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
VMManager
-
+ Failed to back up old save state {}.Error al crear la copia de seguridad del guardado rápido antiguo {}.
-
+ Failed to save save state: {}.Error al crear el guardado rápido {}.
-
+ PS2 BIOS ({})BIOS de PS2 ({})
-
+ Unknown GameJuego desconocido
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Una vez hayas volcado una imagen de la BIOS, deberás guardarla en la carpeta «
Para más instrucciones, consulta las páginas de preguntas frecuentes («FAQ») y las guías.
-
-
+
+ Resuming stateguardados rápidos de continuación
-
+ State saved to slot {}.Guardado rápido creado en el espacio {}.
-
+ Failed to save save state to slot {}.Error al crear el guardado rápido en el espacio {}.
-
-
+
+ Loading statecarga de guardados rápidos
-
+ Failed to load state (Memory card is busy)Error al cargar el guardado rápido (Memory Card ocupada)
-
+ There is no save state in slot {}.No hay un guardado rápido en el espacio {}.
-
+ Failed to load state from slot {} (Memory card is busy)Error al cargar el guardado rápido de la ranura {0} (Memory Card ocupada)
-
+ Loading state from slot {}...Cargando guardado rápido del espacio {}...
-
+ Failed to save state (Memory card is busy)Error al crear el guardado rápido (Memory Card ocupada)
-
+ Failed to save state to slot {} (Memory card is busy)Error al crear el guardado rápido de la ranura {0} (Memory Card ocupada)
-
+ Saving state to slot {}...Creando guardado rápido en el espacio {}...
-
+ Frame advancingavance de fotogramas
-
+ Disc removed.Disco extraído.
-
+ Disc changed to '{}'.Disco cambiado a «{}».
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Error al abrir la nueva imagen de disco «{}». Cambiando a la imagen antigua.
Mensaje de error: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Error al cambiar a la imagen del disco antiguo. Extrayendo disco.
Mensaje de error: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Se han desactivado los trucos porque el modo de logros «hardcore» está activado.
-
+ Fast CDVD is enabled, this may break games.CDVD rápido activado: podrían romperse los juegos.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.La frecuencia o la omisión de ciclos no están en sus valores predeterminados: podría haber cuelgues o los juegos podrían ir muy lentos.
-
+ Audio is using async mix, expect desynchronization in FMVs.El audio está utilizando una mezcla asíncrona: los vídeos FMV se mostrarán desincronizados.
-
+ Upscale multiplier is below native, this will break rendering.El multiplicador de escala está por debajo del valor nativo: el renderizado fallará.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.El «mipmapping» no está configurado en automático. Podría fallar el renderizado de algunos juegos.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.El filtrado de texturas no está configurado como bilineal (PS2). Fallará el renderizado de algunos juegos.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.El filtro trilineal no está configurado en automático. Podría fallar el renderizado de algunos juegos.
-
+ Blending is below basic, this may break effects in some games.La mezcla está configurada a un nivel por debajo del básico: podrían fallar los efectos de algunos juegos.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.El modo de descarga de hardware no está configurado como preciso: podría fallar el renderizado en algunos juegos.
-
+ EE FPU Round Mode is not set to default, this may break some games.El modo de redondeo de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.El modo de limitación de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ VU0 Round Mode is not set to default, this may break some games.El modo de redondeo de la VU0 no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ VU1 Round Mode is not set to default, this may break some games.El modo de redondeo de la VU1 no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ VU Clamp Mode is not set to default, this may break some games.El modo de limitación de las VU no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Las correcciones para juegos no están activadas. La compatibilidad con algunos juegos podría verse afectada.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos podría verse afectada.
-
+ Frame rate for NTSC is not default. This may break some games.La velocidad de fotogramas NTSC no tiene su valor predeterminado: podrían fallar algunos juegos.
-
+ Frame rate for PAL is not default. This may break some games.La velocidad de fotogramas PAL no tiene su valor predeterminado: podrían fallar algunos juegos.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.El recompilador del EE no está activado: el rendimiento se reducirá significativamente.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.El recompilador de la VU0 no está activado: el rendimiento se reducirá significativamente.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.El recompilador de la VU1 no está activado: el rendimiento se reducirá significativamente.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.El recompilador del IOP no está activado: el rendimiento se reducirá significativamente.
-
+ EE Cache is enabled, this will significantly reduce performance.La caché del EE está activada: el rendimiento se reducirá significativamente.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.La detección de bucles de espera en el EE no está activada: el rendimiento podría reducirse.
-
+ INTC Spin Detection is not enabled, this may reduce performance.La detección de bucles en el INTC no está activada: el rendimiento podría reducirse.
-
+ Instant VU1 is disabled, this may reduce performance.La VU1 instantánea está desactivada: el rendimiento podría reducirse.
-
+ mVU Flag Hack is not enabled, this may reduce performance.La corrección del indicador de mVU no está activada: el rendimiento podría reducirse.
-
+ GPU Palette Conversion is enabled, this may reduce performance.La conversión de paletas en la GPU está activada: el rendimiento podría reducirse.
-
+ Texture Preloading is not Full, this may reduce performance.La precarga de texturas no está configurada como completa: el rendimiento podría reducirse.
-
+ Estimate texture region is enabled, this may reduce performance.El cálculo de regiones de texturas está activado: el rendimiento podría reducirse.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts
index cc305fdabe..fcb66d5891 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ مجوزهای شخص ثالثView Document
- View Document
+ مشاهده اسنادFile not found: %1
- File not found: %1
+ فایل پیدا نشد: %1
@@ -715,17 +715,17 @@ Unread messages: {2}
Division Rounding Mode
- Division Rounding Mode
+ حالت گرد کردن تقسیمNearest (Default)
- Nearest (Default)
+ نزدیکترین (پیشفرض)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ نحوه گرد شدن نتایج تقسیم ممیز شناور را مشخص می کند. برخی از بازی ها به تنظیمات خاصی نیاز دارند.<b>تغییر این تنظیمات زمانی که بازی مشکل قابل مشاهده ای ندارد می تواند باعث بی ثباتی شود</b>
@@ -999,17 +999,17 @@ Unread messages: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ حالت گرد کردن تقسیم:Nearest (Default)
- Nearest (Default)
+ نزدیکترین (پیشفرض)Chop/Zero
- Chop/Zero
+ خرد کردن / صفر
@@ -1456,7 +1456,7 @@ Unread messages: {2}
This is the default length of a single processing sequence which determines how the original sound is chopped in the time-stretch algorithm. Larger values mean fewer sequences are used in processing. In principle a larger value sounds better when slowing down the tempo, but worse when increasing the tempo.
- این طول پیشفرض یک توالی پردازش واحد تک است که تایین میکند چپونه صدای اصلی در الگوریتم کشش زمانی خرد میشود. مقادیر بزرگتر به این معنیست که توالی های کمتری در پردازش استفاده میشوند. در اصل یک مقدار بزرگتر هنگام کاهش سرعت تمپو صدای بهتری دارد، اما هنگام افزایش سرعت بدتر است.
+ این طول پیشفرض یک توالی پردازش واحد تک است که تایین میکند چگونه صدای اصلی در الگوریتم کشش زمانی خرد میشود. مقادیر بزرگتر به این معنیست که توالی های کمتری در پردازش استفاده میشوند. در اصل یک مقدار بزرگتر هنگام کاهش سرعت تمپو صدای بهتری دارد، اما هنگام افزایش سرعت بدتر است.
@@ -1526,8 +1526,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updaterبهروزرسان خودکار
@@ -1567,70 +1567,70 @@ Unread messages: {2}
بعدا یادآوری کن
-
+ Updater Errorخطا در برنامه بروزرسان
-
+ <h2>Changes:</h2><h2>تغییرات:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>اخطار در ذخیره کردن وضعیت:</h2><p>نصب این بهروزرسانی باعث می شود که وضعیت هایی که ذخیره کرده اید<b>دچار ایراد شود</b>. لطفاً قبل از نصب این بهروزرسانی، مطمئن شوید که بازیهای خود را در کارت حافظه این شبیهساز ذخیره کردهاید، وگرنه پیشرفت خود را از دست خواهید داد.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>اخطار تنظیمات</h2><p>نصب این بهروزرسانی، تنظیمات برنامه شما را بازنشانی میکند. لطفاً توجه داشته باشید که پس از این بهروزرسانی باید تنظیمات خود را مجدداً تنظیم کنید.</p>
-
+ Savestate Warningاخطار ذخیره وضعیت
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>هشدار</h1><p style='font-size:12pt;'>نصب این بهروزرسانی باعث میشود <b>حالتهای ذخیرهسازی شما ناسازگار باشد</b>، <i>قبل از ادامه، حتماً هرگونه پیشرفتی را در مموری کارت خود ذخیره کنید</i>.</p><p>آیا می خواهید ادامه دهید؟</p>
-
+ Downloading %1...درحال دانلود %1...
-
+ No updates are currently available. Please try again later.هیچ به روز رسانی در حال حاضر در دسترس نیست. لطفاً بعداً دوباره امتحان کنید.
-
+ Current Version: %1 (%2)نسخه فعلی: %1 (%2)
-
+ New Version: %1 (%2)نسخه جدید: %1 (%2)
-
+ Download Size: %1 MBحجم دانلود: %1 مگابایت
-
+ Loading...در حال بارگذاری...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ خطا در حذف کردن فایل exe بروزرسان کننده بعد از بروزرسانی.
@@ -1820,81 +1820,81 @@ Unread messages: {2}
BreakpointModel
-
+ Executeاجرا
-
-
-
+
+
+ ----
-
+ Enabledفعال
-
+ Disabledغیرفعال
-
+ Readخواندن
-
+ Write(C)(C) = changes, as in "look for changes".نوشتن(تغییرات)
-
+ Writeنوشتن
-
+ TYPEWarning: limited space available. Abbreviate if needed.نوع
-
+ OFFSETWarning: limited space available. Abbreviate if needed.آفست
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.سایز یا برچسب
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.راهنما
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.شرایط
-
+ HITSWarning: limited space available. Abbreviate if needed.ضربات
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input Sourceمنبع ورودی SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).منبع ورودی SDL از اکثر دسته ها پشتیبانی می کند و قابلیت های پیشرفته ای را برای دسته های DualShock 4 و یا DualSense در حالت بلوتوث (لرزش، کنترل و LED) ارائه می دهد.
-
+ Enable SDL Input Sourceفعال کردن منبع ورودی SDL
-
+ DualShock 4 / DualSense Enhanced Modeحالت پیشرفته DualShock 4 یا DualSense
-
+ XInput Sourceمنبع XInput
-
+ Enable XInput Input Sourceفعال کردن منبع ورودی XInput
@@ -2342,7 +2342,7 @@ Unread messages: {2}
منبع DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.منبع DInput از دسته های قدیمی که از XInput پشتیبانی نمی کنند را پشتیبانی می کند. دسترسی به این دسته ها از طریق SDL توصیه می شود، اما DirectInput می تواند در صورتی که دسته با SDL سازگار نباشد، استفاده شود.
@@ -2352,43 +2352,33 @@ Unread messages: {2}
فعال کردن منبع ورودی DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>برخی از کنترلکنندههای شخص ثالث به اشتباه میلههای آنالوگ خود را بهعنوان معکوس روی مولفه مثبت علامتگذاری میکنند، اما منفی نیستند.</p><p>در نتیجه، آنالوگ گیر میکند. حتی در حالت استراحت و موقعیت خنثی (استفاده نشدن) هم آنالوگ ایراد دار باشد. </p><p>فعال کردن این تنظیم به PCSX2 میگوید که هنگام ایجاد پیوندها، وارونگی آنالوگ را نادیده بگیرد و به چنین دسته هایی اجازه میدهد تا به طور عادی کار کنند.</p></body></html>
-
-
-
- Ignore Inversion
- نادیده گرفتن وارونگی
-
-
-
+ Profile Settingsتنظیمات پروفایل
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.هنگامی که این گزینه فعال است، کلیدهای میانبر را می توان در این پروفایل ورودی تنظیم کرد و به جای کلیدهای میانبر سراسری استفاده می شود. به طور پیش فرض، کلیدهای میانبر همیشه بین همه پروفایل ها به اشتراک گذاشته می شود.
-
+ Use Per-Profile Hotkeysمیانبر ها بر اساس پروفایل
-
-
+
+ Controller LED Settingsتنظیمات LED دسته
-
+ Enable SDL Raw Inputفعال کردن منبع ورودی خام SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.منبع XInput از دسته های Xbox 360 ،Xbox One ،Xbox Series و دسته های متفرقه که پروتکل XInput را پیادهسازی می کنند، پشتیبانی می کند.
@@ -2413,27 +2403,27 @@ Unread messages: {2}
چندضربه در پورت دسته 2
-
+ Mouse/Pointer Sourceمنبع ماوس یا اشارهگر
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 به شما امکان می دهد از ماوس خود برای شبیه سازی حرکت آنالوگ استفاده کنید.
-
+ Settings...تنظیمات...
-
+ Enable Mouse Mappingفعال کردن کنترل با ماوس
-
+ Detected Devicesدستگاه های شناخته شده
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore Defaultsبازیابی تنظیمات پیشفرض
-
-
+
+ Create Input Profileایجاد پروفایل ورودی
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ Enter the name for the new input profile:
یک نام برای پروفایل ورودی جدید وارد کنید:
-
-
-
-
+
+
+
+ Errorخطا
-
+ A profile with the name '%1' already exists.پروفایلی با نام '%1' وجود دارد.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.آیا میخواهید تمامی پیوندها از پروفایل انتخاب شده فعلی را به یک پروفایل جدید کپی کنید؟ انتخاب کردن خیر یک پروفایل کاملا خالی ایجاد خواهد کرد.
-
+ Failed to save the new profile to '%1'.ذخیره سازی پروفایل جدید در '%1' ناموفق بود.
-
+ Load Input Profileبارگیری پروفایل ورودی
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ You cannot undo this action.
شما نمیتوانید این عمل را واگرد کنید.
-
+ Delete Input Profileحذف پروفايل ورودی
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
شما نمی توانید این عمل را واگرد کنید.
-
+ Failed to delete '%1'.حذف '%1' ناموفق بود.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ You cannot undo this action.
شما نمیتوانید این عمل را واگرد کنید.
-
+ Global Settingsتنظیمات عمومی
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2درگاه USB %1
%2
-
+ Hotkeysکلیدهای میانبر
-
+ Shared"Shared" refers here to the shared input profile.مشترک
-
+ The input profile named '%1' cannot be found.پروفایل ورودی ای با نام '%1' پیدا نمیشود.
@@ -3025,166 +3043,179 @@ You cannot undo this action.
آدرسهای ذخیره شده
-
+ Breakpoint List Context Menuمنوی زمینه لیست نقطه توقف
-
-
+
+ Newجدید
-
+ Editویرایش
-
-
-
+
+
+ Copyکپی
-
-
+
+ Deleteحذف
-
-
-
-
+
+
+
+ Copy all as CSVکپی کردن همه بهصورت CSV
-
-
+
+ Paste from CSVالصاق کردن همه بهصورت CSV
-
+ Thread List Context Menuمنوی زمینه لیست موضوع
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++دستکاری سمبل ها
-
-
+
+ Copy Function Nameکپی نام تابع
-
-
+
+ Copy Function Addressکپی کردن آدرس تابع
-
-
-
-
+
+
+
+ Go to in Disassemblyرفتن به حالت دیساسمبلی
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory Viewبه نمای حافظه بروید
-
+
+ Copy Addressگپی کردن آدرس
-
+ Copy Textکپی متن
-
-
+
+ Module Treeریشه ماژول
-
+ Search Results List Context Menuمنوی زمینه لیست نتایج جستجو
-
+ Add to Saved Memory Addressesاضافه به آدرس های ذخیره شده حافظه
-
+ Remove Resultحذف کردن نتایج
-
+ Stack List Context Menuمنوی زمینه لیست دسته بندی
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Debuggerاشکال زدا
-
+ Invalid start addressآدرس شروع اشتباه
-
+ Invalid end addressآدرس پایانی اشتباه
-
+ Start address can't be equal to or greater than the end addressآدرس شروع نمی تواند مساوی یا بزرگتر از آدرس پایان باشد
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.برای جستجو آرایهها و رشتهها میتوان از نوع مقایسه جستجوی غیر برابر برای جستجوهای جدید استفاده کنید.
-
+ Search types Array and String can only be used with Equals search comparisons.انواع جستجو را فقط می توان با مقایسه های جستجوی مساوی استفاده کرد.
-
+ Invalid search valueمقدار نامعتبر برای جستجو
-
+ Value is larger than typeمقدار بیشتر از نوع است
@@ -3260,6 +3291,12 @@ You cannot undo this action.
قطعکردن DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ Enabledفعال
@@ -3360,11 +3397,13 @@ You cannot undo this action.
+ 40۴۰
+ 120۱۲۰
@@ -3421,7 +3460,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]استفاده از تنظیمات عمومی [%1]
@@ -3441,78 +3480,88 @@ You cannot undo this action.
آدرس
-
-
+
+ Hosts Fileفایل هاستها
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS Hostsهاست های DNS
-
+ Exported Successfullyبا موفقیت اکسپورت شد
-
+ Failed to open fileباز شدن فایل ناموفق بود
-
+ No Hosts in fileمیزبانی در فایل وجود ندارد
-
+ Imported Successfullyبا موفقیت وارد شد
-
-
+
+ Per Game Host listلیست میزبان هر بازی
-
+ Copy global settings?کپی تنظیمات عمومی؟
-
+ Delete per game host list?آیا میخواهید لیست میزبان هر بازی را حذف کنید؟
-
+ HDD Image Fileفایل هارد
-
+ HDD (*.raw)هارد (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?فایل بازنویسی شود؟
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
آیا میخواهید ادامه دهید؟
-
+ HDD Creatorسازنده هارد
-
+ HDD image createdفایل هارد تولید شد
-
+ Use Globalاستفاده از تنظیمات عمومی
-
+ Overrideبازنویسی
@@ -3876,77 +3925,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%اسلات: %1 | %2 | EE: %3 % | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%اسلات: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSبازی: %1 فریمدرثانیه
-
+ Video: %1 FPS (%2%)ویدیو: %1 فریمدرثانیه (%2%)
-
+ Game: %1 (%2)
بازی: %1 (%2)
-
+ Rich presence inactive or unsupported.حضور غنی غیرفعال یا پشتیبانی نشده است.
-
+ Game not loaded or no RetroAchievements available.بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد.
-
-
-
-
+
+
+
+ Errorخطا
-
+ Failed to create HTTPDownloader.خطا در ساخت HTTPDownloader.
-
+ Downloading %1...در حال دانلود %1...
-
+ Download failed with HTTP status code %1.خطا در دانلود با کد وضعیت HTTP %1.
-
+ Download failed: Data is empty.دانلود موفق نبود: داده ها خالی هستند.
-
+ Failed to write '%1'.نوشتم '%1' ناموفق بود.
@@ -4344,6 +4393,55 @@ Enter function name
سرعت دلخواه مورد نظر را وارد کنید
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.هیچ دستگاه درایو سی دی یا دی وی دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن را دارد.
-
+ Use Global Settingاستفاده از تنظیمات عمومی
-
+ Automatic binding failed, no devices are available.اتصال خودکار انجام نشد، هیچ دستگاهی در دسترس نیست.
-
+ Game title copied to clipboard.عنوان بازی در کلیپ بورد کپی شد.
-
+ Game serial copied to clipboard.سریال بازی در کلیپ بورد کپی شد.
-
+ Game CRC copied to clipboard.CRC بازی در کلیپ بورد کپی شد.
-
+ Game type copied to clipboard.نوع بازی در کلیپ بورد کپی شد.
-
+ Game region copied to clipboard.منطقه بازی در کلیپ بورد کپی شد.
-
+ Game compatibility copied to clipboard.سازگاری بازی در کلیپ بورد کپی شد.
-
+ Game path copied to clipboard.مکان بازی در کلیپ بورد کپی شد.
-
+ Per-game controller configuration initialized with global settings.پیکربندی دسته برای تنظیمات سفارشی بازی با تنظیمات عمومی مقدار دهی شد.
-
+ Controller settings reset to default.تنظیمات دسته به حالت پیشفرض بازیابی شد.
-
+ No input profiles available.هیچ پروفایل ورودی ای موجود نیست.
-
+ Create New...ایجاد...
-
+ Enter the name of the input profile you wish to create.نام پروفایل ورودی ای که میخواهید بسازید را وارد کنید.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.آیا شما مطمئن هستید که میخواید به تنظیمات پیش فرض برگردید؟ تمامی تغییرات ایجاد شده از بین می رود.
-
+ Settings reset to defaults.تنظیمات به حالت پیشفرض بازنشانی شد.
-
+ No save present in this slot.هیچ ذخیره ای در این اسلات وجود ندارد.
-
+ No save states found.هیچ وضعیت ذخیره ای پیدا نشد.
-
+ Failed to delete save state.حذف وضعیت ذخیره ناموفق بود.
-
+ Failed to copy text to clipboard.کپی متن به کلیپ برد ناموفق بود.
-
+ This game has no achievements.این بازی دستاوردی ندارد.
-
+ This game has no leaderboards.این بازی هیچ جدول امتیازاتی ندارد.
-
+ Reset Systemبازنشانی سیستم
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?حالت هاردکور تا زمانی که سیستم بازنشانی نشده است فعال نخواهد شد. آیا میخواهید سیستم را بازنشانی کنید؟
-
+ Launch a game from images scanned from your game directories.اجرای بازی با استفاده از یک فایل اسکن شده در مکان پوشه بازی های شما.
-
+ Launch a game by selecting a file/disc image.اجرای یک بازی با انتخاب یک فایل / دیسک ایمیج.
-
+ Start the console without any disc inserted.اجرای کنسول بدون هیچ دیسکی.
-
+ Start a game from a disc in your PC's DVD drive.اجرای یک بازی با استفاده از یک دیسک در درایو کامپیوتر.
-
+ Change settings for the emulator.تغییر تنظیمات برای شبیه ساز.
-
+ Exits the program.از برنامه خارج می شود.
-
+ No Bindingبدون اتصال
-
+ Setting %s binding %s.تنظیم %s اتصال %s.
-
+ Push a controller button or axis now.اکنون یک دکمه یا محور دسته را فشار دهید.
-
+ Timing out in %.0f seconds...وقفه در %.0f ثانیه...
-
+ Unknownناشناخته
-
+ OKتأیید
-
+ Select Deviceدستگاه را انتخاب کنید
-
+ Detailsجزئیات
-
+ Optionsگزینهها
-
+ Copies the current global settings to this game.تنظیمات عمومی فعلی را به این بازی کپی می کند.
-
+ Clears all settings set for this game.تمامی تنظیمات اعمال شده برای این بازی را پاک میکند.
-
+ Behaviourعملکرد
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.از فعال شدن محافظ صفحه نمایش و حالت خواب میزبان هنگام اجرای شبیه ساز جلوگیری میکند.
-
+ Shows the game you are currently playing as part of your profile on Discord.بازی ای که در حال اجرا است را در پروفایل دیسکورد شما به نمایش میگذارد.
-
+ Pauses the emulator when a game is started.شبیهساز را هنگامی که یک بازی در حال اجراست متوقف میکند.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.هنگامی که پنجره را مینیمایز میکنید یا برنامه دیگری را استفاده میکنید، شبیهساز موقتاً متوقف میکند و وقتی که به شبیهساز برمیگردید، شبیهساز شروع به کار میکند.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.هنگامی که منوی سریع را باز می کنید شبیهساز را متوقف می کند، و زمانی که آن را می بندید، آن را اجرا می کند.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی یا بازی نمایش داده می شود.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.به طور خودکار وضعیت شبیهساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس میتوانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید.
-
+ Uses a light coloured theme instead of the default dark theme.از یک تم رنگ روشن به جای تم تیره پیش فرض استفاده می کند.
-
+ Game Displayنمایش بازی
-
+ Switches between full screen and windowed when the window is double-clicked.بین حالت تمام صفحه و صفحه کوچیک با دوبار کلیک کردن جابجا میشود.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.موشواره را در حالت تمام صفحه مخفی میکند.
-
+ Determines how large the on-screen messages and monitor are.اندازه پیام های روی صفحه و نمایشگر را تعیین می کند.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.هنگامی که رویدادهایی مانند ایجاد یا بارگیری حالت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی را روی صفحه نمایش را نشان می دهد.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.تعداد فریم های ویدیویی (یا v-sync) نمایش داده شده در هر ثانیه توسط سیستم در گوشه سمت راست بالای صفحه نمایش را نشان می دهد.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.میزان استفاده از CPU را بر اساس لیست موجود در گوشه سمت راست بالای صفحه نمایش نشان میدهد.
-
+ Shows the host's GPU usage in the top-right corner of the display.میزان استفاده از CPU میزبان را در گوشه سمت راست بالای صفحه نمایش نشان میدهد.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.آمار مربوط به GS (اولیه، رسم تماس) را در گوشه سمت راست بالای صفحه نشان میدهد.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.نشانگر هایی را هنگام فعال بودن فروارد سریع، توقف و سایر حالت های غیر عادی نشان میدهد.
-
+ Shows the current configuration in the bottom-right corner of the display.پیکربندی های فعلی را در گوشه سمت راست پایین صفحه نمایش نشان میدهد.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.وضعیت دسته های فعلی سیستم را در گوشه سمت راست پایین صفحه نشان میدهد.
-
+ Shows a visual history of frame times in the upper-left corner of the display.تاریخچه بصری زمان های فریم را در گوشه سمت چپ بالای صفحه نشان می دهد.
-
+ Displays warnings when settings are enabled which may break games.هنگامی که تنظیماتی فعال است که ممکن است در بازی ایرادات ایجاد کند، خطا هایی نمایش داده میشود.
-
+ Resets configuration to defaults (excluding controller settings).بازیابی پیکربندی ها به پیش فرض ها (به غیر از تنظیمات دسته).
-
+ Changes the BIOS image used to start future sessions.ایمیج BIOS استفاده شده برای جلسه های آینده را تغییر میدهد.
-
+ Automaticخودکار
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ Defaultپیشفرض
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ هشدار: کارت حافظه هنوز در حال ضبط داده هاست. خاموش کردن باعث تخریب غیرقابل بازیابی کارت حافظه شما میشود. به شدت توصیه میشود که بازی را ادامه دهید و اجازه دهید تا ضبط داده ها را در کارت حافظه انجام دهد.
+
+آیا به هر حال مایل هستید که خاموش کنید و کارت حافظه را تخریب کنید؟
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.وقتی فعال باشد، تنظیمات سفارشی برای هر بازی اعمال خواهد شد. غیرفعال کنید تا همیشه از تنظیمات عمومی استفاده کنید.
-
+ Automatically switches to fullscreen mode when a game is started.هنگامی که یک بازی شروع میشود، به طور خودکار به حالت تمام صفحه تغییر میکند.
-
+ On-Screen Displayنمایه بر روی صفحه
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.رزولوشن بازی را در گوشه سمت راست بالای صفحه نشان میدهد.
-
+ BIOS Configurationتنظیمات بایوس
-
+ BIOS Selectionانتخاب BIOS
-
+ Options and Patchesتنظیمات و پچ ها
-
+ Skips the intro screen, and bypasses region checks.از صفحه مقدمه رد میشود و بررسی های منطقه را دور میزند.
-
+ Speed Controlکنترل سرعت
-
+ Normal Speedسرعت معمولی
-
+ Sets the speed when running without fast forwarding.سرعت هنگام اجرای بدون فروارد سریع را تنظیم میکند.
-
+ Fast Forward Speedسزعت جلو بردن
-
+ Sets the speed when using the fast forward hotkey.سرعت هنگام استفاده از کلید حالت فروارد سریع را تنظیم میکند.
-
+ Slow Motion Speedسرعت حرکت آهسته
-
+ Sets the speed when using the slow motion hotkey.سرعت حرکت آهسته را تنظیم می کند موقعی که کلید میانبر حرکت آهسته فشار داده می شود.
-
+ Enable Speed Limiterفعال کردن محدود کننده سرعت
-
+ When disabled, the game will run as fast as possible.وقتی که غیر فعال باشد، بازی با حداکثر سرعت ممکن اجرا می شود.
-
+ System Settingsتنظیمات سیستم
-
+ EE Cycle Rateنرخ چرخه EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.آندکلاک یا اورکلاک پردازنده شبیه سازی شده Emotion Engine را انجام می دهد.
-
+ EE Cycle Skippingرد شدن از چرخه EE
-
+ Affinity Control Modeحالت کنترل پیوند
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.رشته های شبیه سازی را به هسته های CPU پین میکند تا به طور بالقوه به واریانس زمان فریم/پرفورمنس اجرا کمک کند.
-
+ Enable MTVU (Multi-Threaded VU1)فعال کردن MTVU (VU1 چند رشته ای)
-
+ Enable Instant VU1فعال کردن VU1 فوری
-
+ Enable Cheatsفعال کردن تقلب ها
-
+ Enables loading cheats from pnach files.بارگیری تقلب ها را از فایل های Pnach فعال می کند.
-
+ Enable Host Filesystemفعال کردن فایلسیستم میزبان
-
+ Enables access to files from the host: namespace in the virtual machine.دسترسی به فایل ها را از میزبان: فضای نام در کامپیوتر مجازی را فعال می کند.
-
+ Enable Fast CDVDفعال کردن سی دی و دی وی دی سریع
-
+ Fast disc access, less loading times. Not recommended.دسترسی سریع به دیسک، زمان بارگیری کمتر. توصیه نمیشود.
-
+ Frame Pacing/Latency Controlکنترل تاخیر / سرعت فریم
-
+ Maximum Frame Latencyزمان تاخیر حداکثر فریم
-
+ Sets the number of frames which can be queued.تعداد فریم هایی را که میتوان در انتظار قرار داد را تنظیم می کند.
-
+ Optimal Frame Pacingسرعت فریم بهینه
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.رشته های EE و GS را بعد از هر فریم همگام سازی کنید. کمترین تأخیر ورودی را دارد، اما نیازمند مشخصات بالاتری است.
-
+ Speeds up emulation so that the guest refresh rate matches the host.سرعت شبیهسازی را افزایش میدهد تا نرخ رفرش ریت مهمان با میزبان مطابقت داشته باشد.
-
+ Rendererرندر کننده
-
+ Selects the API used to render the emulated GS.API مورد استفاده برای ارائه GS شبیه سازی شده را انتخاب میکند.
-
+ Sync To Host Refresh (VSync)همگام سازی با رفرش ریت میزبان (VSync)
-
+ Synchronizes frame presentation with host refresh.ارائه دهی فریم را با رفرش ریت میزبان همگام میکند.
-
+ Displayصفحه نمایش
-
+ Aspect Ratioنسبت تصویر
-
+ Selects the aspect ratio to display the game content at.نسبت تصویر را برای نمایش محتوای بازی انتخاب میکند.
-
+ FMV Aspect Ratioنسبت تصویر FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.انتخاب نسبت تصویر صفحه نمایش هنگام تشخیص یک FMV در حال اجرا.
-
+ Deinterlacingضد انعطاف پذیری
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.انتخاب الگوریتم مورد استفاده برای تبدیل خروجی انعطافپذیر شده PS2 به مترقی برای نمایش.
-
+ Screenshot Sizeاندازه اسکرینشات
-
+ Determines the resolution at which screenshots will be saved.رزولوشنی که اسکرین شات ها در آن ذخیره می شوند را تعیین می کند.
-
+ Screenshot Formatفرمت اسکرینشات
-
+ Selects the format which will be used to save screenshots.فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود.
-
+ Screenshot Qualityکیفیت اسکرینشات
-
+ Selects the quality at which screenshots will be compressed.کیفیت فشرده سازی اسکرین شات ها را انتخاب می کند.
-
+ Vertical Stretchکشش عمودی
-
+ Increases or decreases the virtual picture size vertically.اندازه تصویر مجازی را به صورت عمودی افزایش یا کاهش می دهد.
-
+ Cropبریدن
-
+ Crops the image, while respecting aspect ratio.تصویر را برش می دهد، در حالی که نسبت تصویر را رعایت می کند.
-
+ %dpx%dپیکسل
-
+ Enable Widescreen Patchesفعال کردن پچ های صفحه عریض (وایداسکرین)
-
+ Enables loading widescreen patches from pnach files.بارگیری پچ های صفحه عریض (وایداسکرین) را از فایل های Pnach فعال می کند.
-
+ Enable No-Interlacing Patchesفعال کردن پچ های بدون درهم آمیختگی (اینترلیسینگ)
-
+ Enables loading no-interlacing patches from pnach files.بارگیری پچ های بدون درهم آمیختگی (اینترلیسینگ) را از فایل های Pnach فعال می کند.
-
+ Bilinear Upscalingآپاسکیل دو خطی (Bilinear)
-
+ Smooths out the image when upscaling the console to the screen.هنگام آپاسکیل کنسول به صفحه، تصویر را صاف میکند.
-
+ Integer Upscalingآپاسکیل عدد صحیح
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازیهای دوبعدی تصویر واضحتری ایجاد کند.
-
+ Screen Offsetsانحراف صفحه
-
+ Enables PCRTC Offsets which position the screen as the game requests.فعال کردن انحراف PCRTC که قرارگیری صفحه را مطابق به درخواست بازی تنظیم میکند.
-
+ Show Overscanنمایش ناحیه خارج از صفحه نمایش
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه امن صفحه نمایش ترسیم می کنند، فعال می کند.
-
+ Anti-Blurضد تاری
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلیاستیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند.
-
+ Renderingرندرینگ
-
+ Internal Resolutionرزولوشن داخلی
-
+ Multiplies the render resolution by the specified factor (upscaling).وضوح رندر بازی را بر اساس فاکتور مشخص شده دو برابر میکند (آپاسکیل).
-
+ Mipmappingمیپمپینگ
-
+ Determines how mipmaps are used when rendering textures.نحوه استفاده از mipmaps هنگام رندر کردن بافت ها را تعیین می کند.
-
+ Bilinear Filteringپالایهٔ دوخطی (Bilinear)
-
+ Selects where bilinear filtering is utilized when rendering textures.محل استفاده از فیلتر دوخطی bilinear هنگام رندر بافت را انتخاب می کند.
-
+ Trilinear Filteringفیلتر سه خطی (Trilinear)
-
+ Selects where trilinear filtering is utilized when rendering textures.محل استفاده از فیلتر سه خطی Trilinear هنگام رندر بافت را انتخاب می کند.
-
+ Anisotropic Filteringفیلتر ناهمسانگردی (Anisotropic Filtering)
-
+ Ditheringدیترینگ
-
+ Selects the type of dithering applies when the game requests it.نوع پراکندگی زمانی که بازی برای اعمال درخواست میکند را انتخاب میکند.
-
+ Blending Accuracyدقت ترکیب
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.سطح دقت را هنگام شبیهسازی حالتهای ترکیبی که توسط API گرافیک میزبان پشتیبانی نمیشوند را تعیین میکند.
-
+ Texture Preloadingپیشبارگیری بافت
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.در هنگام استفاده، به جای مناطق مورد استفاده، بافتهای کامل را در GPU آپلود میکند. می تواند عملکرد را در برخی از بازی ها بهبود بخشد.
-
+ Software Rendering Threadsرشته رندر نرمافزاری
-
+ Number of threads to use in addition to the main GS thread for rasterization.تعداد رشته هایی که بر علاوه بر رشته های اصلی GS برای شطرنج سازی استفاده میشوند.
-
+ Auto Flush (Software)فلاش خودکار (نرم افزار)
-
+ Force a primitive flush when a framebuffer is also an input texture.هنگامی که یک فریم بافر نیز یک بافت ورودی است، یک فلاش اولیه را اجبار میکند.
-
+ Edge AA (AA1)لبه AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).شبیهسازی لبههای ضد پلگی GS را فعال میکند (AA1).
-
+ Enables emulation of the GS's texture mipmapping.شبیهسازی mipmap بافت GS را فعال میکند.
-
+ Hardware Fixesاصلاحیات سختافزاری
-
+ Manual Hardware Fixesاصلاحیات سختافزاری دستی
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.اصلاحیات سختافزاری خودکار را غیر فعال میکند تا به شما اجازه دهد که به صورت دستی آن هارا اصلاح کنید.
-
+ CPU Sprite Render Sizeاندازه رندر اسپرایت CPU
-
+ Uses software renderer to draw texture decompression-like sprites.از رندر نرم افزاری برای ترسیم بافت هایی استفاده میکند که به نظر برای فشرده سازی هستند.
-
+ CPU Sprite Render Levelسطح اندازه رندر اسپرایت CPU
-
+ Determines filter level for CPU sprite render.سطح فیلتر را برای رندر اسپرایت CPU تعیین می کند.
-
+ Software CLUT Renderرندر CLUT نرمافزاری
-
+ Uses software renderer to draw texture CLUT points/sprites.از رندر نرم افزاری برای ترسیم بافت هایی استفاده میکند که مورد استفاده بافت های CLUT هستند.
-
+ Skip Draw Startپرش از شروع ترسیم
-
+ Object range to skip drawing.محدوده شیء برای رد شدن از ترسیم.
-
+ Skip Draw Endپرش از پایان ترسیم
-
+ Auto Flush (Hardware)فلاش خودکار (سختافزار)
-
+ CPU Framebuffer Conversionتبدیل CPU Framebuffer
-
+ Disable Safe Featuresغیر فعال کردن امکانات امن
-
+ This option disables multiple safe features.این گزینه تعدادی از امکانات امن را غیرفعال میکند.
-
+ This option disables game-specific render fixes.این گزینه تعدادی از اصلاحات رندر مخصوص هر بازی را غیر فعال میکند.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.داده های GS را هنگام رندر کردن یک فریم جدید برای بازتولید برخی جلوه ها با دقت آپلود می کند.
-
+ Disable Partial Invalidationغیرفعال کردن ابطالات جزئی
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.ورودیهای کش بافت را در صورت وجود هر تقاطعی، به جای مناطق متقاطع، حذف میکند.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.به کش بافت ها (textures) اجازه میدهد تا به عنوان یک بافت ورودی (texture) از بخش داخلی یک فریم بافر قبلی مجددا استفاده کند.
-
+ Read Targets When Closingخواندن اهداف هنگام بسته شدن
-
+ Flushes all targets in the texture cache back to local memory when shutting down.هنگام خاموش شدن، تمام اهداف موجود در کش بافت را به حافظه محلی باز میگرداند.
-
+ Estimate Texture Regionتخمین ناحیه بافت (textures)
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).برای کاهش حجم بافت ها (texture) وقتی که بازی ها خودشان آن را تنظیم نمیکنند تلاش میکند (برای مثال، بازی های شرکت Snowblind).
-
+ GPU Palette Conversionتبدیل پالت GPU
-
+ Upscaling Fixesاصلاحات آپاسکیل
-
+ Adjusts vertices relative to upscaling.رئوس را با تناسب به آپاسکیل کردن تنتظیم میکند.
-
+ Round Spriteگرد کردن اسپرایت
-
+ Adjusts sprite coordinates.مختصات sprite ها را تنظیم می کند.
-
+ Bilinear Upscaleآپاسکیل دو خطی (Bilinear)
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.میتواند بافتها را به دلیل فیلتر bilinear هنگام آپاسکیل شدن صاف کند. به عنوان مثال، تابش نور خورشید در بازی Brave.
-
+ Adjusts target texture offsets.انحراف بافت هدف را تنظیم می کند.
-
+ Align Spriteتراز کردن اسپرایت
-
+ Fixes issues with upscaling (vertical lines) in some games.مشکلات مربوط به آپاسکیل (خطوط عمودی) در برخی بازی ها را برطرف میکند.
-
+ Merge Spriteادغام کردن اسپرایت
-
+ Replaces multiple post-processing sprites with a larger single sprite.پس-پردازش های چندگانه اسپرایت ها را با یک اسپرایت تکی بزرگتر جایگزین میکند.
-
+ Wild Arms Hackهک Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن بازیهای Wild Arms را درست میکند.
-
+ Unscaled Palette Texture Drawsترسیم بافت پالت بدون مقیاس
-
+ Can fix some broken effects which rely on pixel perfect precision.میتواند برخی از جلوههای شکسته را که به دقت کامل پیکسلی تکیه دارند را برطرف کند.
-
+ Texture Replacementجایگزینی بافت
-
+ Load Texturesبارگذاری بافت ها
-
+ Loads replacement textures where available and user-provided.بارگیری بافت جایگزین زمانی که در دسترسو در اختیار کاربر است.
-
+ Asynchronous Texture Loadingبارگذاری بافت ناهمزمان
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد.
-
+ Precache Replacementsجایگزین Precache
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.تمامی تکسچر ها را از قبل در حافظه بارگیری میکند. با بارگیری ناهمزمان لازم نیست.
-
+ Replacements Directoryپوشه جایگزین ها
-
+ Foldersپوشه ها
-
+ Texture Dumpingاستخراج بافت ها
-
+ Dump Texturesذخیرهٔ بافت ها
-
+ Dump Mipmapsذخیره کردن بافت های میپمپ
-
+ Includes mipmaps when dumping textures.شامل کردن mipmap ها هنگام استخراح بافت ها.
-
+ Dump FMV Texturesاستخراج بافت های FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.به استخراج بافت ها زمانی که FMV ها فعال هستند اجازه میدهد. نباید این گزینه را فعال کنید.
-
+ Post-Processingپس پردازش
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.فعال کردن شیدر پس پردازش FXAA.
-
+ Contrast Adaptive Sharpeningتیز کردن تطبیقی کنتراست
-
+ Enables FidelityFX Contrast Adaptive Sharpening.فعال کردن FidelityFX.
-
+ CAS Sharpnessتیزی CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.شدت اثر تیز کردن در CAS پس از پردازش را تعیین میکند.
-
+ Filtersفیلتر ها
-
+ Shade Boostتقویت شیدر
-
+ Enables brightness/contrast/saturation adjustment.تنظیم روشنایی/کنتراست/اشباع را فعال می کند.
-
+ Shade Boost Brightnessافزایش روشنایی سایه
-
+ Adjusts brightness. 50 is normal.روشنایی را تنظیم می کند. 50 طبیعیست.
-
+ Shade Boost Contrastافزایش کنتراست سایه
-
+ Adjusts contrast. 50 is normal.کنتراست را تنظیم می کند. 50 طبیعیست.
-
+ Shade Boost Saturationافزایش اشباع سایه
-
+ Adjusts saturation. 50 is normal.اشباع را تنظیم می کند. 50 طبیعیست.
-
+ TV Shadersشیدرهای تلویزیون
-
+ Advancedپیشرفته
-
+ Skip Presenting Duplicate Framesصرف نظر کردن از ارائه فریم های تکراری
-
+ Disable Threaded Presentationغیرفعال کردن نمایش رشته ای یا Threaded Presentation
-
+ Hardware Download Modeحالت دانلود سختافزار
-
+ Changes synchronization behavior for GS downloads.رفتار همگام سازی را برای دانلودهای GS تغییر میدهد.
-
+ Allow Exclusive Fullscreenفعال کردن حالت تمام صفحه اختصاصی
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.اکتشافی درایور را برای فعال کردن تمام صفحه اختصاصی، یا تلنگر/پیشگیری مستقیم، لغو میکند.
-
+ Override Texture Barriersنادیده گرفتن موانع بافت
-
+ Forces texture barrier functionality to the specified value.عملکرد مانع بافت را به مقدار مشخص شده وادار می کند.
-
+ GS Dump Compressionفشرده سازی استخراج GS
-
+ Sets the compression algorithm for GS dumps.الگوریتم فشرده سازی را برای استخراج های GS تنظیم می کند.
-
+ Disable Framebuffer Fetchغیرفعال کردن Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.از استفاده از واکشی بافر فریم هنگامی که توسط GPU میزبان پشتیبانی می شود، جلوگیری میکند.
-
+ Disable Dual-Source Blendingغیرفعال کردن ترکیب دو منبع
-
+ Prevents the usage of dual-source blending when supported by host GPU.از استفاده از ترکیب دو منبع هنگامی که توسط GPU میزبان پشتیبانی می شود، جلوگیری میکند.
-
+ Disable Shader Cacheغیر فعال کردن shader cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.از بارگذاری و ذخیره شیدر ها و خطوط لوله (pipeline) روی دیسک جلوگیری میکند.
-
+ Disable Vertex Shader Expandغیرفعال کردن توسعه vertex shader
-
+ Falls back to the CPU for expanding sprites/lines.برای گسترش اسپرایت ها یا خطوط به CPU برمی گردد.
-
+ Runtime Settingsتنظیمات رانتایم (Runtime)
-
+ Applies a global volume modifier to all sound produced by the game.یک تغییر دهنده ولوم عمومی را برای تمام صدای تولید شده توسط بازی اعمال می کند.
-
+ Mixing Settingsتنظیمات میکسینگ
-
+ Changes when SPU samples are generated relative to system emulation.زمانی که نمونه های PSU نسبت به شبیه سازی سیستم تولید شده اند تغییر میکند.
-
+ Determines how the stereo output is transformed to greater speaker counts.نحوه تبدیل خروجی استریو به تعداد بلندگوهای بیشتر را تعیین می کند.
-
+ Output Settingsتنظیمات خروجی
-
+ Determines which API is used to play back audio samples on the host.تعیین می کند که کدام API برای پخش نمونه های صوتی در میزبان استفاده می شود.
-
+ Sets the average output latency when using the cubeb backend.میانگین تاخیر هنگام استفاده از باطن مکعب را تنظیم میکند.
-
+ %d ms (avg)%d میلیثانیه (میانگین)
-
+ Timestretch Settingsتنظیمات Timestretch
-
+ Affects how the timestretcher operates when not running at 100% speed.بر نحوه عملکرد کشش زمان را وقتی که سرعت اجرا روی 100% نیست تاثیر گذار است.
-
+ %d ms%d ميليثانيه
-
+ Settings and Operationsتنظیمات و عملیات ها
-
+ Creates a new memory card file or folder.یک کارت حافظه یا پوشه جدید میسازد.
-
+ Simulates a larger memory card by filtering saves only to the current game.یک کارت حافظه جدید با ترتیب سازی سیو ها فقط به بازی جدید را شبیهسازی میکند.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- به صورت خودکار، یک کارت حافظه را هنگامی که با وضعیت بارگیری تفاوت دارد را خارج می کند.
-
-
-
+ If not set, this card will be considered unplugged.اگر تنظیم نشود، این کارت قطع شده در نظر گرفته می شود.
-
+ The selected memory card image will be used for this slot.ایمیج کارت حافظه انتخاب شده برای این اسلات استفاده خواهد شد.
-
- Resets the card name for this slot.
- نام کارت این اسلات را بازنشانی می کند.
-
-
-
+ Create Memory Cardدرست کردن مموری کارت
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- نام مموری کارتی را که می خواهید ایجاد کنید، وارد کنید و اندازه آن را انتخاب کنید. توصیه میکنیم از مموری کارت های ۸ مگابایتی یا مموری کارت های پوشه ای برای بهترین سازگاری استفاده کنید.
-
-
-
- Card Name:
- نام کارت:
-
-
-
+ Configurationتنظیمات
-
+ Uses game-specific settings for controllers for this game.از تنظیمات مخصوص بازی برای دستههای این بازی استفاده می کند.
-
+ Copies the global controller configuration to this game.پیکربندی عمومی دسته را به این بازی کپی می کند.
-
+ Resets all configuration to defaults (including bindings).تمام تنظیمات را به پیشفرض بازنشانی میکند (از جمله اتصالات).
-
+ Replaces these settings with a previously saved input profile.این تنظیمات را با یک پروفایل ورودی ذخیره قبلی جایگزین میکند.
-
+ Stores the current settings to an input profile.تنظیمات فعلی را در یک پروفایل ورودی ذخیره می کند.
-
+ Input Sourcesمنبع ورودی ها
-
+ The SDL input source supports most controllers.منبع ورودی SDL از اکثر دسته ها پشتیبانی می کند.
-
+ Provides vibration and LED control support over Bluetooth.پشتیبانی از ویبره و کنترل LED را از طریق بلوتوث فراهم می کند.
-
+ Allow SDL to use raw access to input devices.به SDL اجازه دسترسی خام به پروفایل ورودی میدهد.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.منبع Xinput از دسته های XBox 360/XBox One/XBox Series پشتیبانی می کند.
-
+ Multitapمولتیتپ
-
+ Enables an additional three controller slots. Not supported in all games.سه اسلات اضافی دسته را فعال میکند. برای همه بازی ها پشتیبانی نمی شود.
-
+ Attempts to map the selected port to a chosen controller.تلاش برای نگاشت پورت انتخاب شده به یک دسته انتخابی.
-
+ Determines how much pressure is simulated when macro is active.تعیین می کند که چقدر فشار وقتی ماکرو فعال است شبیهسازی می شود.
-
+ Determines the pressure required to activate the macro.فشار مورد نیاز برای فعال کردن ماکرو را تعیین می کند.
-
+ Toggle every %d framesهر %d فریم تغییر کند
-
+ Clears all bindings for this USB controller.تمام اتصالات این دسته USB را پاک می کند.
-
+ Data Save Locationsمکان ذخیره داده ها
-
+ Show Advanced Settingsنمایش تنظیمات پیشرفته
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.تغییر این تنظیمات ممکن است باعث شود بازی ها غیرقابل پخش شوند. با مسئولیت خود تغییر دهید، تیم PCSX2 از تنظیمات با تغییر این تنظیمات پشتیبانی نمی کند.
-
+ Loggingایجاد تاریخچه
-
+ System Consoleکنسول سیستم
-
+ Writes log messages to the system console (console window/standard output).پیام های گزارش را در کنسول سیستم می نویسد (پنجره کنسول/خروجی استاندارد).
-
+ File Loggingلاگ کردن فایل
-
+ Writes log messages to emulog.txt.پیام های گزارش را در emulog.txt می نویسد.
-
+ Verbose Loggingورود مفصل
-
+ Writes dev log messages to log sinks.پیامهای گزارش توسعهدهنده را در لاگ سینکها مینویسد.
-
+ Log Timestampsگزارش مهر زمانی
-
+ Writes timestamps alongside log messages.مهرهای زمانی را در کنار پیامهای گزارش مینویسد.
-
+ EE ConsoleEE کنسول
-
+ Writes debug messages from the game's EE code to the console.پیام های debug را از کد EE بازی به کنسول می نویسد.
-
+ IOP Consoleکنسول IOP
-
+ Writes debug messages from the game's IOP code to the console.پیام های debug را از کد IOP بازی به کنسول می نویسد.
-
+ CDVD Verbose Readsخواندن گویا CDVD
-
+ Logs disc reads from games.دیسک خوانده شده از بازی ها را ثبت میکند.
-
+ Emotion Engineایموشن انجین (Emotion Engine)
-
+ Rounding Modeحالت گرد کردن
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند.
-
+
+ Division Rounding Mode
+ حالت گرد کردن تقسیم
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند.
+
+
+ Clamping Modeحالت محدود کردن
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.نحوه مدیریت اعداد ممیز شناور خارج از محدوده را تعیین می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند.
-
+ Enable EE Recompilerفعال کردن مفسیر EE
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.ترجمه باینری بهموقع کد ماشین MIPS-IV ۶۴ بیتی را به کد بومی انجام میدهد.
-
+ Enable EE Cacheفعال کردن کش EE
-
+ Enables simulation of the EE's cache. Slow.شبیهسازی کش EE را فعال می کند. آهسته.
-
+ Enable INTC Spin Detectionفعال کردن تشخیص چرخش INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.افزایش سرعت بسیار زیاد برای برخی بازی ها، تقریباً بدون عوارض جانبی سازگاری.
-
+ Enable Wait Loop Detectionفعال کردن تشخیص حلقه انتظار
-
+ Moderate speedup for some games, with no known side effects.افزایش سرعت متوسط برای برخی بازیها، بدون عوارض جانبی شناخته شده.
-
+ Enable Fast Memory Accessفعال کردن دسترسی سریع به حافظه
-
+ Uses backpatching to avoid register flushing on every memory access.از بکپچ کردن برای جلوگیری از فلاشینگ ثبات در هر دسترسی به حافظه استفاده میکند.
-
+ Vector Unitsواحدهای برداری Vector Units
-
+ VU0 Rounding Modeحالت گرد کردن VU0
-
+ VU0 Clamping Modeحالت محدود کردن VU0
-
+ VU1 Rounding Modeحالت گرد کردن VU1
-
+ VU1 Clamping Modeحالت محدود کردن VU1
-
+ Enable VU0 Recompiler (Micro Mode)فعال کردن مفسیر (کامپایلر) VU0 (حالت میکرو)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.مفسیر جدید Vector Unit با سازگاری بسیار بهبود یافته. توصیه شده.
-
+ Enable VU1 Recompilerفعال کردن مفسیر VU1
-
+ Enable VU Flag Optimizationفعال کردن بهینهسازی VU Flag
-
+ Good speedup and high compatibility, may cause graphical errors.سرعت خوب و سازگاری بالا، ممکن است باعث خطاهای گرافیکی شود.
-
+ I/O Processorپردازنده ورودی و خروجی
-
+ Enable IOP Recompilerفعال کردن مفسیر IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.ترجمه باینری بهموقع کد ماشین MIPS-I ۳۲ بیتی را به کد بومی انجام میدهد.
-
+ Graphicsگرافیک
-
+ Use Debug Deviceاستفاده از وسیله اشکالزدایی (debug)
-
+ Settingsتنظیمات
-
+ No cheats are available for this game.هیچ تقلبی برای این بازی موجود نیست.
-
+ Cheat Codesکد های تقلب
-
+ No patches are available for this game.هیچ پچای برای این بازی موجود نیست.
-
+ Game Patchesپچ های بازی
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.فعال کردن تقلب های بازی میتواند باعث رفتار غیرقابل پیشبینی، خرابی، قفل های نرم افزاری یا خرابی بازیهای ذخیره شده شود.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.فعال کردن پچ های بازی میتواند باعث رفتار غیرقابل پیشبینی، خرابی، قفل های نرم افزاری یا خرابی بازیهای ذخیره شده شود.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.از پچ ها با مسئولیت خود استفاده کنید، تیم PCSX2 هیچ پشتیبانی برای کاربرانی که پچ های بازی را فعال کردهاند ارائه نمیکند.
-
+ Game Fixesپچ های بازی
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.اصلاحات بازی نباید اصلاح شود مگر اینکه از عملکرد هر گزینه و پیامدهای آن آگاه باشید.
-
+ FPU Multiply Hackهک ضرب کردن FPU
-
+ For Tales of Destiny.برای Tales of Destiny.
-
- FPU Negative Div Hack
- هک FPU Negative Div
-
-
-
- For Gundam games.
- برای بازی های گاندم (Gundam).
-
-
-
+ Preload TLB Hackپیش بارگذاری هک TLB
-
+ Needed for some games with complex FMV rendering.مورد نیاز برای بازی هایی که رندر FMV پیچیدهای دارند.
-
+ Skip MPEG Hackپرش از هک MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.پرش از ویدیو/FMV در بازی ها برای جلوگیری از هنگ کردن/فریز کردن.
-
+ OPH Flag Hackهک پرچمگذاری mVU
-
+ EE Timing Hackهک زمان سنجی EE
-
+ Instant DMA Hackهک فوری DMA
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.شناخته شده برای تاثیرگذاری بر این بازی ها: Mana Khemia 1، Metal Saga و Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.برای هنگ کردن HUD بازی SOCOM2 و هنگ کردن بارگیری Spy Hunter.
-
+ VU Add Hackهک اضافه VU
-
+ Full VU0 Synchronizationهمگام سازی کامل VU0
-
+ Forces tight VU0 sync on every COP2 instruction.در هر دستورالعمل COP2 یک همگام سازی محکم VU0 را مجبور میکند.
-
+ VU Overflow Hackهک سرریز VU
-
+ To check for possible float overflows (Superman Returns).برای بررسی سرریزهای احتمالی شناور (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).استفاده از زمانبندی دقیق برای VU XGKicks (آهستهتر).
-
+ Quadraphonicکوادروفونیک
-
+ Load Stateبارگیری وضعیت ذخیره شده
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.چرخههای پرش پردازنده EmotionEngine (EE) شبیهسازی شده را انجام میدهد. به زیر مجموعه کوچکی از بازی هایی مانند Shadow of the Colossus کمک می کند. بیشتر اوقات برای عملکرد شبیهساز مضر است.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.به طور کلی سرعت را در پردازنده هایی با ۴ هسته یا بیشتر را افزایش می دهد. برای اکثر بازیها ایمن است، اما تعداد کمی از آنها ناسازگار هستند و ممکن است هنگ بکنند.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.VU1 را فوراً اجرا می کند. در اکثر بازیها، سرعت خیلی کم بهبود مییابد. برای اکثر بازی ها استفاده از VU1 ایمن است، اما تعداد کمی از بازی ها ممکن است خطاهای گرافیکی داشته باشند.
-
+ Scale To Host Refresh Rateتناسب دادن به رفرش ریت میزبان
-
+ Disable Depth Emulationغیر فعال کردن شبیهسازی عمق
-
+ Disable the support of depth buffers in the texture cache.غیر فعال کردن پشتیبانی از بافرهای عمق را در کش بافت.
-
+ Disable Render Fixesغیرفعال کردن اصلاحات رندر
-
+ Preload Frame Dataپیش بارگیری داده های فریم
-
+ Texture Inside RTبافت داخل رندر هدف رندر
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است.
-
+ Half Pixel Offsetنیمه انحراف پیکسلی
-
+ Texture Offset Xانحراف بافت افقی
-
+ Texture Offset Yانحراف بافت عمودی
-
+ Dumps replaceable textures to disk. Will reduce performance.بافت های قابل جایگزین را در دیسک استخراج میکند. باعث کاهش سرعت اجرا میشود.
-
+ Applies a shader which replicates the visual effects of different styles of television set.یک شیدر که جلوه های بصری یک سبک مختلف تلویزیون را بازسازی میکند را اعمال میکند.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.از نمایش فریم هایی که در بازی های ۲۵ یا ۳۰ فریم بر ثانیه تغییر نمی کنند، صرفنظر می کند. می تواند سرعت را بهبود ببخشد، اما تاخیر ورودی را افزایش می دهد یا سرعت فریم را بدتر می کند.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.فریم هایی را به جای رشته عملکردی ازائه دهد، بر روی رشته اصلی GS ارائه می دهد. برای اشکال زدایی مسائل فریم تایم استفاده می شود.
-
+ Enables API-level validation of graphics commands.اعتبار سنجی دستورات گرافیکی در سطح API را فعال می کند.
-
+ Use Software Renderer For FMVsاستفاده از رندر نرمافزاری برای FMV ها
-
+ To avoid TLB miss on Goemon.برای جلوگیری از از دست دادن TLB در Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.هک زمان بندی همه منظوره. شناخته شده برای تاثیر بر روی این بازی ها: Digital Devil Saga، SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.مناسب برای مشکلات مربوط به شبیه سازی کش. شناخته شده برای اثر گذاشتن روی این بازی ها: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.شناخته شده است که بر روی بازی های زیر تأثیر می گذارد: Bleach Blade Battlers، Growlanser II and III، Wizardry.
-
+ Emulate GIF FIFOGIF FIFO را شبیه سازی کن
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.صحیح اما آهستهتر. شناخته شده برای تاثیر بر روی این بازی ها: Fifa Street 2.
-
+ DMA Busy Hackهک DMA شلوغ
-
+ Delay VIF1 Stallsتاخیر در غرفه VIF1
-
+ Emulate VIF FIFOشبیه سازی VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.پیش خوانی VIF1 FIFO را شبیه سازی میکند. شناخته شده است که بر بازی های زیر تأثیر می گذارد: Test Drive Unlimited، Transformers.
-
+ VU I Bit Hackهک VU I Bit
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.از کامپایل مجدد مداوم در برخی بازی ها جلوگیری می کند. بر روی بازی های زیر تأثیر می گذارد: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.برای بازی های شرکت Tri-Ace مانند: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU Syncهمگامسازی VU
-
+ Run behind. To avoid sync problems when reading or writing VU registers.اجرا در پشت سر برای جلوگیری از مشکلات همگام سازی هنگام خواندن یا نوشتن رجیسترهای VU.
-
+ VU XGKick Syncهمگام سازی VU XGKick
-
+ Force Blit Internal FPS Detectionاجبار تشخیص داخلی blit فریم
-
+ Save Stateذخیرهٔ وضعیت
-
+ Load Resume Stateبارگیری وضعیت ادامه
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
آیا میخواهید این سیو را بارگیری و ادامه دهید؟
-
+ Region: ریجن:
-
+ Compatibility: سازگاری:
-
+ No Game Selectedهیچ بازی ای انتخاب نشده
-
+ Search Directoriesجستجوی پوشه ها
-
+ Adds a new directory to the game search list.یک مقصد جدید به فهرست سرچ بازی ها اضافه می کند.
-
+ Scanning Subdirectoriesاسکن زیر شاخه ها
-
+ Not Scanning Subdirectoriesزیر شاخه ها را اسکن نمی کند
-
+ List Settingsتنظيمات ليست
-
+ Sets which view the game list will open to.تعیین می کند که با چه نمایه ای فهرست بازی ها باز شوند.
-
+ Determines which field the game list will be sorted by.تعیین می کند که لیست بازی بر اساس کدام زمینه مرتب شود.
-
+ Reverses the game list sort order from the default (usually ascending to descending).ترتیب مرتبسازی فهرست بازیها را از پیشفرض (معمولاً صعودی به نزولی) تغییر میدهد.
-
+ Cover Settingsتنظیمات کاور
-
+ Downloads covers from a user-specified URL template.جلد ها را از یک الگوی URL مشخص شده توسط کاربر دانلود میکند.
-
+ Operationsعملیات
-
+ Selects where anisotropic filtering is utilized when rendering textures.محل استفاده از فیلتر ناهمسانگرد anisotropic را هنگام رندر کردن بافت ها انتخاب می کند.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.از روش جایگزین برای محاسبه نرخ فریم داخلی استفاده کنید تا از خواندن نادرست اطلاعات در برخی بازی ها جلوگیری کند.
-
+ Identifies any new files added to the game directories.هر فایل جدیدی که به پوشه بازی ها اضافه شود را شناسایی می کند.
-
+ Forces a full rescan of all games previously identified.یک اسکن مجدد از تمامی بازی های از قبل شناخته شده را اجبار می کند.
-
+ Download Coversدانلود کاور ها
-
+ About PCSX2درباره PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 یک شبیه ساز رایگان و منبع باز پلی استیشن 2 (PS2) است. هدف این برنامه، شبیه سازی سخت افزار پلی استیشن ۲ با استفاده از ترکیبی از کامپایلر یا مترجمان CPU MIPS و مفسیر می باشد و دارای یک ماشین مجازی است که سخت افزار و حافظه سیستم پلی استیشن ۲ را مدیریت می کند. این به شما امکان می دهد که بازی های پلی استیشن ۲ را با بسیاری از ویژگی ها و مزایا بازی کنید.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 و PS2 علائم تجاری ثبت شده شرکت Sony Interactive Entertainment هستند. این برنامه به هیچ وجه به شرکت Sony Interactive Entertainment وابسته نیست.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.وقتی فعال شد و به سیستم وارد شدید، PCSX2 برای دستاوردها هنگام بارگذاری بازی اسکن می کند.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.«حالت چالش» برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.پیامهای پاپ آپ در رویدادهایی مانند باز کردن قفل دستاوردها و ارسالهای تابلوی امتیازات نمایش داده میشود.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.جلوه های صوتی را برای رویدادهایی مانند باز کردن قفل دستاوردها و ارسال جدول امتیازات پخش می کند.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.هنگامی که یک چالش یا دستاورد اولیه فعال است، آیکون هایی را در گوشه سمت راست پایین صفحه نمایش نشان میدهد.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.وقتی فعال باشد، PCSX2 دستاوردهای مجموعههای غیر رسمی را فهرست میکند. این دستاوردها توسط RetroAchievements ردیابی نمی شوند.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.وقتی فعال باشد، PCSX2 فرض میکند که تمام دستاوردها قفل شدهاند و هیچ اعلان باز کردن قفل را به سرور ارسال نمیکند.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.پیام های پاپ آپ را هنگام شروع، ثبت یا شکست در یک چالش لیست تابلوی امتیازات را نمایش میدهد.
-
+ When enabled, each session will behave as if no achievements have been unlocked.هنگام فعال بودن، هر جلسه به صورتی اجرا میشود که انگار هیچ دستاوردی باز نشده است.
-
+ Accountحساب کاربری
-
+ Logs out of RetroAchievements.از RetroAchievements خارج می شود.
-
+ Logs in to RetroAchievements.وارد RetroAchievements می شود.
-
+ Current Gameبازی فعلی
-
+ {} is not a valid disc image.{} یک فایل دیسک معتبر نیست.
-
+ Automatic mapping completed for {}.نقشه برداری خودکار برای {} تکمیل شد.
-
+ Automatic mapping failed for {}.نقشه برداری خودکار برای {} ناموفق بود.
-
+ Game settings initialized with global settings for '{}'.تنظیمات بازی با تنظیمات عمومی برای '{}' همگام شد.
-
+ Game settings have been cleared for '{}'.تنظیمات بازی برای '{}' پاک شد.
-
+ Console Port {}پورت کنسول {}
-
+ {} (Current){} (فعلی)
-
+ {} (Folder){} (پوشه)
-
- Memory card name '{}' is not valid.
- نام کارت حافظه '{}' معتبر نیست.
-
-
-
- Memory Card '{}' created.
- کارت حافظه '{}' ساخته شد.
-
-
-
- Failed to create memory card '{}'.
- خطا در ایجاد کارت حافظ '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- کارت حافظه ای با نام '{}' وجود دارد.
-
-
-
+ Failed to load '{}'.خطا در بارگیری '{}'.
-
+ Input profile '{}' loaded.پروفایل ورودی '{}' بارگیری شد.
-
+ Input profile '{}' saved.پروفایل ورودی '{}' ذخیره شد.
-
+ Failed to save input profile '{}'.خطا در ذخیره پروفایل ورودی '{}'.
-
+ Port {} Controller Typeپورت {} نوع دسته
-
+ Select Macro {} Bindsانتخاب کردن ماکرو {} اتصالات
-
+ Port {} Deviceپورت {} دستگاه
-
+ Port {} Subtypeپورت {} زیرمجموعه
-
+ {} unlabelled patch codes will automatically activate.{} کد های پچ برچسب نخورده به صورت خودکار فعال خواهند شد.
-
+ {} unlabelled patch codes found but not enabled.{} کد های پچ برچسب نخورده پیدا شدند اما فعال نیستند.
-
+ This Session: {}این جلسه: {}
-
+ All Time: {}همه زمان: {}
-
+ Save Slot {0}اسلات ذخیره {0}
-
+ Saved {}{} ذخیره شد
-
+ {} does not exist.{} وجود ندارد.
-
+ {} deleted.{} حذف شد.
-
+ Failed to delete {}.حدف {} ناموفق بود.
-
+ File: {}فایل: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}زمان سپری شده در این بازی: {}
-
+ Last Played: {}آخرین دفعه بازی شده: {}
-
+ Size: {:.2f} MBحجم: {:.2f} مگابایت
-
+ Left: چپ:
-
+ Top: بالا:
-
+ Right: راست:
-
+ Bottom: پایین:
-
+ Summaryخلاصه
-
+ Interface Settingsتنظیمات رابط کاربری
-
+ BIOS Settingsتنظیمات BIOS
-
+ Emulation Settingsتنظیمات شبیه ساز
-
+ Graphics Settingsتنظیمات گرافیک
-
+ Audio Settingsتنظیمات صدا
-
+ Memory Card Settingsتنظیمات کارت حافظه
-
+ Controller Settingsتنظیمات دسته
-
+ Hotkey Settingsتنظیمات کلید میانبر
-
+ Achievements Settingsتنظیمات دستاورد ها
-
+ Folder Settingsتنظیمات پوشه
-
+ Advanced Settingsتنظیمات پیشرفته
-
+ Patchesپچ ها
-
+ Cheatsتقلبات
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 فریم (NTSC) / 1 فریم (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 فریم (NTSC) / 5 فریم (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 فریم (NTSC) / 12 فریم (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 فریم (NTSC) / 25 فریم (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 فریم (NTSC) / 37 فریم (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 فریم (NTSC) / 45 فریم (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 فریم (NTSC) / 50 فریم (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 فریم (NTSC) / 55 فریم (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 فریم (NTSC) / 60 فریم (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 فریم (NTSC) / 75 فریم (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 فریم (NTSC) / 87 فریم (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 فریم (NTSC) / 100 فریم (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 فریم (NTSC) / 150 فریم (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 فریم (NTSC) / 200 فریم (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 فریم (NTSC) / 250 فریم (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 فریم (NTSC) / 500 فریم (PAL)]
-
+ 50% Speed۵۰% سرعت
-
+ 60% Speed۶۰% سرعت
-
+ 75% Speed۷۵% سرعت
-
+ 100% Speed (Default)سرعت 100% (پیشفرض)
-
+ 130% Speedسرعت ١۳۰%
-
+ 180% Speedسرعت ١۸۰%
-
+ 300% Speedسرعت ٣٠٠%
-
+ Normal (Default)معمولی (پیشفرض)
-
+ Mild Underclockآندرکلاک نسبتا متوسط
-
+ Moderate Underclockآندرکلاک متوسط
-
+ Maximum Underclockآندرکلاک ماکسیموم (حداکثر)
-
+ Disabledغیرفعال
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 فریم (همگام سازی سخت)
-
+ 1 Frame١ فریم
-
+ 2 Frames۲ فریم
-
+ 3 Frames۳ فریم
-
+ Noneهیچکدام
-
+ Extra + Preserve Signاضافات + حفظ علامت
-
+ Fullکامل
-
+ Extraاضافات
-
+ Automatic (Default)خودکار (پیشفرض)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Metalفلزی
-
+ Softwareنرمافزاری
-
+ Nullخالی
-
+ Offخاموش
-
+ Onروشن
-
+ Adaptiveتطبیقی
-
+ Bilinear (Smooth)دو خطی Bilinear (صاف)
-
+ Bilinear (Sharp)دو خطی Bilinear (شارپ)
-
+ Weave (Top Field First, Sawtooth)بافندگی (اول زمینه بالایی، دندانه اره ای)
-
+ Weave (Bottom Field First, Sawtooth)بافندگی (ابتدا زمینه پایینی، دندانه اره ای)
-
+ Bob (Top Field First)ضربت (ابتدا زمینه بالا)
-
+ Bob (Bottom Field First)ضربت (ابتدا زمینه پایین)
-
+ Blend (Top Field First, Half FPS)ترکیب (ابتدا زمینه بالا، نیم فریم در ثانیه)
-
+ Blend (Bottom Field First, Half FPS)ترکیب (ابتدا زمینه پایین، نیم فریم در ثانیه)
-
+ Adaptive (Top Field First)تطبیقی (ابتدا زمینه بالا)
-
+ Adaptive (Bottom Field First)تطبیقی (ابتدا زمینه پایین)
-
+ Native (PS2)پیشفرض (PS2)
-
+ 1.25x Native۲۵/١ برابر پیشفرض
-
+ 1.5x Native۵/١ برابر پیشفرض
-
+ 1.75x Native۷۵/١ برابر پیشفرض
-
+ 2x Native (~720p)۲ برابر پیشفرض (حدود ۷۲۰p)
-
+ 2.25x Native۲/۲۵ برابر پیشفرض
-
+ 2.5x Native۲/۵ برابر پیشفرض
-
+ 2.75x Native۲/۷۵ برابر پیشفرض
-
+ 3x Native (~1080p)۳ برابر پیشفرض (حدود ١۰۸۰p)
-
+ 3.5x Native۳/۵ برابر پیشفرض
-
+ 4x Native (~1440p/2K)۴ برابر پیشفرض (حدود ١۴۴۰p یا ۲K)
-
+ 5x Native (~1620p)۵ برابر پیشفرض (حدود ١۶۲۰p)
-
+ 6x Native (~2160p/4K)۶ برابر پیشفرض (حدود ۲١۶۰p یا ۴K)
-
+ 7x Native (~2520p)۷ برابر پیشفرض (حدود ۲۵۲۰p)
-
+ 8x Native (~2880p)۸ برابر پیشفرض (حدود ۲۸۸۰p)
-
+ Basic (Generated Mipmaps)معمولی (میپمپ تولید شده)
-
+ Full (PS2 Mipmaps)کامل (میپمپ های PS2)
-
+ Nearestنزدیکترین
-
+ Bilinear (Forced)دو خطی Bilinear (اجباری)
-
+ Bilinear (PS2)دوخطی (PS2)
-
+ Bilinear (Forced excluding sprite)دوخطی Bilinear (اجبار بدون احتساب اسپرایت)
-
+ Off (None)خاموش (هیچکدام)
-
+ Trilinear (PS2)سهخطی (PS2)
-
+ Trilinear (Forced)سه خطی Trilinear (اجباری)
-
+ Scaledمقیاس یافته
-
+ Unscaled (Default)بدون مقیاس (پیش فرض)
-
+ Minimumحداقل
-
+ Basic (Recommended)معمولی (توصیه شده)
-
+ Mediumمتوسط
-
+ Highزیاد
-
+ Full (Slow)کامل (کند)
-
+ Maximum (Very Slow)حداکثر (خیلی آهسته)
-
+ Off (Default)خاموش (پیشفرض)
-
+ 2x۲ برابر
-
+ 4x۴ برابر
-
+ 8x۸ برابر
-
+ 16x١۶ برابر
-
+ Partialجزئی
-
+ Full (Hash Cache)كامل (ذخیره سازی هش)
-
+ Force Disabledغیرفعال شده اجباری
-
+ Force Enabledفعال شده اجباری
-
+ Accurate (Recommended)دقیق (توصیه شده)
-
+ Disable Readbacks (Synchronize GS Thread)غیرفعال کردن بازخوانی ها (همگامسازی رشته GS)
-
+ Unsynchronized (Non-Deterministic)ناهمزمان (غیر قطعی)
-
+ Disabled (Ignore Transfers)غیر فعال (نادیده گرفتن انتقالات)
-
+ Screen Resolutionرزولوشن صفحه
-
+ Internal Resolution (Aspect Uncorrected)رزولوشن داخلی (منظر تصحیح نشده)
-
+
+ WARNING: Memory Card Busy
+ هشدار: کارت حافظه مشغول است
+
+
+ Cannot show details for games which were not scanned in the game list.جزئیات بازی هایی که در لیست بازی ها اسکن نشده اند را نمیتوان نشان داد.
-
+ Deadzoneددزون
-
+ Full Bootبوت کامل
-
+ Achievement Notificationsاعلان دستاورد ها
-
+ Leaderboard Notificationsاعلان جدول امتیازات
-
+ Enable In-Game Overlaysفعال کردن اورلی های داخل بازی
-
+ Encore Modeحالت اِنکور
-
+ Spectator Modeحالت تماشاگر
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.تبدیل فریم بافر های 4-بیت و 8-بیت روی CPU به جای GPU.
-
+
+ Removes the current card from the slot.
+ کارت فعلی را از اسلات حذف می کند.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).فرکانس روشن و خاموش شدن دکمه ها در ماکرو را تعیین میکند (یا همان شلیک خودکار).
-
+ {} Frames{} فریم
-
+ No Deinterlacingضد انعطاف پذیری
-
+ JPEGJPEG
-
+ 0 (Disabled)۰ (غیرفعال)
-
+ 1 (64 Max Width)1 (64 حداکثر عرض)
-
+ 2 (128 Max Width)2 (128 حداکثر عرض)
-
+ 3 (192 Max Width)3 (192 حداکثر عرض)
-
+ 4 (256 Max Width)4 (256 حداکثر عرض)
-
+ 5 (320 Max Width)5 (320 حداکثر عرض)
-
+ 6 (384 Max Width)6 (384 حداکثر عرض)
-
+ 7 (448 Max Width)7 (448 حداکثر عرض)
-
+ 8 (512 Max Width)8 (512 حداکثر عرض)
-
+ 9 (576 Max Width)9 (576 حداکثر عرض)
-
+ 10 (640 Max Width)10 (640 حداکثر عرض)
-
+ Sprites Onlyفقط اسپرایت
-
+ Sprites/Trianglesاسپرایت ها/ مثلت ها
-
+ Blended Sprites/Trianglesاسپرایت ها/ مثلت های ترکیب شده
-
+ 1 (Normal)١ (معمولی)
-
+ 2 (Aggressive)۲ (تهاجمی)
-
+ Inside Targetداخل هدف
-
+ Merge Targetsادغام اهداف
-
+ Normal (Vertex)عادی (Vertex)
-
+ Special (Texture)خاص (Texture)
-
+ Special (Texture - Aggressive)خاص (Texture - Aggressive)
-
+ Align To Nativeتراز به بومی
-
+ Halfنصف
-
+ Force Bilinearاجبار کردن دوخطی Bilinear
-
+ Force Nearestاحبار نزدیکترین
-
+ Disabled (Default)غیرفعال (پیش فرض)
-
+ Enabled (Sprites Only)فعال (فقط اسپرایت)
-
+ Enabled (All Primitives)فعال (همه اولویت ها)
-
+ None (Default)هیچکدام (پیشفرض)
-
+ Sharpen Only (Internal Resolution)فقط تیز کردن (رزولوشن داخلی)
-
+ Sharpen and Resize (Display Resolution)تیز کردن و تغییر اندازه (رزولوشن نمایشگر)
-
+ Scanline Filterفیلتر خط اسکن
-
+ Diagonal Filterفیلتر مورب
-
+ Triangular Filterفیلتر سه ضلعی
-
+ Wave Filterفیلتر موجی
-
+ Lottes CRTشیدر سیآرتی لوتِس
-
+ 4xRGSS۴xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressedفشرده سازی نشده
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (توصیه شده)
-
+ Async Mix (Breaks some games!)Async Mix (ممکن است برخی بازی ها را خراب کند!)
-
+ None (Audio can skip.)هیچکدام (صدا رد شود.)
-
+ Stereo (None, Default)استریو (هیچکدام، پیشفرض)
-
+ Surround 5.1صدای فراگیر ۵٫۱
-
+ Surround 7.1صدای فراگیر ۷٫۱
-
+ No Sound (Emulate SPU2 only)بدون صدا: (فقط SPU2 را شبیهسازی کند)
-
+ Cubeb (Cross-platform)Cubeb (کراس پلتفورم)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (۸ مگابایت)
-
+ PS2 (16MB)PS2 (١۶ مگابایت)
-
+ PS2 (32MB)PS2 (۳۲ مگابایت)
-
+ PS2 (64MB)PS2 (۶۴ مگابایت)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- ۸ مگابایت [بهترین]
-
-
-
- 16 MB
- ١۶ مگابایت
-
-
-
- 32 MB
- ۳۲ مگابایت
-
-
-
- 64 MB
- ۶۴ مگابایت
-
-
-
- Folder [Recommended]
- پوشه [توصیه شده]
-
-
-
- 128 KB [PS1]
- ١۲۸ كيلوبايت [PS1]
-
-
-
+ Negativeمنفی
-
+ Positiveمثبت
-
+ Chop/Zero (Default)خورد کردن/صفر (پیشفرض)
-
+ Game Gridنماد های بازی
-
+ Game Listلیست بازی
-
+ Game List Settingsتنظيمات ليست بازی
-
+ Typeنوع
-
+ Serialسریال
-
+ Titleعنوان
-
+ File Titleعنوان فایل
-
+ CRCCRC
-
+ Time Playedزمان سپری شده در این بازی
-
+ Last Playedآخرین دفعه بازی شده
-
+ Sizeحجم
-
+ Select Disc Imageانتخاب فایل دیسک
-
+ Select Disc Driveانتخاب دیسک درایو
-
+ Start Fileشروع از فایل
-
+ Start BIOSشروع بایوس
-
+ Start Discشروع از دیسک
-
+ Exitخروج
-
+ Set Input Bindingتنظیم کلید ورودی
-
+ Regionریجن
-
+ Compatibility Ratingرتبه سازگاری
-
+ Pathمسیر
-
+ Disc Pathمسیر دیسک
-
+ Select Disc Pathانتخاب پچ دیسک
-
+ Copy Settingsکپی کردن تنظیمات
-
+ Clear Settingsپاک کردن تنظیمات
-
+ Inhibit Screensaverمنع کردن محافظ صفحه
-
+ Enable Discord Presenceفعال کردن همسان سازی با برنامه دیسکورد
-
+ Pause On Startتوقف در شروع
-
+ Pause On Focus Lossتوقف در از دست دادن دقت
-
+ Pause On Menuتوقف در منو
-
+ Confirm Shutdownتایید خاموش شدن
-
+ Save State On Shutdownذخیره وضعیت موقع در خاموش کردن
-
+ Enable Per-Game Settingsفعال کردن تنظیمات سفارشی بازی
-
+ Use Light Themeاستفاده از تم روشن
-
+ Start Fullscreenشروع در حالت تمام صفحه
-
+ Double-Click Toggles Fullscreenدابل کلیک به تمام صفحه تغییر میدهد
-
+ Hide Cursor In Fullscreenمخفی کردن موشواره در حالت تمام صفحه
-
+ OSD Scaleمقیاس متن اطلاعاتها
-
+ Show Messagesنمایش پیامها
-
+ Show Speedنمایش سرعت
-
+ Show FPSنمایش نرخ فریم
-
+ Show CPU Usageنمایش کارکرد پردازنده
-
+ Show GPU Usageنمایس کارکرد پردازنده گرافیکی
-
+ Show Resolutionنمایش رزولوشن
-
+ Show GS Statisticsنشان دادن امار GS
-
+ Show Status Indicatorsنمایش نشانگرهای وضعیت
-
+ Show Settingsنمایش تنظیمات
-
+ Show Inputsنشان دادن ورودی ها
-
+ Show Frame Timesنمایش زمان های فریم
-
+ Warn About Unsafe Settingsاخطار دادن درمورد تنظیمات ناامن
-
+ Reset Settingsتنظیم مجدد تنظیمات
-
+ Change Search Directoryتغییر دادن مقصد جستجو
-
+ Fast Bootبوت سریع
-
+ Output Volumeحجم صدای خروجی
-
+ Synchronization Modeحالت همگامسازی
-
+ Expansion Modeحالت گسترش
-
+ Output Moduleماژول خروجی
-
+ Latencyتاخیر
-
+ Sequence Lengthمیزان توالی
-
+ Seekwindow Sizeپیدا کزدن اندازه پنجره
-
+ Overlapهمپوشانی
-
+ Memory Card Directoryپوشه کارت حافظه
-
+ Folder Memory Card Filterمرتب سازی پوشه کارت حافظه
-
- Auto Eject When Loading
- خروج خودکار هنگام بارگیری
-
-
-
+ Createایجاد
-
+ Cancelانصراف
-
+ Load Profileبارگذاری پروفایل
-
+ Save Profileذخیره پروفایل
-
+ Per-Game Configurationپیکربندی سفارشی هر بازی
-
+ Copy Global Settingsکپی تنظیمات عمومی
-
+ Enable SDL Input Sourceفعال کردن منبع ورودی SDL
-
+ SDL DualShock 4 / DualSense Enhanced Modeحالت SDL پیشرفته DualShock 4 یا DualSense
-
+ SDL Raw Inputمنبع ورودی خام SDL
-
+ Enable XInput Input Sourceفعال کردن منبع ورودی XInput
-
+ Enable Console Port 1 Multitapفعال کردن چند ضربه در پورت کنسول 1
-
+ Enable Console Port 2 Multitapفعال کردن چند ضربه در پورت کنسول 2
-
+ Controller Port {}{}پورت دسته {}{}
-
+ Controller Port {}پورت دسته {}
-
+ Controller Typeنوع دسته
-
+ Automatic Mappingپیوند کردن خودکار
-
+ Controller Port {}{} Macrosماکرو های پورت دسته {}{}
-
+ Controller Port {} Macrosماکرو های پورت دسته {}
-
+ Macro Button {}دکمه ماکرو {}
-
+ Buttonsدکمهها
-
+ Frequencyفرکانس
-
+ Pressureفشار
-
+ Controller Port {}{} Settingsتنظیمات پورت دسته {}{}
-
+ Controller Port {} Settingsتنظیمات پورت دسته {}
-
+ USB Port {}درگاه USB {}
-
+ Device Typeنوع دستگاه
-
+ Device Subtypeنوع فرعی دستگاه
-
+ {} Bindings{} پیوند ها
-
+ Clear Bindingsپاک کردن پیوند ها
-
+ {} Settings{} تنظیمات
-
+ Cache Directoryپوشه حافظه پنهان
-
+ Covers Directoryپوشه جلد بازی ها
-
+ Snapshots Directoryپوشه دخیره عکس ها
-
+ Save States Directoryپوشه وضعیت ذخیره
-
+ Game Settings Directoryپوشه تنظیمات بازی
-
+ Input Profile Directoryپوشه پروفایل ورودی
-
+ Cheats Directoryپوشه تقلب ها
-
+ Patches Directoryپوشه پچ ها
-
+ Texture Replacements Directoryپوشه جایگزین بافت ها
-
+ Video Dumping Directoryپوشه استخراج ویدیو
-
+ Resume Gameادامه بازی
-
+ Toggle Frame Limitفعال کردن محدودیت فریم
-
+ Game Propertiesمشخصات بازی
-
+ Achievementsدستاوردها
-
+ Save Screenshotذخیره اسکرینشات
-
+ Switch To Software Rendererتغییر به رندر نرمافزاری
-
+ Switch To Hardware Rendererتغییر به رندر سختافزاری
-
+ Change Discتغییر دیسک
-
+ Close Gameبستن بازی
-
+ Exit Without Savingخروج بدون ذخیره کردن
-
+ Back To Pause Menuبازگشت به منوی توقف
-
+ Exit And Save Stateخروج و ذخیره وضعیت
-
+ Leaderboardsتابلو امتیازات
-
+ Delete Saveحذف سیو
-
+ Close Menuبستن منو
-
+ Delete Stateحذف وضعیت ذخیره شده
-
+ Default Bootبوت پیشفرض
-
+ Reset Play Timeبازنشانی زمان سپری شده در این بازی
-
+ Add Search Directoryاضافه کردن پوشه جستجو
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+ Open in File Browserگشودن در مرورگر
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+ Disable Subdirectory Scanningغیرفعال کردن اسکن زیرشاخه
-
+ Enable Subdirectory Scanningفعال کردن اسکن زیرشاخه
-
+ Remove From Listحذف از لیست
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+ Default Viewنمای پیشفرض
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+ Sort Byترتیب بر اساس
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+ Sort Reversedترتيب به صورت معكوس
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+ Scan For New Gamesاسکن برای بازی های جدید
-
+ Rescan All Gamesاسکن دوباره تمام بازی ها
-
+ Websiteوبسایت
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+ Support Forumsانجمن های پشتیبانی
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+ GitHub Repositoryمنبع GitHub
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+ Licenseمجوز ها
-
+ Closeبستن
-
+ RAIntegration is being used instead of the built-in achievements implementation.از RAIintegration به جای اجرای دستاوردهای داخلی استفاده می شود.
-
+ Enable Achievementsفعال کردن دستاورد ها
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+ Hardcore Modeحالت هاردکور
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+ Sound Effectsجلوه های صوتی
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+ Test Unofficial Achievementsامتحان کردن دستاوردهای غیر رسمی
-
+ Username: {}نام کاربری: {}
-
+ Login token generated on {}توکن ورود ساخته شده در {}
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+ Logoutخروج از سیستم
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+ Not Logged Inوارد نشده اید
-
+ Loginورود به سیستم
-
+ Game: {0} ({1})بازی: {0} ({1})
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+ Rich presence inactive or unsupported.حضور غنی غیرفعال یا پشتیبانی نشده است.
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+ Game not loaded or no RetroAchievements available.بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد.
-
+ Card Enabledکارت فعال شده
-
+ Card Nameنام کارت
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+ Eject Cardخارج کردن کارت
@@ -8833,17 +8875,17 @@ Do you want to load this save and continue?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ نمایش فایل های تقلب برای تمامی CRC هاChecked
- Checked
+ بررسی شدToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ اسکن فایل های پچ را برای همه CRC های بازی تغییر می دهد. با فعال شدن این گزینه، پچ های موجود برای سریال بازی با CRC های مختلف نیز بارگذاری می شوند.
@@ -9155,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...بررسی پوشه {} (بازگشتی)...
-
+ Scanning directory {}...اسکن پوشه {}...
-
+ Scanning {}...بررسی {}...
-
+ Neverهرگز
-
+ Todayامروز
-
+ Yesterdayدیروز
-
+ {}h {}m{}س {}د
-
+ {}h {}m {}s{}س {}د {}ث
-
+ {}m {}s{}د {}ث
-
+ {}s{}ث
-
+ {} hours{} ساعت
-
+ {} minutes{} دقیقه
-
+ Downloading cover for {0} [{1}]...دانلود کردن جلد برای {0} [{1}]...
@@ -9482,17 +9524,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Show Patches For All CRCs
- Show Patches For All CRCs
+ نمایش فایل های پچ برای تمامی CRC هاChecked
- Checked
+ بررسی شدToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ اسکن فایل های پچ را برای همه CRC های بازی تغییر می دهد. با فعال شدن این گزینه، پچ های موجود برای سریال بازی با CRC های مختلف نیز بارگذاری می شوند.
@@ -9982,10 +10024,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
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+
+
+
+ Off (Default)خاموش (پیشفرض)
@@ -9997,10 +10039,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)خودکار (پیشفرض)
@@ -10065,7 +10107,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.دو خطی Bilinear (صاف)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Offsetsانحراف صفحه
-
+ VSyncهمگامسازی عمودی یا V-Sync
-
+ Show Overscanنمایش ناحیه خارج از صفحه نمایش
-
+ Enable Widescreen Patchesفعال کردن پچ های صفحه عریض (وایداسکرین)
-
+ Enable No-Interlacing Patchesفعال کردن پچ های بدون درهم آمیختگی (اینترلیسینگ)
-
+ Anti-Blurضد تاری
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace Offsetغیرفعال کردن انحراف درهم آمیختگی
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Resolutionرزولوشن صفحه
-
+ Internal Resolutionرزولوشن داخلی
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)دوخطی (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)بدون مقیاس (پیش فرض)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)معمولی (توصیه شده)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)كامل (ذخیره سازی هش)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette Conversionتبدیل پالت GPU
-
+ Manual Hardware Renderer Fixesاصلاحیات رندر سختافزاری دستی
-
+ Spin GPU During Readbacksچرخش GPU در حین بازخوانی
-
+ Spin CPU During Readbacksچرخش CPU در حین بازخوانی
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ Mipmappingبافت های میپمپینگ
-
-
+
+ Auto Flushفلاش خودکار
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)۰ (غیرفعال)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth Emulationغیر فعال کردن شبیهسازی عمق
-
+ Disable Safe Featuresغیر فعال کردن امکانات امن
-
+ Preload Frame Dataپیش بارگیری داده های فریم
-
+ Texture Inside RTبافت داخل هدف رندر
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge Spriteادغام کردن اسپرایت
-
+ Align Spriteتراز کردن اسپرایت
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source Invalidationغیرفعال کردن ابطالات منبع جزئی
-
+ Read Targets When Closingخواندن اهداف هنگام بسته شدن
-
+ Estimate Texture Regionتخمین ناحیه بافت (textures)
-
+ Disable Render Fixesغیرفعال کردن اصلاحات رندر
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture Drawsترسیم بافت پالت بدون مقیاس
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.هک Wild Arms
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump Texturesذخیرهٔ بافت ها
-
+ Dump Mipmapsذخیره کردن بافت های میپمپ
-
+ Dump FMV Texturesاستخراج بافت های FMV
-
+ Load Texturesبارگذاری بافت ها
-
+ Precache Texturesپیش ذخیره سازی بافت ها
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)هیچکدام (پیشفرض)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade Boostتقویت شیدر
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
کنتراست:
-
+ Saturationاشباع رنگ
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Indicatorsنمايش نشانگرها
-
+ Show Resolutionنمایش رزولوشن
-
+ Show Inputsنشان دادن ورودی ها
-
+ Show GPU Usageنمایس کارکرد پردازنده گرافیکی
-
+ Show Settingsنمایش تنظیمات
-
+ Show FPSنمایش نرخ فریم
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Statisticsنشان دادن امارها
-
+ Asynchronous Texture Loadingبارگذاری بافت ناهمزمان
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU Usageنمایش کارکرد پردازنده
-
+ Warn About Unsafe Settingsاخطار دادن درمورد تنظیمات ناامن
-
+ Show Frame Timesنمایش زمان های فریم
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate Framesصرف نظر کردن از ارائه فریم های تکراری
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded Presentationغیرفعال کردن نمایش رشته ای یا Threaded Presentation
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed Percentagesنمایش درصد سرعت
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]استفاده از تنظیمات عمومی [%1]
-
-
-
-
-
-
-
-
-
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-
-
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+
+
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+
-
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+
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-
-
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+
+
+
+
+
+
+
+ Uncheckedفعال نشده
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.به طور خودکار پچ های صفحه عریض (وایداسکرین) را در شروع بازی بارگیری و اعمال می کند. میتواند باعث مشکلات شود.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.به طور خودکار پچ های بدون درهم آمیختگی (اینترلیسینگ) را در شروع بازی بارگیری و اعمال می کند. میتواند باعث مشکلات شود.
-
+ Disables interlacing offset which may reduce blurring in some situations.انحراف در هم آمیختگی (اینترلیسینگ) را غیرفعال می کند که ممکن است در برخی شرایط تار بودن را کاهش دهد.
-
+ Bilinear Filteringپالایهٔ دوخطی (Bilinear)
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.فیلتر پس پردازش دوخطی را فعال می کند. تصویر کلی را همانطور که روی صفحه نمایش داده می شود صاف می کند. موقعیت بین پیکسل ها را هم تصحیح می کند.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.افست های کنترل کننده سی آر تی قابل برنامه ریزی را فعال می کند که صفحه را مطابق درخواست بازی در جای مشخض شده قرار می دهد. برای برخی از بازیها مانند WipEout Fusion برای افکن های لرزش صفحهش مفید است، اما میتواند تصویر را تار کند.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه قابل نمایش در صفحه نمایش ترسیم می کنند را فعال می کند.
-
+ FMV Aspect Ratioنسبت تصویر FMV
-
+ Overrides the full-motion video (FMV) aspect ratio.تناسب تصویر تمام حرکتی (FMV) را لغو می کند.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.متود ضد انتعطاف پذیری مورد استفاده برای صفحه انعطاف پذیری کنسول شبیه سازی شده را تعیین میکند. اتوماتیک به صورت خودکار اکثر بازی ها را انعطافپذیر (اینترلیس) میکند، اما اگر بازی دارای گرافیک لرزشی بود، یکی از گزینه های موجود را انتخاب کنید.
-
+ Control the texture's trilinear filtering of the emulation.کنترل فیلتر سه خطی بافت شبیه سازی.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.سطح دقت شبیهسازی واحد ترکیب GS را کنترل کنید.<br> هر چه تنظیم بالاتر باشد، ترکیب بافت بیشتری در سایهزن شبیهسازی میشود و کاهش سرعت بالاتر خواهد بود.<br> توجه داشته باشید که ترکیب کننده Direct3D سازگاری کمتری نسبت به OpenGL و یا Vulkan دارد.
-
+ Software Rendering Threadsرشته رندر نرمافزاری
-
+ CPU Sprite Render Sizeاندازه رندر اسپرایت CPU
-
+ Software CLUT Renderرندر CLUT نرمافزاری
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.سعی میکند که تشخیص دهد چه زمانی یک بازی پالت رنگی خود را ترسیم میکند و سپس با استفاده از GPU با بررسی خاص رندر میکند.
-
+ This option disables game-specific render fixes.این گزینه تعدادی از اصلاحات رندر مخصوص هر بازی را غیر فعال می کند.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.بهطور پیشفرض، حافظه پنهان بافت، ابطالهای جزئی را مدیریت میکند. متأسفانه محاسبات پردازنده بسیار متلف است. این پچ با جایگزین اطلاعات بی اعتباری جزئی و با پاک کردن کامل این بافت ها به کاهش استفاده پردازنده کمک می کند. این پچ به بازی هایی موتور رندر Snowblind دارند، کمک می کند.
-
+ Framebuffer Conversionتبدیل Framebuffer
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.فریم بافر ۴ و ۸ بیتی را بهجای اینکه بر روی پردازنده گرافیکی تبدیل کند، بر روی پردازنده اصلی تبدیل می کند. به بازی های هری پاتر و Stuntman کمک می کند. تاثیر زیادی هم روی عملکرد شبیهساز دارد.
-
-
+
+ Disabledغیرفعال
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.به کش بافت ها (textures) اجازه میدهد تا به عنوان یک بافت ورودی (texture) از بخش داخلی یک فریم بافر قبلی مجددا استفاده کند.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.هنگام خاموش شدن، تمام اهداف موجود در کش بافت را به حافظه محلی باز می گرداند. می تواند هنگام ذخیره وضعیت یا تغییر رندر، از از دست رفتن تصویر جلوگیری کند، اما همچنین می تواند باعث خرابی های گرافیکی شود.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).برای کاهش حجم بافت ها (texture) وقتی که بازی ها خودشان آن را تنظیم نمیکنند تلاش میکند (برای مثال، بازی های شرکت Snowblind).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.مشکلات افزایش رزولوشن (خطوط عمودی) در بازی های Namco مانند Ace Combat، Tekken، Soul Calibur و غیره را برطرف می کند.
-
+ Dumps replaceable textures to disk. Will reduce performance.بافت های قابل جایگزین را در دیسک استخراج میکند. باعث کاهش سرعت اجرا میشود.
-
+ Includes mipmaps when dumping textures.شامل کردن mipmap ها هنگام استخراح بافت ها.
-
+ Allows texture dumping when FMVs are active. You should not enable this.به استخراج بافت ها زمانی که FMV ها فعال هستند اجازه میدهد. نباید این گزینه را فعال کنید.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد.
-
+ Loads replacement textures where available and user-provided.بارگیری بافت جایگزین زمانی که در دسترس و در اختیار کاربر است.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.تمامی تکسچر ها را از قبل در حافظه بارگیری میکند. با بارگیری ناهمزمان لازم نیست.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.فعال کردن تیز کردن کنتراست FidelityFX.
-
+ Determines the intensity the sharpening effect in CAS post-processing.شدت اثر تیز کردن در CAS پس از پردازش را تعیین میکند.
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+ Adjusts brightness. 50 is normal.روشنایی را تنظیم می کند. 50 طبیعیست.
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+ Adjusts contrast. 50 is normal.کنتراست را تنظیم می کند. 50 طبیعیست.
-
+ Adjusts saturation. 50 is normal.اشباع را تنظیم می کند. 50 طبیعیست.
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+ Scales the size of the onscreen OSD from 50% to 500%.اندازه صفحه نمایش روی صفحه را از 50٪ به 500٪ تغییر می دهد.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.نشانگرهای نماد های «اطلاعات شبیه سازی بر روی صفحه» را برای حالت های شبیه سازی مانند توقف، توربو، سریع به جلو و حرکت آهسته نشان می دهد.
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+ Displays various settings and the current values of those settings, useful for debugging.تنظیمات مختلف و مقادیر فعلی آن تنظیمات را نمایش می دهد که برای اشکال زدایی مفید است.
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+ Displays a graph showing the average frametimes.یک نمودار برای میانگین زمان فریم ها نشان می دهد.
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+ Video Codecکدک ویدیو
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>انتخاب می کند که کدام کدک ویدیو برای ضبط ویدیو استفاده شود. <b>اگر مطمئن نیستید، بر حالت پیشفرض بگذارید.<b>
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+ Video Bitrateبیت ریت ویدیو
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+ 6000 kbps6000 کیلوبیت بر ثانیه
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.مقدار بیت ریت مورد استفاده برای ویدیو را تنظیم میکند. بیت ریت بالاتر باعث کیفیت بالاتری برای ویدیو میشود اما به قیمت افزایش حجم فایل.
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+ Automatic Resolutionرزولوشن خودکار
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>هنگامی که علامت بزنید، وضوح ضبط ویدیو از وضوح داخلی بازی در حال اجرا پیروی می کند.<br><br><b>در استفاده از این تنظیم به خصوص زمانی که در حال ارتقاء آپاسکیل هستید مراقب باشید، زیرا وضوح داخلی بالاتر (بالاتر از 4x) می تواند منجر به فیلم برداری بسیار بزرگ می شود و می تواند باعث بار اضافه سیستم شود.</b>
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+ Enable Extra Video Argumentsفعال کردن استدلال های ویدیو اضافه
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+ Allows you to pass arguments to the selected video codec.به شما اجازه میدهد تا استدلال های بیشتری را به کدک ویدیویی انتخاب شده انتقال دهید.
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+ Extra Video Argumentsاستدلال های ویدیویی اضافه
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+ Audio Codecکدک صوتی
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>انتخاب می کند که کدام کدک صدا برای ضبط ویدیو استفاده شود. <b>اگر مطمئن نیستید، بر حالت پیشفرض بگذارید.<b>
-
+ Audio Bitrateبیت ریت صدا
-
+ Enable Extra Audio Argumentsفعال کردن استدلال های صوتی اضافه
-
+ Allows you to pass arguments to the selected audio codec.به شما اجازه میدهد تا استدلال های بیشتری را به کدک صوتی انتخاب شده انتقال دهید.
-
+ Extra Audio Argumentsاستدلال های صوتی اضافه
-
+ Allow Exclusive Fullscreenفعال کردن حالت تمام صفحه اختصاصی
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.فراگیر درایور را برای فعال کردن حالت تمام صفحه انحصاری و یا برای چرخش و یا اسکن اوت مستقیم لغو میکند.<br>غیر فعال کردن حالت تمام صفحه انحصاری ممکن است تعویض کارها و همپوشانیهای نرم و تمیزتری را فعال کند، اما تأخیر در ورودی را افزایش میدهد.
-
-
-
-
-
+
+
+
+
-
+
+ Checkedفعال شده
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلیاستیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).این گزینه را فعال کنید تا نرخ تازه سازی PCSX2 را با مانیتور یا صفحه نمایش فعلی شما مطابقت داشته باشد. VSync امکانپذیر نباشد و به طور خودکار غیرفعال می شود (مثلاً با سرعت غیر 100٪ اجرا می شود).
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+ Integer Scalingمقیاس صحیح
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازیهای دوبعدی تصویر واضحتری ایجاد کند.
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+ Aspect Ratioنسبت تصویر
-
+ Auto Standard (4:3/3:2 Progressive)استاندارد خودکار (4:3 تداخلی / 3:2 پیشرو)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.نسبت تصویر مورد استفاده برای نمایش خروجی کنسول روی صفحه را تغییر می دهد. پیشفرض استاندارد خودکار (۴:۳ یا ۳:۲ پیشرونده) است که بهطور خودکار نسبت تصویر را برای مطابقت با نحوه نمایش یک بازی در تلویزیونهای معمولی آن دوره تنظیم میکند.
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+ Deinterlacingضد انعطاف پذیری
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+ Screenshot Sizeاندازه اسکرینشات
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.رزولوشنی را که برای اسکرین شات ها تعیین می کند را ذخیره می کند. رزولوشن های داخلی جزئیات بیشتری را با اندازه فایل بیشتر حفظ می کنند.
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+ Screenshot Formatفرمت اسکرینشات
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود. فرمت JPEG فایل های کوچکتری تولید می کند، اما جزئیات داخل اسکرین شات از دست می رود.
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+ Screenshot Qualityکیفیت اسکرینشات
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-
+
+ 50%۵۰%
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.کیفیت فشرده سازی اسکرین شات ها را انتخاب می کند. مقادیر بالاتر، جزئیات بیشتری در اسکرین شات را برای فرمت JPEG حفظ می کند و اندازه فایل را برای فرمت PNG کاهش می دهد.
-
-
+
+ 100%۱۰۰٪
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+ Vertical Stretchکشش عمودی
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.کشش (< 100%) یا کوبیدن (> 100%) جزئیات عمودی نمایشگر.
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+ Fullscreen Modeحالت تمامصفحه
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-
-
+
+
+ Borderless Fullscreenتمام صفحه بدون مرز
-
+ Chooses the fullscreen resolution and frequency.رزولوشن و فرکانس رزولوشن تمام صفحه را انتخاب می کند.
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+ Leftچپ
-
-
-
-
+
+
+
+ 0px۰ پیکسل
-
+ Changes the number of pixels cropped from the left side of the display.تعداد پیکسل های برش خورده از سمت چپ نمایشگر را تغییر می دهد.
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+ Topبالا
-
+ Changes the number of pixels cropped from the top of the display.تعداد پیکسل های برش خورده از سمت بالای نمایشگر را تغییر می دهد.
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+ Rightراست
-
+ Changes the number of pixels cropped from the right side of the display.تعداد پیکسل های برش خورده از سمت راست نمایشگر را تغییر می دهد.
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+ Bottomپایین
-
+ Changes the number of pixels cropped from the bottom of the display.تعداد پیکسل های برش خورده از سمت پایین نمایشگر را تغییر می دهد.
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+ Native (PS2) (Default)رزولوشن اولیه (PS2) (پیشفرض)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.وضوح نمایش بازی ها را کنترل کنید. وضوح بالا میتواند بر عملکرد پردازندههای گرافیکی قدیمی یا پایینتر تأثیر بگذارد.<br>رزولوشن غیربومی ممکن است باعث مشکلات گرافیکی جزئی در برخی بازیها شود.<br>رزولوشن FMV بدون تغییر باقی میماند، زیرا فایلهای ویدیویی از قبل رندر شدهاند.
-
+ Control the accuracy level of the mipmapping emulation.سطح دقت شبیه سازی میپمپینگ بافت ها را کنترل کنید.
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+ Texture Filteringفیلترینگ بافت
-
+ Control the texture filtering of the emulation.کنترل فیلتر سه خطی بافت شبیه سازی.
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+ Trilinear Filteringفیلتر سه خطی (Trilinear)
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+ Anisotropic Filteringفیلتر ناهمسانگردی
-
+ Reduces texture aliasing at extreme viewing angles.پلگی بافت ها دا در زوایای دید شدید کاهش میشدهد.
-
+ Ditheringدیترینگ
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.نواربندی بین رنگها را کاهش میدهد و عمق درک شده رنگی را بهبود میبخشد.<br> غیرفعال: هر گونه پراکندگی را غیرفعال میکند.<br> بدون مقیاس: دیترینگ اصلی یا کمترین اثر پراکندگی اندازه مربعها را هنگام افزایش مقیاس افزایش نمیدهد.<br> مقیاسشده: آگاه به ارتقاء مقیاس یا بالاترین اثر متلاطم کننده.
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+ Blending Accuracyدقت ترکیب
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+ Texture Preloadingپیشبارگیری بافت
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.کل بافتها را بهجای قطعات کوچک، یکباره آپلود میکند و در صورت امکان از آپلود اضافی اجتناب میکند. عملکرد را در اکثر بازی ها بهبود می بخشد، اما می تواند انتخاب های کوچک را کندتر کند.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.فعال کردن این گزینه به شما این امکان را می دهد که پچ های رندر و ارتقاء مقیاس بازی های خود را تغییر دهید. اما اگر این را فعال کرده باشید، تنظیمات خودکار را غیرفعال خواهید کرد و می توانید با برداشتن تیک این گزینه تنظیمات خودکار را دوباره فعال کنید.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.در هنگام بازخوانی پردازنده، عملیات بیهوده ای انجام می دهد تا از رفتن دستگاه به حالت ذخیره انرژی جلوگیری کند. ممکن است عملکرد را بهبود بخشد اما افزایش قابل توجه ای در مصرف برق داشته باشد.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.کارهای بیهوده را در حین بازخوانی به پردازنده گرافیکی ارسال می کند تا از رفتن آن به حالت های ذخیره انرژی جلوگیری کند. ممکن است عملکرد را بهبود بخشد اما با افزایش قابل توجهی در مصرف برق ممکن است داشته باشد.
-
+ 2 threads۲ رشته
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.تعداد رشته ها برای رندر: ۰ برای تک رشته، ۲ یا بیشتر برای چند رشته ای (١ رشته برای اشکال زدایی است). اگر ۴ رشته در پردازنده خود دارید، ۲ یا ۳ رشته را انتخاب کنید. شما هم می توانید نحوه دستیابی به بهترین عملکرد را با این فرمول محاسبه کنید: (تعداد رشته های پردازنده - ۲). رشته های بالاتر از ۷ هم عملکرد چندانی ندارند و شاید حتی می توانند آن را کاهش دهند.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.هنگامی که یک فریم بافر نیز یک بافت ورودی است، یک فلاش اولیه را اجباری می کند. برخی از جلوه های پردازشی مانند سایه ها در سری بازی های Jak و افکت طلوعی در جیتیای: سان آندرس را رفع می کند.
-
+ Enables mipmapping, which some games require to render correctly.میپمپینگ را فعال می کند، ممکن است بعضی از بازی ها به آن نیاز داشته باشند برای اینکه درست رندر شوند.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.حداکثر عرض حافظه هدف که به رندر اسپرایت CPU اجازه می دهد تا در آن فعال شود.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.سعی میکند که تشخیص دهد چه زمانی یک بازی پالت رنگی خود را ترسیم میکند و سپس نرم افزاری رندر میکند، به جای استفاده از GPU.
-
+ GPU Target CLUTهدف GPU CLUT
-
+ Skipdraw Range Startپرش از محدوده شروع ترسیم
-
-
-
-
+
+
+
+ 0۰
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.به طور کامل از طراحی سطوح از سطح در کادر سمت چپ تا سطح مشخص شده در کادر سمت راست رد می شود.
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+ Skipdraw Range Endپرش از محدوده پایان ترسیم
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.غیر فعال کردن پشتیبانی از بافرهای عمق را در کش بافت. این می تواند به افزایش سرعت کمک کند اما احتمالاً اشکالات مختلفی را ایجاد کند.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.این گزینه چندین ویژگی های امن را غیرفعال می کند. رندر دقیق نقظه ای از مقیاس و خطی را غیرفعال می کند که می تواند به سری بازی های Xenosaga کمک کند. پاکسازی دقیق حافظه GS را که روی پردازنده انجام می شود را غیرفعال می کند و به پردازنده گرافیکی اجازه می دهد آن را مدیریت کند، که می تواند به سری بازی های Kingdom Hearts کمک کند.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.داده های GS را هنگام رندر کردن یک فریم جدید برای بازتولید برخی جلوه ها با دقت آپلود می کند.
-
+ Half Pixel Offsetنیمه انحراف پیکسلی
-
+ Might fix some misaligned fog, bloom, or blend effect.ممکن است برخی ناهماهنگی در افکت های مه، بلوم یا ترکیب را درست کند.
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+ Round Spriteگرد کردن اسپرایت
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.نمونه برداری از بافت های دوبعدی اسپرایت را هنگام ارتقاء رزولوشن درست می کند. خطوط را در بازی هایی مانند Ar Tonelico هنگام ارتقاء رزولوشن اصلاح میکند. گزینه «نصف» برای باقت های اسپرایت مسطح و «کامل» برای همه بافت های اسپرایت است.
-
+ Texture Offsets Xانحراف های بافت X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.آفست برای مختصات بافت های ST یا UV. برخی از مشکلات بافت عجیب و غریب را برطرف می کند و ممکن است برخی از همترازی های پسپردازش را نیز برطرف کند.
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+ Texture Offsets Yانحراف های بافت Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن در بازیهای Wild Arms را درست می کند.
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+ Bilinear Upscaleآپاسکیل دو خطی (Bilinear)
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.میتواند بافتها را به دلیل فیلتر bilinear هنگام آپاسکیل شدن صاف کند. به عنوان مثال، تابش نور خورشید در بازی Brave.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.اسپرايت هاي متعدد با حالت سنگفرشي را با یک اسپرایت بزرگ جایگزین می کند. خطوط مختلف افزایش مقیاس را کاهش می دهد.
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+ Force palette texture draws to render at native resolution.اجبار کردن پالت ترسیم بافت برای رندر در رزولوشن بومی.
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+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxتیز کردن تطبیقی کنتراست
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+ Sharpnessتیزی
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.تنظیم اشباع، کنتراست و روشنایی را فعال می کند. مقادیر روشنایی، اشباع و کنتراست به طور پیش فرض روی ۵۰ است.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.از الگوریتم ضد پلکی FXAA برای بهبود جلوه های یک بازی استفاده می کند.
-
+ Brightnessروشنایی
-
-
-
+
+
+ 50۵۰
-
+ Contrastکنتراست
-
+ TV Shaderشیدر تلویزیون
-
+ Applies a shader which replicates the visual effects of different styles of television set.یک شیدر که جلوه های بصری یک سبک مختلف تلویزیون را بازسازی میکند را اعمال میکند.
-
+ OSD Scaleمقیاس متن اطلاعاتها
-
+ Show OSD Messagesنمایش پیامهای روی صفحه
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.هنگامی که رویدادهایی مانند ایجاد یا بارگیری وضعیت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی روی صفحه نمایش را نشان می دهد.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.رزولوشن داخلی بازی را در گوشه سمت راست بالای صفحه نشان میدهد.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد.
-
+ Shows the resolution of the game in the top-right corner of the display.رزولوشن بازی را در گوشه سمت راست بالای صفحه نشان میدهد.
-
+ Shows host's CPU utilization.نمایش استفاده CPU میزبان.
-
+ Shows host's GPU utilization.نمایش استفاده GPU میزبان.
-
+ Shows counters for internal graphical utilization, useful for debugging.شمارنده هایی را برای استفاده گرافیکی داخلی نشان می دهد که برای اشکال زدایی مفید است.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.وضعیت دسته های فعلی سیستم را در گوشه سمت چپ پایین صفحه نمایش نشان می دهد.
-
+ Displays warnings when settings are enabled which may break games.هنگامی که تنظیماتی فعال است که ممکن است در بازی ایرادات ایجاد کند، خطا هایی نمایش داده میشود.
-
-
+
+ Leave It Blankخالی بگذارید
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"پارامترها به کدک ویدیوی انتخابی منتقل می شوند.<br> <b> باید از '=' برای جدا کردن کلید از مقدار و ':' برای جدا کردن دو جفت از یکدیگر.</b><br> برای مثال: «crf = 21 : preset = veryfast»
-
+ Sets the audio bitrate to be used.بیت ریت مورد استفاده برای صدا را تنظیم میکند.
-
+ 160 kbps
- 160 kbps
+ 160 کیلوبیت بر ثانیه
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"پارامترها به کدک صوتی انتخابی منتقل می شوند.<br> باید از '=' برای جدا کردن کلید از مقدار و ':' برای جدا کردن دو جفت از یکدیگر استفاده کنید.<b><br> برای مثال: «compression_level = 4 : joint_stereo = 1»
-
+ GS Dump Compressionفشرده سازی استخراج GS
-
+ Change the compression algorithm used when creating a GS dump.الگوریتم فشرده سازی مورد استفاده در هنگام ایجاد یک استخراج GS را تغییر می دهد.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitهنگام استفاده از رندر Direct3D 11 به جای بلعکس کردن از یک مدل ارائه شده بیت بلیت استفاده می کند. این معمولاً منجر به عملکرد کندتر میشود، اما ممکن است برای برخی از برنامههای استریم کردن یا برای برداشتن نرخ فریم در برخی از سیستمها لازم باشد.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.تشخیص می دهد که فریم های غیرفعال در بازی های ۲۵ یا ۳۰ فریم در ثانیه ارائه می شوند و از ارائه آن فریم ها صرف نظر می کند. فریم هنوز رندر شده است، فقط به این معنی است که پردازنده گرافیکی زمان بیشتری برای تکمیل آن دارد (این پرش فریمی نیست). می تواند نوسانات زمان فریم ما را در زمانی که پردازنده یا پردازنده گرافیکی نزدیک به حداکثر استفاده است، روان کند، اما سرعت فریم را ناسازگارتر می کند و می تواند تاخیر ورودی را افزایش دهد.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.فریم ها را به جای اینکه بر روی رشته عملکردی کار کند، بر روی رشته اصلی GS ارائه می دهد. برای اشکال زدایی مسائل فریم تایم استفاده می شود. می تواند احتمال از دست دادن یک فریم را کاهش دهد یا به قیمت زمان های فریم نامنظم تر، ناپایداری فریم ها را کاهش دهد. فقط برای رندر Vulkan اعمال می شود.
-
+ Enable Debug Deviceاستفاده از وسیله اشکالزدایی (debug)
-
+ Enables API-level validation of graphics commands.فعال کردن اعتبار سنجی دستورات گرافیکی در سطح API.
-
+ GS Download Modeحالت دانلود GS
-
+ Accurateدقت
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.از همگام سازی با رشته GS و GPU سیستم برای دانلودهای GS صرفنظر می کند. می تواند منجر به افزایش سرعت زیاد در سیستم های کندتر شود و باعث خرابی بسیاری از جلوه های گرافیکی شود. اگر بازی ها نادرست اجرا میشوند و این گزینه را فعال کرده اید، لطفاً ابتدا آن را غیرفعال کنید.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.پیشفرض
-
-
+
+ (Default)(پیشفرض)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
بارگیری وضعیت از اسلات 10
-
+ Save slot {0} selected ({1}).اسلات ذخیره {0} انتخاب شده ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.ذخیره شده در {0:%H:%M} بر {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.انتخاب کننده وضعیت ذخیره بدون یک کد سریال معتبر برای بازی در دسترس نیست.
-
+ Loadبارگیری
-
+ Saveذخیره
-
+ Select Previousانتخاب قبلی
-
+ Select Nextانتخاب بعدی
-
-
+
+ Save Slot {0}اسلات ذخیره {0}
-
+ No save present in this slot.هیچ ذخیره ای در این اسلات وجود ندارد.
-
+ no save yetهیچ ذخیره ای در حال حاضر نیست
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad Downدی-پد پایین
-
-
- D-Pad Right️
- دی-پد راست️
-
-
-
- D-Pad Up️
- دی-پد بالا️
-
-
-
- D-Pad Left️
- دی-پد چپ️
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
Startشروع
+
+
+ D-Pad Right
+ دی-پد راست
+
+
+
+ D-Pad Up
+ دی-پد بالا
+
+
+
+ D-Pad Left
+ دی-پد چپ
+ Input Recording Files (*.p2m2)
@@ -13282,83 +13334,83 @@ Right click to clear binding
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ گنجره گذارش - %1 [%2]Log Window
- Log Window
+ پنجره گزارش&Clear
- &Clear
+ پاکسازی&Save...
- &Save...
+ ذخیره...Cl&ose
- Cl&ose
+ بستن&Settings
- &Settings
+ &تنظیماتLog To &System Console
- Log To &System Console
+ گزارش به کنسول سیستمLog To &Debug Console
- Log To &Debug Console
+ گزارش به کنسول اشکال زداییLog To &File
- Log To &File
+ گزارش به فایلAttach To &Main Window
- Attach To &Main Window
+ اتصال به پنجره اصلیShow &Timestamps
- Show &Timestamps
+ نمایش برچسبهای زمانیSelect Log File
- Select Log File
+ انتخاب فایل گذارشLog Files (*.txt)
- Log Files (*.txt)
+ فایل های گزارش (*.txt)Error
- Error
+ خطاFailed to open file for writing.
- Failed to open file for writing.
+ خطا در باز کردن فایل برای رایت کردن.Log was written to %1.
- Log was written to %1.
+ گزارش به %1 نوشته شد.
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change Discتغییر دیسک
-
+ Load Stateبارگیری وضعیت ذخیره شده
@@ -13852,12 +13904,12 @@ Right click to clear binding
Enable Debug Console
- Enable Debug Console
+ فعال کردن کنسول اشکال زداییEnable Log Window
- Enable Log Window
+ فعال کردن پنجره گذارش
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture Modeشروع حالت تصویر بزرگ
-
+ Big PictureIn Toolbarتصویر بزرگ
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced Settingsنمایش تنظیمات پیشرفته
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video Captureضبط ویدئو
@@ -13975,32 +14027,32 @@ Right click to clear binding
ویرایش تقلب ها...
-
+ Edit Patches...ویرایش پچ ها...
-
+ Internal Resolutionرزولوشن داخلی
-
+ %1x Scaleمقیاس %1x
-
+ Select location to save block dump:انتخاب مکان برای ذخیره بلوک استخراج:
-
+ Do not show againدوباره نشان داده نشود
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ Are you sure you want to continue?
آیا مطمئن هستید که میخواهید ادامه دهید؟
-
+ %1 Files (*.%2)%1 فایل (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: وارد شده به عنوان %1 (%2, %3 سافتکور). %4 پیام خوانده نشده.
-
+ WARNING: Memory Card Busyهشدار: کارت حافظه مشغول است
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm Shutdownتایید خاموش شدن
-
+ Are you sure you want to shut down the virtual machine?آیا مطمئن هستید که میخواهید کامپیوتر مجازی را خاموش کنید?
-
+ Save State For Resumeوضعیت ذخیره برای ادامه دادن
-
-
-
-
-
-
+
+
+
+
+
+ Errorخطا
-
+ You must select a disc to change discs.باید برای تغییر دیسک یک دیسک انتخاب کنید.
-
+ Properties...مشخصات...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- باز کردن مکان فایل...
-
-
-
+ Set Cover Image...تنطیم تصویر کاور...
-
+ Exclude From Listحذف از فهرست
-
+ Reset Play Timeبازنشانی زمان سپری شده در این بازی
-
+ Default Bootبوت پیشفرض
-
+ Fast Bootبوت سریع
-
+ Full Bootبوت کامل
-
+ Boot and Debugبوت و اشکال زدایی
-
+ Add Search Directory...اضافه کردن پوشه جستجو...
-
+ Start Fileشروع از فایل
-
+ Start Discشروع از دیسک
-
+ Select Disc Imageانتخاب فایل دیسک
-
+ Updater Errorخطا در برنامه بروزرسان
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>با عرض پوزش، شما در حال به روز رسانی نسخه PCSX2 هستید که نسخه رسمی GitHub نیست. برای جلوگیری از ناسازگاریها، بهروزرسانی خودکار فقط در نسخههای رسمی فعال است.</p><p>برای دریافت نسخه رسمی، لطفاً از لینک زیر دانلود کنید:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.آپدیت خودکار در پلتفرم فعلی پشتیبانی نشده.
-
+ Confirm File Creationتایید ایجاد فایل
-
+ The pnach file '%1' does not currently exist. Do you want to create it?این فایل pnach '%1' در حال حاضر وجود ندارد. ایا مایل به ساختن آن هستید?
-
+ Failed to create '%1'.ساخت '%1' ناموفق بود.
-
+ Input Recording Files (*.p2m2)فایل ورودی ضبط (*.p2m2)
-
+ Pausedمکث شد
-
+ Load State Failedبارگیری وضعیت ناموفق بود
-
+ Cannot load a save state without a running VM.بدون اجرای یک کامپیوتر مجازی نمیتوان از یک وضعیت ذخیره بارگیری انجام داد.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?ELF جدید بدون تنظیم مجدد ماشین مجازی قابل بارگیری نیست. آیا اکنون می خواهید ماشین مجازی را ریست کنید؟
-
+ Cannot change from game to GS dump without shutting down first.بدون خاموش کردن نمی توان از بازی به اسخراج GS تغییر داد.
-
+ Failed to get window info from widgetدریافت کردن اطلاعات پنجره از ویجت ناموفق بود
-
+ Stop Big Picture Modeتوقف حالت تصویر بزرگ
-
+ Exit Big PictureIn Toolbarخروج از تصویر بزرگ
-
+ Game Propertiesمشخصات بازی
-
+ Game properties is unavailable for the current game.ویژگی های بازی برای بازی فعلی در دسترس نیست.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.هیچ درایو سیدی یا دیویدی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن دارید.
-
+ Select disc drive:انتخاب درایو سیدی:
-
+ This save state does not exist.این وضعیت ذخیره وجود ندارد.
-
+ Select Cover Imageانتخاب تصویر کاور
-
+ Cover Already Existsکاور از قبل وجود داشت
-
+ A cover image for this game already exists, do you wish to replace it?یک تصویر جلد بازی برای این بازی وجود دارد، آیا مایل به جایگزین کردن هستید?
-
-
-
-
+
+
+
+ Copy Errorکپی خطا
-
+ Failed to remove existing cover '%1'حذف کردن جلد فعلی ناموفق بود '%1'
-
+ Failed to copy '%1' to '%2'کپی کردن ناموف از '%1' به '%2'
-
+ Failed to remove '%1'خطا در حذف '%1'
-
-
+
+ Confirm Resetتأیید بازنشاندن کنسول
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)تمامی انواع تصاویر جلد (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.باید یک فایل متفاوتی را برای تصویر جلد فعلی انتخاب نمایید.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
این عمل قابل بازگیری نیست.
-
+ Load Resume Stateبارگذاری وضعیت ادامه
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
آیا می خواهید این وضعیت را بارگیری کنید یا از یک بوت تازه شروع کنید؟
-
+ Fresh Bootبوت تازه
-
+ Delete And Bootحذف و بوت
-
+ Failed to delete save state file '%1'.خطا در حذف کردن فایل وضعیت ذخیره '%1'.
-
+ Load State File...بارگیری از فایل وضعیت ذخیره شده...
-
+ Load From File...بارگذاری از فایل...
-
-
+
+ Select Save State Fileانتخاب فایل وضعیت ذخیره شده
-
+ Save States (*.p2s)وضعیت ذخیره (*.p2s)
-
+ Delete Save States...حذف وضعیت ذخیره...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)تمامی فرمت ها: (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;فایل خام تک تراک (*.bin *.iso);;فایل نشانهگذاری دیسک (*.cue);;فایل توضیح دهنده زسانه ای(*.mdf);;فایل MAME CHD (*.chd);;فایل CSO (*.cso);;فایل GZ (*.gz);;فایل اجرایی ELF (*.elf);;فایل اجرایی IRX (*.irx);;داده های استخراجی GS (*.gs *.gs.xz *.gs.zst);;داده های استخراجی بلوکی (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)تمامی فرمت ها (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;فایل خام تک تراک (*.bin *.iso)؛؛ فایل نشانه گذاری دیسک (*.cue)؛؛ فایل توضیح دهنده رسانه ای (*.mdf)؛؛ فایلMAME CHD (*.chd)؛؛ تصاویر CSO (*.cso؛؛ تصاویر ZSO (*.zso؛؛ تصاویر GZ (*.gz؛;داده های استخراجی بلوکی (*.dump)
-
+ Save States (*.p2s *.p2s.backup)وضعیت ذخیره (*.p2s *.p2s.backup)
-
+ Undo Load Stateواگرد وضعیت دانلود
-
+ Resume (%2)ادامه (%2)
-
+ Load Slot %1 (%2)اسلات بارگیری %1 (%2)
-
-
+
+ Delete Save Statesحذف وضعیت ذخیره شده
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
ذخیره ها قابل بازیابی نخواهند بود.
-
+ %1 save states deleted.%1 وضعیت ذخیره پاک شد.
-
+ Save To File...ذخیره کردن در فایل...
-
+ Emptyخالی
-
+ Save Slot %1 (%2)اسلات ذخیره %1 (%2)
-
+ Confirm Disc Changeتایید تغییر دیسک
-
+ Do you want to swap discs or boot the new image (via system reset)?آیا میخواهید دیسک را عوض کنید یا یک ایمیج جدید بارگیری کنید؟ (از طریق ریست سیستم)
-
+ Swap Discعوض کردن دیسک
-
+ Resetبازنشانی کنسول
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.کارت حافظه '{}' در ذخیره سازی ذخیره شد.
@@ -14597,10 +14643,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory Cardدرست کردن مموری کارت
@@ -14681,22 +14727,22 @@ The saves will not be recoverable.
فشرده سازی NTFS داخلی، سریع و کاملاً قابل اعتماد است. معمولاً مموری کارت ها را فشرده می کند (به شدت توصیه می شود).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.ایجاد کارت حافظه ناموفق بود، زیرا نام «%1» حاوی یک یا چند کاراکتر نامعتبر است.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.مموری کارت ایجاد نشد، زیرا کارت دیگری با نام «%1» درحال حاضر وجود دارد.
-
+ Failed to create the Memory Card, the log may contain more information.ساخت کارت حافظه ناموفق بود، فایل log ممکن است اطلاعات بیشتری در این مورد ارائه دهد.
-
+ Memory Card '%1' created.کارت حافظه '%1' ساخته شد.
@@ -14704,12 +14750,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ Yesبله
-
+ Noخیر
@@ -14718,8 +14764,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- پورت های کنسول
+ Memory Card Slots
+ Memory Card Slots
@@ -14743,7 +14789,7 @@ The saves will not be recoverable.
-
+ Resetبازنشانی
@@ -14774,118 +14820,106 @@ The saves will not be recoverable.
-
+ Createایجاد
-
- Duplicate
- نسخه برداری
-
-
-
-
+ Renameتغییر نام
-
-
+
+ Convertتبدیل
-
-
+
+ Deleteحذف
-
+ Settingsتنظیمات
-
-
+
+ Automatically manage saves based on running gameمدیریت خودکار ذخیره ها بر اساس بازی در حال اجرا
-
+ Checkedفعال شده
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(فقط نوع پوشه / اندازه کارت: خودکار) فقط ذخیرههای بازی بوتشده مربوط را بارگیری میکند، بدون توجه به موارد دیگر این کار را انجام می دهد. از خالی شدن فضا برای صرفه جویی جلوگیری می کند.
-
+ Swap Memory Cardsتعویض کارت حافظه
-
- Port %1
- پورت %1
-
-
-
+ Eject Memory Cardخارج کردن کارت حافظه
-
-
-
+
+ Errorخطا
-
- Not yet implemented.
- هنوز اجرایی نشده است.
-
-
-
-
+
+ Delete Memory Cardحذف مموری کارت
-
-
-
-
+
+
+
+ Rename Memory Cardتغییر نام مموری کارت
-
+ New Card Nameنام مموری کارت جدید
-
+ New name is invalid, it must end with .ps2نام جدید نامعتبر است. باید با یک .ps2 ختم شود
-
+ New name is invalid, a card with this name already exists.نام جدید نامعتبر است. یک کارت با همین نام وجود دارد.
-
+ This Memory Card is unknown.مموری کارت ناشناخته می باشد.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.حذف کارت حافظه ناموفق بود، فایل log ممکن است اطلاعات بیشتری در این مورد ارائه دهد.
-
+ Failed to rename Memory Card. The log may contain more information.تغییر نام کارت حافظه ناموفق بود، فایل log ممکن است اطلاعات بیشتری در این مورد ارائه دهد.
-
- Use for Port %1
- استفاده برای پورت %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- هر دو پورت باید یک کارت برای مبادله انتخاب کرده باشند.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (۸ مگابایت)
-
+ PS2 (16MB)PS2 (١۶ مگابایت)
-
+ PS2 (32MB)PS2 (۳۲ مگابایت)
-
+ PS2 (64MB)PS2 (۶۴ مگابایت)
-
+ PS1 (128KB)PS1 (١۲۸ کیلوبایت)
-
-
+
+ Unknownناشناخته
-
+ PS2 (Folder)PS2 (پوشه)
@@ -14953,12 +14987,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [گم شده]
@@ -15435,7 +15469,7 @@ This action cannot be reversed, and you will lose any saves on the card.گیتار
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.پورت دسته{0}، اسلات {1} یک {2} متصل دارد. اما وضعیت ذخیره یک {3} دارد.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.
QObject
-
- Failed to open URL
- باز کردن لینک ناموفق بود
-
-
-
- Failed to open URL.
-
-The URL was: %1
- خطا در باز کردن URL.
-
-URL بود: %1
-
-
-
+ HDD Creatorسازنده فایل هارد
-
+ Failed to create HDD imageخطا در ایجاد فایل هارد درایو
@@ -15768,17 +15788,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSآدرس حافظه
-
+ LABELعلامت
-
+ DESCRIPTIONمشخصات
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 Settingsتنظیمات PCSX2
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
بستن
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>خلاصه</strong><hr>این صفحه جزئیاتی از بازی انتخاب شده نشان میدهد. با تغییر پروفایل ورودی، به جای پیکربندی پیشفرض (اشتراکگذاری شده)، طرح نوع اتصال دسته برای این بازی به هر پروفایلی که انتخاب شده، انتخاب میشود. فهرست آهنگ و تایید داده اسخراج شده را میتوان برای تعیین اینکه ایا فایل دیسک شما با یک استخراج درست و خوب شناخته شده مطابفت دارد یا خیر، استفاده می شود. اگر مطابقت نداشته باشد، ممکن است بازی خراب شود.
-
-
+
+ Summaryخلاصه
-
+ Summary is unavailable for files not present in game list.خلاصه برای فایل هایی که در لیست بازی نیستند ناموجود است.
-
+ Interfaceرابط کاربری
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات رابط کاربری</strong><hr>این گزینهها نحوه ظاهر و رفتار نرمافزار را کنترل می کنند.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینهای قرار دهید.
-
-
-
+ Game Listلیست بازی
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>تنظیمات فهرست بازی</strong><hr>لیست بالا فهرست راهنماهایی را نشان میدهد که توسط PCSX2 برای تکمیل فهرست بازی جستجو می شوند. پوشه های مورد نیاز برای جستجو را می توان اضافه، حذف و به حالت های زیرمجموعهای و تک پوشهای اسکن کرد.
-
+ BIOSبایوس
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات بایوس</strong><hr>بایوس خود را اینجا تنظیم کنید.<br><br>برای اطلاعات بیشتر، ماوس خود را روی گزینه ای قرار دهید.
-
-
-
+ Emulationشبیهسازی
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات شبیهساز</strong><hr>این گزینه ها تنظیمات سرعت فریم و تنظیمات بازی را تعیین میکنند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید.
-
-
-
+ Patchesپچ ها
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>پچ ها</strong><hr>این بخش به شما امکان میدهد پچ های اختیاری را برای اعمال در بازی انتخاب کنید، که ممکن است بهبود عملکرد، دیداری یا گیمپلی را ارائه دهد.
-
+ Cheatsتقلبات
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>تقلبها</strong><hr>این بخش به شما امکان میدهد تقلبهایی را که میخواهید فعال کنید، انتخاب کنید. شما نمیتوانید تقلبهای بدون برچسب را برای فرمت های قدیمی فایلهای Pnach را فعال یا غیرفعال کنید، اگر گزینه فعال کردن تقلب اصلی علامت زده شود، بهطور خودکار فعال می شود.
-
+ Game Fixesاصلاحات بازی
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>تنظیمات اصلاحات بازی</strong><hr>اصلاخات بازی میتوانند در مواقعی که شبیهسازی نادرست اجرا می شود را برطرف کنند.<br>اما، در صورت استفاده نادرست از این اصلاحات میتوانند در بازیها نیز مشکل ایجاد کنند.<br>بهتر است همه آنها را در حالت غیرفعال رها کنید مگر اینکه توصیه دیگری داده شود.
-
+ Graphicsگرافیک
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات گرافیکی</strong><hr>این گزینه ها پیکربندی خروجی گرافیکی را تعیین می کنند. <br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید.
-
-
-
+ Audioصدا
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات صوتی</strong><hr>این گزینهها خروجی صوتی کنسول را کنترل میکنند.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینهای قرار دهید.
-
-
-
+ Memory Cardsکارت های حافظه
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات کارت حافظه</strong><hr>کارت های حافظه را در اینجا ایجاد و پیکربندی کنید.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید.
-
-
-
+ Network & HDDشبکه و هارد درایو
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات شبکه و هارد دیسک</strong><hr>این گزینهها برای اتصال شبکه و حافظه داخلی هارد دیسک کنسول را کنترل میکنند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید.
-
-
-
+ Foldersپوشه ها
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>تنظیمات پوشه</strong><hr>این گزینه ها مکانی که PCSX2 فایل های داده های زمان اجرا را ذخیره میکنند را کنترل میکند.
-
+ Achievementsدستاورد ها
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>تنظیمات دستاوردها</strong><hr>این گزینهها اجرای پیادهسازی RetroAchievements را در PCSX2 کنترل میکنند و به شما امکان میدهند که در بازیهای خود دستاوردهایی را کسب کنید.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIintegration در حال استفاده است، پشتیبانی داخلی از RetroAchievements غیرفعال است.
-
+ Advancedپیشرفته
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات پیشرفته</strong><hr>اینها گزینههای پیشرفتهای برای تعیین پیکربندی کنسول شبیهسازی شده هستند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>تنظیمات رابط کاربری</strong><hr>این گزینه ها نحوه رفتار و ظاهر نرم افزار را کنترل میکنند.<br><br>برای اطلاعات بیشتر ماوس را روی یک گزینه نگه دارید، و برای اسکرول کردن پنل از دکمه وسط ماوس + shift استفاده کنید.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>تنظیمات بایوس</strong><hr>بایوس خود را از اینجا تنظیم کنید.<br><br>برای اطلاعات بیشتر ماوس را روی یک گزینه نگه دارید، و برای اسکرول کردن پنل از دکمه وسط ماوس + shift استفاده کنید.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>تنظیمات شبیهساز</strong><hr>این گزینه ها تنظیمات سرعت فریم و تنظیمات بازی را تعیین میکنند.<br><br>برای اطلاعات بیشتر ماوس را روی یک گزینه نگه دارید، و برای اسکرول کردن پنل از دکمه وسط ماوس + shift استفاده کنید.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>تنظیمات گرافیکی</strong><hr>این گزینه ها پیکربندی خروجی گرافیکی را تعیین می کنند. <br><br>برای اطلاعات بیشتر ماوس را روی یک گزینه نگه دارید، و برای اسکرول کردن پنل از دکمه وسط ماوس + shift استفاده کنید.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>تنظیمات صوتی</strong><hr>این گزینهها خروجی صوتی کنسول را کنترل میکنند.<br><br>برای اطلاعات بیشتر ماوس را روی یک گزینه نگه دارید، و برای اسکرول کردن پنل از دکمه وسط ماوس + shift استفاده کنید.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>تنظیمات کارت حافظه</strong><hr>کارت های حافظه را در اینجا ایجاد و پیکربندی کنید.<br><br>برای اطلاعات بیشتر ماوس را روی یک گزینه نگه دارید، و برای اسکرول کردن پنل از دکمه وسط ماوس + shift استفاده کنید.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>تنظیمات شبکه و هارد دیسک</strong><hr>این گزینهها برای اتصال شبکه و حافظه داخلی هارد دیسک کنسول را کنترل میکنند.<br><br>برای اطلاعات بیشتر ماوس را روی یک گزینه نگه دارید، و برای اسکرول کردن پنل از دکمه وسط ماوس + shift استفاده کنید.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>تنظیمات پیشرفته</strong><hr>اینها گزینههای پیشرفتهای برای تعیین پیکربندی کنسول شبیهسازی شده هستند.<br><br>برای اطلاعات بیشتر ماوس را روی یک گزینه نگه دارید، و برای اسکرول کردن پنل از دکمه وسط ماوس + shift استفاده کنید.
+
+
+ Debugاشکال زدايي
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>تنظیمات اشکال زدایی</strong><hr>اینها گزینه هایی هستند که می توانند برای ثبت اطلاعات داخلی برنامه مورد استفاده قرار گیرند. <strong>اگر نمی دانید چه کاری انجام می دهید، گزینه ها را تغییر ندهید</strong>، این کار باعث کندی قابل توجهی می شود و می تواند حجم زیادی از فضای دیسک را اشغال کند.
-
+ Confirm Restore Defaultsتایید کردن بازیابی پیش فرض ها
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.آیا مطمئن هستید که میخواید به تنظیمات پیش فرض برگردید؟ تمامی تغییرات ایجاد شده از بین می رود.
-
+ Reset UI Settingsبازیابی تنظیمات رابط کاربری
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Do you want to continue?
آیا می خواهید ادامه دهید؟
-
+ Per-game configuration copied from global settings.پیکربندی سفارشی بازی از تنظیمات عمومی کپی شد.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Do you want to continue?
آیا مایل به ادامه دادن هستید؟
-
+ Per-game configuration cleared.پیکربندی سفارشی بازی پاک شد.
-
+ Recommended Valueمقدار پیشنهادی
@@ -16171,129 +16191,129 @@ Do you want to continue?
<html><head/><body><p>برنامه PCSX2 برای اجرا به بایوس PS2 نیاز دارد.</p><p>به دلایل قانونی، باید یک BIOS <strong>از یک دستگاه PS2 واقعی که مالک آن هستید تهیه کنید. </strong> (قرض گرفتن به حساب نمی آید).</p><p>پس از تخلیه، این فایل بایوس باید در پوشه bios در فهرست داده های نشان داده شده در زیر قرار گیرد، یا می توانید به PCSX2 دستور دهید تا یک فهرست جایگزین را اسکن کند. </p><p>راهنمای تخلیه بایوس خود را میتوانید در این سایت پیدا کنید: <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:پوشه BIOS:
-
+ Browse...مسیر...
-
+ Resetبازنشانی
-
+ Filenameنام فایل
-
+ Versionنسخه
-
+ Open BIOS Folder...باز کردن پوشه بایوس...
-
+ Refresh Listتازه سازی لیست
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>برنامه PCSX2 بهطور خودکار بازیهای شما را از پوشه های انتخابشده در زیر اسکن و شناسایی میکند و فهرست بازیها را تشکیل میکند.<br>این بازیها باید از دیسکهایی که شما در اختیار دارید استخراج شوند. راهنماهای استخراج داده های دیسکها را میتوانید در <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a> پیدا کنید.</p><p>فرمتهای پشتیبانیشده برای استخراج عبارتند از:</p><p><ul><li>iso یا bin (فایل های دیسک ISO)</li><li>mdf (فایل توضیح دهنده زسانه ای)</li><li> chd (داده های فشرده شده)</li><li>cso (فایل فشرده شده ISO)</li><li>gz (فایل ISO فشرده شده توسط Gzip)</li></ul></p></3></body></html>
-
+ Search Directories (will be scanned for games)جستجوی مکان دایرکتوری (برای بازی ها اسکن خواهد شد)
-
+ Add...افزودن...
-
+ Removeحذف
-
+ Search Directoryپوشه مورد جستجو
-
+ Scan Recursivelyزیرمجموعهای اسکن کند
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>بهطور پیشفرض، PCSX2 صفحهکلید شما را به کنترلکننده یا همان دسته مجازی PS2 پیوند میکند.</p><p><span style=" font-weight:700;">برای استفاده از دسته های دیگر، ابتدا باید آن را در تنظیمات پیوند کنید. </span>در این صفحه، میتوانید بهطور خودکار هر دسته ای را که در حال حاضر متصل است، پیوند کنید. اگر دستهتان در حال حاضر متصل نیست، میتوانید هماکنون آن را وصل کنید.</p><p>برای تغییر پیوند های دسته با جزئیات بیشتر، یا استفاده از چند ضربه، منوی تنظیمات را باز کنید و پس از تکمیل راه اندازی برنامه، دسته ها را انتخاب کنید.</p></body></html>
-
+ Controller Port 1پورت دسته 1
-
-
+
+ Controller Mapped To:دسته نگاشت شده به:
-
-
+
+ Controller Type:نوع دسته:
-
-
+
+ Default (Keyboard)پیشفرض (صفحهکلید)
-
-
+
+ Automatic Mappingنقشه برداری خودکار
-
+ Controller Port 2پورت دسته 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">راهاندازی کامل شد!</span></h1><p>اکنون برای اجرای بازی ها آماده هستید.</p><p>گزینه و تنظیمات بییشتری در منوی تنظیمات موجود است و همچنین میتوانید از رابط کاربری تصویری بزرگ برای استفاده برنامه با یک دسته استفاده کنید.</p><p>امیدواریم از PCSX2 لذت ببرید.</p></body></html>
-
+ &Back&برگشت
-
+ &Next&بعدی
-
+ &Cancel&انصراف
@@ -16564,27 +16584,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)وبکم (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device Nameنام دستگاه
-
+ Selects the device to capture images from.دستگاهی برای ضبط ایمیج را انتخاب میکند.
@@ -16629,12 +16649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
کیبورد کونامی (Konami)
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
دی-پد بالا
-
+
@@ -16652,7 +16672,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
دی-پد پایین
-
+
@@ -16661,7 +16681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
دی-پد چپ
-
+
@@ -16670,42 +16690,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
دی-پد راست
-
+ Triggerاجرا
-
+ Shoot Offscreenشلیک خارج از صفحه
-
+ Calibration Shotکالیبره شلیک
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
انتخاب
-
+
@@ -16727,136 +16747,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
شروع
-
+ Relative Leftچپ نسبی
-
+ Relative Rightراست نسبی
-
+ Relative Upنسبی بالا
-
+ Relative Downپایین نسبی
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.تصویر کراسهیر را تنظیم می کند که این تفنگ نوری از آن استفاده می کند. تنظیم تصویر کراسهیر نشانگر سیستم را غیرفعال می کند.
-
+ Cursor Scaleمقیاس مکان نما
-
+ Scales the crosshair image set above.تصویر نشانگر بالا را مقیاس بندی می کند.
-
+ %.0f%%%.0f%%
-
+ Cursor Colorرنگ مکان نما
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)یک رنگ را به تصاویر کراسهیر انتخاب شده، اعمال می کند، می تواند برای چندین بازیکن استفاده شود. رنگ را در قالب HTML یا CSS مشخص کنید. (به عنوان مثال: #aabbcc)
-
+ Manual Screen Configurationپیکربندی دستی صفحه
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.استفاده از پارامتر های صفحه زیر را به جای استفاده از پارامتر های خودکار اجبار میکند، در صورتی که موجود باشد.
-
+ X Scale (Sensitivity)مقیاس X (حساسیت)
-
-
+
+ Scales the position to simulate CRT curvature.جایگاه را برای شبیه سازی انحنای CRT مقیاس می کند.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)مقیاس Y (حساسیت)
-
+ Center Xمرکز X
-
+ Sets the horizontal center position of the simulated screen.موقعیت مرکزی افقی صفحه شبیه سازی شده را تنظیم میکند.
-
-
+
+ %.0fpx%.0fpx
-
+ Center Yمرکز Y
-
+ Sets the vertical center position of the simulated screen.موقعیت مرکزی عمودی صفحه شبیه سازی شده را تنظیم میکند.
-
+ Screen Widthعرض صفحه نمایش
-
+ Sets the width of the simulated screen.عرض صفحه شبیه سازی شده را تنظیم می کند.
-
-
+
+ %dpx%dpx
-
+ Screen Heightارتفاع صفحه نمایش
-
+ Sets the height of the simulated screen.ارتفاع صفحه شبیه سازی شده را تنظیم می کند.
@@ -17521,14 +17541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
چاپگر
-
+ Noneهیچکدام
-
-
+
+ Not Connectedمتصل نیست
@@ -17996,32 +18016,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.پشتیبان گیری از وضعیت ذخیره شذه {} ناموفق بود.
-
+ Failed to save save state: {}.ذخیره وضعیت ذخیره شده در {} انجام نشد.
-
+ PS2 BIOS ({})بایوس PS2 ({})
-
+ Unknown Gameبازی ناشناخته
-
+ Errorخطا
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18032,243 +18052,243 @@ Please consult the FAQs and Guides for further instructions.برنامه PCSX2 برای اجرا به بایوس PS2 نیاز دارد. به دلایل قانونی، باید یک بایوس از یک دستگاه PS2 واقعی که مالک آن هستید، تهیه کنید (قرض گرفتن به حساب نمی آید). پس از استخراج بایوس، این فایل بایوس باید در پوشه «bios» در فهرست داده های نشان داده شده در زیر قرار گیرد، و یا می توانید به PCSX2 دستور دهید تا یک فهرست دیگر را اسکن کند. راهنمای استخراج بایوس خود را میتوانید در این سایت پیدا کنید: pcsx2.net.
-
-
+
+ Resuming stateوضعیت ادامه
-
+ State saved to slot {}.وضعیت به {} ذخیره شد.
-
+ Failed to save save state to slot {}.ذخیره وضعیت در اسلات {} انجام نشد.
-
-
+
+ Loading stateدر حال بارگیری وضعیت ذخیره شده
-
+ Failed to load state (Memory card is busy)بارگیری وضعیت ناموفق بود (کارت حافظه مشغول است)
-
+ There is no save state in slot {}.هیچ وضعیت ذخیره شده ای در اسلات {} وجود ندارد.
-
+ Failed to load state from slot {} (Memory card is busy)خطا در بارگیری وضعیت از اسلات {} (کارت حافظه مشغول است)
-
+ Loading state from slot {}...در حال بارگیری وضعیت از اسلات {}...
-
+ Failed to save state (Memory card is busy)ذخیره وضعیت ناموفق بود (کارت حافظه مشغول است)
-
+ Failed to save state to slot {} (Memory card is busy)خطا در ذخیره وضعیت از اسلات {} (کارت حافظه مشغول است)
-
+ Saving state to slot {}...درحال ذخیره وضعیت به اسلات{}...
-
+ Frame advancingپیشرفت فریم
-
+ Disc removed.دیسک حذف شد.
-
+ Disc changed to '{}'.دیسک به «{}» عوض شد.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}خطا در باز کردن فایل دیسک جدید '{}'. بازگشت به فایل قدیمی.
خطا: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}بازگشت به فایل دیسک قدیمی انجام نشد. در حال برداشتن دیسک.
خطا: {}
-
+ Cheats have been disabled due to achievements hardcore mode.تقلب ها به علت روشن بودن حالت هاردکور در دستاوردها غیرفعال شده است.
-
+ Fast CDVD is enabled, this may break games.بارگذاری سریع سی دی و دی وی دی فعال است، این ممکن است بعضی از بازی ها را نادرست اجرا کند.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.سرعت چرخه/پرش بر پیشفرض نیست، ممکن است کرش کند یا بازیها را خیلی کند.
-
+ Audio is using async mix, expect desynchronization in FMVs.صدا از ترکیب غیر هماهنگ استفاده میکند، انتظار عدم همگامسازی در FMV را داشته باشید.
-
+ Upscale multiplier is below native, this will break rendering.ضریب ارتقاء رزولوشن کمتر از معمولی است، این رندر را خراب میکند.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.میپمپینگ کردن بافت ها روی اتوماتیک تنظیم نشده است. این ممکن است رندر را در بعضی ها خراب کند.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.فیلترینگ بافت بر روی دوخطی (PS2) تنظیم نشده است. این باعث خراب شدن رندر در برخی بازی ها می شود.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.فیلتر سه خطی روی خودکار تنظیم نشده است. این ممکن است رندر در برخی بازی ها را خراب کند.
-
+ Blending is below basic, this may break effects in some games.دقت ترکیب بافت پایینتر از معمولی تنظیم شده است، این ممکن است در برخی از بازی ها جلوه ها را خراب کند.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.حالت دانلود سخت افزاری بر روی دقیق تنظیم نشده است. این ممکن است باعث خرابی رندر در برخی بازی ها شود.
-
+ EE FPU Round Mode is not set to default, this may break some games.حالت گرد کردن EE FPU روی پیشفرض تنظیم نشده است، ممکن است برخی از بازیها را درس اجرا نکند.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.حالت گرد کردن EE FPU روی پیشفرض تنظیم نشده است، ممکن است برخی از بازیها را درست اجرا نکند.
-
+ VU0 Round Mode is not set to default, this may break some games.حالت گرد کردن VU0 بر روی پیشفرض تنظیم نشده است، ممکن است برخی از بازیها را درست اجرا نکند.
-
+ VU1 Round Mode is not set to default, this may break some games.حالت گرد کردن VU1 بر روی پیشفرض تنظیم نشده است، ممکن است برخی از بازیها را درست اجرا نکند.
-
+ VU Clamp Mode is not set to default, this may break some games.حالت محدود کردن VU روی پیشفرض تنظیم نشده است، ممکن است برخی از بازیها را درست اجرا نکند.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.اصلاحات بازی ها فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.پچ های سازگارسازی فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد.
-
+ Frame rate for NTSC is not default. This may break some games.نرخ فریم برای NTSC به صورت پیشفرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند.
-
+ Frame rate for PAL is not default. This may break some games.نرخ فریم برای PAL به صورت پیشفرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.مفسیر EE فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.مفسیر VU0 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.مفسیر VU1 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.مفسیر IOP فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ EE Cache is enabled, this will significantly reduce performance.حافظه پنهان EE فعال است، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.تشخیص حلقه انتظار EE، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ INTC Spin Detection is not enabled, this may reduce performance.تشخیص چرخش INTC فعال نیست، این ممکن است سرعت عملکرد را کاهش دهد.
-
+ Instant VU1 is disabled, this may reduce performance.VU1 فوری غیرفعال است، این ممکن است سرعت عملکرد را کاهش دهد.
-
+ mVU Flag Hack is not enabled, this may reduce performance.پرچمگذاری mVU فعال نیست، این ممکن است عملکرد را کاهش دهد.
-
+ GPU Palette Conversion is enabled, this may reduce performance.تبدیل پالت کارت گرافیک فعال است، این ممکن است سرعت عملکرد را کاهش دهد.
-
+ Texture Preloading is not Full, this may reduce performance.پیش بارگذاری بافت کامل نیست، این ممکن است سزعت عملکرد را کاهش دهد.
-
+ Estimate texture region is enabled, this may reduce performance.منطقه بافت تخمینی فعال است، این ممکن است سرعت عملکرد را کاهش دهد.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts
index ae7bd72752..2d8994474c 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Kolmannen osapuolen lisenssitView Document
- View Document
+ Näytä asiakirjaFile not found: %1
- File not found: %1
+ Tiedostoa ei löytynyt: %1
@@ -1526,8 +1526,8 @@ Lukemattomat viestit: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomaattinen päivittäjä
@@ -1567,63 +1567,63 @@ Lukemattomat viestit: {2}
Muistuta myöhemmin
-
+ Updater ErrorPäivitysvirhe
-
+ <h2>Changes:</h2><h2>Muutokset:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Varoitus tilatallennuksista</h2><p>Tämän päivityksen asennus tekee tilatallennuksistasi <b>yhteensopimattomia</b>. Varmista, että olet tallentanut pelisi muistikortille, ennen tämän päivityksen asentamista, jotta vältyt edistymisesi katoamiselta.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Varoitus</h2><p>Tämän päivityksen asentaminen nollaa ohjelman asetukset. Huomioithan, että sinun täytyy määrittää asetukset uudelleen tämän päivityksen jälkeen.</p>
-
+ Savestate WarningVaroitus tilatallennuksista
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>VAROITUS</h1><p style='font-size:12pt;'>Tämän päivityksen asentaminen tekee sinun <b> tilatallennuksista yhteensopimattomia</b>, <i>varmista, että olet tallentanut edistymisesi muistikorteille, ennen jatkamista</i>.</p><p>Haluatko varmasti jatkaa?</p>
-
+ Downloading %1...Ladataan %1...
-
+ No updates are currently available. Please try again later.Päivityksiä ei ole tällä hetkellä saatavilla. Yritä myöhemmin uudelleen.
-
+ Current Version: %1 (%2)Nykyinen versio: %1 (%2)
-
+ New Version: %1 (%2)Uusi versio: %1 (%2)
-
+ Download Size: %1 MBLatauskoko: %1 Mt
-
+ Loading...Ladataan...
@@ -1820,81 +1820,81 @@ Lukemattomat viestit: {2}
BreakpointModel
-
+ ExecuteSuorita
-
-
-
+
+
+ ----
-
+ EnabledKäytössä
-
+ DisabledEi käytössä
-
+ ReadLue
-
+ Write(C)(C) = changes, as in "look for changes".Kirjoita(M)
-
+ WriteKirjoita
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYYPPI
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.KOKO / NIMI
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.OHJE
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.EHTO
-
+ HITSWarning: limited space available. Abbreviate if needed.OSUMAT
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2308,32 +2308,32 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL-syöttölähde
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL-syötelähde tukee useimpia ohjaimia ja tarjoaa edistyneitä toimintoja DualShock 4 / DualSense -tyypeille Bluetooth-tilassa (värinä / LED-ohjaus).
-
+ Enable SDL Input SourceOta SDL-syöttölähde käyttöön
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense tehostettu tila
-
+ XInput SourceXInput-lähde
-
+ Enable XInput Input SourceOta XInput-syöttölähde käyttöön
@@ -2343,7 +2343,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
DInput-lähde
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput-lähde tarjoaa tuen perinteisille ohjaimille, jotka eivät tue XInputia. Näiden ohjainten käyttäminen SDL:n kautta on suositeltavaa, mutta DirectInputia voidaan käyttää, jos ne eivät ole yhteensopivia SDL:n kanssa.
@@ -2353,43 +2353,33 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
Ota DInput-syöttölähde käyttöön
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Jotkut kolmannen osapuolen ohjaimet virheellisesti merkitsevät käänteisiksi analogisauvojensa positiisen komponentin, muttei negatiivista.</p><p>Tämän seurauksena analogisauva on "jumissa", vaikka lepääkin neutraalissa asennossa. </p><p>Tämän asetuksen käyttöönotto käskee PCSX2:ta ohittamaan käänteisyysmerkinnät sidoksia luodessa, jolloin tällaiset ohjaimet toimivat normaalisti.</p></body></html>
-
-
-
- Ignore Inversion
- Ohita käänteisyys
-
-
-
+ Profile SettingsProfiiliasetukset
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Kun asetus on käytössä, pikanäppäimiä voidaan määrittää tässä syöttöprofiilissa ja niitä käytetään yleisten pikanäppäinten sijaan. Kaikki profiilit käyttävät oletuksena aina samoja pikanäppäimiä.
-
+ Use Per-Profile HotkeysKäytä profiilikohtaisia pikanäppäimiä
-
-
+
+ Controller LED SettingsOhjaimen LED-asetukset
-
+ Enable SDL Raw InputOta SDL-raakasyöte käyttöön
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput-lähde tarjoaa tukea Xbox 360 / Xbox One / Xbox Series -ohjaimille ja kolmannen osapuolen ohjaimille, jotka käyttävät XInput-yhteyskäytäntöä.
@@ -2414,27 +2404,27 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
Moniohjainsovitin konsolin portissa 2
-
+ Mouse/Pointer SourceHiiren/osoittimen lähde
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 mahdollistaa hiiren käytön analogisen sauvan liikkeen simuloimiseksi.
-
+ Settings...Asetukset...
-
+ Enable Mouse MappingOta hiiren kartoitus käyttöön
-
+ Detected DevicesHavaitut laitteet
@@ -2576,6 +2566,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2652,18 +2665,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsPalauta oletusarvot
-
-
+
+ Create Input ProfileLuo syöttöprofiili
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2674,35 +2692,35 @@ Asettaaksesi mukautetun syöttöprofiilin pelille, avaa sen Pelin ominaisuudet -
Nimeä uusi syöttöprofiili:
-
-
-
-
+
+
+
+ ErrorVirhe
-
+ A profile with the name '%1' already exists.Profiili nimellä '%1' on jo olemassa.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Haluatko kopioida kaikki näppäinsidokset valitusta profiilista uuteen profiiliin? Jos valitset Ei, profiili luodaan täysin tyhjänä.
-
+ Failed to save the new profile to '%1'.Uuden profiilin tallentaminen kohteeseen '%1' epäonnistui.
-
+ Load Input ProfileLataa syöttöprofiili
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2715,12 +2733,12 @@ Kaikki nykyiset yleiset sidokset poistetaan ja profiilin sidokset ladataan tilal
Tätä toimintoa ei voi peruuttaa.
-
+ Delete Input ProfilePoista syöttöprofiili
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2729,12 +2747,12 @@ You cannot undo this action.
Tätä toimintoa ei voi peruuttaa.
-
+ Failed to delete '%1'.'%1' poistaminen epäonnistui.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2747,47 +2765,47 @@ Kaikki yleiset sidokset ja määritelmät katoavat, mutta syöttöprofiilisi sä
Tätä toimintoa ei voi peruuttaa.
-
+ Global SettingsYleiset asetukset
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Ohjainportti %1%2%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Ohjainportti %1%2
-
-
+
+ USB Port %1
%2USB-portti %1
%2
-
+ HotkeysPikanäppäimet
-
+ Shared"Shared" refers here to the shared input profile.Yleinen
-
+ The input profile named '%1' cannot be found.Syöttöprofiilia '%1' ei löytynyt.
@@ -3024,166 +3042,179 @@ Tätä toimintoa ei voi peruuttaa.
Tallennetut osoitteet
-
+ Breakpoint List Context MenuKeskeytyspisteiden luettelon pikavalikko
-
-
+
+ NewUusi
-
+ EditMuokkaa
-
-
-
+
+
+ CopyKopioi
-
-
+
+ DeletePoista
-
-
-
-
+
+
+
+ Copy all as CSVKopioi kaikki CSV:nä
-
-
+
+ Paste from CSVLiitä CSV:stä
-
+ Thread List Context MenuSäieluettelon pikavalikko
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Pura symbolit
-
-
+
+ Copy Function NameKopioi funktion nimi
-
-
+
+ Copy Function AddressKopioi funktion osoite
-
-
-
-
+
+
+
+ Go to in DisassemblySiirry purkukoodinäkymään
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewSiirry muistinäkymään
-
+
+ Copy AddressKopioi osoite
-
+ Copy TextKopioi teksti
-
-
+
+ Module TreeModuulin puu
-
+ Search Results List Context MenuHakutulosluettelon pikavalikko
-
+ Add to Saved Memory AddressesLisää tallennettuihin muistiosoitteisiin
-
+ Remove ResultPoista tulos
-
+ Stack List Context MenuPinoluettelon pikavalikko
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerVirheenjäljitin
-
+ Invalid start addressVirheellinen alkuosoite
-
+ Invalid end addressVirheellinen loppuosoite
-
+ Start address can't be equal to or greater than the end addressAloitusosoite ei voi olla yhtä suuri tai suurempi kuin loppuosoite
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueVirheellinen hakuarvo
-
+ Value is larger than typeArvo on suurempi kuin tyyppi
@@ -3259,6 +3290,12 @@ Tätä toimintoa ei voi peruuttaa.
Pysäytä DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledKäytössä
@@ -3359,11 +3396,13 @@ Tätä toimintoa ei voi peruuttaa.
+ 4040
+ 120120
@@ -3420,7 +3459,7 @@ Tätä toimintoa ei voi peruuttaa.
-
+ Use Global Setting [%1]Käytä yleistä asetusta [%1]
@@ -3440,78 +3479,88 @@ Tätä toimintoa ei voi peruuttaa.
Osoite
-
-
+
+ Hosts FileIsäntätiedosto
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS-isännät
-
+ Exported SuccessfullyViety onnistuneesti
-
+ Failed to open fileTiedoston avaaminen epäonnistui
-
+ No Hosts in fileEi isäntiä tiedostossa
-
+ Imported SuccessfullyTuotu onnistuneesti
-
-
+
+ Per Game Host listPelikohtainen isäntäluettelo
-
+ Copy global settings?Kopioidaanko yleiset asetukset?
-
+ Delete per game host list?Poista pelikohtainen isäntäluettelo?
-
+ HDD Image FileHDD-kuvatiedosto
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Haluatko korvata tiedoston?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3520,22 +3569,22 @@ Do you want to overwrite?
Haluatko korvata sen?
-
+ HDD CreatorHDD-luoja
-
+ HDD image createdHDD-kuva luotu
-
+ Use GlobalKäytä yleistä
-
+ OverrideOhita
@@ -3875,77 +3924,77 @@ Anna funktion nimi
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Paikka: %1 | %2 | EE: %3 % | VU: %4 % | GS: %5 %
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Paikka: %1 | %2 | EE: %3 % | GS: %4 %
-
+ %1x%2%1x%2
-
+ Game: %1 FPSPeli: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2 %)
-
+ Game: %1 (%2)
Peli: %1 (%2)
-
+ Rich presence inactive or unsupported.Rikas läsnäolo epäaktiivinen tai tukematon.
-
+ Game not loaded or no RetroAchievements available.Peliä ei ole ladattuna tai RetroAchievements-saavutuksia ei ole saatavilla.
-
-
-
-
+
+
+
+ ErrorVirhe
-
+ Failed to create HTTPDownloader.HTTPDownloaderin luominen epäonnistui.
-
+ Downloading %1...Ladataan %1...
-
+ Download failed with HTTP status code %1.Lataus epäonnistui HTTP-tilakoodilla %1.
-
+ Download failed: Data is empty.Lataus epäonnistui: Tiedot ovat tyhjiä.
-
+ Failed to write '%1'.'%1' kirjoittaminen epäonnistui.
@@ -4343,6 +4392,55 @@ Anna funktion nimi
Anna mukautettu nopeus
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4426,2092 +4524,2081 @@ Anna funktion nimi
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM-laitteita ei löytynyt. Varmista, että laite on yhdistetty ja sinulla on käyttölupa.
-
+ Use Global SettingKäytä yleistä asetusta
-
+ Automatic binding failed, no devices are available.Automaattinen sidonta epäonnistui, ei laitteita saatavilla.
-
+ Game title copied to clipboard.Pelin nimi kopioitu leikepöydälle.
-
+ Game serial copied to clipboard.Pelin sarjanumero kopioitu leikepöydälle.
-
+ Game CRC copied to clipboard.Pelin CRC kopioitu leikepöydälle.
-
+ Game type copied to clipboard.Pelin tyyppi kopioitu leikepöydälle.
-
+ Game region copied to clipboard.Pelin alue kopioitu leikepöydälle.
-
+ Game compatibility copied to clipboard.Pelin yhteensopivuus kopioitu leikepöydälle.
-
+ Game path copied to clipboard.Pelin polku kopioitu leikepöydälle.
-
+ Per-game controller configuration initialized with global settings.Pelikohtainen ohjainmääritelmä alustettu yleisillä asetuksilla.
-
+ Controller settings reset to default.Ohjainasetukset nollattu oletusarvoihin.
-
+ No input profiles available.Syöttöprofiileja ei löytynyt.
-
+ Create New...Luo uusi...
-
+ Enter the name of the input profile you wish to create.Nimeä uusi syöttöprofiilisi.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Haluatko varmasti palauttaa oletusarvoiset asetukset? Kaikki mukautukset menetetään.
-
+ Settings reset to defaults.Asetukset nollattu oletusarvoisiksi.
-
+ No save present in this slot.Ei tallennuksia tällä paikalla.
-
+ No save states found.Tilatallennuksia ei löytynyt.
-
+ Failed to delete save state.Tilatallennuksen poisto epäonnistui.
-
+ Failed to copy text to clipboard.Tekstin kopiointi leikepöydälle epäonnistui.
-
+ This game has no achievements.Tälle pelille ei ole saavutuksia.
-
+ This game has no leaderboards.Tälle pelille ei ole tulostauluja.
-
+ Reset SystemNollaa järjestelmä
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore-tilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt?
-
+ Launch a game from images scanned from your game directories.
- Käynnistä peli kuvista jotka ovat skannattu sinun peli-kansioista.
+ Käynnistä peli kansioistasi skannatuista levykuvista.
-
+ Launch a game by selecting a file/disc image.
- Käynnistä peli valitsemalla file/disc kuva.
+ Käynnistä peli valitsemalla tiedosto/levykuva.
-
+ Start the console without any disc inserted.Käynnistä konsoli ilman syötettyä levyä.
-
+ Start a game from a disc in your PC's DVD drive.Käynnistä peli levyltä tietokoneesi DVD-asemassa.
-
+ Change settings for the emulator.Muuta emulaattorin asetuksia.
-
+ Exits the program.Poistuu ohjelmasta.
-
+ No BindingEi sidosta
-
+ Setting %s binding %s.Asetetaan %s sidontaa %s.
-
+ Push a controller button or axis now.Käytä ohjaimen painiketta tai ohjaussauvaa nyt.
-
+ Timing out in %.0f seconds...Aikakatkaistaan %.0f:n sekunnin kuluttua...
-
+ UnknownTuntematon
-
+ OKOK
-
+ Select DeviceValitse laite
-
+ DetailsTiedot
-
+ OptionsAsetukset
-
+ Copies the current global settings to this game.Kopioi nykyiset yleiset asetukset tähän peliin.
-
+ Clears all settings set for this game.Poistaa kaikki tämän pelin asetukset.
-
+ BehaviourKäyttäytyminen
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Estää näytönsäästäjää aktivoitumasta ja isännän siirtymistä lepotilaan emuloinnin aikana.
-
+ Shows the game you are currently playing as part of your profile on Discord.Näyttää paraikaa pelattavan pelin osana profiiliasi Discordissa.
-
+ Pauses the emulator when a game is started.Pysäyttää emulaattorin pelin käynnistettäessä.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pysäyttää emulaattorin, kun pienennät ikkunan tai avaat toisen ohjelman, ja jatkaa avattaessa ikkunan uudelleen.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pysäyttää emulaattorin, kun avaat pikavalikon ja jatkaa suljettaessa sen.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Määrittää, näytetäänkö vahvistuskehote, kun emulaattori/peli suljetaan pikanäppäimellä.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automaattisesti tallentaa emulaattorin tilan, kun poistutaan tai virta sammutetaan. Sitten voit jatkaa suoraan siitä mihin viimeksi jäit.
-
+ Uses a light coloured theme instead of the default dark theme.Käyttää vaalean väristä teemaa oletusarvoisen tumman teeman sijasta.
-
+ Game DisplayPelinäkymä
-
+ Switches between full screen and windowed when the window is double-clicked.Vaihtaa kokoruudun ja ikkunoidun tilan välillä, kun ikkunaa napsautetaan kahdesti.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa kokoruututilassa.
-
+ Determines how large the on-screen messages and monitor are.Määrittää ruudulla olevien viestien ja näytön suuruuden.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Näyttää ruudulla viestit tapahtumille, kuten tilatallennuksia luodessa/ladattaessa, ottaessa kuvakaappauksia jne.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Näyttää järjestelmän sekunnin aikana esittävien videoruutujen (tai v-syncien) määrän näytön oikeassa yläkulmassa.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Näyttää suorittimen käytön säikeeseen, näytön oikeassa yläkulmassa.
-
+ Shows the host's GPU usage in the top-right corner of the display.Näyttää isännän GPU:n käytön näytön oikeassa yläkulmassa.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Näyttää GS:n tilastot (primitiivit, piirtokäskyt) näytön oikeassa yläkulmassa.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Näyttää indikaattorit, kun pikakelataan, pysäytetään ja kun muut epänormaalit tilat ovat aktiivisia.
-
+ Shows the current configuration in the bottom-right corner of the display.Näyttää nykyisen konfiguraation näytön oikeassa alakulmassa.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Näyttää järjestelmän nykyisen ohjaimen tilan näytön vasemmassa alakulmassa.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Näyttää kehysaikojen visuaalisen historian näytön vasemmassa yläkulmassa.
-
+ Displays warnings when settings are enabled which may break games.Näyttää varoituksia kun päällä on asetuksia jotka saattavat hajoittaa pelejä.
-
+ Resets configuration to defaults (excluding controller settings).Nollaa konfiguraation oletusarvoiseksi (ohjainasetuksia lukuunottamatta).
-
+ Changes the BIOS image used to start future sessions.Muuttaa BIOS-kuvaa, jota käytetään tulevien istuntojen aloittamiseen.
-
+ AutomaticAutomaattinen
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultOletus
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Kun käytössä, mukautetut pelikohtaiset asetukset otetaan käyttöön. Poista käytöstä käyttääksesi aina yleisiä asetuksia.
-
+ Automatically switches to fullscreen mode when a game is started.Siirtyy automaattisesti kokoruututilaan, kun peli käynnistetään.
-
+ On-Screen Display
- Kuvaruutunäyttö
+ Näyttöpäällys
-
+ %d%%%d %%
-
+ Shows the resolution of the game in the top-right corner of the display.Näyttää pelin kuvatarkkuuden näytön oikeassa yläkulmassa.
-
+ BIOS ConfigurationBIOS-konfiguraatio
-
+ BIOS SelectionBIOS:in valinta
-
+ Options and PatchesAsetukset ja paikkaukset
-
+ Skips the intro screen, and bypasses region checks.Ohittaa intro-ruudun sekä alueentarkastukset.
-
+ Speed ControlNopeuden hallinta
-
+ Normal SpeedTavallinen nopeus
-
+ Sets the speed when running without fast forwarding.Asettaa suorittamisen nopeuden ilman pikakelausta.
-
+ Fast Forward SpeedPikakelauksen nopeus
-
+ Sets the speed when using the fast forward hotkey.Asettaa nopeuden kun käytössä on eteenpäin kelaus pikanappi.
-
+ Slow Motion SpeedHidastuksen nopeus
-
+ Sets the speed when using the slow motion hotkey.Asettaa nopeuden kun käyttää nopeuden hidastus pikanäppäintä.
-
+ Enable Speed LimiterOta nopeudenrajoitin käyttöön
-
+ When disabled, the game will run as fast as possible.Kun pois käytöstä, peli käy niin nopeasti kuin mahdollista.
-
+ System SettingsJärjestelmäasetukset
-
+ EE Cycle RateEE-syklitaajuus
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Alikellottaa tai ylikellottaa emuloidun Emotion Engine CPU:un.
-
+ EE Cycle SkippingEE-syklin ohitus
-
+ Affinity Control ModeTaipumushallinnan tila
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Yhdistää emulaatiosäikeet prosessorin ytimiin parantaakseen suorituskykyä/kehysaikojen vaihtelua.
-
+ Enable MTVU (Multi-Threaded VU1)Ota MTVU käyttöön (monisäikeinen VU1)
-
+ Enable Instant VU1Ota välitön VU1 käyttöön
-
+ Enable CheatsOta huijaukset käyttöön
-
+ Enables loading cheats from pnach files.Ottaa käyttöön huijausten lataamisen pnach-tiedostoista.
-
+ Enable Host FilesystemOta isäntätiedostojärjestelmä käyttöön
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDOta nopea CDVD käyttöön
-
+ Fast disc access, less loading times. Not recommended.Nopea pääsy levylle, vähemmän latausaikoja. Ei suositella.
-
+ Frame Pacing/Latency ControlKuvanrytmitys / viiveen hallinta
-
+ Maximum Frame LatencyKuvan enimmäisviive
-
+ Sets the number of frames which can be queued.Asettaa kehysten määrän, jotka voidaan jonottaa.
-
+ Optimal Frame PacingOptimaalinen kuvanrytmitys
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synkronoi EE- ja GS-säikeet jokaisen kuvan jälkeen. Pienin syöttöviive, mutta nostaa järjestelmän vaatimuksia.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Nopeuttaa emulointia niin, että vieraan virkistystaajuus vastaa isännän omaa.
-
+ RendererRenderöijä
-
+ Selects the API used to render the emulated GS.Valitsee API:n, jota käytetään emuloidun GS:n renderöinnissä.
-
+ Sync To Host Refresh (VSync)Synkronoi Isännän virkistystaajuuteen (VSync)
-
+ Synchronizes frame presentation with host refresh.Synkronoi kuvan esityksen isännän virkistystaajuuteen.
-
+ DisplayNäyttö
-
+ Aspect RatioKuvasuhde
-
+ Selects the aspect ratio to display the game content at.Asettaa kuvasuhteen, jossa pelin sisältö näytetään.
-
+ FMV Aspect RatioFMV-kuvasuhde
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Asettaa kuvasuhteen näytölle, kun FMV:n tunnistetaan toistettavan.
-
+ DeinterlacingLomituksen poisto
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeKuvakaappauksen Koko
-
+ Determines the resolution at which screenshots will be saved.Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan.
-
+ Screenshot FormatKuvakaappausmuoto
-
+ Selects the format which will be used to save screenshots.Asettaa käytettävän tiedostomuodon kuvakaappauksien tallentamiseen.
-
+ Screenshot QualityKuvakaappauksen laatu
-
+ Selects the quality at which screenshots will be compressed.Asettaa kuvakaappausten pakkauslaadun.
-
+ Vertical StretchPystysuora venytys
-
+ Increases or decreases the virtual picture size vertically.Kasvattaa tai pienentää virtuaalisen kuvan kokoa pystysuunnassa.
-
+ CropRajaa
-
+ Crops the image, while respecting aspect ratio.Rajaa kuvan, kunnioittaen kuvasuhdetta.
-
+ %dpx%d px
-
+ Enable Widescreen PatchesKäytä laajakuvapaikkauksia
-
+ Enables loading widescreen patches from pnach files.Ottaa käyttöön laajakuvapaikkausten lataamisen pnach-tiedostoista.
-
+ Enable No-Interlacing PatchesKäytä lomituksenpoistokorjauksia
-
+ Enables loading no-interlacing patches from pnach files.Ottaa käyttöön lomituksenpoistokorjausten lataamisen pnach-tiedostoista.
-
+ Bilinear UpscalingBilineaarinen skaalaus
-
+ Smooths out the image when upscaling the console to the screen.Pehmentää kuvan, kun konsoli skaalataan ruudulle.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsRuudun siirtymät
-
+ Enables PCRTC Offsets which position the screen as the game requests.Ottaa käyttöön PCRTC-offsetit, jotka sijoittavat näyttöä pelin pyyntöjen mukaan.
-
+ Show OverscanNäytä yliskannaus
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Ottaa käyttöön vaihtoehdon näyttää yliskannauksen alue peleissä, jotka piirtävät näytön turvallisen alueen yli.
-
+ Anti-BlurSumennuksenesto
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Ottaa käyttöön sisäiset Anti-Blur-hackit. Vähemmän täsmällinen PS2-renderöintiin, mutta tekee useista peleistä vähemmän sumeita.
-
+ RenderingRenderöinti
-
+ Internal ResolutionSisäinen kuvatarkkuus
-
+ Multiplies the render resolution by the specified factor (upscaling).Laajentaa renderöinnin kuvatarkkuutta määritetyllä kertoimella (skaalaa).
-
+ MipmappingMipmappaus
-
+ Determines how mipmaps are used when rendering textures.Määrittää, miten mipmappeja käytetään tekstuurien renderöinnissä.
-
+ Bilinear FilteringBilineaarinen suodatus
-
+ Selects where bilinear filtering is utilized when rendering textures.Määrittää, missä bilineaarista suodatusta käytetään tekstuurien renderöinnissä.
-
+ Trilinear FilteringTrilineaarinen suodatus
-
+ Selects where trilinear filtering is utilized when rendering textures.Määrittää, missä trilineaarista suodatusta käytetään tekstuurien renderöinnissä.
-
+ Anisotropic FilteringAnisotrooppinen suodatus
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracySulautuksen tarkkuus
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTekstuurien esilataus
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsOhjelmistorenderöinnin säikeet
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesLaitteistokorjaukset
-
+ Manual Hardware FixesManuaaliset laitteistokorjaukset
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesPoista turvaominaisuudet käytöstä
-
+ This option disables multiple safe features.Tämä vaihtoehto poistaa käytöstä useita turvaominaisuuksia.
-
+ This option disables game-specific render fixes.Tämä vaihtoehto poistaa käytöstä pelikohtaiset renderöintikorjaukset.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionArvioi tekstuurialue
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Yrittää pienentää tekstuurin kokoa, kun pelit eivät itse aseta sitä (esim. Snowblind-pelit).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesSkaalauskorjaukset
-
+ Adjusts vertices relative to upscaling.Säätää kärkipisteitä suhteessa skaalaukseen.
-
+ Round SpritePyöristä sprite
-
+ Adjusts sprite coordinates.Säätää sprite-koordinaatteja.
-
+ Bilinear UpscaleBilineaarinen skaalaus
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTekstuurien korvaus
-
+ Load TexturesLataa tekstuurit
-
+ Loads replacement textures where available and user-provided.Lataa korvaavat tekstuurit, jos ne ovat saatavilla ja käyttäjän toimittamia.
-
+ Asynchronous Texture LoadingAsynkroninen tekstuurien lataus
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Esilataa kaikki korvaavat tekstuurit muistiin. Ei tarvita asynkronisella latauksella.
-
+ Replacements DirectoryKorvaavien tekstuurien kansio
-
+ FoldersKansiot
-
+ Texture DumpingTekstuurien dumppaus
-
+ Dump TexturesDumppaa tekstuurit
-
+ Dump MipmapsDumppaa mipmapit
-
+ Includes mipmaps when dumping textures.Sisällyttää mipmapit mukaan tekstuurien dumppauksessa.
-
+ Dump FMV TexturesDumppaa FMV-tekstuurit
-
+ Allows texture dumping when FMVs are active. You should not enable this.Sallii tekstuurien dumppauksen FMV:iden ollessa aktiivisia. Tätä ei pitäisi ottaa käyttöön.
-
+ Post-ProcessingJälkikäsittely
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Ottaa FXAA-jälkikäsittelyn shaderin käyttöön.
-
+ Contrast Adaptive Sharpening
- Contrast Adaptive Sharpening
+ Kontrastimukautuva terävöitys
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
- Enables FidelityFX Contrast Adaptive Sharpening.
+ Ottaa FidelityFX:n kontrastimukautuvan terävöityksen käyttöön.
-
+ CAS SharpnessCAS-terävyys
-
+ Determines the intensity the sharpening effect in CAS post-processing.Määrittää CAS-jälkikäsittelyn terävöittämisen voimakkuuden.
-
+ FiltersSuodattimet
-
+ Shade BoostVarjotehostus
-
+ Enables brightness/contrast/saturation adjustment.Ottaa käyttöön kirkkauden/kontrastin/kylläisyyden säätelyt.
-
+ Shade Boost BrightnessVarjotehostuksen kirkkaus
-
+ Adjusts brightness. 50 is normal.Säätää kirkkautta. 50 on normaali.
-
+ Shade Boost ContrastVarjotehostuksen kontrasti
-
+ Adjusts contrast. 50 is normal.Säätää kontrastia. 50 on normaali.
-
+ Shade Boost SaturationVarjotehostuksen kylläisyys
-
+ Adjusts saturation. 50 is normal.Säätää värikylläisyyttä. 50 on normaali.
-
+ TV Shaders
- TV-shaderit
+ TV-varjostimet
-
+ AdvancedLisäasetukset
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeLaitteistolataustila
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenSalli yksinomainen kokoruutu
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsAjoajan asetukset
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMiksausasetukset
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsUlostuloasetukset
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (keskiarvo)
-
+ Timestretch SettingsÄänenvenytysasetukset
-
+ Affects how the timestretcher operates when not running at 100% speed.Vaikuttaa venyttäjän toimintaan, kun nopeus ei ole 100 %.
-
+ %d ms%d ms
-
+ Settings and OperationsAsetukset ja toiminnot
-
+ Creates a new memory card file or folder.Luo uuden muistikorttitiedoston tai kansion.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simuloi suurempaa muistikorttia suodattamalla tallennuksia ainoastaan nykyiseen peliin.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Nollaa kortin nimen tälle paikalle.
-
-
-
+ Create Memory CardLuo muistikortti
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Anna nimi muistikortille, jonka haluat luoda, ja valitse koko. Suosittelemme käyttämään joko 8 Mt:n muistikortteja tai kansiomuistikortteja parhaan yhteensopivuuden varmistamiseksi.
-
-
-
- Card Name:
- Kortin nimi:
-
-
-
+ ConfigurationAsetukset
-
+ Uses game-specific settings for controllers for this game.Käytä pelikohtaisia ohjainasetuksia tälle pelille.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Palauttaa kaikki määritykset oletusarvoihin (myös sidokset).
-
+ Replaces these settings with a previously saved input profile.Korvaa nämä asetukset aiemmin tallennetulla syöttöprofiililla.
-
+ Stores the current settings to an input profile.Tallentaa nykyiset asetukset syöttöprofiiliin.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Poistaa kaikki tämän USB-ohjaimen sidokset.
-
+ Data Save LocationsTietojen tallennuspaikat
-
+ Show Advanced SettingsNäytä lisäasetukset
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Näiden asetusten muuttaminen voi aiheuttaa pelien viallisen toiminnan. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea kokoonpanoille, joissa näitä asetuksia on muutettu.
-
+ LoggingLogging
-
+ System ConsoleJärjestelmän konsoli
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose Logging
- Verbose Logging
+ Yksityiskohtainen lokitus
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE-konsoli
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP-konsoli
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModePyöristystila
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeRajoitustila
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionKäytä odotussilmukoiden tunnistusta
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä.
-
+ Vector UnitsVektoriyksiköt
-
+ VU0 Rounding ModeVU0-pyöristystila
-
+ VU0 Clamping ModeVU0-rajoitustila
-
+ VU1 Rounding ModeVU1-pyöristystila
-
+ VU1 Clamping ModeVU1-rajoitustila
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGrafiikka
-
+ Use Debug DeviceKäytä virheenjäljityslaitetta
-
+ SettingsAsetukset
-
+ No cheats are available for this game.Ei huijauskoodeja saatavilla tälle pelille.
-
+ Cheat CodesHuijauskoodit
-
+ No patches are available for this game.Ei paikkauksia saatavilla tähän peliin.
-
+ Game PatchesPelipaikkaukset
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Pelipaikkausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Käytä paikkauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet paikkaukset käyttöön.
-
+ Game FixesPelikorjaukset
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Pelikorjauksia ei pitäisi muokata, ellet ymmärrä mitä jokainen vaihtoehto tekee ja mitä niistä seuraa.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicNelikanavainen
-
+ Load StateLataa tila
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Suorittaa VU1-yksikön välittömästi. Tarjoaa kohtuullisen nopeuden parannuksen useimmissa peleissä. Turvallinen useimmille peleille, mutta muutamissa voi esiintyä graafisia virheitä.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmuloi GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmuloi VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateTallenna tila
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6520,2147 +6607,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Alue:
-
+ Compatibility: Yhteensopivuus:
-
+ No Game SelectedEi peliä valittuna
-
+ Search DirectoriesHakukansiot
-
+ Adds a new directory to the game search list.Lisää uuden kansion pelien hakulistalle.
-
+ Scanning SubdirectoriesSkannataan alikansioita
-
+ Not Scanning SubdirectoriesEi skannata alikansioita
-
+ List SettingsLuettelon asetukset
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsKansikuva-asetukset
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperaatiot
-
+ Selects where anisotropic filtering is utilized when rendering textures.Määrittää, missä anisotrooppista suodatusta käytetään tekstuurien renderöinnissä.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Tunnistaa kaikki uudet pelikansioihin lisätyt tiedostot.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversLataa kannet
-
+ About PCSX2Tietoja PCSX2:sta
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 on ilmainen ja avoimen lähdekoodin PlayStation 2 (PS2) -emulaattori. Sen tarkoitus on emuloida PS2:n laitteistoa käyttämällä MIPS-suorittimen tulkkien, uudelleenkääntäjien ja virtuaalikoneen yhdistelmää, joka hallitsee laitteiston tiloja ja PS2:n järjestelmämuistia. Tämän avulla voit pelata PS2-pelejä tietokoneellasi monien lisäominaisuuksien ja etujen kera.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 ja PS2 ovat Sony Interactive Entertainmentin rekisteröityjä tavaramerkkejä. Tämä sovellus ei ole millään tavalla sidoksissa Sony Interactive Entertainmentiin.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Kun tämä on käytössä ja olet kirjautunut sisään, PCSX2 etsii saavutuksia käynnistyksen aikana.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Haastetila" saavutuksille, mukana tulosten seuranta. Poistaa käytöstä tilatallennukset, huijaukset ja hidastustoiminnot.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Näyttää ponnahdusviestit tapahtumista, kuten saavutusten avaamisesta ja tulosten lähettämisestä.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Toistaa äänitehosteita tietyissä tapauksissa, kuten saavutusten avaamisessa ja tulosten lähettämisessä.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Näyttää kuvakkeita näytön oikeassa alakulmassa, kun haaste/saavutus on aktiivinen.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Kun tämä on käytössä, PCSX2 listaa saavutukset epävirallisista lajitelmista. RetroAchievements ei seuraa näitä saavutuksia.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Kun tämä on käytössä, PCSX2 olettaa kaikkien saavutusten olevan lukittu, eikä lähetä avausten ilmoituksia palvelimelle.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Näyttää ponnahdusviestit aloitettaessa, lähetettäessä tai epäonnistuttaessa tulostauluhaasteen.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Kun käytössä, jokainen istunto käyttäytyy ikään kuin saavutuksia ei olisi avattu.
-
+ AccountTili
-
+ Logs out of RetroAchievements.Kirjautuu ulos RetroAchievementsista.
-
+ Logs in to RetroAchievements.Kirjautuu sisään RetroAchievementsiin.
-
+ Current GameTämänhetkinen peli
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.'{}' peliasetukset alustettu yleisillä asetuksilla.
-
+ Game settings have been cleared for '{}'.'{}' peliasetukset tyhjennetty.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- Muistikortti nimellä '{}' on jo olemassa.
-
-
-
+ Failed to load '{}'.'%1' lataus epäonnistui.
-
+ Input profile '{}' loaded.Syöttöprofiili '{}' ladattu.
-
+ Input profile '{}' saved.Syöttöprofiili '{}' tallennettu.
-
+ Failed to save input profile '{}'.Syöttöprofiilin '{}' tallentaminen epäonnistui.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} nimetöntä paikkauskoodia aktivoituu automaattisesti.
-
+ {} unlabelled patch codes found but not enabled.{} nimetöntä paikkauskoodia löydetty, mutta ei käytössä.
-
+ This Session: {}Tämä istunto: {}
-
+ All Time: {}Yhteensä: {}
-
+ Save Slot {0}Tallennuspaikka {0}
-
+ Saved {}Tallennettu {}
-
+ {} does not exist.{} ei ole olemassa.
-
+ {} deleted.{} poistettu.
-
+ Failed to delete {}.{} poistaminen epäonnistui.
-
+ File: {}Tiedosto: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Peliaika: {}
-
+ Last Played: {}Viimeksi pelattu: {}
-
+ Size: {:.2f} MBKoko: {:.2f} Mt
-
+ Left: Vasen:
-
+ Top: Yläreuna:
-
+ Right: Oikea:
-
+ Bottom: Alareuna:
-
+ SummaryYhteenveto
-
+ Interface SettingsKäyttöliittymän asetukset
-
+ BIOS SettingsBIOS-asetukset
-
+ Emulation SettingsEmulaation asetukset
-
+ Graphics SettingsGrafiikka-asetukset
-
+ Audio SettingsÄäniasetukset
-
+ Memory Card SettingsMuistikorttiasetukset
-
+ Controller SettingsOhjainasetukset
-
+ Hotkey SettingsPikanäppäinasetukset
-
+ Achievements SettingsSaavutusten asetukset
-
+ Folder SettingsKansioasetukset
-
+ Advanced SettingsLisäasetukset
-
+ PatchesKorjaukset
-
+ CheatsHuijaukset
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2 % [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10 % [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25 % [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50 % [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75 % [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90 % [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100 % [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110 % [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120 % [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150 % [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175 % [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200 % [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300 % [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400 % [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500 % [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000 % [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50 %:n nopeus
-
+ 60% Speed60 %:n nopeus
-
+ 75% Speed75 %:n nopeus
-
+ 100% Speed (Default)100 %:n nopeus (oletus)
-
+ 130% Speed130 %:n nopeus
-
+ 180% Speed180 %:n nopeus
-
+ 300% Speed300 %:n nopeus
-
+ Normal (Default)Normaali (oletus)
-
+ Mild UnderclockLievä alikellotus
-
+ Moderate UnderclockKohtalainen alikellotus
-
+ Maximum UnderclockEnimmäisalikellotus
-
+ DisabledEi käytössä
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 kuvaa (hard sync)
-
+ 1 Frame1 kuva
-
+ 2 Frames2 kuvaa
-
+ 3 Frames3 kuvaa
-
+ NoneEi mitään
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullTäysi
-
+ ExtraEkstra
-
+ Automatic (Default)Automaattinen (oletus)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareOhjelmisto
-
+ NullTyhjä
-
+ OffPois
-
+ OnPäällä
-
+ AdaptiveMukautuva
-
+ Bilinear (Smooth)Bilineaarinen (pehmeä)
-
+ Bilinear (Sharp)Bilineaarinen (terävä)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Alkuperäinen (PS2)
-
+ 1.25x Native
- 1.25x alkuperäinen
+ 1.25 x alkuperäinen
-
+ 1.5x Native
- 1.5x alkuperäinen
+ 1.5 x alkuperäinen
-
+ 1.75x Native
- 1.75x alkuperäinen
+ 1.75 x alkuperäinen
-
+ 2x Native (~720p)
- 2x alkuperäinen (~720p)
+ 2 x alkuperäinen (~720p)
-
+ 2.25x Native
- 2.25x alkuperäinen
+ 2.25 x alkuperäinen
-
+ 2.5x Native
- 2.5x alkuperäinen
+ 2.5 x alkuperäinen
-
+ 2.75x Native
- 2.75x alkuperäinen
+ 2.75 x alkuperäinen
-
+ 3x Native (~1080p)
- 3x alkuperäinen (~1080p)
+ 3 x alkuperäinen (~1080p)
-
+ 3.5x Native
- 3.5x alkuperäinen
+ 3.5 x alkuperäinen
-
+ 4x Native (~1440p/2K)4x alkuperäinen (~1440p/2K)
-
+ 5x Native (~1620p)
- 5x alkuperäinen (~1620p)
+ 5 x alkuperäinen (~1620p)
-
+ 6x Native (~2160p/4K)
- 6x alkuperäinen (~2160p/4K)
+ 6 x alkuperäinen (~2160p/4K)
-
+ 7x Native (~2520p)
- 7x alkuperäinen (~2520p)
+ 7 x alkuperäinen (~2520p)
-
+ 8x Native (~2880p)
- 8x alkuperäinen (~2880p)
+ 8 x alkuperäinen (~2880p)
-
+ Basic (Generated Mipmaps)Perus (muodostetut mipmapit)
-
+ Full (PS2 Mipmaps)Täysi (PS2-mipmapit)
-
+ NearestLähin
-
+ Bilinear (Forced)Bilineaarinen (pakotettu)
-
+ Bilinear (PS2)Bilineaarinen (PS2)
-
+ Bilinear (Forced excluding sprite)Bilineaarinen (pakotettu, paitsi spritet)
-
+ Off (None)Pois (ei mitään)
-
+ Trilinear (PS2)Trilineaarinen (PS2)
-
+ Trilinear (Forced)Trilineaarinen (pakotettu)
-
+ ScaledSkaalattu
-
+ Unscaled (Default)Skaalaamaton (oletus)
-
+ MinimumMinimi
-
+ Basic (Recommended)Perus (suositeltu)
-
+ MediumKeskitaso
-
+ HighKorkea
-
+ Full (Slow)Täysi (hidas)
-
+ Maximum (Very Slow)Maksimi (hyvin hidas)
-
+ Off (Default)Pois (oletus)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialOsittainen
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledPakota pois käytöstä
-
+ Force EnabledPakota käyttöönotto
-
+ Accurate (Recommended)Tarkka (suositeltu)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionNäytön kuvatarkkuus
-
+ Internal Resolution (Aspect Uncorrected)Sisäinen kuvatarkkuus (korjaamaton suhde)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootTäysi käynnistys
-
+ Achievement NotificationsSaavutusilmoitukset
-
+ Leaderboard NotificationsTulostauluilmoitukset
-
+ Enable In-Game OverlaysOta pelinsisäiset peittokuvat käyttöön
-
+ Encore ModeUusintatila
-
+ Spectator ModeKatselutila
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (ei käytössä)
-
+ 1 (64 Max Width)1 (64 enimmäisleveys)
-
+ 2 (128 Max Width)2 (128 enimmäisleveys)
-
+ 3 (192 Max Width)3 (192 enimmäisleveys)
-
+ 4 (256 Max Width)4 (256 enimmäisleveys)
-
+ 5 (320 Max Width)5 (320 enimmäisleveys)
-
+ 6 (384 Max Width)6 (384 enimmäisleveys)
-
+ 7 (448 Max Width)7 (448 enimmäisleveys)
-
+ 8 (512 Max Width)8 (512 enimmäisleveys)
-
+ 9 (576 Max Width)9 (576 enimmäisleveys)
-
+ 10 (640 Max Width)10 (640 enimmäisleveys)
-
+ Sprites OnlyVain spritet
-
+ Sprites/TrianglesSpritet/kolmiot
-
+ Blended Sprites/TrianglesSulautetut spritet/kolmiot
-
+ 1 (Normal)1 (normaali)
-
+ 2 (Aggressive)2 (aggressiivinen)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfPuolikas
-
+ Force BilinearPakota bilineaarinen
-
+ Force NearestPakoita lähin
-
+ Disabled (Default)Ei käytössä (oletus)
-
+ Enabled (Sprites Only)Käytössä (vain spritet)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)Ei mitään (oletus)
-
+ Sharpen Only (Internal Resolution)Vain terävöitys (sisäinen kuvatarkkuus)
-
+ Sharpen and Resize (Display Resolution)Terävöitä ja muuta kokoa (näytön kuvatarkkuus)
-
+ Scanline FilterScanline-suodatin
-
+ Diagonal FilterViisto suodatin
-
+ Triangular FilterKolmikulmainen suodatin
-
+ Wave FilterAaltosuodatin
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedPakkaamaton
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (suositeltu)
-
+ Async Mix (Breaks some games!)Async miksaus (rikkoo joitakin pelejä!)
-
+ None (Audio can skip.)Ei mitään (ääni voi hyppiä)
-
+ Stereo (None, Default)Stereo (ei mitään, oletus)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Ei ääntä (emuloi vain SPU2)
-
+ Cubeb (Cross-platform)Cubeb (monialustainen)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8 Mt)
-
+ PS2 (16MB)PS2 (16 Mt)
-
+ PS2 (32MB)PS2 (32 Mt)
-
+ PS2 (64MB)PS2 (64 Mt)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 Mt [yhteensopivin]
-
-
-
- 16 MB
- 16 Mt
-
-
-
- 32 MB
- 32 Mt
-
-
-
- 64 MB
- 64 Mt
-
-
-
- Folder [Recommended]
- Kansio [suositeltu]
-
-
-
- 128 KB [PS1]
- 128 Kt [PS1]
-
-
-
+ NegativeNegatiivinen
-
+ PositivePositiivinen
-
+ Chop/Zero (Default)Pilko/nolla (oletus)
-
+ Game GridPeliruudukko
-
+ Game ListPeliluettelo
-
+ Game List SettingsPeliluettelon asetukset
-
+ TypeTyyppi
-
+ SerialSarjanumero
-
+ TitleNimike
-
+ File TitleTiedostonimi
-
+ CRCCRC
-
+ Time PlayedPeliaika
-
+ Last PlayedViimeksi pelattu
-
+ SizeKoko
-
+ Select Disc ImageValitse levykuva
-
+ Select Disc DriveValitse levyasema
-
+ Start FileKäynnistä tiedosto
-
+ Start BIOSKäynnistä BIOS
-
+ Start DiscKäynnistä levy
-
+ ExitPoistu
-
+ Set Input BindingAseta syötteen sidos
-
+ RegionAlue
-
+ Compatibility RatingYhteensopivuuden arvio
-
+ PathPolku
-
+ Disc PathLevyn polku
-
+ Select Disc PathValitse levyn polku
-
+ Copy SettingsKopioi asetukset
-
+ Clear SettingsTyhjennä asetukset
-
+ Inhibit ScreensaverEstä näytönsäästäjä
-
+ Enable Discord PresenceOta Discord Presence käyttöön
-
+ Pause On StartPysäytä käynnistettäessä
-
+ Pause On Focus LossPysäytä kohdistuksen hävitessä
-
+ Pause On MenuPysäytä valikossa
-
+ Confirm ShutdownVahvista sammutus
-
+ Save State On ShutdownTallenna tila sammuttaessa
-
+ Enable Per-Game SettingsKäytä pelikohtaisia asetuksia
-
+ Use Light ThemeKäytä vaalea teemaa
-
+ Start FullscreenKäynnistä kokoruututilassa
-
+ Double-Click Toggles FullscreenKaksoisnapsautus vaihtaa kokoruututilaan
-
+ Hide Cursor In FullscreenPiilota kohdistin kokoruututilassa
-
+ OSD ScaleKuvaruutunäytön skaala
-
+ Show MessagesNäytä viestit
-
+ Show SpeedNäytä nopeus
-
+ Show FPSNäytä FPS
-
+ Show CPU UsageNäytä suorittimen käyttö
-
+ Show GPU UsageNäytä grafiikkasuorittimen käyttö
-
+ Show ResolutionNäytä kuvatarkkuus
-
+ Show GS StatisticsNäytä GS-tilastot
-
+ Show Status IndicatorsNäytä tilaindikaattorit
-
+ Show SettingsNäytä asetukset
-
+ Show InputsNäytä syötteet
-
+ Show Frame TimesNäytä kehysajat
-
+ Warn About Unsafe SettingsVaroita epäturvallisista asetuksista
-
+ Reset SettingsNollaa asetukset
-
+ Change Search DirectoryMuuta hakukansiota
-
+ Fast BootNopea käynnistys
-
+ Output VolumeUlostulon voimakkuus
-
+ Synchronization ModeSynkronisaatiotila
-
+ Expansion ModeLaajennustila
-
+ Output ModuleLähtömoduuli
-
+ LatencyViive
-
+ Sequence LengthSekvenssin pituus
-
+ Seekwindow SizeHakuikkunan koko
-
+ OverlapPäällekkäisyys
-
+ Memory Card DirectoryMuistikorttien kansio
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateLuo
-
+ CancelPeruuta
-
+ Load ProfileLataa profiili
-
+ Save ProfileTallenna profiili
-
+ Per-Game ConfigurationPelikohtainen määritys
-
+ Copy Global SettingsKopioi yleiset asetukset
-
+ Enable SDL Input SourceKäytä SDL-syöttölähdettä
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Ohjainportti {}{}
-
+ Controller Port {}Ohjainportti {}
-
+ Controller TypeOhjaintyyppi
-
+ Automatic MappingAutomaattinen sidonta
-
+ Controller Port {}{} MacrosOhjainportin {}{} makrot
-
+ Controller Port {} MacrosOhjainportin {} makrot
-
+ Macro Button {}Makropainike {}
-
+ ButtonsPainikkeet
-
+ FrequencyTaajuus
-
+ PressurePaine
-
+ Controller Port {}{} SettingsOhjainportin {}{} asetukset
-
+ Controller Port {} SettingsOhjainportin {} asetukset
-
+ USB Port {}USB-portti {}
-
+ Device TypeLaitetyyppi
-
+ Device SubtypeLaitteen alityyppi
-
+ {} Bindings{} Sidokset
-
+ Clear BindingsPoista sidokset
-
+ {} Settings{} Asetukset
-
+ Cache DirectoryVälimuistin kansio
-
+ Covers DirectoryKansikuvien kansio
-
+ Snapshots DirectoryKuvakaappausten kansio
-
+ Save States DirectoryTilatallennusten kansio
-
+ Game Settings DirectoryPeliasetusten kansio
-
+ Input Profile DirectorySyöttöprofiilien kansio
-
+ Cheats DirectoryHuijausten kansio
-
+ Patches DirectoryKorjausten kansio
-
+ Texture Replacements DirectoryKorvaavien tekstuurien kansio
-
+ Video Dumping DirectoryVideodumppausten kansio
-
+ Resume GameJatka peliä
-
+ Toggle Frame LimitVaihda kehysrajoitusta
-
+ Game PropertiesPelin ominaisuudet
-
+ AchievementsSaavutukset
-
+ Save ScreenshotTallenna kuvakaappaus
-
+ Switch To Software RendererVaihda ohjelmistorenderöijään
-
+ Switch To Hardware RendererVaihda laitteistorenderöijään
-
+ Change DiscVaihda levy
-
+ Close GameSulje peli
-
+ Exit Without SavingPoistu tallentamatta
-
+ Back To Pause MenuTakaisin taukovalikkoon
-
+ Exit And Save StatePoistu ja tallenna tila
-
+ LeaderboardsTulostaulut
-
+ Delete SavePoista tallennus
-
+ Close MenuSulje valikko
-
+ Delete StatePoista tila
-
+ Default BootOletuskäynnistys
-
+ Reset Play TimeNollaa peliaika
-
+ Add Search DirectoryLisää hakukansio
-
+ Open in File BrowserAvaa tiedostoselaimessa
-
+ Disable Subdirectory ScanningPoista alikansioiden skannaus käytöstä
-
+ Enable Subdirectory ScanningOta alikansioiden skannaus käyttöön
-
+ Remove From ListPoista luettelosta
-
+ Default ViewOletusnäkymä
-
+ Sort ByJärjestele
-
+ Sort ReversedKäänteinen järjestys
-
+ Scan For New GamesEtsi uusia pelejä
-
+ Rescan All GamesSkannaa pelit uudelleen
-
+ WebsiteVerkkosivu
-
+ Support ForumsTukifoorumit
-
+ GitHub RepositoryGitHub-repositorio
-
+ LicenseLisenssi
-
+ CloseSulje
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsOta saavutukset käyttöön
-
+ Hardcore ModeHardcore-tila
-
+ Sound EffectsÄänitehosteet
-
+ Test Unofficial AchievementsTestaa epävirallisia saavutuksia
-
+ Username: {}Käyttäjätunnus: {}
-
+ Login token generated on {}Kirjautumistunnus luotu: {}
-
+ LogoutKirjaudu ulos
-
+ Not Logged InEi kirjautuneena
-
+ LoginKirjaudu
-
+ Game: {0} ({1})Peli: {0} ({1})
-
+ Rich presence inactive or unsupported.Rikas läsnäolo epäaktiivinen tai tukematon.
-
+ Game not loaded or no RetroAchievements available.Peliä ei ole ladattuna tai RetroAchievements-saavutuksia ei ole saatavilla.
-
+ Card EnabledKäytä korttia
-
+ Card NameKortin nimi
-
+ Eject CardPoista kortti
@@ -9093,7 +9135,7 @@ graphical quality, but this will increase system requirements.
Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
- Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Hyvä välimuistin emulointiongelmille. Tiedetään vaikuttavan seuraaviin peleihin: Fire Pro Wrestling Z.
@@ -9154,67 +9196,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Skannataan kansiota {} (rekursiivisesti)...
-
+ Scanning directory {}...Skannataan kansiota {}...
-
+ Scanning {}...Skannataan {}...
-
+ NeverEi koskaan
-
+ TodayTänään
-
+ YesterdayEilen
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} tuntia
-
+ {} minutes{} minuuttia
-
+ Downloading cover for {0} [{1}]...Ladataan kansikuvaa pelille {0} [{1}]...
@@ -9981,10 +10023,10 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
-
-
-
-
+
+
+
+ Off (Default)Pois (oletus)
@@ -9996,10 +10038,10 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
-
-
-
-
+
+
+
+ Automatic (Default)Automaattinen (oletus)
@@ -10064,7 +10106,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilineaarinen (pehmeä)
@@ -10130,37 +10172,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsRuudun siirtymät
-
+ VSyncPystytahdistus
-
+ Show OverscanNäytä yliskannaus
-
+ Enable Widescreen PatchesKäytä laajakuvakorjauksia
-
+ Enable No-Interlacing PatchesKäytä lomituksenpoistokorjauksia
-
+ Anti-BlurSumennuksenesto
@@ -10171,7 +10213,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetPoista lomituksen poikkeama
@@ -10182,13 +10224,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionNäytön kuvatarkkuus
-
+ Internal ResolutionSisäinen kuvatarkkuus
@@ -10199,7 +10241,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10266,7 +10308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilineaarinen (PS2)
@@ -10313,7 +10355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Skaalaamaton (oletus)
@@ -10329,7 +10371,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Perus (suositeltu)
@@ -10365,7 +10407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Täysi (hash cache)
@@ -10381,25 +10423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManuaaliset laitteistorenderöinnin korjaukset
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10410,15 +10452,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmappaus
-
-
+
+ Auto FlushAuto Flush
@@ -10446,8 +10488,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (ei käytössä)
@@ -10504,24 +10546,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationPoista syvyyden emulointi käytöstä
-
+ Disable Safe FeaturesPoista turvaominaisuudet käytöstä
-
+ Preload Frame DataEsilataa kehystiedot
-
+ Texture Inside RTTexture Inside RT
@@ -10620,13 +10662,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteYhdistä sprite
-
+ Align SpriteKohdista sprite
@@ -10687,25 +10729,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionArvioi tekstuurialue
-
+ Disable Render FixesPoista renderöintikorjaukset käytöstä
@@ -10716,13 +10758,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10782,31 +10824,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDumppaa tekstuurit
-
+ Dump MipmapsDumppaa mipmapit
-
+ Dump FMV TexturesDumppaa FMV-tekstuurit
-
+ Load TexturesLataa tekstuurit
-
+ Precache TexturesTekstuurit esivälimuistiin
@@ -10824,13 +10866,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
- Contrast Adaptive Sharpening:
+ Kontrastimukautuva terävöitys:
-
-
+
+ None (Default)Ei mitään (oletus)
@@ -10851,7 +10893,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10863,7 +10905,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
TV Shader:
- TV-shaderi:
+ TV-varjostin:
@@ -10903,7 +10945,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostVarjotehostus
@@ -10918,7 +10960,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Kontrasti:
-
+ SaturationKylläisyys
@@ -10930,7 +10972,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
On-Screen Display
- Kuvaruutunäyttö
+ Näyttöpäällys
@@ -10939,37 +10981,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsNäytä indikaattorit
-
+ Show ResolutionNäytä kuvatarkkuus
-
+ Show InputsNäytä syötteet
-
+ Show GPU UsageNäytä grafiikkasuorittimen käyttö
-
+ Show SettingsNäytä asetukset
-
+ Show FPSNäytä kuvataajuus
@@ -10990,13 +11032,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsNäytä tilastot
-
+ Asynchronous Texture LoadingAsynkroninen tekstuurien lataus
@@ -11007,19 +11049,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageNäytä suorittimen käyttö
-
+ Warn About Unsafe SettingsVaroita epäturvallisista asetuksista
-
+ Show Frame TimesNäytä kehysajat
@@ -11031,7 +11073,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Video Dumping Directory
- Videodumppien kansio
+ Nauhoitusten kansio
@@ -11133,19 +11175,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesOhita kaksoiskuvien esitys
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11155,7 +11197,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11204,7 +11246,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesNäytä nopeusprosentit
@@ -11277,942 +11319,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Käytä yleistä asetusta [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedEi käytössä
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automaattisesti lataa ja ottaa käyttöön laajakuvakorjaukset pelin käynnistyessä. Saattaa aiheuttaa ongelmia.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automaattisesti lataa ja ottaa käyttöön lomituksenpoistokorjaukset pelin käynnistyessä. Saattaa aiheuttaa ongelmia.
-
+ Disables interlacing offset which may reduce blurring in some situations.Poistaa lomituksen poikkeaman, mikä saattaa vähentää sumennusta joissain tapauksissa.
-
+ Bilinear FilteringBilineaarinen suodatus
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Soveltaa bilineaarisen jälkikäsittelysuodattimen. Pehmentää kokonaisuudessaan näytölle esitettyä kuvaa. Korjaa paikannusta pikselien väleissä.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Ottaa käyttöön PCRTC-offsetit, jotka sijoittavat näyttöä pelin pyyntöjen mukaan. Hyödyllinen joissakin peleissä, kuten WipEout Fusionissa sen näyttötärinätehosteeseen, mutta voi tehdä kuvasta sumean.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Ottaa käyttöön vaihtoehdon näyttää yliskannauksen alue peleissä, jotka piirtävät näytön turvallisen alueen yli.
-
+ FMV Aspect RatioFMV-kuvasuhde
-
+ Overrides the full-motion video (FMV) aspect ratio.Ohittaa full-motion-videon (FMV) kuvasuhteen.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Määrittää lomituksenpoiston menetelmän, jota käytetään emuloidun konsolin lomitetussa näytössä. Automaattisen pitäisi pystyä poistamaan lomitus oikein useimmissa peleissä, mutta jos huomaat grafiikan tärisevän, kokeile saatavilla olevia vaihtoehtoja.
-
+ Control the texture's trilinear filtering of the emulation.Säätää tekstuurien trilineaarista suodatusta emulaatiossa.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
- Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+ Hallitse GS-sekoitusyksikön emuloinnin tarkkuutta.<br> Mitä korkeampi asetus, sitä tarkempi sekoitus emuloidaan varjostimessa, mutta myös sitä suurempi tehovaatimus vaaditaan.<br> Huomaa, että Direct3D:n sekoituskyky on rajoitetumpi verrattuna OpenGL/Vulkaniin.
-
+ Software Rendering ThreadsOhjelmistorenderöinnin säikeet
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.Tämä vaihtoehto poistaa käytöstä pelikohtaiset renderöintikorjaukset.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledEi käytössä
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
- Enables FidelityFX Contrast Adaptive Sharpening.
+ Ottaa FidelityFX:n kontrastimukautuvan terävöityksen käyttöön.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Määrittää CAS-jälkikäsittelyn terävöittämisen voimakkuuden.
-
+ Adjusts brightness. 50 is normal.Säätää kirkkautta. 50 on normaali.
-
+ Adjusts contrast. 50 is normal.Säätää kontrastia. 50 on normaali.
-
+ Adjusts saturation. 50 is normal.Säätää värikylläisyyttä. 50 on normaali.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Muuttaa kuvaruutunäytön kokoa väliltä 50 %--500 %.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Näyttää OSD-kuvakeindikaattorit emulointitiloihin, kuten pysäyttämiseen, turboon, pikakelaukseen ja hidastukseen.
-
+ Displays various settings and the current values of those settings, useful for debugging.Näyttää useat asetukset ja niiden nykyiset arvot, hyödyllinen virheenjäljitystä varten.
-
+ Displays a graph showing the average frametimes.Näyttää kaavion, joka näyttää keskimääräiset kehysajat.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Asettaa videossa käytettävän bittinopeuden. Suurempi bittinopeus tuottaa paremman videon laadun, mutta suuremmalla tiedostokoolla.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenSalli yksinomainen kokoruutu
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedKäytössä
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer Scaling
- Integer Scaling
+ Kokonaislukuskaalaus
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioKuvasuhde
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeKuvakaappauksen koko
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan. Sisäiset kuvatarkkuudet säilyttävät enemmän yksityiskohtia tiedostokoon kustannuksella.
-
+ Screenshot FormatKuvakaappausmuoto
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Valitsee tiedostomuodon, jota käytetään kuvakaappausten tallentamiseen. JPEG tuottaa pienempiä tiedostoja, mutta menettää yksityiskohtia.
-
+ Screenshot QualityKuvakaappauksen laatu
-
-
+
+ 50%50 %
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Valitsee laadun, jolla kuvakaappaukset pakataan. Korkeammat arvot säilyttävät JPEG:issä enemmän yksityiskohtia ja pienentävät PNG:n tiedostokokoa.
-
-
+
+ 100%100 %
-
+ Vertical StretchPystysuora venytys
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Venyttää (< 100 %) tai kasaa (> 100 %) näytön pystysuoran komponentin.
-
+ Fullscreen ModeKokoruututila
-
-
-
+
+
+ Borderless FullscreenReunaton kokoruutu
-
+ Chooses the fullscreen resolution and frequency.Valitsee kokoruudun kuvatarkkuuden ja -taajuuden.
-
+ LeftVasen
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Muuttaa näytön vasemmasta reunasta rajattujen pikseleiden määrää.
-
+ TopYläosa
-
+ Changes the number of pixels cropped from the top of the display.Muuttaa näytön yläreunasta rajattujen pikseleiden määrää.
-
+ RightOikea
-
+ Changes the number of pixels cropped from the right side of the display.Muuttaa näytön oikeasta reunasta rajattujen pikseleiden määrää.
-
+ BottomAlaosa
-
+ Changes the number of pixels cropped from the bottom of the display.Muuttaa näytön alareunasta rajattujen pikseleiden määrää.
-
+ Native (PS2) (Default)
- Alkuperäinen (PS2) (Oletus)
+ Alkuperäinen (PS2) (oletus)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Säädä kuvatarkkuutta, jolla pelit renderöidään. Korkeat kuvatarkkuudet voivat vaikuttaa suorituskykyyn vanhemmissa tai heikommissa GPU:issa.<br>Ei-alkuperäiset kuvatarkkuudet saattavat aiheuttaa pieniä graafisia virheitä joissakin peleissä.<br>FMV-kuvatarkkuus pysyy muuttumattomana, koska videotiedostot ovat aina esirenderöityjä.
-
+ Control the accuracy level of the mipmapping emulation.Säädä mipmappauksen emuloinnin tarkkuutta.
-
+ Texture FilteringTekstuurisuodatus
-
+ Control the texture filtering of the emulation.Säädä emulaation tekstuurisuodatusta.
-
+ Trilinear FilteringTrilineaarinen suodatus
-
+ Anisotropic FilteringAnisotrooppinen suodatus
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracySulautuksen tarkkuus
-
+ Texture PreloadingTekstuurien esilataus
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Tämän vaihtoehdon käyttöönotto antaa sinun muuttaa renderöijää ja skaalauskorjauksia peleihisi. Jos olet ottanut tämän käyttöön, AUTOMAATTISET ASETUKSET POISTETAAN KÄYTÖSTÄ ja voit palauttaa automaattiset asetukset käyttöön poistamalla tämän vaihtoehdon käytöstä.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 säiettä
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Ottaa käyttöön mipmappauksen, jota jotkut pelit vaativat renderöidäkseen oikein.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpritePyöristä sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilineaarinen skaalaus
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
- Contrast Adaptive Sharpening
+ Kontrastimukautuva terävöitys
-
+ SharpnessTerävyys
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessKirkkaus
-
-
-
+
+
+ 5050
-
+ ContrastKontrasti
-
+ TV Shader
- TV-shaderi
+ TV-varjostin
-
+ Applies a shader which replicates the visual effects of different styles of television set.Soveltaa käyttöön shaderin, joka esittää erityylisten televisioiden visuaalisia vaikutuksia.
-
+ OSD ScaleOSD:n skaala
-
+ Show OSD MessagesNäytä kuvaruutunäytön viestit
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Näyttää ruudulla viestit tapahtumille, kuten tilatallennuksia luodessa/ladattaessa, ottaessa kuvakaappauksia jne.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Näyttää pelin sisäisen kuvataajuuden näytön oikeassa yläkulmassa.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina.
-
+ Shows the resolution of the game in the top-right corner of the display.Näyttää pelin kuvatarkkuuden näytön oikeassa yläkulmassa.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.
- Shows counters for internal graphical utilization, useful for debugging.
+ Näyttää sisäisen graafisen käytön laskurit, hyödyllinen vianmäärityksessä.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Näyttää varoituksia, kun päällä on asetuksia jotka saattavat rikkoa pelejä.
-
-
+
+ Leave It BlankJätä tyhjäksi
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Asettaa äänessä käytettävän bittinopeuden.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateTarkka
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Oletus
-
-
+
+ (Default)(Oletus)
@@ -12275,7 +12327,7 @@ Swap chain: see Microsoft's Terminology Portal.
Toggle On-Screen Display
- Kuvaruutunäyttö päälle/pois
+ Näyttöpäällys päälle/pois
@@ -12624,7 +12676,7 @@ Swap chain: see Microsoft's Terminology Portal.
Lataa tila paikasta 10
-
+ Save slot {0} selected ({1}).Tallennuspaikka {0} valittu ({1}).
@@ -12632,48 +12684,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Tallennettu {0:%H:%M} {0:%d/%m/%Y}.
-
+ Save state selector is unavailable without a valid game serial.Tilatallennusvalitsin ei ole käytettävissä ilman kelvollista pelin sarjanumeroa.
-
+ LoadLataa
-
+ SaveTallenna
-
+ Select PreviousValitse edellinen
-
+ Select NextValitse seuraava
-
-
+
+ Save Slot {0}Tallennuspaikka {0}
-
+ No save present in this slot.Ei tallennusta tässä paikassa.
-
+ no save yetno save yet
@@ -12886,21 +12938,6 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
D-Pad DownRistiohjain alas
-
-
- D-Pad Right️
- Ristiohjain oikea️
-
-
-
- D-Pad Up️
- Ristiohjain ylös️
-
-
-
- D-Pad Left️
- Ristiohjain vasen️
- L3
@@ -12921,6 +12958,21 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13413,14 +13465,14 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
-
-
+
+ Change DiscVaihda levy
-
+ Load StateLataa tila
@@ -13765,7 +13817,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Verbose Status
- Runsas tila
+ Runsassanainen tila
@@ -13926,7 +13978,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Save CDVD Block Dump
- Save CDVD Block Dump
+ Tallenna CDVD-lohkon vedos
@@ -13935,13 +13987,13 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
-
+ Start Big Picture ModeKäynnistä televisiotila
-
+ Big PictureIn ToolbarTelevisiotila
@@ -13953,7 +14005,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
-
+ Show Advanced SettingsNäytä lisäasetukset
@@ -13964,7 +14016,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
-
+ Video CaptureVideokaappaus
@@ -13974,32 +14026,32 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Muokkaa huijauksia...
-
+ Edit Patches...Muokkaa paikkauksia...
-
+ Internal ResolutionSisäinen kuvatarkkuus
-
+ %1x Scale%1x mittakaava
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againÄlä näytä uudelleen
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14012,22 +14064,22 @@ PCSX2-tiimi ei tarjoa mitään tukea määrityksille, jotka muokkaavat näitä a
Haluatko varmasti jatkaa?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Kirjautuneena sisään nimellä %1 (%2, %3 softcore). %4 lukematonta viestejä.
-
+ WARNING: Memory Card BusyVAROITUS: Muistikortti varattu
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14036,258 +14088,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownVahvista sammutus
-
+ Are you sure you want to shut down the virtual machine?Haluatko varmasti sammuttaa virtuaalikoneen?
-
+ Save State For ResumeTallenna tila jatkamiseen
-
-
-
-
-
-
+
+
+
+
+
+ ErrorVirhe
-
+ You must select a disc to change discs.Valitse levy vaihtaaksesi sen.
-
+ Properties...Ominaisuudet...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Avaa tiedostosijainti...
-
-
-
+ Set Cover Image...Aseta kansikuva...
-
+ Exclude From ListPoista luettelosta
-
+ Reset Play TimeNollaa peliaika
-
+ Default BootOletuskäynnistys
-
+ Fast BootNopea käynnistys
-
+ Full BootTäysi käynnistys
-
+ Boot and DebugKäynnistys ja virheenjäljitys
-
+ Add Search Directory...Lisää hakukansio...
-
+ Start FileKäynnistä tiedosto
-
+ Start DiscKäynnistä levy
-
+ Select Disc ImageValitse levykuva
-
+ Updater ErrorPäivitysvirhe
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Pahoittelut, yrität päivittää PCSX2-versiota, joka ei ole virallinen GitHub-julkaisu. Yhteensopimattomuuksien välttämiseksi automaattinen päivitysohjelma toimii vain virallisissa versioissa.</p><p>Hanki virallinen versio lataamalla alla olevasta linkistä:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Nykyinen alusta ei tue automaattista päivitystä.
-
+ Confirm File CreationVahvista tiedoston luonti
-
+ The pnach file '%1' does not currently exist. Do you want to create it?Pnach tiedostoa '%1' ei ole tällä hetkellä olemassa. Haluatko luoda sen?
-
+ Failed to create '%1'.Kohteen '%1' luominen epäonnistui.
-
+ Input Recording Files (*.p2m2)Syötetallennetiedostot (*.p2m2)
-
+ PausedPysäytetty
-
+ Load State FailedTilan lataus epäonnistui
-
+ Cannot load a save state without a running VM.Tilatallennusta ei voida ladata ilman virtuaalikonetta.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Pelistä ei voi vaihtaa GS-dumppiin sulkematta sitä ensin.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModePoistu televisiotilasta
-
+ Exit Big PictureIn ToolbarPoistu televisiotilasta
-
+ Game PropertiesPelin ominaisuudet
-
+ Game properties is unavailable for the current game.Pelin ominaisuudet eivät ole saatavilla nykyiselle pelille.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM-laitteita ei löytynyt. Varmista, että laite on yhdistetty ja sinulla on käyttölupa.
-
+ Select disc drive:Valitse levyasema:
-
+ This save state does not exist.Tätä tilatallennusta ei ole olemassa.
-
+ Select Cover ImageValitse kansikuva
-
+ Cover Already ExistsKansikuva on jo olemassa
-
+ A cover image for this game already exists, do you wish to replace it?Kansikuva tälle pelille on jo olemassa, haluatko korvata sen?
-
-
-
-
+
+
+
+ Copy ErrorKopiointivirhe
-
+ Failed to remove existing cover '%1'Olemassa olevan kansikuvan '%1' poisto epäonnistui
-
+ Failed to copy '%1' to '%2''%1' kopiointi kohteeseen '%2' epäonnistui
-
+ Failed to remove '%1''%1' poisto epäonnistui
-
-
+
+ Confirm ResetVahvista nollaus
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)Kaikki kansikuvatyypit (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.Sinun on valittava toinen tiedosto nykyiseen kansikuvaan.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14296,12 +14342,12 @@ This action cannot be undone.
Tätä toimintoa ei voi peruuttaa.
-
+ Load Resume StateLataa jatkamistila
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14314,84 +14360,84 @@ Do you want to load this state, or start from a fresh boot?
Haluatko ladata tämän tilan vai aloittaa uuden käynnistyksen?
-
+ Fresh BootUusi käynnistys
-
+ Delete And BootPoista ja käynnistä
-
+ Failed to delete save state file '%1'.Tilatallennustiedoston '%1' poistaminen epäonnistui.
-
+ Load State File...Lataa tila tiedostosta...
-
+ Load From File...Lataa tiedostosta...
-
-
+
+ Select Save State FileValitse tilatallennuksen tiedosto
-
+ Save States (*.p2s)Tilatallennukset (*.p2s)
-
+ Delete Save States...Poista tilatallennukset...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateKumoa tilan lataus
-
+ Resume (%2)Jatka (%2)
-
+ Load Slot %1 (%2)Lataa paikka %1 (%2)
-
-
+
+ Delete Save StatesPoista tilatallennukset
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14400,42 +14446,42 @@ The saves will not be recoverable.
Tallennuksia ei voida palauttaa.
-
+ %1 save states deleted.%1 tilatallennusta poistettu.
-
+ Save To File...Tallenna tiedostoon...
-
+ EmptyTyhjä
-
+ Save Slot %1 (%2)Tallenna paikka %1 (%2)
-
+ Confirm Disc ChangeVahvista levyn vaihto
-
+ Do you want to swap discs or boot the new image (via system reset)?Haluatko vaihtaa levyjä vai käynnistää uuden kuvan (järjestelmän nollaamisen kautta)?
-
+ Swap DiscVaihda levy
-
+ ResetNollaa
@@ -14458,7 +14504,7 @@ Tallennuksia ei voida palauttaa.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Muistikortti '{}' tallennettiin muistiin.
@@ -14596,10 +14642,10 @@ Tallennuksia ei voida palauttaa.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardLuo muistikortti
@@ -14680,22 +14726,22 @@ Tallennuksia ei voida palauttaa.
NTFS-pakkaus on sisäänrakennettu, nopea ja täysin luotettava. Tavallisesti pakkaa muistikortit (erittäin suositeltavaa).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Muistikorttia ei voitu luoda, koska nimi '%1' sisältää yhden tai useampia virheellisiä merkkejä.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Muistikorttia ei voitu luoda, koska toinen kortti nimellä '%1' on jo olemassa.
-
+ Failed to create the Memory Card, the log may contain more information.Muistikorttia ei voitu luoda, lokissa voi olla lisätietoja.
-
+ Memory Card '%1' created.Muistikortti '%1' luotu.
@@ -14703,12 +14749,12 @@ Tallennuksia ei voida palauttaa.
MemoryCardListWidget
-
+ YesKyllä
-
+ NoEi
@@ -14717,8 +14763,8 @@ Tallennuksia ei voida palauttaa.
MemoryCardSettingsWidget
- Console Ports
- Pelikonsoliportit
+ Memory Card Slots
+ Memory Card Slots
@@ -14742,7 +14788,7 @@ Tallennuksia ei voida palauttaa.
-
+ ResetNollaa
@@ -14773,118 +14819,106 @@ Tallennuksia ei voida palauttaa.
-
+ CreateLuo
-
- Duplicate
- Monista
-
-
-
-
+ RenameNimeä uudelleen
-
-
+
+ ConvertMuunna
-
-
+
+ DeletePoista
-
+ SettingsAsetukset
-
-
+
+ Automatically manage saves based on running gameHallitse tallennuksia automaattisesti ajettavan pelin mukaan
-
+ CheckedKäytössä
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Vain kansiotyyppi / kortin koko: automaattinen) Lataa vain tarvittavat ajettavan pelin tallennukset, jättäen muut huomiotta. Välttää tilan loppumista tallennuksille.
-
+ Swap Memory CardsVaihda muistikorttien paikkoja
-
- Port %1
- Portti %1
-
-
-
+ Eject Memory CardPoista muistikortti
-
-
-
+
+ ErrorVirhe
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardPoista muistikortti
-
-
-
-
+
+
+
+ Rename Memory CardUudelleennimeä muistikortti
-
+ New Card NameUuden kortin nimi
-
+ New name is invalid, it must end with .ps2Uusi nimi on virheellinen, sen lopussa on oltava .ps2
-
+ New name is invalid, a card with this name already exists.Uusi nimi ei kelpaa, tämänniminen muistikortti on jo olemassa.
-
+ This Memory Card is unknown.Tämä muistikortti on tuntematon.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14893,58 +14927,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Muistikorttia ei voitu poistaa. Loki saattaa sisältää lisätietoja.
-
+ Failed to rename Memory Card. The log may contain more information.Muistikorttia ei voitu nimetä uudelleen. Loki saattaa sisältää lisätietoja.
-
- Use for Port %1
- Käytä portissa %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8 Mt)
-
+ PS2 (16MB)PS2 (16 Mt)
-
+ PS2 (32MB)PS2 (32 Mt)
-
+ PS2 (64MB)PS2 (64 Mt)
-
+ PS1 (128KB)PS1 (128 Kt)
-
-
+
+ UnknownTuntematon
-
+ PS2 (Folder)PS2 (kansio)
@@ -14952,12 +14986,12 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15434,7 +15468,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
Kitara
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15543,27 +15577,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- URL-osoitetta ei voitu avata
-
-
-
- Failed to open URL.
-
-The URL was: %1
- URL-osoitetta ei voitu avata.
-
-URL-osoite oli: %1
-
-
-
+ HDD CreatorHDD-luoja
-
+ Failed to create HDD imageHDD-kuvaa ei voitu luoda
@@ -15767,17 +15787,17 @@ Muutoin poista tilatallennus ja käynnistä uudelleen.
SavedAddressesModel
-
+ MEMORY ADDRESSMUISTIOSOITE
-
+ LABELNIMIKE
-
+ DESCRIPTIONKUVAUS
@@ -15857,10 +15877,10 @@ Haluatko luoda tämän kansion?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2-asetukset
@@ -15885,193 +15905,193 @@ Haluatko luoda tämän kansion?
Sulje
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Yhteenveto</strong><hr>Tämä sivu näyttää tietoja valitusta pelistä. Syöttöprofiilin muuttaminen asettaa valitun profiilin ohjainsidosasetelman kyseiselle pelille, oletuksena olevan (Yleinen) kokoonpanon sijaan. Raitaluetteloa ja dumpin vahvistusta voidaan käyttää määrittämään, vastaako levykuva tunnettua hyvää dumppia. Jos se ei täsmää, peli voi olla rikki.
-
-
+
+ SummaryYhteenveto
-
+ Summary is unavailable for files not present in game list.Yhteenveto ei ole saatavilla tiedostoille, joita ei ole peliluettelossa.
-
+ InterfaceKäyttöliittymä
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Käyttöliittymän asetukset</strong><hr>Nämä asetukset säätävät ohjelman ulkonäköä ja toimintaa.<br><br>Lisätietoja saat viemällä hiiren vaihtoehdon päälle.
-
-
-
+ Game ListPeliluettelo
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Peliluettelon asetukset</strong><hr>Yllä oleva lista näyttää kansiot, joista PCSX2 etsii pelejä peliluetteloon. Hakukansioita voidaan lisätä, poistaa ja muuttaa rekursiivisiksi/ei-rekursiivisiksi.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS-asetukset</strong><hr>Määritä BIOS täällä.<br><br>Lisätietoja saat viemällä hiiren vaihtoehdon päälle.
-
-
-
+ EmulationEmulaatio
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulaation asetukset</strong><hr>Nämä asetukset voivat määrittää kuvanrytmityksen ja muita peliasetuksia.<br><br>Lisätietoja saat viemällä hiiren vaihtoehdon päälle.
-
-
-
+ PatchesPaikkaukset
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Paikkaukset</strong><hr>Tässä osiossa voit valita peliin lisättävät valinnaiset korjaukset, jotka saattavat parantaa suorituskykyä, visuaalisuutta tai pelattavuutta.
-
+ CheatsHuijaukset
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Huijaukset</strong><hr>Tässä osiossa voit valita haluamiasi huijauskoodeja käyttöön. Et voi ottaa käyttöön tai poistaa käytöstä huijauskoodeja ilman merkintöjä vanhanmuotoisille pnach-tiedostoille, ne aktivoituvat automaattisesti, jos Ota huijaukset käyttöön -valinta on käytössä.
-
+ Game FixesPelikorjaukset
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Pelikorjausten asetukset</strong><hr>Pelikorjaukset voivat oikaista joidenkin pelien virheellistä emulointia.<br>Väärin käytettyinä ne voivat kuitenkin aiheuttaa ongelmia peleissä.<br>On parasta jättää ne pois käytöstä, ellei toisin neuvottu.
-
+ GraphicsGrafiikka
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Grafiikka-asetukset</strong><hr>Nämä asetukset määrittävät graafisen ulostulon.<br><br>Lisätietoja saat viemällä hiiren vaihtoehdon päälle.
-
-
-
+ AudioÄäni
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Ääniasetukset</strong><hr>Nämä asetukset säätävät konsolin äänilähtöä.<br><br>Lisätietoja saat viemällä hiiren vaihtoehdon päälle.
-
-
-
+ Memory CardsMuistikortit
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Muistikorttien asetukset</strong><hr>Luo ja määritä muistikortteja täällä.<br><br>Lisätietoja saat viemällä hiiren vaihtoehdon päälle.
-
-
-
+ Network & HDDVerkko ja kiintolevy
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Verkko- ja kiintolevyasetukset</strong><hr>Nämä asetukset säätävät konsolin verkkoyhteyttä ja sisäistä kiintolevymuistia.<br><br>Lisätietoja saat viemällä hiiren vaihtoehdon päälle.
-
-
-
+ FoldersKansiot
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Kansioasetukset</strong><hr>Nämä asetukset säätävät, minne PCSX2 tallentaa ajoajan datatiedostot.
-
+ AchievementsSaavutukset
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Saavutusten asetukset</strong><hr>Nämä asetukset säätävät PCSX2:n RetroAchievements -ominaisuutta, jonka avulla voit ansaita saavutuksia peleissäsi.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedLisäasetukset
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Lisäasetukset</strong><hr>Nämä ovat lisäasetuksia, jotka säätävät simuloidun pelikonsolin määrityksiä.<br><br>Lisätietoja saat viemällä hiiren vaihtoehdon päälle.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Käyttöliittymän asetukset</strong><hr>Nämä asetukset muuttavat ohjelmiston ulkoasua ja toimintaa.<br><br>Vie hiiren osoitin vaihtoehdon päälle lisätietojen saamiseksi, ja Shift+hiiren rulla vierittääksesi tätä paneelia.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS-asetukset</strong><hr>Muokkaa BIOS-asetuksiasi täällä.<br><br>Vie hiiren osoitin vaihtoehdon päälle lisätietojen saamiseksi, ja Shift+hiiren rulla vierittääksesi tätä paneelia.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulaatio asetukset</strong><hr>Nämä asetukset määrittävät ruuduntahdituksen ja peliasetusten kokoonpanon.<br><br>Vie hiiren osoitin vaihtoehdon päälle lisätietojen saamiseksi, ja Shift+hiiren rulla vierittääksesi tätä paneelia.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Grafiikka-asetukset</strong><hr>Nämä asetukset määrittävät graaffisen ulostulon kokoonpanon.<br><br>Vie hiiren osoitin vaihtoehdon päälle lisätietojen saamiseksi, ja Shift+hiiren rulla vierittääksesi tätä paneelia.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Ääniasetukset</strong><hr>Nämä asetukset määrittelevät konsolin äänen ulostulon.<br><br>Vie hiiren osoitin vaihtoehdon päälle lisätietojen saamiseksi, ja Shift+hiiren rulla vierittääksesi tätä paneelia.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Muistikorttien asetukset</strong><hr>Luo ja muokkaa muistikortteja näillä asetuksilla.<br><br>Vie hiiren osoitin vaihtoehdon päälle lisätietojen saamiseksi, ja Shift+hiiren rulla vierittääksesi tätä paneelia.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Verkko- & kiintolevyasetukset</strong><hr>Nämä asetukset muokkaavat verkkoyhteyttä sekä konsolin sisäistä kiintolevyä.<br><br>Vie hiiren osoitin vaihtoehdon päälle lisätietojen saamiseksi, ja Shift+hiiren rulla vierittääksesi tätä paneelia.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugVirheenjäljitys
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Virheenjäljitysasetukset</strong><hr>Nämä ovat valintoja, joilla voidaan lokittaa sisäistä tietoa sovelluksesta. <strong>Älä muuta, ellet tiedä mitä teet</strong>, se aiheuttaa merkittävää hidastumista ja voi tuhlata suuria määriä levytilaa.
-
+ Confirm Restore DefaultsVahvista oletusarvojen palautus
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Haluatko varmasti palauttaa oletusarvoiset asetukset? Kaikki mukautukset menetetään.
-
+ Reset UI SettingsNollaa käyttöliittymäasetukset
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16084,12 +16104,12 @@ Kaikki nykyiset asetusarvot korvataan niillä.
Haluatko jatkaa?
-
+ Per-game configuration copied from global settings.Pelikohtainen määritys kopioitu yleisistä asetuksista.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16102,12 +16122,12 @@ Kaikki nykyiset asetusarvot menetetään.
Haluatko jatkaa?
-
+ Per-game configuration cleared.Pelikohtainen määritys poistettu.
-
+ Recommended ValueSuositus
@@ -16170,129 +16190,129 @@ Haluatko jatkaa?
<html><head/><body><p>PCSX2 vaatii PS2 BIOS:in toimiakseen.</p><p>Oikeudellisista syistä sinun on hankittava BIOS <strong>varsinaisesta PS2-yksiköstä, jonka sinä omistat</strong> (lainaamista ei lasketa).</p><p>Poimittuasi BIOS-tiedoston, se tulee sijoittaa bios-kansioon alla näytetyssä tietohakemistossa, tai voit käskeä PCSX2:ta skannaamaan vaihtoehtoisen hakemiston.</p><p>Ohje BIOS:in poimimiseen löytyy osoitteesta <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS-kansio:
-
+ Browse...Selaa...
-
+ ResetNollaa
-
+ FilenameTiedostonimi
-
+ VersionVersio
-
+ Open BIOS Folder...Avaa BIOS-kansio...
-
+ Refresh ListPäivitä lista
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 skannaa ja tunnistaa automaattisesti pelejä alla valituista kansioista ja täyttää peliluettelon.<br>Näiden pelien tulee olla peräisin omistamistasi levyistä. Ohjeita levyjen dumppaamiseen löytyy osoitteesta <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Tuettuihin dumppimuotoihin kuuluvat:</p><p><ul><li>.bin/.iso (ISO-näköistiedostot)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (pakattu ISO)</li><li>.gz (Gzip-pakattu ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Hakukansiot (skannataan pelien varalta)
-
+ Add...Lisää...
-
+ RemovePoista
-
+ Search DirectoryHakukansio
-
+ Scan RecursivelySkannaa rekursiivisesti
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>Oletusarvoisesti PCSX2 yhdistää näppäimistösi virtuaaliseen PS2-ohjaimeen.</p><p><span style=" font-weight:700;">Käyttääksesi ulkoista ohjainta sinun on ensin määriteltävä se. </span>Tässä näytössä voit määritellä automaattisesti kaikki tällä hetkellä kytketyt ohjaimet. Jos ohjaimesi ei ole tällä hetkellä yhdistettynä, voit kytkeä sen nyt.</p><p>Jos haluat muuttaa ohjaimien sidoksia tarkemmin tai käyttää moninapautustoimintoa, avaa Asetukset-valikko ja valitse Ohjaimet, kun olet suorittanut ohjatun asennuksen.</p></body></html>
-
+ Controller Port 1Ohjainportti 1
-
-
+
+ Controller Mapped To:Ohjain määritelty:
-
-
+
+ Controller Type:Ohjaintyyppi:
-
-
+
+ Default (Keyboard)Oletus (näppäimistö)
-
-
+
+ Automatic MappingAutomaattinen sidonta
-
+ Controller Port 2Ohjainportti 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Asennus valmis!</span></h1><p>Olet valmis pelaamaan pelejä.</p><p>Lisää asetuksia löytyy asetusvalikosta. Televisiotilassa voit käyttää kokonaan pelkkää ohjainta navigointiin.</p><p>Toivottavasti nautit PCSX2:n käyttämisestä.</p></body></html>
-
+ &Back&Takaisin
-
+ &Next&Seuraava
-
+ &Cancel&Peruuta
@@ -16563,27 +16583,27 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
USB
-
+ Webcam (EyeToy)Verkkokamera (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameLaitteen nimi
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16628,12 +16648,12 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
Konami-näppäimistö
-
+ GunCon 2GunCon 2
-
+
@@ -16642,7 +16662,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
Ristiohjain ylös
-
+
@@ -16651,7 +16671,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
Ristiohjain alas
-
+
@@ -16660,7 +16680,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
Ristiohjain vasen
-
+
@@ -16669,42 +16689,42 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
Ristiohjain oikea
-
+ TriggerLiipaisin
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16715,7 +16735,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
Select
-
+
@@ -16726,136 +16746,136 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f %%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f %%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0f px
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthNäytön leveys
-
+ Sets the width of the simulated screen.Määrittää simuloidun näytön leveyden.
-
-
+
+ %dpx%d px
-
+ Screen HeightNäytön korkeus
-
+ Sets the height of the simulated screen.Määrittää simuloidun näytön korkeuden.
@@ -17520,14 +17540,14 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
Tulostin
-
+ NoneEi mitään
-
-
+
+ Not ConnectedEi yhdistetty
@@ -17995,32 +18015,32 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alikansiois
VMManager
-
+ Failed to back up old save state {}.Vanhan tilatallennuksen {} varmuuskopiointi epäonnistui.
-
+ Failed to save save state: {}.Tilatallennuksen tallentaminen epäonnistui: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameTuntematon peli
-
+ ErrorVirhe
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18037,243 +18057,243 @@ Poimittuasi BIOS-tiedoston, se tulee sijoittaa bios -kansioon tietohakemistossa
Tutustu usein kysyttyihin kysymyksiin (FAQ) ja oppaisiin lisäohjeita varten.
-
-
+
+ Resuming stateJatketaan tilaa
-
+ State saved to slot {}.Tila tallennettu paikkaan {}.
-
+ Failed to save save state to slot {}.Tilan tallennus paikkaan {} epäonnistui.
-
-
+
+ Loading stateLadataan tilaa
-
+ Failed to load state (Memory card is busy)Tilan lataaminen epäonnistui (muistikortti on varattu)
-
+ There is no save state in slot {}.Paikassa {} ei ole tilatallennusta.
-
+ Failed to load state from slot {} (Memory card is busy)Tilan lataaminen paikasta {} epäonnistui (muistikortti on varattu)
-
+ Loading state from slot {}...Ladataan tilaa paikasta {}...
-
+ Failed to save state (Memory card is busy)Tilan tallennus epäonnistui (muistikortti on varattu)
-
+ Failed to save state to slot {} (Memory card is busy)Tilan tallennus paikkaan {} epäonnistui (muistikortti on varattu)
-
+ Saving state to slot {}...Tallennetaan tilaa paikkaan {}...
-
+ Frame advancingKehyksellä eteneminen
-
+ Disc removed.Levy poistettu asemasta.
-
+ Disc changed to '{}'.Levyksi vaihdettiin '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Levyn näköistiedoston '{}' avaus epäonnistui. Palautetaan vanha näköistiedosto.
Virhe oli: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Vanhan levyn näköistiedoston palauttamien ei onnistunut. Poistetaan levyä.
Virhe oli: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Huijaukset on poistettu käytöstä saavutusten hardcore-tilassa.
-
+ Fast CDVD is enabled, this may break games.Nopea CDVD on käytössä, tämä voi rikkoa pelejä.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Syklitaajuus/-ohitus ei ole oletusarvossa, tämä saattaa kaataa pelejä tai hidastaa suorittamista.
-
+ Audio is using async mix, expect desynchronization in FMVs.Ääni käyttää asynkronista miksausta, epätahdistuminen on odotettavaa FMV:issä.
-
+ Upscale multiplier is below native, this will break rendering.Skaalauskerroin on alle alkuperäisen arvon, tämä rikkoo renderöintiä.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmappaus ei ole asetettu automaattiseksi. Tämä voi rikkoa renderöinnin joissakin peleissä.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Tekstuurisuodatus ei ole asetettu arvoon Bilineaarinen (PS2). Tämä rikkoo renderöinnin joissakin peleissä.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilineaarinen suodatus ei ole asetettu automaattiseksi. Tämä voi rikkoa renderöinnin joissakin peleissä.
-
+ Blending is below basic, this may break effects in some games.Sulautus on alle perus-arvon, tämä voi rikkoa tehosteita joissakin peleissä.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Laitteistolataustila ei ole asetettu arvoon Tarkka, tämä voi rikkoa renderöinnin joissakin peleissä.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU-rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1-pyöristystila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä.
-
+ VU Clamp Mode is not set to default, this may break some games.VU-rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Pelikorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Yhteensopivuuspaikkaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen.
-
+ Frame rate for NTSC is not default. This may break some games.NTSC-kuvataajuus ei ole oletusarvossa. Tämä voi rikkoa joitakin pelejä.
-
+ Frame rate for PAL is not default. This may break some games.PAL-kuvataajuus ei ole oletusarvossa. Tämä voi rikkoa joitakin pelejä.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP-uudelleenkääntäjä ei ole käytössä, tämä heikentää suorituskykyä merkittävästi.
-
+ EE Cache is enabled, this will significantly reduce performance.EE-välimuisti on käytössä, tämä heikentää suorituskykyä merkittävästi.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE-odotussilmukoiden tunnistus ei ole käytössä, tämä heikentää suorituskykyä merkittävästi.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC spin-tunnistus ei ole käytössä, tämä heikentää suorituskykyä merkittävästi.
-
+ Instant VU1 is disabled, this may reduce performance.Välitön VU1 on poistettu käytöstä, tämä saattaa heikentää suorituskykyä.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU-korjaus ei ole käytössä, tämä saattaa heikentää suorituskykyä.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Tekstuurien esilataus ei ole arvossa Täysi, tämä saattaa heikentää suorituskykyä.
-
+ Estimate texture region is enabled, this may reduce performance.Arvioi tekstuurialue on käytössä, tämä saattaa heikentää suorituskykyä.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts
index d182924fec..cb00ad10ad 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Licences tiercesView Document
- View Document
+ Lire le documentFile not found: %1
- File not found: %1
+ Fichier non trouvé : %1
@@ -715,17 +715,17 @@ Messages non lus : {2}
Division Rounding Mode
- Division Rounding Mode
+ Division Rounding ModeNearest (Default)
- Nearest (Default)
+ Nearest (par défaut)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Déterminez la manière d'arrondir les résultats des divisions sur les nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. Toutefois, <b>modifier ce paramètre alors qu'il n'y a aucun problème apparent pourrait rendre l'émulation instable.</b>
@@ -999,17 +999,17 @@ Messages non lus : {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ Division Rounding Mode :Nearest (Default)
- Nearest (Default)
+ Nearest (par défaut)Chop/Zero
- Chop/Zero
+ Chop/Zero
@@ -1526,8 +1526,8 @@ Messages non lus : {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterMise à jour automatique
@@ -1567,70 +1567,70 @@ Messages non lus : {2}
Me le rappeler plus tard
-
+ Updater ErrorErreur lors de la mise à jour
-
+ <h2>Changes:</h2><h2>Changements :</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Attention</h2><p>Vos sauvegardes d'état sont <b>incompatibles</b> avec la nouvelle version. Avant d'installer cette mise à jour, assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur une Memory Card, ou vous perdrez toute votre progression.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
- <h2>Avertissement</h2><p>L'installation de cette mise à jour réinitialisera la configuration du programme. N'oubliez pas de reconfigurer vos paramètres après la mise à jour.</p>
+ <h2>Attention</h2><p>L'installation de cette mise à jour réinitialisera la configuration du programme. N'oubliez pas de reconfigurer vos paramètres après la mise à jour.</p>
-
+ Savestate WarningAvertissement
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>ATTENTION</h1><p style='font-size:12pt;'>Vos sauvegardes d'état sont <b>incompatibles</b> avec la nouvelle version, <i>assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur une Memory Card avant de procéder à la mise à jour</i>.</p><p>Voulez-vous continuer ?</p>
-
+ Downloading %1...Téléchargement de PCSX2 %1…
-
+ No updates are currently available. Please try again later.Aucune mise à jour disponible. Veuillez réessayer plus tard.
-
+ Current Version: %1 (%2)Version actuelle : %1 (%2)
-
+ New Version: %1 (%2)Nouvelle version : %1 (%2)
-
+ Download Size: %1 MBTaille du téléchargement : %1 Mo
-
+ Loading...Chargement…Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ Échec de la suppression de l'outil de mise à jour à la suite de la mise à jour.
@@ -1820,81 +1820,81 @@ Messages non lus : {2}
BreakpointModel
-
+ ExecuteExécution
-
-
-
+
+
+ --–
-
+ EnabledActivé
-
+ DisabledDésactivé
-
+ ReadLecture
-
+ Write(C)(C) = changes, as in "look for changes".Écriture (C)
-
+ WriteÉcriture
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.ADRESSE
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.TAILLE / LIBELLÉ
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.ACCÈS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Messages non lus : {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSource d'entrées SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).La source d'entrées SDL permet la prise en charge de la plupart des manettes et fournit des fonctionnalités avancées pour les manettes DualShock 4 et DualSense en mode Bluetooth (dont la prise en charge des vibrations et le contrôle des LED).
-
+ Enable SDL Input SourceActiver la source d'entrées SDL
-
+ DualShock 4 / DualSense Enhanced ModeMode amélioré pour DualShock 4 et DualSense
-
+ XInput SourceSource XInput
-
+ Enable XInput Input SourceActiver la source d'entrées XInput
@@ -2342,7 +2342,7 @@ Messages non lus : {2}
Source DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.La source DirectInput permet la prise en charge des anciennes manettes, incompatibles avec XInput. Nous vous recommandons l'utilisation de SDL avec ces manettes, mais DirectInput peut être utilisé si elles ne sont pas compatibles avec SDL.
@@ -2352,43 +2352,33 @@ Messages non lus : {2}
Activer la source d'entrées DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Certaines manettes non-officielles indiquent que les valeurs positives de leurs joysticks analogiques sont inversées, mais oublient de le faire pour les valeurs négatives.</p><p>Résultat : les joysticks analogiques restent bloqués en position haute, même sans les toucher. </p><p>Activer cette option aura pour effet d'indiquer à PCSX2 d'ignorer les flags d'inversion au moment d'associer les touches, ce qui permettra à ces manettes de fonctionner correctement.</p></body></html>
-
-
-
- Ignore Inversion
- Ignorer l'inversion
-
-
-
+ Profile SettingsParamètres du profil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Lorsque cette option est activée, les raccourcis sont définis par profil d'entrée et utilisés à la place des raccourcis globaux. Par défaut, les raccourcis sont partagés entre tous les profils.
-
+ Use Per-Profile HotkeysRaccourcis par profil
-
-
+
+ Controller LED SettingsParamètres des LED des manettes
-
+ Enable SDL Raw InputActiver l'entrée brute SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.La source XInput permet la prise en charge des manettes Xbox 360, Xbox One, Xbox Series et de toutes les manettes compatibles avec le protocole XInput.
@@ -2413,27 +2403,27 @@ Messages non lus : {2}
Multitap sur le port console 2
-
+ Mouse/Pointer SourceSouris
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 vous permet d'utiliser votre souris pour simuler le mouvement d'un joystick analogique.
-
+ Settings...Paramètres…
-
+ Enable Mouse MappingActiver l'association de la souris
-
+ Detected DevicesPériphériques détectés
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Paramètres d'association des manettes
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Paramètres d'association des manettes</span><br/>Ces paramètres vous permettent d'ajuster le comportement des manettes physiques lorsque vous les associez à des manettes émulées.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignorer l'inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Certaines manettes non-officielles indiquent que les valeurs positives de leurs joysticks analogiques sont inversées, mais oublient de le faire pour les valeurs négatives.</p><p>Résultat : les joysticks analogiques restent bloqués en position haute, même sans les toucher. </p><p>Activer cette option aura pour effet d'indiquer à PCSX2 d'ignorer les flags d'inversion au moment d'associer les touches, ce qui permettra à ces manettes de fonctionner correctement.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Paramètres d'association
+
+
+
+ Restore DefaultsRétablir les paramètres par défaut
-
-
+
+ Create Input ProfileCréer un profil d'entrée
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ Pour associer un profil d'entrée personnalisé à un jeu, ouvrez les propriét
Saisissez le nom du nouveau profil d'entrée :
-
-
-
-
+
+
+
+ ErrorErreur
-
+ A profile with the name '%1' already exists.Un profil nommé « %1 » existe déjà.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Voulez-vous copier toutes les associations du profil actuel vers le nouveau profil ? Si vous sélectionnez Non, un profil totalement vide sera créé.
-
+ Failed to save the new profile to '%1'.Échec de l'enregistrement du nouveau profil sous « %1 ».
-
+ Load Input ProfileCharger un profil d'entrée
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ Les associations globales actuelles seront supprimées et remplacées par les as
Cette action est irréversible.
-
+ Delete Input ProfileSupprimer un profil d'entrée
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
Cette action est irréversible.
-
+ Failed to delete '%1'.Échec de la suppression de « %1 ».
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ La configuration partagée et ses associations seront perdues mais vos profils d
Cette action est irréversible.
-
+ Global SettingsParamètres globaux
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ Cette action est irréversible.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ Cette action est irréversible.
%2
-
-
+
+ USB Port %1
%2Port USB %1
%2
-
+ HotkeysRaccourcis
-
+ Shared"Shared" refers here to the shared input profile.Partagé
-
+ The input profile named '%1' cannot be found.Impossible de trouver le profil d'entrée « %1 ».
@@ -3025,166 +3043,179 @@ Cette action est irréversible.
Adresses enregistrées
-
+ Breakpoint List Context MenuMenu contextuel de la liste des points d'arrêt
-
-
+
+ NewNouveau
-
+ EditModifier
-
-
-
+
+
+ CopyCopier
-
-
+
+ DeleteSupprimer
-
-
-
-
+
+
+
+ Copy all as CSVTout copier en CSV
-
-
+
+ Paste from CSVColler depuis un CSV
-
+ Thread List Context MenuMenu contextuel de la liste des threads
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Décoder les symboles
-
-
+
+ Copy Function NameCopier le nom de la fonction
-
-
+
+ Copy Function AddressCopier l'adresse de la fonction
-
-
-
-
+
+
+
+ Go to in DisassemblyAller à l'adresse dans le désassembleur
-
-
-
+
+
+ Load from Settings
+ Charger depuis les paramètres
+
+
+
+
+ Save to Settings
+ Enregistrer dans les paramètres
+
+
+
+
+ Go to in Memory ViewAller à l'adresse dans la vue mémoire
-
+
+ Copy AddressCopier l'adresse
-
+ Copy TextCopier le texte
-
-
+
+ Module TreeArborescence des modules
-
+ Search Results List Context MenuMenu contextuel de la liste des résultats de recherche
-
+ Add to Saved Memory AddressesAjouter aux adresses enregistrées
-
+ Remove ResultRetirer le résultat
-
+ Stack List Context MenuMenu contextuel de la pile d'appels
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDébogueur
-
+ Invalid start addressAdresse de début invalide.
-
+ Invalid end addressAdresse de fin invalide.
-
+ Start address can't be equal to or greater than the end addressL'adresse de début ne peut pas être supérieure ou égale à l'adresse de fin.
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Les types de recherche « Tableau d'octets » et « String » peuvent être utilisés avec la comparaison « Différent de » lors des nouvelles recherches.
-
+ Search types Array and String can only be used with Equals search comparisons.Les types de recherche « Tableau d'octets » et « String » peuvent être utilisés uniquement avec la comparaison « Égal à ».
-
+ Invalid search valueValeur à rechercher invalide.
-
+ Value is larger than typeValeur trop grande pour le type.
@@ -3260,6 +3291,12 @@ Cette action est irréversible.
Interception du DHCP
+
+ 48-bit LBA:
+ LBA 48 bits :
+
+
+ EnabledActivé
@@ -3360,11 +3397,13 @@ Cette action est irréversible.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ Cette action est irréversible.
-
+ Use Global Setting [%1]Utiliser le paramètre global [%1]
@@ -3441,78 +3480,88 @@ Cette action est irréversible.
Adresse
-
-
+
+ Hosts FileFichier hosts
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsHôtes DNS
-
+ Exported SuccessfullyExportation réussie.
-
+ Failed to open fileÉchec de l'ouverture du fichier.
-
+ No Hosts in fileLe fichier ne contient aucun hôte.
-
+ Imported SuccessfullyImportation réussie.
-
-
+
+ Per Game Host listListe d'hôtes par jeu
-
+ Copy global settings?Copier les paramètres globaux ?
-
+ Delete per game host list?Supprimer la liste d'hôtes par jeu ?
-
+ HDD Image FileImage de disque dur
-
+ HDD (*.raw)Disque dur (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Écraser le fichier ?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Voulez-vous l'écraser ?
-
+ HDD CreatorCréation du disque dur
-
+ HDD image createdImage de disque dur créée.
-
+ Use GlobalUtiliser les paramètres globaux
-
+ OverrideModifier
@@ -3876,77 +3925,77 @@ Saisissez le nom de la fonction :
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Emplacement : %1 | %2 | EE : %3 % | VU : %4 % | GS : %5 %
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Emplacement : %1 | %2 | EE : %3 % | GS : %4 %
-
+ %1x%2%1x%2
-
+ Game: %1 FPSJeu : %1 IPS
-
+ Video: %1 FPS (%2%)Vidéo : %1 IPS (%2 %)
-
+ Game: %1 (%2)
Jeu : %1 (%2)
-
+ Rich presence inactive or unsupported.Rich Presence inactive ou non prise en charge.
-
+ Game not loaded or no RetroAchievements available.Aucun jeu chargé ou aucun RetroAchievements disponible.
-
-
-
-
+
+
+
+ ErrorErreur
-
+ Failed to create HTTPDownloader.Échec de la création du HTTPDownloader.
-
+ Downloading %1...Téléchargement de « %1 »…
-
+ Download failed with HTTP status code %1.Échec du téléchargement, code de statut HTTP : %1.
-
+ Download failed: Data is empty.Échec du téléchargement : aucune donnée reçue.
-
+ Failed to write '%1'.Échec de l'écriture de « %1 ».
@@ -4344,6 +4393,55 @@ Saisissez le nom de la fonction :
Saisissez la vitesse désirée
+
+ FileOperations
+
+
+ Failed to show file
+ Impossible d'afficher le fichier
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Impossible d'afficher le fichier dans l'explorateur de fichiers.
+
+Fichier : %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Ouvrir l'emplacement du fichier
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Afficher dans Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Ouvrir l'emplacement du fichier
+
+
+
+ Failed to open URL
+ Échec de l'ouverture de l'URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Échec de l'ouverture de l'URL.
+
+URL : %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Saisissez le nom de la fonction :
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder.
-
+ Use Global SettingUtiliser le paramètre global
-
+ Automatic binding failed, no devices are available.Échec de l'association automatique, aucun périphérique disponible.
-
+ Game title copied to clipboard.Nom du jeu copié dans le presse-papiers.
-
+ Game serial copied to clipboard.Numéro de série du jeu copié dans le presse-papiers.
-
+ Game CRC copied to clipboard.CRC du jeu copié dans le presse-papiers.
-
+ Game type copied to clipboard.Type de jeu copié dans le presse-papiers.
-
+ Game region copied to clipboard.Région du jeu copiée dans le presse-papiers.
-
+ Game compatibility copied to clipboard.Compatibilité du jeu copiée dans le presse-papiers.
-
+ Game path copied to clipboard.Chemin d'accès au jeu copié dans le presse-papiers.
-
+ Per-game controller configuration initialized with global settings.Configuration des manettes propre au jeu initialisée aux paramètres globaux.
-
+ Controller settings reset to default.Paramètres des manettes réinitialisés.
-
+ No input profiles available.Aucun profil d'entrée disponible.
-
+ Create New...Créer un profil…
-
+ Enter the name of the input profile you wish to create.Saisissez le nom du profil d'entrée que vous souhaitez créer.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Voulez-vous vraiment rétablir les paramètres par défaut ? Toutes vos préférences seront perdues.
-
+ Settings reset to defaults.Paramètres réinitialisés.
-
+ No save present in this slot.Aucune sauvegarde à cet emplacement.
-
+ No save states found.Aucune sauvegarde d'état trouvée.
-
+ Failed to delete save state.Échec de la suppression de la sauvegarde d'état.
-
+ Failed to copy text to clipboard.Échec de la copie des données vers le presse-papiers.
-
+ This game has no achievements.Aucun succès disponible pour ce jeu.
-
+ This game has no leaderboards.Aucun classement disponible pour ce jeu.
-
+ Reset SystemRéinitialiser le système
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Le mode hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ?
-
+ Launch a game from images scanned from your game directories.Lancer un jeu à partir d'images scannées dans vos dossiers de jeux.
-
+ Launch a game by selecting a file/disc image.Lancer un jeu en sélectionnant une image disque ou un fichier.
-
+ Start the console without any disc inserted.Démarrer la console sans insérer de jeu.
-
+ Start a game from a disc in your PC's DVD drive.Lancer un jeu à partir du disque se trouvant dans le lecteur DVD de votre PC.
-
+ Change settings for the emulator.Modifier les paramètres de l'émulateur.
-
+ Exits the program.Quitter le programme.
-
+ No BindingAucune
-
+ Setting %s binding %s.%s : association de %s.
-
+ Push a controller button or axis now.Appuyez sur un bouton ou poussez un axe de votre manette.
-
+ Timing out in %.0f seconds...%.0f secondes restantes…
-
+ UnknownInconnu(e)
-
+ OKOK
-
+ Select DeviceSélectionnez un périphérique
-
+ DetailsDétails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copier les paramètres globaux actuels dans les paramètres propres à ce jeu.
-
+ Clears all settings set for this game.Effacer tous les paramètres définis pour ce jeu.
-
+ BehaviourComportement
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Empêcher l'économiseur d'écran de s'activer et l'hôte de se mettre en veille pendant que l'émulation est en cours d'exécution.
-
+ Shows the game you are currently playing as part of your profile on Discord.Afficher le jeu auquel vous êtes en train de jouer dans votre profil Discord.
-
+ Pauses the emulator when a game is started.Mettre en pause l'émulateur lors du lancement d'un jeu.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Mettre en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Mettre en pause l'émulateur lorsque vous ouvrez le menu rapide et reprendre l'émulation lorsque vous le fermez.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Une confirmation vous sera demandée lors de l'utilisation du raccourci « Éteindre la machine virtuelle ».
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Enregistrer automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer.
-
+ Uses a light coloured theme instead of the default dark theme.Utiliser un thème clair à la place du thème sombre par défaut.
-
+ Game DisplayAffichage du jeu
-
+ Switches between full screen and windowed when the window is double-clicked.Basculer entre les modes plein écran et fenêtré lors d'un double-clic dans la fenêtre.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Masquer le pointeur/curseur de la souris lorsque le mode plein écran est activé.
-
+ Determines how large the on-screen messages and monitor are.Déterminez la taille des graphiques et des messages affichés à l'écran.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Afficher le nombre d'images (ou de synchronisations verticales) du système par seconde dans le coin supérieur droit de l'écran.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Afficher l'utilisation du CPU en fonction des threads dans le coin supérieur droit de l'écran.
-
+ Shows the host's GPU usage in the top-right corner of the display.Afficher l'utilisation du GPU de l'hôte dans le coin supérieur droit de l'écran.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Afficher des statistiques sur le GS (primitives, draw calls) dans le coin supérieur droit de l'écran.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Afficher des indicateurs lorsque vous activez l'avance rapide, mettez en pause, ou qu'un autre état anormal est actif.
-
+ Shows the current configuration in the bottom-right corner of the display.Afficher la configuration actuelle dans le coin inférieur droit de l'écran.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Afficher l'état système de la manette dans le coin inférieur gauche de l'écran.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Afficher un historique visuel des durées d'image dans le coin supérieur gauche de l'écran.
-
+ Displays warnings when settings are enabled which may break games.Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés.
-
+ Resets configuration to defaults (excluding controller settings).
- Réinitialiser les paramètres (sauf les paramètres des manettes).
+ Réinitialiser la configuration (sauf les paramètres des manettes).
-
+ Changes the BIOS image used to start future sessions.Sélectionnez l'image de BIOS à utiliser lors des prochaines sessions.
-
+ AutomaticAutomatique
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultPar défaut
-
- When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
- Lorsque cette option est activée, les paramètres propres à chaque jeu sont appliqués. Désactivez l'option pour toujours utiliser les paramètres globaux.
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ ATTENTION : des données sont encore en cours d'écriture sur votre Memory Card. Éteindre la machine virtuelle maintenant aura pour effet de DÉTRUIRE DE FAÇON IRRÉVERSIBLE VOTRE MEMORY CARD. Il est fortement recommandé de revenir au jeu et de le laisser finir d'écrire sur votre Memory Card.
+
+Voulez-vous quand même éteindre la machine virtuelle et DÉTRUIRE DE FAÇON IRRÉVERSIBLE VOTRE MEMORY CARD ?
-
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ Lorsque cette option est activée, les paramètres propres à chaque jeu sont appliqués. Désactivez l'option pour toujours utiliser la configuration globale.
+
+
+ Automatically switches to fullscreen mode when a game is started.Basculer automatiquement en mode plein écran au lancement d'un jeu.
-
+ On-Screen DisplayAffichage à l'écran
-
+ %d%%%d %%
-
+ Shows the resolution of the game in the top-right corner of the display.Afficher la résolution du jeu dans le coin supérieur droit de l'écran.
-
+ BIOS ConfigurationConfiguration du BIOS
-
+ BIOS SelectionSélection du BIOS
-
+ Options and PatchesOptions et patchs
-
+ Skips the intro screen, and bypasses region checks.Passer l'écran de démarrage et faire fonctionner les jeux provenant d'autres régions.
-
+ Speed ControlContrôle de la vitesse
-
+ Normal SpeedVitesse normale
-
+ Sets the speed when running without fast forwarding.Définissez la vitesse d'exécution hors avance rapide.
-
+ Fast Forward SpeedVitesse d'avance rapide
-
+ Sets the speed when using the fast forward hotkey.Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Avance rapide ».
-
+ Slow Motion SpeedVitesse du ralenti
-
+ Sets the speed when using the slow motion hotkey.Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Activer/désactiver le ralenti ».
-
+ Enable Speed LimiterActiver le limiteur de vitesse
-
+ When disabled, the game will run as fast as possible.Lorsque cette option est désactivée, le jeu s'exécute à la vitesse maximale.
-
+ System SettingsParamètres système
-
+ EE Cycle RateCadence de l'EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocker ou overclocker le CPU de l'Emotion Engine émulé.
-
+ EE Cycle SkippingSaut de cycle EE
-
+ Affinity Control ModeMode de contrôle de l'affinité
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Associer certains threads de l'émulateur à certains cœurs CPU pour potentiellement améliorer les performances et lisser les variations de durée d'image.
-
+ Enable MTVU (Multi-Threaded VU1)Activer MTVU (VU1 multithreadée)
-
+ Enable Instant VU1Activer « Instant VU1 »
-
+ Enable CheatsActiver les codes de triche
-
+ Enables loading cheats from pnach files.Activer le chargement des codes de triche à partir des fichiers pnach.
-
+ Enable Host FilesystemActiver le système de fichiers hôte
-
+ Enables access to files from the host: namespace in the virtual machine.Activer l'accès aux fichiers de l'hôte dans la machine virtuelle par l'espace de noms « host: ».
-
+ Enable Fast CDVDActiver « Fast CDVD »
-
+ Fast disc access, less loading times. Not recommended.Accès rapide au disque et temps de chargement plus courts. Déconseillé.
-
+ Frame Pacing/Latency ControlCadence d'image et contrôle de la latence
-
+ Maximum Frame LatencyLatence d'image maximale
-
+ Sets the number of frames which can be queued.Définissez le nombre d'images pouvant être mises en attente.
-
+ Optimal Frame PacingCadence d'image optimale
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchroniser les threads EE et GS après chaque image. La latence d'entrée sera minimisée mais cela demandera plus de ressources.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Accélérer l'émulation pour que le taux de rafraîchissement de l'invité corresponde à celui de l'hôte.
-
+ RendererMoteur de rendu
-
+ Selects the API used to render the emulated GS.Sélectionnez l'API à utiliser pour le rendu du GS émulé.
-
+ Sync To Host Refresh (VSync)Synchroniser les rafraîchissements avec l'hôte (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchroniser la présentation des images avec le rafraîchissement de l'hôte.
-
+ DisplayAffichage
-
+ Aspect RatioFormat d'image
-
+ Selects the aspect ratio to display the game content at.Sélectionnez le format d'image à utiliser pour l'affichage du jeu.
-
+ FMV Aspect RatioFormat d'image FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Sélectionnez le format d'image à utiliser lorsque la lecture d'une cinématique vidéo est détectée.
-
+ DeinterlacingDésentrelacement
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Sélectionnez l'algorithme à utiliser pour convertir la sortie entrelacée de la PS2 en signal progressif adapté à l'affichage.
-
+ Screenshot SizeTaille des captures d'écran
-
+ Determines the resolution at which screenshots will be saved.Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées.
-
+ Screenshot FormatFormat des captures d'écran
-
+ Selects the format which will be used to save screenshots.Sélectionnez le format à utiliser pour enregistrer les captures d'écran.
-
+ Screenshot QualityQualité des captures d'écran
-
+ Selects the quality at which screenshots will be compressed.Sélectionnez la qualité des captures d'écran compressées.
-
+ Vertical StretchÉtirement vertical
-
+ Increases or decreases the virtual picture size vertically.Agrandir ou réduire verticalement l'image virtuelle.
-
+ CropRognage
-
+ Crops the image, while respecting aspect ratio.Rogner l'affichage tout en respectant le format d'image.
-
+ %dpx%d px
-
+ Enable Widescreen PatchesActiver les patchs écran large
-
+ Enables loading widescreen patches from pnach files.Activer le chargement des patchs écran large à partir des fichiers pnach.
-
+ Enable No-Interlacing PatchesPatchs de désactivation de l'entrelacement
-
+ Enables loading no-interlacing patches from pnach files.Activer le chargement des patchs de désactivation de l'entrelacement à partir des fichiers pnach.
-
+ Bilinear UpscalingMise à l'échelle bilinéaire
-
+ Smooths out the image when upscaling the console to the screen.La mise à l'échelle bilinéaire lisse l'image lors de la mise à l'échelle de la sortie vidéo de la console à la résolution de l'écran.
-
+ Integer UpscalingMise à l'échelle par multiplicateur entier
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D.
-
+ Screen OffsetsDécalage de l'écran
-
+ Enables PCRTC Offsets which position the screen as the game requests.Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu.
-
+ Show OverscanSurbalayage (overscan)
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran.
-
+ Anti-BlurAnti-flou
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous.
-
+ RenderingRendu
-
+ Internal ResolutionRésolution interne
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplier la résolution du rendu par la valeur spécifiée (mise à l'échelle du rendu).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Déterminez la manière d'utiliser les mipmaps dans le rendu des textures.
-
+ Bilinear FilteringFiltrage bilinéaire
-
+ Selects where bilinear filtering is utilized when rendering textures.Sélectionnez où utiliser le filtrage bilinéaire dans le rendu des textures.
-
+ Trilinear FilteringFiltrage trilinéaire
-
+ Selects where trilinear filtering is utilized when rendering textures.Sélectionnez où utiliser le filtrage trilinéaire dans le rendu des textures.
-
+ Anisotropic FilteringFiltrage anisotrope
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Sélectionnez le type de dithering à appliquer lorsque le jeu demande son utilisation.
-
+ Blending AccuracyPrécision des fusions
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Déterminez le niveau de précision de l'émulation des modes de fusion qui ne sont pas pris en charge par le moteur de rendu de l'hôte.
-
+ Texture PreloadingPréchargement des textures
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Transférer au GPU les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela peut améliorer les performances dans certains jeux.
-
+ Software Rendering ThreadsThreads de rendu logiciel
-
+ Number of threads to use in addition to the main GS thread for rasterization.Nombre de threads à utiliser pour la rastérisation en plus du thread principal du GS.
-
+ Auto Flush (Software)Purge auto. (logiciel)
-
+ Force a primitive flush when a framebuffer is also an input texture.Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Activer l'émulation de l'edge anti-aliasing du GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Activer l'émulation du mipmapping des textures du GS.
-
+ Hardware FixesCorrectifs matériels
-
+ Manual Hardware FixesCorrectifs matériels manuels
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Désactiver les correctifs matériels automatiques pour pouvoir choisir manuellement les correctifs à appliquer.
-
+ CPU Sprite Render SizeTaille du rendu CPU des sprites
-
+ Uses software renderer to draw texture decompression-like sprites.Utiliser le moteur de rendu logiciel pour les dessins identifiés comme étant de la décompression de textures.
-
+ CPU Sprite Render LevelNiveau du rendu CPU des sprites
-
+ Determines filter level for CPU sprite render.Déterminez le niveau de filtre pour le rendu CPU des sprites.
-
+ Software CLUT RenderRendu logiciel des CLUT
-
+ Uses software renderer to draw texture CLUT points/sprites.Utiliser le moteur de rendu logiciel pour dessiner les points et les sprites des textures de palettes.
-
+ Skip Draw StartDébut du Skipdraw
-
+ Object range to skip drawing.Valeurs limites des objets à ne pas dessiner.
-
+ Skip Draw EndFin du Skipdraw
-
+ Auto Flush (Hardware)Purge auto. (matériel)
-
+ CPU Framebuffer ConversionConversion CPU des framebuffers
-
+ Disable Safe FeaturesDésactiver les fonctionnalités sûres
-
+ This option disables multiple safe features.Cette option désactive plusieurs fonctionnalités sûres.
-
+ This option disables game-specific render fixes.Cette option désactive les correctifs de rendu propres à chaque jeu.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets.
-
+ Disable Partial InvalidationDésactiver l'invalidation partielle
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Supprimer les entrées du cache des textures comportant des régions d'autres entrées, plutôt que de supprimer les régions en double.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent.
-
+ Read Targets When ClosingLire les cibles lors de la fermeture
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale.
-
+ Estimate Texture RegionEstimer la taille des textures
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Essayer de réduire la taille des textures lorsque les jeux ne la définissent pas eux-mêmes (exemple : les jeux Snowblind).
-
+ GPU Palette ConversionConversion de palette GPU
-
+ Upscaling FixesCorrectifs de mise à l'échelle
-
+ Adjusts vertices relative to upscaling.Ajuster les sommets en fonction du niveau de mise à l'échelle.
-
+ Round SpriteArrondir les sprites
-
+ Adjusts sprite coordinates.Ajuster les coordonnées des sprites.
-
+ Bilinear UpscaleMise à l'échelle bilinéaire
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave.
-
+ Adjusts target texture offsets.Ajuster le décalage des textures cibles.
-
+ Align SpriteAligner les sprites
-
+ Fixes issues with upscaling (vertical lines) in some games.Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans certains jeux.
-
+ Merge SpriteFusionner les sprites
-
+ Replaces multiple post-processing sprites with a larger single sprite.Fusionner les sprites sur lesquels le post-traitement doit être appliqué.
-
+ Wild Arms HackHack « Wild Arms »
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Diminuer la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms.
-
+ Unscaled Palette Texture DrawsNe pas redimensionner les textures de palette
-
+ Can fix some broken effects which rely on pixel perfect precision.Activer cette option peut corriger certains effets nécessitant une précision au pixel près.
-
+ Texture ReplacementTextures de remplacement
-
+ Load TexturesCharger les textures
-
+ Loads replacement textures where available and user-provided.Charger les textures de remplacement fournies par l'utilisateur.
-
+ Asynchronous Texture LoadingChargement asynchrone des textures
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées.
-
+ Precache ReplacementsMise en cache anticipée des textures de remplacement
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé.
-
+ Replacements DirectoryDossier des textures de remplacement
-
+ FoldersDossiers
-
+ Texture DumpingDumping des textures
-
+ Dump TexturesDumper les textures
-
+ Dump MipmapsDumper les mipmaps
-
+ Includes mipmaps when dumping textures.Inclure les mipmaps lors du dumping des textures.
-
+ Dump FMV TexturesDumper les textures des FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option.
-
+ Post-ProcessingPost-traitement
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Activer le shader de post-traitement FXAA.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Activer FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessNetteté CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Déterminez l'intensité de l'effet de netteté du post-traitement CAS.
-
+ FiltersFiltres
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Activer l'ajustement de la luminosité, du contraste et de la saturation.
-
+ Shade Boost BrightnessLuminosité Shade Boost
-
+ Adjusts brightness. 50 is normal.Ajustez la luminosité. 50 correspond à la luminosité normale.
-
+ Shade Boost ContrastContraste Shade Boost
-
+ Adjusts contrast. 50 is normal.Ajustez le contraste. 50 correspond au contraste normal.
-
+ Shade Boost SaturationSaturation Shade Boost
-
+ Adjusts saturation. 50 is normal.Ajustez la saturation. 50 correspond à la saturation normale.
-
+ TV ShadersShaders TV
-
+ AdvancedAvancé
-
+ Skip Presenting Duplicate FramesSauter la présentation des images en double
-
+ Disable Threaded PresentationDésactiver la présentation threadée
-
+ Hardware Download ModeMode de téléchargement matériel
-
+ Changes synchronization behavior for GS downloads.Modifier la façon dont la synchronisation des téléchargements GS s'effectue.
-
+ Allow Exclusive FullscreenAutoriser le mode plein écran exclusif
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Modifier les heuristiques du pilote pour activer le mode plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ».
-
+ Override Texture BarriersBarrières de texture
-
+ Forces texture barrier functionality to the specified value.Choisir le fonctionnement des barrières de texture.
-
+ GS Dump CompressionCompression des dumps du GS
-
+ Sets the compression algorithm for GS dumps.Définissez l'algorithme de compression à utiliser pour les dumps du GS.
-
+ Disable Framebuffer FetchDésactiver la récupération du framebuffer
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Empêcher la récupération du framebuffer par le GPU de l'hôte, s'il prend en charge l'opération.
-
+ Disable Dual-Source BlendingDésactiver le Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Empêcher le GPU de l'hôte d'utiliser le « Dual-Source Blending » (fusion double source), s'il prend en charge l'opération.
-
+ Disable Shader CacheDésactiver le cache des shaders
-
+ Prevents the loading and saving of shaders/pipelines to disk.Empêcher le chargement et l'enregistrement des shaders et des pipelines sur le disque dur.
-
+ Disable Vertex Shader ExpandDésactiver l'expansion par vertex shader
-
+ Falls back to the CPU for expanding sprites/lines.Utiliser le CPU pour étendre les sprites et les lignes.
-
+ Runtime SettingsParamètres d'exécution
-
+ Applies a global volume modifier to all sound produced by the game.Appliquer un modificateur de volume global aux sons produits par le jeu.
-
+ Mixing SettingsParamètres de mixage
-
+ Changes when SPU samples are generated relative to system emulation.Modifier le moment où les échantillons SPU doivent être générés par rapport à l'émulation du système.
-
+ Determines how the stereo output is transformed to greater speaker counts.Déterminez la manière d'utiliser la sortie stéréo du système émulé avec un nombre plus important de haut-parleurs.
-
+ Output SettingsParamètres de sortie
-
+ Determines which API is used to play back audio samples on the host.Déterminez l'API à utiliser pour lire les échantillons audio sur l'hôte.
-
+ Sets the average output latency when using the cubeb backend.Définir la latence de sortie moyenne lors de l'utilisation du backend Cubeb.
-
+ %d ms (avg)%d ms (moy.)
-
+ Timestretch SettingsParamètres TimeStretch
-
+ Affects how the timestretcher operates when not running at 100% speed.Modifier le fonctionnement de TimeStretch lorsque la vitesse d'exécution est différente de 100 %.
-
+ %d ms%d ms
-
+ Settings and OperationsParamètres et opérations
-
+ Creates a new memory card file or folder.Créer une nouvelle Memory Card au format fichier ou dossier.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simuler une Memory Card plus grande en cachant aux jeux les sauvegardes provenant d'autres jeux.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Lors du chargement d'une sauvegarde d'état, éjecter automatiquement les Memory Cards dont l'état est différent de celui stocké dans la sauvegarde d'état.
-
-
-
+ If not set, this card will be considered unplugged.En désactivant cette option, la Memory Card est considérée comme retirée.
-
+ The selected memory card image will be used for this slot.L'image de Memory Card sélectionnée sera utilisée dans cette fente.
-
- Resets the card name for this slot.
- Réinitialiser le nom de la carte à insérer dans cette fente.
-
-
-
+ Create Memory CardCréer une Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Saisissez le nom de la Memory Card que vous souhaitez créer et choisissez une taille. Pour une compatibilité optimale, nous vous recommandons les Memory Cards de 8 Mo et les Memory Cards au format dossier.
-
-
-
- Card Name:
- Nom de la carte :
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Utiliser des paramètres des manettes propres à ce jeu.
-
+ Copies the global controller configuration to this game.Copier les paramètres globaux des manettes dans les paramètres propres à ce jeu.
-
+ Resets all configuration to defaults (including bindings).
- Réinitialiser tous les paramètres (dont les paramètres des manettes).
+ Réinitialiser toute la configuration (dont les paramètres des manettes).
-
+ Replaces these settings with a previously saved input profile.Remplacer les paramètres actuels par les paramètres d'un profil d'entrée enregistré précédemment.
-
+ Stores the current settings to an input profile.Enregistrer les paramètres actuels dans un profil d'entrée.
-
+ Input SourcesSources d'entrées
-
+ The SDL input source supports most controllers.La source d'entrées SDL permet la prise en charge de la plupart des manettes.
-
+ Provides vibration and LED control support over Bluetooth.Activer la prise en charge des vibrations et le contrôle des LED par Bluetooth.
-
+ Allow SDL to use raw access to input devices.Autoriser SDL à utiliser l'accès brut aux périphériques d'entrée.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.La source XInput permet la prise en charge des manettes Xbox 360, Xbox One et Xbox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.
- Ajouter trois emplacements de manette supplémentaires. Le multitap n'est pas pris en charge par tous les jeux.
+ Ajouter trois ports de manette supplémentaires. Le multitap n'est pas pris en charge par tous les jeux.
-
+ Attempts to map the selected port to a chosen controller.Essayer d'assigner le périphérique de votre choix au port sélectionné.
-
+ Determines how much pressure is simulated when macro is active.Déterminez la quantité de pression à simuler lors de l'utilisation de la macro.
-
+ Determines the pressure required to activate the macro.Déterminez la quantité de pression requise pour activer la macro.
-
+ Toggle every %d framesAlterner l'état toutes les %d images
-
+ Clears all bindings for this USB controller.Effacer toutes les associations pour cette manette USB.
-
+ Data Save LocationsEmplacements d'enregistrement des données
-
+ Show Advanced SettingsAfficher les paramètres avancés
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Modifier ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres.
-
+ LoggingJournalisation
-
+ System ConsoleConsole système
-
+ Writes log messages to the system console (console window/standard output).Journaliser les événements dans la console système (fenêtre de la console ou sortie standard).
-
+ File LoggingJournalisation dans un fichier
-
+ Writes log messages to emulog.txt.
- Journaliser les événements dans le fichier emulog.txt.
+ Écrire les messages du journal dans le fichier emulog.txt.
-
+ Verbose LoggingJournalisation détaillée
-
+ Writes dev log messages to log sinks.Envoyer les messages destinés aux développeurs vers les puits de logs.
-
+ Log Timestamps
- Horodatage des journaux
+ Horodatage des messages du journal
-
+ Writes timestamps alongside log messages.
- Ajouter la date et l'heure aux messages des journaux.
+ Horodater les messages du journal.
-
+ EE ConsoleConsole EE
-
+ Writes debug messages from the game's EE code to the console.Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'EE.
-
+ IOP ConsoleConsole IOP
-
+ Writes debug messages from the game's IOP code to the console.Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'IOP.
-
+ CDVD Verbose ReadsDétails des lectures CDVD
-
+ Logs disc reads from games.Journaliser les lectures du disque par les jeux.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Déterminez la manière d'arrondir les résultats des opérations sur des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Déterminez la manière d'arrondir les résultats des divisions avec des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Déterminez la manière de gérer les nombres à virgule flottante hors limites. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux.
-
+ Enable EE RecompilerActiver le recompilateur EE
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Traduire dynamiquement le code machine MIPS-IV 64 bits en code natif.
-
+ Enable EE CacheActiver le cache de l'EE
-
+ Enables simulation of the EE's cache. Slow.Activer la simulation du cache de l'EE. Activer l'option dégrade les performances.
-
+ Enable INTC Spin DetectionActiver la détection des boucles INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible.
-
+ Enable Wait Loop DetectionActiver la détection de l'attente active
-
+ Moderate speedup for some games, with no known side effects.Amélioration modérée des performances de certains jeux et aucun effet négatif connu.
-
+ Enable Fast Memory AccessActiver l'accès rapide à la mémoire
-
+ Uses backpatching to avoid register flushing on every memory access.Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Activer le recompilateur VU0 (mode micro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Nouveau recompilateur pour les Vector Units dont la compatibilité a été grandement améliorée. Activation recommandée.
-
+ Enable VU1 RecompilerActiver le recompilateur VU1
-
+ Enable VU Flag OptimizationActiver l'optimisation du VU Status Flag
-
+ Good speedup and high compatibility, may cause graphical errors.Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerActiver le recompilateur IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Traduire dynamiquement le code machine MIPS-I 32 bits en code natif.
-
+ GraphicsGraphismes
-
+ Use Debug DeviceUtiliser le périphérique de débogage
-
+ SettingsParamètres
-
+ No cheats are available for this game.Aucun code de triche disponible pour ce jeu.
-
+ Cheat CodesCodes de triche
-
+ No patches are available for this game.Aucun patch disponible pour ce jeu.
-
+ Game PatchesPatchs
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.L'activation des codes de triche peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.L'activation des patchs peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Utilisez les patchs à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les patchs.
-
+ Game FixesCorrectifs
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Ne modifiez pas les correctifs vous-même, à moins que vous compreniez la signification de chaque option et ce que leur activation implique.
-
+ FPU Multiply HackHack « FPU Multiply »
-
+ For Tales of Destiny.Pour Tales of Destiny.
-
- FPU Negative Div Hack
- Hack « FPU Negative Div »
-
-
-
- For Gundam games.
- Pour les jeux Gundam.
-
-
-
+ Preload TLB HackHack « Preload TLB »
-
+ Needed for some games with complex FMV rendering.Nécessaire pour certains jeux dont le rendu des cinématiques vidéo est complexe.
-
+ Skip MPEG HackHack « Skip MPEG »
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Passer les cinématiques vidéo (FMV) des jeux afin d'éviter les freezes.
-
+ OPH Flag HackHack « OPH Flag »
-
+ EE Timing HackHack « EE Timing »
-
+ Instant DMA HackHack « Instant DMA »
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Affecte les jeux connus suivants : Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.Pour l'ATH de SOCOM 2 et le freeze pendant les chargements dans Spy Hunter.
-
+ VU Add HackHack « VU Add »
-
+ Full VU0 SynchronizationSynchronisation complète de la VU0
-
+ Forces tight VU0 sync on every COP2 instruction.Forcer une synchronisation forte de la VU0 à chaque instruction COP2.
-
+ VU Overflow HackHack « VU Overflow »
-
+ To check for possible float overflows (Superman Returns).Prendre en charge les débordements éventuels des nombres flottants (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Cadencer précisément les XGKicks des VU (lent).
-
+ QuadraphonicQuadriphonique
-
+ Load StateCharger un état
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Faire sauter des cycles à l'Emotion Engine émulé. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Cette option améliore généralement les performances si vous avez un CPU avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Exécuter instantanément la VU1. Amélioration modeste des performances dans la plupart des jeux. Fonctionne bien avec la plupart des jeux, mais il pourrait y avoir des problèmes d'affichage dans certains jeux.
-
+ Scale To Host Refresh RateUtiliser le taux de rafraîchissement de l'hôte
-
+ Disable Depth EmulationDésactiver l'émulation de la profondeur
-
+ Disable the support of depth buffers in the texture cache.Désactiver la prise en charge des depth buffers dans le cache des textures.
-
+ Disable Render FixesDésactiver les correctifs de rendu
-
+ Preload Frame DataPrécharger les données des images
-
+ Texture Inside RTTexture dans la cible du rendu
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. C'est un moyen de répartir la charge de travail entre le GPU et le CPU.
-
+ Half Pixel OffsetDécalage demi-pixel
-
+ Texture Offset XDécalage X des textures
-
+ Texture Offset YDécalage Y des textures
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Appliquer un shader qui reproduit les effets visuels de différents types de télévisions.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Sauter l'affichage des images identiques à la précédente dans les jeux à 25 ou 30 IPS. Activer cette option peut améliorer les performances au prix d'une latence d'entrée plus importante et d'une cadence d'image dégradée.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Présenter les images sur le thread principal du GS plutôt qu'un thread séparé. Cela permet de déboguer les problèmes liés aux durées d'image.
-
+ Enables API-level validation of graphics commands.Activer la validation au niveau de l'API des commandes graphiques.
-
+ Use Software Renderer For FMVsUtiliser le moteur de rendu logiciel pour les cinématiques vidéo
-
+ To avoid TLB miss on Goemon.Permet d'éviter un TLB Miss pendant l'émulation de Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Hack de timing à usage général. Affecte les jeux connus suivants : Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Corriger des problèmes d'émulation du cache. Affecte les jeux connus suivants : Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Affecte les jeux connus suivants : Bleach Blade Battlers, Growlanser II et III, Wizardry.
-
+ Emulate GIF FIFOÉmuler le FIFO de la GIF
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct mais plus lent. Affecte les jeux connus suivants : FIFA Street 2.
-
+ DMA Busy HackHack « DMA Busy »
-
+ Delay VIF1 StallsRetarder les arrêts de la VIF1
-
+ Emulate VIF FIFOÉmuler le FIFO de la VIF
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simuler le VIF1 FIFO readahead. Affecte les jeux connus suivants : Test Drive Unlimited, Transformers.
-
+ VU I Bit HackHack « VU I Bit »
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Permet d'éviter de recompiler constamment dans certains jeux. Affecte les jeux connus suivants : Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Pour les jeux Tri-Ace : Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncSynchronisation des VU
-
+ Run behind. To avoid sync problems when reading or writing VU registers.« Run Behind », éviter les problèmes de synchronisation lors des opérations de lecture et d'écriture dans les registres des VU.
-
+ VU XGKick SyncSynchronisation par XGKick des VU
-
+ Force Blit Internal FPS DetectionForcer la détection par BLIT de la fréquence d'images interne
-
+ Save StateSauvegarder l'état
-
+ Load Resume StateCharger la sauvegarde automatique
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Voulez-vous charger cette sauvegarde et continuer ?
-
+ Region: Région :
-
+ Compatibility: Compatibilité :
-
+ No Game SelectedAucun jeu sélectionné
-
+ Search DirectoriesDossiers
-
+ Adds a new directory to the game search list.Ajouter un nouveau dossier dans lequel rechercher des jeux à ajouter à la liste.
-
+ Scanning SubdirectoriesSous-dossiers à scanner
-
+ Not Scanning SubdirectoriesPas de scan des sous-dossiers
-
+ List SettingsParamètres de la liste
-
+ Sets which view the game list will open to.Définissez le mode d'affichage à utiliser lors de l'ouverture de la liste des jeux.
-
+ Determines which field the game list will be sorted by.Déterminez par quel champ la liste des jeux sera triée.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Inverser l'ordre de tri par défaut de la liste des jeux (en général : croissant > décroissant).
-
+ Cover SettingsParamètres des jaquettes
-
+ Downloads covers from a user-specified URL template.Télécharger les jaquettes à partir d'une URL modèle fournie par l'utilisateur.
-
+ OperationsOpérations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Sélectionnez où utiliser le filtrage anisotrope dans le rendu des textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Utiliser une méthode alternative de calcul de la fréquence d'images interne (plus fiable avec certains jeux).
-
+ Identifies any new files added to the game directories.Identifier les nouveaux fichiers ajoutés aux dossiers de jeu.
-
+ Forces a full rescan of all games previously identified.Forcer un nouveau scan de tous les jeux précédemment identifiés.
-
+ Download CoversTélécharger des jaquettes
-
+ About PCSX2À propos de PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et recompilateurs de CPU MIPS, avec une machine virtuelle servant à gérer les états matériels et la mémoire système de la PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est pas affiliée de quelque manière que ce soit à Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Lorsque cette option est activée et que vous êtes connecté(e) à RetroAchievements, PCSX2 scanne les succès à son lancement.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Activer le mode défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Afficher un pop-up lors d'événements tels qu'un succès déverrouillé ou la participation à un classement.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Jouer des effets sonores lors d'événements tels qu'un succès déverrouillé ou la participation à un classement.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Lorsque cette option est activée, PCSX2 liste les succès provenant d'ensembles non officiels. RetroAchievements n'effectue pas le suivi de ces succès.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Lorsque cette option est activée, PCSX2 considère que tous les succès sont verrouillés et aucune notification de déverrouillage n'est envoyée au serveur.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Afficher un pop-up lorsqu'un défi débute, lors de l'envoi de votre participation et lorsque vous échouez.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Lorsque cette option est activée, chaque session se comporte comme si tous les succès étaient verrouillés.
-
+ AccountCompte
-
+ Logs out of RetroAchievements.Se déconnecter de RetroAchievements.
-
+ Logs in to RetroAchievements.Se connecter à RetroAchievements.
-
+ Current GameJeu actuel
-
+ {} is not a valid disc image.{} n'est pas une image disque valide.
-
+ Automatic mapping completed for {}.Association automatique de {} réussie.
-
+ Automatic mapping failed for {}.Association automatique de {} échouée.
-
+ Game settings initialized with global settings for '{}'.Les paramètres du jeu ont été initialisés aux paramètres globaux pour « {} ».
-
+ Game settings have been cleared for '{}'.Les paramètres du jeu ont été effacés pour « {} ».
-
+ Console Port {}Fente {}
-
+ {} (Current){} (actuel)
-
+ {} (Folder){} (dossier)
-
- Memory card name '{}' is not valid.
- « {} » n'est pas un nom de Memory Card valide.
-
-
-
- Memory Card '{}' created.
- Memory Card « {} » créée.
-
-
-
- Failed to create memory card '{}'.
- Échec de la création de la Memory Card « %1 ».
-
-
-
- A memory card with the name '{}' already exists.
- Une Memory Card nommée « {} » existe déjà.
-
-
-
+ Failed to load '{}'.Échec du chargement de « {} ».
-
+ Input profile '{}' loaded.Profil d'entrée « {} » chargé.
-
+ Input profile '{}' saved.Profil d'entrée « {} » enregistré.
-
+ Failed to save input profile '{}'.Échec de l'enregistrement du profil « {} ».
-
+ Port {} Controller TypeType de manette (port {})
-
+ Select Macro {} BindsSélectionnez les associations de la macro {}
-
+ Port {} DevicePériphérique port {}
-
+ Port {} SubtypeSous-type port {}
-
+ {} unlabelled patch codes will automatically activate.{} codes de patch sans libellé seront activés automatiquement.
-
+ {} unlabelled patch codes found but not enabled.{} codes de patch sans libellé ont été trouvés mais ils ne seront pas activés.
-
+ This Session: {}Session actuelle : {}
-
+ All Time: {}Temps total : {}
-
+ Save Slot {0}Emplacement {0}
-
+ Saved {}Sauvegardé : {}
-
+ {} does not exist.{} n'existe pas.
-
+ {} deleted.{} supprimé.
-
+ Failed to delete {}.Échec de la suppression de {}.
-
+ File: {}Fichier : {}
-
+ CRC: {:08X}CRC : {:08X}
-
+ Time Played: {}Temps de jeu : {}
-
+ Last Played: {}Dernier lancement : {}
-
+ Size: {:.2f} MBTaille : {:.2f} Mo
-
+ Left: Gauche :
-
+ Top: Haut :
-
+ Right: Droite :
-
+ Bottom: Bas :
-
+ SummaryRésumé
-
+ Interface SettingsParamètres de l'interface
-
+ BIOS SettingsParamètres BIOS
-
+ Emulation SettingsParamètres d'émulation
-
+ Graphics SettingsParamètres des graphismes
-
+ Audio SettingsParamètres audio
-
+ Memory Card SettingsParamètres Memory Card
-
+ Controller SettingsParamètres des manettes
-
+ Hotkey SettingsParamètres des raccourcis
-
+ Achievements SettingsParamètres des succès
-
+ Folder SettingsParamètres des dossiers
-
+ Advanced SettingsParamètres avancés
-
+ PatchesPatchs
-
+ CheatsTriche
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2 % [1 IPS (NTSC), 1 IPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10 % [6 IPS (NTSC), 5 IPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25 % [15 IPS (NTSC), 12 IPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50 % [30 IPS (NTSC), 25 IPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75 % [45 IPS (NTSC), 37 IPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90 % [54 IPS (NTSC), 45 IPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100 % [60 IPS (NTSC), 50 IPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110 % [66 IPS (NTSC), 55 IPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120 % [72 IPS (NTSC), 60 IPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150 % [90 IPS (NTSC), 75 IPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175 % [105 IPS (NTSC), 87 IPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200 % [120 IPS (NTSC), 100 IPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300 % [180 IPS (NTSC), 150 IPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400 % [240 IPS (NTSC), 200 IPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500 % [300 IPS (NTSC), 250 IPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000 % [600 IPS (NTSC), 500 IPS (PAL)]
-
+ 50% Speed50 %
-
+ 60% Speed60 %
-
+ 75% Speed75 %
-
+ 100% Speed (Default)100 % (par défaut)
-
+ 130% Speed130 %
-
+ 180% Speed180 %
-
+ 300% Speed300 %
-
+ Normal (Default)Normal (par défaut)
-
+ Mild UnderclockUnderclock léger
-
+ Moderate UnderclockUnderclock modéré
-
+ Maximum UnderclockUnderclock maximal
-
+ DisabledDésactivé
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 image (synchronisation forte)
-
+ 1 Frame1 image
-
+ 2 Frames2 images
-
+ 3 Frames3 images
-
+ NoneAucun
-
+ Extra + Preserve SignExtra + préserver le signe
-
+ FullComplet
-
+ ExtraExtra
-
+ Automatic (Default)Automatique (par défaut)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareLogiciel
-
+ NullInactif
-
+ OffDésactivé(e)
-
+ OnActivé(e)
-
+ AdaptiveAdaptatif
-
+ Bilinear (Smooth)Bilinéaire (lisse)
-
+ Bilinear (Sharp)Bilinéaire (net)
-
+ Weave (Top Field First, Sawtooth)Weave (trame du haut en premier, effet dents de scie)
-
+ Weave (Bottom Field First, Sawtooth)Weave (trame du bas en premier, effet dents de scie)
-
+ Bob (Top Field First)Bob (trame du haut en premier)
-
+ Bob (Bottom Field First)Bob (trame du bas en premier)
-
+ Blend (Top Field First, Half FPS)Blend (trame du haut en premier, IPS divisées de moitié)
-
+ Blend (Bottom Field First, Half FPS)Blend (trame du bas en premier, IPS divisées de moitié)
-
+ Adaptive (Top Field First)Adaptatif (trame du haut en premier)
-
+ Adaptive (Bottom Field First)Adaptatif (trame du bas en premier)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basique (mipmaps générées)
-
+ Full (PS2 Mipmaps)Complet (mipmaps PS2)
-
+ NearestNearest (au plus proche)
-
+ Bilinear (Forced)Bilinéaire (forcé)
-
+ Bilinear (PS2)Bilinéaire (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinéaire (forcé, sprites exclus)
-
+ Off (None)Désactivé
-
+ Trilinear (PS2)Trilinéaire (PS2)
-
+ Trilinear (Forced)Trilinéaire (forcé)
-
+ ScaledMis à l'échelle
-
+ Unscaled (Default)Taille originale (par défaut)
-
+ MinimumMinimale
-
+ Basic (Recommended)Basique (recommandé)
-
+ MediumMoyenne
-
+ HighÉlevée
-
+ Full (Slow)Complète (lent)
-
+ Maximum (Very Slow)Maximale (très lent)
-
+ Off (Default)Désactivé (par défaut)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartiel
-
+ Full (Hash Cache)Complet (Hash Cache)
-
+ Force DisabledDésactivé (forcé)
-
+ Force EnabledActivé (forcé)
-
+ Accurate (Recommended)Précis (recommandé)
-
+ Disable Readbacks (Synchronize GS Thread)Désactiver les readbacks (synchroniser le thread GS)
-
+ Unsynchronized (Non-Deterministic)Non synchronisé (non-déterministe)
-
+ Disabled (Ignore Transfers)Désactivé (ignorer les transferts)
-
+ Screen ResolutionRésolution d'affichage
-
+ Internal Resolution (Aspect Uncorrected)Résolution interne (format original)
-
+
+ WARNING: Memory Card Busy
+ ATTENTION : Memory Card occupée
+
+
+ Cannot show details for games which were not scanned in the game list.Impossible d'afficher les détails des jeux ne faisant pas partie de la liste des jeux.
-
+ DeadzoneZone morte
-
+ Full BootDémarrage complet
-
+ Achievement NotificationsNotifications succès
-
+ Leaderboard NotificationsNotifications classement
-
+ Enable In-Game OverlaysActiver les overlays
-
+ Encore ModeMode encore
-
+ Spectator ModeMode spectateur
-
+ PNGPNG
-
+ -–
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU.
-
+
+ Removes the current card from the slot.
+ Retirer la Memory Card actuelle de la fente.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Déterminez la fréquence à laquelle la macro doit alterner l'état des touches (autofire).
-
+ {} Frames{} images
-
+ No DeinterlacingDésactivé
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (désactivé)
-
+ 1 (64 Max Width)1 (Largeur max. : 64)
-
+ 2 (128 Max Width)2 (Largeur max. : 128)
-
+ 3 (192 Max Width)3 (Largeur max. : 192)
-
+ 4 (256 Max Width)4 (Largeur max. : 256)
-
+ 5 (320 Max Width)5 (Largeur max. : 320)
-
+ 6 (384 Max Width)6 (Largeur max. : 384)
-
+ 7 (448 Max Width)7 (Largeur max. : 448)
-
+ 8 (512 Max Width)8 (Largeur max. : 512)
-
+ 9 (576 Max Width)9 (Largeur max. : 576)
-
+ 10 (640 Max Width)10 (Largeur max. : 640)
-
+ Sprites OnlySprites uniquement
-
+ Sprites/TrianglesSprites et triangles
-
+ Blended Sprites/TrianglesSprites et triangles mélangés
-
+ 1 (Normal)1 (normal)
-
+ 2 (Aggressive)2 (agressif)
-
+ Inside TargetDans la cible
-
+ Merge TargetsFusionner les cibles
-
+ Normal (Vertex)Normal (sommet)
-
+ Special (Texture)Spécial (texture)
-
+ Special (Texture - Aggressive)Spécial (texture, agressif)
-
+ Align To NativeAligner au rendu à la résolution native
-
+ HalfMoitié
-
+ Force BilinearForcer « bilinéaire »
-
+ Force NearestForcer « au plus proche »
-
+ Disabled (Default)Désactivé (par défaut)
-
+ Enabled (Sprites Only)Activé (sprites uniquement)
-
+ Enabled (All Primitives)Activé (toutes les primitives)
-
+ None (Default)Désactivé (par défaut)
-
+ Sharpen Only (Internal Resolution)Netteté uniquement (résolution interne)
-
+ Sharpen and Resize (Display Resolution)Netteté et mise à l'échelle (résolution d'affichage)
-
+ Scanline FilterFiltre scanline
-
+ Diagonal FilterFiltre diagonale
-
+ Triangular FilterFiltre triangulaire
-
+ Wave FilterFiltre vague
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedSans compression
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (recommandé)
-
+ Async Mix (Breaks some games!)Mixage asynchrone (casse certains jeux !)
-
+ None (Audio can skip.)Aucune (le son peut être saccadé)
-
+ Stereo (None, Default)Stéréo (désactivé, par défaut)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Aucun son (émulation seule du SPU2)
-
+ Cubeb (Cross-platform)Cubeb (multiplateforme)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8 Mo)
-
+ PS2 (16MB)PS2 (16 Mo)
-
+ PS2 (32MB)PS2 (32 Mo)
-
+ PS2 (64MB)PS2 (64 Mo)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 Mo [Meilleure compatibilité]
-
-
-
- 16 MB
- 16 Mo
-
-
-
- 32 MB
- 32 Mo
-
-
-
- 64 MB
- 64 Mo
-
-
-
- Folder [Recommended]
- Dossier [Recommandé]
-
-
-
- 128 KB [PS1]
- 128 Ko [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (par défaut)
-
+ Game GridGrille des jeux
-
+ Game ListListe des jeux
-
+ Game List SettingsParamètres de la liste des jeux
-
+ TypeType
-
+ SerialNuméro de série
-
+ TitleNom
-
+ File TitleNom fichier
-
+ CRCCRC
-
+ Time PlayedTemps de jeu
-
+ Last PlayedDernier lancement
-
+ SizeTaille
-
+ Select Disc ImageSélectionnez une image disque
-
+ Select Disc DriveSélectionnez un lecteur de disque
-
+ Start FileLancer un fichier
-
+ Start BIOSLancer le BIOS
-
+ Start DiscLancer un disque
-
+ ExitQuitter
-
+ Set Input BindingDéfinir une association
-
+ RegionRégion
-
+ Compatibility RatingNote de compatibilité
-
+ PathChemin d'accès
-
+ Disc PathChemin d'accès au disque
-
+ Select Disc PathSélectionnez l'emplacement du disque
-
+ Copy SettingsCopier les paramètres
-
+ Clear SettingsEffacer les paramètres
-
+ Inhibit ScreensaverBloquer l'économiseur d'écran
-
+ Enable Discord PresenceActiver la Rich Presence Discord
-
+ Pause On StartMettre en pause au lancement
-
+ Pause On Focus LossMettre en pause lors de la perte du focus
-
+ Pause On MenuMettre en pause lors de l'ouverture du menu
-
+ Confirm ShutdownConfirmer l'extinction
-
+ Save State On ShutdownSauvegarder l'état lors de l'extinction
-
+ Enable Per-Game SettingsActiver les paramètres propres aux jeux
-
+ Use Light ThemeUtiliser le thème clair
-
+ Start FullscreenDémarrer en mode plein écran
-
+ Double-Click Toggles FullscreenDouble-cliquer pour basculer en mode plein écran
-
+ Hide Cursor In FullscreenMasquer le curseur en mode plein écran
-
+ OSD ScaleÉchelle de l'affichage à l'écran (OSD)
-
+ Show MessagesAfficher les messages
-
+ Show SpeedAfficher la vitesse
-
+ Show FPSAfficher la fréquence d'images
-
+ Show CPU UsageAfficher l'utilisation du CPU
-
+ Show GPU UsageAfficher l'utilisation du GPU
-
+ Show ResolutionAfficher la résolution
-
+ Show GS StatisticsAfficher des statistiques sur le GS
-
+ Show Status IndicatorsAfficher des indicateurs de statut
-
+ Show SettingsAfficher les paramètres
-
+ Show InputsAfficher les entrées
-
+ Show Frame TimesAfficher les durées d'image
-
+ Warn About Unsafe SettingsAvertir des paramètres dangereux
-
+ Reset SettingsRéinitialiser les paramètres
-
+ Change Search DirectoryChanger de dossier
-
+ Fast BootDémarrage rapide
-
+ Output VolumeVolume de sortie
-
+ Synchronization ModeMode de synchronisation
-
+ Expansion ModeMode d'upmixing
-
+ Output ModuleModule de sortie
-
+ LatencyLatence
-
+ Sequence LengthLongueur de séquence
-
+ Seekwindow SizeTaille de la Seekwindow
-
+ OverlapSuperposition
-
+ Memory Card DirectoryDossier des Memory Cards
-
+ Folder Memory Card FilterFiltrer les sauvegardes des Memory Cards au format dossier
-
- Auto Eject When Loading
- Éjection automatique lors du chargement
-
-
-
+ CreateCréer
-
+ CancelAnnuler
-
+ Load ProfileCharger un profil
-
+ Save ProfileEnregistrer dans un profil
-
+ Per-Game ConfigurationConfiguration propre au jeu
-
+ Copy Global SettingsCopier les paramètres globaux
-
+ Enable SDL Input SourceActiver la source d'entrées SDL
-
+ SDL DualShock 4 / DualSense Enhanced ModeMode amélioré SDL pour DualShock 4 et DualSense
-
+ SDL Raw InputEntrée brute SDL
-
+ Enable XInput Input SourceActiver la source d'entrées XInput
-
+ Enable Console Port 1 MultitapActiver le multitap sur le port console 1
-
+ Enable Console Port 2 MultitapActiver le multitap sur le port console 2
-
+ Controller Port {}{}Port de manette {}{}
-
+ Controller Port {}Port de manette {}
-
+ Controller TypeType de manette
-
+ Automatic MappingAssociation automatique
-
+ Controller Port {}{} MacrosMacros du port de manette {}{}
-
+ Controller Port {} MacrosMacros du port de manette {}
-
+ Macro Button {}Bouton macro {}
-
+ ButtonsBoutons
-
+ FrequencyFréquence
-
+ PressurePression
-
+ Controller Port {}{} SettingsParamètres du port de manette {}{}
-
+ Controller Port {} SettingsParamètres du port de manette {}
-
+ USB Port {}Port USB {}
-
+ Device TypeType de périphérique
-
+ Device Subtype
- Sous-type du périphérique
+ Sous-type de périphérique
-
+ {} Bindings{} associations
-
+ Clear BindingsEffacer les associations
-
+ {} SettingsParamètres de {}
-
+ Cache DirectoryDossier du cache
-
+ Covers DirectoryDossier des jaquettes
-
+ Snapshots DirectoryDossier des instantanés
-
+ Save States DirectoryDossier des sauvegardes d'état
-
+ Game Settings DirectoryDossier des paramètres des jeux
-
+ Input Profile DirectoryDossier des profils d'entrée
-
+ Cheats DirectoryDossier des codes de triche
-
+ Patches DirectoryDossier des patchs
-
+ Texture Replacements DirectoryDossier des textures de remplacement
-
+ Video Dumping DirectoryDossier des dumps vidéo
-
+ Resume GameReprendre la partie
-
+ Toggle Frame LimitActiver/désactiver la limite d'images
-
+ Game PropertiesPropriétés du jeu
-
+ AchievementsSuccès
-
+ Save ScreenshotEnregistrer une capture d'écran
-
+ Switch To Software RendererBasculer vers le moteur de rendu logiciel
-
+ Switch To Hardware RendererBasculer vers le moteur de rendu matériel
-
+ Change DiscChanger de disque
-
+ Close GameQuitter le jeu
-
+ Exit Without SavingQuitter sans sauvegarder
-
+ Back To Pause MenuRevenir au menu pause
-
+ Exit And Save StateQuitter et sauvegarder l'état
-
+ LeaderboardsClassements
-
+ Delete SaveSupprimer la sauvegarde
-
+ Close MenuFermer le menu
-
+ Delete StateSupprimer l'état
-
+ Default BootDémarrage par défaut
-
+ Reset Play TimeRéinitialiser le temps de jeu
-
+ Add Search DirectoryAjouter un dossier
-
+ Open in File BrowserOuvrir dans l'explorateur de fichiers
-
+ Disable Subdirectory ScanningDésactiver le scan des sous-dossiers
-
+ Enable Subdirectory ScanningActiver le scan des sous-dossiers
-
+ Remove From ListRetirer de la liste
-
+ Default ViewAffichage par défaut
-
+ Sort ByTrier par
-
+ Sort ReversedTri inversé
-
+ Scan For New GamesActualiser la liste des jeux
-
+ Rescan All GamesRescanner tous les jeux
-
+ WebsiteSite web
-
+ Support ForumsForums d'assistance
-
+ GitHub RepositoryDépôt GitHub
-
+ LicenseLicence
-
+ CloseFermer
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration est utilisé à la place de l'implémentation des succès intégrée.
-
+ Enable AchievementsActiver les succès
-
+ Hardcore ModeMode hardcore
-
+ Sound EffectsEffets sonores
-
+ Test Unofficial AchievementsTester les succès non officiels
-
+ Username: {}Nom d'utilisateur : {}
-
+ Login token generated on {}Jeton de connexion généré : {}
-
+ LogoutSe déconnecter
-
+ Not Logged InDéconnecté(e)
-
+ LoginSe connecter
-
+ Game: {0} ({1})Jeu : {0} ({1})
-
+ Rich presence inactive or unsupported.Rich Presence inactive ou non prise en charge.
-
+ Game not loaded or no RetroAchievements available.Aucun jeu chargé ou aucun RetroAchievements disponible.
-
+ Card EnabledMemory Card activée
-
+ Card NameNom de la Memory Card
-
+ Eject CardÉjecter la Memory Card
@@ -8832,17 +8874,17 @@ Pour utiliser le moteur de rendu Vulkan, mettez à jour les pilotes graphiques d
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ Afficher les codes de triche pour tous les CRCChecked
- Checked
+ cochéToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Activer ou désactiver le scan des fichiers de patch pour tous les CRC du jeu. En activant cette option, les patchs correspondant au numéro de série du jeu mais ayant un CRC différent seront quand même chargés.
@@ -9155,67 +9197,67 @@ demandera plus de ressources.
GameList
-
+ Scanning directory {} (recursively)...Scan récursif du dossier {}…
-
+ Scanning directory {}...Scan du dossier {}…
-
+ Scanning {}...Scan de {}…
-
+ NeverJamais
-
+ TodayAujourd'hui
-
+ YesterdayHier
-
-
- {}h {}m
- {} h {} min
-
-
-
- {}h {}m {}s
- {} h {} min {} s
-
- {}m {}s
- {} h {} min
+ {}h {}m
+ {} h {} min
- {}s
- {} s
+ {}h {}m {}s
+ {} h {} min {} s
-
+
+ {}m {}s
+ {} h {} min
+
+
+
+ {}s
+ {} s
+
+
+ {} hours{} heures
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Téléchargement de la jaquette de {0} [{1}]…
@@ -9482,17 +9524,17 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Show Patches For All CRCs
- Show Patches For All CRCs
+ Afficher les patchs pour tous les CRCChecked
- Checked
+ cochéToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Activer ou désactiver le scan des fichiers de patch pour tous les CRC du jeu. En activant cette option, les patchs correspondant au numéro de série du jeu mais ayant un CRC différent seront quand même chargés.
@@ -9982,10 +10024,10 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
-
-
-
-
+
+
+
+ Off (Default)Désactivé (par défaut)
@@ -9997,10 +10039,10 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
-
-
-
-
+
+
+
+ Automatic (Default)Automatique (par défaut)
@@ -10065,7 +10107,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinéaire (lisse)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsDécalage de l'écran
-
+ VSyncVSync
-
+ Show OverscanSurbalayage (overscan)
-
+ Enable Widescreen PatchesActiver les patchs écran large
-
+ Enable No-Interlacing PatchesPatchs de désactivation de l'entrelacement
-
+ Anti-BlurAnti-flou
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDésactiver le décalage d'entrelacement
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionRésolution d'affichage
-
+ Internal ResolutionRésolution interne
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinéaire (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Taille originale (par défaut)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basique (recommandé)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Complet (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionConversion de palette GPU
-
+ Manual Hardware Renderer FixesCorrectifs manuels du moteur de rendu matériel
-
+ Spin GPU During ReadbacksGarder le GPU actif lors des readbacks
-
+ Spin CPU During ReadbacksGarder le CPU actif lors des readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushPurge auto.
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (désactivé)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDésactiver l'émulation de la profondeur
-
+ Disable Safe FeaturesDésactiver les fonctionnalités sûres
-
+ Preload Frame DataPrécharger les données des images
-
+ Texture Inside RTTexture dans RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteFusionner les sprites
-
+ Align SpriteAligner les sprites
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDésactiver l'invalidation partielle des sources
-
+ Read Targets When ClosingLire les cibles lors de la fermeture
-
+ Estimate Texture RegionEstimer la taille des textures
-
+ Disable Render FixesDésactiver les correctifs de rendu
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsNe pas redim. les textures de palette
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Hack « Wild Arms »
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDumper les textures
-
+ Dump MipmapsDumper les mipmaps
-
+ Dump FMV TexturesDumper les textures FMV
-
+ Load TexturesCharger les textures
-
+ Precache TexturesMise en cache anticipée des textures
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)Désactivé (par défaut)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contraste :
-
+ SaturationSaturation
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsAfficher des indicateurs
-
+ Show ResolutionAfficher la résolution
-
+ Show InputsAfficher les entrées
-
+ Show GPU UsageAfficher l'utilisation du GPU
-
+ Show SettingsAfficher les paramètres
-
+ Show FPSAfficher la fréquence d'images
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsAfficher des statistiques
-
+ Asynchronous Texture LoadingChargement asynchrone des textures
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageAfficher l'utilisation du CPU
-
+ Warn About Unsafe SettingsAvertir des paramètres dangereux
-
+ Show Frame TimesAfficher les durées d'image
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSauter la présentation des images en double
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDésactiver la présentation threadée
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesAfficher les pourcentages de vitesse
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Utiliser le paramètre global [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ Uncheckeddécoché
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Charger et appliquer automatiquement des patchs écran large au lancement du jeu. Cette option peut causer des problèmes.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Charger et appliquer automatiquement des patchs de désactivation de l'entrelacement au lancement du jeu. Cette option peut causer des problèmes.
-
+ Disables interlacing offset which may reduce blurring in some situations.Désactiver le décalage d'entrelacement, cela pourrait atténuer le flou dans certaines situations.
-
+ Bilinear FilteringFiltrage bilinéaire
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Activer le filtre post-traitement bilinéaire. Ce filtre lisse l'image au moment de l'afficher à l'écran. Cela permet de corriger l'alignement des pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu. Cette option est utile pour certains jeux comme WipEout Fusion pour son effet d'agitation de l'écran, mais elle peut rendre l'image floue.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran.
-
+ FMV Aspect RatioFormat d'image FMV
-
+ Overrides the full-motion video (FMV) aspect ratio.Changer de format d'image pendant les cinématiques vidéo (FMV).
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Déterminez la méthode de désentrelacement à utiliser lorsque la sortie vidéo de la console émulée est entrelacée. « Automatique » devrait permettre de désentrelacer correctement la plupart des jeux, mais si vous observez que les graphismes tremblent, essayez l'une des options disponibles.
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+ Control the texture's trilinear filtering of the emulation.Contrôlez l'utilisation du filtrage trilinéaire des textures.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Contrôlez la précision de l'émulation de la blending unit du GS.<br> Plus le paramètre est élevé, meilleure est l'émulation des fusions et plus la pénalité de vitesse est importante.<br> Notez que l'émulation des fusions est plus limitée avec Direct3D qu'avec OpenGL ou Vulkan.
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+ Software Rendering ThreadsThreads de rendu logiciel
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+ CPU Sprite Render SizeTaille du rendu CPU des sprites
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+ Software CLUT RenderRendu logiciel des CLUT
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Essayer de détecter lorsqu'un jeu dessine sa propre palette de couleurs, et laisser le GPU effectuer son rendu différemment des autres rendus.
-
+ This option disables game-specific render fixes.Cette option désactive les correctifs de rendu propres à chaque jeu.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Par défaut, le cache des textures prend en charge les invalidations partielles. Malheureusement, cette opération est très coûteuse pour le CPU. Ce hack remplace les invalidations partielles par une suppression complète de la texture pour réduire la charge CPU. Cette option améliore les performances des jeux basés sur le moteur Snowblind.
-
+ Framebuffer ConversionConversion des framebuffers
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU. Aide à l'émulation des jeux Harry Potter et Stuntman. Cette option impacte fortement les performances.
-
-
+
+ Disableddésactivé
-
+
+ Remove Unsupported Settings
+ Supprimer les paramètres non pris en charge
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ Actuellement, au moins une des options suivantes est activée pour ce jeu : <strong>Activer les patchs écran large</strong>, <strong>Patchs de désactivation de l'entrelacement</strong>.<br><br>Ces options ne sont plus prises en charge, <strong>vous devriez plutôt sélectionner la section « Patchs » et activer explicitement les patchs de votre choix.</strong><br><br>Voulez-vous supprimer ces options de la configuration propre à ce jeu ?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale. Cela permet d'éviter la perte de certains visuels lors de la sauvegarde d'état ou lorsque vous changez de moteur de rendu, mais cela peut corrompre les graphismes.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Essayer de réduire la taille des textures lorsque les jeux ne la définissent pas eux-mêmes (exemple : les jeux Snowblind).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans les jeux Namco (Ace Combat, Tekken, Soul Calibur, etc.).
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+ Dumps replaceable textures to disk. Will reduce performance.Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances.
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+ Includes mipmaps when dumping textures.Inclure les mipmaps lors du dumping des textures.
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+ Allows texture dumping when FMVs are active. You should not enable this.Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées.
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+ Loads replacement textures where available and user-provided.Charger les textures de remplacement fournies par l'utilisateur.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Activer FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Déterminez l'intensité de l'effet de netteté du post-traitement CAS.
-
+ Adjusts brightness. 50 is normal.Ajustez la luminosité. 50 correspond à la luminosité normale.
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+ Adjusts contrast. 50 is normal.Ajustez le contraste. 50 correspond au contraste normal.
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+ Adjusts saturation. 50 is normal.Ajustez la saturation. 50 correspond à la saturation normale.
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+ Scales the size of the onscreen OSD from 50% to 500%.Modifier la taille de l'affichage à l'écran entre 50 % et 500 %.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Afficher une icône à l'écran indiquant l'état actuel de l'émulation, tel que : mise en pause, turbo, avance rapide et ralenti.
-
+ Displays various settings and the current values of those settings, useful for debugging.Afficher divers paramètres et leur valeur actuelle. Utile au débogage.
-
+ Displays a graph showing the average frametimes.Afficher un graphique montrant la moyenne des durées d'image.
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+ Video CodecCodec vidéo
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Sélectionnez le codec vidéo à utiliser pour la capture vidéo. <b>Laissez le codec par défaut, à part si vous savez ce que vous faites.<b>
-
+ Video BitrateDébit vidéo
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Déterminez le débit vidéo à utiliser. En général, plus le débit est élevé, meilleure est la qualité de la vidéo, et plus le fichier est lourd.
-
+ Automatic ResolutionRésolution automatique
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Lorsque la case est cochée, la résolution de la capture vidéo est identique à la résolution interne du jeu que vous enregistrez.<br><br><b>Faites particulièrement attention lorsque vous activez cette option et que vous avez augmenté la résolution interne : le fichier contenant la capture vidéo pourrait être gigantesque et votre système pourrait être surchargé.</b>
-
+ Enable Extra Video ArgumentsActiver les arguments vidéo supplémentaires
-
+ Allows you to pass arguments to the selected video codec.Cette option vous permet de passer des arguments supplémentaires au codec vidéo sélectionné.
-
+ Extra Video ArgumentsArguments vidéo supplémentaires
-
+ Audio CodecCodec audio
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Sélectionnez le codec audio à utiliser pour la capture vidéo. <b>Laissez le codec par défaut, à part si vous savez ce que vous faites.<b>
-
+ Audio BitrateDébit audio
-
+ Enable Extra Audio ArgumentsActiver les arguments audio supplémentaires
-
+ Allows you to pass arguments to the selected audio codec.Cette option vous permet de passer des arguments supplémentaires au codec audio sélectionné.
-
+ Extra Audio ArgumentsArguments audio supplémentaires
-
+ Allow Exclusive FullscreenAutoriser le mode plein écran exclusif
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Modifier les heuristiques du pilote pour activer le mode plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ».<br>Interdire le mode plein écran exclusif peut permettre de passer d'une application à l'autre plus rapidement et de rendre les overlays plus fluides, mais la latence d'entrée sera plus importante.
-
-
-
-
-
+
+
+
+
-
+
+ Checkedcoché
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Activez cette option pour faire correspondre le taux de rafraîchissement de PCSX2 avec celui de votre écran. La VSync est désactivée automatiquement si nécessaire (par exemple : vitesse d'exécution différente de 100 %).
-
+ Integer ScalingMise à l'échelle par multiplicateur entier
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D.
-
+ Aspect RatioFormat d'image
-
+ Auto Standard (4:3/3:2 Progressive)Standard auto (4:3 et 3:2 progressif)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Modifier le format d'image utilisé pour l'affichage de la sortie vidéo de la console. La valeur par défaut est Standard auto (4:3 et 3:2 progressif) : le format d'image est ajusté pour correspondre à la manière dont le jeu serait affiché sur une télévision typique de l'époque.
-
+ DeinterlacingDésentrelacement
-
+ Screenshot SizeTaille des captures d'écran
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées. Les options « résolution interne » préservent plus de détails au prix d'une taille de fichier plus importante.
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+ Screenshot FormatFormat des captures d'écran
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Sélectionnez le format à utiliser pour enregistrer les captures d'écran. Le format JPEG permet d'obtenir des fichiers plus petits, mais vous perdrez en détails.
-
+ Screenshot QualityQualité des captures d'écran
-
-
+
+ 50%50 %
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
- Sélectionnez la qualité des captures d'écran compressées. Plus la valeur est élevée, plus les détails sont préservés (JPEG) et plus la taille du fichier est réduite (PNG).
+ Sélectionnez la qualité des captures d'écran compressées. Plus la valeur est élevée, plus les détails sont préservés (JPEG) ou plus la taille du fichier est réduite (PNG).
-
-
+
+ 100%100 %
-
+ Vertical StretchÉtirement vertical
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Étirer (< 100 %) ou aplatir (> 100 %) la composante verticale de l'affichage.
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+ Fullscreen ModeMode plein écran
-
-
-
+
+
+ Borderless FullscreenFenêtré sans bordure
-
+ Chooses the fullscreen resolution and frequency.Choisissez la résolution et la fréquence à utiliser pour le mode plein écran.
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+ LeftGauche
-
-
-
-
+
+
+
+ 0px0 px
-
+ Changes the number of pixels cropped from the left side of the display.Modifier le nombre de pixels à rogner depuis le côté gauche de l'écran.
-
+ TopHaut
-
+ Changes the number of pixels cropped from the top of the display.Modifier le nombre de pixels à rogner depuis le haut de l'écran.
-
+ RightDroite
-
+ Changes the number of pixels cropped from the right side of the display.Modifier le nombre de pixels à rogner depuis le côté droit de l'écran.
-
+ BottomBas
-
+ Changes the number of pixels cropped from the bottom of the display.Modifier le nombre de pixels à rogner depuis le bas de l'écran.
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+ Native (PS2) (Default)Native (PS2) (par défaut)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Contrôlez la résolution à laquelle effectuer le rendu. Utiliser une résolution élevée peut impacter les performances sur les GPU anciens ou d'entrée de gamme.<br>Utiliser une résolution autre que la résolution native peut causer des problèmes graphiques mineurs dans certains jeux.<br>La résolution des cinématiques vidéo restera inchangée car les fichiers vidéo sont pré-rendus.
-
+ Control the accuracy level of the mipmapping emulation.Contrôlez le niveau de précision de l'émulation du mipmapping.
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+ Texture FilteringFiltrage des textures
-
+ Control the texture filtering of the emulation.Contrôlez le filtrage des textures.
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+ Trilinear FilteringFiltrage trilinéaire
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+ Anisotropic FilteringFiltrage anisotrope
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+ Reduces texture aliasing at extreme viewing angles.Améliore la qualité des textures à des angles de vue extrêmes.
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+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Réduit l'effet de bande entre les couleurs et améliore la profondeur de couleur perçue.<br> Désactivé : désactiver tout dithering.<br> Taille originale : dithering natif. Effet minime qui n'augmente pas la taille des carrés lors de la mise à l'échelle.<br> Mis à l'échelle : prendre en compte la mise à l'échelle. Effet de dithering maximal.
-
+ Blending AccuracyPrécision des fusions
-
+ Texture PreloadingPréchargement des textures
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Transférer les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela évite les transferts de données inutiles. Cette option améliore les performances dans la plupart des jeux, mais peut en ralentir quelques-uns.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. C'est un moyen de répartir la charge de travail entre le GPU et le CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Activer cette option vous donne la possibilité de changer de moteur de rendu et de choisir les correctifs de mise à l'échelle appliqués à vos jeux. Cependant, en ACTIVANT cette option, LES PARAMÈTRES AUTOMATIQUES seront DÉSACTIVÉS. Vous pouvez réactiver les paramètres automatiques en décochant cette option.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Envoie des opérations inutiles au CPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Peut améliorer les performances, au prix d'une augmentation significative de la consommation d'énergie.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Envoyer des opérations inutiles au GPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Cela peut améliorer les performances, au prix d'une augmentation significative de la consommation d'énergie.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Nombre de threads de rendu : 0 pour un seul thread, 2 ou plus pour utiliser plusieurs threads (1 sert au débogage). Si vous avez 4 threads sur votre CPU, choisissez 2 ou 3. Vous pouvez calculer comment obtenir les meilleures performances (nombre de threads du CPU - 2). Utiliser 7 threads ou plus n'améliorera pas significativement les performances et pourrait même les dégrader.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. Cela corrige certains effets post-traitement comme les ombres dans les jeux Jak and Daxter et la radiosité dans GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Activer le mipmapping, nécessaire au rendu correct de certains jeux.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Le rendu des sprites sera effectué par le CPU si leur taille en mémoire ne dépasse pas cette valeur maximale.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Essayer de détecter lorsqu'un jeu dessine sa propre palette de couleurs, et laisser le CPU effectuer son rendu à la place du GPU.
-
+ GPU Target CLUTCLUT dans une cible GPU
-
+ Skipdraw Range StartDébut du Skipdraw
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Ne pas dessiner les surfaces se trouvant dans la zone dont les limites peuvent être spécifiées dans les champs de gauche et de droite.
-
+ Skipdraw Range EndFin du Skipdraw
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Désactiver la prise en charge des depth buffers dans le cache des textures. Activer cette option peut accélérer l'émulation mais aussi engendrer un certain nombre de glitchs.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Cette option désactive plusieurs fonctionnalités sûres. Elle désactive le rendu précis à l'échelle des lignes et des points qui est utile pour les jeux Xenosaga. Elle désactive également le nettoyage précis de la mémoire du GS par le CPU et laisse le GPU s'en charger, ce qui est utile pour les jeux Kingdom Hearts.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets.
-
+ Half Pixel OffsetDécalage demi-pixel
-
+ Might fix some misaligned fog, bloom, or blend effect.Activer cette option peut corriger l'alignement du brouillard, du flou lumineux ou des effets de fusion.
-
+ Round SpriteArrondir les sprites
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corriger l'échantillonnage des textures de sprites 2D lors de la mise à l'échelle. Cela fait disparaître les lignes apparaissant dans les sprites de certains jeux tels que Ar tonelico lors de la mise à l'échelle. « Moitié » pour les sprites plats, « Complet » pour tous les sprites.
-
+ Texture Offsets XDécalage X des textures
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Décalage des coordonnées ST/UV des textures. Corrige quelques problèmes de texture bizarres et peut également corriger l'alignement de certains effets post-traitement.
-
+ Texture Offsets YDécalage Y des textures
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Diminuer la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms.
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+ Bilinear UpscaleMise à l'échelle bilinéaire
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Fusionner les sprites sur lesquels le post-traitement doit être appliqué. Cela permet de réduire les lignes visibles causées par la mise à l'échelle.
-
+ Force palette texture draws to render at native resolution.Forcer le rendu des dessins des textures de palette à être effectué à la résolution native.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessNetteté
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Activer l'ajustement de la saturation, du contraste et de la luminosité. Valeur par défaut de ces trois options : 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Appliquer l'algorithme d'anticrénelage FXAA pour améliorer la qualité visuelle des jeux.
-
+ BrightnessLuminosité
-
-
-
+
+
+ 5050
-
+ ContrastContraste
-
+ TV ShaderShader TV
-
+ Applies a shader which replicates the visual effects of different styles of television set.Appliquer un shader qui reproduit les effets visuels de différents types de télévisions.
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+ OSD ScaleÉchelle de l'affichage à l'écran
-
+ Show OSD MessagesAfficher des messages à l'écran
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc.
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+ Shows the internal frame rate of the game in the top-right corner of the display.Afficher la fréquence d'images interne au jeu dans le coin supérieur droit de l'écran.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran.
-
+ Shows the resolution of the game in the top-right corner of the display.Afficher la résolution du jeu dans le coin supérieur droit de l'écran.
-
+ Shows host's CPU utilization.Afficher l'utilisation du CPU de l'hôte.
-
+ Shows host's GPU utilization.Afficher l'utilisation du GPU de l'hôte.
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+ Shows counters for internal graphical utilization, useful for debugging.Afficher des compteurs à propos de l'utilisation graphique interne. Utile au débogage.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Afficher l'état système de la manette dans le coin inférieur gauche de l'écran.
-
+ Displays warnings when settings are enabled which may break games.Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés.
-
-
+
+ Leave It Blankvide
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Paramètres à passer au codec vidéo sélectionné.<br><b>Utilisez '=' pour séparer la clé de sa valeur et ':' pour séparer les paires clé/valeur.</b><br>Exemple : "crf = 21 : preset = veryfast".
-
+ Sets the audio bitrate to be used.Déterminez le débit audio à utiliser.
-
+ 160 kbps
- 160 kbps
+ 160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Paramètres à passer au codec audio sélectionné.<br><b>Utilisez '=' pour séparer la clé de sa valeur et ':' pour séparer les paires clé/valeur.</b><br>Exemple : "compression_level = 4 : joint_stereo = 1".
-
+ GS Dump CompressionCompression des dumps du GS
-
+ Change the compression algorithm used when creating a GS dump.Modifier l'algorithme de compression à utiliser pour les dumps du GS.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUtiliser un modèle de présentation BLIT plutôt que de « flipper » lorsque vous utilisez le moteur de rendu Direct3D 11. En général, activer cette option dégrade les performances, mais son activation peut être nécessaire pour certaines applications de streaming ou pour déplafonner la fréquence d'images sur certains systèmes.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Détecter quand des images en double sont présentées dans des jeux à 25 ou 30 IPS et sauter leur présentation. Le rendu de ces images est toujours effectué mais le GPU a plus de temps pour les terminer (ce n'est PAS du saut d'images). L'option peut permettre de lisser les durées d'image lorsque la charge CPU ou GPU est maximale, mais la cadence d'image sera plus variable et la latence d'entrée peut augmenter.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Présenter les images sur le thread principal du GS plutôt qu'un thread séparé. Cela permet de déboguer les problèmes liés aux durées d'image. Activer cette option peut réduire le risque de manquer une image et peut réduire le déchirement, au prix de durées d'image plus erratiques. Ne s'applique qu'au moteur de rendu Vulkan.
-
+ Enable Debug DeviceActiver le périphérique de débogage
-
+ Enables API-level validation of graphics commands.Activer la validation au niveau de l'API des commandes graphiques.
-
+ GS Download ModeMode de téléchargement GS
-
+ AccuratePrécis
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Ne pas synchroniser le thread GS et le GPU hôte lors des téléchargements GS. Cela peut grandement améliorer les performances mais cela cassera un grand nombre d'effets visuels. Si les jeux ne fonctionnent pas correctement et que cette option est activée, veuillez la désactiver.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Par défaut
-
-
+
+ (Default)(Par défaut)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Charger l'état à l'emplacement 10
-
+ Save slot {0} selected ({1}).Emplacement de sauvegarde {0} sélectionné ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Sauvegardé à {0:%H:%M} le {0:%d/%m/%Y}.
-
+ Save state selector is unavailable without a valid game serial.Impossible de sélectionner une sauvegarde d'état sans un numéro de série de jeu valide.
-
+ LoadCharger
-
+ SaveSauvegarder
-
+ Select PreviousSauv. précédente
-
+ Select NextSauv. suivante
-
-
+
+ Save Slot {0}Emplacement {0}
-
+ No save present in this slot.Aucune sauvegarde à cet emplacement.
-
+ no save yetvide
@@ -12887,21 +12939,6 @@ Clic droit : effacer les associations
D-Pad DownTouche directionnelle (bas)
-
-
- D-Pad Right️
- Touche directionnelle (droite️)
-
-
-
- D-Pad Up️
- Touche directionnelle (haut️)
-
-
-
- D-Pad Left️
- Touche directionnelle (gauche️)
- L3
@@ -12922,6 +12959,21 @@ Clic droit : effacer les associations
StartSTART
+
+
+ D-Pad Right
+ Touche directionnelle (droite)
+
+
+
+ D-Pad Up
+ Touche directionnelle (haut)
+
+
+
+ D-Pad Left
+ Touche directionnelle (gauche)
+ Input Recording Files (*.p2m2)
@@ -13199,7 +13251,7 @@ Clic droit : effacer les associations
When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
- Lorsque cette option est activée, les paramètres propres à chaque jeu sont appliqués. Désactivez l'option pour toujours utiliser les paramètres globaux.
+ Lorsque cette option est activée, les paramètres propres à chaque jeu sont appliqués. Désactivez l'option pour toujours utiliser la configuration globale.
@@ -13282,83 +13334,83 @@ Clic droit : effacer les associations
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ Journal – %1 [%2]Log Window
- Log Window
+ Journal&Clear
- &Clear
+ &Effacer&Save...
- &Save...
+ Enregi&strer…Cl&ose
- Cl&ose
+ &Fermer&Settings
- &Settings
+ &ParamètresLog To &System Console
- Log To &System Console
+ Journaliser dans la console &systèmeLog To &Debug Console
- Log To &Debug Console
+ Journaliser dans la console de &débogageLog To &File
- Log To &File
+ Journaliser dans un &fichierAttach To &Main Window
- Attach To &Main Window
+ &Attacher à la fenêtre principaleShow &Timestamps
- Show &Timestamps
+ Afficher l'horodatage des messagesSelect Log File
- Select Log File
+ Sélectionner un fichier journalLog Files (*.txt)
- Log Files (*.txt)
+ Fichiers journaux (*.txt)Error
- Error
+ ErreurFailed to open file for writing.
- Failed to open file for writing.
+ Échec de l'ouverture du fichier en écriture.Log was written to %1.
- Log was written to %1.
+ Journal écrit dans le fichier « %1 ».
@@ -13414,14 +13466,14 @@ Clic droit : effacer les associations
-
-
+
+ Change DiscChanger de disque
-
+ Load StateCharger un état
@@ -13458,7 +13510,7 @@ Clic droit : effacer les associations
&Window Size
- &Taille de la Fenêtre
+ &Taille de la fenêtre
@@ -13852,12 +13904,12 @@ Clic droit : effacer les associations
Enable Debug Console
- Enable Debug Console
+ Activer la console de débogageEnable Log Window
- Enable Log Window
+ Activer la fenêtre du journal
@@ -13867,12 +13919,12 @@ Clic droit : effacer les associations
Enable EE Console Logging
- Activer la console EE
+ Activer la journalisation de la console EEEnable IOP Console Logging
- Activer la console IOP
+ Activer la journalisation de la console IOP
@@ -13932,17 +13984,17 @@ Clic droit : effacer les associations
Enable Log Timestamps
- Activer l'horodatage des journaux
+ Activer l'horodatage des messages du journal
-
+ Start Big Picture ModeLancer le mode Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Clic droit : effacer les associations
-
+ Show Advanced SettingsAfficher les paramètres avancés
@@ -13965,7 +14017,7 @@ Clic droit : effacer les associations
-
+ Video CaptureCapture vidéo
@@ -13975,32 +14027,32 @@ Clic droit : effacer les associations
Modifier les codes de triche…
-
+ Edit Patches...Modifier les patchs…
-
+ Internal ResolutionRésolution interne
-
+ %1x Scale%1x
-
+ Select location to save block dump:Sélectionnez où enregistrer le blockdump :
-
+ Do not show againNe plus afficher ce message
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ L'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ce
Voulez-vous vraiment continuer ?
-
+ %1 Files (*.%2)Fichiers %1 (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA : connecté en tant que %1 (%2, softcore : %3). %4 messages non lus.
-
+ WARNING: Memory Card BusyATTENTION : Memory Card occupée
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirmer l'extinction
-
+ Are you sure you want to shut down the virtual machine?Voulez-vous vraiment éteindre la machine virtuelle ?
-
+ Save State For ResumeSauvegarder l'état pour reprendre plus tard
-
-
-
-
-
-
+
+
+
+
+
+ ErrorErreur
-
+ You must select a disc to change discs.Vous devez sélectionner un disque pour changer de disque.
-
+ Properties...Propriétés…
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Ouvrir l'emplacement du fichier…
-
-
-
+ Set Cover Image...Définir la jaquette…
-
+ Exclude From ListExclure de la liste
-
+ Reset Play TimeRéinitialiser le temps de jeu
-
+ Default BootDémarrage par défaut
-
+ Fast BootDémarrage rapide
-
+ Full BootDémarrage complet
-
+ Boot and DebugDémarrer et déboguer
-
+ Add Search Directory...Ajouter un dossier…
-
+ Start FileLancer un fichier
-
+ Start DiscLancer un disque
-
+ Select Disc ImageSélectionnez une image disque
-
+ Updater ErrorErreur lors de la mise à jour
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Désolé, la mise à jour automatique de PCSX2 ne fonctionne qu'avec les versions officielles afin d'éviter des problèmes de compatibilité.</p><p>Vous pouvez obtenir une version officielle à partir du lien ci-dessous :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.La mise à jour automatique n'est pas prise en charge sur votre plateforme.
-
+ Confirm File CreationConfirmer la création du fichier
-
+ The pnach file '%1' does not currently exist. Do you want to create it?Le fichier pnach « %1 » n'existe pas. Voulez-vous le créer ?
-
+ Failed to create '%1'.Échec de la création de « %1 ».
-
+ Input Recording Files (*.p2m2)Enregistrements d'entrées (*.p2m2)
-
+ PausedEn pause
-
+ Load State FailedÉchec du chargement de l'état
-
+ Cannot load a save state without a running VM.Impossible de charger une sauvegarde d'état sans machine virtuelle en cours d'exécution.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Le chargement d'un nouvel ELF nécessite la réinitialisation de la machine virtuelle. Voulez-vous réinitialiser la machine virtuelle ?
-
+ Cannot change from game to GS dump without shutting down first.Impossible de lire un dump du GS sans éteindre la machine virtuelle.
-
+ Failed to get window info from widgetÉchec de l'obtention des informations sur la fenêtre à partir du widget
-
+ Stop Big Picture ModeQuitter le mode Big Picture
-
+ Exit Big PictureIn ToolbarQuitter BP
-
+ Game PropertiesPropriétés du jeu
-
+ Game properties is unavailable for the current game.Les propriétés du jeu sont indisponibles pour le jeu actuel.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder.
-
+ Select disc drive:Sélectionnez un lecteur de disque :
-
+ This save state does not exist.Cette sauvegarde d'état n'existe pas.
-
+ Select Cover ImageSélectionner une jaquette
-
+ Cover Already ExistsJaquette existante
-
+ A cover image for this game already exists, do you wish to replace it?Ce jeu a déjà une jaquette, voulez-vous la remplacer ?
-
-
-
-
+
+
+
+ Copy ErrorErreur de copie
-
+ Failed to remove existing cover '%1'Échec de la suppression de la jaquette existante « %1 ».
-
+ Failed to copy '%1' to '%2'Échec de la copie de « %1 » vers « %2 ».
-
+ Failed to remove '%1'Échec de la suppression de « %1 ».
-
-
+
+ Confirm ResetConfirmer la réinitialisation
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)Tous les types de jaquettes (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.Vous devez sélectionner un fichier différent de la jaquette actuelle.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
Cette action est irréversible.
-
+ Load Resume StateCharger la sauvegarde automatique
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Voulez-vous charger cette sauvegarde ou lancer le jeu normalement ?
-
+ Fresh BootLancer normalement
-
+ Delete And BootSupprimer et lancer
-
+ Failed to delete save state file '%1'.Échec de la suppression de la sauvegarde d'état « %1 ».
-
+ Load State File...Charger l'état depuis un fichier…
-
+ Load From File...Charger depuis un fichier…
-
-
+
+ Select Save State FileSélectionner un fichier de sauvegarde d'état
-
+ Save States (*.p2s)Sauvegardes d'état (*.p2s)
-
+ Delete Save States...Supprimer les sauvegardes d'état…
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)Tous les types de fichiers (*.bin *.iso *.cue *.mdf *.chd *.zso *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Images brutes à 1 piste (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD pour MAME (*.chd);;Images CSO (*.cso);;Images ZSO (*.zso);;Images GZ (*.gz);;Exécutables ELF (*.elf);;Exécutables IRX (*.irx);;Dumps du GS (*.gs *.gs.xz *.gs.zst);;Blockdumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Tous les types de fichiers (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Images brutes à 1 piste (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD pour MAME (*.chd);;Images CSO (*.cso);;Images ZSO (*.zso);;Images GZ (*.gz);;Blockdumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Sauvegardes d'état (*.p2s *.p2s.backup)
-
+ Undo Load StateAnnuler le chargement d'état
-
+ Resume (%2)Reprendre (%2)
-
+ Load Slot %1 (%2)Charger l'état à l'emplacement %1 (%2)
-
-
+
+ Delete Save StatesSupprimer les sauvegardes d'état
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
Les sauvegardes ne pourront pas être récupérées.
-
+ %1 save states deleted.%1 sauvegardes d'état supprimées.
-
+ Save To File...Sauvegarder dans un fichier…
-
+ Emptyvide
-
+ Save Slot %1 (%2)Sauvegarder à l'emplacement %1 (%2)
-
+ Confirm Disc ChangeConfirmer le changement de disque
-
+ Do you want to swap discs or boot the new image (via system reset)?Voulez-vous échanger les disques, ou redémarrer le système avec la nouvelle image disque insérée ?
-
+ Swap DiscÉchanger les disques
-
+ ResetRedémarrer
@@ -14459,7 +14505,7 @@ Les sauvegardes ne pourront pas être récupérées.
MemoryCard
-
+ Memory Card '{}' was saved to storage.La Memory Card « {} » a bien été enregistrée.
@@ -14519,7 +14565,7 @@ Les sauvegardes ne pourront pas être récupérées.
<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>
- <center><strong>Note :</strong> la conversion d'une Memory Card crée une <strong>COPIE</strong> de la Memory Card originale. <strong>AUCUNE donnée de la Memory Card originale ne sera supprimée, modifiée, ou remplacée au cours de ce processus.</strong></center>
+ <center><strong>Remarque :</strong> la conversion d'une Memory Card crée une <strong>COPIE</strong> de la Memory Card originale. <strong>AUCUNE donnée de la Memory Card originale ne sera supprimée, modifiée, ou remplacée au cours de ce processus.</strong></center>
@@ -14597,10 +14643,10 @@ Les sauvegardes ne pourront pas être récupérées.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCréer une Memory Card
@@ -14681,22 +14727,22 @@ Les sauvegardes ne pourront pas être récupérées.
La compression NTFS est intégrée au système de fichiers, rapide, très fiable et fonctionne bien avec les Memory Cards. Son activation est vivement recommandée.
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Échec de la création de la Memory Card : « %1 » contient un ou plusieurs caractères invalides.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Échec de la création de la Memory Card. Une autre Memory Card également nommée « %1 » existe déjà.
-
+ Failed to create the Memory Card, the log may contain more information.Échec de la création de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application.
-
+ Memory Card '%1' created.Memory Card « %1 » créée.
@@ -14704,12 +14750,12 @@ Les sauvegardes ne pourront pas être récupérées.
MemoryCardListWidget
-
+ YesOui
-
+ NoNon
@@ -14718,8 +14764,8 @@ Les sauvegardes ne pourront pas être récupérées.
MemoryCardSettingsWidget
- Console Ports
- Fentes
+ Memory Card Slots
+ Fentes pour Memory Card
@@ -14743,7 +14789,7 @@ Les sauvegardes ne pourront pas être récupérées.
-
+ ResetRéinitialiser
@@ -14774,118 +14820,106 @@ Les sauvegardes ne pourront pas être récupérées.
-
+ CreateCréer
-
- Duplicate
- Dupliquer
-
-
-
-
+ RenameRenommer
-
-
+
+ ConvertConvertir
-
-
+
+ DeleteSupprimer
-
+ SettingsParamètres
-
-
+
+ Automatically manage saves based on running gameGérer automatiquement les sauvegardes en fonction du jeu en cours d'exécution
-
+ Checkedcoché
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Format dossier uniquement, taille de carte : auto) Charger uniquement les sauvegardes du jeu en cours d'exécution. Cela permet de stocker un maximum de sauvegardes.
-
+ Swap Memory CardsÉchanger les Memory Cards
-
- Port %1
- Fente %1
-
-
-
+ Eject Memory CardÉjecter la Memory Card
-
-
-
+
+ ErrorErreur
-
- Not yet implemented.
- Pas encore implémenté.
-
-
-
-
+
+ Delete Memory CardSupprimer une Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRenommer une Memory Card
-
+ New Card NameNouveau nom de la carte :
-
+ New name is invalid, it must end with .ps2Le nouveau nom est invalide, il doit se terminer par « .ps2 ».
-
+ New name is invalid, a card with this name already exists.Le nouveau nom est invalide, une carte portant ce nom existe déjà.
-
+ This Memory Card is unknown.Cette Memory Card est inconnue.
-
+
+ Slot %1
+ Fente %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Échec de la suppression de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application.
-
+ Failed to rename Memory Card. The log may contain more information.Échec du renommage de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application.
-
- Use for Port %1
+
+ Use for Slot %1Insérer dans la fente %1
-
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.Pour échanger les Memory Cards, il faut qu'une Memory Card soit sélectionnée dans chacune des deux fentes.
-
+ PS2 (8MB)PS2 (8 Mo)
-
+ PS2 (16MB)PS2 (16 Mo)
-
+ PS2 (32MB)PS2 (32 Mo)
-
+ PS2 (64MB)PS2 (64 Mo)
-
+ PS1 (128KB)PS1 (128 Ko)
-
-
+
+ UnknownInconnu
-
+ PS2 (Folder)PS2 (dossier)
@@ -14953,12 +14987,12 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Introuvable]
@@ -15093,12 +15127,12 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
D-Pad Up
- Touche directionnelle (haut️)
+ Touche directionnelle (haut)D-Pad Right
- Touche directionnelle (droite️)
+ Touche directionnelle (droite)
@@ -15108,7 +15142,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
D-Pad Left
- Touche directionnelle (gauche️)
+ Touche directionnelle (gauche)
@@ -15435,7 +15469,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
Guitare
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Périphérique connecté au port de manette {0}, emplacement {1} : {2}. La sauvegarde d'état a un périphérique différent : {3}.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.
QObject
-
- Failed to open URL
- Échec de l'ouverture de l'URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Échec de l'ouverture de l'URL.
-
-L'URL était : %1
-
-
-
+ HDD CreatorCréation du disque dur
-
+ Failed to create HDD imageÉchec de la création de l'image de disque dur.
@@ -15768,17 +15788,17 @@ Sinon, vous pouvez supprimer la sauvegarde d'état et lancer le jeu normalement.
SavedAddressesModel
-
+ MEMORY ADDRESSADRESSE MÉMOIRE
-
+ LABELLIBELLÉ
-
+ DESCRIPTIONDESCRIPTION
@@ -15858,10 +15878,10 @@ Voulez-vous créer ce dossier ?SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsParamètres PCSX2
@@ -15886,193 +15906,193 @@ Voulez-vous créer ce dossier ?
Fermer
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Résumé</strong><hr>Cette page affiche des détails à propos du jeu sélectionné. Sélectionner un profil d'entrée a pour effet d'utiliser la configuration des manettes du profil sélectionné à la place de la configuration par défaut (« Partagé »). La liste des pistes et la vérification permettent de déterminer si votre image disque est identique à une autre copie valide. Si la vérification échoue, votre jeu pourrait ne pas fonctionner correctement.
-
-
+
+ SummaryRésumé
-
+ Summary is unavailable for files not present in game list.Le résumé n'est pas disponible pour les fichiers qui ne sont pas présents dans la liste des jeux.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Paramètres de l'interface</strong><hr>Ces options vous permettent de contrôler l'apparence et le comportement du logiciel.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
-
-
+ Game ListListe des jeux
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Paramètres de la liste des jeux</strong><hr>La liste ci-dessus vous indique les dossiers qui seront scannés par PCSX2 pour remplir la liste des jeux. Les dossiers peuvent être ajoutés et retirés, et vous pouvez choisir de scanner, ou non, les sous-dossiers.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Paramètres BIOS</strong><hr>Ici, vous pouvez configurer votre BIOS.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
-
-
+ EmulationÉmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Paramètres d'émulation</strong><hr>Ces options déterminent la cadence d'image et les paramètres de jeu.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
-
-
+ PatchesPatchs
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patchs</strong><hr>Cette section vous permet de sélectionner des patchs optionnels à appliquer au jeu, qui peuvent fournir des améliorations de performances, de graphismes ou de gameplay.
-
+ CheatsTriche
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Triche</strong><hr>Cette section vous permet de choisir les codes de triche à activer. Les codes de triche dans l'ancien format pnach et sans libellé ne peuvent pas être activés ou désactivés individuellement, ils seront activés automatiquement en cochant l'option « Activer les codes de triche ».
-
+ Game FixesCorrectifs
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Paramètres des correctifs</strong><hr>Les correctifs peuvent permettre de contourner les problèmes d'émulation de certains titres.<br>Néanmoins, ils peuvent également créer des problèmes s'ils sont utilisés de façon incorrecte.<br>Nous vous conseillons de les laisser désactivés sauf avis contraire.
-
+ GraphicsGraphismes
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Paramètres des graphismes</strong><hr>Ces options déterminent la configuration de la sortie vidéo.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Paramètres audio</strong><hr>Ces options vous permettent de contrôler la sortie audio de la console.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Paramètres Memory Card</strong><hr>Ici, vous pouvez créer et configurer les Memory Cards.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
-
-
+ Network & HDDRéseau/disque dur
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Paramètres réseau et disque dur</strong><hr>Ces options vous permettent de contrôler la connexion réseau et le disque dur interne de la console.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
-
-
+ FoldersDossiers
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Paramètres des dossiers</strong><hr>Ces options vous permettent de contrôler les emplacements où PCSX2 enregistre un certain nombre de données.
-
+ AchievementsSuccès
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Paramètres des succès</strong><hr>Ces options vous permettent de contrôler l'implémentation de RetroAchievements dans PCSX2. RetroAchievements vous permet d'obtenir des succès dans vos jeux rétro.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration est en cours d'utilisation, l'intégration native de RetroAchievements est désactivée.
-
+ AdvancedAvancé
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Paramètres avancés</strong><hr>Options avancées permettant de déterminer la configuration de la console simulée.<br><br>Pour plus d'informations, survolez une option avec la souris.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Paramètres de l'interface</strong><hr>Ces options vous permettent de contrôler l'apparence et le comportement du logiciel.<br><br>Pour plus d'informations, survolez une option avec la souris et utilisez Maj+Molette pour faire défiler ce panneau.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Paramètres BIOS</strong><hr>Ici, vous pouvez configurer votre BIOS.<br><br>Pour plus d'informations, survolez une option avec la souris et utilisez Maj+Molette pour faire défiler ce panneau.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Paramètres d'émulation</strong><hr>Ces options déterminent la cadence d'image et les paramètres de jeu.<br><br>Pour plus d'informations, survolez une option avec la souris et utilisez Maj+Molette pour faire défiler ce panneau.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Paramètres des graphismes</strong><hr>Ces options déterminent la configuration de la sortie vidéo.<br><br>Pour plus d'informations, survolez une option avec la souris et utilisez Maj+Molette pour faire défiler ce panneau.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Paramètres audio</strong><hr>Ces options vous permettent de contrôler la sortie audio de la console.<br><br>Pour plus d'informations, survolez une option avec la souris et utilisez Maj+Molette pour faire défiler ce panneau.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Paramètres Memory Card</strong><hr>Ici, vous pouvez créer et configurer les Memory Cards.<br><br>Pour plus d'informations, survolez une option avec la souris et utilisez Maj+Molette pour faire défiler ce panneau.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Paramètres réseau et disque dur</strong><hr>Ces options vous permettent de contrôler la connexion réseau et le disque dur interne de la console.<br><br>Pour plus d'informations, survolez une option avec la souris et utilisez Maj+Molette pour faire défiler ce panneau.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Paramètres avancés</strong><hr>Options avancées permettant de déterminer la configuration de la console simulée.<br><br>Pour plus d'informations, survolez une option avec la souris et utilisez Maj+Molette pour faire défiler ce panneau.
+
+
+ DebugDébogage
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Paramètres de débogage</strong><hr>Ces options vous permettent d'enregistrer des informations internes sur l'application. <strong>Modifiez ces options uniquement si vous savez ce que vous faites</strong>, leur activation provoquera un ralentissement considérable de l'application et peut gaspiller beaucoup d'espace disque.
-
+ Confirm Restore DefaultsRétablir les paramètres par défaut
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Voulez-vous vraiment rétablir les paramètres par défaut ? Toutes vos préférences seront perdues.
-
+ Reset UI SettingsRéinitialiser les paramètres de l'interface
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,30 +16105,30 @@ Les valeurs actuelles des paramètres seront perdues.
Voulez-vous vraiment continuer ?
-
+ Per-game configuration copied from global settings.
- Les paramètres propres à ce jeu ont été remplacés par les paramètres globaux.
+ Configuration propre au jeu copiée à partir de la configuration globale.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?
- Les paramètres propres à ce jeu seront effacés.
+ La configuration propre à ce jeu sera effacée.
Les valeurs actuelles des paramètres seront perdues.
Voulez-vous vraiment continuer ?
-
+ Per-game configuration cleared.
- Paramètres propres au jeu effacés.
+ Configuration propre au jeu effacée.
-
+ Recommended ValueValeur recommandée
@@ -16148,7 +16168,7 @@ Voulez-vous vraiment continuer ?
<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>
- <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bienvenue dans PCSX2 !</span></h1><p>Cet assistant vous guidera à travers les étapes de configuration nécessaires avant de pouvoir utiliser l'application. Si vous utilisez l'application pour la première fois, nous vous recommandons de lire le guide de configuration à l'adresse <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Par défaut, PCSX2 se connecte à <a href="https://pcsx2.net/">pcsx2.net</a> pour rechercher les mises à jour et télécharge les packages de mise à jour depuis <a href="https://github.com/">github.com</a>. Si vous ne souhaitez pas que PCSX2 se connecte au réseau à son lancement, décochez la case « Activer les mises à jour automatiques ». Ce paramètre peut être modifié à tout moment dans les paramètres de l'interface.</p><p>Pour commencer, choisissez une langue et un thème.</p></body></html>
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bienvenue dans PCSX2 !</span></h1><p>Cet assistant vous guidera à travers les étapes de configuration nécessaires avant de pouvoir utiliser l'application. Si vous utilisez l'application pour la première fois, nous vous recommandons de lire le guide de configuration à l'adresse <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Par défaut, PCSX2 se connecte à <a href="https://pcsx2.net/">pcsx2.net</a> pour rechercher des mises à jour et télécharge les packages de mise à jour depuis <a href="https://github.com/">github.com</a>. Si vous ne souhaitez pas que PCSX2 se connecte au réseau à son lancement, décochez la case « Activer les mises à jour automatiques ». Ce paramètre peut être modifié à tout moment dans les paramètres de l'interface.</p><p>Pour commencer, choisissez une langue et un thème.</p></body></html>
@@ -16168,132 +16188,132 @@ Voulez-vous vraiment continuer ?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
- <html><head/><body><p>Pour pouvoir utiliser PCSX2, il vous faut un BIOS de PS2.</p><p>Pour des raisons juridiques, vous devez obtenir un BIOS <strong>depuis une console PS2 qui vous appartient</strong>. (Vous ne pouvez pas en emprunter une.)</p><p>Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios » situé dans le dossier des données affiché ci-dessous, ou bien vous pouvez demander à PCSX2 de scanner un autre dossier.</p><p>Vous trouverez un guide pour dumper votre BIOS sur <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
+ <html><head/><body><p>Pour pouvoir utiliser PCSX2, il vous faut un BIOS de PS2.</p><p>Pour des raisons juridiques, le BIOS doit provenir <strong>d'une PS2 vous appartenant</strong>. Vous ne pouvez pas utiliser le BIOS d'une PS2 que vous auriez empruntée.</p><p>Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios » situé dans le dossier des données affiché ci-dessous, ou bien vous pouvez demander à PCSX2 de scanner un autre dossier.</p><p>Vous trouverez un guide pour dumper votre BIOS sur <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:Dossier du BIOS :
-
+ Browse...Parcourir…
-
+ ResetRéinitialiser
-
+ FilenameNom de fichier
-
+ VersionVersion
-
+ Open BIOS Folder...Ouvrir le dossier du BIOS…
-
+ Refresh ListActualiser
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 remplira automatiquement sa liste de jeux en scannant les dossiers ci-dessous.<br>Ces jeux doivent être dumpés à partir de disques qui vous appartiennent. Vous trouverez un guide pour dumper des disques sur <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Formats de fichier pris en charge :</p><p><ul><li>.bin/.iso (Images disque ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (ISO compressé)</li><li>.gz (ISO compressé au format gzip)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Dossiers scannés à la recherche de jeux
-
+ Add...Ajouter…
-
+ RemoveRetirer
-
+ Search DirectoryDossier
-
+ Scan RecursivelyScanner les sous-dossiers
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>Par défaut, PCSX2 associe la manette PS2 virtuelle à votre clavier.</p><p><span style=" font-weight:700;">Pour utiliser une manette externe, il vous faut associer ses boutons. </span>Vous pouvez brancher votre manette si ce n'est pas déjà fait.</p><p>Pour modifier plus en détail les associations de boutons ou utiliser un multitap, ouvrez le menu « Paramètres » et sélectionnez « Manettes ».</p></body></html>
-
+ Controller Port 1Port de manette 1
-
-
+
+ Controller Mapped To:Manette associée à :
-
-
+
+ Controller Type:Type de manette :
-
-
+
+ Default (Keyboard)Par défaut (clavier)
-
-
+
+ Automatic MappingAssociation automatique
-
+ Controller Port 2Port de manette 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuration terminée !</span></h1><p>Tout est prêt, vous pouvez désormais jouer à des jeux.</p><p>Plus d'options sont disponibles dans le menu « Paramètres ». Vous pouvez également utiliser l'interface Big Picture pour contrôler l'application avec une manette.</p><p>Nous espérons que vous apprécierez PCSX2.</p></body></html>
-
+ &Back&Précédent
-
+ &Next&Suivant
-
+ &Cancel&Annuler
@@ -16564,27 +16584,27 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameNom du périphérique
-
+ Selects the device to capture images from.Sélectionnez le périphérique à utiliser pour la capture d'images.
@@ -16629,21 +16649,21 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Clavier Konami
-
+ GunCon 2GunCon 2
-
+ D-Pad Up
- Touche directionnelle (haut️)
+ Touche directionnelle (haut)
-
+
@@ -16652,60 +16672,60 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Touche directionnelle (bas)
-
+ D-Pad Left
- Touche directionnelle (gauche️)
+ Touche directionnelle (gauche)
-
+ D-Pad Right
- Touche directionnelle (droite️)
+ Touche directionnelle (droite)
-
+ TriggerGâchette
-
+ Shoot OffscreenTir hors écran
-
+ Calibration ShotTir de calibrage
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
SELECT
-
+
@@ -16727,136 +16747,136 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
START
-
+ Relative LeftRelatif (gauche)
-
+ Relative RightRelatif (droite)
-
+ Relative UpRelatif (haut)
-
+ Relative DownRelatif (bas)
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Définissez l'image à utiliser comme viseur avec ce lightgun. Utiliser une image de viseur aura pour effet de désactiver le curseur du système.
-
+ Cursor ScaleÉchelle du curseur
-
+ Scales the crosshair image set above.Mise à l'échelle de l'image de viseur définie ci-dessus.
-
+ %.0f%%%.0f %%
-
+ Cursor ColorCouleur du curseur
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Appliquer une couleur aux images à utiliser comme viseur. Cette option vous permet d'aider à différencier les viseurs des joueurs. Spécifiez la couleur au format HTML/CSS (par exemple : #aabbcc).
-
+ Manual Screen ConfigurationConfiguration manuelle de l'écran
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forcer l'utilisation des paramètres d'écran ci-dessous à la place des paramètres automatiques (si disponibles).
-
+ X Scale (Sensitivity)Échelle X (sensibilité)
-
-
+
+ Scales the position to simulate CRT curvature.Modifier la position du curseur pour simuler la courbure d'un écran à tubes cathodiques.
-
-
+
+ %.2f%%%.2f %%
-
+ Y Scale (Sensitivity)Échelle Y (sensibilité)
-
+ Center XCentre X
-
+ Sets the horizontal center position of the simulated screen.Définissez la position horizontale du centre de l'écran simulé.
-
-
+
+ %.0fpx%.0f px
-
+ Center YCentre Y
-
+ Sets the vertical center position of the simulated screen.Définissez la position verticale du centre de l'écran simulé.
-
+ Screen WidthLargeur de l'écran
-
+ Sets the width of the simulated screen.Définissez la largeur de l'écran simulé.
-
-
+
+ %dpx%d px
-
+ Screen HeightHauteur de l'écran
-
+ Sets the height of the simulated screen.Définissez la hauteur de l'écran simulé.
@@ -17521,14 +17541,14 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Imprimante
-
+ NoneAucun
-
-
+
+ Not ConnectedDéconnecté
@@ -17996,32 +18016,32 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
VMManager
-
+ Failed to back up old save state {}.Échec de la copie de la sauvegarde d'état existante « {} ».
-
+ Failed to save save state: {}.Échec de la sauvegarde de l'état à l'emplacement {}.
-
+ PS2 BIOS ({})BIOS PS2 ({})
-
+ Unknown GameJeu inconnu
-
+ ErrorErreur
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18031,248 +18051,248 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.Pour pouvoir utiliser PCSX2, il vous faut un BIOS de PS2.
-Pour des raisons juridiques, vous devez obtenir un BIOS depuis une PS2 vous appartenant. Vous ne pouvez pas en emprunter une.
+Pour des raisons juridiques, le BIOS doit provenir d'une PS2 vous appartenant. Vous ne pouvez pas utiliser le BIOS d'une PS2 que vous auriez empruntée.
Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios » présent dans le dossier des données (menu Outils -> Ouvrir le dossier des données).
Pour plus d'informations, consultez la FAQ et les guides.
-
-
+
+ Resuming stateLa reprise
-
+ State saved to slot {}.État sauvegardé à l'emplacement {}.
-
+ Failed to save save state to slot {}.Échec de la sauvegarde de l'état à l'emplacement {}.
-
-
+
+ Loading stateChargement d'un état
-
+ Failed to load state (Memory card is busy)Échec du chargement de l'état (la Memory Card est occupée)
-
+ There is no save state in slot {}.Il n'y a aucune sauvegarde d'état à l'emplacement {}.
-
+ Failed to load state from slot {} (Memory card is busy)Échec du chargement de l'état à l'emplacement {} (la Memory Card est occupée)
-
+ Loading state from slot {}...Chargement de l'état à l'emplacement {}…
-
+ Failed to save state (Memory card is busy)Échec de la sauvegarde de l'état (la Memory Card est occupée)
-
+ Failed to save state to slot {} (Memory card is busy)Échec de la sauvegarde de l'état à l'emplacement {} (la Memory Card est occupée)
-
+ Saving state to slot {}...Sauvegarde de l'état à l'emplacement {}…
-
+ Frame advancingAvancer d'une image
-
+ Disc removed.Disque éjecté.
-
+ Disc changed to '{}'.Nouveau disque inséré : « {} ».
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Échec de l'ouverture de la nouvelle image disque « {} ». Rétablissement de l'image précédente. ({})
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Impossible de revenir à l'image disque précédente. Éjection du disque. ({})
-
+ Cheats have been disabled due to achievements hardcore mode.Les codes de triche ont été désactivés suite à l'activation du mode hardcore des succès.
-
+ Fast CDVD is enabled, this may break games.« Fast CDVD » est activé, cela pourrait casser certains jeux.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.La cadence et/ou le saut de cycle n'est pas défini sur sa valeur par défaut. Cela pourrait causer des plantages et des ralentissements.
-
+ Audio is using async mix, expect desynchronization in FMVs.Mixage audio en mode asynchrone, les cinématiques vidéo peuvent être désynchronisées.
-
+ Upscale multiplier is below native, this will break rendering.Le multiplicateur de mise à l'échelle est inférieur à « Native », cela causera des problèmes d'affichage.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Le mipmapping n'est pas défini sur automatique. Cela pourrait causer des problèmes d'affichage dans certains jeux.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Le filtrage des textures n'est pas défini sur Bilinéaire (PS2). Cela causera des problèmes d'affichage dans certains jeux.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Le filtrage trilinéaire n'est pas défini sur automatique. Cela pourrait causer des problèmes d'affichage dans certains jeux.
-
+ Blending is below basic, this may break effects in some games.La précision des fusions est inférieure à basique. Cela pourrait casser les effets de certains jeux.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Le mode de téléchargement matériel n'est pas défini sur « Précis », cela pourrait causer des problèmes d'affichage dans certains jeux.
-
+ EE FPU Round Mode is not set to default, this may break some games.Le EE FPU Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.Le Clamping Mode EE n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ VU0 Round Mode is not set to default, this may break some games.Le VU0 Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ VU1 Round Mode is not set to default, this may break some games.Le VU1 Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ VU Clamp Mode is not set to default, this may break some games.Le Clamping Mode VU n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Les correctifs sont désactivés. La compatibilité avec certains jeux pourrait être affectée.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Patchs de compatibilité désactivés. Le bon fonctionnement de certains jeux peut être affecté.
-
+ Frame rate for NTSC is not default. This may break some games.La fréquence d'images pour NTSC n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux.
-
+ Frame rate for PAL is not default. This may break some games.La fréquence d'images pour PAL n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.Le recompilateur EE est désactivé, cela réduira considérablement les performances.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.Le recompilateur VU0 est désactivé, cela réduira considérablement les performances.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.Le recompilateur VU1 est désactivé, cela réduira considérablement les performances.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.Le recompilateur IOP est désactivé, cela réduira considérablement les performances.
-
+ EE Cache is enabled, this will significantly reduce performance.Le cache EE est activé, les performances pourraient être dégradées.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.La détection de l'attente active est désactivée, les performances pourraient être dégradées.
-
+ INTC Spin Detection is not enabled, this may reduce performance.La détection des boucles INTC est désactivée, les performances pourraient être dégradées.
-
+ Instant VU1 is disabled, this may reduce performance.« Instant VU1 » est désactivé, les performances pourraient être dégradées.
-
+ mVU Flag Hack is not enabled, this may reduce performance.Le hack « mVU Flag » est désactivé, les performances pourraient être dégradées.
-
+ GPU Palette Conversion is enabled, this may reduce performance.« Conversion de palette GPU » est activé, les performances pourraient être dégradées.
-
+ Texture Preloading is not Full, this may reduce performance.Le préchargement des textures n'est pas défini sur « Complet », les performances pourraient être dégradées.
-
+ Estimate texture region is enabled, this may reduce performance.« Estimer la taille des textures » est activé, les performances pourraient être dégradées.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts
index 205b052bb4..bbe5b6b3f7 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts
@@ -1528,8 +1528,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updaterמעדכן אוטומטי
@@ -1569,63 +1569,63 @@ Unread messages: {2}
הזכר לי מאוחר יותר
-
+ Updater Errorשגיאת עדכון
-
+ <h2>Changes:</h2><h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate WarningSavestate Warning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...מוריד %1...
-
+ No updates are currently available. Please try again later.אין עדכונים זמינים כרגע. אנא נסה שנית מאוחר יותר.
-
+ Current Version: %1 (%2)גרסה נוכחית: %1 (%2)
-
+ New Version: %1 (%2)גרסה חדשה: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...טוען...
@@ -1822,81 +1822,81 @@ Unread messages: {2}
BreakpointModel
-
+ Executeבצע
-
-
-
+
+
+ ----
-
+ Enabledמופעל
-
+ Disabledמושבת
-
+ Readקריאה
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ Writeכתיבה
-
+ TYPEWarning: limited space available. Abbreviate if needed.סוג
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2309,32 +2309,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
-
+ XInput Sourceמקור XInput
-
+ Enable XInput Input SourceEnable XInput Input Source
@@ -2344,7 +2344,7 @@ Unread messages: {2}
מקור DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.מקור DInput מספק תמיכה לבקרים מדור קודם שאינם תומכים ב-XInput. גישה לבקרים אלה דרך SDL במקום מומלצת, אך ניתן להשתמש ב-DirectInput אם הם אינם תואמים ל-SDL.
@@ -2354,43 +2354,33 @@ Unread messages: {2}
Enable DInput Input Source
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile Settingsהגדרות פרופיל
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile Hotkeysהשתמש בקיצורי מקלדת פר פרופיל
-
-
+
+ Controller LED Settingsהגדרות נורת השלט
-
+ Enable SDL Raw InputEnable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
@@ -2415,27 +2405,27 @@ Unread messages: {2}
Multitap on Console Port 2
-
+ Mouse/Pointer SourceMouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 מאפשר לך להשתמש בעכבר בשביל לדמות תזוזה עם בקר אנלוגי.
-
+ Settings...הגדרות...
-
+ Enable Mouse Mappingהפעל מיפוי עכבר
-
+ Detected Devicesמכשירים גלויים
@@ -2577,6 +2567,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2653,18 +2666,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2675,35 +2693,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ Errorשגיאה
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2716,12 +2734,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2730,12 +2748,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2748,13 +2766,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2762,8 +2780,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2771,26 +2789,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3027,166 +3045,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ Newחדש
-
+ Editעריכה
-
-
-
+
+
+ Copyהעתק
-
-
+
+ Deleteלמחוק
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function Nameהעתק את שם הפונקציה
-
-
+
+ Copy Function Addressהעתק את כתובת הפונקציה
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressכתובת התחלה לא חוקית
-
+ Invalid end addressכתובת סיום לא חוקית
-
+ Start address can't be equal to or greater than the end addressכתובת ההתחלה אינה יכולה להיות שווה או גדולה יותר מכתובת הסיום
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueערך חיפוש לא חוקי
-
+ Value is larger than typeהערך גדול מהסוג
@@ -3262,6 +3293,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ Enabledמופעל
@@ -3362,11 +3399,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3423,7 +3462,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3443,78 +3482,88 @@ You cannot undo this action.
כתובת
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported Successfullyייוצא בהצלחה
-
+ Failed to open fileפתיחת קובץ נכשלה
-
+ No Hosts in fileNo Hosts in file
-
+ Imported Successfullyיובא בהצלחה
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?להעתיק הגדרות גלובליות?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image Fileקובץ תמונה של דיסק קשיח
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?לדרוס את הקובץ?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3523,22 +3572,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3878,77 +3927,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSמשחק: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
משחק: %1 (%2)
-
+ Rich presence inactive or unsupported.נוכחות עשירה לא פעילה או לא נתמכת.
-
+ Game not loaded or no RetroAchievements available.המשחק לא נטען או שאין RetroAchievements זמינים.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4347,6 +4396,55 @@ Enter function name
הזן מהירות מותאמת אישית
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4430,2092 +4528,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global Settingהשתמש בהגדרה גלובלית
-
+ Automatic binding failed, no devices are available.מיפוי אוטומטי נכשל, אין מכשירים זמינים.
-
+ Game title copied to clipboard.כותרת המשחק הועתקה ללוח.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.סוג המשחק הועתק ללוח.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.נתיב המשחק הועתק ללוח.
-
+ Per-game controller configuration initialized with global settings.תצורת בקר לכל משחק אותחלה עם הגדרות גלובליות.
-
+ Controller settings reset to default.הגדרות הבקר אופסו לברירת המחדל.
-
+ No input profiles available.אין פרופילי קלט זמינים.
-
+ Create New...צור חדש...
-
+ Enter the name of the input profile you wish to create.הזן את השם של פרופיל הקלט שברצונך ליצור.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.האם אתה בטוח שברצונך לשחזר את הגדרות ברירת המחדל? כל ההעדפות יאבדו.
-
+ Settings reset to defaults.ההגדרות אופסו לברירות המחדל.
-
+ No save present in this slot.אין שמירה נוכחת בחריץ זה.
-
+ No save states found.לא נמצאו מצבי שמירה.
-
+ Failed to delete save state.מחיקת מצב השמירה נכשלה.
-
+ Failed to copy text to clipboard.ההעתקה של הטקסט ללוח נכשלה.
-
+ This game has no achievements.למשחק הזה אין הישגים.
-
+ This game has no leaderboards.למשחק הזה אין לוחות הישגים.
-
+ Reset Systemאתחל מערכת
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ Unknownלא ידוע
-
+ OKOK
-
+ Select Deviceבחירת התקן
-
+ Detailsפרטים
-
+ Optionsאפשרויות
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ Behaviourהתנהגות
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.מסתיר את מצביע/סמן העכבר כאשר האמולטור נמצא במצב מסך מלא.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.מציג הודעות על המסך כאשר מתרחשים אירועים כגון מצבי שמירה שנוצרים/נטענים, צילומי מסך מבוצעים וכו'.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.מציג את מהירות האמולציה הנוכחית של המערכת בפינה הימנית העליונה של התצוגה באחוזים.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ Automaticאוטומטי
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ Defaultברירת מחדל
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen Displayתצוגה על המסך
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS Configurationתצורת BIOS
-
+ BIOS Selectionבחירת BIOS
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.מדלג על מסך הפתיחה ועוקף את בדיקות האזור.
-
+ Speed Controlבקרת מהירות
-
+ Normal Speedמהירות רגילה
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed Limiterהפעל את מגביל המהירות
-
+ When disabled, the game will run as fast as possible.כאשר מושבת, המשחק יפעל מהר ככל האפשר.
-
+ System Settingsהגדרות מערכת
-
+ EE Cycle Rateקצב מחזור EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable Cheatsאפשר צ'יטים
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ Displayתצוגה
-
+ Aspect Ratioיחס גובה-רוחב
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ Deinterlacingביטול שזירה (Deinterlacing)
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)קצה AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware Fixesתיקוני חומרה
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load Texturesטען טקסטורות
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ Foldersתיקיות
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS Sharpnessחדות CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filtersמסננים
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output Settingsהגדרות פלט
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ Configurationתצורה
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input Sourcesמקורות קלט
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O Processorמעבד I/O
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ Settingsהגדרות
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ Quadraphonicקוואדראפוני
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6524,2147 +6611,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: תאימות:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List Settingsהגדרות רשימה
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download Coversהורד עטיפות
-
+ About PCSX2אודות PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ Accountחשבון
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current Gameמשחק נוכחי
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}יציאת בקר {}
-
+ {} (Current){} (נוכחי)
-
+ {} (Folder){} (תיקייה)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} נמחק.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: שמאל:
-
+ Top: Top:
-
+ Right: ימין:
-
+ Bottom: Bottom:
-
+ Summaryסיכום
-
+ Interface SettingsInterface Settings
-
+ BIOS Settingsהגדרות BIOS
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio Settingsהגדרות שמע
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder Settingsהגדרות תיקייה
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% מהירות
-
+ 60% Speed60% מהירות
-
+ 75% Speed75% מהירות
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% מהירות
-
+ 180% Speed180% מהירות
-
+ 300% Speed300% מהירות
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ Noneללא
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ Fullמלא
-
+ Extraתוספות
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ Nullריק
-
+ Offכבוי
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)טבעי (PS2)
-
+ 1.25x Native1.25x טבעי
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x טבעי
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x טבעי
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x טבעי
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ Highגבוה
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)כבוי (ברירת מחדל)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Partialחלקי
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator Modeמצב צופה
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (מושבת)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ Halfחצי
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressedלא דחוס
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.15.1 צליל היקפי (סראונד)
-
+ Surround 7.17.1 צליל היקפי (סראונד)
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ Typeסוג
-
+ SerialSerial
-
+ Titleכותרת
-
+ File Titleכותרת הקובץ
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ Sizeגודל
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ Regionאזור
-
+ Compatibility RatingCompatibility Rating
-
+ Pathנתיב
-
+ Disc Pathנתיב דיסק
-
+ Select Disc PathSelect Disc Path
-
+ Copy Settingsהעתק הגדרות
-
+ Clear Settingsנקה הגדרות
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On Menuהשהה בתפריט
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light Themeהשתמש בערכת נושא בהירה
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show Messagesהצג הודעות
-
+ Show Speedהצג מהירות
-
+ Show FPSהצג FPS
-
+ Show CPU Usageהצג שימוש ב-CPU
-
+ Show GPU Usageהצג שימוש ב-GPU
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show Settingsהצג הגדרות
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset Settingsאפס הגדרות
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output Volumeעוצמת פלט
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output Moduleמודול פלט
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ Cancelביטול
-
+ Load Profileטען פרופיל
-
+ Save Profileשמור פרופיל
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ Buttonsמקשים
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}יציאת USB {}
-
+ Device Typeסוג מכשיר
-
+ Device Subtypeסוג משנה של התקן
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} הגדרות
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume Gameהמשך משחק
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game Propertiesמאפייני משחק
-
+ Achievementsהישגים
-
+ Save Screenshotשמירת צילום מסך
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close Gameסגור משחק
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ Leaderboardsלוח תוצאות
-
+ Delete Saveמחיקת שמירה
-
+ Close Menuסגור תפריט
-
+ Delete StateDelete State
-
+ Default Bootאתחול ברירת מחדל
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default Viewתצוגת ברירת מחדל
-
+ Sort Byמיין לפי
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ Closeסגור
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound Effectsאפקטים קוליים
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}שם משתמש: {}
-
+ Login token generated on {}Login token generated on {}
-
+ Logoutהתנתק/י
-
+ Not Logged Inלא מחובר/ת
-
+ Loginהתחבר
-
+ Game: {0} ({1})משחק: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject Cardהוצא כרטיס
@@ -9158,67 +9200,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ Neverלעולם לא
-
+ Todayהיום
-
+ Yesterdayאתמול
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} שעות
-
+ {} minutes{} דקות
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9985,10 +10027,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)כבוי (ברירת מחדל)
@@ -10000,10 +10042,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10068,7 +10110,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10134,37 +10176,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10175,7 +10217,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10186,13 +10228,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10203,7 +10245,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10270,7 +10312,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10317,7 +10359,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10333,7 +10375,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10369,7 +10411,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10385,25 +10427,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10414,15 +10456,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10450,8 +10492,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (מושבת)
@@ -10508,24 +10550,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10624,13 +10666,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10691,25 +10733,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10720,13 +10762,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10786,31 +10828,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load Texturesטען טקסטורות
-
+ Precache TexturesPrecache Textures
@@ -10833,8 +10875,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10855,7 +10897,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10907,7 +10949,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10922,7 +10964,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
ניגודיות:
-
+ Saturationרוויה
@@ -10943,37 +10985,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU Usageהצג שימוש ב-GPU
-
+ Show Settingsהצג הגדרות
-
+ Show FPSהצג FPS
@@ -10994,13 +11036,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11011,19 +11053,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU Usageהצג שימוש ב-CPU
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11137,19 +11179,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11159,7 +11201,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11208,7 +11250,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11281,942 +11323,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ Uncheckedלא נבדק
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ Disabledמושבת
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect Ratioיחס גובה-רוחב
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ Deinterlacingביטול שזירה (Deinterlacing)
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen Modeמצב מסך מלא
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ Leftשמאל
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ Rightימין
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ Sharpnessחדות
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ Brightnessבהירות
-
-
-
+
+
+ 5050
-
+ Contrastניגודיות
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It Blankהשאר את זה ריק
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ Accurateמדויק
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.ברירת מחדל
-
-
+
+ (Default)(ברירת מחדל)
@@ -12628,7 +12680,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12636,48 +12688,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12892,21 +12944,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12927,6 +12964,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13419,14 +13471,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13941,13 +13993,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn Toolbarתמונה גדולה
@@ -13959,7 +14011,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13970,7 +14022,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13980,32 +14032,32 @@ Right click to clear binding
ערוך צ'יטים...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14018,22 +14070,22 @@ Are you sure you want to continue?
האם אתה בטוח שאתה רוצה להמשיך?
-
+ %1 Files (*.%2)%1 קבצים (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14042,258 +14094,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ Errorשגיאה
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default Bootאתחול ברירת מחדל
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14302,12 +14348,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14320,84 +14366,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14406,42 +14452,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...שמירה לקובץ...
-
+ Emptyריק
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ Resetאיפוס
@@ -14464,7 +14510,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14602,10 +14648,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14686,22 +14732,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14709,12 +14755,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ Yesכן
-
+ Noלא
@@ -14723,8 +14769,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14748,7 +14794,7 @@ The saves will not be recoverable.
-
+ Resetאיפוס
@@ -14779,118 +14825,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ Settingsהגדרות
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- יציאה %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ Errorשגיאה
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14899,58 +14933,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ Unknownלא ידוע
-
+ PS2 (Folder)PS2 (תיקייה)
@@ -14958,12 +14992,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15440,7 +15474,7 @@ This action cannot be reversed, and you will lose any saves on the card.גיטרה
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15549,27 +15583,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15773,17 +15793,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15863,10 +15883,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15891,193 +15911,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Foldersתיקיות
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16090,12 +16110,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16108,12 +16128,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16176,129 +16196,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...עיין...
-
+ Resetאיפוס
-
+ Filenameשם הקובץ
-
+ Versionגרסה
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh Listרענן רשימה
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...הוסף...
-
+ Removeהסר
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&ביטול
@@ -16569,27 +16589,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16634,12 +16654,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
מקלדת Konami
-
+ GunCon 2GunCon 2
-
+
@@ -16648,7 +16668,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad למעלה
-
+
@@ -16657,7 +16677,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16666,7 +16686,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16675,42 +16695,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad ימין
-
+ Triggerהדק
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16721,7 +16741,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16732,136 +16752,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor Scaleגודל הסמן
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor Colorצבע הסמן
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center Xמרכז X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center Yמרכז Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen Widthרוחב מסך
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen Heightגובה מסך
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17526,14 +17546,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
מדפסת
-
+ Noneללא
-
-
+
+ Not Connectedלא מחובר
@@ -18001,32 +18021,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ Errorשגיאה
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18043,243 +18063,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts
index f1463f37a8..6bb22b0fa9 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts
@@ -1527,8 +1527,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updaterस्वत: अद्यतन
@@ -1568,63 +1568,63 @@ Unread messages: {2}
मुझे बाद में याद दिलाएं
-
+ Updater Errorअपडेट त्रुटि
-
+ <h2>Changes:</h2><h2>परिवर्तन:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>सेव स्टेट चेतावनी</h2><p>इस अपडेट को इंस्टॉल करने से आपके सेव स्टेट्स <b>असंगत</b> हो जाएंगे। कृपया सुनिश्चित करें कि आपने इस अद्यतन को स्थापित करने से पहले अपने गेम को मेमोरी कार्ड में सेव कर लिया है अन्यथा आप प्रगति खो देंगे।</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>सेटिंग्स चेतावनी</h2><p>इस अपडेट को इंस्टॉल करने से आपका प्रोग्राम कॉन्फ़िगरेशन रीसेट हो जाएगा। कृपया ध्यान दें कि इस अपडेट के बाद आपको अपनी सेटिंग्स को फिर से कॉन्फ़िगर करना होगा।</p>
-
+ Savestate Warningसेवस्टेट चेतावनी
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>चेतावनी</h1><p style='font-size:12pt;'>इस अपडेट को इंस्टॉल करने से आपके <b>सेव स्टेट्स असंगत</b> हो जाएंगे, <i>सुनिश्चित करें आगे बढ़ने से पहले अपने मेमोरी कार्ड में किसी भी प्रगति को सहेजने के लिए</i>.</p><p>क्या आप जारी रखना चाहते हैं?</p>
-
+ Downloading %1...डाउनलोड कर रहा है %1...
-
+ No updates are currently available. Please try again later.फिलहाल कोई अपडेट उपलब्ध नहीं है. कृपया बाद में पुन: प्रयास करें।
-
+ Current Version: %1 (%2)वर्तमान संस्करण: %1 (%2)
-
+ New Version: %1 (%2)नया संस्करण: %1 (%2)
-
+ Download Size: %1 MBडाउनलोड माप: %1 MB
-
+ Loading...लोड हो रहा है...
@@ -1821,81 +1821,81 @@ Unread messages: {2}
BreakpointModel
-
+ Executeनिष्पादित करें
-
-
-
+
+
+ ----
-
+ Enabledसक्षम है
-
+ Disabledअसक्षम है
-
+ Readपढ़ें
-
+ Write(C)(C) = changes, as in "look for changes".लिखें(C)
-
+ Writeलिखें
-
+ TYPEWarning: limited space available. Abbreviate if needed.प्रकार
-
+ OFFSETWarning: limited space available. Abbreviate if needed.ओफ़्सेट
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.आकार/लेबल
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.निर्देश
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.हालत
-
+ HITSWarning: limited space available. Abbreviate if needed.हिट्स
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2308,32 +2308,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL इनपुट स्रोत
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL इनपुट स्रोत अधिकांश नियंत्रकों का समर्थन करता है, और ब्लूटूथ मोड (वाईर्बेशण / एलईडी नियंत्रण) में DualShock 4 / DualSense पैड के लिए उन्नत कार्यक्षमता प्रदान करता है।
-
+ Enable SDL Input SourceSDL इनपुट स्रोत सक्षम करें
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense एन्हांस्ड मोड
-
+ XInput SourceXInput स्रोत
-
+ Enable XInput Input SourceXInput स्रोत सक्षम करें
@@ -2343,7 +2343,7 @@ Unread messages: {2}
DInput स्रोत
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput स्रोत पुराने नियंत्रकों के लिए समर्थन प्रदान करता है जो XInput का समर्थन नहीं करते हैं। इसके बजाय SDL के माध्यम से इन नियंत्रकों तक पहुँचने की अनुशंसा की जाती है, लेकिन यदि वे SDL के साथ संगत नहीं हैं तो DirectInput का उपयोग किया जा सकता है।
@@ -2353,43 +2353,33 @@ Unread messages: {2}
DInput इनपुट स्रोत सक्षम करें
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>कुछ तृतीय पक्ष नियंत्रक गलत तरीके से अपने एनालॉग स्टिक्स को सकारात्मक घटक पर उल्टा चिह्नित करते हैं, लेकिन नकारात्मक नहीं।</p><p>परिणामस्वरूप, एनालॉग स्टिक "फंस गई" तटस्थ स्थिति में आराम करते हुए भी। </p><p>इस सेटिंग को सक्षम करने से PCSX2 को मैपिंग बनाते समय व्युत्क्रम फ़्लैग को अनदेखा करने के लिए कहा जाएगा, जिससे ऐसे नियंत्रक सामान्य रूप से कार्य कर सकेंगे।</p></body></html>
-
-
-
- Ignore Inversion
- उलटाव पर ध्यान न दें
-
-
-
+ Profile Settingsप्रोफ़ाइल सेटिंग्स
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.जब यह विकल्प सक्षम होता है, तो हॉटकीज़ को इस इनपुट प्रोफ़ाइल में सेट किया जा सकता है, और वैश्विक हॉटकीज़ के बजाय इसका उपयोग किया जाएगा। डिफ़ॉल्ट रूप से, हॉटकीज़ हमेशा सभी प्रोफ़ाइलों के बीच साझा की जाती हैं।
-
+ Use Per-Profile Hotkeysप्रति-प्रोफ़ाइल हॉटकीज़ का उपयोग करें
-
-
+
+ Controller LED Settingsकन्ट्रोलर LED सेटिंग्स
-
+ Enable SDL Raw InputSDL रो इनपुट सक्षम करें
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput स्रोत Xbox 360 / Xbox One / Xbox सीरीज कन्ट्रोर्लस और तीसरे पक्ष कन्ट्रोर्लस के लिए समर्थन प्रदान करता है जो XInput प्रोटोकॉल लागू करते हैं।
@@ -2414,27 +2404,27 @@ Unread messages: {2}
कंसोल पोर्ट 2 पर मल्टीटैप
-
+ Mouse/Pointer Sourceमाउस/पॉइंटर स्रोत
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 आपको एनालॉग स्टिक मूवमेंट का अनुकरण करने के लिए अपने माउस का उपयोग करने की अनुमति देता है।
-
+ Settings...सेटिंग्स...
-
+ Enable Mouse Mappingमाउस मैपिंग सक्षम करें
-
+ Detected DevicesDetected Devices
@@ -2576,6 +2566,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2652,18 +2665,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2674,35 +2692,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2715,12 +2733,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2729,12 +2747,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2747,13 +2765,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2761,8 +2779,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2770,26 +2788,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3026,166 +3044,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
-
+
+ DeleteDelete
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3261,6 +3292,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3361,11 +3398,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3422,7 +3461,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3442,78 +3481,88 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3522,22 +3571,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3877,77 +3926,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4345,6 +4394,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4428,2092 +4526,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen Displayऑन-स्क्रीन डिस्प्ले
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS विन्यास
-
+ BIOS SelectionBIOS Selection
-
+ Options and Patchesविकल्प ऐवम पैच
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling Fixesअपस्केलिंग फिक्सीस
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ Loggingलॉगिंग
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ Quadraphonicकुआडराफोनीक
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6522,2147 +6609,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.टेक्स्चर प्रतिपादन करते समय अनीसोर्टोपिक फिल्टरिंग कहा उपयोग की जाएगी वह चयन कर्ता है।
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.कुछ गेम्स मे असत्य पढ़ने से बचने के लिए विकल्प माध्यम का प्रयोग करके अंदरूनी FPS की गणना करना।
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ Accountखाता
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current Gameमौजूदा गेम
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}कौनसोल पोर्ट {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9156,67 +9198,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9983,10 +10025,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9998,10 +10040,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10066,7 +10108,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10132,37 +10174,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10173,7 +10215,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10184,13 +10226,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10201,7 +10243,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10268,7 +10310,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10315,7 +10357,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10331,7 +10373,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10367,7 +10409,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10383,25 +10425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10412,15 +10454,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10448,8 +10490,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10506,24 +10548,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10622,13 +10664,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10689,25 +10731,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10718,13 +10760,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10784,31 +10826,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10831,8 +10873,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10853,7 +10895,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10905,7 +10947,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10920,7 +10962,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10941,37 +10983,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10992,13 +11034,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11009,19 +11051,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11135,19 +11177,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11157,7 +11199,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11206,7 +11248,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11279,942 +11321,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12626,7 +12678,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12634,48 +12686,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12888,21 +12940,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12923,6 +12960,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13415,14 +13467,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13937,13 +13989,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13955,7 +14007,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13966,7 +14018,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13976,32 +14028,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14014,22 +14066,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14038,258 +14090,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14298,12 +14344,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14316,84 +14362,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14402,42 +14448,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14460,7 +14506,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14598,10 +14644,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14682,22 +14728,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14705,12 +14751,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14719,8 +14765,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14744,7 +14790,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14775,118 +14821,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14895,58 +14929,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14954,12 +14988,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15436,7 +15470,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15545,27 +15579,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15769,17 +15789,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15859,10 +15879,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15887,193 +15907,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16086,12 +16106,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16104,12 +16124,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16172,129 +16192,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16565,27 +16585,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16630,12 +16650,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16644,7 +16664,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16653,7 +16673,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16662,7 +16682,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16671,42 +16691,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16717,7 +16737,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16728,136 +16748,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17522,14 +17542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17997,32 +18017,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18039,243 +18059,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts
index 3b98b726d3..1d2bafc68a 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts
@@ -1535,8 +1535,8 @@ Datoteka: pcsx2-qt_hr. ts.
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatski ažuriratelj
@@ -1576,64 +1576,64 @@ Datoteka: pcsx2-qt_hr. ts.
Podsjeti me kasnije
-
+ Updater ErrorGreška ažuriratelja
-
+ <h2>Changes:</h2><h2>Promjene:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Upozorenje Sacuvane Pozicije</h2><p>instaliranje ovog ažuriranja će učiniti vaše sačuvane pozicije <b>nekompatibilnima</b>.Molimo osigurajte da ste sačuvali vaše igre na Memorijsku Karticu prije instaliranja ovog ažuriranja ili će te izgubiti napredak.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Postavke Upozorenje</h2><p>Instaliranjem ovog ažuriranja će resetirati vaš programski oblik. Molimo zabilježite da ćete morati ponovno configurirati vaše postavke nakon ovog ažuriranja</p>
-
+ Savestate WarningUpozorenje Savestateova
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>UPOZORENJE</h1><p style='font-size:12pt;'>;instaliranje ovog ažuriranja će učiniti vaše <b> sačuvane pozicije ne upotreblivimae</b>, <i>budite sigurni da savučate bilo koji napredak na vaše memory kartice prije postupka
</i>.</p><p> Želite li nastaviti?</p>
-
+ Downloading %1...Preuzimanje %1...
-
+ No updates are currently available. Please try again later.Nije dostupno nijedno ažuriranje. Molimo pokušajte ponovo kasnije.
-
+ Current Version: %1 (%2)Trenutna verzija: %1 (%2)
-
+ New Version: %1 (%2)Nova verzija: %1 (%2)
-
+ Download Size: %1 MBVeličina Preuzimanja: %1 MB
-
+ Loading...Učitavanje...
@@ -1830,81 +1830,81 @@ Datoteka: pcsx2-qt_hr. ts.
BreakpointModel
-
+ ExecuteIzvrši
-
-
-
+
+
+ ----
-
+ EnabledDopušteno
-
+ DisabledOtpušteno
-
+ ReadČitaj
-
+ Write(C)(C) = changes, as in "look for changes".Piši(C)
-
+ WritePiši
-
+ TYPEWarning: limited space available. Abbreviate if needed.VRSTA
-
+ OFFSETWarning: limited space available. Abbreviate if needed.ISTUP
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.VELIČINA / ETIKETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.UPUTA
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.UVJET
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2317,32 +2317,32 @@ Datoteka: pcsx2-qt_hr. ts.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL izvor ulaza
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL ulazni izvor podržava većinu kontrolera i daje dodatnu funkcionalnost za DualShock 4 / DualSense kontrolere u načinu Bluetooth-a (vibracija / kontroliranje LED-a).
-
+ Enable SDL Input SourceDopusti SDL izvor ulaza
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense poboljšani način
-
+ XInput SourceIzvor XInput
-
+ Enable XInput Input SourceDopusti XInput izvor ulaza
@@ -2352,7 +2352,7 @@ Datoteka: pcsx2-qt_hr. ts.
Izvor DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput izvor pruža pomoć za starije kontrolere koji ne podržavaju XInput. Pristupanje takvim controlerima pomoću SDL je preporučeno, ali DirectInput se može koristit u slučaju da SDL nije podržan.
@@ -2362,43 +2362,33 @@ Datoteka: pcsx2-qt_hr. ts.
Koristi DInput kao ulazni izvor
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignoriraj okrenutost
-
-
-
+ Profile SettingsPostavke Profila
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Kada je opcija uključena, prečac može biti postavljen u ovome ulaznom profilu, i biti će korišten umjesto globalnih prečaca. Po zadanome, prečaci su uvijek podjeljeni s drugim profilima.
-
+ Use Per-Profile HotkeysKoristi Zasebne Profilne prečice
-
-
+
+ Controller LED SettingsPostavke LED-a Kontrolera
-
+ Enable SDL Raw InputUključi SDL Raw ulaz
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput izvor pruža podršku za Xbox 360 / Xbox One / Xbox Series kontrolere, i za treće strane kontrolere koji izvršava XInput protokol.
@@ -2423,27 +2413,27 @@ Datoteka: pcsx2-qt_hr. ts.
Mnogododir na konsolskoj utičnici 2
-
+ Mouse/Pointer SourceIzvor Miša/Pokazivača
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 omogućuje korištenje miša za simulaciju kretanja analogne palice.
-
+ Settings...Postavke...
-
+ Enable Mouse MappingOmogući Mapiranje Miša
-
+ Detected DevicesPronađeni Uređaji
@@ -2585,6 +2575,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2661,18 +2674,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsVrati na Zadano
-
-
+
+ Create Input ProfileIzradi Ulazni Profil
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2683,35 +2701,35 @@ Kako bi ste stavili prilagođeni ulazni profil na igru, idite nja njena svojstva
Upišite ime za novi ulazni profil:
-
-
-
-
+
+
+
+ ErrorGreška
-
+ A profile with the name '%1' already exists.Profil s imenom '%1' već postoji.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2724,12 +2742,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2738,12 +2756,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2756,13 +2774,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2770,8 +2788,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2779,26 +2797,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3035,166 +3053,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNovo
-
+ EditUredi
-
-
-
+
+
+ CopyKopiraj
-
-
+
+ DeleteIzbriši
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameKopiraj Ime Funkcije
-
-
+
+ Copy Function AddressKopriaj Adresu Funkcije
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressNevažeća početna adresa
-
+ Invalid end addressNevažeća završna adresa
-
+ Start address can't be equal to or greater than the end addressPočetna adresa nemože biti jednaka ili veća od završne adrese
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3270,6 +3301,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledOmogućeno
@@ -3370,11 +3407,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3431,7 +3470,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3451,78 +3490,88 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyUspješno uvezeno
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3531,22 +3580,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3886,77 +3935,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4354,6 +4403,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4437,2092 +4535,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingKoristi Globalnu Postavku
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownNepoznat
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6531,2147 +6618,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9165,67 +9207,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9992,10 +10034,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -10007,10 +10049,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10075,7 +10117,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10141,37 +10183,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10182,7 +10224,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10193,13 +10235,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10210,7 +10252,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10277,7 +10319,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10324,7 +10366,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10340,7 +10382,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10376,7 +10418,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10392,25 +10434,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10421,15 +10463,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10457,8 +10499,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10515,24 +10557,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10631,13 +10673,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10698,25 +10740,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10727,13 +10769,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10793,31 +10835,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10840,8 +10882,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10862,7 +10904,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10914,7 +10956,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10929,7 +10971,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10950,37 +10992,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
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+ Show SettingsShow Settings
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+ Show FPSShow FPS
@@ -11001,13 +11043,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show StatisticsShow Statistics
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+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11018,19 +11060,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show CPU UsageShow CPU Usage
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+ Warn About Unsafe SettingsWarn About Unsafe Settings
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+ Show Frame TimesShow Frame Times
@@ -11144,19 +11186,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Zstandard (zst)Zstandard (zst)
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+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
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+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11166,7 +11208,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11215,7 +11257,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Show Speed PercentagesShow Speed Percentages
@@ -11288,942 +11330,952 @@ Swap chain: see Microsoft's Terminology Portal.
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+
+ Use Global Setting [%1]Use Global Setting [%1]
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+ UncheckedUnchecked
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+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
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+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
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+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
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+ Bilinear FilteringBilinear Filtering
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
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+ FMV Aspect RatioFMV Aspect Ratio
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+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
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+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
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+ Software Rendering ThreadsSoftware Rendering Threads
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+ CPU Sprite Render SizeCPU Sprite Render Size
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+ Software CLUT RenderSoftware CLUT Render
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
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+ This option disables game-specific render fixes.This option disables game-specific render fixes.
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
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+ Framebuffer ConversionFramebuffer Conversion
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
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+
+ DisabledDisabled
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+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
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+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
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+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
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+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
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+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
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+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
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+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
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+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
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+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
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+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
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+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
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+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
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+ Video CodecVideo Codec
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Video BitrateVideo Bitrate
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
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+ Automatic ResolutionAutomatic Resolution
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
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+ Enable Extra Video ArgumentsEnable Extra Video Arguments
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+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
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+ Extra Video ArgumentsExtra Video Arguments
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+ Audio CodecAudio Codec
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Audio BitrateAudio Bitrate
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+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
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+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
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+ Extra Audio ArgumentsExtra Audio Arguments
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+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
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+ CheckedChecked
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
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+ Integer ScalingInteger Scaling
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
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+ Aspect RatioAspect Ratio
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+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
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+ DeinterlacingDeinterlacing
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+ Screenshot SizeScreenshot Size
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
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+ Screenshot FormatScreenshot Format
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
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+ Screenshot QualityScreenshot Quality
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+
+ 50%50%
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
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+ 100%100%
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+ Vertical StretchVertical Stretch
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
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+ Fullscreen ModeFullscreen Mode
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+
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+ Borderless FullscreenBorderless Fullscreen
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+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
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+ LeftLeft
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+ 0px0px
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+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
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+ TopTop
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+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
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+ RightRight
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+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
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+ BottomBottom
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+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
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+ Native (PS2) (Default)Native (PS2) (Default)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
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+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
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+ Texture FilteringTexture Filtering
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+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
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+ Trilinear FilteringTrilinear Filtering
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+ Anisotropic FilteringAnisotropic Filtering
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+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
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+ Blending AccuracyBlending Accuracy
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+ Texture PreloadingTexture Preloading
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
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+ 2 threads2 threads
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
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+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
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+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
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+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range StartSkipdraw Range Start
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+
+
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+ 00
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+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
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+ Skipdraw Range EndSkipdraw Range End
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
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+ Half Pixel OffsetHalf Pixel Offset
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+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
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+ Round SpriteRound Sprite
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
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+ Texture Offsets XTexture Offsets X
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+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
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+ Texture Offsets YTexture Offsets Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
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+ Bilinear UpscaleBilinear Upscale
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
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+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
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+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
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+ SharpnessSharpness
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+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
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+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
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+ BrightnessBrightness
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+
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+ 5050
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+ ContrastContrast
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+ TV ShaderTV Shader
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+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
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+ OSD ScaleOSD Scale
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+ Show OSD MessagesShow OSD Messages
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+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
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+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
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+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
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+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
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+ Shows host's CPU utilization.Shows host's CPU utilization.
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+ Shows host's GPU utilization.Shows host's GPU utilization.
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+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
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+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
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+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
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+
+ Leave It BlankLeave It Blank
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+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
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+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
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+ 160 kbps160 kbps
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+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
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+ GS Dump CompressionGS Dump Compression
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+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
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+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
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+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
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+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
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+ Enable Debug DeviceEnable Debug Device
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+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
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+ GS Download ModeGS Download Mode
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+ AccurateAccurate
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+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
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-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Zadano
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-
+
+ (Default)(Default)
@@ -12635,7 +12687,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
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+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12643,48 +12695,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
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+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
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+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
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+ LoadLoad
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+ SaveSave
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+ Select PreviousSelect Previous
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+ Select NextSelect Next
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-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12898,21 +12950,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12933,6 +12970,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13425,14 +13477,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13947,13 +13999,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13976,7 +14028,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13986,32 +14038,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14024,22 +14076,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14048,258 +14100,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14308,12 +14354,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14326,84 +14372,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14412,42 +14458,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14470,7 +14516,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14608,10 +14654,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14692,22 +14738,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14715,12 +14761,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14729,8 +14775,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14754,7 +14800,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14785,118 +14831,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14905,58 +14939,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14964,12 +14998,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15446,7 +15480,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15555,27 +15589,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15779,17 +15799,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15869,10 +15889,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15897,193 +15917,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16096,12 +16116,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16114,12 +16134,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16182,129 +16202,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16575,27 +16595,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16640,12 +16660,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16654,7 +16674,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Gumb za kretanje Gore
-
+
@@ -16663,7 +16683,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Gumb za kretanje Dolje
-
+
@@ -16672,7 +16692,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Gumb za kretanje Lijevo
-
+
@@ -16681,42 +16701,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Gumb za kretanje Desno
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16727,7 +16747,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16738,136 +16758,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17532,14 +17552,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -18007,32 +18027,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18049,243 +18069,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Procjenjena regija tekstura je dopuštena, ovo bi moglo smanjiti performanse.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts
index 3d15114fba..9c22081a0f 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts
@@ -1526,8 +1526,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomata frissítő
@@ -1567,63 +1567,63 @@ Unread messages: {2}
Emlékeztess később
-
+ Updater ErrorFrissítési hiba
-
+ <h2>Changes:</h2><h2>Változtatások:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Állapotmentésekkel kapcsolatos figyelmeztetés</h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>használhatatlanná</b> fogja tenni. Győződj meg róla, hogy a játékállásaidat memóriakártyára is lementetted mielőtt frissítenél, különben elveszhetnek.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Beállításokkal kapcsolatos figyelmeztetés</h2><p>Ez a frissítés alaphelyzetbe fogja állítani az összes beállítást. Kérünk tartsd figyelemben, hogy a beállításaidat újra alkalmaznod kell majd frissítés után.</p>
-
+ Savestate WarningGyorsmentés Figyelmeztetés
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>FIGYELMEZTETÉS</h1><p style='font-size:12pt;'>Ezt a frissítést telepítve az <b>mentések inkompatibilisak lesznek</b>, <i>a továbblépés előtt feltétlenül mentsd el a folyamatot a memóriakártyára</i>.</p><p>Akarod folytatni?</p>
-
+ Downloading %1...Letöltés... (%1)
-
+ No updates are currently available. Please try again later.Nincs elérhető frissítés. Kérünk próbáld később.
-
+ Current Version: %1 (%2)Jelenlegi verzió: %1 (%2)
-
+ New Version: %1 (%2)Új verzió: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Betöltés...
@@ -1820,81 +1820,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteVégrehajtás
-
-
-
+
+
+ ----
-
+ EnabledEngedélyezett
-
+ DisabledLetiltva
-
+ ReadOlvasás
-
+ Write(C)(C) = changes, as in "look for changes".Írás(C)
-
+ WriteÍrás
-
+ TYPEWarning: limited space available. Abbreviate if needed.TÍPUS
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.MÉRET / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.Utasítás
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.TALÁLATOK
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL bemenetforrás
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Az SDL bemenetforrás kompatibilis a szinte minden játékvezérlővel, és extra funkcionalitást biztosít DualShock 4 és DualSense használatakor Bluetooth módban (rezgés és fénysáv vezérlés).
-
+ Enable SDL Input SourceSDL bemenetforrás használata
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense extrák bekapcsolása
-
+ XInput SourceXInput bemenetforrás
-
+ Enable XInput Input SourceXInput bemenetforrás használata
@@ -2342,7 +2342,7 @@ Unread messages: {2}
DInput bemenetforrás
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.A DInput bemenetforrás elavult, XInputot nem támogató, játékvezérlők használatához ajánlott. Érdemes először SDL-en át kipróbálni őket, de ha a működésük úgy nem megfelelő, ez a mód alkalmas lehet a feladatra.
@@ -2352,43 +2352,33 @@ Unread messages: {2}
DInput bemenetforrás használata
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsProfilspecifikus beállítások
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Ha ez a beállítás engedélyezve van, akkor a játékvezérlők gombhozzárendelései mellett a gyorsbillentyűk is felülbírálhatóak lesznek a profilban. Alapból ez nem lenne lehetséges, ezt kikapcsolva a gyorsbillentyűk profilokon átívelőek.
-
+ Use Per-Profile HotkeysProfilspecifikus gyorsbillentyűk használata
-
-
+
+ Controller LED SettingsFénysáv beállítások
-
+ Enable SDL Raw InputSDL 'raw' bemenetforrás használata
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Az XInput bemenetforrás támogatást nyújt az Xbox 360, Xbox One és Xbox Series konzolok játékvezérlőihez, és minden egyéb játékvezérlőhöz ami implementálja az XInput protokollt.
@@ -2413,27 +2403,27 @@ Unread messages: {2}
Multitap a konzol második csatlakozóján
-
+ Mouse/Pointer SourceEgér és mutató bemenetforrás
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.A PCSX2 lehetővé teszi, hogy az egérmozgatásodat az analóg karokhoz rendeld.
-
+ Settings...Beállítások...
-
+ Enable Mouse MappingEgérmozgatás hozzárendelésének bekapcsolása
-
+ Detected DevicesÉszlelt eszközök
@@ -2574,6 +2564,29 @@ Not Configured/Buttons configured
Makró %1 %2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2650,18 +2663,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2672,35 +2690,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2713,12 +2731,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2727,12 +2745,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2745,13 +2763,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2759,8 +2777,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2768,26 +2786,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3024,166 +3042,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuTöréspontlista helyi menüje
-
-
+
+ NewÚj
-
+ EditSzerkesztés
-
-
-
+
+
+ CopyMásolás
-
-
+
+ DeleteTörlés
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuSzállista helyi menüje
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Névroncsolás visszafejtése
-
-
+
+ Copy Function NameFüggvénynév másolása
-
-
+
+ Copy Function AddressFüggvény címének másolása
-
-
-
-
+
+
+
+ Go to in DisassemblyUgrás ide a disassemblerben
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewUgrás ide a memória böngészőben
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuVeremlista helyi menüje
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressÉrvénytelen kezdőcím
-
+ Invalid end addressÉrvénytelen végcím
-
+ Start address can't be equal to or greater than the end addressA kezdőcím nem lehet egyenlő vagy nagyobb a végcímnél.
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueÉrvénytelen keresési érték.
-
+ Value is larger than typeAz érték nagyobb mint amennyit a típus megenged.
@@ -3259,6 +3290,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEngedélyezve
@@ -3359,11 +3396,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3420,7 +3459,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Globális beállítás használata [%1]
@@ -3440,78 +3479,88 @@ You cannot undo this action.
Hálózati cím
-
-
+
+ Hosts FileHosts fájl
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS hosztok
-
+ Exported SuccessfullyAz exportálás sikeres.
-
+ Failed to open fileA fájl megnyitása sikertelen
-
+ No Hosts in fileNincs hoszt a fájlban
-
+ Imported SuccessfullyAz importálás sikeres.
-
-
+
+ Per Game Host listJátékspecifikus DNS hosztlista
-
+ Copy global settings?Lemásolod a globális beállításokat?
-
+ Delete per game host list?Biztosan törlöd a játékspecifikus DNS hosztlistát?
-
+ HDD Image FileHDD lemezkép-fájl
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Felülírod a fájlt?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3520,22 +3569,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD lemezkép-készítő
-
+ HDD image createdHDD lemezkép elkészítve
-
+ Use GlobalGlobális haszn.
-
+ OverrideFelülbírálás
@@ -3875,77 +3924,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4343,6 +4392,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4426,2092 +4524,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6520,2147 +6607,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9154,67 +9196,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9981,10 +10023,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9996,10 +10038,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10064,7 +10106,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10130,37 +10172,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10171,7 +10213,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10182,13 +10224,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10199,7 +10241,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10266,7 +10308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10313,7 +10355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10329,7 +10371,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10365,7 +10407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10381,25 +10423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10410,15 +10452,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10446,8 +10488,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10504,24 +10546,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10620,13 +10662,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10687,25 +10729,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10716,13 +10758,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10782,31 +10824,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10829,8 +10871,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10851,7 +10893,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10903,7 +10945,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10918,7 +10960,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10939,37 +10981,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10990,13 +11032,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11007,19 +11049,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11133,19 +11175,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11155,7 +11197,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11204,7 +11246,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11277,942 +11319,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedNincs bejelölve
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedBejelölve
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12624,7 +12676,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12632,48 +12684,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12886,21 +12938,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12921,6 +12958,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13413,14 +13465,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13935,13 +13987,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13953,7 +14005,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13964,7 +14016,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13974,32 +14026,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14012,22 +14064,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14036,258 +14088,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14296,12 +14342,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14314,84 +14360,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14400,42 +14446,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14458,7 +14504,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14596,10 +14642,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14680,22 +14726,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14703,12 +14749,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14717,8 +14763,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14742,7 +14788,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14773,118 +14819,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedBejelölve
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14893,58 +14927,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14952,12 +14986,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15434,7 +15468,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15543,27 +15577,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15767,17 +15787,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15857,10 +15877,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15885,193 +15905,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16084,12 +16104,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16102,12 +16122,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16170,129 +16190,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16563,27 +16583,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16628,12 +16648,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16642,7 +16662,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16651,7 +16671,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16660,7 +16680,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16669,42 +16689,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16715,7 +16735,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16726,136 +16746,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17520,14 +17540,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17995,32 +18015,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18037,243 +18057,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts
index f28e8e978c..b4f2564e0d 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Lisensi Pihak KetigaView Document
- View Document
+ Tampilan DokumenFile not found: %1
- File not found: %1
+ File tidak ditemukan: %1
@@ -714,17 +714,17 @@ Pesan yang belum dibaca: {2}
Division Rounding Mode
- Division Rounding Mode
+ Mode Pembulatan PembagianNearest (Default)
- Nearest (Default)
+ Terdekat (Default)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Menentukan bagaimana hasil pembagian floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus; <b>memodifikasi pengaturan ini ketika game tidak mengalami masalah yang terlihat dapat menyebabkan ketidakstabilan.</b>
@@ -998,17 +998,17 @@ Pesan yang belum dibaca: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ Mode Pembulatan Pembagian:Nearest (Default)
- Nearest (Default)
+ Terdekat (Default)Chop/Zero
- Chop/Zero
+ Chop/Zero
@@ -1503,7 +1503,7 @@ Pesan yang belum dibaca: {2}
N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.
- T/A
+ N/A
@@ -1525,8 +1525,8 @@ Pesan yang belum dibaca: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterUpdater Otomatis
@@ -1566,70 +1566,70 @@ Pesan yang belum dibaca: {2}
Ingatkan Saya Nanti
-
+ Updater ErrorUpdate Bermasalah
-
+ <h2>Changes:</h2><h2>Catatan Perubahan:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Peringatan Save State</h2><p>Update ini <b>tidak kompatibel dengan Save State Anda</b>. Pastikan Anda telah menyimpan Save Data Anda ke Memory Card sebelum mengunduh update ini, atau progres game Anda akan hilang.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Peringatan Pengaturan</h2><p>Menginstal update ini akan me-reset konfigurasi program anda. Anda harus membuat konfigurasi baru setelah memasang update ini.</p>
-
+ Savestate WarningPeringatan Savestate
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>PERINGATAN</h1><p style='font-size:12pt;'>Memasang update ini akan <b>membuat save state Anda menjadi tidak kompatibel</b>, <i>pastikan Anda sudah menyimpan save data anda kedalam memory card sebelum melanjutkan</i>.</p><p>Apakah anda ingin melanjutkan pemasangan update?</p>
-
+ Downloading %1...Sedang mengunduh %1...
-
+ No updates are currently available. Please try again later.Tidak ada update tersedia. Coba lagi nanti.
-
+ Current Version: %1 (%2)Versi Saat Ini: %1 (%2)
-
+ New Version: %1 (%2)Versi Terbaru: %1 (%2)
-
+ Download Size: %1 MBUkuran Unduhan: %1 MB
-
+ Loading...Sedang memuat...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ Gagal menghapus exe pemutakhir setelah pembaruan.
@@ -1819,81 +1819,81 @@ Pesan yang belum dibaca: {2}
BreakpointModel
-
+ ExecuteExecute
-
-
-
+
+
+ ----
-
+ EnabledEnabled
-
+ DisabledDisabled
-
+ ReadRead
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -1997,7 +1997,7 @@ Pesan yang belum dibaca: {2}
Automatic Binding
- Pemetaan Otomatis
+ Penetapan Tombol Otomatis
@@ -2306,32 +2306,32 @@ Pesan yang belum dibaca: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSumber SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Sumber input SDL mendukung kebanyakan kontroler, dan menawarkan fungsionalitas lebih untuk DualShock 4 / DualSense di mode Bluetooth (Getaran / Kontrol Panel Lampu).
-
+ Enable SDL Input SourceAktifkan Sumber Input SDL
-
+ DualShock 4 / DualSense Enhanced ModeMode Enhanced DualShock 4 / DualSense
-
+ XInput SourceSumber XInput
-
+ Enable XInput Input SourceAktifkan Sumber Input XInput
@@ -2341,7 +2341,7 @@ Pesan yang belum dibaca: {2}
Sumber DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Sumber DInput mendukung kontroler lama yang tidak mendukung XInput. Kami menyarankan menggunakan sumber input SDL, namun DirectInput dapat digunakan apabila kontroler tidak kompatibel dengan SDL.
@@ -2351,43 +2351,33 @@ Pesan yang belum dibaca: {2}
Aktifkan Sumber Input DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Beberapa kontroler pihak ketiga secara tidak tepat menandai stik analog mereka sebagai inversi pada komponen positif, tetapi tidak pada komponen negatif. </p><p>Sebagai akibatnya, stik analog akan "tersangkut"bahkan ketika berada pada posisi netral. </p><p>Mengaktifkan pengaturan ini akan memberi tahu PCSX2 untuk mengabaikan flag inversi ketika membuat pemetaan, sehingga memungkinkan kontroler tersebut berfungsi secara normal.</p></body></html>
-
-
-
- Ignore Inversion
- Abaikan Inversi
-
-
-
+ Profile SettingsPengaturan Profil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Jika diaktifkan, tombol pintasan dapat diatur di profil input ini dan akan digunakan sebagai pengganti tombol pintasan global. Secara default, semua profil input menggunakan tombol pintasan global.
-
+ Use Per-Profile HotkeysGunakan Tombol Pintasan Per Profil
-
-
+
+ Controller LED SettingsPengaturan Panel Lampu Kontroler
-
+ Enable SDL Raw InputAktifkan Input Raw SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series dan kontroler pihak ketiga yang mendukung protokol XInput.
@@ -2412,27 +2402,27 @@ Pesan yang belum dibaca: {2}
Multitap di Port 2 Konsol
-
+ Mouse/Pointer SourceSumber Mouse
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 dapat menggunakan mouse untuk menyimulasikan gerakan stik analog.
-
+ Settings...Pengaturan...
-
+ Enable Mouse MappingAktifkan Penetapan Mouse
-
+ Detected DevicesPerangkat Yang Terdeteksi
@@ -2574,6 +2564,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Pengaturan Penetapan Kontroler
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Pengaturan Penetapan Kontroler</span><br/>Pengaturan ini mengatur perilaku ketika menetapkan kontroler fisik ke kontroler yang diemulasi.</p></body></html>
+
+
+
+ Ignore Inversion
+ Abaikan Inversi
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Beberapa kontroler pihak ketiga secara tidak tepat menandai stik analog mereka sebagai inversi pada komponen positif, tetapi tidak pada komponen negatif. </p><p>Sebagai akibatnya, stik analog akan menjadi "tersangkut"bahkan ketika berada pada posisi netral. </p><p>Mengaktifkan pengaturan ini akan memberi tahu PCSX2 untuk mengabaikan flag inversi ketika membuat pemetaan, sehingga memungkinkan kontroler tersebut berfungsi secara normal.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2650,18 +2663,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Pengaturan Penetapan
+
+
+
+ Restore DefaultsKembalikan Pengaturan Default
-
-
+
+ Create Input ProfileBuat Profil Input
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2672,35 +2690,35 @@ Untuk menerapkan profil input kustom ke game, buka Pengaturan Game, lalu ubah &a
Masukkan nama untuk profil input yang baru:
-
-
-
-
+
+
+
+ ErrorEror
-
+ A profile with the name '%1' already exists.Profil dengan nama '%1' sudah ada.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Apakah Anda ingin menyalin semua penetapan tombol dari profil yang saat ini dipilih ke profil baru? Memilih Tidak akan membuat profil baru yang kosong.
-
+ Failed to save the new profile to '%1'.Gagal menyimpan profil baru ke '%1'.
-
+ Load Input ProfileMuat Profil Input
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2713,12 +2731,12 @@ Semua penetapan tombol global akan dihapus dan penetapan tombol dari profil inpu
Anda tidak dapat membatalkan aksi ini.
-
+ Delete Input ProfileHapus Profil Input
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2727,12 +2745,12 @@ You cannot undo this action.
Anda tidak dapat membatalkan aksi ini.
-
+ Failed to delete '%1'.Gagal menghapus '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2745,13 +2763,13 @@ Semua konfigurasi dan penetapan tombol global akan dihapus, namun profil input A
Anda tidak dapat membatalkan aksi ini.
-
+ Global SettingsPengaturan Global
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2759,8 +2777,8 @@ Anda tidak dapat membatalkan aksi ini.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2768,26 +2786,26 @@ Anda tidak dapat membatalkan aksi ini.
%2
-
-
+
+ USB Port %1
%2Port USB %1
%2
-
+ HotkeysTombol Pintasan
-
+ Shared"Shared" refers here to the shared input profile.Global
-
+ The input profile named '%1' cannot be found.Profil input '%1' tidak ditemukan.
@@ -2807,7 +2825,7 @@ Anda tidak dapat membatalkan aksi ini.
<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>
- <html><head/><body><p>Di kolom berikut, masukkan link untuk mendownload sampul dengan satu link template per baris. Variabel yang tersedia sebagai berikut:</p><p><span style=" font-style:italic;">${title}:</span> Judul game.<br/><span style=" font-style:italic;">${filetitle}:</span> Komponen nama file game.<br/><span style=" font-style:italic;">${serial}:</span> Serial game.</p><p><span style=" font-weight:700;">Contoh:</span> https://www.contoh-bukan-domain-asli.com/covers/${serial}.jpg</p></body></html>
+ <html><head/><body><p>Di kolom berikut, masukkan link untuk mengunduh sampul dengan satu link template per baris. Variabel yang tersedia sebagai berikut:</p><p><span style=" font-style:italic;">${title}:</span> Judul game.<br/><span style=" font-style:italic;">${filetitle}:</span> Komponen nama file game.<br/><span style=" font-style:italic;">${serial}:</span> Serial game.</p><p><span style=" font-weight:700;">Contoh:</span> https://www.contoh-bukan-domain-asli.com/covers/${serial}.jpg</p></body></html>
@@ -3024,166 +3042,179 @@ Anda tidak dapat membatalkan aksi ini.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
-
+
+ DeleteDelete
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3259,6 +3290,12 @@ Anda tidak dapat membatalkan aksi ini.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledAktif
@@ -3359,11 +3396,13 @@ Anda tidak dapat membatalkan aksi ini.
+ 4040
+ 120120
@@ -3420,7 +3459,7 @@ Anda tidak dapat membatalkan aksi ini.
-
+ Use Global Setting [%1]Gunakan Pengaturan Global [%1]
@@ -3440,78 +3479,88 @@ Anda tidak dapat membatalkan aksi ini.
Alamat
-
-
+
+ Hosts FileFile Host
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsHost DNS
-
+ Exported SuccessfullyEkspor Berhasil
-
+ Failed to open fileGagal membuka file
-
+ No Hosts in fileTidak ada host dalam file
-
+ Imported SuccessfullyImpor Berhasil
-
-
+
+ Per Game Host listDaftar Host Per Game
-
+ Copy global settings?Salin pengaturan global?
-
+ Delete per game host list?Hapus daftar host per game?
-
+ HDD Image FileFile Image HDD
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Timpa File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3520,22 +3569,22 @@ Do you want to overwrite?
Apakah Anda ingin menimpanya?
-
+ HDD CreatorPembuat HDD
-
+ HDD image createdImage HDD dibuat
-
+ Use GlobalGunakan Global
-
+ OverrideTimpa
@@ -3875,77 +3924,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence tidak aktif atau tidak didukung.
-
+ Game not loaded or no RetroAchievements available.Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia.
-
-
-
-
+
+
+
+ ErrorEror
-
+ Failed to create HTTPDownloader.Gagal untuk membuat HTTPDownloader.
-
+ Downloading %1...Sedang mengunduh %1...
-
+ Download failed with HTTP status code %1.Unduhan gagal dengan kode status HTTP %1.
-
+ Download failed: Data is empty.Unduhan gagal: Data kosong.
-
+ Failed to write '%1'.Gagal untuk menulis '%1'.
@@ -4261,7 +4310,7 @@ Enter function name
EE Cycle Rate
- Rate SIklus EE
+ Rate Siklus EE
@@ -4343,6 +4392,55 @@ Enter function name
Masukkan Kecepatan Kustom
+
+ FileOperations
+
+
+ Failed to show file
+ Gagal menampilkan file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Gagal menampilkan file di File Explorer
+
+File tersebut adalah: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Tampilkan dalam Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Tampilkan di Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Buka Direktori Berisi
+
+
+
+ Failed to open URL
+ Gagal membuka URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Gagal memuat tautan.
+
+Tautan nya adalah: %1
+
+ FolderSettingsWidget
@@ -4426,2092 +4524,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai.
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+ Use Global SettingGunakan Pengaturan Global
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+ Automatic binding failed, no devices are available.Penetapan tombol otomatis gagal, tidak ada perangkat yang tersedia.
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+ Game title copied to clipboard.Judul game telah disalin ke clipboard.
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+ Game serial copied to clipboard.Kode serial game telah disalin ke clipboard.
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+ Game CRC copied to clipboard.Kode CRC game telah disalin ke clipboard.
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+ Game type copied to clipboard.Tipe game telah disalin ke clipboard.
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+ Game region copied to clipboard.Region game telah disalin ke clipboard.
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+ Game compatibility copied to clipboard.Kompatibilitas game telah disalin ke clipboard.
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+ Game path copied to clipboard.Path game telah disalin ke clipboard.
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+ Per-game controller configuration initialized with global settings.Pengaturan kontroller per game telah diatur dengan pengaturan global.
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+ Controller settings reset to default.Pengaturan kontroller dikembalikan ke default.
-
+ No input profiles available.Tidak ada profil masukan yang tersedia.
-
+ Create New...Buat Profil Baru...
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+ Enter the name of the input profile you wish to create.Tentukan nama untuk profil masukan yang ingin Anda buat.
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+ Are you sure you want to restore the default settings? Any preferences will be lost.Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang.
-
+ Settings reset to defaults.Pengaturan telah direset ke default.
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+ No save present in this slot.Tidak ada savesate pada slot ini.
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+ No save states found.Savestate tidak ditemukan.
-
+ Failed to delete save state.Gagal untuk menghapus savestate.
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+ Failed to copy text to clipboard.Gagal menyalin teks ke cliipboard.
-
+ This game has no achievements.Prestasi tidak tersedia untuk game ini.
-
+ This game has no leaderboards.Game ini tidak memiliki papan peringkat.
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+ Reset SystemReset Sistem
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang?
-
+ Launch a game from images scanned from your game directories.Jalankan game dari image yang telah dipindai dari direktori game anda.
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+ Launch a game by selecting a file/disc image.Jalankan game dengan memilih file atau image disk.
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+ Start the console without any disc inserted.Jalankan konsol tanpa memasukan disk.
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+ Start a game from a disc in your PC's DVD drive.Jalankan game dari disk yang dimasukkan ke DVD drive PC anda.
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+ Change settings for the emulator.Ubah pengaturan dari emulator.
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+ Exits the program.Keluar dari program.
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+ No BindingTidak ada penetapan tombol
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+ Setting %s binding %s.Mengatur %s ke %s.
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+ Push a controller button or axis now.Harap tekan tombol controller sekarang.
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+ Timing out in %.0f seconds...Membatalkan dalam %.0f detik...
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+ UnknownTidak Diketahui
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+ OKOK
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+ Select DevicePilih Perangkat
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+ DetailsRincian
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+ OptionsPengaturan
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+ Copies the current global settings to this game.Salin pengaturan global saat ini ke game ini.
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+ Clears all settings set for this game.Hapus semua pengaturan yang ditetapkan untuk game ini.
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+ BehaviourPerilaku
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+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Mencegah screen saver aktif saat emulasi berjalan.
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+ Shows the game you are currently playing as part of your profile on Discord.Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord.
-
+ Pauses the emulator when a game is started.Menjeda emulator saat game dimulai.
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+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus.
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+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Menjeda emulator saat Anda membuka menu cepat, dan melanjutkan saat Anda menutupnya.
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+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat tombol pintasan ditekan.
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+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut.
-
+ Uses a light coloured theme instead of the default dark theme.Gunakan tema terang alih-alih tema gelap default.
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+ Game DisplayTampilan Game
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+ Switches between full screen and windowed when the window is double-clicked.Mengganti antara full screen dan windowed saat window di double click.
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+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh.
-
+ Determines how large the on-screen messages and monitor are.menentukan seberapa besar pesan di layar dan monitor.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb.
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+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Tampilkan jumlah frame video (atau v-syncs) yang ditampilkan setiap detiknya oleh sistem pada pojok kanan atas layar.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.menampilkan penggunaan CPU berdasarkan dari threads pada pojok kanan atas layar.
-
+ Shows the host's GPU usage in the top-right corner of the display.Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display.
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+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Menampilkan statistik tentang GS (primitives, draw calls) di sudut kanan atas layar.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Menampilkan indikator saat mempercepat, menjeda, dan status abnormal lainnya sedang aktif.
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+ Shows the current configuration in the bottom-right corner of the display.Menunjukan konfigurasi saat ini di sudut kanan bawah layar.
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+ Shows the current controller state of the system in the bottom-left corner of the display.Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Menampilkan riwayat visual dari frame times di sudut kiri atas di layar.
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+ Displays warnings when settings are enabled which may break games.Menampilkan peringatan jika ada pengaturan di aktifkan yang mungkin mempengaruhi stabilitas di game.
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+ Resets configuration to defaults (excluding controller settings).Merubah ulang kepengaturan awal (kecuali pengaturan controller/stik).
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+ Changes the BIOS image used to start future sessions.Mengganti gambar BIOS yang digunakan untuk sesi selanjutnya.
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+ AutomaticOtomatis
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+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
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+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ PERINGATAN: Memory Card Anda sedang menulis data. Menghentikan game anda sekarang akan MENGHANCURKAN MEMORY CARD Anda secara permanen. Sangat disarankan untuk melanjutkan game Anda dan membiarkannya selesai menulis ke Memory Card Anda.
+
+Apakah Anda ingin menghentikan game dan MENGHANCURKAN MEMORY CARD Anda secara permanen?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Jika diaktifkan, pengaturan kustom per game akan diterapkan. Nonaktifkan untuk selalu menggunakan konfigurasi global.
-
+ Automatically switches to fullscreen mode when a game is started.Secara otomatis, beralih ke mode layar penuh saat game dimulai.
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+ On-Screen DisplayOn-Screen Display
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+ %d%%%d%%
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+ Shows the resolution of the game in the top-right corner of the display.Menampilkan resolusi game di pojok kanan atas layar.
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+ BIOS ConfigurationKonfigurasi BIOS
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+ BIOS SelectionSeleksi BIOS
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+ Options and PatchesPengaturan dan Patch
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+ Skips the intro screen, and bypasses region checks.Lewati layar intro, dan mem-bypass regional cek.
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+ Speed ControlKontrol Kecepatan
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+ Normal SpeedKecepatan Normal
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+ Sets the speed when running without fast forwarding.Atur kecepatan saat emulator berjalan tanpa fast fowarding.
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+ Fast Forward SpeedKecepatan Maju Cepat
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+ Sets the speed when using the fast forward hotkey.Atur kecepatan saat menggunakan tombol pintasan maju cepat.
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+ Slow Motion SpeedKecepatan Gerakan Lambat
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+ Sets the speed when using the slow motion hotkey.Atur kecepatan saat menggunakan tombol pintasan gerak lambat.
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+ Enable Speed LimiterAktifkan Pembatas Kecepatan
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+ When disabled, the game will run as fast as possible.Jika dinonaktifkan, sistem akan berjalan secepat mungkin.
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+ System SettingsPengaturan Sistem
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+ EE Cycle Rate
- Rate SIklus EE
+ Rate Siklus EE
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+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclock atau overclock Cpu Emotion Engine yang di emulasi.
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+ EE Cycle SkippingLewati Siklus EE
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+ Affinity Control ModeMode Affinity Control
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+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pin emulation thread ke cpu core yang mungkin dapat meningkatkan performa / perbedaan frame time.
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+ Enable MTVU (Multi-Threaded VU1)Aktifkan MTVU (Multi-Threaded VU1)
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+ Enable Instant VU1Aktifkan Instant VU1
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+ Enable CheatsAktifkan Cheat
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+ Enables loading cheats from pnach files.Mengaktifkan cheat loading dari file pnach.
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+ Enable Host FilesystemAktifkan Sistem File Host
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+ Enables access to files from the host: namespace in the virtual machine.Mengaktifkan akses ke file dari host: namespace di mesin virtual.
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+ Enable Fast CDVDAktifkan CDVD Cepat
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+ Fast disc access, less loading times. Not recommended.Akses CD dengan cepat, mengurangi waktu loading. Tidak direkomendasikan.
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+ Frame Pacing/Latency ControlKontrol Frame Pacing / Latensi
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+ Maximum Frame LatencyLatensi Frame Maksimal
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+ Sets the number of frames which can be queued.Tetapkan angka frame yang dapat di antrikan/queued.
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+ Optimal Frame PacingFrame Pacing Optimal
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+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Singkronasi EE dan GS thread setelah per gambar. Mengurangi latensi input, tetapi meningkatkan kebutuhan system/hardware.
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+ Speeds up emulation so that the guest refresh rate matches the host.Mengatur kecepatan emulasi sehingga refresh rate konsol sesuai dengan refresh rate host.
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+ RendererPerender
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+ Selects the API used to render the emulated GS.Pilih API yang akan di gunakan untuk merender emulasi GS.
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+ Sync To Host Refresh (VSync)Sinkronisasikan dengan Host Refresh (VSync)
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+ Synchronizes frame presentation with host refresh.Mensinkronisasikan presentasi frame dengan host refresh.
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+ DisplayTampilan
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+ Aspect RatioAspek Rasio
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+ Selects the aspect ratio to display the game content at.Pilih aspect ratio ke layar di game.
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+ FMV Aspect RatioFMV Aspect Ratio
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+ Selects the aspect ratio for display when a FMV is detected as playing.Pilih aspect ratio ke layar saat FMV terdeteksi digunakan.
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+ DeinterlacingDeinterlacing
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+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Memilih algoritma yang digunakan untuk mengonversi output interlaced PS2 ke progresif untuk ditampilkan.
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+ Screenshot SizeUkuran Tangkapan Layar
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+ Determines the resolution at which screenshots will be saved.Menentukan resolusi screenshot saat di simpan.
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+ Screenshot FormatFormat Tangkapan Layar
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+ Selects the format which will be used to save screenshots.Pilih format file saat screenshot di simpan.
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+ Screenshot QualityKualitas Tangkapan Layar
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+ Selects the quality at which screenshots will be compressed.Pilih kualitas screenshot yang mana akan di kecilkan/compressed.
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+ Vertical StretchPeregangan Vertikal
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+ Increases or decreases the virtual picture size vertically.Tambahkan atau kurangi ukuran gambar virtual secara vertikal.
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+ CropPotong
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+ Crops the image, while respecting aspect ratio.Potong gambar, tetapi tidak merubah aspect ratio.
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+ %dpx%dpx
-
+ Enable Widescreen PatchesAktifkan patch layar lebar
-
+ Enables loading widescreen patches from pnach files.Mengaftikan patch loading layar lebar dari file pnach.
-
+ Enable No-Interlacing PatchesAktifkan Patch No-Interlacing
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+ Enables loading no-interlacing patches from pnach files.Aktifkan patch loading no-interlacing dari file pnach.
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+ Bilinear UpscalingPembesaran gambar Bilinear
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+ Smooths out the image when upscaling the console to the screen.Menhaluskan gambar ketika upscaling dari konsole ke layar.
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+ Integer UpscalingPenskalaan Integer
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D.
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+ Screen OffsetsOffset Layar
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+ Enables PCRTC Offsets which position the screen as the game requests.Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game.
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+ Show OverscanTampilkan Overscan
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar.
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+ Anti-BlurAnti Blur
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih.
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+ RenderingRender
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+ Internal ResolutionResolusi Internal
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+ Multiplies the render resolution by the specified factor (upscaling).Mengalikan resolusi render dengan faktor yang ditentukan (upscaling).
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+ MipmappingMipmapping
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+ Determines how mipmaps are used when rendering textures.Menentukan bagaimana mipmap digunakan ketika merender tekstur.
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+ Bilinear FilteringPenyaringan Bilinear
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+ Selects where bilinear filtering is utilized when rendering textures.Memilih di mana pemfilteran bilinear digunakan ketika merender tekstur.
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+ Trilinear FilteringPenyaringan Trilinear
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+ Selects where trilinear filtering is utilized when rendering textures.Memilih di mana pemfilteran trilinear digunakan ketika merender tekstur.
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+ Anisotropic FilteringFilter Anisotropis
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+ DitheringDithering
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+ Selects the type of dithering applies when the game requests it.Memilih jenis dithering yang berlaku saat game memintanya.
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+ Blending AccuracyAkurasi Blending
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+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Menentukan tingkat akurasi saat mengemulasikan mode campuran yang tidak didukung oleh API grafis host.
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+ Texture PreloadingPramuat Tekstur
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+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Mengunggah tekstur secara penuh pada GPU yang digunakan, alih-alih menggunakan daerah yang digunakan. Dapat meningkatkan performa di beberapa permainan.
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+ Software Rendering ThreadsThread Perender Software
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+ Number of threads to use in addition to the main GS thread for rasterization.Jumlah thread yang digunakan selain thread GS utama untuk rasterisasi.
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+ Auto Flush (Software)Flush Otomatis (Software)
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+ Force a primitive flush when a framebuffer is also an input texture.Paksa flush primitif ketika framebuffer juga merupakan tekstur input.
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+ Edge AA (AA1)Edge AA (AA1)
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+ Enables emulation of the GS's edge anti-aliasing (AA1).Memungkinkan emulasi anti-aliasing edge GS (AA1).
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+ Enables emulation of the GS's texture mipmapping.Mengaktifkan emulasi mipmapping tekstur GS.
-
+ Hardware FixesPerbaikan Hardware
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+ Manual Hardware FixesPerbaikan Hardware secara manual
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+ Disables automatic hardware fixes, allowing you to set fixes manually.Menonaktifkan perbaikan otomatis hardware, sehingga Anda dapat mengatur perbaikan secara manual.
-
+ CPU Sprite Render SizeUkuran Render Sprite CPU
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+ Uses software renderer to draw texture decompression-like sprites.Menggunakan perender software untuk gambar yang terlihat seperti untuk mendekompresi tekstur.
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+ CPU Sprite Render LevelTingkat Render Sprite CPU
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+ Determines filter level for CPU sprite render.Menentukan tingkat filter untuk render sprite CPU.
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+ Software CLUT RenderRender CLUT Software
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+ Uses software renderer to draw texture CLUT points/sprites.Gunakan perender software untuk menggambar titik dan sprite yang memanfaatkan tekstur CLUT.
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+ Skip Draw StartSkipdraw Awal
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+ Object range to skip drawing.Rentang objek untuk skipdraw.
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+ Skip Draw EndSkipdraw Akhir
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+ Auto Flush (Hardware)Flush Otomatis (Hardware)
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+ CPU Framebuffer ConversionKonversi CPU Framebuffer
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+ Disable Safe FeaturesNonaktifkan Fitur Aman
-
+ This option disables multiple safe features.Opsi ini menonaktifkan beberapa fitur aman.
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+ This option disables game-specific render fixes.Menonaktifkan perbaikan render per game.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat.
-
+ Disable Partial InvalidationNonaktifkan Invalidasi Parsial
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Menghapus antrian cache tekstur saat ada persimpangan, bukan hanya pada area persimpangan.
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+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Memungkinkan cache tekstur untuk digunakan kembali sebagai tekstur input bagian dalam dari framebuffer sebelumnya.
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+ Read Targets When ClosingBaca Target Saat Menutup
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+ Flushes all targets in the texture cache back to local memory when shutting down.Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan.
-
+ Estimate Texture RegionPerkirakan Region Tekstur
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine).
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+ GPU Palette ConversionKonversi Palet GPU
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+ Upscaling FixesPerbaikan Upscaling
-
+ Adjusts vertices relative to upscaling.Menyesuaikan titik sudut relatif terhadap upscaling.
-
+ Round SpriteSprite bundar
-
+ Adjusts sprite coordinates.Menyesuaikan koordinat sprite.
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+ Bilinear UpscalePembesaran Bilinear
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteSejajarkan Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Memperbaiki masalah upscaling (garis vertikal) di beberapa permainan.
-
+ Merge SpriteGabungkan Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Menggantikan beberapa sprite post-processing dengan satu sprite yang lebih besar.
-
+ Wild Arms HackHack Wild Arms
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms.
-
+ Unscaled Palette Texture DrawsRender Palet Tekstur Tidak Berskala
-
+ Can fix some broken effects which rely on pixel perfect precision.Dapat memperbaiki sebagian efek yang rusak, yang mengandalkan presisi piksel yang sempurna.
-
+ Texture ReplacementPenggantian Tekstur
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+ Load TexturesMuat Tekstur
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+ Loads replacement textures where available and user-provided.Memuat tekstur pengganti jika tersedia dan disediakan oleh pengguna.
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+ Asynchronous Texture LoadingPemuat Tekstur Asinkron
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Memuat tekstur pengganti pada thread pekerja, mengurangi microstutter apabila penggantian diaktifkan.
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+ Precache ReplacementsPrechache Penggantian Tekstur
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Memuat semua tekstur pengganti ke memori. Tidak diperlukan dengan pemuatan asinkron.
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+ Replacements DirectoryDirektori Penggantian
-
+ FoldersFolder
-
+ Texture DumpingDump Tekstur
-
+ Dump TexturesDump Tekstur
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+ Dump MipmapsDump Mipmap
-
+ Includes mipmaps when dumping textures.Masukkan mipmap saat dump tekstur.
-
+ Dump FMV TexturesDump Tekstur FMV
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+ Allows texture dumping when FMVs are active. You should not enable this.Mengizinkan dump tekstur saat FMV aktif. Anda sebaiknya tidak mengaktifkan ini.
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+ Post-ProcessingPost Processing
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+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Mengaktifkan shader post processing FXAA.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Aktifkan FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessKetajaman CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Menentukan intensitas efek penajaman dalam post processing CAS.
-
+ FiltersFilter
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+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Memungkinkan penyesuaian kecerahan, kontras, dan saturasi.
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+ Shade Boost BrightnessKecerahan Shade Boost
-
+ Adjusts brightness. 50 is normal.Menyesuaikan kecerahan. Normalnya 50.
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+ Shade Boost ContrastKontras Shade Boost
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+ Adjusts contrast. 50 is normal.Menyesuaikan kontras. Normalnya 50.
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+ Shade Boost SaturationSaturasi Shade Boost
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+ Adjusts saturation. 50 is normal.Menyesuaikan saturasi. Normalnya 50.
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+ TV ShadersShader TV
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+ AdvancedTingkat Lanjut
-
+ Skip Presenting Duplicate FramesLewati Menampilkan Frame Duplikat
-
+ Disable Threaded PresentationNonaktifkan Presentasi Threaded
-
+ Hardware Download ModeMode Unduhan Hardware
-
+ Changes synchronization behavior for GS downloads.Mengubah perilaku sinkronisasi untuk unduhan GS.
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+ Allow Exclusive FullscreenIzinkan Mode Layar Penuh Eksklusif
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout.
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+ Override Texture BarriersTimpa Barier Tekstur
-
+ Forces texture barrier functionality to the specified value.Memaksakan fungsi penghalang tekstur ke nilai yang ditentukan.
-
+ GS Dump CompressionKompresi GS Dump
-
+ Sets the compression algorithm for GS dumps.Mengatur algoritma kompresi untuk dump GS.
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+ Disable Framebuffer FetchMatikan Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Mencegah penggunaan framebuffer fetch bila didukung oleh GPU host.
-
+ Disable Dual-Source BlendingMatikan Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Mencegah penggunaan dual-source blending bila didukung oleh GPU host.
-
+ Disable Shader CacheMatikan Cache Shader
-
+ Prevents the loading and saving of shaders/pipelines to disk.Mencegah pemuatan dan penyimpanan shader/pipeline ke disk.
-
+ Disable Vertex Shader ExpandNonaktifkan Perluasan Shader Verteks
-
+ Falls back to the CPU for expanding sprites/lines.Kembali ke CPU untuk memperluas sprite/baris.
-
+ Runtime SettingsPengaturan Runtime
-
+ Applies a global volume modifier to all sound produced by the game.Menerapkan pengubah volume global ke semua suara yang dihasilkan oleh game.
-
+ Mixing SettingsPengaturan Mixing
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Menentukan bagaimana output stereo ditransformasikan ke jumlah speaker yang lebih banyak.
-
+ Output SettingsPengaturan Output
-
+ Determines which API is used to play back audio samples on the host.Menentukan API mana yang digunakan untuk memutar sampel audio pada host.
-
+ Sets the average output latency when using the cubeb backend.Mengatur latensi output rata-rata saat menggunakan backend cubeb.
-
+ %d ms (avg)%d ms (rata-rata)
-
+ Timestretch SettingsPengaturan Timestretch
-
+ Affects how the timestretcher operates when not running at 100% speed.Mempengaruhi cara kerja timestretcher ketika emulasi tidak berjalan pada kecepatan 100%.
-
+ %d ms%d ms
-
+ Settings and OperationsPengaturan dan Pengoperasian
-
+ Creates a new memory card file or folder.Membuat file atau folder memory card baru.
-
+ Simulates a larger memory card by filtering saves only to the current game.Mensimulasikan Memory Card yang lebih besar dengan memfilter penyimpanan hanya untuk permainan saat ini saja.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Secara otomatis mengeluarkan Memory Card bila berbeda setelah memuat status.
-
-
-
+ If not set, this card will be considered unplugged.Jika tidak di aktifkan, Memory Card ini akan dianggap tercabut.
-
+ The selected memory card image will be used for this slot.Image Memory Card yang dipilih akan digunakan untuk slot ini.
-
- Resets the card name for this slot.
- Mengatur ulang nama Memory Card untuk slot ini.
-
-
-
+ Create Memory CardBuat Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Masukkan nama Memory Card yang ingin dibuat, lalu pilih kapasitasnya. Kami merekomendasikan Memory Card 8 MB atau Memory Card folder untuk kompatibilitas terbaik.
-
-
-
- Card Name:
- Nama Memory Card:
-
-
-
+ ConfigurationKonfigurasi
-
+ Uses game-specific settings for controllers for this game.Menggunakan pengaturan spesifik game untuk kontroler game ini.
-
+ Copies the global controller configuration to this game.Menyalin konfigurasi kontroler global ke game ini.
-
+ Resets all configuration to defaults (including bindings).Mengatur ulang semua konfigurasi ke default (termasuk penetapan tombol).
-
+ Replaces these settings with a previously saved input profile.Mengganti pengaturan ini dengan profil input yang disimpan sebelumnya.
-
+ Stores the current settings to an input profile.Menyimpan pengaturan saat ini ke profil input.
-
+ Input SourcesSumber Input
-
+ The SDL input source supports most controllers.Sumber input SDL mendukung kebanyakan kontroler.
-
+ Provides vibration and LED control support over Bluetooth.Menyediakan dukungan kontrol getaran dan LED melalui Bluetooth.
-
+ Allow SDL to use raw access to input devices.Izinkan SDL menggunakan akses ke perangkat input.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Mengaktifkan tiga slot kontroler tambahan. Tidak didukung di semua game.
-
+ Attempts to map the selected port to a chosen controller.Mencoba memetakan port yang dipilih ke kontroler yang dipilih.
-
+ Determines how much pressure is simulated when macro is active.Menentukan berapa banyak tekanan yang disimulasikan ketika makro aktif.
-
+ Determines the pressure required to activate the macro.Menentukan tekanan yang diperlukan untuk mengaktifkan makro.
-
+ Toggle every %d framesUbah setiap %d frame
-
+ Clears all bindings for this USB controller.Hapus semua penetapan tombol untuk kontroler USB ini.
-
+ Data Save LocationsLokasi Penyimpanan Data
-
+ Show Advanced SettingsTampilkan Pengaturan Lanjutan
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Mengubah pengaturan berikut dapat menyebabkan game gagal berfungsi. Ubah pengaturan dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan untuk konfigurasi dengan perubahan pengaturan berikut.
-
+ LoggingPencatatan Log
-
+ System ConsoleKonsol Sistem
-
+ Writes log messages to the system console (console window/standard output).Menulis pesan log ke konsol sistem (jendela konsol/output standar).
-
+ File LoggingLogging File
-
+ Writes log messages to emulog.txt.Menulis pesan log ke emulog.txt.
-
+ Verbose LoggingLogging Detail
-
+ Writes dev log messages to log sinks.Menulis pesan log dev ke log sink.
-
+ Log TimestampsCap Waktu Log
-
+ Writes timestamps alongside log messages.Menulis cap waktu di samping pesan log.
-
+ EE ConsoleKonsol EE
-
+ Writes debug messages from the game's EE code to the console.Menulis pesan debug dari kode EE game ke konsol.
-
+ IOP ConsoleKonsol IOP
-
+ Writes debug messages from the game's IOP code to the console.Menulis pesan debug dari kode IOP game ke konsol.
-
+ CDVD Verbose ReadsPembacaan Detail CDVD
-
+ Logs disc reads from games.Mencatat pembacaan disk yang dibaca dari game.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeMode Pembulatan
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Menentukan bagaimana hasil operasi floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus.
-
+
+ Division Rounding Mode
+ Mode Pembulatan Pembagian
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Menentukan bagaimana hasil pembagian floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus.
+
+
+ Clamping ModeMode Clamping
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Menentukan bagaimana angka floating point di luar jangkauan ditangani. Beberapa game memerlukan pengaturan khusus.
-
+ Enable EE RecompilerAktifkan EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Menjalankan penerjemahan binary yang tepat waktu dari kode mesin MIPS-IV 64-bit ke kode asli.
-
+ Enable EE CacheAktifkan Cache EE
-
+ Enables simulation of the EE's cache. Slow.Mengaktifkan simulasi cache EE. Lambat.
-
+ Enable INTC Spin DetectionAktifkan Deteksi Spin INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.Meningkatkan performa dengan sangat signifikan untuk sebagian game, dengan hampir tanpa efek samping terhadap kompatibilitas.
-
+ Enable Wait Loop DetectionAktifkan Deteksi Wait Loop
-
+ Moderate speedup for some games, with no known side effects.Meningkatkan performa untuk sebagian game, tanpa efek samping yang diketahui.
-
+ Enable Fast Memory AccessAktifkan Akses Memori Cepat
-
+ Uses backpatching to avoid register flushing on every memory access.Menggunakan backpatching untuk menghindari register flush pada setiap akses memori.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeMode Pembulatan VU0
-
+ VU0 Clamping ModeMode Clamping VU0
-
+ VU1 Rounding ModeMode Pembulatan VU1
-
+ VU1 Clamping ModeMode Clamping VU1
-
+ Enable VU0 Recompiler (Micro Mode)Aktifkan Recompiler VU0 (Mode Mikro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Vector Unit recompiler baru dengan kompabilitas yang lebih baik. Direkomendasikan.
-
+ Enable VU1 RecompilerAktifkan Recompiler VU1
-
+ Enable VU Flag OptimizationAktifkan Flag Optimisasi VU
-
+ Good speedup and high compatibility, may cause graphical errors.Meningkatkan performa dan memiliki kompatibilitas tinggi, dapat menyebabkan eror pada grafis.
-
+ I/O ProcessorProsesor I/O
-
+ Enable IOP RecompilerAktifkan IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Menjalankan penerjemahan kode binari yang tepat waktu dari kode mesin MIPS-I 32-bit ke kode asli.
-
+ GraphicsGrafis
-
+ Use Debug DeviceGunakan Perangkat Debug
-
+ SettingsPengaturan
-
+ No cheats are available for this game.Tidak ada cheat yang tersedia untuk game ini.
-
+ Cheat CodesKode Cheat
-
+ No patches are available for this game.Tidak ada patch yang tersedia untuk game ini.
-
+ Game PatchesPatch Game
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Gunakan patch dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan bagi pengguna yang telah mengaktifkan patch game.
-
+ Game FixesPerbaikan Game
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Perbaikan game tidak seharusnya dimodifikasi kecuali Anda mengetahui apa yang dilakukan oleh setiap opsi dan implikasinya.
-
+ FPU Multiply HackHack Perkalian FPU
-
+ For Tales of Destiny.Untuk Tales of Destiny.
-
- FPU Negative Div Hack
- Hack Pembagian Negatif FPU
-
-
-
- For Gundam games.
- Untuk game Gundam.
-
-
-
+ Preload TLB HackPramuat Hack TLB
-
+ Needed for some games with complex FMV rendering.Diperlukan untuk beberapa game dengan rendering FMV yang kompleks.
-
+ Skip MPEG HackHack Lewati MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Melompati video/FMV dalam game untuk menghindari game hang/macet.
-
+ OPH Flag HackHack Flag OPH
-
+ EE Timing HackHack Timing EE
-
+ Instant DMA HackHack DMA Instan
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Diketahui mempengaruhi game-game berikut: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.Untuk SOCOM 2 HUD dan Spy Hunter hang saat memuat.
-
+ VU Add HackHack Add VU
-
+ Full VU0 SynchronizationSinkronisasi Penuh VU0
-
+ Forces tight VU0 sync on every COP2 instruction.Memaksakan sinkronisasi VU0 yang ketat pada setiap instruksi COP2.
-
+ VU Overflow HackHack Overflow VU
-
+ To check for possible float overflows (Superman Returns).Untuk memeriksa kemungkinan float overflow (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Gunakan pengaturan waktu yang akurat untuk VU XGKicks (lebih lambat).
-
+ QuadraphonicQuadrafonik
-
+ Load StateMuat Savestate
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Melewati siklus Emotion Engine yang diemulasikan. Membantu sebagian kecil game seperti SOTC. Namun dapat berdampak buruk pada performa di kebanyakan game.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Meningkatkan performa di CPU dengan 4 core atau lebih. Aman untuk sebagian besar game, namun beberapa game tidak kompatibel dengan opsi ini dan mungkin akan hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Jalankan VU1 dengan instan. Dapat menambah performa di kebanyakan game. Aman untuk kebanyakan game, namun dapat menyebabkan eror grafis di beberapa game.
-
+ Scale To Host Refresh RateSkalakan Ke Refresh Rate Host
-
+ Disable Depth EmulationNonaktifkan Emulasi Kedalaman
-
+ Disable the support of depth buffers in the texture cache.Nonaktifkan dukungan buffer kedalaman di cache tekstur.
-
+ Disable Render FixesNonaktifkan Perbaikan Render
-
+ Preload Frame DataPramuat Data Frame
-
+ Texture Inside RTTekstur Dalam RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU.
-
+ Half Pixel OffsetOffset Setengah Piksel
-
+ Texture Offset XOffset Tekstur X
-
+ Texture Offset YOffset Tekstur Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Melewatkan tampilan frame yang tidak berubah dalam game 25/30fps. Dapat meningkatkan kecepatan tetapi meningkatkan jeda input/membuat frame pacing menjadi lebih buruk.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Menyajikan frame pada thread GS utama, bukan pada thread worker. Digunakan untuk men-debug masalah frametime.
-
+ Enables API-level validation of graphics commands.Mengaktifkan validasi tingkat API untuk perintah grafis.
-
+ Use Software Renderer For FMVsGunakan Perender Software untuk FMV
-
+ To avoid TLB miss on Goemon.Untuk menghindari TLB Miss dalam Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Hack timing untuk berbagai tujuan. Diketahui dapat mempengaruhi game-game berikut ini: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Baik untuk masalah emulasi cache. Diketahui dapat mempengaruhi game-game berikut ini: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Diketahui dapat mempengaruhi game-game berikut: Bleach Blade Battles, Growlanser II dan III, Wizardry.
-
+ Emulate GIF FIFOEmulasi GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Benar tetapi lebih lambat. Diketahui dapat mempengaruhi game-game berikut ini: FIFA Street 2.
-
+ DMA Busy HackHack DMA Sibuk
-
+ Delay VIF1 StallsMengundur VIF1 Stalls
-
+ Emulate VIF FIFOEmulasi VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulasikan Readahead VIF1 FIFO. Diketahui dapat mempengaruhi game berikut ini: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackHack VU I Bit
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Menghindari rekompilasi yang konstan di beberapa game. Diketahui mempengaruhi game-game berikut ini: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Untuk Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncSinkron VU
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Untuk menghindari masalah sinkronisasi saat membaca atau menulis register VU.
-
+ VU XGKick SyncSinkron VU XGKick
-
+ Force Blit Internal FPS DetectionPaksa Deteksi Blit FPS Internal
-
+ Save StateSimpan Savestate
-
+ Load Resume StateMuat Save State Lanjutan
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2149 +6608,2104 @@ Do you want to load this save and continue?
Apakah Anda ingin memuat savestate ini dan melanjutkan?
-
+ Region: Region:
-
+ Compatibility: Kompatibilitas:
-
+ No Game SelectedTidak Ada Game yang Dipilih
-
+ Search DirectoriesDirektori Pencarian
-
+ Adds a new directory to the game search list.Menambahkan direktori baru ke daftar pencarian game.
-
+ Scanning SubdirectoriesMemindai subdirektori
-
+ Not Scanning SubdirectoriesTidak memindai subdirektori
-
+ List SettingsPengaturan Daftar
-
+ Sets which view the game list will open to.Mengatur tampilan mana yang akan digunakan untuk daftar game.
-
+ Determines which field the game list will be sorted by.Menentukan field mana daftar permainan akan diurutkan.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Membalikkan urutan daftar game dari default (biasanya atas ke bawah).
-
+ Cover SettingsPengaturan Sampul
-
+ Downloads covers from a user-specified URL template.Mengunduh sampul dari URL yang ditentukan pengguna.
-
+ OperationsTindakan
-
+ Selects where anisotropic filtering is utilized when rendering textures.Memilih di mana pemfilteran anisotropis digunakan ketika merender tekstur.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Gunakan metode alternatif untuk menghitung FPS internal untuk menghindari pembacaan yang salah di beberapa game.
-
+ Identifies any new files added to the game directories.Mengidentifikasi file baru yang ditambahkan ke direktori game.
-
+ Forces a full rescan of all games previously identified.Memaksa pemindaian ulang penuh semua game yang telah diidentifikasi sebelumnya.
-
+ Download CoversUnduh Sampul
-
+ About PCSX2Tentang PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 adalah sebuah emulator PlayStation 2 (PS2) yang bebas dan bersumber terbuka (open-source). Bertujuan untuk mengemulasikan perangkat keras PS2 menggunakan kombinasi dari Interpreter MIPS CPU, Recompiler, dan Mesin Virtual yang mengelola berbagai perangkat dan sistem memori dari PS2. Memungkinkan Anda untuk memainkan game PS2 di PC dengan banyak fitur tambahan.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 dan PS2 adalah merek dagang terdaftar dari Sony Interactive Entertainment. Aplikasi ini sama sekali tidak berafiliasi dengan Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Apabila diaktifkan dan telah masuk, PCSX2 akan memindai prestasi saat pengaktifan.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Jika diaktifkan, PCSX2 akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Jika diaktifkan, PCSX2 akan menganggap semua prestasi terkunci dan tidak akan mengirimkan notifikasi pencapaian prestasi ke server RetroAchievements.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka.
-
+ AccountAkun
-
+ Logs out of RetroAchievements.Keluar dari RetroAchievements.
-
+ Logs in to RetroAchievements.Masuk ke RetroAchievements.
-
+ Current GameGame Saat Ini
-
+ {} is not a valid disc image.{} bukan image disk yang valid.
-
+ Automatic mapping completed for {}.Penetapan tombol otomatis telah selesai untuk {}.
-
+ Automatic mapping failed for {}.Penetapan tombol otomatis gagal untuk {}.
-
+ Game settings initialized with global settings for '{}'.Pengaturan game diinisialisasi dengan pengaturan global untuk '{}'.
-
+ Game settings have been cleared for '{}'.Pengaturan game telah dihapus untuk '{}'.
-
+ Console Port {}Port Konsol {}
-
+ {} (Current){} (Saat Ini)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Nama Memory Card '{}' tidak valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' berhasil dibuat.
-
-
-
- Failed to create memory card '{}'.
- Gagal membuat Memory Card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- Memory Card dengan nama '{}' sudah ada.
-
-
-
+ Failed to load '{}'.Gagal memuat '{}'.
-
+ Input profile '{}' loaded.Profil input '{}' berhasil dimuat.
-
+ Input profile '{}' saved.Profil input '{}' berhasil disimpan.
-
+ Failed to save input profile '{}'.Gagal menyimpan profil input '{}'.
-
+ Port {} Controller TypePort {} Tipe Kontroler
-
+ Select Macro {} BindsPilih Makro {} Penetapan Tombol
-
+ Port {} DevicePerangkat Port {}
-
+ Port {} SubtypeSubtipe Port {}
-
+ {} unlabelled patch codes will automatically activate.{} kode patch yang tidak berlabel akan diaktifkan secara otomatis.
-
+ {} unlabelled patch codes found but not enabled.{} kode patch yang tidak berlabel ditemukan tetapi tidak diaktifkan.
-
+ This Session: {}Sesi Ini: {}
-
+ All Time: {}Total Waktu: {}
-
+ Save Slot {0}Slot Savestate {0}
-
+ Saved {}Tersimpan pada {}
-
+ {} does not exist.{} tidak ada.
-
+ {} deleted.{} dihapus.
-
+ Failed to delete {}.Gagal menghapus {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Lama Bermain: {}
-
+ Last Played: {}Terakhir Dimainkan: {}
-
+ Size: {:.2f} MBUkuran: {:.2f} MB
-
+ Left: Kiri:
-
+ Top: Atas:
-
+ Right: Kanan:
-
+ Bottom: Bawah:
-
+ SummaryRingkasan
-
+ Interface SettingsPengaturan Antarmuka
-
+ BIOS SettingsPengaturan BIOS
-
+ Emulation SettingsPengaturan Emulasi
-
+ Graphics SettingsPengaturan Grafis
-
+ Audio SettingsPengaturan Audio
-
+ Memory Card SettingsPengaturan Memory Card
-
+ Controller SettingsPengaturan Kontroler
-
+ Hotkey SettingsPengaturan Tombol Pintasan
-
+ Achievements SettingsPengaturan Prestasi
-
+ Folder SettingsPengaturan folder
-
+ Advanced SettingsPengaturan Lanjutan
-
+ PatchesPatch
-
+ CheatsCheat
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% SpeedKecepatan 50%
-
+ 60% SpeedKecepatan 60%
-
+ 75% SpeedKecepatan 75%
-
+ 100% Speed (Default)Kecepatan 100% (Default)
-
+ 130% SpeedKecepatan 130%
-
+ 180% SpeedKecepatan 180%
-
+ 300% SpeedKecepatan 300%
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockUnderclock Ringan
-
+ Moderate UnderclockUnderclock Sedang
-
+ Maximum UnderclockUnderclock Maksimum
-
+ DisabledNonaktif
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Sinkronisasi Keras)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frame
-
+ 3 Frames3 Frame
-
+ NoneNonaktif
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullPenuh
-
+ ExtraEkstra
-
+ Automatic (Default)Otomatis (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffNonaktif
-
+ OnAktif
-
+ AdaptiveAdaptif
-
+ Bilinear (Smooth)Bilinear (Halus)
-
+ Bilinear (Sharp)Bilinear (Tajam)
-
+ Weave (Top Field First, Sawtooth)Weave (Bidang Atas Terlebih Dahulu, Gerigi)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bidang Bawah Terlebih Dahulu, Gerigi)
-
+ Bob (Top Field First)Bob (Bidang Atas Lebih Dulu)
-
+ Bob (Bottom Field First)Bob (Bidang Bawah Lebih Dulu)
-
+ Blend (Top Field First, Half FPS)Blend (Bidang Atas Terlebih Dahulu, Setengah FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bidang Bawah Terlebih Dahulu, Setengah FPS)
-
+ Adaptive (Top Field First)Adaptive (Bidang Atas Terlebih Dahulu)
-
+ Adaptive (Bottom Field First)Adaptive (Bidang Bawah Terlebih Dahulu)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Dasar (Menghasilkan Mipmap)
-
+ Full (PS2 Mipmaps)Penuh (Mipmap PS2)
-
+ NearestTerdekat
-
+ Bilinear (Forced)Bilinear (Paksa)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Paksa tanpa sprite)
-
+ Off (None)Nonaktif (Tidak Ada)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Paksa)
-
+ ScaledBerskala
-
+ Unscaled (Default)Tidak Berskala (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Dasar (Disarankan)
-
+ MediumMenengah
-
+ HighTinggi
-
+ Full (Slow)Penuh (Lambat)
-
+ Maximum (Very Slow)Maksimum (Sangat Lambat)
-
+ Off (Default)Nonaktif (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialSebagian
-
+ Full (Hash Cache)Penuh (Hash Cache)
-
+ Force DisabledPaksa Nonaktifkan
-
+ Force EnabledPaksa Aktifkan
-
+ Accurate (Recommended)Akurat (Disarankan)
-
+ Disable Readbacks (Synchronize GS Thread)Nonaktifkan Readback (Sinkronisasi Thread GS)
-
+ Unsynchronized (Non-Deterministic)Tidak Disinkronisasi (Non Deterministik)
-
+ Disabled (Ignore Transfers)Nonaktif (Abaikan Transfer)
-
+ Screen ResolutionResolusi Layar
-
+ Internal Resolution (Aspect Uncorrected)Resolusi Internal (Tanpa Koreksi Aspek Rasio)
-
+
+ WARNING: Memory Card Busy
+ PERINGATAN: Memory Card Sedang Digunakan
+
+
+ Cannot show details for games which were not scanned in the game list.Tidak dapat menampilkan detail untuk game yang tidak dipindai dalam daftar game.
-
+ DeadzoneDeadzone
-
+ Full BootBoot Penuh
-
+ Achievement NotificationsPemberitahuan Prestasi
-
+ Leaderboard NotificationsTampilkan Pemberitahuan Papan Peringkat
-
+ Enable In-Game OverlaysAktifkan Overlay Dalam Game
-
+ Encore ModeMode Encore
-
+ Spectator ModeMode Penonton
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Konversikan framebuffer 4-bit dan 8-bit di CPU daripada di GPU.
-
+
+ Removes the current card from the slot.
+ Mencabut Memory Card saat ini dari slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Menentukan seberapa sering makro akan mengaktifkan dan menonaktifkan tombol (auto fire).
-
+ {} Frames{} Frame
-
+ No DeinterlacingTanpa Deinterlace
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Nonaktif)
-
+ 1 (64 Max Width)1 (64 Lebar Maksimal)
-
+ 2 (128 Max Width)2 (128 Lebar Maksimal)
-
+ 3 (192 Max Width)3 (192 Lebar Maksimal)
-
+ 4 (256 Max Width)4 (256 Lebar Maksimal)
-
+ 5 (320 Max Width)5 (320 Lebar Maksimal)
-
+ 6 (384 Max Width)6 (384 Lebar Maksimal)
-
+ 7 (448 Max Width)7 (448 Lebar Maksimal)
-
+ 8 (512 Max Width)8 (512 Lebar Maksimal)
-
+ 9 (576 Max Width)9 (576 Lebar Maksimal)
-
+ 10 (640 Max Width)10 (640 Lebar Maksimal)
-
+ Sprites OnlyHanya Sprite
-
+ Sprites/TrianglesSprite/Segitiga
-
+ Blended Sprites/TrianglesSprite Campuran/Segitiga
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Agresif)
-
+ Inside TargetDi Dalam Target
-
+ Merge TargetsGabungkan Target
-
+ Normal (Vertex)Normal (Verteks)
-
+ Special (Texture)Spesial (Tekstur)
-
+ Special (Texture - Aggressive)Spesial (Tekstur - Agresif)
-
+ Align To NativeSesuaikan Dengan Native
-
+ HalfSetengah
-
+ Force BilinearPaksa Bilinear
-
+ Force NearestPaksa Terdekat
-
+ Disabled (Default)Nonaktif (Default)
-
+ Enabled (Sprites Only)Aktif (Hanya Sprite)
-
+ Enabled (All Primitives)Aktif (Semua Primitif)
-
+ None (Default)Nonaktif (Default)
-
+ Sharpen Only (Internal Resolution)Hanya Pertajam (Resolusi Internal)
-
+ Sharpen and Resize (Display Resolution)Pertajam dan Ubah Ukuran (Resolusi Layar)
-
+ Scanline FilterFilter Scanline
-
+ Diagonal FilterFilter Diagonal
-
+ Triangular FilterFilter Triangular
-
+ Wave FilterFilter Gelombang
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedTidak Dikompres
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Disarankan)
-
+ Async Mix (Breaks some games!)Mix Asinkron (Merusak beberapa game!)
-
+ None (Audio can skip.)Nonaktif (Audio dapat terlewati)
-
+ Stereo (None, Default)Stereo (Tidak Ada, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Tanpa Suara (Hanya emulasikan SPU2)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Paling Kompatibel]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Disarankan]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegatif
-
+ PositivePositif
-
+ Chop/Zero (Default)Chop / Zero (Default)
-
+ Game Grid
- &Kisi Game
+ Tampilan Kisi
-
+ Game List
- &Daftar Game
+ Daftar Game
-
+ Game List SettingsPengaturan Daftar Game
-
+ TypeTipe
-
+ SerialSerial
-
+ TitleJudul
-
+ File TitleJudul File
-
+ CRCCRC
-
+ Time PlayedLama Bermain
-
+ Last PlayedTerakhir Dimainkan
-
+ SizeUkuran
-
+ Select Disc ImagePilih Image Disk
-
+ Select Disc DrivePilih drive disk
-
+ Start FileJalankan File
-
+ Start BIOSJalankan BIOS
-
+ Start DiscJalankan Disk
-
+ ExitKeluar
-
+ Set Input BindingAtur Input Penetapan Tombol
-
+ RegionRegion
-
+ Compatibility RatingPeringkat Kompatibilitas
-
+ PathLokasi
-
+ Disc PathLokasi Disk
-
+ Select Disc PathPilih Lokasi Disk
-
+ Copy SettingsSalin Pengaturan
-
+ Clear SettingsHapus Pengaturan
-
+ Inhibit ScreensaverMatikan Screensaver
-
+ Enable Discord PresenceAktifkan Discord Rich Presence
-
+ Pause On StartPause Saat Memulai
-
+ Pause On Focus LossPause Saat Jendela Tidak Dalam Fokus
-
+ Pause On MenuPause Saat Membuka Menu
-
+ Confirm ShutdownKonfirmasi Matikan
-
+ Save State On ShutdownSimpan Save State Saat Mematikan
-
+ Enable Per-Game SettingsAktifkan Pengaturan Per Game
-
+ Use Light ThemeGunakan Tema Terang
-
+ Start FullscreenMulai Dengan Mode Layar Penuh
-
+ Double-Click Toggles Fullscreen
- Aktifkan/Nonaktifkan Layar Penuh Dengan Klik Ganda
+ Layar Penuh Dengan Klik Ganda
-
+ Hide Cursor In FullscreenSembunyikan Kursor di Mode Layar Penuh
-
+ OSD ScaleSkala OSD
-
+ Show MessagesTampilkan Pesan
-
+ Show SpeedTampilkan Kecepatan
-
+ Show FPSTampilkan FPS
-
+ Show CPU UsageTampilkan Penggunaan CPU
-
+ Show GPU UsageTampilkan Penggunaan GPU
-
+ Show ResolutionTampilkan Resolusi
-
+ Show GS StatisticsTampilkan Statistik GS
-
+ Show Status IndicatorsTampilkan Indikator Status
-
+ Show SettingsTampilkan Pengaturan
-
+ Show InputsTampilkan Masukkan Kontroller
-
+ Show Frame TimesTampilkan Frame Time
-
+ Warn About Unsafe SettingsPeringatkan Tentang Pengaturan Tidak Aman
-
+ Reset SettingsAtur Ulang Pengaturan
-
+ Change Search DirectoryGanti Direktori Pencarian
-
+ Fast BootBoot Cepat
-
+ Output VolumeVolume Keluaran
-
+ Synchronization ModeMode Sinkronisasi
-
+ Expansion ModeMode Ekspansi
-
+ Output ModuleModul Output
-
+ LatencyLatensi
-
+ Sequence LengthPanjang Urutan
-
+ Seekwindow SizeUkuran Seekwindow
-
+ OverlapOverlap
-
+ Memory Card DirectoryDirektori Memory Card
-
+ Folder Memory Card FilterFilter Folder Memory Card
-
- Auto Eject When Loading
- Keluarkan Otomatis Saat Memuat
-
-
-
+ CreateBuat Baru
-
+ CancelBatalkan
-
+ Load ProfileMuat Profil
-
+ Save ProfileSimpan profil
-
+ Per-Game ConfigurationPengaturan Per-Game
-
+ Copy Global SettingsSalin Pengaturan Global
-
+ Enable SDL Input SourceAktifkan Sumber Input SDL
-
+ SDL DualShock 4 / DualSense Enhanced ModeMode Enhanced DualShock 4 / DualSense SDL
-
+ SDL Raw InputInput Raw SDL
-
+ Enable XInput Input SourceAktifkan Sumber Input XInput
-
+ Enable Console Port 1 MultitapAktifkan Port Konsol 1 Multitap
-
+ Enable Console Port 2 MultitapAktifkan Port Konsol 2 Multitap
-
+ Controller Port {}{}Port Kontroler {}{}
-
+ Controller Port {}Port Kontroler {}
-
+ Controller TypeTipe Kontroler
-
+ Automatic MappingPenetapan Tombol Otomatis
-
+ Controller Port {}{} MacrosMakro Kontroller Port {}{}
-
+ Controller Port {} MacrosMakro Kontroller Port {}
-
+ Macro Button {}Tombol Makro {}
-
+ ButtonsTombol
-
+ FrequencyFrekuensi
-
+ PressureTekanan
-
+ Controller Port {}{} SettingsPengaturan Port Konroller {}{}
-
+ Controller Port {} SettingsPengaturan Port Konroller {}
-
+ USB Port {}Port USB {}
-
+ Device TypeJenis Perangkat
-
+ Device SubtypeSubtipe Perangkat
-
+ {} Bindings{} Penetapan Tombol
-
+ Clear BindingsBersihkan Penetapan Tombol
-
+ {} Settings{} Pengaturan
-
+ Cache DirectoryDirektori Cache
-
+ Covers DirectoryDirektori Sampul
-
+ Snapshots DirectoryDirektori Snapshot
-
+ Save States DirectoryDirektori Save State
-
+ Game Settings DirectoryDirektorin Pengaturan Game
-
+ Input Profile DirectoryDirektori Profil Input
-
+ Cheats DirectoryDirektori Cheat
-
+ Patches DirectoryDirektori Patch
-
+ Texture Replacements DirectoryDirektori Penggantian Tekstur
-
+ Video Dumping DirectoryDirektori Dump Video
-
+ Resume GameLanjutkan Game
-
+ Toggle Frame Limit
- Aktifkan/Nonaktifkan Pembatas Frame
+ Pembatas Frame
-
+ Game PropertiesPengaturan Game
-
+ AchievementsPrestasi
-
+ Save ScreenshotSimpan Tangkapan Layar
-
+ Switch To Software RendererBeralih ke Perender Software
-
+ Switch To Hardware RendererBeralih ke Perender Hardware
-
+ Change DiscGanti Disk
-
+ Close GameTutup Game
-
+ Exit Without SavingTutup Tanpa Membuat Save State
-
+ Back To Pause MenuKembali ke Menu Pause
-
+ Exit And Save StateTutup dan Buat Save State
-
+ LeaderboardsPapan Peringkat
-
+ Delete SaveHapus Save
-
+ Close MenuTutup Menu
-
+ Delete StateHapus State
-
+ Default BootBoot Default
-
+ Reset Play TimeReset Waktu Permainan
-
+ Add Search DirectoryTambah Direktori Pencarian
-
+ Open in File BrowserBuka di Penjelajah File
-
+ Disable Subdirectory ScanningNonaktifkan Pemindaian Subdirektori
-
+ Enable Subdirectory ScanningAktifkan Pemindaian Subdirektori
-
+ Remove From ListHapus Dari Daftar
-
+ Default ViewTampilan Default
-
+ Sort ByUrutkan Berdasarkan
-
+ Sort ReversedUrutkan Terbalik
-
+ Scan For New GamesPindai Game Baru
-
+ Rescan All GamesPindai Ulang Semua Game
-
+ WebsiteSitus Web
-
+ Support ForumsForum Dukungan
-
+ GitHub RepositoryRepositori GitHub
-
+ LicenseLisensi
-
+ CloseTutup
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration digunakan sebagai pengganti implementasi prestasi bawaan.
-
+ Enable AchievementsAktifkan Prestasi
-
+ Hardcore ModeMode Hardcore
-
+ Sound EffectsEfek Suara
-
+ Test Unofficial AchievementsUji Coba Prestasi Tidak Resmi
-
+ Username: {}Nama Pengguna: {}
-
+ Login token generated on {}Token masuk dibuat pada {}
-
+ LogoutKeluar
-
+ Not Logged InBelum Masuk
-
+ LoginMasuk
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence tidak aktif atau tidak didukung.
-
+ Game not loaded or no RetroAchievements available.Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia.
-
+ Card EnabledMemory Card Diaktifkan
-
+ Card NameNama Memory Card
-
+ Eject Card
- Eject Memory Card
+ Keluarkan Memory Card
@@ -8832,17 +8874,17 @@ Anda harus memperbarui semua driver GPU di sistem Anda, termasuk GPU terintegras
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ Tampilkan Cheat Untuk Semua CRCChecked
- Checked
+ DicentangToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Mengaktifkan pemindaian file patch untuk semua CRC game. Dengan mengaktifkan ini, patch yang tersedia untuk serial game dengan CRC yang berbeda juga akan dimuat.
@@ -9154,67 +9196,67 @@ kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi perfo
GameList
-
+ Scanning directory {} (recursively)...Memindai direktori {} (secara rekursif)...
-
+ Scanning directory {}...Memindai direktori {}...
-
+ Scanning {}...Memindai {}...
-
+ NeverTidak pernah
-
+ TodayHari Ini
-
+ YesterdayKemarin
-
+ {}h {}m{}j {}m
-
+ {}h {}m {}s{}j {}m {}d
-
+ {}m {}s{}m {}d
-
+ {}s{}d
-
+ {} hours{} jam
-
+ {} minutes{} menit
-
+ Downloading cover for {0} [{1}]...Mengunduh sampul untuk {0} [{1}]...
@@ -9304,12 +9346,12 @@ kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi perfo
Scan Recursively
- Pemindaian Rekursif
+ RekursifExcluded Paths (will not be scanned)
- Direktori yang Dikecualikan (tidak akan dipindai)
+ Direktori Yang Tidak Akan Dipindai
@@ -9374,7 +9416,7 @@ kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi perfo
Scanning recursively takes more time, but will identify files in subdirectories.
Apakah Anda ingin memindai direktori "%1" secara rekursif?
-Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi file dalam subdirektori.
+Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapat mengidentifikasi file yang ada dalam subdirektori.
@@ -9481,17 +9523,17 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
Show Patches For All CRCs
- Show Patches For All CRCs
+ Tampilkan Patch Untuk Semua CRCChecked
- Checked
+ DicentangToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Mengaktifkan pemindaian file patch untuk semua CRC game. Dengan mengaktifkan ini, patch yang tersedia untuk serial game dengan CRC yang berbeda juga akan dimuat.
@@ -9981,10 +10023,10 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
-
-
-
-
+
+
+
+ Off (Default)Nonaktif (Default)
@@ -9996,10 +10038,10 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
-
-
-
-
+
+
+
+ Automatic (Default)Otomatis (Default)
@@ -10064,7 +10106,7 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Halus)
@@ -10130,37 +10172,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsOffset Layar
-
+ VSyncVSync
-
+ Show OverscanTampilkan Overscan
-
+ Enable Widescreen PatchesAktifkan Patch Layar Lebar
-
+ Enable No-Interlacing PatchesAktifkan Patch No-Interlacing
-
+ Anti-BlurAnti Blur
@@ -10171,7 +10213,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetNonaktifkan Offset Interlace
@@ -10182,13 +10224,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionResolusi Layar
-
+ Internal ResolutionResolusi Internal
@@ -10199,7 +10241,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10266,7 +10308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10313,7 +10355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Tidak Berskala (Default)
@@ -10329,7 +10371,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Dasar (Disarankan)
@@ -10365,7 +10407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Penuh (Hash Cache)
@@ -10381,25 +10423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionKonversi Palet GPU
-
+ Manual Hardware Renderer FixesPerbaikan Perender Hardware Manual
-
+ Spin GPU During ReadbacksJaga GPU Siaga Saat Readback
-
+ Spin CPU During ReadbacksJaga CPU Siaga Saat Readback
@@ -10410,15 +10452,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushFlush Otomatis
@@ -10446,8 +10488,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Nonaktif)
@@ -10504,24 +10546,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationNonaktifkan Emulasi Kedalaman
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+ Disable Safe FeaturesNonaktifkan Fitur Aman
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+ Preload Frame DataPramuat Data Frame
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+ Texture Inside RTTekstur Dalam RT
@@ -10620,13 +10662,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Merge SpriteGabungkan Sprite
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+ Align SpriteSejajarkan Sprite
@@ -10687,25 +10729,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Partial Source InvalidationNonaktifkan Invalidasi Sumber Parsial
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+ Read Targets When ClosingBaca Target Saat Menutup
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+ Estimate Texture RegionPerkirakan Region Tekstur
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+ Disable Render FixesNonaktifkan Perbaikan Render
@@ -10716,13 +10758,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Unscaled Palette Texture DrawsRender Palet Tekstur Tidak Berskala
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+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Hack Wild Arms
@@ -10782,31 +10824,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Dump TexturesDump Tekstur
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+ Dump MipmapsDump Mipmap
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+ Dump FMV TexturesDump Tekstur FMV
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+ Load TexturesMuat Tekstur
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+ Precache TexturesPra-cache Tekstur
@@ -10829,8 +10871,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ None (Default)Nonaktif (Default)
@@ -10851,7 +10893,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ FXAAFXAA
@@ -10903,7 +10945,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Shade BoostShade Boost
@@ -10918,7 +10960,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ SaturationSaturasi
@@ -10939,37 +10981,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show IndicatorsTampilkan Indikator
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+ Show ResolutionTampilkan Resolusi
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+ Show InputsTampilkan Input
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+ Show GPU UsageTampilkan Penggunaan GPU
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+ Show SettingsTampilkan Pengaturan
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+ Show FPSTampilkan FPS
@@ -10990,13 +11032,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show StatisticsTampilkan Statistik
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+ Asynchronous Texture LoadingPemuat Tekstur Asinkron
@@ -11007,19 +11049,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show CPU UsageTampilkan Penggunaan CPU
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+ Warn About Unsafe SettingsPeringatkan Tentang Pengaturan Tidak Aman
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+ Show Frame TimesTampilkan Frame Time
@@ -11133,19 +11175,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Zstandard (zst)Zstandard (zst)
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+ Skip Presenting Duplicate FramesLewati Menampilkan Frame Duplikat
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+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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@@ -11155,7 +11197,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Disable Threaded PresentationNonaktifkan Presentasi Threaded
@@ -11204,7 +11246,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Show Speed PercentagesTampilkan Persentase Kecepatan
@@ -11277,942 +11319,952 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Use Global Setting [%1]Gunakan Pengaturan Global [%1]
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+ UncheckedTidak Dicentang
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+ Automatically loads and applies widescreen patches on game start. Can cause issues.Secara otomatis, memuat dan menerapkan patch layar lebar saat game dimulai. Dapat menimbulkan masalah.
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+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Secara otomatis, memuat dan menerapkan patch no-interlacing saat game dimulai. Dapat menimbulkan masalah.
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+ Disables interlacing offset which may reduce blurring in some situations.Menonaktifkan offset interlacing, dapat mengurangi blur di beberapa situasi.
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+ Bilinear FilteringFilter Bilinear
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Mengaktifkan filter post processing bilinear. Menghaluskan kualitas gambar yang terpancar di layar. Mengoreksi posisi antar piksel.
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game. Berguna untuk beberapa game, misalnya untuk efek layar bergoyang di WipEout Fusion. Namun opsi ini dapat membuat grafis menjadi buram.
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar.
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+ FMV Aspect RatioAspek Rasio FMV
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+ Overrides the full-motion video (FMV) aspect ratio.Timpa aspek rasio full motion video (FMV).
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Menentukan metode deinterlacing yang akan digunakan pada layar interlace konsol yang diemulasi. Otomatis seharusnya dapat mendeinterlace sebagian besar game dengan benar, tetapi jika Anda melihat grafik yang terlihat bergetar, cobalah memilih salah satu opsi yang tersedia.
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+ Control the texture's trilinear filtering of the emulation.Kontrol filter trilinear tekstur emulasi.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Kontrol level akurasi emulasi unit blending.<br> Semakin tinggi pengaturannya, semakin akurat emulasi blending di shader, dan semakin berat emulasinya.<br> Kapabilitas blending di Direct3D tidak sebaik OpenGL/Vulkan.
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+ Software Rendering ThreadsThread Perender Software
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+ CPU Sprite Render SizeUkuran Render Sprite CPU
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+ Software CLUT RenderRender CLUT Software
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Mencoba mendeteksi ketika game menggambar palet warnanya sendiri dan kemudian merendernya pada GPU dengan penanganan khusus.
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+ This option disables game-specific render fixes.Menonaktifkan perbaikan render per game.
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Secara default, cache tekstur mengendalikan invalidasi parsial. Sayangnya, komputasi ini sangat membebankan CPU. Hack ini mengganti invalidasi parsial dengan penghapusan tekstur seluruhnya untuk mengurangi load CPU. Membantu game dengan engine Snowblind.
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+ Framebuffer ConversionKonversi Framebuffer
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Konversikan framebuffer 4-bit dan 8-bit kepada CPU alih-alih GPU. Berguna untuk game Harry Potter dan Stuntman. Berdampak besar pada performa.
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+ DisabledNonaktif
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+ Remove Unsupported Settings
+ Hapus Pengaturan Yang Tidak Didukung
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+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ Saat ini Anda memiliki opsi <strong>Aktifkan Patch Layar Lebar</strong> atau <strong>Aktifkan Patch No-Interlacing</strong> yang diaktifkan untuk game ini. Kami tidak lagi mendukung opsi-opsi ini, sebagai gantinya <strong>Anda harus memilih bagian "Patches", dan secara eksplisit mengaktifkan patch yang Anda inginkan.</strong><br><br>Apakah Anda ingin menghapus opsi-opsi ini dari konfigurasi game Anda sekarang?
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+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Mengizinkan cache tekstur untuk digunakan kembali sebagai tekstur input di bagian dalam framebuffer sebelumnya.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan. Dapat mencegah hilangnya visual saat menyimpan save state atau mengubah perender, namun dapat menyebabkan kerusakan grafis.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Memperbaiki masalah upscaling (garis vertikal) di game Namco seperti Ace Combat, Tekken, Soul Calibur, dsb.
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+ Dumps replaceable textures to disk. Will reduce performance.Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa.
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+ Includes mipmaps when dumping textures.Masukkan mipmap saat dump tekstur.
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+ Allows texture dumping when FMVs are active. You should not enable this.Mengizinkan dump tekstur saat FMV aktif. Anda sebaiknya tidak mengaktifkan ini.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Memuat tekstur pengganti pada thread pekerja, mengurangi microstutter apabila penggantian diaktifkan.
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+ Loads replacement textures where available and user-provided.Memuat tekstur pengganti jika tersedia dan disediakan oleh pengguna.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Memuat semua tekstur pengganti ke memori. Tidak diperlukan dengan pemuatan asinkron.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Aktifkan FidelityFX Contrast Adaptive Sharpening.
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+ Determines the intensity the sharpening effect in CAS post-processing.Menentukan intensitas efek penajaman dalam post processing CAS.
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+ Adjusts brightness. 50 is normal.Menyesuaikan kecerahan. Normalnya 50.
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+ Adjusts contrast. 50 is normal.Menyesuaikan kontras. Normalnya 50.
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+ Adjusts saturation. 50 is normal.Menyesuaikan saturasi. Normalnya 50.
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+ Scales the size of the onscreen OSD from 50% to 500%.Mengubah skala OSD dari 50% hingga 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Menampilkan ikon indikator untuk status emulasi seperti Pause, Turbo, Maju Cepat, dan Gerak Lambat.
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+ Displays various settings and the current values of those settings, useful for debugging.Menampilkan berbagai macam pengaturan dan nilai dari pengaturan tersebut, berguna untuk debugging.
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+ Displays a graph showing the average frametimes.Menampilkan grafik frametime rata-rata.
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+ Video CodecKodek Video
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Tentukan Kodek Video yang akan digunakan untuk Perekam Video. <b>Jika tidak yakin, biarkan pada pengaturan default.<b>
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+ Video BitrateBitrate Video
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Menentukan jumlah bitrate video yang akan digunakan. Bitrate yang lebih besar umumnya menghasilkan kualitas video yang lebih baik dengan mengorbankan ukuran file yang lebih besar.
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+ Automatic ResolutionResolusi Otomatis
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Ketika diaktifkan, resolusi pengambilan video akan mengikuti resolusi internal game yang sedang berjalan.<br><br><b>Berhati-hatilah ketika menggunakan pengaturan ini, terutama ketika Anda melakukan upscale, karena resolusi internal yang lebih tinggi (di atas 4x) dapat menghasilkan pengambilan video yang sangat besar dan dapat menyebabkan beban berlebih pada sistem.</b>
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+ Enable Extra Video ArgumentsAktifkan Argumen Video Ekstra
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+ Allows you to pass arguments to the selected video codec.Memungkinkan Anda meneruskan argumen ke codec video yang dipilih.
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+ Extra Video ArgumentsArgumen Video Tambahan
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+ Audio CodecKodek Audio
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Tentukan Kodek Audio yang akan digunakan untuk Perekam Video. <b>Jika tidak yakin, biarkan pada pengaturan default.<b>
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+ Audio BitrateBitrate Audio
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+ Enable Extra Audio ArgumentsAktifkan Argumen Audio Ekstra
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+ Allows you to pass arguments to the selected audio codec.Memungkinkan Anda meneruskan argumen ke codec audio yang dipilih.
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+ Extra Audio ArgumentsArgumen Audio Ekstra
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+ Allow Exclusive FullscreenIzinkan Mode Layar Penuh Eksklusif
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout.<br>Melarang layar penuh ekslusif dapat menghaluskan overlay dan penggantian jendela, namun dapat meningkatkan latensi input.
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+ CheckedDicentang
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Aktifkan opsi ini untuk menyesuaikan refresh rate PCSX2 dengan monitor atau layar Anda. VSync dinonaktifkan secara otomais jika tidak memungkinkan (misalnya saat game tidak berjalan di kecepatan 100%).
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+ Integer ScalingPenskalaan Integer
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D.
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+ Aspect RatioAspek Rasio
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+ Auto Standard (4:3/3:2 Progressive)Standar Otomatis (4:3 Interlaced / 3:2 Progresif)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Mengubah aspek rasio output konsol ke layar. Default-nya adalah Standar Otomatis (4:3/3:2 Progresif) yang secara otomatis menyesuaikan aspek rasio agar sesuai dengan tampilan game pada TV yang umum pada masanya.
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+ DeinterlacingDeinterlacing
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+ Screenshot SizeUkuran Tangkapan Layar
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Menentukan resolusi tangkapan layar akan disimpan. Resolusi internal memiliki detail paling baik namun ukuran file-nya lebih besar.
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+ Screenshot FormatFormat Tangkapan Layar
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Memilih format tangkapan layar. JPEG menghasilkan file yang lebih kecil, namun mengorbankan detail.
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+ Screenshot QualityKualitas Tangkapan Layar
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+ 50%50%
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Memilih kualitas tangkapan layar yang akan dikompresi. Nilai yang lebih tinggi mempertahankan lebih banyak detail untuk JPEG, dan mengurangi ukuran file untuk PNG.
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+ 100%100%
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+ Vertical StretchRegangan Vertikal
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Meregangkan (< 100%) atau menyusutkan (> 100%) komponen vertikal layar.
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+ Fullscreen ModeMode Layar Penuh
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+ Borderless FullscreenLayar Penuh Borderless
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+ Chooses the fullscreen resolution and frequency.Memilih frekuensi dan resolusi mode layar penuh.
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+ Changes the number of pixels cropped from the left side of the display.Mengubah jumlah piksel yang dipangkas dari sisi kiri layar.
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+ TopAtas
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+ Changes the number of pixels cropped from the top of the display.Mengubah jumlah piksel yang dipangkas dari sisi atas layar.
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+ RightKanan
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+ Changes the number of pixels cropped from the right side of the display.Mengubah jumlah piksel yang dipangkas dari sisi kanan layar.
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+ BottomBawah
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+ Changes the number of pixels cropped from the bottom of the display.Mengubah jumlah piksel yang dipangkas dari sisi bawah layar.
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+ Native (PS2) (Default)Native (PS2) (Default)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Mengontrol resolusi yang digunakan untuk me-render game. Resolusi tinggi dapat memengaruhi kinerja pada GPU yang lebih tua atau yang lebih lemah.<br>Resolusi selain native dapat menyebabkan masalah grafis kecil pada beberapa game.<br>Resolusi FMV tidak akan berubah karena file video telah di-render sebelumnya.
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+ Control the accuracy level of the mipmapping emulation.Kontrol level akurasi untuk emulasi mipmapping.
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+ Texture FilteringFilter Tekstur
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+ Control the texture filtering of the emulation.Kontrol pemfilteran tekstur emulasi.
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+ Trilinear FilteringFilter Trilinear
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+ Anisotropic FilteringFilter Anisotropis
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+ Reduces texture aliasing at extreme viewing angles.Mengurangi alias tekstur pada sudut pandang ekstrim.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Mengurangi color banding antar warna dan meningkatkan persepsi kedalaman warna.<br>Nonaktif: Menonaktifkan Dithering.<br> Tidak Berskala: Dithering Native / Efek dithering terendah, tidak menaikkan ukuran kotak saat upscaling.<br> Berskala: / Efek dithering tertinggi / menyesuaikan dengan upscaling.
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+ Blending AccuracyAkurasi Blending
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+ Texture PreloadingPramuat Tekstur
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Mengunggah keseluruhan tekstur bersamaan alih-alih dalam potongan kecil, mengurangi unggahan yang tidak diperlukan saat memungkinkan. Meningkatkan performa di kebanyakan game, namun dapat membuat sebagian kecil game lebih lambat.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Mengaktifkan opsi ini memungkinkan Anda untuk mengganti perbaikan render dan upscaling untuk game Anda. JIKA opsi ini DIAKTIFKAN, PENGATURAN OTOMATIS AKAN DINONAKTIFKAN dan Anda dapat mengaktifkannya kembali dengan menghapus centang opsi ini.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Melakukan tugas tidak berguna di CPU saat readback untuk mencegah CPU masuk ke mode hemat daya. Dapat meningkatkan performa namun menaikkan penggunaan daya secara signifikan.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Memberikan tugas tidak berguna kepada GPU saat readback untuk mencegah GPU masuk ke mode hemat daya. Dapat meningkatkan performa namun menaikkan penggunaan daya secara signifikan.
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+ 2 threads2 threads
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Jumlah thread render: 0 untuk single thread, 2 atau lebih untuk multihread (opsi 1 khusus untuk debugging). Jika Anda memiliki CPU dengan 4 thread pilih 2 atau 3. Anda dapat menghitung cara mendapatkan performa terbaik dengan (jumlah thread CPU - 2). 7 thread ke atas tidak akan berpengaruh pada performa dan bahkan mungkin akan menguranginya.
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+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Memaksa flush primitif jika framebuffer juga berperan sebagai tekstur input. Memperbaiki beberapa efek processing seperti bayangan di seri Jak dan radiositas di GTA:SA.
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+ Enables mipmapping, which some games require to render correctly.Mengaktifkan mipmapping, dibutuhkan beberapa game untuk me-render dengan benar.
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Target maksimum lebar memori yang memungkinkan CPU Sprite Renderer dapat diaktifkan.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Mencoba mendeteksi ketika game menggambar palet warnanya sendiri dan kemudian merendernya di perangkat lunak, bukan di GPU.
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+ GPU Target CLUTTarget CLUT GPU
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+ Skipdraw Range StartAwal Jangkauan Skipdraw
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+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Sepenuhnya melewati render permukaan dari permukaan di kotak kiri hingga permukaan yang ditentukan di kotak sebelah kanan.
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+ Skipdraw Range EndAkhir Jangkauan Skipdraw
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Nonaktifkan dukungan buffer kedalaman di cache tekstur. Dapat meningkatkan performa namun dapat menimbulkan beragam glitch.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Menonaktifkan beberapa fitur aman. Menonaktifkan render titik dan garis tidak berskala yang akurat yang dapat membantu game Xenosaga. Menonaktifkan pembersihan memori GS yang akurat pada GPU alih-alih CPU, yang dapat membantu game Kingdom Hearts.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat.
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+ Half Pixel OffsetOffset Setengah Piksel
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+ Might fix some misaligned fog, bloom, or blend effect.Dapat memperbaiki beberapa efek kabut, bloom, atau blend yang tidak selaras.
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+ Round SpriteBulatkan Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Mengoreksi pengambilan sampel tekstur sprite 2D saat upscaling. Memperbaiki garis dalam sprite seperti di game Ar tonelico saat upscaling. Opsi Setengah untuk sprite datar, Penuh untuk semua sprite.
-
+ Texture Offsets XOffset Tekstur X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset untuk koordinat tekstur ST/UV. Memperbaiki beberapa masalah tekstur dan dapat memperbaiki efek post processing yang tidak selaras.
-
+ Texture Offsets YOffset Tekstur Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms.
-
+ Bilinear UpscaleUpscale Bilinear
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Mengganti beberapa sprite paving post processing dengan satu sprite gemuk. Mengurangi garis yang dapat muncul di beberapa game saat upscaling.
-
+ Force palette texture draws to render at native resolution.Memaksa gambar tekstur palet untuk dirender pada resolusi native.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessKetajaman
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Memungkinkan penyesuaian saturasi, kontras, dan kecerahan. Secara default, nilai kecerahan, saturasi, dan kontras adalah 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Terapkan algoritma anti alias FXAA untuk meningkatkan kualitas visual game.
-
+ BrightnessKecerahan
-
-
-
+
+
+ 5050
-
+ ContrastKontras
-
+ TV ShaderShader TV
-
+ Applies a shader which replicates the visual effects of different styles of television set.Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi.
-
+ OSD ScaleSkala OSD
-
+ Show OSD MessagesTampilkan Pesan OSD
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Menampilkan frame rate internal game di pojok kanan atas layar.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase.
-
+ Shows the resolution of the game in the top-right corner of the display.Menampilkan resolusi game di pojok kanan atas layar.
-
+ Shows host's CPU utilization.Menampilkan penggunaan CPU host.
-
+ Shows host's GPU utilization.Menampilkan penggunaan GPU host.
-
+ Shows counters for internal graphical utilization, useful for debugging.Menampilkan penghitung untuk penggunaan grafis internal, berguna untuk debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar.
-
+ Displays warnings when settings are enabled which may break games.Menampilkan peringatan jika ada pengaturan aktif yang dapat memengaruhi stabilitas game.
-
-
+
+ Leave It BlankBiarkan Kosong
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameter yang akan diteruskan ke codec video yang dipilih.<br><b>Anda harus menggunakan '=' untuk memisahkan nama dari nilai dan ':' untuk memisahkan dua pasangan satu sama lain.</b><br>Sebagai contoh: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Mengatur bitrate audio yang akan digunakan.
-
+ 160 kbps
- 160 kbps
+ 160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameter yang akan diteruskan ke codec audio yang dipilih.<br><b>Anda harus menggunakan '=' untuk memisahkan nama dari nilai dan ':' untuk memisahkan dua pasangan satu sama lain.</b><br>Sebagai contoh: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionKompresi GS Dump
-
+ Change the compression algorithm used when creating a GS dump.Ubah algoritma kompresi GS Dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitMenggunakan model presentasi blit alih-alih flipping saat menggunakan perender Direct3D 11. Umumnya mengurangi performa, namun opsi ini mungkin dibutuhkan untuk aplikasi streaming, atau untuk menghilangkan batas frame rate di beberapa sistem.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Mendeteksi saat frame diam sedang ditampilkan di game 25/30 FPS dan melewati menampilkan frame-frame diam tersebut. Framenya tetap di-render, namun GPU kini memiliki lebih banyak waktu untuk menyelesaikannya (TIDAK sama dengan frame skipping). Dapat menghaluskan fluktuasi frame time saat CPU/GPU hampir sepenuhnya dipakai, namun membuat frame pacing lebih inkonsisten dan dapat menambah input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Menampilkan frame di thread GS utama alih-alih thread pekerja. Berguna untuk mendebug isu frametime. Dapat mengurangi frame hilang atau mengurangi tearing namun membuat frame time lebih tidak beratur. Hanya berlaku untuk perender Vulkan.
-
+ Enable Debug DeviceAktifkan Perangkat Debug
-
+ Enables API-level validation of graphics commands.Mengaktifkan validasi tingkat API untuk perintah grafis.
-
+ GS Download ModeMode Unduhan GS
-
+ AccurateAkurat
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Melewati sinkronisasi thread GS dan GPU host untuk unduhan GS. Dapat meningkatkan performa secara signifikan pada sistem yang lambat dengan mengorbankan banyak efek grafis. Jika game Anda mengalami eror grafis dan Anda mengaktifkan opsi ini, harap nonaktifkan opsi ini.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12245,7 +12297,7 @@ Swap chain: see Microsoft's Terminology Portal.
Toggle Video Capture
- Aktifkan/Nonaktifkan Rekaman Video
+ Rekaman Video
@@ -12275,7 +12327,7 @@ Swap chain: see Microsoft's Terminology Portal.
Toggle On-Screen Display
- Aktifkan/Nonaktifkan OSD
+ On-Screen Display
@@ -12310,7 +12362,7 @@ Swap chain: see Microsoft's Terminology Portal.
Toggle Texture Dumping
- Aktifkan/Nonaktifkan Dump Tekstur
+ Dump Tekstur
@@ -12325,7 +12377,7 @@ Swap chain: see Microsoft's Terminology Portal.
Toggle Texture Replacements
- Aktifkan/Nonaktifkan Penggantian Tekstur
+ Penggantian Tekstur
@@ -12422,22 +12474,22 @@ Swap chain: see Microsoft's Terminology Portal.
Toggle Fullscreen
- Aktifkan/Nonaktifkan Layar Penuh
+ Layar PenuhToggle Frame Limit
- Aktifkan/Nonaktifkan Pembatas Frame
+ Pembatas FrameToggle Turbo / Fast Forward
- Aktifkan/Nonaktifkan Turbo / Maju Cepat
+ Turbo / Maju CepatToggle Slow Motion
- Aktifkan/Nonaktifkan Gerak Lambat
+ Gerak Lambat
@@ -12624,7 +12676,7 @@ Swap chain: see Microsoft's Terminology Portal.
Muat Save State Dari Slot 10
-
+ Save slot {0} selected ({1}).Slot save state {0} dipilih ({1}).
@@ -12632,48 +12684,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Disimpan pada pukul {0:%H:%M} pada hari {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Pemilih save state tidak tersedia tanpa serial game yang valid.
-
+ LoadMuat
-
+ SaveSimpan
-
+ Select PreviousPilih Sebelumnya
-
+ Select NextPilih Berikutnya
-
-
+
+ Save Slot {0}Slot Savestate {0}
-
+ No save present in this slot.Tidak ada savesate pada slot ini.
-
+ no save yettidak ada save state tersedia
@@ -12885,21 +12937,6 @@ Klik kanan untuk membersihkan penetapan tombol
D-Pad DownD-Pad Bawah
-
-
- D-Pad Right️
- D-Pad Kanan️
-
-
-
- D-Pad Up️
- D-Pad Atas️
-
-
-
- D-Pad Left️
- D-Pad Kiri️
- L3
@@ -12920,6 +12957,21 @@ Klik kanan untuk membersihkan penetapan tombol
StartStart
+
+
+ D-Pad Right
+ D-Pad Kanan
+
+
+
+ D-Pad Up
+ D-Pad Atas
+
+
+
+ D-Pad Left
+ D-Pad Kiri
+ Input Recording Files (*.p2m2)
@@ -13014,7 +13066,7 @@ Klik kanan untuk membersihkan penetapan tombol
Double-Click Toggles Fullscreen
- Aktifkan/Nonaktifkan Layar Penuh Dengan Klik Ganda
+ Layar Penuh Dengan Klik Ganda
@@ -13026,7 +13078,7 @@ Klik kanan untuk membersihkan penetapan tombol
Hide Main Window When Running
- Sembunyikan Jendela Utama Saat Game Dijalankan
+ Sembunyikan Jendela Utama Saat Game Berjalan
@@ -13156,7 +13208,7 @@ Klik kanan untuk membersihkan penetapan tombol
Custom.qss [Drop in PCSX2 Folder]"Custom.qss" must be kept as-is.
- Custom.qss [Taruh di folder PCSX2]
+ Custom.qss [Simpan di folder data PCSX2]
@@ -13262,7 +13314,7 @@ Klik kanan untuk membersihkan penetapan tombol
Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.
- Menyembunyikan jendela utama (dengan daftar game) saat game berjalan, membutuhkan Render Di Jendela Terpisah untuk diaktifkan.
+ Menyembunyikan jendela utama (dengan daftar game) saat game berjalan, membutuhkan opsi Render Di Jendela Terpisah untuk diaktifkan.
@@ -13280,83 +13332,83 @@ Klik kanan untuk membersihkan penetapan tombol
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ Jendela Log - %1 [%2]Log Window
- Log Window
+ Jendela Log&Clear
- &Clear
+ &Bersihkan&Save...
- &Save...
+ &Simpan...Cl&ose
- Cl&ose
+ &Tutup&Settings
- &Settings
+ &PengaturanLog To &System Console
- Log To &System Console
+ Log ke Konsol &SistemLog To &Debug Console
- Log To &Debug Console
+ Log ke Konsol &DebugLog To &File
- Log To &File
+ Log ke &FileAttach To &Main Window
- Attach To &Main Window
+ &Pasang ke Jendela UtamaShow &Timestamps
- Show &Timestamps
+ Tampilkan &TimestampSelect Log File
- Select Log File
+ Pilih File LogLog Files (*.txt)
- Log Files (*.txt)
+ File Log (*.txt)Error
- Error
+ ErorFailed to open file for writing.
- Failed to open file for writing.
+ Gagal membuka file {} untuk penulisan.Log was written to %1.
- Log was written to %1.
+ Log telah ditulis ke %1.
@@ -13412,14 +13464,14 @@ Klik kanan untuk membersihkan penetapan tombol
-
-
+
+ Change DiscUbah Disk
-
+ Load StateMuat Save State
@@ -13850,12 +13902,12 @@ Klik kanan untuk membersihkan penetapan tombol
Enable Debug Console
- Enable Debug Console
+ Aktifkan Konsol DebugEnable Log Window
- Enable Log Window
+ Aktifkan Jendela Log
@@ -13934,13 +13986,13 @@ Klik kanan untuk membersihkan penetapan tombol
-
+ Start Big Picture ModeMulai Mode Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13952,7 +14004,7 @@ Klik kanan untuk membersihkan penetapan tombol
-
+ Show Advanced SettingsTampilkan Pengaturan Lanjutan
@@ -13963,7 +14015,7 @@ Klik kanan untuk membersihkan penetapan tombol
-
+ Video CapturePerekam Video
@@ -13973,32 +14025,32 @@ Klik kanan untuk membersihkan penetapan tombol
Ubah Cheat...
-
+ Edit Patches...Ubah Patch...
-
+ Internal ResolutionResolusi Internal
-
+ %1x ScaleSkala %1x
-
+ Select location to save block dump:Pilih lokasi untuk menyimpan dump block:
-
+ Do not show againJangan tampilkan lagi
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14011,22 +14063,22 @@ Tim PCSX2 tidak akan memberi dukungan dalam bentuk apapun untuk konfigurasi yang
Apakah Anda ingin melanjutkan?
-
+ %1 Files (*.%2)%1 File (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Masuk sebagai %1 (%2, %3 softcore). %4 pesan yang belum dibaca.
-
+ WARNING: Memory Card BusyPERINGATAN: Memory Card Sedang Digunakan
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14035,258 +14087,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownKonfirmasi Matikan
-
+ Are you sure you want to shut down the virtual machine?Apakah Anda yakin ingin mematikan mesin virtual?
-
+ Save State For ResumeSimpan Save State Untuk Dilanjutkan Lain Waktu
-
-
-
-
-
-
+
+
+
+
+
+ ErrorEror
-
+ You must select a disc to change discs.Anda harus memilih suatu disk untuk mengganti disk.
-
+ Properties...Pengaturan Game...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Buka Direktori Game...
-
-
-
+ Set Cover Image...Pasang Gambar Sampul...
-
+ Exclude From List
- Kecualikan Dari Daftar
+ Hapus Dari Daftar Game
-
+ Reset Play TimeReset Waktu Total Bermain
-
+ Default BootBoot Default
-
+ Fast BootBoot Cepat
-
+ Full BootBoot Penuh
-
+ Boot and DebugBoot dan Debug
-
+ Add Search Directory...Tambah Direktori Pencarian...
-
+ Start FileJalankan File
-
+ Start DiscJalankan Disk
-
+ Select Disc ImagePilih Image Disk
-
+ Updater ErrorUpdate Bermasalah
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Maaf, Anda mencoba memperbarui versi PCSX2 yang bukan dirilis resmi dari GitHub. Untuk mencegah ketidakcocokan, update otomatis hanya diaktifkan pada versi resmi. Untuk mendapatkan versi resmi, silakan unduh dari tautan di bawah ini:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Update otomatis tidak didukung pada platform ini.
-
+ Confirm File CreationKonfirmasi Pembuatan File
-
+ The pnach file '%1' does not currently exist. Do you want to create it?File pnach '%1' saat ini tidak ada. Apakah Anda ingin membuatnya?
-
+ Failed to create '%1'.Gagal membuat '%1'.
-
+ Input Recording Files (*.p2m2)File Rekaman Input (*.p2m2)
-
+ PausedPause
-
+ Load State FailedGagal Memuat Save State
-
+ Cannot load a save state without a running VM.Tidak dapat memuat Save State tanpa mesin virtual yang sedang berjalan.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?ELF baru tidak dapat dimuat tanpa mereset ulang mesin virtual. Apakah Anda ingin mereset ulang mesin virtual sekarang?
-
+ Cannot change from game to GS dump without shutting down first.Tidak dapat mengubah dari game ke GS dump tanpa mematikan game terlebih dahulu.
-
+ Failed to get window info from widgetGagal mendapat info jendela dari widget
-
+ Stop Big Picture ModeHentikan Mode Big Picture
-
+ Exit Big PictureIn ToolbarKeluar Big Picture
-
+ Game PropertiesPengaturan Game
-
+ Game properties is unavailable for the current game.Pengaturan game tidak tersedia untuk game ini.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai.
-
+ Select disc drive:Pilih drive disk:
-
+ This save state does not exist.Save state ini tidak ada.
-
+ Select Cover ImagePilih Gambar Sampul
-
+ Cover Already ExistsSampul Sudah Ada
-
+ A cover image for this game already exists, do you wish to replace it?Gambar sampul untuk game ini sudah ada, apakah Anda ingin menggantinya?
-
-
-
-
+
+
+
+ Copy ErrorSalin Eror
-
+ Failed to remove existing cover '%1'Gagal menghapus sampul '%1'
-
+ Failed to copy '%1' to '%2'Gagal menyalin '%1' ke '%2'
-
+ Failed to remove '%1'Gagal menghapus '%1'
-
-
+
+ Confirm ResetKonfirmasi Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.Anda harus memilih file yang berbeda dengan gambar sampul saat ini.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14295,12 +14341,12 @@ This action cannot be undone.
Aksi ini tidak dapat dibatalkan.
-
+ Load Resume StateMuat Save State Lanjutan
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14313,84 +14359,84 @@ Do you want to load this state, or start from a fresh boot?
Apakah Anda ingin memuat save state ini, atau memulai dari boot baru?
-
+ Fresh BootBoot Baru
-
+ Delete And BootHapus dan Boot Baru
-
+ Failed to delete save state file '%1'.Gagal menghapus file save state '%1'.
-
+ Load State File...Muat File Save State...
-
+ Load From File...Muat Dari file...
-
-
+
+ Select Save State FilePilih File Save State
-
+ Save States (*.p2s)Save State (*.p2s)
-
+ Delete Save States...Hapus Save State...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)Semua Tipe File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Semua Tipe File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save State (*.p2s *.p2s.backup)
-
+ Undo Load StateBatalkan Pemuatan Save State
-
+ Resume (%2)Lanjutkan (%2)
-
+ Load Slot %1 (%2)Muat Slot %1 (%2)
-
-
+
+ Delete Save StatesHapus Save State
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14399,42 +14445,42 @@ The saves will not be recoverable.
Save State tidak akan dapat dipulihkan.
-
+ %1 save states deleted.%1 save state dihapus.
-
+ Save To File...Simpan Ke file...
-
+ EmptyKosong
-
+ Save Slot %1 (%2)Simpan Slot %1 (%2)
-
+ Confirm Disc ChangeKonfirmasi Penggantian Disk
-
+ Do you want to swap discs or boot the new image (via system reset)?Apakah Anda ingin mengganti disk atau boot file image baru (via reset sistem)?
-
+ Swap DiscGanti Disk
-
+ ResetReset
@@ -14457,7 +14503,7 @@ Save State tidak akan dapat dipulihkan.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' berhasil disimpan.
@@ -14595,10 +14641,10 @@ Save State tidak akan dapat dipulihkan.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardBuat Memory Card
@@ -14646,7 +14692,7 @@ Save State tidak akan dapat dipulihkan.
Low compatibility warning: yes, it's very big, but may not work with many games.
- Peringatan kompatibilitas rendah: ya, ukurannya sangat besar, tetapi mungkin tidak dapat digunakan pada banyak game.
+ Peringatan kompatibilitas rendah: iya, ukurannya sangat besar, tetapi mungkin tidak dapat digunakan pada banyak game.
@@ -14679,22 +14725,22 @@ Save State tidak akan dapat dipulihkan.
Kompresi NTFS adalah kompresi bawaan yang cepat, dan sepenuhnya dapat diandalkan. Biasanya digunakan untuk mengompresi Memory Card (sangat disarankan).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Gagal membuat Memory Card, karena nama '%1' berisi satu atau beberapa karakter yang tidak valid.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Gagal membuat Memory Card, karena memory card lain dengan nama '%1' sudah ada.
-
+ Failed to create the Memory Card, the log may contain more information.Gagal membuat Memoty Card, log mungkin berisi informasi lebih lanjut.
-
+ Memory Card '%1' created.Memory Card '%1' berhasil dibuat.
@@ -14702,12 +14748,12 @@ Save State tidak akan dapat dipulihkan.
MemoryCardListWidget
-
+ YesIya
-
+ NoTidak
@@ -14716,8 +14762,8 @@ Save State tidak akan dapat dipulihkan.
MemoryCardSettingsWidget
- Console Ports
- Port Konsol
+ Memory Card Slots
+ Slot Memory Card
@@ -14741,7 +14787,7 @@ Save State tidak akan dapat dipulihkan.
-
+ ResetReset
@@ -14772,118 +14818,106 @@ Save State tidak akan dapat dipulihkan.
-
+ CreateBuat Baru
-
- Duplicate
- Duplikasi
-
-
-
-
+ RenameUbah Nama
-
-
+
+ ConvertKonversi
-
-
+
+ DeleteHapus
-
+ SettingsPengaturan
-
-
+
+ Automatically manage saves based on running gameMengelola save data secara otomatis berdasarkan game yang sedang berjalan
-
+ CheckedDicentang
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Hanya untuk tipe memory card folder / Ukuran kartu: Otomatis) Hanya memuat save game yang yang relevan, mengabaikan yang lain. Menghindari kehabisan ruang penyimpanan untuk save game.
-
+ Swap Memory CardsTukar Memory Card
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardKeluarkan Memory Card
-
-
-
+
+ ErrorEror
-
- Not yet implemented.
- Belum diimplementasikan.
-
-
-
-
+
+ Delete Memory CardHapus Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardUbah Nama Memory Card
-
+ New Card NameNama Memory Card Baru
-
+ New name is invalid, it must end with .ps2Nama baru tidak valid, harus diakhiri dengan .ps2
-
+ New name is invalid, a card with this name already exists.Nama baru tidak valid, Memory Card dengan nama tersebut sudah ada.
-
+ This Memory Card is unknown.Memory Card ini tidak diketahui.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14893,58 +14927,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Gagal menghapus Memory Card. Log mungkin berisi informasi lebih lanjut.
-
+ Failed to rename Memory Card. The log may contain more information.Gagal mengganti nama Memory Card. Log mungkin berisi informasi lebih lanjut.
-
- Use for Port %1
- Gunakan untuk Port %1
+
+ Use for Slot %1
+ Gunakan untuk Slot %1
-
- Both ports must have a card selected to swap.
- Kedua port harus memiliki Memory Card yang dipilih untuk ditukar.
+
+ Both slots must have a card selected to swap.
+ Kedua slot harus memiliki Memory Card yang dipilih untuk ditukar.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownTidak diketahui
-
+ PS2 (Folder)PS2 (Folder)
@@ -14952,12 +14986,12 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15434,7 +15468,7 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa
Gitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Port pengontrol {0}, slot {1} memiliki {2} yang terhubung, tetapi save state memiliki {3}.
@@ -15543,27 +15577,13 @@ Mengeluarkan {3} dan menggantinya dengan {2}.QObject
-
- Failed to open URL
- Gagal membuka URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Gagal memuat tautan.
-
-Tautan nya adalah: %1
-
-
-
+ HDD CreatorPembuat HDD
-
+ Failed to create HDD imageGagal membuat file image HDD
@@ -15767,17 +15787,17 @@ Jika tidak, hapuslah savestate dan lakukan boot baru.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15859,10 +15879,10 @@ Apakah Anda ingin membuat direktori ini?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPengaturan PCSX2
@@ -15887,193 +15907,193 @@ Apakah Anda ingin membuat direktori ini?
Tutup
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Ringkasan</strong><hr>Halaman ini menampilkan ringkasan tentang game yang dipilih. Mengubah Profil Input akan mengatur skema penetapan tombol kontroler untuk game ini ke profil mana pun yang dipilih, alih-alih konfigurasi default (Global). Daftar trek dan verifikasi dump dapat digunakan untuk menentukan apakah image disk Anda cocok dengan dump yang telah terverifikasi. Jika tidak cocok, game mungkin akan bermasalah.
-
-
+
+ SummaryRingkasan
-
+ Summary is unavailable for files not present in game list.Ringkasan tidak tersedia untuk file yang tidak ada dalam daftar game.
-
+ InterfaceAntarmuka
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Pengaturan Antarmuka</strong><hr>Pengaturan berikut mengontrol tampilan dan perilaku PCSX2.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
-
-
+ Game ListDaftar Game
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Pengaturan Daftar Game</strong><hr>Daftar di atas adalah direktori-direktori yang akan dipindai oleh PCSX2 untuk mengisi daftar game. Direktori pencarian dapat ditambah, dihapus, dan diganti menjadi rekursif/non rekursif.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Pengaturan BIOS</strong><hr>Konfigurasikan BIOS Anda di sini.<br><br>Arahkan kursor mouse ke opsi untuk infomasi lebih lanjut.
-
-
-
+ EmulationEmulasi
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Pengaturan Emulasi</strong><hr>Pengaturan berikut menentukan konfigurasi frame pacing dan pengaturan game.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
-
-
+ PatchesPatch
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patch</strong><hr>Anda dapat memilih patch opsional yang dapat meningkatkan performa, visual, atau grafis game di sini.
-
+ CheatsCheat
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheat</strong><hr>Anda dapat memilih cheat yang ingin diaktifkan di sini. Anda tidak bisa mengaktifkan/menonaktifkan cheat tanpa label untuk file pnach format lama, cheat-cheat tersebut akan aktif secara otomatis bila opsi "Aktifkan Cheat" utama diaktifkan.
-
+ Game FixesPerbaikan Game
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Pengaturan Perbaikan Game</strong><hr>Perbaikan Game dapat memperbaiki emulasi tidak akurat di beberapa game.<br>Tetapi, Perbaikan Game dapat menimbulkan masalah di game jika tidak digunakan dengan benar.<br>Kami menyarankan untuk menonaktifkan semuanya kecuali disarankan.
-
+ GraphicsGrafis
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Pengaturan Grafis</strong><hr>Pengaturan berikut menentukan konfigurasi output grafis.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
-
-
+ AudioSuara
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Pengaturan Audio</strong><hr>Pengaturan berikut mengontrol output audio konsol.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
-
-
+ Memory CardsMemory Card
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Pengaturan Memory Card</strong><hr>Buat dan konfigurasikan Memory Card di sini.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
-
-
+ Network & HDDJaringan & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Pengaturan Jaringan & HDD</strong><hr>Pengaturan berikut mengontrol konektivitas jaringan dan penyimpanan HDD internal konsol.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
-
-
+ FoldersFolder
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Pengaturan Folder</strong><hr>Opsi berikut mengontrol dimana PCSX2 akan menyimpan data file runtime.
-
+ AchievementsPrestasi
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Pengaturan Penghargaan</strong><hr>Opsi ini mengontrol implementasi RetroAchievements di PCSX2, sehingga Anda dapat memperoleh penghargaan dalam game.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration sedang digunakan, dukungan RetroAchievements bawaan telah dinonaktifkan.
-
+ AdvancedTingkat Lanjut
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Pengaturan Lanjutan</strong><hr>Pengaturan berikut adalah pengaturan tingkat lanjut untuk menentukan konfigurasi konsol yang disimulasikan.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Pengaturan Antarmuka</strong><hr>Pengaturan berikut mengontrol tampilan dan perilaku PCSX2.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut dan Shift+Scroll untuk men-scroll bagian ini.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Pengaturan BIOS</strong><hr>Konfigurasikan BIOS Anda di sini.<br><br>Arahkan kursor mouse ke opsi untuk infomasi lebih lanjut dan Shift+Scroll untuk men-scroll bagian ini.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Pengaturan Emulasi</strong><hr>Pengaturan berikut menentukan konfigurasi frame pacing dan pengaturan game.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut dan Shift+Scroll untuk men-scroll bagian ini.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Pengaturan Grafis</strong><hr>Pengaturan berikut menentukan konfigurasi output grafis.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut dan Shift+Scroll untuk men-scroll bagian ini.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Pengaturan Audio</strong><hr>Pengaturan berikut mengontrol output audio konsol.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut dan Shift+Scroll untuk men-scroll bagian ini.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Pengaturan Memory Card</strong><hr>Buat dan konfigurasikan Memory Card di sini.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut dan Shift+Scroll untuk men-scroll bagian ini.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Pengaturan Jaringan & HDD</strong><hr>Pengaturan berikut mengontrol konektivitas jaringan dan penyimpanan HDD internal konsol.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut dan Shift+Scroll untuk men-scroll bagian ini.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Pengaturan Lanjutan</strong><hr>Pengaturan berikut adalah pengaturan tingkat lanjut untuk menentukan konfigurasi konsol yang disimulasikan.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut dan Shift+Scroll untuk men-scroll bagian ini.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Pengaturan Debug</strong><hr>Pengaturan berikut dapat digunakan untuk membuat log informasi internal PCSX2. <strong>Jangan modifikasi pengaturan ini kecuali Anda tahu apa yang Anda lakukan </strong>, Pengaturan ini dapat melambatkan performa secara signifikan, dan dapat membuang banyak kapasitas penyimpanan.
-
+ Confirm Restore DefaultsKonfirmasi Pengembalian Pengaturan Default
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang.
-
+ Reset UI SettingsReset Pengaturan UI
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16088,12 +16108,12 @@ Semua nilai pengaturan saat ini akan ditimpa.
Apakah Anda ingin melanjutkan?
-
+ Per-game configuration copied from global settings.Konfigurasi per game disalin dari pengaturan global.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16108,12 +16128,12 @@ Semua pengaturan saat ini akan hilang.
Apakah Anda ingin melanjutkan?
-
+ Per-game configuration cleared.Konfigurasi per game dihapus.
-
+ Recommended ValueDisarankan
@@ -16176,129 +16196,129 @@ Apakah Anda ingin melanjutkan?
<html><head/><body><p>PCSX2 membutuhkan BIOS PS2.</p><p>Karena alasan legalitas, Anda harus mendapatkan BIOS <strong>dari unit PS2 yang Anda miliki</strong> (meminjam tidak dihitung).</p><p>Setelah di-dump, letakkan image BIOS di folder BIOS dalam direktori data seperti di bawah ini, atau Anda dapat mengatur PCSX2 untuk menggunakan direktori alternatif..</p><p>Panduan untuk membuat dump BIOS dapat diakses di <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:Direktori BIOS:
-
+ Browse...Telusuri...
-
+ ResetReset
-
+ FilenameNama file
-
+ VersionVersi
-
+ Open BIOS Folder...Buka Folder BIOS...
-
+ Refresh ListRefresh Daftar
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 akan memindai dan mengidentifikasi game dari direktori berikut, dan mengisi daftar game dengan game yang ditemukan.<br>Anda harus membuat dump dari game yang Anda miliki. Pandauan membuat dump game dapat ditemukan di <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Format yang didiukung untuk dump adalah:</p><p><ul><li>.bin/.iso (Image Disk ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Direktori Pencarian (akan di pindai untuk game)
-
+ Add...Tambah...
-
+ RemoveHapus
-
+ Search DirectoryDirektori Pencarian
-
+ Scan Recursively
- Pemindaian Rekursif
+ Rekursif
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>Secara default, PCSX2 akan menetapkan tombol keyboard ke kontroler virtual PS2.</p><p><span style=" font-weight:700;">Untuk menggunakan kontroler eksternal, Anda harus mengaturnya terlebih dahulu. </span>Di tampilan ini, Anda dapat menetapkan tombol kontroler yang sedang terhubung secara otomatis. Jika kontroler Anda tidak terhubung, Anda dapat menghubungkannya sekarang.</p><p>Untuk mengganti penetapan tombol secara lebih detail, atau jika Anda ingin menggunakan multi-tap, buka menu Pengaturan dan pilih sub-menu Kontroler setelah Anda menyelesaikan Panduan Penyiapan.</p></body></html>
-
+ Controller Port 1Port Kontroler 1
-
-
+
+ Controller Mapped To:Kontroler Diatur Ke:
-
-
+
+ Controller Type:Tipe Kontroler:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingPenetapan Tombol Otomatis
-
+ Controller Port 2Port Kontroler 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Penyiapan Berhasil!</span></h1><p>Sekarang Anda dapat mulai bermain game.</p><p>Pengaturan lebih lanjut tersedia di menu pengaturan. Anda juga dapat menggunakan mode Big Picture untuk menavigasi antarmuka PCSX2 dengan kontroler.</p><p>Kami harap Anda menikmati PCSX2.</p></body></html>
-
+ &Back&Kembali
-
+ &Next&Lanjut
-
+ &Cancel&Batalkan
@@ -16569,27 +16589,27 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameNama Perangkat
-
+ Selects the device to capture images from.Memilih perangkat yang akan digunakan untuk mengambil gambar.
@@ -16634,12 +16654,12 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16648,7 +16668,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
D-Pad Atas
-
+
@@ -16657,7 +16677,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
D-Pad Bawah
-
+
@@ -16666,7 +16686,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
D-Pad Kiri
-
+
@@ -16675,42 +16695,42 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
D-Pad Kanan
-
+ TriggerTrigger
-
+ Shoot OffscreenTembak Ke Luar Layar
-
+ Calibration ShotTembakan Kalibrasi
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16721,7 +16741,7 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
Select
-
+
@@ -16732,136 +16752,136 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
Start
-
+ Relative LeftKiri Relatif
-
+ Relative RightKanan Relatif
-
+ Relative UpAtas Relatif
-
+ Relative DownBawah Relatif
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Mengatur gambar crosshair yang akan digunakan oleh lightgun. Opsi ini akan menonaktifkan kursor sistem.
-
+ Cursor ScaleSkala Kursor
-
+ Scales the crosshair image set above.Menskalakan gambar crosshair.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorWarna Kursor
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Menerapkan sebuah warna ke gambar crosshair yang telah dipilih, dapat digunakan oleh beberapa pemain. Masukkan warna dalam format HTML/CSS (misalnya #aabbcc)
-
+ Manual Screen ConfigurationKonfigurasi Layar Manual
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Memaksa penggunaan parameter layar di bawah, alih-alih parameter otomatis jika tersedia.
-
+ X Scale (Sensitivity)Skala X (Sensitivitas)
-
-
+
+ Scales the position to simulate CRT curvature.Menskalakan posisi untuk menyimulasikan lengkungan CRT.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Skala Y (Sensitivitas)
-
+ Center XTengah X
-
+ Sets the horizontal center position of the simulated screen.Atur posisi tengah horizontal dari layar yang disimulasikan.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YTengah Y
-
+ Sets the vertical center position of the simulated screen.Atur posisi tengah vertikal dari layar yang disimulasikan.
-
+ Screen WidthLebar Layar
-
+ Sets the width of the simulated screen.Atur lebar layar yang disimulasikan.
-
-
+
+ %dpx%dpx
-
+ Screen HeightTinggi Layar
-
+ Sets the height of the simulated screen.Atur tinggi layar yang disimulasikan.
@@ -17526,14 +17546,14 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
Printer
-
+ NoneTidak Ada
-
-
+
+ Not ConnectedTidak Terhubung
@@ -18001,32 +18021,32 @@ Pemindaian rekursif akan membuat proses pencarian menjadi lebih lama, namun dapa
VMManager
-
+ Failed to back up old save state {}.Gagal membuat backup save state lama {}.
-
+ Failed to save save state: {}.Gagal menyimpan save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameGame Tidak Diketahui
-
+ ErrorEror
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18043,243 +18063,243 @@ Setelah di dump, Image BIOS ini harus ditempatkan di folder bios yang tersimpan
Silakan baca FAQ dan Panduan untuk petunjuk lebih lanjut.
-
-
+
+ Resuming stateMelanjutkan savestate
-
+ State saved to slot {}.Save state disimpan ke slot {}.
-
+ Failed to save save state to slot {}.Gagal menyimpan save sate ke slot {}.
-
-
+
+ Loading stateMemuat savestate
-
+ Failed to load state (Memory card is busy)Gagal memuat save state (Memory Card sedang digunakan)
-
+ There is no save state in slot {}.Tidak ada save state di slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Gagal memuat save state dari slot {} (Memory Card sedang digunakan)
-
+ Loading state from slot {}...Memuat save state dari slot {}...
-
+ Failed to save state (Memory card is busy)Gagal menyimpan save state (Memory Card sedang digunakan)
-
+ Failed to save state to slot {} (Memory card is busy)Gagal menyimpan save state ke slot {} (Memory Card sedang digunakan)
-
+ Saving state to slot {}...Menyimpan save state ke slot {}...
-
+ Frame advancingMaju Satu Frame
-
+ Disc removed.Disk dikeluarkan.
-
+ Disc changed to '{}'.Disk diganti ke '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Gagal membuka image disk baru '{}'. Mengembalikan ke image sebelumnya.
Erornya adalah: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Gagal mengubah ke image disk lama. Melepas disk.
Erornya adalah: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheat telah dinonaktifkan karena mode hardcore prestasi.
-
+ Fast CDVD is enabled, this may break games.CDVD Cepat aktif, dapat merusak game.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Lewati/rate siklus EE tidak diatur ke default, dapat menyebabkan crash atau mengurangi performa game secara signifikan.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio menggunakan mix asinkron, FMV dapat mengalami desinkronisasi.
-
+ Upscale multiplier is below native, this will break rendering.Nilai pengali upscale di bawah native, dapat merusak render.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping tidak diatur ke otomatis. Dapat merusak render di beberapa game.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Filter tekstur tidak di atur ke Bilinear (PS2). Akan merusak render di beberapa game.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Filter trilinear tidak diatur ke otomatis. Dapat merusak render di beberapa game.
-
+ Blending is below basic, this may break effects in some games.Akurasi blending di bawah dasar, dapat berpengaruh di beberapa game.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Mode Unduhan Hardware tidak diatur ke Akurat, dapat merusak render di beberapa game.
-
+ EE FPU Round Mode is not set to default, this may break some games.Mode pembulatan FPU EE tidak diatur ke default, dapat merusak beberapa game.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.Mode Clamping FPU EE tidak diatur ke default, dapat merusak beberapa game.
-
+ VU0 Round Mode is not set to default, this may break some games.Mode Pembulatan VU0 tidak diatur ke default, dapat merusak beberapa game.
-
+ VU1 Round Mode is not set to default, this may break some games.Mode Pembulatan VU1 tidak diatur ke default, dapat merusak beberapa game.
-
+ VU Clamp Mode is not set to default, this may break some games.Mode Clamping VU tidak diatur ke default, dapat merusak beberapa game.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Perbaikan Game nonaktif. Dapat memengaruhi kompatibilitas dengan beberapa game.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Patch Kompatibilitas nonaktif. Dapat berpengaruh pada kompatibilitas dengan beberapa game.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate untuk NTSC bukan default. Dapat merusak beberapa game.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate untuk PAL bukan default. Dapat merusak beberapa game.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.Recompiler EE tidak aktif. Dapat mengurangi performa secara signifikan.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.Recompiler VU0 tidak aktif. Dapat mengurangi performa secara signifikan.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.Recompiler VU1 tidak aktif. Dapat mengurangi performa secara signifikan.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.Recompiler IOP tidak aktif. Dapat mengurangi performa secara signifikan.
-
+ EE Cache is enabled, this will significantly reduce performance.Cach EE aktif. Dapat mengurangi performa secara signifikan.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.Deteksi Wait Loop EE nonaktif, dapat mengurangi performa.
-
+ INTC Spin Detection is not enabled, this may reduce performance.Deteksi Spin INTC nonaktif, dapat mengurangi performa.
-
+ Instant VU1 is disabled, this may reduce performance.VU1 Instan nonaktif, dapat mengurangi performa.
-
+ mVU Flag Hack is not enabled, this may reduce performance.Hack Flag mVU nonaktif. Dapat mengurangi performa.
-
+ GPU Palette Conversion is enabled, this may reduce performance.Konversi Palet GPU aktif, dapat mengurangi performa.
-
+ Texture Preloading is not Full, this may reduce performance.Pramuat Tekstur tidak diatur ke Penuh, dapat mengurangi performa.
-
+ Estimate texture region is enabled, this may reduce performance.Estimasi region tekstur aktif, dapat mengurangi performa.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts
index 1504e6bd7d..5907ed0c72 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Licenze di terze partiView Document
- View Document
+ Visualizza DocumentoFile not found: %1
- File not found: %1
+ File non trovato
@@ -715,17 +715,17 @@ Messaggi non letti: {2}
Division Rounding Mode
- Division Rounding Mode
+ Modalità Arrotondamento DivisioneNearest (Default)
- Nearest (Default)
+ Più Vicino (Predefinito)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi hanno bisogno di impostazioni specifiche; <b>modificare questa impostazione quando un gioco non ha problemi visibili può causare instabilità.</b>
@@ -999,17 +999,17 @@ Messaggi non letti: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ Modalità Arrotondamento Divisione:Nearest (Default)
- Nearest (Default)
+ Più Vicino (Predefinito)Chop/Zero
- Chop/Zero
+ Taglia/Zero
@@ -1526,8 +1526,8 @@ Messaggi non letti: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAggiornamento automatico
@@ -1567,70 +1567,70 @@ Messaggi non letti: {2}
Ricordami Più Tardi
-
+ Updater ErrorErrore Aggiornamento
-
+ <h2>Changes:</h2><h2>Cambiamenti:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Avviso stati salvati</h2><p>Installare questo aggiornamento renderà i tuoi stati salvati <b>incompatibili</b>. Assicurati di aver salvato i tuoi progressi su una Memory Card prima d'installare questo aggiornamento o verranno persi.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Avviso impostazioni</h2><p>Installare questo aggiornamento resetterà la tua configurazione del programma. Tieni presente che dovrai riconfigurare le tue impostazioni dopo questo aggiornamento.</p>
-
+ Savestate WarningAvviso stato salvato
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>AVVISO</h1><p style='font-size:12pt;'>Installare questo aggiornamento renderà i tuoi <b>stati salvati incompatibili</b>, <i>assicurati di salvare qualunque progresso sulle tue Memory Card prima di procedere </i>.</p><p>Desideri continuare?</p>
-
+ Downloading %1...Download di %1 in corso...
-
+ No updates are currently available. Please try again later.Nessun aggiornamento è al momento disponibile. Riprova più tardi.
-
+ Current Version: %1 (%2)Versione attuale: %1 (%2)
-
+ New Version: %1 (%2)Nuova versione: %1 (%2)
-
+ Download Size: %1 MBDimensione del Download: %1 MB
-
+ Loading...Caricamento...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ Rimozione del file exe dell'updater non riuscita dopo l'aggiornamento.
@@ -1820,81 +1820,81 @@ Messaggi non letti: {2}
BreakpointModel
-
+ ExecuteEsecuzione
-
-
-
+
+
+ ----
-
+ EnabledAbilitato
-
+ DisabledDisabilitato
-
+ ReadLettura
-
+ Write(C)(C) = changes, as in "look for changes".Scrittura(C)
-
+ WriteScrittura
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPO
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.DIMENS. / ETICH
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.ISTRUZIONE
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDIZIONE
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Messaggi non letti: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSorgente di input SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).La sorgente di input SDL supporta la maggior parte dei controller, e fornisce funzionalità avanzate per i DualShock 4 / DualSense in modalità Bluetooth (Vibrazione / Controllo LED).
-
+ Enable SDL Input SourceAbilita sorgente di input SDL
-
+ DualShock 4 / DualSense Enhanced ModeModalità DualShock 4 / DualSense migliorata
-
+ XInput SourceSorgente XInput
-
+ Enable XInput Input SourceAbilita sorgente di input XInput
@@ -2342,7 +2342,7 @@ Messaggi non letti: {2}
Sorgente DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.La sorgente DInput fornisce il supporto per controller datati che non supportano XInput. Si consiglia di accedere a questi controller tramite SDL, ma DirectInput può essere utilizzato se non sono compatibili con SDL.
@@ -2352,43 +2352,33 @@ Messaggi non letti: {2}
Abilita sorgente di input DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Alcuni controller di terze parti indicano in modo errato le levette analogiche come invertite sul componente positivo, ma non su quello negativo.</p><p> Il risultato è che la levetta analogica rimane "bloccata sulla pressione " anche quando in realtà si trova in posizione neutrale. </p><p>Abilitare questa impostazione dirà a PCSX2 di ignorare le indicazioni di inversione quando si creano le mappature, permettendo a tali controller di funzionare in modo corretto. </p></body></html>
-
-
-
- Ignore Inversion
- Ignora inversione
-
-
-
+ Profile SettingsImpostazioni del profilo
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Quando questa opzione è abilitata, i tasti di scelta rapida possono essere impostati in questo profilo di input, e verranno usati invece dei tasti di scelta rapida globali. Per impostazione predefinita, i tasti di scelta rapida sono sempre condivisi fra tutti i profili.
-
+ Use Per-Profile HotkeysUsa tasti di scelta rapida per profilo
-
-
+
+ Controller LED SettingsImpostazioni LED del Controller
-
+ Enable SDL Raw InputAbilita Input Grezzo SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.La sorgente XInput fornisce il supporto per i controller Xbox 360 / Xbox One / Xbox Series, e per i controller di terze parti che implementano il protocollo XInput.
@@ -2413,27 +2403,27 @@ Messaggi non letti: {2}
Multitap su porta console 2
-
+ Mouse/Pointer SourceSorgente Mouse/Puntatore
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 permette di usare il tuo mouse per simulare il movimento della levetta analogica.
-
+ Settings...Impostazioni...
-
+ Enable Mouse MappingAbilita Mappatura Mouse
-
+ Detected DevicesDispositivi Rilevati
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Impostazioni Mappatura Controller
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Impostazioni di Mappatura del Controller </span><br/>Queste impostazioni affinano il comportamento quando si mappano i controller fisici sul controller emulato.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignora inversione
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Alcuni controller di terze parti indicano in modo errato le levette analogiche come invertite sul componente positivo, ma non su quello negativo.</p><p> Il risultato è che la levetta analogica rimane "bloccata sulla pressione " anche quando in realtà si trova in posizione neutrale. </p><p>Abilitare questa impostazione dirà a PCSX2 di ignorare le indicazioni di inversione quando si creano le mappature, permettendo a tali controller di funzionare in modo corretto. </p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Impostazioni di mappatura
+
+
+
+ Restore DefaultsRipristina Predefiniti
-
-
+
+ Create Input ProfileCrea Profilo di Input
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ Per applicare un profilo di input personalizzato a un gioco, vai nelle sue Propr
Inserisci il nome per il nuovo Profilo di Input:
-
-
-
-
+
+
+
+ ErrorErrore
-
+ A profile with the name '%1' already exists.Un profilo con il nome '%1' esiste già.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Vuoi copiare tutte le associazioni dal profilo attualmente selezionato al nuovo profilo? Selezionare No creerà un profilo completamente vuoto.
-
+ Failed to save the new profile to '%1'.Salvataggio del nuovo profilo in '%1' non riuscito.
-
+ Load Input ProfileCarica Profilo di Input
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ Tutte le associazioni globali attuali verranno rimosse, e le associazioni del pr
Non puoi annullare quest'azione.
-
+ Delete Input ProfileElimina Profilo di Input
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
Non puoi annullare quest'azione.
-
+ Failed to delete '%1'.Eliminazione di '%1' non riuscita.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ Tutte le associazioni e la configurazione condivise verranno perse, ma i tuoi pr
Non puoi annullare quest'azione.
-
+ Global SettingsImpostazioni Globali
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ Non puoi annullare quest'azione.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ Non puoi annullare quest'azione.
%2
-
-
+
+ USB Port %1
%2Porta USB %1
%2
-
+ HotkeysTasti di scelta rapida
-
+ Shared"Shared" refers here to the shared input profile.Condiviso
-
+ The input profile named '%1' cannot be found.Impossibile trovare il profilo di input denominato '%1'.
@@ -3025,166 +3043,179 @@ Non puoi annullare quest'azione.
Indirizzi Salvati
-
+ Breakpoint List Context MenuMenu contestuale lista di punti d'interruzione
-
-
+
+ NewNuovo
-
+ EditModifica
-
-
-
+
+
+ CopyCopia
-
-
+
+ DeleteElimina
-
-
-
-
+
+
+
+ Copy all as CSVCopia tutto come CSV
-
-
+
+ Paste from CSVIncolla da CSV
-
+ Thread List Context MenuMenu contestuale lista di thread
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Decodifica simboli
-
-
+
+ Copy Function NameCopia Nome Funzione
-
-
+
+ Copy Function AddressCopia Indirizzo Funzione
-
-
-
-
+
+
+
+ Go to in DisassemblyVai a nel disassemblaggio
-
-
-
+
+
+ Load from Settings
+ Carica dalle Impostazioni
+
+
+
+
+ Save to Settings
+ Salva nelle Impostazioni
+
+
+
+
+ Go to in Memory ViewVai a in Vista Memoria
-
+
+ Copy AddressCopia Indirizzo
-
+ Copy TextCopia Testo
-
-
+
+ Module TreeAlbero Di Modulo
-
+ Search Results List Context MenuMenu contestuale dell'elenco dei risultati della ricerca
-
+ Add to Saved Memory AddressesAggiungi agli Indirizzi di Memoria Salvati
-
+ Remove ResultRimuovi Risultato
-
+ Stack List Context MenuMenu contestuale lista di stack
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressIndirizzo iniziale non valido
-
+ Invalid end addressIndirizzo finale non valido
-
+ Start address can't be equal to or greater than the end addressL'indirizzo iniziale non può essere uguale o maggiore dell'indirizzo finale
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Tipi di ricerca Array e Stringa possono utilizzare il tipo di confronto di ricerca Non Eguali con nuove ricerche.
-
+ Search types Array and String can only be used with Equals search comparisons.I tipi di ricerca Array e Stringa possono essere usati solo con i confronti di ricerca Equals.
-
+ Invalid search valueValore di ricerca non valido
-
+ Value is larger than typeIl valore è più grande del tipo
@@ -3260,6 +3291,12 @@ Non puoi annullare quest'azione.
Intercetta DHCP
+
+ 48-bit LBA:
+ LBA a 48 bit:
+
+
+ EnabledAbilitato
@@ -3360,11 +3397,13 @@ Non puoi annullare quest'azione.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ Non puoi annullare quest'azione.
-
+ Use Global Setting [%1]Usa impostazione globale [%1]
@@ -3441,78 +3480,88 @@ Non puoi annullare quest'azione.
Indirizzo
-
-
+
+ Hosts FileFile Hosts
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsHost DNS
-
+ Exported SuccessfullyEsportato con successo
-
+ Failed to open fileApertura del file non riuscita
-
+ No Hosts in fileNessun host nel file
-
+ Imported SuccessfullyImportato con successo
-
-
+
+ Per Game Host listLista di host per gioco
-
+ Copy global settings?Copiare impostazioni globali?
-
+ Delete per game host list?Eliminare lista di host per gioco?
-
+ HDD Image FileFile immagine HDD
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Sovrascrivere il file?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Vuoi sovrascriverla?
-
+ HDD CreatorCreatore HDD
-
+ HDD image createdImmagine HDD creata
-
+ Use GlobalUsa globale
-
+ OverrideIgnora
@@ -3652,7 +3701,7 @@ Vuoi sovrascriverla?
Shift+F11
- Maiusc+F11
+ Shift+F11
@@ -3876,77 +3925,77 @@ Inserire nome funzione
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGioco: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Gioco: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence disattivata o non supportata.
-
+ Game not loaded or no RetroAchievements available.Gioco non caricato o nessun RetroAchievement disponibile.
-
-
-
-
+
+
+
+ ErrorErrore
-
+ Failed to create HTTPDownloader.Creazione dell'HTTPDownloader non riuscita.
-
+ Downloading %1...Download di %1 in corso...
-
+ Download failed with HTTP status code %1.Scaricamento fallito con il codice di stato HTTP %1.
-
+ Download failed: Data is empty.Download non riuscito: i dati sono vuoti.
-
+ Failed to write '%1'.Scrittura di '%1' non riuscita.
@@ -4191,7 +4240,7 @@ Inserire nome funzione
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.
- Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come SOTC. Nella maggior parte dei casi è dannoso per le prestazioni.
+ Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come Shadow of the Colossus. Nella maggior parte dei casi è dannoso per le prestazioni.
@@ -4230,7 +4279,7 @@ Inserire nome funzione
Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Accelera l'emulazione in modo che la frequenza di aggiornamento corrisponda a quella dell'host. Ciò si traduce in animazioni più fluide possibili, al costo di un potenziale aumento della velocità di emulazione inferiore all'1%. Scala alla Frequenza di Aggiornamento dell'Host non avrà effetto se la frequenza di aggiornamento della console's è troppo lontana dalla velocità di aggiornamento dell'host's. Gli utenti con una frequenza di aggiornamento variabile dovrebbero disabilitare questa opzione.
+ Accelera l'emulazione in modo che la frequenza di aggiornamento corrisponda a quella dell'host. Ciò si traduce in animazioni più fluide possibili, al costo di un potenziale aumento della velocità di emulazione inferiore all'1%. Scala alla Frequenza di Aggiornamento dell'Host non avrà effetto se la frequenza di aggiornamento della console è troppo lontana dalla velocità di aggiornamento dell'host. Gli utenti con una frequenza di aggiornamento variabile dovrebbero disabilitare questa opzione.
@@ -4288,7 +4337,7 @@ Inserire nome funzione
Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.
- Imposta la dimensione della coda VSync su 0, facendo completare e presentare al GS ogni frame prima che l'input venga interpellato, e che il prossimo frame inizi. Usare quest'impostazione può ridurre l'input lag, al costo di requisiti CPU e GPU sensibilmente più elevati.
+ Imposta la dimensione della coda VSync su 0, facendo completare e presentare al GS ogni frame prima che l'input venga interpellato e che inizi il prossimo frame. Usare quest'impostazione può ridurre l'input lag, al costo di requisiti CPU e GPU sensibilmente più elevati.
@@ -4344,6 +4393,55 @@ Inserire nome funzione
Inserisci Velocità Personalizzata
+
+ FileOperations
+
+
+ Failed to show file
+ Impossibile mostrare il file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Impossibile mostrare il file in Esplora File.
+
+Il file era: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Mostra nella cartella
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Mostra nel Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Apri cartella contenente il file
+
+
+
+ Failed to open URL
+ Apertura dell'URL non riuscita
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Apertura dell'URL non riuscita.
+
+L'URL era: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Inserire nome funzione
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi.
-
+ Use Global SettingUtilizza le impostazioni generali
-
+ Automatic binding failed, no devices are available.Associazione automatica non riuscita, nessun dispositivo disponibile.
-
+ Game title copied to clipboard.Titolo del gioco copiato negli appunti.
-
+ Game serial copied to clipboard.Numero di serie del gioco copiato negli appunti.
-
+ Game CRC copied to clipboard.CRC del gioco copiato negli appunti.
-
+ Game type copied to clipboard.Tipo di gioco copiato negli appunti.
-
+ Game region copied to clipboard.Regione del gioco copiata negli appunti.
-
+ Game compatibility copied to clipboard.Compatibilità del gioco copiata negli appunti.
-
+ Game path copied to clipboard.Percorso del gioco copiato negli appunti.
-
+ Per-game controller configuration initialized with global settings.Configurazione del controller per gioco inizializzata con le impostazioni globali.
-
+ Controller settings reset to default.Impostazioni del controller ripristinate ai valori predefiniti.
-
+ No input profiles available.Nessun profilo di input disponibile.
-
+ Create New...Crea nuovo...
-
+ Enter the name of the input profile you wish to create.Inserisci il nome del profilo di input che vuoi creare.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa.
-
+ Settings reset to defaults.Impostazioni reimpostate ai valori predefiniti.
-
+ No save present in this slot.Nessun salvataggio presente in questo slot.
-
+ No save states found.Nessuno stato di salvataggio trovato.
-
+ Failed to delete save state.Impossibile eliminare lo stato di salvataggio.
-
+ Failed to copy text to clipboard.Impossibile copiare il testo negli appunti.
-
+ This game has no achievements.Questo gioco non ha obiettivi.
-
+ This game has no leaderboards.Questo gioco non ha classifiche.
-
+ Reset SystemResetta il sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso?
-
+ Launch a game from images scanned from your game directories.Avvia un gioco dalle immagini scansionate dalle cartelle di gioco.
-
+ Launch a game by selecting a file/disc image.Avvia un gioco selezionando un'immagine di file/disco.
-
+ Start the console without any disc inserted.Avvia la console senza alcun disco inserito.
-
+ Start a game from a disc in your PC's DVD drive.Avvia un gioco dal drive DVD del tuo PC.
-
+ Change settings for the emulator.Modifica le impostazioni per l'emulatore.
-
+ Exits the program.Esce dal programma.
-
+ No BindingNessuna Associazione
-
+ Setting %s binding %s.Impostazione %s associazione %s.
-
+ Push a controller button or axis now.Premi un pulsante o un asse del controller adesso.
-
+ Timing out in %.0f seconds...Timing out in %.0f secondi...
-
+ UnknownSconosciuto
-
+ OKOK
-
+ Select DeviceSeleziona dispositivo
-
+ DetailsDettagli
-
+ OptionsOpzioni
-
+ Copies the current global settings to this game.Copia le attuali impostazioni globali in questo gioco.
-
+ Clears all settings set for this game.Cancella tutte le impostazioni per questo gioco.
-
+ BehaviourComportamento
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione.
-
+ Shows the game you are currently playing as part of your profile on Discord.Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord.
-
+ Pauses the emulator when a game is started.Mette in pausa l'emulatore quando viene avviato un gioco.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Mette in pausa l'emulatore quando apri il menu veloce e continua l'emulazione quando lo chiudi.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva.
-
+ Uses a light coloured theme instead of the default dark theme.Usa un tema chiaro invece del tema scuro predefinito.
-
+ Game DisplayDisplay di gioco
-
+ Switches between full screen and windowed when the window is double-clicked.Passa tra schermo intero e finestra quando si clicca due volte sulla finestra.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero.
-
+ Determines how large the on-screen messages and monitor are.Determina la grandezza dei messaggi sullo schermo e sul monitor.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Mostra il numero di fotogrammi video (o v-sync) visualizzati al secondo dal sistema nell'angolo in alto a destra del display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Mostra l'utilizzo della CPU in base ai thread nell'angolo in alto a destra del display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Mostra le statistiche su GS (primitive, draw call) nell'angolo in alto a destra del display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Mostra gli indicatori quando sono attivi avanti veloce, la pausa e altri stati anomali.
-
+ Shows the current configuration in the bottom-right corner of the display.Mostra la configurazione attuale nell'angolo in basso a destra del display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Mostra una cronologia visiva dei tempi dei fotogrammi nell'angolo in alto a sinistra del display.
-
+ Displays warnings when settings are enabled which may break games.Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi.
-
+ Resets configuration to defaults (excluding controller settings).Reimposta la configurazione ai valori predefiniti (escluse le impostazioni del controller).
-
+ Changes the BIOS image used to start future sessions.Cambia l'immagine BIOS utilizzata per avviare sessioni future.
-
+ AutomaticAutomatico
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultPredefinito
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ ATTENZIONE: la Memory Card sta ancora scrivendo dati. Chiudere adesso l'emulazione renderà la MEMORY CARD INUTILIZZABILE IRRIMEDIABILMENTE. Si consiglia vivamente di riprendere il gioco e lasciare che l'emulatore completi la scrittura sulla Memory Card.
+
+Vuoi spegnere comunque e RENDERE INUTILIZZABILE IRRIMEDIABILMENTE LA MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Se abilitata, verranno applicate le impostazioni personalizzate per ogni gioco. Disabilita per usare sempre la configurazione globale.
-
+ Automatically switches to fullscreen mode when a game is started.Passa automaticamente alla modalità a schermo intero quando si avvia un gioco.
-
+ On-Screen DisplayMostra A Schermo
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo.
-
+ BIOS ConfigurationConfigurazione BIOS
-
+ BIOS SelectionSelezione del BIOS
-
+ Options and PatchesOpzioni e Patch
-
+ Skips the intro screen, and bypasses region checks.Salta la schermata introduttiva e bypassa i controlli della regione.
-
+ Speed ControlControllo velocità
-
+ Normal SpeedVelocità Normale
-
+ Sets the speed when running without fast forwarding.Imposta la velocità in esecuzione senza l' avanzamento rapido.
-
+ Fast Forward SpeedVelocità di Avanzamento Rapido
-
+ Sets the speed when using the fast forward hotkey.Imposta la velocità in esecuzione quando si utilizza l' avanzamento rapido.
-
+ Slow Motion SpeedVelocità al rallentatore
-
+ Sets the speed when using the slow motion hotkey.Imposta la velocità in esecuzione quando si utilizza il tasto di scelta rapido per il rallentatore.
-
+ Enable Speed LimiterAbilita limitatore di velocità
-
+ When disabled, the game will run as fast as possible.Quando disabilitato, il gioco verrà eseguito il più velocemente possibile.
-
+ System SettingsImpostazioni di sistema
-
+ EE Cycle RateFrequenza Cicli EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocca od Overclocca la CPU emulata Emotion Engine.
-
+ EE Cycle SkippingSalto Ciclo EE
-
+ Affinity Control ModeControllo affinità
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Fissa i thread di emulazione ai core della CPU per migliorare potenzialmente la variabilità delle prestazioni/fotogrammi.
-
+ Enable MTVU (Multi-Threaded VU1)MTVU (VU1 Multi-threaded)
-
+ Enable Instant VU1Abilita VU1 istantanea
-
+ Enable CheatsAbilita Trucchi
-
+ Enables loading cheats from pnach files.Abilita il caricamento delle patch widescreen dai file pnach.
-
+ Enable Host FilesystemAbilita filesystem dell'host
-
+ Enables access to files from the host: namespace in the virtual machine.Abilita l'accesso ai file dall'host: namespace nella macchina virtuale.
-
+ Enable Fast CDVDAbilita CDVD Veloce
-
+ Fast disc access, less loading times. Not recommended.Accesso rapido al disco, tempi di caricamento ridotti. Non consigliato.
-
+ Frame Pacing/Latency ControlFrame Pacing / Controllo Latenza
-
+ Maximum Frame LatencyLatenza Massima Frame
-
+ Sets the number of frames which can be queued.Imposta il numero di fotogrammi che possono essere accodati.
-
+ Optimal Frame PacingFrame Pacing Ottimale
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Sincronizza i thread EE e GS dopo ogni fotogramma. Latenza d'ingresso più bassa, ma aumenta i requisiti di sistema.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Accelera l'emulazione in modo che la frequenza di aggiornamento dell'ospite corrisponda all'host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Seleziona l'API utilizzata per renderizzare il GS emulato.
-
+ Sync To Host Refresh (VSync)Sincronizza con la frequenza di aggiornamento dell'host (VSync)
-
+ Synchronizes frame presentation with host refresh.Sincronizza la presentazione del frame con la frequenza di aggiornamento dell'host.
-
+ DisplaySchermo
-
+ Aspect RatioRapporto d'aspetto
-
+ Selects the aspect ratio to display the game content at.Seleziona il rapporto d'aspetto con cui visualizzare il contenuto del gioco.
-
+ FMV Aspect RatioRapporto d'aspetto FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Seleziona il rapporto di aspetto da visualizzare quando viene rilevata la riproduzione un FMV.
-
+ DeinterlacingDeinterlacciamento
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
- Seleziona l'algoritmo utilizzato per convertire l'output interlacciato della PS2's in progressivo per il display.
+ Seleziona l'algoritmo utilizzato per convertire l'output interlacciato della PS2 in progressivo per il display.
-
+ Screenshot SizeDimensione Screenshot
-
+ Determines the resolution at which screenshots will be saved.Determina la risoluzione in cui verranno salvati gli screenshot.
-
+ Screenshot FormatFormato screenshot
-
+ Selects the format which will be used to save screenshots.Seleziona il formato che verrà utilizzato per salvare gli screenshot.
-
+ Screenshot QualityQualità screenshot
-
+ Selects the quality at which screenshots will be compressed.Seleziona la qualità di compressione degli screenshot.
-
+ Vertical StretchAllungamento verticale
-
+ Increases or decreases the virtual picture size vertically.Aumenta o diminuisce la dimensione dell'immagine virtuale verticalmente.
-
+ CropRitaglia
-
+ Crops the image, while respecting aspect ratio.Ritaglia l'immagine, pur rispettando il rapporto di aspetto.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesAbilita patch widescreen
-
+ Enables loading widescreen patches from pnach files.Abilita il caricamento delle patch widescreen dai file pnach.
-
+ Enable No-Interlacing PatchesAbilita le patch No-Interlacciamento
-
+ Enables loading no-interlacing patches from pnach files.Abilita il caricamento delle patch no-interlacciamento dai file pnach.
-
+ Bilinear UpscalingUpscaling bilineare
-
+ Smooths out the image when upscaling the console to the screen.Rende più morbida l'immagine durante l'upscaling della console sullo schermo.
-
+ Integer UpscalingUpscaling per integrali
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D.
-
+ Screen OffsetsOffset Schermo
-
+ Enables PCRTC Offsets which position the screen as the game requests.Abilita l'Offset PCRTC che posiziona lo schermo come impostato nel gioco.
-
+ Show OverscanMostra overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo.
-
+ Anti-BlurAnti-Sfocatura
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati.
-
+ RenderingRendering
-
+ Internal ResolutionRisoluzione Interna
-
+ Multiplies the render resolution by the specified factor (upscaling).Moltiplica la risoluzione del rendering per il fattore specificato (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determina come vengono usate le mipmap durante il rendering delle texture.
-
+ Bilinear FilteringFiltraggio bilineare
-
+ Selects where bilinear filtering is utilized when rendering textures.Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.
-
+ Trilinear FilteringFiltraggio trilineare
-
+ Selects where trilinear filtering is utilized when rendering textures.Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.
-
+ Anisotropic FilteringFiltraggio anisotropico
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Seleziona il tipo di dithering che si applica quando il gioco lo richiede.
-
+ Blending AccuracyPrecisione del blending
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determina il livello di precisione quando si emulano modalità di blend non supportate dall'API grafica dell'host.
-
+ Texture PreloadingPrecaricamento delle texture
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Carica le texture complete alla GPU in uso, piuttosto che solo le regioni utilizzate. Puoi migliorare le prestazioni in alcuni giochi.
-
+ Software Rendering ThreadsThread di rendering software
-
+ Number of threads to use in addition to the main GS thread for rasterization.Numero di thread da utilizzare in aggiunta al thread GS principale per la rasterizzazione.
-
+ Auto Flush (Software)Scaricamento automatico (software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Forza un flush primitivo quando anche un framebuffer è una texture di input.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Abilita l'emulazione dell' Edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Abilita l'emulazione della mappatura delle texture del GS.
-
+ Hardware FixesCorrezioni hardware
-
+ Manual Hardware FixesCorrezioni manuali renderer hardware
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disabilita le correzioni hardware automatiche, consentendo d'impostare le correzioni manualmente.
-
+ CPU Sprite Render SizeDimensione del renderer delle sprite nella CPU
-
+ Uses software renderer to draw texture decompression-like sprites.Utilizza il renderer software per disegnare gli sprite simili a quelli della decompressione delle texture.
-
+ CPU Sprite Render LevelDimensione del renderer delle sprite nella CPU
-
+ Determines filter level for CPU sprite render.Determina la dimensione del renderer delle sprite nella CPU.
-
+ Software CLUT RenderRender Software CLUT
-
+ Uses software renderer to draw texture CLUT points/sprites.Utilizza il renderer software per disegnare i punti CLUT / sprite.
-
+ Skip Draw StartSalta Inizio Disegno
-
+ Object range to skip drawing.Intervallo di oggetti per saltare il disegno.
-
+ Skip Draw EndSalta Fine Disegno
-
+ Auto Flush (Hardware)Scaricamento automatico (Hardware)
-
+ CPU Framebuffer ConversionConversione del framebuffer della CPU
-
+ Disable Safe FeaturesDisabilita Funzionalità Sicure
-
+ This option disables multiple safe features.Questa opzione disabilita molteplici funzioni sicure.
-
+ This option disables game-specific render fixes.Quest'opzione disabilita le correzioni del rendering specifiche per il gioco.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti.
-
+ Disable Partial InvalidationDisabilita Invalidazione Parziale
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Rimuove le voci della cache delle texture quando c'è un'intersezione, invece che solo le aree intersecate.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer.
-
+ Read Targets When ClosingLeggi Target Alla Chiusura
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Cancella tutte le destinazioni nella cache delle texture sulla memoria locale quando si spegne.
-
+ Estimate Texture RegionStima Regione delle Texture
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind).
-
+ GPU Palette ConversionConversione palette GPU
-
+ Upscaling FixesCorrezioni per l'Upscaling
-
+ Adjusts vertices relative to upscaling.Regola i vertici relativamente all'upscaling.
-
+ Round SpriteArrotondamento sprite
-
+ Adjusts sprite coordinates.Regola le coordinate delle sprite.
-
+ Bilinear UpscaleUpscale bilineare
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave.
-
+ Adjusts target texture offsets.Regola le compensazioni delle texture designate.
-
+ Align SpriteAllinea Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Risolve i problemi con l'upscaling (linee verticali) in alcuni giochi.
-
+ Merge SpriteUnisci Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Sostituisce più sprite post-elaborazione con un singolo sprite più grande.
-
+ Wild Arms HackHack per Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms.
-
+ Unscaled Palette Texture DrawsDraw di Texture Palette Non Scalate
-
+ Can fix some broken effects which rely on pixel perfect precision.Può correggere alcuni effetti corrotti che dipendono da una precisione perfetta al pixel.
-
+ Texture ReplacementSostituzione delle texture
-
+ Load TexturesCarica Texture
-
+ Loads replacement textures where available and user-provided.Carica le texture di rimpiazzo dove disponibili e fornite dall'utente.
-
+ Asynchronous Texture LoadingCaricamento Asincrono delle Texture
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Carica le texture di rimpiazzo su un thread di lavoro, riducendo il microstuttering quando i rimpiazzi sono abilitati.
-
+ Precache ReplacementsPrecarica Rimpiazzi nella cache
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Precarica tutte le texture di rimpiazzo in memoria. Non necessario con il caricamento asincrono.
-
+ Replacements DirectoryCartella dei Rimpiazzi
-
+ FoldersCartelle
-
+ Texture DumpingScaricamento delle Texture
-
+ Dump TexturesScarica Texture
-
+ Dump MipmapsScarica Mipmaps
-
+ Includes mipmaps when dumping textures.Include le mipmap quando si scaricano le texture.
-
+ Dump FMV TexturesScarica Texture degli FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione.
-
+ Post-ProcessingPost-elaborazione
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Abilita shader di post-elaborazione FXAA.
-
+ Contrast Adaptive SharpeningNitificatore a Contrasto Adattivo (CAS)
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Abilita il Nitificatore a Contrasto Adattivo FidelityFX.
-
+ CAS SharpnessNitidezza CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determina l'intensità dell'effetto di nitificazione nella post-elaborazione del CAS.
-
+ FiltersFiltri
-
+ Shade BoostAumento Ombre
-
+ Enables brightness/contrast/saturation adjustment.Abilita la regolazione della luminosità/del contrasto/della saturazione.
-
+ Shade Boost BrightnessLuminosità Aumento Ombre
-
+ Adjusts brightness. 50 is normal.Regola la luminosità. 50 è quella normale.
-
+ Shade Boost ContrastContrasto Aumento Ombre
-
+ Adjusts contrast. 50 is normal.Regola il contrasto. 50 è quello normale.
-
+ Shade Boost SaturationSaturazione Aumento Ombre
-
+ Adjusts saturation. 50 is normal.Regola la saturazione. 50 è quella normale.
-
+ TV ShadersShader TV
-
+ AdvancedAvanzate
-
+ Skip Presenting Duplicate FramesSalta la Presentazione di Frame Duplicati
-
+ Disable Threaded PresentationDisabilita Presentazione Threadata
-
+ Hardware Download ModeModalità Download Hardware
-
+ Changes synchronization behavior for GS downloads.Cambia il comportamento di sincronizzazione per i download del GS.
-
+ Allow Exclusive FullscreenConsenti Schermo Intero Esclusivo
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.
-
+ Override Texture BarriersIgnora Barriere delle Texture
-
+ Forces texture barrier functionality to the specified value.Forza la funzionalità delle barriere delle texture sul valore specificato.
-
+ GS Dump CompressionCompressione Dump del GS
-
+ Sets the compression algorithm for GS dumps.Imposta l'algoritmo di compressione per gli scaricamenti del GS.
-
+ Disable Framebuffer FetchDisabilita Fetch del Framebuffer
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Impedisce l'uso del fetch del framebuffer quando supportato dalla GPU host.
-
+ Disable Dual-Source BlendingDisabilita Blending a Doppia Sorgente
-
+ Prevents the usage of dual-source blending when supported by host GPU.Impedisce l'uso del blending a doppia sorgente quando supportato dalla GPU host.
-
+ Disable Shader CacheDisabilita Cache Shader
-
+ Prevents the loading and saving of shaders/pipelines to disk.Impedisce il caricamento e il salvataggio di shaders/pipeline su disco.
-
+ Disable Vertex Shader ExpandDisabilita Espansione Shader Vertici
-
+ Falls back to the CPU for expanding sprites/lines.Ripiega sulla CPU per espandere sprite/linee.
-
+ Runtime SettingsImpostazioni di Esecuzione
-
+ Applies a global volume modifier to all sound produced by the game.Applica un modificatore globale del volume a tutto il suono prodotto dal gioco.
-
+ Mixing SettingsImpostazioni Mixaggio
-
+ Changes when SPU samples are generated relative to system emulation.Cambia quando dei campioni SPU vengono generati relativamente all'emulazione del sistema.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determina come l'output stereo viene trasformato in un numero di altoparlanti maggiore.
-
+ Output SettingsImpostazioni di Output
-
+ Determines which API is used to play back audio samples on the host.Determina quale API viene usata per riprodurre campioni audio sull'host.
-
+ Sets the average output latency when using the cubeb backend.Imposta la latenza di output media quando si usa il backend cubeb.
-
+ %d ms (avg)%d ms (media)
-
+ Timestretch SettingsImpostazioni Timestretch
-
+ Affects how the timestretcher operates when not running at 100% speed.Influisce su come il timestretcher opera quando non gira al 100% della velocità.
-
+ %d ms%d ms
-
+ Settings and OperationsImpostazioni e Operazioni
-
+ Creates a new memory card file or folder.Crea un nuovo file o una nuova cartella Memory Card.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simula una Memory Card più grande filtrando i salvataggi solo per il gioco attuale.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Espelle automaticamente le Memory Card quando sono diverse dopo aver caricato uno stato.
-
-
-
+ If not set, this card will be considered unplugged.Se non impostato, questa Card verrà considerata scollegata.
-
+ The selected memory card image will be used for this slot.
- L'immagine selezionata della Memory Card verrà usata per questo slot.
+ L'immagine selezionata della Memory Card verrà usata per questo ingresso.
-
- Resets the card name for this slot.
- Resetta il nome della Card per questo slot.
-
-
-
+ Create Memory CardCrea Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Inserisci il nome della Memory Card che desideri creare, e scegli una dimensione. Consigliamo di usare o Memory Card da 8MB, o cartelle Memory Card per la miglior compatibilità.
-
-
-
- Card Name:
- Nome della Card:
-
-
-
+ ConfigurationConfigurazione
-
+ Uses game-specific settings for controllers for this game.Usa impostazioni specifiche del gioco per i controller per questo gioco.
-
+ Copies the global controller configuration to this game.Copia la configurazione globale del controller su questo gioco.
-
+ Resets all configuration to defaults (including bindings).Reimposta tutta la configurazione ai valori predefiniti (incluse le associazioni).
-
+ Replaces these settings with a previously saved input profile.Sostituisce queste impostazioni con un profilo di input precedentemente salvato.
-
+ Stores the current settings to an input profile.Archivia le impostazioni attuali su un profilo di input.
-
+ Input SourcesSorgenti di Input
-
+ The SDL input source supports most controllers.La sorgente di input SDL supporta la maggior parted dei controller.
-
+ Provides vibration and LED control support over Bluetooth.Fornisce il supporto per la vibrazione e il controllo dei LED tramite Bluetooth.
-
+ Allow SDL to use raw access to input devices.Consenti a SDL di usare l'accesso puro ai dispositivi di input.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.La sorgente XInput fornisce supporto per i controller XBox 360/XBox One/XBox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.
- Abilita tre slot aggiuntivi per i controller. Non supportato in tutti i giochi.
+ Abilita tre ingressi aggiuntivi per i controller. Non supportato in tutti i giochi.
-
+ Attempts to map the selected port to a chosen controller.Tenta di mappare la porta selezionata su un controller scelto.
-
+ Determines how much pressure is simulated when macro is active.Determina quanta pressione viene simulata quando la macro è attiva.
-
+ Determines the pressure required to activate the macro.Determina la pressione richiesta per attivare la macro.
-
+ Toggle every %d framesAttiva/Disattiva ogni %d frame
-
+ Clears all bindings for this USB controller.Cancella tutte le associazioni per questo controller USB.
-
+ Data Save LocationsPosizioni dei Salvataggi di Dati
-
+ Show Advanced SettingsMostra Impostazioni Avanzate
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate.
-
+ LoggingRegistrazione
-
+ System ConsoleConsole di Sistema
-
+ Writes log messages to the system console (console window/standard output).Scrive i messaggi del registro sulla console di sistem (finestra della console/output standard).
-
+ File LoggingRegistrazione dei File
-
+ Writes log messages to emulog.txt.Scrive i messaggi del registro su emulog.txt.
-
+ Verbose LoggingRegistrazione Dettagliata
-
+ Writes dev log messages to log sinks.Scrive i messaggi del registro di sviluppo nelle destinazioni dei registri.
-
+ Log TimestampsTimestamp del Registro
-
+ Writes timestamps alongside log messages.Scrive i timestamp a fianco dei messaggi del registro.
-
+ EE ConsoleConsole dell'EE
-
+ Writes debug messages from the game's EE code to the console.Scrive i messaggi di debug dal codice EE del gioco sulla console.
-
+ IOP ConsoleConsole dell'IOP
-
+ Writes debug messages from the game's IOP code to the console.Scrive i messaggi di debug dal codice IOP del gioco sulla console.
-
+ CDVD Verbose ReadsLetture Dettagliate del CDVD
-
+ Logs disc reads from games.Registra le letture del disco dai giochi.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeModalità di arrotondamento
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determina come vengono arrotondati i risultati delle operazioni in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche.
-
+
+ Division Rounding Mode
+ Modalità Arrotondamento Divisione
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche.
+
+
+ Clamping ModeModalità Clamping
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determina come vengono gestiti i numeri in virgola mobile fuori intervallo. Alcuni giochi necessitano di impostazioni specifiche.
-
+ Enable EE RecompilerAbilita EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Esegue la traduzione binaria just-in-time del codice macchina MIPS-IV a 64 bit in codice nativo.
-
+ Enable EE CacheAbilita Cache EE
-
+ Enables simulation of the EE's cache. Slow.
- Abilita la simulazione della cache EE's. Lento.
+ Abilita la simulazione della cache EE. Lento.
-
+ Enable INTC Spin DetectionAbilita Rilevamento Spin INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità.
-
+ Enable Wait Loop DetectionAbilita rilevamento Wait Loop
-
+ Moderate speedup for some games, with no known side effects.Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti.
-
+ Enable Fast Memory AccessAbilita accesso rapido alla memoria
-
+ Uses backpatching to avoid register flushing on every memory access.Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria.
-
+ Vector UnitsVector Units (VU
-
+ VU0 Rounding ModeModalità Arrotondamento VU0
-
+ VU0 Clamping ModeModalità Clamping VU0
-
+ VU1 Rounding ModeModalità Arrotondamento VU1
-
+ VU1 Clamping ModeModalità Clamping VU1
-
+ Enable VU0 Recompiler (Micro Mode)Abilita Ricompilatore VU0 (Modalità Micro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Nuovo ricompilatore Vector Unit con compatibilità molto migliorata. Consigliato.
-
+ Enable VU1 RecompilerAbilita Ricompilatore VU1
-
+ Enable VU Flag OptimizationAbilita l'Ottimizzazione VU Flag
-
+ Good speedup and high compatibility, may cause graphical errors.Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici.
-
+ I/O ProcessorProcessore I/O
-
+ Enable IOP RecompilerAbilita Ricompilatore IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Esegue la traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice nativo.
-
+ GraphicsGrafica
-
+ Use Debug DeviceUsa Dispositivo di Debug
-
+ SettingsImpostazioni
-
+ No cheats are available for this game.Non sono disponibili trucchi per questo gioco.
-
+ Cheat CodesTrucchi
-
+ No patches are available for this game.Non sono disponibili patch per questo gioco.
-
+ Game PatchesPatch di gioco
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Attivare patch per i giochi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Usa le patch a tuo rischio, il team PCSX2 non fornirà supporto agli utenti che hanno abilitato le patch di gioco.
-
+ Game FixesCorrezioni di Gioco
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Le correzioni di gioco non dovrebbero essere modificate a meno che tu non sia consapevole di ciò che ogni opzione fa e delle implicazioni di farlo.
-
+ FPU Multiply HackHack Moltiplicazione FPU
-
+ For Tales of Destiny.Per Tales of Destiny.
-
- FPU Negative Div Hack
- Hack Divisione Negativa FPU
-
-
-
- For Gundam games.
- Per i giochi di Gundam.
-
-
-
+ Preload TLB HackPrecarica Hack TLB
-
+ Needed for some games with complex FMV rendering.Necessario per alcuni giochi con rendering FMV complesso.
-
+ Skip MPEG HackHack Salto MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco.
-
+ OPH Flag HackHack Flag OPH
-
+ EE Timing HackHack Timing EE
-
+ Instant DMA HackHack DMA Istantaneo
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Può riguardare i seguenti giochi: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter.
-
+ VU Add HackHack Aggiunta VU
-
+ Full VU0 SynchronizationSincronizzazione VU0 Completa
-
+ Forces tight VU0 sync on every COP2 instruction.Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2.
-
+ VU Overflow HackHack Overflow VU
-
+ To check for possible float overflows (Superman Returns).Per controllare se ci sono possibili overflow dei float (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Usa timing accurato per gli XGKick VU (più lento).
-
+ QuadraphonicQuadrifonico
-
+ Load StateCarica Stato
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
- Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come SOTC. Nella maggior parte dei casi è dannoso per le prestazioni.
+ Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come Shadow of the Colossus. Nella maggior parte dei casi è dannoso per le prestazioni.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici.
-
+ Scale To Host Refresh RateRidimensiona in base a frequenza di aggiornamento host
-
+ Disable Depth EmulationDisabilita l'emulazione della profondità
-
+ Disable the support of depth buffers in the texture cache.Disabilita il supporto del buffer di profondità nella cache delle texture.
-
+ Disable Render FixesDisabilita Correzioni Render
-
+ Preload Frame DataPrecarica Dati Frame
-
+ Texture Inside RTTexture dentro RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU.
-
+ Half Pixel OffsetOffset Half Pixel
-
+ Texture Offset XOffset X delle texture
-
+ Texture Offset YOffset Y delle texture
-
+ Dumps replaceable textures to disk. Will reduce performance.Scarica texture sostituibili sul disco. Ridurrà le prestazioni.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applica uno shader che replica gli effetti visivi di diversi stili di televisore.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Salta la visualizzazione di frame che non cambiano in giochi a 25/30fps. Può migliorare la velocità ma aumentare l'input lag/peggiorare il frame pacing.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presenta fotogrammi sul thread principale di GS invece di un thread di lavoro. Usato per debuggare i problemi di frametime.
-
+ Enables API-level validation of graphics commands.Abilita la validazione a livello API dei comandi grafici.
-
+ Use Software Renderer For FMVsUsa renderer software per i FMV
-
+ To avoid TLB miss on Goemon.Per evitare dei miss TLB su Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Hack di temporizzazione per scopi generali. Influisce sui giochi seguenti: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Buono per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Influisce sui giochi seguenti: Bleach Blade Battlers, Growlanser II e III, Wizardry.
-
+ Emulate GIF FIFOEmula GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Corretto ma più lento. Influisce sui giochi seguenti: Fifa Street 2.
-
+ DMA Busy HackHack DMA Occupato
-
+ Delay VIF1 StallsRitardo Blocchi VIF1
-
+ Emulate VIF FIFOEmula VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simula VIF1 FIFO leggi avanti. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackHack VU I Bit
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Evita la ricompilazione costante in alcuni giochi. Influisce sui giochi seguenti: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Per i giochi Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU.
-
+ VU XGKick SyncSincronizzazione VU XGkick
-
+ Force Blit Internal FPS DetectionForza Rilevamento FPS Interno Blit
-
+ Save StateSalva Stato
-
+ Load Resume StateCarica Stato di Ripresa
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Vuoi caricare questo salvataggio e continuare?
-
+ Region: Regione:
-
+ Compatibility: Compatibilità:
-
+ No Game SelectedNessun Gioco Selezionato
-
+ Search DirectoriesCartelle di Ricerca
-
+ Adds a new directory to the game search list.Aggiunge una nuova directory alla lista di ricerca dei giochi.
-
+ Scanning SubdirectoriesScansione delle Sottocartelle
-
+ Not Scanning SubdirectoriesNessuna Scansione delle Sottocartelle
-
+ List SettingsImpostazioni Elenco
-
+ Sets which view the game list will open to.Imposta come sarà visualizzata la lista di gioco.
-
+ Determines which field the game list will be sorted by.Determina secondo quale campo verrà ordinato l'elenco dei giochi.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Inverte l'ordine di ordinamento della lista di gioco dal valore predefinito (solitamente crescente in discendente).
-
+ Cover SettingsImpostazioni Copertina
-
+ Downloads covers from a user-specified URL template.Scarica copertine da un modello di URL specificato dall'utente.
-
+ OperationsOperazioni
-
+ Selects where anisotropic filtering is utilized when rendering textures.Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Usa metodo alternativo per calcolare gli FPS interni per evitare false letture in alcuni giochi.
-
+ Identifies any new files added to the game directories.Identifica qualsiasi nuovo file aggiunto alle directory dei giochi.
-
+ Forces a full rescan of all games previously identified.Forza una nuova scansione completa di tutti i giochi precedentemente identificati.
-
+ Download CoversScarica Copertine
-
+ About PCSX2Informazioni su PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 è un emulatore gratuito e open-source della PlayStation 2 (PS2). Il suo scopo è quello di emulare l'hardware della PS2, usando una combinazione di interpreti della CPU MIPS, ricompilatori e una macchina virtuale che gestisce stati hardware e la memoria di sistema della PS2. Questo ti permette di giocare ai giochi PS2 sul tuo PC, con molte funzioni e vantaggi aggiuntivi.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 e PS2 sono marchi registrati di Sony Interactive Entertainment. Questa applicazione non è affiliata in alcun modo con Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Riproduce effetti sonori per eventi come sblocchi degli obiettivi e invii alle classifiche.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Visualizza i messaggi popup quando si avvia, si invia o si fallisce una sfida di leaderboard.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Se abilitata, ogni sessione si comporterà come se nessun risultato fosse stato sbloccato.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Disconnettiti da RetroAchievments.
-
+ Logs in to RetroAchievements.Accedi a RetroAchievments.
-
+ Current GameGioco Attuale
-
+ {} is not a valid disc image.{} non è un'immagine disco valida.
-
+ Automatic mapping completed for {}.Mappatura automatica completata per {}.
-
+ Automatic mapping failed for {}.Mappatura automatica fallita per {}.
-
+ Game settings initialized with global settings for '{}'.Impostazioni del gioco inizializzate con impostazioni globali per '{}'.
-
+ Game settings have been cleared for '{}'.Le impostazioni del gioco sono state cancellate per '{}'.
-
+ Console Port {}Porta {} della Console
-
+ {} (Current){} (Attuale)
-
+ {} (Folder){} (Cartella)
-
- Memory card name '{}' is not valid.
- Il nome della Memory Card '{}' non è valido.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' creata.
-
-
-
- Failed to create memory card '{}'.
- Creazione della Memory Card '{}' non riuscita.
-
-
-
- A memory card with the name '{}' already exists.
- Una Memory Card con il nome '{}' esiste già.
-
-
-
+ Failed to load '{}'.Caricamento di '{}' non riuscito.
-
+ Input profile '{}' loaded.Profilo di input '{}' caricato.
-
+ Input profile '{}' saved.Profilo di input '{}' salvato.
-
+ Failed to save input profile '{}'.Salvataggio del profilo di input '{}' non riuscito.
-
+ Port {} Controller TypeTipo Controller Porta {}
-
+ Select Macro {} BindsSeleziona Associazioni Macro {}
-
+ Port {} DeviceDispositivo Porta {}
-
+ Port {} SubtypeSottotipo Porta {}
-
+ {} unlabelled patch codes will automatically activate.{} codici di patch non etichettati si attiveranno automaticamente.
-
+ {} unlabelled patch codes found but not enabled.{} codici di patch non etichettati trovati ma non abilitati.
-
+ This Session: {}Questa sessione: {}
-
+ All Time: {}Tempo Totale: {}
-
+ Save Slot {0}Slot di Salvataggio {0}
-
+ Saved {}Salvato {}
-
+ {} does not exist.{} non esiste.
-
+ {} deleted.{} eliminato.
-
+ Failed to delete {}.Eliminazione di {} non riuscita.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Tempo di gioco: {}
-
+ Last Played: {}
- Ultimo Avvio: {}
+ Giocato: {}
-
+ Size: {:.2f} MBDimensione: {:.2f} MB
-
+ Left: Sinistra:
-
+ Top: Sopra:
-
+ Right: Destra:
-
+ Bottom: Sotto:
-
+ SummaryRiepilogo
-
+ Interface SettingsImpostazioni Interfaccia
-
+ BIOS SettingsImpostazioni BIOS
-
+ Emulation SettingsImpostazioni Emulazione
-
+ Graphics SettingsImpostazioni grafiche
-
+ Audio SettingsImpostazioni audio
-
+ Memory Card SettingsImpostazioni Memory Card
-
+ Controller SettingsImpostazioni del controller
-
+ Hotkey SettingsImpostazioni Scorciatoie
-
+ Achievements SettingsImpostazioni Obiettivi
-
+ Folder SettingsImpostazioni cartelle
-
+ Advanced SettingsImpostazioni avanzate
-
+ PatchesPatch
-
+ CheatsTrucchi
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% SpeedVelocità 50%
-
+ 60% SpeedVelocità 60%
-
+ 75% SpeedVelocità 75%
-
+ 100% Speed (Default)Velocità 100% (predefinita)
-
+ 130% SpeedVelocità 130%
-
+ 180% SpeedVelocità 180%
-
+ 300% SpeedVelocità 300%
-
+ Normal (Default)Normale (predefinita)
-
+ Mild UnderclockUnderclock leggero
-
+ Moderate UnderclockUnderclock moderato
-
+ Maximum UnderclockUnderclock massimo
-
+ DisabledDisabilitato
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frame (Hard Sync)
-
+ 1 Frame1 frame
-
+ 2 Frames2 Frame
-
+ 3 Frames3 Frame
-
+ NoneNessuno
-
+ Extra + Preserve SignExtra + preserva segno
-
+ FullCompleto
-
+ ExtraExtra
-
+ Automatic (Default)Automatico (Predefinito)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNessuno
-
+ OffDisattivato
-
+ OnAttivato
-
+ AdaptiveAdattivo
-
+ Bilinear (Smooth)Bilineare (Smussato)
-
+ Bilinear (Sharp)Bilineare (Nitido)
-
+ Weave (Top Field First, Sawtooth)Trama (Dal campo superiore in giù, a dente di sega)
-
+ Weave (Bottom Field First, Sawtooth)Trama (Dal campo inferiore in su, a dente di sega)
-
+ Bob (Top Field First)Bob (prima il campo superiore)
-
+ Bob (Bottom Field First)Bob (prima il campo in basso)
-
+ Blend (Top Field First, Half FPS)Blend (Prima il campo superiore, metà FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Prima il campo inferiore, metà FPS)
-
+ Adaptive (Top Field First)Adattivo (prima il campo superiore)
-
+ Adaptive (Bottom Field First)Adattivo (prima il campo inferiore)
-
+ Native (PS2)Nativo (PS2)
-
+ 1.25x Native1.25x Nativo
-
+ 1.5x Native1.5x Nativo
-
+ 1.75x Native1.75x Nativo
-
+ 2x Native (~720p)2x Nativo (~720p)
-
+ 2.25x Native2.25x Nativo
-
+ 2.5x Native2.5x Nativo
-
+ 2.75x Native2.75x Nativo
-
+ 3x Native (~1080p)3x Nativo (~1080p)
-
+ 3.5x Native3.5x Nativo
-
+ 4x Native (~1440p/2K)4x Nativo (~1440p/2K)
-
+ 5x Native (~1620p)5x Nativo (~1620p)
-
+ 6x Native (~2160p/4K)6x Nativo (~2160p/4K)
-
+ 7x Native (~2520p)7x Nativo (~2520p)
-
+ 8x Native (~2880p)8x Nativo (~2880p)
-
+ Basic (Generated Mipmaps)Di base (Mipmaps generate)
-
+ Full (PS2 Mipmaps)Completo (Mipmaps PS2)
-
+ NearestPiù vicino
-
+ Bilinear (Forced)Bilineare (Forzato)
-
+ Bilinear (PS2)Bilineare (PS2)
-
+ Bilinear (Forced excluding sprite)Bilineare (forzato eccetto sprite)
-
+ Off (None)Disattivato (nessuno)
-
+ Trilinear (PS2)Trilineare (PS2)
-
+ Trilinear (Forced)Trilineare (Forzato)
-
+ ScaledRidimensionato
-
+ Unscaled (Default)Non ridimensionato (Predefinito)
-
+ MinimumMinimo
-
+ Basic (Recommended)Di base (consigliato)
-
+ MediumMedio
-
+ HighElevato
-
+ Full (Slow)Completo (lento)
-
+ Maximum (Very Slow)Massimo (Molto Lento)
-
+ Off (Default)Disattivato (predefinito)
-
+ 2xx2
-
+ 4xx4
-
+ 8xx8
-
+ 16xx16
-
+ PartialParziale
-
+ Full (Hash Cache)Completa (Cache Hash)
-
+ Force DisabledForza disabilitazione
-
+ Force EnabledForza abilitazione
-
+ Accurate (Recommended)Accurata (consigliata)
-
+ Disable Readbacks (Synchronize GS Thread)Disabilita Readback (Sincronizza thread GS)
-
+ Unsynchronized (Non-Deterministic)Non sincronizzato (Non deterministico)
-
+ Disabled (Ignore Transfers)Disabilitato (Ignora trasferimenti)
-
+ Screen ResolutionRisoluzione dello Schermo
-
+ Internal Resolution (Aspect Uncorrected)Risoluzione Interna (Aspetto Non Corretto)
-
+
+ WARNING: Memory Card Busy
+ ATTENZIONE: Memory Card Occupata
+
+
+ Cannot show details for games which were not scanned in the game list.Impossibile mostrare i dettagli per i giochi che non sono stati analizzati nell'elenco dei giochi.
-
+ DeadzoneZona morta
-
+ Full BootAvvio Completo
-
+ Achievement NotificationsMostra Notifiche Obiettivi
-
+ Leaderboard NotificationsMostra Notifiche Classifiche
-
+ Enable In-Game OverlaysAbilita Overlay Nel Gioco
-
+ Encore ModeEncore Mode
-
+ Spectator ModeModalità spettatore
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Converti frame buffer a 4 e 8 bit sulla CPU anziché sulla GPU.
-
+
+ Removes the current card from the slot.
+ Rimuove la Memory Card attuale dall'ingresso.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determina la frequenza con cui la macro attiverà/disattiverà i pulsanti (come il fuoco automatico).
-
+ {} Frames{} Fotogrammi
-
+ No DeinterlacingNessun Deinterlacciamento
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabilitato)
-
+ 1 (64 Max Width)1 (Larghezza Massima 64)
-
+ 2 (128 Max Width)2 (Larghezza Massima 128)
-
+ 3 (192 Max Width)3 (Larghezza Massima 192)
-
+ 4 (256 Max Width)4 (Larghezza Massima 256)
-
+ 5 (320 Max Width)5 (Larghezza Massima 320)
-
+ 6 (384 Max Width)6 (Larghezza Massima 384)
-
+ 7 (448 Max Width)7 (Larghezza Massima 448)
-
+ 8 (512 Max Width)8 (Larghezza Massima 512)
-
+ 9 (576 Max Width)9 (Larghezza Massima 576)
-
+ 10 (640 Max Width)10 (Larghezza Massima 640)
-
+ Sprites OnlySolo Sprite
-
+ Sprites/TrianglesSprite/Triangoli
-
+ Blended Sprites/TrianglesSprite/Triangoli Miscelati
-
+ 1 (Normal)1 (Normale)
-
+ 2 (Aggressive)2 (Aggressivo)
-
+ Inside TargetTarget Interno
-
+ Merge TargetsUnisci Target
-
+ Normal (Vertex)Normale (Vertice)
-
+ Special (Texture)Speciale (Texture)
-
+ Special (Texture - Aggressive)Speciale (Texture - Aggressivo)
-
+ Align To NativeAllinea A Nativo
-
+ HalfMetà
-
+ Force BilinearForza Bilineare
-
+ Force NearestForza Più vicino
-
+ Disabled (Default)Disabilitato (Predefinito)
-
+ Enabled (Sprites Only)Abilitato (Solo Sprite)
-
+ Enabled (All Primitives)Abilitato (Tutte le Primitive)
-
+ None (Default)Nessuno (Predefinito)
-
+ Sharpen Only (Internal Resolution)Solo nitidezza (risoluzione interna)
-
+ Sharpen and Resize (Display Resolution)Rende nitido e ridimensiona (risoluzione dello schermo)
-
+ Scanline FilterFiltro linee di scansione
-
+ Diagonal FilterFiltro diagonale
-
+ Triangular FilterFiltro Triangolare
-
+ Wave FilterFiltro onda
-
+ Lottes CRTCRT di Lottes
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedNon compresso
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)Timestretch (Consigliato)
-
+ Async Mix (Breaks some games!)Mix asincrono (rompe alcuni giochi!)
-
+ None (Audio can skip.)Nessuna (l'audio può saltare.)
-
+ Stereo (None, Default)Stereo (Nessuna, Predefinita)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Nessun Suono (Emula solo la SPU2)
-
+ Cubeb (Cross-platform)Cubeb (Multipiattaforma)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [La più compatibile]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Cartella [Consigliata]
-
-
-
- 128 KB [PS1]
- 128 KB (PS1)
-
-
-
+ NegativeNegativo
-
+ PositivePositivo
-
+ Chop/Zero (Default)Taglia/Zero (Predefinito)
-
+ Game GridGriglia dei Giochi
-
+ Game ListLista dei giochi
-
+ Game List SettingsImpostazioni Elenco
-
+ TypeTipo
-
+ SerialSeriale
-
+ TitleTitolo
-
+ File TitleTitolo del File
-
+ CRCCRC
-
+ Time PlayedTempo di gioco
-
+ Last Played
- Ultimo Avvio
+ Giocato
-
+ SizeDimensione
-
+ Select Disc ImageSeleziona immagine del disco
-
+ Select Disc DriveSeleziona unità disco
-
+ Start FileAvvia File
-
+ Start BIOSAvvia BIOS
-
+ Start DiscAvvia Disco
-
+ ExitEsci
-
+ Set Input BindingImposta Associazione Input
-
+ RegionRegione
-
+ Compatibility RatingValutazione di compatibilità
-
+ PathPercorso
-
+ Disc PathPercorso del disco
-
+ Select Disc PathSeleziona Percorso del disco
-
+ Copy SettingsCopia Impostazioni
-
+ Clear SettingsCancella impostazioni
-
+ Inhibit ScreensaverBlocca salvaschermo
-
+ Enable Discord PresenceAttiva la Discord Rich Presence
-
+ Pause On StartPausa all'avvio
-
+ Pause On Focus LossMetti in pausa al passaggio in secondo piano
-
+ Pause On MenuPausa Nel Menu
-
+ Confirm ShutdownConferma arresto
-
+ Save State On ShutdownSalva stato all'arresto
-
+ Enable Per-Game SettingsAbilita le impostazioni per singolo gioco
-
+ Use Light ThemeUsa Tema Chiaro
-
+ Start FullscreenAvvia a schermo intero
-
+ Double-Click Toggles FullscreenIl doppio clic passa allo schermo intero
-
+ Hide Cursor In FullscreenNascondi il cursore a schermo intero
-
+ OSD ScaleScala OSD
-
+ Show MessagesMostra i messaggi
-
+ Show SpeedMostra velocità
-
+ Show FPSMostra FPS
-
+ Show CPU UsageMostra utilizzo CPU
-
+ Show GPU UsageMostra utilizzo GPU
-
+ Show ResolutionMostra risoluzione
-
+ Show GS StatisticsMostra Statistiche GS
-
+ Show Status IndicatorsMostra indicatori di stato
-
+ Show SettingsMostra impostazioni
-
+ Show InputsMostra input
-
+ Show Frame TimesMostra frame time
-
+ Warn About Unsafe SettingsAvvisa sulle impostazioni non sicure
-
+ Reset SettingsRipristina Impostazioni
-
+ Change Search DirectoryCambia Cartella Di Ricerca
-
+ Fast BootAvvio veloce
-
+ Output VolumeVolume di uscita
-
+ Synchronization ModeModalità di sincronizzazione
-
+ Expansion ModeModalità Di Espansione
-
+ Output ModuleModulo di output
-
+ LatencyLatenza
-
+ Sequence LengthLunghezza Sequenza
-
+ Seekwindow SizeDimensione Finestra Seek
-
+ OverlapSovrapposizione
-
+ Memory Card DirectoryCartella delle Memory Card
-
+ Folder Memory Card FilterFiltro della Memory Card Cartella
-
- Auto Eject When Loading
- Espelli Automaticamente Durante Il Caricamento
-
-
-
+ CreateCrea
-
+ CancelAnnulla
-
+ Load ProfileCarica Profilo
-
+ Save ProfileSalva Profilo
-
+ Per-Game ConfigurationConfigurazione Per Gioco
-
+ Copy Global SettingsCopiare impostazioni globali
-
+ Enable SDL Input SourceAbilita sorgente di input SDL
-
+ SDL DualShock 4 / DualSense Enhanced ModeModalità potenziata DualShock 4 / DualSense
-
+ SDL Raw InputInput Grezzo SDL
-
+ Enable XInput Input SourceAbilita sorgente di input XInput
-
+ Enable Console Port 1 MultitapAbilita Multitap Console Porta 1
-
+ Enable Console Port 2 MultitapAbilita Multitap Console Porta 2
-
+ Controller Port {}{}Ingresso Controller {}{}
-
+ Controller Port {}Ingresso Controller {}
-
+ Controller TypeTipo di Controller
-
+ Automatic MappingMappatura Automatica
-
+ Controller Port {}{} MacrosMacro per Porta Controller %1
-
+ Controller Port {} MacrosMacro per Porta Controller %1
-
+ Macro Button {}Pulsante Macro {}
-
+ ButtonsPulsanti
-
+ FrequencyFrequenza
-
+ PressurePressione
-
+ Controller Port {}{} SettingsImpostazioni Porta Controller {}{}
-
+ Controller Port {} SettingsImpostazioni Porta Controller {}
-
+ USB Port {}Porta USB {}
-
+ Device TypeTipo di dispositivo
-
+ Device SubtypeSottotipo di dispositivo
-
+ {} Bindings{} Associazioni
-
+ Clear BindingsElimina Associazioni
-
+ {} Settings{} Impostazioni
-
+ Cache DirectoryCartella Cache
-
+ Covers DirectoryCartella delle copertine
-
+ Snapshots DirectoryCartella screenshot
-
+ Save States DirectoryCartella stati salvati
-
+ Game Settings DirectoryCartella Impostazioni Di Gioco
-
+ Input Profile DirectoryCartella Profilo Input
-
+ Cheats DirectoryCartella dei trucchi
-
+ Patches DirectoryCartella delle Patch
-
+ Texture Replacements DirectoryCartella Delle Sostituzioni Delle Texture
-
+ Video Dumping DirectoryCartella Di Dumping Video
-
+ Resume GameRiprendi la partita
-
+ Toggle Frame LimitAttiva/Disattiva Limitatore di Frame
-
+ Game PropertiesProprietà del Gioco
-
+ AchievementsObiettivi
-
+ Save ScreenshotCattura Schermata
-
+ Switch To Software RendererPassa Al Renderer Software
-
+ Switch To Hardware RendererPassa Al Renderer Hardware
-
+ Change DiscCambia Disco
-
+ Close GameChiudi Gioco
-
+ Exit Without SavingEsci senza salvare
-
+ Back To Pause MenuTorna Al Menu Pausa
-
+ Exit And Save StateEsci E Salva Stato
-
+ LeaderboardsClassifiche
-
+ Delete SaveElimina Salvataggio
-
+ Close MenuChiudi Menu
-
+ Delete StateElimina stato
-
+ Default BootAvvio Predefinito
-
+ Reset Play TimeReimposta tempo di gioco
-
+ Add Search DirectoryAggiungi cartella di ricerca
-
+ Open in File BrowserApri nel File Browser
-
+ Disable Subdirectory ScanningDisabilita Scansione Sottocartella
-
+ Enable Subdirectory ScanningAbilita Scansione Sottocartella
-
+ Remove From ListRimuovi dall'elenco
-
+ Default ViewVisualizzazione predefinita
-
+ Sort ByOrdina per
-
+ Sort ReversedOrdinamento Invertito
-
+ Scan For New GamesScansione nuovi giochi
-
+ Rescan All GamesRiscansiona tutti i giochi
-
+ WebsiteSito web
-
+ Support ForumsForum di supporto
-
+ GitHub RepositoryRepository GitHub
-
+ LicenseLicenza
-
+ CloseChiudi
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration è in uso al posto dell'implementazione degli obiettivi integrata.
-
+ Enable AchievementsAbilita obiettivi
-
+ Hardcore ModeModalità Hardcore
-
+ Sound EffectsEffetti Sonori
-
+ Test Unofficial AchievementsTesta Obiettivi non ufficiali
-
+ Username: {}Nome utente: {}
-
+ Login token generated on {}Token di login generato su {}
-
+ LogoutDisconnettiti
-
+ Not Logged InAccesso non effettuato
-
+ LoginAccedi
-
+ Game: {0} ({1})Gioco: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence disattivata o non supportata.
-
+ Game not loaded or no RetroAchievements available.Gioco non caricato o nessun RetroAchievement disponibile.
-
+ Card EnabledScheda Abilitata
-
+ Card NameNome della Scheda
-
+ Eject CardEspelli Memory Card
@@ -8833,17 +8875,17 @@ Vuoi caricare questo salvataggio e continuare?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ Mostra Trucchi Per Tutti I CrcChecked
- Checked
+ SpuntatoToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Attiva/Disattiva la scansione dei file patch per tutti i CRC del gioco. Abilitando questa opzione verranno caricate anche le patch disponibili con lo stesso numero di serie ma con CRC diversi.
@@ -9154,67 +9196,67 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu
GameList
-
+ Scanning directory {} (recursively)...Scansione cartella {} (ricorsivamente)...
-
+ Scanning directory {}...Scansione cartella {}...
-
+ Scanning {}...Scansione {}...
-
+ NeverMai
-
+ TodayOggi
-
+ YesterdayIeri
-
+ {}h {}m{}o {}m
-
+ {}h {}m {}s{}o {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} ore
-
+ {} minutes{} minuti
-
+ Downloading cover for {0} [{1}]...Scaricamento copertina per {0} [{1}] in corso...
@@ -9304,7 +9346,7 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu
Scan Recursively
- Scansiona Ricorsivamente
+ Ricorsiva
@@ -9350,7 +9392,7 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu
For games with both a title in the game's native language and one in English, prefer the English title.
- Per i giochi che hanno un titolo sia nella lingua ' originale sia in inglese, preferire il titolo inglese.
+ Per i giochi che hanno un titolo sia nella lingua originale sia in inglese, preferire il titolo inglese.
@@ -9481,17 +9523,17 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Show Patches For All CRCs
- Show Patches For All CRCs
+ Mostra Patch Per Tutti I CRCChecked
- Checked
+ SpuntatoToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Attiva/Disattiva la scansione dei file patch per tutti i CRC del gioco. Abilitando questa opzione verranno caricate anche le patch disponibili con lo stesso numero di serie ma con CRC diversi.
@@ -9893,7 +9935,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
<not computed>
- <not computed>
+ <non calcolato>
@@ -9981,10 +10023,10 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
-
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+ Off (Default)Disattivato (predefinito)
@@ -9996,10 +10038,10 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
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+ Automatic (Default)Automatico (Predefinito)
@@ -10064,7 +10106,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
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+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilineare (Smussato)
@@ -10130,37 +10172,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Screen OffsetsOffset Schermo
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+ VSyncSincronizzazione verticale
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+ Show OverscanMostra overscan
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+ Enable Widescreen PatchesAbilita patch widescreen
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+ Enable No-Interlacing PatchesAbilita le patch No-Interlacciamento
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+ Anti-BlurAnti-Sfocatura
@@ -10171,7 +10213,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Interlace OffsetDisattiva offset per l'interlacciamento
@@ -10182,13 +10224,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionRisoluzione dello Schermo
-
+ Internal ResolutionRisoluzione Interna
@@ -10199,7 +10241,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ PNGPNG
@@ -10266,7 +10308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Bilinear (PS2)Bilineare (PS2)
@@ -10313,7 +10355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Unscaled (Default)Non ridimensionato (Predefinito)
@@ -10329,7 +10371,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Basic (Recommended)Di base (consigliata)
@@ -10365,7 +10407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Completa (Cache Hash)
@@ -10381,25 +10423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ GPU Palette ConversionConversione palette GPU
-
+ Manual Hardware Renderer FixesCorrezioni manuali renderer hardware
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+ Spin GPU During ReadbacksMantieni attiva la GPU durante la lettura
-
+ Spin CPU During ReadbacksMantieni attiva la CPU durante la lettura
@@ -10410,15 +10452,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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-
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+ MipmappingMipmapping
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+
+ Auto FlushCancellazione automatica
@@ -10446,8 +10488,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+
+ 0 (Disabled)0 (Disabled)0 (Disabilitato)
@@ -10504,24 +10546,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisabilita l'emulazione della profondità
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+ Disable Safe FeaturesDisabilita le funzioni sicure
-
+ Preload Frame DataPrecarica Dati Frame
-
+ Texture Inside RTTexture dentro RT
@@ -10620,13 +10662,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Merge SpriteUnisci Sprite
-
+ Align SpriteAllinea Sprite
@@ -10687,25 +10729,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisabilita Invalidazione Parziale della Sorgente
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+ Read Targets When ClosingLeggi Target Alla Chiusura
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+ Estimate Texture RegionStima Regione delle Texture
-
+ Disable Render FixesDisabilita Correzioni Render
@@ -10716,13 +10758,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsDraw di Texture Gamma Non Scalate
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Hack per Wild Arms
@@ -10782,31 +10824,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesScarica Texture
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+ Dump MipmapsScarica Mipmaps
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+ Dump FMV TexturesScarica Texture degli FMV
-
+ Load TexturesCarica Texture
-
+ Precache TexturesPrecarica Texture
@@ -10829,8 +10871,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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-
+
+ None (Default)Nessuno (Predefinito)
@@ -10851,7 +10893,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10903,7 +10945,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostAumento Ombre
@@ -10918,7 +10960,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrasto:
-
+ SaturationSaturazione
@@ -10939,37 +10981,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsMostra Indicatori
-
+ Show ResolutionMostra risoluzione
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+ Show InputsMostra input
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+ Show GPU UsageMostra utilizzo GPU
-
+ Show SettingsMostra impostazioni
-
+ Show FPSMostra FPS
@@ -10990,13 +11032,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsMostra Statistiche
-
+ Asynchronous Texture LoadingCaricamento Asincrono delle Texture
@@ -11007,19 +11049,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageMostra utilizzo CPU
-
+ Warn About Unsafe SettingsAvvisa sulle impostazioni non sicure
-
+ Show Frame TimesMostra frame time
@@ -11133,19 +11175,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSalta la presentazione di frame duplicati
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11155,7 +11197,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisabilita presentazione threadata
@@ -11204,7 +11246,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesMostra Percentuali di Velocità
@@ -11277,942 +11319,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Usa impostazione globale [%1]
-
-
-
-
-
-
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+ UncheckedNon spuntato
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Carica e applica automaticamente le patch widescreen all'avvio del gioco. Può causare problemi.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Carica e applica automaticamente le patch elimina-interlacciamento all'avvio del gioco. Può causare problemi.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disabilita l'offset dell'interlacciamento che potrebbe ridurre la sfocatura in alcune situazioni.
-
+ Bilinear FilteringFiltraggio bilineare
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Abilita il filtro bilineare per il post-processing. Smussa l'immagine complessiva mentre viene visualizzata sullo schermo. Corregge il posizionamento fra i pixel.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Abilita gli offset PCRTC che posizionano lo schermo come il gioco richiede. Utile per alcuni giochi come WipEout Fusion per il suo effetto di screen shake, ma può rendere l'immagine sfocata.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo.
-
+ FMV Aspect RatioRapporto d'aspetto FMV
-
+ Overrides the full-motion video (FMV) aspect ratio.Ignora il rapporto d'aspetto dei video full-motion (FMV).
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determina il metodo di deinterlacciamento da utilizzare sullo schermo interlacciato della console emulata. Automatico dovrebbe essere in grado di deinterlacciare correttamente la maggior parte dei giochi, ma se si notano tremolii evidenti nell'immagine provare a scegliere una delle opzioni disponibili.
-
+ Control the texture's trilinear filtering of the emulation.Controlla il filtraggio trilineare delle texture dell'emulazione.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Controlla il livello di precisione dell'emulazione dell'unità di blending del GS.<br> Quanto più alto viene impostato, tanto più accuratamente viene emulato il blending nello shader e tanto più grande sarà la penalizzazione per la velocità.<br> Nota che il blending Direct3D è di capacità ridotta rispetto a OpenGL/Vulkan.
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+ Software Rendering ThreadsThread di rendering software
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+ CPU Sprite Render SizeDimensione del renderer delle sprite nella CPU
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+ Software CLUT RenderRender Software CLUT
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nella GPU con un trattamento speciale.
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+ This option disables game-specific render fixes.Quest'opzione disabilita le correzioni del render specifiche per il gioco.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Per impostazione predefinita, la cache delle texture gestisce le invalidazioni parziali. Sfortunatamente è molto costosa da calcolare a livello di CPU. Questo hack sostituisce l'invalidazione parziale con una cancellazione completa della texture per ridurre il carico sulla CPU. Aiuta i giochi con motore Snowblind.
-
+ Framebuffer ConversionConversione del Buffer dei Frame
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Converte i frame buffer da 4-bit e 8-bit sulla CPU invece che sulla GPU. Aiuta con i giochi di Harry Potter e Stuntman. Ha un forte impatto sulle prestazioni.
-
-
+
+ DisabledDisabilitato
-
+
+ Remove Unsupported Settings
+ Rimuovi Impostazioni Non Supportate
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ Al momento le opzioni <strong>Abilita Patch Widescreen</strong> oppure <strong>Abilita patch No-Interlacciamento</strong> sono attive per questo gioco.<br><br>Non supportiamo più queste opzioni, invece <strong>dovresti selezionare la sezione "Patch" e abilitare esplicitamente le patch che vuoi.</strong><br><br>Vuoi rimuovere queste opzioni dalla tua configurazione di gioco ora?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Scarta tutti i target nella cache delle texture sulla memoria locale quando si spegne. Può prevenire la perdita di visuali quando si salva lo stato o si cambia il renderer, ma può anche causare corruzione grafica.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Corregge i problemi con il ridimensionamento (linee verticali) in giochi della Namco come Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Scarica texture sostituibili sul disco. Ridurrà le prestazioni.
-
+ Includes mipmaps when dumping textures.Include le mipmap quando si scaricano le texture.
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+ Allows texture dumping when FMVs are active. You should not enable this.Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Carica le texture di sostituzione su un thread di lavoro, riducendo il microstuttering quando sono abilitate le sostituzioni.
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+ Loads replacement textures where available and user-provided.Carica le texture di sostituzione se disponibili e fornite dall'utente.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Precarica tutte le texture sostituite in memoria. Non necessario con il caricamento asincrono.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Abilita la nitidezza adattiva del contrasto FidelityFX.
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+ Determines the intensity the sharpening effect in CAS post-processing.Determina l'intensità dell'effetto di nitidezza nell'effetto post processing CAS.
-
+ Adjusts brightness. 50 is normal.Regola la luminosità. 50 è quella normale.
-
+ Adjusts contrast. 50 is normal.Regola il contrasto. 50 è quello normale.
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+ Adjusts saturation. 50 is normal.Regola la saturazione. 50 è quella normale.
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+ Scales the size of the onscreen OSD from 50% to 500%.Ridimensiona l'OSD in sovraimpressione da 50% a 100%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Mostra indicatori icona OSD per stati di emulazione come In Pausa, Turbo, Avanzamento Rapido, e Rallentatore.
-
+ Displays various settings and the current values of those settings, useful for debugging.Visualizza varie impostazioni e i valori attuali di quelle impostazioni, utile per debuggare.
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+ Displays a graph showing the average frametimes.Visualizza un grafico che mostra i frametime medi.
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+ Video CodecCodec Video
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Seleziona il codec video da usare per l'acquisizione video. <b>Se non si è sicuri, lasciare il codec predefinito.<b>
-
+ Video BitrateBitrate del video
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Determina la quantità di bitrate video da utilizzare. Un bitrate maggiore generalmente produce una migliore qualità video al costo di una maggiore dimensione del file ottenuto.
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+ Automatic ResolutionRisoluzione Automatica
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Se selezionato, la risoluzione di acquisizione video segue la risoluzione interna del gioco in esecuzione.<br><br><b>Fai attenzione quando usi questa impostazione, specialmente quando stai usando l'upscale, poichè una risoluzione interna superiore (superiore a 4x) può portare a catturare video molto grandi e può causare sovraccarico di sistema.</b>
-
+ Enable Extra Video ArgumentsAbilita Argomenti Video Extra
-
+ Allows you to pass arguments to the selected video codec.Consente di passare gli argomenti al codec video selezionato.
-
+ Extra Video ArgumentsArgomenti Video Extra
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+ Audio CodecCodec audio
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Seleziona il codec audio da usare per l'acquisizione audio. <b>Se non si è sicuri, lasciare il codec predefinito.<b>
-
+ Audio BitrateBitrate Audio
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+ Enable Extra Audio ArgumentsAbilita Argomenti Audio Extra
-
+ Allows you to pass arguments to the selected audio codec.Consente di passare gli argomenti al codec audio selezionato.
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+ Extra Audio ArgumentsArgomenti Audio Extra
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+ Allow Exclusive FullscreenAbilita Schermo Intero Esclusivo
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.<br>Non consentire lo schermo intero esclusivo potrebbe portare a task switching e overlay più fluidi, ma aumentare la latenza dell'input.
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+
+
+
+
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+ CheckedSpuntato
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Abilita quest'opzione per adattare la frequenza di aggiornamento a quella del tuo monitor o del tuo schermo attuale. Il VSync è automaticamente disabilitato quando non è possibile attivarlo (ad es. funzionamento a velocità diversa da 100%).
-
+ Integer ScalingRidimensionamento per interi
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D.
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+ Aspect RatioRapporto d'aspetto
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+ Auto Standard (4:3/3:2 Progressive)Standard Automatico (4:3/3:2 Progressivo)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Cambia il rapporto d'aspetto usato per visualizzare l'output della console sullo schermo. Quello predefinito è Auto Standard (4:3/3:2 Progressivo) che regola automaticamente le proporzioni per corrispondere al modo in cui un gioco verrebbe mostrato su una TV tipica dell'epoca.
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+ DeinterlacingDeinterlacciamento
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+ Screenshot SizeDimensione Screenshot
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determina la risoluzione in cui gli screenshot verranno salvati. Le risoluzioni interne preservano più dettagli a costo di maggiori dimensioni del file.
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+ Screenshot FormatFormato screenshot
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Seleziona il formato che verrà usato per salvare gli screenshot. JPEG produce file più piccoli, ma perde dettagli.
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+ Screenshot QualityQualità screenshot
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+
+ 50%50%
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Seleziona la qualità in cui verranno compressi gli screenshot. Valori più elevati preservano più dettagli in JPEG, e riducono la dimensione del file in PNG.
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+
+ 100%100%
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+ Vertical StretchAllungamento verticale
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Allunga (< 100%) o comprime (> 100%) la componente verticale dello schermo.
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+ Fullscreen ModeModalità schermo intero
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+ Borderless FullscreenSchermo intero senza bordi
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+ Chooses the fullscreen resolution and frequency.Sceglie la risoluzione e la frequenza a schermo intero.
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+ LeftSinistra
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+ 0px0px
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+ Changes the number of pixels cropped from the left side of the display.Cambia il numero di pixel tagliati dal lato sinistro dello schermo.
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+ TopSopra
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+ Changes the number of pixels cropped from the top of the display.Cambia il numero di pixel tagliati dal lato superiore dello schermo.
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+ RightDestra
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+ Changes the number of pixels cropped from the right side of the display.Cambia il numero di pixel tagliati dal lato destro dello schermo.
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+ BottomSotto
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+ Changes the number of pixels cropped from the bottom of the display.Cambia il numero di pixel tagliati dal lato inferiore dello schermo.
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+ Native (PS2) (Default)Nativa (PS2) (Predefinita)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Controlla la risoluzione a cui vengono renderizzati i giochi. Risoluzioni più alte possono avere un impatto sulle prestazioni delle GPU più vecchie o di fascia bassa.<br>La risoluzione non nativa può causare piccoli problemi grafici in alcuni giochi.<br>La risoluzione degli FMV rimarrà invariata, poiché i file video sono pre-renderizzati.
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+ Control the accuracy level of the mipmapping emulation.Controlla il livello di precisione dell'emulazione mipmapping.
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+ Texture FilteringFiltraggio texture
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+ Control the texture filtering of the emulation.Controlla il filtraggio delle texture dell'emulazione.
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+ Trilinear FilteringFiltraggio trilineare
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+ Anisotropic FilteringFiltraggio anisotropico
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+ Reduces texture aliasing at extreme viewing angles.Riduce l'aliasing delle texture in angoli di visione estremi.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Riduce il banding fra i colori e migliora la profondità di colore percepita.<br> Disattivato: Disabilita il dithering.<br> Non ridimensionato: Dithering Nativo / Effetto di dithering più basso non aumenta la dimensione dei quadrati quando si ridimensiona.<br> Ridimensionato: Effetto di dithering basato sul ridimensionamento / più elevato.
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+ Blending AccuracyPrecisione del blending
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+ Texture PreloadingPrecaricamento delle texture
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Carica intere texture contemporaneamente invece che a piccoli pezzi, evitando caricamenti ridondanti quando possibile. Migliora le prestazioni nella maggior parte dei giochi, ma può rallentarne una piccola selezione.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Abilitare quest'opzione ti dà la possibilità di cambiare il renderer e le correzioni di ridimensionamento per i tuoi giochi. Tuttavia SE hai ABILITATO quest'opzione, DISABILITERAI LE IMPOSTAZIONI AUTOMATICHE e potrai riabilitarle togliendo la spunta a quest'opzione.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Esegue carichi inutili sulla CPU durante le letture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni ma con un significativo aumento del consumo energetico.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Invia carichi inutili alla GPU durante le letture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni ma con un significativo aumento del consumo energetico.
-
+ 2 threads2 thread
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Numero di thread per il rendering: 0 per un singolo thread, 2 o più per il multithreading (1 è per il debugging). Se hai 4 thread sulla tua CPU scegli 2 o 3. Puoi calcolare come ottenere le prestazioni migliori (quantità di thread CPU - 2). 7 thread e più non forniranno prestazioni molto maggiori e potrebbero perfino ridurle.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Forza uno svuotamento primitivo quando un framebuffer è anche una texture di input. Corregge alcuni effetti di elaborazione come le ombre nella serie di Jak e la radiosità in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Abilita il mipmapping, che alcuni giochi richiedono per renderizzare correttamente.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.La massima larghezza di memoria di destinazione che permetterà al Renderer Sprite CPU di attivarsi.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nel software, invece che sulla GPU.
-
+ GPU Target CLUTCLUT obiettivo GPU
-
+ Skipdraw Range StartInizio dell'intervallo di Skipdraw
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Salta completamente il disegno delle superfici dalla superficie nella casella sinistra fino alla superficie specificata nella casella sulla destra.
-
+ Skipdraw Range EndFine dell'intervallo di Skipdraw
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disabilita il supporto del buffer di profondità nella cache delle texture. Questo può aiutare ad aumentare la velocità ma probabilmente causerà vari glitch.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Quest'opzione disabilita multiple funzioni sicure. Disabilita il rendering preciso di punti e linee di non ridimensionamento che possono aiutare nei giochi di Xenosaga. Disabilita l'esecuzione accurata della pulizia della memoria del GS sulla CPU, e lascia che se ne occupi la GPU, cosa che può aiutare nei giochi di Kingdom Hearts.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti.
-
+ Half Pixel OffsetOffset di mezzo pixel
-
+ Might fix some misaligned fog, bloom, or blend effect.Potrebbe correggere qualche effetto di nebbia, bloom o blend disallineato.
-
+ Round SpriteArrotondamento sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corregge il campionamento di texture delle sprite in 2D quando si ridimensiona. Corregge le linee nelle sprite di giochi come Ar Tonelico quando si ridimensiona. L' opzione Metà è per sprite piatte, l'opzione Completo è per tutte le sprite.
-
+ Texture Offsets XOffset X delle texture
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset per le coordinate ST/UV delle texture. Corregge alcuni problemi strani di texture e potrebbe correggere anche dell'allineamento di post elaborazione.
-
+ Texture Offsets YOffset Y delle texture
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms.
-
+ Bilinear UpscaleUpscale bilineare
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Sostituisce la post elaborazione di multiple sprite lastricate con una singola grossa sprite. Riduce varie linee di ridimensionamento.
-
+ Force palette texture draws to render at native resolution.Forza i disegni della tavolozza della texture a renderizzare in risoluzione nativa.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxNitificatore a contrasto adattivo (CAS)
-
+ SharpnessNitidezza
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Abilita la regolazione di saturazione, contrasto e luminosità. Il valore predefinito di luminosità, saturazione e contrasto è 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applica l'algoritmo di anti-aliasing FXAA per migliorare la qualità visiva dei giochi.
-
+ BrightnessLuminosità
-
-
-
+
+
+ 5050
-
+ ContrastContrasto
-
+ TV ShaderShader TV
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applica uno shader che replica gli effetti visivi di diversi stili di televisore.
-
+ OSD ScaleScala OSD
-
+ Show OSD MessagesMostra messaggi OSD
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Mostra il frame rate interno del gioco nell'angolo in alto a destra dello schermo.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale.
-
+ Shows the resolution of the game in the top-right corner of the display.Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo.
-
+ Shows host's CPU utilization.Mostra l'utilizzo della CPU dell'host.
-
+ Shows host's GPU utilization.Mostra l'utilizzo della GPU dell'host.
-
+ Shows counters for internal graphical utilization, useful for debugging.Mostra dei contatori dell'utilizzo grafico interno, utili per il debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo.
-
+ Displays warnings when settings are enabled which may break games.Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi.
-
-
+
+ Leave It BlankLasciare Vuoto
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parametri passati al codec video selezionato.<br> Devi usare '=' per separare la chiave dal valore e ':' per separare due paia le une dalle altre.<br> Per esempio: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Imposta il bitrate audio da usare.
-
+ 160 kbps
- 160 kbps
+ 160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parametri passati al codec audio selezionato.<br> <b>Devi usare '=' per separare la chiave dal valore e ':' per separare due paia le una dalle altre.<b><br> <>Per esempio: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionCompressione dump del GS
-
+ Change the compression algorithm used when creating a GS dump.Cambia l'algoritmo di compressione usato quando si crea un dump GS.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUsa un modello di presentazione blit invece di invertire quando si usa il renderer Direct3D11. Questo solitamente risulta in prestazioni più lente, ma potrebbe essere richiesto per alcune applicazioni di streaming, o per rimuovere limitazioni al framerate su alcuni sistemi.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Rileva quando i frame inattivi vengono presentati nei giochi a 25/30fps, e salta la presentazione di quei frame. Il frame viene comunque renderizzato, ma la GPU ha più tempo per completarlo (questo NON è un salto dei frame). Può fluidificare le fluttuazioni del frame time quando la CPU/GPU sono vicine al massimo dell'utilizzo, ma rende il ritmo dei frame più incostante e può aumentare l'input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presenta i frame sul thread principale del GS invece che su un thread di lavoro. Usato per il debugging di problemi di frametime. Potrebbe ridurre la possibilità di perdere un frame o ridurre il tearing al costo di frame time più irregolari. Si applica solo al renderer Vulkan.
-
+ Enable Debug DeviceAbilita Dispositivo Di Debug
-
+ Enables API-level validation of graphics commands.Abilita la validazione a livello API dei comandi grafici.
-
+ GS Download ModeModalità di download del GS
-
+ AccurateAccurata
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Salta la sincronizzazione con il thread GS e la GPU host per i download del GS. Può risultare in un grande aumento della velocità su sistemi più lenti, al costo di molti effetti grafici difettosi. Se i giochi sono rotti e hai abilitato quest'opzione, innanzitutto disabilitala.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Predefinito
-
-
+
+ (Default)(Predefinito)
@@ -12624,7 +12676,7 @@ Swap chain: see Microsoft's Terminology Portal.
Carica Stato Dallo Slot 10
-
+ Save slot {0} selected ({1}).Slot di salvataggio {0} selezionato ({1}).
@@ -12632,48 +12684,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Salvato alle {0:%H:%M} il {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Il selettore dello stato salvato non è disponibile senza un valido seriale di gioco.
-
+ LoadCarica
-
+ SaveSalva
-
+ Select PreviousSeleziona precedente
-
+ Select NextSeleziona successivo
-
-
+
+ Save Slot {0}Slot di Salvataggio {0}
-
+ No save present in this slot.Nessun salvataggio presente in questo slot.
-
+ no save yetancora nessuno stato salvato
@@ -12886,21 +12938,6 @@ Clic destro per cancellare l'associazione
D-Pad DownTasto direzionale Giù
-
-
- D-Pad Right️
- Tasto direzionale Destra️
-
-
-
- D-Pad Up️
- Tasto direzionale Su️
-
-
-
- D-Pad Left️
- Tasto direzionale Sinistra️
- L3
@@ -12921,6 +12958,21 @@ Clic destro per cancellare l'associazione
StartSTART
+
+
+ D-Pad Right
+ Tasto direzionale Destra
+
+
+
+ D-Pad Up
+ Tasto direzionale Su
+
+
+
+ D-Pad Left
+ Tasto direzionale Sinistra
+ Input Recording Files (*.p2m2)
@@ -13281,83 +13333,83 @@ Clic destro per cancellare l'associazione
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ Finestra Di Log - %1 [%2]Log Window
- Log Window
+ Finestra di log&Clear
- &Clear
+ &Svuota&Save...
- &Save...
+ &Salva...Cl&ose
- Cl&ose
+ &Chiudi&Settings
- &Settings
+ &ImpostazioniLog To &System Console
- Log To &System Console
+ Registra alla &Console Di SistemaLog To &Debug Console
- Log To &Debug Console
+ Registra Alla &Console Di DebugLog To &File
- Log To &File
+ Registra su &FileAttach To &Main Window
- Attach To &Main Window
+ Allega Alla &Finestra PrincipaleShow &Timestamps
- Show &Timestamps
+ Mostra i &TimestampSelect Log File
- Select Log File
+ Seleziona file di registroLog Files (*.txt)
- Log Files (*.txt)
+ File Di Registro (*.txt)Error
- Error
+ ErroreFailed to open file for writing.
- Failed to open file for writing.
+ Impossibile aprire il file per la scrittura.Log was written to %1.
- Log was written to %1.
+ Il log è stato scritto su %1.
@@ -13413,14 +13465,14 @@ Clic destro per cancellare l'associazione
-
-
+
+ Change DiscCambia disco
-
+ Load StateCarica stato
@@ -13851,12 +13903,12 @@ Clic destro per cancellare l'associazione
Enable Debug Console
- Enable Debug Console
+ Abilita Console di DebugEnable Log Window
- Enable Log Window
+ Abilita Finestra Di Log
@@ -13935,13 +13987,13 @@ Clic destro per cancellare l'associazione
-
+ Start Big Picture ModeAvvia Modalità Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13953,7 +14005,7 @@ Clic destro per cancellare l'associazione
-
+ Show Advanced SettingsMostra le impostazioni avanzate
@@ -13964,7 +14016,7 @@ Clic destro per cancellare l'associazione
-
+ Video CaptureAcquisizione video
@@ -13974,32 +14026,32 @@ Clic destro per cancellare l'associazione
Modifica Trucchi...
-
+ Edit Patches...Modifica Patch...
-
+ Internal ResolutionRisoluzione Interna
-
+ %1x ScaleScala %1x
-
+ Select location to save block dump:Seleziona una posizione per salvare i dump del blocco:
-
+ Do not show againNon mostrare nuovamente
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14012,22 +14064,22 @@ Il team di PCSX2 non fornirà alcun supporto per configurazioni che modificano q
Sei sicuro di voler continuare?
-
+ %1 Files (*.%2)File %1 (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: loggato come %1 (%2, %3 softcore). %4 messaggi non letti.
-
+ WARNING: Memory Card BusyATTENZIONE: Memory Card Occupata
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ renderà la MEMORY CARD INUTILIZZABILE IRRIMEDIABILMENTE. Si consiglia vivamente
Vuoi spegnere comunque e RENDERE INUTILIZZABILE IRRIMEDIABILMENTE LA MEMORY CARD?
-
+ Confirm ShutdownConferma arresto
-
+ Are you sure you want to shut down the virtual machine?Sei sicuro di voler arrestare la macchina virtuale?
-
+ Save State For ResumeSalva stato per continuare
-
-
-
-
-
-
+
+
+
+
+
+ ErrorErrore
-
+ You must select a disc to change discs.Devi selezionare un disco per cambiare dischi.
-
+ Properties...Proprietà...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Apri cartella contenente il file...
-
-
-
+ Set Cover Image...Imposta immagine di copertina...
-
+ Exclude From ListEscludi dalla Lista
-
+ Reset Play TimeReimposta tempo di gioco
-
+ Default BootAvvio Predefinito
-
+ Fast BootAvvio veloce
-
+ Full BootAvvio Completo
-
+ Boot and DebugAvvio e debug
-
+ Add Search Directory...Aggiungi cartella di ricerca...
-
+ Start FileAvvia File
-
+ Start DiscAvvia Disco
-
+ Select Disc ImageSeleziona immagine del disco
-
+ Updater ErrorErrore di Aggiornamento
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Spiacente, stai provando ad aggiornare una versione di PCSX2 che non è una release ufficiale di GitHub. Per impedire incompatibilità, l'aggiornamento automatico è abilitato solo su build ufficiali.</p><p>Per ottenere una build ufficiale, per favore scaricala dal link qui sotto:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.L'aggiornamento automatico non è supportato sulla piattaforma attuale.
-
+ Confirm File CreationConferma Creazione del File
-
+ The pnach file '%1' does not currently exist. Do you want to create it?Il file pnach '%1' non esiste attualmente. Vuoi crearlo?
-
+ Failed to create '%1'.Creazione di '%1' non riuscita.
-
+ Input Recording Files (*.p2m2)File di registrazione dell'input (*.p2m2)
-
+ PausedIn pausa
-
+ Load State FailedCaricamento dello stato fallito
-
+ Cannot load a save state without a running VM.Non è possibile caricare uno stato salvato senza una MV in esecuzione.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Il nuovo ELF non può essere caricato senza resettare la macchina virtuale. Vuoi resettare la macchina virtuale ora?
-
+ Cannot change from game to GS dump without shutting down first.Impossibile cambiare da gioco a dump GS senza uno spegnimento prima.
-
+ Failed to get window info from widgetRecupero delle informazioni della finestra dal widget non riuscito
-
+ Stop Big Picture ModeArresta Modalità Big Picture
-
+ Exit Big PictureIn ToolbarEsci dalla Modalità Big Picture
-
+ Game PropertiesProprietà del Gioco
-
+ Game properties is unavailable for the current game.Le proprietà del gioco non sono disponibili per il gioco attuale.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi.
-
+ Select disc drive:Seleziona unità disco:
-
+ This save state does not exist.Questo stato salvato non esiste.
-
+ Select Cover ImageSeleziona immagine di copertina
-
+ Cover Already ExistsLa copertina già esiste
-
+ A cover image for this game already exists, do you wish to replace it?Un'immagine di copertina per questo gioco già esiste, desideri sostituirla?
-
-
-
-
+
+
+
+ Copy ErrorErrore di copia
-
+ Failed to remove existing cover '%1'Rimozione della copertina esistente '%1' fallita
-
+ Failed to copy '%1' to '%2'Copia di '%1' a '%2' fallita
-
+ Failed to remove '%1'Rimozione di '%1' non riuscita
-
-
+
+ Confirm ResetConferma reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)Tutti i tipi di immagine di copertina (*.jpg *.jpeg *.png)
-
+ You must select a different file to the current cover image.Devi selezionare un file diverso dalla immagine di copertina attuale.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
Quest'azione non può essere annullata.
-
+ Load Resume StateCarica stato di ripresa
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Vuoi caricare questo stato, o iniziare da un nuovo avvio?
-
+ Fresh BootNuovo avvio
-
+ Delete And BootElimina e avvia
-
+ Failed to delete save state file '%1'.Eliminazione del file dello stato salvato '%1' fallita.
-
+ Load State File...Carica file stato...
-
+ Load From File...Carica da file...
-
-
+
+ Select Save State FileSeleziona file dello stato salvato
-
+ Save States (*.p2s)Stati salvati (*.p2s)
-
+ Delete Save States...Elimina stati salvati...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini ZSO (*.zso);;Immagini GZ (*.gz);;Eseguibili ELF (*.elf);;Eseguibili IRX (*.irx);;Dump del GS (*.gs *.gs.xz *.gs.zst);;Dump del Blocco (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini ZSO (*.zso);;Immagini GZ (*.gz);;Dump del Blocco (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Stati salvati (*.p2s *.p2s.backup)
-
+ Undo Load StateAnnulla caricamento dello stato
-
+ Resume (%2)Riprendi (%2)
-
+ Load Slot %1 (%2)Carica Slot %1 (%2)
-
-
+
+ Delete Save StatesElimina stati salvati
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
I salvataggi non saranno recuperabili.
-
+ %1 save states deleted.%1 stati salvati eliminati.
-
+ Save To File...Salva su File...
-
+ EmptyVuoto
-
+ Save Slot %1 (%2)Slot di salvataggio %1 (%2)
-
+ Confirm Disc ChangeConferma Cambio Disco
-
+ Do you want to swap discs or boot the new image (via system reset)?Vuoi scambiare i dischi o avviare la nuova immagine (tramite un reset di sistema)?
-
+ Swap DiscScambia Disco
-
+ ResetResetta
@@ -14459,7 +14505,7 @@ I salvataggi non saranno recuperabili.
MemoryCard
-
+ Memory Card '{}' was saved to storage.La Memory Card '{}' è stata salvata nell'archiviazione.
@@ -14597,10 +14643,10 @@ I salvataggi non saranno recuperabili.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCrea Memory Card
@@ -14681,22 +14727,22 @@ I salvataggi non saranno recuperabili.
La compressione NTFS è integrata, veloce e completamente affidabile. Tipicamente comprime le Memory Card (altamente consigliata).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Creazione della Memory Card non riuscita, perché il nome '%1' contiene uno o più caratteri non validi.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Creazione della Memory Card non riuscita poiché già esiste un'altra Memory Card con il nome '%1'.
-
+ Failed to create the Memory Card, the log may contain more information.Creazione della Memory Card non riuscita, il registro potrebbe contenere ulteriori informazioni.
-
+ Memory Card '%1' created.Memory Card '%1' creata.
@@ -14704,12 +14750,12 @@ I salvataggi non saranno recuperabili.
MemoryCardListWidget
-
+ YesSì
-
+ NoNo
@@ -14718,8 +14764,8 @@ I salvataggi non saranno recuperabili.
MemoryCardSettingsWidget
- Console Ports
- Porte della Console
+ Memory Card Slots
+ Ingressi Memory Card
@@ -14743,7 +14789,7 @@ I salvataggi non saranno recuperabili.
-
+ ResetResetta
@@ -14774,118 +14820,106 @@ I salvataggi non saranno recuperabili.
-
+ CreateCrea
-
- Duplicate
- Duplica
-
-
-
-
+ RenameRinomina
-
-
+
+ ConvertConverti
-
-
+
+ DeleteElimina
-
+ SettingsImpostazioni
-
-
+
+ Automatically manage saves based on running gameGestisci automaticamente i salvataggi in base al gioco in esecuzione
-
+ CheckedSpuntato
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Solo per il tipo cartella / Dimensione card: automatica) Carica solo i salvataggi rilevanti del gioco avviato, ignorando gli altri. Evita che lo spazio per i salvataggi venga esaurito.
-
+ Swap Memory CardsScambia Memory Card
-
- Port %1
- Porta %1
-
-
-
+ Eject Memory CardEspelli Memory Card
-
-
-
+
+ ErrorErrore
-
- Not yet implemented.
- Non ancora implementato.
-
-
-
-
+
+ Delete Memory CardElimina Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRinomina Memory Card
-
+ New Card Name
- Nuovo nome Card
+ Nuovo nome Memory Card
-
+ New name is invalid, it must end with .ps2Il nuovo nome non è valido, deve finire con .ps2
-
+ New name is invalid, a card with this name already exists.
- Il nuovo nome non è valido, una card con questo nome esiste già.
+ Il nuovo nome non è valido, una Memory Card con questo nome esiste già.
-
+ This Memory Card is unknown.Questa Memory Card è sconosciuta.
-
+
+ Slot %1
+ Ingresso %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Eliminazione della Memory Card non riuscita. Il registro potrebbe contenere ulteriori informazioni.
-
+ Failed to rename Memory Card. The log may contain more information.Rinomina della Memory Card non riuscita. Il registro potrebbe contenere ulteriori informazioni.
-
- Use for Port %1
- Usa per la porta %1
+
+ Use for Slot %1
+ Usa per l'Ingresso %1
-
- Both ports must have a card selected to swap.
- Entrambe le porte devono avere una card selezionata per poterle scambiare.
+
+ Both slots must have a card selected to swap.
+ Entrambe gli ingressi devono avere una Memory Card selezionata per poterle scambiare.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownSconosciuto
-
+ PS2 (Folder)PS2 (cartella)
@@ -14953,12 +14987,12 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Mancante]
@@ -15307,12 +15341,12 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s
Analog light is now on for port {0} / slot {1}
- La luce dell'analogico è ora accesa per la porta {0} / l'ingresso {1}
+ La luce dell'analogico è ora accesa per la porta {0} / ingresso {1}Analog light is now off for port {0} / slot {1}
- La luce dell'analogico è ora spenta per la porta {0} / l'ingresso {1}
+ La luce dell'analogico è ora spenta per la porta {0} / ingresso {1}
@@ -15435,7 +15469,7 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s
Chitarra
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.La porta del controller {0}, slot {1} ha un {2} connesso, ma lo stato di salvataggio ha un {3}.
@@ -15544,27 +15578,13 @@ Espulsione di {3} e sostituzione con {2}.QObject
-
- Failed to open URL
- Apertura dell'URL non riuscita
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Apertura dell'URL non riuscita.
-
-L'URL era: %1
-
-
-
+ HDD CreatorCreatore HDD
-
+ Failed to create HDD imageCreazione dell'immagine HDD non riuscita
@@ -15768,17 +15788,17 @@ Altrimenti elimina lo stato salvato e avvia da zero.
SavedAddressesModel
-
+ MEMORY ADDRESSINDIRIZZO MEMORIA
-
+ LABELETICHETTA
-
+ DESCRIPTIONDESCRIZIONE
@@ -15858,10 +15878,10 @@ Vuoi creare questa cartella?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsImpostazioni PCSX2
@@ -15886,193 +15906,193 @@ Vuoi creare questa cartella?
Chiudi
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Riepilogo</strong><hr>Questa pagina mostra dettagli sul gioco selezionato. Cambiare il Profilo di Input imposterà lo schema di associazioni del controller per questo gioco su qualunque profilo venga scelto, invece della configurazione predefinita (Condivisa). La lista delle tracce e la verifica dei dump può essere utilizzata per determinare se la tua immagine del disco corrisponde a un dump valido noto. Se non corrisponde, il gioco potrebbe essere corrotto.
-
-
+
+ SummaryRiepilogo
-
+ Summary is unavailable for files not present in game list.Il riepilogo non è disponibile per i file non presenti nella lista dei giochi.
-
+ InterfaceInterfaccia
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni dell'interfaccia</strong><hr>Queste opzioni controllano come il software appare e si comporta.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
-
-
+ Game ListLista dei giochi
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
- <strong>Impostazioni della lista dei giochi</strong><hr>La lista qui sopra mostra le cartelle in cui PCSX2 cercherà per popolare la lista dei giochi. Le cartelle di ricerca possono essere aggiunte, rimosse, e commutate a ricorsive/non ricorsive.
+ <strong>Impostazioni della lista dei giochi</strong><hr>La lista qui sopra mostra le cartelle in cui PCSX2 cercherà per creare la lista dei giochi. Le cartelle di ricerca possono essere aggiunte, rimosse, e modificate da ricorsive in non ricorsive e viceversa.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni del BIOS</strong><hr>Configura il tuo BIOS qui.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
-
-
+ EmulationEmulazione
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni dell'emulazione</strong><hr>Queste opzioni determinano la configurazione del frame pacing e le impostazioni di gioco.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
-
-
+ PatchesPatch
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patch</strong><hr>Questa sezione ti permette di selezionare patch opzionali da applicare al gioco, che potrebbero fornire miglioramenti di performance, visivi, o di giocabilità.
-
+ CheatsTrucchi
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Trucchi</strong><hr>Questa sezione ti permette di selezionare quali trucchi desideri abilitare. Non puoi abilitare/disabilitare i trucchi senza etichette per i file pnach vecchio formato, quelli si attiveranno automaticamente se l'opzione principale di abilitazione dei trucchi è spuntata.
-
+ Game FixesCorrezioni di Gioco
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Impostazioni delle Correzioni di Gioco</strong><hr>Le Correzioni di Gioco possono aggirare l'emulazione errata in alcuni titoli.<br>Tuttavia, possono anche causare problemi nei giochi se usate in modo errato.<br>È meglio lasciarle tutte disabilitate a meno di non essere stati consigliati altrimenti.
-
+ GraphicsGrafica
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni della grafica</strong><hr>Queste opzioni determinano la configurazione dell'output grafico.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni dell'audio</strong><hr>Queste opzioni controllano l'output audio della console.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
-
-
+ Memory CardsMemory Card
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni delle Memory Card</strong><hr>Crea e configura le Memory Cards qui.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
-
-
+ Network & HDDRete & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni di rete & HDD</strong><hr>Queste opzioni controllano la connettività di rete e l'archiviazione interna su HDD della console.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
-
-
+ FoldersCartelle
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Impostazioni delle cartelle</strong><hr>Queste opzioni controllano dove PCSX2 salverà i file dati del runtime.
-
+ AchievementsObiettivi
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Impostazioni degli obiettivi</strong><hr>Queste opzioni controllano l'implementazione di RetroAchievements in PCSX2, consentendoti di guadagnare obiettivi nei tuoi giochi.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration è in uso, il supporto integrato a RetroAchievements è disabilitato.
-
+ AdvancedAvanzate
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni avanzate</strong><hr>Queste sono opzioni avanzate per determinare la configurazione della console simulata.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Impostazioni dell'interfaccia</strong><hr>Queste opzioni controllano come il software appare e si comporta.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Impostazioni del BIOS</strong><hr>Configura il tuo BIOS qui.<br><br>Muovi il cursore su un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Impostazioni dell'emulazione</strong><hr>Queste opzioni determinano la configurazione del frame pacing e le impostazioni di gioco.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Impostazioni della grafica</strong><hr>Queste opzioni determinano la configurazione dell'output grafico.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Impostazioni dell'audio</strong><hr>Queste opzioni controllano l'output audio della console.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Impostazioni delle Memory Card</strong><hr>Crea e configura le Memory Card qui.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Impostazioni di rete & HDD</strong><hr>Queste opzioni controllano la connettività di rete e l'archiviazione interna su HDD della console.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere il pannello.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Impostazioni avanzate</strong><hr>Queste sono opzioni avanzate per determinare la configurazione della console simulata.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Impostazioni di Debug</strong><hr>Queste sono opzioni che possono essere usate per registrare informazioni interne sull'applicazione. <strong>Non modificarle a meno che tu non sappia cosa stai facendo</strong>, causeranno significativi rallentamenti, e possono sprecare grandi quantità di spazio sul disco.
-
+ Confirm Restore DefaultsConferma ripristino dei predefiniti
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa.
-
+ Reset UI SettingsResetta impostazioni UI
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Qualunque valore attuale impostato verrà sovrascritto.
Vuoi continuare?
-
+ Per-game configuration copied from global settings.Configurazione per il gioco copiata dalle impostazioni globali.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Qualunque valore attuale impostato sarà perduto.
Vuoi continuare?
-
+ Per-game configuration cleared.Configurazione per il gioco cancellata.
-
+ Recommended ValueValore Consigliato
@@ -16171,129 +16191,129 @@ Vuoi continuare?
<html><head/><body><p>PCSX2 richiede un BIOS PS2 per poter funzionare.</p><p>Per motivi legali, devi ottenere un BIOS <strong>da un'unità PS2 che possiedi effettivamente</strong> (prenderla in prestito non conta).</p><p>Una volta salvata, questa immagine del BIOS dovrebbe essere inserita nella cartella bios all'interno della cartella dati mostrata qui sotto, o puoi impostare PCSX2 in modo che scansioni una directory alternativa.</p><p>Una guida per il dumping del tuo BIOS può essere trovata su <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a></p></body></html>
-
+ BIOS Directory:Cartella BIOS:
-
+ Browse...Sfoglia...
-
+ ResetResetta
-
+ FilenameNome del file
-
+ VersionVersione
-
+ Open BIOS Folder...Apri Cartella BIOS...
-
+ Refresh ListAggiorna Lista
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 scansionerà automaticamente ed identificherà i giochi nelle cartelle selezionate qui in basso, e riempirà la lista dei giochi.<br>Questi giochi dovrebbero essere estratti da dischi che possiedi. Delle guide per estrarre dati dai dischi si possono trovare su <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p> I formati supportati per i dump includono:</p><p><ul><li>.bin/.iso (Immagini ISO del disco)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Cartelle di Ricerca (verranno scansionate per trovare giochi)
-
+ Add...Aggiungi...
-
+ RemoveRimuovi
-
+ Search DirectoryCartella di Ricerca
-
+ Scan RecursivelyScansiona Ricorsivamente
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>Per impostazione predefinita, PCSX2 mapperà la tua tastiera sul controller PS2 virtuale.</p><p><span style=" font-weight:700;">Per usare un controller esterno, devi prima mapparlo. </span>Su questa schermata, puoi mappare automaticamente qualsiasi controller che è attualmente connesso. Se il tuo controller non è attualmente connesso, puoi collegarlo adesso.</p><p>Per cambiare le associazioni del controller in modo più dettagliato, o per usare il multi-tap, apri il menu Impostazioni e scegli Controller una volta che hai completato la Procedura Guidata di Configurazione.</p></body></html>
-
+ Controller Port 1Ingresso Controller 1
-
-
+
+ Controller Mapped To:Controller Mappato Su:
-
-
+
+ Controller Type:Tipo di Controller:
-
-
+
+ Default (Keyboard)Predefinito (Tastiera)
-
-
+
+ Automatic MappingMappatura Automatica
-
+ Controller Port 2Ingresso Controller 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Completato!</span></h1><p>Ora sei pronto per eseguire i giochi.</p><p>Ulteriori opzioni sono disponibili nel menu delle impostazioni. Puoi anche usare la UI Big Picture per navigare solamente con un gamepad.</p><p>Speriamo che ti divertirai usando PCSX2.</p></body></html>
-
+ &Back&Indietro
-
+ &Next&Avanti
-
+ &Cancel&Annulla
@@ -16565,27 +16585,27 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameNome Dispositivo
-
+ Selects the device to capture images from.Seleziona il dispositivo da cui catturare le immagini.
@@ -16630,12 +16650,12 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Tastiera Konami
-
+ GunCon 2GunCon 2
-
+
@@ -16644,7 +16664,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Tasto direzionale Su
-
+
@@ -16653,7 +16673,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Tasto direzionale Giù
-
+
@@ -16662,7 +16682,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Tasto direzionale Sinistra
-
+
@@ -16671,42 +16691,42 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Tasto direzionale Destra
-
+ TriggerGrilletto
-
+ Shoot OffscreenSpara Fuori Campo
-
+ Calibration ShotTiro di Calibrazione
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16717,7 +16737,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
SELECT
-
+
@@ -16728,136 +16748,136 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
START
-
+ Relative LeftSinistra Relativa
-
+ Relative RightDestra Relativa
-
+ Relative UpSopra Relativo
-
+ Relative DownSotto Relativo
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Imposta l'immagine del mirino che questa pistola ottica userà. Impostare un'immagine del mirino disabiliterà il cursore di sistema.
-
+ Cursor ScaleScala Cursore
-
+ Scales the crosshair image set above.Scala l'immagine del mirino impostata qui in alto.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorColore Cursore
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applica un colore alle immagini del mirino scelte, può essere usato per più giocatori. Specificare in formato HTML/CSS (ad es. #aabbcc)
-
+ Manual Screen ConfigurationConfigurazione Manuale Schermo
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forza l'uso dei parametri dello schermo qui sotto, invece dei parametri automatici se disponibili.
-
+ X Scale (Sensitivity)Scala X (Sensibilità)
-
-
+
+ Scales the position to simulate CRT curvature.Scala la posizione per simulare la curvatura di un CRT.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Scala Y (Sensibilità)
-
+ Center XCentro X
-
+ Sets the horizontal center position of the simulated screen.Imposta la posizione centrale orizzontale dello schermo simulato.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCentro Y
-
+ Sets the vertical center position of the simulated screen.Imposta la posizione centrale verticale dello schermo simulato.
-
+ Screen WidthLarghezza dello Schermo
-
+ Sets the width of the simulated screen.Imposta la larghezza dello schermo simulato.
-
-
+
+ %dpx%dpx
-
+ Screen HeightAltezza dello Schermo
-
+ Sets the height of the simulated screen.Imposta l'altezza dello schermo simulato.
@@ -17522,14 +17542,14 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Stampante
-
+ NoneNessuno
-
-
+
+ Not ConnectedNon connesso
@@ -17997,32 +18017,32 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
VMManager
-
+ Failed to back up old save state {}.Backup dello stato salvato vecchio {} non riuscito.
-
+ Failed to save save state: {}.Salvataggio stato salvato non riuscito: {}.
-
+ PS2 BIOS ({})BIOS PS2 ({})
-
+ Unknown GameGioco Sconosciuto
-
+ ErrorErrore
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18039,79 +18059,79 @@ Una volta scaricata, quest'immagine del BIOS dovrebbe essere posizionata nella c
Per favore, consulta le FAQ e le Guide per ulteriori istruzioni.
-
-
+
+ Resuming stateRipresa stato
-
+ State saved to slot {}.Stato salvato nello slot {}.
-
+ Failed to save save state to slot {}.Salvataggio stato salvato nello slot {} non riuscito.
-
-
+
+ Loading stateCaricamento Stato
-
+ Failed to load state (Memory card is busy)Impossibile caricare lo stato ( la Memory Card è occupata)
-
+ There is no save state in slot {}.Non c'è alcuno stato salvato nello slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Impossibile caricare lo stato dallo slot {} ( la Memory Card è occupata)
-
+ Loading state from slot {}...Caricamento dello stato dallo slot {}...
-
+ Failed to save state (Memory card is busy)Impossibile salvare lo stato ( la Memory Card è occupata)
-
+ Failed to save state to slot {} (Memory card is busy)Impossibile salvare lo stato nello slot {} ( la Memory Card è occupata)
-
+ Saving state to slot {}...Salvataggio dello stato nello slot {}...
-
+ Frame advancingAvanzamento Fotogrammi
-
+ Disc removed.Disco rimosso.
-
+ Disc changed to '{}'.Disco cambiato in '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Apertura della nuova immagine del disco '{}' non riuscita.
@@ -18119,163 +18139,163 @@ Ripristino della vecchia immagine.
Errore: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Ritorno alla vecchia immagine del disco non riuscito. Rimozione del disco. Errore: {}
-
+ Cheats have been disabled due to achievements hardcore mode.I trucchi sono stati disabilitati a causa della modalità obiettivi hardcore.
-
+ Fast CDVD is enabled, this may break games.CDVD Veloce è abilitato, questo potrebbe corrompere i giochi.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente.
-
+ Audio is using async mix, expect desynchronization in FMVs.L'audio sta usando il mix asincrono, aspettati desincronizzazioni nei FMV.
-
+ Upscale multiplier is below native, this will break rendering.Il moltiplicatore upscaling è al di sotto della risoluzione nativa, questo corromperà il rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Il mipmapping non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Il filtraggio delle texture non è impostato su Bilineare (PS2). Questo corromperà il rendering in alcuni giochi.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Il filtraggio trilineare non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi.
-
+ Blending is below basic, this may break effects in some games.Il blending è al di sotto di basilare, questo potrebbe corrompere gli effetti in alcuni giochi.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.La Modalità Download dell'Hardware non è impostata su Accurata, questo potrebbe corrompere il rendering in alcuni giochi.
-
+ EE FPU Round Mode is not set to default, this may break some games.La Modalità Arrotondamento dell'FPU dell'EE non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.La Modalità Clamp dell'FPU dell'EE non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ VU0 Round Mode is not set to default, this may break some games.La Modalità Arrotondamento del VU0 non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ VU1 Round Mode is not set to default, this may break some games.La Modalità Arrotondamento del VU non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ VU Clamp Mode is not set to default, this may break some games.La Modalità Clamp del VU non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Le Correzioni di Gioco non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Le Patch di Compatibilità non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa.
-
+ Frame rate for NTSC is not default. This may break some games.Il frame rate per NTSC non è quello predefinito. Questo potrebbe corrompere alcuni giochi.
-
+ Frame rate for PAL is not default. This may break some games.Il frame rate per PAL non è quello predefinito. Questo potrebbe corrompere alcuni giochi.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.Il Ricompilatore EE non è abilitato, questo ridurrà significativamente le prestazioni.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.Il Ricompilatore VU0 non è abilitato, questo ridurrà significativamente le prestazioni.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.Il Ricompilatore VU1 non è abilitato, questo ridurrà significativamente le prestazioni.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.Il Ricompilatore IOP non è abilitato, questo ridurrà significativamente le prestazioni.
-
+ EE Cache is enabled, this will significantly reduce performance.La Cache EE è abilitata, questo ridurrà significativamente le prestazioni.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.Il Rilevamento dei Loop Wait dell'EE non è abilitato, questo potrebbe ridurre le prestazioni.
-
+ INTC Spin Detection is not enabled, this may reduce performance.Il Rilevamento degli Spin dell'INTC non è abilitato, questo potrebbe ridurre le prestazioni.
-
+ Instant VU1 is disabled, this may reduce performance.Il VU1 Istantaneo è disabilitato, questo potrebbe ridurre le prestazioni.
-
+ mVU Flag Hack is not enabled, this may reduce performance.L'Hack del Flag dell'mVU non è abilitato, questo potrebbe ridurre le prestazioni.
-
+ GPU Palette Conversion is enabled, this may reduce performance.La Conversione della Gamma della GPU è abilitata, questo potrebbe ridurre le prestazioni.
-
+ Texture Preloading is not Full, this may reduce performance.Il Precaricamento delle Texture non è Pieno, questo potrebbe ridurre le prestazioni.
-
+ Estimate texture region is enabled, this may reduce performance.La stima della regione della texture è abilitata, questo potrebbe ridurre le prestazioni.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts
index cc6e5953ce..79878343fb 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts
@@ -17,7 +17,7 @@
<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>
- <html><head/><body><p>PCSX2 は無料でオープンソースのプレイステーション2 (PS2) エミュレータです。その目的は、MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートすることです。多くの利点や追加機能と共に、PC 上で PS2 ゲームをプレイできます。</p></body></html>
+ <html><head/><body><p>PCSX2 は、無料でオープンソースのプレイステーション2 (PS2) エミュレーターです。MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートします。多くのメリットや追加機能と共に、PC 上で PS2 ゲームをプレイできます。</p></body></html>
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ サードパーティライセンスView Document
- View Document
+ ドキュメントの表示File not found: %1
- File not found: %1
+ ファイルが見つかりません: %1
@@ -102,7 +102,7 @@
&Login
- &ログイン
+ ログイン(&L)
@@ -133,7 +133,7 @@ Error: %1
Enable Achievements
- 実績を有効化
+ 実績を有効にする
@@ -147,7 +147,7 @@ Do you want to enable tracking now?
Enable Hardcore Mode
- ハードコアモードを有効化
+ ハードコアモードを有効にする
@@ -179,25 +179,25 @@ Do you want to enable hardcore mode?
Enable Achievements
- 実績を有効化
+ 実績を有効にするEnable Hardcore Mode
- ハードコアモードを有効化
+ ハードコアモードを有効にするTest Unofficial Achievements
- 非公式の実績をテスト
+ 非公式の実績をテストするEnable Sound Effects
- サウンドエフェクトを有効化
+ サウンドエフェクトを有効にする
@@ -247,13 +247,13 @@ Do you want to enable hardcore mode?
Show Achievement Notifications
- 実績の通知を表示
+ 実績の通知を表示するShow Leaderboard Notifications
- リーダーボードの通知を表示
+ リーダーボードの通知を表示する
@@ -276,7 +276,7 @@ Login token generated at:
<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 は、RetroAchievements を実績データベースおよびゲーム進行状況の追跡用に使用しています。<br>実績を利用するには、<a href="https://retroachievements.org/">retroachievements.org</a> でアカウント登録を行ってください。</p><p align="justify">ゲーム中に実績一覧を表示するには、<span style=" font-weight:600;">ポーズメニューを開く</span>ホットキーを押して、メニューから<span style=" font-weight:600;">実績</span>を選択してください。</p></body></html>
+ <html><head/><body><p align="justify">PCSX2 は、RetroAchievements を実績データベースおよびゲーム進行状況の追跡のために使用しています。<br>実績を利用するには、<a href="https://retroachievements.org/">retroachievements.org</a> でアカウント登録を行ってください。</p><p align="justify">ゲーム中に実績一覧を表示するには、<span style=" font-weight:600;">ポーズメニューを開く</span>ホットキーを押して、メニューから<span style=" font-weight:600;">実績</span>を選択してください。</p></body></html>
@@ -285,17 +285,17 @@ Login token generated at:
Unchecked
- チェックを外す
+ チェックしないWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- 有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。
+ 有効にすると、PCSX2 はすべての実績がロックされているとみなし、サーバーにロック解除通知を送信しません。When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
- 有効にすると、PCSX2 は非公式セットからの実績を一覧表示します。これらの実績は RetroAchievements によって追跡されないので、毎回ロックを解除することに注意してください。
+ 有効にすると、PCSX2 は非公式セットからの実績を一覧表示します。これらの実績は RetroAchievements によって追跡されていないため、毎回ロックが解除されることに注意してください。
@@ -308,7 +308,7 @@ Login token generated at:
Checked
- チェックを入れる
+ チェックする
@@ -338,7 +338,7 @@ Login token generated at:
When enabled, each session will behave as if no achievements have been unlocked.
- 有効にすると、各セッションはアチーブメントがアンロックされていないように動作します。
+ 有効にすると、各セッションは全実績が未達成の状態で始まります。
@@ -447,7 +447,7 @@ Login token generated on %2.
An unlock request could not be completed. We will keep retrying to submit this request.
- ロック解除リクエストを完了できませんでした。このリクエストを再度送信します。
+ ロック解除リクエストを完了できませんでした。リクエストを再送信します。
@@ -544,7 +544,7 @@ Unread messages: {2}
You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
- {1} の実績のうち {0} を解除し、{3} ポイントのうち {2} ポイントを獲得しました。
+ {1} の実績のうち {0} が解除され、{3} ポイントのうち {2} ポイントを獲得しました。
@@ -614,7 +614,7 @@ Unread messages: {2}
Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- ハードコアモードがオフのため、スコアの提出は無効です。リーダーボードは読み取り専用です。
+ ハードコアモードが無効のため、スコアを提出できません。リーダーボードは読み取り専用です。
@@ -692,12 +692,12 @@ Unread messages: {2}
Use Global Setting [%1]
- グローバル設定を使用 [%1]
+ 全体設定を使用 [%1]Rounding Mode
- ラウンドモード
+ 丸めモード
@@ -709,22 +709,22 @@ Unread messages: {2}
Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- PCSX2 が Emotion Engine の浮動小数点ユニット(EE FPU)の丸め処理をどのように行うかを変更します。PS2 の FPU は国際標準に準拠していないため、一部のゲームは正しく演算処理を行うために複数のラウンドモードが必要になります。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b>
+ PCSX2 が Emotion Engine の浮動小数点ユニット (EE FPU) の丸め処理をどのように行うかを変更します。PS2 の FPU は国際標準に準拠していないため、一部のゲームでは、正しい演算を行うために複数の丸めモードが必要になります。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。</b>Division Rounding Mode
- Division Rounding Mode
+ 除算端数処理モードNearest (Default)
- Nearest (Default)
+ Nearest (既定)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ 浮動小数点数の除算結果の丸め方法を指定します。一部のゲームでは特定の設定が必要です。<b>ゲームに問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。</b>
@@ -741,13 +741,13 @@ Unread messages: {2}
Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- PCSX2 が浮動小数点数を標準の x86 範囲に維持する方法を変更します。初期設定で大半のゲームに対応しています。<b>ゲームに明らかな問題がないときに設定を変更すると、不安定になる可能性があります。</b>
+ PCSX2 が浮動小数点数を x86 での標準の範囲に収める方法を変更します。既定値で大半のゲームに対応しています。<b>ゲームに問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。</b>Enable Recompiler
- リコンパイラを有効化
+ リコンパイラを有効にする
@@ -782,7 +782,7 @@ Unread messages: {2}
Enable Cache (Slow)
- キャッシュを有効化 (低速)
+ キャッシュを有効にする (低速)
@@ -799,7 +799,7 @@ Unread messages: {2}
INTC Spin DetectionINTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.
- INTC スピン検出
+ INTC スピン検出を有効にする
@@ -809,7 +809,7 @@ Unread messages: {2}
Enable Fast Memory Access
- 高速メモリアクセスを有効化
+ 高速メモリアクセスを有効にする
@@ -820,32 +820,32 @@ Unread messages: {2}
Pause On TLB Miss
- TLB ミス時に一時停止
+ TLB ミス時に一時停止するPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.
- TLBミスが発生した場合、それを無視して継続するのではなく、仮想マシンを一時停止します。VMはブロックの終了後に一時停止しますが、例外を引き起こした命令ではなく、ブロックの終了後に一時停止することに注意してください。 無効なアクセスが発生したアドレスについては、コンソールを参照してください
+ TLBミスが発生した際、無視して続行せずに仮想マシンを一時停止します。仮想マシンはブロックの終了後に一時停止しますが、例外を引き起こした命令ではなく、ブロックの終了後に一時停止することに注意してください。 無効なアクセスが発生したアドレスについては、コンソールを確認してください。VU0 Rounding Mode
- VU0 ラウンドモード
+ VU0 丸めモードChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>
- PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) の丸め処理をどのように扱うかを変更します。初期設定で大半のゲームに対応しています。<b>ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。</b>
+ PCSX2 が Emotion Engine のベクトル演算ユニット (EE VU0) の丸め処理をどのように行うかを変更します。初期設定で大半のゲームに対応できます。<b>ゲームに明らかな問題がないのに設定を変更すると、安定性の問題やクラッシュの原因となるおそれがあります。</b>VU1 Rounding Mode
- VU1 ラウンドモード
+ VU1 丸めモードChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>
- PCSX2が Emotion Engine の Vector Unit 1 (EE VU1) の丸め処理をどのように行うかを変更します。初期設定で大半のゲームに対応できます。<b>ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。</b>
+ PCSX2 が Emotion Engine のベクトル演算ユニット (EE VU1) の丸め処理をどのように行うかを変更します。初期設定で大半のゲームに対応できます。<b>ゲームに明らかな問題がないのに設定を変更すると、安定性の問題やクラッシュの原因となるおそれがあります。</b>
@@ -855,7 +855,7 @@ Unread messages: {2}
Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) で浮動小数点数を標準的な x86 範囲内に保持する方式を変更します。既定値で大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b>
+ PCSX2 が Emotion Engine のベクトル演算ユニット (EE VU0) の浮動小数点数を x86 での標準の範囲に収めるための方法を変更します。初期設定で大半のゲームに対応できます。<b>ゲームに問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。</b>
@@ -865,13 +865,13 @@ Unread messages: {2}
Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- PCSX2 が Emotion Engine の Vector Unit 1 (EE VU1) で浮動小数点数を標準的な x86 範囲内で保持する方法をどのように扱うかを変更します。既定値は大半のゲームに対応しています。<b>ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。</b>
+ PCSX2 が Emotion Engine のベクトル演算ユニット (EE VU1) の浮動小数点数を x86 での標準の範囲に収めるための方法を変更します。初期設定で大半のゲームに対応できます。<b>ゲームに問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。</b>Enable VU0 Recompiler (Micro Mode)VU0 = Vector Unit 0. One of the PS2's processors.
- VU0 リコンパイラを有効化 (マイクロモード)
+ VU0 リコンパイラを有効にする (マイクロモード)
@@ -882,7 +882,7 @@ Unread messages: {2}
Enable VU1 RecompilerVU1 = Vector Unit 1. One of the PS2's processors.
- VU1 リコンパイラを有効化
+ VU1 リコンパイラを有効にする
@@ -893,32 +893,32 @@ Unread messages: {2}
mVU Flag HackmVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)
- mVU Flag Hack
+ mVU Flag Hack を有効にするGood speedup and high compatibility, may cause graphical errors.
- 互換性が高く、高速化もしますが、グラフィックエラーが発生する可能性があります。
+ 互換性が高く、高速化もしますが、グラフィックが乱れるおそれがあります。Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.
- 32bit MIPS-I 機械語のリアルタイムバイナリ変換を x86 へ行います。
+ 32 ビット MIPS-I 機械語の x86 へのバイナリ変換をリアルタイムに行います。Enable Game Fixes
- ゲーム修正を有効化
+ ゲームパッチを有効にするAutomatically loads and applies fixes to known problematic games on game start.
- ゲーム開始時に既知の問題のあるゲームに自動的に修正を適用します。
+ ゲーム開始時に既知の問題のあるゲームに自動的にパッチを適用します。Enable Compatibility Patches
- 互換性パッチを有効化
+ 互換性パッチを有効にする
@@ -931,19 +931,19 @@ Unread messages: {2}
Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
- ここにあるオプションを変更するとゲームが機能しなくなる恐れがあります。この内いずれかの設定が既定でない場合については、サポートの提供をお断りしています。
+ オプションを変更すると、ゲームが機能しなくなるおそれがあります。設定が変更されている場合、PCSX2 チームはサポートを提供しません。EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).
- EmotionEngine (MIPS-IV)
+ Emotion Engine (MIPS-IV)Rounding Mode:Rounding refers here to the mathematical term.
- ラウンドモード:
+ 丸めモード:
@@ -958,7 +958,7 @@ Unread messages: {2}
Negative
- 負数
+ Negative
@@ -966,7 +966,7 @@ Unread messages: {2}
Positive
- 正数
+ Positive
@@ -998,17 +998,17 @@ Unread messages: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ 除算端数処理モード:Nearest (Default)
- Nearest (Default)
+ ニアレスト (既定)Chop/Zero
- Chop/Zero
+ Chop/Zero
@@ -1032,54 +1032,54 @@ Unread messages: {2}
Wait Loop Detection
- 待機ループの検知
+ 待機ループを検出するEnable Recompiler
- リコンパイラを有効化
+ リコンパイラを有効にするEnable Fast Memory Access
- 高速メモリアクセスを有効化
+ 高速メモリアクセスを有効にするEnable Cache (Slow)
- キャッシュ有効化 (低速)
+ キャッシュを有効にする (低速)INTC Spin Detection
- INTC スピン検出
+ INTC スピン検出を有効にするPause On TLB Miss
- TLB ミス時に一時停止
+ TLB ミス時に一時停止するVector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.
- Vector Units (VU)
+ VUVU1 Rounding Mode:
- VU1 ラウンドモード:
+ VU1 丸めモード:mVU Flag Hack
- mVU Flag Hack
+ mVU Flag Hack を有効にするEnable VU1 Recompiler
- VU1 リコンパイラを有効化
+ VU1 リコンパイラを有効にする
@@ -1100,7 +1100,7 @@ Unread messages: {2}
VU0 Rounding Mode:
- VU0 ラウンドモード:
+ VU0 丸めモード:
@@ -1110,7 +1110,7 @@ Unread messages: {2}
I/O Processor (IOP, MIPS-I)
- I/O プロセッサ (IOP, MIPS-I)
+ IOP (MIPS-I)
@@ -1120,12 +1120,12 @@ Unread messages: {2}
Enable Game Fixes
- ゲーム修正を有効化
+ ゲームパッチを有効にするEnable Compatibility Patches
- 互換性パッチを有効化
+ 互換性パッチを有効にする
@@ -1137,7 +1137,7 @@ Unread messages: {2}
hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.
- hz
+ Hz
@@ -1162,7 +1162,7 @@ Unread messages: {2}
Enable
- 有効化
+ 有効にする
@@ -1440,7 +1440,7 @@ Unread messages: {2}
Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.
- バッファからホストオーディオ出力までのレイテンシを指定します。これはオーディオ遅延を軽減するためにターゲットレイテンシよりも低く設定できます。
+ バッファからホストオーディオ出力までのレイテンシを指定します。音声の遅延を軽減するためにターゲットレイテンシよりも低く設定できます。
@@ -1491,7 +1491,7 @@ Unread messages: {2}
Use Global Setting [%1]
- グローバル設定を使用 [%1]
+ 全体設定を使用 [%1]
@@ -1525,8 +1525,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updater自動更新
@@ -1563,73 +1563,73 @@ Unread messages: {2}
Remind Me Later
- 後で再通知
+ 後で通知する
-
+ Updater Error更新エラー
-
+ <h2>Changes:</h2><h2>変更点:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>セーブステートに関する警告</h2><p>この更新をインストールすると、現在保存されているセーブステートが<b>ロードできなくなります</b>。更新する前に、ゲームの進捗をメモリーカードにセーブしておくことを推奨します。</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
- <h2>設定に関する警告</h2><p>この更新をインストールすると、PCSX2 の設定がリセットされます。更新の後、手動で再設定が必要となります。ご了承ください。</p>
+ <h2>設定に関する警告</h2><p>この更新をインストールすると、PCSX2 の設定がリセットされます。更新の後、手動での再設定が必要となります。ご了承ください。</p>
-
+ Savestate Warningセーブステートに関する警告
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>警告</h1><p style='font-size:12pt;'>この更新をインストールすると、<b>セーブステートの互換性が失われます</b>。<i>続行する前に、進行状況をメモリーカードに保存してください</i>。</p><p>続行しますか?</p>
-
+ Downloading %1...%1 をダウンロード中…
-
+ No updates are currently available. Please try again later.現在利用可能な更新はありません。後でもう一度お試しください。
-
+ Current Version: %1 (%2)現在のバージョン: %1 (%2)
-
+ New Version: %1 (%2)最新バージョン: %1 (%2)
-
+ Download Size: %1 MBダウンロードサイズ: %1 MB
-
+ Loading...読み込み中...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ 更新後、updater.exe の削除に失敗しました。
@@ -1642,7 +1642,7 @@ Unread messages: {2}
PCSX2 will search for BIOS images in this directory.
- PCSX2 は、このディレクトリの BIOS イメージを検索します。
+ PCSX2 は、このディレクトリ内で BIOS イメージを検索します。
@@ -1688,13 +1688,13 @@ Unread messages: {2}
Fast Boot
- 急速起動
+ 高速起動Fast Forward Boot
- 早送り起動
+ 起動を早送りする
@@ -1704,7 +1704,7 @@ Unread messages: {2}
Patches the BIOS to skip the console's boot animation.
- BIOS にパッチを適用してコンソール'のブートアニメーションをスキップします。
+ BIOS にパッチを適用してコンソールのブートアニメーションをスキップします。
@@ -1714,7 +1714,7 @@ Unread messages: {2}
Removes emulation speed throttle until the game starts to reduce startup time.
- ゲームが開始されるまでエミュレーション速度スロットルを削除し、起動時間を短縮します。
+ ゲームが開始されるまでの間、エミュレーションの速度制限を解除することで起動時間を短縮します。
@@ -1819,81 +1819,81 @@ Unread messages: {2}
BreakpointModel
-
+ Execute命令
-
-
-
+
+
+ ----
-
+ Enabled有効
-
+ Disabled無効
-
+ Read読み込み
-
+ Write(C)(C) = changes, as in "look for changes".書き込み(C)
-
+ Write書き込み
-
+ TYPEWarning: limited space available. Abbreviate if needed.種類
-
+ OFFSETWarning: limited space available. Abbreviate if needed.オフセット
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.サイズ / ラベル
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.命令
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.条件
-
+ HITSWarning: limited space available. Abbreviate if needed.ヒット
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -1904,7 +1904,7 @@ Unread messages: {2}
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
- ゲームディスクがリムーバブルドライブにある場合、ジッターやフリーズなどのパフォーマンスの問題が発生する可能性があります。
+ ゲームディスクがリムーバブルドライブにある場合、ジッターやフリーズなどのパフォーマンスの問題が発生するおそれがあります。
@@ -2011,7 +2011,7 @@ Unread messages: {2}
D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- 十字キー
+ 方向キー
@@ -2056,37 +2056,37 @@ Unread messages: {2}
L2Leave this button name as-is.
- L2
+ L2ボタンR2Leave this button name as-is.
- R2
+ R2ボタンL1Leave this button name as-is.
- L1
+ L1ボタンR1Leave this button name as-is.
- R1
+ R1ボタンStartLeave this button name as-is or uppercase it entirely.
- スタート
+ STARTボタンSelectLeave this button name as-is or uppercase it entirely.
- セレクト
+ SELECTボタン
@@ -2133,13 +2133,13 @@ Unread messages: {2}
L3Leave this button name as-is.
- L3
+ L3ボタンR3Leave this button name as-is.
- R3
+ R3ボタン
@@ -2149,7 +2149,7 @@ Unread messages: {2}
Analog
- アナログ
+ ANALOGモードスイッチ
@@ -2177,7 +2177,7 @@ Unread messages: {2}
Start
- スタート
+ STARTボタン
@@ -2197,7 +2197,7 @@ Unread messages: {2}
Select
- セレクト
+ SELECTボタン
@@ -2257,7 +2257,7 @@ Unread messages: {2}
StartLeave this button name as-is or uppercase it entirely.
- スタート
+ STARTボタン
@@ -2306,34 +2306,34 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL 入力ソース
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
- SDL 入力ソースは、ほとんどのコントローラーに対応し、Bluetooth モードのDualShock 4 / DualSense パッドに高度な機能を提供します(振動/LED制御)。
+ SDL 入力ソースはほとんどのコントローラーに対応し、Bluetooth モードの DUALSHOCK 4 / DualSense に高度な機能を提供します (振動/LED制御)。
-
+ Enable SDL Input Source
- SDL 入力ソースを有効化
+ SDL 入力ソースを有効にする
-
+ DualShock 4 / DualSense Enhanced Mode
- DualShock 4 / DualSense 拡張モード
+ DUALSHOCK 4 / DualSense 拡張モード
-
+ XInput SourceXInput ソース
-
+ Enable XInput Input Source
- XInput 入力ソースを有効化
+ XInput 入力ソースを有効にする
@@ -2341,98 +2341,88 @@ Unread messages: {2}
DInput ソース
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- DInput ソースは、XInput をサポートしていないレガシーコントローラーに対応しています。これらのコントローラーは SDL 経由でアクセスすることを推奨しますが、SDL と互換性がない場合は DirectInput を使用することができます。
+ DInput ソースは、XInput に対応していない古いコントローラーに対応します。古いコントローラーは SDL 経由でアクセスすることを推奨しますが、SDL と互換性がない場合は DirectInput を使用することができます。Enable DInput Input Source
- DInput 入力ソースを有効化
+ DInput 入力ソースを有効にする
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>サードパーティ製コントローラの中には、アナログスティックのプラス側を反転させ、マイナス側を反転させないという誤ったフラグを立てるものがあります。</p><p>その結果、スティックがニュートラルポジションで静止していても入力が続いてしまいます。</p><p>この設定を有効にすれば、PCSX2 がマッピングを作成する際にスティック反転フラグを無視するようになり、上述したようなコントローラを正常に使用できるようになります。</p></body></html>
-
-
-
- Ignore Inversion
- 反転を無視する
-
-
-
+ Profile Settingsプロファイル設定
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.このオプションを有効にすると、この入力プロファイルにホットキーを設定でき、グローバルホットキーの代わりに使用されます。既定では、ホットキーは常にすべてのプロファイル間で共有されます。
-
+ Use Per-Profile Hotkeysホットキーをプロファイル別に設定する
-
-
+
+ Controller LED Settingsコントローラーの LED 設定
-
+ Enable SDL Raw Input
- SDL Raw Input を有効化
+ SDL Raw Input を有効にする
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
- XInput ソースは、Xbox 360 / Xbox One / Xbox シリーズコントローラー、および XInput プロトコルを実装するサードパーティーコントローラーに対応しています。
+ XInput ソースは、Xbox 360 / Xbox One / Xbox Series X|S のコントローラーのほか、 XInput プロトコルを実装したサードパーティーコントローラーに対応しています。Controller Multitap
- コントローラーのマルチタップ
+ マルチタップThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
- マルチタップは最大 8 台のコントローラーをコンソールに接続できます。各マルチタップは 4 つのポートを提供します。ただし、一部のゲームではサポートされていません。
+ マルチタップは最大 8 台のコントローラーをゲーム機に接続できます。各マルチタップは 4 つのコントローラ端子を提供します。対応するゲームでのみ使用できます。Multitap on Console Port 1
- コンソールポート 1 のマルチタップ
+ コントローラ端子 1 のマルチタップを有効にするMultitap on Console Port 2
- コンソールポート 2 のマルチタップ
+ コントローラ端子 2 のマルチタップを有効にする
-
+ Mouse/Pointer Source
- マウス/ポインタ のソース
+ マウス/ポインタ ソース
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 では、マウスを使用してアナログスティックの動きをシミュレートできます。
-
+ Settings...設定...
-
+ Enable Mouse Mapping
- マウスマッピングを有効化
+ マウスの割り当てを有効にする
-
+ Detected Devices検出されたデバイス
@@ -2475,7 +2465,7 @@ Unread messages: {2}
Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
- このマクロで入力されるボタンを選択します。すべてのボタンが同時に有効になります。
+ このマクロで入力されるボタンを選択してください。すべてのボタンが同時に有効になります。
@@ -2501,7 +2491,7 @@ Unread messages: {2}
Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
- このマクロの発動条件となるボタンを設定します。単一のボタンだけではなく、複数のボタンを組み合わることもできます。複数のボタンを条件として設定するには、Shift キーを押しながら左クリックします。
+ このマクロの発動条件となるボタンを設定してください。単一のボタンだけでなく、複数のボタンを組み合わせることもできます。複数のボタンを条件として設定するには、Shift キーを押しながら左クリックします。
@@ -2574,6 +2564,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ コントローラー割り当て設定
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ 反転を無視する
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2603,7 +2616,7 @@ Not Configured/Buttons configured
<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">マウスマッピング設定</span><br/>これらの設定は、マウスをエミュレートされたコントローラーにマッピングする際の動作を微調整します。</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">マウスマッピング設定</span><br/>マウスをエミュレートされたコントローラーにマッピングする際の動作を微調整します。</p></body></html>
@@ -2626,7 +2639,7 @@ Not Configured/Buttons configured
PCSX2 Controller Settings
- PCSX2 コントローラ設定
+ PCSX2 コントローラー設定
@@ -2641,27 +2654,32 @@ Not Configured/Buttons configured
Load Profile
- プロファイルを読み込む
+ プロファイル読み込みDelete Profile
- プロファイルを削除
+ プロファイル削除
-
+ Mapping Settings
+ 割り当て設定
+
+
+
+ Restore Defaults初期設定を復元
-
-
+
+ Create Input Profile入力プロファイルを作成
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2672,35 +2690,35 @@ Enter the name for the new input profile:
新規入力プロファイルの名前を入力:
-
-
-
-
+
+
+
+ Errorエラー
-
+ A profile with the name '%1' already exists.名前 %1 は既に他のプロファイルで使用されています。
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
- 現在表示中のプロファイルの割り当てを新規プロファイルにコピーしますか?『いいえ』を選択すると、完全に空のプロファイルが作成されます。
+ 現在表示中のプロファイルの割り当てを新規プロファイルにコピーしますか?「いいえ」を選択すると、完全に空のプロファイルが作成されます。
-
+ Failed to save the new profile to '%1'.新規プロファイル '%1' の保存に失敗しました。
-
+ Load Input Profile入力プロファイルを読み込む
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2713,12 +2731,12 @@ You cannot undo this action.
この操作は取り消せません。
-
+ Delete Input Profile入力プロファイルを削除
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2727,12 +2745,12 @@ You cannot undo this action.
この操作は取り消せません。
-
+ Failed to delete '%1'.'%1' の削除に失敗しました。
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2745,13 +2763,13 @@ You cannot undo this action.
この操作は取り消せません。
-
+ Global Settings
- グローバル設定
+ 全体設定
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2759,8 +2777,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2768,26 +2786,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2
- USB ポート %1
+ USB 端子 %1
%2
-
+ Hotkeysホットキー
-
+ Shared"Shared" refers here to the shared input profile.共有
-
+ The input profile named '%1' cannot be found.入力プロファイル '%1' が見つかりません。
@@ -2802,7 +2820,7 @@ You cannot undo this action.
PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2は、不足したカバー画像を自動でダウンロードできます。画像の提供元はユーザーが提示する必要があります。
+ PCSX2 は、不足したカバー画像を自動でダウンロードすることができます。画像の提供元はユーザーが指定する必要があります。
@@ -2812,7 +2830,7 @@ You cannot undo this action.
By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.
- 既定では、ダウンロードしたカバー画像はゲームタイトルと一緒に保存されます。それが望ましくない場合は、下の「ファイル名にシリアル番号を使用する」ボックスにチェックを入れてください。ゲームタイトルの代わりにシリアル番号を使用すると、複数のリージョンに同じゲーム名が使用される場合の競合を防ぐことができます。
+ 既定では、ダウンロードしたカバー画像はゲームのタイトルと同じ名前で保存されます。それが望ましくない場合は、下の「ファイル名にシリアル番号を使用する」にチェックを入れてください。ゲームタイトルの代わりにシリアル番号を使用することで、複数のリージョンで同じタイトルが使用されている場合の競合を防ぐことができます。
@@ -2931,12 +2949,12 @@ You cannot undo this action.
Float
- Float 型
+ FloatDouble
- Double 型
+ Double
@@ -2966,32 +2984,32 @@ You cannot undo this action.
Equals
- 等しい
+ EqualsNot Equals
- 等しくない
+ Not EqualsGreater Than
- 大なり
+ Greater ThanGreater Than Or Equal
- より大きいか等しい
+ Greater Than Or EqualLess Than
- 未満
+ Less ThanLess Than Or Equal
- 以下または等しい
+ Less Than Or Equal
@@ -3024,166 +3042,179 @@ You cannot undo this action.
保存済みのアドレス
-
+ Breakpoint List Context Menuブレークポイントリストのコンテキストメニュー
-
-
+
+ New新規
-
+ Edit編集
-
-
-
+
+
+ Copyコピー
-
-
+
+ Delete削除
-
-
-
-
+
+
+
+ Copy all as CSV全ブレークポイントを CSV 形式でコピー
-
-
+
+ Paste from CSV
- CSV ファイルを貼り付け
+ CSV ファイルから貼り付け
-
+ Thread List Context Menuスレッドリストのコンテキストメニュー
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++シンボルをデマングル
-
-
+
+ Copy Function Name関数名をコピー
-
-
+
+ Copy Function Addressアドレスをコピー
-
-
-
-
+
+
+
+ Go to in Disassembly逆アセンブラ画面で表示
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory Viewメモリビューで表示
-
+
+ Copy Addressアドレスのコピー
-
+ Copy Text文字のコピー
-
-
+
+ Module Treeモジュールツリー
-
+ Search Results List Context Menu検索結果リストのコンテキストメニュー
-
+ Add to Saved Memory Addresses「保存済みのアドレス」に追加
-
+ Remove Resultこの検索結果を除外
-
+ Stack List Context Menuスタックリストのコンテキストメニュー
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Debuggerデバッガー
-
+ Invalid start address無効な開始アドレス
-
+ Invalid end address無効な終了アドレス
-
+ Start address can't be equal to or greater than the end address開始アドレスが大きすぎます。終了アドレス未満の値を入力してください
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.検索タイプ Array と String は、Not Equals 検索比較タイプを新しい検索で使用できます。
-
+ Search types Array and String can only be used with Equals search comparisons.
- バイト配列および文字列で絞り込み検索を行うには、検索条件に「等しい」を選択してください。
+ Array および String で絞り込み検索を行うには、検索条件に「Equals」を選択してください。
-
+ Invalid search value無効な検索値
-
+ Value is larger than typeデータ型に対して桁数が多すぎます
@@ -3233,7 +3264,7 @@ You cannot undo this action.
Enabled
- 有効
+ 有効にする
@@ -3256,18 +3287,24 @@ You cannot undo this action.
Intercept DHCP
- 手動 IP アドレス
+ IP アドレスの手動設定
+
+ 48-bit LBA:
+ 48 ビットLBA:
+
+
+ Enabled
- 有効
+ 有効にするEnabledInterceptDHCP
- 有効
+ 有効にする
@@ -3289,7 +3326,7 @@ You cannot undo this action.
Intercept DHCP:
- 手動 IP アドレス:
+ IP アドレスの手動設定:
@@ -3345,12 +3382,12 @@ You cannot undo this action.
EnabledInternalDNSTable
- 有効
+ 有効にするHard Disk Drive
- ハードディスクドライブ
+ HDD
@@ -3359,11 +3396,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3376,12 +3415,12 @@ You cannot undo this action.
EnabledHDD
- 有効
+ 有効にするBrowse
- 参照
+ 参照...
@@ -3420,9 +3459,9 @@ You cannot undo this action.
-
+ Use Global Setting [%1]
- グローバル設定を使用 [%1]
+ 全体設定を使用する [%1]
@@ -3440,78 +3479,88 @@ You cannot undo this action.
アドレス
-
-
+
+ Hosts Fileホストファイル
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS ホスト
-
+ Exported Successfully正常にエクスポートされました
-
+ Failed to open fileファイルを開けませんでした
-
+ No Hosts in fileファイルにホストがありません
-
+ Imported Successfully正常にインポートされました
-
-
+
+ Per Game Host listゲームごとのホストリスト
-
+ Copy global settings?
- グローバル設定をコピーしますか?
+ 全体設定をコピーしますか?
-
+ Delete per game host list?ゲーム別ホストリストを削除しますか?
-
+ HDD Image FileHDD イメージファイル
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?ファイルを上書きしますか?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3520,22 +3569,22 @@ Do you want to overwrite?
上書きしますか?
-
+ HDD CreatorHDD の作成
-
+ HDD image createdHDD イメージを作成しました
-
+ Use Global
- グローバル設定を使用
+ 全体設定を使用する
-
+ Override上書き
@@ -3555,27 +3604,27 @@ Do you want to overwrite?
Dump GS Draws
- GS 描画をダンプ
+ GS 描画をダンプするSave RT
- RT を保存
+ RT を保存するSave Frame
- フレームを保存
+ フレームを保存するSave Texture
- テクスチャを保存
+ テクスチャを保存するSave Depth
- 深度を保存
+ 深度を保存する
@@ -3661,7 +3710,7 @@ Do you want to overwrite?
Show this window on top
- 常に最前面で表示
+ 常に最前面に表示
@@ -3859,7 +3908,7 @@ Enter function name
<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">サポートされている形式のゲームが見つかりませんでした。</span></p><p>ゲームのあるディレクトリを追加してください。</p><p>以下の形式のゲームダンプがスキャンされ、リストアップされます。:</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">サポートされている形式のゲームが見つかりませんでした。</span></p><p>ゲームのあるディレクトリを追加してください。</p><p>以下の形式のゲームダンプがスキャンされ、一覧表示されます。</p></body></html>
@@ -3875,77 +3924,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%スロット: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%スロット: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
ゲーム: %1 (%2)
-
+ Rich presence inactive or unsupported.リッチプレゼンスが非アクティブまたはサポートされていません。
-
+ Game not loaded or no RetroAchievements available.ゲームがロードされていないか、利用可能な RetroAchievements がありません。
-
-
-
-
+
+
+
+ Errorエラー
-
+ Failed to create HTTPDownloader.HTTPDownloader の作成に失敗しました。
-
+ Downloading %1...%1 をダウンロード中…
-
+ Download failed with HTTP status code %1.HTTP ステータス・コード %1 でダウンロードに失敗しました。
-
+ Download failed: Data is empty.ダウンロード失敗: データがありません。
-
+ Failed to write '%1'.'%1' の書き込みに失敗しました。
@@ -3965,7 +4014,7 @@ Enter function name
Enable Speed Limiter
- 速度制限を有効化
+ 速度制限を有効にする
@@ -3976,13 +4025,13 @@ Enter function name
Enable Instant VU1
- インスタント VU1 を有効化
+ インスタント VU1 を有効にするEnable Cheats
- チートを有効化
+ チートを有効にする
@@ -3997,19 +4046,19 @@ Enter function name
Enable Multithreaded VU1 (MTVU)
- マルチスレッド VU1 (MTVU) を有効化
+ マルチスレッド VU1 (MTVU) を有効にするEnable Host Filesystem
- ホストファイルシステムを有効化
+ ホストファイルシステムを有効にするEnable Fast CDVD
- 高速 CDVD を有効化
+ 高速ディスク読み込みを有効にする
@@ -4083,7 +4132,7 @@ Enter function name
Affinity Control:
- アフィニティ制御:
+ 優先度制御:
@@ -4135,18 +4184,18 @@ Enter function name
Optimal Frame Pacing
- 最適なフレームペーシング
+ 最適なフレームペーシングを有効にするScale To Host Refresh Rate
- ホストのリフレッシュレートに合わせたスケール
+ ホストのリフレッシュレートに合わせてスケールするUse Global Setting [%1]
- グローバル設定を使用 [%1]
+ 全体設定を使用する [%1]
@@ -4167,7 +4216,7 @@ Enter function name
Speed Limiter
- 描画速度制限
+ 速度制限を有効にする
@@ -4184,23 +4233,23 @@ Enter function name
Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
- 値を大きくすると、ゲーム内のフレームレートが向上する可能性がありますが、CPU 要件が大幅に増加します。値を低くすると CPU 負荷が軽減され、軽量のゲームが弱い CPU でフルスピードで実行できるようになります。
+ 値を大きくすると、ゲーム内のフレームレートが向上することがありますが、CPU 要件が大幅に増加します。値を低くすると CPU 負荷が軽減され、軽量のゲームを弱い CPU でフルスピードで実行できるようになります。Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.
- エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。
+ エミュレートされた Emotion Engine がサイクルをスキップするようにします。『ワンダと巨像』などのごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。Affinity Control
- アフィニティ制御
+ 優先度制御Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
- VU1 を即座に実行します。ほとんどのゲームで速度を向上させます。ほとんどのゲームでは安全ですが、一部のゲームではグラフィックエラーが発生する場合があります。
+ VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームではグラフィックが乱れることがあります。
@@ -4214,7 +4263,7 @@ Enter function name
Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
- 高速ディスクアクセスです。読み込み時間が短縮されます。これに問題がある既知のゲームについては、HDLoader 互換性リストを参照してください。
+ 高速なディスクアクセスを行います。読み込み時間が短縮されます。問題が生じる既知のゲームについては、HDLoader 互換性リストを参照してください。
@@ -4224,12 +4273,12 @@ Enter function name
Allows games and homebrew to access files / folders directly on the host computer.
- ゲームや homebrew がホストコンピューター上のファイル/フォルダーに直接アクセスできるようにします。
+ ゲームや自作アプリがホストコンピューター上のファイル/フォルダーに直接アクセスできるようにします。Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- ゲストのリフレッシュレートがホストと一致するようにエミュレーションを高速化します。これにより、可能な限り滑らかなアニメーションが実現できますが、エミュレーション速度が1%未満で増加する可能性があります。ホストのリフレッシュレートとコンソールのリフレッシュレートが大幅に異なる場合、「ホストのリフレッシュレートに合わせたスケール」オプションは適用されません。可変リフレッシュレートディスプレイを使用しているユーザーは、このオプションを無効にする必要があります。
+ ゲストのリフレッシュレートがホストと一致するようにエミュレーションを高速化します。これにより、可能な限り滑らかな映像になりますが、エミュレーション速度が 1 %未満で増加する可能性があります。ホストとゲーム機のリフレッシュレートが大幅に異なる場合、「ホストのリフレッシュレートに合わせたスケール」オプションは適用されません。可変リフレッシュレートのディスプレイを使用しているユーザーは、このオプションを無効にする必要があります。
@@ -4277,12 +4326,12 @@ Enter function name
Enable Multithreaded VU1 (MTVU1)
- マルチスレッド VU1 (MTVU1) を有効化
+ マルチスレッド VU1 (MTVU1) を有効にするGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- 一般的に 4 つ以上のコアを持つ CPU で高速化します。ほとんどのゲームでは安全ですが、一部のゲームでは互換性がなく、動作が停止する可能性があります。
+ 一般的に 4 コア以上の CPU で高速化します。ほとんどのゲームでは安全ですが、一部のゲームとは互換性がなく、フリーズするおそれがあります。
@@ -4307,7 +4356,7 @@ Enter function name
Use Global Setting [%1%]
- グローバル設定を使用 [%1%]
+ 全体設定を使用する [%1%]
@@ -4343,6 +4392,55 @@ Enter function name
任意の速度を入力
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Finder で表示
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ ファイルがある場所を開く
+
+
+
+ Failed to open URL
+ URL を開けませんでした
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4426,2092 +4524,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。
-
+ Use Global Setting
- グローバル設定を使用
+ 全体設定を使用
-
+ Automatic binding failed, no devices are available.自動割り当てに失敗しました。利用可能なデバイスがありません。
-
+ Game title copied to clipboard.
- ゲームタイトルがクリップボードに保存されました。
+ ゲームのタイトルがクリップボードに保存されました。
-
+ Game serial copied to clipboard.ゲームのシリアルがクリップボードに保存されました。
-
+ Game CRC copied to clipboard.ゲームCRCがクリップボードに保存されました。
-
+ Game type copied to clipboard.ゲームの種類がクリップボードに保存されました。
-
+ Game region copied to clipboard.ゲーム領域がクリップボードに保存されました。
-
+ Game compatibility copied to clipboard.ゲームの互換性がクリップボードに保存されました。
-
+ Game path copied to clipboard.ゲームパスがクリップボードに保存されました。
-
+ Per-game controller configuration initialized with global settings.
- ゲーム毎のコントローラー設定はグローバル設定で初期化されます。
+ ゲームごとのコントローラー設定は全体設定で初期化されます。
-
+ Controller settings reset to default.コントローラーの設定がデフォルトにリセットされました。
-
+ No input profiles available.入力プロファイルがありません。
-
+ Create New...新規作成...
-
+ Enter the name of the input profile you wish to create.作成する入力プロファイルの名前を入力します。
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.既定の設定を復元してもよろしいですか?すべての設定は失われます。
-
+ Settings reset to defaults.設定をデフォルトに戻しました。
-
+ No save present in this slot.このスロットにセーブデータはありません。
-
+ No save states found.セーブステートが見つかりません
-
+ Failed to delete save state.セーブステートの削除に失敗しました。
-
+ Failed to copy text to clipboard.テキストをクリップボードにコピーできませんでした。
-
+ This game has no achievements.このゲームには実績がありません。
-
+ This game has no leaderboards.このゲームにはリーダーボードがありません。
-
+ Reset Systemシステムをリセット
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
- システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか?
+ システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか?
-
+ Launch a game from images scanned from your game directories.
- ゲームディレクトリからスキャンしたROMからゲームを起動します。
+ ゲームディレクトリから検出されたディスクイメージからゲームを起動します。
-
+ Launch a game by selecting a file/disc image.ファイルまたはディスクイメージを選択してゲームを起動します。
-
+ Start the console without any disc inserted.
- ディスクを挿入せずにコンソールを起動します。
+ ディスクを挿入せずにゲーム機を起動します。
-
+ Start a game from a disc in your PC's DVD drive.
- PCの's DVD ドライブのディスクからゲームを開始します。
+ PC の DVD ドライブのディスクからゲームを開始します。
-
+ Change settings for the emulator.
- エミュレータの設定を変更します
+ エミュレーターの設定を変更します。
-
+ Exits the program.プログラムを終了します。
-
+ No Binding未割り当て
-
+ Setting %s binding %s.%s バインディング %sを設定しました。
-
+ Push a controller button or axis now.コントローラーボタンまたは入力軸を操作してください。
-
+ Timing out in %.0f seconds...%.0f 秒でタイムアウトします...
-
+ Unknown不明
-
+ OKOK
-
+ Select Deviceデバイスを選択
-
+ Details詳細
-
+ Optionsオプション
-
+ Copies the current global settings to this game.
- 現在のグローバル設定をこのゲームの固有設定にコピーします。
+ 現在の全体設定をこのゲームの固有設定にコピーします。
-
+ Clears all settings set for this game.このゲームのすべての固有設定をクリアします。
-
+ Behaviour動作
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防ぎます。
-
+ Shows the game you are currently playing as part of your profile on Discord.
- Discord上で現在プレイしているゲームを表示します。
+ 現在プレイしているゲームを Discord で表示します。
-
+ Pauses the emulator when a game is started.
- ゲームの開始時にエミュレータを一時停止します。
+ ゲームの開始時にエミュレーターを一時停止します。
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
- ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータをポーズし、元に戻すとポーズを解除します。
+ ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレーターを一時停止し、元に戻すと一時停止を解除します。
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.
- クイックメニューを開いたときにエミュレータをポーズし、閉じるとポーズを解除します。
+ クイックメニューを開いたときにエミュレーターを一時停止し、閉じると一時停止を解除します。
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
- ホットキーが押されたときにエミュレータ/ゲームのシャットダウンを確認するプロンプトを表示するかどうかを決定します。
+ ホットキーが押されたときにエミュレーター/ゲームのシャットダウンを確認するプロンプトを表示するかどうかを決定します。
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.シャットダウン時または終了時にセーブステートを自動保存します。次回起動時に中断した場所から直接再開できます。
-
+ Uses a light coloured theme instead of the default dark theme.
- デフォルトのダークテーマの代わりに明るい色のテーマを使用します。
+ 既定のダークテーマの代わりに明るい色のテーマを使用します。
-
+ Game Displayゲームの表示
-
+ Switches between full screen and windowed when the window is double-clicked.ウインドウがダブルクリックされたときにフルスクリーンとウインドウを切り替えます。
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
- エミュレータがフルスクリーンモードの際に、マウスポインタ/カーソルを非表示にします。
+ エミュレーターがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。
-
+ Determines how large the on-screen messages and monitor are.画面上のメッセージとモニターの大きさを決定します。
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
- ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。
+ 現在のエミュレーション速度をディスプレイの右上隅にパーセンテージで表示します。
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.システムが毎秒表示するビデオ フレーム (または v-sync) の数をディスプレイの右上に表示します。
-
+ Shows the CPU usage based on threads in the top-right corner of the display.スレッドごとの CPU 使用率をディスプレイの右上に表示します。
-
+ Shows the host's GPU usage in the top-right corner of the display.ホスト's GPU の使用状況をディスプレイの右上に表示します。
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
- GS(プリミティブ、ドローコール) に関する統計情報をディスプレイの右上に表示します。
+ GS (プリミティブ、ドローコール) に関する統計情報をディスプレイの右上に表示します。
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.早送り、一時停止、その他の通常でない状態がアクティブな場合にインジケータを表示します。
-
+ Shows the current configuration in the bottom-right corner of the display.現在の設定をディスプレイの右下に表示します。
-
+ Shows the current controller state of the system in the bottom-left corner of the display.ディスプレイの左下にシステムの現在のコントローラーの状態を表示します。
-
+ Shows a visual history of frame times in the upper-left corner of the display.ディスプレイの左上に、フレームタイムの視覚的な履歴を表示します。
-
+ Displays warnings when settings are enabled which may break games.
- ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。
+ ゲームの動作を妨げるおそれのある設定が有効になっているときに警告を表示します。
-
+ Resets configuration to defaults (excluding controller settings).
- 設定をデフォルトにリセットします(コントローラ設定を除く)。
+ 設定を既定値にリセットします (コントローラ設定を除く)。
-
+ Changes the BIOS image used to start future sessions.
- 次回セッションを開始時に使用するBIOSイメージを変更します。
+ 次回セッション開始時に使用する BIOS イメージを変更します。
-
+ Automatic自動
-
+ {0}/{1}/{2}/{3}
-
+ {0}/{1}/{2}/{3}
-
+ Default既定
-
- When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
- 有効にすると、ゲームごとのカスタム設定が適用されます。無効にすると常にグローバル設定が使用されます。
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ 警告: まだメモリーカードへの書き込みが終わっていません。このままシャットダウンすると、メモリーカードを壊すことになります。ゲームを再開し、メモリーカードへの書き込みが完了するまで待つことを強くお勧めします。
+
+メモリーカードが壊れることを承知で、強制的にシャットダウンしますか?
-
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ 有効にすると、ゲームごとのカスタム設定が適用されます。無効にすると常に全体設定が使用されます。
+
+
+ Automatically switches to fullscreen mode when a game is started.ゲーム開始時に自動的にフルスクリーンに切り替えます。
-
+ On-Screen Displayオンスクリーンディスプレイ
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.
- ディスプレイの右上隅にゲームの解像度を表示します。
+ ゲームの解像度をディスプレイの右上隅に表示します。
-
+ BIOS ConfigurationBIOS 設定
-
+ BIOS SelectionBIOS 選択
-
+ Options and Patchesオプションとパッチ
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+ Skips the intro screen, and bypasses region checks.イントロ画面をスキップし、リージョンチェックを回避します。
-
+ Speed Control速度制御
-
+ Normal Speed通常速度
-
+ Sets the speed when running without fast forwarding.早送りせずに実行する際のゲームスピードを設定します。
-
+ Fast Forward Speed早送り速度
-
+ Sets the speed when using the fast forward hotkey.
- 早送りホットキーを使用するときのゲームスピードを設定します。
+ 早送りホットキーを使用しているときのゲームスピードを設定します。
-
+ Slow Motion Speedスローモーション速度
-
+ Sets the speed when using the slow motion hotkey.
- スローモーションホットキーを使用するときのゲームスピードを設定します。
+ スローモーションホットキーを使用しているときのゲームスピードを設定します。
-
+ Enable Speed Limiter速度制限を有効化
-
+ When disabled, the game will run as fast as possible.
- 無効にすると、ゲームはできるだけ速いゲームスピードで実行されます。
+ 無効にすると、ゲームはできるだけ速く実行されます。
-
+ System Settingsシステム設定
-
+ EE Cycle RateEE サイクルレート
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.
- エミュレートされたEmotion Engine CPUをアンダーロックまたはオーバークロックします。
+ エミュレートされた Emotion Engine CPU をアンダークロックまたはオーバークロックします。
-
+ EE Cycle SkippingEE サイクルスキップ
-
+ Affinity Control Mode
- 優先度コントロールモード
+ 優先度制御モード
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
- エミュレーションスレッドを CPU コアに固定して、パフォーマンス/フレーム時間の差異を改善できる可能性があります。
+ エミュレーションスレッドを特定の CPU コアに固定することで、パフォーマンス/フレーム時間の差異が改善される可能性があります。
-
+ Enable MTVU (Multi-Threaded VU1)
- MTVU(Multi-Threaded VU1)を有効化
+ MTVU (マルチスレッド VU1) を有効化
-
+ Enable Instant VU1インスタント VU1 を有効化
-
+ Enable Cheatsチートを有効化
-
+ Enables loading cheats from pnach files.
- pnach ファイルからのチートの読み込みを有効にする。
+ pnach ファイルからのチートの読み込みを有効にします。
-
+ Enable Host Filesystemホストファイルシステムを有効化
-
+ Enables access to files from the host: namespace in the virtual machine.
- 仮想マシンのホスト:名前空間からファイルへのアクセスを有効にします。
+ host: 名前空間による仮想マシンからのファイルアクセスを有効にします。
-
+ Enable Fast CDVD
- 高速 CDVD を有効化
+ 高速ディスク読み込みを有効化
-
+ Fast disc access, less loading times. Not recommended.ディスクへの高速アクセスを行い、読み込み時間を短縮します。推奨されません。
-
+ Frame Pacing/Latency Controlフレーム速度/遅延の制御
-
+ Maximum Frame Latency最大フレーム遅延
-
+ Sets the number of frames which can be queued.キューに追加できるフレーム数を設定。
-
+ Optimal Frame Pacing最適なフレームペーシング
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.EEとGSスレッドを各フレーム後に同期させます。入力レイテンシが最も小さくなりますが、システム要件が高くなります。
-
+ Speeds up emulation so that the guest refresh rate matches the host.ゲストのリフレッシュレートがホストと一致するようにエミュレーションをスピードアップします。
-
+ Rendererレンダラー
-
+ Selects the API used to render the emulated GS.エミュレートされたGSのレンダリングに使用するAPIを選択してください。
-
+ Sync To Host Refresh (VSync)
- ホストのリフレッシュレートに同期 (VSync)
+ ホストのリフレッシュレートに同期 (垂直同期)
-
+ Synchronizes frame presentation with host refresh.フレームの表示をホストのリフレッシュレートと同期します。
-
+ Display画面
-
+ Aspect Ratioアスペクト比
-
+ Selects the aspect ratio to display the game content at.
- ゲーム内容を表示するアスペクト比を選択してください。
+ ゲーム内容を表示するアスペクト比を選択します。
-
+ FMV Aspect Ratio
- FMV アスペクト比
+ ムービーのアスペクト比
-
+ Selects the aspect ratio for display when a FMV is detected as playing.
- FMVが再生中として検出されたときに表示するアスペクト比を選択してください。
+ ムービーの再生を検出したときの表示アスペクト比を選択します。
-
+ Deinterlacingインターレース解除
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
- PS2のインターレース出力をプログレッシブ出力に変換するためのアルゴリズムを選択します。
+ PS2のインターレース出力をプログレッシブに変換するためのアルゴリズムを選択します。
-
+ Screenshot Sizeスクリーンショットのサイズ
-
+ Determines the resolution at which screenshots will be saved.
- スクリーンショットを保存する解像度を指定してください。
+ スクリーンショットの解像度を指定します。
-
+ Screenshot Formatスクリーンショットの形式
-
+ Selects the format which will be used to save screenshots.スクリーンショットの保存に使用される形式を選択します。
-
+ Screenshot Qualityスクリーンショットの品質
-
+ Selects the quality at which screenshots will be compressed.
- スクリーンショットを圧縮する画質を選択してください。
+ スクリーンショットを圧縮する画質を選択します。
-
+ Vertical Stretch垂直方向の拡縮
-
+ Increases or decreases the virtual picture size vertically.仮想画像サイズを縦方向に増減させます。
-
+ Crop切り取り
-
+ Crops the image, while respecting aspect ratio.
- アスペクト比を尊重しながら画像をトリミングします。
+ アスペクト比を維持しながら画像をトリミングします。
-
+ %dpx%dpx
-
+ Enable Widescreen Patchesワイドスクリーンパッチを有効化
-
+ Enables loading widescreen patches from pnach files.
- pnach ファイルからのワイドスクリーンパッチの読み込みを有効にする。
+ pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。
-
+ Enable No-Interlacing Patchesインターレース解除パッチを有効化
-
+ Enables loading no-interlacing patches from pnach files.pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。
-
+ Bilinear Upscalingバイリニアアップスケーリング
-
+ Smooths out the image when upscaling the console to the screen.
- コンソールを画面にアップスケーリングする際に、画像を滑らかにします。
+ ゲーム機を画面に拡大表示したときに映像を滑らかにします。
-
+ Integer Upscaling整数アップスケーリング
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
- ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。
+ ホストピクセルとゲーム機のピクセルの比率が整数になるように、表示領域に余白を追加します。 一部の 2D ゲームで、映像が鮮明になる場合があります。
-
+ Screen Offsetsスクリーンオフセット
-
+ Enables PCRTC Offsets which position the screen as the game requests.PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。
-
+ Show Overscanオーバースキャンを表示
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。
+ 画面のセーフティゾーンより大きく描画を行うゲームで、オーバースキャン領域を表示します。
-
+ Anti-Blurアンチブラー
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
- 内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。
+ 内蔵されたブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。
-
+ Renderingレンダリング
-
+ Internal Resolution内部解像度
-
+ Multiplies the render resolution by the specified factor (upscaling).指定した係数でレンダリング解像度を倍増します(アップスケール)。
-
+ Mipmappingミップマッピング
-
+ Determines how mipmaps are used when rendering textures.テクスチャをレンダリングする際に、ミップマップを使用する方法を決定します。
-
+ Bilinear Filteringバイリニアフィルタリング
-
+ Selects where bilinear filtering is utilized when rendering textures.
- テクスチャのレンダリング時にバイリニアフィルタリングを適用する場所を選択してください。
+ テクスチャのレンダリング時にバイリニアフィルタリングを適用する範囲を選択します。
-
+ Trilinear Filteringトリリニアフィルタリング
-
+ Selects where trilinear filtering is utilized when rendering textures.
- テクスチャのレンダリング時にトライリアフィルタリングを適用する場所を選択してください。
+ テクスチャのレンダリング時にトライリアフィルタリングを適用する範囲を選択します。
-
+ Anisotropic Filtering異方性フィルタリング
-
+ Ditheringディザリング
-
+ Selects the type of dithering applies when the game requests it.
- ゲームが要求したときに適用するディザリングの種類を選択してください。
+ ゲームが要求したときに適用するディザリングの種類を選択します。
-
+ Blending Accuracyブレンド精度
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.ホストグラフィックスAPIでサポートされていないブレンドモードをエミュレートする際の精度レベルを指定します。
-
+ Texture Preloading
- テクスチャのプリロード
+ テクスチャの事前読み込み
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
- 使用されている領域に送信するだけでなく、使用中のGPUに完全なテクスチャを送信します。一部のゲームではパフォーマンスが向上する可能性があります。
+ 使用中のGPUに、使用されている領域だけでなく完全なテクスチャを送信します。一部のゲームではパフォーマンスが向上する可能性があります。
-
+ Software Rendering Threadsソフトウェアレンダリングスレッド
-
+ Number of threads to use in addition to the main GS thread for rasterization.メインGSスレッドの他にラスタライズに使用するスレッド数。
-
+ Auto Flush (Software)オートフラッシュ (ソフトウェア)
-
+ Force a primitive flush when a framebuffer is also an input texture.フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。
-
+ Edge AA (AA1)エッジ AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).GSのエッジアンチエイリアシング(AA1)のエミュレーションを有効にします。
-
+ Enables emulation of the GS's texture mipmapping.GSのテクスチャミップマッピングのエミュレーションを有効にします。
-
+ Hardware Fixesハードウェア修正
-
+ Manual Hardware Fixes
- ハードウェアの手動修正
+ ハードウェア修正の手動設定
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.ハードウェアの自動修正を無効化して、手動で設定できるようにします。
-
+ CPU Sprite Render SizeCPU スプライトレンダリングサイズ
-
+ Uses software renderer to draw texture decompression-like sprites.ソフトウェアレンダラーを使用して、テクスチャの伸張状態のスプライトを描画します。
-
+ CPU Sprite Render LevelCPU スプライトレンダリングレベル
-
+ Determines filter level for CPU sprite render.CPU スプライトレンダリングのフィルタレベルを指定します。
-
+ Software CLUT Renderソフトウェア CLUT レンダリング
-
+ Uses software renderer to draw texture CLUT points/sprites.ソフトウェアレンダラーを使用して、テクスチャのCLUTポイントやスプライトを描画します。
-
+ Skip Draw Start描画開始をスキップ
-
+ Object range to skip drawing.描画をスキップするオブジェクトの範囲
-
+ Skip Draw End描画終了をスキップ
-
+ Auto Flush (Hardware)オートフラッシュ (ハードウェア)
-
+ CPU Framebuffer ConversionCPU フレームバッファ変換
-
+ Disable Safe Features
- セーフ機能を無効化
+ 安全機能を無効にする
-
+ This option disables multiple safe features.
- このオプションは複数のセーフ機能を無効にします。
+ 複数の安全機能を無効にします。
-
+ This option disables game-specific render fixes.
- このオプションは、ゲーム固有のレンダリング修正を無効にします。
+ ゲーム固有のレンダリング修正を無効にします。
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。
-
+ Disable Partial Invalidation部分的な無効化を無効にする
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.交差部分のみだけでなく、交差が存在する場合はテクスチャキャッシュのエントリを除去します。
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。
-
+ Read Targets When Closing閉じるときにターゲットを読み込む
-
+ Flushes all targets in the texture cache back to local memory when shutting down.シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。
-
+ Estimate Texture Regionテクスチャ領域を推定
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。
-
+ GPU Palette ConversionGPU パレット変換
-
+ Upscaling Fixesアップスケーリング修正
-
+ Adjusts vertices relative to upscaling.アップスケーリングに合わせて頂点の位置を調節します。
-
+ Round Spriteラウンドスプライト
-
+ Adjusts sprite coordinates.スプライト座標を調整します。
-
+ Bilinear Upscaleバイリニアアップスケール
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。
-
+ Adjusts target texture offsets.ターゲットテクスチャのオフセットを調整します。
-
+ Align Spriteスプライトを整列
-
+ Fixes issues with upscaling (vertical lines) in some games.
- 一部のゲームにおけるアップスケーリングの問題 (縦線) を修正します。
+ 一部のゲームにおけるアップスケーリング時の問題 (縦線) を修正します。
-
+ Merge Spriteスプライトを統合
-
+ Replaces multiple post-processing sprites with a larger single sprite.複数のポストプロセッシングスプライトを、より大きな単一のスプライトで置き換えます。
-
+ Wild Arms Hack
- ワイルドアームズ Hack
+ 『WILD ARMS』用のパッチ
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
- GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。
+ GS の精度を下げてアップスケール時のピクセル間のギャップを防ぎます。『WILD ARMS』シリーズの文字を修正します。
-
+ Unscaled Palette Texture Draws
- スケールされていないパレットテクスチャの描画
+ パレットテクスチャをスケールせずに描画
-
+ Can fix some broken effects which rely on pixel perfect precision.
- ピクセルの完璧な精度に依存する一部の壊れたエフェクトを修正できます。
+ ピクセルの完璧な精度に依存している一部の壊れたエフェクトを修正できます。
-
+ Texture Replacementテクスチャ置換
-
+ Load Texturesテクスチャを読み込む
-
+ Loads replacement textures where available and user-provided.ユーザーが提供した利用可能な代替テクスチャを読み込みます。
-
+ Asynchronous Texture Loading非同期テクスチャを読み込む
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。
-
+ Precache ReplacementsPrecacheの置換
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
- すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。
+ すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合は不要です。
-
+ Replacements Directory置換ディレクトリ
-
+ Foldersフォルダー
-
+ Texture Dumpingテクスチャダンプ
-
+ Dump Texturesテクスチャをダンプ
-
+ Dump Mipmapsミップマップをダンプ
-
+ Includes mipmaps when dumping textures.テクスチャをダンプする際に、ミップマップを含めます。
-
+ Dump FMV TexturesFMV テクスチャをダンプ
-
+ Allows texture dumping when FMVs are active. You should not enable this.
- FMVがアクティブな場合にテクスチャダンプを許可します。これを有効にするべきではありません。
+ ムービーがアクティブな場合にテクスチャダンプを許可します。有効にするべきではありません。
-
+ Post-Processingポストプロセス
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.FXAA ポストプロセッシングシェーダーを有効にします。
-
+ Contrast Adaptive Sharpeningコントラスト適応型シャープニング
-
+ Enables FidelityFX Contrast Adaptive Sharpening.FidelityFX コントラスト適応シャープを有効にします。
-
+ CAS SharpnessCAS シャープネス
-
+ Determines the intensity the sharpening effect in CAS post-processing.CASポストプロセッシングにおけるシャープニング効果の強度を決定します。
-
+ Filtersフィルター
-
+ Shade Boostシェーダーブースト
-
+ Enables brightness/contrast/saturation adjustment.明るさ/コントラスト/彩度の調整を有効にします。
-
+ Shade Boost Brightnessシェーダーブーストの明るさ
-
+ Adjusts brightness. 50 is normal.明るさを調整します。50 が普通です。
-
+ Shade Boost Contrastシェーダーブーストのコントラスト
-
+ Adjusts contrast. 50 is normal.コントラストを調整します。50 が普通です。
-
+ Shade Boost Saturationシェーダーブーストの彩度
-
+ Adjusts saturation. 50 is normal.彩度を調整します。50 が普通です。
-
+ TV ShadersTV シェーダ
-
+ Advanced高度
-
+ Skip Presenting Duplicate Frames重複したフレームの表示をスキップ
-
+ Disable Threaded Presentationスレッドプレゼンテーションを無効化
-
+ Hardware Download Modeハードウェアダウンロードモード
-
+ Changes synchronization behavior for GS downloads.GS ダウンロードの同期動作を変更します。
-
+ Allow Exclusive Fullscreen排他的フルスクリーンを許可
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。
-
+ Override Texture Barriersテクスチャバリアをオーバーライド
-
+ Forces texture barrier functionality to the specified value.テクスチャバリア機能を指定した値に強制します。
-
+ GS Dump CompressionGS ダンプ圧縮形式
-
+ Sets the compression algorithm for GS dumps.GS ダンプの圧縮アルゴリズムを設定します。
-
+ Disable Framebuffer Fetchフレームバッファフェッチを無効化
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.ホスト GPU でサポートされている場合、フレームバッファフェッチの使用を防ぎます。
-
+ Disable Dual-Source Blendingデュアルソースブレンディングを無効化
-
+ Prevents the usage of dual-source blending when supported by host GPU.ホスト GPU でサポートされている場合、デュアルソースブレンドの使用を防ぎます。
-
+ Disable Shader Cacheシェーダーキャッシュを無効化
-
+ Prevents the loading and saving of shaders/pipelines to disk.シェーダー/パイプラインのディスクへの読み込みと保存を防ぎます。
-
+ Disable Vertex Shader Expand頂点シェーダー展開を無効化
-
+ Falls back to the CPU for expanding sprites/lines.スプライト/ラインの拡張のためにCPUにフォールバックします。
-
+ Runtime Settingsランタイム設定
-
+ Applies a global volume modifier to all sound produced by the game.
- ゲームによって生成されるすべてのサウンドにグローバルボリューム修正を適用します。
+ ゲームによって生成されるすべてのサウンドに一括でボリューム修正を適用します。
-
+ Mixing Settingsミキシング設定
-
+ Changes when SPU samples are generated relative to system emulation.
- SPUサンプルの生成タイミングをシステムエミュレーションに対して変更します。
+ システムエミュレーションに対する SPU サンプルの生成タイミングを変更します。
-
+ Determines how the stereo output is transformed to greater speaker counts.ステレオ出力をより多くのスピーカー数に変換する方法を決定します。
-
+ Output Settings出力設定
-
+ Determines which API is used to play back audio samples on the host.
- ホスト上でオーディオサンプルの再生に使用するAPIを指定します。
+ ホスト上でのオーディオサンプルの再生に使用する API を指定します。
-
+ Sets the average output latency when using the cubeb backend.cubeb バックエンドを使用する場合の平均出力レイテンシーを設定します。
-
+ %d ms (avg)%d ms (平均)
-
+ Timestretch Settingsタイムストレッチ設定
-
+ Affects how the timestretcher operates when not running at 100% speed.
- 100%の速度で動作していない場合に、タイムストレッチャーの動作に影響を与えます。
+ 100 %の速度で動作していないときにタイムストレッチャーの動作に影響を与えます。
-
+ %d ms%d ms
-
+ Settings and Operations設定と操作
-
+ Creates a new memory card file or folder.新しいメモリーカードのファイルまたはフォルダーを作成します。
-
+ Simulates a larger memory card by filtering saves only to the current game.
- 現在のゲームに保存されるセーブデータのみをフィルタリングして、より大容量のメモリーカードをシミュレートします。
+ 現在のゲームのセーブデータのみをフィルタリングして、より大きな容量のメモリーカードをシミュレートします。
-
- Automatically ejects Memory Cards when they differ after loading a state.
- セーブステートを読み込んだ後、メモリーカードが異なる場合に自動的にメモリーカードを排出します。
-
-
-
+ If not set, this card will be considered unplugged.
- 設定されていない場合、このカードは抜いたものとして扱います。
+ 設定されていない場合はこのカードは抜いたものとして扱います。
-
+ The selected memory card image will be used for this slot.
- 選択したメモリーカードイメージをこのスロットに使用します。
+ 選択したメモリーカードイメージをこの差込口に使用します。
-
- Resets the card name for this slot.
- このスロットのカード名をリセットします。
-
-
-
+ Create Memory Card
- メモリーカードを作成
+ メモリーカードの作成
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- 作成するメモリーカードの名前を入力し、サイズを選択します。互換性を最大限に高めるために、8MB メモリーカードまたはフォルダー式メモリーカードの使用をお勧めします。
-
-
-
- Card Name:
- カード名:
-
-
-
+ Configuration配置
-
+ Uses game-specific settings for controllers for this game.このゲームのコントローラーにゲーム固有の設定を使用します。
-
+ Copies the global controller configuration to this game.
- このゲームにグローバルコントローラーの設定をコピーします。
+ このゲームに全体設定をコピーします。
-
+ Resets all configuration to defaults (including bindings).
- すべての設定をデフォルトにリセットします(コントローラーの割り当てを含む)。
+ すべての設定を既定値にリセットします (コントローラーの割り当てを含む)。
-
+ Replaces these settings with a previously saved input profile.
- これらの設定を以前保存した入力プロファイルに置き換えます。
+ 設定を以前保存した入力プロファイルに置き換えます。
-
+ Stores the current settings to an input profile.現在の設定を入力プロファイルに保存します。
-
+ Input Sources入力ソース
-
+ The SDL input source supports most controllers.SDL 入力ソースは、ほとんどのコントローラーに対応します。
-
+ Provides vibration and LED control support over Bluetooth.Bluetooth経由で振動とLED制御をサポートします。
-
+ Allow SDL to use raw access to input devices.SDLに入力デバイスへのRAWアクセスを許可します。
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
- XInput ソースは、XBox 360/XBox One/XBox シリーズコントローラをサポートします。
+ XInput ソースは、Xbox 360 / Xbox One / Xbox Series X|S のコントローラーに対応しています。
-
+ Multitapマルチタップ
-
+ Enables an additional three controller slots. Not supported in all games.
- 追加の 3 つのコントローラースロットを有効にします。すべてのゲームでサポートされていません。
+ 追加の 3 つのコントローラー端子を有効にします。すべてのゲームでサポートされていません。
-
+ Attempts to map the selected port to a chosen controller.選択したポートを選択したコントローラにマッピングしてみます。
-
+ Determines how much pressure is simulated when macro is active.マクロがアクティブなときにどの程度の圧力をシミュレートするかを決定します。
-
+ Determines the pressure required to activate the macro.マクロを有効にするために必要な圧力を指定します。
-
+ Toggle every %d frames%d フレームごとに切り替えます
-
+ Clears all bindings for this USB controller.
- このUSBコントローラのすべての割り当てをクリアします。
+ このUSBコントローラーへのすべての割り当てをクリアします。
-
+ Data Save Locationsデータの保存場所
-
+ Show Advanced Settings高度な設定の表示
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
- これらのオプションを変更するとゲームが機能しなくなることがあります。 PCSX2 チームはこれらの設定が変更された構成についてはサポートを提供しません。
+ オプションを変更すると、ゲームが機能しなくなるおそれがあります。設定が変更されている場合、PCSX2 チームはサポートを提供しません。
-
+ Loggingログ
-
+ System Consoleシステムコンソール
-
+ Writes log messages to the system console (console window/standard output).システムコンソール(コンソールウィンドウ/標準出力) にログメッセージを書き込みます。
-
+ File Loggingファイルログ
-
+ Writes log messages to emulog.txt.emulog.txt にログメッセージを書き込みます。
-
+ Verbose Logging詳細ログ
-
+ Writes dev log messages to log sinks.ログシンクに開発ログメッセージを書き込みます。
-
+ Log Timestampsログのタイムスタンプ
-
+ Writes timestamps alongside log messages.ログメッセージと一緒にタイムスタンプを書き込みます。
-
+ EE ConsoleEE コンソール
-
+ Writes debug messages from the game's EE code to the console.
- Game's EE コードからデバッグメッセージをコンソールに書き込みます。
+ ゲームの EE コードからのデバッグメッセージをコンソールに書き込みます。
-
+ IOP ConsoleIOP コンソール
-
+ Writes debug messages from the game's IOP code to the console.
- Game's EE コードからデバッグメッセージをコンソールに書き込みます。
+ ゲームの EE コードからデバッグメッセージをコンソールに書き込みます。
-
+ CDVD Verbose ReadsCDVDの詳細な読み取り操作
-
+ Logs disc reads from games.ゲームからのディスク読み取りをログに記録します。
-
+ Emotion EngineEmotion Engine
-
+ Rounding Mode
- ラウンドモード
+ 丸めモード
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
- 浮動小数点演算の結果をどのように丸めるかを決定します。一部のゲームは特定の設定が必要です。
+ 浮動小数点の演算結果をどのように丸めるかを決定します。一部のゲームでは特定の設定が必要です。
-
+
+ Division Rounding Mode
+ 除算端数処理モード
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ 浮動小数点の演算結果をどのように丸めるかを決定します。一部のゲームでは特定の設定が必要です。
+
+
+ Clamping Modeクランプモード
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.範囲外の浮動小数点数の処理方法を決定します。特定の設定が必要なゲームもあります。
-
+ Enable EE RecompilerEE リコンパイラを有効化
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
- 64bit MIPS-I 機械語のリアルタイムバイナリ変換を x86 へ行います。
+ 64 ビット MIPS-IV 機械語のネイティブコードへのバイナリ変換をリアルタイムに行います。
-
+ Enable EE CacheEE キャッシュを有効化
-
+ Enables simulation of the EE's cache. Slow.EE's キャッシュのシミュレーションを有効にします。
-
+ Enable INTC Spin DetectionINTC スピン検出を有効化
-
+ Huge speedup for some games, with almost no compatibility side effects.
- 一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。
+ 一部のゲームで大幅な高速化を実現し、互換性が落ちることはほとんどありません。
-
+ Enable Wait Loop Detection待機ループの検出を有効化
-
+ Moderate speedup for some games, with no known side effects.一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。
-
+ Enable Fast Memory Access高速メモリアクセスを有効化
-
+ Uses backpatching to avoid register flushing on every memory access.すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。
-
+ Vector Units
- Vector Units
+ VU
-
+ VU0 Rounding Mode
- VU0 ラウンドモード
+ VU0 丸めモード
-
+ VU0 Clamping ModeVU0 クランプモード
-
+ VU1 Rounding Mode
- VU1 ラウンドモード
+ VU1 丸めモード
-
+ VU1 Clamping ModeVU1 クランプモード
-
+ Enable VU0 Recompiler (Micro Mode)VU0 リコンパイラを有効化 (マイクロモード)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.互換性が向上した新しいベクトルユニット再コンパイラ. 推奨.
-
+ Enable VU1 RecompilerVU1 リコンパイラを有効化
-
+ Enable VU Flag OptimizationVU フラグ最適化を有効化
-
+ Good speedup and high compatibility, may cause graphical errors.
- 互換性が高く、高速化もしますが、グラフィックエラーが発生する可能性があります。
+ 互換性が高く、高速化もしますが、グラフィックが乱れるおそれがあります。
-
+ I/O ProcessorI/O プロセッサ
-
+ Enable IOP RecompilerIOP リコンパイラを有効化
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.32ビットMIPS-Iマシンコードからネイティブコードへのジャスト・イン・タイムのバイナリ変換を行います。
-
+ Graphicsグラフィック
-
+ Use Debug Deviceデバッグデバイスを使用
-
+ Settings設定
-
+ No cheats are available for this game.このゲームで利用可能なチートはありません。
-
+ Cheat Codesチートコード
-
+ No patches are available for this game.このゲームで利用可能なパッチはありません。
-
+ Game Patchesゲームパッチ
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。
+ チートを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損するおそれがあります。
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+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、停止、セーブゲームの破損を引き起こす可能性があります。
+ ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損するおそれがあります。
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+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。
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+ Game Fixes
- ゲーム修正
+ ゲームパッチ
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+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.ゲームの修正は、各オプションが何を行いその結果どう影響するのかを認識していない限り、変更されるべきではありません。
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+ FPU Multiply HackFPU Multiply Hack
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+ For Tales of Destiny.
- テイルズ オブ デスティニー向け。
+ 『テイルズ オブ デスティニー』向け。
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- FPU Negative Div Hack
- FPU Negative Div Hack
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-
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- For Gundam games.
- ガンダムのゲーム向け。
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-
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+ Preload TLB HackPreload TLB Hack
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+ Needed for some games with complex FMV rendering.
- 一部の複雑なFMVレンダリングを持つゲームに必要です。
+ 一部の複雑な FMV レンダリングを持つゲームに必要です。
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+ Skip MPEG HackSkip MPEG Hack
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+ Skips videos/FMVs in games to avoid game hanging/freezes.
- ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。
+ ゲームのフリーズを回避するために、ゲーム内のムービーをスキップします。
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+ OPH Flag HackOPH Flag Hack
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+ EE Timing HackEE Timing Hack
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+ Instant DMA HackInstant DMA Hack
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+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- 次のゲームに影響を与えることが知られています。Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines
+ 『マナケミア 〜学園の錬金術師たち〜』『メタルサーガ 〜砂塵の鎖〜』『Pilot Down: Behind Enemy Lines』(日本未発売)に影響を与えることが知られています。
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+ For SOCOM 2 HUD and Spy Hunter loading hang.
- SOCOM 2のHUDおよびSpy Hunterのローディングハング対策
+ 『ソーコムII U.S. NAVY SEALs』のHUD、および『スパイハンター』の読み込み時のフリーズ対策
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+ VU Add HackVU Add Hack
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+ Full VU0 SynchronizationFull VU0 同期
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+ Forces tight VU0 sync on every COP2 instruction.すべてのCOP2命令で厳格なVU0同期を強制します。
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+ VU Overflow HackVU Overflow Hack
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+ To check for possible float overflows (Superman Returns).
- 可能なフロートオーバーフローを確認する (Superman Returns)
+ 浮動小数点がオーバーフローしている可能性をチェックする(『Superman Returns』)。
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+ Use accurate timing for VU XGKicks (slower).VU XGKicksに正確なタイミングを使用する。(低速)
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+ Quadraphonic4ch ステレオ
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+ Load Stateステートロード
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+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
- エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。
+ エミュレートされた Emotion Engine がサイクルをスキップするようにします。『ワンダと巨像』などのごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。
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+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- 4 つ以上のコアを持つ CPU で普遍的に処理を高速化します。ほとんどのゲームでは安全ですが、一部のゲームとは互換性がなく、動作停止に陥ることがあります。
+ 一般的に 4 コア以上の CPU で高速化します。ほとんどのゲームでは安全ですが、一部のゲームとは互換性がなく、フリーズするおそれがあります。
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+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
- VU1 を即座に実行します。ほとんどのゲームで速度を向上させます。ほとんどのゲームでは安全ですが、一部のゲームではグラフィックエラーが発生する場合があります。
+ VU1 を即時実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れることがあります。
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+ Scale To Host Refresh Rateホストのリフレッシュレートに合わせたスケール
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+ Disable Depth Emulation深度エミュレーションを無効化
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+ Disable the support of depth buffers in the texture cache.テクスチャキャッシュの深度バッファのサポートを無効にします。
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+ Disable Render Fixes
- レンダリング修正を無効化
+ レンダリングパッチを無効化
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+ Preload Frame Data
- フレームデータをプリロード
+ フレームデータの事前読み込み
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+ Texture Inside RTテクスチャー インサイド RT
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
- 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。
+ 有効な場合、GPU でカラーマップテクスチャを変換します。無効の場合、CPU で行います。GPU と CPU のトレードオフです。
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+ Half Pixel Offsetハーフピクセルオフセット
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+ Texture Offset Xテクスチャオフセット X
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+ Texture Offset Yテクスチャオフセット Y
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+ Dumps replaceable textures to disk. Will reduce performance.
- 置き換え可能なテクスチャを、お使いのストレージに保存します。パフォーマンスが低下します。
+ 置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。
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+ Applies a shader which replicates the visual effects of different styles of television set.さまざまなテレビの視覚効果を再現するシェーダーを適用します。
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+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
- 25/30fps ゲームで't が変更されるフレームを表示するスキップ。速度を向上させることができますが、入力ラグを増加させる/フレームペースを悪化させます。
+ 25 / 30fps のゲームで表示内容が変化しなかったフレームをスキップします。実行速度は向上しますが、入力ラグが増えたり、フレームペースが悪化したりします。
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+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.ワーカースレッドの代わりにメインの GS スレッドにフレームを表示します。フレームタイムの問題のデバッグに使用します。
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+ Enables API-level validation of graphics commands.グラフィックコマンドの API レベルの検証を有効にします。
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+ Use Software Renderer For FMVsソフトウェアレンダラーを FMV に使用する
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+ To avoid TLB miss on Goemon.
- ゴエモンで TLB ミスの回避に使われます。
+ 『冒険時代活劇ゴエモン』での TLB ミスを回避します。
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+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
- 汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX
+ 汎用タイミングハック。『DIGITAL DEVIL SAGA アバタール・チューナー』『エクストリーム・レーシング SSX』に影響を与えることが知られています。
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+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
- キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています:Fire Pro Wrestling Z
+ キャッシュのエミュレーションの問題に対して有効です。『ファイヤープロレスリングZ』に影響を与えることが知られています。
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+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
- 次のゲームに影響があることが知られています:Bleach Blade Battlers、Growlanser II および III、Wizardry
+ 『BLEACH ~ブレイド・バトラーズ 2nd~』『グローランサーII』『ウィザードリィ』に影響があることが知られています。
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+ Emulate GIF FIFOGIF FIFO をエミュレート
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+ Correct but slower. Known to affect the following games: Fifa Street 2.
- 正確で低速 次のゲームに影響を与えることが知られています: FIFAストリート2
+ 正確ですが速度が低下します。『FIFAストリート 2』に影響を与えることが知られています。
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+ DMA Busy Hack
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+ DMA Busy Hack
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+ Delay VIF1 StallsDelay VIF1 Stalls
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+ Emulate VIF FIFOVIF FIFO をエミュレート
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+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
- VIF1 FIFOの先読みをシミュレートします。Test Drive UnlimitedやTransformersなどのゲームに影響を与えることが知られています。
+ VIF1 FIFOの先読みをシミュレートします。『Test Drive Unlimited』や『Transformers』などのゲームに影響を与えることが知られています。
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+ VU I Bit Hack
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+ VU I Bit Hack
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+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
- 一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています:Scarface The World is Yours、Crash Tag Team Racing。
+ 一部のゲームでの連続的なリコンパイルを回避します。『Scarface: The World is Yours』(日本未発売)や『クラッシュ・バンディクー がっちゃんこワールド』に影響することが知られています。
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+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- トライエースのゲーム向け:スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2
+ トライエースのゲーム向け。 『スターオーシャン Till the End of Time』 『ラジアータ ストーリーズ』 『ヴァルキリープロファイル2 -シルメリア-』
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+ VU SyncVU 同期
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+ Run behind. To avoid sync problems when reading or writing VU registers.遅延実行 (VUレジスタの読み取り/書き込み時の同期の問題を回避)
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+ VU XGKick SyncVU XGKick 同期
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+ Force Blit Internal FPS Detection
- 強制的に内部FPSをブレット検出する
+ 内部 FPS の検出を強制的に停止させる
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+ Save Stateステートセーブ
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+ Load Resume State中断ステートから再開
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+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6519,2147 +6606,2102 @@ Do you want to load this save and continue?
このセーブを読み込んで続行しますか?
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+ Region: リージョン:
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+ Compatibility: 互換性:
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+ No Game Selectedゲームが選択されていません
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+ Search Directories検索ディレクトリ
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+ Adds a new directory to the game search list.ゲーム検索リストに新しいディレクトリを追加します。
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+ Scanning Subdirectoriesサブディレクトリをスキャンしています
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+ Not Scanning Subdirectoriesサブディレクトリをスキャンしていません
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+ List Settingsリストの設定
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+ Sets which view the game list will open to.ゲームリストの表示モードを設定します。
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+ Determines which field the game list will be sorted by.ゲームリストの並べ替えの基準を指定します。
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+ Reverses the game list sort order from the default (usually ascending to descending).
- ゲームリストのソート順をデフォルト(通常は降順に昇順) から反転します。
+ ゲームリストの並べ替え順をデフォルトから反転 (通常は昇順から降順) します。
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+ Cover Settingsカバー画像設定
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+ Downloads covers from a user-specified URL template.ダウンロードは、ユーザーが指定した URL テンプレートからカバーされます。
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+ Operations操作
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+ Selects where anisotropic filtering is utilized when rendering textures.
- テクスチャのレンダリング時に異方性フィルタリングを適用する場所を選択してください。
+ テクスチャのレンダリング時に異方性フィルタリングを適用する範囲を選択します。
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+ Use alternative method to calculate internal FPS to avoid false readings in some games.一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。
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+ Identifies any new files added to the game directories.ゲームディレクトリに追加された新規ファイルを探します。
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+ Forces a full rescan of all games previously identified.以前に識別されたすべてのゲームの完全な再スキャンを強制します。
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+ Download Coversカバー画像のダウンロード
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+ About PCSX2PCSX2 について
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+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
- PCSX2 は無料でオープンソースのプレイステーション2 (PS2) エミュレータです。その目的は、MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートすることです。多くの利点や追加機能と共に、PC 上で PS2 ゲームをプレイできます。
+ PCSX2 は、無料でオープンソースのプレイステーション2 (PS2) エミュレーターです。MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートします。多くのメリットや追加機能と共に、PC 上で PS2 ゲームをプレイできます。
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+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニー・インタラクティブエンタテインメントとは一切関係ありません。
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+ When enabled and logged in, PCSX2 will scan for achievements on startup.有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。
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+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.リーダーボードのトラッキングを含む、実績のための"チャレンジモード"です。セーブステート、チート、スローダウン機能が無効化されます。
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+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.実績のロック解除やリーダーボードの提出などのイベントに関するポップアップメッセージを表示します。
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+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。
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+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。
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+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.有効にすると、PCSX2は非公式セットからの実績を一覧表示します。これらの実績はRetroAchievementsには追跡されません。
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+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- 有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。
+ 有効にすると、PCSX2 はすべての実績がロックされているとみなし、サーバーにロック解除通知を送信しません。
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+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。
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+ When enabled, each session will behave as if no achievements have been unlocked.有効にすると、各セッションはアチーブメントがアンロックされていないように動作します。
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+ Accountアカウント
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+ Logs out of RetroAchievements.RetroAchievements からログアウトします。
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+ Logs in to RetroAchievements.RetroAchievements にログインします。
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+ Current Game現在のゲーム
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+ {} is not a valid disc image.{} は有効なディスクイメージではありません。
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+ Automatic mapping completed for {}.
- {} の自動マッピングが完了しました。
+ {} の自動割り当てが完了しました。
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+ Automatic mapping failed for {}.
- {} の自動マッピングに失敗しました。
+ {} の自動割り当てに失敗しました。
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+ Game settings initialized with global settings for '{}'.
- ゲーム設定は '{}' 用のグローバル設定で初期化されます。
+ ゲーム設定は '{}' 用の全体設定で初期化されます。
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+ Game settings have been cleared for '{}'.'{}' のゲーム設定をクリアしました。
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+ Console Port {}
- コンソールポート {}
+ コントローラ端子 {}
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+ {} (Current){} (現在)
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+ {} (Folder){} (フォルダー)
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- Memory card name '{}' is not valid.
- メモリーカード名 '{}' は無効です。
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-
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- Memory Card '{}' created.
- メモリーカード '{}' を作成しました。
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-
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- Failed to create memory card '{}'.
- メモリーカード '{}' の作成に失敗しました。
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-
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- A memory card with the name '{}' already exists.
- 名前が '{}' のメモリーカードは既に存在します。
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-
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+ Failed to load '{}'.'{}' の読み込みに失敗しました。
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+ Input profile '{}' loaded.入力プロファイル '{}' を読み込みました。
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+ Input profile '{}' saved.入力プロファイル '{}' を保存しました。
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+ Failed to save input profile '{}'.入力プロファイル '{}' の保存に失敗しました。
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+ Port {} Controller Type
- ポート {} コントローラーの種類
+ コントローラー端子 {} のコントローラーの種類
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+ Select Macro {} Bindsマクロを選択 {} バインドする
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+ Port {} Deviceポート {} デバイス
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+ Port {} Subtypeポート {} サブタイプ
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+ {} unlabelled patch codes will automatically activate.{} つのラベルの無いパッチコードが自動的に有効になります。
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+ {} unlabelled patch codes found but not enabled.{} ラベル付けされていないパッチコードが見つかりましたが有効になっていません。
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+ This Session: {}このセッション: {}
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+ All Time: {}すべての時間: {}
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+ Save Slot {0}スロット {0} にセーブ
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+ Saved {}保存済み {}
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+ {} does not exist.{} が存在しません。
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+ {} deleted.{} を削除しました。
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+ Failed to delete {}.{} の削除に失敗しました。
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+ File: {}ファイル: {}
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+ CRC: {:08X}CRC: {:08X}
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+ Time Played: {}プレイ時間: {}
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+ Last Played: {}最終プレイ日: {}
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+ Size: {:.2f} MBサイズ: {:.2f} MB
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+ Left: 左:
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+ Top: 上:
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+ Right: 右:
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+ Bottom: 下:
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+ Summary概要
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+ Interface Settings
- インターフェース設定
+ インターフェイス設定
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+ BIOS SettingsBIOS 設定
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+ Emulation Settingsエミュレーション設定
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+ Graphics Settingsグラフィック設定
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+ Audio Settingsオーディオ設定
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+ Memory Card Settingsメモリーカード設定
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+ Controller Settingsコントローラー設定
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+ Hotkey Settingsホットキー設定
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+ Achievements Settings実績設定
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+ Folder Settingsフォルダー設定
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+ Advanced Settings高度な設定
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+ Patchesパッチ
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+ Cheatsチート
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+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
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+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
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+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
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+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
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+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
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+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
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+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
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+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
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+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
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+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% 速度
-
+ 60% Speed60% 速度
-
+ 75% Speed75% 速度
-
+ 100% Speed (Default)100% 速度 (既定)
-
+ 130% Speed130% 速度
-
+ 180% Speed180% 速度
-
+ 300% Speed300% 速度
-
+ Normal (Default)通常 (既定)
-
+ Mild Underclock低いアンダークロック
-
+ Moderate Underclock程々のアンダークロック
-
+ Maximum Underclock最大のアンダークロック
-
+ Disabled無効
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 フレーム (ハード同期)
-
+ 1 Frame1 フレーム
-
+ 2 Frames2 フレーム
-
+ 3 Frames3 フレーム
-
+ Noneなし
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)自動 (既定)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ Softwareソフトウェア
-
+ Nullなし
-
+ Offオフ
-
+ Onオン
-
+ Adaptive
- Adaptive
+ 適応的
-
+ Bilinear (Smooth)バイリニア (スムーズ)
-
+ Bilinear (Sharp)バイリニア (シャープ)
-
+ Weave (Top Field First, Sawtooth)Weave (上位フィールド優先、ギザギザ)
-
+ Weave (Bottom Field First, Sawtooth)Weave (下位フィールド優先、ギザギザ)
-
+ Bob (Top Field First)Bob (上位フィールド優先)
-
+ Bob (Bottom Field First)Bob (下位フィールド優先)
-
+ Blend (Top Field First, Half FPS)
- Blend (上位フィールド優先, 半分 FPS)
+ Blend (上位フィールド優先, 半分の FPS)
-
+ Blend (Bottom Field First, Half FPS)
- Blend (下位フィールド優先, 半分 FPS)
+ Blend (下位フィールド優先, 半分の FPS)
-
+ Adaptive (Top Field First)Adaptive (上位フィールド優先)
-
+ Adaptive (Bottom Field First)Adaptive (下位フィールド優先)
-
+ Native (PS2)ネイティブ (PS2)
-
+ 1.25x Native1.25x ネイティブ
-
+ 1.5x Native1.5x ネイティブ
-
+ 1.75x Native1.75x ネイティブ
-
+ 2x Native (~720p)2x ネイティブ (~720p)
-
+ 2.25x Native2.25x ネイティブ
-
+ 2.5x Native2.5x ネイティブ
-
+ 2.75x Native2.75x ネイティブ
-
+ 3x Native (~1080p)3x ネイティブ (~1080p)
-
+ 3.5x Native3.5x ネイティブ
-
+ 4x Native (~1440p/2K)4x ネイティブ (~1440p/2K)
-
+ 5x Native (~1620p)5x ネイティブ (~1620p)
-
+ 6x Native (~2160p/4K)6x ネイティブ (~2160p/4K)
-
+ 7x Native (~2520p)7x ネイティブ (~2520p)
-
+ 8x Native (~2880p)8x ネイティブ (~2880p)
-
+ Basic (Generated Mipmaps)基本 (生成ミップマップ)
-
+ Full (PS2 Mipmaps)フル (PS2 ミップマップ)
-
+ Nearestニアレスト
-
+ Bilinear (Forced)バイリニア (強制)
-
+ Bilinear (PS2)バイリニア (PS2)
-
+ Bilinear (Forced excluding sprite)バイリニア (スプライト以外強制)
-
+ Off (None)オフ (なし)
-
+ Trilinear (PS2)トリリニア (PS2)
-
+ Trilinear (Forced)トリリニア (強制)
-
+ Scaledスケール
-
+ Unscaled (Default)未スケーリング (既定)
-
+ Minimum最小
-
+ Basic (Recommended)基本 (推奨)
-
+ Medium中
-
+ High高
-
+ Full (Slow)フル (低速)
-
+ Maximum (Very Slow)最大 (非常に低速)
-
+ Off (Default)オフ (既定)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Partial
- 部分的
+ 一部
-
+ Full (Hash Cache)フル (ハッシュキャッシュ)
-
+ Force Disabled強制的に無効
-
+ Force Enabled強制的に有効
-
+ Accurate (Recommended)正確 (推奨)
-
+ Disable Readbacks (Synchronize GS Thread)リードバック無効化 (GS スレッドを同期)
-
+ Unsynchronized (Non-Deterministic)非同期 (非決定的)
-
+ Disabled (Ignore Transfers)無効 (転送を無視)
-
+ Screen Resolution画面解像度
-
+ Internal Resolution (Aspect Uncorrected)内部解像度 (不正確なアスペクト)
-
+
+ WARNING: Memory Card Busy
+ 警告: メモリーカードが応答していません
+
+
+ Cannot show details for games which were not scanned in the game list.ゲームリストでスキャンされていないゲームの詳細を表示することはできません。
-
+ Deadzone遊び幅
-
+ Full Bootフル起動
-
+ Achievement Notifications実績の通知
-
+ Leaderboard Notificationsリーダーボードの通知
-
+ Enable In-Game Overlays
- ゲーム内オーバーレイを有効にする
+ ゲーム内オーバーレイを有効化
-
+ Encore Modeアンコールモード
-
+ Spectator Mode観戦モード
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.4 ビットと 8 ビットのフレームバッファを、GPUの代わりにCPUで変換する。
-
+
+ Removes the current card from the slot.
+ 差込口から現在のメモリーカードを引き抜きます。
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).マクロがボタンのオンとオフを切り替える頻度 (連射パッドでいう連打間隔) を決定します。
-
+ {} Frames{} フレーム
-
+ No Deinterlacingインターレース解除なし
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (無効)
-
+ 1 (64 Max Width)1 (最大幅 64)
-
+ 2 (128 Max Width)2 (最大幅 128)
-
+ 3 (192 Max Width)3 (最大幅 192)
-
+ 4 (256 Max Width)4 (最大幅 256)
-
+ 5 (320 Max Width)5 (最大幅 320)
-
+ 6 (384 Max Width)6 (最大幅 384)
-
+ 7 (448 Max Width)7 (最大幅 448)
-
+ 8 (512 Max Width)8 (最大幅 512)
-
+ 9 (576 Max Width)9 (最大幅 576)
-
+ 10 (640 Max Width)10 (最大幅 640)
-
+ Sprites Onlyスプライトのみ
-
+ Sprites/Trianglesスプライト/トライアングル
-
+ Blended Sprites/Trianglesブレンド済みスプライト/トライアングル
-
+ 1 (Normal)1 (通常)
-
+ 2 (Aggressive)2 (アグレッシブ)
-
+ Inside Target内部ターゲット
-
+ Merge Targetsターゲットを結合
-
+ Normal (Vertex)通常 (Vertex)
-
+ Special (Texture)特殊 (テクスチャ)
-
+ Special (Texture - Aggressive)特殊 (テクスチャ-アグレッシブ)
-
+ Align To Nativeネイティブに合わせる
-
+ Halfハーフ
-
+ Force Bilinearバイリニアを強制
-
+ Force Nearestニアレストを強制
-
+ Disabled (Default)無効 (既定)
-
+ Enabled (Sprites Only)有効 (スプライトのみ)
-
+ Enabled (All Primitives)有効 (すべてのプリミティブ)
-
+ None (Default)なし (既定)
-
+ Sharpen Only (Internal Resolution)シャープのみ (内部解像度)
-
+ Sharpen and Resize (Display Resolution)シャープとサイズ変更 (ディスプレイ解像度)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressed無圧縮
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)タイムストレッチ (推奨)
-
+ Async Mix (Breaks some games!)非同期ミックス (一部のゲームが壊れます!)
-
+ None (Audio can skip.)なし (音声をスキップ)
-
+ Stereo (None, Default)ステレオ (拡張なし, 既定)
-
+ Surround 5.15.1ch サラウンド
-
+ Surround 7.17.1ch サラウンド
-
+ No Sound (Emulate SPU2 only)音声なし (SPU2 エミュレートのみ)
-
+ Cubeb (Cross-platform)Cubeb (クロスプラットフォーム)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [最も互換性がある]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- フォルダー [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ Negative
- 負数
+ Negative
-
+ Positive
- 正数
+ Positive
-
+ Chop/Zero (Default)Chop/Zero (既定)
-
+ Game Gridゲームグリッド
-
+ Game Listゲームリスト
-
+ Game List Settingsゲームリストの設定
-
+ Type種類
-
+ Serialシリアル番号
-
+ Titleタイトル
-
+ File Titleファイル名
-
+ CRCCRC
-
+ Time Playedプレイ時間
-
+ Last Played最終プレイ日
-
+ Sizeサイズ
-
+ Select Disc Imageディスクイメージを選択
-
+ Select Disc Driveディスクドライブを選択
-
+ Start Fileファイルを起動
-
+ Start BIOSBIOS を起動
-
+ Start Discディスクを起動
-
+ Exit終了
-
+ Set Input Binding入力割り当てを設定
-
+ Regionリージョン
-
+ Compatibility Rating互換性評価
-
+ Pathパス
-
+ Disc Path
- ディスクパス
+ ディスクの場所
-
+ Select Disc Pathディスクパスを選択
-
+ Copy Settings設定をコピー
-
+ Clear Settings設定をクリア
-
+ Inhibit Screensaverスクリーンセーバーを防止
-
+ Enable Discord PresenceDiscord Presence を有効化
-
+ Pause On Start起動時に一時停止
-
+ Pause On Focus Loss非フォーカス時に一時停止
-
+ Pause On Menuメニューで一時停止
-
+ Confirm Shutdownシャットダウンの確認
-
+ Save State On Shutdownシャットダウン時にステートセーブ
-
+ Enable Per-Game Settingsゲームごとの設定を有効化
-
+ Use Light Themeライトテーマを使用
-
+ Start Fullscreenフルスクリーンで開始
-
+ Double-Click Toggles Fullscreenダブルクリックでフルスクリーン表示を切替
-
+ Hide Cursor In Fullscreenフルスクリーン時にカーソルを非表示
-
+ OSD ScaleOSD スケール
-
+ Show Messagesメッセージを表示
-
+ Show Speed速度を表示
-
+ Show FPSFPS を表示
-
+ Show CPU UsageCPU 使用率を表示
-
+ Show GPU UsageGPU 使用率を表示
-
+ Show Resolution解像度を表示
-
+ Show GS StatisticsGS 統計を表示
-
+ Show Status Indicatorsステータスインジケーターを表示
-
+ Show Settings設定を表示
-
+ Show Inputs入力を表示
-
+ Show Frame Timesフレームタイムを表示
-
+ Warn About Unsafe Settings
- 安全でない設定についての警告
+ 安全でない設定を警告
-
+ Reset Settings設定をリセット
-
+ Change Search Directory検索ディレクトリを変更
-
+ Fast Boot
- 急速起動
+ 高速起動
-
+ Output Volume出力音量
-
+ Synchronization Mode同期モード
-
+ Expansion Mode拡張モード
-
+ Output Module出力モジュール
-
+ Latencyレイテンシ
-
+ Sequence Lengthシーケンスの長さ
-
+ Seekwindow Sizeシークウィンドウサイズ
-
+ Overlapオーバーラップ
-
+ Memory Card Directoryメモリーカード ディレクトリ
-
+ Folder Memory Card Filter
- フォルダーメモリーカードのフィルター
+ フォルダー式メモリーカードのフィルター
-
- Auto Eject When Loading
- ロード時に自動的に取り出し
-
-
-
+ Create作成
-
+ Cancelキャンセル
-
+ Load Profileプロファイルを読み込む
-
+ Save Profileプロファイルを保存
-
+ Per-Game Configurationゲームごとの設定
-
+ Copy Global Settings
- グローバル設定をコピー
+ 全体設定をコピー
-
+ Enable SDL Input SourceSDL 入力ソースを有効化
-
+ SDL DualShock 4 / DualSense Enhanced Mode
- SDL DualShock 4 / DualSense 拡張モード
+ SDL DUALSHOCK 4 / DualSense 拡張モード
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceXInput 入力ソースを有効化
-
+ Enable Console Port 1 Multitap
- コンソールポート 1 のマルチタップを有効化
+ コントローラ端子 1 のマルチタップを有効化
-
+ Enable Console Port 2 Multitap
- コンソールポート 2 のマルチタップを有効化
+ コントローラ端子 2 のマルチタップを有効化
-
+ Controller Port {}{}コントローラー端子 {}{}
-
+ Controller Port {}コントローラー端子 {}
-
+ Controller Typeコントローラーの種類
-
+ Automatic Mapping
- 自動マッピング
+ 自動割り当て
-
+ Controller Port {}{} Macrosコントローラー端子 {}{} マクロ
-
+ Controller Port {} Macrosコントローラー端子 {} マクロ
-
+ Macro Button {}マクロボタン {}
-
+ Buttonsボタン
-
+ Frequency頻度
-
+ Pressure圧力
-
+ Controller Port {}{} Settingsコントローラー端子 {}{} 設定
-
+ Controller Port {} Settingsコントローラー端子 {} 設定
-
+ USB Port {}
- USB ポート {}
+ USB 端子 {}
-
+ Device Typeデバイスの種類
-
+ Device Subtypeデバイスのサブタイプ
-
+ {} Bindings{} 割り当て
-
+ Clear Bindings割り当てをクリア
-
+ {} Settings{} 設定
-
+ Cache Directoryキャッシュ ディレクトリ
-
+ Covers Directoryカバー画像 ディレクトリ
-
+ Snapshots Directoryスナップショット ディレクトリ
-
+ Save States Directoryセーブステート ディレクトリ
-
+ Game Settings Directoryゲーム設定 ディレクトリ
-
+ Input Profile Directory入力プロファイル ディレクトリ
-
+ Cheats Directoryチート ディレクトリ
-
+ Patches Directoryパッチ ディレクトリ
-
+ Texture Replacements Directoryテクスチャ置換 ディレクトリ
-
+ Video Dumping Directoryビデオダンプ ディレクトリ
-
+ Resume Gameゲームを再開
-
+ Toggle Frame Limitフレーム制限のオンオフ
-
+ Game Propertiesゲームのプロパティ
-
+ Achievements実績
-
+ Save Screenshotスクリーンショットを保存
-
+ Switch To Software Rendererソフトウェアレンダラーに切替
-
+ Switch To Hardware Rendererハードウェアレンダラーに切替
-
+ Change Discディスク変更
-
+ Close Gameゲームを閉じる
-
+ Exit Without Savingセーブせずに終了
-
+ Back To Pause Menu一時停止メニューに戻る
-
+ Exit And Save Stateステートセーブして終了
-
+ Leaderboardsリーダーボード
-
+ Delete Saveセーブを削除
-
+ Close Menuメニューを閉じる
-
+ Delete Stateステートを削除
-
+ Default Boot既定の起動
-
+ Reset Play Timeプレイ時間をリセット
-
+ Add Search Directory検索ディレクトリを追加
-
+ Open in File Browserファイルブラウザーで開く
-
+ Disable Subdirectory Scanningサブディレクトリのスキャンを無効化
-
+ Enable Subdirectory Scanningサブディレクトリのスキャンを有効化
-
+ Remove From Listリストから削除
-
+ Default Viewデフォルトビュー
-
+ Sort By並べ替え
-
+ Sort Reversed逆に並べ替え
-
+ Scan For New Games新しいゲームをスキャン
-
+ Rescan All Gamesすべてのゲームを再スキャン
-
+ Websiteウェブサイト
-
+ Support Forumsサポートフォーラム
-
+ GitHub RepositoryGitHub リポジトリ
-
+ Licenseライセンス
-
+ Close閉じる
-
+ RAIntegration is being used instead of the built-in achievements implementation.組み込みの実装の代わりにRAIntegrationが使用されています。
-
+ Enable Achievements実績を有効化
-
+ Hardcore Modeハードコアモード
-
+ Sound Effectsサウンドエフェクト
-
+ Test Unofficial Achievements非公式の実績をテスト
-
+ Username: {}ユーザー名: {}
-
+ Login token generated on {}{} で生成されたログイントークン
-
+ Logoutログアウト
-
+ Not Logged Inログインしていません
-
+ Loginログイン
-
+ Game: {0} ({1})ゲーム: {0} ({1})
-
+ Rich presence inactive or unsupported.リッチプレゼンスが非アクティブまたはサポートされていません。
-
+ Game not loaded or no RetroAchievements available.ゲームがロードされていないか、利用可能な RetroAchievements がありません。
-
+ Card Enabledカードを有効
-
+ Card Nameカード名
-
+ Eject Cardカードの取り出し
@@ -8674,7 +8716,7 @@ Do you want to load this save and continue?
Upscale multiplier set to {}x.
- アップスケール倍率を {}x に設定しました。
+ アップスケール倍率を {} 倍に設定しました。
@@ -8694,7 +8736,7 @@ Do you want to load this save and continue?
Host GPU device encountered an error and was recovered. This may have broken rendering.
- ホスト GPU デバイスでエラーが発生し、回復しました。描画が崩れている可能性があります。
+ ホスト GPU デバイスでエラーが発生し、回復しました。レンダリングが崩れている可能性があります。
@@ -8744,7 +8786,7 @@ Do you want to load this save and continue?
Hash cache has used {:.2f} MB of VRAM, disabling.
- ハッシュキャッシュは無効化しました。{:.2f} MBのVRAMを使用します。
+ ハッシュキャッシュは{:.2f} MBのVRAMを使用しています。無効にしました。
@@ -8759,14 +8801,14 @@ Do you want to load this save and continue?
Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
- 「Spin GPU During Readbacks」が有効になっていますが、キャリブレートされたタイムスタンプは利用できません。これは非常に遅い動作になる可能性があります。
+ 「Spin GPU During Readbacks」が有効になっていますが、キャリブレートされたタイムスタンプは利用できません。動作が非常に遅くなるかもしれません。The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.
- Vulkan レンダラーが自動的に選択されましたが、互換性のあるデバイスが見つかりませんでした。
+ Vulkan レンダラーが自動選択されましたが、互換性のあるデバイスが見つかりませんでした。
Vulkan レンダラーを使用するためには、統合 GPU を含むシステムのすべてのグラフィックドライバーを更新する必要があります。
@@ -8785,7 +8827,7 @@ Do you want to load this save and continue?
Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.
- チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。チートを使用する場合は、自己責任でご利用ください。PCSX2チームは、チートを有効にしたユーザーへのサポートを提供しません。
+ チートを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいははセーブデータが破損するおそれがあります。チートを使用する場合は、自己責任でご利用ください。PCSX2 チームは、チートを有効にしたユーザーへのサポートを提供しません。
@@ -8815,7 +8857,7 @@ Do you want to load this save and continue?
Disable All
- すべて無効化
+ すべて無効にする
@@ -8830,17 +8872,17 @@ Do you want to load this save and continue?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ すべてのCRCのチートを表示するChecked
- Checked
+ チェックを入れるToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ CRC が一致しないパッチを読み込むかどうかを切り替えます。チェックを入れると、現在の CRC に関わらず、シリアルナンバーが一致しているパッチを全て読み込むようになります。
@@ -8858,12 +8900,12 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
{0} 現在のブレンド精度は {1} です。
このゲームには {2} が推奨されています。
-ゲームプロパティからブレンド精度を上げると、グラフィック品質が向上しますが、システム負荷が増大する可能性があります。
+ゲームプロパティからブレンド精度を上げると、グラフィック品質が向上するかわりにシステム負荷が増大するおそれがあります。
Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
- GS ハードウェアレンダラーの手動修正が有効になっています。自動修正は適用されませんでした。:
+ GS ハードウェアレンダラーの手動パッチが有効になっているため、自動パッチは適用されませんでした。
@@ -8907,7 +8949,7 @@ graphical quality, but this will increase system requirements.
Game Fixes (NOT recommended to change globally)
- ゲーム修正 (グローバル変更は推奨されません)
+ ゲームパッチ (全体設定の変更は推奨されません)
@@ -8963,7 +9005,7 @@ graphical quality, but this will increase system requirements.
DMA Busy HackDMA: Direct Memory Access. Leave as-is.
-
+ DMA Busy Hack
@@ -9033,7 +9075,7 @@ graphical quality, but this will increase system requirements.
Use Software Renderer For FMVsFMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs (FMV にソフトウェアレンダラーを使用)
+ ムービーにソフトウェアレンダラーを使用する
@@ -9060,67 +9102,67 @@ graphical quality, but this will increase system requirements.
For Tales of Destiny.
- テイルズ オブ デスティニー向け。
+ 『テイルズ オブ デスティニー』向け。To avoid TLB miss on Goemon.
- ゴエモンのTLBミスを回避
+ 『冒険時代活劇ゴエモン』での TLB ミスを回避します。Needed for some games with complex FMV rendering.
- 一部の複雑なFMVレンダリングを持つゲームに必要です。
+ 複雑なムービーレンダリングを行う一部のゲームに必要です。Skips videos/FMVs in games to avoid game hanging/freezes.
- ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。
+ ゲームのフリーズを回避するために、ゲーム内のムービーをスキップします。Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
- 次のゲームに影響があることが知られています:Bleach Blade Battlers、Growlanser II および III、Wizardry
+ 『BLEACH ~ブレイド・バトラーズ 2nd~』『グローランサーII』『ウィザードリィ』に影響があることが知られています。General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
- 汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX
+ 汎用タイミングハック。『DIGITAL DEVIL SAGA アバタール・チューナー』『エクストリーム・レーシング SSX』に影響を与えることが知られています。Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
- キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています:Fire Pro Wrestling Z
+ キャッシュのエミュレーションの問題に対して有効です。『ファイヤープロレスリングZ』に影響を与えることが知られています。Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- 次のゲームに影響を与えることが知られています:Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines
+ 『マナケミア 〜学園の錬金術師たち〜』『メタルサーガ 〜砂塵の鎖〜』『Pilot Down: Behind Enemy Lines』(日本未発売)に影響を与えることが知られています。Correct but slower. Known to affect the following games: Fifa Street 2.
- 正確で低速 次のゲームに影響を与えることが知られています: FIFAストリート2
+ 正確ですが速度が低下します。『FIFAストリート 2』に影響を与えることが知られています。Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
- VIF1 FIFOの先読みをシミュレートします。Test Drive UnlimitedやTransformersなどのゲームに影響を与えることが知られています。
+ VIF1 FIFOの先読みをシミュレートします。『Test Drive Unlimited』や『Transformers』などのゲームに影響を与えることが知られています。For SOCOM 2 HUD and Spy Hunter loading hang.
- SOCOM 2のHUDおよびSpy Hunterのローディングハング対策
+ 『ソーコムII U.S. NAVY SEALs』のHUD、および『スパイハンター』の読み込み時のフリーズ対策For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- トライエースのゲーム向け:スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2
+ トライエースのゲーム向け。 『スターオーシャン Till the End of Time』 『ラジアータ ストーリーズ』 『ヴァルキリープロファイル2 -シルメリア-』Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
- 一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています:Scarface The World is Yours、Crash Tag Team Racing。
+ 一部のゲームにおいて、連続的なリコンパイルを回避します。『Scarface: The World is Yours』(日本未発売)や『クラッシュ・バンディクー がっちゃんこワールド』に影響することが知られています。
@@ -9145,73 +9187,73 @@ graphical quality, but this will increase system requirements.
Use alternative method to calculate internal FPS to avoid false readings in some games.
- 一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。
+ 一部のゲームにおいて、誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。GameList
-
+ Scanning directory {} (recursively)...ディレクトリ {} をスキャンしています… (サブフォルダ含む)
-
+ Scanning directory {}...ディレクトリ {} をスキャンしています…
-
+ Scanning {}...{} をスキャンしています…
-
+ Neverなし
-
+ Today今日
-
+ Yesterday昨日
-
+ {}h {}m{}時間 {}分
-
+ {}h {}m {}s{}時間 {}分 {}秒
-
+ {}m {}s{}分 {}秒
-
+ {}s
- {}秒
+ {} 秒
-
+ {} hours{} 時間
-
+ {} minutes{} 分
-
+ Downloading cover for {0} [{1}]...{0} [{1}] のカバーをダウンロード中...
@@ -9301,12 +9343,12 @@ graphical quality, but this will increase system requirements.
Scan Recursively
- 再帰スキャン
+ 再帰的にスキャンExcluded Paths (will not be scanned)
- 除外するパス (スキャンされません)
+ スキャンから除外する場所
@@ -9331,13 +9373,13 @@ graphical quality, but this will increase system requirements.
Display
- 画面
+ 表示Prefer English Titles
- 英語のゲームタイトルのみ表示
+ 英題で表示する
@@ -9347,7 +9389,7 @@ graphical quality, but this will increase system requirements.
For games with both a title in the game's native language and one in English, prefer the English title.
- 母国語と英語でタイトル表記が異なるゲームに対して、英語表記の表示を優先させる。
+ 母国語と英語で題名が異なるゲームで、英題の表示を優先します。
@@ -9458,7 +9500,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
- ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、停止、セーブゲームの破損を引き起こす可能性があります。ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。
+ ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損するおそれがあります。ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。
@@ -9478,17 +9520,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Show Patches For All CRCs
- Show Patches For All CRCs
+ すべてのCRCのパッチを表示するChecked
- Checked
+ チェックを入れるToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ CRC が一致しないパッチを読み込むかどうかを切り替えます。チェックを入れると、現在の CRC に関わらず、シリアルナンバーが一致しているパッチを全て読み込むようになります。
@@ -9523,7 +9565,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
English Title:
- タイトル (英語表記):
+ タイトル (英題):
@@ -9762,7 +9804,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reaches Intro
- イントロまで
+ タイトル画面まで
@@ -9971,17 +10013,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
FMV Aspect Ratio:
- FMV アスペクト比:
+ ムービーのアスペクト比:
-
-
-
-
+
+
+
+ Off (Default)オフ (既定)
@@ -9993,10 +10035,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)自動 (既定)
@@ -10061,7 +10103,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.バイリニア (スムーズ)
@@ -10127,39 +10169,39 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Offsets
- スクリーンオフセット
+ スクリーンオフセットを有効にする
-
+ VSync
- 垂直同期
+ 垂直同期を有効にする
-
+ Show Overscan
- オーバースキャンを表示
+ オーバースキャン領域を表示する
-
+ Enable Widescreen Patches
- ワイドスクリーンパッチを有効化
+ ワイドスクリーンパッチを有効にする
-
+ Enable No-Interlacing Patches
- インターレース解除パッチを有効化
+ インターレース無効化パッチを有効にする
-
+ Anti-Blur
- アンチブラー
+ アンチブラーを有効にする
@@ -10168,9 +10210,9 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace Offset
- インターレースオフセットを無効化
+ インターレースオフセットを無効にする
@@ -10179,13 +10221,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Resolution画面解像度
-
+ Internal Resolution内部解像度
@@ -10196,7 +10238,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10263,7 +10305,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)バイリニア (PS2)
@@ -10310,9 +10352,9 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)
- 未スケーリング (既定)
+ 未スケール (既定)
@@ -10326,7 +10368,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)基本 (推奨)
@@ -10353,23 +10395,23 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Preloading:
- テクスチャのプリロード:
+ テクスチャの事前読み込み:Partial
- 部分的
+ 一部
-
+ Full (Hash Cache)フル (ハッシュキャッシュ)Software Rendering Threads:
- ソフトウェアレンダリングスレッド:
+ ソフトウェアレンダリングスレッド数:
@@ -10378,25 +10420,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette Conversion
- GPU パレット変換
+ GPU パレット変換を有効にする
-
+ Manual Hardware Renderer Fixesハードウェアレンダラーの手動設定を開く
-
+ Spin GPU During Readbacksリードバック中にGPUを回転させる
-
+ Spin CPU During Readbacksリードバック中にCPUを回転させる
@@ -10407,15 +10449,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ Mipmappingミップマッピング
-
-
+
+ Auto Flushオートフラッシュ
@@ -10443,8 +10485,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (無効)
@@ -10501,24 +10543,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth Emulation
- 深度エミュレーションを無効化
+ 深度エミュレーションを無効にする
-
+ Disable Safe Features
- セーフ機能を無効化
+ 安全機能を無効にする
-
+ Preload Frame Data
- フレームデータをプリロード
+ フレームデータの事前読み込みを有効にする
-
+ Texture Inside RTテクスチャー インサイド RT
@@ -10617,15 +10659,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge Sprite
- スプライトを統合
+ スプライトを統合する
-
+ Align Sprite
- スプライトを整列
+ スプライトを整列する
@@ -10684,27 +10726,27 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source Invalidation
- 部分ソース無効化の無効化
+ 部分ソース無効化を無効にする
-
+ Read Targets When Closing閉じるときにターゲットを読み込む
-
+ Estimate Texture Region
- テクスチャ領域を推定
+ テクスチャ領域を推定する
-
+ Disable Render Fixes
- レンダリング修正を無効化
+ レンダリング修正を無効にする
@@ -10713,16 +10755,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture Draws
- スケールされていないパレットテクスチャの描画
+ パレットテクスチャをスケールせずに描画する
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.
- ワイルドアームズ Hack
+ 『WILD ARMS』用のパッチを有効にする
@@ -10732,12 +10774,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Force Bilinear
- 線形補間を強制
+ バイリニア補間を強制Force Nearest
- 最近傍補間を強制
+ 二アレスト補間を強制
@@ -10779,33 +10821,33 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump Textures
- テクスチャをダンプ
+ テクスチャをダンプする
-
+ Dump Mipmaps
- ミップマップをダンプ
+ ミップマップをダンプする
-
+ Dump FMV Textures
- FMV テクスチャをダンプ
+ ムービーテクスチャをダンプする
-
+ Load Texturesテクスチャを読み込む
-
+ Precache Textures
- テクスチャを事前にキャッシュ
+ テクスチャを事前にキャッシュする
@@ -10826,8 +10868,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)なし (既定)
@@ -10848,9 +10890,9 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAA
- FXAA
+ FXAAを有効にする
@@ -10900,9 +10942,9 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade Boost
- シェーダーブースト
+ シェーダーブーストを有効にする
@@ -10915,7 +10957,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
コントラスト:
-
+ Saturation彩度
@@ -10936,64 +10978,64 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Indicators
- インジケーターを表示
+ インジケーターを表示する
-
+ Show Resolution
- 解像度を表示
+ 解像度を表示する
-
+ Show Inputs
- 入力を表示
+ 入力を表示する
-
+ Show GPU Usage
- GPU 使用率を表示
+ GPU 使用率を表示する
-
+ Show Settings
- 設定を表示
+ 設定を表示する
-
+ Show FPS
- FPS を表示
+ FPS を表示するDisable Dual-Source Blending
- デュアルソースブレンディングを無効化
+ デュアルソースブレンディングを無効にするDisable Shader Cache
- シェーダーキャッシュを無効化
+ シェーダーキャッシュを無効にするDisable Vertex Shader Expand
- 頂点シェーダー展開を無効化
+ 頂点シェーダー展開を無効にする
-
+ Show Statistics
- 統計情報を表示
+ 統計情報を表示する
-
+ Asynchronous Texture Loading非同期テクスチャを読み込む
@@ -11004,21 +11046,21 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU Usage
- CPU 使用率を表示
+ CPU 使用率を表示する
-
+ Warn About Unsafe Settings
- 安全でない設定についての警告
+ 安全でない設定を警告する
-
+ Show Frame Times
- フレームタイムを表示
+ フレームタイムを表示する
@@ -11050,12 +11092,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Extra Arguments
- 追加の引数
+ 追加の引数を有効にするCapture Audio
- 音声をキャプチャ
+ 音声をキャプチャする
@@ -11075,7 +11117,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Capture Video
- 動画をキャプチャ
+ 動画をキャプチャする
@@ -11101,7 +11143,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Disable Readbacks (Synchronize GS Thread)
- リードバック無効化 (GS スレッドを同期)
+ リードバックを無効にする (GS スレッドを同期)
@@ -11130,31 +11172,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate Frames
- 重複したフレームの表示をスキップ
+ 重複したフレームの表示をスキップする
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.
- Blit Swap Chain を使用
+ Blit スワップチェーンを使用する
-
+ Disable Threaded Presentation
- スレッドプレゼンテーションを無効化
+ スレッドプレゼンテーションを無効にする
@@ -11197,18 +11239,18 @@ Swap chain: see Microsoft's Terminology Portal.
Use Debug Device
- デバッグデバイスを使用
+ デバッグデバイスを使用する
-
+ Show Speed Percentages
- 実行速度パーセントを表示
+ 実行速度パーセントを表示するDisable Framebuffer Fetch
- フレームバッファフェッチを無効化
+ フレームバッファフェッチを無効にする
@@ -11274,942 +11316,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]
- グローバル設定を使用 [%1]
+ 全体設定を使用する [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ Uncheckedチェックを外す
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.
- ゲーム開始時にワイドスクリーンパッチを自動で適用します。何らかの問題を起こす可能性があります。
+ ゲーム開始時にワイドスクリーンパッチを自動適用します。何らかの問題を起こすおそれがあります。
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.
- ゲーム開始時にインターレース解除パッチを自動で適用します。何らかの問題を起こす可能性があります。
+ ゲーム開始時にインターレース解除パッチを自動適用します。何らかの問題を起こすおそれがあります。
-
+ Disables interlacing offset which may reduce blurring in some situations.
- インターレースオフセットを無効にします。グラフィックのボヤけが軽減される可能性があります。
+ インターレースオフセットを無効にします。グラフィックのボヤけが軽減されることがあります。
-
+ Bilinear Filteringバイリニアフィルタリング
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
- バイリニアフィルタリングを有効にします。画面に表示されている画像全体を滑らかにして、ピクセル間の位置を修正します。
+ バイリニアフィルタリングを有効にします。画面に表示されている映像全体を滑らかにして、ピクセル間の位置を修正します。
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.
- PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。WipEout Fusion など、一部ゲームの画面揺れエフェクトに効果的ですが、画像がぼやける可能性があります。
+ PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。『Wipeout Fusion』などの一部のゲームの画面揺れエフェクトに効果的ですが、映像がぼやけることがあります。
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。
+ 画面のセーフティゾーンより大きく描画を行うゲームで、オーバースキャン領域を表示します。
-
+ FMV Aspect Ratio
- FMV アスペクト比
+ ムービーのアスペクト比
-
+ Overrides the full-motion video (FMV) aspect ratio.フルモーションビデオ (FMV) のアスペクト比をオーバーライドします。
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
- エミュレートされたコンソールのインターレース画面で使用するインターレース解除方法を決定します。Automaticでほとんどのゲームは正しくインターレースを解除できるはずですが、目に見えてグラフィックが揺らぐ場合は、利用可能なオプションのいずれかを試してください。
+ エミュレートされたゲーム機のインターレース画面で使用するインターレース解除方法を決定します。「自動」でほとんどのゲームは正しくインターレースを解除できるはずですが、目に見えてグラフィックが揺れる場合は、利用可能なオプションのいずれかを試してください。
-
+ Control the texture's trilinear filtering of the emulation.エミュレーションのテクスチャのトリリニアフィルタリングを制御します。
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
- GS ブレンディングユニットのエミュレーション精度のレベルを変更できます。<br>設定を高くするほど、より多くのブレンドをシェーダー内で正確にエミュレートしますが、その分システム負荷も高まります。<br>なお、Direct3D のブレンディング性能は OpenGL/Vulkan より劣ることにご注意ください。
+ GS ブレンディングユニットのエミュレーション精度を変更できます。<br>設定を高くするほど、より多くのブレンドがシェーダー内で正確にエミュレートされますが、その分システム負荷も高まります。<br>Direct3D のブレンディング性能は OpenGL/Vulkan より劣ることに留意してください。
-
+ Software Rendering Threads
- ソフトウェアレンダリングスレッド
+ ソフトウェアレンダリングスレッド数
-
+ CPU Sprite Render SizeCPU スプライトレンダリングサイズ
-
+ Software CLUT Renderソフトウェア CLUT レンダリング
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
- ゲームが独自のカラーパレットを描画しているときを検出し、特別な処理でGPUにレンダリングするようにします。
+ ゲームが独自のカラーパレットで描画していることを検出し、特別な処理によってGPUでレンダリングするようにします。
-
+ This option disables game-specific render fixes.
- このオプションは、ゲーム固有のレンダリング修正を無効にします。
+ ゲーム固有のレンダリング修正を無効にします。
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.テクスチャキャッシュは既定で部分的な無効化を処理しますが、残念ながら CPU の計算には非常にコストがかかります。 このハックは部分的な無効化をテクスチャの完全な削除に置き換えて、CPU 負荷を軽減します。 Snowblind エンジンのゲームに役立ちます。
-
+ Framebuffer Conversionフレームバッファ変換
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
- GPU の代わりに CPU 上の 4 ビットと 8 ビットのフレームバッファを変換します。ハリー・ポッターとスタントマンのゲームに役立ちます。パフォーマンスに大きな影響を与えます。
+ GPU の代わりに CPU 上で 4 ビットと 8 ビットのフレームバッファを変換します。『ハリー・ポッター』と『Stuntman』に役立ちます。パフォーマンスに大きな影響を与えます。
-
-
+
+ Disabled無効
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
- シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。状態を保存したりレンダラーを切り替えたりするときにビジュアルが失われるのを防ぐことができますが、グラフィックの破損を引き起こす可能性もあります。
+ シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。ステートセーブやレンダラーの切り替え時に画面表示が消えることを防ぐことができますが、グラフィックが崩れるおそれもあります。
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
- ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。
+ ゲーム自体がテクスチャサイズを定義していない場合 (Snowblind エンジンのゲームなど) に、テクスチャサイズの縮小を試みます。
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.エースコンバット、鉄拳、ソウルキャリバーなど、ナムコのゲームにおけるアップスケーリングの問題 (縦線) を修正します。
-
+ Dumps replaceable textures to disk. Will reduce performance.置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。
-
+ Includes mipmaps when dumping textures.テクスチャをダンプする際に、ミップマップを含めます。
-
+ Allows texture dumping when FMVs are active. You should not enable this.
- FMVがアクティブな場合にテクスチャダンプを許可します。これを有効にするべきではありません。
+ ムービーがアクティブなときにテクスチャダンプを許可します。有効にするべきではありません。
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。
-
+ Loads replacement textures where available and user-provided.ユーザーが提供した利用可能な代替テクスチャを読み込みます。
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
- すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。
+ すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合は不要です。
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
- FidelityFX コントラスト適応シャープを有効にします。
+ FidelityFX コントラスト適応型シャープネスを有効にします。
-
+ Determines the intensity the sharpening effect in CAS post-processing.
- CASポストプロセッシングにおけるシャープニング効果の強度を決定します。
+ CAS ポストプロセスにおけるシャープネス効果の強度を設定します。
-
+ Adjusts brightness. 50 is normal.
- 明るさを調整します。50 が普通です。
+ 明るさを調整します。通常は 50 です。
-
+ Adjusts contrast. 50 is normal.
- コントラストを調整します。50 が普通です。
+ コントラストを調整します。通常は 50 です。
-
+ Adjusts saturation. 50 is normal.
- 彩度を調整します。50 が普通です。
+ 彩度を調整します。通常は 50 です。
-
+ Scales the size of the onscreen OSD from 50% to 500%.
- OSD のサイズを 50% ~ 500% の範囲で任意に変更できます。
+ OSD のサイズを 50 ~ 500% の範囲で変更できます。
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.一時停止、ターボ、早送り、スローモーションなどのエミュレーション状態のOSDアイコンインジケータを表示します。
-
+ Displays various settings and the current values of those settings, useful for debugging.さまざまな設定と現在の値を表示します。デバッグに役立ちます。
-
+ Displays a graph showing the average frametimes.フレームタイムの平均を示すグラフを表示します。
-
+ Video Codec動画コーデック
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
- ビデオキャプチャに使用するビデオコーデックを選択します。<b>分からない場合は、デフォルトのままにしておいてください。<b>
+ 動画キャプチャに使用する動画コーデックを選択します。<b><b>よくわからない場合は、初期設定のままにしてください。<b><b>
-
+ Video Bitrate動画ビットレート
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
- 録画に使用するビットレートを設定できます。ビットレートを大きくすれば動画の品質は高くなりますが、代償としてファイルサイズが大きくなります。
+ 録画時のビットレートを設定できます。ビットレートを大きくすると、動画の品質が高くなる代わりにファイルサイズが大きくなります。
-
+ Automatic Resolution
- 自動解像度
+ 解像度の自動設定
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
- チェックすると、ビデオキャプチャの解像度は、実行中のゲームの内部解像度に従います。<br><br><b>内部解像度が高い (4倍以上) 場合、ビデオキャプチャが非常に大きくなり、システムのオーバーロードを引き起こす可能性があるため、この設定を使用する場合は特にアップスケーリング時に注意してください。</b>
+ チェックすると、動画キャプチャの解像度は、実行中のゲームの内部解像度に従います。<br><br><b>内部解像度が高い (4倍以上) 場合、動画キャプチャが非常に大きくなり、システムが過負荷になるおそれがあるため、アップスケーリング時にこの設定を使用する場合は特に注意してください。</b>
-
+ Enable Extra Video Arguments追加の動画引数を有効にする
-
+ Allows you to pass arguments to the selected video codec.
- 選択したビデオコーデックに引数を渡すことができます。
+ 選択中の動画コーデックに引数を渡せるようになります。
-
+ Extra Video Arguments
- 追加の動画引数
+ 追加の動画引数を有効にする
-
+ Audio Codec音声コーデック
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
- 動画に使用するオーディオコーデックを選択してください。<b><b>よくわからない内は、初期設定のままにしておくことを推奨します。<b><b>
+ 動画キャプチャに使用する音声コーデックを選択します。<b><b>よくわからない場合は、初期設定のままにしてください。<b><b>
-
+ Audio Bitrate音声ビットレート
-
+ Enable Extra Audio Arguments追加の音声引数を有効にする
-
-
- Allows you to pass arguments to the selected audio codec.
- 選択中のオーディオコーデックに引数を渡せるようになります。
-
-
-
- Extra Audio Arguments
- 追加の音声引数
-
+ Allows you to pass arguments to the selected audio codec.
+ 選択中の音声コーデックに引数を渡せるようになります。
+
+
+
+ Extra Audio Arguments
+ 追加の音声引数を有効にする
+
+
+ Allow Exclusive Fullscreen排他的フルスクリーンを許可
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
- 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。<br>排他的フルスクリーンを禁止すると、タスクの切り替えやオーバーレイがよりスムーズになる可能性がありますが、入力遅延が増加します。
+ 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。<br>排他的フルスクリーンを禁止すると、タスクの切り替えやオーバーレイがよりスムーズになることがありますが、入力遅延が増加します。
-
-
-
-
-
+
+
+
+
-
+
+ Checkedチェックを入れる
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
- PCSX2 のリフレッシュレートを現在のモニタまたは画面に合わせるには、このオプションを有効にしてください。垂直同期が不可能な場合(例えば、100%以外の速度で動作している場合)、垂直同期は自動的に無効になります。
+ PCSX2 のリフレッシュレートを現在のモニタまたは画面に合わせるには、このオプションを有効にしてください。垂直同期が不可能なとき(例えば、100%以外の速度で動作している場合)、垂直同期は自動的に無効になります。
-
+ Integer Scaling
- 整数スケーリング
+ 整数スケーリングを有効にする
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
- ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。
+ ホストピクセルとゲーム機のピクセルの比率が整数になるように、表示領域に余白を追加します。 一部の 2D ゲームで、映像が鮮明になる場合があります。
-
+ Aspect Ratioアスペクト比
-
+ Auto Standard (4:3/3:2 Progressive)自動標準 (4:3/3:2 プログレッシブ)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
- コンソールの出力を画面に表示するために使用されるアスペクト比を変更します。既定値は自動標準 (4:3/3:2 プログレッシブ)で、当時の典型的なテレビでゲームがどのように表示されるかに合わせてアスペクト比を自動的に調整します。
+ ゲーム機の出力を画面に表示するために使用されるアスペクト比を変更します。既定値は自動標準 (4:3/3:2 プログレッシブ)で、当時の一般的なテレビでゲームがどのように表示されるかに合わせてアスペクト比を自動的に調整します。
-
+ Deinterlacingインターレース解除
-
+ Screenshot Sizeスクリーンショットのサイズ
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.スクリーンショットを保存する解像度を指定します。内部解像度は、ファイルサイズを犠牲にして詳細を保持します。
-
+ Screenshot Formatスクリーンショットの形式
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
- スクリーンショットの保存に使用される形式を選択します。JPEG はより小さいファイルを生成しますが、詳細は失われます。
+ スクリーンショットの保存に使用する形式を選択します。JPEG はより小さいファイルを生成しますが、ディテールが失われます。
-
+ Screenshot Qualityスクリーンショットの品質
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
- スクリーンショットを圧縮する画質を選択します。値が大きいほどJPEGの詳細が保存され、PNGのファイルサイズが小さくなります。
+ スクリーンショットの圧縮品質を選択します。JPEGの場合は値が大きいほど画質が上がり、PNGの場合はファイルサイズが小さくなります。
-
-
+
+ 100%100%
-
+ Vertical Stretch
- 垂直方向の拡縮
+ 垂直方向の拡大率
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
- ディスプレイの垂直方向のコンポーネントを伸ばす(< 100%) または圧縮する(> 100%) 。
+ 画面の垂直方向の大きさを伸ばす (< 100%) か、圧縮 (> 100%) します。
-
+ Fullscreen Modeフルスクリーンモード
-
-
-
+
+
+ Borderless Fullscreenボーダーレスフルスクリーン
-
+ Chooses the fullscreen resolution and frequency.フルスクリーンの解像度と周波数を選択します。
-
+ Left左
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.ディスプレイの左側からトリミングされるピクセル数を変更します。
-
+ Top上
-
+ Changes the number of pixels cropped from the top of the display.ディスプレイの上部からトリミングされるピクセル数を変更します。
-
+ Right右
-
+ Changes the number of pixels cropped from the right side of the display.ディスプレイの右側からトリミングされるピクセル数を変更します。
-
+ Bottom下
-
+ Changes the number of pixels cropped from the bottom of the display.ディスプレイの下部からトリミングされるピクセル数を変更します。
-
+ Native (PS2) (Default)ネイティブ (PS2) (既定)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
- ゲームをレンダリングする解像度を制御します。高解像度は古いまたはローエンドの GPU のパフォーマンスに影響を与える可能性があります。<br>非ネイティブ解像度では、一部のゲームでグラフィック上の問題が発生する可能性があります。<br>ビデオファイルは事前にレンダリングされるため、FMV 解像度は変更されません。
+ ゲームのレンダリング解像度を変更します。高解像度にすると古い GPU やローエンド GPU でのパフォーマンスに影響を与える可能性があります。<br>非ネイティブ解像度に設定したときに、一部のゲームにおいてグラフィック上の問題が発生するおそれがあります。<br>ビデオファイルは事前にレンダリングされているため、ムービーの解像度は変更されません。
-
+ Control the accuracy level of the mipmapping emulation.
- ミップマッピングエミュレーションの精度レベルを制御します。
+ ミップマッピングのエミュレーション精度を制御します。
-
+ Texture Filteringテクスチャフィルタリング
-
+ Control the texture filtering of the emulation.エミュレーションのテクスチャフィルタリングを制御します。
-
+ Trilinear Filteringトリリニアフィルタリング
-
+ Anisotropic Filtering異方性フィルタリング
-
+ Reduces texture aliasing at extreme viewing angles.
- 極端な視野角でのテクスチャエイリアシングを低減します。
+ 極端な視野角でのテクスチャのエイリアシングを低減します。
-
+ Ditheringディザリング
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
- 色の間のバンディングを軽減し、知覚される色の深さを向上させます。<br> オフ: どのディザリングも無効にします。<br> 非スケーリング: ネイティブディザリング / 最も低いディザリング効果で、アップスケーリング時に四角形のサイズが増加しません。<br> スケーリング: アップスケーリングに対応した / 最も高いディザリング効果です。
+ バンディングノイズを軽減し、知覚される色の深さを向上させます。<br> オフ: どのディザリングも無効にします。<br> 非スケール: ネイティブディザリング / 最も低いディザリング効果で、アップスケーリング時に四角形のサイズが増加しません。<br> スケール: アップスケーリングに対応した / 最も高いディザリング効果です。
-
+ Blending Accuracyブレンド精度
-
+ Texture Preloading
- テクスチャのプリロード
+ テクスチャの事前読み込み
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
- 可能な限り冗長なアップロードを避けるため、小さな部分ではなく一度に全体のテクスチャをアップロードします。ほとんどのゲームでパフォーマンスが向上しますが、一部の選択肢は遅くなる可能性があります。
+ 無駄な転送を可能な限り避けるため、小さな部分ではなく一度に全体のテクスチャを転送します。ほとんどのゲームでパフォーマンスが向上しますが、一部のゲームでは遅くなることがあります。
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
- 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。
+ 有効な場合、GPU でカラーマップテクスチャを変換します。無効の場合、CPU で行います。GPU と CPU のトレードオフです。
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
- このオプションは、自動設定を無効化し、ゲームのレンダラーやアップスケーリング修正を変更できるようにします。自動設定を再度有効にするには、このオプションのチェックを外してください。
+ 自動設定を無効にしてゲームのレンダリング修正やアップスケーリング修正を手動で変更できるようにします。自動設定を再度有効にするには、このオプションのチェックを外してください。
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
- 読み込み中に CPU 上で無駄な処理を行い、省電力モードに入るのを防止します。パフォーマンスの向上に寄与するかもしれませんが、電力消費量が大幅に増加します。
+ 読み込み中に CPU 上で無駄な処理を行うことで、省電力モードに入るのを防止します。パフォーマンスの向上に寄与するかもしれませんが、電力消費量が大幅に増加します。
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
- 読み込み中に GPU 上で無駄な処理を行い、省電力モードに入るのを防止します。パフォーマンスの向上に寄与するかもしれませんが、電力消費量が大幅に増加します。
+ 読み込み中に GPU 上で無駄な処理を行うことで、省電力モードに入るのを防止します。パフォーマンスの向上に寄与するかもしれませんが、電力消費量が大幅に増加します。
-
+ 2 threads2 スレッド
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
- 描画スレッドの数: シングルスレッドの場合は 0、マルチスレッドの場合は 2 以上 (1 はデバッグ用)。CPU が 4 スレッドがある場合は、2 または 3 を選択します。最高のパフォーマンスを得る計算式は (CPU のスレッド数 - 2) です。7 スレッド以上ではパフォーマンスが向上せず、むしろ低下してしまう可能性があります。
+ 描画スレッドの数: シングルスレッドの場合は 0、マルチスレッドの場合は 2 以上 (1 はデバッグ用)。CPU が 4 スレッドの場合は、2 または 3 を選択します。最高のパフォーマンスを得る計算式は (CPU のスレッド数 - 2) です。7 スレッド以上ではパフォーマンスが向上せず、むしろ低下してしまう可能性があります。
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
- フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。これにより、Jakシリーズの影やGTA:SAの放射状の光のような処理効果が修正されます。
+ フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。これにより、『ジャック×ダクスター』シリーズの影や、『グランド・セフト・オート・サンアンドレアス』の放射状の光のようなポストプロセスが修正されます。
-
+ Enables mipmapping, which some games require to render correctly.
- ミップマッピングを有効にします。一部のゲームでは、正しく描画するために必要です。
+ ミップマッピングを有効にします。一部のゲームにおいて、正しい描画のために必要です。
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.CPUスプライトレンダラーで有効になるターゲットメモリ幅の上限。
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
- ゲームが独自のカラーパレットを描画するタイミングを検出したら、GPUではなくソフトウェアでレンダリングするようにします。
+ ゲームが独自のカラーパレットを描画するタイミングを検出したら、GPU ではなくソフトウェアでレンダリングするようにします。
-
+ GPU Target CLUTGPU ターゲット CLUT
-
+ Skipdraw Range StartSkipdraw 範囲の開始位置
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
- 左のボックスから右のボックスまで指定されたサーフェスの間の描画を完全にスキップします。
+ 左のボックスから右のボックスまで指定された領域の描画を完全にスキップします。
-
+ Skipdraw Range EndSkipdraw 範囲の終了位置
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
- テクスチャキャッシュの深度バッファのサポートを無効にします。これにより速度が向上する可能性がありますが、さまざまな不具合が生じる可能性があります。
+ テクスチャキャッシュの深度バッファのサポートを無効にします。速度が向上することがありますが、さまざまな不具合の原因となるおそれもあります。
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
- このオプションは複数のセーフ機能を無効にします。精密なUnscale PointとLineレンダリングを無効にします。これはゼノサーガに役立ちます。CPUで行われる正確なGSメモリクリアを無効にし、GPUにそれを処理させます。これはキングダムハーツに役立ちます。
+ 複数の安全機能を無効にします。点/線分の精密な非スケールレンダリングを無効にし(『ゼノサーガ』シリーズ向け)、CPU で行われる正確なGSメモリ消去を無効にし、GPUにそれを処理させます(『キングダムハーツ』シリーズ向け)
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。
-
+ Half Pixel Offsetハーフピクセルオフセット
-
+ Might fix some misaligned fog, bloom, or blend effect.
- 一部の不正確なフォグ、ブルーム、またはブレンド効果を修正する可能性があります。
+ 一部の不正確なフォグ、ブルームやブレンド効果が修正されることがあります。
-
+ Round Spriteラウンドスプライト
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.アップスケーリング時の 2D スプライト テクスチャのサンプリングを修正します。アルトネリコなどのゲームのアップスケーリング時のスプライトの線を修正しました。 [Half] はフラットスプライト用、[Full] はすべてのスプライト用です。
-
+ Texture Offsets Xテクスチャオフセット X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.
- ST/UV テクスチャ座標のオフセット。奇妙なテクスチャの問題が修正され、後処理の整列も修正される可能性があります。
+ ST/UV テクスチャ座標のオフセット。テクスチャの問題が修正され、ポストプロセスのアライメントも修正されることがあります。
-
+ Texture Offsets Yテクスチャオフセット Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.
- GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。
+ GS の精度を下げてアップスケール時のピクセル間のギャップを防ぎます。『WILD ARMS』シリーズの文字を修正します。
-
+ Bilinear Upscaleバイリニアアップスケール
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
- ポストプロセッシングの複数のマルチペービングスプライトを単一の太いスプライトに置き換えます。これにより、さまざまなアップスケーリングラインが減少します。
+ ポストプロセスのために画面に敷き詰められた複数スプライトを単一の大きいスプライトに置き換えます。アップスケーリング時に生じるさまざまな線が減少します。
-
+ Force palette texture draws to render at native resolution.パレット テクスチャ描画を強制的にネイティブ解像度でレンダリングします。
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxコントラスト適応型シャープニング
-
+ Sharpnessシャープネス
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.彩度、コントラスト、明るさの調整を有効にします。明るさ、彩度、コントラストの既定値は 50 です。
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.ゲームの視覚的な品質を向上させるために、FXAA アンチエイリアシングアルゴリズムを適用します。
-
+ Brightness明るさ
-
-
-
+
+
+ 5050
-
+ Contrastコントラスト
-
+ TV ShaderTV シェーダ
-
+ Applies a shader which replicates the visual effects of different styles of television set.さまざまなテレビの視覚効果を再現するシェーダーを適用します。
-
+ OSD ScaleOSD スケール
-
+ Show OSD Messages
- OSD メッセージを表示
+ OSD メッセージを表示する
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。
-
+ Shows the internal frame rate of the game in the top-right corner of the display.
- ディスプレイの右上隅にゲームの内部フレームレートを表示します。
+ ゲームの内部フレームレートをディスプレイの右上隅に表示します。
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
- ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。
+ 現在のエミュレーション速度をディスプレイの右上隅にパーセンテージで表示します。
-
+ Shows the resolution of the game in the top-right corner of the display.
- ディスプレイの右上隅にゲームの解像度を表示します。
+ ゲームの解像度をディスプレイの右上隅に表示します。
-
+ Shows host's CPU utilization.ホストの CPU 使用率を表示します。
-
+ Shows host's GPU utilization.ホスト GPU の使用率を表示します。
-
+ Shows counters for internal graphical utilization, useful for debugging.内部のグラフィック使用率のカウンターを表示します。デバッグに役立ちます。
-
+ Shows the current controller state of the system in the bottom-left corner of the display.現在のコントローラー状態をディスプレイの左下に表示します。
-
+ Displays warnings when settings are enabled which may break games.
- ゲームの動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。
+ ゲームの動作を妨げるおそれのある設定が有効になっているときに警告を表示します。
-
-
+
+ Leave It Blank空白のまま
-
-
- Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
- 選択したビデオコーデックに渡されるパラメータです。<br><b>キーと値の間には '='、2つのペアの間には ':' を使用してください。</b><br>例:"crf = 21 : preset = veryfast"
-
-
-
- Sets the audio bitrate to be used.
- 使用するオーディオビットレートを設定します。
-
-
-
- 160 kbps
- 160 kbps
-
-
-
- Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
- 選択したオーディオコーデックに渡されるパラメータです。<br><b>キーと値の間には '='、2つのペアの間には ':' を使用する必要があります。</b><br>例: "compression_level = 4 : joint_stereo = 1"
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
+ 選択した動画コーデックに渡されるパラメータです。<br><b>キーと値の間には '='、2つのペアの間には ':' を使用してください。</b><br>例:"crf = 21 : preset = veryfast"
+
+
+
+ Sets the audio bitrate to be used.
+ 使用する音声ビットレートを設定します。
+
+
+
+ 160 kbps
+ 160 kbps
+
+
+
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
+ 選択した音声コーデックに渡されるパラメータです。<br><b>キーと値の間には '='、2つのペアの間には ':' を使用する必要があります。</b><br>例: "compression_level = 4 : joint_stereo = 1"
+
+
+ GS Dump CompressionGS ダンプ圧縮形式
-
+ Change the compression algorithm used when creating a GS dump.GS ダンプの作成時に使用される圧縮アルゴリズムを変更します。
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitDirect3D 11 レンダラーを使用する際、フリップ プレゼンテーションモデルではなく、blit プレゼンテーションモデルを使用します。通常はパフォーマンスが低下しますが、ストリーミングアプリケーションや、システムのフレームレート上限の解除に必要な場合があります。
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
- アイドルフレームが 25/30fps のゲーム内に表示されているかを検出し、フレームの表示をスキップします。 フレームは引き続きレンダリングされますが、これは GPU がフレームを完了するまでの時間が長いことを意味します(これはフレームスキップではありません)。 CPU/GPU の使用率が最大に近い場合、フレーム時間の変動を滑らかにすることができますが、フレームペースが不整合になり、入力遅延が増加する可能性があります。
+ 25/30fps のゲームにおいて、更新されていないフレームを検出することでフレームの表示をスキップします。 フレームは引き続きレンダリングされますが、 GPU がレンダリングを完了するまでの時間が長くなります (フレームスキップではありません)。 CPU/GPU の使用率が最大に近い場合にフレーム時間の変動を滑らかにすることができますが、フレームペースが不規則となり、入力遅延が増加するおそれがあります。
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
- ワーカースレッドの代わりにメインの GS スレッドにフレームを表示します。フレームタイムの問題のデバッグに使用します。 フレームが欠落する可能性を減らしたり、不安定なフレーム時間を犠牲にしてティアリングを減らすことができます。Vulkan レンダラにのみ適用されます。
+ ワーカースレッドの代わりにメインの GS スレッドでフレームを表示します。フレームタイムの問題のデバッグに使用します。コマ落ちする可能性を減らしたり、不安定なフレーム時間を犠牲にしてティアリングを減らすことができます。Vulkan レンダラーにのみ適用されます。
-
+ Enable Debug Deviceデバッグデバイスを有効化
-
+ Enables API-level validation of graphics commands.グラフィックコマンドの API レベルの検証を有効にします。
-
+ GS Download ModeGS ダウンロードモード
-
+ Accurate正確
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
- GS ダウンロードのための GS スレッドとホスト GPU との同期をスキップします。これにより、低速のシステムで大幅な速度向上が見込めますが、多くのグラフィック効果が壊れる可能性があります。ゲームが壊れていてこのオプションを有効にしていた場合は、まずこのオプションを無効にしてください。
+ GS ダウンロードのための GS スレッドとホスト GPU との同期をスキップします。これにより、低速のシステムで大幅な速度向上が見込めますが、多くのエフェクトが壊れる可能性があります。このオプションを有効にしてゲームが壊れた場合は、まずこのオプションを無効にしてください。
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.既定
-
-
+
+ (Default)(既定)
@@ -12242,7 +12294,7 @@ Swap chain: see Microsoft's Terminology Portal.
Toggle Video Capture
- ビデオキャプチャの切替
+ 動画キャプチャの切替
@@ -12621,7 +12673,7 @@ Swap chain: see Microsoft's Terminology Portal.
スロット 10 からステートロード
-
+ Save slot {0} selected ({1}).スロット {0} を選択しました ({1})
@@ -12629,48 +12681,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.{0:%a} {0:%Y/%m/%d} が {0:%H:%M} に保存されました。
-
+ Save state selector is unavailable without a valid game serial.セーブステートセレクターは、有効なゲームシリアルがないと使用できません。
-
+ Loadロード
-
+ Saveセーブ
-
+ Select Previous前を選択
-
+ Select Next次を選択
-
-
+
+ Save Slot {0}スロット {0} にセーブ
-
+ No save present in this slot.このスロットにセーブデータはありません。
-
+ no save yetまだ保存されていません
@@ -12865,7 +12917,7 @@ Right click to clear binding
R1
- R1
+ R1ボタン
@@ -12880,22 +12932,7 @@ Right click to clear binding
D-Pad Down
- 十字キー 下
-
-
-
- D-Pad Right️
- 十字キー 右️
-
-
-
- D-Pad Up️
- 十字キー 上️
-
-
-
- D-Pad Left️
- 十字キー 左️
+ 方向キー 下
@@ -12910,13 +12947,28 @@ Right click to clear binding
Select
- セレクト
+ SELECTボタンStartスタート
+
+
+ D-Pad Right
+ 方向キー 右
+
+
+
+ D-Pad Up
+ 方向キー 上
+
+
+
+ D-Pad Left
+ 方向キー 左
+ Input Recording Files (*.p2m2)
@@ -12933,7 +12985,7 @@ Right click to clear binding
No devices with vibration motors were detected.
- 振動モータを持つデバイスは検出されませんでした。
+ 振動モーターを持つデバイスが検出されませんでした。
@@ -12952,49 +13004,49 @@ Right click to clear binding
Pause On Focus Loss
- 非フォーカス時に一時停止
+ 非フォーカス時に一時停止するInhibit Screensaver
- スクリーンセーバーを防止
+ スクリーンセーバーを無効にするSave State On Shutdown
- シャットダウン時にステートセーブ
+ シャットダウン時にステートセーブするPause On Start
- 起動時に一時停止
+ 起動時に一時停止するConfirm Shutdown
- シャットダウンを確認
+ シャットダウン時に確認するCreate Save State Backups
- セーブステートのバックアップを作成
+ セーブステートのバックアップを作成するEnable Discord Presence
- Discord Presence を有効化
+ Discord Presence を有効にするEnable Per-Game Settings
- ゲームごとの設定を有効化
+ ゲームごとの設定を有効にする
@@ -13005,37 +13057,37 @@ Right click to clear binding
Start Fullscreen
- フルスクリーンで開始
+ フルスクリーンで開始するDouble-Click Toggles Fullscreen
- ダブルクリックでフルスクリーン表示を切替
+ ダブルクリックでフルスクリーン表示を切り替えるRender To Separate Window
- 別のウインドウに描画
+ 別のウインドウに描画するHide Main Window When Running
- 実行時にメインウィンドウを非表示
+ 実行時にメインウィンドウを非表示にするDisable Window Resizing
- ウィンドウのサイズ変更を無効化
+ ウィンドウのサイズ変更を無効にするHide Cursor In Fullscreen
- フルスクリーン時にカーソルを非表示
+ フルスクリーン時にカーソルを非表示にする
@@ -13071,7 +13123,7 @@ Right click to clear binding
Enable Automatic Update Check
- 自動更新チェックを有効化
+ 自動更新チェックを有効にする
@@ -13189,12 +13241,12 @@ Right click to clear binding
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
- シャットダウン時または終了時にエミュレータの状態を自動保存します。次回中断した場所から直接再開できます。
+ シャットダウン時または終了時に自動でステートセーブします。次回中断した場所から直接再開できます。When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
- 有効にすると、ゲームごとのカスタム設定が適用されます。無効にすると常にグローバル設定が使用されます。
+ 有効にすると、ゲームごとのカスタム設定が適用されます。無効にすると常に全体設定が使用されます。
@@ -13228,12 +13280,12 @@ Right click to clear binding
Pauses the emulator when a game is started.
- ゲームの開始時にエミュレータを一時停止します。
+ ゲームの開始時にエミュレーターを一時停止します。Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
- ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータを一時停止し、元に戻すと一時停止を解除します。
+ ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレーターを一時停止し、元に戻すと一時停止を解除します。
@@ -13249,7 +13301,7 @@ Right click to clear binding
Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
- エミュレータがフルスクリーンモードの場合、マウスポインタ/カーソルを非表示にします。
+ エミュレーターがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。
@@ -13277,83 +13329,83 @@ Right click to clear binding
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ ログウィンドウ - %1 [%2]Log Window
- Log Window
+ ログウィンドウ&Clear
- &Clear
+ クリア(&C)&Save...
- &Save...
+ 保存(&S)…Cl&ose
- Cl&ose
+ 閉じる(&O)&Settings
- &Settings
+ 設定(&S)Log To &System Console
- Log To &System Console
+ システムコンソールに記録(&S)Log To &Debug Console
- Log To &Debug Console
+ デバッグコンソールに記録(&D)Log To &File
- Log To &File
+ ファイルにログ(&F)Attach To &Main Window
- Attach To &Main Window
+ メインウインドウに追加(&M)Show &Timestamps
- Show &Timestamps
+ タイムスタンプを表示(&T)Select Log File
- Select Log File
+ ログ ファイルを選択Log Files (*.txt)
- Log Files (*.txt)
+ ログファイル (*.txt)Error
- Error
+ エラーFailed to open file for writing.
- Failed to open file for writing.
+ 書き込み対象のファイルを開けませんでした。Log was written to %1.
- Log was written to %1.
+ ログは %1 に書きこまれました。
@@ -13409,14 +13461,14 @@ Right click to clear binding
-
-
+
+ Change Discディスク変更
-
+ Load Stateステートロード
@@ -13558,7 +13610,7 @@ Right click to clear binding
Fullscreen
- フルスクリーン
+ 全画面表示
@@ -13599,7 +13651,7 @@ Right click to clear binding
FullscreenIn Toolbar
- フルスクリーン
+ 全画面表示
@@ -13620,7 +13672,7 @@ Right click to clear binding
Interface
- インターフェース
+ インターフェイス
@@ -13640,7 +13692,7 @@ Right click to clear binding
From Device...
- デバイスから…
+ デバイスから...
@@ -13736,7 +13788,7 @@ Right click to clear binding
&Network && HDD
- ネットワークと HDD(&N)
+ ネットワークとHDD(&N)
@@ -13847,12 +13899,12 @@ Right click to clear binding
Enable Debug Console
- Enable Debug Console
+ デバッグコンソールを有効化Enable Log Window
- Enable Log Window
+ ログウインドウを有効化
@@ -13931,13 +13983,13 @@ Right click to clear binding
-
+ Start Big Picture ModeBig Picture モードを開始
-
+ Big PictureIn ToolbarBig Picture
@@ -13949,7 +14001,7 @@ Right click to clear binding
-
+ Show Advanced Settings高度な設定の表示
@@ -13960,9 +14012,9 @@ Right click to clear binding
-
+ Video Capture
- ビデオキャプチャ
+ 動画キャプチャ
@@ -13970,60 +14022,60 @@ Right click to clear binding
チートを編集...
-
+ Edit Patches...パッチを編集...
-
+ Internal Resolution内部解像度
-
+ %1x Scale
- %1x 倍
+ %1x
-
+ Select location to save block dump:ブロックダンプの保存場所を選択:
-
+ Do not show again再度表示しない
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?
- 高度な設定を変更すると、グラフィックの不具合、ロックアップ、更にはセーブファイルの破損など、ゲームに予期せぬ影響を及ぼす可能性があります。 詳細設定の変更は、何をしようとしているのか、また各設定の変更による影響を理解していない限りお勧めしません。
+ 高度な設定を変更すると、グラフィックの不具合、ロックアップ、更にはセーブファイルの破損など、ゲームに予期せぬ影響を及ぼすおそれがあります。 何をしようとしているのか、また各設定の変更による影響を理解していない限り、詳細設定の変更は推奨しません。
PCSX2 チームは、これらの設定を変更するためのサポートを提供しません。
-続行しますか?
+続行しますか?
-
+ %1 Files (*.%2)%1 ファイル (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: %1 としてログインしました(%2、%3 ソフトコア)。未読メッセージが %4 件あります。
-
+ WARNING: Memory Card Busy
- 警告: メモリーカードがビジー状態です
+ 警告: メモリーカードが応答していません
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14032,258 +14084,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm Shutdownシャットダウンの確認
-
+ Are you sure you want to shut down the virtual machine?仮想マシンをシャットダウンしてもよろしいですか?
-
+ Save State For Resumeステートセーブして中断
-
-
-
-
-
-
+
+
+
+
+
+ Errorエラー
-
+ You must select a disc to change discs.ディスクを変更するにはディスクを選択する必要があります。
-
+ Properties...プロパティ...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- ファイルの場所を開く…
-
-
-
+ Set Cover Image...カバー画像を選択...
-
+ Exclude From Listリストから除外
-
+ Reset Play Timeプレイ時間をリセット
-
+ Default Boot既定の起動
-
+ Fast Boot急速起動
-
+ Full Bootフル起動
-
+ Boot and Debug起動とデバッグ
-
+ Add Search Directory...検索ディレクトリを追加...
-
+ Start Fileファイルを起動
-
+ Start Discディスクを起動
-
+ Select Disc Imageディスクイメージを選択
-
+ Updater Error更新エラー
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
- <p>GitHub の公式リリースではない PCSX2 のバージョンを更新しようとしています。申し訳ありませんが、非互換性を防ぐため、自動アップデートは公式ビルドでのみ有効になっています。</p><p>公式ビルドを入手するには、以下のリンクからダウンロードしてください:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
+ <p>公式 GitHub リリースではないバージョンの PCSX2 を更新しようとしています。申し訳ありませんが、非互換性を防ぐため、自動アップデートは公式ビルドでのみ有効になっています。</p><p>公式ビルドを入手するには、以下のリンクからダウンロードしてください。</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.現在のプラットフォームでは、自動更新はサポートされていません。
-
+ Confirm File Creationファイル作成の確認
-
+ The pnach file '%1' does not currently exist. Do you want to create it?pnach ファイル '%1' がありません。新規作成しますか?
-
+ Failed to create '%1'.'%1' の作成に失敗しました。
-
+ Input Recording Files (*.p2m2)入力記録ファイル (*.p2m2)
-
+ Paused一時停止中
-
+ Load State Failedステートロードに失敗
-
+ Cannot load a save state without a running VM.実行中の VM が無いため、ステートロードできません。
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?新しい ELF は仮想マシンをリセットしないとロードできません。今すぐ仮想マシンをリセットしますか?
-
+ Cannot change from game to GS dump without shutting down first.最初にシャットダウンしないと、ゲームから GS ダンプに変更できません。
-
+ Failed to get window info from widgetウィジェットからウィンドウ情報を取得できませんでした
-
+ Stop Big Picture ModeBig Picture モードを停止
-
+ Exit Big PictureIn ToolbarBig Picture を終了
-
+ Game Propertiesゲームのプロパティ
-
+ Game properties is unavailable for the current game.
- 現在のゲームではゲームのプロパティが利用できません。
+ 現在のゲームではゲームのプロパティを利用できません。
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。
-
+ Select disc drive:ディスクドライブを選択:
-
+ This save state does not exist.このセーブステートは存在しません。
-
+ Select Cover Imageカバー画像を選択
-
+ Cover Already Exists
- カバー画像は既に存在します
+ カバー画像がすでに存在します
-
- A cover image for this game already exists, do you wish to replace it?
- このゲームのカバー画像は既に存在します。置換しますか?
-
-
-
-
-
+ A cover image for this game already exists, do you wish to replace it?
+ このゲームのカバー画像はすでに存在します。画像を置き換えますか?
+
+
+
+
+
+ Copy Errorコピーエラー
-
+ Failed to remove existing cover '%1'カバー画像 '%1' の削除に失敗しました
-
+ Failed to copy '%1' to '%2''%1' から '%2' へのコピーに失敗しました
-
+ Failed to remove '%1''%1' の削除に失敗しました
-
-
+
+ Confirm Resetリセットの確認
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)すべてのカバー画像形式 (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.現在のカバー画像とは別のファイルを選択する必要があります。
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14292,12 +14338,12 @@ This action cannot be undone.
この操作は元に戻せません。
-
+ Load Resume State
- 中断ステートから再開
+ 中断セーブステートから再開
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14310,84 +14356,84 @@ Do you want to load this state, or start from a fresh boot?
これをロードしますか? 使用せずに通常起動しますか?
-
+ Fresh Boot通常起動
-
+ Delete And Boot削除して起動
-
+ Failed to delete save state file '%1'.セーブステートファイル '%1' の削除に失敗しました。
-
+ Load State File...ステートファイルを読み込む...
-
+ Load From File...ファイルから読み込む...
-
-
+
+ Select Save State Fileセーブステートファイルを選択
-
+ Save States (*.p2s)セーブステート (*.p2s)
-
+ Delete Save States...セーブステートを削除...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)セーブステート (*.p2s *.p2s.backup)
-
+ Undo Load Stateステートロードを取り消す
-
+ Resume (%2)再開 (%2)
-
+ Load Slot %1 (%2)スロット %1 (%2) をロード
-
-
+
+ Delete Save Statesセーブステートを削除
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14396,54 +14442,54 @@ The saves will not be recoverable.
一度削除したセーブステートは復元できなくなります。
-
+ %1 save states deleted.%1 個のセーブステートを削除しました。
-
+ Save To File...ファイルにセーブ...
-
+ Empty空
-
+ Save Slot %1 (%2)スロット %1 (%2) にセーブ
-
+ Confirm Disc Change
- ディスク交換の確認
+ ディスクの入れ替えの確認
-
+ Do you want to swap discs or boot the new image (via system reset)?
- ディスクを交換しますか?それとも、新しいディスクを (システムリセットを介して) 起動しますか?
+ ディスクを入れ替えますか?それとも、新しいディスクを (システムリセットを介して) 起動しますか?
-
+ Swap Disc
- ディスク交換
+ ディスクの入れ替え
-
+ ResetリセットMissing Font File
- フォントファイルが欠落しています。
+ フォントファイルが見つかりません。The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
- 選択した言語で OSD と Big Picture モードのメッセージを表示するためには、フォントファイル '%1' が必要となります。<br><br>今すぐダウンロードしますか?ファイルサイズは10MB以下です。<br><br><strong>ダウンロードされていない場合、メッセージが画面に正しく表示されなくなる恐れがあります。</strong>
+ 選択した言語で OSD と Big Picture モードのメッセージを表示するためには、フォントファイル '%1' が必要となります。<br><br>今すぐダウンロードしますか?ファイルサイズは 10 MB以下です。<br><br><strong>ダウンロードしない場合、メッセージが画面に正しく表示されないおそれがあります。</strong>
@@ -14454,7 +14500,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.メモリーカード '{}' をストレージに保存しました。
@@ -14467,7 +14513,7 @@ The saves will not be recoverable.
Force ejecting all Memory Cards. Reinserting in 1 second.
- すべてのメモリーカードを強制的に取り出します。1 秒後に再挿入します。
+ すべてのメモリーカードを強制的に取り出して、1 秒後に再挿入します。
@@ -14526,7 +14572,7 @@ The saves will not be recoverable.
Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.
- ファイルではなく、PC ファイルシステム上のフォルダーを使用します。容量は無限で、8 MB メモリーカードと同じ互換性を保ちます。
+ ファイルの代わりに、PC ファイルシステム上のフォルダーを使用します。容量は無限で、8 MB メモリーカードと同じ互換性を保ちます。
@@ -14538,19 +14584,19 @@ The saves will not be recoverable.
2x larger than a standard Memory Card. May have some compatibility issues.
- 標準のメモリーカードよりも 2 倍大きいです。互換性の問題がある可能性があります。
+ 標準のメモリーカードよりも 2 倍大きいです。互換性に問題がある場合があります。4x larger than a standard Memory Card. Likely to have compatibility issues.
- 標準のメモリーカードよりも 4 倍大きいです。互換性の問題がある可能性があります。
+ 標準のメモリーカードよりも 4 倍大きいです。互換性に問題がある場合があります。8x larger than a standard Memory Card. Likely to have compatibility issues.
- 標準のメモリーカードよりも 8 倍大きいです。互換性の問題がある可能性があります。
+ 標準のメモリーカードよりも 8 倍大きいです。互換性に問題がある場合があります。
@@ -14592,17 +14638,17 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory Card
- メモリーカードを作成
+ メモリーカードの作成<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">メモリーカードの作成</span><br />作成するメモリーカードの名前を入力し、サイズを選択します。互換性を最大限に高めるために、8MB メモリーカードまたはフォルダー式メモリーカードの使用をお勧めします。</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">メモリーカードの作成</span><br />作成するメモリーカードの名前を入力し、サイズを選択してください。互換性を最大限に高めるために、8 MB メモリーカードかフォルダー式メモリーカードの使用を推奨します。</p></body></html>
@@ -14617,7 +14663,7 @@ The saves will not be recoverable.
This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.
- これはソニーが提供する標準サイズであり、すべてのゲームとBIOSバージョンでサポートされています。
+ ソニーが提供する標準サイズであり、すべてのゲームとBIOSバージョンでサポートされています。
@@ -14643,7 +14689,7 @@ The saves will not be recoverable.
Low compatibility warning: yes, it's very big, but may not work with many games.
- 互換性の警告: 非常に大きいですが、多くのゲームで動作しない可能性があります。
+ 互換性の警告: 非常に大容量ですが、多くのゲームで動作しないおそれがあります。
@@ -14653,7 +14699,7 @@ The saves will not be recoverable.
Store Memory Card contents in the host filesystem instead of a file.
- メモリーカードの内容をファイルの代わりにホストファイルシステムに保存します。
+ メモリーカードの内容を、ファイルの代わりにホストファイルシステムに保存します。
@@ -14663,35 +14709,35 @@ The saves will not be recoverable.
This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.
- これはソニーが提供する標準サイズの PS1 メモリーカードで、PS1 ゲームのみと互換性があります。
+ ソニーが提供する標準サイズの PS1 メモリーカードで、PS1 ゲームにのみ対応します。Use NTFS Compression
- NTFS 圧縮を使用
+ NTFS圧縮を使用するNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
- NTFS 圧縮は内蔵されており、高速で完全に信頼性があります。通常はメモリーカードを圧縮します(強く推奨)。
+ NTFS 圧縮は内蔵されており、高速で完全に信頼性があります。通常はメモリーカードを圧縮してください(強く推奨)。
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.メモリーカードの作成に失敗しました。名前 '%1' に無効な文字が含まれています。
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.メモリーカードの作成に失敗しました。名前 '%1' は既に存在しています。
-
+ Failed to create the Memory Card, the log may contain more information.メモリーカードの作成に失敗しました。ログに詳細情報が含まれている可能性があります。
-
+ Memory Card '%1' created.メモリーカード '%1' を作成しました。
@@ -14699,12 +14745,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ Yesはい
-
+ Noいいえ
@@ -14713,8 +14759,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- コンソールポート
+ Memory Card Slots
+ メモリーカード差込口
@@ -14738,7 +14784,7 @@ The saves will not be recoverable.
-
+ Resetリセット
@@ -14769,118 +14815,106 @@ The saves will not be recoverable.
-
+ Create作成
-
- Duplicate
- 複製
-
-
-
-
+ Rename名前の変更
-
-
+
+ Convert変換
-
-
+
+ Delete削除
-
+ Settings設定
-
-
+
+ Automatically manage saves based on running game
- 実行中のゲームに基づいてセーブを自動管理する
+ 実行中のゲームに基づいてセーブデータを自動管理する
-
+ Checkedチェックを入れる
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
- (フォルダー式のみ / カードサイズ: 自動) 関連する起動したゲームのセーブデータのみをロードし、他のセーブデータは無視します。セーブの容量不足を防ぎます。
+ 起動したゲームに関連するセーブデータのみを読み込み、他のセーブデータを無視することでセーブ時の容量不足を防ぎます。 (フォルダー式のみ / カードサイズ: 自動)
-
+ Swap Memory Cards
- メモリーカードを交換
+ メモリーカードの入れ替え
-
- Port %1
- ポート %1
-
-
-
+ Eject Memory Cardメモリーカードの取り出し
-
-
-
+
+ Errorエラー
-
- Not yet implemented.
- まだ実装されていません。
-
-
-
-
+
+ Delete Memory Cardメモリーカードを削除
-
-
-
-
+
+
+
+ Rename Memory Cardメモリーカード名の変更
-
+ New Card Name新しいカード名
-
+ New name is invalid, it must end with .ps2無効な名前です。ファイル名の末尾は「.ps2」にする必要があります。
-
+ New name is invalid, a card with this name already exists.
- 無効な名前です。同名のメモリーカードが既に存在します。
+ 無効な名前です。同名のメモリーカードがすでに存在します。
-
+ This Memory Card is unknown.このメモリーカードは不明です。
-
+
+ Slot %1
+ 差込口 %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14889,58 +14923,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.メモリーカードの削除に失敗しました。ログに詳細情報が含まれている可能性があります。
-
+ Failed to rename Memory Card. The log may contain more information.メモリーカードの名前を変更できませんでした。ログに詳細情報が含まれている可能性があります。
-
- Use for Port %1
- ポート %1 に使用
+
+ Use for Slot %1
+ 差込口 %1 に使用
-
- Both ports must have a card selected to swap.
- 交換するには、両方のポートにカードが選択されている必要があります。
+
+ Both slots must have a card selected to swap.
+ 入れ替えるには、両方の差込口にカードが選択されている必要があります。
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ Unknown不明
-
+ PS2 (Folder)PS2 (フォルダー)
@@ -14948,12 +14982,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 が見つかりません。
@@ -15065,7 +15099,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Browse
- 参照
+ 参照...
@@ -15088,22 +15122,22 @@ This action cannot be reversed, and you will lose any saves on the card.
D-Pad Up
- 十字キー 上
+ 方向キー 上D-Pad Right
- 十字キー 右
+ 方向キー 右D-Pad Down
- 十字キー 下
+ 方向キー 下D-Pad Left
- 十字キー 左
+ 方向キー 左
@@ -15130,44 +15164,44 @@ This action cannot be reversed, and you will lose any saves on the card.
Select
- セレクト
+ SELECTボタンStart
- スタート
+ STARTボタンL1 (Left Bumper)
- L1 (左バンパー)
+ L1ボタンL2 (Left Trigger)
- L2 (左トリガー)
+ L2ボタンR1 (Right Bumper)
- R1 (右バンパー)
+ R1ボタンR2 (Right Trigger)
- R2 (右トリガー)
+ R2ボタンL3 (Left Stick Button)
- L3 (左スティックボタン)
+ L3ボタンR3 (Right Stick Button)
- R3 (右スティックボタン)
+ R3ボタン
@@ -15252,7 +15286,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Invert Left Stick
- 左スティックを反転
+ 左スティックの反転
@@ -15262,7 +15296,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Invert Right Stick
- 左スティックを反転
+ 左スティックの反転
@@ -15302,12 +15336,12 @@ This action cannot be reversed, and you will lose any saves on the card.
Analog light is now on for port {0} / slot {1}
- ポート {0} / スロット {1} のアナログライトがオンになりました
+ ポート {0} / スロット {1} のアナログLED表示がオンになりましたAnalog light is now off for port {0} / slot {1}
- ポート {0} / スロット {1} のアナログライトがオフになりました
+ ポート {0} / スロット {1} のアナログLED表示がオフになりました
@@ -15317,7 +15351,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
- アナログスティックの軸の倍率を設定します。DualShock 4、Xbox One コントローラーのような最近のコントローラーを使用する場合は、130%〜140% の値をお勧めします。
+ アナログスティックの軸の倍率を設定します。DUALSHOCK 4 や Xbox One コントローラーのような最近のコントローラーを使用する場合は、130 〜 140% の値を推奨します。
@@ -15357,7 +15391,7 @@ This action cannot be reversed, and you will lose any saves on the card.
DualShock 2
- DualShock 2
+ DUALSHOCK 2
@@ -15427,54 +15461,54 @@ This action cannot be reversed, and you will lose any saves on the card.
Guitar
- ギター
+ ギターフリークス専用コントローラ
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.
- コントローラーポート {0}、スロット {1} には {2} 接続されていますが、ステート保存には {3} があります。
-{3} を削除し {2} に置き換えます。
+ コントローラー端子 {0}、スロット {1} には {2} が接続されていますが、ステートセーブでは {3} が接続されています。
+{3} を削除して {2} に置き換えます。Yellow (Left)
- イエロー(左)
+ イエロー (左)Yellow (Right)
- イエロー(右)
+ イエロー (右)Blue (Left)
- ブルー(左)
+ ブルー (左)Blue (Right)
- ブルー(右)
+ ブルー (右)White (Left)
- ホワイト(左)
+ ホワイト (左)White (Right)
- ホワイト(右)
+ ホワイト (右)Green (Left)
- グリーン(左)
+ グリーン (左)Green (Right)
- グリーン(右)
+ グリーン (右)
@@ -15484,7 +15518,7 @@ Ejecting {3} and replacing it with {2}.
Pop'n Music
- ポップンミュージック
+ ポップンコントローラ
@@ -15502,7 +15536,7 @@ Ejecting {3} and replacing it with {2}.
{}{} game patches
- {}{} ゲームパッチ
+ {}{} 個のゲームパッチ
@@ -15525,7 +15559,7 @@ Ejecting {3} and replacing it with {2}.
PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.
- カメラを使用して、仮想 PS2 に接続した EyeToy カメラをエミュレートできます。
+ カメラを使用して、仮想 PS2 に接続した EyeToy USBカメラをエミュレートできます。
@@ -15533,33 +15567,19 @@ Ejecting {3} and replacing it with {2}.
PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.
- マイクを使用して、仮想 PS2 に接続された USB マイクをエミュレートできます。
+ PCSX2 は、仮想PS2に接続されたUSBマイクをエミュレートするためにマイクを使用します。QObject
-
- Failed to open URL
- URL を開けませんでした
-
-
-
- Failed to open URL.
-
-The URL was: %1
- URL を開けませんでした。
-
-該当 URL: %1
-
-
-
+ HDD CreatorHDD の作成
-
+ Failed to create HDD imageHDD イメージの作成に失敗しました
@@ -15641,7 +15661,7 @@ The URL was: %1
View as float
- Float型として表示
+ Float として表示
@@ -15726,7 +15746,7 @@ The URL was: %1
Requested audio output device '{}' not found, using default.
- 要求された音声出力デバイス '{}' が見つかりません。既定を使用します。
+ 要求された音声出力デバイス '{}' が見つかりません。既定値を使用します。
@@ -15763,17 +15783,17 @@ pcsx2.net からPCSX2 {} をダウンロードし、メモリーカードにデ
SavedAddressesModel
-
+ MEMORY ADDRESSメモリアドレス
-
+ LABELラベル
-
+ DESCRIPTION説明
@@ -15820,7 +15840,7 @@ Do you want to create this directory?
Folder path cannot be empty.
- フォルダーのパスを空にすることはできません。
+ フォルダーの場所を空にすることはできません。
@@ -15834,29 +15854,29 @@ Do you want to create this directory?
Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- グローバル設定を使用 [Enabled]
+ 全体設定を使用 [Enabled]Use Global Setting [Disabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- グローバル設定を使用 [Disabled]
+ 全体設定を使用 [Disabled]Use Global Setting [%1]
- グローバル設定を使用 [%1]
+ 全体設定を使用 [%1]SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 設定
@@ -15868,7 +15888,7 @@ Do you want to create this directory?
Copy Global Settings
- グローバル設定をコピー
+ 全体設定をコピー
@@ -15881,211 +15901,211 @@ Do you want to create this directory?
閉じる
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>概要</strong><hr>このページは選択されたゲームの詳細を表示します。入力プロファイルを変更すると、このゲームのコントローラーの割り当てがデフォルトの(共有)設定ではなく、選択されたプロファイルに設定されます。トラックリストとダンプの検証は、あなたのディスクイメージが既知の良好なダンプと一致するかどうかを判断するために使用できます。一致しない場合、ゲームが壊れている可能性があります。
-
-
+
+ Summary概要
-
+ Summary is unavailable for files not present in game list.ゲームリストに存在しないファイルの概要は利用できません。
-
-
- Interface
- インターフェース
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>インターフェース設定</strong><hr>これらのオプションは、ソフトウェアの外観や動作を制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
+ Interface
+ インターフェイス
-
+ Game Listゲームリスト
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>ゲームリスト設定</strong><hr>上記のリストは、PCSX2でゲームリストを作成するために検索されるディレクトリです。 検索ディレクトリは、追加、削除、再帰/非再帰に切り替えることができます。
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS 設定</strong><hr>ここで BIOS 設定を行ってください。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
-
-
+ Emulationエミュレーション
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>エミュレーション設定</strong><hr>これらのオプションは、フレームペーシングとゲーム設定の構成を決定します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
-
-
+ Patchesパッチ
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>パッチ</strong><hr>このセクションでは、ゲームに適用する任意のパッチを選択でき、パフォーマンス、視覚、またはゲームプレイの改善を提供します。
-
+ Cheatsチート
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>チート</strong><hr>このセクションでは、どのチートを有効にするか選択できます。ラベルのない古い形式の pnach ファイルではチートの有効/無効を切り替えることはできません。「チートを有効化」にチェックが入っていれば、チートは自動的に有効になります。
-
+ Game Fixes
- ゲーム修正
+ ゲームパッチ
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
- <strong>ゲーム修正設定</strong><hr>ゲーム修正は、タイトルによっては不正なエミュレーションを回避することができます。<br>しかし、使い方を誤ると、ゲームに問題を引き起こす可能性もあります。<br>特にアドバイスがない限り、すべて無効にしておくのが無難です。
+ <strong>ゲームパッチ設定</strong><hr>ゲームパッチは、一部のタイトルでの不正なエミュレーションを回避することができます。<br>使い方を誤ると、ゲームに問題を引き起こす可能性もあります。<br>特にアドバイスがない限り、すべて無効にしておくのが無難です。
-
+ Graphicsグラフィック
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>描画設定</strong><hr>描画出力の構成を決定します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
-
-
+ Audio音声出力
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>音声設定</strong><hr>コンソールのオーディオ出力を制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
-
-
+ Memory Cardsメモリーカード
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>メモリーカード設定</strong><hr>メモリーカードの作成と管理を行います。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
-
-
+ Network & HDD
- ネットワークと HDD
+ ネットワークとHDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>ネットワークと HDD 設定</strong><hr>コンソールのネットワーク接続と内蔵 HDD ストレージを制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
-
-
+ Foldersフォルダー
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>フォルダー設定</strong><hr>PCSX2 のランタイムデータファイルの保存場所を設定します。
-
+ Achievements実績
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>実績の設定</strong><hr>これらのオプションは、PCSX2 に実装されている RetroAchievements を制御し、ゲームで実績を獲得できるようにします。
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration が使用されているため、組み込みの RetroAchievements サポートは無効になっています。
-
+ Advanced高度
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>高度な設定</strong><hr>仮想 PS2 の構成を決定するための高度なオプションです。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>インターフェイス設定</strong><hr>ソフトウェアの外観や動作の設定を行います。<br><br>オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS 設定</strong><hr>BIOS 設定を行います。<br><br>オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>エミュレーション設定</strong><hr>フレームとシステムの速度制御の設定を行います。<br><br>オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>グラフィック設定</strong><hr>グラフィック出力の設定を行います。<br><br>オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>オーディオ設定</strong><hr>ゲーム機のオーディオ出力の設定を行います。<br><br>オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>メモリーカード設定</strong><hr>メモリーカードの作成と管理を行います。<br><br>オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>ネットワークとHDD 設定</strong><hr>ゲーム機のネットワーク接続と内蔵 HDD の設定を行います。<br><br>オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>高度な設定</strong><hr>仮想マシンの構成を決定するための高度なオプションです。<br><br>オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。
+
+
+ Debugデバッグ
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
- <strong>デバッグ設定</strong><hr>アプリケーションの内部情報を記録するためのオプションです。<strong>何をしているのか理解できないのであれば、決して変更しないでください。</strong>大幅な処理速度の低下を引き起こし、大量のディスクスペースを浪費する可能性があります。
+ <strong>デバッグ設定</strong><hr>アプリケーションの内部情報を記録するためのオプションです。<strong>何をしているのか理解できないのであれば、決して変更しないでください。</strong>大幅な処理速度の低下を引き起こし、大量のディスク領域を浪費する可能性があります。
-
+ Confirm Restore Defaults初期設定の復元に対する意思確認
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.既定の設定を復元してもよろしいですか?すべての設定は失われます。
-
+ Reset UI SettingsUI の設定をリセット
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?
- このゲームの設定は現在のグローバル設定に置き換えられます。
+ このゲームの設定は現在の全体設定に置き換えられます。
現在の設定値は上書きされます。
続行しますか?
-
+ Per-game configuration copied from global settings.
- ゲームごとの設定がグローバル設定からコピーされました。
+ ゲームの固有設定が全体設定からコピーされました。
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16098,12 +16118,12 @@ Do you want to continue?
続行しますか?
-
+ Per-game configuration cleared.ゲームプロパティを消去しました。
-
+ Recommended Value推奨値
@@ -16143,7 +16163,7 @@ Do you want to continue?
<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>
- <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">PCSX2へようこそ!</span></h1><p>このウィザードは、アプリケーションを使用するために必要な設定手順を案内します。PCSX2を初めてインストールする場合は、<a href="https://pcsx2.net/docs/usage/setup/">こちら</a>のセットアップガイドをご覧になることをお勧めします。</p><p>デフォルトでは、PCSX2は<a href="https://pcsx2.net/">pcsx2.net</a>のサーバーに接続してアップデートをチェックし、利用可能であると確認されれば、<a href="https://github.com/">github.com</a>からアップデートパッケージをダウンロードするようになっています。PCSX2が起動時にネットワーク接続を行わないようにしたい場合は、自動アップデートオプションのチェックを外してください。自動アップデートの設定は、インターフェース設定からいつでも変更できます。</p><p>まずは言語とテーマを選んでみましょう。</p></body></html>
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">PCSX2 へようこそ!</span></h1><p>このウィザードでは、アプリケーションを使用するために必要な設定手順を案内します。PCSX2 を初めてインストールする場合は、<a href="https://pcsx2.net/docs/usage/setup/">こちら</a>のセットアップガイドをご覧になることを推奨します。</p><p>デフォルトでは、PCSX2は<a href="https://pcsx2.net/">pcsx2.net</a>のサーバーに接続してアップデートをチェックし、利用可能であると確認されれば、<a href="https://github.com/">github.com</a>からアップデートパッケージをダウンロードするようになっています。PCSX2が起動時にネットワーク接続を行わないようにしたい場合は、自動アップデートオプションのチェックを外してください。自動アップデートの設定は、インターフェイス設定からいつでも変更できます。</p><p>まずは言語とテーマを選んでみましょう。</p></body></html>
@@ -16166,129 +16186,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 を実行するには PS2 BIOS が必要です。</p><p>法的な理由により、BIOS は<strong>所有する PS2 実機から入手する必要があります</strong> (借用はカウントされません)。</p><p>ダンプしたら、この BIOS イメージを以下に示すデータ ディレクトリ内の bios フォルダーに置くか、PCSX2 に別のディレクトリをスキャンするように指示することができます。</p><p>BIOSをダンプするためのガイドは <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a> を参照してください。</p></body></html>
-
+ BIOS Directory:BIOS ディレクトリ:
-
+ Browse...参照...
-
+ Resetリセット
-
+ Filenameファイル名
-
+ Versionバージョン
-
+ Open BIOS Folder...BIOS フォルダーを開く...
-
+ Refresh Listリストを更新
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 は以下で選択されたディレクトリからゲームを自動的にスキャンして識別し、ゲームリストに追加します。<br>これらのゲームは、あなたが所有しているディスクからダンプする必要があります。ディスクをダンプするためのガイドは <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a> を参照してください。</p><p>ダンプでサポートされている形式は以下の通り:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)検索ディレクトリ (ゲームがスキャンされます)
-
+ Add...追加...
-
+ Remove削除
-
+ Search Directory検索ディレクトリ
-
+ Scan Recursively再帰スキャン
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>デフォルトでは、PCSX2 はキーボードを仮想 PS2 コントローラにマッピングします。</p><p><span style=" font-weight:700;">外部コントローラを使用するには、まずそれをマッピングする必要があります。 </span>この画面では、現在接続されているコントローラーを自動的にマッピングできます。コントローラーが接続されていない場合は、今すぐ接続できます。</p><p>コントローラーのバインディングをより詳細に変更したり、マルチタップを使用するには、セットアップウィザードが完了したら、設定メニューを開き、コントローラーを選択します。</p></body></html>
-
+ Controller Port 1コントローラー端子 1
-
-
+
+ Controller Mapped To:
- コントローラーのマッピング先:
+ コントローラーの割り当て先:
-
-
+
+ Controller Type:コントローラーの種類:
-
-
+
+ Default (Keyboard)既定 (キーボード)
-
-
+
+ Automatic Mapping自動マッピング
-
+ Controller Port 2コントローラー端子 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">セットアップ完了!</span></h1><p>これでゲームを実行する準備が整いました。</p><p>その他のオプションは、設定メニューから選択できます。Big Picture UI を使用して、ゲームパッドでナビゲーションを行うこともできます。</p><p>PCSX2 をお楽しみください。</p></body></html>
-
+ &Back戻る(&B)
-
+ &Next次へ(&N)
-
+ &Cancelキャンセル(&C)
@@ -16301,7 +16321,7 @@ Do you want to continue?
A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?
- BIOS が選択されていません。PCSX2 は BIOS が無いと<strong>ゲームを実行できません</strong>。<br><br>本当に BIOS を選択せずに続行しますか?
+ BIOS が選択されていません。PCSX2 は BIOS がないと<strong>ゲームを実行できません</strong>。<br><br>本当に BIOS を選択せずに続行しますか?
@@ -16373,7 +16393,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- デバイス「%1」に対して汎用バインディングが生成されませんでした。このコントローラー/ソースは自動マッピングをサポートしない可能性があります。
+ デバイス「%1」に対する汎用バインディングが生成されませんでした。このコントローラー/ソースは割り当てをサポートしていない可能性があります。
@@ -16559,34 +16579,34 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)
- ウェブカメラ (EyeToy)
+ USBカメラ
-
+ Sony EyeToy
- Sony EyeToy
+ EyeToy USBカメラ
-
+ Konami Capture Eye
- コナミキャプチャーアイ
+ キャプチャーアイ
-
+ Device Nameデバイス名
-
+ Selects the device to capture images from.
- イメージをキャプチャするデバイスを選択します。
+ 映像をキャプチャするデバイスを選択します。HID Keyboard
- HID キーボード
+ USBキーボード
@@ -16596,7 +16616,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
HID Mouse
- HID マウス
+ USBマウス
@@ -16616,91 +16636,91 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Middle Button
- ミドルボタン
+ 中央ボタンKonami Keyboard
- コナミ キーボード
+ コナミUSBキーボード
-
+ GunCon 2ガンコン2
-
+ D-Pad Up
- 十字キー 上
+ 方向キー 上
-
+ D-Pad Down
- 十字キー 下
+ 方向キー 下
-
+ D-Pad Left
- 十字キー 左
+ 方向キー 左
-
+ D-Pad Right
- 十字キー 右
+ 方向キー 右
-
+ Triggerトリガー
-
+ Shoot Offscreenオフスクリーンを撮影
-
+ Calibration Shotキャリブレーションショット
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16708,10 +16728,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
- セレクト
+ SELECTボタン
-
+
@@ -16719,146 +16739,146 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
- スタート
+ STARTボタン
-
+ Relative Left左側
-
+ Relative Right右側
-
+ Relative Up上側
-
+ Relative Down下側
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.ライトガンが使用するクロスヘア画像を設定します。クロスヘア画像を設定すると、システムカーソルが無効になります。
-
+ Cursor Scaleカーソルの大きさ
-
+ Scales the crosshair image set above.クロスヘア画像を上に設定します。
-
+ %.0f%%%.0f%%
-
+ Cursor Colorカーソルの色
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)選択したクロスヘア画像に色を適用し、複数のプレイヤーに使用できます。HTML/CSS形式で指定します (例: #aabbcc)
-
+ Manual Screen Configuration手動スクリーン構成
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.利用可能な場合は、自動パラメータの代わりに、以下の画面パラメータの使用を強制します。
-
+ X Scale (Sensitivity)X スケール (感度)
-
-
+
+ Scales the position to simulate CRT curvature.CRT の曲率をシミュレートするために位置をスケールします。
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y スケール (感度)
-
+ Center XX 中央
-
+ Sets the horizontal center position of the simulated screen.シミュレートされた画面の水平方向の中心位置を設定します。
-
-
+
+ %.0fpx%.0fpx
-
+ Center YY 中央
-
+ Sets the vertical center position of the simulated screen.シミュレートされた画面の垂直方向の中心位置を設定します。
-
+ Screen Width画面の幅
-
+ Sets the width of the simulated screen.シミュレートされた画面の幅を設定します。
-
-
+
+ %dpx%dpx
-
+ Screen Height画面の高さ
-
+ Sets the height of the simulated screen.シミュレートされた画面の高さを設定します。Logitech USB Headset
- Logitech USB ヘッドセット
+ Logicool USB ヘッドセット
@@ -16872,7 +16892,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Selects the device to read audio from.
- オーディオを読み込むデバイスを選択します。
+ オーディオを入力するデバイスを選択します。
@@ -16927,7 +16947,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB-Mic: Failed to start player {} audio stream.
- USB-マイク: プレイヤー {} のオーディオストリームの開始に失敗しました。
+ USBマイク: プレイヤー {} のオーディオストリームの開始に失敗しました。
@@ -16957,7 +16977,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Logitech USB Mic
- Logitech USB マイク
+ Logicool USB マイク
@@ -16977,7 +16997,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Image Path
- 画像のパス
+ イメージの場所
@@ -17042,24 +17062,24 @@ Scanning recursively takes more time, but will identify files in subdirectories.
L1
- L1
+ L1ボタンR1
- R1
+ R1ボタンL2
- L2
+ L2ボタンR2
- R2
+ R2ボタン
@@ -17070,12 +17090,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Shift Up / R1
- シフトアップ / R1
+ R1ボタン (右シフター)Shift Down / L1
- シフトダウン / L1
+ L1ボタン (左シフター)
@@ -17163,12 +17183,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Applies power curve filter to steering axis values. Dampens small inputs.
- ステアリング軸の値にパワーカーブフィルタを適用する。小さな入力を減衰させる。
+ ステアリング軸の値にパワーカーブフィルタを適用します。小さな入力が減衰します。Wheel Device
- ホイールデバイス
+ ハンドルコントローラー
@@ -17178,22 +17198,22 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Driving Force Pro
- Driving Force Pro
+ GT FORCE ProDriving Force Pro (rev11.02)
- Driving Force Pro (rev11.02)
+ GT FORCE Pro (rev11.02)GT Force
- GT Force
+ GT FORCERock Band Drum Kit
- ロックバンドドラムキット
+ Rock Band Drum Kit
@@ -17223,7 +17243,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Buzz Controller
- Buzz コントローラー
+ Buzz Controller
@@ -17328,7 +17348,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
KeyboardMania
- キーボードマニア
+ キーボードマニア専用コントローラ
@@ -17463,7 +17483,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sega Seamic
- シーマイク コントローラー
+ シーマイク・コントローラ
@@ -17516,14 +17536,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
プリンター
-
+ Noneなし
-
-
+
+ Not Connected未接続
@@ -17540,7 +17560,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
DJ Hero Turntable
- DJ Hero ターンテーブル
+ DJ Hero Turntable
@@ -17651,7 +17671,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
- 最新の 900 度ホイールのステアリングをバインドするには、ホイールを任意の方向に 1 回転させてから、再び中心に戻します。
+ 最新の 900 度ホイールのステアリングを割り当てるには、ホイールを任意の方向に 1 回転させてから、再び中心に戻してください。
@@ -17661,7 +17681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad
- 十字キー
+ 方向キー
@@ -17686,12 +17706,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
L1
- L1
+ L1ボタンL2
- L2
+ L2ボタン
@@ -17711,12 +17731,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
- セレクト
+ SELECTボタンStart
- スタート
+ STARTボタン
@@ -17746,12 +17766,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
R1
- R1
+ R1ボタンR2
- R2
+ R2ボタン
@@ -17769,7 +17789,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
- 最新の 900 度ホイールのステアリングをバインドするには、ホイールを任意の方向に 1 回転させてから、再び中心に戻します。
+ 最新の 900 度ホイールのステアリングを割り当てるには、ホイールを任意の方向に 1 回転させてから、再び中心に戻してください。
@@ -17847,12 +17867,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
- スタート
+ STARTボタンSelect
- セレクト
+ SELECTボタン
@@ -17862,7 +17882,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad
- 十字キー
+ 方向キー
@@ -17898,9 +17918,9 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
- <p>デフォルトでは、ガンコン 2 はマウスポインタを使用します。 マウスを使用する場合、トリガーとボタン以外にバインドを構成する必要はありません。</p>
+ <p>デフォルトでは、ガンコン2はマウスポインタを使用します。 マウスを使用する場合、トリガーとボタン以外に割り当てを行う必要はありません。</p>
-<p>コントローラー、またはマウスの代わりにコントローラーをシミュレートするライトガンを使用したい場合は、それを相対照準にバインドする必要があります。 それ以外の場合、相対照準はバインドされないままにしておく必要があります。</p>
+<p>コントローラーやマウスの代わりにコントローラーをシミュレートするライトガンを使用したい場合は、「相対照準」に割り当てる必要があります。 そうでない場合は、相対照準は未割り当てのままにしておく必要があります。</p>
@@ -17927,7 +17947,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Calibration shot is required to pass the setup screen in some games.
- 一部のゲームではセットアップ画面を通過するためにキャリブレーションショットが必要です。
+ 一部のゲームでは、セットアップ画面を通過するためにキャリブレーションショットが必要です。
@@ -17960,7 +17980,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB Port %1
- USB ポート %1
+ USB 端子 %1
@@ -17985,38 +18005,38 @@ Scanning recursively takes more time, but will identify files in subdirectories.
No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- デバイス「%1」に対して汎用バインディングが生成されませんでした。このコントローラー/ソースは自動マッピングをサポートしない可能性があります。
+ デバイス「%1」に対する汎用バインディングが生成されませんでした。このコントローラー/ソースは自動マッピングをサポートしていない可能性があります。VMManager
-
+ Failed to back up old save state {}.セーブステート {} のバックアップに失敗しました。
-
+ Failed to save save state: {}.{} のステートセーブに失敗しました。
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown Game不明なゲーム
-
+ Errorエラー
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18033,245 +18053,245 @@ Please consult the FAQs and Guides for further instructions.
詳しくはFAQとガイドをご覧ください。
-
-
+
+ Resuming stateステートから再開中
-
+ State saved to slot {}.スロット {} にステートセーブしました。
-
+ Failed to save save state to slot {}.スロット {} へのステートセーブに失敗しました。
-
-
+
+ Loading stateステートロード中
-
+ Failed to load state (Memory card is busy)
- ステートロードに失敗しました (メモリーカードがビジー状態です)
+ ステートロードに失敗しました (メモリーカードが応答していません)
-
+ There is no save state in slot {}.スロット {} にセーブステートがありません。
-
+ Failed to load state from slot {} (Memory card is busy)
- スロット {} からのステートロードに失敗しました (メモリーカードがビジー状態です)
+ スロット {} からのステートロードに失敗しました (メモリーカードが応答していません)
-
+ Loading state from slot {}...スロット {} からステートロード中...
-
+ Failed to save state (Memory card is busy)
- ステートセーブに失敗しました (メモリーカードがビジー状態です)
+ ステートセーブに失敗しました (メモリーカードが応答していません)
-
+ Failed to save state to slot {} (Memory card is busy)
- スロット {} へのステートセーブに失敗しました (メモリーカードがビジー状態です)
+ スロット {} へのステートセーブに失敗しました (メモリーカードが応答していません)
-
+ Saving state to slot {}...スロット {} にステートセーブ中…
-
+ Frame advancingコマ送り
-
+ Disc removed.ディスクを取り出しました。
-
+ Disc changed to '{}'.ディスクを '{}' に変更しました。
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}新しいディスクイメージ '{}' が開けませんでした 。古いイメージに戻します。
エラー: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}古いディスクイメージに切り替えることができませんでした。ディスクを取り出します。
エラー: {}
-
+ Cheats have been disabled due to achievements hardcore mode.実績ハードコアモードによりチートが無効になりました。
-
+ Fast CDVD is enabled, this may break games.
- 高速 CDVD が有効になっているため、ゲームが壊れる可能性があります。
+ 高速ディスク読み込みが有効になっているため、ゲームが壊れるおそれがあります。
+
+
+
+ Cycle rate/skip is not at default, this may crash or make games run too slow.
+ サイクルレート/スキップが既定値ではないため、ゲームがクラッシュしたり、動作が遅くなるおそれがあります。
+
+
+
+ Audio is using async mix, expect desynchronization in FMVs.
+ オーディオは非同期ミックスを使用しており、ムービーの同期ずれが予想されます。
+
+
+
+ Upscale multiplier is below native, this will break rendering.
+ アップスケール倍率がネイティブを下回ると、レンダリングが壊れます。
- Cycle rate/skip is not at default, this may crash or make games run too slow.
- サイクルレート/スキップが既定値ではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。
+ Mipmapping is not set to automatic. This may break rendering in some games.
+ ミップマッピングが「自動」に設定されていません。一部のゲームでレンダリングが壊れるおそれがあります。
- Audio is using async mix, expect desynchronization in FMVs.
- オーディオは非同期ミックスを使用しており、FMV での非同期が予想されます。
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
+ テクスチャフィルタリングがバイリニア (PS2) に設定されていません。一部のゲームでレンダリングが壊れます。
-
- Upscale multiplier is below native, this will break rendering.
- アップスケール乗数がネイティブを下回ると、レンダリングが破壊されます。
-
-
-
- Mipmapping is not set to automatic. This may break rendering in some games.
- ミップマッピングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。
+
+ Trilinear filtering is not set to automatic. This may break rendering in some games.
+ トリリニアフィルタリングが「自動」に設定されていません。一部のゲームでレンダリングが壊れるおそれがあります。
- Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
- テクスチャフィルタリングが Bilinear (PS2) に設定されていません。一部のゲームでレンダリングが壊れます。
-
-
-
- Trilinear filtering is not set to automatic. This may break rendering in some games.
- トリリニアフィルタリングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。
-
-
- Blending is below basic, this may break effects in some games.
- ブレンドは基本を下回っており、一部のゲームではエフェクトが壊れる可能性があります。
+ ブレンドが「基本」を下回っているため、一部のゲームではエフェクトが壊れるおそれがあります。
+
+
+
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.
+ ハードウェアダウンロードモードが「正確」に設定されていません。ゲームによってはレンダリングが壊れるおそれがあります。
+
+
+
+ EE FPU Round Mode is not set to default, this may break some games.
+ EE FPU 丸めモードが既定値に設定されていないため、一部のゲームが壊れるおそれがあります。
- Hardware Download Mode is not set to Accurate, this may break rendering in some games.
- ハードウェアダウンロードモードが「正確」に設定されていません。ゲームによってはレンダリングが壊れる可能性があります。
-
-
-
- EE FPU Round Mode is not set to default, this may break some games.
- EE FPU ラウンドモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
-
-
- EE FPU Clamp Mode is not set to default, this may break some games.
- EE FPU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
+ EE FPU クランプモードが既定値に設定されていないため、一部のゲームが壊れるおそれがあります。
+
+
+
+ VU0 Round Mode is not set to default, this may break some games.
+ VU0 丸めモードが既定値に設定されていないため、一部のゲームが壊れるおそれがあります。
+
+
+
+ VU1 Round Mode is not set to default, this may break some games.
+ VU1 丸めモードが既定値に設定されていないため、一部のゲームが壊れるおそれがあります。
- VU0 Round Mode is not set to default, this may break some games.
- VU0 ラウンドモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
-
-
-
- VU1 Round Mode is not set to default, this may break some games.
- VU1 ラウンドモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
-
-
- VU Clamp Mode is not set to default, this may break some games.VU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.
- ゲーム修正が有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。
+ ゲームパッチが有効になっていません。一部のゲームの互換性に影響する場合があります。
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.
- 互換性パッチが有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。
+ 互換性パッチが有効になっていません。一部のゲームの互換性に影響する場合があります。
-
+ Frame rate for NTSC is not default. This may break some games.
- NTSC のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。
+ NTSC のフレームレートが既定値ではありません。一部のゲームが壊れるおそれがあります。
-
+ Frame rate for PAL is not default. This may break some games.
- PAL のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。
+ PAL のフレームレートが既定値ではありません。一部のゲームが壊れるおそれがあります。
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。
-
+ EE Cache is enabled, this will significantly reduce performance.EE キャッシュが有効になっているため、パフォーマンスが大幅に低下します。
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.
- EE Wait Loop Detection が有効になっていないため、パフォーマンスが低下する可能性があります。
+ EE Wait Loop Detection が有効になっていないため、パフォーマンスが低下するおそれがあります。
-
+ INTC Spin Detection is not enabled, this may reduce performance.
- INTC スピン検出が有効になっていません。パフォーマンスが低下する可能性があります。
+ INTC スピン検出が有効になっていないため、パフォーマンスが低下するおそれがあります。
-
+ Instant VU1 is disabled, this may reduce performance.
- インスタント VU1 が無効になっているため、パフォーマンスが低下する可能性があります。
+ インスタント VU1 が無効になっているため、パフォーマンスが低下するおそれがあります。
-
+ mVU Flag Hack is not enabled, this may reduce performance.
- mVU Flag Hack が有効になっていません。これはパフォーマンスを低下させることがあります。
+ mVU Flag Hack が有効になっていないため、パフォーマンスが低下するおそれがあります。
-
+ GPU Palette Conversion is enabled, this may reduce performance.
- GPU パレット変換が有効になっています。パフォーマンスが低下を招く可能性があります。
+ GPU パレット変換が有効になっているため、パフォーマンスが低下するおそれがあります。
-
+ Texture Preloading is not Full, this may reduce performance.
- テクスチャのプリロードが Full ではありません。これによりパフォーマンスが低下する可能性があります。
+ テクスチャの事前読み込みが「フル」に設定されていないため、パフォーマンスが低下するおそれがあります。
-
+ Estimate texture region is enabled, this may reduce performance.
- テクスチャ領域の推定が有効になっているため、パフォーマンスが低下する可能性があります。
+ テクスチャ領域の推定が有効になっているため、パフォーマンスが低下するおそれがあります。
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts
index f6c4f1f703..d019d3d608 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ 서드 파티 라이선스View Document
- View Document
+ 문서 보기File not found: %1
- File not found: %1
+ 파일을 찾을 수 없음 : %1
@@ -714,17 +714,17 @@ Unread messages: {2}
Division Rounding Mode
- Division Rounding Mode
+ 소수점 반올림 모드Nearest (Default)
- Nearest (Default)
+ 근린(기본값)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ 부동 소수점 반올림하는 방법을 결정합니다. 일부 게임에는 특정 설정이 필요하며, <b>게임에 눈에 띄는 문제가 없을 시, 이 설정을 수정하면 오히려 불안정해질 수 있습니다.</b>
@@ -998,17 +998,17 @@ Unread messages: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ 소수점 반올림 모드 :Nearest (Default)
- Nearest (Default)
+ 근린(기본값)Chop/Zero
- Chop/Zero
+ 잘라내기/제거
@@ -1370,7 +1370,7 @@ Unread messages: {2}
When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.
- 100% 속도를 벗어나 실행할 때 프레임을 떨어뜨리는 대신 오디오 템포를 조정합니다. 훨씬 더 멋진 빨리 감기/느리게 감기 오디오를 생성합니다.
+ 100% 속도를 벗어나 실행할 때, 프레임을 떨어뜨리는 대신 음향 속도를 조정합니다. 훨씬 더 멋진 빨리 감기/느리게 감기 음향을 생성합니다.
@@ -1420,7 +1420,7 @@ Unread messages: {2}
Determines which audio device to output the sound to.
- 사운드를 출력할 오디오 장치를 결정합니다.
+ 음향을 출력할 음향 장치를 결정합니다.
@@ -1486,7 +1486,7 @@ Unread messages: {2}
Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.
- 게임 오디오 출력을 컴퓨터로 전달하기 전에 음량 조절기를 미리 적용합니다.
+ 게임 음향 출력을 컴퓨터로 전달하기 전에 음량 조절기를 미리 적용합니다.
@@ -1525,8 +1525,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updater자동 업데이터
@@ -1566,70 +1566,70 @@ Unread messages: {2}
나중에 알림
-
+ Updater Error업데이트 오류
-
+ <h2>Changes:</h2><h2>변경 사항 :</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>상태 저장 경고</h2><p>이 업데이트를 설치하면 상태 저장이 <b>호환되지 않게</b> 됩니다. 이 업데이트를 설치하기 전에 게임을 메모리 카드에 저장했는지 확인하십시오. 그렇지 않으면 진행 상황이 손실됩니다.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>설정 경고</h2><p>이 업데이트를 설치하면 프로그램 구성이 초기화됩니다. 이 업데이트 후에는 설정을 다시 구성해야 한다는 점에 유의하세요.</p>
-
+ Savestate Warning저장소 경고
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>경고</h1><p style='font-size:12pt;'>이 업데이트를 설치하면 <b>상태 저장이 호환되지 않습니다</b>, <i>진행 상황을 메모리 카드에 저장한 후 계속 진행하세요</i>.</p><p>계속하시겠습니까?</p>
-
+ Downloading %1...%1 내려받기...
-
+ No updates are currently available. Please try again later.현재 사용 가능한 업데이트가 없습니다. 나중에 다시 시도해 보세요.
-
+ Current Version: %1 (%2)현재 버전 : %1 (%2)
-
+ New Version: %1 (%2)새 버전 : %1 (%2)
-
+ Download Size: %1 MB내려받기 크기 : %1MB
-
+ Loading...불러오는 중…Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ 업데이트 후, 업데이터 실행 파일을 제거하지 못했습니다.
@@ -1819,81 +1819,81 @@ Unread messages: {2}
BreakpointModel
-
+ Execute실행
-
-
-
+
+
+ ----
-
+ Enabled활성화
-
+ Disabled비활성화
-
+ Read읽기
-
+ Write(C)(C) = changes, as in "look for changes".쓰기(C)
-
+ Write쓰기
-
+ TYPEWarning: limited space available. Abbreviate if needed.유형
-
+ OFFSETWarning: limited space available. Abbreviate if needed.오프세트
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.크기/라벨
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.지침
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.조건
-
+ HITSWarning: limited space available. Abbreviate if needed.주회수
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2306,32 +2306,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL 입력 소스
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL 입력 소스는 대부분의 컨트롤러를 지원하며 블루투스 모드에서 듀얼쇼크 4/듀얼센스 패드를 위한 고급 기능(진동/LED 제어)을 지원합니다.
-
+ Enable SDL Input SourceSDL 입력 소스 활성화
-
+ DualShock 4 / DualSense Enhanced Mode듀얼 쇼크 4/듀얼 센스 강화 모드
-
+ XInput SourceXInput 소스
-
+ Enable XInput Input SourceXInput 소스 활성화
@@ -2341,7 +2341,7 @@ Unread messages: {2}
DInput 소스
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput 소스는 XInput을 지원하지 않는 레거시 컨트롤러에 대한 지원을 제공합니다. 대신 SDL을 통해 이러한 컨트롤러에 액세스하는 것이 좋지만, SDL과 호환되지 않는 경우 DirectInput을 사용할 수 있습니다.
@@ -2351,43 +2351,33 @@ Unread messages: {2}
DInput 입력 소스 활성화
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>일부 타사 컨트롤러는 아날로그 스틱을 포지티브 구성 요소에 반전된 것으로 잘못 플래그 지정하지만 네거티브 구성 요소에는 반전되지 않습니다.</p><p>결과적으로 아날로그 스틱은 중립 위치에 있을 때도 "고정"됩니다. </p><p>이 설정을 활성화하면 매핑을 생성할 때, 반전 플래그를 무시하여 해당 컨트롤러가 정상적으로 작동할 수 있도록 PCSX2에 지시합니다.</p></body></html>
-
-
-
- Ignore Inversion
- 반전 무시
-
-
-
+ Profile Settings프로필 설정
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.이 옵션을 활성화하면 이 입력 프로필에 단축키를 설정할 수 있으며, 전역 단축키 대신 이 단축키가 사용됩니다. 기본적으로 단축키는 항상 모든 프로필 간에 공유됩니다.
-
+ Use Per-Profile Hotkeys프로필별 단축키 사용
-
-
+
+ Controller LED Settings컨트롤러 LED 설정
-
+ Enable SDL Raw InputSDL Raw 입력 활성화
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput 소스는 Xbox 360/Xbox One/Xbox 시리즈 컨트롤러 및 XInput 프로토콜을 구현하는 타사 컨트롤러를 지원합니다.
@@ -2412,27 +2402,27 @@ Unread messages: {2}
콘솔 포트 2의 멀티탭
-
+ Mouse/Pointer Source마우스/포인터 소스
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2를 사용하면 마우스로 아날로그 스틱의 움직임을 시뮬레이션할 수 있습니다.
-
+ Settings...설정...
-
+ Enable Mouse Mapping마우스 매핑 활성화
-
+ Detected Devices감지된 장치
@@ -2574,6 +2564,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ 컨트롤러 매핑 설정
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">컨트롤러 매핑 세팅</span><br/>이 세팅은 물리적 컨트롤러를 에뮬레이트 컨트롤러에 매핑할 때 동작을 미세 조정합니다.</p></body></html>
+
+
+
+ Ignore Inversion
+ 반전 무시
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>일부 타사 컨트롤러는 아날로그 스틱을 포지티브 구성 요소에 반전된 것으로 잘못 플래그 지정하지만 네거티브 구성 요소에는 반전되지 않습니다.</p><p>결과적으로 아날로그 스틱은 중립 위치에 있을 때도 "고정"됩니다. </p><p>이 설정을 활성화하면 매핑을 생성할 때, 반전 플래그를 무시하여 해당 컨트롤러가 정상적으로 작동할 수 있도록 PCSX2에 지시합니다.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2650,18 +2663,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ 매핑 설정
+
+
+
+ Restore Defaults기본값으로 되돌리기
-
-
+
+ Create Input Profile입력 프로필 만들기
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2672,35 +2690,35 @@ Enter the name for the new input profile:
새 입력 프로필의 이름을 입력합니다:
-
-
-
-
+
+
+
+ Error오류
-
+ A profile with the name '%1' already exists.같은 이름 '%1'의 프로필이 이미 있습니다.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.현재 선택한 프로필의 모든 바인딩을 새 프로필로 복사하시겠습니까? 아니오를 선택하면 완전히 빈 프로필이 생성됩니다.
-
+ Failed to save the new profile to '%1'.새 프로필을 '%1'에 저장하지 못했습니다.
-
+ Load Input Profile입력 프로필 불러오기
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2713,12 +2731,12 @@ You cannot undo this action.
이 작업은 실행 취소할 수 없습니다.
-
+ Delete Input Profile입력 프로필 삭제
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2727,12 +2745,12 @@ You cannot undo this action.
이 작업은 실행 취소할 수 없습니다.
-
+ Failed to delete '%1'.'%1'을(를) 삭제하지 못했습니다.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2745,13 +2763,13 @@ You cannot undo this action.
이 작업은 실행 취소할 수 없습니다.
-
+ Global Settings전체 설정
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2759,8 +2777,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2768,26 +2786,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB 포트 %1
%2
-
+ Hotkeys단축키
-
+ Shared"Shared" refers here to the shared input profile.공유
-
+ The input profile named '%1' cannot be found.'%1'이라는 입력 프로필을 찾을 수 없습니다.
@@ -3024,166 +3042,179 @@ You cannot undo this action.
저장된 주소
-
+ Breakpoint List Context Menu중단점 목록 컨텍스트 메뉴
-
-
+
+ New새로 만들기
-
+ Edit편집
-
-
-
+
+
+ Copy복사
-
-
+
+ Delete삭제
-
-
-
-
+
+
+
+ Copy all as CSV모두 CSV로 복사
-
-
+
+ Paste from CSVCSV로 모두 복사
-
+ Thread List Context Menu스레드 목록 컨텍스트 메뉴
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++분할 해제 기호
-
-
+
+ Copy Function Name함수 이름 복사
-
-
+
+ Copy Function Address함수 주소 복사
-
-
-
-
+
+
+
+ Go to in Disassembly디스어셈블리로 이동하기
-
-
-
+
+
+ Load from Settings
+ 설정에서 불러오기
+
+
+
+
+ Save to Settings
+ 설정에 저장
+
+
+
+
+ Go to in Memory View메모리 보기로 이동
-
+
+ Copy Address주소 복사
-
+ Copy Text텍스트 복사
-
-
+
+ Module Tree모듈 트리
-
+ Search Results List Context Menu검색 결과 목록 상황에 맞는 메뉴
-
+ Add to Saved Memory Addresses저장된 메모리 주소에 추가
-
+ Remove Result결과 삭제
-
+ Stack List Context Menu스택 목록 컨텍스트 메뉴
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Debugger디버거
-
+ Invalid start address잘못된 시작 주소
-
+ Invalid end address잘못된 종료 주소
-
+ Start address can't be equal to or greater than the end address시작 주소는 끝 주소보다 크거나 같을 수 없음
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.검색 유형 배열 및 문자열은 새 검색에서 같지 않음 검색 비교 유형을 사용할 수 있습니다.
-
+ Search types Array and String can only be used with Equals search comparisons.검색 유형 배열 및 문자열은 같음 검색 비교에만 사용할 수 있습니다.
-
+ Invalid search value잘못된 검색 값
-
+ Value is larger than type값이 유형보다 큰 경우
@@ -3259,6 +3290,12 @@ You cannot undo this action.
DHCP 인터셉트
+
+ 48-bit LBA:
+ 48비트 LBA :
+
+
+ Enabled활성화
@@ -3359,11 +3396,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3420,7 +3459,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]전체 설정 사용 [%1]
@@ -3440,100 +3479,110 @@ You cannot undo this action.
주소
-
-
+
+ Hosts File호스트 파일
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS 호스트
-
+ Exported Successfully내보내기 완료
-
+ Failed to open file파일 열기 실패
-
+ No Hosts in file파일에 호스트 없음
-
+ Imported Successfully가져오기 성공
-
-
+
+ Per Game Host list게임별 호스트 목록
-
+ Copy global settings?전체 설정을 복사하시겠습니까?
-
+ Delete per game host list?게임별 호스트 목록을 삭제하시겠습니까?
-
+ HDD Image FileHDD 이미지 파일
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?파일을 덮어 쓰시겠습니까?
-
+ HDD image "%1" already exists.
Do you want to overwrite?HDD 이미지 "%1"이(가) 이미 존재합니다.
-
+ HDD CreatorHDD 크리에이터
-
+ HDD image createdHDD 이미지 생성됨
-
+ Use Global전역 사용
-
+ Override오버라이드
@@ -3873,77 +3922,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%슬롯 : %1 | %2 | EE : %3% | VU : %4% | GS : %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%슬롯 : %1 | %2 | EE : %3% | GS : %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPS게임 : %1 FPS
-
+ Video: %1 FPS (%2%)영상 : %1 FPS(%2%)
-
+ Game: %1 (%2)
게임 : %1(%2)
-
+ Rich presence inactive or unsupported.활동 상태가 비활성 상태이거나 지원되지 않습니다.
-
+ Game not loaded or no RetroAchievements available.게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다.
-
-
-
-
+
+
+
+ Error오류
-
+ Failed to create HTTPDownloader.HTTP내려받기를 생성하는 데 실패했습니다.
-
+ Downloading %1...%1 내려받는 중...
-
+ Download failed with HTTP status code %1.HTTP 상태 코드 %1로 내려받지 못했습니다.
-
+ Download failed: Data is empty.내려받기 실패 : 데이터가 비어 있습니다.
-
+ Failed to write '%1'.'%1'을(를) 작성하지 못했습니다.
@@ -4341,6 +4390,55 @@ Enter function name
커스텀 속도 입력
+
+ FileOperations
+
+
+ Failed to show file
+ 파일 표시 실패
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ 파일 탐색기에 파일을 표시하지 못했습니다.
+
+해당 파일 : %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ 폴더에 표시
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ 파인더에 표시
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ 포함된 디렉터리 열기
+
+
+
+ Failed to open URL
+ URL을 열지 못함
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ URL을 열지 못했습니다.
+
+해당 URL : %1
+
+ FolderSettingsWidget
@@ -4424,2092 +4522,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM 장치를 찾을 수 없습니다. 드라이브가 연결되어 있고 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하세요.
-
+ Use Global Setting전체 설정 사용
-
+ Automatic binding failed, no devices are available.자동 할당에 실패했습니다. 사용할 수 있는 장치가 없습니다.
-
+ Game title copied to clipboard.게임 타이틀을 클립보드에 저장했습니다.
-
+ Game serial copied to clipboard.게임 시리얼을 클립보드에 저장했습니다.
-
+ Game CRC copied to clipboard.게임 CRC를 클립보드에 저장했습니다.
-
+ Game type copied to clipboard.게임 유형을 클립보드에 저장했습니다.
-
+ Game region copied to clipboard.게임 지역 코드를 클립보드에 저장했습니다.
-
+ Game compatibility copied to clipboard.게임 호환성을 클립보드에 저장했습니다.
-
+ Game path copied to clipboard.게임 경로를 클립보드에 저장했습니다.
-
+ Per-game controller configuration initialized with global settings.전체 설정으로 초기화된 게임별 컨트롤러 구성입니다.
-
+ Controller settings reset to default.컨트롤러 설정을 기본값으로 초기화합니다.
-
+ No input profiles available.사용할 수 있는 입력 프로필이 없습니다.
-
+ Create New...새로 만들기...
-
+ Enter the name of the input profile you wish to create.만들려는 입력 프로필의 이름을 입력합니다.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.기본 설정으로 되돌리시겠습니까? 모든 기본 설정이 손실됩니다.
-
+ Settings reset to defaults.기본값으로 설정이 초기화됩니다.
-
+ No save present in this slot.이 슬롯에 저장된 것이 없습니다.
-
+ No save states found.상태 저장을 찾을 수 없습니다.
-
+ Failed to delete save state.상태 저장을 삭제하지 못했습니다.
-
+ Failed to copy text to clipboard.텍스트를 클립보드에 저장하지 못했습니다.
-
+ This game has no achievements.이 게임에는 도전 과제가 없습니다.
-
+ This game has no leaderboards.이 게임에는 순위표가 없습니다.
-
+ Reset System시스템 초기화
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까?
-
+ Launch a game from images scanned from your game directories.게임 디렉터리에서 스캔한 이미지로 게임을 실행합니다.
-
+ Launch a game by selecting a file/disc image.파일/디스크 이미지를 선택하여 게임을 실행합니다.
-
+ Start the console without any disc inserted.디스크를 삽입하지 않은 상태에서 콘솔을 시작합니다.
-
+ Start a game from a disc in your PC's DVD drive.PC의 DVD 드라이브에 있는 디스크에서 게임을 시작하세요.
-
+ Change settings for the emulator.에뮬레이터 설정을 변경합니다.
-
+ Exits the program.프로그램을 종료합니다.
-
+ No Binding할당 없음
-
+ Setting %s binding %s.할당 %s을(를) %s(으)로 설정합니다.
-
+ Push a controller button or axis now.지금 컨트롤러 버튼이나 축을 누릅니다.
-
+ Timing out in %.0f seconds...%.0f초 초과...
-
+ Unknown알 수 없음
-
+ OK확인
-
+ Select Device장치 선택
-
+ Details세부 정보
-
+ Options옵션
-
+ Copies the current global settings to this game.현재 전체 설정을 이 게임에 복사합니다.
-
+ Clears all settings set for this game.이 게임의 모든 설정을 지웁니다.
-
+ Behaviour동작
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.에뮬이 실행되는 동안 화면 보호기와 절전 모드 실행을 방지합니다.
-
+ Shows the game you are currently playing as part of your profile on Discord.현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다.
-
+ Pauses the emulator when a game is started.게임이 시작되면 에뮬을 일시 중지합니다.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.창을 최소화하거나 다른 응용 프로그램으로 전환하면 에뮬이 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.빠른 메뉴를 열면 에뮬이 일시 중지되고 닫으면 일시 중지가 해제됩니다.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.단축키를 눌렀을 때, 에뮬/게임 종료를 확인하는 메시지를 표시할지 여부를 결정합니다.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다.
-
+ Uses a light coloured theme instead of the default dark theme.기본 다크 테마 대신 라이트 테마를 사용합니다.
-
+ Game Display게임 화면
-
+ Switches between full screen and windowed when the window is double-clicked.창을 두 번 클릭하면 전체 화면과 창 모드를 전환합니다.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.에뮬이 전체 화면 모드일 때, 마우스 포인터/커서를 숨깁니다.
-
+ Determines how large the on-screen messages and monitor are.화면에 표시되는 메시지와 모니터의 크기를 결정합니다.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.상태 저장 생성/불러오기 중, 스크린샷 촬영 중 등의 이벤트가 발생할 때 화면 표시 메시지를 표시합니다.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.디스플레이 오른쪽 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
- 디스플레이 오른쪽 상단에 시스템이 초당 표시하는 비디오 프레임 수(혹은 수직 동기화)를 표시합니다.
+ 화면 표시 장치 오른쪽 상단에 시스템이 초당 표시하는 영상 프레임 수(혹은 수직 동기화)를 표시합니다.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.화면 우측 상단에 스레드를 기준으로 CPU 사용량을 표시합니다.
-
+ Shows the host's GPU usage in the top-right corner of the display.화면 우측 상단에 호스트의 GPU 사용량을 표시합니다.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.화면 우측 상단에 GS(기본값, 그리기 호출)에 대한 통계를 표시합니다.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.빨리 감기, 일시 정지 및 기타 비정상 상태가 활성화된 경우 표시기를 표시합니다.
-
+ Shows the current configuration in the bottom-right corner of the display.화면 우 하단에 현재 구성을 표시합니다.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다.
-
+ Shows a visual history of frame times in the upper-left corner of the display.화면 좌측 상단 모서리에 프레임 시간의 시각적 기록을 표시합니다.
-
+ Displays warnings when settings are enabled which may break games.게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다.
-
+ Resets configuration to defaults (excluding controller settings).구성을 기본값으로 초기화합니다.(컨트롤러 설정 제외)
-
+ Changes the BIOS image used to start future sessions.향후 세션을 시작하는 데 사용되는 바이오스 이미지를 변경합니다.
-
+ Automatic자동
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ Default기본값
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ 경고 : 메모리 카드가 여전히 데이터를 쓰고 있습니다. 지금 종료하면 메모리 카드가 돌이킬 수 없이 손상됩니다. 게임을 다시 시작하고 메모리 카드에 쓰기가 완료될 때까지 기다리는 것이 좋습니다.
+
+어쨌든 게임을 종료하고 메모리 카드를 돌이킬 수 없게 파괴하시겠습니까?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.활성화하면 게임별 사용자 지정 설정이 적용됩니다. 항상 전역 구성을 사용하려면 비활성화합니다.
-
+ Automatically switches to fullscreen mode when a game is started.게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다.
-
+ On-Screen Display화면 표시
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.디스플레이 오른쪽 상단에 게임의 해상도를 표시합니다.
-
+ BIOS Configuration바이오스 설정
-
+ BIOS Selection바이오스 선택
-
+ Options and Patches옵션 및 패치
-
+ Skips the intro screen, and bypasses region checks.인트로 화면을 건너뛰고 지역 확인을 건너뜁니다.
-
+ Speed Control속도 제어
-
+ Normal Speed정상 속도
-
+ Sets the speed when running without fast forwarding.빨리 감기 없이 실행할 때 속도를 설정합니다.
-
+ Fast Forward Speed빨리 감기 속도
-
+ Sets the speed when using the fast forward hotkey.빨리 감기 단축키를 사용할 때, 속도를 설정합니다.
-
+ Slow Motion Speed슬로우 모션 속도
-
+ Sets the speed when using the slow motion hotkey.슬로우 모션 핫키를 사용할 때 속도를 설정합니다.
-
+ Enable Speed Limiter속도 제한 활성화
-
+ When disabled, the game will run as fast as possible.비활성화하면 게임이 최대한 빠르게 실행됩니다.
-
+ System Settings시스템 설정
-
+ EE Cycle RateEE 주기율
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.에뮬레이트된 이모션 엔진 CPU를 언더클럭 또는 오버클럭합니다.
-
+ EE Cycle SkippingEE 주기 건너뛰기
-
+ Affinity Control Mode선호도 제어 모드
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.에뮬레이션 스레드를 CPU 코어에 고정하여 잠재적으로 성능/프레임 시간 편차를 개선합니다.
-
+ Enable MTVU (Multi-Threaded VU1)MTVU(멀티 스레드 VU1) 활성화
-
+ Enable Instant VU1인스턴트 VU1 활성화
-
+ Enable Cheats치트 활성화
-
+ Enables loading cheats from pnach files.pnach 파일에서 치트 불러오기를 활성화합니다.
-
+ Enable Host Filesystem호스트 파일 시스템 활성화
-
+ Enables access to files from the host: namespace in the virtual machine.가상 머신의 호스트 : 네임스페이스에서 파일에 대한 액세스를 활성화합니다.
-
+ Enable Fast CDVD고속 CD/DVD 활성화
-
+ Fast disc access, less loading times. Not recommended.빠른 디스크 접속, 로딩 시간을 단축합니다. 권장하지 않습니다.
-
+ Frame Pacing/Latency Control프레임 속도/지연 제어
-
+ Maximum Frame Latency최대 프레임 지연 시간
-
+ Sets the number of frames which can be queued.대기열에 넣을 수 있는 프레임 수를 설정합니다.
-
+ Optimal Frame Pacing최적의 프레임 속도
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.매 프레임마다 EE 및 GS 스레드를 동기화합니다. 입력 지연 시간이 가장 짧지만 시스템 요구 사항이 증가합니다.
-
+ Speeds up emulation so that the guest refresh rate matches the host.게스트 새로 고침 빈도가 호스트와 일치하도록 에뮬 속도를 높입니다.
-
+ Renderer렌더러
-
+ Selects the API used to render the emulated GS.에뮬레이트된 GS를 렌더링하는 데 사용되는 API를 선택합니다.
-
+ Sync To Host Refresh (VSync)호스트 새로 고침으로 동기화(수직 동기화)
-
+ Synchronizes frame presentation with host refresh.프레임 표시를 호스트 새로 고침과 동기화합니다.
-
+ Display디스플레이
-
+ Aspect Ratio종횡비
-
+ Selects the aspect ratio to display the game content at.게임 콘텐츠를 표시할 종횡비를 선택합니다.
-
+ FMV Aspect RatioFMV 종횡비
-
+ Selects the aspect ratio for display when a FMV is detected as playing.FMV가 재생 중인 것으로 감지될 때 표시할 종횡비를 선택합니다.
-
+ Deinterlacing인터레이스 해제
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.PS2의 인터레이스 출력을 디스플레이용 프로그레시브 출력으로 변환하는 데 사용되는 알고리즘을 선택합니다.
-
+ Screenshot Size스크린샷 크기
-
+ Determines the resolution at which screenshots will be saved.스크린샷을 저장할 해상도를 결정합니다.
-
+ Screenshot Format스크린샷 형식
-
+ Selects the format which will be used to save screenshots.스크린샷을 저장하는 데 사용할 형식을 선택합니다.
-
+ Screenshot Quality스크린샷 품질
-
+ Selects the quality at which screenshots will be compressed.스크린샷 압축 품질을 선택합니다.
-
+ Vertical Stretch세로 늘이기
-
+ Increases or decreases the virtual picture size vertically.가상 사진 크기를 세로로 늘리거나 줄입니다.
-
+ Crop잘라내기
-
+ Crops the image, while respecting aspect ratio.종횡비를 유지하면서 이미지를 잘라냅니다.
-
+ %dpx%d픽셀
-
+ Enable Widescreen Patches와이드스크린 패치 활성화
-
+ Enables loading widescreen patches from pnach files.pnach 파일에서 와이드스크린 패치를 불러올 수 있습니다.
-
+ Enable No-Interlacing Patches비인터레이스 패치 활성화
-
+ Enables loading no-interlacing patches from pnach files.pnach 파일에서 비인터레이싱 패치를 불러올 수 있습니다.
-
+ Bilinear Upscaling쌍선형 업스케일링
-
+ Smooths out the image when upscaling the console to the screen.콘솔을 화면으로 확대할 때 이미지를 부드럽게 합니다.
-
+ Integer Upscaling정수 업스케일링
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 디스플레이 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다.
-
+ Screen Offsets화면 오프세트
-
+ Enables PCRTC Offsets which position the screen as the game requests.게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다.
-
+ Show Overscan오버스캔 표시
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다.
-
+ Anti-Blur흐림 방지
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.내부 흐림 방지 핵을 활성화합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다.
-
+ Rendering랜더링
-
+ Internal Resolution내부 해상도
-
+ Multiplies the render resolution by the specified factor (upscaling).렌더링 해상도에 지정된 계수를 곱합니다.(업스케일링)
-
+ Mipmapping밉매핑
-
+ Determines how mipmaps are used when rendering textures.텍스처 렌더링 시, 밉맵 사용 방식을 결정합니다.
-
+ Bilinear Filtering쌍선형 필터링
-
+ Selects where bilinear filtering is utilized when rendering textures.텍스처 렌더링 시, 쌍선형 필터링이 사용되는 위치를 선택합니다.
-
+ Trilinear Filtering삼선형 필터링
-
+ Selects where trilinear filtering is utilized when rendering textures.텍스처 렌더링 시, 삼선형 필터링이 사용되는 위치를 선택합니다.
-
+ Anisotropic Filtering이방성 필터링
-
+ Dithering디더링
-
+ Selects the type of dithering applies when the game requests it.게임에서 디더링을 요청할 때, 적용할 디더링 유형을 선택합니다.
-
+ Blending Accuracy혼합 정확도
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.호스트 그래픽 API에서 지원하지 않는 혼합 모드를 에뮬레이션할 때 정확도 수준을 결정합니다.
-
+ Texture Preloading텍스처 미리 불러오기
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.사용 중인 GPU에 사용 중인 영역만 업로드하는 것이 아니라 전체 텍스처를 업로드합니다. 일부 게임에서 성능을 향상시킬 수 있습니다.
-
+ Software Rendering Threads소프트웨어 렌더링 스레드
-
+ Number of threads to use in addition to the main GS thread for rasterization.래스터화를 위해 기본 GS 스레드 외에 사용할 스레드 수입니다.
-
+ Auto Flush (Software)자동 플러시(소프트웨어)
-
+ Force a primitive flush when a framebuffer is also an input texture.프레임 버퍼가 입력 텍스처이기도 한 경우 프리미티브 플러시를 강제합니다.
-
+ Edge AA (AA1)에지 AA(AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).GS의 에지 앤티 앨리어싱(AA1)을 에뮬레이션할 수 있습니다.
-
+ Enables emulation of the GS's texture mipmapping.GS의 텍스처 밉매핑 에뮬레이션을 활성화합니다.
-
+ Hardware Fixes하드웨어 수정
-
+ Manual Hardware Fixes수동 하드웨어 수정
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.자동 하드웨어 수정을 비활성화하여 수동으로 수정을 설정할 수 있습니다.
-
+ CPU Sprite Render SizeCPU 스프라이트 렌더 크기
-
+ Uses software renderer to draw texture decompression-like sprites.소프트웨어 렌더러를 사용하여 텍스처 압축 해제와 유사한 스프라이트를 그립니다.
-
+ CPU Sprite Render LevelCPU 스프라이트 렌더 레벨
-
+ Determines filter level for CPU sprite render.CPU 스프라이트 렌더링의 필터 레벨을 결정합니다.
-
+ Software CLUT Render소프트웨어 CLUT 렌더
-
+ Uses software renderer to draw texture CLUT points/sprites.소프트웨어 렌더러를 사용하여 텍스처 CLUT 포인트/스프라이트를 그립니다.
-
+ Skip Draw Start그리기 시작 건너뛰기
-
+ Object range to skip drawing.그리기를 건너뛸 개체 범위입니다.
-
+ Skip Draw End그리기 종료 건너뛰기
-
+ Auto Flush (Hardware)자동 플러시(하드웨어)
-
+ CPU Framebuffer ConversionCPU 프레임 버퍼 변환
-
+ Disable Safe Features안전 기능 비활성화
-
+ This option disables multiple safe features.이 옵션은 여러 안전 기능을 비활성화합니다.
-
+ This option disables game-specific render fixes.이 옵션은 게임별 렌더링 수정을 비활성화합니다.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.새 프레임을 렌더링할 때, GS 데이터를 업로드하여 일부 효과를 정확하게 재현합니다.
-
+ Disable Partial Invalidation부분 무효화 비활성화
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.교차하는 영역만 제거하지 않고 교차하는 모든 영역이 있을 때 텍스처 캐시 항목을 제거합니다.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.텍스처 캐시가 이전 프레임 버퍼의 내부 부분을 입력 텍스처로 다시 사용할 수 있도록 합니다.
-
+ Read Targets When Closing닫을 때, 타겟 읽기
-
+ Flushes all targets in the texture cache back to local memory when shutting down.종료 시, 텍스처 캐시에 있는 모든 타깃을 로컬 메모리로 플러시합니다.
-
+ Estimate Texture Region텍스처 영역 예측
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 : 스노우블라인드 게임)
-
+ GPU Palette ConversionGPU 팔레트 변환
-
+ Upscaling Fixes업스케일링 수정
-
+ Adjusts vertices relative to upscaling.업스케일링을 기준으로 정점을 조정합니다.
-
+ Round Sprite라운드 스프라이트
-
+ Adjusts sprite coordinates.스프라이트 좌표를 조정합니다.
-
+ Bilinear Upscale쌍선형 업스케일
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다.(예 : 강렬한 태양의 눈부심)
-
+ Adjusts target texture offsets.대상 텍스처 오프세트를 조정합니다.
-
+ Align Sprite스프라이트 정렬
-
+ Fixes issues with upscaling (vertical lines) in some games.일부 게임의 업스케일링(수직선) 문제를 해결합니다.
-
+ Merge Sprite스프라이트 병합
-
+ Replaces multiple post-processing sprites with a larger single sprite.여러 후처리 스프라이트를 더 큰 단일 스프라이트로 대체합니다.
-
+ Wild Arms Hack와일드 암즈 핵
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.업스케일링 시, 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다.
-
+ Unscaled Palette Texture Draws크기 조정되지 않은 팔레트 텍스처 그리기
-
+ Can fix some broken effects which rely on pixel perfect precision.픽셀의 완벽한 정밀도에 의존하는 일부 깨진 이펙트를 수정할 수 있습니다.
-
+ Texture Replacement텍스처 대체
-
+ Load Textures텍스처 불러오기
-
+ Loads replacement textures where available and user-provided.사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다.
-
+ Asynchronous Texture Loading비동기 텍스처 불러오기
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다.
-
+ Precache Replacements사전 캐시 대체
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다.
-
+ Replacements Directory대체 디렉터리
-
+ Folders폴더
-
+ Texture Dumping텍스처 덤핑
-
+ Dump Textures텍스쳐 덤프
-
+ Dump Mipmaps밉맵 덤프
-
+ Includes mipmaps when dumping textures.텍스처 덤핑 시, 밉맵을 포함합니다.
-
+ Dump FMV TexturesFMV 텍스처 덤프
-
+ Allows texture dumping when FMVs are active. You should not enable this.FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다.
-
+ Post-Processing후처리
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.FXAA 후처리 셰이더를 활성화합니다.
-
+ Contrast Adaptive Sharpening대비 적응 선명화
-
+ Enables FidelityFX Contrast Adaptive Sharpening.FidelityFX 대비 적응형 선명화를 활성화합니다.
-
+ CAS SharpnessCAS 선명도
-
+ Determines the intensity the sharpening effect in CAS post-processing.CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다.
-
+ Filters필터
-
+ Shade Boost음영 부스트
-
+ Enables brightness/contrast/saturation adjustment.밝기/대비/채도를 조정할 수 있습니다.
-
+ Shade Boost Brightness음영 부스트 밝기
-
+ Adjusts brightness. 50 is normal.밝기를 조정합니다. 50이 기본값입니다.
-
+ Shade Boost Contrast음영 부스트 대비
-
+ Adjusts contrast. 50 is normal.대비를 조정합니다. 50이 기본값입니다.
-
+ Shade Boost Saturation음영 부스트 채도
-
+ Adjusts saturation. 50 is normal.채도를 조정합니다. 50이 기본값입니다.
-
+ TV ShadersTV 셰이더
-
+ Advanced고급
-
+ Skip Presenting Duplicate Frames중복 프레임 표시 건너뛰기
-
+ Disable Threaded Presentation스레드 프레젠테이션 비활성화
-
+ Hardware Download Mode하드웨어 내려받기 모드
-
+ Changes synchronization behavior for GS downloads.GS 내려받기 동기화 동작을 변경합니다.
-
+ Allow Exclusive Fullscreen전체 화면 전용으로 사용
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위해 드라이버의 휴리스틱을 재정의합니다.
-
+ Override Texture Barriers텍스처 장벽 재정의
-
+ Forces texture barrier functionality to the specified value.텍스처 장벽 기능을 지정된 값으로 강제 적용합니다.
-
+ GS Dump CompressionGS 덤프 압축
-
+ Sets the compression algorithm for GS dumps.GS 덤프에 대한 압축 알고리즘을 설정합니다.
-
+ Disable Framebuffer Fetch프레임버퍼 가져오기 비활성화
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.호스트 GPU에서 지원하는 경우, 프레임 버퍼 가져오기 사용을 방지합니다.
-
+ Disable Dual-Source Blending듀얼 소스 혼합 비활성화
-
+ Prevents the usage of dual-source blending when supported by host GPU.호스트 GPU에서 지원하는 경우 듀얼 소스 혼합 사용을 방지합니다.
-
+ Disable Shader Cache셰이더 캐시 비활성화
-
+ Prevents the loading and saving of shaders/pipelines to disk.셰이더/파이프라인을 디스크에 불러오고 저장하는 것을 방지합니다.
-
+ Disable Vertex Shader Expand버텍스 셰이더 확장 비활성화
-
+ Falls back to the CPU for expanding sprites/lines.스프라이트/라인 확장을 위해 CPU로 돌아갑니다.
-
+ Runtime Settings런타임 설정
-
+ Applies a global volume modifier to all sound produced by the game.게임에서 생성되는 모든 음향에 전역 음량 수정을 적용합니다.
-
+ Mixing Settings혼합 설정
-
+ Changes when SPU samples are generated relative to system emulation.시스템 에뮬레이션과 관련하여 SPU 표본화가 생성되는 시점이 변경됩니다.
-
+ Determines how the stereo output is transformed to greater speaker counts.스테레오 출력을 더 많은 스피커 수로 변환하는 방법을 결정합니다.
-
+ Output Settings출력 설정
-
+ Determines which API is used to play back audio samples on the host.호스트에서 음향 표본을 재생하는 데 사용되는 API를 결정합니다.
-
+ Sets the average output latency when using the cubeb backend.Cubeb 후단부를 사용할 때, 평균 출력 대기 시간을 설정합니다.
-
+ %d ms (avg)%d밀리초(평균)
-
+ Timestretch Settings타임 스트레치 설정
-
+ Affects how the timestretcher operates when not running at 100% speed.타임스트레처가 100% 속도로 실행되지 않을 때, 작동 방식에 영향을 줍니다.
-
+ %d ms%d밀리초
-
+ Settings and Operations설정 및 작동
-
+ Creates a new memory card file or folder.새 메모리 카드 파일이나 폴더를 만듭니다.
-
+ Simulates a larger memory card by filtering saves only to the current game.현재 게임에 대한 저장만 필터링하여 더 큰 메모리 카드를 시뮬레이션합니다.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- 상태를 불러온 후 메모리 카드가 다른 경우, 자동으로 메모리 카드를 꺼냅니다.
-
-
-
+ If not set, this card will be considered unplugged.설정하지 않으면 이 카드는 연결되지 않은 것으로 간주됩니다.
-
+ The selected memory card image will be used for this slot.선택한 메모리 카드 이미지가 이 슬롯에 사용됩니다.
-
- Resets the card name for this slot.
- 이 슬롯의 카드 이름을 재설정합니다.
-
-
-
+ Create Memory Card메모리 카드 만들기
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- 만들려는 메모리 카드의 이름을 입력하고 크기를 선택합니다. 최상의 호환성을 위해 8MB 메모리 카드 또는 폴더 메모리 카드를 사용하는 것이 좋습니다.
-
-
-
- Card Name:
- 카드 이름 :
-
-
-
+ Configuration환경 설정
-
+ Uses game-specific settings for controllers for this game.이 게임의 컨트롤러에 게임별 설정을 사용합니다.
-
+ Copies the global controller configuration to this game.이 게임에 전역 컨트롤러 구성을 복사합니다.
-
+ Resets all configuration to defaults (including bindings).모든 구성을 기본값(할당 포함)으로 초기화합니다.
-
+ Replaces these settings with a previously saved input profile.이러한 설정을 이전에 저장한 입력 프로필로 바꿉니다.
-
+ Stores the current settings to an input profile.입력 프로필에 현재 설정을 저장합니다.
-
+ Input Sources소스 입력
-
+ The SDL input source supports most controllers.SDL 입력 소스는 대부분의 컨트롤러를 지원합니다.
-
+ Provides vibration and LED control support over Bluetooth.블루투스를 통해 진동 및 LED 제어를 지원합니다.
-
+ Allow SDL to use raw access to input devices.SDL이 입력 장치에 대한 원시 액세스를 사용하도록 허용합니다.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.XInput 소스는 XBox 360/XBox One/XBox 시리즈 컨트롤러를 지원합니다.
-
+ Multitap멀티탭
-
+ Enables an additional three controller slots. Not supported in all games.컨트롤러 슬롯을 추가로 3개 사용할 수 있습니다. 모든 게임에서 지원되지는 않습니다.
-
+ Attempts to map the selected port to a chosen controller.선택한 포트를 선택한 컨트롤러에 매핑하려고 시도합니다.
-
+ Determines how much pressure is simulated when macro is active.매크로가 활성화되어 있을 때, 시뮬레이션되는 압력의 양을 결정합니다.
-
+ Determines the pressure required to activate the macro.매크로를 활성화하는 데 필요한 압력을 결정합니다.
-
+ Toggle every %d frames%d 프레임마다 전환
-
+ Clears all bindings for this USB controller.이 USB 컨트롤러에 대한 모든 할당을 지웁니다.
-
+ Data Save Locations데이터 저장 위치
-
+ Show Advanced Settings고급 설정 표시
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.이러한 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다.
-
+ Logging로그 기록
-
+ System Console시스템 콘솔
-
+ Writes log messages to the system console (console window/standard output).로그 메시지를 시스템 콘솔(콘솔 창/표준 출력)에 기록합니다.
-
+ File Logging파일 로그 기록
-
+ Writes log messages to emulog.txt.로그 메시지를 emulog.txt에 기록합니다.
-
+ Verbose Logging상세 로그 기록
-
+ Writes dev log messages to log sinks.개발 로그 메시지를 로그 싱크에 기록합니다.
-
+ Log Timestamps타임스탬프 로그
-
+ Writes timestamps alongside log messages.로그 메시지와 함께 타임스탬프를 기록합니다.
-
+ EE ConsoleEE 콘솔
-
+ Writes debug messages from the game's EE code to the console.게임의 EE 코드에서 콘솔로 디버그 메시지를 작성합니다.
-
+ IOP ConsoleIOP 콘솔
-
+ Writes debug messages from the game's IOP code to the console.게임의 IOP 코드에서 디버그 메시지를 콘솔에 기록합니다.
-
+ CDVD Verbose ReadsCD/DVD 세부 정보 읽기
-
+ Logs disc reads from games.게임에서 디스크를 읽은 내용을 기록합니다.
-
+ Emotion Engine이모션 엔진
-
+ Rounding Mode라운딩 모드
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.부동 소수점 연산 결과의 반올림 방식을 결정합니다. 일부 게임에는 특정 설정이 필요합니다.
-
+
+ Division Rounding Mode
+ 소수점 반올림 모드
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ 부동 소수점 반올림하는 방법을 결정합니다. 일부 게임에는 특정 설정이 필요합니다.
+
+
+ Clamping Mode클램핑 모드
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.범위를 벗어난 부동 소수점 숫자를 처리하는 방법을 결정합니다. 일부 게임에는 특정 설정이 필요합니다.
-
+ Enable EE RecompilerEE 리컴파일러 활성화
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.64비트 MIPS-IV 기계어 코드를 네이티브 코드로 적시에 바이너리 변환합니다.
-
+ Enable EE CacheEE 캐시 활성화
-
+ Enables simulation of the EE's cache. Slow.EE의 캐시 시뮬레이션을 활성화합니다. 느림.
-
+ Enable INTC Spin DetectionINTC 스핀 감지 활성화
-
+ Huge speedup for some games, with almost no compatibility side effects.일부 게임에서는 속도가 크게 향상되었으며 호환성 부작용이 거의 없습니다.
-
+ Enable Wait Loop Detection대기 루프 감지 활성화
-
+ Moderate speedup for some games, with no known side effects.일부 게임의 속도가 약간 빨라지며, 알려진 부작용은 없습니다.
-
+ Enable Fast Memory Access빠른 메모리 액세스 활성화
-
+ Uses backpatching to avoid register flushing on every memory access.백패치를 사용하여 모든 메모리 액세스에서 레지스터 플러싱을 방지합니다.
-
+ Vector Units벡터 유닛
-
+ VU0 Rounding ModeVU0 라운딩 모드
-
+ VU0 Clamping ModeVU0 클램핑 모드
-
+ VU1 Rounding ModeVU1 라운딩 모드
-
+ VU1 Clamping ModeVU1 클램핑 모드
-
+ Enable VU0 Recompiler (Micro Mode)VU0 리컴파일러 활성화(마이크로 모드)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.새로운 Vector Unity는 훨씬 향상된 호환성으로 재컴파일됩니다. 추천.
-
+ Enable VU1 RecompilerVU1 리컴파일러 활성화
-
+ Enable VU Flag OptimizationVU 플래그 최적화 활성화
-
+ Good speedup and high compatibility, may cause graphical errors.속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수 있습니다.
-
+ I/O Processor입출력 프로세서
-
+ Enable IOP RecompilerIOP 리컴파일러 활성화
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.32비트 MIPS-I 기계어 코드를 원시 코드로 적시에 바이너리 변환합니다.
-
+ Graphics그래픽
-
+ Use Debug Device디버그 장치 사용
-
+ Settings설정
-
+ No cheats are available for this game.이 게임에서 사용할 수 있는 치트가 없습니다.
-
+ Cheat Codes치트 코드
-
+ No patches are available for this game.이 게임에서 사용할 수 있는 패치가 없습니다.
-
+ Game Patches게임 패치
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다.
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+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.게임 패치를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.패치는 사용자 책임 하에 사용해야 하며, 게임 패치를 활성화한 사용자에 대해서는 PCSX2 팀에서 지원하지 않습니다.
-
+ Game Fixes게임 수정
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.각 옵션의 기능과 그 의미를 숙지하지 않은 상태에서 게임 수정을 수정해서는 안 됩니다.
-
+ FPU Multiply HackFPU 멀티플라이 핵
-
+ For Tales of Destiny.테일즈 오브 데스티니용입니다.
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- FPU Negative Div Hack
- FPU 네거티브 디비 핵
-
-
-
- For Gundam games.
- 건담 게임용입니다.
-
-
-
+ Preload TLB HackTLB 핵 미리 불러오기
-
+ Needed for some games with complex FMV rendering.복잡한 FMV 렌더링을 사용하는 일부 게임에 필요합니다.
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+ Skip MPEG HackMPEG 핵 건너뛰기
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.게임 중단/정지를 방지하기 위해 게임에서 영상/FMV를 건너뜁니다.
-
+ OPH Flag HackOPH 플래그 핵
-
+ EE Timing HackEE 타이밍 핵
-
+ Instant DMA Hack인스턴트 DMA 핵
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.영향을 미치는 것으로 알려진 게임 : 마나 케미아 1, 메탈 사가, 에너미 라인스.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.SOCOM 2 HUD 및 스파이 헌터 로딩이 중단됩니다.
-
+ VU Add HackVU 추가 핵
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+ Full VU0 Synchronization전체 VU0 동기화
-
+ Forces tight VU0 sync on every COP2 instruction.모든 COP2 명령어에 대해 긴밀한 VU0 동기화를 강제합니다.
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+ VU Overflow HackVU 오버플로 핵
-
+ To check for possible float overflows (Superman Returns).플로트 오버플로 가능성을 확인합니다.(슈퍼맨 리턴즈)
-
+ Use accurate timing for VU XGKicks (slower).VU XGKicks에 정확한 타이밍을 사용합니다.(느림)
-
+ Quadraphonic쿼드러포닉
-
+ Load State상태 불러오기
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.에뮬레이트된 이모션 엔진이 사이클을 건너뛰도록 합니다. SOTC와 같은 일부 게임에 도움이 됩니다. 대부분의 경우 성능에 해롭습니다.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.일반적으로 코어가 4개 이상인 CPU에서 속도가 향상됩니다. 대부분의 게임에서 안전하지만 일부 게임은 호환되지 않아 중단될 수 있습니다.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다.
-
+ Scale To Host Refresh Rate호스트 새로 고침 속도에 맞춰 확장
-
+ Disable Depth Emulation깊이 에뮬레이션 비활성화
-
+ Disable the support of depth buffers in the texture cache.텍스처 캐시에서 깊이 버퍼 지원을 비활성화합니다.
-
+ Disable Render Fixes렌더링 수정 비활성화
-
+ Preload Frame Data프레임 데이터 미리 불러오기
-
+ Texture Inside RT텍스처 내부 RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다.
-
+ Half Pixel Offset하프 픽셀 오프세트
-
+ Texture Offset X텍스처 오프세트 X
-
+ Texture Offset Y텍스처 오프세트 Y
-
+ Dumps replaceable textures to disk. Will reduce performance.교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다.
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+ Applies a shader which replicates the visual effects of different styles of television set.다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.25/30fps 게임에서 변경되지 않는 프레임 표시를 건너뜁니다. 속도를 향상시킬 수 있지만 입력 지연을 증가시키거나 프레임 속도를 악화시킬 수 있습니다.
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+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.작업자 스레드 대신 메인 GS 스레드에 프레임을 표시합니다. 프레임 시간 문제를 디버깅하는 데 사용됩니다.
-
+ Enables API-level validation of graphics commands.그래픽 명령의 API 수준 유효성 검사를 활성화합니다.
-
+ Use Software Renderer For FMVsFMV에 소프트웨어 렌더러 사용
-
+ To avoid TLB miss on Goemon.고에몬의 TLB 미스를 방지합니다.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.범용 타이밍 핵. 영향을 미치는 것으로 알려진 게임 : 디지털 데빌 사가, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.캐시 에뮬레이션 문제에 적합합니다. 영향을 미치는 것으로 알려진 게임 : 파이어 프로 레슬링 Z.
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+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.영향을 미치는 것으로 알려진 게임 : 블리치 블레이드 배틀러, 그로울랜서 2/3, 위저드리.
-
+ Emulate GIF FIFOGIF FIFO 에뮬레이트
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.정확하지만 느립니다. 영향을 미치는 것으로 알려진 게임 : 피파 스트리트 2.
-
+ DMA Busy HackDMA 비지 핵
-
+ Delay VIF1 StallsVIF1 스톨 지연
-
+ Emulate VIF FIFOVIF FIFO 에뮬레이트
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VIF1 FIFO를 미리 읽어 시뮬레이션합니다. 영향을 미치는 것으로 알려진 게임 : 테스트 드라이브 언리미티드, 트랜스포머.
-
+ VU I Bit HackVU I 비트 핵
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.일부 게임에서 지속적인 재컴파일을 방지합니다. 영향을 미치는 것으로 알려진 게임 : 스카페이스 더 월드 이즈 유어스, 크래시 태그 팀 레이싱.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.트라이 에이스 게임용 : 스타 오션 3, 라디아타 스토리, 발키리 프로필 2.
-
+ VU SyncVU 동기화
-
+ Run behind. To avoid sync problems when reading or writing VU registers.뒤로 실행합니다. VU 레지스터를 읽거나 쓸 때, 동기화 문제를 방지합니다.
-
+ VU XGKick SyncVU XGKick 동기화
-
+ Force Blit Internal FPS Detection블리트 내부 FPS 감지 강제 적용
-
+ Save State상태 저장
-
+ Load Resume State상태 재개 불러오기
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6518,2147 +6605,2102 @@ Do you want to load this save and continue?
이 저장을 불러와서 계속하시겠습니까?
-
+ Region: 지역 코드 :
-
+ Compatibility: 호환성 :
-
+ No Game Selected선택한 게임 없음
-
+ Search Directories디렉터리 검색
-
+ Adds a new directory to the game search list.게임 검색 목록에 새 디렉터리를 추가합니다.
-
+ Scanning Subdirectories하위 디렉터리 검색
-
+ Not Scanning Subdirectories하위 디렉터리 검색 안 함
-
+ List Settings목록 설정
-
+ Sets which view the game list will open to.게임 목록을 어떤 보기로 열 것인지 설정합니다.
-
+ Determines which field the game list will be sorted by.게임 목록을 정렬할 필드를 결정합니다.
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+ Reverses the game list sort order from the default (usually ascending to descending).게임 목록 정렬 순서를 기본값(일반적으로 오름차순에서 내림차순)에서 반대로 바꿉니다.
-
+ Cover Settings표지 설정
-
+ Downloads covers from a user-specified URL template.사용자가 지정한 URL 템플릿에서 표지를 내려받습니다.
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+ Operations운영
-
+ Selects where anisotropic filtering is utilized when rendering textures.텍스처 렌더링 시, 이방성 필터링이 사용되는 위치를 선택합니다.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.일부 게임에서 잘못된 수치를 피하려면 대체 방법을 사용하여 내부 FPS를 계산하세요.
-
+ Identifies any new files added to the game directories.게임 디렉터리에 추가된 새 파일을 식별합니다.
-
+ Forces a full rescan of all games previously identified.이전에 식별된 모든 게임을 강제로 다시 검사합니다.
-
+ Download Covers표지 내려받기
-
+ About PCSX2PCSX2 정보
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2는 무료 오픈 소스 플레이스테이션2(PS2) 에뮬레이터입니다. 이 에뮬레이터의 목적은 하드웨어 상태와 PS2 시스템 메모리를 관리하는 MIPS CPU 인터프리터, 리컴파일러 및 가상 머신의 조합을 사용하여 PS2의 하드웨어를 에뮬레이션하는 것입니다. 이를 통해 PC에서 PS2 게임을 플레이할 수 있으며 많은 추가 기능과 이점이 있습니다.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.“PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.활성화하고 로그인하면 PCSX2는 시작 시 도전 과제를 검색합니다.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 저장 상태, 치트, 속도 저하 기능을 비활성화합니다.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.업적 잠금 해제 및 리더보드 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.도전/준비된 도전 과제가 활성화되면 화면 오른쪽 하단에 아이콘이 표시됩니다.
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+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.이 옵션을 활성화하면 PCSX2는 비공식 세트의 업적을 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않습니다.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.순위표 도전을 시작, 제출 또는 실패할 때 팝업 메시지를 표시합니다.
-
+ When enabled, each session will behave as if no achievements have been unlocked.활성화하면 각 세션은 잠금 해제된 도전 과제가 없는 것처럼 작동합니다.
-
+ Account계정
-
+ Logs out of RetroAchievements.레트로어치브먼트에서 로그아웃합니다.
-
+ Logs in to RetroAchievements.레트로어치브먼트에 로그인합니다.
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+ Current Game현재 게임
-
+ {} is not a valid disc image.{}은(는) 유효한 디스크 이미지가 아닙니다.
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+ Automatic mapping completed for {}.{}에 대한 자동 매핑이 완료되었습니다.
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+ Automatic mapping failed for {}.{}에 대한 자동 매핑에 실패했습니다.
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+ Game settings initialized with global settings for '{}'.'{}'에 대한 전역 설정으로 게임 설정이 초기화됩니다.
-
+ Game settings have been cleared for '{}'.'{}'에 대한 게임 설정을 지웠습니다.
-
+ Console Port {}콘솔 포트 {}
-
+ {} (Current){}(현재)
-
+ {} (Folder){}(폴더)
-
- Memory card name '{}' is not valid.
- 메모리 카드 이름 '{}'이(가) 유효하지 않습니다.
-
-
-
- Memory Card '{}' created.
- 메모리 카드 '{}'가 생성되었습니다.
-
-
-
- Failed to create memory card '{}'.
- 메모리 카드를 만들지 못했습니다 '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- '{}'라는 이름의 메모리 카드가 이미 있습니다.
-
-
-
+ Failed to load '{}'.'{}'을(를) 불러오지 못했습니다.
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+ Input profile '{}' loaded.입력 프로필 '{}'을(를) 불러왔습니다.
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+ Input profile '{}' saved.입력 프로필 '{}'이(가) 저장되었습니다.
-
+ Failed to save input profile '{}'.입력 프로필 '{}'을(를) 저장하지 못했습니다.
-
+ Port {} Controller Type포트 {} 컨트롤러 유형
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+ Select Macro {} Binds매크로 {} 할당 선택
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+ Port {} Device포트 {} 장치
-
+ Port {} Subtype포트 {} 하위 유형
-
+ {} unlabelled patch codes will automatically activate.{} 레이블이 지정되지 않은 패치 코드는 자동으로 활성화됩니다.
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+ {} unlabelled patch codes found but not enabled.{} 레이블이 지정되지 않은 패치 코드를 찾았지만 활성화하지 않았습니다.
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+ This Session: {}현재 세션 : {}
-
+ All Time: {}총 시간 : {}
-
+ Save Slot {0}슬롯 {0}에 저장
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+ Saved {}{} 저장됨
-
+ {} does not exist.{}이(가) 존재하지 않습니다.
-
+ {} deleted.{}이(가) 삭제되었습니다.
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+ Failed to delete {}.{}을(를) 삭제하지 못했습니다.
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+ File: {}파일 : {}
-
+ CRC: {:08X}CRC : {:08X}
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+ Time Played: {}플레이 시간 : {}
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+ Last Played: {}마지막 플레이 : {}
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+ Size: {:.2f} MB크기 : {:.2f}MB
-
+ Left: ← :
-
+ Top: ↑ :
-
+ Right: → :
-
+ Bottom: ↓ :
-
+ Summary요약
-
+ Interface Settings인터페이스 설정
-
+ BIOS Settings바이오스 설정
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+ Emulation Settings에뮬레이션 설정
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+ Graphics Settings그래픽 설정
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+ Audio Settings음향 설정
-
+ Memory Card Settings메모리 카드 설정
-
+ Controller Settings컨트롤러 설정
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+ Hotkey Settings단축키 설정
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+ Achievements Settings도전 과제 설정
-
+ Folder Settings폴더 설정
-
+ Advanced Settings고급 설정
-
+ Patches패치
-
+ Cheats치트
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1FPS(NTSC)/1 FPS(PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6FPS(NTSC)/5 FPS(PAL)]
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+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15FPS(NTSC)/12FPS(PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30FPS(NTSC)/25FPS(PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45FPS(NTSC)/37FPS(PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54FPS(NTSC)/45FPS(PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60FPS(NTSC)/50FPS(PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66FPS(NTSC)/55FPS(PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72FPS(NTSC)/60FPS(PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90FPS(NTSC)/75FPS(PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105FPS(NTSC)/87FPS(PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120FPS(NTSC)/100FPS(PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180FPS(NTSC)/150FPS(PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240FPS(NTSC)/200FPS(PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300FPS(NTSC)/250FPS(PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600FPS(NTSC)/500FPS(PAL)]
-
+ 50% Speed50% 속도
-
+ 60% Speed60% 속도
-
+ 75% Speed75% 속도
-
+ 100% Speed (Default)100% 속도(기본값)
-
+ 130% Speed130% 속도
-
+ 180% Speed180% 속도
-
+ 300% Speed300% 속도
-
+ Normal (Default)보통(기본)
-
+ Mild Underclock가벼운 언더클럭
-
+ Moderate Underclock적당한 언더클럭
-
+ Maximum Underclock최대 언더클럭
-
+ Disabled비활성화
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0프레임(물리 동기화)
-
+ 1 Frame1프레임
-
+ 2 Frames2프레임
-
+ 3 Frames3프레임
-
+ None없음
-
+ Extra + Preserve Sign추가+보존 기호
-
+ Full전체
-
+ Extra추가
-
+ Automatic (Default)자동(기본값)
-
+ Direct3D 11Direct3D11
-
+ Direct3D 12Direct3D12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ Software소프트웨어
-
+ Null없음
-
+ Off끔
-
+ On켬
-
+ Adaptive적응형
-
+ Bilinear (Smooth)쌍선형(부드럽게)
-
+ Bilinear (Sharp)쌍선형(선명하게)
-
+ Weave (Top Field First, Sawtooth)직조(상단 필드 우선, 톱니)
-
+ Weave (Bottom Field First, Sawtooth)직조(하단 필드 우선, 톱니)
-
+ Bob (Top Field First)밥(상단 필드 우선)
-
+ Bob (Bottom Field First)밥(하단 필드 우선)
-
+ Blend (Top Field First, Half FPS)혼합(상단 필드 우선, 절반 FPS)
-
+ Blend (Bottom Field First, Half FPS)혼합(하단 필드 우선, 절반 FPS)
-
+ Adaptive (Top Field First)적응형(상단 필드 우선)
-
+ Adaptive (Bottom Field First)적응형(하단 필드 우선)
-
+ Native (PS2)원본(PS2)
-
+ 1.25x Native원본 1.25배
-
+ 1.5x Native원본 1.5배
-
+ 1.75x Native원본 1.75배
-
+ 2x Native (~720p)원본 2배(~720P)
-
+ 2.25x Native원본 2.25배
-
+ 2.5x Native원본 2.5배
-
+ 2.75x Native원본 2.75배
-
+ 3x Native (~1080p)원본 3배(~1080P)
-
+ 3.5x Native원본 3.5배
-
+ 4x Native (~1440p/2K)원본 4배(~1440P/2K)
-
+ 5x Native (~1620p)원본 5배(~1620P)
-
+ 6x Native (~2160p/4K)원본 6배(~2160P/4K)
-
+ 7x Native (~2520p)원본 7배(~2520P)
-
+ 8x Native (~2880p)원본 8배(~2880P)
-
+ Basic (Generated Mipmaps)기본(생성된 밉맵)
-
+ Full (PS2 Mipmaps)전체(PS2 밉맵)
-
+ Nearest근린
-
+ Bilinear (Forced)쌍선형(강제)
-
+ Bilinear (PS2)쌍선형(PS2)
-
+ Bilinear (Forced excluding sprite)쌍선형(스프라이트를 제외하고 강제)
-
+ Off (None)끔(없음)
-
+ Trilinear (PS2)삼선형(PS2)
-
+ Trilinear (Forced)삼선형(강제)
-
+ Scaled스케일
-
+ Unscaled (Default)언스케일(기본값)
-
+ Minimum최저
-
+ Basic (Recommended)기본(권장)
-
+ Medium중간
-
+ High높음
-
+ Full (Slow)완전(느림)
-
+ Maximum (Very Slow)최고(매우 느림)
-
+ Off (Default)끔(기본값)
-
+ 2x2배
-
+ 4x4배
-
+ 8x8배
-
+ 16x16배
-
+ Partial부분
-
+ Full (Hash Cache)전체(해시 캐시)
-
+ Force Disabled비활성화 강제 적용
-
+ Force Enabled활성화 강제 적용
-
+ Accurate (Recommended)정확(권장)
-
+ Disable Readbacks (Synchronize GS Thread)다시 읽기 비활성화(GS 스레드 동기화)
-
+ Unsynchronized (Non-Deterministic)동기화되지 않음(비결정적)
-
+ Disabled (Ignore Transfers)비활성화(전송 무시)
-
+ Screen Resolution화면 해상도
-
+ Internal Resolution (Aspect Uncorrected)내부 해상도(무보정 종횡비)
-
+
+ WARNING: Memory Card Busy
+ 경고 : 메모리 카드 사용 중
+
+
+ Cannot show details for games which were not scanned in the game list.게임 목록에서 스캔하지 않은 게임에 대한 세부 정보를 표시할 수 없습니다.
-
+ Deadzone데드 존
-
+ Full Boot전체 부팅
-
+ Achievement Notifications도전 과제 알림
-
+ Leaderboard Notifications순위표 알림
-
+ Enable In-Game Overlays인게임 오버레이 활성화
-
+ Encore Mode앙코르 모드
-
+ Spectator Mode관전 모드
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.GPU 대신 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다.
-
+
+ Removes the current card from the slot.
+ 현재 카드를 슬롯에서 제거합니다.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).매크로가 버튼을 켜고 끄는 빈도(일명 자동 발사)를 결정합니다.
-
+ {} Frames{}프레임
-
+ No Deinterlacing인터레이스 제거 없음
-
+ JPEGJPEG
-
+ 0 (Disabled)0(비활성화)
-
+ 1 (64 Max Width)1(64 최대 너비)
-
+ 2 (128 Max Width)2(128 최대 너비)
-
+ 3 (192 Max Width)3(192 최대 너비)
-
+ 4 (256 Max Width)4(256 최대 너비)
-
+ 5 (320 Max Width)5(320 최대 너비)
-
+ 6 (384 Max Width)6(384 최대 너비)
-
+ 7 (448 Max Width)7(448 최대 너비)
-
+ 8 (512 Max Width)8(512 최대 너비)
-
+ 9 (576 Max Width)9(576 최대 너비)
-
+ 10 (640 Max Width)10(640 최대 너비)
-
+ Sprites Only스프라이트만
-
+ Sprites/Triangles스프라이트/삼각
-
+ Blended Sprites/Triangles스프라이트/삼각 혼합
-
+ 1 (Normal)1(보통)
-
+ 2 (Aggressive)2(공격적)
-
+ Inside Target타겟 내부
-
+ Merge Targets타겟 병합
-
+ Normal (Vertex)일반(버텍스)
-
+ Special (Texture)특수(텍스처)
-
+ Special (Texture - Aggressive)특수(텍스처 - 공격적)
-
+ Align To Native기본에 맞게 정렬
-
+ Half절반
-
+ Force Bilinear쌍선형 강제 적용
-
+ Force Nearest근린 강제 적용
-
+ Disabled (Default)비활성화(기본값)
-
+ Enabled (Sprites Only)활성화(스프라이트만)
-
+ Enabled (All Primitives)활성화됨(모든 기본 요소)
-
+ None (Default)없음(기본값)
-
+ Sharpen Only (Internal Resolution)선명도만(내부 해상도)
-
+ Sharpen and Resize (Display Resolution)선명도 및 크기 조정(디스플레이 해상도)
-
+ Scanline Filter스캔라인 필터
-
+ Diagonal Filter대각선 필터
-
+ Triangular Filter삼각 필터
-
+ Wave Filter웨이브 필터
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4배 RGSS
-
+ NxAGSSN배 AGSS
-
+ Uncompressed압축 해제됨
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Z표준(zst)
-
+ TimeStretch (Recommended)타임 스트레치(권장)
-
+ Async Mix (Breaks some games!)비동기 믹스(일부 게임 중단!)
-
+ None (Audio can skip.)없음(음향 건너뛸 수 있음)
-
+ Stereo (None, Default)스테레오(없음, 기본값)
-
+ Surround 5.1서라운드 5.1
-
+ Surround 7.1서라운드 7.1
-
+ No Sound (Emulate SPU2 only)음향 없음(에뮬레이트 SPU2만)
-
+ Cubeb (Cross-platform)Cubeb(크로스 플랫폼)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [높은 호환성 보장]
-
-
-
- 16 MB
- 16MB
-
-
-
- 32 MB
- 32MB
-
-
-
- 64 MB
- 64MB
-
-
-
- Folder [Recommended]
- 폴더 [권장]
-
-
-
- 128 KB [PS1]
- 128KB [PS1]
-
-
-
+ Negative부정
-
+ Positive긍정
-
+ Chop/Zero (Default)잘라내기/제로(기본값)
-
+ Game Grid게임 그리드
-
+ Game List게임 목록
-
+ Game List Settings게임 목록 설정
-
+ Type유형
-
+ Serial일련번호
-
+ Title타이틀
-
+ File Title게임 타이틀
-
+ CRCCRC
-
+ Time Played플레이 시간
-
+ Last Played마지막 플레이
-
+ Size크기
-
+ Select Disc Image디스크 이미지 선택
-
+ Select Disc Drive디스크 드라이브 선택
-
+ Start File파일 실행
-
+ Start BIOS바이오스 실행
-
+ Start Disc디스크 실행
-
+ Exit종료
-
+ Set Input Binding입력 할당 설정
-
+ Region지역 코드
-
+ Compatibility Rating호환성 등급
-
+ Path경로
-
+ Disc Path디스크 경로
-
+ Select Disc Path디스크 경로 선택
-
+ Copy Settings설정 복사
-
+ Clear Settings설정 지우기
-
+ Inhibit Screensaver화면 보호기 사용 안 함
-
+ Enable Discord Presence디스코드 상태 활성화
-
+ Pause On Start시작 시, 일시 중지
-
+ Pause On Focus Loss초점 손실 시, 일시 중지
-
+ Pause On Menu메뉴에서 일시 중지
-
+ Confirm Shutdown시스템 종료 확인
-
+ Save State On Shutdown종료 시, 상태 저장
-
+ Enable Per-Game Settings게임별 설정 활성화
-
+ Use Light Theme라이트 테마 사용
-
+ Start Fullscreen전체 화면 시작
-
+ Double-Click Toggles Fullscreen두 번 클릭으로 전체 화면 적용/해제
-
+ Hide Cursor In Fullscreen전체 화면에서 커서 숨기기
-
+ OSD Scale화면 표시 배율
-
+ Show Messages메시지 표시
-
+ Show Speed속도 표시
-
+ Show FPSFPS 표시
-
+ Show CPU UsageCPU 사용량 표시
-
+ Show GPU UsageGPU 사용량 표시
-
+ Show Resolution해상도 표시
-
+ Show GS StatisticsGS 통계 보기
-
+ Show Status Indicators상태 표시기 표시
-
+ Show Settings설정 표시
-
+ Show Inputs입력 표시
-
+ Show Frame Times프레임 시간 표시
-
+ Warn About Unsafe Settings안전하지 않은 설정에 대한 경고
-
+ Reset Settings설정 초기화
-
+ Change Search Directory검색 디렉터리 변경
-
+ Fast Boot고속 부팅
-
+ Output Volume출력 음량
-
+ Synchronization Mode동기화 모드
-
+ Expansion Mode확장 모드
-
+ Output Module출력 모듈
-
+ Latency지연 시간
-
+ Sequence Length시퀀스 길이
-
+ Seekwindow Size검색 창 크기
-
+ Overlap중첩
-
+ Memory Card Directory메모리 카드 디렉터리
-
+ Folder Memory Card Filter폴더 메모리 카드 필터
-
- Auto Eject When Loading
- 볼러오기 시, 자동 꺼내기
-
-
-
+ Create만들기
-
+ Cancel취소
-
+ Load Profile프로필 불러오기
-
+ Save Profile프로필 저장
-
+ Per-Game Configuration게임별 설정
-
+ Copy Global Settings전역 설정 복사
-
+ Enable SDL Input SourceSDL 입력 소스 활성화
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL 듀얼쇼크 4 / 듀얼센스 강화 모드
-
+ SDL Raw InputSDL 원시 입력
-
+ Enable XInput Input SourceXInput 입력 소스 활성화
-
+ Enable Console Port 1 Multitap콘솔 포트 1 멀티탭 활성화
-
+ Enable Console Port 2 Multitap콘솔 포트 2 멀티탭 활성화
-
+ Controller Port {}{}컨트롤러 유형 {}{}
-
+ Controller Port {}컨트롤러 유형 {}
-
+ Controller Type컨트롤러 유형
-
+ Automatic Mapping자동 매핑
-
+ Controller Port {}{} Macros컨트롤러 포트 {}{} 매크로
-
+ Controller Port {} Macros컨트롤러 포트 {} 매크로
-
+ Macro Button {}매크로 버튼 {}
-
+ Buttons버튼
-
+ Frequency주사율
-
+ Pressure압력
-
+ Controller Port {}{} Settings컨트롤러 포트 {}{} 설정
-
+ Controller Port {} Settings컨트롤러 포트 {} 설정
-
+ USB Port {}USB 포트 {}
-
+ Device Type장치 유형
-
+ Device Subtype장치 하위 유형
-
+ {} Bindings{} 할당
-
+ Clear Bindings할당 지우기
-
+ {} Settings{} 설정
-
+ Cache Directory캐시 디렉터리
-
+ Covers Directory표지 디렉터리
-
+ Snapshots Directory스냅샷 디렉터리
-
+ Save States Directory상태 디렉터리 저장
-
+ Game Settings Directory게임 설정 디렉터리
-
+ Input Profile Directory입력 프로필 디렉터리
-
+ Cheats Directory치트 디렉터리
-
+ Patches Directory패치 디렉터리
-
+ Texture Replacements Directory대체 텍스처 디렉터리
-
+ Video Dumping Directory영상 덤핑 디렉터리
-
+ Resume Game게임 재개
-
+ Toggle Frame Limit프레임 제한 적용/해제
-
+ Game Properties게임 속성
-
+ Achievements도전 과제
-
+ Save Screenshot스크린샷 저장
-
+ Switch To Software Renderer소프트웨어 렌더러로 전환
-
+ Switch To Hardware Renderer하드웨어 렌더러로 전환
-
+ Change Disc디스크 변경
-
+ Close Game게임 닫기
-
+ Exit Without Saving저장하지 않고 종료
-
+ Back To Pause Menu일시 중지 메뉴로 돌아가기
-
+ Exit And Save State종료 및 상태 저장
-
+ Leaderboards순위표
-
+ Delete Save저장 삭제
-
+ Close Menu메뉴 닫기
-
+ Delete State상태 삭제
-
+ Default Boot기본 부팅
-
+ Reset Play Time플레이 시간 초기화
-
+ Add Search Directory검색 디렉터리 추가
-
+ Open in File Browser파일 브라우저에서 열기
-
+ Disable Subdirectory Scanning하위 디렉터리 검색 비활성화
-
+ Enable Subdirectory Scanning하위 디렉터리 검색 활성화
-
+ Remove From List목록에서 제거
-
+ Default View기본 보기
-
+ Sort By정렬 기준
-
+ Sort Reversed역순 정렬
-
+ Scan For New Games새로운 게임 찾기
-
+ Rescan All Games모든 게임 다시 검색
-
+ Website웹사이트
-
+ Support Forums포럼 문의
-
+ GitHub RepositoryGithub 저장소
-
+ License라이선스
-
+ Close닫기
-
+ RAIntegration is being used instead of the built-in achievements implementation.기본 제공 도전 과제 구현 대신 RAIntegration이 사용되고 있습니다.
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+ Enable Achievements도전 과제 활성화
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+ Hardcore Mode하드코어 모드
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+ Sound Effects음향 효과
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+ Test Unofficial Achievements비공식 도전 과제 테스트
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+ Username: {}사용자 이름 : {}
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+ Login token generated on {}{}에 생성된 로그인 토큰
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+ Logout로그아웃
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+ Not Logged In로그인 하지 않음
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+ Login로그인
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+ Game: {0} ({1})게임 : {0}({1})
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+ Rich presence inactive or unsupported.비활성 상태이거나 지원되지 않는 활동 상태입니다.
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+ Game not loaded or no RetroAchievements available.게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다.
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+ Card Enabled카드 활성화됨
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+ Card Name카드 이름
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+ Eject Card카드 꺼내기
@@ -8830,17 +8872,17 @@ Do you want to load this save and continue?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ 모든 CRC에 대한 치트 표시Checked
- Checked
+ 선택Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ 게임의 모든 CRC에 대한 패치 파일 검색을 전환합니다. 이 기능을 활성화하면 다양한 CRC가 있는 게임 시리얼에 사용 가능한 패치도 불러옵니다.
@@ -9151,67 +9193,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...디렉터리 {} 검색 중(하위 경로까지)...
-
+ Scanning directory {}...디렉터리 검색 {}...
-
+ Scanning {}...검색 {}...
-
+ Never절대 안 함
-
+ Today오늘
-
+ Yesterday어제
-
+ {}h {}m{}시 {}분
-
+ {}h {}m {}s{}시 {}분 {}초
-
+ {}m {}s{}분 {}초
-
+ {}s{}초
-
+ {} hours{}시간
-
+ {} minutes{}분
-
+ Downloading cover for {0} [{1}]...{0} [{1}] 의 표지를 내려받는 중입니다...
@@ -9478,17 +9520,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Show Patches For All CRCs
- Show Patches For All CRCs
+ 모든 CRC에 대한 패치 표시Checked
- Checked
+ 선택Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ 게임의 모든 CRC에 대한 패치 파일 검색을 전환합니다. 이 기능을 활성화하면 다양한 CRC가 있는 게임 시리얼에 사용 가능한 패치도 불러옵니다.
@@ -9978,10 +10020,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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+ Off (Default)끔(기본값)
@@ -9993,10 +10035,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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+
+
+
+ Automatic (Default)자동(기본값)
@@ -10061,7 +10103,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.쌍선형(부드럽게)
@@ -10127,37 +10169,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Offsets화면 오프세트
-
+ VSync수직 동기화
-
+ Show Overscan오버스캔 표시
-
+ Enable Widescreen Patches와이드스크린 패치 활성화
-
+ Enable No-Interlacing Patches비인터레이스 패치 활성화
-
+ Anti-Blur흐림 방지
@@ -10168,7 +10210,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace Offset인터레이스 오프세트 사용 안 함
@@ -10179,13 +10221,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Resolution화면 해상도
-
+ Internal Resolution내부 해상도
@@ -10196,7 +10238,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10263,7 +10305,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)쌍선형(PS2)
@@ -10310,7 +10352,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)언스케일(기본값)
@@ -10326,7 +10368,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)낮음(권장)
@@ -10362,7 +10404,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)전체(해시 캐시)
@@ -10378,25 +10420,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU 팔레트 변환
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+ Manual Hardware Renderer Fixes수동 하드웨어 렌더러 수정
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+ Spin GPU During Readbacks다시 읽기 중 GPU 회전
-
+ Spin CPU During Readbacks다시 읽기 중 CPU 회전
@@ -10407,15 +10449,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ Mipmapping밉매핑
-
-
+
+ Auto Flush자동 플러시
@@ -10443,8 +10485,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled) 0(비활성화)
@@ -10501,24 +10543,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth Emulation깊이 에뮬레이션 비활성화
-
+ Disable Safe Features안전 기능 비활성화
-
+ Preload Frame Data프레임 데이터 미리 불러오기
-
+ Texture Inside RT텍스처 내부 RT
@@ -10617,13 +10659,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge Sprite스프라이트 병합
-
+ Align Sprite스프라이트 정렬
@@ -10684,25 +10726,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source Invalidation부분 소스 무효화 사용 안 함
-
+ Read Targets When Closing닫을 때 대상 읽기
-
+ Estimate Texture Region텍스처 영역 추정
-
+ Disable Render Fixes렌더링 수정 사용 안 함
@@ -10713,13 +10755,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture Draws배율 조정되지 않은 팔레트 텍스처 그리기
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.와일드 암즈 핵
@@ -10779,31 +10821,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump Textures텍스처 덤프
-
+ Dump Mipmaps밉맵 덤프
-
+ Dump FMV TexturesFMV 텍스처 덤프
-
+ Load Textures텍스처 불러오기
-
+ Precache Textures프리캐시 텍스처
@@ -10826,8 +10868,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)없음(기본값)
@@ -10848,7 +10890,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10900,7 +10942,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade Boost셰이드 부스트
@@ -10915,7 +10957,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
대비 :
-
+ Saturation채도
@@ -10936,37 +10978,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Indicators표시기 표시
-
+ Show Resolution해상도 표시
-
+ Show Inputs입력 표시
-
+ Show GPU UsageGPU 사용량 표시
-
+ Show Settings설정 표시
-
+ Show FPSFPS 표시
@@ -10987,13 +11029,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Statistics통계 보기
-
+ Asynchronous Texture Loading비동기 텍스처 불러오기
@@ -11004,19 +11046,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageCPU 사용량 표시
-
+ Warn About Unsafe Settings안전하지 않은 설정에 대해 경고
-
+ Show Frame Times프레임 시간 표시
@@ -11130,19 +11172,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Z스탠다드(zst)
-
+ Skip Presenting Duplicate Frames중복 프레임 표시 건너뛰기
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11152,7 +11194,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded Presentation스레드 프레젠테이션 비활성화
@@ -11201,7 +11243,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed Percentages속도 비율 표시
@@ -11274,942 +11316,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]전체 설정 사용 [%1]
-
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+
+ Unchecked선택 안 함
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.게임 시작 시, 와이드스크린 패치를 자동으로 불러오고 적용합니다. 문제를 일으킬 수 있습니다.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.게임 시작 시, 자동으로 노인터레이싱 패치를 불러오고 적용합니다. 문제를 일으킬 수 있습니다.
-
+ Disables interlacing offset which may reduce blurring in some situations.일부 상황에서 흐려짐을 줄일 수 있는 인터레이스 오프세트를 비활성화합니다.
-
+ Bilinear Filtering쌍선형 필터링
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.쌍선형 포스트 프로세싱 필터를 활성화합니다. 화면에 표시되는 전체 사진을 부드럽게 처리합니다. 픽셀 간 위치를 보정합니다.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다. 화면 흔들림 효과로 인해 와이프아웃 퓨전과 같은 일부 게임에서 유용하지만 화면이 흐릿해질 수 있습니다.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다.
-
+ FMV Aspect RatioFMV 종횡비
-
+ Overrides the full-motion video (FMV) aspect ratio.풀모션 영상(FMV) 종횡비를 재정의합니다.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.에뮬레이트된 콘솔의 인터레이스 화면에서 사용할 인터레이스 제거 방법을 결정합니다. 자동을 선택하면 대부분의 게임에서 인터레이스가 올바르게 해제되지만 그래픽이 눈에 띄게 흔들리는 경우 사용 가능한 옵션 중 하나를 시도해 보세요.
-
+ Control the texture's trilinear filtering of the emulation.에뮬레이션의 텍스처 및 삼선형 필터링을 제어합니다.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GS 혼합 유닛 에뮬레이션의 정확도 수준을 제어합니다.<br> 설정이 높을수록 셰이더에서 더 많은 블렌딩이 정확하게 에뮬레이션되며 속도 페널티가 높아집니다.<br> Direct3D의 블렌딩은 OpenGL/Vulkan에 비해 기능이 저하된다는 점에 유의하세요.
-
+ Software Rendering Threads소프트웨어 렌더링 스레드
-
+ CPU Sprite Render SizeCPU 스프라이트 렌더링 크기
-
+ Software CLUT Render소프트웨어 CLUT 렌더
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.게임이 자체 색상 팔레트를 그리는 시점을 감지한 다음 특수 처리를 통해 GPU에서 렌더링합니다.
-
+ This option disables game-specific render fixes.이 옵션은 게임별 렌더링 수정을 비활성화합니다.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.기본적으로 텍스처 캐시는 부분 무효화를 처리합니다. 안타깝게도 이 작업은 CPU 연산 비용이 매우 많이 듭니다. 이 핵은 부분 무효화를 텍스처의 완전한 삭제로 대체하여 CPU 부하를 줄입니다. 스노우블라인드 엔진 게임에 도움이 됩니다.
-
+ Framebuffer Conversion프레임버퍼 변환
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GPU가 아닌 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. 해리포터와 스턴트맨 게임에 도움이 됩니다. 성능에 큰 영향을 미칩니다.
-
-
+
+ Disabled비활성화
-
+
+ Remove Unsupported Settings
+ 지원되지 않는 설정 제거
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ 현재 이 게임에는 <strong>와이드스크린 패치 활성화</strong> 또는 <strong>인터레이스 패치 없음 활성화</strong> 옵션이 활성화되어 있습니다. <br><br>이 옵션은 더 이상 지원되지 않으며, 대신 <strong>"패치" 섹션을 선택하고 원하는 패치를 명시적으로 활성화해야 합니다.</strong><br><br>지금 게임 구성에서 이 옵션을 제거하시겠습니까?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.텍스처 캐시가 이전 프레임버퍼의 내부 부분을 입력 텍스처로 재사용할 수 있도록 합니다.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.종료 시, 텍스처 캐시의 모든 타깃을 로컬 메모리로 다시 플러시합니다. 상태를 저장하거나 렌더러를 전환할 때 시각적 손실을 방지할 수 있지만 그래픽 손상이 발생할 수도 있습니다.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 - 스노우블라인드 게임)
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.에이스 컴뱃, 철권, 소울 칼리버 등의 남코 게임에서 업스케일링(세로줄) 문제를 수정했습니다.
-
+ Dumps replaceable textures to disk. Will reduce performance.교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다.
-
+ Includes mipmaps when dumping textures.텍스처 덤핑 시, 밉맵을 포함합니다.
-
+ Allows texture dumping when FMVs are active. You should not enable this.FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다.
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+ Loads replacement textures where available and user-provided.사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.FidelityFX 대비 적응형 선명화를 활성화합니다.
-
+ Determines the intensity the sharpening effect in CAS post-processing.CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다.
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+ Adjusts brightness. 50 is normal.밝기를 조정합니다. 50이 기본값입니다.
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+ Adjusts contrast. 50 is normal.대비를 조정합니다. 50이 기본값입니다.
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+ Adjusts saturation. 50 is normal.채도를 조정합니다. 50이 기본값입니다.
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+ Scales the size of the onscreen OSD from 50% to 500%.화면 표시 배율을 50%에서 500%까지 조정할 수 있습니다.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.일시 정지, 터보, 빨리 감기, 슬로우 모션과 같은 에뮬레이션 상태에 대한 화면 표시 아이콘을 표시합니다.
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+ Displays various settings and the current values of those settings, useful for debugging.디버깅에 유용한 다양한 설정과 해당 설정의 현재 값을 표시합니다.
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+ Displays a graph showing the average frametimes.평균 프레임 시간을 보여주는 그래프를 표시합니다.
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+ Video Codec영상 코덱
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>비디오 캡처에 사용할 비디오 코덱을 선택합니다. <b>확실하지 않은 경우 기본값으로 둡니다.<b>
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+ Video Bitrate영상 비트 전송률
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+ 6000 kbps6000Kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.사용할 영상 비트 전송률을 설정합니다. 일반적으로 비트 전송률이 높을수록 파일 크기가 커지는 대신 영상 품질이 향상됩니다.
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+ Automatic Resolution자동 해상도
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>이 옵션을 선택하면 영상 캡처 해상도가 실행 중인 게임의 내부 해상도를 따릅니다.<br><br><b>특히 업스케일링 시, 이 설정을 사용할 때는 내부 해상도가 높으면(4배 이상) 영상 캡처 용량이 매우 커져 시스템 과부하가 발생할 수 있으므로 주의하세요.</b>
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+ Enable Extra Video Arguments추가 영상 인수 활성화
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+ Allows you to pass arguments to the selected video codec.선택한 영상 코덱에 인수를 전달할 수 있습니다.
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+ Extra Video Arguments추가 영상 인수
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+ Audio Codec음향 코덱
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>영상 캡처에 사용할 음향 코덱을 선택합니다. <b>잘 모르겠으면 기본값으로 둡니다.<b>
-
+ Audio Bitrate음향 비트 전송률
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+ Enable Extra Audio Arguments추가 음향 인수 활성화
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+ Allows you to pass arguments to the selected audio codec.선택한 음향 코덱에 인수를 전달할 수 있습니다.
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+ Extra Audio Arguments추가 음향 인수
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+ Allow Exclusive Fullscreen전체 화면 전용 허용
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위한 드라이버의 휴리스틱을 재정의합니다.<br>전용 전체 화면을 허용하지 않으면 작업 전환 및 오버레이가 더 원활해질 수 있지만 입력 대기 시간이 늘어날 수 있습니다.
-
-
-
-
-
+
+
+
+
-
+
+ Checked선택
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.내부 흐림 방지 핵을 적용합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).이 옵션을 활성화하면 현재 모니터 또는 화면과 PCSX2의 재생률을 일치시킬 수 있습니다. 수직 동기화가 불가능한 경우(100%가 아닌 속도로 실행되는 경우) 자동으로 비활성화됩니다.
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+ Integer Scaling정수 스케일링
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
- 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 디스플레이 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다.
+ 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 화면 표시 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다.
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+ Aspect Ratio종횡비
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+ Auto Standard (4:3/3:2 Progressive)자동 표준(4:3/3:2 프로그레시브)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.콘솔의 출력을 화면에 표시하는 데 사용되는 화면 비율을 변경합니다. 기본값은 자동 표준(4:3/3:2 프로그레시브)으로, 당시의 일반적인 TV에서 게임이 표시되는 방식에 맞게 화면비를 자동으로 조정합니다.
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+ Deinterlacing인터레이스 제거
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+ Screenshot Size스크린샷 크기
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.스크린샷을 저장할 해상도를 결정합니다. 내부 해상도는 파일 크기를 희생하면서 더 많은 디테일을 보존합니다.
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+ Screenshot Format스크린샷 형식
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.스크린샷을 저장하는 데 사용할 형식을 선택합니다. JPEG는 더 작은 파일을 생성하지만 디테일이 손실됩니다.
-
+ Screenshot Quality스크린샷 품질
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.스크린샷을 압축할 품질을 선택합니다. 값이 클수록 JPEG의 경우 더 많은 디테일을 보존하고 PNG의 경우 파일 크기를 줄입니다.
-
-
+
+ 100%100%
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+ Vertical Stretch수직 스트레치
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.디스플레이의 세로 구성 요소를 늘리거나(< 100%) 찌그러뜨립니다(> 100%).
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+ Fullscreen Mode전체 화면 모드
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-
-
+
+
+ Borderless Fullscreen전체 창 화면
-
+ Chooses the fullscreen resolution and frequency.전체 화면 해상도 및 주사율을 선택합니다.
-
+ Left좌
-
-
-
-
+
+
+
+ 0px0픽셀
-
+ Changes the number of pixels cropped from the left side of the display.디스플레이 왼쪽에서 잘라낸 픽셀 수를 변경합니다.
-
+ Top상
-
+ Changes the number of pixels cropped from the top of the display.디스플레이 상단에서 잘린 픽셀 수를 변경합니다.
-
+ Right우
-
+ Changes the number of pixels cropped from the right side of the display.디스플레이 오른쪽에서 잘린 픽셀 수를 변경합니다.
-
+ Bottom하
-
+ Changes the number of pixels cropped from the bottom of the display.디스플레이 하단에서 잘린 픽셀 수를 변경합니다.
-
+ Native (PS2) (Default)PS2 원본(기본값)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.게임이 렌더링되는 해상도를 제어합니다. 고해상도는 구형 또는 저사양 GPU의 성능에 영향을 줄 수 있습니다.<br>기본 해상도가 아닌 경우 일부 게임에서 사소한 그래픽 문제가 발생할 수 있습니다.<br>영상 파일이 사전 렌더링되므로 FMV 해상도는 변경되지 않습니다.
-
+ Control the accuracy level of the mipmapping emulation.밉매핑 에뮬레이션의 정확도 수준을 제어합니다.
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+ Texture Filtering텍스처 필터링
-
+ Control the texture filtering of the emulation.에뮬레이션의 텍스처 필터링을 제어합니다.
-
+ Trilinear Filtering삼선형 필터링
-
+ Anisotropic Filtering이방성 필터링
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+ Reduces texture aliasing at extreme viewing angles.극단적인 시야각에서 텍스처 앨리어싱을 줄입니다.
-
+ Dithering디더링
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.색상 사이의 밴딩을 줄이고 인지되는 색상 깊이를 개선합니다.<br> 끄기 : 디더링을 비활성화합니다.<br> 스케일 해제 : 기본 디더링/가장 낮은 디더링 효과는 업스케일링 시 사각형 크기를 증가시키지 않습니다..<br> 스케일 처리 : 업스케일링 인식/가장 높은 디더링 효과.
-
+ Blending Accuracy혼합 세밀도
-
+ Texture Preloading텍스처 미리 불러오기
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.작은 조각이 아닌 전체 텍스처를 한 번에 등록하여 가능한 경우 중복 등록을 방지합니다. 대부분의 게임에서 성능을 향상시키지만 작은 선택의 경우 속도가 느려질 수 있습니다.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.이 옵션을 활성화하면 렌더러 및 게임 업스케일링 수정을 변경할 수 있습니다. 그러나 이 옵션을 활성화하면 자동 설정이 비활성화되며 이 옵션을 선택 취소하여 자동 설정을 다시 활성화할 수 있습니다.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.절전 모드로 전환되는 것을 방지하기 위해 읽기 백 중에 CPU에서 쓸모없는 작업을 수행합니다. 성능은 향상될 수 있지만 전력 사용량이 크게 증가합니다.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.절전 모드로 전환되는 것을 방지하기 위해 다시 읽기 중에 불필요한 작업을 GPU에 제출합니다. 성능을 향상시킬 수 있지만 전력 사용량이 크게 증가합니다.
-
+ 2 threads2 스레드
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.렌더링 스레드 수입니다: 단일 스레드의 경우 0, 멀티 스레드의 경우 2개 이상(1은 디버깅용). CPU에 4개의 스레드가 있는 경우 2 또는 3을 선택합니다. 최상의 성능을 얻는 방법을 계산할 수 있습니다(CPU 스레드 수 - 2). 스레드가 7개 이상이면 성능이 크게 향상되지 않으며 오히려 성능이 저하될 수도 있습니다.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.프레임버퍼가 입력 텍스처일 때 프리미티브 플러시를 강제합니다. Jak 시리즈의 그림자 및 GTA:SA의 방사성과 같은 일부 처리 효과를 수정합니다.
-
+ Enables mipmapping, which some games require to render correctly.일부 게임에서 올바르게 렌더링하는 데 필요한 밉매핑을 활성화합니다.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.CPU 스프라이트 렌더러를 활성화할 수 있는 최대 타깃 메모리 폭입니다.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.게임에서 자체 색상 팔레트를 그리는 시점을 감지하여 GPU가 아닌 소프트웨어에서 렌더링합니다.
-
+ GPU Target CLUTGPU 대상 CLUT
-
+ Skipdraw Range Start범위 시작 건너뛰기
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.왼쪽 상자의 서페이스에서 오른쪽 상자에 지정된 서페이스까지 서페이스 그리기를 완전히 건너뜁니다.
-
+ Skipdraw Range End범위 끝 건너뛰기
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.텍스처 캐시에서 뎁스 버퍼 지원을 비활성화합니다. 속도를 높이는 데 도움이 될 수 있지만 다양한 결함이 발생할 수 있습니다.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.이 옵션은 여러 안전 기능을 비활성화합니다. 정확한 언스케일 포인트 및 라인 렌더링을 비활성화하여 제노사가 게임에 도움이 될 수 있습니다. 정확한 GS 메모리 지우기를 비활성화하여 CPU에서 수행하도록 하고 GPU가 처리하도록 하여 킹덤 하츠 게임에 도움이 될 수 있습니다.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.새 프레임을 렌더링할 때, GS 데이터를 업로드하여 일부 효과를 정확하게 재현합니다.
-
+ Half Pixel Offset하프 픽셀 오프세트
-
+ Might fix some misaligned fog, bloom, or blend effect.정렬되지 않은 안개, 블룸 또는 블렌드 효과가 수정될 수 있습니다.
-
+ Round Sprite라운드 스프라이트
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.업스케일링 시 2D 스프라이트 텍스처의 표본화를 수정합니다. 업스케일링 시, Ar 토넬리코와 같은 게임 스프라이트의 선을 수정합니다. 하프 옵션은 평면 스프라이트에 풀 옵션은 모든 스프라이트에 적용됩니다.
-
+ Texture Offsets X텍스처 오프세트 X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.ST/UV 텍스처 좌표에 대한 오프세트입니다. 일부 이상한 텍스처 문제를 수정하고 일부 포스트 프로세싱 정렬도 수정할 수 있습니다.
-
+ Texture Offsets Y텍스처 오프세트 Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.업스케일링 시 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다.
-
+ Bilinear Upscale쌍선형 업스케일
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다. 예 - 용감한 태양 눈부심.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.여러 개의 페이빙 스프라이트를 하나의 팻 스프라이트로 포스트 프로세싱하는 것을 대체합니다. 다양한 업스케일링 라인을 줄입니다.
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+ Force palette texture draws to render at native resolution.팔레트 텍스처가 기본 해상도로 렌더링되도록 강제 설정합니다.
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+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx대비 적응형 선명도
-
+ Sharpness선명도
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.채도, 대비 및 밝기를 조정할 수 있습니다. 밝기, 채도 및 대비의 값은 기본값이 50입니다.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.FXAA 앤티 앨리어싱 알고리즘을 적용하여 게임의 시각적 품질을 개선합니다.
-
+ Brightness밝기
-
-
-
+
+
+ 5050
-
+ Contrast명암
-
+ TV ShaderTV 셰이더
-
+ Applies a shader which replicates the visual effects of different styles of television set.다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다.
-
+ OSD Scale화면 표시 배율
-
+ Show OSD Messages화면 표시 메시지 보기
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.저장 상태가 생성/불러오기 되거나 스크린샷이 찍히는 등의 이벤트가 발생하면 화면 디스플레이에 메시지를 표시합니다.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.디스플레이 오른쪽 상단에 게임의 내부 프레임 속도를 표시합니다.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.디스플레이 오른쪽 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다.
-
+ Shows the resolution of the game in the top-right corner of the display.디스플레이 오른쪽 상단에 게임의 해상도를 표시합니다.
-
+ Shows host's CPU utilization.호스트의 CPU 사용률을 표시합니다.
-
+ Shows host's GPU utilization.호스트의 GPU 사용률을 표시합니다.
-
+ Shows counters for internal graphical utilization, useful for debugging.디버깅에 유용한 내부 그래픽 사용량에 대한 카운터를 표시합니다.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다.
-
+ Displays warnings when settings are enabled which may break games.게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다.
-
-
+
+ Leave It Blank비워두기
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"선택한 영상 코덱에 전달되는 매개변수입니다.<br><b>'='를 사용해야 합니다. 키를 값과 ':'에서 분리합니다. 두 쌍을 서로 분리합니다.</b><br>예 : "crf = 21 : 사전 설정 = 매우빠름"
-
+ Sets the audio bitrate to be used.사용할 음향 비트 전송률을 설정합니다.
-
+ 160 kbps
- 160 kbps
+ 160Kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"선택한 음향 코덱에 전달되는 매개변수입니다.<br><b>'='을 사용해야 합니다. 키를 값과 ':'에서 분리합니다. 두 쌍을 서로 분리합니다.</b><br>예 : "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS 덤프 압축
-
+ Change the compression algorithm used when creating a GS dump.GS 덤프를 생성할 때 사용되는 압축 알고리즘을 변경합니다.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitDirect3D 11 렌더러를 사용할 때 플립 대신 블릿 프레젠테이션 모델을 사용합니다. 일반적으로 성능이 느려지지만 일부 스트리밍 응용프로그램이나 일부 시스템에서 프레임 속도를 제한 해제하는 데 필요할 수 있습니다.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.25/30fps 게임에서 유휴 프레임이 표시되는 시점을 감지하여 해당 프레임 표시를 건너뜁니다. 프레임은 여전히 렌더링되지만 GPU가 프레임을 완료하는 데 더 많은 시간이 걸린다는 의미입니다(프레임 건너뛰기가 아님). CPU/GPU가 최대 활용률에 가까울 때 프레임 시간 변동을 완화할 수 있지만 프레임 페이싱이 일관되지 않고 입력 대기가 증가할 수 있습니다.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.작업자 스레드 대신 메인 GS 스레드에 프레임을 표시합니다. 프레임 시간 문제를 디버깅하는 데 사용됩니다. 프레임 누락 가능성을 줄이거나 프레임 시간이 더 불규칙해지는 대신 티어링을 줄일 수 있습니다. 벌컨 렌더러에만 적용됩니다.
-
+ Enable Debug Device디버그 장치 활성화
-
+ Enables API-level validation of graphics commands.그래픽 명령의 API 수준 유효성 검사를 활성화합니다.
-
+ GS Download ModeGS 내려받기 모드
-
+ Accurate정확성
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GS 내려받기 시, GS 스레드 및 호스트 GPU와의 동기화를 건너뜁니다. 느린 시스템에서는 속도가 크게 향상될 수 있지만 그래픽 효과가 많이 손상될 수 있습니다. 게임이 깨지는데 이 옵션이 활성화되어 있다면 먼저 비활성화하세요.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.기본값
-
-
+
+ (Default)(기본값)
@@ -12621,7 +12673,7 @@ Swap chain: see Microsoft's Terminology Portal.
슬롯10에서 상태 불러오기
-
+ Save slot {0} selected ({1}).슬롯 {0} 선택한 {1}을(를) 저장합니다.
@@ -12629,48 +12681,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.{0:%a} {0:%Y/%m/%d}의 {0:%H:%M}에서 저장했습니다.
-
+ Save state selector is unavailable without a valid game serial.유효한 게임 시리얼이 없으면 저장 상태 선택기를 사용할 수 없습니다.
-
+ Load불러오기
-
+ Save저장하기
-
+ Select Previous이전 선택
-
+ Select Next다음 선택
-
-
+
+ Save Slot {0}슬롯 {0}에 저장
-
+ No save present in this slot.이 슬롯에 저장된 것이 없습니다.
-
+ no save yet저장 안 함
@@ -12882,21 +12934,6 @@ Right click to clear binding
D-Pad Down십자 버튼 ↓
-
-
- D-Pad Right️
- 십자 버튼 →
-
-
-
- D-Pad Up️
- 십자 버튼 ↑
-
-
-
- D-Pad Left️
- 십자 버튼 ←
- L3
@@ -12917,6 +12954,21 @@ Right click to clear binding
Start시작
+
+
+ D-Pad Right
+ 십자 버튼 →
+
+
+
+ D-Pad Up
+ 십자 버튼 ↑
+
+
+
+ D-Pad Left
+ 십자 버튼 ←
+ Input Recording Files (*.p2m2)
@@ -13277,84 +13329,83 @@ Right click to clear binding
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ 로그 창 - %1 [%2]Log Window
- Log Window
+ 로그 창&Clear
- &Clear
+ 지우기(&C)&Save...
- &Save...
+ 저장(&S)...Cl&ose
- Cl&ose
+ 닫기(&O)&Settings
- &Settings
+ 설정(&S)Log To &System Console
- Log To &System Console
+ 시스템 콘솔에 로그 기록(&S)Log To &Debug Console
- Log To &Debug Console
+ 디버그 콘솔에 로그 기록(&D)Log To &File
- Log To &File
+ 파일에 로그 기록(&F)Attach To &Main Window
- Attach To &Main Window
+ 기본 창에 연결(&M)Show &Timestamps
- Show &Timestamps
+ 타임스탬프 표시(&T)Select Log File
- Select Log File
+ 로그 파일 선택Log Files (*.txt)
- Log Files (*.txt)
+ 로그 파일(*.txt)Error
- Error
+ 오류Failed to open file for writing.
- Failed to open file for writing.
+ 쓰기 위해 파일을 여는 데 실패했습니다.Log was written to %1.
- Log was written to %1.
-
+ 로그가 %1에 기록되었습니다.
@@ -13409,14 +13460,14 @@ Right click to clear binding
-
-
+
+ Change Disc디스크 교체
-
+ Load State상태 불러오기
@@ -13847,12 +13898,12 @@ Right click to clear binding
Enable Debug Console
- Enable Debug Console
+ 디버그 콘솔 활성화Enable Log Window
- Enable Log Window
+ 로그 창 활성화
@@ -13931,13 +13982,13 @@ Right click to clear binding
-
+ Start Big Picture Mode빅픽처 모드 시작
-
+ Big PictureIn Toolbar빅피처
@@ -13949,7 +14000,7 @@ Right click to clear binding
-
+ Show Advanced Settings고급 설정 표시
@@ -13960,7 +14011,7 @@ Right click to clear binding
-
+ Video Capture영상 캡처
@@ -13970,32 +14021,32 @@ Right click to clear binding
치트 편집...
-
+ Edit Patches...패치 편집...
-
+ Internal Resolution내부 해상도
-
+ %1x Scale%1배율
-
+ Select location to save block dump:블록 덤프를 저장할 위치 선택 :
-
+ Do not show again다시 표시하지 않음
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14008,22 +14059,22 @@ Are you sure you want to continue?
계속 진행하시겠습니까?
-
+ %1 Files (*.%2)%1 파일(*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA : %1(%2, %3소프트코어)로 로그인했습니다. 읽지 않은 메시지가 %4개 있습니다.
-
+ WARNING: Memory Card Busy경고 : 메모리 카드 사용 중
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14032,258 +14083,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm Shutdown시스템 종료 확인
-
+ Are you sure you want to shut down the virtual machine?가상 머신을 종료하시겠습니까?
-
+ Save State For Resume다시 시작을 위해 상태 저장
-
-
-
-
-
-
+
+
+
+
+
+ Error오류
-
+ You must select a disc to change discs.디스크를 교체하려면 디스크를 선택해야 합니다.
-
+ Properties...속성...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- 포함된 디렉터리 열기...
-
-
-
+ Set Cover Image...표지 이미지 설정...
-
+ Exclude From List목록에서 제외
-
+ Reset Play Time플레이 시간 초기화
-
+ Default Boot기본 부팅
-
+ Fast Boot고속 부팅
-
+ Full Boot풀 부팅
-
+ Boot and Debug부팅 및 디버그
-
+ Add Search Directory...검색 디렉터리 추가...
-
+ Start File파일 실행
-
+ Start Disc디스크 실행
-
+ Select Disc Image디스크 경로 선택
-
+ Updater Error업데이터 오류
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>죄송합니다, 공식 GitHub 릴리스가 아닌 PCSX2 버전을 업데이트하려고 합니다. 호환성 문제를 방지하기 위해 자동 업데이터는 공식 빌드에서만 활성화됩니다.</p><p>공식 빌드를 받으려면 아래 링크에서 내려받기 :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.현재 플랫폼에서는 자동 업데이트가 지원되지 않습니다.
-
+ Confirm File Creation파일 생성 확인
-
+ The pnach file '%1' does not currently exist. Do you want to create it?pnach 파일 '%1'이(가) 현재 존재하지 않습니다. 생성하시겠습니까?
-
+ Failed to create '%1'.'%1' 을(를) 생성하지 못했습니다.
-
+ Input Recording Files (*.p2m2)입력 레코딩 파일(*.p2m2)
-
+ Paused일시 중지
-
+ Load State Failed상태 불러오기 실패
-
+ Cannot load a save state without a running VM.실행 중인 VM이 없으면 저장 상태를 불러올 수 없습니다.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?새 ELF를 불러오려면 가상 머신 초기화가 필요합니다. 지금 초기화하시겠습니까?
-
+ Cannot change from game to GS dump without shutting down first.게임으로부터 GS 덤프를 변경하려면 종료해야 합니다.
-
+ Failed to get window info from widget위젯에서 창 정보를 가져오는 데 실패했습니다.
-
+ Stop Big Picture Mode빅픽처 모드 중지
-
+ Exit Big PictureIn Toolbar빅픽처 종료
-
+ Game Properties게임 등록 정보
-
+ Game properties is unavailable for the current game.현재 게임에서는 게임 등록 정보를 사용할 수 없습니다.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.ODD 장치를 찾을 수 없습니다. 드라이브가 연결되어 있는지 혹은 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하십시오.
-
+ Select disc drive:디스크 드라이브 선택 :
-
+ This save state does not exist.이 상태 저장이 존재하지 않습니다.
-
+ Select Cover Image표지 이미지 선택
-
+ Cover Already Exists이미 존재하는 표지
-
+ A cover image for this game already exists, do you wish to replace it?이 게임의 표지 이미지가 이미 존재하는데 교체하시겠습니까?
-
-
-
-
+
+
+
+ Copy Error복사 오류
-
+ Failed to remove existing cover '%1'기존 표지 제거 실패 '%1'
-
+ Failed to copy '%1' to '%2''%1'을(를) '%2'에 복사하지 못했습니다;
-
+ Failed to remove '%1''%1' 제거 실패
-
-
+
+ Confirm Reset재설정 확인
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)모든 표지 이미지 유형(*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.현재 표지 이미지와 다른 파일을 선택해야 합니다.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14292,12 +14337,12 @@ This action cannot be undone.
이 작업은 취소할 수 없습니다.
-
+ Load Resume State상태 이력 불러오기
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14310,84 +14355,84 @@ Do you want to load this state, or start from a fresh boot?
이 상태를 불러오시겠습니까, 아니면 새로 시작하시겠습니까?
-
+ Fresh Boot새로 시작
-
+ Delete And Boot삭제 및 부트
-
+ Failed to delete save state file '%1'.상태 저장 파일 '%1'을(를) 삭제하지 못했습니다.
-
+ Load State File...상태 파일 불러오기...
-
+ Load From File...파일로부터 불러오기...
-
-
+
+ Select Save State File상태 저장 파일 선택
-
+ Save States (*.p2s)상태 저장(*.p2s)
-
+ Delete Save States...상태 저장 삭제...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)모든 파일 유형(*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;싱글 트랙 원시 이미지(*.bin *.iso);;큐 시트(*.cue);;미디어 디스크립터 파일(*. mdf);;MAME CHD 이미지(*.chd);;CSO 이미지(*.cso);;ZSO 이미지(*.zso);;GZ 이미지(*.gz);;ELF 실행 파일(*.elf);;IRX 실행 파일(*.irx);;GS 덤프(*.gs *.gs.xz *.gs.zst);;블록 덤프(*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)모든 파일 유형(*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;싱글 트랙 원시 이미지(*.bin *.iso);;큐시트(*. cue);;미디어 디스크립터 파일(*.mdf);;MAME CHD 이미지(*.chd);;CSO 이미지(*.cso);;ZSO 이미지(*.zso);;GZ 이미지(*.gz);;블록 덤프(*.dump)
-
+ Save States (*.p2s *.p2s.backup)상태 저장(*.p2s *.p2s.backup)
-
+ Undo Load State상태 불러오기 취소
-
+ Resume (%2)재개(%2)
-
+ Load Slot %1 (%2)슬롯 불러오기 %1(%2)
-
-
+
+ Delete Save States상태 저장 삭제
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14396,42 +14441,42 @@ The saves will not be recoverable.
저장된 내용은 복구할 수 없습니다.
-
+ %1 save states deleted.%1 상태 저장이 삭제되었습니다.
-
+ Save To File...파일에 저장...
-
+ Empty비어 있음
-
+ Save Slot %1 (%2)슬롯 저장 %1(%2)
-
+ Confirm Disc Change디스크 교체 확인
-
+ Do you want to swap discs or boot the new image (via system reset)?디스크를 교체하거나 시스템 재설정을 통해 새 이미지로 다시 시작하시겠습니까?
-
+ Swap Disc디스크 교체
-
+ Reset초기화
@@ -14454,7 +14499,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.메모리 카드 '{}'가 저장소에 저장되었습니다.
@@ -14592,10 +14637,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory Card메모리 카드 생성
@@ -14676,22 +14721,22 @@ The saves will not be recoverable.
NTFS 압축은 기본으로 제공되며 빠르고 안정적입니다. 보통 메모리 카드를 압축합니다(적극 권장).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.'%1'의 이름에 잘못된 문자가 하나 이상 포함되어 있으므로 메모리 카드를 생성하지 못했습니다.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.이름이 '%1'인 다른 카드가 이미 있기 때문에 메모리 카드를 생성하지 못했습니다.
-
+ Failed to create the Memory Card, the log may contain more information.메모리 카드를 만들지 못했습니다. 로그에 자세한 정보가 포함될 수 있습니다.
-
+ Memory Card '%1' created.메모리 카드 '%1'이(가) 생성됐습니다.
@@ -14699,12 +14744,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ Yes예
-
+ No아니오
@@ -14713,8 +14758,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- 콘솔 포트
+ Memory Card Slots
+ 메모리 카드 슬롯
@@ -14738,7 +14783,7 @@ The saves will not be recoverable.
-
+ Reset초기화
@@ -14769,176 +14814,164 @@ The saves will not be recoverable.
-
+ Create생성
-
- Duplicate
- 복제
-
-
-
-
+ Rename이름 바꾸기
-
-
+
+ Convert변환
-
-
+
+ Delete삭제
-
+ Settings설정
-
-
+
+ Automatically manage saves based on running game실행 중인 게임을 기반으로 자동으로 저장 관리
-
+ Checked선택
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(폴더 유형만 해당/카드 크기 : 자동)부팅된 게임 저장 중 관련된 것만 불러오고 다른 것은 무시합니다. 저장 공간이 부족해지는 것을 방지합니다.
-
+ Swap Memory Cards메모리 카드 교체
-
- Port %1
- 포트 %1
-
-
-
+ Eject Memory Card메모리 카드 꺼내기
-
-
-
+
+ Error오류
-
- Not yet implemented.
- 아직 구현되지 않았습니다.
-
-
-
-
+
+ Delete Memory Card메모리 카드 삭제
-
-
-
-
+
+
+
+ Rename Memory Card메모리 카드 이름 바꾸기
-
+ New Card Name새 카드 이름
-
+ New name is invalid, it must end with .ps2새 이름이 유효하지 않습니다. .ps2로 끝나야 합니다.
-
+ New name is invalid, a card with this name already exists.새 이름이 유효하지 않습니다. 이 이름의 카드가 이미 존재합니다.
-
+ This Memory Card is unknown.이 메모리 카드는 알 수 없습니다.
-
+
+ Slot %1
+ 슬롯 %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.메모리 카드 '%1'을(를) 삭제하시겠습니까?
-
+ Failed to delete the Memory Card. The log may have more information.메모리 카드를 삭제하지 못했습니다. 로그에 자세한 정보가 있을 수 있습니다.
-
+ Failed to rename Memory Card. The log may contain more information.메모리 카드 이름을 바꾸지 못했습니다. 로그에 자세한 정보가 포함되어 있을 수 있습니다.
-
- Use for Port %1
- 포트 %1에 사용
+
+ Use for Slot %1
+ 슬롯 %1에 사용
-
- Both ports must have a card selected to swap.
- 두 포트 모두 교체할 카드가 선택되어 있어야 합니다.
+
+ Both slots must have a card selected to swap.
+ 두 슬롯 모두 교체할 카드를 선택해야 합니다.
-
+ PS2 (8MB)PS2(8MB)
-
+ PS2 (16MB)PS2(16MB)
-
+ PS2 (32MB)PS2(32MB)
-
+ PS2 (64MB)PS2(64MB)
-
+ PS1 (128KB)PS1(128KB)
-
-
+
+ Unknown알 수 없음
-
+ PS2 (Folder)PS2(폴더)
@@ -14946,12 +14979,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [누락]
@@ -15428,7 +15461,7 @@ This action cannot be reversed, and you will lose any saves on the card.기타
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.컨트롤러 포트 {0}, 슬롯 {1}에 {2}가 연결되어 있지만 저장 상태는 {3}입니다.
@@ -15537,27 +15570,13 @@ Ejecting {3} and replacing it with {2}.
QObject
-
- Failed to open URL
- URL 열기 실패
-
-
-
- Failed to open URL.
-
-The URL was: %1
- URL을 열지 못했습니다.
-
-URL : %1
-
-
-
+ HDD CreatorHDD 크리에이터
-
+ Failed to create HDD imageHDD 이미지 생성에 실패했습니다.
@@ -15761,17 +15780,17 @@ pcsx2.net에서 PCSX2 {}를 내려받고 일반 메모리 카드를 저장할
SavedAddressesModel
-
+ MEMORY ADDRESS메모리 주소
-
+ LABEL라벨
-
+ DESCRIPTION설명
@@ -15851,10 +15870,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 설정
@@ -15879,193 +15898,193 @@ Do you want to create this directory?
닫기
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>요약</strong><hr>이 페이지에는 선택한 게임에 대한 세부 정보가 표시됩니다. 입력 프로필을 변경하면 이 게임의 컨트롤러 할당 체계가 기본(공유) 구성 대신 선택한 프로필로 설정됩니다. 트랙 목록 및 덤프 확인을 사용하여 디스크 이미지가 알려진 양호한 덤프와 일치하는지 확인할 수 있습니다. 일치하지 않으면 게임이 중단될 수 있습니다.
-
-
+
+ Summary요약
-
+ Summary is unavailable for files not present in game list.게임 목록에 없는 파일은 요약을 사용할 수 없습니다.
-
+ Interface인터페이스
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>인터페이스 설정</strong><hr>이 옵션은 소프트웨어의 모양과 동작 방식을 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
-
-
+ Game List게임 목록
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>게임 목록 설정</strong><hr>위 목록은 PCSX2가 게임 목록을 채우기 위해 검색할 디렉터리를 보여줍니다. 검색 디렉토리는 추가, 삭제 및 하위 디렉터리 검색 여부를 전환할 수 있습니다.
-
+ BIOS바이오스
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>바이오스 설정</strong><hr>여기에서 바이오스를 구성하세요.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
-
-
+ Emulation에뮬레이션
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>에뮬레이션 설정</strong><hr>프레임 속도 및 게임 설정의 구성을 결정하는 옵션입니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
-
-
+ Patches패치
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>패치</strong><hr>이 섹션에서는 성능, 시각적 또는 게임플레이를 개선할 수 있는 선택적 패치를 선택하여 게임에 적용할 수 있습니다.
-
+ Cheats치트
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>치트</strong><hr>이 섹션에서는 활성화할 치트를 선택할 수 있습니다. 이전 형식의 pnach 파일에 대한 레이블이 없는 치트는 활성화/비활성화할 수 없으며, 기본 치트 활성화 옵션이 선택되어 있으면 자동으로 활성화됩니다.
-
+ Game Fixes게임 수정
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>게임 수정 설정</strong><hr>게임 수정은 일부 타이틀에서 잘못된 에뮬레이션을 해결할 수 있습니다.<br>그러나 잘못 사용하면 게임에서 문제를 일으킬 수도 있습니다.<br>별도의 지침이 없는 한 모두 비활성화한 상태로 두는 것이 가장 좋습니다.
-
+ Graphics그래픽
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>그래픽 설정</strong><hr>이러한 옵션은 그래픽 출력의 구성을 결정합니다.<br><br>추가 정보를 보려면 옵션 위로 마우스를 가져갑니다.
-
-
-
+ Audio음향
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>오디오 설정</strong><hr>이 옵션은 콘솔의 오디오 출력을 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
-
-
+ Memory Cards메모리 카드
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>메모리 카드 설정</strong><hr>여기에서 메모리 카드를 생성하고 구성합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
-
-
+ Network & HDD네트워크 & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>네트워크 및 HDD 설정</strong><hr>이 옵션은 콘솔의 네트워크 연결과 내부 HDD 스토리지를 제어합니다.<br><br>추가 정보를 보려면 옵션 위로 마우스를 가져갑니다.
-
-
-
+ Folders폴더
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>폴더 설정</strong><hr>이 옵션은 PCSX2가 런타임 데이터 파일을 저장할 위치를 제어합니다.
-
+ Achievements도전 과제
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>도전 과제 설정</strong><hr>이 옵션은 게임에서 업적을 달성할 수 있도록 PCSX2의 레트로어테치먼트 구현을 제어합니다.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration이 사용 중이며, 기본 제공 레트로어치브먼트 지원이 비활성화되어 있습니다.
-
+ Advanced고급
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>고급 설정</strong><hr>시뮬레이션된 콘솔의 구성을 결정하는 고급 옵션입니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>인터페이스 설정</strong><hr>이 옵션은 소프트웨어의 모양과 작동 방식을 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올리고, 이 패널을 스크롤하려면 Shift+휠을 사용합니다.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>바이오스 설정</strong><hr>여기서 바이오스를 구성하세요.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려 놓고 이 패널을 스크롤하려면 Shift+휠을 누르세요.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>에뮬레이션 설정</strong><hr>이 옵션은 프레임 속도와 게임 설정의 구성을 결정합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓고, 이 패널을 스크롤하려면 Shift+휠을 누릅니다.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>그래픽 설정</strong><hr>이 옵션은 그래픽 출력의 구성을 결정합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올리고, 이 패널을 스크롤하려면 Shift+휠을 사용합니다.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>음향 설정</strong>이 옵션은 콘솔의 음향 출력을 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올리고, 이 패널을 스크롤하려면 Shift+휠을 누르세요.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>메모리 카드 설정</strong><hr>여기에서 메모리 카드를 생성하고 구성합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓고 Shift+휠을 사용하여 이 패널을 스크롤합니다.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>네트워크 및 HDD 설정</strong><hr>이 옵션은 콘솔의 네트워크 연결과 내부 HDD 스토리지를 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓고, 이 패널을 스크롤하려면 Shift+휠을 누르세요.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>고급 설정</strong><hr>시뮬레이션된 콘솔의 구성을 결정하는 고급 옵션입니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올리고, 이 패널을 스크롤하려면 Shift+휠을 사용합니다.
+
+
+ Debug디버그
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>디버그 설정</strong><hr>응용프로그램에 대한 내부 정보를 기록하는 데 사용할 수 있는 옵션입니다. 이 옵션을 수정하면 속도가 크게 느려지고 디스크 공간을 많이 낭비할 수 있으므로 <strong>잘 모르는 경우 수정하지 마세요</strong>.
-
+ Confirm Restore Defaults기본값으로 되돌리기 확인
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.기본 설정으로 되돌리시겠습니까? 모든 기본 설정이 손실됩니다.
-
+ Reset UI SettingsUI 설정 초기화
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16078,12 +16097,12 @@ Do you want to continue?
계속하시겠습니까?
-
+ Per-game configuration copied from global settings.전체 설정에서 복사한 게임별 구성입니다.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16096,12 +16115,12 @@ Do you want to continue?
계속하시겠습니까?
-
+ Per-game configuration cleared.게임별 설정을 지웠습니다.
-
+ Recommended Value권장 사항
@@ -16164,129 +16183,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2를 실행하려면 PS2 바이오스가 필요합니다.</p><p>법적 이유로, 반드시 <strong>본인이 소유한 실제 PS2 기기에서<strong> 바이오스를 얻어야 합니다(빌리는 것은 인정되지 않음).</p><p>덤프가 완료되면 이 바이오스 이미지는 아래 표시된 데이터 디렉터리 내의 바이오스 폴더에 저장하거나 PCSX2에 다른 디렉터리를 스캔하도록 지시할 수 있습니다.</p><p>바이오스 덤프에 대한 가이드는 <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>에서 찾아볼 수 있습니다.
-
+ BIOS Directory:바이오스 디렉터리 :
-
+ Browse...찾아보기...
-
+ Reset초기화
-
+ Filename파일 이름
-
+ Version버전
-
+ Open BIOS Folder...바이오스 폴더 열기...
-
+ Refresh List목록 새로 고침
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2는 아래에서 선택한 디렉터리에서 게임을 자동으로 검색하고 식별하여 게임 목록을 채웁니다.<br>해당 게임은 소유한 디스크에서 추출해야 합니다. 디스크 덤프에 대한 가이드는 <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>덤프 지원되는 형식 :</p><p><ul><li>.bin/.iso(ISO 디스크 이미지)</li><li>.mdf(미디어 설명자 파일)</li><li>.chd(압축된 데이터 덩어리)</li><li>.cso(압축 ISO)</li><li>.gz(Gzip 압축 ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)디렉터리 검색(게임 검색 시)
-
+ Add...추가...
-
+ Remove삭제
-
+ Search Directory디렉터리 검색
-
+ Scan Recursively하위 디렉터리까지 검색
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>기본적으로 PCSX2는 키보드를 가상 PS2 컨트롤러에 매핑합니다.</p><p><span style=" font-weight:700;">외부 컨트롤러를 사용하려면 먼저 매핑해야 합니다. </span>이 화면에서 현재 연결된 모든 컨트롤러에 자동으로 매핑할 수 있습니다. 컨트롤러가 현재 연결되어 있지 않은 경우 지금 연결할 수 있습니다.</p><p>컨트롤러 할당을 더 자세히 변경하거나 멀티 탭을 사용하려면 설정 마법사를 완료한 후 설정 메뉴를 열고 컨트롤러를 선택하세요.</p></body></html>
-
+ Controller Port 1컨트롤러 포트 1
-
-
+
+ Controller Mapped To:매핑된 컨트럴러 :
-
-
+
+ Controller Type:컨트롤러 종류 :
-
-
+
+ Default (Keyboard)기본값(키보드)
-
-
+
+ Automatic Mapping자동 매핑
-
+ Controller Port 2컨트롤러 포트 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">설치 완!</span></h1><p>이제 게임을 실행할 준비가 되었습니다.</p><p>설정 메뉴에서 추가 옵션을 사용할 수 있습니다. 빅 픽처 UI를 사용하여 게임패드로만 탐색할 수도 있습니다.</p><p>PCSX2를 즐겁게 사용하시길 바랍니다.</p></body></html>
-
+ &Back이전(&B)
-
+ &Next다음(&N)
-
+ &Cancel취소(&C)
@@ -16557,27 +16576,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)웹캠(아이토이)
-
+ Sony EyeToy소니 아이토이
-
+ Konami Capture Eye코나미 캡처 아이
-
+ Device Name장치 이름
-
+ Selects the device to capture images from.이미지를 캡처할 장치를 선택합니다.
@@ -16622,12 +16641,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
코나미 키보드
-
+ GunCon 2건콘2
-
+
@@ -16636,7 +16655,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
십자 버튼 ↑
-
+
@@ -16645,7 +16664,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
십자 버튼 ↓
-
+
@@ -16654,7 +16673,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
십자 버튼 ←
-
+
@@ -16663,42 +16682,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
십자 버튼 →
-
+ Trigger트리거
-
+ Shoot Offscreen오프스크린 촬영
-
+ Calibration Shot캘리브레이션 촬영
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16709,7 +16728,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
선택
-
+
@@ -16720,136 +16739,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
시작
-
+ Relative Left좌측
-
+ Relative Right우측
-
+ Relative Up상측
-
+ Relative Down하측
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.이 라이트건이 사용할 십자선 이미지를 설정합니다. 십자선 이미지를 설정하면 시스템 커서가 비활성화됩니다.
-
+ Cursor Scale커서 크기
-
+ Scales the crosshair image set above.위에 설정된 십자선 이미지 크기를 조정합니다.
-
+ %.0f%%%.0f%%
-
+ Cursor Color커서 색상
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)선택한 십자선 이미지에 색상을 적용하며, 여러 플레이어에게 사용할 수 있습니다. HTML/CSS 형식(예 - #aabbcc)으로 지정합니다.
-
+ Manual Screen Configuration수동 화면 구성
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.사용 가능한 경우 자동 매개변수 대신 아래 화면 매개변수를 강제로 사용합니다.
-
+ X Scale (Sensitivity)X 스케일(감도)
-
-
+
+ Scales the position to simulate CRT curvature.CRT 곡률을 시뮬레이션하기 위해 위치를 조정합니다.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y 스케일(감도)
-
+ Center X센터 X
-
+ Sets the horizontal center position of the simulated screen.시뮬레이션된 화면의 가로 중심 위치를 설정합니다.
-
-
+
+ %.0fpx%.0f픽셀
-
+ Center Y센터 Y
-
+ Sets the vertical center position of the simulated screen.시뮬레이션된 화면의 수직 중심 위치를 설정합니다.
-
+ Screen Width화면 너비
-
+ Sets the width of the simulated screen.시뮬레이션 화면의 너비를 설정합니다.
-
-
+
+ %dpx%d픽셀
-
+ Screen Height화면 높이
-
+ Sets the height of the simulated screen.시뮬레이션 화면의 높이를 설정합니다.
@@ -17514,14 +17533,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
프린터
-
+ None없음
-
-
+
+ Not Connected연결되지 않음
@@ -17989,32 +18008,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.이전 저장 상태 {}을(를) 백업하지 못했습니다.
-
+ Failed to save save state: {}.저장 상태 저장 실패 : {}.
-
+ PS2 BIOS ({})PS2 바이오스({})
-
+ Unknown Game알 수 없는 게임
-
+ Error오류
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18031,243 +18050,243 @@ Please consult the FAQs and Guides for further instructions.
자세한 지침은 FAQ 및 가이드를 참조하세요.
-
-
+
+ Resuming state상태 재개
-
+ State saved to slot {}.슬롯 {}에 상태가 저장되었습니다.
-
+ Failed to save save state to slot {}.슬롯 {}에 저장 상태를 저장하지 못했습니다.
-
-
+
+ Loading state상태 불러오기
-
+ Failed to load state (Memory card is busy)불러오지 못한 상태(메모리 카드 사용 중)
-
+ There is no save state in slot {}.슬롯 {}에 상태 저장이 없습니다.
-
+ Failed to load state from slot {} (Memory card is busy)슬롯 {}에서 상태를 불러오지 못했습니다(메모리 카드 사용 중).
-
+ Loading state from slot {}...슬롯 {}에서 상태 볼러오기...
-
+ Failed to save state (Memory card is busy)저장하지 못한 상태(메모리 카드 사용 중)
-
+ Failed to save state to slot {} (Memory card is busy)슬롯 {}에서 상태를 저장하지 못했습니다(메모리 카드 사용 중).
-
+ Saving state to slot {}...슬롯 {}에 상태 저장...
-
+ Frame advancing프레임 앞으로
-
+ Disc removed.디스크가 제거되었습니다.
-
+ Disc changed to '{}'.디스크가 '{}'로 교체되었습니다.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}새 디스크 이미지를 열지 못했습니다 '{}'. 이전 이미지로 되돌립니다.
오류 발생 : {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}이전 디스크 이미지로 다시 전환하지 못했습니다. 디스크 제거 중입니다.
오류 발생 : {}
-
+ Cheats have been disabled due to achievements hardcore mode.도전 과제 하드코어 모드로 인해 치트가 비활성화되었습니다.
-
+ Fast CDVD is enabled, this may break games.고속 CD/DVD를 활성화하면 게임이 중단될 수 있습니다.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.주기율/스킵을 기본값으로 설정하지 않으면 게임이 충돌하거나 너무 느리게 실행될 수 있습니다.
-
+ Audio is using async mix, expect desynchronization in FMVs.음향이 비동기 혼합을 사용 중이므로 FMV에서 동기화가 해제될 수 있습니다.
-
+ Upscale multiplier is below native, this will break rendering.업스케일 배수가 원본보다 낮으면 렌더링이 중단됩니다.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.밉매핑이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.텍스처 필터링이 쌍선형(PS2)으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.삼선형 필터링이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다.
-
+ Blending is below basic, this may break effects in some games.혼합이 기본값보다 낮으면 일부 게임에서 이펙트가 손상될 수 있습니다.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.하드웨어 내려받기 모드가 정확으로 설정되어 있지 않으면 일부 게임에서 렌더링이 중단될 수 있습니다.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.
-
+ VU Clamp Mode is not set to default, this may break some games.VU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.게임 수정이 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.호환성 패치가 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다.
-
+ Frame rate for NTSC is not default. This may break some games.NTSC의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다.
-
+ Frame rate for PAL is not default. This may break some games.PAL의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다.
-
+ EE Cache is enabled, this will significantly reduce performance.EE 캐시를 활성화하면 성능이 크게 저하됩니다.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE 대기 루프 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC 회전 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다.
-
+ Instant VU1 is disabled, this may reduce performance.인스턴트 VU1을 비활성화하면 성능이 저하될 수 있습니다.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU 플래그 핵이 활성화되어 있지 않으면 성능이 저하될 수 있습니다.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU 팔레트 변환이 활성화되어 있으면 성능이 저하될 수 있습니다.
-
+ Texture Preloading is not Full, this may reduce performance.미리 불러온 텍스처가 전체가 아니므로 성능이 저하될 수 있습니다.
-
+ Estimate texture region is enabled, this may reduce performance.텍스처 영역 예상이 활성화되어 있으면 성능이 저하될 수 있습니다.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts
index 4588336de2..ba47c332c2 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts
@@ -1528,8 +1528,8 @@ Neperskaityti pranešimai: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatiniai naujinimai
@@ -1569,63 +1569,63 @@ Neperskaityti pranešimai: {2}
Priminti man vėliau
-
+ Updater ErrorAtnaujinimo klaida
-
+ <h2>Changes:</h2><h2>Pakeitimai:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate WarningĮspėjimas apie išsaugojimo būseną
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...Atsisiunčiama %1...
-
+ No updates are currently available. Please try again later.Šiuo metu nėra jokių atnaujinimų. Pabandykite dar kartą vėliau.
-
+ Current Version: %1 (%2)Dabartinė versija: %1 (%2)
-
+ New Version: %1 (%2)Nauja versija: %1 (%2)
-
+ Download Size: %1 MBAtsisiuntimo dydis: %1 MB
-
+ Loading...Kraunasi...
@@ -1822,81 +1822,81 @@ Neperskaityti pranešimai: {2}
BreakpointModel
-
+ ExecuteVykdyti
-
-
-
+
+
+ ----
-
+ EnabledĮjungtas
-
+ DisabledIšjungta
-
+ ReadSkaityti
-
+ Write(C)(C) = changes, as in "look for changes".Rašyti(C)
-
+ WriteRašyti
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPAS
-
+ OFFSETWarning: limited space available. Abbreviate if needed.POSLINKIS
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.DYDIS / ETIKETĖ
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUKCIJA
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.SĄLYGOS
-
+ HITSWarning: limited space available. Abbreviate if needed.PATAIKYMAI
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2309,32 +2309,32 @@ Neperskaityti pranešimai: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL įvesties šaltinis
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL įvesties šaltinis palaiko daugumą kontrolerių ir suteikia išplėstines funkcijas DualShock 4 / DualSense pultams Bluetooth režimu (vibracija / LED valdymas).
-
+ Enable SDL Input SourceĮjunkti SDL įvesties šaltinį
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Patobulintas režimas
-
+ XInput SourceXInput šaltinis
-
+ Enable XInput Input SourceĮjunkti XInput įvesties šaltinį
@@ -2344,7 +2344,7 @@ Neperskaityti pranešimai: {2}
DInput šaltinis
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput šaltinis palaiko senus kontrolerius, kurie nepalaiko XInput. Prieiga prie šių kontrolių rekomenduojama per SDL, tačiau galima naudoti DirectInput, jei jie nesuderinami su SDL.
@@ -2354,43 +2354,33 @@ Neperskaityti pranešimai: {2}
Įjungti DInput įvesties šaltinį
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Kai kurie trečiųjų šalių kontroleriai neteisingai pažymi, kad jų analoginės lazdelės yra apverstos į teigiamą pusę, bet ne į neigiamą.</p><p>Dėl to analoginė lazdelė bus "užstrigusi," net kai ji yra neutralioje padėtyje. </p><p>Įjungus šį nustatymą, PCSX2 nurodys, kad kuriant žemėlapius būtų ignoruojamos inversijos vėliavos, todėl tokie kontroleriai veiks normaliai.</p></body></html>
-
-
-
- Ignore Inversion
- Ignoruoti inversiją
-
-
-
+ Profile SettingsProfilio nustatymai
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Kai ši parinktis įjungta, sparčiuosius klavišus galima nustatyti šiame įvesties profilyje ir jie bus naudojami vietoj visuotinių sparčiųjų klavišų. Pagal bendrus nustatymus spartieji klavišai visada bendrinami visiems profiliams.
-
+ Use Per-Profile HotkeysNaudokite pagal profilio sparčiuosius klavišus
-
-
+
+ Controller LED SettingsKontrolerio LED nustatymai
-
+ Enable SDL Raw InputĮjungti SDL neapdorotą įvestį
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput šaltinis palaiko Xbox 360 / Xbox One / Xbox serijos pultelius ir trečiųjų šalių pultelius, kuriuose įdiegtas XInput protokolas.
@@ -2415,27 +2405,27 @@ Neperskaityti pranešimai: {2}
Multitap on Console Port 2
-
+ Mouse/Pointer SourcePelės/žymeklio šaltinis
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 leidžia naudoti pelę, kad imituotų analoginės lazdelės judėjimą.
-
+ Settings...Nustatymai...
-
+ Enable Mouse MappingĮjungti pelės suplanavima
-
+ Detected DevicesAptikti įrenginiai
@@ -2577,6 +2567,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2653,18 +2666,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsAtkurti numatytuosius nustatymus
-
-
+
+ Create Input ProfileKurti įvesties profilį
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2675,35 +2693,35 @@ Norėdami pritaikyti pasirinktinį įvesties profilį žaidimui, eikite į jo ž
Įveskite naujojo įvesties profilio pavadinimą:
-
-
-
-
+
+
+
+ ErrorKlaida
-
+ A profile with the name '%1' already exists.Profilis, kurio pavadinimas '%1', jau egzistuoja.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Ar norite nukopijuoti visus susiejimus iš šiuo metu pasirinkto profilio į naująjį profilį? Pasirinkus Ne, bus sukurtas visiškai tuščias profilis.
-
+ Failed to save the new profile to '%1'.Nepavyko išsaugoti naujo profilio į '%1'.
-
+ Load Input ProfileKrauti įvesties profilį
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2716,12 +2734,12 @@ Visi dabartiniai globalūs susiejimai bus pašalinti, o profilio susiejimai įke
Šio veiksmo atšaukti negalima.
-
+ Delete Input ProfileIštrinti įvesties profilį
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2730,12 +2748,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Nepavyko ištrinti '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2748,13 +2766,13 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof
Šio veiksmo atšaukti negalima.
-
+ Global SettingsBendrieji nustatymai
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2762,8 +2780,8 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2771,26 +2789,26 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof
%2
-
-
+
+ USB Port %1
%2USB jungtis %1
%2
-
+ HotkeysSpartieji klavišai
-
+ Shared"Shared" refers here to the shared input profile.Bendri
-
+ The input profile named '%1' cannot be found.Įvesties profilio, pavadinto '%1', negalima rasti.
@@ -3027,166 +3045,179 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNaujas
-
+ EditRedaguoti
-
-
-
+
+
+ CopyKopijuoti
-
-
+
+ DeleteIštrinti
-
-
-
-
+
+
+
+ Copy all as CSVKopijuoti viską kaip CSV
-
-
+
+ Paste from CSVĮklijuoti iš CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewEiti į atminties vaizdą
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModulio medis
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerProfilavimo įrankis
-
+ Invalid start addressNeteisingas pradžios adresas
-
+ Invalid end addressNeteisingas pabaigos adresas
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeVertė yra didesnė už tipą
@@ -3262,6 +3293,12 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledĮjungtas
@@ -3362,11 +3399,13 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof
+ 4040
+ 120120
@@ -3423,7 +3462,7 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof
-
+ Use Global Setting [%1]Naudoti bendra nustatymą [%1]
@@ -3443,78 +3482,88 @@ Visi bendri susiejimai ir konfigūracija bus prarasti, bet jūsų įvesties prof
Adresas
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullySėkmingai eksportuota
-
+ Failed to open fileNepavyko atidaryti failo
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImportavimas sėkmingas
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Kopijuoti bendruosius nustatymus?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD atvaizdo failas
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Perrašyti failą?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3523,22 +3572,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Kurėjas
-
+ HDD image createdSukurtas kietojo disko atvaizdas
-
+ Use GlobalNaudoti bendrus
-
+ OverridePerrašyti
@@ -3878,77 +3927,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slotas: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slotas: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSŽaidimas: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Žaidimas: %1 (%2)
-
+ Rich presence inactive or unsupported.Išsamus buvimas neaktyvus arba nepalaikomas.
-
+ Game not loaded or no RetroAchievements available.Žaidimas neįkeltas arba nėra RetroAchievements.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4346,6 +4395,55 @@ Enter function name
Įvesti savarankiška greiti
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4429,2092 +4527,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Nepavyko rasti jokių CD/DVD-ROM įrenginių. Įsitikinkite, kad yra prijungta ir turite pakankamas teises jos pasiekti.
-
+ Use Global SettingNaudoti bendra nustatymą
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Žaidimo pavadinimas nukopijuotas į iškarpinę.
-
+ Game serial copied to clipboard.Žaidimo serijinis nukopijuotas į iškarpinę.
-
+ Game CRC copied to clipboard.Žaidimo CRC nukopijuotas į iškarpinę.
-
+ Game type copied to clipboard.Žaidimo tipas nukopijuotas į iškarpinę.
-
+ Game region copied to clipboard.Žaidimo regionas nukopijuotas į iškarpinę.
-
+ Game compatibility copied to clipboard.Žaidimo suderinamumas nukopijuotas į iškarpinę.
-
+ Game path copied to clipboard.Žaidimo kelias nukopijuotas į iškarpinę.
-
+ Per-game controller configuration initialized with global settings.Žaidimo valdiklio konfigūracija inicializuota su visuotiniais nustatymais.
-
+ Controller settings reset to default.Kontrolerio nustatymai iš naujo nustatomi pagal numatytuosius nustatymus.
-
+ No input profiles available.Įvesties profilių nėra.
-
+ Create New...Sukurti naują...
-
+ Enter the name of the input profile you wish to create.Įveskite norimo sukurti įvesties profilio pavadinimą.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Ar tikrai norite atkurti numatytuosius nustatymus? Bet kokios nuostatos bus prarastos.
-
+ Settings reset to defaults.Atstatyti nustatymus į numatytus nustatymus.
-
+ No save present in this slot.Šiame slot nėra jokių išsaugojimų.
-
+ No save states found.Išsaugomų būsenų nerasta.
-
+ Failed to delete save state.Nepavyko ištrinti išsaugotos būsenos.
-
+ Failed to copy text to clipboard.Nepavyko nukopijuoti teksto į iškarpinę.
-
+ This game has no achievements.Šis žaidimas neturi pasiekimų.
-
+ This game has no leaderboards.Šis žaidimas neturi lyderių lentelių.
-
+ Reset SystemAtkurti sistemą
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Sunkusis režimas nebus įjungtas, kol sistema nebus iš naujo paleista. Ar norite iš naujo paleisti sistemą dabar?
-
+ Launch a game from images scanned from your game directories.Paleiskite žaidimą iš vaizdinių, nuskaitytų iš žaidimų direktorijos.
-
+ Launch a game by selecting a file/disc image.Paleiskite žaidimą pasirinkdami failą/disko atvaizdą.
-
+ Start the console without any disc inserted.Paleiskite konsolę be įdėto disko.
-
+ Start a game from a disc in your PC's DVD drive.Pradėkite žaidimą iš disko, esančio kompiuterio DVD įrenginyje.
-
+ Change settings for the emulator.Pakeiskite emuliatoriaus nustatymus.
-
+ Exits the program.Išeina iš programos.
-
+ No BindingJokių pririšimų
-
+ Setting %s binding %s.Nustatymas %s susiejimas %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Pasibaigia per kelias %.0f sekundes...
-
+ UnknownNežinoma
-
+ OKGerai
-
+ Select DevicePasirinkite įrenginį
-
+ DetailsIšsamiau
-
+ OptionsNustatymai
-
+ Copies the current global settings to this game.Nukopijuoja esamus visuotinius nustatymus į šį žaidimą.
-
+ Clears all settings set for this game.Ištrina visus šiam žaidimui nustatytus nustatymus.
-
+ BehaviourElgesys
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Neleidžia įjungti ekrano užsklandos ir užmigdyti kompiuterio, kai veikia emuliacija.
-
+ Shows the game you are currently playing as part of your profile on Discord.Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį.
-
+ Pauses the emulator when a game is started.Sustabdo emuliatorių, kai paleidžiamas žaidimas.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Sustabdo emuliatorių, kai sumažinate langą arba pereinate prie kitos programos, ir nutraukia, kai vėl įjungiate.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatiškai išsaugo emuliatoriaus būseną, kai išjungiama arba išeinama iš sistemos. Kitą kartą galėsite tęsti darbą nuo tos vietos, kurioje baigėte.
-
+ Uses a light coloured theme instead of the default dark theme.Naudokite šviesią temą vietoj numatytosios tamsios temos.
-
+ Game DisplayŽaidimo vaizdas
-
+ Switches between full screen and windowed when the window is double-clicked.Perjungia tarp viso ekrano ir langinio, kai langas paspaudžiamas du kartus.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Paslepia pelės žymeklį / kursorių, kai emuliatorius veikia viso ekrano režimu.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Viršutiniame dešiniajame ekrano kampe rodomas CPU naudojimas pagal threadus.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Rodo statistika apie GS (primityvūs, piešimo skambučiai) viršutiniame dešiniajame ekrano kampe.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Pakeičia BIOS atvaizdą, naudojamą būsimoms sesijoms paleisti.
-
+ AutomaticAutomatiškai
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultNumatytasis
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayEkrano rodinys
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS konfiguracija
-
+ BIOS SelectionBIOS pasirinkimas
-
+ Options and PatchesNustatymai ir pataisymai
-
+ Skips the intro screen, and bypasses region checks.Praleidžiamas pradžios ekranas ir apeinami regiono patikrinimai.
-
+ Speed ControlGreičio kontrolė
-
+ Normal SpeedNormalus greitis
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedSpartinimo greitis
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSulėtintas greitis
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterĮjungti greičio ribotuvą
-
+ When disabled, the game will run as fast as possible.Kai išjungtas, žaidimas veiks kuo greičiau.
-
+ System SettingsSistemos nustatymai
-
+ EE Cycle RateEE ciklo greitis
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE ciklo praleidimas
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Įjungti MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Įjungti akimirksni VU1
-
+ Enable CheatsĮjungti cheatus
-
+ Enables loading cheats from pnach files.Leidžia įkelti cheatus iš pnach failų.
-
+ Enable Host FilesystemĮjungti pagrindinio kompiuterio failų sistemą
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDĮjungti greitą CDVD
-
+ Fast disc access, less loading times. Not recommended.Greita disko prieiga, trumpesnis krovimo laikas. Nerekomenduojama.
-
+ Frame Pacing/Latency ControlKadrų tempo/vėlavimo valdymas
-
+ Maximum Frame LatencyDidžiausias kadro vėlavimas
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimalus kadrų tempas
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererAtvaizduotojas
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayRodymas
-
+ Aspect RatioVaizdo santykis
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Vaizdo santykis
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingPerėjimo šalinimas
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeEkrano nuotraukos dydis
-
+ Determines the resolution at which screenshots will be saved.Nustato rezoliuciją, pagal kurią bus išsaugotos ekrano nuotraukos.
-
+ Screenshot FormatEkrano nuotraukų formatas
-
+ Selects the format which will be used to save screenshots.Pasirenka formatą, kuris bus naudojamas ekrano nuotraukoms išsaugoti.
-
+ Screenshot QualityEkrano nuotraukos kokybė
-
+ Selects the quality at which screenshots will be compressed.Pasirenka ekrano nuotraukų suspaudimo kokybę.
-
+ Vertical StretchVertikalus tempimas
-
+ Increases or decreases the virtual picture size vertically.Padidina arba sumažina virtualaus vaizdo dydį vertikaliai.
-
+ CropApkarpyti
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesĮjungti Widescreen pataisymus
-
+ Enables loading widescreen patches from pnach files.Leidžia krauti widescreen pataisymus iš pnach failų.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Išlygina vaizdą didinant konsolės mastelį ekrane.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsEkrano poslinkiai
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurPrieš neryškumą
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Įjungia vidinius prieš neryškumą hackus. Mažiau atitinka PS2 atvaizdavimą, tačiau daug žaidimų atrodys mažiau neryškūs.
-
+ RenderingAtvaizdavimas
-
+ Internal ResolutionVidinė raiška
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear filtravimas
-
+ Selects where bilinear filtering is utilized when rendering textures.Pasirenka, kur bus naudojamas bilinearinis filtravimas perteikiant tekstūras.
-
+ Trilinear FilteringTrilinear filtravimas
-
+ Selects where trilinear filtering is utilized when rendering textures.Pasirenka, kur bus naudojamas trilinear filtravimas atvaizduojant tekstūras.
-
+ Anisotropic FilteringAnizotropinis filtravimas
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Automatinis praplovimas (programinė įranga)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesAparatūros taisymai
-
+ Manual Hardware FixesRankiniai aparatūros pataisymai
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Išjungiami automatiniai aparatinės įrangos pataisymai, todėl pataisymus galite nustatyti rankiniu būdu.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Automatinis praplovimas (aparatinė įranga)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesIšjungti saugias funkcijas
-
+ This option disables multiple safe features.Šia parinktimi išjungiamos kelios saugios funkcijos.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationIšjungti dalinį galiojimo panaikinimą
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU paletės konvertavimas
-
+ Upscaling FixesPadidinimo pataisymai
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteApvalinti Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Gali išlyginti tekstūras dėl to, kai didinant mastelį jos filtruojamos dvinariu būdu. Pvz., "Brave" saulės atspindžiai.
-
+ Adjusts target texture offsets.Sureguliuoja tikslinės tekstūros poslinkius.
-
+ Align SpriteSulygiuoti Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Ištaiso kai kuriuose žaidimuose didinimo (vertikalių linijų) problemas.
-
+ Merge SpriteSujungti sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hackas
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Gali ištaisyti kai kuriuos neveikiančius efektus, kurie priklauso nuo tobulo pikselių tikslumo.
-
+ Texture ReplacementTekstūros pakeitimas
-
+ Load TexturesKrauti tekstūras
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsinchroninis tekstūrų krovimas
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryPakeitimų adresynas
-
+ FoldersAplankai
-
+ Texture DumpingTekstūrų išmetimas
-
+ Dump TexturesIšmesti tekstūras
-
+ Dump MipmapsIšmesti mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesIšmesti FMV tekstūras
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Įjungia FXAA papildomo apdorojimo shaderi.
-
+ Contrast Adaptive SharpeningKontrasto adaptyvusis paryškinimas
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS ryškumas
-
+ Determines the intensity the sharpening effect in CAS post-processing.Nustato aštrinimo efekto intensyvumą apdorojant CAS.
-
+ FiltersFiltrai
-
+ Shade BoostAtspalvio didinimas
-
+ Enables brightness/contrast/saturation adjustment.Įjungiamas šviesumo / kontrasto / saturacijos reguliavimas.
-
+ Shade Boost BrightnessAtspalvio ryškumo didinimas
-
+ Adjusts brightness. 50 is normal.Reguliuoja ryškumą. 50 yra normalus.
-
+ Shade Boost ContrastAtspalvio kontrasto didinimas
-
+ Adjusts contrast. 50 is normal.Reguliuoja kontrastą. 50 yra normalus.
-
+ Shade Boost SaturationAtspalvio sodrumo didinimas
-
+ Adjusts saturation. 50 is normal.Reguliuoja sodrumą. 50 yra normalus.
-
+ TV ShadersTV shaderiai
-
+ AdvancedPapildomi
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Įtvirtina tekstūros barjero funkcionalumą į nurodytą reikšmę.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Visiems žaidimo skleidžiamiems garsams taiko visuotinį garsumo modifikatorių.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Nustato, kaip stereo išvestis transformuojama į didesnį garsiakalbių skaičių.
-
+ Output SettingsIšvesties nustatymai
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (vid.)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Imituoja didesnę atminties kortelę, filtruodamas išsaugojimus tik į dabartinį žaidimą.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.Pasirinktas atminties kortelės vaizdas bus naudojamas šiame lizde.
-
- Resets the card name for this slot.
- Atstato šio lizdo kortelės pavadinimą.
-
-
-
+ Create Memory CardSukurti atminties kortelę
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Įveskite norimos sukurti atminties kortelės pavadinimą ir pasirinkite dydį. Rekomenduojame naudoti 8MB atminties korteles arba aplanko atminties korteles, kad būtų geriausias suderinamumas.
-
-
-
- Card Name:
- Kortelės pavadinimas:
-
-
-
+ ConfigurationKonfiguracija
-
+ Uses game-specific settings for controllers for this game.Naudojami šiam žaidimui būdingi kontrolerių nustatymai.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesĮvesties šaltiniai
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Įjungia papildomus tris kontrolerio lizdus. Palaikoma ne visuose žaidimuose.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Nustato, kokio dydžio spaudimas imituojamas, kai makrokomanda yra aktyvi.
-
+ Determines the pressure required to activate the macro.Nustato spaudimą, reikalingą makrokomandai įjungti.
-
+ Toggle every %d framesPerjungti kas %d kadrų
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsDuomenų išsaugojimo vietos
-
+ Show Advanced SettingsRodyti išplėstinius nustatymus
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingRegistravimas
-
+ System ConsoleSistemos konsolė
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFailų registravimas
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsŽurnalo laiko žymės
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE konsolė
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP konsolė
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Registruoja diskų skaitymus iš žaidimų.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeApvalinimo režimas
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeSuspaudimo režimas
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Leidžia imituoti EE talpyklą. Lėtas.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Milžiniškas kai kurių žaidimų pagreitinimas ir beveik jokio suderinamumo poveikio.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Vidutinis pagreitėjimas kai kuriuose žaidimuose, be jokio žinomo šalutinio poveikio.
-
+ Enable Fast Memory AccessĮjungti greita prieiga prie atminties
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVektoriniai vienetai
-
+ VU0 Rounding ModeVU0 Apvalinimo režimas
-
+ VU0 Clamping ModeVU0 Suspaudimo režimas
-
+ VU1 Rounding ModeVU1 Apvalinimo režimas
-
+ VU1 Clamping ModeVU1 Suspaudimo režimas
-
+ Enable VU0 Recompiler (Micro Mode)Įjungti VU0 rekompilatorių (mikro režimas)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerĮjungti VU1 rekompilatorių
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Geras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų.
-
+ I/O ProcessorI/O procesorius
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGrafika
-
+ Use Debug DeviceNaudoti Debug įrenginį
-
+ SettingsNustatymai
-
+ No cheats are available for this game.Šiam žaidimui nėra jokių cheatu.
-
+ Cheat CodesCheat kodai
-
+ No patches are available for this game.Šiam žaidimui nėra jokių pataisymų.
-
+ Game PatchesŽaidimų pataisymai
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Suaktyvinus cheatus gali atsirasti nenuspėjamas elgesys, trikdžiai, soft-lock'ai arba sugesti išsaugoti žaidimai.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Suaktyvinus žaidimo pataisymus gali atsirasti nenuspėjamas elgesys, trikdžiai, soft-lock'ai arba sugesti išsaugoti žaidimai.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Pataisymus naudokite savo rizika, PCSX2 komanda neteiks jokios pagalbos naudotojams, įjungusiems žaidimo pataisymus.
-
+ Game FixesŽaidimų pataisymai
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Žaidimo pataisymai neturėtų būti keičiami, jei nežinote, ką daro kiekviena parinktis ir kokios to pasekmės.
-
+ FPU Multiply HackFPU dauginimo hackas
-
+ For Tales of Destiny.Tales of Destiny žaidimui.
-
- FPU Negative Div Hack
- FPU neigiamo dalijimo hackas
-
-
-
- For Gundam games.
- Gundam žaidimams.
-
-
-
+ Preload TLB HackIšankstinis TLB hackas
-
+ Needed for some games with complex FMV rendering.Reikalingas kai kuriems žaidimams su sudėtingu FMV atvaizdavimu.
-
+ Skip MPEG HackPraleisti MPEG hackas
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH vėliavos hackas
-
+ EE Timing HackEE Timing hackas
-
+ Instant DMA HackAkimirksnis DMA hackas
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.Dėl SOCOM 2 HUD ir Spy Hunter pakrovimo pakibimo.
-
+ VU Add HackVU pridėjimo hack
-
+ Full VU0 SynchronizationVisiškas VU0 sinchronizavimas
-
+ Forces tight VU0 sync on every COP2 instruction.Priverčia VU0 griežtai sinchronizuoti kiekvieną COP2 instrukciją.
-
+ VU Overflow HackVU perpildymo hackas
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphoniškas
-
+ Load StateKrauti būseną
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationIšjungti gylio imitavimą
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesIšjungti vaizdavimo pataisymus
-
+ Preload Frame DataIšanksto krauti kadro duomenis
-
+ Texture Inside RTTekstūros RT viduje
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetPusės pikselio poslinkis
-
+ Texture Offset XTekstūros poslinkis X
-
+ Texture Offset YTekstūros poslinkis Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Išstumia pakeičiamas tekstūras į diską. Sumažės našumas.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Įjungiamas API lygmens grafikos komandų patvirtinimas.
-
+ Use Software Renderer For FMVsNaudokite programinės įrangos rendererį FMV
-
+ To avoid TLB miss on Goemon.Norėdami išvengti TLB praleidima Goemon žaidime.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Bendrosios paskirties timing hackas. Žinoma, kad turi įtakos šiems žaidimams: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Žinoma, kad turi įtakos šiems žaidimams: Bleach Blade Battlers, Growlanser II ir III, Wizardry.
-
+ Emulate GIF FIFOEmuliuoti GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Teisingai, bet lėčiau. Žinomas poveikis šiems žaidimams: Fifa Street 2.
-
+ DMA Busy HackDMA užimtas hackas
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmuliuoti VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit hackas
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Skirta Tri-Ace žaidimams: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateIšsaugoti būseną
-
+ Load Resume StatePakrauti tęsimo būseną
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6523,2147 +6610,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Regionas:
-
+ Compatibility: Suderinamumas:
-
+ No Game SelectedNepasirinktas žaidimas
-
+ Search DirectoriesIeškoti adresyno
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesNuskaitomos subdirektorijos
-
+ Not Scanning SubdirectoriesNėra nuskaitomos subdirektorijos
-
+ List SettingsSąrašų nustatymai
-
+ Sets which view the game list will open to.Nustato, kuriame rodinyje bus atveriamas žaidimų sąrašas.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsViršelio nustatymai
-
+ Downloads covers from a user-specified URL template.Atsisiųsti viršelius iš naudotojo nurodyto URL šablono.
-
+ OperationsOperacija
-
+ Selects where anisotropic filtering is utilized when rendering textures.Pasirenka, kur bus naudojamas anizotropinis filtravimas perteikiant tekstūras.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Taikyti alternatyvų metodą vidiniam FPS apskaičiuoti, kad kai kuriuose žaidimuose būtų išvengta klaidingų rodmenų.
-
+ Identifies any new files added to the game directories.Identifikuoja visus naujus failus, pridėtus į žaidimo direktorijas.
-
+ Forces a full rescan of all games previously identified.Priverčia iš naujo nuskaityti visus anksčiau nustatytus žaidimus.
-
+ Download CoversAtsisiųsti viršelius
-
+ About PCSX2Apie PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 yra nemokamas atvirojo kodo PlayStation 2 (PS2) emuliatorius. Jo tikslas yra mėgdžioti PS2 aparatinę įrangą, naudojant MIPS procesoriaus interpretatorių, perkompiliatorių ir virtualios mašinos, valdančios aparatūros būsenas ir PS2 sistemos atmintį. Tai leidžia žaisti PS2 žaidimus kompiuteryje su daugybe papildomų funkcijų ir privalumų.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 ir PS2 yra registruoti Sony Interactive Entertainment prekių ženklai. Ši programa niekaip nesusijusi su „Sony Interactive Entertainment“.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Įjungus ir prisijungus, PCSX2 paleidimo metu nuskaitys pasiekimus.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Iššūkių" režimas pasiekimams, įskaitant lyderių lentelės stebėjimą. Išjungia išsaugotas būsenas, cheatus ir sulėtėjimo funkcijas.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Rodo iššokančius pranešimus apie įvykius, pvz., pasiekimų atrakinimą ir lyderių lentelės pateikimus.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Groja garso efektus, susijusius su tokiais įvykiais kaip pasiekimų atrakinimais ir lyderių lentelės pateikimais.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Rodo ikonus ekrano apatiniame dešiniajame kampe, kai yra aktyvus iššūkis/įvykdytas pasiekimas.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Kai ši funkcija įjungta, PCSX2 pateiks pasiekimų sąrašą iš neoficialių rinkinių. Šių pasiekimų RetroAchievements neseka.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Kai įjungta, kiekviena sesija elgsis taip, tarsi jokie pasiekimai nebūtų atrakinti.
-
+ AccountPaskyra
-
+ Logs out of RetroAchievements.Atsijungia iš RetroAchievements.
-
+ Logs in to RetroAchievements.Prisijungia prie RetroAchievements.
-
+ Current GameDabartinis žaidimas
-
+ {} is not a valid disc image.{} nėra galiojantis disko atvaizdas.
-
+ Automatic mapping completed for {}.Automatinis susiejimas užbaigtas skirtui {}.
-
+ Automatic mapping failed for {}.Automatinis susiejimas nepavyko skirtui {}.
-
+ Game settings initialized with global settings for '{}'.Žaidimo nustatymai inicializuoti visuotiniais '{}' nustatymais.
-
+ Game settings have been cleared for '{}'.Žaidimo nustatymai buvo išvalyti '{}'.
-
+ Console Port {}Konsolės jungtys {}
-
+ {} (Current){} (Dabartinis)
-
+ {} (Folder){} (Aplankas)
-
- Memory card name '{}' is not valid.
- Atminties kortelės pavadinimas '{}' negalioja.
-
-
-
- Memory Card '{}' created.
- Atminties kortelė '{}' sukurta.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- Atminties kortelė su pavadinimu '{}' jau egzistuoja.
-
-
-
+ Failed to load '{}'.Nepavyko užkrauti '{}'.
-
+ Input profile '{}' loaded.Įvesties profilis '{}' įkeltas.
-
+ Input profile '{}' saved.Įvesties profilis '{}' išsaugotas.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsPasirinkti makro {} susiejima
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}Ši sesija: {}
-
+ All Time: {}Visas laikas: {}
-
+ Save Slot {0}Išsaugotas Slotas {0}
-
+ Saved {}Išsaugota {}
-
+ {} does not exist.{} neegzistuoja.
-
+ {} deleted.{} ištrinta.
-
+ Failed to delete {}.Nepavyko panaikinti {}.
-
+ File: {}Failas: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Žaista laiko: {}
-
+ Last Played: {}Paskutinį kartą žaista: {}
-
+ Size: {:.2f} MBDydis: {:.2f} MB
-
+ Left: Kairė:
-
+ Top: Viršus:
-
+ Right: Dešinė:
-
+ Bottom: Apačia:
-
+ SummarySantrauka
-
+ Interface SettingsInterfeiso nustatymai
-
+ BIOS SettingsBIOS nustatymai
-
+ Emulation SettingsEmuliavimo nustatymai
-
+ Graphics SettingsGrafikos nustatymai
-
+ Audio SettingsGarso nustatymai
-
+ Memory Card SettingsAtminties kortelės nustatymai
-
+ Controller SettingsKontrolerio nustatymai
-
+ Hotkey SettingsSparčiujų klavišų nustatymai
-
+ Achievements SettingsPasiekimų nustatymai
-
+ Folder SettingsAplanko nustatymai
-
+ Advanced SettingsIšplėstiniai nustatymai
-
+ PatchesPataisymai
-
+ CheatsCheatai
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Greitis
-
+ 60% Speed60% Greitis
-
+ 75% Speed75% Greitis
-
+ 100% Speed (Default)100% Greitis (Numatytas)
-
+ 130% Speed130% Greitis
-
+ 180% Speed180% Greitis
-
+ 300% Speed300% Greitis
-
+ Normal (Default)Normalus (Numatytas)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledIšjungta
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 kadrų (kietasis sinch.)
-
+ 1 Frame1 Kadras
-
+ 2 Frames2 Kadrai
-
+ 3 Frames3 Kadrai
-
+ NoneJokio
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullPilnas
-
+ ExtraPapildoma
-
+ Automatic (Default)Automatinė (Numatytas)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwarePrograma
-
+ NullNieko
-
+ OffIšjungta
-
+ OnĮjungta
-
+ AdaptivePrisitaikantis
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Gimtasis (PS2)
-
+ 1.25x Native1.25x Gimtojo
-
+ 1.5x Native1.5x Gimtojo
-
+ 1.75x Native1.75x Gimtojo
-
+ 2x Native (~720p)2x Gimtojo (~720p)
-
+ 2.25x Native2.25x Gimtojo
-
+ 2.5x Native2.5x Gimtojo
-
+ 2.75x Native2.75x Gimtojo
-
+ 3x Native (~1080p)3x Gimtojo (~1080p)
-
+ 3.5x Native3.5x Gimtojo
-
+ 4x Native (~1440p/2K)4x Gimtojo (~1440p/2K)
-
+ 5x Native (~1620p)5x Gimtojo (~1620p)
-
+ 6x Native (~2160p/4K)6x Gimtojo (~2160p/4K)
-
+ 7x Native (~2520p)7x Gimtojo (~2520p)
-
+ 8x Native (~2880p)8x Gimtojo (~2880p)
-
+ Basic (Generated Mipmaps)Paprastas (sugeneruoti mipmaps)
-
+ Full (PS2 Mipmaps)Visas (PS2 Mipmaps)
-
+ NearestArčiausias
-
+ Bilinear (Forced)Bilinear (priverstinis)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Išjungta (nėra)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (priverstinis)
-
+ ScaledPagal mastelį
-
+ Unscaled (Default)Nesumažinta (numatytasis)
-
+ MinimumMažiausias
-
+ Basic (Recommended)Paprastas (rekomenduojama)
-
+ MediumVidutinis
-
+ HighAukštas
-
+ Full (Slow)Visas (lėtas)
-
+ Maximum (Very Slow)Maksimalus (labai lėtas)
-
+ Off (Default)Išjungta (numatytasis)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialDalinis
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledPriversti išjungti
-
+ Force EnabledPriversti įjungti
-
+ Accurate (Recommended)Tikslus (rekomenduojama)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionEkrano raiška
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootPilnas paleidimas
-
+ Achievement NotificationsPranešimai apie pasiekimus
-
+ Leaderboard NotificationsPranešimai apie lyderių lentą
-
+ Enable In-Game OverlaysĮjungti žaidimo perdangas
-
+ Encore ModeEncore Mode
-
+ Spectator ModeŽiūrovo režimas
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Išjungta)
-
+ 1 (64 Max Width)1 (64 maksimalus plotis)
-
+ 2 (128 Max Width)2 (128 maksimalus plotis)
-
+ 3 (192 Max Width)3 (192 maksimalus plotis)
-
+ 4 (256 Max Width)4 (256 maksimalus plotis)
-
+ 5 (320 Max Width)5 (320 maksimalus plotis)
-
+ 6 (384 Max Width)6 (384 maksimalus plotis)
-
+ 7 (448 Max Width)7 (448 maksimalus plotis)
-
+ 8 (512 Max Width)8 (512 maksimalus plotis)
-
+ 9 (576 Max Width)9 (576 maksimalus plotis)
-
+ 10 (640 Max Width)10 (640 maksimalus plotis)
-
+ Sprites OnlyTik spritai
-
+ Sprites/TrianglesSpritai / trikampiai
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normalus)
-
+ 2 (Aggressive)2 (agresyvus)
-
+ Inside TargetInside Target
-
+ Merge TargetsSujungti taikinius
-
+ Normal (Vertex)Normalus (Vertex)
-
+ Special (Texture)Specialusis (tekstūra)
-
+ Special (Texture - Aggressive)Specialusis (tekstūra - agresyvus)
-
+ Align To NativeAlign To Native
-
+ HalfPusė
-
+ Force BilinearForce Bilinear
-
+ Force NearestPriverstas arčiausias
-
+ Disabled (Default)Išjungtas (numatytasis)
-
+ Enabled (Sprites Only)Įjungta (tik Sprites)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)Nėra (numatytasis)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterSkenavimo linijų filtras
-
+ Diagonal FilterĮstrižinis filtras
-
+ Triangular FilterTrikampinis filtras
-
+ Wave FilterBangų filtras
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedNesuspaustas
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)Nėra (Garsas gali trūkti.)
-
+ Stereo (None, Default)Stereo (nėra, numatytasis)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Nėra garso (emuliuoti tik SPU2)
-
+ Cubeb (Cross-platform)Cubeb (tarp-platforminė)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Labiausiai suderinama]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Aplankas [rekomenduojama]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNeigiama
-
+ PositiveTeigiamas
-
+ Chop/Zero (Default)Pjovimas / Nulis (Numatytasis)
-
+ Game GridŽaidimų gridas
-
+ Game ListŽaidimų sarašas
-
+ Game List SettingsŽaidimų sąrašo nustatymai
-
+ TypeTipas
-
+ SerialSerijinis numeris
-
+ TitlePavadinimas
-
+ File TitleFailo pavadinimas
-
+ CRCCRC
-
+ Time PlayedŽaista laiko
-
+ Last PlayedPaskutinį kartą žaista
-
+ SizeDydis
-
+ Select Disc ImagePasirinkite disko atvaizdą
-
+ Select Disc DrivePasirinkite disko įrenginį
-
+ Start FilePradėti failą
-
+ Start BIOSPradėti BIOS
-
+ Start DiscPradėti diską
-
+ ExitIšeiti
-
+ Set Input BindingSet Input Binding
-
+ RegionRegionas
-
+ Compatibility RatingSuderinamumo įvertinimas
-
+ PathVieta
-
+ Disc PathDisko kelias
-
+ Select Disc PathPasirinkti disko kelia
-
+ Copy SettingsKopijuoti nustatymus
-
+ Clear SettingsIšvalyti nustatymus
-
+ Inhibit ScreensaverUždrausti ekrano užsklandą
-
+ Enable Discord PresenceĮjungti Discord Presence
-
+ Pause On StartPauzė paleidimo metu
-
+ Pause On Focus LossPauzė praradus dėmesį
-
+ Pause On MenuPauzė, kai Meniu
-
+ Confirm ShutdownPatvirtinkite išjungimą
-
+ Save State On ShutdownIšsaugoti būseną per išjungimą
-
+ Enable Per-Game SettingsĮjungti nustatymus pagal žaidimą
-
+ Use Light ThemeNaudoti šviesia temą
-
+ Start FullscreenPradėti per visą ekraną
-
+ Double-Click Toggles FullscreenDukart spustelėjus perjungiamas visas ekranas
-
+ Hide Cursor In FullscreenSlėpti rodykle viso ekrano režime
-
+ OSD ScaleOSD skalė
-
+ Show MessagesRodyti pranešimus
-
+ Show SpeedRodyti greiti
-
+ Show FPSRodyti FPS
-
+ Show CPU UsageRodyti CPU naudojimą
-
+ Show GPU UsageRodyti GPU naudojimą
-
+ Show ResolutionRodyti raiška
-
+ Show GS StatisticsRodyti GS statistikas
-
+ Show Status IndicatorsRodyti statuso indikatorius
-
+ Show SettingsRodyti nustatymus
-
+ Show InputsRodyti įvestis
-
+ Show Frame TimesRodyti kadrų laiką
-
+ Warn About Unsafe SettingsĮspėti apie nesaugius nustatymus
-
+ Reset SettingsAtstatyti nustatymus
-
+ Change Search DirectoryPakeiskite paieškos adresą
-
+ Fast BootGreitas paleidimas
-
+ Output VolumeIšvesties garsumas
-
+ Synchronization ModeSinchronizavimo režimas
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleIšvesties modulis
-
+ LatencyVėlavimas
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryAtminties kortelių adresynas
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Automatinis išstūmimas kraunant
-
-
-
+ CreateSukurti
-
+ CancelAtšaukti
-
+ Load ProfileKrauti profilį
-
+ Save ProfileIšsaugoti profilį
-
+ Per-Game ConfigurationKonfigūracija pagal žaidimą
-
+ Copy Global SettingsKopijuoti bendruosius nustatymus
-
+ Enable SDL Input SourceĮjunkti SDL įvesties šaltinį
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Patobulintas režimas
-
+ SDL Raw InputSDL neapdorotas įvestis
-
+ Enable XInput Input SourceĮjunkti XInput įvesties šaltinį
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Kontrolerio jungtis {}{}
-
+ Controller Port {}Kontrolerio jungtis {}
-
+ Controller TypeKontrolerio tipas
-
+ Automatic MappingAutomatinis susiejimas
-
+ Controller Port {}{} MacrosKontrolerio jungties {}{} macros
-
+ Controller Port {} MacrosKontrolerio jungties {} macros
-
+ Macro Button {}Makro mygtukas {}
-
+ ButtonsMygtukai
-
+ FrequencyDažnis
-
+ PressureSpaudimas
-
+ Controller Port {}{} SettingsKontrolerio jungties {}{} nustatymai
-
+ Controller Port {} SettingsKontrolerio jungties {} nustatymai
-
+ USB Port {}USB jungtis {}
-
+ Device TypeĮrenginio tipas
-
+ Device SubtypeĮrenginio Subtype
-
+ {} Bindings{} Susiejimai
-
+ Clear BindingsIšvalyti susiejimus
-
+ {} Settings{} Nustatymai
-
+ Cache DirectoryCache adresynas
-
+ Covers DirectoryViršelių adresynas
-
+ Snapshots DirectorySnapshots adresynas
-
+ Save States DirectoryIšsaugotų būsenų adresynas
-
+ Game Settings DirectoryŽaidimo nustatymų adresynas
-
+ Input Profile DirectoryĮvesties profilio adresynas
-
+ Cheats DirectoryCheatu adresynas
-
+ Patches DirectoryPataisymų adresynas
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameTęsti žaidimą
-
+ Toggle Frame LimitPerjungti kadrų ribą
-
+ Game PropertiesŽaidimo ypatybės
-
+ AchievementsPasiekimai
-
+ Save ScreenshotIšsaugoti Ekrano Kopiją
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscPakeisti diską
-
+ Close GameUždaryti žaidimą
-
+ Exit Without SavingIšeiti neišsaugojus
-
+ Back To Pause MenuGrįžti į pauzės meniu
-
+ Exit And Save StateIšeiti ir išsaugoti būseną
-
+ LeaderboardsLyderių lenta
-
+ Delete SaveTrinti save
-
+ Close MenuUždaryti meniu
-
+ Delete StateIštrinti būseną
-
+ Default BootNumatytasis paleidimas
-
+ Reset Play TimeIš naujo nustatyti žaidimo laika
-
+ Add Search DirectoryPridėti paieškos adresyną
-
+ Open in File BrowserAtidaryti failų naršyklėje
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListPašalinti iš sąrašo
-
+ Default ViewNumatytasis vaizdas
-
+ Sort ByRūšiuoti pagal
-
+ Sort ReversedRūšiuoti atvirkščiai
-
+ Scan For New GamesIeškoti naujų žaidimų
-
+ Rescan All GamesNuskaityti visus žaidimus iš naujo
-
+ WebsiteSvetainė
-
+ Support ForumsPagalbos forumai
-
+ GitHub RepositoryGitHub saugykla
-
+ LicenseLicencija
-
+ CloseUždaryti
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration yra naudojama vietoj integruotos pasiekimų implementacijos.
-
+ Enable AchievementsĮjungti pasiekimus
-
+ Hardcore ModeSunkusis režimas
-
+ Sound EffectsGarso efektai
-
+ Test Unofficial AchievementsIšbandyti neoficialius pasiekimus
-
+ Username: {}Vartotojo vardas: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutAtsijungti
-
+ Not Logged InNesate prisijungęs
-
+ LoginPrisijungti
-
+ Game: {0} ({1})Žaidimas: {0} ({1})
-
+ Rich presence inactive or unsupported.Išsamus buvimas neaktyvus arba nepalaikomas.
-
+ Game not loaded or no RetroAchievements available.Žaidimas neįkeltas arba nėra RetroAchievements.
-
+ Card EnabledKortelė įjungta
-
+ Card NameKortelės pavadinimas
-
+ Eject CardIšstumti kortelę
@@ -9157,67 +9199,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNiekada
-
+ TodayŠiandien
-
+ YesterdayVakar
-
+ {}h {}m{}v {}m
-
+ {}h {}m {}s{}v {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} valandos
-
+ {} minutes{} minutės
-
+ Downloading cover for {0} [{1}]...Atsisiunčiamas viršelis {0} [{1}]...
@@ -9984,10 +10026,10 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
-
-
-
-
+
+
+
+ Off (Default)Išjungta (numatytasis)
@@ -9999,10 +10041,10 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
-
-
-
-
+
+
+
+ Automatic (Default)Automatinė (Numatytas)
@@ -10067,7 +10109,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10133,37 +10175,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsEkrano poslinkiai
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesĮjungti Widescreen pataisymus
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurPrieš neryškumą
@@ -10174,7 +10216,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10185,13 +10227,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionEkrano raiška
-
+ Internal ResolutionVidinė raiška
@@ -10202,7 +10244,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10269,7 +10311,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10316,7 +10358,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Nesumažinta (numatytasis)
@@ -10332,7 +10374,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Paprastas (rekomenduojama)
@@ -10368,7 +10410,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10384,25 +10426,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesRankiniai aparatūros pataisymai
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10413,15 +10455,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAutomatinis praplovimas
@@ -10449,8 +10491,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Išjungta)
@@ -10507,24 +10549,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesIšjungti saugias funkcijas
-
+ Preload Frame DataIšanksto krauti kadro duomenis
-
+ Texture Inside RTTekstūros RT viduje
@@ -10623,13 +10665,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteSujungti sprite
-
+ Align SpriteAlign Sprite
@@ -10690,25 +10732,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesIšjungti vaizdavimo pataisymus
@@ -10719,13 +10761,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hackas
@@ -10785,31 +10827,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesIšmesti tekstūras
-
+ Dump MipmapsIšmesti mipmaps
-
+ Dump FMV TexturesIšmesti FMV tekstūras
-
+ Load TexturesKrauti tekstūras
-
+ Precache TexturesPrecache Textures
@@ -10832,8 +10874,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)Nėra (numatytasis)
@@ -10854,7 +10896,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10906,7 +10948,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostAtspalvio didinimas
@@ -10921,7 +10963,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Kontrastas:
-
+ SaturationSodrumas
@@ -10942,37 +10984,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsRodyti indikatorius
-
+ Show ResolutionRodyti raiška
-
+ Show InputsRodyti įvestis
-
+ Show GPU UsageRodyti GPU naudojimą
-
+ Show SettingsRodyti nustatymus
-
+ Show FPSRodyti FPS
@@ -10993,13 +11035,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsRodyti statistiką
-
+ Asynchronous Texture LoadingAsinchroninis tekstūrų krovimas
@@ -11010,19 +11052,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageRodyti CPU naudojimą
-
+ Warn About Unsafe SettingsĮspėti apie nesaugius nustatymus
-
+ Show Frame TimesRodyti kadrų laiką
@@ -11136,19 +11178,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11158,7 +11200,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11207,7 +11249,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11280,942 +11322,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Naudoti bendra nustatymą [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedNepažymėta
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatiškai įkrauna ir pritaiko widescreen pataisymus paleidus žaidimą. Gali sukelti problemų.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatiškai įkelia ir pritaiko pataisymus be pynimo paleidus žaidimą. Gali sukelti problemų.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear filtravimas
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Vaizdo santykis
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.Šis nustatymas išjungia konkretaus žaidimo vaizdavimo pataisymus.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Pagal numatytuosius nustatymus tekstūros talpykla tvarko dalinius panaikinimus. Deja, tai labai brangiai kainuoja procesoriui. Šis pakeitimas pakeičia dalinį panaikinimą visišku tekstūros ištrynimu, kad sumažėtų procesoriaus apkrova. Tai padeda Snowblind variklio žaidimuose.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledIšjungta
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Įjungia FidelityFX kontrasto adaptacinį aštrinimą.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Nustato aštrinimo efekto intensyvumą apdorojant CAS.
-
+ Adjusts brightness. 50 is normal.Reguliuoja ryškumą. 50 yra normalus.
-
+ Adjusts contrast. 50 is normal.Reguliuoja kontrastą. 50 yra normalus.
-
+ Adjusts saturation. 50 is normal.Reguliuoja sodrumą. 50 yra normalus.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedPažymėta
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Įjungia vidinius prieš neryškumą hackus. Mažiau atitinka PS2 atvaizdavimą, tačiau daug žaidimų atrodys mažiau neryškūs.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioVaizdo santykis
-
+ Auto Standard (4:3/3:2 Progressive)Automatinis standartas (4:3/3:2 progresyvinis)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingPerėjimo šalinimas
-
+ Screenshot SizeEkrano nuotraukos dydis
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatEkrano nuotraukų formatas
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityEkrano nuotraukos kokybė
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Nustato ekrano kopijų suspaudimo kokybę. Didesni išsaugo daugiau detalių JPEG formatui ir sumažina PNG formato failo dydį.
-
-
+
+ 100%100%
-
+ Vertical StretchVertikalus tempimas
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModePilno ekrano režimas
-
-
-
+
+
+ Borderless FullscreenBe sienų per visą ekraną
-
+ Chooses the fullscreen resolution and frequency.Pasirenka viso ekrano raišką ir dažnį.
-
+ LeftKairė
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopViršus
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightDešinė
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomApačia
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Gimtasis (PS2) (Numatytas)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTekstūrų filtravimas
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear filtravimas
-
+ Anisotropic FilteringAnizotropinis filtravimas
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyMaišymo tikslumas
-
+ Texture PreloadingIšankstinis tekstūrų įkėlimas
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Įkelia visas tekstūras iš karto, o ne mažus fragmentus, ir, jei įmanoma, vengia perteklinių įkėlimų. Tai pagerina daugumos žaidimų našumą, bet gali sulėtinti nedidelį pasirinkimą.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetPusės pikselio poslinkis
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTekstūros poslinkiai X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTekstūros poslinkiai Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessRyškumas
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessRyškumas
-
-
-
+
+
+ 5050
-
+ ContrastKontrastas
-
+ TV ShaderTV shaderis
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD skalė
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Ekrano apatiniame kairiajame kampe rodoma dabartinė sistemos valdiklio būsena.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankPalikite tuščią
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Nustato, kada 25/30 kadrų per sekundę žaidimuose rodomi neveikiantys kadrai, ir juos praleidžia. Kadras vis tiek atvaizduojamas, tiesiog GPU turi daugiau laiko jam užbaigti (tai NĖRA kadrų praleidimas). Gali išlyginti kadrų trukmės svyravimus, kai CPU ir GPU yra beveik maksimaliai išnaudoti, tačiau kadrų ritmas tampa nenuoseklus ir gali padidėti įvesties vėlavimas.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceĮjungti Debug įrenginį
-
+ Enables API-level validation of graphics commands.Įjungiamas API lygmens grafikos komandų patvirtinimas.
-
+ GS Download ModeGS Download Mode
-
+ AccurateTikslus
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Numatytasis
-
-
+
+ (Default)(Numatytasis)
@@ -12627,7 +12679,7 @@ Swap chain: see Microsoft's Terminology Portal.
Krauti būseną iš Sloto 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12635,48 +12687,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12891,21 +12943,6 @@ Right click to clear binding
D-Pad DownKryptis Žemyn
-
-
- D-Pad Right️
- Kryptis Dešinėje️
-
-
-
- D-Pad Up️
- Kryptis Aukštyn️
-
-
-
- D-Pad Left️
- Kryptis Kairė️je
- L3
@@ -12926,6 +12963,21 @@ Right click to clear binding
StartPradėti
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13418,14 +13470,14 @@ Right click to clear binding
-
-
+
+ Change DiscPakeisti diską
-
+ Load StateKrauti būseną
@@ -13940,13 +13992,13 @@ Right click to clear binding
-
+ Start Big Picture ModeĮjunti didelio vaizdo režimą
-
+ Big PictureIn ToolbarDidelis vaizdas
@@ -13958,7 +14010,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13969,7 +14021,7 @@ Right click to clear binding
-
+ Video CaptureVaizdo įrašymas
@@ -13979,32 +14031,32 @@ Right click to clear binding
Redaguoti cheats...
-
+ Edit Patches...Redaguoti pataisymus...
-
+ Internal ResolutionVidinė raiška
-
+ %1x Scale%1x skalė
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDaugiau nerodyti
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14017,22 +14069,22 @@ PCSX2 komanda neteiks jokios paramos konfigūracijoms, kuriomis keičiami šie n
Ar tikrai norite tęsti?
-
+ %1 Files (*.%2)%1 failai (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14041,258 +14093,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownPatvirtinkite išjungimą
-
+ Are you sure you want to shut down the virtual machine?Ar tikrai norite išjungti virtualią mašiną?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorKlaida
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Savybės...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Atidaryti adresyną, kuriame yra...
-
-
-
+ Set Cover Image...Nustatyti viršelio vaizdą...
-
+ Exclude From ListIšskirti iš sąrašo
-
+ Reset Play TimeIš naujo nustatyti grojimo laiką
-
+ Default BootNumatytasis paleidimas
-
+ Fast BootGreitas paleidimas
-
+ Full BootPilnas paleidimas
-
+ Boot and DebugPaleidimas ir Profilavimas
-
+ Add Search Directory...Pridėti paieškos adresyną...
-
+ Start FilePradėti failą
-
+ Start DiscPradėti diską
-
+ Select Disc ImagePasirinkite disko atvaizdą
-
+ Updater ErrorAtnaujinimo klaida
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Atsiprašome, bandote atnaujinti PCSX2 versiją, kuri nėra oficiali GitHub versija. Kad būtų išvengta nesuderinamumo, automatinis atnaujinimas įjungtas tik oficialiose išleidimuose.</p><p>Norėdami gauti oficialią kompiliaciją, atsisiųskite ją iš toliau pateiktos nuorodos:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationPatvirtinkite failo sukūrimą
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Nepavyko sukurti '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPristabdyta
-
+ Load State FailedPakrauti būseną nepavyko
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Naujojo ELF negalima įkelti nenustačius virtualios mašinos iš naujo. Ar norite iš naujo nustatyti virtualią mašiną dabar?
-
+ Cannot change from game to GS dump without shutting down first.Negalima pereiti iš žaidimo į GS dump, prieš tai neišjungus.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeIšjungti didelio vaizdo režimą
-
+ Exit Big PictureIn ToolbarIšeiti iš didelio vaizdo
-
+ Game PropertiesŽaidimo ypatybės
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Pasirinkite disko įrenginį:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImagePasirinkite viršelio vaizdą
-
+ Cover Already ExistsViršelis jau egzistuoja
-
+ A cover image for this game already exists, do you wish to replace it?Šio žaidimo viršelio vaizdas jau yra, ar norite jį pakeisti?
-
-
-
-
+
+
+
+ Copy ErrorKopijavimo klaida
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetPatvirtinti atstatymą
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.Turite pasirinkti kitą failą nei dabartinis viršelio paveikslėlis.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14301,12 +14347,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StatePakrauti tęsimo būseną
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14319,84 +14365,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootŠvarus paleidimas
-
+ Delete And BootIštrinti ir paleisti
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Pakrauti būsenos failą...
-
+ Load From File...Pakrauti iš failo...
-
-
+
+ Select Save State FilePasirinkite išsaugotos būsenos failą
-
+ Save States (*.p2s)Išsaugoti būsenas (*.p2s)
-
+ Delete Save States...Ištrinti Išsaugotas būsenas...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Tęsti (%2)
-
+ Load Slot %1 (%2)Išsaugotas Slotas %1 (%2)
-
-
+
+ Delete Save StatesIštrinti Išsaugotas būsenas
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14405,42 +14451,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 išsaugotos būsenos ištrintos.
-
+ Save To File...Išsaugoti į failą...
-
+ EmptyTuščia
-
+ Save Slot %1 (%2)Išsaugotas Slotas %1 (%2)
-
+ Confirm Disc ChangePatvirtinti disko keitimą
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscKeisti diską
-
+ ResetPerkrauti
@@ -14463,7 +14509,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Atminties kortelė '{}' buvo įrašyta į saugyklą.
@@ -14601,10 +14647,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardSukurti atminties kortelę
@@ -14685,22 +14731,22 @@ The saves will not be recoverable.
NTFS suspaudimas yra integruotas, greitas ir visiškai patikimas. Paprastai suspaudžia atminties korteles (labai rekomenduojama).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Atminties kortelė '%1' sukurta.
@@ -14708,12 +14754,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesTaip
-
+ NoNe
@@ -14722,8 +14768,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Konsolės jungtys
+ Memory Card Slots
+ Memory Card Slots
@@ -14747,7 +14793,7 @@ The saves will not be recoverable.
-
+ ResetNustatyti iš naujo
@@ -14778,118 +14824,106 @@ The saves will not be recoverable.
-
+ CreateSukurti
-
- Duplicate
- Dublikuoti
-
-
-
-
+ RenamePervadinti
-
-
+
+ ConvertKonvertuoti
-
-
+
+ DeleteIštrinti
-
+ SettingsNustatymai
-
-
+
+ Automatically manage saves based on running gameAutomatiškai tvarkykite išsaugojimus pagal paleistą žaidimą
-
+ CheckedPažymėta
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsKeisti atminties korteles
-
- Port %1
- Lizdas %1
-
-
-
+ Eject Memory CardIšimti atminties kortelę
-
-
-
+
+ ErrorKlaida
-
- Not yet implemented.
- Dar neįgyvendinta.
-
-
-
-
+
+ Delete Memory CardIštrinti atminties kortelę
-
-
-
-
+
+
+
+ Rename Memory CardPervardyti atminties kortelę
-
+ New Card NameNaujos kortelės pavadinimas
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.Ši atminties kortelė nežinoma.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14898,58 +14932,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Naudoti lizdui %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownNežinoma
-
+ PS2 (Folder)PS2 (Aplankas)
@@ -14957,12 +14991,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Trūksta]
@@ -15439,7 +15473,7 @@ This action cannot be reversed, and you will lose any saves on the card.Gitara
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15548,27 +15582,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Nepavyko atidaryti URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Kurėjas
-
+ Failed to create HDD imageNepavyko sukurti HDD atvaizdo
@@ -15772,17 +15792,17 @@ Priešingu atveju ištrinkite išsaugojimo būseną ir paleiskite naujai.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15862,10 +15882,10 @@ Ar norite sukurti šį adresyną?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 nustatymai
@@ -15890,193 +15910,193 @@ Ar norite sukurti šį adresyną?
Uždaryti
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySantrauka
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterfeisas
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListŽaidimų sarašas
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Žaidimų sąrašo nustatymai</strong><hr>Pirmiau pateiktame sąraše nurodyti direktorijai, kurių PCSX2 ieškos, kad užpildytų žaidimų sąrašą. Paieškos direktorijas galima pridėti, pašalinti ir perjungti į rekursyvią/nerekursyvią paiešką.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmuliacija
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPataisymai
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheatai
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheatai</strong><hr>Šis skyrius leidžia pasirinkti, kuriuos cheatus norite įjungti. Negalite įjungti / išjungti cheatų be etikečių senojo formato pnach failams, jie bus įjungti automatiškai, jei pagrindinė cheatų įjungimo parinktis bus pažymėta.
-
+ Game FixesŽaidimų pataisymai
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGrafika
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioGarsas
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsAtminties kortelės
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDTinklas ir HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersAplankai
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsPasiekimai
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedPapildomi
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDerinimas
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16089,12 +16109,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16107,12 +16127,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16175,129 +16195,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS adresynas:
-
+ Browse...Naršyti...
-
+ ResetNustatyti iš naujo
-
+ FilenameFailo pavadinimas
-
+ VersionVersija
-
+ Open BIOS Folder...Atidarykite BIOS aplanką...
-
+ Refresh ListAtnaujinti sąrašą
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 automatiškai nuskaitys ir atpažins žaidimus iš toliau nurodytų adresynų ir papildys žaidimų sąrašą.<br>Šie žaidimai turėtų būti išimti iš jūsų turimų diskų. Diskų išėmimo vadovus rasite adresu <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Palaikomi šie išėmimo formatai:</p><p><ul><li>.bin/.iso (ISO disko atvaizdai)</li><li>.mdf (Media Descriptor failas)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip suspaustas ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Ieškoti direktorijas (bus nuskaityti dėl žaidimų)
-
+ Add...Pridėti...
-
+ RemovePašalinti
-
+ Search DirectoryIeškoti adresyno
-
+ Scan RecursivelyPakartotinis nuskaitymas
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Kontrolerio tipas:
-
-
+
+ Default (Keyboard)Numatytoji (klaviatūra)
-
-
+
+ Automatic MappingAutomatinis suplanavimas
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Atgal
-
+ &Next&Kitas
-
+ &Cancel&Atšaukti
@@ -16568,27 +16588,27 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
USB
-
+ Webcam (EyeToy)Kamera (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameĮrenginio pavadinimas
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16633,12 +16653,12 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
Konami Klaviatūra
-
+ GunCon 2GunCon 2
-
+
@@ -16647,7 +16667,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
Aukštyn
-
+
@@ -16656,7 +16676,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
Žemyn
-
+
@@ -16665,7 +16685,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
Kairė
-
+
@@ -16674,42 +16694,42 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
Dešinė
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16720,7 +16740,7 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
Pasirinkti
-
+
@@ -16731,136 +16751,136 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
Pradėti
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleŽymeklio dydis
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorŽymeklio spalva
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCentruoti X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCentruoti Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightEkrano aukštis
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17525,14 +17545,14 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
Spausdintuvas
-
+ NoneJokio
-
-
+
+ Not ConnectedNeprijungta
@@ -18000,32 +18020,32 @@ Skenavimas pakartotinai užima daugiau laiko, tačiau bus nustatyti papildomai k
VMManager
-
+ Failed to back up old save state {}.Nepavyko sukurti atsarginės kopijos senos išsaugotos būsenos {}.
-
+ Failed to save save state: {}.Nepavyko išsaugoti išsaugojimo būsenos: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameNežinomas žaidimas
-
+ ErrorKlaida
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18042,243 +18062,243 @@ Gavus šį BIOS, jis turi būti įdėtas į duomenų katalogo bios aplanką (įr
Daugiau instrukcijų rasite DUK ir vadovuose.
-
-
+
+ Resuming stateBūsena tęsiama
-
+ State saved to slot {}.Būklė įrašyta į slota {}.
-
+ Failed to save save state to slot {}.Nepavyko išsaugoti išsaugojimo būsenos į slota {}.
-
-
+
+ Loading stateBūsena kraunama
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.Slote {} nėra išsaugotos būsenos.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Kraunama būsena iš sloto {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Būklės įrašymas į slota {}...
-
+ Frame advancingKadro greitėjimas į priekį
-
+ Disc removed.Diskas pašalintas.
-
+ Disc changed to '{}'.Diskas pakeistas į '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Nepavyko atidaryti naujo disko atvaizdo '{}'. Grįžtama prie senojo atvaizdo.
Klaida buvo: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Nepavyko grįžti prie senojo disko atvaizdo. Išimamas diskas.
Klaida buvo: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheatai buvo išjungti dėl pasiekimų sunkiojo režimo.
-
+ Fast CDVD is enabled, this may break games.Įjungtas greitasis CDVD, tai gali sugadinti žaidimus.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Ciklo greitis/praleidimas yra ne pagal numatytuosius nustatymus, dėl to žaidimai gali sutrikti arba veikti per lėtai.
-
+ Audio is using async mix, expect desynchronization in FMVs.Garso įrašams naudojamas asinchroninis mišinys, tikėkitės desinchronizacijos FMV.
-
+ Upscale multiplier is below native, this will break rendering.Padidinto mastelio daugiklis yra mažesnis už vietinį, dėl to sutriks vaizdavimas.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping nenustatytas kaip automatinis. Tai gali sutrikdyti vaizdavimą kai kuriuose žaidimuose.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Tekstūros filtravimas nenustatytas į Bilinear (PS2). Dėl to kai kuriuose žaidimuose sutrinka atvaizdavimas.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinijinis filtravimas nenustatytas kaip automatinis. Tai gali sutrikdyti vaizdavimą kai kuriuose žaidimuose.
-
+ Blending is below basic, this may break effects in some games.Maišymas yra žemesnis nei paprastas, todėl kai kuriuose žaidimuose gali sutrikti efektai.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Techninės įrangos atsisiuntimo režimas nenustatytas į tikslų, todėl kai kuriuose žaidimuose gali sutrikti vaizdo perteikimas.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU apvalinimo režimas nenustatytas pagal numatytuosius nustatymus, tai gali sugadinti kai kuriuos žaidimus.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU prispaudimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU prispaudimo režimas nenustatytas pagal numatytuosius nustatymus, dėl to gali sutrikti kai kurie žaidimai.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Žaidimo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Suderinamumo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais.
-
+ Frame rate for NTSC is not default. This may break some games.NTSC kadrų greitis nėra numatytasis. Tai gali sugadinti kai kuriuos žaidimus.
-
+ Frame rate for PAL is not default. This may break some games.PAL kadrų dažnis nėra numatytasis. Tai gali sugadinti kai kuriuos žaidimus.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE rekompilatorius nėra įjungtas, tai gerokai sumažins našumą.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 rekompilatorius nėra įjungtas, tai gerokai sumažins našumą.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 rekompilatorius nėra įjungtas, tai gerokai sumažins našumą.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP rekompilatorius nėra įjungtas, tai gerokai sumažins našumą.
-
+ EE Cache is enabled, this will significantly reduce performance.EE spartinančioji atmintinė yra įjungta, tai gerokai sumažins našumą.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE laukimo kilpos aptikimas neįjungtas, tai gali sumažinti našumą.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC sukimosi aptikimas neįjungtas, tai gali sumažinti našumą.
-
+ Instant VU1 is disabled, this may reduce performance.Akimirksnis VU1 yra išjungtas, dėl to gali sumažėti našumas.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU vėliavos hackas neįjungtas, tai gali sumažinti našumą.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU paletės konvertavimas yra įjungtas, gali sumažėti našumas.
-
+ Texture Preloading is not Full, this may reduce performance.Tekstūrų išankstinis įkėlimas nėra pilnas, dėl to gali sumažėti našumas.
-
+ Estimate texture region is enabled, this may reduce performance.Numatomas tekstūros regionas yra įjungtas, tai gali sumažinti našumą.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts
index 0a9130c4fa..ed802fb67e 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts
@@ -1530,8 +1530,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomātisks Atjauninātājs
@@ -1571,63 +1571,63 @@ Unread messages: {2}
Atgādināt vēlāk
-
+ Updater ErrorKļūda Atjaunojot
-
+ <h2>Changes:</h2><h2>Izmaiņas:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Saglabāšanas Stāvokļa Brīdinājums</h2><p>Instalējot šo atjauninājumu, tiks iestatīti saglabāšanas statusi <b>nesaderīgs</b>. Pirms šī atjauninājuma instalēšanas pārliecinieties, ka esat saglabājis spēles atmiņas kartē, pretējā gadījumā jūs zaudēsiet progresu.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Istatījumu Brīdinājums</h2><p>Instalējot šo atjauninājumu, jūsu programmas konfigurācija tiks atiestatīta. Lūdzu, ņemiet vērā, ka pēc šī atjauninājuma iestatījumi būs jāpārkonfigurē.</p>
-
+ Savestate WarningSaglabāšanas Brīdinājums
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>BRĪDINĀJUMS</h1><p style='font-size:12pt;'>Instalējot šo atjauninājumu, jūsu <b>saglabāšanas stāvokļi kļūs nesaderīgi</b>, <i> pirms turpināšanas, saglabājiet progresu savās atmiņas kartēs</i>.</p><p>Vai vēlaties turpināt?</p>
-
+ Downloading %1...Lejupielādē %1...
-
+ No updates are currently available. Please try again later.Pašlaik nav pieejami atjauninājumi. Lūdzu, vēlāk mēģiniet vēlreiz.
-
+ Current Version: %1 (%2)Esošā Versija: %1 (%2)
-
+ New Version: %1 (%2)Jauna Versija: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Notiek ielāde...
@@ -1824,81 +1824,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteExecute
-
-
-
+
+
+ ----
-
+ EnabledEnabled
-
+ DisabledDisabled
-
+ ReadRead
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2311,32 +2311,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
-
+ XInput SourceXInput Source
-
+ Enable XInput Input SourceEnable XInput Input Source
@@ -2346,7 +2346,7 @@ Unread messages: {2}
DInput Source
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
@@ -2356,43 +2356,33 @@ Unread messages: {2}
Enable DInput Input Source
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsProfile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsController LED Settings
-
+ Enable SDL Raw InputEnable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
@@ -2417,27 +2407,27 @@ Unread messages: {2}
Multitap on Console Port 2
-
+ Mouse/Pointer SourceMouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...Settings...
-
+ Enable Mouse MappingEnable Mouse Mapping
-
+ Detected DevicesDetected Devices
@@ -2579,6 +2569,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2655,18 +2668,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2677,35 +2695,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2718,12 +2736,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2732,12 +2750,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2750,13 +2768,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2764,8 +2782,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2773,26 +2791,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3029,166 +3047,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
-
+
+ DeleteDelete
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3264,6 +3295,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3364,11 +3401,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3425,7 +3464,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3445,78 +3484,88 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3525,22 +3574,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3880,77 +3929,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4348,6 +4397,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4431,2092 +4529,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Iestata vidējo izvades latentumu, izmantojot cubeb aizmugursistēmu.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6525,2147 +6612,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9159,67 +9201,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9986,10 +10028,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -10001,10 +10043,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10069,7 +10111,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10135,37 +10177,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10176,7 +10218,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10187,13 +10229,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10204,7 +10246,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10271,7 +10313,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10318,7 +10360,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10334,7 +10376,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10370,7 +10412,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10386,25 +10428,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10415,15 +10457,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10451,8 +10493,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10509,24 +10551,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10625,13 +10667,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10692,25 +10734,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10721,13 +10763,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10787,31 +10829,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10834,8 +10876,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10856,7 +10898,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10908,7 +10950,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10923,7 +10965,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10944,37 +10986,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10995,13 +11037,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11012,19 +11054,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11138,19 +11180,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11160,7 +11202,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11209,7 +11251,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11282,942 +11324,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12629,7 +12681,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12637,48 +12689,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12892,21 +12944,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12927,6 +12964,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13419,14 +13471,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13941,13 +13993,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13959,7 +14011,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13970,7 +14022,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13980,32 +14032,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14018,22 +14070,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14042,258 +14094,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14302,12 +14348,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14320,84 +14366,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14406,42 +14452,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14464,7 +14510,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14602,10 +14648,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14686,22 +14732,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14709,12 +14755,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14723,8 +14769,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14748,7 +14794,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14779,118 +14825,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14899,58 +14933,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14958,12 +14992,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15440,7 +15474,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15549,27 +15583,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15773,17 +15793,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15863,10 +15883,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15891,193 +15911,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16090,12 +16110,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16108,12 +16128,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16176,129 +16196,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16569,27 +16589,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16634,12 +16654,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16648,7 +16668,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16657,7 +16677,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16666,7 +16686,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16675,42 +16695,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16721,7 +16741,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16732,136 +16752,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17526,14 +17546,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -18001,32 +18021,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18043,243 +18063,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts
index 694f40832e..a0c4b457ce 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts
@@ -1526,8 +1526,8 @@ Ongelezen berichten: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatische Updater
@@ -1567,63 +1567,63 @@ Ongelezen berichten: {2}
Herinner mij later
-
+ Updater ErrorUpdater fout
-
+ <h2>Changes:</h2><h2>Wijzigingen:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Waarschuwing voor spelstatus</h2><p>Als u deze update installeert, worden uw opslagstatussen <b>incompatibel</b>. Zorg ervoor dat je je games op een (virtueel) geheugenkaart hebt opgeslagen voordat je deze update installeert, anders verlies je de voortgang.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Instellingswaarschuwingen</h2><p>Het installeren van deze update zal uw programma-configuratie resetten. Houd er rekening mee dat u uw instellingen na deze update opnieuw moet configureren.</p>
-
+ Savestate WarningSavestate Waarschuwing
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WAARSCHUWING</h1><p style='font-size:12pt;'>Als u deze update installeert, zal uw <b>spelopslagstaten opslaan incompatibel maken</b>, <i>weet u zeker dat u alle voortgang in uw geheugenkaarten opslaat voordat u verdergaat</i>.</p><p>Wilt u doorgaan?</p>
-
+ Downloading %1...%1 downloaden...
-
+ No updates are currently available. Please try again later.Er zijn momenteel geen updates beschikbaar. Probeer het later opnieuw.
-
+ Current Version: %1 (%2)Huidige versie: %1 (%2)
-
+ New Version: %1 (%2)Nieuwe versie: %1 (%2)
-
+ Download Size: %1 MBDownload grootte: %1 MB
-
+ Loading...Aan het laden...
@@ -1820,81 +1820,81 @@ Ongelezen berichten: {2}
BreakpointModel
-
+ ExecuteUitvoeren
-
-
-
+
+
+ ----
-
+ EnabledIngeschakeld
-
+ DisabledUitgeschakeld
-
+ ReadLezen
-
+ Write(C)(C) = changes, as in "look for changes".Schrijven(C)
-
+ WriteSchrijven
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OPWEGING
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.GROOTTE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTIE
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.VOORWAARDE
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Ongelezen berichten: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL invoerbron
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).De SDL invoerbron ondersteunt de meeste controllers en biedt geavanceerde functionaliteit voor DualShock 4 / DualSense pads in Bluetooth-modus (Trillen / LED aansturing).
-
+ Enable SDL Input SourceSchakel SDL invoerbron in
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Verbeterde modus
-
+ XInput SourceXInput bron
-
+ Enable XInput Input SourceXInput bron inschakelen
@@ -2342,7 +2342,7 @@ Ongelezen berichten: {2}
DInput Bron
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.De DInput bron biedt ondersteuning voor oudere controllers welke XInput niet ondersteunen. Toegang tot deze controllers via SDL in plaats van wordt aanbevolen, maar DirectInput kan worden gebruikt als ze niet compatibel zijn met SDL.
@@ -2352,43 +2352,33 @@ Ongelezen berichten: {2}
Schakel Dinput invoerbron in
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Sommige controllers van derde fabrikanten markeren hun analoge sticks onjuist als omgekeerd op het positieve component, maar niet de negatieve waarden.</p><p>Als gevolg daarvan zal de analoge stick "blijven hangen op&; zelfs terwijl hij op neutrale positie rust. </p><p>Deze instelling inschakelen zal PCSX2 vertellen om inversievlaggen te negeren bij het maken van sneltoetsbindingen, waardoor dergelijke controllers normaal kunnen functioneren.</p></body></html>
-
-
-
- Ignore Inversion
- Negeer Omgekeerde Waarden
-
-
-
+ Profile SettingsProfiel instellingen
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Als deze optie is ingeschakeld, kunnen sneltoetsen worden ingesteld in dit invoerprofiel en worden gebruikt in plaats van de globale sneltoetsen. Standaard worden sneltoetsen altijd over alle profielen gedeeld.
-
+ Use Per-Profile HotkeysGebruik Per-Profile Sneltoetsen
-
-
+
+ Controller LED SettingsController LED instellingen
-
+ Enable SDL Raw InputSchakel SDL Rauwe invoer in
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.De XInput bron biedt ondersteuning voor Xbox 360 / Xbox One / Xbox Series controllers, en derde partijen controllers die het XInput protocol implementeren.
@@ -2413,27 +2403,27 @@ Ongelezen berichten: {2}
Multi-tap op Console Poort 2
-
+ Mouse/Pointer SourceMuis/Aanwijzer Bron
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.Met PCSX2 kunt u de muis als analoge stick gebruiken.
-
+ Settings...Instellingen...
-
+ Enable Mouse MappingMuismapping Inschakelen
-
+ Detected DevicesGevonden apparaten
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsTerug Naar Standaardinstellingen
-
-
+
+ Create Input ProfileInvoerprofiel aanmaken
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ Om een aangepast invoerprofiel toe te passen op een spel, ga naar de Speleigensc
Voer de naam in voor het nieuwe invoerprofiel:
-
-
-
-
+
+
+
+ ErrorFout
-
+ A profile with the name '%1' already exists.Een profiel met de naam '%1' bestaat al.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Wilt u alle sneltoetsbindingen van het momenteel geselecteerde profiel naar het nieuwe profiel kopiëren? Door Nee te selecteren, wordt een volledig leeg profiel aangemaakt.
-
+ Failed to save the new profile to '%1'.Het opslaan van het nieuwe profiel naar '%1' is mislukt.
-
+ Load Input ProfileInvoerprofiel Laden
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ Alle huidige globale sneltoetsbindingen worden verwijderd en de profielsbindinge
Je kunt deze actie niet ongedaan maken.
-
+ Delete Input ProfileInvoerprofiel Verwijderen
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
Je kunt deze actie niet ongedaan maken.
-
+ Failed to delete '%1'.Verwijderen van '%1' is mislukt.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ Alle gedeelde sneltoetsverbindingen en configuratie zullen verloren gaan, maar j
U kunt deze actie niet ongedaan maken.
-
+ Global SettingsAlgemene instellingen
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ U kunt deze actie niet ongedaan maken.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ U kunt deze actie niet ongedaan maken.
%2
-
-
+
+ USB Port %1
%2USB Poort %1
%2
-
+ HotkeysSneltoetsen
-
+ Shared"Shared" refers here to the shared input profile.Universeel Gedeeld
-
+ The input profile named '%1' cannot be found.Het invoerprofiel genaamd '%1' kon niet gevonden worden.
@@ -3025,166 +3043,179 @@ U kunt deze actie niet ongedaan maken.
Opgeslagen adressen
-
+ Breakpoint List Context MenuBreekpunt Lijst Context Menu
-
-
+
+ NewNieuw
-
+ EditBewerken
-
-
-
+
+
+ CopyKopiëer
-
-
+
+ DeleteVerwijderen
-
-
-
-
+
+
+
+ Copy all as CSVAlles kopiëren als CSV
-
-
+
+ Paste from CSVPlakken vanuit CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbolen
-
-
+
+ Copy Function NameKopieer Functienaam
-
-
+
+ Copy Function AddressKopieer Functie-adres
-
-
-
-
+
+
+
+ Go to in DisassemblyGa naar Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGa binnen de Geheugensweergave
-
+
+ Copy AddressAdres Kopiëren
-
+ Copy TextTekst Kopiëren
-
-
+
+ Module TreeModule Boomstructuur
-
+ Search Results List Context MenuZoekresultaten Lijst Contextmenu
-
+ Add to Saved Memory AddressesToevoegen aan Opgeslagen Geheugenadressen
-
+ Remove ResultVerwijder Resultaat
-
+ Stack List Context MenuStack Lijst Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerFoutopsporing
-
+ Invalid start addressOngeldige startadres
-
+ Invalid end addressOngeldig eindadres
-
+ Start address can't be equal to or greater than the end addressStartadres kan onmogelijk gelijk staan of groter te zijn dan het eindadres
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Zoektypes matrix en tekenreeks kunnen gebruik maken van het Niet Gelijk Aan zoekvergelijking met nieuwe zoekopdrachten.
-
+ Search types Array and String can only be used with Equals search comparisons.Zoektypes matrix en tekenreeks kunnen alleen gebruik maken van het Gelijk Aan zoekvergelijking met nieuwe zoekopdrachten.
-
+ Invalid search valueOngeldige zoekwaarde
-
+ Value is larger than typeWaarde is groter dan type
@@ -3260,6 +3291,12 @@ U kunt deze actie niet ongedaan maken.
Onderschep DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledIngeschakeld
@@ -3360,11 +3397,13 @@ U kunt deze actie niet ongedaan maken.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ U kunt deze actie niet ongedaan maken.
-
+ Use Global Setting [%1]Gebruik Algemene Instellingen [%1]
@@ -3441,78 +3480,88 @@ U kunt deze actie niet ongedaan maken.
Adres
-
-
+
+ Hosts FileHosts-bestanden
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyMet Succes Geëxporteerd
-
+ Failed to open fileBestand openen mislukt
-
+ No Hosts in fileGeen Hosts in bestand
-
+ Imported SuccessfullyMet Succes Geïmporteerd
-
-
+
+ Per Game Host listPer-spel Host-lijst
-
+ Copy global settings?Algemene instellingen kopiëren?
-
+ Delete per game host list?Per-spel host-lijst verwijderen?
-
+ HDD Image FileHarde Schijf Image
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Bestand Overschrijven?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Wilt u deze overschrijven?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3876,77 +3925,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSSpel: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Spel: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence is inactief of niet ondersteund.
-
+ Game not loaded or no RetroAchievements available.Spel niet geladen of er zijn geen RetroAchievements beschikbaar.
-
-
-
-
+
+
+
+ ErrorFout
-
+ Failed to create HTTPDownloader.Kan HTTPDownloader niet aanmaken.
-
+ Downloading %1...%1 aan het downloaden...
-
+ Download failed with HTTP status code %1.Downloaden mislukt met HTTP-statuscode %1.
-
+ Download failed: Data is empty.Download mislukt: Gegevens zijn leeg.
-
+ Failed to write '%1'.Verwijderen van '%1' is mislukt.
@@ -4344,6 +4393,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayWeergave op het scherm
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS instellingen
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOpties en patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesOpschaling correcties
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogboekregistratie
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadrafonisch
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameHuidig spel
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console poort {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummaryOverzicht
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9155,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9982,10 +10024,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9997,10 +10039,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10065,7 +10107,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesOverslaan Van Dubbele Beelden
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Laden en automatisch toepassen van breedbeeldpatches bij het starten van het spel. Kan problemen veroorzaken.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Laden en automatisch toepassen van geen-interlacingpatches bij het starten van het spel. Kan problemen veroorzaken.
-
+ Disables interlacing offset which may reduce blurring in some situations.Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Schakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.Deze optie schakelt game-specifieke renderfixes uit.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Converteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties.
-
-
+
+ DisabledUitgeschakeld
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenRandloos Volledig Scherm
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Natief (PS2) (Standaard)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Dwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Deze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Verzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detecteert wanneer inactieve frames worden gepresenteerd in 25/30fps spellen, en slaat het presenteren van die frames over. De frame wordt nog steeds gerenderd, het betekent gewoon dat de GPU meer tijd heeft om het te voltooien (dit is NIET frames overslaan). Kan de frametijd fluctuaties gladstrijken wanneer de CPU/GPU bijna maximaal worden gebruikt, maar maakt de frame pacing inconsistenter en kan de invoervertraging verhogen.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presenteert frames op de hoofd-GS-thread in plaats van een werknemersthread. Kan gebruikt worden voor het debuggen van frametijdproblemen. Kan de kans op het missen van een frame verminderen of scheuren verminderen ten koste van meer onregelmatige frametijden. Is alleen van toepassing op de Vulkan-renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Slaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13975,32 +14027,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14597,10 +14643,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14681,22 +14727,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14704,12 +14750,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14718,8 +14764,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14743,7 +14789,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14774,118 +14820,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14953,12 +14987,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15435,7 +15469,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15768,17 +15788,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16171,129 +16191,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16564,27 +16584,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16629,12 +16649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16652,7 +16672,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16661,7 +16681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16670,42 +16690,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16727,136 +16747,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17521,14 +17541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17996,32 +18016,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts
index cd4bd410b1..068c4b3730 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts
@@ -1526,8 +1526,8 @@ Uleste meldinger: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatisk oppdateringsverktøy
@@ -1567,63 +1567,63 @@ Uleste meldinger: {2}
Påminn Meg Senere
-
+ Updater ErrorFeil ved oppdatering
-
+ <h2>Changes:</h2><h2>Endringer:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Savestate advarsel</h2><p>ved å installere denne oppdateringen vil det gjøre savestaten<b>inkompatibel</b>. Forsikre deg om at du har lagret fremgang på spill til minnekort før du installerer denne oppdateringen, eller at du vil miste fremdriften.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Advarsel om innstillinger</h2><p>Installasjon av denne oppdateringen vil tilbakestille programkonfigurasjonen. Vær oppmerksom på at du må konfigurere innstillingene på nytt etter denne oppdateringen.</p>
-
+ Savestate Warninglagretilstander Advarsel
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>ADVARSEL</h1><p style='font-size:12pt;'>Installering av denne oppdateringen vil gjøre <b>lagretilstandene inkompatible</b>, <i>Pass på at du lagrer til minnekortene dine før du fortsetter </i>.</p><p>Ønsker du å fortsette?</p>
-
+ Downloading %1...Laster ned %1...
-
+ No updates are currently available. Please try again later.Ingen oppdateringer er tilgjengelig for øyeblikket. Prøv igjen senere.
-
+ Current Version: %1 (%2)Nåværende versjon: %1 (%2)
-
+ New Version: %1 (%2)Ny versjon: %1 (%2)
-
+ Download Size: %1 MBNedlastingsstørrelse: %1 MB
-
+ Loading...Laster...
@@ -1820,81 +1820,81 @@ Uleste meldinger: {2}
BreakpointModel
-
+ ExecuteEksekver
-
-
-
+
+
+ ----
-
+ EnabledAktivert
-
+ DisabledDeaktivert
-
+ ReadLes
-
+ Write(C)(C) = changes, as in "look for changes".Skriv(C)
-
+ WriteSkriv
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.STØRRELSE / ETIKETT
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUKSJON
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.BETINGELSE
-
+ HITSWarning: limited space available. Abbreviate if needed.TREFF
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Uleste meldinger: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL-inndatakilde
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL-inngangskilden støtter de fleste kontrollere og gir avansert funksjonalitet for DualShock 4/DualSense kontrollere i Bluetooth-modus (vibrasjon/LED-kontroll).
-
+ Enable SDL Input SourceAktiver SDL-inngangskilde
-
+ DualShock 4 / DualSense Enhanced ModeDualshock 4 / Dualsense Forbedring Modus
-
+ XInput SourceXInput Kilde
-
+ Enable XInput Input SourceAktiver XInput Inngang Kilde
@@ -2342,7 +2342,7 @@ Uleste meldinger: {2}
DInput Kilde
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput-kilden gir støtte for eldre kontrollere som ikke støtter XInput. Det anbefales å bruke disse kontrollerne via SDL istedenfor, men DirectInput kan brukes hvis de ikke er kompatible med SDL.
@@ -2352,43 +2352,33 @@ Uleste meldinger: {2}
Aktiver DInput Inngang Kilde
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Visse tredjepartskontrollere feilaktig merker de analoge spakene som inverterte på den positive komponenten, ikke den negative.</p><p>Resultatet er at den analoge spaken "være aktiv" selv når den er i nøytral posisjon. </p><p> Når aktiv, så vil denne innstillingen fortelle PCSX2 å ignorere inversjonsflagget når du skaper nye tilordninger så kontrolleren fungerer som normalt.</p></body></html>
-
-
-
- Ignore Inversion
- Ignorer inversjon
-
-
-
+ Profile SettingsProfilinnstillinger
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Når dette alternativet er aktivert, kan hurtigtaster angis i denne inndataprofilen og bli brukt i stedet for de globale hurtigtastene. Som standard deles hurtigtaster alltid mellom alle profiler.
-
+ Use Per-Profile HotkeysBruk hurtigtaster per profil
-
-
+
+ Controller LED SettingsKontroll LED Innstillinger
-
+ Enable SDL Raw InputAktiver SDL Rå-inngang
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput kilden gir støtte til Xbox 360 / Xbox One / Xbox-serie-kontrollere og tredjeparts kontroller som bruker XInput protokollen.
@@ -2413,27 +2403,27 @@ Uleste meldinger: {2}
Multitap på Kontrollport 2
-
+ Mouse/Pointer SourceMus/Peker Kilder
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 lar deg bruke musen din til å simulere analoge bevegelser.
-
+ Settings...Innstillinger...
-
+ Enable Mouse MappingAktiver musetilordning
-
+ Detected DevicesOppdagede Enheter
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsGjenopprett standardinnstillinger
-
-
+
+ Create Input ProfileOpprett inndataprofil
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorFeil
-
+ A profile with the name '%1' already exists.En profil med navnet '%1' finnes allerede.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Vil du kopiere alle bindinger fra gjeldende profil til den nye profilen? Velger du Nei vil den opprette en helt tom profil.
-
+ Failed to save the new profile to '%1'.Kunne ikke lagre den nye profilen til '%1'.
-
+ Load Input ProfileLast inn inndataprofil
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileSlett inndataprofil
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobale innstillinger
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB-port %1
%2
-
+ HotkeysTastatursnarveier
-
+ Shared"Shared" refers here to the shared input profile.Delt
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3025,166 +3043,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuKontekstmeny for brytepunktliste
-
-
+
+ NewNy
-
+ EditRediger
-
-
-
+
+
+ CopyKopier
-
-
+
+ DeleteSlett
-
-
-
-
+
+
+
+ Copy all as CSVKopier alle som CSV
-
-
+
+ Paste from CSVLim inn fra CSV
-
+ Thread List Context MenuTråd Liste Kontekst Meny
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle symboler
-
-
+
+ Copy Function NameKopier Funksjon Navn
-
-
+
+ Copy Function AddressKopier Funksjon Adresse
-
-
-
-
+
+
+
+ Go to in DisassemblyGå til Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGå til minnevisning
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuKontekstmeny for stackliste
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerFeilsøker
-
+ Invalid start addressUgyldig startadresse
-
+ Invalid end addressUgyldig sluttadresse
-
+ Start address can't be equal to or greater than the end addressStartadressen kan ikke være lik eller større enn sluttadressen
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueUgyldig søkeverdi
-
+ Value is larger than typeVerdien er større enn typen
@@ -3260,6 +3291,12 @@ You cannot undo this action.
Avskjære DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledAktivert
@@ -3360,11 +3397,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Bruk Globale Innstillinger [%1]
@@ -3441,78 +3480,88 @@ You cannot undo this action.
Adresse
-
-
+
+ Hosts FileHosts-fil
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS-verter
-
+ Exported SuccessfullyEksport Vellykket
-
+ Failed to open fileKunne ikke åpne fil
-
+ No Hosts in fileIngen verter i filen
-
+ Imported SuccessfullyImporteringen var vellykket
-
-
+
+ Per Game Host listPer spillvertliste
-
+ Copy global settings?Kopier globale innstillinger?
-
+ Delete per game host list?Slette per spillvertliste?
-
+ HDD Image FileHDD bildefil
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Erstatt Filen?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD-skaper
-
+ HDD image createdHDD-bilde opprettet
-
+ Use GlobalBruk globalt
-
+ OverrideOverstyring
@@ -3876,77 +3925,77 @@ Skriv inn funksjonsnavn
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x %2
-
+ Game: %1 FPSSpill: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Spill: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inaktiv eller ikke støttet.
-
+ Game not loaded or no RetroAchievements available.Spillet er ikke lastet inn eller så er ingen RetroAchievements tilgjengelig.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4344,6 +4393,55 @@ Skriv inn funksjonsnavn
Angi egendefinert hastighet
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Skriv inn funksjonsnavn
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Kunne ikke finne noen CD/DVD-ROM enheter. Pass på at du har en optisk enhet koblet til og tilstrekkelig tilgang til å bruke den.
-
+ Use Global SettingBruk global Instilling
-
+ Automatic binding failed, no devices are available.Automatisk binding feilet, ingen enhet er tilgjengelig.
-
+ Game title copied to clipboard.Spill tittel kopiert til i utklippstavlen.
-
+ Game serial copied to clipboard.Spill nøkkel kopert til utklippstavlen.
-
+ Game CRC copied to clipboard.Spill CRC kopert til utklippstavlen.
-
+ Game type copied to clipboard.Spill type kopert til utklippstavlen.
-
+ Game region copied to clipboard.Spill region kopert til utklippstavlen.
-
+ Game compatibility copied to clipboard.Spill kompatiblitet kopert til utklippstavlen.
-
+ Game path copied to clipboard.Spill bane kopert til utklippstavlen.
-
+ Per-game controller configuration initialized with global settings.Per-spill kontroller konfigurasjon initialisert med globale instillinger.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Opprett ny...
-
+ Enter the name of the input profile you wish to create.Skriv inn navnet på den inndataprofilen du ønsker å opprette.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Er du sikker på at du vil gjenopprette standardinnstillingene? Alle innstillinger vil gå tapt.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.Ingen lagringstilstander funnet.
-
+ Failed to delete save state.Kunne ikke slette lagringstilstand.
-
+ Failed to copy text to clipboard.Kunne ikke kopiere til utklippstavlen.
-
+ This game has no achievements.Dette spillet har ingen prestasjoner.
-
+ This game has no leaderboards.Dette spillet har ingen ledertavler.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start konsollen uten noen disk satt inn.
-
+ Start a game from a disc in your PC's DVD drive.Start et spill fra en plate i din PC's DVD-stasjon.
-
+ Change settings for the emulator.Endre innstillinger for emulatoren.
-
+ Exits the program.Avslutter programmet.
-
+ No BindingIngen tastebinding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Trykk på en kontrollerknapp eller kontrollerspak nå.
-
+ Timing out in %.0f seconds...Tidsavbrudd om %.0f sekunder...
-
+ UnknownUkjent
-
+ OKOK
-
+ Select DeviceVelg enhet
-
+ DetailsDetaljer
-
+ OptionsInnstillinger
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Fjerner alle innstillinger satt for dette spillet.
-
+ BehaviourOppførsel
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Setter emulatoren på pause når et spill startes opp.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauser emulatoren når du minimerer vinduet eller skifter til en annen applikasjon, og fortsetter når du bytter tilbake.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauser emulatoren når du åpner hurtigmeny, og fortsetter når du lukker.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Bestemmer om det skal vises en melding for å bekrefte at emulator/spill slås av når du trykker på hurtigtasten.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Lagrer emulatortilstanden automatisk når du slår av eller avslutter. Du kan da gjenoppta direkte fra der du slapp neste gang.
-
+ Uses a light coloured theme instead of the default dark theme.Bruker et lys farget tema i stedet for standard mørkt tema.
-
+ Game DisplaySpillvisning
-
+ Switches between full screen and windowed when the window is double-clicked.Veksler mellom full skjerm og vindu når vinduet dobbeltklikkes.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Skjuler musepeker-/markøren når emulatoren er i fullskjerm-modus.
-
+ Determines how large the on-screen messages and monitor are.Bestemmer hvor store melding overlegg på skjerm er.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Viser emulator sin emulatorhastighet øverst i høyre hjørnet av skjerm, med en prosentverdi.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Viser CPU Bruk basert på trådene øverst til høyre hjørne av skjermen.
-
+ Shows the host's GPU usage in the top-right corner of the display.Viser verten's GPU bruk øverst til høyre hjørne av skjermen.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatisk
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultStandard
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayVisning på skjermen
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Viser spillets oppløsning øverst til høyre på skjermen.
-
+ BIOS ConfigurationBIOS konfigurasjon
-
+ BIOS SelectionBIOS utvalg
-
+ Options and PatchesAlternativer og Patcher
-
+ Skips the intro screen, and bypasses region checks.Hopper over intro skjermen, og forbigår region kontroller.
-
+ Speed ControlHastighet kontroll
-
+ Normal SpeedNormal hastighet
-
+ Sets the speed when running without fast forwarding.Setter hastigheten under kjøring uten spoling.
-
+ Fast Forward SpeedHurtig Fremover Fart
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSysteminnstillinger
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsSkru på juksekoder
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplaySkjerm
-
+ Aspect RatioVisningsaspekt
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingAvfletting
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeSkjermklippstørrelse
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatSkjermklippformat
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualitySkjermklippkvalitet
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertikal strekking
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropKlipp
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingHeltall oppskalering
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-uskarphet
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilineær filtrering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilineær filtrering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropisk filtrering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesMaskinvarefikser
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesOppskaleringsfikser
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTekstur-utskiftning
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersMapper
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFiltre
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAvansert
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenTillat eksklusiv fullskjerm
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsUtdatainnstillinger
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (snitt)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%dms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardOpprett minnekort
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Kortnavn:
-
-
-
+ ConfigurationOppsett
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInndatakilder
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLoggføring
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFillogging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingDetaljert loggføring
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeAvrundingsmodus
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeKlemmingsmodus
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionAktiver INTC-spinneoppdagelse
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionAktiver venteløkkeoppdagelse
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Ny vektor enhet rekompilert med forbedret kompatibilitet. Anbefalt.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O-prosessor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGrafikk
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsInnstillinger
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesJuksekoder
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesSpillkorrigeringer
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam-spill.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicKvadrofonisk (4.0)
-
+ Load StateLast inn tilstand
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesSkru av rendringsfikser
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsBruk programvare-rendrer for FMV-er
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateLagre tilstanden
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Kompatibilitet:
-
+ No Game SelectedIngen spill er valgt
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsOmslagsinnstillinger
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversLast ned omslag
-
+ About PCSX2Om PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountKonto
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Lagret {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Topp:
-
+ Right: Right:
-
+ Bottom: Bunn:
-
+ SummarySammendrag
-
+ Interface SettingsGrensesnittinnstillinger
-
+ BIOS SettingsBIOS-innstillinger
-
+ Emulation SettingsEmulator Instillinger
-
+ Graphics SettingsGrafikkinnstillinger
-
+ Audio SettingsInnstillinger for lyd
-
+ Memory Card SettingsMinnekort Instillinger
-
+ Controller SettingsKontroller Instillinger
-
+ Hotkey SettingsHurtigtastinnstillinger
-
+ Achievements SettingsPrestasjon Instillinger
-
+ Folder SettingsMappeinnstillinger
-
+ Advanced SettingsAvanserte innstillinger
-
+ PatchesPatcher
-
+ CheatsJuksekoder
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild underklokking
-
+ Moderate UnderclockModerat underklokking
-
+ Maximum UnderclockMaksimal underklokking
-
+ DisabledSkrudd av
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneIngen
-
+ Extra + Preserve SignEkstra + bevar tegn
-
+ FullFull
-
+ ExtraEkstra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareProgramvare
-
+ NullNull
-
+ OffAv
-
+ OnPå
-
+ AdaptiveTilpassende
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNærmest
-
+ Bilinear (Forced)Bilineær (tvunget)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Av (ingen)
-
+ Trilinear (PS2)Trilineær (PS2)
-
+ Trilinear (Forced)Trilineær (tvunget)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMiddels
-
+ HighHøy
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Av (standard)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledTvangsdeaktivert
-
+ Force EnabledTvangsaktivert
-
+ Accurate (Recommended)Nøyaktig (anbefalt)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull oppstart
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (skrudd av)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (normal)
-
+ 2 (Aggressive)2 (aggressiv)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Spesiell (tekstur)
-
+ Special (Texture - Aggressive)Spesiell (tekstur – aggressiv)
-
+ Align To NativeAlign To Native
-
+ HalfHalv
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)Ingen (standard)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUkomprimert
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (ingen, standard)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Ingen lyd (Kun emuler SPU2)
-
+ Cubeb (Cross-platform)Cubeb (Kryssplattform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [mest kompatibelt]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Mappe [anbefalt]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegativ
-
+ PositivePositiv
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridSpillrutenett
-
+ Game ListSpill-liste
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTittel
-
+ File TitleFiltittel
-
+ CRCCRC
-
+ Time PlayedTid spilt
-
+ Last PlayedNyligst spilt
-
+ SizeStørrelse
-
+ Select Disc ImageVelg diskbilde
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart fil
-
+ Start BIOSStart BIOS
-
+ Start DiscStart disk
-
+ ExitAvslutt
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathSti
-
+ Disc PathDiskens filbane
-
+ Select Disc PathVelg disk-filbane
-
+ Copy SettingsKopier innstillinger
-
+ Clear SettingsTøm innstillinger
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownBekreft avslutning
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD-skala
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsTilbakestill innstillinger
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootRask oppstart
-
+ Output VolumeUtdatavolum
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatens
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateOpprett
-
+ CancelAvbryt
-
+ Load ProfileLast inn profil
-
+ Save ProfileLagre profil
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Kontrollerport {}{}
-
+ Controller Port {}Kontrollerport {}
-
+ Controller TypeKontrollertype
-
+ Automatic MappingAutomatisk kartlegging
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsKnapper
-
+ FrequencyFrekvens
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB-port {}
-
+ Device TypeEnhetstype
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{}-tastebindinger
-
+ Clear BindingsTøm bindinger
-
+ {} Settings{}-innstillinger
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameFortsett spill
-
+ Toggle Frame LimitSkru av/på bildefrekvensgrense
-
+ Game PropertiesSpillegenskaper
-
+ AchievementsBragder
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscBytt disk
-
+ Close GameLukk spillet
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuLukk meny
-
+ Delete StateDelete State
-
+ Default BootStandard oppstart
-
+ Reset Play TimeTilbakestill spilletid
-
+ Add Search DirectoryLegg til søkemappe
-
+ Open in File BrowserÅpne i filutforsker
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySorter etter
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteNettsted
-
+ Support ForumsSupportforum
-
+ GitHub RepositoryGitHub-kodelager
-
+ LicenseLisens
-
+ CloseLukk
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore-modus
-
+ Sound EffectsLydeffekter
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Brukernavn: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogg ut
-
+ Not Logged InIkke pålogget
-
+ LoginLogg inn
-
+ Game: {0} ({1})Spill: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameKortnavn
-
+ Eject CardLøs ut kortet
@@ -9155,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverAldri
-
+ TodayI dag
-
+ YesterdayI går
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9982,10 +10024,10 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger.
-
-
-
-
+
+
+
+ Off (Default)Av (Standard)
@@ -9997,10 +10039,10 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger.
-
-
-
-
+
+
+
+ Automatic (Default)Automatisk (Standard)
@@ -10065,7 +10107,7 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilineær (jevn)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsSkjerm forskyvninger
-
+ VSyncVSync
-
+ Show OverscanVis overskann
-
+ Enable Widescreen PatchesAktiver bredskjerm patcher
-
+ Enable No-Interlacing PatchesAktiver patcher som deaktiverer sammenfletting
-
+ Anti-BlurAnti-uskarphet
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDeaktiver sammenflettingsforskyvning
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionSkjermoppløsning
-
+ Internal ResolutionIntern oppløsning
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilineær (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Uskalert (standard)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Basic (Recommended)Grunnleggende (Anbefalt)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Full (Hash Cache)Full (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ GPU Palette ConversionGPU-palettkonvertering
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+ Manual Hardware Renderer FixesManuelle maskinvare-renderingsfikser
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+ Spin GPU During ReadbacksSpin GPU During Readbacks
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+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ MipmappingMipmapping
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+
+ Auto FlushAuto Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ 0 (Disabled)0 (Disabled)0 (skrudd av)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Depth EmulationDisable Depth Emulation
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+ Disable Safe FeaturesDisable Safe Features
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+ Preload Frame DataPreload Frame Data
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+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Merge SpriteMerge Sprite
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+ Align SpriteAlign Sprite
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Partial Source InvalidationDisable Partial Source Invalidation
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+ Read Targets When ClosingRead Targets When Closing
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+ Estimate Texture RegionEstimate Texture Region
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+ Disable Render FixesSkru av rendringsfikser
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
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+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Dump TexturesDump teksturer
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+ Dump MipmapsDump Mipmaps
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+ Dump FMV TexturesDump FMV teksturer
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+ Load TexturesLast teksturer
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+ Precache TexturesPrecache teksturer
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+
+ None (Default)Ingen (Standard)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Kontrast:
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+ SaturationFargemetning
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show IndicatorsVis indikatorer
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+ Show ResolutionVis oppløsning
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+ Show InputsVis inndata
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+ Show GPU UsageVis GPU-bruk
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+ Show SettingsVis innstillinger
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+ Show FPSVis Bildefrekvens
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show StatisticsVis statistikk
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+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show CPU UsageVis CPU-bruk
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+ Warn About Unsafe SettingsAdvar om utrygge innstillinger
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+ Show Frame TimesVis bildetider
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Zstandard (zst)Zstandard (zst)
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+ Skip Presenting Duplicate FramesHopp over eksisterende duplikatbilder
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+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Disable Threaded PresentationDeaktiver trådet presentasjon
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
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+ Show Speed PercentagesVis Hastighetsprosent
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
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-
+
+ Use Global Setting [%1]Bruk Globale Innstillinger [%1]
-
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+ UncheckedUavmerket
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+ Automatically loads and applies widescreen patches on game start. Can cause issues.Laster automatisk inn og bruker bredbildepatcher ved du starter spillet. Kan forårsake problemer.
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+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Laster automatisk inn og bruker patcher som deaktiverer sammenfletting når du starter spillet. Kan forårsake problemer.
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+ Disables interlacing offset which may reduce blurring in some situations.Deaktiverer forskyvning av sammenfletting, noe som kan redusere uskarphet i enkelte situasjoner.
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+ Bilinear FilteringBilineær filtrering
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Aktiverer bilineært etterbehandlingsfilter. Jevner ut hele bildet etter hvert som det vises på skjermen. Korrigerer plasseringen mellom piksler.
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Aktiverer PCRTC forskyvninger som posisjonerer skjermen slik spillet krever. Nyttig for enkelte spill, for eksempel WipEout Fusion, på grunn av risteeffekten. Dette kan gjøre bildet uskarpt.
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Aktiverer muligheten til å vise overskanningsområdet på spill som tegner mer enn det sikre området på skjermen.
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+ FMV Aspect RatioFMV størrelsesforhold
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+ Overrides the full-motion video (FMV) aspect ratio.Overstyrer størrelsesforholdet for full-motion video (FMV).
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
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+ Control the texture's trilinear filtering of the emulation.Kontroller teksturens trilinære filtrering av emuleringen.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Kontroller nøyaktighetsnivået for emuleringen av GS-blandingsenheten.<br> Jo høyere innstilling, desto mer nøyaktig emuleres blanding i shaderen, og desto høyere blir hastighetsreduksjonen.<br> Vær oppmerksom på at Direct3Ds blanding er redusert i forhold til OpenGL/Vulkan.
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+ Software Rendering ThreadsSoftware Rendering Threads
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+ CPU Sprite Render SizeCPU Sprite Render Size
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+ Software CLUT RenderProgramvare CLUT gjengiver
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
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+ This option disables game-specific render fixes.Dette alternativet deaktiverer spillspesifikke gjengivelsesfikser.
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
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+ Framebuffer ConversionRammebuffer-konvertering
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
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-
+
+ DisabledDeaktivert
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
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+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
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+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
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+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
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+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
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+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
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+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
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+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
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+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
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+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
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+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
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+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
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+ Video CodecVideo Codec
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Video BitrateVideo Bitrate
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
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+ Automatic ResolutionAutomatic Resolution
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
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+ Enable Extra Video ArgumentsEnable Extra Video Arguments
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+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
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+ Extra Video ArgumentsExtra Video Arguments
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+ Audio CodecAudio Codec
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Audio BitrateAudio Bitrate
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+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
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+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
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+ Extra Audio ArgumentsExtra Audio Arguments
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+ Allow Exclusive FullscreenTillat eksklusiv fullskjerm
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
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+
+
+
+
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+ CheckedAvkrysset
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
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+ Integer ScalingInteger Scaling
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
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+ Aspect RatioVisningsaspekt
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+ Auto Standard (4:3/3:2 Progressive)Auto-standard (4:3/3:2 progressiv)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
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+ DeinterlacingAvfletting
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+ Screenshot SizeSkjermbilde størrelse
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
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+ Screenshot FormatSkjermbilde-format
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
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+ Screenshot QualitySkjermbilde kvalitet
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+
+ 50%50%
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
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+
+ 100%100%
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+ Vertical StretchVertikal strekking
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
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+ Fullscreen ModeModus for fullskjerm
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+
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+ Borderless FullscreenKantløs fullskjerm
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+ Chooses the fullscreen resolution and frequency.Velger oppløsning og frekvens på fullskjerm.
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+ LeftVenstre
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+ 0px0px
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+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
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+ TopØverst
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+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
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+ RightHøyre
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+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
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+ BottomBunn
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+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
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+ Native (PS2) (Default)Standard (PS2)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
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+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
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+ Texture FilteringTeksturfiltrering
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+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
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+ Trilinear FilteringTrilineær filtrering
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+ Anisotropic FilteringAnisotropisk filtrering
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+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
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+ Blending AccuracyBlending Accuracy
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+ Texture PreloadingTeksturforhåndsinnlasting
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
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+ 2 threads2 tråder
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
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-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
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+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
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+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range StartSkipdraw rekkevidde start
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+
+
+
+ 00
-
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+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Tegning av flater fra flaten i boksen til venstre til flaten som er angitt i boksen til høyre, hoppes helt over.
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+ Skipdraw Range EndSkipdraw rekkevidde slutt
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Dette alternativet deaktiverer flere trygge funksjoner. Deaktiverer nøyaktig punkt og linjegjengivelse uten skalering, noe som kan hjelpe Xenosaga-spill. Deaktiverer nøyaktig GS Memory Clearing som gjøres på CPU-en, og lar GPU-en håndtere det, noe som kan hjelpe Kingdom Hearts-spill.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
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+ Half Pixel OffsetHalv pikselforskyvning
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+ Might fix some misaligned fog, bloom, or blend effect.Kan kanskje fikse feiljustert tåke-, bloom- eller blandingseffekt.
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+ Round SpriteRund Sprite
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Korrigerer samplingen av 2D-sprite-teksturer ved oppskalering. Fikser linjer i sprites i spill som Ar tonelico ved oppskalering. Alternativet Halv er for flate sprites, Full er for alle sprites.
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+ Texture Offsets XTeksturforskyvninger X
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+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Forskyvning for ST/UV-teksturkoordinatene. Løser noen merkelige teksturproblemer og kan også fikse noen justeringer i etterbehandlingen.
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+ Texture Offsets YTeksturforskyvninger Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Senker GS-presisjonen for å unngå mellomrom mellom piksler ved oppskalering. Fikser teksten på Wild Arms-spill.
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+ Bilinear UpscaleBilineær oppskalering
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Kan jevne ut teksturer på grunn av bilineær filtrering ved oppskalering. F.eks. solblending i spillet Modig.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Erstatter etterbehandling av flere "paving sprites" med én enkelt fet sprite. Dette reduserer oppskaleringslinjer.
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+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
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+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxKontrasttilpasset skjerping
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+ SharpnessSkarphet
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+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Gjør det mulig å justere metning, kontrast og lysstyrke. Verdiene for lysstyrke, metning og kontrast er som standard 50.
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+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Bruker FXAA anti-aliasing algoritmen for å forbedre den visuelle kvaliteten på spillene.
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+ BrightnessLysstyrke
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-
-
+
+
+ 5050
-
+ ContrastKontrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Bruker en shader som gjenskaper de visuelle effektene til ulike typer fjernsyn.
-
+ OSD ScaleOSD-skala
-
+ Show OSD MessagesVis OSD meldinger
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Viser meldinger på skjermen når hendelser inntreffer, for eksempel når lagringstilstander opprettes/lastes inn, skjermbilder tas osv.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Viser spillets interne bildefrekvens øverst til høyre på skjermen.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Viser systemets gjeldende emuleringshastighet øverst til høyre i på skjermen i prosent.
-
+ Shows the resolution of the game in the top-right corner of the display.Viser spillets oppløsning øverst til høyre på skjermen.
-
+ Shows host's CPU utilization.Viser vertens CPU-utnyttelse.
-
+ Shows host's GPU utilization.Viser vertens GPU-utnyttelse.
-
+ Shows counters for internal graphical utilization, useful for debugging.Viser tellere for intern grafisk bruk, nyttig for feilsøking.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Viser advarsler når innstillinger er aktivert som kan ødelegge spill.
-
-
+
+ Leave It BlankLa det stå tomt
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump kompresjon
-
+ Change the compression algorithm used when creating a GS dump.Endre komprimeringsalgoritmen som brukes når du oppretter en GS-dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitBruker en blit-presentasjonsmodell i stedet for flipping ved bruk av Direct3D 11-rendereren. Dette gir vanligvis lavere ytelse, men kan være nødvendig for enkelte strømmeapplikasjoner eller for å frigjøre bildefrekvenser på enkelte systemer.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Oppdager når det vises inaktive bilder i spill med 25/30 bilder per sekund, og hopper over presentasjonen av disse bildene. Bildet gjengis fortsatt, det betyr bare at GPU-en har mer tid til å fullføre den (dette er IKKE frame skipping). Dette kan jevne ut svingninger i bildetiden når CPU/GPU er nær maksimal utnyttelse, men gjør bildetempoet mer inkonsekvent og kan øke input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presenterer bilder på GS-hovedtråden i stedet for en arbeidstråd. Brukes til feilsøking av problemer med bildetid. Kan redusere sjansen for å gå glipp av et bilde eller redusere riving på bekostning av mer uberegnelige bidetider. Gjelder bare for Vulkan-gjengiveren.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS nedlastingsmodus
-
+ AccurateNøyaktig
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Hopp over synkronisering med GS-tråden og verts-GPUen for GS-nedlastinger. Kan gi en stor hastighetsøkning på tregere systemer, men på bekostning av mange ødelagte grafiske effekter. Hvis spill er ødelagt og du har dette alternativet aktivert, bør du deaktivere det først.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Standard
-
-
+
+ (Default)(Standard)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Last tilstand fra spor 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad DownD-pad ned
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change DiscBytt disk
-
+ Load StateLast inn tilstand
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced SettingsVis avanserte innstillinger
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video CaptureVideoopptak
@@ -13975,32 +14027,32 @@ Right click to clear binding
Rediger juksekoder …
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionIntern oppløsning
-
+ %1x Scale%1x Skala
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againIkke vis igjen
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 filer (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownBekreft avslutning
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorFeil
-
+ You must select a disc to change discs.Du må velge en disk for å kunne bytte disker.
-
+ Properties...Egenskaper...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Åpne inneholdende mappe ...
-
-
-
+ Set Cover Image...Bestem omslagsbilde ...
-
+ Exclude From ListEkskluder fra listen
-
+ Reset Play TimeTilbakestill spilletid
-
+ Default BootStandard oppstart
-
+ Fast BootHurtig Oppstart
-
+ Full BootFull Oppstart
-
+ Boot and DebugStart opp og feilsøk
-
+ Add Search Directory...Legg til søkemappe ...
-
+ Start FileStart fil
-
+ Start DiscStart disk
-
+ Select Disc ImageVelg diskbilde
-
+ Updater ErrorFeil hos oppdateringsverktøy
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationBekreft filoppretting
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPauset
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesSpillegenskaper
-
+ Game properties is unavailable for the current game.Spillegenskaper er utilgjengelige for det nåværende spillet.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Velg diskstasjon:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageVelg omslagsbilde
-
+ Cover Already ExistsOmslaget finnes allerede
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorFeil ved kopiering
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetBekreft tilbakestilling
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootOppfrisket oppstart
-
+ Delete And BootSlett og start opp
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Last inn fra fil ...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Fortsett (%2)
-
+ Load Slot %1 (%2)Last inn spor %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Lagre til fil …
-
+ EmptyTomt innhold
-
+ Save Slot %1 (%2)Lagreplass %1 (%2)
-
+ Confirm Disc ChangeBekreft diskskifte
-
+ Do you want to swap discs or boot the new image (via system reset)?Ønsker du å skifte disker eller å starte opp fra en ny fil (via systemomstart)?
-
+ Swap DiscBytt disk
-
+ ResetTilbakestill
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14597,10 +14643,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardOpprett minnekort
@@ -14681,22 +14727,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Minnekortet '%1' er opprettet.
@@ -14704,12 +14750,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesJa
-
+ NoNei
@@ -14718,8 +14764,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Konsollporter
+ Memory Card Slots
+ Memory Card Slots
@@ -14743,7 +14789,7 @@ The saves will not be recoverable.
-
+ ResetTilbakestill
@@ -14774,118 +14820,106 @@ The saves will not be recoverable.
-
+ CreateOpprett
-
- Duplicate
- Dupliser
-
-
-
-
+ RenameEndre navn
-
-
+
+ ConvertKonverter
-
-
+
+ DeleteSlett
-
+ SettingsInnstillinger
-
-
+
+ Automatically manage saves based on running gameBehandle automatisk lagrefiler basert på det pågående spillet
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsBytt minnekort
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardLøs ut minnekort
-
-
-
+
+ ErrorFeil
-
- Not yet implemented.
- Ikke implementert ennå.
-
-
-
-
+
+ Delete Memory CardSlett minnekort
-
-
-
-
+
+
+
+ Rename Memory CardGi minnekortet nytt navn
-
+ New Card NameNavn på nytt kort
-
+ New name is invalid, it must end with .ps2Det nye navnet er ugyldig, det må slutte med .ps2
-
+ New name is invalid, a card with this name already exists.Det nye navnet er ugyldig, et kort med dette navnet finnes allerede.
-
+ This Memory Card is unknown.Dette minnekortet er ukjent.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Mislyktes i å slette minnekortet. Loggen kan ha mer informasjon.
-
+ Failed to rename Memory Card. The log may contain more information.Mislyktes i å gi nytt navn til minnekortet. Loggen kan ha mer informasjon.
-
- Use for Port %1
- Bruk for port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUkjent
-
+ PS2 (Folder)PS2 (Mappe)
@@ -14953,12 +14987,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Mangler]
@@ -15435,7 +15469,7 @@ This action cannot be reversed, and you will lose any saves on the card.Gitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Mislyktes i å åpne URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Mislyktes i å åpne URL-en.
-
-URL-en var: %1
-
-
-
+ HDD CreatorHDD-skaper
-
+ Failed to create HDD imageMislyktes i å lage HDD-avbildning
@@ -15768,17 +15788,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2-innstillinger
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
Lukk
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySammendrag
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceGrensesnitt
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListSpill-liste
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulering
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatcher
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsJuksekoder
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesSpillkorrigeringer
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGrafikk
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioLyd
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMinnekort
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNettverk og HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersMapper
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsBragder
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAvansert
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugFeilsøking
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsBekreft gjenoppretting av standardinnstillinger
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsTilbakestill UI-innstillinger
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueAnbefalt verdi
@@ -16171,129 +16191,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS-mappe:
-
+ Browse...Bla gjennom …
-
+ ResetTilbakestill
-
+ FilenameFilnavn
-
+ VersionVersjon
-
+ Open BIOS Folder...Åpne BIOS-mappen …
-
+ Refresh ListOppfrisk listen
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Legg til...
-
+ RemoveFjern
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Kontrollerport 1
-
-
+
+ Controller Mapped To:Kontroller tilordnet til:
-
-
+
+ Controller Type:Kontrollertype:
-
-
+
+ Default (Keyboard)Standard (tastatur)
-
-
+
+ Automatic MappingAutomatisk kartlegging
-
+ Controller Port 2Kontrollerport 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Tilbake
-
+ &Next&Neste
-
+ &Cancel&Avbryt
@@ -16564,27 +16584,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)PC-kamera (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameEnhetsnavn
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16629,12 +16649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-pad opp
-
+
@@ -16652,7 +16672,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-pad ned
-
+
@@ -16661,7 +16681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-pad venstre
-
+
@@ -16670,42 +16690,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-pad høyre
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Velg
-
+
@@ -16727,136 +16747,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X-skala (følsomhet)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y-skala (følsomhet)
-
+ Center XSenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YSenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthSkjermbredde
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightSkjermhøyde
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17521,14 +17541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Skriver
-
+ NoneIngen
-
-
+
+ Not ConnectedIkke tilkoblet
@@ -17996,32 +18016,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUkjent spill
-
+ ErrorFeil
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disken ble fjernet.
-
+ Disc changed to '{}'.Disken ble endret til '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts
index 2916b5ac52..73fd196176 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts
@@ -1528,8 +1528,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAsystent aktualizacji
@@ -1569,63 +1569,63 @@ Unread messages: {2}
Przypomnij mi później
-
+ Updater ErrorBłąd aktualizacji
-
+ <h2>Changes:</h2><h2>Zmiany:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Ostrzeżenie o zapisach stanu</h2><p>Instalacja tej aktualizacji sprawi, że twoje zapisy <b>będą niekompatybilne</b>. Upewnij się, że gry zostały zapisane na karcie pamięci przed zainstalowaniem tej aktualizacji lub stracisz postęp.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Ostrzeżenie o ustawieniach</h2><p>Instalacja tej aktualizacji zresetuje konfigurację programu. Pamiętaj, że będziesz musiał ponownie skonfigurować swoje ustawienia po tej aktualizacji.</p>
-
+ Savestate WarningOstrzeżenie dotyczące zapisywania stanu
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>UWAGA</h1><p style='font-size:12pt;'>Instalacja tej aktualizacji sprawi, że twoje <b>zapisy będą niekompatybilne</b>. <i>upewnij się, że gry zostały zapisane na karcie pamięci przed zainstalowaniem tej aktualizacji</i>.</p><p>Jesteś pewien, że chcecz kontynuować?</p>
-
+ Downloading %1...Pobieram %1...
-
+ No updates are currently available. Please try again later.Brak dostępnych aktualizacji. Proszę spróbować później.
-
+ Current Version: %1 (%2)Bieżąca wersja: %1 (%2)
-
+ New Version: %1 (%2)Nowa wersja: %1 (%2)
-
+ Download Size: %1 MBRozmiar pobierania: %1 MB
-
+ Loading...Wczytywanie...
@@ -1822,81 +1822,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteWykonaj
-
-
-
+
+
+ ----
-
+ EnabledWłączony
-
+ DisabledWyłączony
-
+ ReadOdczyt
-
+ Write(C)(C) = changes, as in "look for changes".Zapis(C)
-
+ WriteZapis
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYP
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.ROZMIAR / ETYKIETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUKCJA
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.WARUNEK
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2309,32 +2309,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceŹródło wejścia SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Źródło wejścia SDL obsługuje większość kontrolerów i zapewnia zaawansowaną funkcjonalność dla padów DualShock 4 / DualSense w trybie Bluetooth (wibracja / sterowanie LED).
-
+ Enable SDL Input SourceWłącz źródło wejścia SDL
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense tryb rozszerzony
-
+ XInput SourceŹródło wejścia XInput
-
+ Enable XInput Input SourceWłącz źródło wejścia XInput
@@ -2344,7 +2344,7 @@ Unread messages: {2}
Źródło wejścia DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Źródło DInput zapewnia wsparcie dla starszych kontrolerów, którzy nie obsługują XInput. Zamiast tego zaleca się dostęp do tych kontrolerów za pomocą SDL, ale DirectInput może być użyty, jeśli nie są one kompatybilne z SDL.
@@ -2354,43 +2354,33 @@ Unread messages: {2}
Włącz źródło wejścia DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsUstawienia profilu
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Gdy ta opcja jest włączona, skróty klawiszowe mogą być ustawione w tym profilu i będą używane zamiast globalnych skrótów. Domyślnie skróty klawiszowe są zawsze współdzielone między wszystkimi profilami.
-
+ Use Per-Profile HotkeysUżyj skrótów dla profilu
-
-
+
+ Controller LED SettingsUstawienia LED kontrolera
-
+ Enable SDL Raw InputWłącz SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Źródło wejścia XInput zapewnia obsługę kontrolerów Xbox 360 / Xbox One / Xbox Series oraz kontrolerów firm trzecich wykorzystujących protokół XInput.
@@ -2415,27 +2405,27 @@ Unread messages: {2}
Multitap w drugim porcie konsoli
-
+ Mouse/Pointer SourceŹródło myszy/wskaźnika
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 pozwala użyć myszy do symulacji ruchu drążków analogowych.
-
+ Settings...Ustawienia...
-
+ Enable Mouse MappingWłącz mapowanie myszy
-
+ Detected DevicesWykryte urządzenia
@@ -2577,6 +2567,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2653,18 +2666,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsPrzywróć domyślne
-
-
+
+ Create Input ProfileUtwórz profil sterowania
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2675,35 +2693,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorBłąd
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileWczytaj profil sterowania
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2716,12 +2734,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileUsuń profil sterowania
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2730,12 +2748,12 @@ You cannot undo this action.
Nie możesz cofnąć tej czynności.
-
+ Failed to delete '%1'.Nie udało się usunąć '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2748,13 +2766,13 @@ Wszystkie współdzielone przypisane przyciski i konfiguracja zostaną utracone,
Nie możesz cofnąć tej akcji.
-
+ Global SettingsUstawienia globalne
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2762,34 +2780,34 @@ Nie możesz cofnąć tej akcji.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Port kontrolera %1%2
-
-
+
+ USB Port %1
%2Port USB %1
%2
-
+ HotkeysSkróty klawiszowe
-
+ Shared"Shared" refers here to the shared input profile.Udostępnij
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3026,166 +3044,179 @@ Nie możesz cofnąć tej akcji.
Saved Addresses
-
+ Breakpoint List Context MenuMenu kontekstowe listy przerwań
-
-
+
+ NewNowy
-
+ EditEdytuj
-
-
-
+
+
+ CopyKopiuj
-
-
+
+ DeleteUsuń
-
-
-
-
+
+
+
+ Copy all as CSVSkopiuj wszystkie jako CSV
-
-
+
+ Paste from CSVWklej z pliku CSV
-
+ Thread List Context MenuMenu kontekstowe listy wątków
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameKopiuj nazwę funkcji
-
-
+
+ Copy Function AddressKopiuj adres funkcji
-
-
-
-
+
+
+
+ Go to in DisassemblyPrzejdź do demontażu
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewPrzejdź do widoku pamięci
-
+
+ Copy AddressCopy Address
-
+ Copy TextSkopiuj tekst
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultUsuń wynik
-
+ Stack List Context MenuMenu kontekstowe listy stosów
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressNieprawidłowy adres początkowy
-
+ Invalid end addressNieprawidłowy adres końcowy
-
+ Start address can't be equal to or greater than the end addressAdres początkowy nie może być równy lub większy niż adres końcowy
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueNieprawidłowa wartość wyszukania
-
+ Value is larger than typeWartość jest większa niż typ
@@ -3261,6 +3292,12 @@ Nie możesz cofnąć tej akcji.
Przechwyć DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledAktywne
@@ -3361,11 +3398,13 @@ Nie możesz cofnąć tej akcji.
+ 4040
+ 120120
@@ -3422,7 +3461,7 @@ Nie możesz cofnąć tej akcji.
-
+ Use Global Setting [%1]Użyj ustawień globalnych [%1]
@@ -3442,78 +3481,88 @@ Nie możesz cofnąć tej akcji.
Adres
-
-
+
+ Hosts FilePlik hosts
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsHosty DNS
-
+ Exported SuccessfullyPomyślnie wyeksportowano
-
+ Failed to open fileNie można otworzyć pliku
-
+ No Hosts in fileBrak hostów w pliku
-
+ Imported SuccessfullyPomyślnie zaimportowano
-
-
+
+ Per Game Host listLista hostów na grę
-
+ Copy global settings?Skopiować ustawienia globalne?
-
+ Delete per game host list?Usunąć listę hostów na grę?
-
+ HDD Image FilePlik obrazu dysku twardego
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Nadpisać plik?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3522,22 +3571,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorKreator dysku twardego HDD
-
+ HDD image createdUtworzono obraz dysku twardego HDD
-
+ Use GlobalUżyj globalnych
-
+ OverrideNadpisz
@@ -3877,77 +3926,77 @@ Wprowadź nazwę funkcji
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGra: %1 FPS
-
+ Video: %1 FPS (%2%)Wideo: %1 FPS (%2%)
-
+ Game: %1 (%2)
Gra: %1 (%2)
-
+ Rich presence inactive or unsupported.Usługa Rich Presence nieaktywna lub nieobsługiwana.
-
+ Game not loaded or no RetroAchievements available.Gra nie załadowana lub brak dostępnych osiągnięć.
-
-
-
-
+
+
+
+ ErrorBłąd
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Pobieranie %1...
-
+ Download failed with HTTP status code %1.Pobieranie nie powiodło się z kodem statusu HTTP %1.
-
+ Download failed: Data is empty.Pobieranie nie powiodło się: Dane są puste.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4345,6 +4394,55 @@ Wprowadź nazwę funkcji
Wprowadź niestandardową prędkość
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4428,2092 +4526,2081 @@ Wprowadź nazwę funkcji
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Nie można znaleźć żadnych urządzeń CD/DVD-ROM. Upewnij się, że masz podłączony dysk i wystarczające uprawnienia, aby uzyskać do niego dostęp.
-
+ Use Global SettingUżyj ustawień globalnych
-
+ Automatic binding failed, no devices are available.Automatyczne powiązanie nie powiodło się, żadne urządzenia nie są dostępne.
-
+ Game title copied to clipboard.Tytuł gry skopiowany do schowka.
-
+ Game serial copied to clipboard.Region gry skopiowany do schowka.
-
+ Game CRC copied to clipboard.CRC do gry skopiowany do schowka.
-
+ Game type copied to clipboard.Typ gry skopiowany do schowka.
-
+ Game region copied to clipboard.Region gry skopiowany do schowka.
-
+ Game compatibility copied to clipboard.Kompatybilność z grą skopiowana do schowka.
-
+ Game path copied to clipboard.Ścieżka do gry skopiowana do schowka.
-
+ Per-game controller configuration initialized with global settings.Konfiguracja kontrolera dla gry zainicjowana z ustawieniami globalnymi.
-
+ Controller settings reset to default.Ustawienia kontrolera zostały zresetowane do domyślnych.
-
+ No input profiles available.Brak dostępnych profili sterowania.
-
+ Create New...Utwórz nowy...
-
+ Enter the name of the input profile you wish to create.Wprowadź nazwę profilu sterowania, który chcesz utworzyć.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Czy na pewno chcesz przywrócić ustawienia domyślne? Wszelkie ustawienia zostaną utracone.
-
+ Settings reset to defaults.Ustawienia zresetowane do domyślnych.
-
+ No save present in this slot.Brak zapisów w tym slocie.
-
+ No save states found.Nie znaleziono stanów zapisu gier.
-
+ Failed to delete save state.Nie udało się usunąć zapisanego stanu.
-
+ Failed to copy text to clipboard.Nie udało się skopiować tekstu do schowka.
-
+ This game has no achievements.Ta gra nie ma żadnych osiągnięć.
-
+ This game has no leaderboards.Ta gra nie ma żadnych rankingów.
-
+ Reset SystemZresetuj system
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Tryb Hardcore nie zostanie włączony, dopóki system nie zostanie zresetowany. Czy chcesz zresetować system teraz?
-
+ Launch a game from images scanned from your game directories.Uruchom grę ze znalezionych obrazów z katalogów gry.
-
+ Launch a game by selecting a file/disc image.Uruchom grę, wybierając plik / obraz dysku.
-
+ Start the console without any disc inserted.Uruchom konsolę bez włożonej płyty.
-
+ Start a game from a disc in your PC's DVD drive.Rozpocznij grę ze stacji dysków DVD w twoim komputerze.
-
+ Change settings for the emulator.Zmień ustawienia emulatora.
-
+ Exits the program.Wychodzi z programu.
-
+ No BindingNie przypisano
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Naciśnij przycisk kontrolera albo oś.
-
+ Timing out in %.0f seconds...Limit czasu upływa za %.0f sekund...
-
+ UnknownNieznane
-
+ OKOK
-
+ Select DeviceWybierz urządzenie
-
+ DetailsSzczegóły
-
+ OptionsOpcje
-
+ Copies the current global settings to this game.Kopiuje bieżące ustawienia globalne do tej gry.
-
+ Clears all settings set for this game.Usuwa wszystkie ustawienia dla tej gry.
-
+ BehaviourZachowanie
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Zapobiega aktywacji wygaszacza ekranu i uśpieniu hosta, gdy działa emulacja.
-
+ Shows the game you are currently playing as part of your profile on Discord.Pokazuje obecnie graną grę jako część twoje profilu Discord.
-
+ Pauses the emulator when a game is started.Pauzuje emulator po uruchomieniu gry.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauzuje emulator przy zminimalizowaniu okna lub przełączeniu się na inną aplikację, i wznawia pracę po powrocie.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Wstrzymuje emulator, kiedy otwierasz szybkie menu, i wznawia pracę po jego zamknięciu.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Określa czy monit zostanie wyświetlony, aby potwierdzić wyłączenie emulatora/gry po naciśnięciu klawisza skrótu.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatycznie zapisuje stan emulatora przy wyłączeniu albo wyjściu. Możesz wrócić do dokładnie tego samego miejsca po powrocie.
-
+ Uses a light coloured theme instead of the default dark theme.Używa jasnego motywu zamiast domyślnego, ciemnego motywu.
-
+ Game DisplayWyświetlacz gry
-
+ Switches between full screen and windowed when the window is double-clicked.Przełącza pomiędzy pełnym ekranem i oknem po dwukrotnym kliknięciu okna.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Ukrywa wskaźnik/kursor myszy, gdy emulator pracuje w trybie pełnoekranowym.
-
+ Determines how large the on-screen messages and monitor are.Określa, jak duże są komunikaty na ekranie i monitorze.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Wyświetla powiadomienia na ekranie przy czynnościach tj. tworzenie i wczytywanie zapisów, robienie zrzutów ekranu itp.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Pokazuje szybkość emulacji w procentach w prawym górnym rogu.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Pokazuje numer klatek wideo (v-sync) wyświetlanych na sekundę przez system w prawym górnym rogu.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Pokazuje użycie procesora na podstawie wątków w prawym górnym rogu wyświetlacza.
-
+ Shows the host's GPU usage in the top-right corner of the display.Pokazuje zużycie GPU hosta w prawym górnym rogu wyświetlacza.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Pokazuje statystyki o cieniowaniu geometrycznym (prymitywy, wezwania do rysowania obrazu) w prawym górnym rogu.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Pokazuje wskaźniki, kiedy stany takie jak przewijanie czy wstrzymywanie, są aktywne.
-
+ Shows the current configuration in the bottom-right corner of the display.Pokazuje bieżącą konfigurację w prawym dolnym rogu ekranu.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Pokazuje bieżący stan kontrolera systemu w lewym dolnym rogu ekranu.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Pokazuje wizualną historię czasów klatki w lewym górnym rogu ekranu.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Zmienia obraz BIOS-u używany do uruchamiania przyszłych sesji.
-
+ AutomaticAutomatyczne
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDomyślne
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%-%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationKonfiguracja BIOS
-
+ BIOS SelectionWybór BIOS-u
-
+ Options and PatchesOpcje i łatki
-
+ Skips the intro screen, and bypasses region checks.Pomija ekran wprowadzania i pomija kontrolę regionu.
-
+ Speed ControlKontrola prędkości
-
+ Normal SpeedNormalna prędkość
-
+ Sets the speed when running without fast forwarding.Ustawia prędkość podczas działania bez szybkiego przewijania.
-
+ Fast Forward SpeedPrędkość przewijania
-
+ Sets the speed when using the fast forward hotkey.Ustawia prędkość podczas używania klawisza szybkiego przewijania.
-
+ Slow Motion SpeedPrędkość spowolnienia
-
+ Sets the speed when using the slow motion hotkey.Ustawia prędkość podczas używania klawisza spowolnienia.
-
+ Enable Speed LimiterWłącz ogranicznik prędkości
-
+ When disabled, the game will run as fast as possible.Przy wyłączeniu gra będzie działała tak szybko, jak to możliwe.
-
+ System SettingsUstawienia systemu
-
+ EE Cycle RateWskaźnik cyklu EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingPomijanie cykli EE
-
+ Affinity Control ModeTryb kontroli koligacji
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Włącz MTVU (wielowątkowy VU1)
-
+ Enable Instant VU1Włącz natychmiastowe VU1
-
+ Enable CheatsWłącz cheaty
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemWłącz system plików hosta
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDWłącz szybkie CDVD
-
+ Fast disc access, less loading times. Not recommended.Szybki odczyt dysku, krótsze czasy ładowania. Nierekomendowane.
-
+ Frame Pacing/Latency ControlPacing / Kontrola opóźnień
-
+ Maximum Frame LatencyMaksymalne opóźnienie klatek
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptymalne nakładanie ramek
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererSilnik renderujący
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayWyświetlacz
-
+ Aspect RatioProporcje obrazu
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioProporcje obrazu przy FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingUsuwanie przeplotu
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeRozmiar zrzutu ekranu
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatFormat zrzutów ekranu
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityJakość zrzutu ekranu
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchRozciągnięcie pionowe
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropPrzytnij
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingUpscaling dwuliniowy
-
+ Smooths out the image when upscaling the console to the screen.Wygładza obraz przy upscalingu konsoli do ekranu.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Dodaje dopełnienie do obszaru wyświetlania, aby stosunek pikseli hosta do pikseli na konsoli był liczbą całkowitą. Może wyostrzyć obraz w niektórych grach 2D.
-
+ Screen OffsetsPrzesunięcia ekranu
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanPokaż overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnty-rozmycie
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRenderowanie
-
+ Internal ResolutionRozdzielczość wewnętrzna
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMapowanie mip
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringFiltrowanie bilinearne
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringFiltrowanie trójliniowe
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringFiltrowanie Anizotropowe
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingWstępne ładowanie tekstur
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Przesyła pełne tekstury do GPU przy użyciu zamiast tylko używanych części. Może poprawić wydajność w niektórych grach.
-
+ Software Rendering ThreadsWątki renderowania przez oprogramowanie
-
+ Number of threads to use in addition to the main GS thread for rasterization.Liczba wątków do użycia w dodatku do głównego wątku GS do rasteryzacji.
-
+ Auto Flush (Software)Automatyczne oczyszczanie (w oprogramowaniu)
-
+ Force a primitive flush when a framebuffer is also an input texture.Wymuś prymitywne oczyszczenie, gdy bufor ramek jest także teksturą wejściową.
-
+ Edge AA (AA1)Krawędź AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Umożliwia emulację anti-aliasingu krawędzi GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Umożliwia emulację mipmapowania tekstury GS.
-
+ Hardware FixesPoprawki sprzętowe
-
+ Manual Hardware FixesRęczne poprawki sprzętu
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Wyłącza automatyczne poprawki sprzętowe, umożliwiając ręczne poprawki.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Automatyczne oczyszczanie (sprzętowe)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteDostosuj sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Zastępuje sprite'y po obróbce końcowej większym, pojedynczym spritem.
-
+ Wild Arms HackHack Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Może naprawić zepsute efekty, bazujące na idealnej precyzji pikseli.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesZaładuj tekstury
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchroniczne wczytywanie tekstur
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersKatalogi
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFiltry
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedZaawansowane
-
+ Skip Presenting Duplicate FramesPomiń pokazywanie powtarzających się klatek
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsUstawienia i operacje
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardUtwórz kartę pamięci
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsLokalizacja zapisu danych
-
+ Show Advanced SettingsPokaż ustawienia zaawansowane
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Zmiana tych opcji może spowodować brak funkcjonalności gry. Modyfikuj na własne ryzyko, ekipa PCSX2 nie zapewnia wsparcia konfiguracji tych ustawień.
-
+ LoggingLogowanie
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGrafika
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsUstawienia
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateZapisz stan
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6522,2147 +6609,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Zgodność:
-
+ No Game SelectedNie wybrano gry
-
+ Search DirectoriesSzukaj w katalogu
-
+ Adds a new directory to the game search list.Dodaje nowy katalog do listy wyszukiwania.
-
+ Scanning SubdirectoriesSkanowanie podkatalogów
-
+ Not Scanning SubdirectoriesNie skanuje podkatalogów
-
+ List SettingsUstawienia listy
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversPobierz okładki
-
+ About PCSX2O PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 jest darmowym i otwarto-źródłowym emulatorem PlayStation 2 (PS2). Jego celem jest emulowanie sprzętu PlayStation 2 za pomocą kombinacji tłumaczy procesora MIPS, rekompilatorów i maszyny wirtualnej, która zarządza stanami sprzętu i pamięcią systemu PS2. Pozwala to grać w gry PS2 na komputerze z wieloma dodatkowymi funkcjami i korzyściami.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 i PS2 są zarejestrowanymi znakami towarowymi Sony Interactive Entertainment. Ta aplikacja nie jest w żaden sposób powiązana z Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Po zaznaczeniu i zalogowaniu się, PCSX2 skanuje w poszukiwaniu osiągnięć przy uruchomieniu.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Tryb wyzwania" dla osiągnięć, w tym śledzenie tablicy wyników. Wyłącza zapisywanie stanu, oszustw i funkcji spowolnienia.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.Gdy włączone, każda z sesji nie będzie odblokowywać nowych osiągnięć.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Wylogowuje się do konta RetroAchievements.
-
+ Logs in to RetroAchievements.Loguje się do konta RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummaryPodsumowanie
-
+ Interface SettingsUstawienia interfejsu
-
+ BIOS SettingsUstawienia BIOSu
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsUstawienia dźwięku
-
+ Memory Card SettingsUstawienia karty pamięci
-
+ Controller SettingsUstawienia kontrolera
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsUstawienia osiągnięć
-
+ Folder SettingsUstawienia folderów
-
+ Advanced SettingsUstawienia zaawansowane
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)Brak (dźwięk może być pominięte.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsUstawienia listy gier
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSUruchom BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsKopiuj ustawienia
-
+ Clear SettingsWyczyść ustawienia
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsWłącz ustawienia dla gry
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsPokaż ustawienia
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsOstrzegaj o niebezpiecznych ustawieniach
-
+ Reset SettingsZresetuj ustawienia
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsSkopiuj ustawienia globalne
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsOsiągnięcia
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.Integracja z RA jest używana zamiast wbudowanych osiągnięć.
-
+ Enable AchievementsWłącz osiągnięcia
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsWypróbuj nieoficjalne osiągnięcia
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Gra nie załadowana lub brak dostępnych osiągnięć.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9156,67 +9198,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9983,10 +10025,10 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.
-
-
-
-
+
+
+
+ Off (Default)Wyłączone (Domyślne)
@@ -9998,10 +10040,10 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.
-
-
-
-
+
+
+
+ Automatic (Default)Automatyczne (domyślne)
@@ -10066,7 +10108,7 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Dwuliniowy (gładki)
@@ -10132,37 +10174,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsPrzesunięcia ekranu
-
+ VSyncSynchronizacja pionowa
-
+ Show OverscanPokaż overscan
-
+ Enable Widescreen PatchesWłącz łatki umożliwiające szerokie pole widzenia (widescreen)
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+ Enable No-Interlacing PatchesWłącz łatki usuwające przeplot obrazu
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+ Anti-BlurAnty-rozmycie
@@ -10173,7 +10215,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Interlace OffsetDisable Interlace Offset
@@ -10184,13 +10226,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Screen ResolutionRozdzielczość ekranu
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+ Internal ResolutionRozdzielczość wewnętrzna
@@ -10201,7 +10243,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ PNGPNG
@@ -10268,7 +10310,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Bilinear (PS2)Dwuliniowe (PS2)
@@ -10315,7 +10357,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Unscaled (Default)Nieskalowane (domyślne)
@@ -10331,7 +10373,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Basic (Recommended)Podstawowe (zalecane)
@@ -10367,7 +10409,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Full (Hash Cache)Full (Hash Cache)
@@ -10383,25 +10425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ GPU Palette ConversionGPU Palette Conversion
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+ Manual Hardware Renderer FixesRęczne poprawki renderowania sprzętowego
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+ Spin GPU During ReadbacksSpin GPU During Readbacks
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+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10412,15 +10454,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+
+ MipmappingMapowanie mip
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+
+ Auto FlushAutomatyczne oczyszczanie
@@ -10448,8 +10490,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+
+ 0 (Disabled)0 (Disabled)0 (Wyłączone)
@@ -10506,24 +10548,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Depth EmulationDisable Depth Emulation
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+ Disable Safe FeaturesDisable Safe Features
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+ Preload Frame DataPreload Frame Data
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+ Texture Inside RTTexture Inside RT
@@ -10622,13 +10664,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Merge SpriteMerge Sprite
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+ Align SpriteDostosuj sprite
@@ -10689,25 +10731,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Partial Source InvalidationDisable Partial Source Invalidation
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+ Read Targets When ClosingRead Targets When Closing
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+ Estimate Texture RegionEstimate Texture Region
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+ Disable Render FixesDisable Render Fixes
@@ -10718,13 +10760,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
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+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10784,31 +10826,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Dump TexturesDump Textures
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+ Dump MipmapsDump Mipmaps
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+ Dump FMV TexturesDump FMV Textures
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+ Load TexturesZaładuj tekstury
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+ Precache TexturesPrecache Textures
@@ -10831,8 +10873,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+
+ None (Default)Brak (domyślne)
@@ -10853,7 +10895,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ FXAAFXAA
@@ -10905,7 +10947,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Shade BoostShade Boost
@@ -10920,7 +10962,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Kontrast:
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+ SaturationNasycenie
@@ -10941,37 +10983,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show IndicatorsPokaż wskaźniki
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+ Show ResolutionPokaż rozdzielczość
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+ Show InputsPokaż dane wejściowe
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+ Show GPU UsagePokaż użycie GPU
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+ Show SettingsPokaż ustawienia
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+ Show FPSPokaż licznik FPS
@@ -10992,13 +11034,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show StatisticsPokaż statystyki
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+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11009,19 +11051,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Show CPU UsagePokaż użycie procesora
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+ Warn About Unsafe SettingsOstrzegaj o niebezpiecznych ustawieniach
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+ Show Frame TimesShow Frame Times
@@ -11135,19 +11177,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
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+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
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+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11157,7 +11199,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11206,7 +11248,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11279,942 +11321,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Użyj ustawień globalnych [%1]
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-
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+
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+
-
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+
+
+ UncheckedOdznaczone
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatycznie ładuje i uruchamia łatki ekranu panoramicznego na starcie gry. Może powodować problemy.
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+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
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+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
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+ Bilinear FilteringFiltrowanie dwuliniowe
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
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+ FMV Aspect RatioProporcje obrazu przy FMV
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+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
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+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
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+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
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+ Software CLUT RenderSoftware CLUT Render
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
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+ This option disables game-specific render fixes.This option disables game-specific render fixes.
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
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+ Framebuffer ConversionFramebuffer Conversion
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
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-
+
+ DisabledWyłączony
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
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+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
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+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
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+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
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+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
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+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
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+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
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+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
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+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
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+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
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+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
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+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
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+ Video CodecVideo Codec
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Video BitrateVideo Bitrate
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
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+ Automatic ResolutionAutomatic Resolution
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
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+ Enable Extra Video ArgumentsEnable Extra Video Arguments
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+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
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+ Extra Video ArgumentsExtra Video Arguments
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+ Audio CodecKodek audio
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Audio BitrateAudio Bitrate
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+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
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+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
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+ Extra Audio ArgumentsExtra Audio Arguments
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+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
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+
+
+
+
-
+
+ CheckedZaznaczone
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Włącz tę opcję, aby dopasować odświeżanie PCSX2 do bieżącego monitora lub ekranu. VSync jest automatycznie wyłączony, gdy nie jest to możliwe (np. działa z prędkością inną niż 100%).
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+ Integer ScalingInteger Scaling
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
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+ Aspect RatioProporcje obrazu
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+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
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+ DeinterlacingDeinterlacing
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+ Screenshot SizeRozmiar zrzutu ekranu
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
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+ Screenshot FormatFormat zrzutów ekranu
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Wybiera format, który będzie używany do zapisywania zrzutów ekranu. JPEG produkuje mniejsze pliki, ale traci szczegóły.
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+ Screenshot QualityJakość zrzutu ekranu
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+
+ 50%50%
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Wybiera jakość, przy której zrzuty ekranu będą kompresowane. Wyższe wartości zachowują więcej szczegółów dla JPEG, i zmniejszają rozmiar pliku dla PNG.
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+
+ 100%100%
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+ Vertical StretchRozciągnięcie pionowe
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
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+ Fullscreen ModeTryb pełnoekranowy
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+
+ Borderless FullscreenPełny ekran bez obramowania
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+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
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+ LeftLewo
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+
+
+
+ 0px0px
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+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
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+ TopGóra
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
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+ RightPrawo
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+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
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+ BottomDół
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+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
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+ Native (PS2) (Default)Natywny (PS2) (domyślnie)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
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+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
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+ Texture FilteringFiltrowanie tekstur
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+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
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+ Trilinear FilteringFiltrowanie trójliniowe
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+ Anisotropic FilteringFiltrowanie anizotropowe
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+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
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+ Blending AccuracyBlending Accuracy
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+ Texture PreloadingTexture Preloading
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
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+ 2 threads2 wątki
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
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-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
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+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
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+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range StartSkipdraw Range Start
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+
+
+
+ 00
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+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
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+ Skipdraw Range EndSkipdraw Range End
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
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+ Half Pixel OffsetHalf Pixel Offset
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+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
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+ Round SpriteRound Sprite
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
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+ Texture Offsets XPrzesunięcia tekstur X
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+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
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+ Texture Offsets YPrzesunięcia tekstur Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
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+ Bilinear UpscaleBilinear Upscale
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+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
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+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
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+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
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+ SharpnessOstrość
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+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessJasność
-
-
-
+
+
+ 5050
-
+ ContrastKontrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleSkala OSD
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankPozostaw puste
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateDokładny
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Domyślne
-
-
+
+ (Default)(Domyślne)
@@ -12626,7 +12678,7 @@ Swap chain: see Microsoft's Terminology Portal.
Wczytaj stan ze slotu 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12634,48 +12686,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12890,21 +12942,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12925,6 +12962,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13417,14 +13469,14 @@ Right click to clear binding
-
-
+
+ Change DiscZmień dysk
-
+ Load StateWczytaj stan
@@ -13939,13 +13991,13 @@ Right click to clear binding
-
+ Start Big Picture ModeUruchom tryb Big Picture
-
+ Big PictureIn ToolbarTryb Big Picture
@@ -13957,7 +14009,7 @@ Right click to clear binding
-
+ Show Advanced SettingsPokaż ustawienia zaawansowane
@@ -13968,7 +14020,7 @@ Right click to clear binding
-
+ Video CapturePrzechwytywanie wideo
@@ -13978,32 +14030,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionRozdzielczość wewnętrzna
-
+ %1x ScaleSkala %1x
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againNie pokazuj ponownie
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14016,22 +14068,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Pliki (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14040,258 +14092,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownPotwierdź zamknięcie
-
+ Are you sure you want to shut down the virtual machine?Czy na pewno chcesz zamknąć maszynę wirtualną?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorBłąd
-
+ You must select a disc to change discs.Musisz wybrać dysk, aby zmienić dyski.
-
+ Properties...Właściwości...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Otwórz katalog zawierający...
-
-
-
+ Set Cover Image...Ustaw okładkę...
-
+ Exclude From ListWyklucz z listy
-
+ Reset Play TimeZresetuj czas gry
-
+ Default BootDomyślny rozruch
-
+ Fast BootSzybki rozruch
-
+ Full BootPełny rozruch
-
+ Boot and DebugUruchom i debuguj
-
+ Add Search Directory...Dodaj katalog wyszukiwania...
-
+ Start FilePlik startowy
-
+ Start DiscDysk startowy
-
+ Select Disc ImageWybierz obraz dysku
-
+ Updater ErrorBłąd aktualizacji
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Przepraszamy, próbujesz zaktualizować wersję PCSX2, która nie jest oficjalną wersją GitHub. Aby zapobiec niezgodnościom, auto-aktualizacja jest włączona tylko na oficjalnych wersjach.</p><p>Aby uzyskać oficjalną wersję, pobierz link poniżej:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatyczna aktualizacja nie jest obsługiwana na bieżącej platformie.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedWstrzymano
-
+ Load State FailedNie udało się wczytać stanu
-
+ Cannot load a save state without a running VM.Nie można załadować stanu zapisu bez uruchomionej maszyny wirtualnej.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetNie udało się uzyskać informacji o oknie z widżetu
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesWłaściwości gry
-
+ Game properties is unavailable for the current game.Właściwości są niedostępne dla bieżącej gry.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Wybierz napęd dysku:
-
+ This save state does not exist.Ten zapis stanu nie istnieje.
-
+ Select Cover ImageWybierz okładkę
-
+ Cover Already ExistsOkładka już istnieje
-
+ A cover image for this game already exists, do you wish to replace it?Obraz okładki dla tej gry już istnieje, czy chcesz go zastąpić?
-
-
-
-
+
+
+
+ Copy ErrorBłąd kopiowania
-
+ Failed to remove existing cover '%1'Nie udało się usunąć istniejącej okładki '%1'
-
+ Failed to copy '%1' to '%2'Nie udało się skopiować '%1' do '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetPotwierdź reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14300,12 +14346,12 @@ This action cannot be undone.
Tej czynności nie można cofnąć.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14318,84 +14364,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootŚwieży rozruch
-
+ Delete And BootUsuń i uruchom
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Wczytaj plik stanu gry...
-
+ Load From File...Wczytaj z pliku...
-
-
+
+ Select Save State FileWybierz plik zapisu stanu gry
-
+ Save States (*.p2s)Zapisz stany (*.p2s)
-
+ Delete Save States...Usuń zapisy stanów...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateCofnij załadowanie stanu
-
+ Resume (%2)Wznów (%2)
-
+ Load Slot %1 (%2)Wczytaj Slot %1 (%2)
-
-
+
+ Delete Save StatesUsuń zapisy stanów gry
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14404,42 +14450,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.Usunięto %1 stan zapisu.
-
+ Save To File...Zapisz do pliku...
-
+ EmptyPusty
-
+ Save Slot %1 (%2)Zapisz Slot %1 (%2)
-
+ Confirm Disc ChangePotwierdź zmianę dysku
-
+ Do you want to swap discs or boot the new image (via system reset)?Chcesz zamienić dyski czy uruchomić nowy obraz (poprzez zresetowanie systemu)?
-
+ Swap DiscZamień dysk
-
+ ResetResetuj
@@ -14462,7 +14508,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Karta pamięci '{}' została zapisana do pamięci masowej.
@@ -14600,10 +14646,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardUtwórz kartę pamięci
@@ -14684,22 +14730,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14707,12 +14753,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesTak
-
+ NoNie
@@ -14721,8 +14767,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Porty konsoli
+ Memory Card Slots
+ Memory Card Slots
@@ -14746,7 +14792,7 @@ The saves will not be recoverable.
-
+ ResetResetuj
@@ -14777,118 +14823,106 @@ The saves will not be recoverable.
-
+ CreateUtwórz
-
- Duplicate
- Duplikuj
-
-
-
-
+ RenameZmień nazwę
-
-
+
+ ConvertKonwertuj
-
-
+
+ DeleteUsuń
-
+ SettingsUstawienia
-
-
+
+ Automatically manage saves based on running gameAutomatycznie zarządzaj zapisami na podstawie uruchomionej gry
-
+ CheckedZaznaczone
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsZamień karty pamięci
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardWysuń kartę pamięci
-
-
-
+
+ ErrorBłąd
-
- Not yet implemented.
- Jeszcze niezaimplementowane.
-
-
-
-
+
+ Delete Memory CardUsuń kartę pamięci
-
-
-
-
+
+
+
+ Rename Memory CardZmień nazwę karty pamięci
-
+ New Card NameNazwa nowej karty
-
+ New name is invalid, it must end with .ps2Nowa nazwa jest nieprawidłowa, musi kończyć się na .ps2
-
+ New name is invalid, a card with this name already exists.Nowa nazwa jest nieprawidłowa, karta o tej nazwie już istnieje.
-
+ This Memory Card is unknown.Ta karta pamięci jest nieznana.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14897,58 +14931,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Użyj dla portu %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Oba porty muszą mieć wybraną kartę do wymiany.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownNieznany
-
+ PS2 (Folder)PS2 (Katalog)
@@ -14956,12 +14990,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15438,7 +15472,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15547,27 +15581,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Nie udało się otworzyć URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Nie udało się otworzyć adresu URL.
-
-Adres URL był: %1
-
-
-
+ HDD CreatorKreator dysku twardego HDD
-
+ Failed to create HDD imageNie udało się utworzyć obrazu HDD
@@ -15771,17 +15791,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONOPIS
@@ -15861,10 +15881,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsUstawienia PCSX2
@@ -15889,193 +15909,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterfejs
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Ustawienia interfejsu</strong><hr>Te opcje kontrolują wygląd i zachowanie oprogramowania.<br><br>Najedź myszką na daną opcję po więcej informacji.
-
-
-
+ Game ListLista gier
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Ustawienia BIOS-u</strong><hr>Skonfigurujesz swój BIOS tutaj.<br><br>Najedź myszką na opcję, po więcej informacji.
-
-
-
+ EmulationEmulacja
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioDźwięk
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsKarty pamięci
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDSieć i dysk twardy HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Ustawienia sieci i dysku twardego</strong><hr>Te opcje kontrolują łączność sieciową i wewnętrzny dysk twardy konsoli.<br><br>Najedź myszką nad daną opcję po więcej informacji.
-
-
-
+ FoldersFoldery
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsOsiągnięcia
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Ustawienia osiągnięć</strong><hr>Te opcje kontrolują implementację RetroAchievements w PCSX2, umożliwiając zdobywanie osiągnięć w grach.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.Integracja RAIntegration jest używana, wbudowane wsparcie RetroAchievements jest wyłączone.
-
+ AdvancedZaawansowane
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Czy na pewno chcesz przywrócić ustawienia domyślne? Wszelkie ustawienia zostaną utracone.
-
+ Reset UI SettingsZresetuj ustawienia interfejsu
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16088,12 +16108,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16106,12 +16126,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16174,129 +16194,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 wymaga BIOS-u konsoli PS2, aby działać.</p><p>Ze względów prawnych musisz posiadać BIOS <strong>z faktycznej jednostki PS2, którą posiadasz</strong> (pożyczka od kumpla się nie liczy).</p><p>Po zgraniu, ten obraz BIOS-u powinien zostać umieszczony w folderze bios w katalogu danych pokazanym poniżej, lub możesz zdefiniować w PCSX2, aby zeskanował alternatywny katalog.</p><p>Poradnik dotyczący zgrywaniu BIOS-u można znaleźć na stronie <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcs2.net</a>.</p></body></html>
-
+ BIOS Directory:Katalog BIOS:
-
+ Browse...Przeglądaj...
-
+ ResetResetuj
-
+ FilenameNazwa pliku
-
+ VersionWersja
-
+ Open BIOS Folder...Otwórz folder BIOS...
-
+ Refresh ListOdśwież listę
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Przeszukaj katalogi (zostaną przeskanowane w poszukiwaniu gier)
-
+ Add...Add...
-
+ RemoveUsuń
-
+ Search DirectoryPrzeszukaj katalog
-
+ Scan RecursivelySkanuj rekursywnie
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Port kontrolera 1
-
-
+
+ Controller Mapped To:Kontroler zmapowany do:
-
-
+
+ Controller Type:Typ Kontrolera:
-
-
+
+ Default (Keyboard)Domyślny (klawiatura)
-
-
+
+ Automatic MappingMapowanie automatyczne
-
+ Controller Port 2Port kontrolera 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Konfiguracja zakończona!</span></h1><p>Jesteś teraz gotowy do uruchomiania gier.</p><p>Dalsze opcje są dostępne w menu ustawień. Możesz również użyć interfejsu w trybie Big Picture do nawigacji całkowicie za pomocą kontrolera.</p><p>Życzymy przyjemnego korzystania z PCSX2.</p></body></html>
-
+ &Back&Wstecz
-
+ &Next&Dalej
-
+ &Cancel&Anuluj
@@ -16567,27 +16587,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Kamera internetowa (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameNazwa urządzenia
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16632,12 +16652,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16646,7 +16666,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Góra
-
+
@@ -16655,7 +16675,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Dół
-
+
@@ -16664,7 +16684,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Lewo
-
+
@@ -16673,42 +16693,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Prawo
-
+ TriggerSpust
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotStrzał kalibracji
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16719,7 +16739,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Wybierz
-
+
@@ -16730,136 +16750,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationRęczna konfiguracja ekranu
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)Skala X (czułość)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Skala Y (czułość)
-
+ Center XWyśrodkuj X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YWyśrodkuj Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthSzerokość ekranu
-
+ Sets the width of the simulated screen.Ustawia szerokość emulowanego ekranu.
-
-
+
+ %dpx%dpx
-
+ Screen HeightWysokość ekranu
-
+ Sets the height of the simulated screen.Ustawia wysokość symulowanego ekranu.
@@ -17524,14 +17544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Drukarka
-
+ NoneBrak
-
-
+
+ Not ConnectedNie połączono
@@ -17999,32 +18019,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameNieznana gra
-
+ ErrorBłąd
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18041,243 +18061,243 @@ Po zgraniu, ten obraz BIOS-u powinien zostać umieszczony w folderze bios w kata
Proszę, rozważ przeczytanie FAQ oraz poradników po więcej informacji.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Wyjęto płytę.
-
+ Disc changed to '{}'.Zmieniono płytę na '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Oszustwa zostały wyłączone ze względu na osiągnięcia trybu hardcore.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Poprawki kompatybilności są wyłączone. Może mieć to wpływ na zgodność z niektórymi grami.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Wstępne wczytywanie tekstur nie jest ustawione na Pełne, może to obniżyć wydajność.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts
index 1d5e832b7c..20c1d46413 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Licenças de TerceirosView Document
- View Document
+ Visualizar DocumentoFile not found: %1
- File not found: %1
+ O arquivo não foi achado: %1
@@ -715,17 +715,17 @@ Mensagens não lidas: {2}
Division Rounding Mode
- Division Rounding Mode
+ Modo de Arredondamento da DivisãoNearest (Default)
- Nearest (Default)
+ Mais Próximo (Padrão)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Determina como os resultados da divisão dos pontos flutuantes são arredondados. Alguns jogos precisam de configurações específicas; <b>modificar esta configuração quando um jogo não está tendo um problema visível pode causar instabilidade.</b>
@@ -999,17 +999,17 @@ Mensagens não lidas: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ Modo de Arredondamento da Divisão:Nearest (Default)
- Nearest (Default)
+ Mais Próximo (Padrão)Chop/Zero
- Chop/Zero
+ Cortar/Zero
@@ -1526,8 +1526,8 @@ Mensagens não lidas: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAtualizador Automático
@@ -1567,70 +1567,70 @@ Mensagens não lidas: {2}
Lembre-me Mais Tarde
-
+ Updater ErrorErro do Atualizador
-
+ <h2>Changes:</h2><h2>Mudanças:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Aviso do Save State</h2><p>Instalar esta atualização tornará seus save states <b>incompatíveis</b>. Por favor certifique-se que você tenha salvo seus jogos no Cartão de Memória antes de instalar esta atualização ou você perderá o progresso.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Aviso das Configurações</h2><p>Instalar esta atualização resetará a configuração do seu programa. Por favor note que você terá que reconfigurar suas configurações após esta atualização.</p>
-
+ Savestate WarningAviso do Save State
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização tornará seus <b>save states incompatíveis</b>. <i>certifique-se de salvar qualquer progresso nos seus Cartões de Memória antes de prosseguir</i>.</p><p>Você deseja continuar?</p>
-
+ Downloading %1...
- Baixando o %1...
+ Baixando a %1...
-
+ No updates are currently available. Please try again later.Nenhuma atualização está disponível atualmente. Por favor tente de novo mais tarde.
-
+ Current Version: %1 (%2)Versão Atual: %1 (%2)
-
+ New Version: %1 (%2)Nova Versão: %1 (%2)
-
+ Download Size: %1 MBTamanho do Download: %1 MB
-
+ Loading...Carregando...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ Falhou em remover o exe do atualizador após a atualização.
@@ -1820,81 +1820,81 @@ Mensagens não lidas: {2}
BreakpointModel
-
+ ExecuteExecutar
-
-
-
+
+
+ ----
-
+ EnabledAtivado
-
+ DisabledDesativado
-
+ ReadLeitura
-
+ Write(C)(C) = changes, as in "look for changes".Gravação(C)
-
+ WriteGravação
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPO
-
+ OFFSETWarning: limited space available. Abbreviate if needed.DESLOCAMENTO
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.TAMANHO/RÓTULO
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUÇÃO
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDIÇÃO
-
+ HITSWarning: limited space available. Abbreviate if needed.ACERTOS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Mensagens não lidas: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceFonte da Entrada do SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).A fonte de entrada do SDL suporta a maioria dos controles e fornece funcionalidade avançada pros controles DualShock 4/DualSense no modo Bluetooth (Controle de Vibração/LED).
-
+ Enable SDL Input SourceAtivar Fonte de Entrada do SDL
-
+ DualShock 4 / DualSense Enhanced ModeModo Melhorado do DualShock 4/DualSense
-
+ XInput SourceFonte do XInput
-
+ Enable XInput Input SourceAtivar Fonte de Entrada do XInput
@@ -2342,7 +2342,7 @@ Mensagens não lidas: {2}
Fonte do DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.A fonte do DInput fornece suporte pra controles antigos os quais não suportam XInput. Acessar estes controles via SDL é recomendado ao invés disto mas o DirectInput pode ser usado se eles não são compatíveis com o SDL.
@@ -2352,43 +2352,33 @@ Mensagens não lidas: {2}
Ativar Fonte de Entrada do XInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Alguns controles de terceiros sinalizam incorretamente seus direcionais analógicos como invertidos no componente positivo, mas não no negativo.</p><p>Como resultado, o direcional analógico ficará "preso" mesmo enquanto descansa na posição neutra. </p><p>Ativar esta configuração dirá ao PCSX2 pra ignorar as bandeiras de inversão quando criar mapeamentos, permitindo que tais controles funcionem normalmente.</p></body></html>
-
-
-
- Ignore Inversion
- Ignorar Inversão
-
-
-
+ Profile SettingsConfigurações do Perfil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Quando esta opção está ativada as teclas de atalho podem ser definidas neste perfil de entrada e serão usadas ao invés das teclas de atalho globais. Por padrão as teclas de atalho são sempre compartilhadas entre todos os perfis.
-
+ Use Per-Profile HotkeysUsar Teclas de Atalho por Perfil
-
-
+
+ Controller LED SettingsConfigurações do Controle do LED
-
+ Enable SDL Raw InputAtivar a Entrada Pura do SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series e controles de terceiros os quais implementam o protocolo XInput.
@@ -2413,27 +2403,27 @@ Mensagens não lidas: {2}
Multitap na Porta 2 do Console
-
+ Mouse/Pointer SourceFonte do Mouse/Ponteiro
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.O PCSX2 permite a você usar o mouse pra simular o movimento do controle analógico.
-
+ Settings...Configurações...
-
+ Enable Mouse MappingAtivar o Mapeamento do Mouse
-
+ Detected DevicesDispositivos Detectados
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Configurações de Mapeamento do Controle
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Configurações de Mapeamento do Controle</span><br/>Essas configurações ajustam o comportamento ao mapear controles físicos para os controles emulados.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignorar Inversão
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Alguns controles de terceiros sinalizam incorretamente seus sticks analógicos como invertidos no componente positivo, mas não negativo.</p><p>Como resultado, o stick analógico ficará "travado" mesmo enquanto descansa em posição neutra. </p><p>Ativar esta configuração instruirá o PCSX2 a ignorar sinalizadores de inversão ao criar mapeamentos, permitindo que tais controles funcionem normalmente.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Configurações de Mapeamento
+
+
+
+ Restore DefaultsRestaurar Padrões
-
-
+
+ Create Input ProfileCriar Perfil de Entrada
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ Pra aplicar um perfil de entrada personalizado em um jogo vá até as Propriedad
Insira o nome do novo perfil de entrada:
-
-
-
-
+
+
+
+ ErrorErro
-
+ A profile with the name '%1' already exists.Um perfil com o nome '%1' já existe.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Você quer copiar todas as associações do perfil selecionado atualmente para o novo perfil? Selecionar Não criará um perfil completamente vazio.
-
+ Failed to save the new profile to '%1'.Falhou em salvar o novo perfil em '%1'.
-
+ Load Input ProfileCarregar o Perfil de Entrada
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ Todas as associações globais atuais serão removidas e as associações do per
Você não pode desfazer esta ação.
-
+ Delete Input ProfileApagar Perfil de Entrada
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
Você não pode desfazer esta ação.
-
+ Failed to delete '%1'.Falhou em apagar o '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ Todas as associações e configurações compartilhadas serão perdidas mas seus
Você não pode desfazer esta ação.
-
+ Global SettingsConfigurações Globais
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ Você não pode desfazer esta ação.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ Você não pode desfazer esta ação.
%2
-
-
+
+ USB Port %1
%2Porta USB %1
%2
-
+ HotkeysTeclas de Atalho
-
+ Shared"Shared" refers here to the shared input profile.Compartilhado
-
+ The input profile named '%1' cannot be found.O perfil de entrada chamado '%1' não pôde ser achado.
@@ -3025,166 +3043,179 @@ Você não pode desfazer esta ação.
Endereços Salvos
-
+ Breakpoint List Context MenuMenu de Contexto da Lista dos Pontos de Interrupção
-
-
+
+ NewNovo
-
+ EditEditar
-
-
-
+
+
+ CopyCopiar
-
-
+
+ DeleteApagar
-
-
-
-
+
+
+
+ Copy all as CSVCopiar tudo como CSV
-
-
+
+ Paste from CSVColar do CSV
-
+ Thread List Context MenuMenu de Contexto da Lista dos Threads
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Converter Símbolos C++ pra Algo Legível
-
-
+
+ Copy Function NameCopiar Nome da Função
-
-
+
+ Copy Function AddressCopiar Endereço da Função
-
-
-
-
+
+
+
+ Go to in DisassemblyIr pro Disassembly
-
-
-
+
+
+ Load from Settings
+ Carregar das Configurações
+
+
+
+
+ Save to Settings
+ Salvar nas Configurações
+
+
+
+
+ Go to in Memory ViewIr pra Visualização de Memória
-
+
+ Copy AddressCopiar Endereço
-
+ Copy TextCopiar Texto
-
-
+
+ Module TreeÁrvore dos Módulos
-
+ Search Results List Context MenuMenu de Contexto da Lista dos Resultados da Busca
-
+ Add to Saved Memory AddressesAdicionar aos Endereços de Memória Salvos
-
+ Remove ResultRemover Resultado
-
+ Stack List Context MenuMenu de Contexto da Lista de Acumulações
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressEndereço inicial inválido
-
+ Invalid end addressEndereço final inválido
-
+ Start address can't be equal to or greater than the end addressO endereço inicial não pode ser igual ou maior do que o endereço final
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Os tipos de Busca Array e String podem usar o tipo de comparação da busca Não Iguais com novas buscas.
-
+ Search types Array and String can only be used with Equals search comparisons.Os tipos de Busca Array e String só podem ser usados com comparações de busca iguais.
-
+ Invalid search valueValor da busca inválido
-
+ Value is larger than typeO valor é maior do que o tipo
@@ -3260,6 +3291,12 @@ Você não pode desfazer esta ação.
Interceptar DHCP
+
+ 48-bit LBA:
+ LBA de 48 bits:
+
+
+ EnabledAtivado
@@ -3360,11 +3397,13 @@ Você não pode desfazer esta ação.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ Você não pode desfazer esta ação.
-
+ Use Global Setting [%1]Usar Configuração Global [%1]
@@ -3441,78 +3480,88 @@ Você não pode desfazer esta ação.
Endereço
-
-
+
+ Hosts FileArquivo dos Hospedeiros
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsHospedeiros DNS
-
+ Exported SuccessfullyExportado com Sucesso
-
+ Failed to open fileFalhou em abrir o arquivo
-
+ No Hosts in fileNão há hospedeiros no arquivo
-
+ Imported SuccessfullyImportado com Sucesso
-
-
+
+ Per Game Host listLista de Hospedeiros por Jogo
-
+ Copy global settings?Copiar configurações globais?
-
+ Delete per game host list?Apagar a lista de hospedeiros por jogo?
-
+ HDD Image FileArquivo de Imagem do HDD
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Sobrescrever o Arquivo?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Você quer sobrescrever?
-
+ HDD CreatorCriador de HDD
-
+ HDD image createdImagem do HDD criada
-
+ Use GlobalUsar Global
-
+ OverrideSubstituição
@@ -3876,77 +3925,77 @@ Insira o nome da função
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSJogo: %1 FPS
-
+ Video: %1 FPS (%2%)Vídeo: %1 FPS (%2%)
-
+ Game: %1 (%2)
Jogo: %1 (%2)
-
+ Rich presence inactive or unsupported.Presença rica inativa ou não suportada.
-
+ Game not loaded or no RetroAchievements available.Jogo não carregado ou sem RetroAchievements disponíveis.
-
-
-
-
+
+
+
+ ErrorErro
-
+ Failed to create HTTPDownloader.Falhou em criar o HTTPDownloader.
-
+ Downloading %1...
- Baixando o %1...
+ Baixando a %1...
-
+ Download failed with HTTP status code %1.O download falhou com o código de status do HTTP %1.
-
+ Download failed: Data is empty.O download falhou: Os dados estão vazios.
-
+ Failed to write '%1'.Falhou em gravar o '%1'.
@@ -4344,6 +4393,55 @@ Insira o nome da função
Insira a Velocidade Personalizada
+
+ FileOperations
+
+
+ Failed to show file
+ Falhou em mostrar o arquivo
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Falhou em mostrar o arquivo no explorador de arquivos.
+
+O arquivo era: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Mostrar na Pasta
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Mostrar no Descobridor
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Abrir o Diretório de Hospedagem
+
+
+
+ Failed to open URL
+ Falhou em abrir a URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Falhou em abrir a URL.
+
+A URL era: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Insira o nome da função
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Não conseguiu achar quaisquer dispositivos de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo.
-
+ Use Global SettingUsar Configuração Global
-
+ Automatic binding failed, no devices are available.A associação automática falhou, não há dispositivos disponíveis.
-
+ Game title copied to clipboard.Título do jogo copiado pra área de transferência.
-
+ Game serial copied to clipboard.Serial do jogo copiado pra área de transferência.
-
+ Game CRC copied to clipboard.CRC do jogo copiado pra área de transferência.
-
+ Game type copied to clipboard.Tipo de jogo copiado pra área de transferência.
-
+ Game region copied to clipboard.Região do jogo copiada pra área de transferência.
-
+ Game compatibility copied to clipboard.Compatibilidade do jogo copiada pra área de transferência.
-
+ Game path copied to clipboard.Caminho do jogo copiado pra área de transferência.
-
+ Per-game controller configuration initialized with global settings.Configuração do controle por jogo inicializada com as configurações globais.
-
+ Controller settings reset to default.Configurações dos controles resetadas para o padrão.
-
+ No input profiles available.Não há perfis de entrada disponíveis.
-
+ Create New...Criar Novo...
-
+ Enter the name of the input profile you wish to create.Insira o nome do novo perfil de entrada que você deseja criar.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas.
-
+ Settings reset to defaults.Configurações resetadas para o padrão.
-
+ No save present in this slot.Nenhum save presente neste slot.
-
+ No save states found.Não foram achados save states.
-
+ Failed to delete save state.Falhou em apagar o save state.
-
+ Failed to copy text to clipboard.Falhou em copiar o texto pra área de transferência.
-
+ This game has no achievements.Este jogo não tem conquistas.
-
+ This game has no leaderboards.Este jogo não tem tabelas de classificação.
-
+ Reset SystemResetar Sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora?
-
+ Launch a game from images scanned from your game directories.Inicie um jogo das imagens escaneadas dos seus diretórios dos jogos.
-
+ Launch a game by selecting a file/disc image.Inicie um jogo selecionando uma imagem do arquivo/disco.
-
+ Start the console without any disc inserted.Inicia o console sem qualquer disco inserido.
-
+ Start a game from a disc in your PC's DVD drive.Inicie um jogo de um disco no seu PC's drive de DVD.
-
+ Change settings for the emulator.Mudar as configurações do emulador.
-
+ Exits the program.Sai do programa.
-
+ No BindingSem Associações
-
+ Setting %s binding %s.Configurar %s associação %s.
-
+ Push a controller button or axis now.Pressione um botão ou eixo do controle agora.
-
+ Timing out in %.0f seconds...O tempo se esgota em %.0f segundos...
-
+ UnknownDesconhecido
-
+ OKOk
-
+ Select DeviceSelecionar Dispositivo
-
+ DetailsDetalhes
-
+ OptionsOpções
-
+ Copies the current global settings to this game.Copia as configurações globais atuais pra este jogo.
-
+ Clears all settings set for this game.Limpa todas as configurações definidas pra este jogo.
-
+ BehaviourComportamento
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução.
-
+ Shows the game you are currently playing as part of your profile on Discord.Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord.
-
+ Pauses the emulator when a game is started.Pausa o emulador quando um jogo é iniciado.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pausa o emulador quando você abre o menu rápido e despausa quando você o fecha.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez.
-
+ Uses a light coloured theme instead of the default dark theme.Usa um tema de cor clara ao invés do tema escuro padrão.
-
+ Game DisplayExibição do Jogo
-
+ Switches between full screen and windowed when the window is double-clicked.Troca entre a tela cheia e a janela quando a janela é clicada duas vezes.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia.
-
+ Determines how large the on-screen messages and monitor are.Determina quão grandes são as mensagens e o monitor na tela.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Mostra o número de frames do vídeoo (ou vsyncs) exibidos por segundo pelo sistema no canto superior direito da tela.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Mostra o uso da CPU baseado nos threads no canto superior direito da tela.
-
+ Shows the host's GPU usage in the top-right corner of the display.Mostra o uso da GPU do hospedeiro no canto superior direito da tela.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Mostra as estatísticas sobre os GS (primitivos, chamadas de desenho) no canto superior direito da tela.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos.
-
+ Shows the current configuration in the bottom-right corner of the display.Mostra a configuração atual no canto inferior direito da tela.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela.
-
+ Displays warnings when settings are enabled which may break games.Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos.
-
+ Resets configuration to defaults (excluding controller settings).Reseta a configuração para os padrões (excluindo as configurações dos controles).
-
+ Changes the BIOS image used to start future sessions.Muda a imagem da BIOS usada pra iniciar as sessões futuras.
-
+ AutomaticAutomático
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultPadrão
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ AVISO: Seu cartão de memória ainda está gravando dados. Desligar agora DESTRUIRÁ IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA. É fortemente recomendado resumir seu jogo e deixá-lo terminar de gravar no seu cartão de memória.
+
+Você deseja desligar de qualquer modo e DESTRUIR IRREVERSIVELMENTE SEU CARTÃO DE MEMÓRIA?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Quando ativado as configurações personalizadas por jogo serão aplicadas. Desative pra sempre usar a configuração global.
-
+ Automatically switches to fullscreen mode when a game is started.Troca automaticamente pro modo de tela cheia quando um jogo é iniciado.
-
+ On-Screen DisplayExibição na Tela
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Mostra a resolução do jogo no canto superior direito da tela.
-
+ BIOS ConfigurationConfiguração da BIOS
-
+ BIOS SelectionSeleção da BIOS
-
+ Options and PatchesOpções e Patches
-
+ Skips the intro screen, and bypasses region checks.Ignora a tela de introdução e ignora as verificações de região.
-
+ Speed ControlControle de Velocidade
-
+ Normal SpeedVelocidade Normal
-
+ Sets the speed when running without fast forwarding.Define a velocidade quando executar sem avanço rápido.
-
+ Fast Forward SpeedVelocidade do Avanço Rápido
-
+ Sets the speed when using the fast forward hotkey.Define a velocidade quando usar a tecla de atalho do avanço rápido.
-
+ Slow Motion SpeedVelocidade da Câmera Lenta
-
+ Sets the speed when using the slow motion hotkey.Define a velocidade quando usar a tecla de atalho da câmera lenta.
-
+ Enable Speed LimiterAtivar o Limitador de Velocidade
-
+ When disabled, the game will run as fast as possible.Quando desativado o jogo executará tão rápido quanto possível.
-
+ System SettingsConfigurações do Sistema
-
+ EE Cycle RateTaxa dos Ciclos da EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Faz underclock ou overclock da CPU da Emotion Engine emulada.
-
+ EE Cycle SkippingPulo dos Ciclos da EE
-
+ Affinity Control ModeModo de Controle da Afinidade
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Fixa os threads da emulação nos núcleos da CPU pra melhorar potencialmente a variação da performance/tempo dos frames.
-
+ Enable MTVU (Multi-Threaded VU1)Ativar MTVU (VU1 Multi-threaded)
-
+ Enable Instant VU1Ativar a VU1 Instantânea
-
+ Enable CheatsAtivar Trapaças
-
+ Enables loading cheats from pnach files.Ativa o carregamento de trapaças dos arquivos pnach.
-
+ Enable Host FilesystemAtivar o Sistema de Arquivos do Hospedeiro
-
+ Enables access to files from the host: namespace in the virtual machine.Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual.
-
+ Enable Fast CDVDAtivar CDVD Rápido
-
+ Fast disc access, less loading times. Not recommended.Acesso rápido ao disco, menos tempo de carregamento. Não é recomendado.
-
+ Frame Pacing/Latency ControlRitmo dos Frames/Controle da Latência
-
+ Maximum Frame LatencyLatência Máxima dos Frames
-
+ Sets the number of frames which can be queued.Define o número de frames os quais podem ser enfileirados.
-
+ Optimal Frame PacingRitmo Otimizado dos Frames
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Sincroniza os threads da EE e GS após cada frame. Tem a menor latência de entrada mas aumenta os requerimentos do sistema.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro.
-
+ RendererRenderizador
-
+ Selects the API used to render the emulated GS.Seleciona a API usada pra renderizar o GS emulado.
-
+ Sync To Host Refresh (VSync)Sincronizar com a Atualização do Hospedeiro (VSync)
-
+ Synchronizes frame presentation with host refresh.Sincroniza a apresentação dos frames com a atualização do hospedeiro.
-
+ DisplayTela
-
+ Aspect RatioProporção do Aspecto
-
+ Selects the aspect ratio to display the game content at.Seleciona a proporção do aspecto pra exibir o conteúdo do jogo.
-
+ FMV Aspect RatioProporção do Aspecto do FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Seleciona a proporção do aspecto a exibir quando um FMV é detectado em execução.
-
+ DeinterlacingDesentrelaçamento
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Seleciona o algoritmo usado pra converter a saída entrelaçada do PS2 em progressiva pra exibição.
-
+ Screenshot SizeTamanho da Screenshot
-
+ Determines the resolution at which screenshots will be saved.Determina a resolução na qual as screenshots serão salvas.
-
+ Screenshot FormatFormato da Screenshot
-
+ Selects the format which will be used to save screenshots.Seleciona o formato o qual será usado pra salvar as screenshots.
-
+ Screenshot QualityQualidade da Screenshot
-
+ Selects the quality at which screenshots will be compressed.Seleciona a qualidade na qual as screenshots serão compactadas.
-
+ Vertical StretchEsticamento Vertical
-
+ Increases or decreases the virtual picture size vertically.Aumenta ou diminui o tamanho da imagem virtual verticalmente.
-
+ CropCortar
-
+ Crops the image, while respecting aspect ratio.Corta a imagem enquanto respeita a proporção do aspecto.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesAtivar Patches pra Widescreen
-
+ Enables loading widescreen patches from pnach files.Ativa o carregamento dos patches widescreen dos arquivos pnach.
-
+ Enable No-Interlacing PatchesAtivar Patches Sem Entrelaçamento
-
+ Enables loading no-interlacing patches from pnach files.Ativa o carregamento de patches sem entrelaçamento dos arquivos pnach.
-
+ Bilinear UpscalingAmpliação Bilinear
-
+ Smooths out the image when upscaling the console to the screen.Suaviza a imagen quando amplia o console na tela.
-
+ Integer UpscalingAmpliação do Inteiro
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D.
-
+ Screen OffsetsDeslocamentos da Tela
-
+ Enables PCRTC Offsets which position the screen as the game requests.Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita.
-
+ Show OverscanMostrar Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela.
-
+ Anti-BlurAnti-Desfoque
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Ativa hacks internos do Anti-Desfoque. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados.
-
+ RenderingRenderização
-
+ Internal ResolutionResolução Interna
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplica a resolução da renderização pelo fator especificado (ampliação).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determina como os mipmaps são usados quando renderizar as texturas.
-
+ Bilinear FilteringFiltragem Bilinear
-
+ Selects where bilinear filtering is utilized when rendering textures.Seleciona aonde a filtragem bilinear é utilizada quando renderizar as texturas.
-
+ Trilinear FilteringFiltragem Trilinear
-
+ Selects where trilinear filtering is utilized when rendering textures.Seleciona aonde a filtragem trilinear é utilizada quando renderizar as texturas.
-
+ Anisotropic FilteringFiltragem Anisotrópica
-
+ DitheringPontilhamento
-
+ Selects the type of dithering applies when the game requests it.Seleciona o tipo de aplicações do pontilhamento quando o jogo o requisita.
-
+ Blending AccuracyPrecisão da Mistura
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determina o nível de precisão quando emular os modos de mistura não suportados pela API dos gráficos do hospedeiro.
-
+ Texture PreloadingPré-Carregamento das Texturas
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Faz upload das texturas completas para a GPU usar ao invés de só das regiões utilizadas. Pode melhorar a performance em alguns jogos.
-
+ Software Rendering ThreadsThreads de Renderização do Software
-
+ Number of threads to use in addition to the main GS thread for rasterization.Número de threads a usar em adição ao thread principal do GS pra rasterização.
-
+ Auto Flush (Software)Auto-Limpeza (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Força uma descarga primitiva quando um buffer dos frames também é uma textura de entrada.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Ativa a emulação do anti-aliasing da borda do GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Ativa a emulação do mipmapping da textura do GS.
-
+ Hardware FixesConsertos do Hardware
-
+ Manual Hardware FixesConsertos Manuais do Hardware
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Desativa os consertos automáticos do hardware permitindo a você definir os consertos manualmente.
-
+ CPU Sprite Render SizeTamanho da Renderização das Imagens Móveis da CPU
-
+ Uses software renderer to draw texture decompression-like sprites.Usa o renderizador do software pra desenhar as imagens móveis tipo descompressão das texturas.
-
+ CPU Sprite Render LevelNível da Renderização das Imagens Móveis da CPU
-
+ Determines filter level for CPU sprite render.Determina o nível do filtro pra renderização das imagens móveis da CPU.
-
+ Software CLUT RenderRenderizador do CLUT via Software
-
+ Uses software renderer to draw texture CLUT points/sprites.Usa o renderizador do software pra desenhar os pontos/imagens móveis do CLUT.
-
+ Skip Draw StartInício do Skip Draw
-
+ Object range to skip drawing.Alcance do objeto pra ignorar o desenho.
-
+ Skip Draw EndFim do Skip Draw
-
+ Auto Flush (Hardware)Auto-Limpeza (Hardware)
-
+ CPU Framebuffer ConversionConversão do Buffer dos Frames da CPU
-
+ Disable Safe FeaturesDesativar Funções Seguras
-
+ This option disables multiple safe features.Esta opção desativa múltiplas funções seguras.
-
+ This option disables game-specific render fixes.Esta opção desativa os consertos de renderização específicos do jogo.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão.
-
+ Disable Partial InvalidationDesativar Invalidação Parcial
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Remove as entradas do cache das texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior.
-
+ Read Targets When ClosingLer os Alvos Quando Fechar
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Faz todos os alvos no cache das texturas de volta pra memória local quando desligar.
-
+ Estimate Texture RegionEstimar a Região da Textura
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind).
-
+ GPU Palette ConversionConversão da Paleta da GPU
-
+ Upscaling FixesConsertos da Ampliação
-
+ Adjusts vertices relative to upscaling.Ajusta os vértices relativos a ampliação.
-
+ Round SpriteImagem Móvel Redonda
-
+ Adjusts sprite coordinates.Ajusta as coordenadas das imagens móveis.
-
+ Bilinear UpscaleAmpliação Bilinear
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Pode suavizar as texturas devido a serem filtradas de modo bilinear quando ampliadas. Ex: Brave Sun Glare.
-
+ Adjusts target texture offsets.Ajusta os deslocamentos das texturas alvo.
-
+ Align SpriteAlinhar Imagem Móvel
-
+ Fixes issues with upscaling (vertical lines) in some games.Conserta problemas com a ampliação (linhas verticais) em alguns jogos.
-
+ Merge SpriteUnir Imagem Móvel
-
+ Replaces multiple post-processing sprites with a larger single sprite.Substitui as imagens móveis de pós-processamento múltiplas com uma única imagem móvel maior.
-
+ Wild Arms HackHack do Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto nos jogos Wild Arms.
-
+ Unscaled Palette Texture DrawsDesenhos da Textura da Paleta Ampliada
-
+ Can fix some broken effects which rely on pixel perfect precision.Pode consertar alguns efeitos quebrados os quais confiam na precisão perfeita dos pixels.
-
+ Texture ReplacementSubstituição das Texturas
-
+ Load TexturesCarregar Texturas
-
+ Loads replacement textures where available and user-provided.Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário.
-
+ Asynchronous Texture LoadingCarregamento das Texturas Assíncronas
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas.
-
+ Precache ReplacementsSubstituições do Pré-Cache
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono.
-
+ Replacements DirectoryDiretório das Substituições
-
+ FoldersPastas
-
+ Texture DumpingDumpagem das Texturas
-
+ Dump TexturesDumpar Texturas
-
+ Dump MipmapsDumpar Mipmaps
-
+ Includes mipmaps when dumping textures.Inclui os mipmaps quando dumpar as texturas.
-
+ Dump FMV TexturesDumpar Texturas do FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto.
-
+ Post-ProcessingPós-Processamento
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Ativa o shader do pós-processamento do FXAA.
-
+ Contrast Adaptive SharpeningNitidez Adaptável do Contraste
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Ativa a Nitidez Adaptável do Contraste do FidelityFX.
-
+ CAS SharpnessNitidez do CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determina a intensidade do efeito de nitidez no pós-processamento do CAS.
-
+ FiltersFiltros
-
+ Shade BoostAumentar o Shade
-
+ Enables brightness/contrast/saturation adjustment.Ativa o ajuste do brilho/contraste/saturação.
-
+ Shade Boost BrightnessAumentar o Brilho do Shade
-
+ Adjusts brightness. 50 is normal.Ajusta o brilho. 50 é normal.
-
+ Shade Boost ContrastAumentar o Contraste do Shade
-
+ Adjusts contrast. 50 is normal.Ajusta o contraste. 50 é normal.
-
+ Shade Boost SaturationAumentar a Saturação do Shade
-
+ Adjusts saturation. 50 is normal.Ajusta a saturação. 50 é normal.
-
+ TV ShadersShaders de TV
-
+ AdvancedAvançado
-
+ Skip Presenting Duplicate FramesIgnorar a Apresentação dos Frames Duplicados
-
+ Disable Threaded PresentationDesativar a Apresentação em Threads
-
+ Hardware Download ModeModo de Download do Hardware
-
+ Changes synchronization behavior for GS downloads.Muda o comportamento da sincronização pros downloads do GS.
-
+ Allow Exclusive FullscreenPermitir Tela Cheia Exclusiva
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.
-
+ Override Texture BarriersSubstituir as Barreiras das Texturas
-
+ Forces texture barrier functionality to the specified value.Força a funcionalidade da barreira das texutras ao valor especificado.
-
+ GS Dump CompressionCompressão do Dump do GS
-
+ Sets the compression algorithm for GS dumps.Define o algorítmo de compressão pros dumps do GS.
-
+ Disable Framebuffer FetchDesativar a Busca do Buffer dos Frames
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Impede o uso da busca do buffer dos frames quando suportado pela GPU do hospedeiro.
-
+ Disable Dual-Source BlendingDesativar a Mistura de Origem Dupla
-
+ Prevents the usage of dual-source blending when supported by host GPU.Impede o uso de mistura de fonte dupla quando suportado pela GPU do hospedeiro.
-
+ Disable Shader CacheDesativar o Cache do Shader
-
+ Prevents the loading and saving of shaders/pipelines to disk.Impede o carregamento e o salvamento de shaders/pipelines no disco.
-
+ Disable Vertex Shader ExpandDesativar a Expansão do Shader do Vértice
-
+ Falls back to the CPU for expanding sprites/lines.Retrocede pra CPU pras imagens móveis/linhas expandidas.
-
+ Runtime SettingsConfigurações do Runtime
-
+ Applies a global volume modifier to all sound produced by the game.Aplica um modificador de volume global em todos os sons produzidos pelo jogo.
-
+ Mixing SettingsConfigurações da Mixagem
-
+ Changes when SPU samples are generated relative to system emulation.Muda quando as amostras da SPU são geradas relativo a emulação do sistema.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determina como a saída estéreo é transformada em contagens maiores do alto-falante.
-
+ Output SettingsConfigurações de Saída
-
+ Determines which API is used to play back audio samples on the host.Determina qual API é usada pra reproduzir as amostras de áudio no hospedeiro.
-
+ Sets the average output latency when using the cubeb backend.Define a latência média de saída quando usar o backend cubeb.
-
+ %d ms (avg)%d ms (média)
-
+ Timestretch SettingsConfigurações do Esticador de Tempo
-
+ Affects how the timestretcher operates when not running at 100% speed.Afeta como o esticador de tempo opera quando não executa a 100% da velocidade.
-
+ %d ms%d ms
-
+ Settings and OperationsConfigurações e Operações
-
+ Creates a new memory card file or folder.Cria um novo arquivo ou pasta do cartão de memória.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simula um cartão de memória maior filtrando os saves só no jogo atual.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Ejeta automaticamente os Cartões de Memória quando eles diferem após carregar um state.
-
-
-
+ If not set, this card will be considered unplugged.Se não definido este cartão será considerado desplugado.
-
+ The selected memory card image will be used for this slot.A imagem do cartão de memória selecionada será usada neste slot.
-
- Resets the card name for this slot.
- Reseta o nome do cartão neste slot.
-
-
-
+ Create Memory CardCriar Cartão de Memória
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Insira o nome do Cartão de Memória que você deseja criar e escolha um tamanho. Nós recomendamos usar Cartões de Memória de 8 MBs ou Cartões de Memória de pasta pra melhor compatibilidade.
-
-
-
- Card Name:
- Nome do Cartão:
-
-
-
+ ConfigurationConfiguração
-
+ Uses game-specific settings for controllers for this game.Usa as configurações específicas por jogo neste jogo.
-
+ Copies the global controller configuration to this game.Copia as configurações globais do controle pra este jogo.
-
+ Resets all configuration to defaults (including bindings).Reseta todas as configurações para os padrões (incluindo as associações).
-
+ Replaces these settings with a previously saved input profile.Substitui estas configurações com um perfil de entrada salvo anteriormente.
-
+ Stores the current settings to an input profile.Armazena as configurações atuais em um perfil de entrada.
-
+ Input SourcesFontes de Entrada
-
+ The SDL input source supports most controllers.A fonte de entrada do SDL suporta a maioria dos controles.
-
+ Provides vibration and LED control support over Bluetooth.Fornece vibração e suporte de controle do LED sobre o Bluetooth.
-
+ Allow SDL to use raw access to input devices.Permite ao SLD usar o acesso bruto nos dispositivos de entrada.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Ativa um slot adicional pra três controles. Não é suportado em todos os jogos.
-
+ Attempts to map the selected port to a chosen controller.Tenta mapear a porta selecionada a um controle escolhido.
-
+ Determines how much pressure is simulated when macro is active.Determina quanta pressão é simulada quando o macro está ativo.
-
+ Determines the pressure required to activate the macro.Determina a pressão requerida pra ativar o macro.
-
+ Toggle every %d framesAlternar a cada %d frames
-
+ Clears all bindings for this USB controller.Limpar todas as associações com este controle USB.
-
+ Data Save LocationsLocais dos Dados dos Saves
-
+ Show Advanced SettingsMostrar Configurações Avançadas
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas.
-
+ LoggingRegistro
-
+ System ConsoleConsole do Sistema
-
+ Writes log messages to the system console (console window/standard output).Grava as mensagens do registro no console do sistema (janela do console/saída padrão).
-
+ File LoggingRegistro dos Arquivos
-
+ Writes log messages to emulog.txt.Grava as mensagens do registro no emulog.txt.
-
+ Verbose LoggingRegistro Detalhado
-
+ Writes dev log messages to log sinks.Grava as mensagens do registro dos devs no emulog.txt.
-
+ Log TimestampsRegistrar Estampas do Tempo
-
+ Writes timestamps alongside log messages.Grava as estampas do tempo junto das mensagens do registro.
-
+ EE ConsoleConsole da EE
-
+ Writes debug messages from the game's EE code to the console.Grava as mensagens de debug do código da EE do jogo no console.
-
+ IOP ConsoleConsole do IOP
-
+ Writes debug messages from the game's IOP code to the console.Grava as mensagens de debug do código do IOP do jogo no console.
-
+ CDVD Verbose ReadsLeituras Detalhadas do CDVD
-
+ Logs disc reads from games.Registra as leituras do disco dos jogos.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeModo de Arredondamento
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determina como os resultados das operações de ponto flutuante são arredondadas. Alguns jogos precisam de configurações específicas.
-
+
+ Division Rounding Mode
+ Modo de Arredondamento da Divisão
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determina como os resultados da divisão de ponto flutuante são arredondados. Alguns jogos precisam de configurações específicas.
+
+
+ Clamping ModeModo de Fixação
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determina como os números do ponto flutuante fora de alcance são manipulados. Alguns jogos precisam de configurações específicas.
-
+ Enable EE RecompilerAtivar Recompilador da EE
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pro código nativo.
-
+ Enable EE CacheAtivar Cache da EE
-
+ Enables simulation of the EE's cache. Slow.Ativa a simulação do cache da EE. Lento.
-
+ Enable INTC Spin DetectionAtivar Detecção do Giro do INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade.
-
+ Enable Wait Loop DetectionAtivar Detecção do Loop de Espera
-
+ Moderate speedup for some games, with no known side effects.Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido.
-
+ Enable Fast Memory AccessAtivar Acesso Rápido a Memória
-
+ Uses backpatching to avoid register flushing on every memory access.Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória.
-
+ Vector UnitsUnidades Vetoriais
-
+ VU0 Rounding ModeModo de Arredondamento da VU0
-
+ VU0 Clamping ModeModo de Fixação da VU0
-
+ VU1 Rounding ModeModo de Arredondamento da VU1
-
+ VU1 Clamping ModeModo de Fixação da VU1
-
+ Enable VU0 Recompiler (Micro Mode)Ativar o Recompilador da VU0 (Modo Micro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Novo recompilador da Unidade do Veter com compatibilidade muito melhorada. Recomendado.
-
+ Enable VU1 RecompilerAtivar o Recompilador da VU1
-
+ Enable VU Flag OptimizationAtivar Otimização da Bandeira da VU
-
+ Good speedup and high compatibility, may cause graphical errors.Boa aceleração e alta compatibilidade, pode causar erros gráficos.
-
+ I/O ProcessorE/S do Processador
-
+ Enable IOP RecompilerAtivar Recompilador do IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pro código nativo.
-
+ GraphicsGráficos
-
+ Use Debug DeviceUsar Dispositivo de Debug
-
+ SettingsConfigurações
-
+ No cheats are available for this game.Não há trapaças disponíveis pra este jogo.
-
+ Cheat CodesCódigos de Trapaça
-
+ No patches are available for this game.Não há patches disponíveis pra este jogo.
-
+ Game PatchesPatches dos Jogos
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Ativar trapaças pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos.
-
+ Game FixesConsertos dos Jogos
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Os consertos dos jogos não devem ser modificados a menos que você esteja ciente do que cada opção faz e as implicações de fazê-lo.
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+ FPU Multiply HackHack da Multiplicação da FPU
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+ For Tales of Destiny.Pro Tales of Destiny.
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- FPU Negative Div Hack
- Hack da Divisão Negativa da FPU
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-
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- For Gundam games.
- Pros jogos do Gundam.
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-
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+ Preload TLB HackPré-Carregar Hack do TLB
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+ Needed for some games with complex FMV rendering.Necessário pra alguns jogos com renderização complexa dos FMVs.
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+ Skip MPEG HackHack pra Ignorar o MPEG
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+ Skips videos/FMVs in games to avoid game hanging/freezes.Ignora vídeos/FMVs em jogos pra evitar o travamento/congelamentos dos jogos.
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+ OPH Flag HackHack da Bandeira do OPH
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+ EE Timing HackHack da Cronometragem da EE
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+ Instant DMA HackHack do DMA Instantâneo
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+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Conhecido por afetar os seguintes jogos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
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+ For SOCOM 2 HUD and Spy Hunter loading hang.Pro travamento no carregamento do HUD do SOCOM 2 e Spy Hunter.
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+ VU Add HackHack de Acréscimo da VU
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+ Full VU0 SynchronizationSincronização Completa da VU0
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+ Forces tight VU0 sync on every COP2 instruction.Força a sincronização rígida da VU0 em cada instrução do COP2.
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+ VU Overflow HackHack da Sobrecarga da VU
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+ To check for possible float overflows (Superman Returns).Pra verificar possíveis sobrecargas na flutuação (Superman Returns).
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+ Use accurate timing for VU XGKicks (slower).Usa cronometragem precisa pros XGKicks da VU (mais lento).
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+ QuadraphonicQuadrifônico
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+ Load StateCarregar State
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+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Faz a Emotion Engine emulada ignorar os ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial a performance.
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+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Geralmente uma aceleração em CPUs com 4 ou mais núcleos. Seguro pra maioria dos jogos mas alguns são incompatíveis e podem travar.
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+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Executa a VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro pra maioria dos jogos mas alguns jogos podem exibir erros gráficos.
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+ Scale To Host Refresh RateDimensionar pra Taxa de Atualização do Hospedeiro
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+ Disable Depth EmulationDesativar a Emulação da Profundidade
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+ Disable the support of depth buffers in the texture cache.Desativar o suporte dos buffers de profundidade no cache das texturas.
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+ Disable Render FixesDesativar os Consertos dos Renderizadores
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+ Preload Frame DataPré-Carregar os Dados do Frame
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+ Texture Inside RTTextura Dentro do RT
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU.
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+ Half Pixel OffsetDeslocamento de Meio Pixel
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+ Texture Offset XDeslocamentos da Textura X
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+ Texture Offset YDeslocamentos da Textura Y
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+ Dumps replaceable textures to disk. Will reduce performance.Dumpa as texturas substituíveis no disco. Reduzirá a performance.
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+ Applies a shader which replicates the visual effects of different styles of television set.Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão.
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+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Ignora a exibição dos frames que não mudam nos jogos de 25/30 FPS. Pode melhorar a velocidade mas aumenta o atraso da entrada/torna o ritmo dos frames pior.
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+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Apresenta os frames no thread principal do GS ao invés de um thread trabalhador. Usado pra fazer debug dos problemas com o tempo dos frames.
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+ Enables API-level validation of graphics commands.Ativa a validação do nível da API dos comandos gráficos.
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+ Use Software Renderer For FMVsUsar o Renderizador de Software pros FMVs
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+ To avoid TLB miss on Goemon.Pra evitar o erro do TLB no Goemon.
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+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Hack de cronometragem de propósito geral. Conhecido por afetar os seguintes jogos: Digital Devil Saga, SSX.
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+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Bom pros problemas de emulação do cache. Conhecido por afetar os seguintes jogos: Fire Pro Wrestling Z.
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+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Conhecido por afetar os seguintes jogos: Bleach Blade Battlers, Growlanser II e III, Wizardry.
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+ Emulate GIF FIFOEmular o FIFO do GIF
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+ Correct but slower. Known to affect the following games: Fifa Street 2.Correto porém mais lento. Conhecido por afetar os seguintes jogos: Fifa Street 2.
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+ DMA Busy HackHack do DMA Ocupado
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+ Delay VIF1 StallsAtrasar Acumulações da VIF1
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+ Emulate VIF FIFOEmular o FIFO da VIF
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+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simular a leitura adiantada do FIFO da VIF1. Conhecido por afetar os seguintes jogos: Test Drive Unlimited, Transformers.
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+ VU I Bit HackHack do Bit da VU I
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+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Evita a recompilação constante em alguns jogos. Conhecido por afetar os seguintes jogos: Scarface The World is Yours, Crash Tag Team Racing.
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+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Pros Jogos da Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
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+ VU SyncSincronização da VU
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+ Run behind. To avoid sync problems when reading or writing VU registers.Executar atrasado. Pra evitar problemas de sincronização quando ler ou gravar os registros da VU.
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+ VU XGKick SyncSincronização do XGKick da VU
-
+ Force Blit Internal FPS DetectionForçar a Detecção dos FPS Internos dos Blits
-
+ Save StateSalvar State
-
+ Load Resume StateCarregar State do Resumo
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+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Você quer carregar este save e continuar?
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+ Region: Região:
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+ Compatibility: Compatibilidade:
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+ No Game SelectedNenhum Jogo Selecionado
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+ Search DirectoriesDiretórios de Busca
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+ Adds a new directory to the game search list.Adiciona um novo diretório a lista de busca dos jogos.
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+ Scanning SubdirectoriesEscaneando Sub-Diretórios
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+ Not Scanning SubdirectoriesNão Escanear os Sub-Diretórios
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+ List SettingsListar Configurações
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+ Sets which view the game list will open to.Define com qual visualização a lista de jogos abrirá.
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+ Determines which field the game list will be sorted by.Determina com qual campo a lista de jogos será organizada.
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+ Reverses the game list sort order from the default (usually ascending to descending).Reverte a ordem da organização da lista de jogos do padrão (geralmetne ascendente ou descendente).
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+ Cover SettingsConfigurações das Capas
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+ Downloads covers from a user-specified URL template.Baixa as capas de um modelo da URL especificado pelo usuário.
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+ OperationsOperações
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+ Selects where anisotropic filtering is utilized when rendering textures.Seleciona aonde a filtragem anisotrópica é utilizada quando renderizar as texturas.
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+ Use alternative method to calculate internal FPS to avoid false readings in some games.Usa um método alternativo pra calcular os FPS internos pra evitar leituras falsas em alguns jogos.
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+ Identifies any new files added to the game directories.Identifica quaisquer novos arquivos adicionados aos diretórios dos jogos.
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+ Forces a full rescan of all games previously identified.Força um re-escaneamento completo de todos os jogos identificados anteriormente.
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+ Download CoversBaixar Capas
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+ About PCSX2Sobre o PCSX2
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+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais.
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+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment.
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+ When enabled and logged in, PCSX2 will scan for achievements on startup.Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização.
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+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.O modo "Desafio" pra conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções do save state, trapaças e lentidão.
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+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação.
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+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação.
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+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa.
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+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Estas conquistas não são rastreadas pelo RetroAchievements.
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+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor.
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+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Exibe mensagens pop-up quando iniciar, submeter ou falhar num desafio da tabela de classificação.
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+ When enabled, each session will behave as if no achievements have been unlocked.Quando ativado, cada sessão se comportará como se nenhuma conquista tenha sido destrancada.
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+ AccountConta
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+ Logs out of RetroAchievements.Sair do RetroAchievements.
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+ Logs in to RetroAchievements.Logar no RetroAchievements.
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+ Current GameJogo Atual
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+ {} is not a valid disc image.O {} não é uma imagem de disco válida.
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+ Automatic mapping completed for {}.Mapeamento automático completado pro {}.
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+ Automatic mapping failed for {}.O mapeamento automático falhou pro {}.
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+ Game settings initialized with global settings for '{}'.Configurações do jogo inicializadas com as configurações globais pro '{}'.
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+ Game settings have been cleared for '{}'.As configurações do jogo foram limpas pro '{}'.
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+ Console Port {}Porta do Console {}
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+ {} (Current){} (Atual)
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+ {} (Folder){} (Pasta)
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- Memory card name '{}' is not valid.
- O nome do Cartão de Memória '{}' não é válido.
-
-
-
- Memory Card '{}' created.
- Cartão de memória '{}' criado.
-
-
-
- Failed to create memory card '{}'.
- Falhou em criar o cartão de memória '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- Um cartão de memória com o nome '{}' já existe.
-
-
-
+ Failed to load '{}'.Falhou em carregar o '%1'.
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+ Input profile '{}' loaded.Perfil de Entrada '{}' carregado.
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+ Input profile '{}' saved.Perfil de Entrada '{}' salvo.
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+ Failed to save input profile '{}'.Falhou em salvar o perfil de entrada '{}'.
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+ Port {} Controller TypeTipo de Controle da Porta {}
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+ Select Macro {} BindsSelecionar Associações com o Macro {}
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+ Port {} DeviceDispositivo da Porta {}
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+ Port {} SubtypeSub-Tipo da Porta {}
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+ {} unlabelled patch codes will automatically activate.{} Os códigos dos patches sem rótulo ativarão automaticamente.
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+ {} unlabelled patch codes found but not enabled.{} códigos dos patches sem rótulo foram achados mas não ativados.
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+ This Session: {}Esta Sessão: {}
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+ All Time: {}De Todos os Tempos: {}
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+ Save Slot {0}Slot do Save {0}
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+ Saved {}Salvo {}
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+ {} does not exist.{} não existe.
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+ {} deleted.{} apagados.
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+ Failed to delete {}.Falhou em apagar o {}.
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+ File: {}Arquivo: {}
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+ CRC: {:08X}CRC: {:08X}
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+ Time Played: {}Tempo Jogado: {}
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+ Last Played: {}Jogado pela Última Vez: {}
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+ Size: {:.2f} MBTamanho: {:.2f} MBs
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+ Left: Esquerda:
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+ Top: Topo:
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+ Right: Direita:
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+ Bottom: Rodapé:
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+ SummarySumário
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+ Interface SettingsConfigurações da Interface
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+ BIOS SettingsConfigurações da BIOS
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+ Emulation SettingsConfigurações da Emulação
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+ Graphics SettingsConfigurações dos Gráficos
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+ Audio SettingsConfigurações do Áudio
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+ Memory Card SettingsConfigurações dos Cartões de Memória
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+ Controller SettingsConfigurações dos Controles
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+ Hotkey SettingsConfigurações das Teclas de Atalho
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+ Achievements SettingsConfigurações das Conquistas
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+ Folder SettingsConfigurações do Perfil
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+ Advanced SettingsConfigurações Avançadas
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+ PatchesPatches
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+ CheatsTrapaças
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+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
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+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
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+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
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+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
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+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
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+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
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+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
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+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
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+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
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+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
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+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
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+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
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+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
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+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
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+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
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+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
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+ 50% Speed50% de Velocidade
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+ 60% Speed60% de Velocidade
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+ 75% Speed75% de Velocidade
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+ 100% Speed (Default)100% de Velocidade
-
+ 130% Speed130% de Velocidade
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+ 180% Speed180% de Velocidade
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+ 300% Speed300% de Velocidade
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+ Normal (Default)Normal (Padrão)
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+ Mild UnderclockUnderclock Leve
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+ Moderate UnderclockUnderclock Moderado
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+ Maximum UnderclockUnderclock Máximo
-
+ DisabledDesativado
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
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+ VU > GS > EEVU > GS > EE
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+ GS > EE > VUGS > EE > VU
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+ GS > VU > EEGS > VU > EE
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+ 0 Frames (Hard Sync)0 Frames (Sincronização Rígida)
-
+ 1 Frame1 Frame
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+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNenhum
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+ Extra + Preserve SignExtra + Preservar Sinal
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+ FullCompleto
-
+ ExtraExtra
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+ Automatic (Default)Automático (Padrão)
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+ Direct3D 11Direct3D 11
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+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
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+ MetalMetal
-
+ SoftwareSoftware
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+ NullNulo
-
+ OffDesligado
-
+ OnLigado
-
+ AdaptiveAdaptável
-
+ Bilinear (Smooth)Bilinear (Suave)
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+ Bilinear (Sharp)Bilinear (Nitidez)
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+ Weave (Top Field First, Sawtooth)Entrelaçamento (Campo Superior Primeiro, Dente de Serra)
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+ Weave (Bottom Field First, Sawtooth)Entrelaçamento (Campo Inferior Primeiro, Dente de Serra)
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+ Bob (Top Field First)Bob (Campo Superior Primeiro)
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+ Bob (Bottom Field First)Bob (Campo Inferior Primeiro,)
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+ Blend (Top Field First, Half FPS)Mistura (Campo Superior Primeiro, Metade dos FPS)
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+ Blend (Bottom Field First, Half FPS)Mistura (Campo Inferior Primeiro, Metade dos FPS)
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+ Adaptive (Top Field First)Entrelaçamento (Campo Superior Primeiro)
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+ Adaptive (Bottom Field First)Adaptativo (Campo Inferior Primeiro)
-
+ Native (PS2)Nativa (PS2)
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+ 1.25x Native1.25x Nativa
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+ 1.5x Native1.5x Nativa
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+ 1.75x Native1.75x Nativa
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+ 2x Native (~720p)2x Nativa (~720p)
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+ 2.25x Native2.25x Nativa
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+ 2.5x Native2.5x Nativa
-
+ 2.75x Native2.75x Nativa
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+ 3x Native (~1080p)3x Nativa (~1080p)
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+ 3.5x Native3.5x Nativa
-
+ 4x Native (~1440p/2K)4x Nativa (~1440p/2K)
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+ 5x Native (~1620p)5x Nativa (~1620p)
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+ 6x Native (~2160p/4K)6x Nativa (~2160p/4K)
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+ 7x Native (~2520p)7x Nativa (~2520p)
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+ 8x Native (~2880p)8x Nativa (~2880p)
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+ Basic (Generated Mipmaps)Básico (Mipmaps Gerados)
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+ Full (PS2 Mipmaps)Completo (Mipmaps do PS2)
-
+ NearestMais Próximo
-
+ Bilinear (Forced)Bilinear (Forçada)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forçada excluindo a imagem móvel)
-
+ Off (None)Desligado (Nenhum)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forçado)
-
+ ScaledAmpliado
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+ Unscaled (Default)Não Ampliado (Padrão)
-
+ MinimumMínimo
-
+ Basic (Recommended)Básico (Recomendado)
-
+ MediumMédio
-
+ HighAlto
-
+ Full (Slow)Completo (Lento)
-
+ Maximum (Very Slow)Máximo (Muito Lento)
-
+ Off (Default)Desligado (Padrão)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
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+ PartialParcial
-
+ Full (Hash Cache)Completo (Cache do Hash)
-
+ Force DisabledForçar Desativado
-
+ Force EnabledForçar Ativado
-
+ Accurate (Recommended)Preciso (Recomendado)
-
+ Disable Readbacks (Synchronize GS Thread)Desativar as Leituras de Retorno (Sincronizar o Thread do GS)
-
+ Unsynchronized (Non-Deterministic)Não Sincronizado (Não Determinístico)
-
+ Disabled (Ignore Transfers)Desativado (Ignorar Transferências)
-
+ Screen ResolutionResolução da Tela
-
+ Internal Resolution (Aspect Uncorrected)Resolução Interna (Aspecto Não Corrigido)
-
+
+ WARNING: Memory Card Busy
+ AVISO: Cartão de Memória Ocupado
+
+
+ Cannot show details for games which were not scanned in the game list.Não pode mostrar detalhes de jogos os quais não foram escaneados na lista de jogos.
-
+ DeadzoneZona Morta
-
+ Full BootInicialização Completa
-
+ Achievement NotificationsNotificações das Conquistas
-
+ Leaderboard NotificationsNotificações da Tabela de Classificação
-
+ Enable In-Game OverlaysAtivar as Sobreposições Dentro do Jogo
-
+ Encore ModeModo Encore
-
+ Spectator ModeModo Espectador
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU.
-
+
+ Removes the current card from the slot.
+ Remove o cartão atual do slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determina a frequência na qual a macro alternará os botões pra ligar e desligar (também conhecida como auto-disparo).
-
+ {} Frames{} Frames
-
+ No DeinterlacingSem Desentrelaçamento
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Desativado)
-
+ 1 (64 Max Width)1 (64 de Largura Máxima)
-
+ 2 (128 Max Width)2 (128 de Largura Máxima)
-
+ 3 (192 Max Width)3 (192 de Largura Máxima)
-
+ 4 (256 Max Width)4 (256 de Largura Máxima)
-
+ 5 (320 Max Width)5 (320 de Largura Máxima)
-
+ 6 (384 Max Width)6 (384 de Largura Máxima)
-
+ 7 (448 Max Width)7 (448 de Largura Máxima)
-
+ 8 (512 Max Width)8 (512 de Largura Máxima)
-
+ 9 (576 Max Width)9 (576 de Largura Máxima)
-
+ 10 (640 Max Width)10 (640 de Largura Máxima)
-
+ Sprites OnlySó Imagens Móveis
-
+ Sprites/TrianglesImagens Móveis/Triângulos
-
+ Blended Sprites/TrianglesImagens Móveis/Triângulos Misturados
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Agressivo)
-
+ Inside TargetDentro do Alvo
-
+ Merge TargetsUnir Alvos
-
+ Normal (Vertex)Normal (Vértice)
-
+ Special (Texture)Especial (Textura)
-
+ Special (Texture - Aggressive)Especial (Textura - Agressivo)
-
+ Align To NativeAlinhar a Nativa
-
+ HalfMetade
-
+ Force BilinearForçar Bilinear
-
+ Force NearestForçar o Mais Próximo
-
+ Disabled (Default)Desativado (Padrão)
-
+ Enabled (Sprites Only)Ativado (Só Imagens Móveis)
-
+ Enabled (All Primitives)Ativado (Todos os Primitivos)
-
+ None (Default)Nenhum (Padrão)
-
+ Sharpen Only (Internal Resolution)Só Tornar Mais Nítido (Resolução Interna)
-
+ Sharpen and Resize (Display Resolution)Tornar Mais Nítido e Redimensionar (Exibir Resolução)
-
+ Scanline FilterFiltro Scanline
-
+ Diagonal FilterFiltro Diagonal
-
+ Triangular FilterFiltro Triangular
-
+ Wave FilterFiltro de Ondas
-
+ Lottes CRTCRT Lottes
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedDescomprimido
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)Esticador de Tempo (Recomendado)
-
+ Async Mix (Breaks some games!)Mistura Assíncrona (Quebra alguns jogos!)
-
+ None (Audio can skip.)Nenhum (O áudio pode pular)
-
+ Stereo (None, Default)Estéreo (Nenhum, Padrão)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Sem Som (Emular só o SPU2)
-
+ Cubeb (Cross-platform)Cubeb (Multi-Plataforma)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8 MBs)
-
+ PS2 (16MB)PS2 (16 MBs)
-
+ PS2 (32MB)PS2 (32 MBs)
-
+ PS2 (64MB)PS2 (64 MBs)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MBs [Mais Compatível]
-
-
-
- 16 MB
- 16 MBs
-
-
-
- 32 MB
- 32 MBs
-
-
-
- 64 MB
- 64 MBs
-
-
-
- Folder [Recommended]
- Pasta [Recomendado]
-
-
-
- 128 KB [PS1]
- 128 KBs (PS1)
-
-
-
+ NegativeNegativo
-
+ PositivePositivo
-
+ Chop/Zero (Default)Cortar/Zero (Padrão)
-
+ Game GridGrade dos Jogos
-
+ Game ListLista de Jogos
-
+ Game List SettingsConfigurações da Lista dos Jogos
-
+ TypeTipo
-
+ SerialSerial
-
+ TitleTítulo
-
+ File TitleTítulo do Arquivo
-
+ CRCCRC
-
+ Time PlayedTempo Jogado
-
+ Last PlayedJogado pela Última Vez
-
+ SizeTamanho
-
+ Select Disc ImageSelecionar Imagem do Disco
-
+ Select Disc DriveSelecione o Drive do Disco
-
+ Start FileIniciar Arquivo
-
+ Start BIOSIniciar BIOS
-
+ Start DiscIniciar Disco
-
+ ExitSair
-
+ Set Input BindingDefinir Associação com o Controle
-
+ RegionRegião
-
+ Compatibility RatingTaxa de Compatibilidade
-
+ PathCaminho
-
+ Disc PathCaminho do Disco
-
+ Select Disc PathSelecionar o Caminho do Disco
-
+ Copy SettingsCopiar Configurações
-
+ Clear SettingsLimpar Configurações
-
+ Inhibit ScreensaverInibir a Proteção de Tela
-
+ Enable Discord PresenceAtivar Presença no Discord
-
+ Pause On StartPausar ao Iniciar
-
+ Pause On Focus LossPausar na Perda de Foco
-
+ Pause On MenuPausar no Menu
-
+ Confirm ShutdownConfirmar Desligamento
-
+ Save State On ShutdownSalvar o State ao Desligar
-
+ Enable Per-Game SettingsAtivar Configurações por Jogo
-
+ Use Light ThemeUsar Tema Claro
-
+ Start FullscreenIniciar em Tela Cheia
-
+ Double-Click Toggles FullscreenClique Duplo Alterna pra Tela Cheia
-
+ Hide Cursor In FullscreenEsconder o Cursor na Tela Cheia
-
+ OSD ScaleEscala do OSD
-
+ Show MessagesMostrar Mensagens
-
+ Show SpeedMostrar Velocidade
-
+ Show FPSMostrar FPS
-
+ Show CPU UsageMostrar o Uso da CPU
-
+ Show GPU UsageMostrar o Uso da GPU
-
+ Show ResolutionMostrar Resolução
-
+ Show GS StatisticsMostrar Estatísticas do GS
-
+ Show Status IndicatorsMostrar Indicadores de Status
-
+ Show SettingsMostrar Configurações
-
+ Show InputsMostrar Entradas
-
+ Show Frame TimesMostrar o Tempo dos Frames
-
+ Warn About Unsafe SettingsAvisar Sobre Configurações Inseguras
-
+ Reset SettingsResetar Configurações
-
+ Change Search DirectoryMudar Diretório de Busca
-
+ Fast BootInicialização Rápida
-
+ Output VolumeVolume de Saída
-
+ Synchronization ModeModo de Sincronização
-
+ Expansion ModeModo de Expansão
-
+ Output ModuleMódulo de Saída
-
+ LatencyLatência
-
+ Sequence LengthTamanho da Sequência
-
+ Seekwindow SizeTamanho da Janela de Busca
-
+ OverlapSobreposição
-
+ Memory Card DirectoryDiretório do Cartão de Memória
-
+ Folder Memory Card FilterFiltro da Pasta do Cartão de Memória
-
- Auto Eject When Loading
- Auto-Ejetar Quando Carregar
-
-
-
+ CreateCriar
-
+ CancelCancelar
-
+ Load ProfileCarregar Perfil
-
+ Save ProfileSalvar Perfil
-
+ Per-Game ConfigurationConfiguração Por Jogo
-
+ Copy Global SettingsCopiar Configurações Globais
-
+ Enable SDL Input SourceAtivar Fonte de Entrada do SDL
-
+ SDL DualShock 4 / DualSense Enhanced ModeModo Melhorado do DualShock 4/DualSense
-
+ SDL Raw InputAtivar a Entrada Pura do SDL
-
+ Enable XInput Input SourceAtivar Fonte de Entrada do XInput
-
+ Enable Console Port 1 MultitapAtivar Porta 1 do Console Multitap
-
+ Enable Console Port 2 MultitapAtivar Porta 2 do Console Multitap
-
+ Controller Port {}{}Porta do Controle {}{}
-
+ Controller Port {}Porta do Controle {}
-
+ Controller TypeTipo de Controle
-
+ Automatic MappingMapeamento Automático
-
+ Controller Port {}{} MacrosMacros da Porta do Controle {}{}
-
+ Controller Port {} MacrosMacros da Porta do Controle {}
-
+ Macro Button {}Botão do Macro {}
-
+ ButtonsBotões
-
+ FrequencyFrequência
-
+ PressurePressão
-
+ Controller Port {}{} SettingsConfigurações da Porta do Controle {}{}
-
+ Controller Port {} SettingsConfigurações da Porta do Controle {}
-
+ USB Port {}Porta USB {}
-
+ Device TypeTipo de Dispositivo
-
+ Device SubtypeSub-Tipo de Dispositivo
-
+ {} BindingsAssociações {}
-
+ Clear BindingsLimpar Associações
-
+ {} SettingsConfigurações {}
-
+ Cache DirectoryDiretório do Cache
-
+ Covers DirectoryDiretório das Capas
-
+ Snapshots DirectoryDiretório dos Snapshots
-
+ Save States DirectoryDiretório dos Save States
-
+ Game Settings DirectoryDiretório das Configurações do Jogo
-
+ Input Profile DirectoryDiretório do Perfil de Entrada
-
+ Cheats DirectoryDiretório das Trapaças
-
+ Patches DirectoryDiretório dos Patches
-
+ Texture Replacements DirectoryDiretórios das Substituições das Texturas
-
+ Video Dumping DirectoryDiretório do Dump do Vídeo
-
+ Resume GameResumir Jogo
-
+ Toggle Frame LimitAlternar o Limite dos Frames
-
+ Game PropertiesPropriedades do Jogo
-
+ AchievementsConquistas
-
+ Save ScreenshotSalvar Screenshot
-
+ Switch To Software RendererTrocar pro Renderizador de Software
-
+ Switch To Hardware RendererTrocar pro Renderizador de Hardware
-
+ Change DiscMudar Disco
-
+ Close GameFechar Jogo
-
+ Exit Without SavingSair Sem Salvar
-
+ Back To Pause MenuVoltar pro Menu da Pausa
-
+ Exit And Save StateSair e Salvar o State
-
+ LeaderboardsTabelas de Classificação
-
+ Delete SaveApagar o Save
-
+ Close MenuFechar Menu
-
+ Delete StateApagar State
-
+ Default BootInicialização Padrão
-
+ Reset Play TimeResetar o Tempo de Jogo
-
+ Add Search DirectoryAdicionar Diretório de Busca
-
+ Open in File BrowserAbrir no Explorador de Arquivos
-
+ Disable Subdirectory ScanningDesativar o Escaneamento dos Sub-Diretórios
-
+ Enable Subdirectory ScanningAtivar o Escaneamento dos Sub-Diretórios
-
+ Remove From ListRemover da Lista
-
+ Default ViewVisualização Padrão
-
+ Sort ByOrdenar por
-
+ Sort ReversedOrganização Reversa
-
+ Scan For New GamesEscanear por Novos Jogos
-
+ Rescan All GamesRe-Escanear Todos os Jogos
-
+ WebsiteSite da Web
-
+ Support ForumsFóruns de Suporte
-
+ GitHub RepositoryRepositório do GitHub
-
+ LicenseLicença
-
+ CloseFechar
-
+ RAIntegration is being used instead of the built-in achievements implementation.O RAIntegration está sendo usado ao invés da implementação embutida das conquistas.
-
+ Enable AchievementsAtivar Conquistas
-
+ Hardcore ModeModo Hardcore
-
+ Sound EffectsEfeitos de Som
-
+ Test Unofficial AchievementsTestar Conquistas Não Oficiais
-
+ Username: {}Nome de Usuário {}
-
+ Login token generated on {}Token do login gerado em {}
-
+ LogoutSair
-
+ Not Logged InNão Está Logado
-
+ LoginLogin
-
+ Game: {0} ({1})Jogo: {0} ({1})
-
+ Rich presence inactive or unsupported.Presença rica inativa ou não suportada.
-
+ Game not loaded or no RetroAchievements available.Jogo não carregado ou sem RetroAchievements disponíveis.
-
+ Card EnabledCartão Ativado
-
+ Card NameNome do Cartão
-
+ Eject CardEjetar Cartão
@@ -8833,17 +8875,17 @@ Você quer carregar este save e continuar?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ Mostrar Trapaças para Todos os CRCsChecked
- Checked
+ SelecionadoToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Alterna o escaneamento dos arquivos do patch pra todos os CRCs do jogo. Com isto ativado os patches disponíveis para o serial do jogo com CRCs diferentes também serão carregados.
@@ -9155,67 +9197,67 @@ qualidade gráfica, mas isto aumentará os requerimentos do sistema.
GameList
-
+ Scanning directory {} (recursively)...Escaneando o diretório {} (recursivamente)...
-
+ Scanning directory {}...Escaneando o diretório {}...
-
+ Scanning {}...Escaneando {}...
-
+ NeverNunca
-
+ TodayHoje
-
+ YesterdayOntem
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} horas
-
+ {} minutes{} minutos
-
+ Downloading cover for {0} [{1}]...Baixando a capa pro {0} [{1}]...
@@ -9482,17 +9524,17 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos
Show Patches For All CRCs
- Show Patches For All CRCs
+ Mostrar os Patches pra Todos os CRCsChecked
- Checked
+ SelecionadoToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Alterna o escaneamento dos arquivos do patch pra todos os CRCs do jogo. Com isto ativado os patches disponíveis para o serial do jogo com CRCs diferentes também serão carregados.
@@ -9982,10 +10024,10 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos
-
-
-
-
+
+
+
+ Off (Default)Desligado (Padrão)
@@ -9997,10 +10039,10 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos
-
-
-
-
+
+
+
+ Automatic (Default)Automático (Padrão)
@@ -10065,7 +10107,7 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Suave)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsDeslocamentos da Tela
-
+ VSyncVSync
-
+ Show OverscanMostrar Overscan
-
+ Enable Widescreen PatchesAtivar Patches pra Widescreen
-
+ Enable No-Interlacing PatchesAtivar Patches Sem Entrelaçamento
-
+ Anti-BlurAnti-Desfoque
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDesativar o Deslocamento do Entrelaçamento
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionResolução da Tela
-
+ Internal ResolutionResolução Interna
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Não Dimensionado (Padrão)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Básico (Recomendado)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Completo (Cache do Hash)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionConversão da Paleta da GPU
-
+ Manual Hardware Renderer FixesConsertos Manuais do Renderizador via Hardware
-
+ Spin GPU During ReadbacksGirar a GPU Durante as Leituras de Retorno
-
+ Spin CPU During ReadbacksGirar a CPU Durante as Leituras de Retorno
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto-Limpeza
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Desativado)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDesativar Emulação da Profundidade
-
+ Disable Safe FeaturesDesativar Funções Seguras
-
+ Preload Frame DataPré-Carregar Dados do Frame
-
+ Texture Inside RTTextura Dentro do RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteUnir Imagem Móvel
-
+ Align SpriteAlinhar Imagem Móvel
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDesativar Invalidação Parcial da Fonte
-
+ Read Targets When ClosingLer os Alvos quando Fechar
-
+ Estimate Texture RegionEstimar a Região da Textura
-
+ Disable Render FixesDesativar os Consertos dos Renderizadores
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsDesenhos da Textura da Paleta Ampliada
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Hack do Wild Arms
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDumpar Texturas
-
+ Dump MipmapsDumpar Mipmaps
-
+ Dump FMV TexturesDumpar Texturas do FMV
-
+ Load TexturesCarregar Texturas
-
+ Precache TexturesColocar as Texturas no Cache Primeiro
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)Nenhum (Padrão)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostAumentar o Shade
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contraste:
-
+ SaturationSaturação
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsMostrar Indicadores
-
+ Show ResolutionMostrar Resolução
-
+ Show InputsMostrar Entradas
-
+ Show GPU UsageMostrar o Uso da GPU
-
+ Show SettingsMostrar Configurações
-
+ Show FPSMostrar FPS
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsMostrar Estatísticas
-
+ Asynchronous Texture LoadingCarregamento das Texturas Assíncronas
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageMostrar o Uso da CPU
-
+ Warn About Unsafe SettingsAvisar Sobre Configurações Inseguras
-
+ Show Frame TimesMostrar o Tempo dos Frames
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesIgnorar a Apresentação dos Frames Duplicados
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDesativar a Apresentação em Threads
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesMostrar Porcentagens da Velocidade
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Usar Configuração Global [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedDesmarcado
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Carrega e aplica automaticamente os patches pra widescreen no início do jogo. Pode causar problemas.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Carrega e aplica automaticamente os patches sem entrelaçamento no início do jogo. Pode causar problemas.
-
+ Disables interlacing offset which may reduce blurring in some situations.Desativa o deslocamento do entrelaçamento o qual pode reduzir o desfoque em algumas situações.
-
+ Bilinear FilteringFiltragem Bilinear
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Ativa o filtro de pós-processamento bilinear. Suaviza a imagem geral conforme ela é exibida na tela. Corrige o posicionamento entre os pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. Útil pra alguns jogos tais como Wipeout Fusion por seu efeito de tremulação da tela mas pode tornar a imagem borrada.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela.
-
+ FMV Aspect RatioProporção do Aspecto do FMV
-
+ Overrides the full-motion video (FMV) aspect ratio.Substitui a Proporção do Aspecto do full-motion video (FMV).
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determina o método de desentrelaçamento a ser usado na tela entrelaçada do console emulado. O automático deve ser capaz de desentrelaçar corretamente a maioria dos jogos mas se você ver gráficos visivelmente tremidos tente escolher uma das opções disponíveis.
-
+ Control the texture's trilinear filtering of the emulation.Controla a filtragem trilinear das texturas da emulação.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Controla o nível de precisão da emulação da unidade de mistura do GS.<br> Quanto maior a configuração mais a mistura é emulada no shader com precisão e maior a penalidade sobre a velocidade será.<br> Note que a mistura do Direct3D é reduzida em capacidade comparada com o OpenGL/Vulkan.
-
+ Software Rendering ThreadsThreads da Renderização do Software
-
+ CPU Sprite Render SizeTamanho da Renderização das Imagens Móveis da CPU
-
+ Software CLUT RenderRenderizador do CLUT via Software
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a na GPU com uma manipulação especial.
-
+ This option disables game-specific render fixes.Esta opção desativa os consertos de renderização específicos do jogo.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Por padrão o cache da textura lida com invalidações parciais. Infelizmente é muito custoso computar em termos de CPU. Este hack substitui a invalidação parcial com uma exclusão completa da textura pra reduzir a carga da CPU. Ajuda os jogos com a engine Snowblind.
-
+ Framebuffer ConversionConversão do Buffer dos Frames
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. Ajuda os jogos do Harry Potter e Stuntman. Tem um grande impacto na performance.
-
-
+
+ DisabledDesativado
-
+
+ Remove Unsupported Settings
+ Remover Configurações Não Suportadas
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ Atualmente você tem a opção <strong>Ativar Patches de Widescreen</strong> ou <strong>Ativar Patches sem Entrelaçamento</strong> opções ativadas para este jogo.<br><br>Não oferecemos mais suporte a essas opções. Em vez disso <strong>,você deve selecionar a opção na seção "Patches" e ative explicitamente os patches desejados.</strong><br><br>Deseja remover essas opções da configuração do jogo agora?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Descarrega todos os alvos no cache da textura de volta para a memória local quando desligar. Pode impedir a perda do visual quando salvar o state ou trocar os renderizadores mas também pode causar corrupção gráfica.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Conserta problemas com a ampliação (linhas verticais) em jogos da Namco como Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumpa as texturas substituíveis no disco. Reduzirá a performance.
-
+ Includes mipmaps when dumping textures.Inclui os mipmaps quando dumpar as texturas.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Permite a dumpagem das texturas quando os FMVs estão ativos. Você não deve ativar isto.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas.
-
+ Loads replacement textures where available and user-provided.Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Ativa a Nitidez Adaptável do Contraste do FidelityFX.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determina a intensidade do efeito de nitidez no pós-processamento do CAS.
-
+ Adjusts brightness. 50 is normal.Ajusta o brilho. 50 é normal.
-
+ Adjusts contrast. 50 is normal.Ajusta o contraste. 50 é normal.
-
+ Adjusts saturation. 50 is normal.Ajusta a saturação. 50 é normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Dimensiona o tamanho do OSD na tela de 50% até 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Mostra indicadores do ícone OSD pros estados de emulação tais como Pausar, Turbo, Avanço Rápido e Câmera Lenta.
-
+ Displays various settings and the current values of those settings, useful for debugging.Exibe várias configurações e os valores atuais dessas configurações, útil pra debugging.
-
+ Displays a graph showing the average frametimes.Exibe um gráfico mostrando os tempos médios dos frames.
-
+ Video CodecCodec de Vídeo
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Seleciona qual Codec de Vídeo a ser usado pra Captura de Vídeo. <b>Se não tiver certeza, deixe-o no padrão.<b>
-
+ Video BitrateTaxa de Bits do Vídeo
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Determina a taxa de bits do vídeo a ser usada. Taxas de bits maiores geralmente produzem melhor qualidade de vídeo ao custo de um tamanho de arquivo resultante maior.
-
+ Automatic ResolutionResolução Automática
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Quando marcada a resolução da captura de vídeo seguirá a resolução interna do jogo em execução.<br><br><b>Seja cuidadoso quando usar esta configuração, especialmente quando você está ampliando pois uma resolução interna maior (acima de 4x) pode resultar numa captura de vídeo muito grande e pode causar sobrecarga no sistema</b>
-
+ Enable Extra Video ArgumentsAtivar Argumentos Extras do Vídeo
-
+ Allows you to pass arguments to the selected video codec.Permite a você passar argumentos para o codec de vídeo selecionado.
-
+ Extra Video ArgumentsArgumentos Extras do Vídeo
-
+ Audio CodecCodec de Áudio
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Seleciona qual Codec de Áudio a ser usado pra Captura de Vídeo. <b>Se não tiver certeza, deixe-o no padrão.<b>
-
+ Audio BitrateTaxa de Bits do Áudio
-
+ Enable Extra Audio ArgumentsAtivar Argumentos Extras do Áudio
-
+ Allows you to pass arguments to the selected audio codec.Permite a você passar argumentos para o codec de áudio selecionado.
-
+ Extra Audio ArgumentsArgumentos Extras do Áudio
-
+ Allow Exclusive FullscreenPermitir Tela Cheia Exclusiva
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.<br>Rejeitar a tela cheia exclusiva pode ativar a troca e sobreposições mais suaves das tarefas mas aumenta a latência da entrada.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedSelecionado
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Ativa hacks internos do Anti-Desfoque. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Ative esta opção pra combinar a taxa de atualização do PCSX2 com seu monitor ou tela atual. O VSync é desativado automaticamente quando não é possível (ex: executando em velocidade que não é 100%).
-
+ Integer ScalingDimensionamento do Inteiro
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D.
-
+ Aspect RatioProporção do Aspecto
-
+ Auto Standard (4:3/3:2 Progressive)Padrão Automático (4:3/3:2 Progressivo)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Muda a proporção do aspecto usada pra exibir a saída do console na tela. O padrão é o Padrão Automático (4:3/3:2 Progressivo) o qual ajusta automaticamente a proporção do aspecto pra combinar como um jogo seria mostrado numa TV típica da era.
-
+ DeinterlacingDesentrelaçamento
-
+ Screenshot SizeTamanho da Screenshot
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determina a resolução na qual as screenshots serão salvas. As resoluções internas preservam mais detalhes ao custo do tamanho do arquivo.
-
+ Screenshot FormatFormato da Screenshot
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Seleciona o formato o qual será usado pra salvar as screenshots. O JPEG produz arquivos menores mas perde detalhes.
-
+ Screenshot QualityQualidade da Screenshot
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Seleciona a qualidade na qual as screenshots serão compactadas. Valores maiores preservam mais detalhes no JPEG e reduzem o tamanho do arquivo no PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchEsticamento Vertical
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Estica (< 100%) ou suprime (> 100%) o componente vertical da tela.
-
+ Fullscreen ModeModo de Tela Cheia
-
-
-
+
+
+ Borderless FullscreenTela Cheia sem Bordas
-
+ Chooses the fullscreen resolution and frequency.Escolhe a resolução e a frequência da tela cheia.
-
+ LeftEsquerda
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Muda o número de pixels cortados do lado esquerdo da tela.
-
+ TopTopo
-
+ Changes the number of pixels cropped from the top of the display.Muda o número dos pixels cortados do topo da tela.
-
+ RightDireita
-
+ Changes the number of pixels cropped from the right side of the display.Mostra o número dos pixels cortados do lado direito da tela.
-
+ BottomRodapé
-
+ Changes the number of pixels cropped from the bottom of the display.Muda o número de pixels cortados do rodapé da tela.
-
+ Native (PS2) (Default)Nativa (PS2) (Padrão)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Controla a resolução na qual os jogos são renderizados. Resoluções maiores podem impactar a performance em GPUs mais antiga ou low-end.<br>Resoluções não-nativas podem causar problemas gráficos menores em alguns jogos.<br>A resolução do FMV permanecerá sem mudanças como os arquivos de vídeo são pré-renderizados.
-
+ Control the accuracy level of the mipmapping emulation.Controla o nível de precisão da emulação do mipmapping.
-
+ Texture FilteringFiltragem das Texturas
-
+ Control the texture filtering of the emulation.Controla a filtragem das texturas da emulação.
-
+ Trilinear FilteringFiltragem Trilinear
-
+ Anisotropic FilteringFiltragem Anisotrópica
-
+ Reduces texture aliasing at extreme viewing angles.Reduz o aliasing das texturas em ângulos de visualização extremos.
-
+ DitheringPontilhamento
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduz as bandas entre as cores e melhora a profundidade da cor percebida.<br> Desligado: Desativa qualquer pontilhamento.<br> Não Dimensionado: O efeito do pontilhamento nativo/pontilhamento menor não aumenta o tamanho dos quadrados quando amplia.<br> Dimensionado: Ciente da ampliação/maior efeito do pontilhamento.
-
+ Blending AccuracyPrecisão da Mistura
-
+ Texture PreloadingPré-Carregamento das Texturas
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Faz upload de texturas inteiras de uma vez ao invés de pequenos pedaços evitando uploads redundantes quando possível. Melhora a performance na maioria dos jogos mas pode tornar uma pequena seleção mais lenta.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Ativar esta opção dá a você a habilidade de mudar o renderizador e os consertos da ampliação pros seus jogos. Contudo SE você tiver ATIVADO isto você DESATIVARÁ AS CONFIGURAÇÕES AUTOMÁTICAS e você pode re-ativar as configurações automáticas desmarcando esta opção.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Faz um trabalho inútil na CPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance mas com um aumento significativo no uso de energia.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submete trabalho inútil para a GPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance mas com um aumento significativo no uso de energia.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Número de threads de renderização: 0 pra thread único, 2 ou mais pra multi-thread (1 é para debugging). Se você tiver 4 threads na sua CPU escolha 2 ou 3. Você pode calcular como obter a melhor performance (quantidade de threads da CPU - 2). + de 7 threads não darão muito mais performance e talvez possam até baixá-la.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Forçar uma descarga primitiva quando um buffer do frame também é uma textura de entrada. Conserta alguns efeitos de processamento tais como as sombras na série Jak e radiosidade em GTA: SA.
-
+ Enables mipmapping, which some games require to render correctly.Ativa o mipmapping, o qual alguns jogos requerem pra renderizar corretamente.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.A largura máxima da memória alvo que permitirá que o Renderizador de Imagens Móveis da CPU seja ativado.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tenta detectar quando um jogo está desenhando sua própria paleta de cores e então renderiza-a no software ao invés da GPU.
-
+ GPU Target CLUTCLUT do Alvo da GPU
-
+ Skipdraw Range StartInício do Alcance do Skipdraw
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Ignora completamente as superfícies de desenho da superfície na caixa esquerda até a superfície especificada na caixa a direita.
-
+ Skipdraw Range EndFim do Alcance do Skipdraw
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Desativa o suporte dos buffers de profundidade no cache da textura. Pode ajudar a aumentar a velocidade mas provavelmente criará vários problemas gráficos.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Esta opção desativa múltiplas funções seguras. Desativa a renderização precisa do Ponto e Linha Sem Ampliação o que pode ajudar os jogos Xenosaga. Desativa a Limpeza Precisa da Memória do GS pra ser feita na CPU e deixa a GPU manipulá-la, o que pode ajudar os jogos Kingdom Hearts.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão.
-
+ Half Pixel OffsetDeslocamento de Meio Pixel
-
+ Might fix some misaligned fog, bloom, or blend effect.Pode consertar algum efeito de névoa, bloom ou mistura desalinhada.
-
+ Round SpriteImagem Móvel Redonda
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrige a amostragem das texturas das imagens móveis 2D quando amplia. Conserta linhas em imagens móveis de jogos como Ar tonelico quando amplia. A opção Metade é pra imagens móveis planas, Completo é pra todas as imagens móveis.
-
+ Texture Offsets XDeslocamentos da Textura X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.O deslocamento para as coordenadas da textura ST/UV. Conserta alguns problemas de textura estranhos e poderia consertar algum alinhamento de pós-processamento também.
-
+ Texture Offsets YDeslocamentos da Textura Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Reduz a precisão do GS pra evitar espaços entre os pixels quando amplia. Conserta o texto nos jogos Wild Arms.
-
+ Bilinear UpscaleAmpliação Bilinear
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Pode suavizar as texturas devido a ser filtrado de modo bilinear quando amplia. Ex: Brave Sun Glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Substitui o pós-processamento de múltiplas imagens móveis de pavimentação pra uma única imagem móvel gorda. Ele reduz várias linhas da ampliação.
-
+ Force palette texture draws to render at native resolution.Força os desenhos das texturas da paleta a renderizarem na resolução nativa.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxNitidez Adaptável do Contraste
-
+ SharpnessNitidez
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Ativa a saturação, contraste e brilho a serem ajustados. Os valores do brilho, saturação e contraste estão no padrão 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Aplica o algoritmo anti-aliasing do FXAA pra melhorar a qualidade visual dos jogos.
-
+ BrightnessBrilho
-
-
-
+
+
+ 5050
-
+ ContrastContraste
-
+ TV ShaderShader de TV
-
+ Applies a shader which replicates the visual effects of different styles of television set.Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão.
-
+ OSD ScaleEscala do OSD
-
+ Show OSD MessagesMostrar Mensagens OSD
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Mostra a taxa interna dos frames do jogo no canto superior direito da tela.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem.
-
+ Shows the resolution of the game in the top-right corner of the display.Mostra a resolução do jogo no canto superior direito da tela.
-
+ Shows host's CPU utilization.Mostra a utilização da CPU do hospedeiro.
-
+ Shows host's GPU utilization.Mostra a utilização da GPU do hospedeiro.
-
+ Shows counters for internal graphical utilization, useful for debugging.Mostra os contadores pra utilização gráfica interna, útil pra debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela.
-
+ Displays warnings when settings are enabled which may break games.Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos.
-
-
+
+ Leave It BlankDeixar em Branco
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Os parâmetros passados para o codec de vídeo selecionado.<br> <b>Você deve usar o '=' pra separar a tecla do valor e ':' pra separar os dois pares um do outro.</b><br> Por exemplo: "crf = 21 : pré-definido = muito rápido"
-
+ Sets the audio bitrate to be used.Determina a taxa de bits do áudio a ser usada.
-
+ 160 kbps
- 160 kbps
+ 160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Os parâmetros passados para o codec de áudio selecionado.<br> <b>Você deve usar o '=' pra separar a tecla do valor e ':' pra separar os dois pares um do outro.</b> <br> <>Por exemplo: "nível_da_compressão = 4 : joint_stereo = 1"
-
+ GS Dump CompressionCompressão do Dump do GS
-
+ Change the compression algorithm used when creating a GS dump.Muda o algorítmo de compressão usado quando criar um dump do GS.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUsa um modelo de apresentação dos blits ao invés de inversão quando usar o renderizador Direct3D 11. Isto geralmente resulta numa performance mais lenta mas pode ser requerido por alguns aplicativos de streaming ou pra liberar as taxas dos frames em alguns sistemas.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detecta quando frames inativos estão sendo apresentados em jogos de 25/30fps e ignora a apresentação desses frames. O frame ainda é renderizado, isso significa apenas que a GPU tem mais tempo pra completá-lo (isto NÃO é pulo dos frames). Pode suavizar nossas flutuações do tempo dos frames quando a CPU/GPU está perto da utilização máxima mas torna o ritmo dos frames mais inconsistente e pode aumentar o atraso da entrada.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Apresenta os frames no thread principal do GS ao invés de um thread trabalhador. Usado pra fazer debug dos problemas de tempo dos frames. Poderia reduzir a chance de perder um frame ou reduzir o rasgo as custas de tempos dos frames mais erráticos. Só se aplica ao renderizador Vulkan.
-
+ Enable Debug DeviceAtivar o Dispositivo de Debug
-
+ Enables API-level validation of graphics commands.Ativa a validação do nível da API dos comandos gráficos.
-
+ GS Download ModeModo de Download do GS
-
+ AccuratePreciso
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Ignora a sincronização com o thread do GS e a GPU do hospedeiro pros downloads do GS. Pode resultar num grande aumento de velocidade em sistemas mais lentos ao custo de muitos efeitos gráficos quebrados. Se os jogos estiverem quebrados e você tiver essa opção ativada por favor desative-a primeiro.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Padrão
-
-
+
+ (Default)(Padrão)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Carregar o State do Slot 10
-
+ Save slot {0} selected ({1}).Slot do save {0} selecionado ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Salvo as {0:%H:%M} em {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.O seletor do save state não está disponível sem um serial de jogo válido.
-
+ LoadCarregar
-
+ SaveSalvar
-
+ Select PreviousSelecionar o Anterior
-
+ Select NextSelecionar o Próximo
-
-
+
+ Save Slot {0}Slot do Save {0}
-
+ No save present in this slot.Nenhum save presente neste slot.
-
+ no save yetNenhum save ainda
@@ -12887,21 +12939,6 @@ Clique com o botão direito pra remover a associação
D-Pad DownDirecional Pra Baixo
-
-
- D-Pad Right️
- Direcional Direito
-
-
-
- D-Pad Up️
- Direcional Pra Cima
-
-
-
- D-Pad Left️
- Direcional Esquerdo
- L3
@@ -12922,6 +12959,21 @@ Clique com o botão direito pra remover a associação
StartStart
+
+
+ D-Pad Right
+ Direcional Direito
+
+
+
+ D-Pad Up
+ Direcional Pra Cima
+
+
+
+ D-Pad Left
+ Direcional Esquerdo
+ Input Recording Files (*.p2m2)
@@ -13282,83 +13334,83 @@ Clique com o botão direito pra remover a associação
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ Janela do Registro - %1 [%2]Log Window
- Log Window
+ Janela do Registro&Clear
- &Clear
+ &Limpar&Save...
- &Save...
+ &Salvar...Cl&ose
- Cl&ose
+ Fe&char&Settings
- &Settings
+ &ConfiguraçõesLog To &System Console
- Log To &System Console
+ Registrar no &Console do SistemaLog To &Debug Console
- Log To &Debug Console
+ Registrar no &Console do DebugLog To &File
- Log To &File
+ Registrar no &ArquivoAttach To &Main Window
- Attach To &Main Window
+ Anexar a &Janela PrincipalShow &Timestamps
- Show &Timestamps
+ Mostrar &Estampas do TempoSelect Log File
- Select Log File
+ Selecione um Arquivo de RegistroLog Files (*.txt)
- Log Files (*.txt)
+ Arquivos de Registro (*.txt)Error
- Error
+ ErroFailed to open file for writing.
- Failed to open file for writing.
+ Falhou em abrir o arquivo pra gravação.Log was written to %1.
- Log was written to %1.
+ O registro foi gravado em %1.
@@ -13414,14 +13466,14 @@ Clique com o botão direito pra remover a associação
-
-
+
+ Change DiscMudar Disco
-
+ Load StateCarregar State
@@ -13852,12 +13904,12 @@ Clique com o botão direito pra remover a associação
Enable Debug Console
- Enable Debug Console
+ Ativar o Console do DebugEnable Log Window
- Enable Log Window
+ Ativar a Janela do Registro
@@ -13936,13 +13988,13 @@ Clique com o botão direito pra remover a associação
-
+ Start Big Picture ModeIniciar o Modo Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13954,7 +14006,7 @@ Clique com o botão direito pra remover a associação
-
+ Show Advanced SettingsMostrar Configurações Avançadas
@@ -13965,7 +14017,7 @@ Clique com o botão direito pra remover a associação
-
+ Video CaptureCaptura de Vídeo
@@ -13975,32 +14027,32 @@ Clique com o botão direito pra remover a associação
Editar Trapaças...
-
+ Edit Patches...Editar Patches...
-
+ Internal ResolutionResolução Interna
-
+ %1x ScaleEscala %1x
-
+ Select location to save block dump:Selecionar o local pra salvar o dump do bloco:
-
+ Do not show againNão mostrar de novo
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ O time do PCSX2 não fornecerá qualquer suporte pra configurações que modific
Você tem certeza que você quer continuar?
-
+ %1 Files (*.%2)%1 Arquivos (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logado como %1 (%2, %3 softcore). %4 mensagens não lidas.
-
+ WARNING: Memory Card BusyAVISO: Cartão de Memória Ocupado
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirmar Desligamento
-
+ Are you sure you want to shut down the virtual machine?Você tem certeza que você quer desligar a máquina virtual?
-
+ Save State For ResumeSave State pro Resumo
-
-
-
-
-
-
+
+
+
+
+
+ ErrorErro
-
+ You must select a disc to change discs.Você deve selecionar um disco pra mudar os discos.
-
+ Properties...Propriedades...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Abrir o Diretório de Hospedagem...
-
-
-
+ Set Cover Image...Definir Imagem da Capa...
-
+ Exclude From ListExcluir da Lista
-
+ Reset Play TimeResetar o Tempo de Jogo
-
+ Default BootInicialização Padrão
-
+ Fast BootInicialização Rápida
-
+ Full BootInicialização Completa
-
+ Boot and DebugInicialização e Debug
-
+ Add Search Directory...Adicionar Diretório de Busca...
-
+ Start FileIniciar Arquivo
-
+ Start DiscIniciar Disco
-
+ Select Disc ImageSelecionar Imagem do Disco
-
+ Updater ErrorErro do Atualizador
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Desculpe, você está tentando atualizar uma versão do PCSX2 a qual não é um lançamento oficial do GitHub. Pra evitar incompatibilidades o auto-atualizador só é ativado nos builds oficiais.</p><p>Pra obter um build oficial por favor baixe-o no link abaixo:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.A atualização automática não é suportada na plataforma atual.
-
+ Confirm File CreationConfirmar a Criação do Arquivo
-
+ The pnach file '%1' does not currently exist. Do you want to create it?O arquivo pnach '%1' não existe atualmente. Você quer criá-lo?
-
+ Failed to create '%1'.Falhou em criar o '%1'.
-
+ Input Recording Files (*.p2m2)Arquivos da Gravação da Entrada (*.p2m2)
-
+ PausedPausado
-
+ Load State FailedFalhou em Carregar o State
-
+ Cannot load a save state without a running VM.Não pode carregar um save state sem uma máquina virtual em execução.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?O novo ELF não pode ser carregado sem resetar a máquina virtual. Você quer resetar a máquina virtual agora?
-
+ Cannot change from game to GS dump without shutting down first.Não pode mudar do jogo pro dump do GS sem desligar primeiro.
-
+ Failed to get window info from widgetFalhou em obter informações da janela do widget
-
+ Stop Big Picture ModeParar o Modo Big Picture
-
+ Exit Big PictureIn ToolbarSair do Big Picture
-
+ Game PropertiesPropriedades do Jogo
-
+ Game properties is unavailable for the current game.As propriedades do jogo não estão disponíveis para o jogo atual.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Não conseguiu achar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo.
-
+ Select disc drive:Selecione o drive do disco:
-
+ This save state does not exist.Este save state não existe.
-
+ Select Cover ImageSelecionar a Imagem da Capa
-
+ Cover Already ExistsA Capa já Existe
-
+ A cover image for this game already exists, do you wish to replace it?Uma imagem da capa pra este jogo já existe, você deseja substituí-la?
-
-
-
-
+
+
+
+ Copy ErrorErro da Cópia
-
+ Failed to remove existing cover '%1'Falhou em remover a capa existente '%1'
-
+ Failed to copy '%1' to '%2'Falhou em copiar '%1' para '%2'
-
+ Failed to remove '%1'Falhou em remover o '%1'.
-
-
+
+ Confirm ResetConfirmar Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)Todos os Tipos de Imagens da Capa (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.Você deve selecionar um arquivo diferente para a imagem atual da capa.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
Esta ação não pode ser desfeita.
-
+ Load Resume StateCarregar State do Resumo
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Você quer carregar este state ou começar de uma nova inicialização?
-
+ Fresh BootNova Inicialização
-
+ Delete And BootApagar e Inicializar
-
+ Failed to delete save state file '%1'.Falhou em apagar o arquivo do save state '%1'.
-
+ Load State File...Carregar Arquivo do State...
-
+ Load From File...Carregar do Arquivo...
-
-
+
+ Select Save State FileSelecionar Arquivo do Save State
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Apagar Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mídia (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens ZSO (*.zso);; Imagens GZ (*.gz);; Executáveis ELF (*.elf);; Executáveis IRX (*.irx);; Dumps do GS (*.gs *.gs.xz *.gs.zst);; Dumps dos Blocos (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.zso *.gz *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mída (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens ZSO (*.zso);; Imagens GZ (*.gz);; Dumps dos Blocos (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateDesfazer o Carregamento do State
-
+ Resume (%2)Resumir (%2)
-
+ Load Slot %1 (%2)Carregar Slot %1 (%2)
-
-
+
+ Delete Save StatesApagar Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
Os saves não serão recuperáveis.
-
+ %1 save states deleted.%1 save states apagados.
-
+ Save To File...Salvar como Arquivo...
-
+ EmptyVazio
-
+ Save Slot %1 (%2)Slot do Save %1 (%2)
-
+ Confirm Disc ChangeConfirmar Mudança de Disco
-
+ Do you want to swap discs or boot the new image (via system reset)?Você quer trocar os discos ou inicializar a nova imagem (via reset do sistema)?
-
+ Swap DiscTrocar Disco
-
+ ResetResetar
@@ -14459,7 +14505,7 @@ Os saves não serão recuperáveis.
MemoryCard
-
+ Memory Card '{}' was saved to storage.O Cartão de Memória '{}' foi salvo na armazenagem.
@@ -14597,10 +14643,10 @@ Os saves não serão recuperáveis.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCriar Cartão de Memória
@@ -14681,22 +14727,22 @@ Os saves não serão recuperáveis.
A compressão NTFS está embutida, é rápida e completamente confiável. Tipicamente comprime os Cartões de Memória (altamente recomendado).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Falhou em criar o Cartão de Memória porque o nome '%1' contém um ou mais caracteres inválidos.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Falhou em criar o Cartão de Memória porque outro cartão com o nome '%1' já existe.
-
+ Failed to create the Memory Card, the log may contain more information.Falhou em criar o Cartão de Memória, o registro pode conter mais informações.
-
+ Memory Card '%1' created.Cartão de memória '%1' criado.
@@ -14704,12 +14750,12 @@ Os saves não serão recuperáveis.
MemoryCardListWidget
-
+ YesSim
-
+ NoNão
@@ -14718,8 +14764,8 @@ Os saves não serão recuperáveis.
MemoryCardSettingsWidget
- Console Ports
- Portas do Console
+ Memory Card Slots
+ Slots dos Cartões de Memória
@@ -14743,7 +14789,7 @@ Os saves não serão recuperáveis.
-
+ ResetResetar
@@ -14774,118 +14820,106 @@ Os saves não serão recuperáveis.
-
+ CreateCriar
-
- Duplicate
- Duplicar
-
-
-
-
+ RenameRenomear
-
-
+
+ ConvertConverter
-
-
+
+ DeleteApagar
-
+ SettingsConfigurações
-
-
+
+ Automatically manage saves based on running gameGerencia automaticamente os saves baseado no jogo em execução
-
+ CheckedSelecionado
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Só no tipo de pasta/tamanho do cartão: Automático) Só carrega os saves relevantes do jogo inicializado ignorando os outros. Evita ficar sem espaço pros saves.
-
+ Swap Memory CardsTrocar Cartões de Memória
-
- Port %1
- Porta %1
-
-
-
+ Eject Memory CardEjetar Cartão de Memória
-
-
-
+
+ ErrorErro
-
- Not yet implemented.
- Ainda não implementado.
-
-
-
-
+
+ Delete Memory CardApagar Cartão de Memória
-
-
-
-
+
+
+
+ Rename Memory CardRenomear Cartão de Memória
-
+ New Card NameNovo Nome do Cartão
-
+ New name is invalid, it must end with .ps2O novo nome é inválido, ele deve terminar com .ps2
-
+ New name is invalid, a card with this name already exists.O novo nome é inválido, um cartão com este nome já existe.
-
+ This Memory Card is unknown.Este Cartão de Memória é desconhecido.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Falhou em apagar o Cartão de Memória. O registro pode ter mais informações.
-
+ Failed to rename Memory Card. The log may contain more information.Falhou em renomear o Cartão de Memória. O registro pode conter mais informações.
-
- Use for Port %1
- Usar pra Porta %1
+
+ Use for Slot %1
+ Usar no Slot %1
-
- Both ports must have a card selected to swap.
- Ambas as portas devem ter um cartão selecionado pra troca.
+
+ Both slots must have a card selected to swap.
+ Ambas os slots devem ter um cartão selecionado pra troca.
-
+ PS2 (8MB)PS2 (8 MBs)
-
+ PS2 (16MB)PS2 (16 MBs)
-
+ PS2 (32MB)PS2 (32 MBs)
-
+ PS2 (64MB)PS2 (64 MBs)
-
+ PS1 (128KB)PS1 (128 KBs)
-
-
+
+ UnknownDesconhecido
-
+ PS2 (Folder)PS2 (Pasta)
@@ -14953,12 +14987,12 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Ausente]
@@ -15435,7 +15469,7 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão.
Guitarra
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.A porta do controle {0}, slot {1} tem um {2} conectado, mas o save state tem um {3}.
@@ -15544,27 +15578,13 @@ Ejetando o {3} e substituindo-o pelo {2}.QObject
-
- Failed to open URL
- Falhou em abrir a URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Falhou em abrir a URL.
-
-A URL era: %1
-
-
-
+ HDD CreatorCriador de HDD
-
+ Failed to create HDD imageFalhou em criar imagem do HDD
@@ -15768,17 +15788,17 @@ De outro modo apague o save state e faça uma nova inicialização.
SavedAddressesModel
-
+ MEMORY ADDRESSENDEREÇO DA MEMÓRIA
-
+ LABELRÓTULO
-
+ DESCRIPTIONDESCRIÇÃO
@@ -15858,10 +15878,10 @@ Você quer criar este diretório?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsConfigurações do PCSX2
@@ -15886,193 +15906,193 @@ Você quer criar este diretório?
Fechar
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Sumário</strong><hr>Esta página mostra detalhes sobre o jogo selecionado. Mudar o Perfil de Entrada definirá o esquema de associação do controle pra este jogo pra qualquer perfil que seja escolhido ao invés da configuração padrão (Compartilhada). A lista de faixas e verificação do dump podem ser usados pra determinar se sua imagem do disco combina com um bom dump conhecido. Se não combinar o jogo pode estar quebrado.
-
-
+
+ SummarySumário
-
+ Summary is unavailable for files not present in game list.O sumário está indisponível pra arquivos não presentes na lista de jogos.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Configurações da Interface</strong><hr>Estas opções controlam como o software parece e se comporta.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais.
-
-
-
+ Game ListLista de Jogos
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Configurações da Lista de Jogos</strong><hr>A lista acima mostra os diretórios os quais serão vasculhados pelo PCSX2 pra preencher a lista de jogos. Os diretórios de busca podem ser adicionados, removidos e trocados pra recursivos/não recursivos.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Configurações da BIOS</strong><hr>Configure sua BIOS aqui.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais.
-
-
-
+ EmulationEmulação
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Configurações da Emulação</strong><hr>Estas opções determinam a configuração do ritmo dos frames e as configurações do jogo.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>Estão seção permite a você selecionar os patches opcionais a aplicar no jogo os quais podem fornecer melhorias de performance, visuais ou de jogabilidade.
-
+ CheatsTrapaças
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Trapaças</strong><hr>Esta seção permite a você selecionar quais trapaças você deseja ativar. Você não pode ativar/desativar as trapaças sem rótulos pros arquivos de formato antigo do pnach, esses ativarão automaticamente se a opção de ativação da trapaça principal estiver selecionada.
-
+ Game FixesConsertos dos Jogos
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Configurações dos Consertos dos Jogos</strong><hr>Os consertos dos jogos podem contornar a emulação incorreta em alguns títulos.<br>Contudo eles também podem causar problemas nos jogos se usados incorretamente.<br>É melhor deixá-los todos desativados a menos que seja aconselhado o contrário.
-
+ GraphicsGráficos
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Configurações dos Gráficos</strong><hr>Estas opções determinam a configuração da saída gráfica.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais.
-
-
-
+ AudioÁudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Configurações do Áudio</strong><hr>Estas opções controlam a saída de áudio do console.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais.
-
-
-
+ Memory CardsCartões de Memória
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Configurações dos Cartões de Memória</strong><hr>Crie e configure os Cartões de Memória aqui.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais.
-
-
-
+ Network & HDDRede & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Configurações de Rede & HDD</strong><hr>Estas opções controlam a conectividade da rede e o armazenamento interno no HDD do console.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais.
-
-
-
+ FoldersPastas
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Configurações da Pasta</strong><hr>Estas opções controlam aonde o PCSX2 salvará os arquivos dos dados do runtime.
-
+ AchievementsConquistas
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Configurações das Conquistas</strong><hr>Estas opções controlam a implementação do RetroAchievements no PCSX2 permitindo a você ganhar conquistas nos seus jogos.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.O RAIntegration está sendo usado, o suporte embutido ao RetroAchievements está desativado.
-
+ AdvancedAvançado
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Configurações Avançadas</strong><hr>Estas são opções avançadas pra determinar a configuração do console simulado.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Configurações da Interface</strong><hr>Estas opções controlam como o software parece e se comporta.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Configurações da BIOS</strong><hr>Configure sua BIOS aqui.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Configurações da Emulação</strong><hr>Estas opções determinam a configuração do ritmo dos frames e as configurações do jogo.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Configurações dos Gráficos</strong><hr>Estas opções determinam a configuração da saída gráfica.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Configurações do Áudio</strong><hr>Estas opções controlam a saída de áudio do console.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Configurações dos Cartões de Memória</strong><hr>Crie e configure os Cartões de Memória aqui.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Configurações de Rede & HDD</strong><hr>Estas opções controlam a conectividade da rede e o armazenamento interno no HDD do console.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Configurações Avançadas</strong><hr>Estas são opções avançadas pra determinar a configuração do console simulado.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais e Shift+Roda do Mouse pra rolar este painel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Configurações do Debug</strong><hr>Estas são opções as quais podem ser usadas pra registrar informações internas sobre o aplicativo. <strong>Não modifique a menos que você saiba o que você está fazendo</strong>, ela causará uma lentidão significativa e pode desperdiçar grandes quantidades de espaço em disco.
-
+ Confirm Restore DefaultsConfirmar Restauração dos Padrões
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas.
-
+ Reset UI SettingsResetar Configurações da Interface do Usuário
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Quaisquer valores da configuração atual serão sobrescritos.
Você quer continuar?
-
+ Per-game configuration copied from global settings.Configuração por-jogo copiada das configurações globais.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Quaisquer valores da configuração atual serão perdidos.
Você quer continuar?
-
+ Per-game configuration cleared.Configuração por-jogo limpa.
-
+ Recommended ValueValor Recomendado
@@ -16171,129 +16191,129 @@ Você quer continuar?
<html><head/><body><p>O PCSX2 requer uma BIOS do PS2 pra executar.</p><p>Por razões legais você deve obter uma BIOS <strong>de uma unidade real do PS2 que você possua</strong> (pegar emprestado não conta).</p><p>Uma vez dumpada, esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do diretóro dos dados mostrado abaixo ou você pode instruir o PCSX2 pra escanear um diretório alternativo.</p><p>Um guia pra dumpar sua BIOS pode ser achado em <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:Diretório da BIOS:
-
+ Browse...Explorar...
-
+ ResetResetar
-
+ FilenameNome do Arquivo
-
+ VersionVersão
-
+ Open BIOS Folder...Abrir a Pasta da BIOS...
-
+ Refresh ListAtualizar Lista
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>O PCSX2 escaneará e identificará automaticamente os jogos nos diretórios selecionados abaixo e preencherá a lista de jogos.<br>Estes jogos deveriam ser dumpados dos discos que você possui. Os guias pra dumpar os jogos podem ser achados em <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Os formatos suportados dos dumps incluem:</p><p><ul><li>.bin/.iso (Imagens ISO dos Discos)</li><li>.mdf (Arquivo Descritor de Mídia)</li><li>.chd (Pedaços Comprimidos dos Dados)</li><li>.cso (ISO Comprimida)</li><li>.gz (ISO Comprimida do Gzip)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Diretórios de Busca (serão escaneados por jogos)
-
+ Add...Adicionar...
-
+ RemoveRemover
-
+ Search DirectoryDiretório de Busca
-
+ Scan RecursivelyEscanear Recursivamente
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>Por padrão o PCSX2 mapeará seu teclado no controle virtual do PS2.</p><p><span style=" font-weight:700;">Pra usar um controle externo você deve mapeá-lo primeiro. </span>Nesta tela você pode automaticamente mapear qualquer controle o qual esteja conectado atualmente. Se seu controle não está conectado atualmente você pode plugá-lo agora.</p><p>Pra mudar as associações com o controle em mais detalhes ou usar o multitap abra o menu das Configurações uma vez que você tenha completado o Assistente de Configuração.</p></body></html>
-
+ Controller Port 1Porta do Controle %1
-
-
+
+ Controller Mapped To:Controle Mapeado:
-
-
+
+ Controller Type:Tipo de Controle:
-
-
+
+ Default (Keyboard)Padrão (Teclado)
-
-
+
+ Automatic MappingMapeamento Automático
-
+ Controller Port 2Porta do Controle 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuração Completa!</span></h1><p>Você agora está pronto pra executar os jogos.</p><p>Mais opções estão disponíveis no menu das configurações. Você também pode usar a Interface do Usuário do Big Picture pra navegação somente com um controle.</p><p>Nós esperamos que você goste de usar o PCSX2.</p></body></html>
-
+ &Back&Voltar
-
+ &Next&Próximo
-
+ &Cancel&Cancelar
@@ -16564,27 +16584,27 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToyEyeToy da Sony
-
+ Konami Capture EyeOlho de Captura da Konami
-
+ Device NameNome do Dispositivo
-
+ Selects the device to capture images from.Selecione o dispositivo do qual capturar as imagens.
@@ -16629,12 +16649,12 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
Teclado da Konami
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
Direcional Pra Cima
-
+
@@ -16652,7 +16672,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
Direcional Pra Baixo
-
+
@@ -16661,7 +16681,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
Direcional Esquerdo
-
+
@@ -16670,42 +16690,42 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
Direcional Direito
-
+ TriggerGatilho
-
+ Shoot OffscreenDisparo Fora da Tela
-
+ Calibration ShotTiro de Calibração
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
Select
-
+
@@ -16727,136 +16747,136 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
Start
-
+ Relative LeftRelativo a Esquerda
-
+ Relative RightRelativo a Direita
-
+ Relative UpRelativo pra Cima
-
+ Relative DownRelativo pra Baixo
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Define a imagem da mira que este lightgun usará. Definir uma imagem de mira desativará o cursor do sistema.
-
+ Cursor ScaleEscala do Cursor
-
+ Scales the crosshair image set above.Amplia a imagem da mira definida acima.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCor do Cursor
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Aplica uma cor as imagens de mira escolhidas, pode ser usada por múltiplos jogadores. Especifique um formato HTML/CSS (ex: #aabbcc)
-
+ Manual Screen ConfigurationConfiguração Manual da Tela
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Força o uso dos parâmetros da tela abaixo ao invés de parâmetros automáticos se disponíveis.
-
+ X Scale (Sensitivity)Escala X (Sensibilidade)
-
-
+
+ Scales the position to simulate CRT curvature.Amplia a posição pra simular a curvatura do CRT.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Escala Y (Sensibilidade)
-
+ Center XCentralizar X
-
+ Sets the horizontal center position of the simulated screen.Define a posição central horizontal da tela simulada.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCentralizar Y
-
+ Sets the vertical center position of the simulated screen.Define a posição central vertical da tela simulada.
-
+ Screen WidthLargura da Tela
-
+ Sets the width of the simulated screen.Define a largura da tela simulada.
-
-
+
+ %dpx%dpx
-
+ Screen HeightAltura da Tela
-
+ Sets the height of the simulated screen.Define a altura da tela simulada.
@@ -17521,14 +17541,14 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
Impressora
-
+ NoneNenhum
-
-
+
+ Not ConnectedNão Está Conectado
@@ -17996,32 +18016,32 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di
VMManager
-
+ Failed to back up old save state {}.Falhou em fazer backup do save state antigo {}.
-
+ Failed to save save state: {}.Falhou em salvar o save state em: {}.
-
+ PS2 BIOS ({})BIOS do PS2 ({})
-
+ Unknown GameJogo Desconhecido
-
+ ErrorErro
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Uma vez dumpada esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do
Por favor consulte os FAQs e Guias pra mais instruções.
-
-
+
+ Resuming stateResumindo o state
-
+ State saved to slot {}.State salvo no slot {}.
-
+ Failed to save save state to slot {}.Falhou em salvar o save state no slot {}.
-
-
+
+ Loading stateCarregando o state
-
+ Failed to load state (Memory card is busy)Falhou em carregar o state (O cartão de memória está ocupado)
-
+ There is no save state in slot {}.Não há save state no slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Falhou em carregar o state do slot {} (O cartão de memória está ocupado)
-
+ Loading state from slot {}...Carregando o state do slot {}...
-
+ Failed to save state (Memory card is busy)Falhou em salvar o state (O cartão de memória está ocupado)
-
+ Failed to save state to slot {} (Memory card is busy)Falhou em salvar o state no slot {} (O cartão de memória está ocupado)
-
+ Saving state to slot {}...Salvando o state no slot {}...
-
+ Frame advancingAvanço dos Frames
-
+ Disc removed.Disco removido.
-
+ Disc changed to '{}'.O disco mudou pra '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Falhou em abrir a nova imagem do disco '{}'. Revertendo pra imagem antiga.
O erro foi: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Falhou em trocar pra imagem de disco antiga. Removendo o disco.
O erro foi: {}
-
+ Cheats have been disabled due to achievements hardcore mode.As trapaças foram desativadas devido ao modo hardcore das conquistas.
-
+ Fast CDVD is enabled, this may break games.O CDVD rápido está ativado, isto pode quebrar os jogos.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.A taxa/pulo dos ciclos não está no padrão, isto pode causar um crash ou fazer os jogos rodarem muito lentos.
-
+ Audio is using async mix, expect desynchronization in FMVs.O áudio está usando mistura assíncrona, espere dessincronização nos FMVs.
-
+ Upscale multiplier is below native, this will break rendering.O multiplicador da ampliação está abaixo da resolução nativa, isto quebrará a renderização.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.O mipmapping não está definido como automático. Isto pode quebrar a renderização em alguns jogos.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.A filtragem das texturas não está definida como Bilinear (PS2). Isto quebrará a renderização em alguns jogos.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.A filtragem trilinear não está definida como automática. Isto pode quebrar a renderização em alguns jogos.
-
+ Blending is below basic, this may break effects in some games.A mistura está abaixo do básico, isto pode quebrar os efeitos em alguns jogos.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.O modo de download do hardware não está definido como Preciso, isto pode quebrar a renderização em alguns jogos.
-
+ EE FPU Round Mode is not set to default, this may break some games.O modo de arredondamento da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.O modo de fixação da FPU da EE não está definido como padrão, isto pode quebrar alguns jogos.
-
+ VU0 Round Mode is not set to default, this may break some games.O Modo de Arredondamento da VU0 não está definido como padrão, isto pode quebrar alguns jogos.
-
+ VU1 Round Mode is not set to default, this may break some games.O Modo de Arredondamento da VU1 não está definido como padrão, isto pode quebrar alguns jogos.
-
+ VU Clamp Mode is not set to default, this may break some games.O modo de fixação da VU não está definido como padrão, isto pode quebrar alguns jogos.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Os consertos dos jogos não estão ativados. A compatibilidade com alguns jogos pode ser afetada.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Os patches de compatibilidade não estão ativados. A compatibilidade com alguns jogos pode ser afetada.
-
+ Frame rate for NTSC is not default. This may break some games.A taxa dos frames do NTSC não é a padrão. Isto pode quebrar alguns jogos.
-
+ Frame rate for PAL is not default. This may break some games.A taxa dos frames do PAL não é a padrão. Isto pode quebrar alguns jogos.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.O recompilador da EE não está ativado. Isto reduzirá significativamente a performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.O recompilador da VU0 não está ativado. Isto reduzirá significativamente a performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.O recompilador da VU1 não está ativado. Isto reduzirá significativamente a performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.O recompilador do IOP não está ativado. Isto reduzirá significativamente a performance.
-
+ EE Cache is enabled, this will significantly reduce performance.O cache da EE está ativado, isto reduzirá significativamente a performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.A Detecção do Loop de Espera da EE não está ativada, isto pode reduzir a performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.A Detecção do Giro do INTC não está ativada, isto pode reduzir a performance.
-
+ Instant VU1 is disabled, this may reduce performance.A VU1 instantânea está desativada, isto pode reduzir a performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.O Hack da Bandeira da mVU não está ativado, isto pode reduzir a performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.A conversão da paleta da GPU está ativada, isto pode reduzir a performance.
-
+ Texture Preloading is not Full, this may reduce performance.O pré-carregamento das texturas não está completo, isto pode reduzir a performance.
-
+ Estimate texture region is enabled, this may reduce performance.A estimativa da região das texturas está ativada, isto pode reduzir a performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts
index 1f9fe4533b..bc99564da1 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Licenças de terceirosView Document
- View Document
+ Ver DocumentoFile not found: %1
- File not found: %1
+ Ficheiro não encontrado: %1
@@ -133,21 +133,21 @@ Por favor, verifique o seu nome de utilizador e palavra-passe e tente novamente.
Enable Achievements
- Enable Achievements
+ Ativar ConquistasAchievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?
- Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
+ O rastreamento de conquistas não está ativado no momento. O Seu login não terá efeito até que o rastreamento seja ativado.
-Do you want to enable tracking now?
+Deseja ativar o rastreamento agora?Enable Hardcore Mode
- Enable Hardcore Mode
+ Habilite o Modo Hardcore
@@ -156,21 +156,21 @@ Do you want to enable tracking now?
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?
- Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
+ O modo Hardcore não está ativado no momento. A ativação do modo hardcore permite definir tempos, pontuações e participar de tabelas de classificação específicas do jogo.
-However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
+No entanto, o modo hardcore também impede o uso de save states, cheats e funcionalidade de desaceleração.
-Do you want to enable hardcore mode?
+Deseja ativar o modo hardcore?Reset System
- Reset System
+ Reiniciar SistemaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
- Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
+ O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora?
@@ -535,12 +535,12 @@ Mensagens não lidas: {2}
Yes
- Yes
+ SimNo
- No
+ Não
@@ -615,22 +615,22 @@ Mensagens não lidas: {2}
Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ O envio de pontuações está desativado porque o modo hardcore está desativado. Classificações é somente leitura.Show Best
- Show Best
+ Mostrar melhorShow Nearby
- Show Nearby
+ Mostrar nas proximidadesRank
- Rank
+ Posição
@@ -705,27 +705,27 @@ Mensagens não lidas: {2}
Chop/Zero (Default)
- Chop/Zero (Default)
+ Corte / Zero (Padrão)Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Altera a forma como o PCSX2 lida com o arredondamento enquando emula a Unidade de Ponto Flutuante Emotion Engine (EE FPU). Como os vários FPUs na PS2 não são conformes com padrões internacionais, alguns jogos podem precisar de modos diferentes para fazer os cálculos corretamente. O valor padrão serve uma grande maioria dos jogos; <b>modificar esta configuração quando um jogo não tem problemas visíveis pode causar instabilidades.</b>Division Rounding Mode
- Division Rounding Mode
+ Modo de arredondamento de divisãoNearest (Default)
- Nearest (Default)
+ Mais Próximo (Padrão)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Determina como os resultados da divisão do ponto flutuante são arredondados. Alguns jogos precisam de configurações específicas; <b>alterar esta configuração quando um jogo não tem um problema visível por causa instabilidade.</b>
@@ -1526,8 +1526,8 @@ Mensagens não lidas: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAtualizador Automático
@@ -1567,63 +1567,63 @@ Mensagens não lidas: {2}
Lembrar-me mais tarde
-
+ Updater ErrorErro de Atualizador
-
+ <h2>Changes:</h2><h2>Alterações:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Aviso de Save State</h2><p>Instalar esta atualização irá fazer com que os seus save states sejam <b>incompatíveis</b>. Certifique-se de que gravou os seus jogos num Memory Card, antes de instalar esta atualização, ou irá perder o seu progresso.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Aviso de Definições</h2><p>Instalar esta atualização irá repor a sua configuração do programa. Note que terá que reconfigurar as suas definições após esta atualização.</p>
-
+ Savestate WarningAviso de Savestate
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização irá fazer com que os seus save states sejam <b>incompatíveis</b>, <i>certifique-se de que grava qualquer progresso nos seus Memory Cards antes de proceder</i>.</p><p>Deseja continuar?</p>
-
+ Downloading %1...A transferir %1...
-
+ No updates are currently available. Please try again later.Nenhuma atualização disponível. Por favor, tente mais tarde.
-
+ Current Version: %1 (%2)Versão Atual: %1 (%2)
-
+ New Version: %1 (%2)Nova Versão: %1 (%2)
-
+ Download Size: %1 MBTamanho do Download: %1 MB
-
+ Loading...A carregar...
@@ -1820,81 +1820,81 @@ Mensagens não lidas: {2}
BreakpointModel
-
+ ExecuteExecutar
-
-
-
+
+
+ ----
-
+ EnabledAtivado
-
+ DisabledDesativado
-
+ ReadLido
-
+ Write(C)(C) = changes, as in "look for changes".Escreva(C)
-
+ WriteEscrever
-
+ TYPEWarning: limited space available. Abbreviate if needed.ESCREVA
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.TAM. / ETIQ.
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUÇÃO
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDIÇÃO
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2258,7 +2258,7 @@ Mensagens não lidas: {2}
StartLeave this button name as-is or uppercase it entirely.
- Start
+ Start
@@ -2307,32 +2307,32 @@ Mensagens não lidas: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceFonte de Entrada SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).A fonte de entrada SDL suporta a maioria dos comandos e fornece funcionalidade avançada para os pads do DualShock 4 / DualSense em modo Bluetooth (Vibração / Controlo de LED).
-
+ Enable SDL Input SourceHabilitar fonte de entrada SDL
-
+ DualShock 4 / DualSense Enhanced ModeModo Melhorado DualShock 4 / DualSense
-
+ XInput SourceFonte do XInput
-
+ Enable XInput Input SourceHabilitar fonte de entrada do XInput
@@ -2342,7 +2342,7 @@ Mensagens não lidas: {2}
Fonte do DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.A fonte do DInput fornece suporte para comandos antigos que não suportam o XInput. É recomendado acessar a estes comandos via SDL, mas o DirectInput pode ser usado se o comando não for compatível com SDL.
@@ -2352,43 +2352,33 @@ Mensagens não lidas: {2}
Habilitar fonte de entrada do DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Alguns controladores de terceiros marcam de forma incorreta os analógicos como invertidos na componente positiva, mas não na negativa.</p><p>Como resultado, o analógico vai ficar "preso" mesmo quando está na posição neutra. </p><p>Atiavar esta configuração vai fazer o PCSX2 ignorar a indicação de inversão quando cria mapeamentos, permitindo que tais controladores funcionem normalmente.</p></body></html>
-
-
-
- Ignore Inversion
- Ignorar inversão
-
-
-
+ Profile SettingsConfigurações do Perfil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Quando esta opção estiver ativada, as teclas de atalho podem ser definidas neste perfil de entrada, e serão usadas em vez das teclas de atalho globais. Por padrão, teclas de atalho são sempre compartilhadas entre todos os perfis.
-
+ Use Per-Profile HotkeysUsar teclas de atalho por perfil
-
-
+
+ Controller LED SettingsDefinições LED do Comando
-
+ Enable SDL Raw InputHabilitar Entrada de Origem SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.A fonte do XInput suporta comandos da Xbox 360 / Xbox One / Xbox Series e comandos de terceiros que implementam o protocolo XInput.
@@ -2413,27 +2403,27 @@ Mensagens não lidas: {2}
Multitoque na Porta 2 da Consola
-
+ Mouse/Pointer SourceFonte do Rato/Ponteiro
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.O PCSX2 permite que use o seu rato para simular o movimento do stick analógico.
-
+ Settings...Definições...
-
+ Enable Mouse MappingAtivar mapeamento do Rato
-
+ Detected DevicesDispositivos Detetados
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestaurar Predefinições
-
-
+
+ Create Input ProfileCriar perfil de entrada
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorErro
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileCarregar Perfil de Entrada
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileApagar Perfil de Entrada
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Falha ao excluir '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsConfigurações Globais
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,34 +2778,33 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- Controller Port %1
-%2
+ Porta do Controle %1 %2
-
-
+
+ USB Port %1
%2Porta USB %1 %2
-
+ Hotkeys
- Hotkeys
+ Teclas de atalho
-
+ Shared"Shared" refers here to the shared input profile.Compartilhado
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2866,7 +2883,7 @@ You cannot undo this action.
Version
- Version
+ Versão
@@ -3024,166 +3041,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuMenu de contexto da lista de Breakpoint
-
-
+
+ NewNovo
-
+ EditEditar
-
-
-
+
+
+ CopyCopiar
-
-
+
+ DeleteApagar
-
-
-
-
+
+
+
+ Copy all as CSVCopiar tudo como CSV
-
-
+
+ Paste from CSVColar de CSV
-
+ Thread List Context MenuMenu de Contexto da Lista Thread
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopiar Nome da Função
-
-
+
+ Copy Function AddressCopiar Endereço da Função
-
-
-
-
+
+
+
+ Go to in DisassemblyIr para no Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewIr para na Exibição de Memória
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuMenu de Contexto da Lista de Pilha
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDepurador
-
+ Invalid start addressEndereço de início inválido
-
+ Invalid end addressEndereço de fim inválido
-
+ Start address can't be equal to or greater than the end addressO endereço inicial não pode ser igual ou maior que o endereço final
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueValor de pesquisa inválido
-
+ Value is larger than typeO valor é maior que o tipo
@@ -3259,6 +3289,12 @@ You cannot undo this action.
Intercetar DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledAtivado
@@ -3359,11 +3395,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3420,7 +3458,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Usar Definição Global [%1]
@@ -3440,78 +3478,88 @@ You cannot undo this action.
Endereço
-
-
+
+ Hosts FileFicheiro hosts
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsAnfitriões DNS
-
+ Exported SuccessfullyExportado com sucesso
-
+ Failed to open fileFalha ao abrir o ficheiro
-
+ No Hosts in fileNenhum Anfitrião no Ficheiro
-
+ Imported SuccessfullyImportado com sucesso
-
-
+
+ Per Game Host listLista de Anfitriões por Jogo
-
+ Copy global settings?Copiar configurações globais?
-
+ Delete per game host list?Eliminar Lista de Anfitriões por Jogo?
-
+ HDD Image FileFicheiro de imagem HDD
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Sobrescrever Ficheiro?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3520,22 +3568,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorCriador de HDD
-
+ HDD image createdImagem de HDD criada
-
+ Use GlobalUsar Global
-
+ OverrideSobrepor
@@ -3875,77 +3923,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSJogo: %1 FPS
-
+ Video: %1 FPS (%2%)Vídeo: %1 FPS (%2%)
-
+ Game: %1 (%2)
Jogo: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Jogo não carregado ou sem RetroAchievements disponíveis.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4343,6 +4391,55 @@ Enter function name
Inserir Velocidade Personalizada
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4426,2092 +4523,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Não foi possível encontrar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se de que tem uma drive conectada e permissões suficientes para acessá-la.
-
+ Use Global SettingUsar Definição Global
-
+ Automatic binding failed, no devices are available.Falha na vinculação automática, não há dispositivos disponíveis.
-
+ Game title copied to clipboard.Título do jogo copiado para área de transferência.
-
+ Game serial copied to clipboard.Serial de jogo copiado para área de transferência.
-
+ Game CRC copied to clipboard.CRC do jogo copiado para área de transferência.
-
+ Game type copied to clipboard.Tipo de jogo copiado para área de transferência.
-
+ Game region copied to clipboard.Região de jogo copiada para área de transferência.
-
+ Game compatibility copied to clipboard.Compatibilidade do jogo copiada para área de transferência.
-
+ Game path copied to clipboard.Caminho do jogo copiado para área de transferência.
-
+ Per-game controller configuration initialized with global settings.Configuração do controlador por jogo inicializada com configurações globais.
-
+ Controller settings reset to default.Configurações do controlador redefinidas para o padrão.
-
+ No input profiles available.Nenhum perfil de entrada disponível.
-
+ Create New...Criar novo...
-
+ Enter the name of the input profile you wish to create.Digite o nome do perfil de entrada que deseja criar.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Tem certeza de que deseja restaurar as configurações padrão? Quaisquer preferências serão perdidas.
-
+ Settings reset to defaults.Configurações redefinidas para o padrão.
-
+ No save present in this slot.Não existem saves guardados neste slot.
-
+ No save states found.Não foram encontrados estados guardados.
-
+ Failed to delete save state.Falha ao apagar estado guardado.
-
+ Failed to copy text to clipboard.Falha ao copiar texto para a área de transferência.
-
+ This game has no achievements.Este jogo não tem conquistas.
-
+ This game has no leaderboards.Este jogo não tem tabela de classificações.
-
+ Reset SystemReiniciar Sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Inicia um jogo selecionando um ficheiro ou um disco.
-
+ Start the console without any disc inserted.Inicia a consola sem nenhum disco inserido.
-
+ Start a game from a disc in your PC's DVD drive.Inicie um jogo a partir de um disco no leitor DVD do seu PC.
-
+ Change settings for the emulator.Alterar as configurações do emulador.
-
+ Exits the program.Sair do programa.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Pressione agora um botão de controlo ou eixo.
-
+ Timing out in %.0f seconds...Tempo limite em %.0f segundos...
-
+ UnknownDesconhecido
-
+ OKAceitar
-
+ Select DeviceSelecionar dispositivo
-
+ DetailsDetalhes
-
+ OptionsOpções
-
+ Copies the current global settings to this game.Copia as definições globais atuais para este jogo.
-
+ Clears all settings set for this game.Limpa todas as definições definidas para este jogo.
-
+ BehaviourComportamento
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Impede que o protetor de ecrã se ative e o anfitrião de dormir enquanto a emulação estiver a decorrer.
-
+ Shows the game you are currently playing as part of your profile on Discord.Mostra o jogo que está a jogar como parte do seu perfil no Discord.
-
+ Pauses the emulator when a game is started.Pausa o emulador quando um jogo é iniciado.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pausa o emulador quando minimiza a janela ou troca para outro programa, e cancela quando volta.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Oculta o ponteiro/cursor do rato quando o emulador está no modo de ecrã inteiro.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomático
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultPadrão
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Mostra a resolução do jogo no canto superior direito do ecrã.
-
+ BIOS ConfigurationConfiguração da BIOS
-
+ BIOS SelectionSeleção da BIOS
-
+ Options and PatchesOpções e Correções
-
+ Skips the intro screen, and bypasses region checks.Ignora o ecrã inicial e ignora verificações da região.
-
+ Speed ControlControlo de Velocidade
-
+ Normal SpeedVelocidade Normal
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterAtivar o limitador de velocidade
-
+ When disabled, the game will run as fast as possible.Quando desativado, o jogo será executado o mais rápido possível.
-
+ System SettingsDefinições do Sistema
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeModo de Controlo de Afinidade
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderizador
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayEcrã
-
+ Aspect RatioProporção do Ecrã
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDesentrelaçamento
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Seleciona o algoritmo usado para converter a saída interlaçada da PS2 em progressiva para exibição.
-
+ Screenshot SizeTamanho da Captura de Ecrã
-
+ Determines the resolution at which screenshots will be saved.Determina a resolução em que capturas de ecrã serão guardadas.
-
+ Screenshot FormatFormato da Captura de Ecrã
-
+ Selects the format which will be used to save screenshots.Seleciona o formato que será usado para guardar as capturas de ecrã.
-
+ Screenshot QualityQualidade da captura de ecrã
-
+ Selects the quality at which screenshots will be compressed.Seleciona a qualidade de compressão das capturas de ecrã.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Aumenta ou diminui o tamanho da imagem virtual verticalmente.
-
+ CropCortar
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesAtivar Patches de Widescreen
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRenderização
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesCorreções de Upscaling
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementSubstituição de Texturas
-
+ Load TexturesCarregar Texturas
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersPastas
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFiltros
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAvançado
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (média)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsDefinições e Operações
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCriar Cartão de Memória
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Nome do Cartão:
-
-
-
+ ConfigurationConfiguração
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingRegistos
-
+ System ConsoleConsola do Sistema
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGráficos
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsDefinições
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadrifónico
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6520,2147 +6606,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Região:
-
+ Compatibility: Compatibilidade:
-
+ No Game SelectedNenhum Jogo Selecionado
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsDefinições de Listas
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Seleciona onde o filtro anisotrópico é utilizado quando renderiza texturas.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Usar método alternativo para calcular FPS interno para evitar leituras falsas em alguns jogos.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversTransferir Capas
-
+ About PCSX2Sobre o PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 e PS2 são marcas registadas da Sony Interactive Entertainment. Esta aplicação não está de qualquer forma associada com a Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountConta
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameJogo Atual
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Porta da Consola {}
-
+ {} (Current){} (Atual)
-
+ {} (Folder){} (Pasta)
-
- Memory card name '{}' is not valid.
- O nome do cartão de memória '{}' não é válido.
-
-
-
- Memory Card '{}' created.
- Cartão de memória '{}' criado.
-
-
-
- Failed to create memory card '{}'.
- Falha ao criar o cartão de memória '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- Um cartão de memória com o nome '{}' já existe.
-
-
-
+ Failed to load '{}'.Falha ao carregar '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}Esta Sessão: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}Ficheiro: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Tempo de Jogo: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsDefinições do Comando
-
+ Hotkey SettingsDefinições de Atalhos
-
+ Achievements SettingsDefinições de Conquistas
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsDefinições Avançadas
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% de Velocidade
-
+ 60% Speed60% de Velocidade
-
+ 75% Speed75% de Velocidade
-
+ 100% Speed (Default)100% de Velocidade (Padrão)
-
+ 130% Speed130% de Velocidade
-
+ 180% Speed180% de Velocidade
-
+ 300% Speed300% de Velocidade
-
+ Normal (Default)Normal (Padrão)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDesativado
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNenhum
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automático (Padrão)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Desligado (Nenhum)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (forçado)
-
+ ScaledEscalado
-
+ Unscaled (Default)Não Escalado (Padrão)
-
+ MinimumMínimo
-
+ Basic (Recommended)Básico (Recomendado)
-
+ MediumMédio
-
+ HighAlto
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Máximo (Muito Lento)
-
+ Off (Default)Desligado (Padrão)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialParcial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeModo de Espetador
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Desativado)
-
+ 1 (64 Max Width)1 (64 Largura Máxima)
-
+ 2 (128 Max Width)2 (128 Largura Máxima)
-
+ 3 (192 Max Width)3 (192 Largura Máxima)
-
+ 4 (256 Max Width)4 (256 Largura Máxima)
-
+ 5 (320 Max Width)5 (320 Largura Máxima)
-
+ 6 (384 Max Width)6 (384 Largura Máxima)
-
+ 7 (448 Max Width)7 (448 Largura Máxima)
-
+ 8 (512 Max Width)8 (512 Largura Máxima)
-
+ 9 (576 Max Width)9 (576 Largura Máxima)
-
+ 10 (640 Max Width)10 (640 Largura Máxima)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Mais Compatível]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Pasta [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegativo
-
+ PositivePositivo
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListLista de Jogos
-
+ Game List SettingsDefinições da Lista de Jogos
-
+ TypeType
-
+ SerialSerial
-
+ TitleTítulo
-
+ File TitleNome do Ficheiro
-
+ CRCCRC
-
+ Time PlayedTempo de Jogo
-
+ Last PlayedÚltima Vez Jogado
-
+ SizeTamanho
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileIniciar Ficheiro
-
+ Start BIOSStart BIOS
-
+ Start DiscIniciar Disco
-
+ ExitSair
-
+ Set Input BindingSet Input Binding
-
+ RegionRegião
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsLimpar Definições
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPausar no Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCriar
-
+ CancelCancelar
-
+ Load ProfileCarregar Perfil
-
+ Save ProfileGuardar Perfil
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsBotões
-
+ FrequencyFrequência
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}Porta USB {}
-
+ Device TypeTipo de Dispositivo
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Definições
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsConquistas
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort ByOrdenar Por
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsFóruns de Ajuda
-
+ GitHub RepositoryRepositório GitHub
-
+ LicenseLicença
-
+ CloseFechar
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsAtivar Conquistas
-
+ Hardcore ModeModo Difícil
-
+ Sound EffectsEfeitos Sonoros
-
+ Test Unofficial AchievementsTestar Conquistas Não Oficiais
-
+ Username: {}Usuário: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Jogo: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCartão Ativado
-
+ Card NameNome do Cartão
-
+ Eject CardEjetar Cartão
@@ -9154,67 +9195,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNunca
-
+ TodayHoje
-
+ YesterdayOntem
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} horas
-
+ {} minutes{} minutos
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9981,10 +10022,10 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas
-
-
-
-
+
+
+
+ Off (Default)Desligado (Padrão)
@@ -9996,10 +10037,10 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas
-
-
-
-
+
+
+
+ Automatic (Default)Automático (Padrão)
@@ -10064,7 +10105,7 @@ Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpas
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10130,37 +10171,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10171,7 +10212,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10182,13 +10223,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionResolução do Ecrã
-
+ Internal ResolutionResolução interna
@@ -10199,7 +10240,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10266,7 +10307,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10313,7 +10354,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Não escalado (Padrão)
@@ -10329,7 +10370,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Básico (recomendado)
@@ -10365,7 +10406,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Full (Hash Cache)Full (Hash Cache)
@@ -10381,25 +10422,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
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+ Spin GPU During ReadbacksSpin GPU During Readbacks
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+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10410,15 +10451,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10446,8 +10487,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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-
+
+ 0 (Disabled)0 (Disabled)0 (Desativado)
@@ -10504,24 +10545,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
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+ Preload Frame DataPreload Frame Data
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+ Texture Inside RTTexture Inside RT
@@ -10620,13 +10661,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Merge SpriteMerge Sprite
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+ Align SpriteAlign Sprite
@@ -10687,25 +10728,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Partial Source InvalidationDisable Partial Source Invalidation
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+ Read Targets When ClosingRead Targets When Closing
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+ Estimate Texture RegionEstimate Texture Region
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+ Disable Render FixesDisable Render Fixes
@@ -10716,13 +10757,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
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+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10782,31 +10823,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Dump TexturesDump Textures
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+ Dump MipmapsDump Mipmaps
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+ Dump FMV TexturesDump FMV Textures
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+ Load TexturesCarregar Texturas
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+ Precache TexturesPrecache Textures
@@ -10829,8 +10870,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)Nenhum (Padrão)
@@ -10851,7 +10892,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10903,7 +10944,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10918,7 +10959,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contraste:
-
+ SaturationSaturação
@@ -10939,37 +10980,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsMostrar Indicadores
-
+ Show ResolutionMostrar Resolução
-
+ Show InputsMostrar Comandos
-
+ Show GPU UsageExibir Uso da GPU
-
+ Show SettingsExibir Configurações
-
+ Show FPSExibir FPS
@@ -10990,13 +11031,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsExibir Estatísticas
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11007,19 +11048,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageExibir Uso do CPU
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11133,19 +11174,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11155,7 +11196,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11204,7 +11245,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11277,942 +11318,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Usar Definição Global [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
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+
+
+
+
+
+
-
-
-
-
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+
+
+
+
+
+
+
+ UncheckedNão Verificado
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDesativado
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
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+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
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+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedVerificado
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
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+ Integer ScalingInteger Scaling
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
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+ Aspect RatioProporção do Ecrã
-
+ Auto Standard (4:3/3:2 Progressive)Padrão Automático (4:3/3:2 Progressivo)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
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+ DeinterlacingDeinterlacing
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+ Screenshot SizeTamanho da Captura de Ecrã
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
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+ Screenshot FormatFormato da Captura de Ecrã
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
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+ Screenshot QualityQualidade da captura de ecrã
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-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
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-
+
+ 100%100%
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+ Vertical StretchVertical Stretch
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
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+ Fullscreen ModeModo de Ecrã Inteiro
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-
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+
+
+ Borderless FullscreenBorderless Fullscreen
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+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
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+ LeftEsquerda
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-
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+
+
+
+ 0px0px
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+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
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+ TopAlto
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
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+ RightDireita
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+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
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+ BottomBaixo
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
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+ Native (PS2) (Default)Nativo (PS2) (Padrão)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
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+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
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+ Texture FilteringFiltragem de Texturas
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+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
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+ Trilinear FilteringTrilinear Filtering
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+ Anisotropic FilteringAnisotropic Filtering
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+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
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+ DitheringDithering
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
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+ Blending AccuracyBlending Accuracy
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+ Texture PreloadingPré-carregamento de Texturas
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
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+ 2 threads2 threads
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
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+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range StartSkipdraw Range Start
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-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
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+ Skipdraw Range EndSkipdraw Range End
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
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+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
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+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
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+ SharpnessNitidez
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrilho
-
-
-
+
+
+ 5050
-
+ ContrastContraste
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleEscala OSD
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankDeixar em branco
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccuratePreciso
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Padrão
-
-
+
+ (Default)(Padrão)
@@ -12624,7 +12675,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12632,48 +12683,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12886,21 +12937,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12921,6 +12957,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13413,14 +13464,14 @@ Right click to clear binding
-
-
+
+ Change DiscAlterar Disco
-
+ Load StateLoad State
@@ -13935,13 +13986,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13953,7 +14004,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13964,7 +14015,7 @@ Right click to clear binding
-
+ Video CaptureCaptura de Vídeo
@@ -13974,32 +14025,32 @@ Right click to clear binding
Editar trapaças...
-
+ Edit Patches...Editar Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x ScaleEscala %1x
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againNão voltar a mostrar
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14012,22 +14063,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14036,258 +14087,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorErro
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Propriedades...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Definir Imagem de Capa...
-
+ Exclude From ListExcluir da Lista
-
+ Reset Play TimeReiniciar Tempo de Jogo
-
+ Default BootArranque Padrão
-
+ Fast BootArranque Rápido
-
+ Full BootArranque Completo
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileIniciar Ficheiro
-
+ Start DiscIniciar Disco
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirmar criação do ficheiro
-
+ The pnach file '%1' does not currently exist. Do you want to create it?O ficheiro pnach '%1' não existe. Quer criar?
-
+ Failed to create '%1'.Falha a criar '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedEm pausa
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?O novo ELF não pode ser carregado sem reiniciar a máquina virtual. Deseja redefinir a máquina virtual agora?
-
+ Cannot change from game to GS dump without shutting down first.Não é possível mudar do jogo para o dump de GS sem desligar primeiro.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeParar Modo de Imagem Grande
-
+ Exit Big PictureIn ToolbarSair da Imagem Grande
-
+ Game PropertiesPropriedades do Jogo
-
+ Game properties is unavailable for the current game.As propriedades do jogo não estão disponíveis para o jogo atual.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelecionar Imagem de Capa
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?Já existe uma imagem de capa para este jogo, deseja substituí-la?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Falha ao remover '%1'
-
-
+
+ Confirm ResetConfirmar Reinício
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.Deve selecionar um ficheiro diferente da imagem de capa atual.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14296,12 +14341,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14314,84 +14359,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Retomar (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14400,42 +14445,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyVazio
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirmar Alteração de Disco
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscAlterar de Disco
-
+ ResetReiniciar
@@ -14458,7 +14503,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14596,10 +14641,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCriar cartão de memória
@@ -14680,22 +14725,22 @@ The saves will not be recoverable.
A compressão NTFS é integrada, rápida e completamente confiável. Normalmente comprime cartões de memória (altamente recomendado).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Falha a criar o Cartão de Memória, porque o nome '%1' contém um ou mais caracteres inválidos.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Falha a criar o Cartão de Memória, porque outro cartão com o nome '%1' já existe.
-
+ Failed to create the Memory Card, the log may contain more information.Falha a criar o Cartão de Memória, o registo pode conter mais informações.
-
+ Memory Card '%1' created.Cartão de memória '%1' criado.
@@ -14703,12 +14748,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesSim
-
+ NoNão
@@ -14717,8 +14762,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Portas da Consola
+ Memory Card Slots
+ Memory Card Slots
@@ -14742,7 +14787,7 @@ The saves will not be recoverable.
-
+ ResetReiniciar
@@ -14773,118 +14818,106 @@ The saves will not be recoverable.
-
+ CreateCriar
-
- Duplicate
- Duplicar
-
-
-
-
+ RenameRenomear
-
-
+
+ ConvertConverter
-
-
+
+ DeleteEliminar
-
+ SettingsDefinições
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedVerificado
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsTrocar Cartões de Memória
-
- Port %1
- Porta %1
-
-
-
+ Eject Memory CardEjetar Cartão de Memória
-
-
-
+
+ ErrorErro
-
- Not yet implemented.
- Ainda não implementado.
-
-
-
-
+
+ Delete Memory CardEliminar Cartão de Memória
-
-
-
-
+
+
+
+ Rename Memory CardRenomear Cartão de Memória
-
+ New Card NameNome do Novo Cartão
-
+ New name is invalid, it must end with .ps2O novo nome é inválido, deve terminar com .ps2
-
+ New name is invalid, a card with this name already exists.O novo nome é inválido, já existe um cartão com o mesmo nome.
-
+ This Memory Card is unknown.Este Cartão de Memória é desconhecido.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14893,58 +14926,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Falha ao eliminar Cartão de Memória. O registo pode conter mais informação.
-
+ Failed to rename Memory Card. The log may contain more information.Falha ao renomear o cartão de memória. O registo pode conter mais informações.
-
- Use for Port %1
- Usar para Porta %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Ambas as portas devem ter um cartão selecionado para trocar.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownDesconhecido
-
+ PS2 (Folder)PS2 (Pasta)
@@ -14952,12 +14985,12 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15434,7 +15467,7 @@ Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no ca
Guitarra
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15543,27 +15576,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Falha ao abrir URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Falha ao abrir URL.
-
-O URL foi: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15767,17 +15786,17 @@ Caso contrário, apague o savestate e inicie de novo.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15857,10 +15876,10 @@ Deseja criar este diretório?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15885,193 +15904,193 @@ Deseja criar este diretório?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListLista de Jogos
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16084,12 +16103,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16102,12 +16121,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16170,129 +16189,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:Pasta BIOS:
-
+ Browse...Procurar...
-
+ ResetRepor
-
+ FilenameNome do Ficheiro
-
+ VersionVersão
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListAtualizar Lista
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Adicionar...
-
+ RemoveRemover
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Padrão (Teclado)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Voltar
-
+ &Next&Próximo
-
+ &Cancel&Cancelar
@@ -16563,27 +16582,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeOlho de Captura Konami
-
+ Device NameNome do Dispositivo
-
+ Selects the device to capture images from.Seleciona o dispositivo para capturar imagens.
@@ -16628,12 +16647,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16642,7 +16661,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16651,7 +16670,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16660,7 +16679,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16669,42 +16688,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16715,7 +16734,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16726,136 +16745,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftEsquerda Relativa
-
+ Relative RightDireita Relativa
-
+ Relative UpCima Relativo
-
+ Relative DownBaixo Relativo
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Define a imagem de mira que esta lightgun irá usar. Definir uma imagem de mira irá desativar o cursor do sistema.
-
+ Cursor ScaleEscala do Cursor
-
+ Scales the crosshair image set above.Escala a imagem de mira definida acima.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCor do cursor
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)Escala X (Sensibilidade)
-
-
+
+ Scales the position to simulate CRT curvature.Dimensiona a posição para simular a curvatura CRT.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Escala Y (Sensibilidade)
-
+ Center XCentro X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCentro Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17520,14 +17539,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Impressora
-
+ NoneNone
-
-
+
+ Not ConnectedNão Conectado
@@ -17995,32 +18014,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Falha ao fazer backup do save state antigo {}.
-
+ Failed to save save state: {}.Falha ao salvar o estado.
-
+ PS2 BIOS ({})BIOS PS2 ({})
-
+ Unknown GameJogo Desconhecido
-
+ ErrorErro
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18037,243 +18056,243 @@ Uma vez copiada, esta imagem da BIOS deve ser colocada na pasta bios dentro do d
Por favor consulte os FAQs e guias para mais instruções.
-
-
+
+ Resuming stateA retomar estado
-
+ State saved to slot {}.Estado guardado no slot {}.
-
+ Failed to save save state to slot {}.Falha ao guardar o estado do save no slot {}.
-
-
+
+ Loading stateA carregar estado
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.Não há nenhum estado de save no slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...A carregar estado do slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...A guardar estado no slot {}...
-
+ Frame advancingAvanço de frames
-
+ Disc removed.Disco removido.
-
+ Disc changed to '{}'.Disco alterado para '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Falha ao abrir a nova imagem de disco '{}'. A reverter para a imagem anterior.
O erro foi: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Falha ao mudar para a imagem de disco anterior. A remover o disco.
O erro foi: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Os cheats foram desativados devido a conquistas no modo hardcore.
-
+ Fast CDVD is enabled, this may break games.CDVD rápido está ativado, isto pode partir os jogos.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.A taxa/salto dos ciclos não está como padrão, isto poderá bloquear ou deixar os jogos muito lentos.
-
+ Audio is using async mix, expect desynchronization in FMVs.O áudio está a usar o mix assíncrono, espere dessincronização nas FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Multiplicador de upscale abaixo do nativo, isto poderá quebrar a renderização.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.O Mipmapping não está definido como automático. Isto pode quebrar a renderização nalguns jogos.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.A filtragem de texturas não está definida como Bilinear (PS2). Isto poderá quebrar a renderização nalguns jogos.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.A filtragem trilinear não está definida como automática. Isto poderá quebrar a renderização nalguns jogos.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts
index f7b91bc70e..eb20308169 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts
@@ -1527,8 +1527,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatic Updater
@@ -1568,63 +1568,63 @@ Unread messages: {2}
Remind Me Later
-
+ Updater ErrorUpdater Error
-
+ <h2>Changes:</h2><h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate WarningSavestate Warning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...Downloading %1...
-
+ No updates are currently available. Please try again later.No updates are currently available. Please try again later.
-
+ Current Version: %1 (%2)Current Version: %1 (%2)
-
+ New Version: %1 (%2)New Version: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Loading...
@@ -1821,81 +1821,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteExecute
-
-
-
+
+
+ ----
-
+ EnabledEnabled
-
+ DisabledDisabled
-
+ ReadRead
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2308,32 +2308,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
-
+ XInput SourceXInput Source
-
+ Enable XInput Input SourceEnable XInput Input Source
@@ -2343,7 +2343,7 @@ Unread messages: {2}
DInput Source
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
@@ -2353,43 +2353,33 @@ Unread messages: {2}
Enable DInput Input Source
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsProfile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsController LED Settings
-
+ Enable SDL Raw InputEnable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
@@ -2414,27 +2404,27 @@ Unread messages: {2}
Multitap on Console Port 2
-
+ Mouse/Pointer SourceMouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...Settings...
-
+ Enable Mouse MappingEnable Mouse Mapping
-
+ Detected DevicesDetected Devices
@@ -2576,6 +2566,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2652,18 +2665,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2674,35 +2692,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2715,12 +2733,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2729,12 +2747,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2747,13 +2765,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2761,8 +2779,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2770,26 +2788,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3026,166 +3044,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
-
+
+ DeleteDelete
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3261,6 +3292,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3361,11 +3398,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3422,7 +3461,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3442,78 +3481,88 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3522,22 +3571,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3877,77 +3926,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4345,6 +4394,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4428,2092 +4526,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6522,2147 +6609,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9156,67 +9198,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9983,10 +10025,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9998,10 +10040,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10066,7 +10108,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10132,37 +10174,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10173,7 +10215,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10184,13 +10226,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10201,7 +10243,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10268,7 +10310,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10315,7 +10357,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10331,7 +10373,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10367,7 +10409,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10383,25 +10425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10412,15 +10454,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10448,8 +10490,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10506,24 +10548,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10622,13 +10664,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10689,25 +10731,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10718,13 +10760,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10784,31 +10826,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10831,8 +10873,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10853,7 +10895,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10905,7 +10947,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10920,7 +10962,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10941,37 +10983,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10992,13 +11034,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11009,19 +11051,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11135,19 +11177,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11157,7 +11199,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11206,7 +11248,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11279,942 +11321,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12626,7 +12678,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12634,48 +12686,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12889,21 +12941,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12924,6 +12961,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13416,14 +13468,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13938,13 +13990,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13956,7 +14008,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13967,7 +14019,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13977,32 +14029,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14015,22 +14067,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14039,258 +14091,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14299,12 +14345,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14317,84 +14363,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14403,42 +14449,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14461,7 +14507,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14599,10 +14645,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14683,22 +14729,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14706,12 +14752,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14720,8 +14766,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14745,7 +14791,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14776,118 +14822,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14896,58 +14930,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14955,12 +14989,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15437,7 +15471,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15546,27 +15580,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15770,17 +15790,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15860,10 +15880,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15888,193 +15908,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16087,12 +16107,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16105,12 +16125,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16173,129 +16193,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16566,27 +16586,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16631,12 +16651,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16645,7 +16665,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16654,7 +16674,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16663,7 +16683,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16672,42 +16692,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16718,7 +16738,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16729,136 +16749,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17523,14 +17543,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17998,32 +18018,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18040,243 +18060,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts
index 2eeade0d62..6b2ef5673b 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Лицензии третьих лицView Document
- View Document
+ Просмотр документаFile not found: %1
- File not found: %1
+ Файл не найден: %1
@@ -717,17 +717,18 @@ Unread messages: {2}
Division Rounding Mode
- Division Rounding Mode
+ Режим округления при деленииNearest (Default)
- Nearest (Default)
+ Ближайший (по умолчанию)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Определяет, то как округляется результат при операциях деления с плавающей точкой. Для некоторых игр требуются специальные значения;
+<b>изменение настройки при отсутствии в игре видимых проблем может привести к нестабильности.</b>
@@ -1001,17 +1002,17 @@ Unread messages: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ Режим округления при делении:Nearest (Default)
- Nearest (Default)
+ Ближайший (по умолчанию)Chop/Zero
- Chop/Zero
+ Chop/Zero
@@ -1528,8 +1529,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterАвтоматическое обновление
@@ -1569,70 +1570,70 @@ Unread messages: {2}
Напомнить позже
-
+ Updater ErrorОшибка при обновлении
-
+ <h2>Changes:</h2><h2>Изменения:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Предупреждение о сохраненных состояниях</h2><p>Установка данного обновления приведет к тому, что ваши сохраненные состояния станут <b>несовместимы</b>. Убедитесь, что вы сохранили свои игры на карту памяти перед установкой данного обновления, иначе вы потеряете прогресс;</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Предупреждение о настройках</h2><p>Установка этого обновления приведет к сбросу конфигурации вашей программы. Пожалуйста, обратите внимание, что вам придется перенастроить свои настройки после этого обновления.</p>
-
+ Savestate WarningПредупреждение о быстрых сохранениях
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>ВНИМАНИЕ</h1><p style='font-size:12pt;'>Установка данного обновления приведет к тому, что ваши <b>сохраненные состояния станут несовместимы</b>, <i>убедитесь, что вы сохранили свои игры на карту памяти, прежде чем продолжить</i>.</p><p>Вы уверены, что хотите продолжить?</p>
-
+ Downloading %1...Загрузка %1...
-
+ No updates are currently available. Please try again later.Обновлений пока нет. Пожалуйста, повторите попытку позже.
-
+ Current Version: %1 (%2)Текущая версия: %1 (%2)
-
+ New Version: %1 (%2)Новая версия: %1 (%2)
-
+ Download Size: %1 MBРазмер загружаемого файла: %1 МБ
-
+ Loading...Загрузка...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ Не удалось удалить updater exe после обновления.
@@ -1822,81 +1823,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteВыполнить
-
-
-
+
+
+ ----
-
+ EnabledВключено
-
+ DisabledВыключено
-
+ ReadЧитать
-
+ Write(C)(C) = changes, as in "look for changes".Записать(изменить)
-
+ WriteЗаписать
-
+ TYPEWarning: limited space available. Abbreviate if needed.ТИП
-
+ OFFSETWarning: limited space available. Abbreviate if needed.СМЕЩЕНИЕ
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.РАЗМЕР / МЕТКА
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.ИНСТРУКЦИЯ
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.СОСТОЯНИЕ
-
+ HITSWarning: limited space available. Abbreviate if needed.СРАБАТЫВАНИЯ
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2239,22 +2240,22 @@ Unread messages: {2}
Yellow (Left)
- Yellow (Left)
+ Желтый (слева)Yellow (Right)
- Yellow (Right)
+ Желтый (справа)Blue (Right)
- Blue (Right)
+ Синий (справа)Blue (Left)
- Blue (Left)
+ Синий (слева)
@@ -2265,27 +2266,27 @@ Unread messages: {2}
Red
- Red
+ КрасныйGreen (Right)
- Green (Right)
+ Зеленый (справа)White (Left)
- White (Left)
+ Белый (слева)Green (Left)
- Green (Left)
+ Зеленый (слева)White (Right)
- White (Right)
+ Белый (справа)
@@ -2309,32 +2310,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceИсточник ввода SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Источник ввода SDL поддерживает большинство контроллеров, и обеспечивает расширенную функциональность для контроллеров DualShock 4 / DualSense в режиме Bluetooth (вибрация / светодиод).
-
+ Enable SDL Input SourceВключить источник ввода SDL
-
+ DualShock 4 / DualSense Enhanced ModeРасширенный режим DualShock 4 / DualSense
-
+ XInput SourceИсточник ввода XInput
-
+ Enable XInput Input SourceВключить источник ввода XInput
@@ -2344,7 +2345,7 @@ Unread messages: {2}
Источник ввода DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Источник DInput обеспечивает поддержку устаревших контроллеров, которые не поддерживают XInput. Рекомендуется использовать эти контроллеры через SDL, но DirectInput можно использовать, если они не совместимы с SDL.
@@ -2354,43 +2355,33 @@ Unread messages: {2}
Включить источник ввода XInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Некоторые сторонние контроллеры неправильно отмечают свои аналоговые стики как инвертированные по положительной составляющей, но не по отрицательной.</p><p>В результате аналоговый стик будет "застревать" даже в нейтральном положении. </p><p>Включение этой настройки позволит PCSX2 игнорировать флаги инверсии при создании сопоставлений, что позволит таким контроллерам нормально функционировать.</p></body></html>
-
-
-
- Ignore Inversion
- Игнорировать инверсию
-
-
-
+ Profile SettingsНастройки профиля
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Когда эта опция включена, горячие клавиши могут быть установлены в этом профиле ввода и будут использоваться вместо глобальных горячих клавиш. По умолчанию горячие клавиши всегда являются общими для всех профилей.
-
+ Use Per-Profile HotkeysИспользовать для каждого профиля горячие клавиши
-
-
+
+ Controller LED SettingsНастройка подсветки контроллера
-
+ Enable SDL Raw InputВключить SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Источник XInput обеспечивает поддержку контроллеров XBox 360 / XBox One / XBox Series и других контроллеров, которые поддерживают этот протокол.
@@ -2415,27 +2406,27 @@ Unread messages: {2}
Мультитап на консольный порт 2
-
+ Mouse/Pointer SourceИсточник мыши/указателя
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 позволяет использовать мышь для симуляции управления аналоговым стиком.
-
+ Settings...Настройки...
-
+ Enable Mouse MappingВключить сопоставление мыши
-
+ Detected DevicesОбнаруженные устройства
@@ -2577,6 +2568,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2653,18 +2667,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsВосстановить по умолчанию
-
-
+
+ Create Input ProfileСоздать профиль ввода
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2675,35 +2694,35 @@ Enter the name for the new input profile:
Введите имя нового профиля ввода:
-
-
-
-
+
+
+
+ ErrorОшибка
-
+ A profile with the name '%1' already exists.Профиль с именем '%1' уже существует.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Вы хотите скопировать все привязки из выбранного профиля в новый профиль? При выборе "Нет" будет создан полностью пустой профиль.
-
+ Failed to save the new profile to '%1'.Не удалось сохранить профиль ввода '%1'.
-
+ Load Input ProfileЗагрузить профиль входа
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2716,12 +2735,12 @@ You cannot undo this action.
Вы не можете отменить это действие.
-
+ Delete Input ProfileУдалить профиль ввода
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2730,12 +2749,12 @@ You cannot undo this action.
Это действие нельзя отменить.
-
+ Failed to delete '%1'.Не удалось удалить '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2748,13 +2767,13 @@ You cannot undo this action.
Вы не можете отменить это действие.
-
+ Global SettingsГлобальные настройки
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2762,8 +2781,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2771,26 +2790,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB-порт %1
%2
-
+ HotkeysГорячие клавиши
-
+ Shared"Shared" refers here to the shared input profile.Общий
-
+ The input profile named '%1' cannot be found.Невозможно найти профиль ввода '%1'.
@@ -3027,166 +3046,179 @@ You cannot undo this action.
Сохранённые адреса
-
+ Breakpoint List Context MenuКонтекстное меню списка точек останова
-
-
+
+ NewНовый
-
+ EditРедактировать
-
-
-
+
+
+ CopyКопировать
-
-
+
+ DeleteУдалить
-
-
-
-
+
+
+
+ Copy all as CSVСкопировать все как CSV
-
-
+
+ Paste from CSVВставить из CSV
-
+ Thread List Context MenuКонтекстное меню списка потоков
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Раскодировка символов
-
-
+
+ Copy Function NameКопировать имя функции
-
-
+
+ Copy Function AddressКопировать адрес функции
-
-
-
-
+
+
+
+ Go to in DisassemblyПерейти к дизассемблированному коду
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewПерейти в режим просмотра памяти
-
+
+ Copy AddressКопировать адрес
-
+ Copy TextКопировать текст
-
-
+
+ Module TreeДрево Модулей
-
+ Search Results List Context MenuКонтекстное меню списка результатов поиска
-
+ Add to Saved Memory AddressesДобавить к сохранённым адресам памяти
-
+ Remove ResultУдалить результат
-
+ Stack List Context MenuКонтекстное меню списка стеков
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerОтладчик
-
+ Invalid start addressНедопустимый начальный адрес
-
+ Invalid end addressНедопустимый конечный адрес
-
+ Start address can't be equal to or greater than the end addressНачальный адрес не может' быть равен или больше конечного адреса
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.При новом поиске типы Массив и Строка могут использоваться с операторами сравнения Не равно.
-
+ Search types Array and String can only be used with Equals search comparisons.Типы поиска Массив и Строка могут использоваться только со сравнениями поиска, включающими Равно.
-
+ Invalid search valueНедопустимое значение поиска
-
+ Value is larger than typeЗначение больше, чем тип
@@ -3262,6 +3294,12 @@ You cannot undo this action.
Перехват DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledВключено
@@ -3362,11 +3400,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3423,7 +3463,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Использовать глобальные настройки [%1]
@@ -3443,78 +3483,88 @@ You cannot undo this action.
Адрес
-
-
+
+ Hosts FileHosts файл
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS хосты
-
+ Exported SuccessfullyУспешно экспортировано
-
+ Failed to open fileНе удалось открыть файл
-
+ No Hosts in fileНет хостов в файле
-
+ Imported SuccessfullyУспешно импортирован
-
-
+
+ Per Game Host listСписок хостов для игры
-
+ Copy global settings?Копировать глобальные настройки?
-
+ Delete per game host list?Удалить список хостов для игры?
-
+ HDD Image FileОбраз жёсткого диска
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Перезаписать файл?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3523,22 +3573,22 @@ Do you want to overwrite?
Хотите перезаписать?
-
+ HDD CreatorСоздание HDD
-
+ HDD image createdОбраз жёсткого диска создан
-
+ Use GlobalИспользовать глобальную настройку
-
+ OverrideПереписать
@@ -3878,77 +3928,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Слот: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Слот: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSИгра: %1 FPS
-
+ Video: %1 FPS (%2%)Видео: %1 FPS (%2%)
-
+ Game: %1 (%2)
Игра: %1 (%2)
-
+ Rich presence inactive or unsupported.Статус активности неактивен или не поддерживается.
-
+ Game not loaded or no RetroAchievements available.Игра не загружена или RetroAchievements не доступны.
-
-
-
-
+
+
+
+ ErrorОшибка
-
+ Failed to create HTTPDownloader.Не удалось создать HTTPDownloader.
-
+ Downloading %1...Загрузка %1...
-
+ Download failed with HTTP status code %1.Ошибка загрузки с кодом состояния HTTP %1.
-
+ Download failed: Data is empty.Ошибка загрузки: данные отсутствуют.
-
+ Failed to write '%1'.Ошибка записи '%1'.
@@ -4285,12 +4335,12 @@ Enter function name
Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- Как правило, обеспечивает прирост скорости для CPU с 4-мя и более ядрами. Настройка безопасна для большинства игр, но с некоторыми может быть несовместима и вызывать зависания.
+ Как правило, обеспечивает прирост скорости для ЦП с 4-мя и более ядрами. Настройка безопасна для большинства игр, но с некоторыми может быть несовместима и вызывать зависания.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.
- Устанавливает размер очереди VSync равным 0, заставляя GS завершать и выводить каждый кадр перед опросом ввода и началом следующего кадра. Использование настройки может уменьшить задержку ввода, но существенно повышает требования к CPU и GPU.
+ Устанавливает размер очереди VSync равным 0, заставляя GS завершать и выводить каждый кадр перед опросом ввода и началом следующего кадра. Использование этого параметра может уменьшить задержку ввода, но существенно повышает требования к ЦП и ГП.
@@ -4346,6 +4396,55 @@ Enter function name
Введите собственную скорость
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Показать в папке
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4429,2092 +4528,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Не удалось найти устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенные устройства и достаточные права доступа к ним.
-
+ Use Global SettingИспользовать глобальные настройки
-
+ Automatic binding failed, no devices are available.Автоматическая привязка не удалась, нет доступных устройств.
-
+ Game title copied to clipboard.Название игры скопировано в буфер обмена.
-
+ Game serial copied to clipboard.Серийный номер игры скопирован в буфер обмена.
-
+ Game CRC copied to clipboard.CRC игры скопирован в буфер обмена.
-
+ Game type copied to clipboard.Тип игры скопирован в буфер обмена.
-
+ Game region copied to clipboard.Регион игры скопирован в буфер обмена.
-
+ Game compatibility copied to clipboard.Совместимость игры скопирована в буфер обмена.
-
+ Game path copied to clipboard.Путь к игре скопирован в буфер обмена.
-
+ Per-game controller configuration initialized with global settings.Глобальные настройки скопированы в конфигурацию управления для игры.
-
+ Controller settings reset to default.Настройки контроллера сброшены к настройкам по умолчанию.
-
+ No input profiles available.Нет доступных профилей ввода.
-
+ Create New...Создать новый...
-
+ Enter the name of the input profile you wish to create.Введите имя профиля, который вы хотите создать.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Вы уверены, что хотите восстановить настройки по умолчанию? Все настройки будут потеряны.
-
+ Settings reset to defaults.Настройки сброшены по умолчанию.
-
+ No save present in this slot.Отсутствует сохранение в слоте.
-
+ No save states found.Сохраненные состояния не найдены.
-
+ Failed to delete save state.Не удалось удалить сохраненное состояние.
-
+ Failed to copy text to clipboard.Не удалось скопировать текст в буфер обмена.
-
+ This game has no achievements.Достижения в этой игре не поддерживаются.
-
+ This game has no leaderboards.Данная игра не имеет таблиц лидеров.
-
+ Reset SystemПерезагрузить систему
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Хардкорный режим не будет включён до перезагрузки системы. Хотите ли вы перезагрузить систему сейчас?
-
+ Launch a game from images scanned from your game directories.Запуск игр из образов, отсканированных из папок с играми.
-
+ Launch a game by selecting a file/disc image.Запустить игру, выбрав файл/образ диска.
-
+ Start the console without any disc inserted.Запустить консоль без вставленного диска.
-
+ Start a game from a disc in your PC's DVD drive.Запуск игр с диска, находящегося в DVD-приводе компьютера.
-
+ Change settings for the emulator.Изменить настройки для эмулятора.
-
+ Exits the program.Выход из программы.
-
+ No BindingНет привязки
-
+ Setting %s binding %s.Настройка %s для привязки на %s.
-
+ Push a controller button or axis now.Нажмите на кнопку или ось контроллера.
-
+ Timing out in %.0f seconds...Время ожидания %.0f секунд(ы)...
-
+ UnknownНеизвестно
-
+ OKОК
-
+ Select DeviceВыбрать устройство
-
+ DetailsСведения
-
+ OptionsОпции
-
+ Copies the current global settings to this game.Копирует текущие глобальные настройки для данной игры.
-
+ Clears all settings set for this game.Сбрасывает все установленные настройки для данной игры.
-
+ BehaviourДействия
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Предотвращает включение экранной заставки (скринсейвер) и переход хоста в спящий режим во время работы эмуляции.
-
+ Shows the game you are currently playing as part of your profile on Discord.Отображает игру, в которую вы сейчас играете, как часть вашего профиля в Discord.
-
+ Pauses the emulator when a game is started.Ставит эмулятор на паузу при запуске игры.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Приостанавливает эмулятор при сворачивании окна или переходе к другому приложению, и возобновляет работу при возвращении к окну.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Приостанавливает эмулятор при открытии быстрого меню и снимает паузу при его закрытии.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Определяет, будет ли отображаться запрос на подтверждение завершения работы эмулятора/игры при нажатии горячей клавиши.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Автоматически сохраняет состояние эмулятора при выключении или выходе. В следующий раз вы сможете продолжить прямо с того места, где остановились.
-
+ Uses a light coloured theme instead of the default dark theme.Использует светлую цветную тему вместо темной темы по умолчанию.
-
+ Game DisplayИгровой экран
-
+ Switches between full screen and windowed when the window is double-clicked.Переключение между полноэкранным и оконным режимом при двойном клике по экрану.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Скрывает указатель/курсор мыши в полноэкранном режиме.
-
+ Determines how large the on-screen messages and monitor are.Определяет размер экранных сообщений и монитора.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Выводит на экран сообщения о системных событиях, таких как создание/загрузка сохраненных состояний, сделанные снимки экрана и т.д.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Отображать в правом верхнем углу экрана количество кадров (синхронизаций), выводимых системой в секунду.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Отображает нагрузку на потоки ЦП в правом верхнем углу экрана.
-
+ Shows the host's GPU usage in the top-right corner of the display.Отображает использование графического процессора хоста в правом верхнем углу экрана.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Отображает статистику о GS (примитивы, вызовы рисования) в правом верхнем углу дисплея.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Отображает индикаторы при активной перемотке вперед, паузе и других ненормальных состояниях.
-
+ Shows the current configuration in the bottom-right corner of the display.Отображает текущую конфигурацию в правом нижнем углу экрана.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Отображает текущее состояние контроллера системы в нижнем левом углу экрана.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Отображает визуальную историю времени кадров в левом верхнем углу экрана.
-
+ Displays warnings when settings are enabled which may break games.Отображает предупреждения, когда включены настройки, которые могут сломать игру.
-
+ Resets configuration to defaults (excluding controller settings).Сбрасывает конфигурацию по умолчанию (за исключением настроек контроллера).
-
+ Changes the BIOS image used to start future sessions.Изменяет образ BIOS, используемый для запуска последующих сессий.
-
+ AutomaticАвтоматически
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultПо умолчанию
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Включение этой опции приводит к применению индивидуальных настроек для каждой игры. Отключите эту опцию, чтобы всегда использовать глобальные настройки.
-
+ Automatically switches to fullscreen mode when a game is started.Автоматическое переключение в полноэкранный режим при запуске игры.
-
+ On-Screen DisplayИндикация на экране
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Отображает разрешение игры в правом верхнем углу дисплея.
-
+ BIOS ConfigurationКонфигурация BIOS
-
+ BIOS SelectionВыбор BIOS
-
+ Options and PatchesНастройки и патчи
-
+ Skips the intro screen, and bypasses region checks.Пропускает вступительный экран и обходит проверку региона.
-
+ Speed ControlНастройка скорости
-
+ Normal SpeedНормальная скорость
-
+ Sets the speed when running without fast forwarding.Устанавливает скорость при работе без перемотки вперед.
-
+ Fast Forward SpeedСкорость перемотки
-
+ Sets the speed when using the fast forward hotkey.Устанавливает скорость при использовании горячей клавиши перемотки вперед.
-
+ Slow Motion SpeedСкорость замедления
-
+ Sets the speed when using the slow motion hotkey.Устанавливает скорость при использовании горячей клавиши замедления.
-
+ Enable Speed LimiterВключить ограничение скорости
-
+ When disabled, the game will run as fast as possible.Когда выключено, игра будет работать на максимально возможной скорости.
-
+ System SettingsНастройки системы
-
+ EE Cycle RateЧастота тактов EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Понижает или повышает разгон эмулируемого процессора Emotion Engine.
-
+ EE Cycle SkippingПропуск тактов EE
-
+ Affinity Control ModeРежим распределения потоков
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Прикрепляет потоки эмуляции к ядрам ЦП, чтобы потенциально улучшить производительность и разброс времени кадра.
-
+ Enable MTVU (Multi-Threaded VU1)Включить MTVU (многопоточный VU1)
-
+ Enable Instant VU1Включить мгновенный VU1
-
+ Enable CheatsВключить читы
-
+ Enables loading cheats from pnach files.Позволяет загружать читы из pnach файлов.
-
+ Enable Host FilesystemВключить файловую систему хоста
-
+ Enables access to files from the host: namespace in the virtual machine.Включает доступ к файлам из пространства имен host: на виртуальной машине.
-
+ Enable Fast CDVDВключить быстрый CDVD
-
+ Fast disc access, less loading times. Not recommended.Быстрый доступ к диску, снижение времени загрузок. Не рекомендуется.
-
+ Frame Pacing/Latency ControlТемп кадра/управление задержкой
-
+ Maximum Frame LatencyМаксимальная задержка кадра
-
+ Sets the number of frames which can be queued.Устанавливает количество кадров, которые могут быть поставлены в очередь.
-
+ Optimal Frame PacingОптимальное распределение кадров
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Синхронизирует потоки EE и GS после каждого кадра. Наименьшая входная задержка, но повышаются системные требования.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Ускоряет эмуляцию для синхронизации частоты обновления гостевой системы с хостом.
-
+ RendererСредство визуализации
-
+ Selects the API used to render the emulated GS.Выбор API, используемого для визуализации эмулируемого GS.
-
+ Sync To Host Refresh (VSync)Синхронизировать с обновлением хоста (VSync)
-
+ Synchronizes frame presentation with host refresh.Синхронизирует вывод кадров с частотой обновления хоста.
-
+ DisplayЭкран
-
+ Aspect RatioСоотношение сторон
-
+ Selects the aspect ratio to display the game content at.Выбор соотношения сторон для отображения игрового контента.
-
+ FMV Aspect RatioСоотношение сторон FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Выбор соотношения сторон для отображения при обнаружении воспроизведения FMV.
-
+ DeinterlacingУстранение чересстрочности
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Выбор алгоритма, используемого для преобразования чересстрочного вывода PS2 в прогрессивный для отображения на экране.
-
+ Screenshot SizeРазмер снимка экрана
-
+ Determines the resolution at which screenshots will be saved.Определяет разрешение, с которым будут сохраняться снимки экрана.
-
+ Screenshot FormatФормат снимка экрана
-
+ Selects the format which will be used to save screenshots.Выбор формата, который будет использоваться для сохранения снимков экрана.
-
+ Screenshot QualityКачество снимка экрана
-
+ Selects the quality at which screenshots will be compressed.Выбор качества сжатия снимков экрана.
-
+ Vertical StretchРастягивание по вертикали
-
+ Increases or decreases the virtual picture size vertically.Увеличивает или уменьшает размер виртуального изображения по вертикали.
-
+ CropОбрезание
-
+ Crops the image, while respecting aspect ratio.Обрезает изображение с соблюдением соотношения сторон.
-
+ %dpx%d px
-
+ Enable Widescreen PatchesВключить широкоэкранные патчи
-
+ Enables loading widescreen patches from pnach files.Позволяет загружать широкоэкранные патчи из pnach файлов.
-
+ Enable No-Interlacing PatchesВключить патчи устранения чересстрочности
-
+ Enables loading no-interlacing patches from pnach files.Позволяет загружать патчи устранения чересстрочности из pnach файлов.
-
+ Bilinear UpscalingБилинейный апскейлинг
-
+ Smooths out the image when upscaling the console to the screen.Сглаживает изображение при масштабировании с консоли на экран.
-
+ Integer UpscalingЦелочисленное масштабирование
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх.
-
+ Screen OffsetsСмещение экрана
-
+ Enables PCRTC Offsets which position the screen as the game requests.Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры.
-
+ Show OverscanПоказывать область за пределами сканирования
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана.
-
+ Anti-BlurАнти-размытие
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми.
-
+ RenderingВизуализация
-
+ Internal ResolutionВнутреннее разрешение
-
+ Multiplies the render resolution by the specified factor (upscaling).Умножает разрешение визуализации на заданный коэффициент (апскейлинг).
-
+ MipmappingMIP-текстурирование
-
+ Determines how mipmaps are used when rendering textures.Определяет, как использовать MIP-карты при отрисовке текстур.
-
+ Bilinear FilteringБилинейная фильтрация
-
+ Selects where bilinear filtering is utilized when rendering textures.Выбирает, где будет использоваться билинейная фильтрация при визуализации текстур.
-
+ Trilinear FilteringТрилинейная фильтрация
-
+ Selects where trilinear filtering is utilized when rendering textures.Выбирает, где будет использоваться трилинейная фильтрация при визуализации текстур.
-
+ Anisotropic FilteringАнизотропная фильтрация
-
+ DitheringДизеринг
-
+ Selects the type of dithering applies when the game requests it.Выбирает тип дизеринга, который применяется, когда игра его запрашивает.
-
+ Blending AccuracyТочность смешивания
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Определяет уровень точности при эмуляции режимов наложения, не поддерживаемых графическим API хоста.
-
+ Texture PreloadingПредзагрузка текстур
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Загружает в ГП полный объём используемых текстур вместо отдельных областей. Может улучшать производительность в ряде игр.
-
+ Software Rendering ThreadsПоточность программной визуализации
-
+ Number of threads to use in addition to the main GS thread for rasterization.Число потоков, которое надлежит использовать в дополнение к главному потоку GS для растеризации.
-
+ Auto Flush (Software)Автоочистка (программная)
-
+ Force a primitive flush when a framebuffer is also an input texture.Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой.
-
+ Edge AA (AA1)Сглаживание кромки (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Включает эмуляцию сглаживания краев GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Включает эмуляцию текстурного мипмапинга.
-
+ Hardware FixesАппаратные исправления
-
+ Manual Hardware FixesРучной выбор аппаратных исправлений
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Отключает автоматические аппаратные исправления, позволяя задавать исправления вручную.
-
+ CPU Sprite Render SizeРазмер визуализации спрайтов ЦП
-
+ Uses software renderer to draw texture decompression-like sprites.Использует программный визуализатор для отрисовки спрайтов с распаковкой текстур.
-
+ CPU Sprite Render LevelУровень визуализации спрайтов ЦП
-
+ Determines filter level for CPU sprite render.Определяет уровень фильтрации для визуализации спрайтов ЦП.
-
+ Software CLUT RenderПрограммная визуализация CLUT
-
+ Uses software renderer to draw texture CLUT points/sprites.Использует программный визуализатор для отрисовки точек CLUT/спрайтов.
-
+ Skip Draw StartНачало пропуска отрисовки
-
+ Object range to skip drawing.Диапазон объектов для пропуска рисования.
-
+ Skip Draw EndКонец пропуска отрисовки
-
+ Auto Flush (Hardware)Автоочистка (аппаратная)
-
+ CPU Framebuffer ConversionПреобразование кадрового буфера ЦП
-
+ Disable Safe FeaturesОтключить безопасные функции
-
+ This option disables multiple safe features.Данная опция отключает некоторые безопасные функции.
-
+ This option disables game-specific render fixes.Эта опция отключает специфичные для игры исправления визуализации.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Загружает данные GS при визуализации нового кадра для более точного воспроизведения некоторых эффектов.
-
+ Disable Partial InvalidationОтключить частичную проверку
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Удаляет элементы текстурного кэша для любых пересечений, а не только для пересекающихся областей.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра.
-
+ Read Targets When ClosingСчитывать объекты при закрытии
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы.
-
+ Estimate Texture RegionОценка области текстуры
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind).
-
+ GPU Palette ConversionПреобразование палитры ГП
-
+ Upscaling FixesИсправления масштабирования
-
+ Adjusts vertices relative to upscaling.Регулирует вершины относительно масштабирования.
-
+ Round SpriteОкругление спрайтов
-
+ Adjusts sprite coordinates.Регулирует координаты спрайта.
-
+ Bilinear UpscaleБилинейный апскейлинг
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave.
-
+ Adjusts target texture offsets.Регулирует смещение целевой текстуры.
-
+ Align SpriteВыравнивать спрайты
-
+ Fixes issues with upscaling (vertical lines) in some games.Исправляет проблемы апскейлинга (вертикальные полосы) в ряде игр.
-
+ Merge SpriteОбъединять спрайты
-
+ Replaces multiple post-processing sprites with a larger single sprite.Заменяет множество спрайтов пост-обработки одним большим спрайтом.
-
+ Wild Arms HackХак Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms.
-
+ Unscaled Palette Texture DrawsВизуализация палитровых текстур без масштабирования
-
+ Can fix some broken effects which rely on pixel perfect precision.Может исправить некоторые неработающие эффекты, основанные на идеальной точности пикселей.
-
+ Texture ReplacementЗамена текстур
-
+ Load TexturesЗагрузка текстур
-
+ Loads replacement textures where available and user-provided.Загружает заменяющие текстуры, если они доступны и предоставлены пользователем.
-
+ Asynchronous Texture LoadingАсинхронная загрузка текстур
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Загружает заменяющие текстуры в рабочий поток, уменьшая микрозадержки, когда замены включены.
-
+ Precache ReplacementsПрекешировать замены
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Предварительно загружает все заменяющие текстуры в память. Не требуется при асинхронной загрузке.
-
+ Replacements DirectoryПапка замен
-
+ FoldersПапки
-
+ Texture DumpingДамп текстур
-
+ Dump TexturesДамп текстур
-
+ Dump MipmapsДамп MIP-карт
-
+ Includes mipmaps when dumping textures.Включает MIP-карты при дампе текстур.
-
+ Dump FMV TexturesДамп текстур FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.Разрешает дамп текстур при активных FMV. Не следует включать эту функцию.
-
+ Post-ProcessingПостобработка
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Включает шейдер постобработки FXAA.
-
+ Contrast Adaptive SharpeningКонтрастно-адаптивная резкость (CAS)
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Включает контрастно-адаптивную резкость FidelityFX.
-
+ CAS SharpnessРезкость CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Определяет интенсивность эффекта повышения резкости в постобработке CAS.
-
+ FiltersФильтры
-
+ Shade BoostУсиление оттенков
-
+ Enables brightness/contrast/saturation adjustment.Включает регулировку яркости/контрастности/насыщенности.
-
+ Shade Boost BrightnessУсиление оттенков яркости
-
+ Adjusts brightness. 50 is normal.Регулирует яркость. Нормальный - 50.
-
+ Shade Boost ContrastУсиление оттенков контрастности
-
+ Adjusts contrast. 50 is normal.Регулирует контрастность. Нормальный - 50.
-
+ Shade Boost SaturationУсиление оттенков насыщенности
-
+ Adjusts saturation. 50 is normal.Регулирует насыщенность. Нормальный - 50.
-
+ TV ShadersШейдеры ТВ
-
+ AdvancedДополнительно
-
+ Skip Presenting Duplicate FramesПропускать повторяющиеся кадры
-
+ Disable Threaded PresentationОтключить многопоточное отображение
-
+ Hardware Download ModeРежим аппаратной загрузки
-
+ Changes synchronization behavior for GS downloads.Изменяет поведение синхронизации для загрузок GS.
-
+ Allow Exclusive FullscreenРазрешить эксклюзивный полноэкранный режим
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима или direct flip/scanout.
-
+ Override Texture BarriersПереопределение барьеров текстур
-
+ Forces texture barrier functionality to the specified value.Принудительно устанавливает функциональность текстурного барьера на указанное значение.
-
+ GS Dump CompressionСжатие дампа GS
-
+ Sets the compression algorithm for GS dumps.Устанавливает алгоритм сжатия дампов GS.
-
+ Disable Framebuffer FetchОтключить выборку буфера кадров
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Предотвращает использование выборки из кадрового буфера, если это поддерживается ГП хоста.
-
+ Disable Dual-Source BlendingОтключить двухисточниковое смешивание
-
+ Prevents the usage of dual-source blending when supported by host GPU.Предотвращает использование двухисточникового смешивания, если это поддерживается ГП хоста.
-
+ Disable Shader CacheОтключить кэш шейдеров
-
+ Prevents the loading and saving of shaders/pipelines to disk.Предотвращает загрузку и сохранение шейдеров/конвейеров на диск.
-
+ Disable Vertex Shader ExpandОтключить расширение вертексных шейдеров
-
+ Falls back to the CPU for expanding sprites/lines.Возвращается к ЦП для расширения спрайтов/линий.
-
+ Runtime SettingsНастройки во время работы
-
+ Applies a global volume modifier to all sound produced by the game.Применяет глобальный модификатор громкости ко всем звукам, издаваемыми игрой.
-
+ Mixing SettingsНастройки микширования
-
+ Changes when SPU samples are generated relative to system emulation.Изменяет время генерации образцов SPU относительно эмуляции системы.
-
+ Determines how the stereo output is transformed to greater speaker counts.Определяет, как стереовыход преобразуется для большего количества динамиков.
-
+ Output SettingsНастройки вывода
-
+ Determines which API is used to play back audio samples on the host.Определяет, какой API использовать для воспроизведения аудиосэмплов на хосте.
-
+ Sets the average output latency when using the cubeb backend.Устанавливает среднюю задержку вывода при использовании бэкенда cubeb.
-
+ %d ms (avg)%d мс (среднее значение)
-
+ Timestretch SettingsНастройки растяжения времени
-
+ Affects how the timestretcher operates when not running at 100% speed.Влияет на работу растягивателя времени, когда он не работает на 100% скорости.
-
+ %d ms%d мс
-
+ Settings and OperationsНастройки и операции
-
+ Creates a new memory card file or folder.Создает новый файл карты памяти или папку.
-
+ Simulates a larger memory card by filtering saves only to the current game.Имитирует карту памяти большего объема путем фильтрации сохранений только для текущей игры.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Автоматическое извлечение карт памяти при их расхождении после загрузки состояния.
-
-
-
+ If not set, this card will be considered unplugged.Если выключено, данная карта будет считаться неподключенной.
-
+ The selected memory card image will be used for this slot.Выбранный образ карты памяти будет использоваться для данного слота.
-
- Resets the card name for this slot.
- Сбрасывает название карты для данного слота.
-
-
-
+ Create Memory CardСоздать карту памяти
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Введите имя карты памяти и выберите ее размер. Мы рекомендуем использовать карты памяти объемом 8 Мб или папку с картами памяти для наилучшей совместимости.
-
-
-
- Card Name:
- Название карты:
-
-
-
+ ConfigurationКонфигурация
-
+ Uses game-specific settings for controllers for this game.Использует специальные настройки контроллеров для этой игры.
-
+ Copies the global controller configuration to this game.Копирует глобальную конфигурацию контроллера в эту игру.
-
+ Resets all configuration to defaults (including bindings).Сбрасывает всю конфигурацию на значения по умолчанию (включая привязки).
-
+ Replaces these settings with a previously saved input profile.Заменяет эти настройки ранее сохраненным профилем ввода.
-
+ Stores the current settings to an input profile.Сохраняет текущие настройки в профиле ввода.
-
+ Input SourcesИсточники ввода
-
+ The SDL input source supports most controllers.Источник ввода SDL поддерживает большинство контроллеров.
-
+ Provides vibration and LED control support over Bluetooth.Обеспечивает поддержку вибрации и управления светодиодами через Bluetooth.
-
+ Allow SDL to use raw access to input devices.Разрешить SDL использовать необработанный доступ к устройствам ввода.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.Источник XInput обеспечивает поддержку контроллеров XBox 360/XBox One/XBox Series.
-
+ MultitapМультитап
-
+ Enables an additional three controller slots. Not supported in all games.Включает дополнительные три слота контроллера. Поддерживается не во всех играх.
-
+ Attempts to map the selected port to a chosen controller.Пытается сопоставить выбранный порт с выбранным контроллером.
-
+ Determines how much pressure is simulated when macro is active.Определяет, какая сила нажатия симулируется при активном макросе.
-
+ Determines the pressure required to activate the macro.Определяет силу нажатия, необходимую для активации макроса.
-
+ Toggle every %d framesПереключать каждый %d кадр
-
+ Clears all bindings for this USB controller.Сброс всех привязок для текущего USB-контроллера.
-
+ Data Save LocationsМеста сохранения данных
-
+ Show Advanced SettingsПоказывать дополнительные настройки
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Изменение этих параметров может привести к неработоспособности игр. Вносите изменения на свой страх и риск, команда PCSX2 не будет оказывать поддержку конфигураций с измененными настройками.
-
+ LoggingВедение журнала
-
+ System ConsoleСистемная консоль
-
+ Writes log messages to the system console (console window/standard output).Записывает сообщения журнала в системную консоль (окно консоли/стандартный вывод).
-
+ File LoggingВедение файлового журнала
-
+ Writes log messages to emulog.txt.Записывает сообщения журнала в файл emulog.txt.
-
+ Verbose LoggingВедение подробного журнала
-
+ Writes dev log messages to log sinks.Записывает сообщения журнала разработки в sinks журнал.
-
+ Log TimestampsВременные метки в журнале
-
+ Writes timestamps alongside log messages.Записывает временные метки вместе с сообщениями в журнале.
-
+ EE ConsoleКонсоль EE
-
+ Writes debug messages from the game's EE code to the console.Записывает в консоль отладочные сообщения из EE-кода игры.
-
+ IOP ConsoleКонсоль IOP
-
+ Writes debug messages from the game's IOP code to the console.Записывает в консоль отладочные сообщения из IOP-кода игры.
-
+ CDVD Verbose ReadsПодробное чтение CDVD
-
+ Logs disc reads from games.Ведет журнал чтения дисков из игр.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeРежим округления
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Определяет, как будут округляться результаты операций с плавающей точкой. Некоторые игры требуют определенных настроек.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeРежим захвата
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Определяет, как будут обрабатываться числа с плавающей точкой, выходящих за пределы диапазона. Некоторые игры требуют определенных настроек.
-
+ Enable EE RecompilerВключить рекомпилятор EE
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Выполняет двоичную JIT-трансляцию 64-битного машинного кода MIPS-IV в нативный код.
-
+ Enable EE CacheВключить кэш EE
-
+ Enables simulation of the EE's cache. Slow.Включает симуляцию кэша EE. Медленный.
-
+ Enable INTC Spin DetectionВключить обнаружение зацикливания INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.Огромное ускорение для некоторых игр, почти без побочных эффектов.
-
+ Enable Wait Loop DetectionВключить обнаружение цикла ожидания
-
+ Moderate speedup for some games, with no known side effects.Умеренное ускорение некоторых игр, без побочных эффектов.
-
+ Enable Fast Memory AccessВключить быстрый доступ к памяти
-
+ Uses backpatching to avoid register flushing on every memory access.Использует обратную выборку, чтобы избежать сброса регистра при каждом обращении к памяти.
-
+ Vector UnitsВекторные блоки
-
+ VU0 Rounding ModeРежим округления VU0
-
+ VU0 Clamping ModeРежим захвата VU0
-
+ VU1 Rounding ModeРежим округления VU1
-
+ VU1 Clamping ModeРежим захвата VU1
-
+ Enable VU0 Recompiler (Micro Mode)Включить рекомпилятор VU0 (микрорежим)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Новый рекомпилятор векторного блока, с улучшенной совместимостью. Рекомендуется.
-
+ Enable VU1 RecompilerВключить рекомпилятор VU1
-
+ Enable VU Flag OptimizationВключить оптимизацию флага VU
-
+ Good speedup and high compatibility, may cause graphical errors.Хорошая скорость и высокая совместимость, может привести к графическим ошибкам.
-
+ I/O ProcessorПроцессор ввода/вывода
-
+ Enable IOP RecompilerВключить рекомпилятор IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Выполняет двоичную JIT-трансляцию 32-битного машинного кода MIPS-I в родной код.
-
+ GraphicsГрафика
-
+ Use Debug DeviceИспользовать устройство отладки
-
+ SettingsНастройки
-
+ No cheats are available for this game.Читы для этой игры отсутствуют.
-
+ Cheat CodesЧит-коды
-
+ No patches are available for this game.Патчи для этой игры отсутствуют.
-
+ Game PatchesИгровые патчи
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Активация читов может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Активация игровых патчей может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Используйте патчи на свой страх и риск, команда PCSX2 не будет оказывать поддержку пользователям, включившим игровые патчи.
-
+ Game FixesИсправления игр
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Не следует вносить изменения в исправления игр, если вы не знаете, что делает каждая из опций и каковы ее последствия.
-
+ FPU Multiply HackХак умножения FPU
-
+ For Tales of Destiny.Для Tales of Destiny.
-
- FPU Negative Div Hack
- Хак отрицательного деления FPU
-
-
-
- For Gundam games.
- Для игр Gundam.
-
-
-
+ Preload TLB HackХак предварительной загрузки TLB
-
+ Needed for some games with complex FMV rendering.Требуется для некоторых игр со сложной визуализацией FMV.
-
+ Skip MPEG HackХак пропуска MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Пропускает видео/FMV в играх, чтобы избежать зависаний игры.
-
+ OPH Flag HackХак флага OPH
-
+ EE Timing HackХак тайминга EE
-
+ Instant DMA HackХак мгновенного DMA
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Известно, что это влияет на следующие игры: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.Для SOCOM 2 HUD и зависания загрузки Spy Hunter.
-
+ VU Add HackХак добавления VU
-
+ Full VU0 SynchronizationПолная синхронизация VU0
-
+ Forces tight VU0 sync on every COP2 instruction.Принудительная синхронизация VU0 для каждой инструкции COP2.
-
+ VU Overflow HackХак переполнения VU
-
+ To check for possible float overflows (Superman Returns).Для проверки возможных переполнений чисел с плавающей точкой (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Использовать точное время для VU XGKicks (медленнее).
-
+ QuadraphonicКвадрафонический
-
+ Load StateЗагрузить состояние
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Пропуск тактов при эмуляции Emotion Engine. Помогает в небольшом количестве игр подобных SOTC. В большинстве случаев снижает производительность.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- Как правило, обеспечивает прирост скорости для CPU с 4-мя и более ядрами. Настройка безопасна для большинства игр, но с некоторыми может быть несовместима и вызывать зависания.
+ Как правило, обеспечивает прирост скорости для ЦП с 4-мя и более ядрами. Настройка безопасна для большинства игр, но с некоторыми может быть несовместима и вызывать зависания.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Мгновенное выполнение VU1. Обеспечивает незначительное повышение скорости в большинстве игр. Безопасен для большинства игр, но в некоторых играх могут наблюдаться графические ошибки.
-
+ Scale To Host Refresh RateМасштабирование в соответствии с частотой обновления компьютера
-
+ Disable Depth EmulationОтключить эмуляцию глубины
-
+ Disable the support of depth buffers in the texture cache.Отключить поддержку буферов глубины в текстурном кэше.
-
+ Disable Render Fixes
- Отключить исправления рендеринга
+ Выключить исправления визуализации
-
+ Preload Frame DataПредварительная загрузка данных кадра
-
+ Texture Inside RTТекстура внутри объекта визуализации
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.При включении ГП преобразует колормап-текстуры, в противном случае это делает ЦП. Это компромисс между ГП и ЦП.
-
+ Half Pixel OffsetСмещение полупикселя
-
+ Texture Offset XСмещение текстур по оси Х
-
+ Texture Offset YСмещение текстур по оси Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Дамп заменяемых текстур на диск. Снижает производительность.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Пропускать отображение идентичных кадров в играх поддерживающих 25/30 кадров в секунду. Может улучшить производительность, но вызвать задержку ввода и/или ухудшить фреймпейсинг.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Выводит кадры в главном потоке GS вместо рабочего потока. Используется для отладки проблем с временем кадра.
-
+ Enables API-level validation of graphics commands.Включает проверку графических команд на уровне API.
-
+ Use Software Renderer For FMVs
- Использовать программный рендер для видеороликов
+ Использовать программный визуализатор для FMV
-
+ To avoid TLB miss on Goemon.Для предотвращения ошибок TLB в играх Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Универсальный тайм-хак. Известно, что это влияет на следующие игры: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Хорошо подходит для проблем с эмуляцией кэша. Известно, что это влияет на следующие игры: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Известно, что это влияет на следующие игры: Bleach Blade Battlers, Growlanser II и III, Wizardry.
-
+ Emulate GIF FIFOЭмулировать GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Корректнее, но медленнее. Известно, что это влияет на следующие игры: Fifa Street 2.
-
+ DMA Busy HackХак занятости DMA
-
+ Delay VIF1 StallsОткладывать приостановки VIF1
-
+ Emulate VIF FIFOЭмулировать VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Имитировать опережающее чтение VIF1 FIFO. Известно, что это влияет на следующие игры: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackХак VU I Bit
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Позволяет избежать постоянной рекомпиляции в некоторых играх. Известно, что это влияет на следующие игры: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Для игр Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncСинхронизация VU
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Задержка выполнения. Чтобы избежать проблем с синхронизацией при чтении или записи регистров VU.
-
+ VU XGKick SyncСинхронизация VU XGkick
-
+ Force Blit Internal FPS DetectionПринуд. определение FPS по блитам
-
+ Save StateСохранить состояние
-
+ Load Resume StateЗагрузить состояние для продолжения
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6523,2147 +6611,2102 @@ Do you want to load this save and continue?
Хотите ли вы загрузить это сохранение и продолжить?
-
+ Region: Регион:
-
+ Compatibility: Совместимость:
-
+ No Game SelectedИгра не выбрана
-
+ Search DirectoriesПапки поиска
-
+ Adds a new directory to the game search list.Добавляет новую папку в список для поиска игр.
-
+ Scanning SubdirectoriesСканировать подпапки
-
+ Not Scanning SubdirectoriesНе сканировать подпапки
-
+ List SettingsНастройки cписка
-
+ Sets which view the game list will open to.Устанавливает, в каком виде будет открываться список игр.
-
+ Determines which field the game list will be sorted by.Определяет, по какому полю будет сортироваться список игр.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Изменить порядок сортировки списка игр по умолчанию (обычно: по возрастанию > по убыванию).
-
+ Cover SettingsНастройки обложки
-
+ Downloads covers from a user-specified URL template.Загрузка обложек из пользовательского URL-шаблона.
-
+ OperationsОперации
-
+ Selects where anisotropic filtering is utilized when rendering textures.Выбирает, где будет использоваться анизотропная фильтрация при визуализации текстур.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Использовать альтернативный метод для расчета внутреннего FPS, чтобы избежать ложных показаний в некоторых играх.
-
+ Identifies any new files added to the game directories.Определяет любые новые файлы, добавленные в папку с играми.
-
+ Forces a full rescan of all games previously identified.Принудительно сканировать все ранее идентифицированные игры.
-
+ Download CoversЗагрузка обложек
-
+ About PCSX2О программе PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 - это бесплатный эмулятор PlayStation 2 (PS2) с открытым исходным кодом. Его цель - эмулировать аппаратное обеспечение PS2, используя комбинацию интерпретаторов процессора MIPS, рекомпиляторов и виртуальной машины, которая управляет состояниями оборудования и системной памятью PS2. Это позволяет вам играть в игры PS2 на вашем ПК со множеством дополнительных функций и преимуществ.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 и PS2 являются зарегистрированными торговыми марками компании Sony Interactive Entertainment. Данное приложение никоим образом не связано с Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Если включено и выполнен вход в учётную запись, PCSX2 будет искать достижения при запуске.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Соревновательный" режим достижений с отслеживанием списков лидеров. Отключает сохранения, читы и возможность замедления.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Отображает всплывающие сообщения о таких событиях, как разблокировка достижений и появление в таблице лидеров.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Проигрывать звуковые эффекты для таких событий как открытие достижений и отправка списка лидеров.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Отображает иконки в правом нижнем углу экрана, когда активно испытание/доступное достижение.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Когда включено, PCSX2 будет отображать достижения из неофициальных наборов. Эти достижения не отслеживаются RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Если включено, PCSX2 будет считать все достижения закрытыми и не будет отправлять уведомления о получении на сервер.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Отображает всплывающие уведомления при запуске, отправке или провале вызова в таблице лидеров.
-
+ When enabled, each session will behave as if no achievements have been unlocked.При включении этой опции каждая игровая сессия будет вести себя так, как будто ни одно достижение не было разблокировано.
-
+ AccountАккаунт
-
+ Logs out of RetroAchievements.Выход из RetroAchieves.
-
+ Logs in to RetroAchievements.Войти в RetroAchievements.
-
+ Current GameТекущая игра
-
+ {} is not a valid disc image.{} не является допустимым образом диска.
-
+ Automatic mapping completed for {}.Автоматическое сопоставление выполнено для {}.
-
+ Automatic mapping failed for {}.Не удалось выполнить автоматическое сопоставление для {}.
-
+ Game settings initialized with global settings for '{}'.Настройки игры инициализированы глобальными настройками для '{}'.
-
+ Game settings have been cleared for '{}'.Настройки игры для '{}' были очищены.
-
+ Console Port {}Порт консоли {}
-
+ {} (Current){} (Текущий)
-
+ {} (Folder){} (Папка)
-
- Memory card name '{}' is not valid.
- Имя карты памяти '{}' недействительно.
-
-
-
- Memory Card '{}' created.
- Карта памяти '{}' создана.
-
-
-
- Failed to create memory card '{}'.
- Не удалось создать карту памяти '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- Карта памяти с именем '{}' уже существует.
-
-
-
+ Failed to load '{}'.Не удалось загрузить '{}'.
-
+ Input profile '{}' loaded.Профиль ввода '{}' загружен.
-
+ Input profile '{}' saved.Профиль ввода '{}' сохранен.
-
+ Failed to save input profile '{}'.Не удалось сохранить профиль ввода '{}'.
-
+ Port {} Controller TypeПорт {} Тип контроллера
-
+ Select Macro {} BindsВыберите макрос {} привязок
-
+ Port {} DeviceПорт {} Устройство
-
+ Port {} SubtypeПорт {} Подтип
-
+ {} unlabelled patch codes will automatically activate.Автоматически активируется {} немаркированный(ых) патч-код(ов).
-
+ {} unlabelled patch codes found but not enabled.{} Код(ов) исправления найден(о), но не активирован(о).
-
+ This Session: {}Текущая сессия: {}
-
+ All Time: {}Всего времени: {}
-
+ Save Slot {0}Ячейка сохранения {0}
-
+ Saved {}Сохранено {}
-
+ {} does not exist.{} не существует.
-
+ {} deleted.{} удален.
-
+ Failed to delete {}.Не удалось удалить {}.
-
+ File: {}Файл: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Времени в игре: {}
-
+ Last Played: {}Последняя игра: {}
-
+ Size: {:.2f} MBРазмер: {:.2f} МБ
-
+ Left: Лев:
-
+ Top: Верх:
-
+ Right: Прав:
-
+ Bottom: Низ:
-
+ SummaryСодержание
-
+ Interface SettingsНастройки интерфейса
-
+ BIOS SettingsНастройки BIOS
-
+ Emulation SettingsНастройки эмуляции
-
+ Graphics SettingsНастройки графики
-
+ Audio SettingsНастройки аудио
-
+ Memory Card SettingsНастройки карт памяти
-
+ Controller SettingsНастройки контроллера
-
+ Hotkey SettingsНастройки горячих клавиш
-
+ Achievements SettingsНастройки достижений
-
+ Folder SettingsНастройки папок
-
+ Advanced SettingsДополнительные настройки
-
+ PatchesПатчи
-
+ CheatsЧиты
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% SpeedСкорость 50%
-
+ 60% SpeedСкорость 60%
-
+ 75% SpeedСкорость 75%
-
+ 100% Speed (Default)Скорость 100% (по умолчанию)
-
+ 130% SpeedСкорость 130%
-
+ 180% SpeedСкорость 180%
-
+ 300% SpeedСкорость 300%
-
+ Normal (Default)Стандартный (по умолчанию)
-
+ Mild UnderclockНезначительный разгон
-
+ Moderate UnderclockУмеренный разгон
-
+ Maximum UnderclockМаксимальный разгон
-
+ DisabledОтключено
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 кадров (жесткая синхронизация)
-
+ 1 Frame1 кадр
-
+ 2 Frames2 кадра
-
+ 3 Frames3 кадра
-
+ NoneНе использовать
-
+ Extra + Preserve SignДополнительный + Сохранять знак
-
+ FullПолный
-
+ ExtraДополнительный
-
+ Automatic (Default)Автоматическое (по умолчанию)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareПрограммный
-
+ NullПусто
-
+ OffВыкл
-
+ OnВкл
-
+ AdaptiveАдаптивно
-
+ Bilinear (Smooth)Билинейная (сглажено)
-
+ Bilinear (Sharp)Билинейная (резко)
-
+ Weave (Top Field First, Sawtooth)Волновое (сначала верхнее поле, пилообразное)
-
+ Weave (Bottom Field First, Sawtooth)Волновое (сначала нижнее поле, пилообразное)
-
+ Bob (Top Field First)Bob (сначала верхнее поле)
-
+ Bob (Bottom Field First)Bob (сначала нижнее поле)
-
+ Blend (Top Field First, Half FPS)Смешанное (сначала верхнее поле, половина FPS)
-
+ Blend (Bottom Field First, Half FPS)Смешанное (сначала нижнее поле, половина FPS)
-
+ Adaptive (Top Field First)Адаптивное (сначала верхнее поле)
-
+ Adaptive (Bottom Field First)Адаптивное (сначала нижнее поле)
-
+ Native (PS2)Родное (PS2)
-
+ 1.25x Native1.25x Родное
-
+ 1.5x Native1.5x Родное
-
+ 1.75x Native1.75x Родное
-
+ 2x Native (~720p)2x Родное (~720p)
-
+ 2.25x Native2.25x Родное
-
+ 2.5x Native2.5x Родное
-
+ 2.75x Native2.75x Родное
-
+ 3x Native (~1080p)3x Родное (~1080p)
-
+ 3.5x Native3.5x Родное
-
+ 4x Native (~1440p/2K)4x Родное (~1440p/2K)
-
+ 5x Native (~1620p)5x Родное (~1620p)
-
+ 6x Native (~2160p/4K)6x Родное (~2160p/4K)
-
+ 7x Native (~2520p)7x Родное (~2520p)
-
+ 8x Native (~2880p)8x Родное (~2880p)
-
+ Basic (Generated Mipmaps)Базовое (сгенерированные MIP-карты)
-
+ Full (PS2 Mipmaps)Полное (MIP-карты PS2)
-
+ NearestБлижайший
-
+ Bilinear (Forced)Билинейная (принудительно)
-
+ Bilinear (PS2)Билинейная (PS2)
-
+ Bilinear (Forced excluding sprite)Билинейная (принудительно, исключая спрайты)
-
+ Off (None)Выключено (не использовать)
-
+ Trilinear (PS2)Трилинейная (PS2)
-
+ Trilinear (Forced)Трилинейная (принудительно)
-
+ ScaledС масштабированием
-
+ Unscaled (Default)Без масштабирования (по умолчанию)
-
+ MinimumМинимальная
-
+ Basic (Recommended)Базовая (рекомендуется)
-
+ MediumСредняя
-
+ HighВысокая
-
+ Full (Slow)Полная (медленно)
-
+ Maximum (Very Slow)Максимальная (очень медленное)
-
+ Off (Default)Отключено (по умолчанию)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialЧастичная
-
+ Full (Hash Cache)Полная (хешировать кэш)
-
+ Force DisabledПринудительно отключено
-
+ Force EnabledПринудительно включено
-
+ Accurate (Recommended)Точный (рекомендуется)
-
+ Disable Readbacks (Synchronize GS Thread)Отключить обратные считывания (синхронизировать поток GS)
-
+ Unsynchronized (Non-Deterministic)Несинхронизированный (неопределённый)
-
+ Disabled (Ignore Transfers)Отключено (игнорировать переводы)
-
+ Screen ResolutionРазрешение экрана
-
+ Internal Resolution (Aspect Uncorrected)Внутреннее разрешение (без исправления соотношения сторон)
-
+
+ WARNING: Memory Card Busy
+ ПРЕДУПРЕЖДЕНИЕ: Карта памяти занята
+
+
+ Cannot show details for games which were not scanned in the game list.Невозможно отобразить сведения об играх, которые не были отсканированы в списке игр.
-
+ DeadzoneМёртвая зона
-
+ Full BootПолная загрузка
-
+ Achievement NotificationsУведомления о достижениях
-
+ Leaderboard NotificationsУведомления о таблице лидеров
-
+ Enable In-Game OverlaysВключить внутриигровые оверлеи
-
+ Encore ModeРежим переигровки
-
+ Spectator ModeРежим наблюдателя
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
- Конвертировать 4-битный и 8-битный фреймбуферы, используя CPU вместо GPU.
+ Конвертировать 4-битный и 8-битный фреймбуферы, используя ЦП вместо ГП.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Установка частоты, с которой макрос будет включать и выключать кнопки (по аналогии с автострельбой).
-
+ {} Frames{} Кадров
-
+ No DeinterlacingБез деинтерлейсинга
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (отключено)
-
+ 1 (64 Max Width)1 (макс. ширина 64)
-
+ 2 (128 Max Width)2 (макс. ширина 128)
-
+ 3 (192 Max Width)3 (макс. ширина 192)
-
+ 4 (256 Max Width)4 (макс. ширина 256)
-
+ 5 (320 Max Width)5 (макс. ширина 320)
-
+ 6 (384 Max Width)6 (макс. ширина 384)
-
+ 7 (448 Max Width)7 (макс. ширина 448)
-
+ 8 (512 Max Width)8 (макс. ширина 512)
-
+ 9 (576 Max Width)9 (макс. ширина 576)
-
+ 10 (640 Max Width)10 (макс. ширина 640)
-
+ Sprites OnlyТолько спрайты
-
+ Sprites/TrianglesСпрайты/треугольники
-
+ Blended Sprites/TrianglesСмешанные спрайты/треугольники
-
+ 1 (Normal)1 (нормально)
-
+ 2 (Aggressive)2 (агрессивно)
-
+ Inside TargetВнутри объекта
-
+ Merge TargetsОбъединять объекты
-
+ Normal (Vertex)Нормальное (вершины)
-
+ Special (Texture)Специальное (текстуры)
-
+ Special (Texture - Aggressive)Специальное (текстуры - агрессивно)
-
+ Align To NativeAlign To Native
-
+ HalfПоловина
-
+ Force BilinearПринудительно билинейная
-
+ Force NearestПринудительно близко
-
+ Disabled (Default)Отключено (по умолчанию)
-
+ Enabled (Sprites Only)Включено (только спрайты)
-
+ Enabled (All Primitives)Включено (все примитивы)
-
+ None (Default)Не использовать (по умолчанию)
-
+ Sharpen Only (Internal Resolution)Только резкость (внутреннее разрешение)
-
+ Sharpen and Resize (Display Resolution)Повышать резкость и увеличивать (разрешение экрана)
-
+ Scanline FilterЧересстрочный фильтр
-
+ Diagonal FilterДиагональный фильтр
-
+ Triangular FilterТреугольный фильтр
-
+ Wave FilterВолновой фильтр
-
+ Lottes CRTЛоттес ЭЛТ
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedБез сжатия
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)Растяжение по времени (рекомендуется)
-
+ Async Mix (Breaks some games!)Асинхронное микширование (ломает некоторые игры!)
-
+ None (Audio can skip.)Не использовать (звук может пропускаться.)
-
+ Stereo (None, Default)Стерео (не использовать, по умолчанию)
-
+ Surround 5.1Объёмный 5.1
-
+ Surround 7.1Объёмный 7.1
-
+ No Sound (Emulate SPU2 only)Без звука (только эмуляция SPU2)
-
+ Cubeb (Cross-platform)Cubeb (кроссплатформенный)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8МБ)
-
+ PS2 (16MB)PS2 (16 МБ)
-
+ PS2 (32MB)PS2 (32 МБ)
-
+ PS2 (64MB)PS2 (64МБ)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 МБ [Наиболее совместимый]
-
-
-
- 16 MB
- 16 МБ
-
-
-
- 32 MB
- 32 МБ
-
-
-
- 64 MB
- 64 МБ
-
-
-
- Folder [Recommended]
- Папка [Recommended]
-
-
-
- 128 KB [PS1]
- 128 КБ [PS1]
-
-
-
+ NegativeОтрицательный
-
+ PositiveПоложительный
-
+ Chop/Zero (Default)Chop/Zero (по умолчанию)
-
+ Game GridСетка игр
-
+ Game ListСписок игр
-
+ Game List SettingsНастройки списка игр
-
+ TypeТип
-
+ SerialСерийный номер
-
+ TitleНазвание
-
+ File TitleНазвание файла
-
+ CRCCRC
-
+ Time PlayedВремени в игре
-
+ Last PlayedПоследняя игра
-
+ SizeРазмер
-
+ Select Disc ImageВыберите образ диска
-
+ Select Disc DriveВыберите дисковод
-
+ Start FileЗапустить файл
-
+ Start BIOSЗапустить BIOS
-
+ Start DiscЗапустить диск
-
+ ExitВыход
-
+ Set Input BindingУстановка привязки на нажатие
-
+ RegionРегион
-
+ Compatibility RatingОценка совместимости
-
+ PathПуть
-
+ Disc PathПуть к диску
-
+ Select Disc PathВыбрать путь к диску
-
+ Copy SettingsКопировать настройки
-
+ Clear SettingsОчистить настройки
-
+ Inhibit ScreensaverЗапретить экранную заставку
-
+ Enable Discord PresenceВключить статус активности в Discord
-
+ Pause On StartПауза при запуске
-
+ Pause On Focus LossПауза при потере фокуса
-
+ Pause On MenuПауза в меню
-
+ Confirm ShutdownПодтверждение отключения
-
+ Save State On ShutdownСохранять состояние при отключении
-
+ Enable Per-Game SettingsВключить отдельные настройки для игр
-
+ Use Light ThemeИспользовать светлую тему
-
+ Start FullscreenЗапускать в полноэкранном режиме
-
+ Double-Click Toggles FullscreenДвойной клик для переключения полноэкранного режима
-
+ Hide Cursor In FullscreenСкрывать курсор в полноэкранном режиме
-
+ OSD ScaleМасштаб индикации на экране
-
+ Show MessagesПоказывать сообщения
-
+ Show SpeedПоказывать скорость
-
+ Show FPSПоказывать частоту кадров
-
+ Show CPU UsageПоказывать нагрузку ЦП
-
+ Show GPU UsageПоказывать нагрузку ГП
-
+ Show ResolutionПоказывать разрешение
-
+ Show GS StatisticsПоказывать статистику GS
-
+ Show Status IndicatorsПоказывать индикаторы состояния
-
+ Show SettingsПоказывать настройки
-
+ Show InputsПоказывать нажатия кнопок
-
+ Show Frame TimesПоказывать время кадров
-
+ Warn About Unsafe SettingsПредупреждать о небезопасных настройках
-
+ Reset SettingsСбросить настройки
-
+ Change Search DirectoryИзменить папку поиска
-
+ Fast BootБыстрая загрузка
-
+ Output VolumeГромкость вывода
-
+ Synchronization ModeРежим синхронизации
-
+ Expansion ModeРежим расширения
-
+ Output ModuleМодуль вывода
-
+ LatencyЗадержка
-
+ Sequence LengthДлина последовательности
-
+ Seekwindow SizeРазмер окна поиска
-
+ OverlapПерекрытие
-
+ Memory Card DirectoryПапка карты памяти
-
+ Folder Memory Card FilterФильтр карт памяти в папках
-
- Auto Eject When Loading
- Автоматическое извлечение при загрузке
-
-
-
+ CreateСоздать
-
+ CancelОтмена
-
+ Load ProfileЗагрузить профиль
-
+ Save ProfileСохранить профиль
-
+ Per-Game ConfigurationКонфигурация отдельной игры
-
+ Copy Global SettingsКопировать глобальные настройки
-
+ Enable SDL Input SourceВключить источник ввода SDL
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / расширенный режим DualSense
-
+ SDL Raw InputПрямой ввод через SDL
-
+ Enable XInput Input SourceВключить источник ввода XInput
-
+ Enable Console Port 1 MultitapВключить консольный порт 1 Мультитап
-
+ Enable Console Port 2 MultitapВключить консольный порт 2 Мультитап
-
+ Controller Port {}{}Порт контроллера {}{}
-
+ Controller Port {}Порт контроллера {}
-
+ Controller TypeТип контроллера
-
+ Automatic MappingАвтоматические привязки
-
+ Controller Port {}{} MacrosПорт контроллера {}{} Макросы
-
+ Controller Port {} MacrosПорт контроллера {} Макросы
-
+ Macro Button {}Кнопка макроса {}
-
+ ButtonsКнопки
-
+ FrequencyЧастота
-
+ PressureСила нажатия
-
+ Controller Port {}{} SettingsПорт контроллера {}{} Настройки
-
+ Controller Port {} SettingsПорт контроллера {} Настройки
-
+ USB Port {}USB-порт {}
-
+ Device TypeТип устройства
-
+ Device SubtypeПодтип устройства
-
+ {} Bindings{} Привязки
-
+ Clear BindingsОчистить привязки
-
+ {} Settings{} Настройки
-
+ Cache DirectoryПапка кэша
-
+ Covers DirectoryПапка обложек
-
+ Snapshots DirectoryПапка снимков
-
+ Save States DirectoryПапка сохраненных состояний
-
+ Game Settings DirectoryПапка настроек игры
-
+ Input Profile DirectoryПапка входных профилей
-
+ Cheats DirectoryПапка читов
-
+ Patches DirectoryПапка патчей
-
+ Texture Replacements DirectoryПапка замен текстур
-
+ Video Dumping DirectoryПапка дампов видео
-
+ Resume GameПродолжить игру
-
+ Toggle Frame LimitВкл/выкл ограничение кадров
-
+ Game PropertiesСвойства игры
-
+ AchievementsДостижения
-
+ Save ScreenshotСохранить снимок экрана
-
+ Switch To Software RendererПереключиться на программный визуализатор
-
+ Switch To Hardware RendererПереключиться на аппаратный визуализатор
-
+ Change DiscСменить диск
-
+ Close GameЗакрыть игру
-
+ Exit Without SavingВыйти без сохранения
-
+ Back To Pause MenuВернуться в меню паузы
-
+ Exit And Save StateВыйти и сохранить состояние
-
+ LeaderboardsТаблицы лидеров
-
+ Delete SaveУдалить сохранение
-
+ Close MenuЗакрыть меню
-
+ Delete StateУдалить сохранение
-
+ Default BootЗагрузка по умолчанию
-
+ Reset Play TimeСбросить время игры
-
+ Add Search DirectoryДобавить папку поиска
-
+ Open in File BrowserОткрыть в проводнике
-
+ Disable Subdirectory ScanningОтключить сканирование подпапок
-
+ Enable Subdirectory ScanningВключить сканирование подпапок
-
+ Remove From ListУдалить из списка
-
+ Default ViewВид по умолчанию
-
+ Sort ByСортировать по
-
+ Sort ReversedОбратная сортировка
-
+ Scan For New GamesПоиск новых игр
-
+ Rescan All GamesПовторить сканирование всех игр
-
+ WebsiteВеб-сайт
-
+ Support ForumsФорумы поддержки
-
+ GitHub RepositoryРепозиторий на GitHub
-
+ LicenseЛицензия
-
+ CloseЗакрыть
-
+ RAIntegration is being used instead of the built-in achievements implementation.Вместо встроенной реализации достижений используется RAIntegration.
-
+ Enable AchievementsВключить достижения
-
+ Hardcore ModeХардкорный режим
-
+ Sound EffectsЗвуковые эффекты
-
+ Test Unofficial AchievementsТестировать неофициальные достижения
-
+ Username: {}Имя пользователя: {}
-
+ Login token generated on {}Токен для входа сгенерирован на {}
-
+ LogoutВыйти
-
+ Not Logged InВход не выполнен
-
+ LoginВойти
-
+ Game: {0} ({1})Игра: {0} ({1})
-
+ Rich presence inactive or unsupported.Статус активности неактивен или не поддерживается.
-
+ Game not loaded or no RetroAchievements available.Игра не загружена или RetroAchievements не доступны.
-
+ Card EnabledКарта включена
-
+ Card NameНазвание карты
-
+ Eject CardИзвлечь карту
@@ -8770,19 +8813,19 @@ Do you want to load this save and continue?
The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.
- Был автоматически выбран рендер Vulkan, но совместимые устройства не найдены.
- Для того чтобы использовать рендер Vulkan, обновите все графические драйверы в системе,
- включая для встроенных GPU.
+ Был автоматически выбран визуализатор Vulkan, но совместимые устройства не найдены.
+ Вам следует обновить все графические драйверы в вашей системе, включая все встроенные ГП
+ для использования визуализатора Vulkan.Switching to Software Renderer...
- Переключение на программный рендер...
+ Переключение на программный визуализатор...Switching to Hardware Renderer...
- Переключение на аппаратный рендер...
+ Переключение на аппаратный визуализатор...
@@ -8835,17 +8878,17 @@ Do you want to load this save and continue?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ Показывать читы для всех CRCChecked
- Checked
+ АктивированоToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Активирует сканирование чит-кодов для всех CRC игры. При включении также будут загружаться доступные читы для серийного номера игры с другими CRC.
@@ -9154,67 +9197,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Сканирование каталога {} (рекурсивно)...
-
+ Scanning directory {}...Сканирование каталога {}...
-
+ Scanning {}...Сканирование {}...
-
+ NeverНикогда
-
+ TodayСегодня
-
+ YesterdayВчера
-
+ {}h {}m{}ч {}м
-
+ {}h {}m {}s{}ч {}м {}с
-
+ {}m {}s{}м {}с
-
+ {}s{}с
-
+ {} hours{} часов
-
+ {} minutes{} минут(ы)
-
+ Downloading cover for {0} [{1}]...Скачивание обложки для {0} [{1}]...
@@ -9481,17 +9524,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Show Patches For All CRCs
- Show Patches For All CRCs
+ Показывать патчи для всех CRCChecked
- Checked
+ АктивированоToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ Активирует сканирование патчей для всех CRC игры. При включении также будут загружаться доступные патчей для серийного номера игры с другими CRC.
@@ -9981,10 +10024,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Отключено (по умолчанию)
@@ -9996,10 +10039,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Автоматическое (по умолчанию)
@@ -10064,7 +10107,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Билинейная (сглажено)
@@ -10130,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsСмещение экрана
-
+ VSyncВертикальная синхронизация
-
+ Show OverscanПоказывать область за пределами сканирования
-
+ Enable Widescreen PatchesВключить широкоэкранные патчи
-
+ Enable No-Interlacing PatchesВключить патчи устранения чересстрочности
-
+ Anti-BlurАнти-размытие
@@ -10171,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetВыключить смещение чересстрочности
@@ -10182,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionРазрешение экрана
-
+ Internal ResolutionВнутреннее разрешение
@@ -10199,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10266,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Билинейная (PS2)
@@ -10313,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Без масштабирования (по умолчанию)
@@ -10329,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Базовая (рекомендуется)
@@ -10365,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Полная (хешировать кэш)
@@ -10381,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionПреобразование палитры ГП
-
+ Manual Hardware Renderer FixesРучные исправления аппаратного визуализатора
-
+ Spin GPU During ReadbacksПоддерживать нагрузку ГП во время простоя
-
+ Spin CPU During ReadbacksПоддерживать нагрузку ЦП во время простоя
@@ -10410,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingМипмаппинг (MIP-текстурирование)
-
-
+
+ Auto FlushАвтоочистка
@@ -10446,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (отключено)
@@ -10504,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationОтключить эмуляцию глубины
-
+ Disable Safe FeaturesОтключить безопасные функции
-
+ Preload Frame DataПредзагрузка данных кадра
-
+ Texture Inside RTТекстура внутри объекта визуализации
@@ -10620,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteОбъединять спрайты
-
+ Align SpriteВыравнивать спрайты
@@ -10687,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationОтключить частичную проверку источника
-
+ Read Targets When ClosingСчитывать объекты при закрытии
-
+ Estimate Texture RegionОценка области текстуры
-
+ Disable Render FixesВыключить исправления визуализации
@@ -10716,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsВизуализация палитровых текстур без масштабирования
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Хак для Wild Arms
@@ -10782,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesДамп текстур
-
+ Dump MipmapsДамп мипмапов
-
+ Dump FMV TexturesДамп текстур FMV
-
+ Load TexturesЗагрузка текстур
-
+ Precache TexturesПрекешировать текстуры
@@ -10829,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)Не использовать (по умолчанию)
@@ -10851,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10903,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostУсиление оттенков
@@ -10918,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Контрастность:
-
+ SaturationНасыщенность
@@ -10939,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsПоказывать индикаторы
-
+ Show ResolutionПоказывать разрешение
-
+ Show InputsПоказывать нажатия кнопок
-
+ Show GPU UsageПоказывать нагрузку ГП
-
+ Show SettingsПоказывать настройки
-
+ Show FPSПоказывать частоту кадров
@@ -10990,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsПоказывать статистику
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+ Asynchronous Texture LoadingАсинхронная загрузка текстур
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+ Show CPU UsageПоказывать нагрузку ЦП
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+ Warn About Unsafe SettingsПредупреждать о небезопасных настройках
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+ Show Frame TimesПоказывать время кадров
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+ Zstandard (zst)Zstandard (zst)
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+ Skip Presenting Duplicate FramesПропускать повторяющиеся кадры
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+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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+ Disable Threaded PresentationОтключить многопоточное отображение
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+ Show Speed PercentagesПоказывать процентные показатели скорости
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+ Use Global Setting [%1]Использовать глобальные настройки [%1]
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+ UncheckedДеактивировано
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+ Automatically loads and applies widescreen patches on game start. Can cause issues.Автоматически загружать и применять широкоэкранные патчи при запуске игры. Может вызвать проблемы.
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+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Автоматически загружать и применять широкоэкранные патчи при запуске игры. Может вызвать проблемы.
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+ Disables interlacing offset which may reduce blurring in some situations.Отключает смещение интерлейсинга, что может уменьшить размытие в некоторых ситуациях.
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+ Bilinear FilteringБилинейная фильтрация
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Включает фильтр билинейной постобработки. Сглаживает общее изображение, как оно отображается на экране. Исправляет положение между пикселами.
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры. Полезно для некоторых игр, таких как WipEout Fusion для эффекта встряхивания экрана, но может сделать изображение размытым.
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана.
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+ FMV Aspect RatioСоотношение сторон FMV
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+ Overrides the full-motion video (FMV) aspect ratio.Переопределяет соотношение сторон полнокадрового видео (FMV).
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
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+ Control the texture's trilinear filtering of the emulation.Управление трилинейной фильтрацией текстур' эмуляции.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Контролирует уровень точности эмуляции модуля смешивания GS.<br> Чем выше значение, тем точнее смешивание эмулируется в шейдере и тем выше будет ухудшение скорости эмуляции.<br> Обратите внимание, что возможность смешивания в Direct3D ограничена, в отличие от OpenGL/Vulkan.
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+ Software Rendering ThreadsПоточность программной визуализации
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+ CPU Sprite Render Size
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+ Размер визуализации спрайтов ЦП
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+ Software CLUT RenderПрограммная визуализация CLUT
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
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+ This option disables game-specific render fixes.Эта опция отключает специфичные для игры исправления визуализации.
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.По умолчанию кэш текстур обрабатывает частичные недействительные данные. К сожалению, это очень затратно с точки зрения вычислений ЦП. Этот хак заменяет частичную недействительность полным удалением текстуры для снижения нагрузки на ЦП. Это помогает в играх на движке Snowblind.
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+ Framebuffer ConversionПреобразование буфера кадров
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Конвертировать 4-битный буфер кадров на ЦП вместо ГП. Помогает Harry Potter и Stuntman. Это сильно влияет на производительность.
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+ DisabledОтключено
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+ Remove Unsupported Settings
+ Remove Unsupported Settings
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+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
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+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы. Это может предотвратить потерю визуальных данных при сохранении состояния или переключении средств визуализации, но также может вызвать графические искажения.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Исправляет проблемы с апскейлом (вертикальными линиями) в играх от Namco, например Ace Combat, Tekken, Soul Calibur и т.д.
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+ Dumps replaceable textures to disk. Will reduce performance.Дамп заменяемых текстур на диск. Снижает производительность.
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+ Includes mipmaps when dumping textures.Включает MIP-карты при дампе текстур.
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+ Allows texture dumping when FMVs are active. You should not enable this.Разрешает дамп текстур при активных FMV. Не следует включать эту функцию.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Загружает заменяющие текстуры в рабочий поток, уменьшая микрозадержки, когда заменяющие текстуры включены.
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+ Loads replacement textures where available and user-provided.Загружает заменяющие текстуры, если они доступны и предоставлены пользователем.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Предварительно загружает все заменяющие текстуры в память. Не требуется при асинхронной загрузке.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Включает контрастно-адаптивную резкость FidelityFX.
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+ Determines the intensity the sharpening effect in CAS post-processing.Определяет интенсивность эффекта повышения резкости в постобработке CAS.
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+ Adjusts brightness. 50 is normal.Регулирует яркость. Нормальный - 50.
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+ Adjusts contrast. 50 is normal.Регулирует контрастность. Нормальный - 50.
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+ Adjusts saturation. 50 is normal.Регулирует насыщенность. Нормальный - 50.
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+ Scales the size of the onscreen OSD from 50% to 500%.Масштабирует размер индикации на экране от 50% до 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Отображает значки индикаторов на экране для состояний эмуляции, таких как Пауза, Турбо, Перемотка и Замедление.
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+ Displays various settings and the current values of those settings, useful for debugging.Отображает различные настройки и текущие значения этих настроек, полезно для отладки.
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+ Displays a graph showing the average frametimes.Отображает график, показывающий средние кадры.
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+ Video CodecВидеокодек
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Выбор видеокодека, используемого для захвата изображения. <b>Если не уверены, оставьте значение по умолчанию.<b>
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+ Video BitrateБитрейт видео
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+ 6000 kbps6000 кбит/с
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Выбор используемого битрейта видео. Как правило, более высокий битрейт улучшает качество изображения, но увеличивает размер файла.
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+ Automatic ResolutionАвтоматическое разрешение
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Если включено, разрешение при захвате изображения будет меняться в соответствии с внутренним разрешением запущенной игры.<br><br><b>Будьте внимательны при использовании данной настройки, особенно если включен апскейлинг, т.к. высокое внутреннее разрешение (более 4x) может привести к очень большому размеру файла и вызвать сбой системы.</b>
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+ Enable Extra Video ArgumentsВключить доп. параметры видео
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+ Allows you to pass arguments to the selected video codec.Позволяет задавать параметры для выбранного видеокодека.
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+ Extra Video ArgumentsДоп. параметры видео
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+ Audio CodecАудиокодек
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+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Выбор аудиокодека, используемого при захвате изображения. <b>Если не уверены, оставьте значение по умолчанию.<b>
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+ Audio BitrateБитрейт аудио
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+ Enable Extra Audio ArgumentsВключить доп. параметры аудио
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+ Allows you to pass arguments to the selected audio codec.Позволяет задавать параметры для выбранного аудиокодека.
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+ Extra Audio ArgumentsДоп. параметры аудио
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+ Allow Exclusive FullscreenРазрешить эксклюзивный полноэкранный режим
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+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима, или Direct flip/scanout.<br>Запрет эксклюзивного полного экрана может способствовать плавному переключению окон, но увеличению задержку ввода.
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+ CheckedАктивировано
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+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Включите этот параметр, чтобы частота обновления PCSX2' соответствовала текущему монитору или экрану. Вертикальная синхронизация автоматически отключается, когда это невозможно (например, при работе со скоростью выше 100%).
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+ Integer ScalingЦелочисленное масштабирование
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх.
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+ Aspect RatioСоотношение сторон
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+ Auto Standard (4:3/3:2 Progressive)Авт. стандартное (прогрессивное 4:3/3:2)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Изменяет соотношение сторон, используемое для отображения вывода консоли' на экране. По умолчанию установлено значение Авто стандартное (4:3/3:2 Прогрессивная), которое автоматически настраивает соотношение сторон экрана в соответствии с тем, как игра будет отображаться на типичном телевизоре той эпохи.
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+ DeinterlacingУстранение чересстрочности
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+ Screenshot SizeРазрешение скриншота
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Определяет разрешение, при котором скриншоты будут сохранены. Внутренние разрешения сохраняют более подробную информацию за счёт размера файла.
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+ Screenshot FormatФормат снимка экрана
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Выбирает формат, который будет использоваться для сохранения скриншотов. JPEG производит меньшие файлы, но теряет детали.
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+ Screenshot QualityКачество снимков экрана
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+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Выбирает качество, при котором скриншоты будут сжаты. Чем больше значение сохранит детали в JPEG и уменьшает размер файла в PNG.
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+ Vertical StretchРастягивание по вертикали
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+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Растягивает (< 100%) или сжимает (> 100%) вертикальную составляющую дисплея.
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+ Fullscreen ModeПолноэкранный режим
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+ Borderless FullscreenБезрамочный полноэкранный
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+ Chooses the fullscreen resolution and frequency.Выбор полноэкранного разрешения и частоты.
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+ LeftСлева
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+ Changes the number of pixels cropped from the left side of the display.Изменяет количество пикселей, обрезанных с левой стороны дисплея.
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+ TopСверху
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+ Changes the number of pixels cropped from the top of the display.Изменяет количество пикселей, обрезанных из верхней части дисплея.
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+ RightСправа
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+ Changes the number of pixels cropped from the right side of the display.Изменяет количество пикселей, обрезанных с правой стороны дисплея.
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+ BottomСнизу
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+ Changes the number of pixels cropped from the bottom of the display.Изменяет количество пикселей, обрезанных из нижней части дисплея.
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+ Native (PS2) (Default)Родное (PS2) (по умолчанию)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Управление разрешением, в котором происходит визуализация игр. Высокое разрешение может повлиять на производительность старых или дешевых ГП.<br>Неродное разрешение может вызвать небольшие графические проблемы в некоторых играх.<br>Разрешение FMV останется неизменным, так как видеофайлы предварительно отрендерены.
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+ Control the accuracy level of the mipmapping emulation.Управляет уровнем точности эмуляции мипмаппинга (MIP-текстурирование).
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+ Texture FilteringСглаживание текстур
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+ Control the texture filtering of the emulation.Управление сглаживанием текстур эмуляции.
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+ Trilinear FilteringТрилинейная фильтрация
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+ Anisotropic FilteringАнизотропная фильтрация
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+ Reduces texture aliasing at extreme viewing angles.Уменьшает ступенчатость текстур при экстремальных углах обзора.
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+ DitheringДизеринг
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+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Уменьшает границы между цветами и улучшает воспринимаемую глубину цвета.<br> Выкл.: Отключает любой дизеринг.<br> Немасштабируемый: Встроенный / наименьший эффект дизеринга не увеличивает размер квадратов при масштабировании<br> Масштабируемый: Масштабируемый / наибольший эффект дизеринга.
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+ Blending AccuracyТочность смешивания
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+ Texture PreloadingПредзагрузка текстур
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Загружает целые текстуры сразу, а не по частям, избегая избыточных нагрузок, когда это возможно. Улучшает производительность в большинстве игр, но может замедлить работу в некоторых случаях.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Когда включено, ГП выполняет преобразование карты цветов текстур, в противном случае это будет выполнять ЦП. Это компромисс между ГП и ЦП.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Включение этой опции дает вам возможность изменять средства визуализации и исправления масштабирования в ваших играх. Однако, ЕСЛИ вы ВКЛЮЧИЛИ это, вы ОТКЛЮЧИТЕ АВТОМАТИЧЕСКИЕ НАСТРОЙКИ и сможете повторно включить автоматические настройки, сняв флажок с этой опции.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Отправляет бесполезную работу на ЦП во время операций считывания, чтобы предотвратить переход в режим энергосбережения. Это может улучшить производительность, но с существенным увеличением энергопотребления.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Отправляет бесполезную работу на ГП во время операций считывания, чтобы предотвратить переход в режим энергосбережения. Это может улучшить производительность, но с существенным увеличением энергопотребления.
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+ 2 threads2 потока
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+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Количество потоков визуализации: 0 для однопоточного, 2 или более для многопоточного (1 предназначен для отладки). Если у вас есть 4 потока на вашем процессоре, выберите 2 или 3. Вы можете рассчитать, как добиться наилучшей производительности (количество потоков процессора - 2). 7+ потоков не дадут намного большей производительности и, возможно, даже снизят ее.
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-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой. Исправляет некоторые эффекты обработки, такие как тени в серии Jak и яркость в GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Включает мипмаппинг (MIP-текстурирование), требуется некоторым играм для корректной визуализации.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
- Максимальная целевая ширина памяти при которой будет активироваться CPU-рендер спрайтов.
+ Максимальная ширина целевой памяти, которая позволит активировать визуализатор спрайтов ЦП.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
- Пытаться определять когда игра отрисовывает собственную цветовую палитру, а затем выводить её программно, а не на GPU.
+ Пытаться определить, когда игра отрисовывает собственную цветовую палитру, а затем визуализировать ее программно, а не на ГП.
-
+ GPU Target CLUTЦелевая палитра GPU
-
+ Skipdraw Range StartНачало диапазона пропуска кадров
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Полностью пропускает отрисовку поверхностей от поверхности в левом блоке до поверхности, указанной в блоке справа.
-
+ Skipdraw Range EndКонец диапазона пропуска кадров
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Отключает поддержку буферов глубины в текстурном кэше. Может повысить скорость, но, скорее всего, приведёт к появлению различных сбоев.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Эта опция отключает несколько безопасных функций. Отключает точное восстановление и визуализацию точек и линий, что может помочь играм Xenosaga.
Отключает точную очистку памяти GS, которая обычно выполняется на ЦП, и передает эту задачу ГП, что может помочь играм Kingdom Hearts.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Загружает данные GS при отрисовке нового кадра для точного воспроизведения некоторых эффектов.
-
+ Half Pixel OffsetСмещение полупикселя
-
+ Might fix some misaligned fog, bloom, or blend effect.Может исправить некорректное отображение тумана, эффектов расцветки или смешивания.
-
+ Round SpriteОкругление спрайтов
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Корректирует выборку текстур 2D-спрайтов при масштабировании. Исправляет линии в спрайтах игр, например, в Ar tonelico, при масштабировании. Опция Half предназначена для плоских спрайтов, а опция Full - для всех спрайтов.
-
+ Texture Offsets XСмещение текстур по оси Х
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Смещение координат ST/UV текстур. Исправляет некоторые проблемы с текстурами и может также исправить выравнивание текстур при постобработке.
-
+ Texture Offsets YСмещение текстур по оси Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms.
-
+ Bilinear UpscaleБилинейный апскейлинг
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Заменяет на постобработке несколько спрайтов на один большой спрайт, что уменьшает количество масштабирующих линий.
-
+ Force palette texture draws to render at native resolution.Принудительная отрисовка текстуры палитры в исходном разрешении.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxКонтрастно-адаптивная резкость (CAS)
-
+ SharpnessРезкость
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Включает регулировку насыщенности, контрастности и яркости. Значения по умолчанию - 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Применяет алгоритм антиалиасинга FXAA для улучшения визуального качества игр.
-
+ BrightnessЯркость
-
-
-
+
+
+ 5050
-
+ ContrastКонтрастность
-
+ TV ShaderШейдер ТВ
-
+ Applies a shader which replicates the visual effects of different styles of television set.Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры.
-
+ OSD ScaleМасштаб индикации на экране
-
+ Show OSD MessagesПоказывать сообщения индикации на экране
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Выводит на экран сообщений о системных событиях, таких как создание/загрузка сохранений, снимок экрана и т.д.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Отображает частоту кадров игры в правом верхнем углу экрана.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана.
-
+ Shows the resolution of the game in the top-right corner of the display.Отображает разрешение игры в правом верхнем углу экрана.
-
+ Shows host's CPU utilization.Отображает нагрузку на ЦП.
-
+ Shows host's GPU utilization.Отображает нагрузку на ГП.
-
+ Shows counters for internal graphical utilization, useful for debugging.Отображает счетчики для внутреннего графического использования, полезные для отладки.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Отображает текущее состояние системного контроллера в левом нижнем углу экрана.
-
+ Displays warnings when settings are enabled which may break games.Отображает предупреждения, когда включены настройки, которые могут сломать игру.
-
-
+
+ Leave It BlankОставить пустым
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Выбор используемого битрейта аудио.
-
+ 160 kbps
- 160 kbps
+ 160 кбит/с
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionСжатие дампа GS
-
+ Change the compression algorithm used when creating a GS dump.Изменение алгоритма сжатия, используемого при создании дампа GS.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitИспользует модель представления blit вместо перелистывания при использовании средства визуализации Direct3D 11. Обычно это приводит к снижению производительности, но может потребоваться для некоторых потоковых приложений или для снижения частоты кадров на некоторых системах.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Обнаруживает, когда в играх с частотой 25/30 кадров в секунду отображаются пустые кадры, и пропускает отображение этих кадров. Кадр все равно визуализируется, это просто означает, что у ГП есть больше времени для его завершения (это НЕ пропуск кадров). Это может сгладить колебания времени кадров, когда ЦП/ГП близки к максимальной нагрузке, но может сделать пульсацию кадров более неустойчивой и увеличить задержку ввода.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Отображает кадры в основном потоке GS вместо рабочего потока. Используется для отладки проблем с временем отображения кадров. Может уменьшить вероятность пропуска кадра или уменьшить разрыв изображения за счет более непостоянного времени отображения кадров. Применяется только к Vulkan-визуализатору.
-
+ Enable Debug DeviceВключить отладочное устройство
-
+ Enables API-level validation of graphics commands.Включает проверку графических команд на уровне API.
-
+ GS Download ModeРежим загрузки GS
-
+ AccurateТочный
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Пропускает синхронизацию с потоком GS и ГП хоста для загрузок GS. Может привести к значительному увеличению скорости на более медленных системах, но с потерей множества визуальных эффектов. Если игры выводятся с дефектами, и эта опция активирована, пожалуйста, сначала отключите её.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.По умолчанию
-
-
+
+ (Default)(по умолчанию)
@@ -12625,7 +12678,7 @@ Swap chain: see Microsoft's Terminology Portal.
Загрузить состояние из слота 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12686,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Менеджер быстрых сохранений недоступен без правильного серийного номера игры.
-
+ LoadЗагрузить
-
+ SaveСохранить
-
+ Select PreviousВыбрать пред.
-
+ Select NextВыбрать след.
-
-
+
+ Save Slot {0}Слот сохранения {0}
-
+ No save present in this slot.Нет сохранения в данном слоте.
-
+ no save yetno save yet
@@ -12889,21 +12942,6 @@ Right click to clear binding
D-Pad DownКрестовина вниз
-
-
- D-Pad Right️
- Крестовина вправо️
-
-
-
- D-Pad Up️
- Крестовина вверх️
-
-
-
- D-Pad Left️
- Крестовина влево️
- L3
@@ -12924,6 +12962,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ Крестовина вправо
+
+
+
+ D-Pad Up
+ Крестовина вверх
+
+
+
+ D-Pad Left
+ Крестовина влево
+ Input Recording Files (*.p2m2)
@@ -13024,7 +13077,7 @@ Right click to clear binding
Render To Separate Window
- Рендеринг в отдельном окне
+ Визуализация в отдельном окне
@@ -13284,32 +13337,32 @@ Right click to clear binding
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ Окно журнала - %1 [%2]Log Window
- Log Window
+ Окно журнала&Clear
- &Clear
+ &Очистить&Save...
- &Save...
+ &Сохранить...Cl&ose
- Cl&ose
+ За&крыть&Settings
- &Settings
+ &Настройки
@@ -13329,12 +13382,12 @@ Right click to clear binding
Attach To &Main Window
- Attach To &Main Window
+ Прикрепить к &главному окнуShow &Timestamps
- Show &Timestamps
+ Показывать &временные метки
@@ -13344,17 +13397,17 @@ Right click to clear binding
Log Files (*.txt)
- Log Files (*.txt)
+ Файлы журнала (*.txt)Error
- Error
+ ОшибкаFailed to open file for writing.
- Failed to open file for writing.
+ Не удалось открыть файл для записи.
@@ -13416,14 +13469,14 @@ Right click to clear binding
-
-
+
+ Change DiscСменить диск
-
+ Load StateЗагрузить состояние
@@ -13854,12 +13907,12 @@ Right click to clear binding
Enable Debug Console
- Enable Debug Console
+ Включить консоль отладкиEnable Log Window
- Enable Log Window
+ Включить окно журнала
@@ -13938,13 +13991,13 @@ Right click to clear binding
-
+ Start Big Picture ModeЗапустить режим Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13956,7 +14009,7 @@ Right click to clear binding
-
+ Show Advanced SettingsПоказать расширенные настройки
@@ -13967,7 +14020,7 @@ Right click to clear binding
-
+ Video CaptureЗапись видео
@@ -13977,32 +14030,32 @@ Right click to clear binding
Редактировать читы...
-
+ Edit Patches...Редактировать патчи...
-
+ Internal ResolutionВнутреннее разрешение
-
+ %1x ScaleМасштаб %1x
-
+ Select location to save block dump:Выберите место, чтобы сохранить дамп блоков:
-
+ Do not show againБольше не показывать
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14015,280 +14068,274 @@ Are you sure you want to continue?
Вы уверены, что хотите продолжить?
-
+ %1 Files (*.%2)%1 файлов (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Вход выполнен как %1 (%2, %3 softcore). %4 непрочитанных сообщений.
-
+ WARNING: Memory Card Busy
- ВНИМАНИЕ: карта памяти занята
+ ПРЕДУПРЕЖДЕНИЕ: Карта памяти занята
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?ВНИМАНИЕ: на карту памяти всё ещё производится запись. Прекращение работы в данный момент приведёт к НЕОБРАТИМОЙ ПОТЕРЕ КАРТЫ ПАМЯТИ. Для завершения записи на карту памяти настоятельно рекомендуется продолжить игру. Всё равно завершить работу и БЕЗВОЗВРАТНО УНИЧТОЖИТЬ КАРТУ ПАМЯТИ?
-
+ Confirm ShutdownПодтверждение отключения
-
+ Are you sure you want to shut down the virtual machine?Вы уверены, что хотите выключить виртуальную машину?
-
+ Save State For ResumeСохранить состояние для дальнейшего запуска
-
-
-
-
-
-
+
+
+
+
+
+ ErrorОшибка
-
+ You must select a disc to change discs.Необходимо выбрать диск для изменения дисков.
-
+ Properties...Свойства...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Открыть расположение содержимого...
-
-
-
+ Set Cover Image...Установить обложку...
-
+ Exclude From ListИсключить из списка
-
+ Reset Play TimeСбросить время игры
-
+ Default BootЗагрузка по умолчанию
-
+ Fast BootБыстрая загрузка
-
+ Full BootПолная загрузка
-
+ Boot and DebugЗагрузка и отладка
-
+ Add Search Directory...Добавить папку поиска...
-
+ Start FileЗапустить файл
-
+ Start DiscЗапустить диск
-
+ Select Disc ImageВыберите образ диска
-
+ Updater ErrorОшибка при обновлении
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>К сожалению, вы пытаетесь обновить версию PCSX2, которая не является официальным релизом с GitHub. Для предотвращения несовместимостей, автообновление включено только в официальных сборках.</p><p>Чтобы получить официальную сборку, пожалуйста, загрузите ее по ссылке ниже:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Автоматическое обновление не поддерживается на текущей платформе.
-
+ Confirm File CreationПодтвердить создание файла
-
+ The pnach file '%1' does not currently exist. Do you want to create it?Файл pnach '%1' в настоящее время не существует. Хотите ли вы создать его?
-
+ Failed to create '%1'.Не удалось создать '%1'.
-
+ Input Recording Files (*.p2m2)Файлы записи ввода (*.p2m2)
-
+ PausedПауза
-
+ Load State FailedНе удалось загрузить состояние
-
+ Cannot load a save state without a running VM.Невозможно загрузить сохраненное состояние без запущенной виртуальной машины.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Новый ELF не может быть загружен без перезагрузки виртуальной машины. Хотите ли вы перезагрузить виртуальную машину сейчас?
-
+ Cannot change from game to GS dump without shutting down first.Невозможно перейти из игры в дамп GS без предварительного выключения.
-
+ Failed to get window info from widgetНе удалось получить информацию о новом окне от виджета
-
+ Stop Big Picture ModeОстановить режим Big Picture
-
+ Exit Big PictureIn ToolbarВыйти из Big Picture
-
+ Game PropertiesСвойства игры
-
+ Game properties is unavailable for the current game.Свойства игры недоступны для текущей игры.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Не удалось найти устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенные устройства и достаточные права доступа к ним.
-
+ Select disc drive:Выберите дисковод:
-
+ This save state does not exist.Данного сохраненного состояния не существует.
-
+ Select Cover ImageВыберите изображение обложки
-
+ Cover Already ExistsОбложка уже существует
-
+ A cover image for this game already exists, do you wish to replace it?Обложка для этой игры уже существует, хотите ее заменить?
-
-
-
-
+
+
+
+ Copy ErrorОшибка копирования
-
+ Failed to remove existing cover '%1'Не удалось удалить существующую обложку '%1'
-
+ Failed to copy '%1' to '%2'Не удалось скопировать '%1' в '%2'
-
+ Failed to remove '%1'Не удалось убрать '%1'
-
-
+
+ Confirm ResetПодтвердите сброс
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)Все типы изображений для обложек (*.jpg *.jpeg *.png *.png *.webp)
-
+ You must select a different file to the current cover image.Вы должны выбрать другой файл для текущего изображения обложки.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14344,12 @@ This action cannot be undone.
Это действие нельзя отменить.
-
+ Load Resume StateЗагрузить состояние для продолжения
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14362,84 @@ Do you want to load this state, or start from a fresh boot?
Хотите ли вы загрузить это состояние или начать с новой загрузки?
-
+ Fresh BootНовая загрузка
-
+ Delete And BootУдалить и загрузить
-
+ Failed to delete save state file '%1'.Не удалось удалить файл сохранения состояния '%1'.
-
+ Load State File...Загрузить файл состояния...
-
+ Load From File...Загрузить из файла...
-
-
+
+ Select Save State FileВыберите файл сохраненного состояния
-
+ Save States (*.p2s)Сохраненные состояния (*.p2s)
-
+ Delete Save States...Удалить сохраненные состояния...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)Все типы файлов (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Однотрековые raw-образы (*.bin *.iso);;Файлы разметки (*.cue);;Файлы дескрипторов мультимедиа (*.mdf);;Образы CHD MAME (*.chd);;Образы CSO (*.cso);;Образы ZSO (*.zso);;Образы GZ (*.gz);;Исполняемые ELF-файлы (*.elf);;Исполняемые IRX-файлы (*.irx);;Дампы GS (*.gs *.gs.xz *.gs.zst);;Дампы блоков (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Все типы файлов (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Однотрековые raw-образы (*.bin *.iso);;Файлы разметки (*.cue);;Файлы дескрипторов мультимедиа (*.mdf);;Образы CHD MAME (*.chd);;Образы CSO (*.cso);;Образы ZSO (*.zso);;Образы GZ (*.gz);;Дампы блоков (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Сохраненные состояния (*.p2s *.p2s.backup)
-
+ Undo Load StateОтменить загрузку состояния
-
+ Resume (%2)Возобновить (%2)
-
+ Load Slot %1 (%2)Загрузить ячейку %1 (%2)
-
-
+
+ Delete Save StatesУдалить сохраненные состояния
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14448,42 @@ The saves will not be recoverable.
Сохранения нельзя будет восстановить.
-
+ %1 save states deleted.Удалено %1 сохраненных состояний.
-
+ Save To File...Сохранить в файл...
-
+ EmptyПусто
-
+ Save Slot %1 (%2)Ячейка сохранения %1 (%2)
-
+ Confirm Disc ChangeПодтвердить смену диска
-
+ Do you want to swap discs or boot the new image (via system reset)?Хотите поменять местами диски или загрузить новый образ (через сброс системы)?
-
+ Swap DiscПоменять диск
-
+ ResetПерезагрузить
@@ -14459,7 +14506,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Карта памяти '{}' была сохранена в память устройства.
@@ -14597,10 +14644,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardСоздать карту памяти
@@ -14681,22 +14728,22 @@ The saves will not be recoverable.
NTFS сжатие является встроенным, быстрым и абсолютно надежным. Сжимает карты памяти (настоятельно рекомендуется).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Не удалось создать карту памяти, потому что имя '%1' содержит один или несколько недопустимых символов.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Не удалось создать карту памяти, так как другая карта с именем '%1' уже существует.
-
+ Failed to create the Memory Card, the log may contain more information.Не удалось создать карту памяти, журнал может содержать дополнительную информацию.
-
+ Memory Card '%1' created.Карта памяти '%1' создана.
@@ -14704,12 +14751,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesДа
-
+ NoНет
@@ -14718,8 +14765,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Консольные порты
+ Memory Card Slots
+ Memory Card Slots
@@ -14743,7 +14790,7 @@ The saves will not be recoverable.
-
+ ResetСбросить
@@ -14774,118 +14821,106 @@ The saves will not be recoverable.
-
+ CreateСоздать
-
- Duplicate
- Дублировать
-
-
-
-
+ RenameПереименовать
-
-
+
+ ConvertПреобразовать
-
-
+
+ DeleteУдалить
-
+ SettingsНастройки
-
-
+
+ Automatically manage saves based on running gameАвтоматическое управление сохранениями в зависимости от запущенной игры
-
+ CheckedАктивировано
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Только тип папки / Размер карты: Автоматически) Загружает только соответствующие загруженные сохранения игры, игнорируя другие. Позволяет избежать нехватки места для сохранения.
-
+ Swap Memory CardsПоменять местами карты памяти
-
- Port %1
- Порт %1
-
-
-
+ Eject Memory CardИзвлечь карту памяти
-
-
-
+
+ ErrorОшибка
-
- Not yet implemented.
- Еще не реализовано.
-
-
-
-
+
+ Delete Memory CardУдалить карту памяти
-
-
-
-
+
+
+
+ Rename Memory CardПереименовать карту памяти
-
+ New Card NameИмя новой карты памяти
-
+ New name is invalid, it must end with .ps2Недопустимое имя, должно заканчиваться на .ps2
-
+ New name is invalid, a card with this name already exists.Недопустимое имя - карта с таким именем уже существует.
-
+ This Memory Card is unknown.Эта карта памяти неизвестна.
-
+
+ Slot %1
+ Слот %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14929,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Не удалось удалить карту памяти. Более подробная информация имеется в журнале.
-
+ Failed to rename Memory Card. The log may contain more information.Не удалось переименовать карту памяти. Более подробная информация имеется в журнале.
-
- Use for Port %1
- Использовать для порта %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- В обоих портах должна быть выбрана карта для переноса.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8МБ)
-
+ PS2 (16MB)PS2 (16 МБ)
-
+ PS2 (32MB)PS2 (32 МБ)
-
+ PS2 (64MB)PS2 (64МБ)
-
+ PS1 (128KB)PS1 (128 Кб)
-
-
+
+ UnknownНеизвестно
-
+ PS2 (Folder)PS2 (папка)
@@ -14953,12 +14988,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Отсутствует]
@@ -15435,7 +15470,7 @@ This action cannot be reversed, and you will lose any saves on the card.Гитара
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.В порт контроллера {0}, слот {1} подлючен {2}, но в быстром сохранении записан {3}.
@@ -15444,52 +15479,52 @@ Ejecting {3} and replacing it with {2}.
Yellow (Left)
- Yellow (Left)
+ Желтый (слева)Yellow (Right)
- Yellow (Right)
+ Желтый (справа)Blue (Left)
- Blue (Left)
+ Синий (слева)Blue (Right)
- Blue (Right)
+ Синий (справа)White (Left)
- White (Left)
+ Белый (слева)White (Right)
- White (Right)
+ Белый (справа)Green (Left)
- Green (Left)
+ Зеленый (слева)Green (Right)
- Green (Right)
+ Зеленый (справа)Red
- Red
+ КрасныйPop'n Music
- Pop'n Music
+ Pop'n Music
@@ -15544,27 +15579,13 @@ Ejecting {3} and replacing it with {2}.
QObject
-
- Failed to open URL
- Не удалось открыть URL-адрес
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Не удалось открыть URL-адрес.
-
-URL-адрес: %1
-
-
-
+ HDD CreatorСоздание HDD
-
+ Failed to create HDD imageНе удалось создать образ HDD
@@ -15768,17 +15789,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSАДРЕС ПАМЯТИ
-
+ LABELМЕТКА
-
+ DESCRIPTIONОПИСАНИЕ
@@ -15858,10 +15879,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsНастройки PCSX2
@@ -15886,193 +15907,193 @@ Do you want to create this directory?
Закрыть
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Содержание</strong><hr>Эта страница показывает подробности выбранной игры. Изменение профиля ввода установит схему привязки контроллера для этой игры на выбраный профиль, а не конфигурацию по умолчанию (общий). Список треков и проверка дампа могут использоваться для определения соответствия образа диска известному хорошему дампу. Если он не совпадает, игра может быть сломанна.
-
-
+
+ SummaryСодержание
-
+ Summary is unavailable for files not present in game list.Содержание недоступно для файлов, отсутствующих в списке игр.
-
+ InterfaceИнтерфейс
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Настройки интерфейса</strong><hr>Эти параметры управляют внешним видом и поведением программы.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию.
-
-
-
+ Game ListСписок игр
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Настройки списка игр</strong><hr>В приведенном выше списке показаны папки, в которых PCSX2 будет выполнять поиск для заполнения списка игр. Папки поиска можно добавлять, удалять и переключать на рекурсивные/нерекурсивные.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Настройки BIOS</strong><hr>Настройте свой BIOS здесь.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию.
-
-
-
+ EmulationЭмуляция
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Настройки эмуляции</strong><hr>Эти параметры влияют на конфигурацию частоты кадров и настройки игры.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию.
-
-
-
+ PatchesПатчи
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Патчи</strong><hr>Этот раздел позволяет выбрать дополнительные патчи, применимые к игре, которые могут обеспечить улучшение игрового процесса, производительности или качества визуальных эффектов.
-
+ CheatsЧиты
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Читы</strong><hr>В этом разделе вы можете выбрать, какие читы вы хотите включить. Вы не можете включать/отключать читы без меток для pnach-файлов старого формата, они будут автоматически активированы, если включена опция "Включить читы".
-
+ Game FixesИсправления игр
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Настройки исправления игр</strong><hr>Исправления игр могут помочь обойти неправильную эмуляцию в некоторых играх.<br>Однако они также могут вызывать проблемы в играх при неправильном использовании.<br>Лучше всего оставить их все отключенными, если нет каких-либо рекомендаций.
-
+ GraphicsГрафика
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Настройки графики</strong><hr>Эти параметры определяют конфигурацию графического вывода.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию.
-
-
-
+ AudioАудио
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Настройки аудио</strong><hr>Эти параметры управляют выводом звука консоли.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию.
-
-
-
+ Memory CardsКарты памяти
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Настройки карт памяти</strong><hr>Здесь можно создавать и настраивать карты памяти.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию.
-
-
-
+ Network & HDDСеть и HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Настройки сети и HDD</strong><hr>Эти параметры управляют сетевым подключением и внутренним HDD-хранилищем консоли.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию.
-
-
-
+ FoldersПапки
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Настройки папок</strong><hr>Эти параметры управляют тем, где PCSX2 будет сохранять файлы данных во время работы.
-
+ AchievementsДостижения
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Настройки достижений</strong><hr>Эти параметры управляют реализацией RetroAchievements в PCSX2, позволяя получать достижения в играх.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.Используется RAIntegration, встроенная поддержка RetroAchievements отключена.
-
+ AdvancedПродвинутые
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Дополнительные настройки</strong><hr>Это дополнительные параметры, определяющие конфигурацию эмулируемой консоли.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugОтладка
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Настройки отладки</strong><hr>Это параметры, которые могут быть использованы для регистрации внутренней информации о приложении. <strong>Не изменяйте их, если не знаете, что делаете</strong>, это приведет к значительному замедлению работы и может привести к потере большого количества дискового пространства.
-
+ Confirm Restore DefaultsПодтвердить сброс по умолчанию
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Вы уверены, что хотите восстановить настройки по умолчанию? Все настройки будут потеряны.
-
+ Reset UI SettingsСбросить настройки интерфейса
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16106,12 @@ Do you want to continue?
Вы хотите продолжить?
-
+ Per-game configuration copied from global settings.Конфигурация игры скопирована из глобальных настроек.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16124,12 @@ Do you want to continue?
Вы хотите продолжить?
-
+ Per-game configuration cleared.Конфигурация игры очищена.
-
+ Recommended ValueРекомендуемое значение
@@ -16171,129 +16192,129 @@ Do you want to continue?
<html><head/><body><p>Для запуска PCSX2 требуется PS2 BIOS.</p><p>По юридическим причинам, вы должны получить BIOS <strong>от имеющийся у вас PS2</strong> (заимствование не считается).</p><p>После создания дампа образ BIOS следует поместить в папку bios находящуюся в папке данных, которая показана ниже, или вы можете указать PCSX2 просканировать другую папку.</p><p>Руководство по созданию дампа BIOS можно найти на сайте <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:Папка BIOS:
-
+ Browse...Обзор...
-
+ ResetСбросить
-
+ FilenameИмя файла
-
+ VersionВерсия
-
+ Open BIOS Folder...Открыть папку BIOS...
-
+ Refresh ListОбновить список
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 автоматически просканирует и определит игры из выбранных ниже папок и заполнит список игр.<br>Эти игры должны быть перенесены с дисков, которыми вы владеете. Руководство по созданию дампов дисков можно найти на сайте <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Поддерживаемые форматы дампов включают:</p><p><ul><li>.bin/. iso (ISO-образы дисков)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>. cso (Сжатый ISO)</li><li>.gz (Gzip-сжатый ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Папки поиска (будут проверяться на наличие игр)
-
+ Add...Добавить...
-
+ RemoveУдалить
-
+ Search DirectoryПапка поиска
-
+ Scan RecursivelyСканировать повторно
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>По умолчанию PCSX2 будет сопоставлять вашу клавиатуру с виртуальным контроллером PS2.</p><p><span style=" font-weight:700;">Для использования внешнего контроллера, вы должны сопоставить его. </span>На этом экране вы можете автоматически сопоставить любой контроллер, который в настоящее время подключен. Если ваш контроллер сейчас не подключен, вы можете подключить его прямо сейчас.</p><p> Для более детальной настройки привязок контроллера или использования мультитапа, откройте меню Настройки и выберите Контроллеры после завершения работы мастера настройки.</p></body></html>
-
+ Controller Port 1Порт контроллера 1
-
-
+
+ Controller Mapped To:Контроллер привязан к:
-
-
+
+ Controller Type:Тип контроллера:
-
-
+
+ Default (Keyboard)По умолчанию (Клавиатура)
-
-
+
+ Automatic MappingАвтоматические привязки
-
+ Controller Port 2Порт контроллера 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Настройка завершена!</span></h1><p>Теперь вы готовы к запуску игр.</p><p>Дополнительные опции доступны в меню настроек. Вы также можете использовать пользовательский интерфейс Big Picture для полной навигации с помощью геймпада.</p><p>Мы надеемся, что вам понравится использовать PCSX2.</p></body></html>
-
+ &Back&Назад
-
+ &Next&Далее
-
+ &Cancel&Отмена
@@ -16564,27 +16585,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Веб-камера (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameНазвание устройства
-
+ Selects the device to capture images from.Выбирает устройство для захвата изображения.
@@ -16629,12 +16650,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16664,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Крестовина вверх
-
+
@@ -16652,7 +16673,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Крестовина вниз
-
+
@@ -16661,7 +16682,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Крестовина влево
-
+
@@ -16670,42 +16691,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Крестовина вправо
-
+ TriggerКурок
-
+ Shoot OffscreenСтрельба за пределы экрана
-
+ Calibration ShotКалибровочный выстрел
-
+ AA
-
+ BВ
-
+ CC
-
+
@@ -16716,7 +16737,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16727,136 +16748,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Устанавливает изображение перекрестия, которое будет использоваться этим световым пистолетом. Установка изображения перекрестия отключает системный курсор.
-
+ Cursor ScaleМасштаб курсора
-
+ Scales the crosshair image set above.Масштабирует изображение перекрестия, заданное выше.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorЦвет курсора
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Применяет цвет к выбранному изображению перекрестия, можно использовать для нескольких игроков. Указать в формате HTML/CSS (т.е. #aabbcc)
-
+ Manual Screen ConfigurationРучная конфигурация экрана
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Включает принудительное использование приведенных ниже параметров экрана вместо автоматических, если таковые имеются.
-
+ X Scale (Sensitivity)Масштаб X (Чувствительность)
-
-
+
+ Scales the position to simulate CRT curvature.Масштабирует положение для имитации кривизны ЭЛТ-телевизора.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Масштаб Y (Чувствительность)
-
+ Center XЦентр X
-
+ Sets the horizontal center position of the simulated screen.Устанавливает положение горизонтального центра эмулируемого экрана.
-
-
+
+ %.0fpx%.0fпикс
-
+ Center YЦентр Y
-
+ Sets the vertical center position of the simulated screen.Устанавливает положение вертикального центра эмулируемого экрана.
-
+ Screen WidthШирина экрана
-
+ Sets the width of the simulated screen.Устанавливает ширину эмулируемого экрана.
-
-
+
+ %dpx%dпикс
-
+ Screen HeightВысота экрана
-
+ Sets the height of the simulated screen.Устанавливает высоту эмулируемого экрана.
@@ -17521,14 +17542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Принтер
-
+ NoneОтключено
-
-
+
+ Not ConnectedНе подключено
@@ -17996,32 +18017,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Не удалось создать резервную копию старого сохраненного состояния {}.
-
+ Failed to save save state: {}.Не удалось сохранить сохраненное состояние: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameНеизвестная игра
-
+ ErrorОшибка
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18059,243 @@ Please consult the FAQs and Guides for further instructions.
Для получения более подробной информации обратитесь к FAQ и руководствам.
-
-
+
+ Resuming stateВозобновление состояния
-
+ State saved to slot {}.Состояние сохранено в слот {}.
-
+ Failed to save save state to slot {}.Не удалось сохранить состояние в слот {}.
-
-
+
+ Loading stateСостояние загрузки
-
+ Failed to load state (Memory card is busy)Не удалось загрузить состояние (карта памяти занята)
-
+ There is no save state in slot {}.В слоте {} нет сохранного состояния.
-
+ Failed to load state from slot {} (Memory card is busy)Не удалось загрузить состояние из слота {} (карта памяти занята)
-
+ Loading state from slot {}...Загрузка состояния из слота {}...
-
+ Failed to save state (Memory card is busy)Не удалось сохранить состояние (карта памяти занята)
-
+ Failed to save state to slot {} (Memory card is busy)Не удалось сохранить состояние в слот {} (карта памяти занята)
-
+ Saving state to slot {}...Сохранение состояния в слот {}...
-
+ Frame advancingПокадровый запуск
-
+ Disc removed.Диск извлечен.
-
+ Disc changed to '{}'.Диск изменен на '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Не удалось открыть новый образ диска "{}". Возврат к предыдущему образу.
Сообщение об ошибке: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Невозможно вернуться к предыдущему образу диска. Извлечение диска.
Сообщение об ошибке: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Читы были отключены из-за режима хардкорных достижений.
-
+ Fast CDVD is enabled, this may break games.Быстрый CDVD включен, это может ломать игры.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Частота/пропуск тактов отличаются от значений по умолчанию, что может привести к сбоям или замедлению игр.
-
+ Audio is using async mix, expect desynchronization in FMVs.Для аудио используется асинхронное микширование, ожидайте десинхронизацию звука в FMV.
-
+ Upscale multiplier is below native, this will break rendering.Множитель масштабирования меньше родного, это приведёт к нарушению визуализации.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Мипмаппинг (MIP-текстурирование) не установлен в автоматическом режиме. Это может нарушить визуализацию в некоторых играх.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Сглаживание текстур не установлено на Билинейная (PS2). Это может нарушить визуализацию в некоторых играх.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Трилинейная фильтрация не установлена в автоматическом режиме. Это может нарушить визуализацию в некоторых играх.
-
+ Blending is below basic, this may break effects in some games.Смешивание ниже базового уровня, это может сломать эффекты в некоторых играх.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Режим аппаратной загрузки не установлен в точный режим, это может нарушить визуализацию в некоторых играх.
-
+ EE FPU Round Mode is not set to default, this may break some games.Режим округления EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.Режим ограничения EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.Режим клеммпинга VU не установлен по умолчанию, это может сломать некоторые игры.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Исправления игр не включено. Совместимость с некоторыми играми может быть нарушена.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Патчи совместимости не включены. Это может повлиять на совместимость с некоторыми играми.
-
+ Frame rate for NTSC is not default. This may break some games.Частота кадров для NTSC не является стандартной. Это может привести к поломке некоторых игр.
-
+ Frame rate for PAL is not default. This may break some games.Частота кадров для PAL не является стандартной. Это может привести к поломке некоторых игр.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.Рекомпилятор EE не включен, это значительно снизит производительность.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.Рекомпилятор VU0 не включен, это значительно снизит производительность.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.Рекомпилятор VU0 не включен, это значительно снизит производительность.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.Рекомпилятор IOP не включен, это значительно снизит производительность.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache включен, это значительно снизит производительность.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.Обнаружение цикла ожидания EE не включено, это может снизить производительность.
-
+ INTC Spin Detection is not enabled, this may reduce performance.Обнаружение зацикливания INTC не включено, это может снизить производительность.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 отключен, это может снизить производительность.
-
+ mVU Flag Hack is not enabled, this may reduce performance.Хак флага mVU не включен, это может снизить производительность.
-
+ GPU Palette Conversion is enabled, this may reduce performance.Конвертация ГП палитры включена, это может снизить производительность.
-
+ Texture Preloading is not Full, this may reduce performance.Предварительная загрузка текстур не является полной, что может снизить производительность.
-
+ Estimate texture region is enabled, this may reduce performance.Включена оценка области текстуры, это может снизить производительность.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts
index b351c6f9b2..04be9bc5c7 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts
@@ -1527,8 +1527,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatic Updater
@@ -1568,63 +1568,63 @@ Unread messages: {2}
Remind Me Later
-
+ Updater ErrorUpdater Error
-
+ <h2>Changes:</h2><h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate WarningSavestate Warning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...Downloading %1...
-
+ No updates are currently available. Please try again later.No updates are currently available. Please try again later.
-
+ Current Version: %1 (%2)Current Version: %1 (%2)
-
+ New Version: %1 (%2)New Version: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Loading...
@@ -1821,81 +1821,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteExecute
-
-
-
+
+
+ ----
-
+ EnabledEnabled
-
+ DisabledDisabled
-
+ ReadRead
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2308,32 +2308,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
-
+ XInput SourceXInput Source
-
+ Enable XInput Input SourceEnable XInput Input Source
@@ -2343,7 +2343,7 @@ Unread messages: {2}
DInput Source
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
@@ -2353,43 +2353,33 @@ Unread messages: {2}
Enable DInput Input Source
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsProfile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsController LED Settings
-
+ Enable SDL Raw InputEnable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
@@ -2414,27 +2404,27 @@ Unread messages: {2}
Multitap on Console Port 2
-
+ Mouse/Pointer SourceMouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...Settings...
-
+ Enable Mouse MappingEnable Mouse Mapping
-
+ Detected DevicesDetected Devices
@@ -2576,6 +2566,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2652,18 +2665,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2674,35 +2692,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2715,12 +2733,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2729,12 +2747,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2747,13 +2765,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2761,8 +2779,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2770,26 +2788,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3026,166 +3044,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
-
+
+ DeleteDelete
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3261,6 +3292,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3361,11 +3398,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3422,7 +3461,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3442,78 +3481,88 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3522,22 +3571,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3877,77 +3926,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4345,6 +4394,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4428,2092 +4526,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6522,2147 +6609,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9156,67 +9198,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9983,10 +10025,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9998,10 +10040,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10066,7 +10108,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10132,37 +10174,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10173,7 +10215,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10184,13 +10226,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10201,7 +10243,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10268,7 +10310,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10315,7 +10357,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10331,7 +10373,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10367,7 +10409,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10383,25 +10425,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10412,15 +10454,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10448,8 +10490,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10506,24 +10548,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10622,13 +10664,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10689,25 +10731,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10718,13 +10760,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10784,31 +10826,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10831,8 +10873,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10853,7 +10895,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10905,7 +10947,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10920,7 +10962,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10941,37 +10983,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10992,13 +11034,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11009,19 +11051,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11135,19 +11177,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11157,7 +11199,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11206,7 +11248,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11279,942 +11321,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12626,7 +12678,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12634,48 +12686,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12889,21 +12941,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12924,6 +12961,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13416,14 +13468,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13938,13 +13990,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13956,7 +14008,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13967,7 +14019,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13977,32 +14029,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14015,22 +14067,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14039,258 +14091,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14299,12 +14345,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14317,84 +14363,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14403,42 +14449,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14461,7 +14507,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14599,10 +14645,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14683,22 +14729,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14706,12 +14752,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14720,8 +14766,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14745,7 +14791,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14776,118 +14822,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14896,58 +14930,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14955,12 +14989,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15437,7 +15471,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15546,27 +15580,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15770,17 +15790,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15860,10 +15880,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15888,193 +15908,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16087,12 +16107,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16105,12 +16125,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16173,129 +16193,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16566,27 +16586,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16631,12 +16651,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16645,7 +16665,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16654,7 +16674,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16663,7 +16683,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16672,42 +16692,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16718,7 +16738,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16729,136 +16749,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17523,14 +17543,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17998,32 +18018,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18040,243 +18060,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts
index f407f3f57a..6400e7f34e 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ TredjepartslicenserView Document
- View Document
+ Visa DokumentFile not found: %1
- File not found: %1
+ Kunde inte hitta fil: %1
@@ -710,7 +710,7 @@ Olästa meddelanden: {2}
Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Flyttalsprocessor (EE FPU). Eftersom de olika FPU:erna i PS2 inte uppfyller internationella standarder, kan vissa spel behöva olika lägen för att utföra matematiska beräkningar korrekt. Standardvärdet hanterar majoriteten av spel; <b>att ändra denna inställning när ett spel inte har ett synligt problem kan orsaka instabilitet.</b>
@@ -1526,8 +1526,8 @@ Olästa meddelanden: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatisk Uppdaterare
@@ -1567,63 +1567,63 @@ Olästa meddelanden: {2}
Påminn mig senare
-
+ Updater ErrorUppdateringsfel
-
+ <h2>Changes:</h2><h2>Ändringar:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Snabbsparningsvarning</h2><p>Att installera den här uppdateringen kommer göra dina snabbsparningar <b>inkompatibla</b>. Se till att du har sparat dina spel till ett minneskort innan du installerar uppdateringen för att inte förlora dina framsteg.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Inställningsvarning</h2><p>Att installera den här uppdateringen kommer att återställa din programkonfiguration. Observera att du kommer behöva återkonfigurera dina inställningar efter uppdateringen.</p>
-
+ Savestate WarningSnabbsparningsvarning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>VARNING</h1><p style='font-size:12pt;'>Att installera den här uppdateringen kommer att göra dina <b>snabbsparningar inkompatibla</b>. <i>Se till att spara eventuella framsteg till minneskortet innan du går vidare</i>.</p><p>Vill du fortsätta?</p>
-
+ Downloading %1...Laddar ner %1...
-
+ No updates are currently available. Please try again later.Inga uppdateringar är tillgängliga för närvarande. Försök igen senare.
-
+ Current Version: %1 (%2)Aktuell version: %1 (%2)
-
+ New Version: %1 (%2)Ny version: %1 (%2)
-
+ Download Size: %1 MBNedladdningsstorlek: %1 MB
-
+ Loading...Laddar...
@@ -1820,81 +1820,81 @@ Olästa meddelanden: {2}
BreakpointModel
-
+ ExecuteExekvera
-
-
-
+
+
+ ----
-
+ EnabledAktiverad
-
+ DisabledInaktiverad
-
+ ReadLäs
-
+ Write(C)(C) = changes, as in "look for changes".Skriv(C)
-
+ WriteSkriv
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYP
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.STL. / ETIKETT
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUKTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.VILLKOR
-
+ HITSWarning: limited space available. Abbreviate if needed.TRÄFFAR
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2232,7 +2232,7 @@ Olästa meddelanden: {2}
SelectLeave this button name as-is or uppercase it entirely.
- Select
+ SELECT
@@ -2307,32 +2307,32 @@ Olästa meddelanden: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL-inmatningskälla
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL-inmatningskällan stöder de flesta kontrollerna, och ger avancerade funktioner åt DualShock 4 / DualSense-kontroller i Bluetooth-läge (Vibration / LED-kontroll).
-
+ Enable SDL Input SourceAktivera SDL-inmatningskälla
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense förbättrat läge
-
+ XInput SourceXInput-inmatningskälla
-
+ Enable XInput Input SourceAktivera XInput-inmatningskälla
@@ -2342,7 +2342,7 @@ Olästa meddelanden: {2}
DInput-inmatningskälla
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput-källan ger stöd för äldre kontroller som inte stöder XInput. Att komma åt dessa kontroller via SDL rekommenderas istället, men DirectInput kan användas om de inte är kompatibla med SDL.
@@ -2352,43 +2352,33 @@ Olästa meddelanden: {2}
Aktivera DInput-inmatningskälla
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Vissa tredjepartskontroller flaggar felaktigt sina styrspakar som inverterade på den positiva komponenten, men inte negativt.</p><p>På grund av detta kommer styrspaken vara "fast på" även när du vilar i neutral position. </p><p>Om du aktiverar den här inställningen kommer PCSX2 att ignorera inversionsflaggor när du skapar mappningar, vilket tillåter sådana styrenheter att fungera normalt.</p></body></html>
-
-
-
- Ignore Inversion
- Ignorera Invertering
-
-
-
+ Profile SettingsProfilinställningar
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.När det här alternativet är aktiverat kan snabbtangenter ställas in i den här inmatningsprofilen, och kommer att användas istället för de globala snabbtangenterna. Som standard delas snabbtangenter alltid mellan alla profiler.
-
+ Use Per-Profile HotkeysAnvänd Snabbtangenter Per Profil
-
-
+
+ Controller LED SettingsLED-inställningar För Kontroller
-
+ Enable SDL Raw InputAktivera SDL Råinmatning
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput-källan ger stöd för Xbox 360-/Xbox One-/Xbox Series-kontroller, och tredjepartskontroller som använder XInput protokollet.
@@ -2413,27 +2403,27 @@ Olästa meddelanden: {2}
Multitap på Konsolport 2
-
+ Mouse/Pointer SourceMus-/Pekarkälla
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 låter dig använda din mus för att simulera rörelser på analoga styrspaker.
-
+ Settings...Inställningar...
-
+ Enable Mouse MappingAktivera Musmappning
-
+ Detected DevicesUpptäckta Enheter
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsÅterställ Standardinställningar
-
-
+
+ Create Input ProfileSkapa Inmatningsprofil
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2672,35 +2690,35 @@ Enter the name for the new input profile:
Ange namnet för den nya inmatningsprofilen:
-
-
-
-
+
+
+
+ ErrorFel
-
+ A profile with the name '%1' already exists.En profil med namnet '%1' finns redan.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Vill du kopiera alla bindningar från den aktuella profilen till den nya profilen? Att välja Nej kommer att skapa en helt tom profil.
-
+ Failed to save the new profile to '%1'.Kunde inte spara den nya profilen till '%1'.
-
+ Load Input ProfileLäs In Inmatningsprofil
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2713,12 +2731,12 @@ Alla nuvarande globala bindningar kommer att tas bort, och profilbindningarna ko
Du kan inte ångra denna åtgärd.
-
+ Delete Input ProfileRadera Inmatningsprofil
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2727,12 +2745,12 @@ You cannot undo this action.
Du kan inte ångra åtgärden.
-
+ Failed to delete '%1'.Kunde inte ta bort '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2745,13 +2763,13 @@ Alla delade bindningar och konfiguration kommer att gå förlorade, men dina inm
Du kan inte ångra denna åtgärd.
-
+ Global SettingsGlobala Inställningar
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2759,8 +2777,8 @@ Du kan inte ångra denna åtgärd.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2768,26 +2786,26 @@ Du kan inte ångra denna åtgärd.
%2
-
-
+
+ USB Port %1
%2USB-port %1
%2
-
+ HotkeysSnabbtangenter
-
+ Shared"Shared" refers here to the shared input profile.Delad
-
+ The input profile named '%1' cannot be found.Inmatningsprofilen '%1' kunde inte hittas.
@@ -2986,7 +3004,7 @@ Du kan inte ångra denna åtgärd.
Less Than
- Less Than
+ Mindre Än
@@ -2996,7 +3014,7 @@ Du kan inte ångra denna åtgärd.
Comparison
- Comparison
+ Jämförelse
@@ -3024,166 +3042,179 @@ Du kan inte ångra denna åtgärd.
Saved Addresses
-
+ Breakpoint List Context MenuKontextmeny För Brytpunktslista
-
-
+
+ NewNy
-
+ EditRedigera
-
-
-
+
+
+ CopyKopiera
-
-
+
+ DeleteRadera
-
-
-
-
+
+
+
+ Copy all as CSVKopiera alla som CSV
-
-
+
+ Paste from CSVKlistra in från CSV
-
+ Thread List Context MenuKontextmeny För Trådlista
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangla Symboler
-
-
+
+ Copy Function NameKopiera Funktionsnamn
-
-
+
+ Copy Function AddressKopiera Funktionsadress
-
-
-
-
+
+
+
+ Go to in DisassemblyGå till Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGå till Minnesvy
-
+
+ Copy Address
- Copy Address
+ Kopiera Adress
-
+ Copy Text
- Copy Text
+ Kopiera Text
-
-
+
+ Module TreeModulens träd
-
+ Search Results List Context MenuKontextmeny För Lista Över Sökresultat
-
+ Add to Saved Memory Addresses
- Add to Saved Memory Addresses
+ Lägg till i Sparade Minnesadresser
-
+ Remove ResultTa Bort Resultat
-
+ Stack List Context MenuKontextmeny För Stacklista
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerFelsökare
-
+ Invalid start addressOgiltig startadress
-
+ Invalid end addressOgiltig slutadress
-
+ Start address can't be equal to or greater than the end addressStartadress kan inte vara lika med eller större än slutadressen
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueOgiltigt sökvärde
-
+ Value is larger than typeVärdet är större än typen
@@ -3259,6 +3290,12 @@ Du kan inte ångra denna åtgärd.
Avskär DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledAktiverad
@@ -3359,11 +3396,13 @@ Du kan inte ångra denna åtgärd.
+ 4040
+ 120120
@@ -3420,7 +3459,7 @@ Du kan inte ångra denna åtgärd.
-
+ Use Global Setting [%1]Använd global Inställning [%1]
@@ -3440,78 +3479,88 @@ Du kan inte ångra denna åtgärd.
Adress
-
-
+
+ Hosts FileHosts-fil
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS-värdar
-
+ Exported SuccessfullyExport Lyckades
-
+ Failed to open fileKunde inte öppna filen
-
+ No Hosts in fileInga värdar i filen
-
+ Imported SuccessfullyImporten lyckades
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Kopiera globala inställningar?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD-avbildnings fil
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Skriv över fil?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3520,22 +3569,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Skapare
-
+ HDD image createdHDD-avbildning skapad
-
+ Use GlobalAnvänd global
-
+ OverrideUndantag
@@ -3615,7 +3664,7 @@ Do you want to overwrite?
PCSX2 Debugger
- PCSX2 Debugger
+ PCSX2 Avlusare
@@ -3661,7 +3710,7 @@ Do you want to overwrite?
Show this window on top
- Show this window on top
+ Visa detta fönster överst
@@ -3762,27 +3811,27 @@ Do you want to overwrite?
Assemble Instruction
- Assemble Instruction
+ Assemblera instruktionGo to address
- Go to address
+ Gå till adressGo to address error
- Go to address error
+ Gå till adress felInvalid address
- Invalid address
+ Ogiltig adressAdd Function Error
- Add Function Error
+ Lägg till funktion fel
@@ -3800,13 +3849,13 @@ Enter function name
Function name
- Function name
+ FunktionsnamnRename Function Error
- Rename Function Error
+ Döp om funktion fel
@@ -3851,7 +3900,7 @@ Enter function name
%1 NOT VALID ADDRESS
- %1 NOT VALID ADDRESS
+ %1 OGILTIG ADRESS
@@ -3875,77 +3924,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2
- %1x%2
+ %1x%2
-
+ Game: %1 FPS
- Game: %1 FPS
+ Spel: %1 FPS
-
+ Video: %1 FPS (%2%)
- Video: %1 FPS (%2%)
+ Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
- Game: %1 (%2)
+ Spel: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ Error
- Error
+ Fel
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -3970,7 +4019,7 @@ Enter function name
System Settings
- System Settings
+ Systeminställningar
@@ -4343,6 +4392,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4426,2092 +4524,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemÅterställ systemet
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore-läget kommer inte att aktiveras förrän systemet har återställts. Vill du återställa systemet nu?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOkej
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsInställningar
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Ändrar den BIOS-bild som används för att starta framtida sessioner.
-
+ AutomaticAutomatisk
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultStandard
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsAktivera fusk
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderare
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplaySkärm
-
+ Aspect RatioBildförhållande
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Bildförhållande
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Oskärpa
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Möjliggör interna Anti-Blur hack. Mindre exakt mot PS2-rendering, men gör att många spel ser mindre suddiga ut.
-
+ RenderingRendering
-
+ Internal ResolutionIntern Upplösning
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmappning
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAvancerat
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerAktivera EE omkompilerare
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGrafik
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsInställningar
-
+ No cheats are available for this game.Inga fusk är tillgängliga för detta spel.
-
+ Cheat CodesFuskkoder
-
+ No patches are available for this game.Inga patchar finns tillgängliga för detta spel.
-
+ Game PatchesSpelpatchar
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesSpelfixar
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalv Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6520,2147 +6607,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2Om PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 är en PlayStation 2 (PS2) emulator med fri och öppen källkod. Dess syfte är att emulera PS2's hårdvara med hjälp av en kombination av MIPS-processortolkar, Recompilers och en virtuell maskin som hanterar hårdvarutillstånd och PS2-systemminne. På så sätt kan du spela PS2-spel på din dator med många ytterligare funktioner och fördelar.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet laddas.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameNuvarande spel
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9154,67 +9196,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9981,10 +10023,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9996,10 +10038,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10064,7 +10106,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10130,37 +10172,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10171,7 +10213,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10182,13 +10224,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10199,7 +10241,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10266,7 +10308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10313,7 +10355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10329,7 +10371,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10365,7 +10407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10381,25 +10423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10410,15 +10452,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10446,8 +10488,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10504,24 +10546,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10620,13 +10662,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10687,25 +10729,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10716,13 +10758,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10782,31 +10824,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10829,8 +10871,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10851,7 +10893,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10903,7 +10945,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10918,7 +10960,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10939,37 +10981,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10990,13 +11032,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11007,19 +11049,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11133,19 +11175,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11155,7 +11197,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11204,7 +11246,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11277,942 +11319,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12624,7 +12676,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12632,48 +12684,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12886,21 +12938,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12921,6 +12958,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13413,14 +13465,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13935,13 +13987,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13953,7 +14005,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13964,7 +14016,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13974,32 +14026,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14012,22 +14064,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14036,258 +14088,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14296,12 +14342,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14314,84 +14360,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14400,42 +14446,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14458,7 +14504,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14596,10 +14642,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14680,22 +14726,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14703,12 +14749,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14717,8 +14763,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14742,7 +14788,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14773,118 +14819,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14893,58 +14927,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14952,12 +14986,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15434,7 +15468,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15543,27 +15577,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15767,17 +15787,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15857,10 +15877,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15885,193 +15905,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16084,12 +16104,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16102,12 +16122,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16170,129 +16190,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16563,27 +16583,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16628,12 +16648,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16642,7 +16662,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16651,7 +16671,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16660,7 +16680,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16669,42 +16689,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16715,7 +16735,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16726,136 +16746,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17520,14 +17540,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17995,32 +18015,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18037,243 +18057,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts
index 79d80d3250..d3dbe89139 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts
@@ -1526,8 +1526,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterOtomatik Güncelleyici
@@ -1567,63 +1567,63 @@ Unread messages: {2}
Daha Sonra Hatırlat
-
+ Updater ErrorGüncelleyici Hatası
-
+ <h2>Changes:</h2><h2>Değişiklikler:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Durum Kaydı Uyarısı</h2><p>Bu güncellemeyi kurmak, durum kayıtlarınızı <b>uyumsuz</b> yapacaktır. Lütfen bu güncellemeyi kurmadan önce oyunlarınızı bir Hafıza Kartı içerisine kaydettiğinizden emin olun yoksa ilerlemenizi kaybedeceksiniz.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Ayarlar Uyarısı</h2><p>Bu güncellemeyi kurmak, uygulama yapılandırmanızı sıfırlayacaktır. Bu güncelleme sonrasında ayarlarınızı yeniden yapılandırmanız gerektiğini lütfen aklınızda bulundurun.</p>
-
+ Savestate WarningDurum Kaydı Uyarısı
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>UYARI</h1><p style='font-size:12pt;'>Bu güncellemeyi yüklemek<b>Durum Kayıtlarınızı uyumsuz hale getirecek</b>, <i>devam etmeden önce ilerlemenizi Hafıza Kartına kaydettiğinize emin olun</i>.</p><p>Devam etmek istediğiniz emin misiniz?</p>
-
+ Downloading %1...İndiriliyor %1...
-
+ No updates are currently available. Please try again later.Mevcut güncelleme yok. Lütfen daha sonra tekrar deneyin.
-
+ Current Version: %1 (%2)Mevcut Sürüm: %1 (%2)
-
+ New Version: %1 (%2)Yeni Sürüm: %1 (%2)
-
+ Download Size: %1 MBİndirme Boyutu: %1 MB
-
+ Loading...Yükleniyor...
@@ -1820,81 +1820,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteYürüt
-
-
-
+
+
+ ----
-
+ EnabledEtkin
-
+ DisabledDevre Dışı
-
+ ReadOku
-
+ Write(C)(C) = changes, as in "look for changes".Yaz(D)
-
+ WriteYaz
-
+ TYPEWarning: limited space available. Abbreviate if needed.TÜR
-
+ OFFSETWarning: limited space available. Abbreviate if needed.Denge
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.BOYUT/ETİKT
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.YÖNERGE
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.KOŞUL
-
+ HITSWarning: limited space available. Abbreviate if needed.İSABETLER
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2307,32 +2307,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Giriş Kaynağı
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL giriş kaynağı çoğu kontrolcüyü destekler, ve Bluetooth modunda DualShock 4 / DualSence kontrolcüleri için gelişmiş işlevsellik sağlar (Titreşim / LED Kontrolü).
-
+ Enable SDL Input SourceSDL Giriş Kaynağını Etkinleştir
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Gelişmiş Modu
-
+ XInput SourceXInput Kaynağı
-
+ Enable XInput Input SourceXInput Giriş Kaynağını Etkinleştir
@@ -2342,7 +2342,7 @@ Unread messages: {2}
DInput Kaynağı
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput kaynağı, XInput desteği olmayan eski kontrolcüler için destek sağlar. Bunun yerine bu kontrolcülere SDL aracılığıyla erişilmesi önerilir, ancak SDL ile uyumlu değillerse DirectInput kullanılabilir.
@@ -2352,43 +2352,33 @@ Unread messages: {2}
DInput Giriş Kaynağını Etkinleştir
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsProfil Ayarları
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Bu seçenek etkinleştirildiğinde, bu giriş profilinde kısayol tuşları ayarlanabilir ve genel kısayol tuşları yerine kullanılacaktır. Varsayılan olarak, kısayol tuşları her zaman tüm profiller arasında paylaşılır.
-
+ Use Per-Profile HotkeysProfil Başına Kısayol Tuşları Kullanın
-
-
+
+ Controller LED SettingsKontrolcü LED Ayarları
-
+ Enable SDL Raw InputSDL Raw Girişini Etkinleştir
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput kaynağı, Xbox 360 / Xbox One / Xbox Series kontrolcüleri ve XInput protokolünü uygulayan üçüncü taraf kontrolcüler için destek sağlar.
@@ -2413,27 +2403,27 @@ Unread messages: {2}
Konsol Portu 2 için Çoklu Bağlantı
-
+ Mouse/Pointer SourceFare/İşaretçi Kaynağı
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2, analog çubuk hareketini simüle etmek için farenizi kullanmanızı sağlar.
-
+ Settings...Ayarlar...
-
+ Enable Mouse MappingFare Atamasını Etkinleştir
-
+ Detected DevicesAlgılanan Cihazlar
@@ -2575,6 +2565,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2651,18 +2664,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsVarsayılanları Geri Yükle
-
-
+
+ Create Input ProfileYeni Giriş Profili Oluştur
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2673,35 +2691,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorHata
-
+ A profile with the name '%1' already exists.'%1' adında bir profil zaten mevcut.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.'%1' ismine yeni profil kaydedilemedi.
-
+ Load Input ProfileGiriş Profilini Yükle
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2714,12 +2732,12 @@ Mevcut tüm genel atamalar kaldırılacak ve profil atamaları yüklenecektir.
Bu eylemi geri alamazsınız.
-
+ Delete Input ProfileGiriş Profilini Sil
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2728,12 +2746,12 @@ You cannot undo this action.
Bu eylemi geri alamazsınız.
-
+ Failed to delete '%1'.'%1' silinemedi.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2746,13 +2764,13 @@ Tüm paylaşılan atamalar ve yapılandırma kaybolacak, ancak giriş profilleri
Bu eylemi geri alamazsınız.
-
+ Global SettingsGenel Ayarlar
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2760,8 +2778,8 @@ Bu eylemi geri alamazsınız.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2769,26 +2787,26 @@ Bu eylemi geri alamazsınız.
%2
-
-
+
+ USB Port %1
%2USB Portu %1
%2
-
+ HotkeysKısayol Tuşları
-
+ Shared"Shared" refers here to the shared input profile.Paylaşılan
-
+ The input profile named '%1' cannot be found.'%1' adındaki giriş profili bulunamadı.
@@ -3025,166 +3043,179 @@ Bu eylemi geri alamazsınız.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint Listesi Bağlam Menüsü
-
-
+
+ NewYeni
-
+ EditDüzenle
-
-
-
+
+
+ CopyKopyala
-
-
+
+ DeleteSil
-
-
-
-
+
+
+
+ Copy all as CSVTümünü CSV olarak kopyala
-
-
+
+ Paste from CSVCSV olarak yapıştır
-
+ Thread List Context Menuİş Parçacığı Listesi Bağlam Menüsü
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Sembolleri Çöz
-
-
+
+ Copy Function NameFonksiyon Adını Kopyala
-
-
+
+ Copy Function AddressFonksiyon Adresini Kopyala
-
-
-
-
+
+
+
+ Go to in DisassemblyDemontaj Kısmında Göster
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewBellek Görünümünde Göster
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuArama Sonuçları Listesi İçerik Menüsü
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultSonucu Kaldır
-
+ Stack List Context MenuYığın Listesi Bağlam Menüsü
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerHata Ayıklayıcı
-
+ Invalid start addressGeçersiz başlangıç adresi
-
+ Invalid end addressGeçersiz bitiş adresi
-
+ Start address can't be equal to or greater than the end addressBaşlangıç adresi, bitiş adresine eşit ya da ondan büyük olamaz
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueGeçersiz arama değeri
-
+ Value is larger than typeDeğer türden daha büyük
@@ -3260,6 +3291,12 @@ Bu eylemi geri alamazsınız.
DHCP'yi Yakala
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEtkin
@@ -3360,11 +3397,13 @@ Bu eylemi geri alamazsınız.
+ 4040
+ 120120
@@ -3421,7 +3460,7 @@ Bu eylemi geri alamazsınız.
-
+ Use Global Setting [%1]Genelde Seçilmiş Ayarı Kullan [%1]
@@ -3441,78 +3480,88 @@ Bu eylemi geri alamazsınız.
Adres
-
-
+
+ Hosts FileAna Bilgisayarlar Dosyası
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Ana Bilgisayarları
-
+ Exported SuccessfullyBaşarıyla Dışa Aktarıldı
-
+ Failed to open fileDosya açılamadı
-
+ No Hosts in fileDosyada Ana Bilgisayarlar yok
-
+ Imported SuccessfullyBaşarıyla İçe Aktarıldı
-
-
+
+ Per Game Host listOyun Başına Ana Bilgisayar listesi
-
+ Copy global settings?Genel ayarları kopyala?
-
+ Delete per game host list?Oyun başına ana bilgisayar listesini sil?
-
+ HDD Image FileHDD Yansıma Dosyası
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Dosyanın Üstüne Yaz?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3521,22 +3570,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Oluşturucu
-
+ HDD image createdHDD yansıması oluşturuldu
-
+ Use GlobalGeneli Kullan
-
+ OverrideÜstüne Yaz
@@ -3876,77 +3925,77 @@ Fonskiyon adını girin
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSOyun: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%%2)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Zengin içerik devre dışı ya da desteklenmiyor.
-
+ Game not loaded or no RetroAchievements available.Oyun yüklenmemiş veya RetroAchievement mevcut değil.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4344,6 +4393,55 @@ Fonskiyon adını girin
Özel Hızı Girin
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4427,2092 +4525,2081 @@ Fonskiyon adını girin
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Herhangi bir CD/DVD-ROM aygıtı bulunamadı. Lütfen bağlı bir sürücünüz ve ona erişmek için yeterli izinleriniz olduğundan emin olun.
-
+ Use Global SettingGenel Ayarları Kullan
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Oyun başlığı panoya kopyalandı.
-
+ Game serial copied to clipboard.Oyun serisi panoya kopyalandı.
-
+ Game CRC copied to clipboard.Oyun CRC panoya kopyalandı.
-
+ Game type copied to clipboard.Oyun türü panoya kopyalandı.
-
+ Game region copied to clipboard.Oyun bölgesi panoya kopyalandı.
-
+ Game compatibility copied to clipboard.Oyun uyumluluğu panoya kopyalandı.
-
+ Game path copied to clipboard.Oyunun dizin yolu panoya kopyalandı.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Kontrolör ayarlarını varsayılana geri getirir.
-
+ No input profiles available.Giriş profili yok.
-
+ Create New...Yeni oluştur...
-
+ Enter the name of the input profile you wish to create.Oluşturmak istediğiniz giriş profilinin adını girin.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Varsayılan ayarlara geri dönmek istediğinize emin misiniz? Herhangi bir değişiklik sıfırlanacaktır.
-
+ Settings reset to defaults.Ayarlar varsayılana sıfırlanır.
-
+ No save present in this slot.Bu slotta herhangi bir kayıt bulunmamaktadır.
-
+ No save states found.Herhangi bir anlık kayıt bulunamadı.
-
+ Failed to delete save state.Anlık kayıt silinemedi.
-
+ Failed to copy text to clipboard.Panoya kopyalama başarısız.
-
+ This game has no achievements.Bu oyunda başarımlar desteklenmiyor.
-
+ This game has no leaderboards.Bu oyunda lider sıralaması bulunmamakta.
-
+ Reset SystemSistemi Sıfırla
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Dosya/disk imajı seçerek bir oyunu başlat.
-
+ Start the console without any disc inserted.Konsolu herhangi bir disk olmadan başlat.
-
+ Start a game from a disc in your PC's DVD drive.Bilgisayarın DVD sürücüsünden bir oyunu başlat.
-
+ Change settings for the emulator.Emülatör için ayarları değiştir.
-
+ Exits the program.Programı kapatır.
-
+ No BindingTuş ataması bulunmamakta
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownBilinmiyor
-
+ OKTamam
-
+ Select DeviceCihaz Seç
-
+ DetailsAyrıntılar
-
+ OptionsAyarlar
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Bu oyun için ayarlanmış tüm ayarları siler.
-
+ BehaviourDavranış
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Emülasyon çalışırken ekran koruyucunun açılmasını ve uyku moduna geçmeyi önler.
-
+ Shows the game you are currently playing as part of your profile on Discord.Mevcut oynanan oyunu Discord profilinde gösterir.
-
+ Pauses the emulator when a game is started.Oyun başlatıldığında emülatörü duraklatır.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pencereyi simge durumunda küçülttüğünüzde veya başka bir uygulamaya geçtiğinizde emülatörü duraklatır ve geri döndüğünüzde duraklatmayı kaldırır.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Hızlı menüyü açtığınızda emülatörü duraklatır ve kapattığınızda duraklatmayı kaldırır.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Kısayol tuşuna basıldığında emülatörün/oyunun kapatılmasını onaylamak için bir istem görüntülenip görüntülenmeyeceğini belirler.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Bilgisayarınızı kapatırken veya uygulamadan çıkarken emülatör durumunu otomatik olarak kaydeder. Bir dahaki sefere doğrudan kaldığınız yerden devam edebilirsiniz.
-
+ Uses a light coloured theme instead of the default dark theme.Varsayılan koyu tema yerine açık renkli bir tema kullanır.
-
+ Game DisplayOyun Ekranı
-
+ Switches between full screen and windowed when the window is double-clicked.Pencereye çift tıklandığında tam ekran ve pencereli ekran arasında geçiş yapar.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Emülatör tam ekran modundayken fare işaretçisini/imlecini gizler.
-
+ Determines how large the on-screen messages and monitor are.Ekrandaki mesajların ve monitörün ne kadar büyük olduğunu belirler.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Oluşturulan/yüklenen kaydetme durumları, alınan ekran görüntüleri vb. gibi olaylar meydana geldiğinde ekran mesajlarını gösterir.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Sistemin mevcut emülasyon hızını ekranın sağ-üst köşesinde yüzde olarak gösterir.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Ekranın sağ üst köşesinde sistem tarafından saniyede görüntülenen video karesi (veya v-sync) sayısını gösterir.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Ekranın sağ-üst köşesindeki iş parçacıklarına göre CPU kullanımını gösterir.
-
+ Shows the host's GPU usage in the top-right corner of the display.Ekranın sağ-üst köşesinde GPU kullanımını gösterir.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Geçerli yapılandırmayı ekranın sağ alt köşesinde gösterir.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Oyunu bozabilecek ayarlar etkin iken uyarı mesajı gösterir.
-
+ Resets configuration to defaults (excluding controller settings).Konfigürasyonları varsayılana sıfırlar (kontrolcü ayarları dışında).
-
+ Changes the BIOS image used to start future sessions.Gelecekteki oturumları başlatmak için kullanılan BIOS görüntüsünü değiştirir.
-
+ AutomaticOtomatik
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultVarsayılan
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Etkinleştirildiğinde, oyun başına özel ayarlar uygulanacaktır. Her zaman genel yapılandırmayı kullanmak için devre dışı bırakın.
-
+ Automatically switches to fullscreen mode when a game is started.Oyun başlatıldığında otomatik olarak tam ekran moduna geçer.
-
+ On-Screen DisplayEkran Üstü Gösterge (OSD)
-
+ %d%%%%%d
-
+ Shows the resolution of the game in the top-right corner of the display.Oyunun çözünürlüğünü ekranın sağ üst köşesinde gösterir.
-
+ BIOS ConfigurationBIOS Yapılandırması
-
+ BIOS SelectionBIOS Seçimi
-
+ Options and PatchesSeçenekler ve Yamalar
-
+ Skips the intro screen, and bypasses region checks.Giriş ekranını atlar ve bölge kontrollerini atlar.
-
+ Speed ControlHız Kontrolü
-
+ Normal SpeedNormal Hız
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward Speedİleri Sarma Hızı
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedAğır Çekim Hızı
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterHız Sınırlayıcıyı Etkinleştir
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSistem Ayarları
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsHileleri Etkinleştir
-
+ Enables loading cheats from pnach files..pnach dosyalarından hile yüklemeyi etkinleştirir.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ Rendererİşleyici
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayGörüntü
-
+ Aspect RatioEn/Boy Oranı
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioAra Sahne En/Boy Oranı
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeEkran Görüntüsü Boyutu
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityEkran Görüntüsü Kalitesi
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropKırp
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesGeniş Ekran Yamalarını Etkinleştir
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionDahili Çözünürlük
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesDonanım Düzeltmeleri
-
+ Manual Hardware FixesManuel Donanım Düzeltmeleri
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesDokuları Yükle
-
+ Loads replacement textures where available and user-provided.Mevcut ve kullanıcı tarafından sağlanan dokuları yükler.
-
+ Asynchronous Texture LoadingEşzamansız Doku Yükleme
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Doku yükleme işlemini bir çekirdeğe yükler ve doku değiştirmeleri etkinleştirildiğinde yaşanan takılmaları azaltır.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Tüm değiştirilen dokuları belleğe önceden yükler. Eşzamansız yükleme aktifse gerekli değildir.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersKlasörler
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFiltreler
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Parlaklığı ayarlar. 50 normal değerdir.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Doygunluğu ayarlar. 50 normal değerdir.
-
+ TV ShadersTV Shaders
-
+ AdvancedGelişmiş
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardHafıza Kartı Oluştur
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Kartı Adı:
-
-
-
+ ConfigurationYapılandırma
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesGiriş Kaynakları
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Konsolu
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Konsolu
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeYuvarlama Modu
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGrafikler
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsAyarlar
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesHile kodları
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesOyun Yamaları
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesOyun Düzeltmeleri
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6521,2147 +6608,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneÖlü bölge
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
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+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
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+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9155,67 +9197,67 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9982,10 +10024,10 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula
-
-
-
-
+
+
+
+ Off (Default)Kapalı (Varsayılan)
@@ -9997,10 +10039,10 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula
-
-
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+
+
+
+ Automatic (Default)Otomatik (Varsayılan)
@@ -10065,7 +10107,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula
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+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10131,37 +10173,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsEkran Ofsetleri
-
+ VSyncDikey Senkronizasyon
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+ Show OverscanFazla Taramayı Göster
-
+ Enable Widescreen PatchesGeniş Ekran Yamalarını Etkinleştir
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+ Enable No-Interlacing PatchesTaramasız Yamaları Etkinleştir
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+ Anti-BlurAnti-Blur
@@ -10172,7 +10214,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Disable Interlace OffsetTaramalı Ofseti Devre Dışı Bırak
@@ -10183,13 +10225,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ Screen ResolutionEkran Çözünürlüğü
-
+ Internal ResolutionDahili Çözünürlük
@@ -10200,7 +10242,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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+ PNGPNG
@@ -10267,7 +10309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)İki Yönlü (PS2)
@@ -10314,7 +10356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10330,7 +10372,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basit(Tavsiye Edilen)
@@ -10366,7 +10408,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10382,25 +10424,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Paleti Dönüşümü
-
+ Manual Hardware Renderer FixesManuel Donanım Oluşturucu Düzeltmeleri
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10411,15 +10453,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto-Flush
@@ -10447,8 +10489,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Devre dışı)
@@ -10505,24 +10547,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDerinlik Emülasyonunu Kapat
-
+ Disable Safe FeaturesGüvenli Özellikleri Kapat
-
+ Preload Frame DataKare Verisini Önceden Yükle
-
+ Texture Inside RTTexture Inside RT
@@ -10621,13 +10663,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10688,25 +10730,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesOluşturma Düzeltmelerini Devre Dışı Bırak
@@ -10717,13 +10759,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Yaması
@@ -10783,31 +10825,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDokuları Çıkart
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesDokuları Yükle
-
+ Precache TexturesDokuları Önceden Önbellekle
@@ -10830,8 +10872,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)Hiçbiri (Varsayılan)
@@ -10852,7 +10894,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10904,7 +10946,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10919,7 +10961,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Kontrast:
-
+ SaturationDoygunluk
@@ -10940,37 +10982,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsGöstergeleri Göster
-
+ Show ResolutionÇözünürlüğü Göster
-
+ Show InputsGirişleri Göster
-
+ Show GPU UsageGPU Kullanımını Göster
-
+ Show SettingsAyarları Göster
-
+ Show FPSFPS Göster
@@ -10991,13 +11033,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Statisticsİstatistikleri Göster
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11008,19 +11050,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageCPU Kullanımını Göster
-
+ Warn About Unsafe SettingsGüvenilir Olmayan Ayarlar Hakkında Uyar
-
+ Show Frame TimesKare Süresi
@@ -11134,19 +11176,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11156,7 +11198,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11205,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11278,942 +11320,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Genelde Seçilmiş Ayarı Kullan [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ Uncheckedİşaretsiz
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Oyun başlangıcında geniş ekran yamalarını otomatik olarak yükler ve uygular. Sorunlara neden olabilir.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Oyun başlangıcında interlacing önleyici yamaları otomatik olarak yükler ve uygular. Sorunlara neden olabilir.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV En-Boy Oranı
-
+ Overrides the full-motion video (FMV) aspect ratio.Tam hareketli video (FMV) en boy oranını geçersiz kılar.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderYazılım CLUT Oluşturma
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.Bu seçenek, oyuna özel oluşturma düzeltmelerini devre dışı bırakır.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GPU'da çevirmek yerine 4-bit ve 8-bit çerçeve arabelleğini CPU'da çevir. Harry Potter ve Stuntman oyunlarında etkilidir. Performansı büyük ölçüde etkiler.
-
-
+
+ DisabledDevre Dışı
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Doku önbelleğinin önceki çerçeve göstergesinin iç kısmını giriş dokusu olarak yeniden kullanmasını sağlar.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ Checkedİşaretli
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioEn Boy Oranı
-
+ Auto Standard (4:3/3:2 Progressive)Otomatik Standart (4:3/3:2 Oranlı)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Konsol'un çıktısını ekrana görüntülemek için kullanılan en boy oranını değiştirir. Varsayılan ayar, en boy oranını bir oyunun döneminin televizyon ekranında nasıl gözüktüğüne uyacak şekilde ayarlayan Otomatik Standart (4:3/3:2 Oranlı) şeklindedir.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeEkran Görüntüsü Büyüklüğü
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. Dahili çözünürlükler, dosya boyutu pahasına daha fazla ayrıntıyı korur.
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+ Screenshot FormatEkran Görüntüsü Biçimi
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. JPEG daha küçük dosyalar üretir, ancak ayrıntıları kaybeder.
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+ Screenshot QualityEkran Görüntüsü Kalitesi
-
-
+
+ 50%%50
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. Daha yüksek değerler JPEG için daha fazla ayrıntıyı korur ve PNG için dosya boyutunu azaltır.
-
-
+
+ 100%100%
-
+ Vertical StretchDikey Genişletme
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Ekranın dikey bileşenini uzatır (< %100) veya sıkıştırır (> %100).
-
+ Fullscreen ModeTam Ekran Modu
-
-
-
+
+
+ Borderless FullscreenTam Ekran Kenarlıksız Pencere
-
+ Chooses the fullscreen resolution and frequency.Tam ekran çözünürlüğünü ve frekansını seçer.
-
+ LeftSol
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Ekranın sol tarafından kırpılan piksel sayısını değiştirir.
-
+ TopÜst
-
+ Changes the number of pixels cropped from the top of the display.Ekranın üstünden kırpılan piksel sayısını değiştirir.
-
+ RightSağ
-
+ Changes the number of pixels cropped from the right side of the display.Ekranın sağ tarafından kırpılan piksel sayısını değiştirir.
-
+ BottomAlt
-
+ Changes the number of pixels cropped from the bottom of the display.Ekranın altından kırpılan piksel sayısını değiştirir.
-
+ Native (PS2) (Default)Native (PS2) (Default)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
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+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringDoku Filtreleme
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilineer Filtreleme
-
+ Anisotropic FilteringEşyönsüz Doku Süzmesi
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingDokuları Önceden Yükle
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessKeskinlik
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessParlaklık
-
-
-
+
+
+ 5050
-
+ ContrastKontrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Varsayılan
-
-
+
+ (Default)(Varsayılan)
@@ -12625,7 +12677,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12633,48 +12685,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12887,21 +12939,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12922,6 +12959,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13414,14 +13466,14 @@ Right click to clear binding
-
-
+
+ Change DiscDiski Değiştir
-
+ Load StateDurum Kaydı Yükle
@@ -13936,13 +13988,13 @@ Right click to clear binding
-
+ Start Big Picture ModeGeniş Ekran Moduna Geç
-
+ Big PictureIn ToolbarGeniş Ekran Modu
@@ -13954,7 +14006,7 @@ Right click to clear binding
-
+ Show Advanced SettingsGelişmiş Ayarları Göster
@@ -13965,7 +14017,7 @@ Right click to clear binding
-
+ Video CaptureVideo Kaydetme
@@ -13975,32 +14027,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionDahili Çözünürlük
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againTekrar gösterme
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14013,22 +14065,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyUYARI: Hafıza Kartı Meşgul
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14037,258 +14089,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownKapatmayı Onayla
-
+ Are you sure you want to shut down the virtual machine?Sanal Makineyi kapatmak istediğinize emin misiniz?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorHata
-
+ You must select a disc to change discs.Disk değiştirmek için önce bir disk seçmelisiniz.
-
+ Properties...Özellikler...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Kapak Resmi Ayarla...
-
+ Exclude From ListListeden Ayrı Tut
-
+ Reset Play TimeReset Play Time
-
+ Default BootVarsayılan Önyükleme
-
+ Fast BootHızlı Önyükleme
-
+ Full BootTam Önyükleme
-
+ Boot and DebugÖnyükle ve Hata ayıkla
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileDosyayı Başlat
-
+ Start DiscDiskten Başlat
-
+ Select Disc ImageDisk İmajı Seç
-
+ Updater ErrorGüncelleyici Hatası
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Otomatik güncelleme mevcut platformda desteklenmiyor.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedDuraklatıldı
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesOyun Ayarları
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.Durum Kaydı mevcut değil.
-
+ Select Cover ImageKapak Resmi Ayarla
-
+ Cover Already ExistsKapak Resmi Zaten Mevcut
-
+ A cover image for this game already exists, do you wish to replace it?Bu oyun için halihazırda bir kapak resmi mevcut, değiştirmek istediğinize emin misiniz?
-
-
-
-
+
+
+
+ Copy ErrorKopyalama hatası
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetSıfırlamayı Onayla
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14297,12 +14343,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14315,84 +14361,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootTemiz Önyükleme
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Dosyadan yükle...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Durum Kayıtlarını Sil...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Devletleri Kaydet (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDurum Kayıtlarını Sil
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14401,42 +14447,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 durum kayıtları silindi.
-
+ Save To File...Dosyaya kaydet...
-
+ EmptyBoş
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscDiski Değiştir
-
+ ResetYeniden Başlat
@@ -14459,7 +14505,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14597,10 +14643,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardHafıza Kartı Oluştur
@@ -14681,22 +14727,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Hafıza Kartı oluşturma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.
-
+ Memory Card '%1' created.Hafıza Kartı '%1' oluşturuldu.
@@ -14704,12 +14750,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesEvet
-
+ NoHayır
@@ -14718,8 +14764,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14743,7 +14789,7 @@ The saves will not be recoverable.
-
+ ResetSıfırla
@@ -14774,118 +14820,106 @@ The saves will not be recoverable.
-
+ CreateOluştur
-
- Duplicate
- Çoğalt
-
-
-
-
+ RenameYeniden adlandır
-
-
+
+ ConvertDönüştür
-
-
+
+ DeleteSil
-
+ SettingsAyarlar
-
-
+
+ Automatically manage saves based on running gameÇalıştırılan oyuna göre kayıtları otomatik düzenle
-
+ Checkedİşaretli
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsHafıza Kartlarını Değiştir
-
- Port %1
- Bağlantı Noktası %1
-
-
-
+ Eject Memory CardHafıza Kartını Çıkart
-
-
-
+
+ ErrorHata
-
- Not yet implemented.
- Henüz tamamlanmadı.
-
-
-
-
+
+ Delete Memory CardHafıza Kartını Sil
-
-
-
-
+
+
+
+ Rename Memory CardHafızı Kartını Yeniden Adlandır
-
+ New Card NameYeni Hafıza Kartı
-
+ New name is invalid, it must end with .ps2Dosya ismi .ps2 ile bitmeli
-
+ New name is invalid, a card with this name already exists.Bu isim, halihazırda kullandığı için geçersiz.
-
+ This Memory Card is unknown.Bilinmeyen Hafıza Kartı.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14894,58 +14928,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Hafıza Kartı silme işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.
-
+ Failed to rename Memory Card. The log may contain more information.Hafıza Kartını yeniden adlandırma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownBilinmiyor
-
+ PS2 (Folder)PS2 (Folder)
@@ -14953,12 +14987,12 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Mevcut Değil]
@@ -15435,7 +15469,7 @@ Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek.Gitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15544,27 +15578,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Oluşturucu
-
+ Failed to create HDD imageHDD imajı oluşturulamadı
@@ -15768,17 +15788,17 @@ Aksi durumda durum kaydını silin ve temiz başlatma modunda çalıştırın.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15858,10 +15878,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15886,193 +15906,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16085,12 +16105,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16103,12 +16123,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16171,129 +16191,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Dizini:
-
+ Browse...Göz At...
-
+ ResetYeniden Başlat
-
+ FilenameDosya Adı
-
+ VersionSürüm
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListListeyi Yenile
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Ekle...
-
+ RemoveKaldır
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Kontrolcü Portu 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Kontrolcü Tipi:
-
-
+
+ Default (Keyboard)Varsayılan (Klavye)
-
-
+
+ Automatic MappingOtomatik Tuş Atama
-
+ Controller Port 2Kontrolcü Portu 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Kurulum Tamamlandı!</span></h1><p> Oyunları oynamaya hazırsınız.</p><p>Daha fazla ayar seçeneğini Ayarlar menüsünden görüntüleyebilirsiniz ayrıca kontrolcü kullanarak Geniş Ekran Arayüzünde menülerde istediğiniz gibi gezinebilirsiniz.</p><p>Umarız PCSX2 kullanmaktan keyif alırsınız.</p></body></html>
-
+ &Back&Geri
-
+ &Next&Sonraki
-
+ &Cancel&İptal
@@ -16564,27 +16584,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameCihaz adı
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16629,12 +16649,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16643,7 +16663,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16652,7 +16672,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16661,7 +16681,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16670,42 +16690,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16716,7 +16736,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select Düğmesi
-
+
@@ -16727,136 +16747,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start Düğmesi
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Otomatik değişkenler yerine eğer mevcutsa aşağıdaki değişkenleri uygulamaya zorlar.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthEkran Genişliği
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17521,14 +17541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Yazıcı
-
+ NoneNone
-
-
+
+ Not ConnectedBağlı Değil
@@ -17996,32 +18016,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameBilinmeyen Oyun
-
+ ErrorHata
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18038,243 +18058,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.Slot {} Durum Kaydı Barındırmıyor.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Durum kaydı {} slotuna kaydediliyor...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Hızlı CDVD aktif, bu seçenek oyunları bozabilir.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Oyun düzeltmeleri aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Uyumluluk yamaları aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir.
-
+ Frame rate for NTSC is not default. This may break some games.Kare hızı NTSC oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir.
-
+ Frame rate for PAL is not default. This may break some games.Kare hızı PAL oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts
index 1f296f99d7..52ab67854c 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ Ліцензії третіх осібView Document
- View Document
+ Перегляд документаFile not found: %1
- File not found: %1
+ Файл не знайдений: %1
@@ -97,7 +97,7 @@
<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.
- <strong>Ваш маркер входу RetroAchievements більше не дійсний.</strong> Ви повинні повторно ввести свої облікові дані, щоб відстежувати досягнення. Ваш пароль не буде збережено в PCSX2, замість нього буде згенеровано та використано маркер доступу.
+ <strong>Ваш токен входу RetroAchievements більше не дійсний.</strong> Ви повинні повторно ввести свої облікові дані для відстежування ваших досягнень. Ваш пароль не буде збережено в PCSX2, замість нього буде згенеровано та використано токен доступу.
@@ -112,7 +112,7 @@
Login Error
- Помилка входу
+ Вхід невдалий
@@ -128,7 +128,7 @@ Please check your username and password, and try again.
Login failed.
- Помилка входу.
+ Вхід невдалий.
@@ -140,14 +140,14 @@ Please check your username and password, and try again.
Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?
- Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
+ Відстежування досягнень не увімкнуто на цей час. Ваш вхід не матиме впливу, доки відстежування не буде увімкненим.
-Do you want to enable tracking now?
+Чи хочете увімкнути відстежування зараз?Enable Hardcore Mode
- Enable Hardcore Mode
+ Увімкнути хардкорний режим
@@ -156,21 +156,21 @@ Do you want to enable tracking now?
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?
- Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
+ Хардкорний режим в цей момент не увімкнуто. Увімкнення хардкорного режиму дозволить вам встановлювати рекорди, отримувати бали, та брати участь в таблицях лідерів.
-However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
+Проте, хардкорний режим також запобігає використанню станів збереження, чітів і функцій із сповільненям.
-Do you want to enable hardcore mode?
+Чи хочете увімкнути хардкорний режим?Reset System
- Reset System
+ Перезавантажити системуHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
- Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
+ Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз?
@@ -235,38 +235,38 @@ Do you want to enable hardcore mode?
Enable Spectator Mode
- Ввімкнути Режим Спостерігача
+ Ввімкнути режим спостерігачаEnable Encore Mode
- Enable Encore Mode
+ Увімкнути режим "Encore"Show Achievement Notifications
- Показувати повідомлення про Досягнення
+ Показувати сповіщення про досягненняShow Leaderboard Notifications
- Show Leaderboard Notifications
+ Показувати сповіщення про таблиці лідерівEnable In-Game Overlays
- Enable In-Game Overlays
+ Увімкнути внутрішньоігрові оверлеїUsername:
Login token generated at:
- Username:
-Login token generated at:
+ Ім'я користувача:
+Токен входу згенеровано:
@@ -276,7 +276,7 @@ Login token generated at:
<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 використовує RetroAchievements як базу даних для досягнень та відстеження прогресу. Щоб користуватися досягненнями, будь ласка, зареєструйте обліковий запис на <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Для перегляду списку досягнень під час гри, натисніть гарячу клавішу <span style=" font-weight:600;">Відкрити меню паузи</span> і оберіть <span style=" font-weight:600;">Досягнення</span> з переліку меню.</p></body></html>
+ <html><head/><body><p align="justify">PCSX2 використовує RetroAchievements як базу даних для досягнень та відстежування прогресу. Щоб користуватися досягненнями, будь ласка, зареєструйте обліковий запис на <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Для перегляду списку досягнень під час гри, натисніть гарячу клавішу <span style=" font-weight:600;">Відкрити меню паузи</span> і оберіть <span style=" font-weight:600;">Досягнення</span> з переліку меню.</p></body></html>
@@ -290,17 +290,17 @@ Login token generated at:
When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з розблокуванням досягнень на сервер.
+ Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з їх розблокуванням на сервер.When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
- Коли увімкнено, PCSX2 буде перелічувати досягнення з неофіційних сетів. Зверніть увагу, що ці досягнення не відстежуються серверами RetroAchievements, тому вони розблоковуються щоразу.
+ Коли увімкнено, PCSX2 буде робити перелік досягнень з неофіційних сетів. Зверніть увагу, що ці досягнення не відстежуються серверами RetroAchievements, тому вони будуть розблоковуватися щоразу."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
- Режим "виклику" для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, функції з пришвидшенням і сповільненням емуляції.
+ Режим "виклику" для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, і функції з пришвидшенням та сповільненням емуляції.
@@ -323,22 +323,22 @@ Login token generated at:
When enabled and logged in, PCSX2 will scan for achievements on startup.
- When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень під час запуску емулятора.Displays popup messages on events such as achievement unlocks and game completion.
- Displays popup messages on events such as achievement unlocks and game completion.
+ Вмикає зображення спливних повідомлень про події, такі як розблокування досягнень та подання результатів до таблиці лідерів.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
- Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Вмикає зображення спливних повідомлень про початок, надсилання або провалу виклику з таблицею лідерів.When enabled, each session will behave as if no achievements have been unlocked.
- When enabled, each session will behave as if no achievements have been unlocked.
+ Коли увімкнено, кожен сеанс буде поводитися так, ніби ніяких досягнень не було розблоковано.
@@ -366,7 +366,7 @@ Login token generated at:
Username: %1
Login token generated on %2.Ім'я користувача: %1
-Токен доступу згенеровано в %2.
+Токен входу згенеровано %2.
@@ -410,17 +410,17 @@ Login token generated on %2.
Mastered {}
- Подолано {}
+ Опановано майстерність над {}Leaderboard attempt started.
- Leaderboard attempt started.
+ Спроба отримати рекорд почато.Leaderboard attempt failed.
- Leaderboard attempt failed.
+ Спроба отримати рекорд була невдалою.
@@ -435,32 +435,32 @@ Login token generated on %2.
Your Value: {}{}
- Your Value: {}{}
+ Ваше значення: {}{} (Submitting)
- (Submitting)
+ (Надсилається)Achievements Disconnected
- Achievements Disconnected
+ Досягнення від'єднаноAn unlock request could not be completed. We will keep retrying to submit this request.
- An unlock request could not be completed. We will keep retrying to submit this request.
+ Запит на розблокування не вдалося виконати. Ми будемо повторювати спробу надіслати цей запит.Achievements Reconnected
- Achievements Reconnected
+ Досягнення перепід'єднаноAll pending unlock requests have completed.
- All pending unlock requests have completed.
+ Усі запити на розблокування були завершені.
@@ -471,12 +471,12 @@ Login token generated on %2.
Confirm Hardcore Mode
- Confirm Hardcore Mode
+ Підтвердити хардкорний режимActive Challenge Achievements
- Active Challenge Achievements
+ Досягнення активних викликів
@@ -486,123 +486,123 @@ Login token generated on %2.
You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+ Ви розблокували всі досягнення та отримали {} балів!You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
- You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ Ви розблокували {0} з {1} досягнень, і заробили {2} з {3} балів.{0} achievements, {1} points
- {0} achievements, {1} points
+ {0} досягнень, {1} балівYour Time: {0} (Best: {1})
- Your Time: {0} (Best: {1})
+ Ваш час: {0} (Найкращий: {1})Your Score: {0} (Best: {1})
- Your Score: {0} (Best: {1})
+ Ваш рахунок: {0} (Найкращий: {1})Your Value: {0} (Best: {1})
- Your Value: {0} (Best: {1})
+ Ваше значення: {0} (Найкраще: {1}){0}
Leaderboard Position: {1} of {2}
- {0}
-Leaderboard Position: {1} of {2}
+ {0}
+Позиція на таблиці лідерів: {1} з {2}Server error in {0}:
{1}
- Server error in {0}:
+ Помилка сервера в {0}:
{1}Score: {0} ({1} softcore)
Unread messages: {2}
- Score: {0} ({1} softcore)
-Unread messages: {2}
+ Рахунок: {0} ({1} в нормальному режимі)
+Непрочитані повідомлення: {2}Yes
- Yes
+ ТакNo
- No
+ НіYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
- You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ Ви розблокували {0} з {1} досягнень, заробивши {2} з {3} можливих балів.Unknown
- Unknown
+ НевідомоLocked
- Locked
+ ЗаблокованоUnlocked
- Unlocked
+ РозблокованоUnsupported
- Unsupported
+ Не підтримуєтьсяUnofficial
- Unofficial
+ НеофіційнеRecently Unlocked
- Recently Unlocked
+ Нещодавно розблокованоActive Challenges
- Active Challenges
+ Активні викликиAlmost There
- Almost There
+ Ще трохи...{} points
- {} points
+ {} балів{} point
- {} point
+ {} балXXX points
- XXX points
+ XXX балів
@@ -612,12 +612,12 @@ Unread messages: {2}
This game has {} leaderboards.
- This game has {} leaderboards.
+ Ця гра має {} таблиць лідерів.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Надсилання балів вимкнено, оскільки хардкорний режим вимкнений. Таблиці рекордів доступні лише для перегляду.
@@ -1528,8 +1528,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterАвтоматичне оновлення
@@ -1569,63 +1569,63 @@ Unread messages: {2}
Нагадайте мені пізніше
-
+ Updater ErrorПомилка системи оновлення
-
+ <h2>Changes:</h2><h2>Зміни:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Попередження щодо збережених станів</h2><p>Інсталяція цього оновлення зроблять ваші збережені стани <b>несумісними</b>. Переконайтеся, що ви збереглися у своїх іграх на карті пам'яті перед цим оновленням, або ви втратите прогрес.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Попередження щодо налаштувань</h2><p>Інсталяція цього оновлення призведе до скидання конфігурації вашої програми. Будь ласка, зверніть увагу, що вам доведеться переналаштовувати ваші параметри після цього оновлення.</p>
-
+ Savestate WarningПопередження про стани збереження
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>УВАГА</h1><p style='font-size:12pt;'>Встановлення цього оновлення зроблять ваші <b>стани збереження несумісними</b>, <i>переконайтеся, що ваш прогрес був збережений на ваших картах пам'яті перед тим, як продовжити.</i>.</p><p>Чи бажаєте ви продовжити?</p>
-
+ Downloading %1...Завантаження %1...
-
+ No updates are currently available. Please try again later.Оновлень наразі немає. Будь ласка, спробуйте знову пізніше.
-
+ Current Version: %1 (%2)Поточна версія: %1 (%2)
-
+ New Version: %1 (%2)Нова версія: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Завантажується...
@@ -1822,81 +1822,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteВиконати
-
-
-
+
+
+ ----
-
+ EnabledУвімкнено
-
+ DisabledВимкнено
-
+ ReadЧитати
-
+ Write(C)(C) = changes, as in "look for changes".Запис(змінити)
-
+ WriteЗаписати
-
+ TYPEWarning: limited space available. Abbreviate if needed.ТИП
-
+ OFFSETWarning: limited space available. Abbreviate if needed.ЗМІЩЕННЯ
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.РОЗМІР / ЛЕЙБЛ
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.ІНСТРУКЦІЯ
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.УМОВА
-
+ HITSWarning: limited space available. Abbreviate if needed.ВИКОНАННЯ
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2309,32 +2309,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceДжерело введення SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL підтримує більшість контролерів, та надає розширену функціональність для DualShock 4 / DualSense контролерів в режимі Bluetooth (вібрація / LED).
-
+ Enable SDL Input SourceУвімкнути джерело введення SDL
-
+ DualShock 4 / DualSense Enhanced ModeПокращений режим DualShock 4 / DualSense
-
+ XInput SourceДжерело введення XInput
-
+ Enable XInput Input SourceУвімкнути джерело введення XInput
@@ -2344,7 +2344,7 @@ Unread messages: {2}
Джерело введення DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Джерело введення DInput забезпечує підтримку застарілих контролерів які не підтримують XInput. Рекомендується використовувати джерело SDL для таких контролерів, але DirectInput можна використовувати якщо вони не сумісні з SDL.
@@ -2354,43 +2354,33 @@ Unread messages: {2}
Увімкнути джерело введення DInput
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsНалаштування профілю
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Коли ця опція увімкнена, гарячі клавіші можуть бути встановлені в цьому профілі вводу, і вони будуть використовуватися замість глобальних гарячих клавіш. За замовчуванням гарячі клавіші завжди є спільними для всіх профілів.
-
+ Use Per-Profile HotkeysВикористовувати гарячі клавіші для окремих профілів
-
-
+
+ Controller LED SettingsНалаштування LED контролера
-
+ Enable SDL Raw InputУвімкнути SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Джерело XInput надає підтримку для контролерів Xbox 360 / Xbox One / Xbox Series, а також контролери сторонніх виробників які впроваджують протокол XInput.
@@ -2415,27 +2405,27 @@ Unread messages: {2}
Multitap в другому порті консолі
-
+ Mouse/Pointer SourceДжерело миші/вказівника
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 дозволяє використовувати мишу для симуляції руху аналогового стіку.
-
+ Settings...Налаштування...
-
+ Enable Mouse MappingУвімкнути використання миші
-
+ Detected DevicesЗнайдені пристрої
@@ -2577,6 +2567,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2653,18 +2666,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2675,35 +2693,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorПомилка
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2716,12 +2734,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2730,12 +2748,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2748,13 +2766,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2762,8 +2780,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2771,26 +2789,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB-порт %1
%2
-
+ HotkeysГарячі клавіші
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3027,166 +3045,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuКонтекстне меню списку точок зупину
-
-
+
+ NewНовий
-
+ EditРедагувати
-
-
-
+
+
+ CopyКопіювати
-
-
+
+ DeleteВидалити
-
-
-
-
+
+
+
+ Copy all as CSVСкопіювати все як CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuКонтекстне меню списку потоків
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Розкодування символів
-
-
+
+ Copy Function NameКопіювати ім'я функції
-
-
+
+ Copy Function AddressКопіювати адресу функції
-
-
-
-
+
+
+
+ Go to in DisassemblyПоказати в дизассемблері
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewПоказати в пам'яті
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuКонтекстне меню списку потоків
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerНалагоджувач
-
+ Invalid start addressНеприпустима початкова адреса
-
+ Invalid end addressНеприпустима кінцева адреса
-
+ Start address can't be equal to or greater than the end addressПочаткова адреса не може дорівнювати або перевищувати кінцеву адресу
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueНеприпустиме значення пошуку
-
+ Value is larger than typeЗначення є більшим за тип
@@ -3262,6 +3293,12 @@ You cannot undo this action.
Перехоплення DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledУвімкнено
@@ -3362,11 +3399,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3423,7 +3462,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Застосувати глобальне значення [%1]
@@ -3443,78 +3482,88 @@ You cannot undo this action.
Адреса
-
-
+
+ Hosts FileФайл hosts
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS хости
-
+ Exported SuccessfullyЕкспортовано успішно
-
+ Failed to open fileНе вдалося відкрити файл
-
+ No Hosts in fileНема хостів у файлі
-
+ Imported SuccessfullyІмпортовано успішно
-
-
+
+ Per Game Host listСписок хостів для гри
-
+ Copy global settings?Копіювати глобальні налаштування?
-
+ Delete per game host list?Видалити список хостів для гри?
-
+ HDD Image FileОбраз жорсткого диска
-
+ HDD (*.raw)Жорсткий диск (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Перезаписати файл?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3523,22 +3572,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorСтворювач образу
-
+ HDD image createdОбраз жорсткого диска створено
-
+ Use GlobalВикористовувати глобальний
-
+ OverrideПерезапис
@@ -3879,76 +3928,76 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSГра: %1 FPS
-
+ Video: %1 FPS (%2%)Відео: %1 FPS (%2%)
-
+ Game: %1 (%2)
Гра: %1 (%2)
-
+ Rich presence inactive or unsupported.Розширена присутність неактивна або не підтримується.
-
+ Game not loaded or no RetroAchievements available.
- Гра не завантажена або немає доступних досягнень для цієї гри.
+ Гра не завантажена або немає доступних досягнень RetroAchievements для цієї гри.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4346,6 +4395,55 @@ Enter function name
Введіть власну швидкість
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4429,2092 +4527,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього.
-
+ Use Global SettingЗастосувати глобальне значення
-
+ Automatic binding failed, no devices are available.Помилка автоматичної прив'язки, ніяких пристроїв не доступно.
-
+ Game title copied to clipboard.Назву гри скопійовано в буфер обміну.
-
+ Game serial copied to clipboard.Серійний номер гри скопійовано в буфер обміну.
-
+ Game CRC copied to clipboard.CRC гри скопійовано в буфер обміну.
-
+ Game type copied to clipboard.Тип гри скопійовано в буфер обміну.
-
+ Game region copied to clipboard.Регіон гри скопійовано в буфер обміну.
-
+ Game compatibility copied to clipboard.Сумісність гри скопійовано в буфер обміну.
-
+ Game path copied to clipboard.Шлях до гри скопійовано в буфер обміну.
-
+ Per-game controller configuration initialized with global settings.Окреме налаштування контролера для гри ініціалізовано з глобальними налаштуваннями.
-
+ Controller settings reset to default.Налаштування контролера були скинуті до початкових значень.
-
+ No input profiles available.Немає доступних профілів вводу.
-
+ Create New...Створити новий...
-
+ Enter the name of the input profile you wish to create.Введіть ім'я профілю вводу, який ви хочете створити.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Ви впевнені, що хочете скинути налаштування до початкових? Будь-які налаштування, виставлені за уподобанням, буде втрачено.
-
+ Settings reset to defaults.Налаштування було скинуто до початкових значень.
-
+ No save present in this slot.В цьому слоті немає збереження.
-
+ No save states found.Станів збереження не знайдено.
-
+ Failed to delete save state.Не вдалося видалити збережений стан.
-
+ Failed to copy text to clipboard.Не вдалося скопіювати текст в буфер обміну.
-
+ This game has no achievements.Ця гра не має досягнень.
-
+ This game has no leaderboards.Ця гра не має таблиць лідерів.
-
+ Reset SystemПерезавантажити систему
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз?
-
+ Launch a game from images scanned from your game directories.Запуск гри з образів дисків, сканованих з ваших директорій з іграми.
-
+ Launch a game by selecting a file/disc image.Запуск гри, обравши файл/образ диска.
-
+ Start the console without any disc inserted.Запустити консоль без вставленого диска.
-
+ Start a game from a disc in your PC's DVD drive.Запуск гри з диска, вставленого в DVD дисковод вашого ПК.
-
+ Change settings for the emulator.Змінити налаштування для емулятора.
-
+ Exits the program.Вихід з програми.
-
+ No BindingНема прив'язки
-
+ Setting %s binding %s.Встановлення %s для прив'язки %s.
-
+ Push a controller button or axis now.Натисніть кнопку або вісь контролера.
-
+ Timing out in %.0f seconds...В очікуванні %.0f секунд...
-
+ UnknownНевідомо
-
+ OKОК
-
+ Select DeviceОберіть пристрій
-
+ DetailsПодробиці
-
+ OptionsОпції
-
+ Copies the current global settings to this game.Копіює поточні глобальні налаштування до цієї гри.
-
+ Clears all settings set for this game.Скидає всі налаштування, встановлені для цієї гри.
-
+ BehaviourПоведінка
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція.
-
+ Shows the game you are currently playing as part of your profile on Discord.Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord.
-
+ Pauses the emulator when a game is started.Призупиняє емулятор, коли гра запущена.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Призупиняє емулятор, коли ви відкриваєте швидке меню, і відновлює роботу при його закритті.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Визначає, чи буде запит про завершення роботи емулятора/гри, коли натиснута гаряча клавіша.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз.
-
+ Uses a light coloured theme instead of the default dark theme.Використовувати світлу тему замість стандартної темної теми.
-
+ Game DisplayЗображення гри
-
+ Switches between full screen and windowed when the window is double-clicked.Перемикає між повноекранним режимом і віконним, коли вікно натискається подвійним натисканням.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі.
-
+ Determines how large the on-screen messages and monitor are.Визначає розмір повідомлень та моніторингу на екрані.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Показує кількість відеокадрів (або вертикальної синхронізації) зображених в секунду системою в правому верхньому куті екрану.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Показує навантаження ЦП на основі потоків в правому верхньому куті екрану.
-
+ Shows the host's GPU usage in the top-right corner of the display.Показує навантаження ГП комп'ютера хоста в правому верхньому куті екрану.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Показує статистику про GS (примітиви, виклики малювання) в правому верхньому куті екрану.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Показує показники коли перемотка вперед, пауза та інші незвичні стани активні.
-
+ Shows the current configuration in the bottom-right corner of the display.Показує поточну конфігурацію в правому нижньому куті екрану.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Показує поточний стан контролера системи в нижньому лівому куті екрану.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Показує візуальну історію тривалості кадрів у верхньому лівому куті екрану.
-
+ Displays warnings when settings are enabled which may break games.Показує попередження, коли увімкнені налаштування, які можуть ламати ігри.
-
+ Resets configuration to defaults (excluding controller settings).Скидає налаштування до початкових (за винятком налаштувань контролера).
-
+ Changes the BIOS image used to start future sessions.Змінює образ BIOS, який буде використовуватися для наступних сесій.
-
+ AutomaticАвто
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultЗа замовчуванням
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationКонфігурація BIOS
-
+ BIOS SelectionВибір BIOS
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Пропускає вступний екран і обходить перевірку регіону.
-
+ Speed ControlНалаштування швидкості
-
+ Normal SpeedЗвичайна швидкість
-
+ Sets the speed when running without fast forwarding.Встановлює швидкість під час роботи без перемотки вперед.
-
+ Fast Forward SpeedШвидкість перемотки вперед
-
+ Sets the speed when using the fast forward hotkey.Встановлює швидкість роботи, коли натиснута гаряча клавіша перемотки вперед.
-
+ Slow Motion SpeedШвидкість сповільнення
-
+ Sets the speed when using the slow motion hotkey.Встановлює швидкість роботи, коли натиснута гаряча клавіша сповільнення.
-
+ Enable Speed LimiterУвімкнути обмежувач швидкості
-
+ When disabled, the game will run as fast as possible.Коли вимкнено, гра буде працювати якомога швидше.
-
+ System SettingsНалаштування системи
-
+ EE Cycle RateЧастота циклів EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Андерклокає або розганяє емульований ЦП Emotion Engine.
-
+ EE Cycle SkippingПропуск циклів EE
-
+ Affinity Control ModeНалаштування пріоритету
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Призначає потоки емуляції до ядер ЦП, що може сприяти продуктивності/дисперсії тривалості кадрів.
-
+ Enable MTVU (Multi-Threaded VU1)Увімкнути MTVU (Багатопотоковий VU1)
-
+ Enable Instant VU1Увімкнути миттєвий VU1
-
+ Enable CheatsУвімкнути чіти
-
+ Enables loading cheats from pnach files.Вмикає завантаження чітів з файлів pnach.
-
+ Enable Host FilesystemУвімкнути файлову систему хоста
-
+ Enables access to files from the host: namespace in the virtual machine.Вмикає доступ до файлів комп'ютера хоста: простір назв у віртуальній машині.
-
+ Enable Fast CDVDУвімкнути швидкий CDVD
-
+ Fast disc access, less loading times. Not recommended.Швидше доступ до диска, менше часу завантаження. Не рекомендується.
-
+ Frame Pacing/Latency ControlНалаштування темпу кадрів/затримки
-
+ Maximum Frame LatencyМаксимальна затримка у кадрах
-
+ Sets the number of frames which can be queued.Встановлює кількість кадрів, які можуть бути поставлені в чергу.
-
+ Optimal Frame PacingОптимальний темп кадрів
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Синхронізує потоки EE та GS після кожного кадру. Найнижча затримка вводу, але збільшує системні вимоги.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Прискорює емуляцію, щоб частота оновлення емуляції відповідало монітору.
-
+ RendererРендерер
-
+ Selects the API used to render the emulated GS.Обирає API, який використовується для візуалізації емульованого GS.
-
+ Sync To Host Refresh (VSync)Синхронізувати з частотою оновлення хоста (VSync)
-
+ Synchronizes frame presentation with host refresh.Синхронізує показ кадрів з частотою оновлення екрану хоста.
-
+ Display
- Відображення
+ Зображення
-
+ Aspect RatioСпіввідношення сторін
-
+ Selects the aspect ratio to display the game content at.
- Обирає співвідношення сторін для відображення ігрового вмісту.
+ Обирає співвідношення сторін для зображення ігрового вмісту.
-
+ FMV Aspect RatioСпіввідношення сторін FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.
- Обирає співвідношення сторін для відображення при виявленні відтворення FMV.
+ Обирає співвідношення сторін для зображення при виявленні відтворення FMV.
-
+ DeinterlacingДеінтерлейсинг
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Обирає алгоритм, який використовується для перетворення черезрядковий вихід PS2 у прогресивний.
-
+ Screenshot SizeРозмір скриншоту
-
+ Determines the resolution at which screenshots will be saved.Визначає роздільну здатність, за якої буде збережено скриншот.
-
+ Screenshot FormatФормат скриншоту
-
+ Selects the format which will be used to save screenshots.Обирає формат, який буде використовуватися для збереження скриншотів.
-
+ Screenshot QualityЯкість скриншоту
-
+ Selects the quality at which screenshots will be compressed.Обирає якість, за якої скриншоти будуть стискатися.
-
+ Vertical StretchВертикальне розтягування
-
+ Increases or decreases the virtual picture size vertically.Збільшує або зменшує розмір віртуальної картинки вертикально.
-
+ CropОбрізка
-
+ Crops the image, while respecting aspect ratio.Обрізає зображення, зберігаючи співвідношення сторін.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesУвімкнути широкоекранні патчі
-
+ Enables loading widescreen patches from pnach files.Вмикає завантаження широкоекранних патчей з файлів pnach.
-
+ Enable No-Interlacing PatchesУвімкнути патчі видалення інтерлейсингу
-
+ Enables loading no-interlacing patches from pnach files.Вмикає завантаження патчі видалення інтерлейсингу (черезрядковості) з файлів pnach.
-
+ Bilinear UpscalingБілінійний апскейлінг
-
+ Smooths out the image when upscaling the console to the screen.Згладжує зображення при масштабуванні с консолі на екран.
-
+ Integer UpscalingЦілочисельний скейлінг
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх.
-
+ Screen OffsetsЗміщення екрана
-
+ Enables PCRTC Offsets which position the screen as the game requests.Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри.
-
+ Show OverscanПоказати оверскан
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана.
-
+ Anti-BlurАнтирозмивання
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито.
-
+ RenderingРендеринг
-
+ Internal ResolutionВнутрішня роздільна здатність
-
+ Multiplies the render resolution by the specified factor (upscaling).Множить роздільну здатність рендера на вказаний коефіцієнт (апскейлінг).
-
+ MipmappingМіпмаппінг
-
+ Determines how mipmaps are used when rendering textures.Визначає, як будуть використовуватися міпмапи при малюванні текстур.
-
+ Bilinear FilteringБілінійна фільтрація
-
+ Selects where bilinear filtering is utilized when rendering textures.Обирає де білінійна фільтрація буде використовуватися при малюванні текстур.
-
+ Trilinear FilteringТрилінійна фільтрація
-
+ Selects where trilinear filtering is utilized when rendering textures.Обирає де трилінійна фільтрація буде використовуватися при малюванні текстур.
-
+ Anisotropic FilteringАнізотропна фільтрація
-
+ DitheringДитеринг
-
+ Selects the type of dithering applies when the game requests it.Обирає, який тип дитерингу буде застосовуватися, коли гра запитує його.
-
+ Blending AccuracyТочність блендінгу
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Визначає рівень точності під час емуляції режимів накладання, які не підтримуються графічним API хоста.
-
+ Texture PreloadingПередзавантаження текстур
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Завантажує повні текстури на ГП при використанні, а не тільки використані частини. Може підвищити продуктивність в деяких іграх.
-
+ Software Rendering ThreadsПотоки для програмного рендереру
-
+ Number of threads to use in addition to the main GS thread for rasterization.Кількість потоків для використання в додаток до основного потоку GS для растерізації.
-
+ Auto Flush (Software)Автозмив (програмний)
-
+ Force a primitive flush when a framebuffer is also an input texture.Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою.
-
+ Edge AA (AA1)Згладжування Edge (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Вмикає емуляцію згладжування країв GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Вмикає емуляцію міпмаппінга текстур GS.
-
+ Hardware FixesАпаратні фікси
-
+ Manual Hardware FixesРучні фікси апаратного рендереру
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Вимикає автоматичні фікси апаратного рендереру, дозволяючи вам обирати фікси вручну.
-
+ CPU Sprite Render SizeРозмір рендеру спрайтів на ЦП
-
+ Uses software renderer to draw texture decompression-like sprites.
- Використовує програмний рендерер для відображення спрайтів, які виглядають ніби вони призначенні для декомпресії текстур.
+ Використовує програмний рендерер для зображення спрайтів, які виглядають ніби вони призначенні для декомпресії текстур.
-
+ CPU Sprite Render LevelРівень рендеру спрайтів на ЦП
-
+ Determines filter level for CPU sprite render.Визначає рівень фільтру для рендеру спрайтів на ЦП.
-
+ Software CLUT RenderПрограмний рендеринг CLUT
-
+ Uses software renderer to draw texture CLUT points/sprites.Використовує програмний рендерер для малювання точок і спрайтів, які використовують CLUT текстур.
-
+ Skip Draw StartПочаток Skipdraw
-
+ Object range to skip drawing.Діапазон для пропуску малювання об'єктів.
-
+ Skip Draw EndКінець Skipdraw
-
+ Auto Flush (Hardware)Автозмив (апаратний)
-
+ CPU Framebuffer ConversionКонвертація буфера кадрів на ЦП
-
+ Disable Safe FeaturesВимкнути безпечні функції
-
+ This option disables multiple safe features.Ця опція вимикає кілька безпечних функцій.
-
+ This option disables game-specific render fixes.Ця опція вимикає специфічні фікси рендеру для певної гри.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Завантажує дані GS під час рендеру нового кадру, щоб точно відтворити деякі ефекти.
-
+ Disable Partial InvalidationВимкнути перевірку часткових недійсностей
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Видаляє записи кешу текстур коли присутній будь-який перетин, а не тільки області з перетинами.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів.
-
+ Read Targets When ClosingЗчитувати таргети при закритті
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті.
-
+ Estimate Texture RegionВідрахувати область текстур
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind).
-
+ GPU Palette ConversionКонвертація палітри на ГП
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Корегує вершини відносно апскейлу.
-
+ Round SpriteОкруглювач спрайтів
-
+ Adjusts sprite coordinates.Корегує координати спрайтів.
-
+ Bilinear UpscaleБілінійний апскейл
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave.
-
+ Adjusts target texture offsets.Корегує зміщення цільових текстур.
-
+ Align SpriteВирівнювач спрайтів
-
+ Fixes issues with upscaling (vertical lines) in some games.Виправляє проблеми з апскейлом (вертикальними лініями) в деяких іграх.
-
+ Merge SpriteОб'єднувач спрайтів
-
+ Replaces multiple post-processing sprites with a larger single sprite.Замінює постобробку кількох спрайтів замощення одним жирним спрайтом.
-
+ Wild Arms HackWild Arms хак
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms.
-
+ Unscaled Palette Texture DrawsМалювання палітрових текстур без масштабування
-
+ Can fix some broken effects which rely on pixel perfect precision.Може виправити деякі зламані ефекти, які покладаються на ідеальній точності до пікселя.
-
+ Texture ReplacementЗаміна текстур
-
+ Load TexturesЗавантажувати текстури
-
+ Loads replacement textures where available and user-provided.Завантажує замінні текстури, де доступно і надано користувачем.
-
+ Asynchronous Texture LoadingАсинхронне завантаження текстур
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Завантажує замінні текстури на робочий потік, зменшуючи мікрозависання, коли заміни увімкнені.
-
+ Precache ReplacementsПрекешувати заміни
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Передзавантажує всі змінні текстури у пам'ять. Не потрібно при асинхронному завантаженні.
-
+ Replacements DirectoryДиректорія для замін
-
+ FoldersПапки
-
+ Texture DumpingДампінг текстур
-
+ Dump TexturesДампити текстури
-
+ Dump MipmapsДампити міпмапи
-
+ Includes mipmaps when dumping textures.Включає міпмапи до дампінгу текстур.
-
+ Dump FMV TexturesДампити FMV текстури
-
+ Allows texture dumping when FMVs are active. You should not enable this.Дозволяє дампінг текстур, коли працюють FMV. Вам не слід це вмикати.
-
+ Post-ProcessingПостобробка
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Вмикає шейдер постобробки FXAA.
-
+ Contrast Adaptive SharpeningКонтрастно-адаптивна різкість (CAS)
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Вмикає контрастно-адаптивну різкість FidelityFX.
-
+ CAS SharpnessРізкість CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Визначає інтенсивність ефекту різкості в постобробці CAS.
-
+ FiltersФільтри
-
+ Shade BoostПосилення відтінків
-
+ Enables brightness/contrast/saturation adjustment.Дозволяє регулювати яскравість/контраст/насиченість.
-
+ Shade Boost BrightnessПосилення відтінків яскравості
-
+ Adjusts brightness. 50 is normal.Регулює яскравість. Нормальне значення - 50.
-
+ Shade Boost ContrastПосилення відтінків контрастності
-
+ Adjusts contrast. 50 is normal.Регулює контраст. Нормальне значення - 50.
-
+ Shade Boost SaturationПосилення відтінків насиченості
-
+ Adjusts saturation. 50 is normal.Регулює насиченість. Нормальне значення - 50.
-
+ TV ShadersTV шейдери
-
+ AdvancedРозширені
-
+ Skip Presenting Duplicate FramesПропускати повторювані кадри
-
+ Disable Threaded PresentationВимкнути багатопотокове представлення
-
+ Hardware Download ModeРежим апаратного завантаження
-
+ Changes synchronization behavior for GS downloads.Змінює поведінку синхронізації для завантажень GS.
-
+ Allow Exclusive FullscreenДозволити ексклюзивний повний екран
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.
-
+ Override Texture BarriersЗмістити бар'єри текстур
-
+ Forces texture barrier functionality to the specified value.Примусово застосовувати функціонал бар'єру текстур за вказаним значенням.
-
+ GS Dump CompressionКомпресія дампу GS
-
+ Sets the compression algorithm for GS dumps.Встановлює алгоритм компресії для дампів GS.
-
+ Disable Framebuffer FetchВимкнути доступ до буфера кадрів
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Запобігає використанню буферу кадрів, якщо це підтримується графічним процесором комп'ютера.
-
+ Disable Dual-Source BlendingВимкнути накладання з двох джерел
-
+ Prevents the usage of dual-source blending when supported by host GPU.Запобігає використанню накладання з двох джерел, якщо це підтримується графічним процесором комп'ютера.
-
+ Disable Shader CacheВимкнути кеш шейдерів
-
+ Prevents the loading and saving of shaders/pipelines to disk.Запобігає завантаженню та збереженню шейдерів/конвейерів на дискові.
-
+ Disable Vertex Shader ExpandВимкнути розширення вершинних шейдерів
-
+ Falls back to the CPU for expanding sprites/lines.Використовує ЦП як резерв для розширення спрайтів/ліній.
-
+ Runtime SettingsНалаштування середовища виконання
-
+ Applies a global volume modifier to all sound produced by the game.Застосовує глобальний модифікатор гучності до всіх звуків, які виробляє гра.
-
+ Mixing SettingsНалаштування мікшування
-
+ Changes when SPU samples are generated relative to system emulation.Змінює коли семпли SPU генеруються відносно емуляції системи.
-
+ Determines how the stereo output is transformed to greater speaker counts.Визначає як стереовихід з емульованої системи буде перетворюватися для більшої кількості динаміків.
-
+ Output SettingsНалаштування виведення
-
+ Determines which API is used to play back audio samples on the host.Визначає, який API буде використовуватися для відтворення аудіосемплів на комп'ютері хоста.
-
+ Sets the average output latency when using the cubeb backend.Встановлює середню затримку виводу при використанні бекенду cubeb.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsНалаштування Timestretch
-
+ Affects how the timestretcher operates when not running at 100% speed.Впливає на те, як Timestretch функціонує коли емулятор не працює з 100% швидкістю.
-
+ %d ms%d мс
-
+ Settings and OperationsНалаштування та операції
-
+ Creates a new memory card file or folder.Створює нову карту пам'яті або папку.
-
+ Simulates a larger memory card by filtering saves only to the current game.Симулює більшу карту пам'яті, фільтруючи збереження лише для поточної гри.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Автоматично витягує карти пам'яті після завантаження стану, в якому вони відрізняються.
-
-
-
+ If not set, this card will be considered unplugged.Якщо не увімкнено, то ця карта буде вважатиметься непід'єднаною.
-
+ The selected memory card image will be used for this slot.Обраний образ карти пам'яті буде використано для цього слоту.
-
- Resets the card name for this slot.
- Скидає ім'я карти для цього слоту.
-
-
-
+ Create Memory CardСтворити карту пам'яті
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Введіть ім'я карти пам'яті, яку ви бажаєте створити, та оберіть її розмір. Ми рекомендуємо використовувати місткість у 8 МБ, або папку з картами пам'яті для найкращої сумісності.
-
-
-
- Card Name:
- Ім'я карти:
-
-
-
+ ConfigurationКонфігурація
-
+ Uses game-specific settings for controllers for this game.Використовує спеціальні налаштування контролерів для цієї гри.
-
+ Copies the global controller configuration to this game.Копіює глобальну конфігурацію контролера до цієї гри.
-
+ Resets all configuration to defaults (including bindings).Скидає всю конфігурацію до початкових (включаючи прив'язки).
-
+ Replaces these settings with a previously saved input profile.Заміняє ці налаштування на попередньо збережений профіль вводу.
-
+ Stores the current settings to an input profile.Зберігає поточні налаштування в профіль вводу.
-
+ Input SourcesДжерела введення
-
+ The SDL input source supports most controllers.Джерело введення SDL підтримує більшість контролерів.
-
+ Provides vibration and LED control support over Bluetooth.Забезпечує підтримку вібрації та керування LED через Bluetooth.
-
+ Allow SDL to use raw access to input devices.Дозволяє SDL використовувати сирий доступ до пристроїв вводу.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.Джерело XInput надає підтримку для контролерів Xbox 360 / Xbox One / Xbox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Вмикає додаткові три слоти для контролерів. Не підтримується для всіх ігор.
-
+ Attempts to map the selected port to a chosen controller.Спробує прив'язати вказаний порт до обраного контролера.
-
+ Determines how much pressure is simulated when macro is active.Визначає, скільки сили тиску буде симульовано, коли макрос активний.
-
+ Determines the pressure required to activate the macro.Визначає тиск, потрібний для активації макросу.
-
+ Toggle every %d framesПеремикати кожні %d кадрів
-
+ Clears all bindings for this USB controller.Скидає всі прив'язки для цього USB-контролера.
-
+ Data Save LocationsРозташування даних збережень
-
+ Show Advanced SettingsПоказати розширені налаштування
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Зміна цих опцій можуть призвести до того, що ігри стануть нефункціональними. Редагуйте на власний ризик, команда PCSX2 не буде надавати підтримку з конфігурацією, якщо ці опції були змінені.
-
+ LoggingLogging
-
+ System ConsoleСистемна консоль
-
+ Writes log messages to the system console (console window/standard output).Пише повідомлення журналу в системну консоль (вікно консолі/стандартний вивід).
-
+ File LoggingЛогування файлів
-
+ Writes log messages to emulog.txt.Пише повідомлення журналу в emulog.txt.
-
+ Verbose LoggingДетальне логування
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsЧасові відмітки в журналі
-
+ Writes timestamps alongside log messages.Пише часові відмітки разом з повідомленнями журналу.
-
+ EE ConsoleКонсоль EE
-
+ Writes debug messages from the game's EE code to the console.Пише повідомлення для налагодження з ігрового EE коду в консоль.
-
+ IOP ConsoleКонсоль IOP
-
+ Writes debug messages from the game's IOP code to the console.Пише повідомлення для налагодження з ігрового IOP коду в консоль.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeРежим раундінгу
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Визначає, як округлюються результати операцій з рухомою комою. Деякі ігри потребують конкретних налаштувань.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeРежим клемпінгу
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Визначає, як поступатися з числами з рухомою комою за межами діапазону. Деякі ігри потребують конкретних налаштувань.
-
+ Enable EE RecompilerУвімкнути рекомпілятор EE
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Виконує вчасний бінарний переклад 64-бітного машинного коду MIPS-IV в рідний код.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsГрафіка
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsНалаштування
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesЧит-коди
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Активація ігрових патчів може спричинити непередбачувану поведінку, краші, софт-локи, або пошкодженню збережених ігор.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Використовуйте патчі на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували ігрові патчі.
-
+ Game FixesІгрові фікси
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOЕмулювати VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6523,2147 +6610,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Регіон:
-
+ Compatibility: Сумісність:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsОперації
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversЗавантажити обкладинки
-
+ About PCSX2Про PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
- When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень під час запуску емулятора.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
- "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
+ Режим "виклику" для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, і функції сповільнення.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
- When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
+ Коли увімкнено, PCSX2 буде робити перелік досягнень з неофіційних сетів. Ці досягнення не відстежуються серверами RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
+ Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з їх розблокуванням на сервер.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.
- When enabled, each session will behave as if no achievements have been unlocked.
+ Коли увімкнено, кожен сеанс буде поводитися так, ніби ніяких досягнень не було розблоковано.
-
+ AccountОбліковий запис
-
+ Logs out of RetroAchievements.
- Logs out of RetroAchievements.
+ Виходить з RetroAchievements.
-
+ Logs in to RetroAchievements.
- Logs in to RetroAchievements.
+ Входить в RetroAchievements.
-
+ Current GameПоточна гра
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Папка)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Збережено {}
-
+ {} does not exist.{} не існує.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}Файл: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Востаннє зіграно: {}
-
+ Size: {:.2f} MBРозмір: {:.2f} МБ
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsНалаштування інтерфейсу
-
+ BIOS SettingsНалаштування BIOS
-
+ Emulation SettingsНалаштування емуляції
-
+ Graphics SettingsНалаштування графіки
-
+ Audio SettingsНалаштування аудіо
-
+ Memory Card SettingsНалаштування карти пам’яті
-
+ Controller SettingsНалаштування контролера
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsНалаштування досягнень
-
+ Folder SettingsНалаштування папок
-
+ Advanced SettingsДодаткові налаштування
-
+ PatchesПатчі
-
+ CheatsЧіти
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledВимкнено
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 кадр
-
+ 2 Frames2 кадри
-
+ 3 Frames3 кадри
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullПовний
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestНайближчий
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedБез компресії
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8МБ)
-
+ PS2 (16MB)PS2 (16МБ)
-
+ PS2 (32MB)PS2 (32МБ)
-
+ PS2 (64MB)PS2 (64МБ)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 МБ [Найбільш сумісний]
-
-
-
- 16 MB
- 16 МБ
-
-
-
- 32 MB
- 32 МБ
-
-
-
- 64 MB
- 64 МБ
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 КБ [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListСписок ігор
-
+ Game List SettingsGame List Settings
-
+ TypeТип
-
+ SerialSerial
-
+ TitleНазва
-
+ File TitleНазва файлу
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeРозмір
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileЗапустити файл
-
+ Start BIOSЗапустити BIOS
-
+ Start DiscЗапустити диск
-
+ ExitВихід
-
+ Set Input BindingSet Input Binding
-
+ RegionРегіон
-
+ Compatibility RatingОцінка сумісності
-
+ PathШлях
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsСкопіювати налаштування
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSПоказувати FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateСтворити
-
+ CancelСкасувати
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeТип контролера
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsКнопки
-
+ FrequencyЧастота
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB-порт {}
-
+ Device TypeТип пристрою
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Налаштування
-
+ Cache DirectoryДиректорія для кешу
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameПродовжити гру
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsДосягнення
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveВидалити збереження
-
+ Close MenuЗакрити меню
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort ByСортувати за
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteВебсайт
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseЛіцензія
-
+ CloseЗакрити
-
+ RAIntegration is being used instead of the built-in achievements implementation.
- RAIntegration is being used instead of the built-in achievements implementation.
+ Замість вбудованої імплементації досягнень буде використовуватися RAIntegration.
-
+ Enable Achievements
- Enable Achievements
+ Увімкнути досягнення
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsЗвукові ефекти
-
+ Test Unofficial Achievements
- Test Unofficial Achievements
+ Тестувати неофіційні досягнення
-
+ Username: {}Ім'я користувача: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Гра: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.
- Game not loaded or no RetroAchievements available.
+ Гра не завантажена або немає доступних досягнень RetroAchievements для цієї гри.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8698,7 +8740,7 @@ Do you want to load this save and continue?
Host GPU device encountered an error and was recovered. This may have broken rendering.
- Графічний пристрій комп'ютера хоста зіткнувся з помилкою та був відновлений. Це може призвести до зламаного відображення.
+ Графічний пристрій комп'ютера хоста зіткнувся з помилкою та був відновлений. Це може призвести до зламаного зображення.
@@ -9157,67 +9199,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverНіколи
-
+ TodayСьогодні
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9939,7 +9981,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Display
- Відображення
+ Зображення
@@ -9984,10 +10026,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Вимкнено (за замовчуванням)
@@ -9999,10 +10041,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Автоматично (за замовчуванням)
@@ -10067,7 +10109,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Білінійна (гладка)
@@ -10133,37 +10175,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsЗміщення екрана
-
+ VSyncВертикальна синхронізація
-
+ Show OverscanПоказати оверскан
-
+ Enable Widescreen PatchesУвімкнути широкоекранні патчі
-
+ Enable No-Interlacing PatchesУвімкнути патчі видалення інтерлейсингу
-
+ Anti-BlurАнтирозмивання
@@ -10174,7 +10216,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetВимкнути зміщення інтерлейсингу
@@ -10185,13 +10227,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionРоздільна здатність екрана
-
+ Internal ResolutionВнутрішня роздільна здатність
@@ -10202,7 +10244,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10269,7 +10311,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Білінійна (PS2)
@@ -10316,7 +10358,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Без масштабування (за замовчуванням)
@@ -10332,7 +10374,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Базова (рекомендується)
@@ -10368,7 +10410,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Повне (кешування хешу)
@@ -10384,25 +10426,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionКонвертація палітри на ГП
-
+ Manual Hardware Renderer FixesРучні фікси апаратного рендереру
-
+ Spin GPU During ReadbacksПробуджувати ГП під час зворотних зчитувань
-
+ Spin CPU During ReadbacksПробуджувати ЦП під час зворотних зчитувань
@@ -10413,15 +10455,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingМіпмаппінг
-
-
+
+ Auto FlushАвтозмив
@@ -10449,8 +10491,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (вимкнено)
@@ -10507,24 +10549,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationВимкнути емуляцію глибини
-
+ Disable Safe FeaturesВимкнути безпечні функції
-
+ Preload Frame DataПередзавантаження дані кадру
-
+ Texture Inside RTТекстура всередині RT
@@ -10623,13 +10665,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteОб'єднувач спрайтів
-
+ Align SpriteВирівнювач спрайтів
@@ -10690,25 +10732,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationВимкнути перевірку часткових недійсностей
-
+ Read Targets When ClosingЗчитувати таргети при закритті
-
+ Estimate Texture RegionВідрахувати область текстур
-
+ Disable Render FixesВимкнути фікси рендеру
@@ -10719,13 +10761,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsМалювання палітрових текстур без масштабування
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms хак
@@ -10785,31 +10827,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesДампити текстури
-
+ Dump MipmapsДампити міпмапи
-
+ Dump FMV TexturesДампити FMV текстури
-
+ Load TexturesЗавантажувати текстури
-
+ Precache TexturesПрекешувати текстури
@@ -10832,8 +10874,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)Ніяка (за замовчуванням)
@@ -10854,7 +10896,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10906,7 +10948,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostПосилення відтінку
@@ -10921,7 +10963,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Контраст:
-
+ SaturationНасиченість:
@@ -10942,37 +10984,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsПоказувати показники
-
+ Show ResolutionПоказувати роздільну здатність
-
+ Show InputsПоказувати введення
-
+ Show GPU UsageПоказувати використання ГП
-
+ Show SettingsПоказувати налаштування
-
+ Show FPSПоказувати FPS
@@ -10993,13 +11035,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsПоказувати статистику
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11010,19 +11052,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageПоказувати використання ЦП
-
+ Warn About Unsafe SettingsПопереджати про небезпечні налаштування
-
+ Show Frame TimesПоказувати тривалість кадрів
@@ -11136,19 +11178,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesПропускати повторювані кадри
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11158,7 +11200,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationВимкнути багатопотокове представлення
@@ -11207,7 +11249,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesПоказувати відсотки швидкості
@@ -11280,942 +11322,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Застосувати глобальне значення [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedБез позначки
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Автоматично завантажує і застосовує широкоекранні патчі при запуску гри. Може викликати проблеми.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Автоматично завантажує і застосовує патчі для видалення інтерлейсингу при запуску гри. Може викликати проблеми.
-
+ Disables interlacing offset which may reduce blurring in some situations.Вимикає зміщення інтерлейсингу, що може зменшити розмиття в деяких ситуаціях.
-
+ Bilinear FilteringБілінійна фільтрація
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Вмикає білінійний фільтр. Згладжує загальну картинку, яка відображається на екрані. Виправляє позиціювання між пікселями.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. Корисно для деяких ігор, таких як WipEout Fusion з її ефектом скріншейку, але це може зробити зображення розмитим.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана.
-
+ FMV Aspect RatioСпіввідношення сторін FMV
-
+ Overrides the full-motion video (FMV) aspect ratio.Заміщає співвідношення сторін повністю рухливого відео (FMV).
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Контролює трилінійною фільтрацію текстур емуляції.
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Контролює рівень точності емуляції модуля блендінгу (накладання) GS.<br> Чим вище значення, тим точніше блендінг емулюється у шейдері, тим вище буде погіршення швидкості емуляції.<br> Зауважте, що можливість блендінгу в Direct3D обмежений, на відміну від OpenGL/Vulkan.
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+ Software Rendering ThreadsSoftware Rendering Threads
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+ CPU Sprite Render SizeCPU Sprite Render Size
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+ Software CLUT RenderПрограмний рендеринг CLUT
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
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+ This option disables game-specific render fixes.Ця опція вимикає специфічні фікси рендеру для певної гри.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.За замовчуванням, кеш текстур перевіряє часткові недійсності. На жаль це дуже дорого вичислювати на процесорі. Цей хак заміняє перевірку хешу повним видаленням текстури для зменшення навантаження на процесор. Допомагає в емуляції ігор на двигуні студії Snowblind.
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+ Framebuffer ConversionКонвертація буфера кадрів
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Конвертує 4-бітний і 8-бітний буфер кадрів на ЦП замість ГП. Допомагає з іграми Harry Potter і Stuntman. Це сильно впливає на продуктивність.
-
-
+
+ DisabledВимкнено
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів.
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті. Може запобігти втраті візуальних ефектів при збереженні стану або перемиканні рендерерами, але також може зіпсувати графіку.
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+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind).
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Виправляє проблеми з апскейлом (вертикальними лініями) в іграх від Namco, наприклад Ace Combat, Tekken, Soul Calibur, тощо.
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+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
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+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
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+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
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+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
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+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
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+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
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+ Scales the size of the onscreen OSD from 50% to 500%.Масштабує розмір OSD з 50% до 500%.
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Показує індикатори значків OSD для станів емуляції, як Пауза, Турбо, Перемотка вперед, та Сповільнення.
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+ Displays various settings and the current values of those settings, useful for debugging.Показує різні параметри та поточні значення цих налаштувань, корисно для налагодження.
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+ Displays a graph showing the average frametimes.Відображає графік, який показує середню тривалість кадрів.
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+ Video CodecVideo Codec
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Video BitrateVideo Bitrate
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+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenДозволити ексклюзивний повний екран
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
- Заміщає евристику драйверу для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.<br>Заборона ексклюзивного повного екрана може сприяти плавному перемиканню вікон, але збільшенню затримку вводу.
+ Заміщає евристику драйвера для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.<br>Заборона ексклюзивного повного екрана може сприяти плавному перемиканню вікон, але збільшенню затримку вводу.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedПозначено
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито.
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Увімкніть цю опцію, щоб частота оновлення PCSX2 збігалась з вашим поточним екраном. Вертикальна синхронізація автоматично вимкнена коли це неможливо зробити (наприклад, коли працює не на 100% швидкості).
-
+ Integer ScalingЦілочисельний скейлінг
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+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх.
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+ Aspect RatioСпіввідношення сторін
-
+ Auto Standard (4:3/3:2 Progressive)Авто стандартне (4:3/3:2 прогресивне)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Змінює співвідношення сторін, яке використовується для зображення консолі, що виводиться на екран. За замовчуванням стоїть Авто стандартне (4:3/3:2 прогресивне), яке автоматично підлаштовує співвідношення сторін відповідно тому, як гра б показувалась на типовому телевізору тієї епохи.
-
+ DeinterlacingДеінтерлейсинг
-
+ Screenshot SizeРозмір скриншоту
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Визначає роздільну здатність, за якою будуть зберігатися скриншоти. Внутрішні роздільні здатності зберігають більше деталей ціною більшого розміру файлу.
-
+ Screenshot FormatФормат скриншоту
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Обирає формат який буде використовуватися для збереження скриншотів. JPEG створює менші файли, але втрачає деталі.
-
+ Screenshot QualityЯкість скриншоту
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Обирає якість, виходячи з якої скриншоти будуть стиснуті. Вищі значення зберігають більше деталей у випадку з JPEG, і зменшують розмір файлу з PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchВертикальне розтягування
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Розтягує (< 100%) і здавлює (> 100%) дисплей по вертикалі.
-
+ Fullscreen ModeПовноекранний режим
-
-
-
+
+
+ Borderless FullscreenРежим без рамки
-
+ Chooses the fullscreen resolution and frequency.Вибір повноекранної роздільної здатності та частоти.
-
+ LeftЗліва
-
-
-
-
+
+
+
+ 0px0пкс
-
+ Changes the number of pixels cropped from the left side of the display.Змінює кількість пікселів, обрізаних з лівої частини екрану.
-
+ TopЗгори
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+ Changes the number of pixels cropped from the top of the display.Змінює кількість пікселів, обрізаних з верхньої частини екрану.
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+ RightСправа
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+ Changes the number of pixels cropped from the right side of the display.Змінює кількість пікселів, обрізаних з правої частини екрану.
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+ BottomЗнизу
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+ Changes the number of pixels cropped from the bottom of the display.Змінює кількість пікселів, обрізаних з нижньої частини екрану.
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+ Native (PS2) (Default)Рідна (PS2) (За замовчуванням)
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+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Керує роздільною здатністю, за якою ігри рендеряться. Високі роздільні здатності можуть вплинути на швидкодію на старших або слабших ГП.<br>Нерідна роздільна здатність може викликати незначні графічні помилки в деяких іграх.<br>Роздільна здатність FMV залишиться без змін, так як відео файли попередньо зрендерені.
-
+ Control the accuracy level of the mipmapping emulation.Керує рівнем точності емуляції міпмаппінгу (MIP-текстурування).
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+ Texture FilteringФільтрація текстур
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+ Control the texture filtering of the emulation.Керує фільтрацією текстур емуляції.
-
+ Trilinear FilteringТрилінійна фільтрація
-
+ Anisotropic FilteringАнізотропна фільтрація
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+ Reduces texture aliasing at extreme viewing angles.Знижує аліасинг текстур при перегляді під екстремальними кутами.
-
+ DitheringДитеринг
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Зменшує смугастість між кольорами та покращує сприйняття глибини кольору.<br> Вимкнений: Вимкнення будь-якого дитерингу.<br> Без масштабування: Рідний дитеринг / Найменший ефект дитерингу не збільшує розмір квадратів при апскейлі.<br> З масштабуванням: З усвідомленням апскейлу / Найвищий ефект дитерингу.
-
+ Blending AccuracyТочність блендінгу
-
+ Texture PreloadingПередзавантаження текстур
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+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Завантажує цілі текстури відразу замість маленьких частин, по можливості уникаючи надлишкові завантаження. Сприяє швидкодії у більшості ігор, але може сповільнити у невеликій частині ігор.
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Конвертацією текстур кольорових мап займається ГП замість ЦП, коли увімкнено. Це компроміс між ГП та ЦП.
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Увімкнення цієї опції дає вам можливість змінювати фікси рендереру та апскейлу для ваших ігор. Однак, ЯКЩО ви УВІМКНУЛИ це, ви ВІДКЛЮЧИТЕ АВТОМАТИЧНІ НАЛАШТУВАННЯ і ви можете знову увімкнути автоматичні налаштування, знявши прапорець з цієї опції.
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Надсилає непотрібні завдання на ЦП під час зворотних зчитувань, щоб запобігти переходу в режими енергоощадження. Може підвищити швидкодію, але зі значним збільшенням енергоспоживання.
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Надсилає непотрібні завдання на ГП під час зворотних зчитувань, щоб запобігти переходу в режими енергоощадження. Може підвищити швидкодію, але зі значним збільшенням енергоспоживання.
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+ 2 threads2 потоки
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Кількість потоків рендеру: 0 для одного потоку, 2 або більше для багатопотоковості (1 для налагодження). Якщо у вас є 4 потоки на вашому процесорі, виберіть 2 або 3. Ви можете порахувати, як отримати найкращу швидкодію (кількість потоків процесора - 2). 7 або більше потоків не дадуть набагато більше продуктивності, і навіть можуть знизити її.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Робе примусову промивку примітивів, коли буфер кадру також є вхідною текстурою. Виправляє ефекти постобробки, такі як тіні в серії ігор Jak та освітлення в GTA:SA.
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+ Enables mipmapping, which some games require to render correctly.
- Вмикає міпмаппінг, який потрібен деяким іграм для коректного відображення.
+ Вмикає міпмаппінг, який потрібен деяким іграм для коректного зображення.
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
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+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range StartПочаток діапазону Skipdraw
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Повністю пропускає малювання поверхонь, починаючи з поверхні, вказаному в лівому полі та закінчуючи поверхнею вказаною у полі справа.
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+ Skipdraw Range EndКінець діапазону Skipdraw
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Ця опція вимикає кілька безпечних функцій. Вимикає рендеринг точних немасштабних точок та ліній, що може допомогти з іграми Xenosaga. Вимикає точне очищення пам'яті GS зроблене на процесорі, і лишає цю роботу графічному процесору, що може допомогти з іграми Kingdom Hearts.
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+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
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+ Half Pixel OffsetНапівпіксельне зміщення
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+ Might fix some misaligned fog, bloom, or blend effect.Може виправити туман, блиск та ефекти змішування, які були неправильно вирівняні.
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+ Round SpriteОкруглювач спрайтів
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Виправляє вибірку текстур 2D-спрайтів під час масштабування. Виправляє лінії в спрайтах ігор, таких як Ar tonelico, під час масштабування. Параметр Half призначений для плоских спрайтів, Full — для всіх спрайтів.
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+ Texture Offsets XЗміщення текстур на осі X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Зміщення для координат SV/UV текстур. Виправляє деякі дивні проблеми з текстури, а також може виправити деякі вирівнювання постобробки.
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+ Texture Offsets YЗміщення текстур на осі Y
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+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms.
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+ Bilinear UpscaleБілінійний апскейл
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Замінює постобробку кількох спрайтів замощення одним жирним спрайтом. Це зменшує різноманітні лінії, які з'являються через апскейл.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxКонтрастно-адаптивна різкість (CAS)
-
+ SharpnessРізкість
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Дозволяє регулювати насиченість, контраст і яскравість. Стандартним значенням для яскравості, насиченості та контрастності є 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Застосовує алгоритм згладжування FXAA, для покращення візуальної якості ігор.
-
+ BrightnessЯскравість
-
-
-
+
+
+ 5050
-
+ ContrastКонтраст
-
+ TV ShaderTV шейдер
-
+ Applies a shader which replicates the visual effects of different styles of television set.Застосовує шейдер, який відтворює візуальні ефекти різних телевізорів.
-
+ OSD ScaleМасштаб OSD
-
+ Show OSD MessagesПоказувати повідомлення OSD
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Показує внутрішню частоту кадрів гри у правому верхньому куті екрану.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках.
-
+ Shows the resolution of the game in the top-right corner of the display.Показує роздільну здатність гри у правому верхньому куті екрану.
-
+ Shows host's CPU utilization.Показує навантаження ЦП.
-
+ Shows host's GPU utilization.Показує навантаження ГП.
-
+ Shows counters for internal graphical utilization, useful for debugging.Показує лічильники внутрішнього графічного навантаження, корисно для налагодження.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Показує попередження, коли увімкнені налаштування, які можуть ламати ігри.
-
-
+
+ Leave It BlankЗалишити порожнім
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionКомпресія дампу GS
-
+ Change the compression algorithm used when creating a GS dump.Змінити алгоритм компресії, який використовується при створенні дампу GS.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitВикористовує презентаційну модель Blit замість перевертання під час використання Федерера Direct3D 11. Зазвичай це призводить до зниження продуктивності, але може знадобитися для деяких потокових програм або для зняття обмеження частоти кадрів у деяких системах.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Виявляє, коли в іграх 25/30 кадрів/с відображаються неактивні кадри, і пропускає показ цих кадрів. Кадр все ще відображається, це лише означає, що графічний процесор має більше часу, щоб завершити його (це НЕ пропуск кадру). Може згладити наші коливання часу кадру, коли ЦП/ГП майже максимально завантажені, але робить частоту кадрів більш непослідовною та може збільшити затримку введення.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Представляє кадри в основному потоці GS замість робочого потоку. Використовується для налагодження проблем з тривалістю кадрів. Може зменшити ймовірність пропуску кадру або зменшити розрив коштом більш нестабільних тривалостей кадрів. Застосовується лише до рендерера Vulkan.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeРежим завантаження GS
-
+ AccurateТочний
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Пропускає синхронізацію з потоком GS і графічним процесором хоста для завантажень GS. Може призвести до значного збільшення швидкості на повільніших системах ціною багатьох несправних графічних ефектів. Якщо ігри зламані, і у вас увімкнено цей параметр, спочатку вимкніть його.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.За замовчуванням
-
-
+
+ (Default)(за замовчуванням)
@@ -12627,7 +12679,7 @@ Swap chain: see Microsoft's Terminology Portal.
Завантажити стан зі слота 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12635,48 +12687,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12890,21 +12942,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12925,6 +12962,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13417,14 +13469,14 @@ Right click to clear binding
-
-
+
+ Change DiscЗмінити диск
-
+ Load StateЗавантажити стан
@@ -13939,13 +13991,13 @@ Right click to clear binding
-
+ Start Big Picture ModeЗапустити режим Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -13957,7 +14009,7 @@ Right click to clear binding
-
+ Show Advanced SettingsПоказати розширені налаштування
@@ -13968,7 +14020,7 @@ Right click to clear binding
-
+ Video CaptureЗапис відео
@@ -13978,32 +14030,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionВнутрішня роздільна здатність
-
+ %1x Scale%1x масштабу
-
+ Select location to save block dump:Виберіть місце для збереження блоку дампів:
-
+ Do not show againБільше не показувати
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14016,22 +14068,22 @@ Are you sure you want to continue?
Ви впевнені, що хочете продовжити?
-
+ %1 Files (*.%2)%1 файлів (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14040,258 +14092,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownПідтвердження вимкнення
-
+ Are you sure you want to shut down the virtual machine?Ви впевнені, що хочете вимкнути віртуальну машину?
-
+ Save State For ResumeЗберегти стан для продовження
-
-
-
-
-
-
+
+
+
+
+
+ ErrorПомилка
-
+ You must select a disc to change discs.Виберіть диск для зміни дисків.
-
+ Properties...Властивості...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Відкрити вміст каталогу...
-
-
-
+ Set Cover Image...Задати зображення обкладинки...
-
+ Exclude From ListВиключити зі списку
-
+ Reset Play TimeСкинути зіграний час
-
+ Default BootЗапуск за замовчуванням
-
+ Fast BootШвидкий запуск
-
+ Full BootПовний запуск
-
+ Boot and DebugЗапуск і налагодження
-
+ Add Search Directory...Додати директорію пошуку...
-
+ Start FileЗапустити файл
-
+ Start DiscЗапустити диск
-
+ Select Disc ImageОберіть образ диска
-
+ Updater ErrorПомилка системи оновлення
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>На жаль, ви намагаєтеся оновити версію PCSX2, яка не є офіційним релізом з GitHub. Для запобігання несумісностей, автооновлення увімкнуто лише в офіційних збірках.</p><p>Щоб отримати офіційну збірку, будь ласка, завантажте її за посиланням нижче:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Автоматичне оновлення не підтримується на поточній платформі.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Файли з записом вводу (*.p2m2)
-
+ PausedПризупинено
-
+ Load State FailedНе вдалося завантажити стан
-
+ Cannot load a save state without a running VM.Неможливо завантажити стан збереження без увімкненої віртуальної машини.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetНе вдалося отримати інформацію про вікно з віджета
-
+ Stop Big Picture ModeЗупинити режим Big Picture
-
+ Exit Big PictureIn ToolbarВийти з Big Picture
-
+ Game PropertiesВластивості ігри
-
+ Game properties is unavailable for the current game.Властивості гри недоступні для поточної гри.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього.
-
+ Select disc drive:Оберіть дисковод:
-
+ This save state does not exist.Цього збереженого стану не існує.
-
+ Select Cover ImageОберіть зображення обкладинки
-
+ Cover Already ExistsОбкладинка вже виставлена
-
+ A cover image for this game already exists, do you wish to replace it?Зображення обкладинки для цієї гри вже виставлено, бажаєте його замінити?
-
-
-
-
+
+
+
+ Copy ErrorПомилка копіювання
-
+ Failed to remove existing cover '%1'Не вдалося прибрати присутню обкладинку '%1'
-
+ Failed to copy '%1' to '%2'Не вдалося скопіювати '%1' в '%2'
-
+ Failed to remove '%1'Не вдалося видалити '%1'
-
-
+
+ Confirm ResetПідтвердження скидання
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14300,12 +14346,12 @@ This action cannot be undone.
Цю дію не можна скасувати.
-
+ Load Resume StateЗавантажити стан для продовження
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14318,84 +14364,84 @@ Do you want to load this state, or start from a fresh boot?
Ви хочете завантажити цей стан, або почати з чистого запуску?
-
+ Fresh BootЧистий запуск
-
+ Delete And BootВидалити та запустити
-
+ Failed to delete save state file '%1'.Не вдалося видалити файл збереженого стану '%1'.
-
+ Load State File...Завантажити файл стану...
-
+ Load From File...Завантажити з файлу...
-
-
+
+ Select Save State FileОбрати файл збереженого стану
-
+ Save States (*.p2s)Збережені стани (*.p2s)
-
+ Delete Save States...Видалити збережені стани...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateСкасувати завантажений стан
-
+ Resume (%2)Продовжити (%2)
-
+ Load Slot %1 (%2)Завантажити слот %1 (%2)
-
-
+
+ Delete Save StatesВидалити збережені стани
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14404,42 +14450,42 @@ The saves will not be recoverable.
Стани не підлягають відновленню.
-
+ %1 save states deleted.%1 збережених станів видалено.
-
+ Save To File...Зберегти у файл...
-
+ EmptyПусто
-
+ Save Slot %1 (%2)Слот збереження %1 (%2)
-
+ Confirm Disc ChangeПідтвердження зміну диска
-
+ Do you want to swap discs or boot the new image (via system reset)?Хочете поміняти місцями диски або запустити новий образ (через перезавантаження системи)?
-
+ Swap DiscЗмінити диск
-
+ ResetПерезавантажити
@@ -14462,7 +14508,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Карта пам'яті '{}' була збережена в сховищі.
@@ -14600,10 +14646,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardСтворити карту пам'яті
@@ -14684,22 +14730,22 @@ The saves will not be recoverable.
NTFS компресія є вбудованою, швидкою та абсолютно надійною. Зазвичай стискає карти пам'яті (наполегливо рекомендується).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Не вдалося створити карту пам'яті, тому що ім'я '%1' містить одну або декілька неприпустимих символів.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Не вдалося створити карту пам'яті, тому що інша карта з назвою '%1' вже існує.
-
+ Failed to create the Memory Card, the log may contain more information.Не вдалося створити карту пам'яті, лог може містити більше деталей про помилку.
-
+ Memory Card '%1' created.Карта пам'яті '%1' створена.
@@ -14707,12 +14753,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesТак
-
+ NoНі
@@ -14721,8 +14767,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Порти консолі
+ Memory Card Slots
+ Memory Card Slots
@@ -14746,7 +14792,7 @@ The saves will not be recoverable.
-
+ ResetСкинути
@@ -14777,118 +14823,106 @@ The saves will not be recoverable.
-
+ CreateСтворити
-
- Duplicate
- Дублювати
-
-
-
-
+ RenameПерейменувати
-
-
+
+ ConvertКонвертувати
-
-
+
+ DeleteВидалити
-
+ SettingsНалаштування
-
-
+
+ Automatically manage saves based on running gameАвтоматично керувати збереженнями на основі запущеної гри
-
+ CheckedПозначено
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Тільки тип папок / розмір карти: авто) Завантажувати тільки збереження гри, ігноруючи інші. Уникає заповненню місця на картці для збережень.
-
+ Swap Memory CardsПоміняти карти пам'яті місцями
-
- Port %1
- Порт %1
-
-
-
+ Eject Memory CardВитягти карту пам'яті
-
-
-
+
+ ErrorПомилка
-
- Not yet implemented.
- Ще не впроваджено.
-
-
-
-
+
+ Delete Memory CardВидалити карту пам'яті
-
-
-
-
+
+
+
+ Rename Memory CardПерейменувати карту пам'яті
-
+ New Card NameІм'я нової карти
-
+ New name is invalid, it must end with .ps2Нове ім'я неприпустиме, воно має закінчуватися з .ps2
-
+ New name is invalid, a card with this name already exists.Нове ім'я неприпустиме, карта з таким іменем вже існує.
-
+ This Memory Card is unknown.Ця карта пам'яті невідома.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14897,58 +14931,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Не вдалося видалити карту пам'яті. Лог може містити більше подробиць про помилку.
-
+ Failed to rename Memory Card. The log may contain more information.Не вдалося перейменувати карту пам'яті. Лог може містити більше подробиць про помилку.
-
- Use for Port %1
- Використовувати для порту %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Обидва порти повинні мати обрану карту для того, щоб їх можна було поміняти місцями.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8МБ)
-
+ PS2 (16MB)PS2 (16МБ)
-
+ PS2 (32MB)PS2 (32МБ)
-
+ PS2 (64MB)PS2 (64МБ)
-
+ PS1 (128KB)PS1 (128КБ)
-
-
+
+ UnknownНевідомо
-
+ PS2 (Folder)PS2 (папка)
@@ -14956,12 +14990,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Відсутній]
@@ -15438,7 +15472,7 @@ This action cannot be reversed, and you will lose any saves on the card.Гітара
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15547,27 +15581,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Не вдалося відкрити URL-адресу
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Не вдалося відкрити URL-адресу.
-
-URL-адреса: %1
-
-
-
+ HDD CreatorСтворювач жорсткого диска
-
+ Failed to create HDD imageНе вдалося створити образ жорсткого диска
@@ -15771,17 +15791,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15861,10 +15881,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsНалаштування PCSX2
@@ -15889,193 +15909,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceІнтерфейс
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioАудіо
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsКарти пам'яті
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersПапки
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
-
- Achievements
- Achievements
-
+ Achievements
+ Досягнення
+
+
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
- <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
+ <strong>Налаштування досягнень</strong><hr>Ці налаштування керують імплементацією RetroAchievements в PCSX2, що дозволяє вам заробляти досягнення у ваших іграх.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.
- RAIntegration is being used, built-in RetroAchievements support is disabled.
+ Використовується RAIntegration, вбудована підтримка RetroAchievements вимкнена.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16088,12 +16108,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16106,12 +16126,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16174,129 +16194,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 потребує BIOS з PS2 для того, щоб працювати.</p><p>З законних причин, ви повинні отримати BIOS <strong>зі справжньої PS2 якою ви володієте</strong> (запозичення не рахується).</p><p>У разі дампу, цей образ BIOS слід помістити в директорію даних, яка показана внизу, або ви можете вказати альтернативну директорію, де PCSX2 буде сканувати замість директорії за замовчуванням.</p><p>Посібник по дампінгу(копіюванню) вашого BIOS можна знайти на <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:Директорія для BIOS:
-
+ Browse...Огляд...
-
+ ResetСкинути
-
+ FilenameНазва файлу
-
+ VersionВерсія
-
+ Open BIOS Folder...Відкрити папку BIOS...
-
+ Refresh ListОновити список
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 буде автоматично сканувати та визначати ігри з директорій обраних внизу, і заповняти список ігор.<br>Ці ігри повинні бути здампані(скопійовані) з дисків якими ви володієте. Посібники по дампу дисків можна знайти на <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Підтримувані формати дампів:</p><p><ul><li>.bin/.iso (образи дисків ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Директорії для пошуку (будуть скановані на наявність ігор)
-
+ Add...Додати...
-
+ RemoveПрибрати
-
+ Search DirectoryДиректорія пошуку
-
+ Scan RecursivelyСканувати рекурсивно
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>За замовчуванням, PCSX2 зробить прив'язки віртуального контролера PS2 до вашої клавіатури.</p><p><span style=" font-weight:700;">Щоб використати зовнішній контролер, ви спершу повинні прив'язати до нього кнопки. </span>На цьому екрані, ви можете автоматично прив'язати будь-який контролер, який зараз під'єднаний. Якщо ваш контролер не під'єднаний на даний момент, ви можете підключити його зараз.</p><p>Щоб змінити прив'язки контролера більш детально, або використовувати Multitap, відкрийте меню налаштувань, і оберіть Контролери після завершення роботи з Майстром інсталяції.</p></body></html>
-
+ Controller Port 1Порт контролера 1
-
-
+
+ Controller Mapped To:Контролер прив'язаний до:
-
-
+
+ Controller Type:Тип контролера:
-
-
+
+ Default (Keyboard)За замовчуванням (клавіатура)
-
-
+
+ Automatic MappingАвтоматичне прив'язування
-
+ Controller Port 2Порт контролера 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Інсталювання завершено!</span></h1><p>Тепер ви готові запускати ігри.</p><p>Подальші налаштування доступні в меню налаштувань. Ви також можете використовувати інтерфейс Big Picture для повної навігації за допомогою ґеймпаду.</p><p>Ми сподіваємося, що ви отримаєте задоволення від використання PCSX2.</p></body></html>
-
+ &BackНазад
-
+ &NextДалі
-
+ &Cancel&Скасувати
@@ -16567,27 +16587,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Вебкамера (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameІм'я пристрою
-
+ Selects the device to capture images from.Обирає пристрій для знімання зображень.
@@ -16632,12 +16652,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Клавіатура Konami
-
+ GunCon 2GunCon 2
-
+
@@ -16646,7 +16666,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Хрестовина вгору
-
+
@@ -16655,7 +16675,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Хрестовина вниз
-
+
@@ -16664,7 +16684,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Хрестовина вліво
-
+
@@ -16673,42 +16693,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Хрестовина вправо
-
+ TriggerТригер
-
+ Shoot OffscreenПостріл поза екраном
-
+ Calibration ShotКалібраційний постріл
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16719,7 +16739,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16730,136 +16750,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleМасштаб курсору
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorКолір курсору
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Застосовує колір до вибраних зображень перехрестя, можна використовувати для кількох гравців. Укажіть у форматі HTML/CSS (наприклад, #aabbcc)
-
+ Manual Screen ConfigurationРучне налаштування екрану
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Вмикає примусове використання параметрів екрану нижче, замість автоматичних параметрів, якщо ті доступні.
-
+ X Scale (Sensitivity)Масштабування по осі X (чутливість)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Масштабування по осі Y (чутливість)
-
+ Center XЦентр по осі X
-
+ Sets the horizontal center position of the simulated screen.Встановлює горизонтальний центр симульованого екрана.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YЦентр по осі Y
-
+ Sets the vertical center position of the simulated screen.Встановлює вертикальний центр симульованого екрана.
-
+ Screen WidthШирина екрана
-
+ Sets the width of the simulated screen.Встановлює ширину симульованого екрана.
-
-
+
+ %dpx%dpx
-
+ Screen HeightВисота екрана
-
+ Sets the height of the simulated screen.Встановлює висоту симульованого екрана.
@@ -17524,14 +17544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17999,32 +18019,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Не вдалося створити резервну копію старого стану збереження {}.
-
+ Failed to save save state: {}.Не вдалося зберегти стан збереження: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameНевідома гра
-
+ ErrorПомилка
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18041,243 +18061,243 @@ Please consult the FAQs and Guides for further instructions.
Для подальших інструкцій зверніться до FAQ і посібників.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.Стан збережено в слот {}.
-
+ Failed to save save state to slot {}.Не вдалося зберегти стан збереження в слот {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.Немає збереженого стану в слоті {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Завантаження стану зі слота {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Збереження стану до слота {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Диск витягнуто.
-
+ Disc changed to '{}'.Диск змінено на '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Чіти були вимкнені через хардкорний режим досягнень.
-
+ Fast CDVD is enabled, this may break games.Швидкий CDVD увімкнений, це може зламати ігри.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Частота циклів/пропуск не встановлені за замовчуванням, це може призвести до крашу або сповільнення ігор.
-
+ Audio is using async mix, expect desynchronization in FMVs.Для аудіо використовується Async Mix, очікуйте десинхронізацію звуку в FMV.
-
+ Upscale multiplier is below native, this will break rendering.
- Множник апскейлу менший за рідний, це може зламати відображення.
+ Множник апскейлу менший за рідний, це може зламати зображення.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.
- Міпмаппінг не виставлений автоматичним. Це може зламати відображення в деяких іграх.
+ Міпмаппінг не виставлений автоматичним. Це може зламати зображення в деяких іграх.
+
+
+
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
+ Фільтрація текстур не виставлена на Білінійну (PS2). Це зламає зображення у деяких іграх.
+
+
+
+ Trilinear filtering is not set to automatic. This may break rendering in some games.
+ Трилінійна фільтрація не виставлена автоматичним. Це може зламати зображення в деяких іграх.
- Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
- Фільтрація текстур не виставлена на Білінійну (PS2). Це зламає відображення у деяких іграх.
-
-
-
- Trilinear filtering is not set to automatic. This may break rendering in some games.
- Трилінійна фільтрація не виставлена автоматичним. Це може зламати відображення в деяких іграх.
-
-
- Blending is below basic, this may break effects in some games.Точність блендінгу виставлена нижче базової, це може зламати ефекти в деяких іграх.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.
- Режим апаратного завантаження не виставлений до Точного, це може зламати відображення в деяких іграх.
+ Режим апаратного завантаження не виставлений до Точного, це може зламати зображення в деяких іграх.
-
+ EE FPU Round Mode is not set to default, this may break some games.Режим раундінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.Режим клемпінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.Режим клемпінгу VU не встановлений за замовчуванням, це може зламати деякі ігри.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Ігрові фікси не увімкнені. Це може вплинути на сумісність з деякими іграми.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Патчі сумісності не увімкнені. Це може вплинути на сумісність з деякими іграми.
-
+ Frame rate for NTSC is not default. This may break some games.Частота кадрів для NTSC не встановлена за замовчуванням. Це може зламати деякі ігри.
-
+ Frame rate for PAL is not default. This may break some games.Частота кадрів для PAL не встановлена за замовчуванням. Це може зламати деякі ігри.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.Рекомпілятор EE не увімкнений, це значно зменшить продуктивність.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.Рекомпілятор VU0 не увімкнений, це значно зменшить продуктивність.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.Рекомпілятор VU1 не увімкнений, це значно зменшить продуктивність.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.Рекомпілятор IOP не увімкнений, це значно зменшить продуктивність.
-
+ EE Cache is enabled, this will significantly reduce performance.Кешування EE увімкнено, це значно зменшить продуктивність.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.Детектор циклу очікування EE не увімкнений, це може зменшити продуктивність.
-
+ INTC Spin Detection is not enabled, this may reduce performance.Детектор кружляння INTC не увімкнений, це може зменшити продуктивність.
-
+ Instant VU1 is disabled, this may reduce performance.Миттєвий VU1 вимкнений, це може зменшити продуктивність.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag хак не увімкнений, це може зменшити продуктивність.
-
+ GPU Palette Conversion is enabled, this may reduce performance.Конвертація палітри на ГП увімкнено, це може зменшити продуктивність.
-
+ Texture Preloading is not Full, this may reduce performance.Передзавантаження текстур не виставлено Повним, це може зменшити продуктивність.
-
+ Estimate texture region is enabled, this may reduce performance.Відраховування області текстур увімкнено, це може зменшити продуктивність.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts
index 7901ee7bba..d0c8979e0d 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts
@@ -1528,8 +1528,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic UpdaterAutomatic Updater
@@ -1569,63 +1569,63 @@ Unread messages: {2}
Remind Me Later
-
+ Updater ErrorUpdater Error
-
+ <h2>Changes:</h2><h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
-
+ Savestate WarningSavestate Warning
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
-
+ Downloading %1...Downloading %1...
-
+ No updates are currently available. Please try again later.No updates are currently available. Please try again later.
-
+ Current Version: %1 (%2)Current Version: %1 (%2)
-
+ New Version: %1 (%2)New Version: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...Loading...
@@ -1822,81 +1822,81 @@ Unread messages: {2}
BreakpointModel
-
+ ExecuteExecute
-
-
-
+
+
+ ----
-
+ EnabledEnabled
-
+ DisabledDisabled
-
+ ReadRead
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2309,32 +2309,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
-
+ XInput SourceXInput Source
-
+ Enable XInput Input SourceEnable XInput Input Source
@@ -2344,7 +2344,7 @@ Unread messages: {2}
DInput Source
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
@@ -2354,43 +2354,33 @@ Unread messages: {2}
Enable DInput Input Source
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile SettingsProfile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsController LED Settings
-
+ Enable SDL Raw InputEnable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
@@ -2415,27 +2405,27 @@ Unread messages: {2}
Multitap on Console Port 2
-
+ Mouse/Pointer SourceMouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...Settings...
-
+ Enable Mouse MappingEnable Mouse Mapping
-
+ Detected DevicesDetected Devices
@@ -2577,6 +2567,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2653,18 +2666,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2675,35 +2693,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2716,12 +2734,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2730,12 +2748,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2748,13 +2766,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2762,8 +2780,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2771,26 +2789,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3027,166 +3045,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
-
+
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
-
+
+ DeleteDelete
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
-
+
+ Copy Function NameCopy Function Name
-
-
+
+ Copy Function AddressCopy Function Address
-
-
-
-
+
+
+
+ Go to in DisassemblyGo to in Disassembly
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory ViewGo to in Memory View
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
-
-
+
+
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -3262,6 +3293,12 @@ You cannot undo this action.
Intercept DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ EnabledEnabled
@@ -3362,11 +3399,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3423,7 +3462,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -3443,78 +3482,88 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3523,22 +3572,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -3878,77 +3927,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
-
+ Game: %1 (%2)
Game: %1 (%2)
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4346,6 +4395,55 @@ Enter function name
Enter Custom Speed
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4429,2092 +4527,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+ %dpx%dpx
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+ %d ms%d ms
-
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
- Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
-
-
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
- Resets the card name for this slot.
- Resets the card name for this slot.
-
-
-
+ Create Memory CardCreate Memory Card
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
-
-
- Card Name:
- Card Name:
-
-
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
- FPU Negative Div Hack
- FPU Negative Div Hack
-
-
-
- For Gundam games.
- For Gundam games.
-
-
-
+ Preload TLB HackPreload TLB Hack
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
+ EE Timing HackEE Timing Hack
-
+ Instant DMA HackInstant DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.
-
+ VU Add HackVU Add Hack
-
+ Full VU0 SynchronizationFull VU0 Synchronization
-
+ Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.
-
+ VU Overflow HackVU Overflow Hack
-
+ To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).
-
+ Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).
-
+ QuadraphonicQuadraphonic
-
+ Load StateLoad State
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6523,2147 +6610,2102 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
- Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
-
-
-
- Memory Card '{}' created.
- Memory Card '{}' created.
-
-
-
- Failed to create memory card '{}'.
- Failed to create memory card '{}'.
-
-
-
- A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
-
-
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator ModeSpectator Mode
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Align To NativeAlign To Native
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [Most Compatible]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- Folder [Recommended]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
- Auto Eject When Loading
- Auto Eject When Loading
-
-
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
+ Hardcore ModeHardcore Mode
-
+ Sound EffectsSound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
+ Game: {0} ({1})Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -9157,67 +9199,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9984,10 +10026,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)Off (Default)
@@ -9999,10 +10041,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)Automatic (Default)
@@ -10067,7 +10109,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
@@ -10133,37 +10175,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
@@ -10174,7 +10216,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace OffsetDisable Interlace Offset
@@ -10185,13 +10227,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
@@ -10202,7 +10244,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10269,7 +10311,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)Bilinear (PS2)
@@ -10316,7 +10358,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)Unscaled (Default)
@@ -10332,7 +10374,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)Basic (Recommended)
@@ -10368,7 +10410,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)Full (Hash Cache)
@@ -10384,25 +10426,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
@@ -10413,15 +10455,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ MipmappingMipmapping
-
-
+
+ Auto FlushAuto Flush
@@ -10449,8 +10491,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (Disabled)
@@ -10507,24 +10549,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
@@ -10623,13 +10665,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
@@ -10690,25 +10732,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
@@ -10719,13 +10761,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
@@ -10785,31 +10827,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
@@ -10832,8 +10874,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)None (Default)
@@ -10854,7 +10896,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10906,7 +10948,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10921,7 +10963,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Contrast:
-
+ SaturationSaturation
@@ -10942,37 +10984,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
@@ -10993,13 +11035,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show StatisticsShow Statistics
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11010,19 +11052,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
@@ -11136,19 +11178,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11158,7 +11200,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded PresentationDisable Threaded Presentation
@@ -11207,7 +11249,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed PercentagesShow Speed Percentages
@@ -11280,942 +11322,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ UncheckedUnchecked
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.
-
+ Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.
-
+ Bilinear FilteringBilinear Filtering
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Overrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
-
+ Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
-
+ Framebuffer ConversionFramebuffer Conversion
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
-
-
+
+ DisabledDisabled
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
-
+ Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
+ Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.
-
+ Video CodecVideo Codec
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Video BitrateVideo Bitrate
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
-
+ Automatic ResolutionAutomatic Resolution
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
-
+ Extra Video ArgumentsExtra Video Arguments
-
+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
-
-
-
-
-
+
+
+
+
-
+
+ CheckedChecked
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Aspect RatioAspect Ratio
-
+ Auto Standard (4:3/3:2 Progressive)Auto Standard (4:3/3:2 Progressive)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
-
+ DeinterlacingDeinterlacing
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
-
+ Screenshot QualityScreenshot Quality
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
-
-
+
+ 100%100%
-
+ Vertical StretchVertical Stretch
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
-
+ Fullscreen ModeFullscreen Mode
-
-
-
+
+
+ Borderless FullscreenBorderless Fullscreen
-
+ Chooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.
-
+ LeftLeft
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.
-
+ TopTop
-
+ Changes the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.
-
+ RightRight
-
+ Changes the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.
-
+ BottomBottom
-
+ Changes the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.
-
+ Native (PS2) (Default)Native (PS2) (Default)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
-
+ Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.
-
+ Texture FilteringTexture Filtering
-
+ Control the texture filtering of the emulation.Control the texture filtering of the emulation.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Anisotropic FilteringAnisotropic Filtering
-
+ Reduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.
-
+ DitheringDithering
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
-
+ Blending AccuracyBlending Accuracy
-
+ Texture PreloadingTexture Preloading
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
+ 2 threads2 threads
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
-
+ Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
-
+ Skipdraw Range StartSkipdraw Range Start
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
-
+ Skipdraw Range EndSkipdraw Range End
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Might fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.
-
+ Round SpriteRound Sprite
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
-
+ Texture Offsets XTexture Offsets X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
-
+ Texture Offsets YTexture Offsets Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
-
+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening
-
+ SharpnessSharpness
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
-
+ BrightnessBrightness
-
-
-
+
+
+ 5050
-
+ ContrastContrast
-
+ TV ShaderTV Shader
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ OSD ScaleOSD Scale
-
+ Show OSD MessagesShow OSD Messages
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ Shows host's CPU utilization.Shows host's CPU utilization.
-
+ Shows host's GPU utilization.Shows host's GPU utilization.
-
+ Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
-
+
+ Leave It BlankLeave It Blank
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS Dump Compression
-
+ Change the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -12627,7 +12679,7 @@ Swap chain: see Microsoft's Terminology Portal.
Load State From Slot 10
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12635,48 +12687,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12888,21 +12940,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12923,6 +12960,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13415,14 +13467,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -13937,13 +13989,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -13955,7 +14007,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -13966,7 +14018,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -13976,32 +14028,32 @@ Right click to clear binding
Edit Cheats...
-
+ Edit Patches...Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14014,22 +14066,22 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14038,258 +14090,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- Open Containing Directory...
-
-
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14298,12 +14344,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14316,84 +14362,84 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14402,42 +14448,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -14460,7 +14506,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -14598,10 +14644,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory CardCreate Memory Card
@@ -14682,22 +14728,22 @@ The saves will not be recoverable.
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.
-
+ Failed to create the Memory Card, the log may contain more information.Failed to create the Memory Card, the log may contain more information.
-
+ Memory Card '%1' created.Memory Card '%1' created.
@@ -14705,12 +14751,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ YesYes
-
+ NoNo
@@ -14719,8 +14765,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- Console Ports
+ Memory Card Slots
+ Memory Card Slots
@@ -14744,7 +14790,7 @@ The saves will not be recoverable.
-
+ ResetReset
@@ -14775,118 +14821,106 @@ The saves will not be recoverable.
-
+ CreateCreate
-
- Duplicate
- Duplicate
-
-
-
-
+ RenameRename
-
-
+
+ ConvertConvert
-
-
+
+ DeleteDelete
-
+ SettingsSettings
-
-
+
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ CheckedChecked
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
-
+ Swap Memory CardsSwap Memory Cards
-
- Port %1
- Port %1
-
-
-
+ Eject Memory CardEject Memory Card
-
-
-
+
+ ErrorError
-
- Not yet implemented.
- Not yet implemented.
-
-
-
-
+
+ Delete Memory CardDelete Memory Card
-
-
-
-
+
+
+
+ Rename Memory CardRename Memory Card
-
+ New Card NameNew Card Name
-
+ New name is invalid, it must end with .ps2New name is invalid, it must end with .ps2
-
+ New name is invalid, a card with this name already exists.New name is invalid, a card with this name already exists.
-
+ This Memory Card is unknown.This Memory Card is unknown.
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14895,58 +14929,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.Failed to delete the Memory Card. The log may have more information.
-
+ Failed to rename Memory Card. The log may contain more information.Failed to rename Memory Card. The log may contain more information.
-
- Use for Port %1
- Use for Port %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- Both ports must have a card selected to swap.
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ UnknownUnknown
-
+ PS2 (Folder)PS2 (Folder)
@@ -14954,12 +14988,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]
@@ -15436,7 +15470,7 @@ This action cannot be reversed, and you will lose any saves on the card.Guitar
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15545,27 +15579,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- Failed to open URL
-
-
-
- Failed to open URL.
-
-The URL was: %1
- Failed to open URL.
-
-The URL was: %1
-
-
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -15769,17 +15789,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15859,10 +15879,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15887,193 +15907,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16086,12 +16106,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16104,12 +16124,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16172,129 +16192,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
-
+ BIOS Directory:BIOS Directory:
-
+ Browse...Browse...
-
+ ResetReset
-
+ FilenameFilename
-
+ VersionVersion
-
+ Open BIOS Folder...Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
-
+ Controller Port 1Controller Port 1
-
-
+
+ Controller Mapped To:Controller Mapped To:
-
-
+
+ Controller Type:Controller Type:
-
-
+
+ Default (Keyboard)Default (Keyboard)
-
-
+
+ Automatic MappingAutomatic Mapping
-
+ Controller Port 2Controller Port 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
-
+ &Back&Back
-
+ &Next&Next
-
+ &Cancel&Cancel
@@ -16565,27 +16585,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device NameDevice Name
-
+ Selects the device to capture images from.Selects the device to capture images from.
@@ -16630,12 +16650,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
-
+ GunCon 2GunCon 2
-
+
@@ -16644,7 +16664,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
-
+
@@ -16653,7 +16673,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
-
+
@@ -16662,7 +16682,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
-
+
@@ -16671,42 +16691,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
-
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16717,7 +16737,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16728,136 +16748,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
-
+ Relative LeftRelative Left
-
+ Relative RightRelative Right
-
+ Relative UpRelative Up
-
+ Relative DownRelative Down
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
-
+ Cursor ScaleCursor Scale
-
+ Scales the crosshair image set above.Scales the crosshair image set above.
-
+ %.0f%%%.0f%%
-
+ Cursor ColorCursor Color
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
-
+ Manual Screen ConfigurationManual Screen Configuration
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.
-
+ X Scale (Sensitivity)X Scale (Sensitivity)
-
-
+
+ Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y Scale (Sensitivity)
-
+ Center XCenter X
-
+ Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
-
-
+
+ %.0fpx%.0fpx
-
+ Center YCenter Y
-
+ Sets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.
-
+ Screen WidthScreen Width
-
+ Sets the width of the simulated screen.Sets the width of the simulated screen.
-
-
+
+ %dpx%dpx
-
+ Screen HeightScreen Height
-
+ Sets the height of the simulated screen.Sets the height of the simulated screen.
@@ -17522,14 +17542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
-
+ NoneNone
-
-
+
+ Not ConnectedNot Connected
@@ -17997,32 +18017,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18039,243 +18059,243 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...Saving state to slot {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts
index f22cc5a342..88a8d8faf1 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts
@@ -47,17 +47,17 @@
Third-Party Licenses
- Third-Party Licenses
+ 第三方许可View Document
- View Document
+ 查看文档File not found: %1
- File not found: %1
+ 找不到文件: %1
@@ -714,17 +714,17 @@ Unread messages: {2}
Division Rounding Mode
- Division Rounding Mode
+ 除法舍入模式Nearest (Default)
- Nearest (Default)
+ 最接近 (默认)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
- Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
+ 确定如何四舍五入浮点除法的结果。某些游戏需要特定设置;<b>在游戏没有明显问题时修改此设置可能会导致不稳定。</b>
@@ -998,17 +998,17 @@ Unread messages: {2}
Division Rounding Mode:Rounding refers here to the mathematical term.
- Division Rounding Mode:
+ 除法舍入模式:Nearest (Default)
- Nearest (Default)
+ 最接近 (默认)Chop/Zero
- Chop/Zero
+ 舍去/零
@@ -1525,8 +1525,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updater自动更新器
@@ -1566,70 +1566,70 @@ Unread messages: {2}
下次再提醒我
-
+ Updater Error更新错误
-
+ <h2>Changes:</h2><h2>改动:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>即时存档警告</h2><p>安装此更新将会使您的即时存档变得 <b>不兼容</b>。 请确认在安装此更新前您已经将您的游戏进度保存至记忆卡中,否则您将丢失进度。</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>设置警告</h2><p>安装此更新将重置您的程序配置。请注意在此更新后您必须重新配置您的设置。</p>
-
+ Savestate Warning即时存档警告
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>安装此更新将会使您的<b>即时存档变的不兼容</b>, <i>请在继续前确认已将您的游戏进度保存在记忆卡中了</i>。</p><p>您要继续吗?</p>
-
+ Downloading %1...正在下载 %1...
-
+ No updates are currently available. Please try again later.当前无可用更新。请稍后再试。
-
+ Current Version: %1 (%2)当前版本: %1 (%2)
-
+ New Version: %1 (%2)新版本: %1 (%2)
-
+ Download Size: %1 MB下载大小: %1 MB
-
+ Loading...正在载入...Failed to remove updater exe after update.
- Failed to remove updater exe after update.
+ 在更新后移除更新器 exe 失败。
@@ -1819,81 +1819,81 @@ Unread messages: {2}
BreakpointModel
-
+ Execute执行
-
-
-
+
+
+ ----
-
+ Enabled开启
-
+ Disabled关闭
-
+ Read读取
-
+ Write(C)(C) = changes, as in "look for changes".写入(C)
-
+ Write写入
-
+ TYPEWarning: limited space available. Abbreviate if needed.类型
-
+ OFFSETWarning: limited space available. Abbreviate if needed.偏移
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.大小 / 标签
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.指令
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.条件
-
+ HITSWarning: limited space available. Abbreviate if needed.命中
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2306,32 +2306,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL 输入源
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL 输入源支持大多数控制器并在蓝牙模式下为 DualShock 4/DualSense 手柄提供高级功能(震动/LED控制)。
-
+ Enable SDL Input Source启用 SDL 输入源
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense 增强模式
-
+ XInput SourceXInput 输入源
-
+ Enable XInput Input Source启用 XInput 输入源
@@ -2341,7 +2341,7 @@ Unread messages: {2}
DInput 输入源
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput 输入源为不支持 XInput 的传统控制器提供支持。建议通过 SDL 访问这些控制器,但如果它们与 SDL 不兼容则可以使用 DirectInput。
@@ -2351,43 +2351,33 @@ Unread messages: {2}
启用 Dinput 输入源
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>某些第三方控制器错误地将其模拟杆标记为反向位置的部件,但不是负的。</p><p>因此,即使摇杆被重置为在中间位,它也还是会被"卡住"。 </p><p>启用此设置将告知 PCSX2 在创建映射时忽略反转标志,从而允许此类控制器正常运行。</p></body></html>
-
-
-
- Ignore Inversion
- 忽略反转
-
-
-
+ Profile Settings方案设置
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.启用此选项后,可以在此输入方案文件中设置快捷键,并且将代替全局快捷键。默认情况下,快捷键始终在所有方案文件之间共享。
-
+ Use Per-Profile Hotkeys为每一套方案启用不同快捷键
-
-
+
+ Controller LED Settings控制器 LED 设置
-
+ Enable SDL Raw Input开启 SDL Raw 输入
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput 输入源为 Xbox 360/Xbox One/Xbox Series 控制器以及使用 XInput 协议的第三方控制器提供支持。
@@ -2412,27 +2402,27 @@ Unread messages: {2}
主机端口 2 多分插
-
+ Mouse/Pointer Source鼠标/指针源
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 允许您使用您的鼠标模拟摇杆移动。
-
+ Settings...设置...
-
+ Enable Mouse Mapping开启鼠标映射
-
+ Detected Devices已检测到的设备
@@ -2574,6 +2564,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2650,18 +2663,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore Defaults还原默认
-
-
+
+ Create Input Profile创建输入方案
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2672,35 +2690,35 @@ Enter the name for the new input profile:
输入新输入配置文件的名称:
-
-
-
-
+
+
+
+ Error错误
-
+ A profile with the name '%1' already exists.已经存在名称是 '%1' 的输入方案。
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.是否要将当前选定方案文件中的所有绑定复制到新方案文件?选择否将创建一个完全空的配置文件。
-
+ Failed to save the new profile to '%1'.保存新方案到 '%1' 失败。
-
+ Load Input Profile载入输入方案
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2713,12 +2731,12 @@ You cannot undo this action.
您无法撤销此操作。
-
+ Delete Input Profile删除输入方案
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2727,12 +2745,12 @@ You cannot undo this action.
您无法撤销此操作。
-
+ Failed to delete '%1'.删除 '%1' 失败。
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2744,13 +2762,13 @@ You cannot undo this action.
您无法撤销此操作。
-
+ Global Settings全局设置
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2758,8 +2776,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2767,26 +2785,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB 端口 %1
%2
-
+ Hotkeys热键
-
+ Shared"Shared" refers here to the shared input profile.共享
-
+ The input profile named '%1' cannot be found.找不到名称是 '%1' 的输入方案。
@@ -3023,166 +3041,179 @@ You cannot undo this action.
已保存的地址
-
+ Breakpoint List Context Menu中断点关联菜单
-
-
+
+ New新建
-
+ Edit编辑
-
-
-
+
+
+ Copy复制
-
-
+
+ Delete删除
-
-
-
-
+
+
+
+ Copy all as CSV复制全部为 CSV
-
-
+
+ Paste from CSV粘贴自 CSV
-
+ Thread List Context Menu线程列表关联菜单
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++未拆分符号
-
-
+
+ Copy Function Name复制函数名
-
-
+
+ Copy Function Address复制函数地址
-
-
-
-
+
+
+
+ Go to in Disassembly转到反汇编
-
-
-
+
+
+ Load from Settings
+ 从设置中加载
+
+
+
+
+ Save to Settings
+ 保存到设置
+
+
+
+
+ Go to in Memory View转到内存视图
-
+
+ Copy Address反汇编
-
+ Copy Text复制文本
-
-
+
+ Module Tree模块树
-
+ Search Results List Context Menu搜索结果列表关联菜单
-
+ Add to Saved Memory Addresses添加到已保存的地址
-
+ Remove Result移除结果
-
+ Stack List Context Menu堆栈列表关联菜单
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Debugger调试器
-
+ Invalid start address无效的起始地址
-
+ Invalid end address无效的结束地址
-
+ Start address can't be equal to or greater than the end address起始地址不能大于等于结束地址
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.搜索类型数组和字符串时可以将不等于搜索比较类型用于新搜索。
-
+ Search types Array and String can only be used with Equals search comparisons.搜索类型数组和字符串只能用于相等搜索比较。
-
+ Invalid search value无效的搜索值
-
+ Value is larger than type值大于类型
@@ -3258,6 +3289,12 @@ You cannot undo this action.
拦截 DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ Enabled启用
@@ -3358,11 +3395,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3419,7 +3458,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]使用全局设置 [%1]
@@ -3439,78 +3478,88 @@ You cannot undo this action.
地址
-
-
+
+ Hosts File主机文件
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS 主机
-
+ Exported Successfully已成功导出
-
+ Failed to open file打开文件失败
-
+ No Hosts in file文件中没有主机
-
+ Imported Successfully导入成功
-
-
+
+ Per Game Host list每游戏主机列表
-
+ Copy global settings?要复制全局设置吗?
-
+ Delete per game host list?要删除每游戏主机列表吗?
-
+ HDD Image FileHDD 映像文件
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?要覆盖文件吗?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3519,22 +3568,22 @@ Do you want to overwrite?
您要覆盖它吗?
-
+ HDD CreatorHDD 创建器
-
+ HDD image created已创建 HDD 映像
-
+ Use Global使用全局设置
-
+ Override覆盖
@@ -3874,77 +3923,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%存档: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%存档: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPS游戏: %1 FPS
-
+ Video: %1 FPS (%2%)视频: %1 FPS (%2%)
-
+ Game: %1 (%2)
游戏: %1 (%2)
-
+ Rich presence inactive or unsupported.富状态未激活或不支持。
-
+ Game not loaded or no RetroAchievements available.游戏未加载或无 RetroAchievements 成就可用。
-
-
-
-
+
+
+
+ Error错误
-
+ Failed to create HTTPDownloader.创建 HTTPDownloader 失败。
-
+ Downloading %1...正在下载 %1...
-
+ Download failed with HTTP status code %1.下载失败,HTTP状态代码为 %1。
-
+ Download failed: Data is empty.下载失败: 数据是空的。
-
+ Failed to write '%1'.写入 '%1' 失败。
@@ -4342,6 +4391,55 @@ Enter function name
输入自定义速度
+
+ FileOperations
+
+
+ Failed to show file
+ 显示文件失败
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ 在文件浏览器中显示文件失败。
+
+文件是: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ 显示在文件夹中
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ 显示在文件夹中
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ 打开包含目录
+
+
+
+ Failed to open URL
+ 打开 URL 失败
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ 打开 URL 失败。
+
+URL 时: %1
+
+ FolderSettingsWidget
@@ -4425,2092 +4523,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。
-
+ Use Global Setting使用全局设置
-
+ Automatic binding failed, no devices are available.自动绑定失败,没有可用设备。
-
+ Game title copied to clipboard.游戏标题已复制到剪贴板。
-
+ Game serial copied to clipboard.游戏序列号已复制到剪贴板。
-
+ Game CRC copied to clipboard.游戏 CRC 已复制到剪贴板。
-
+ Game type copied to clipboard.游戏类型已复制到剪贴板。
-
+ Game region copied to clipboard.游戏区域已复制到剪贴板。
-
+ Game compatibility copied to clipboard.游戏兼容性已复制到剪贴板。
-
+ Game path copied to clipboard.游戏路径已复制到剪贴板。
-
+ Per-game controller configuration initialized with global settings.已使用全局设置初始化每个游戏的控制器配置。
-
+ Controller settings reset to default.已将控制器设置重置为默认。
-
+ No input profiles available.没有可用的输入方案。
-
+ Create New...新建...
-
+ Enter the name of the input profile you wish to create.请输入您要创建的输入方案名称。
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.您确实要恢复默认设置吗?所有参数都将丢失。
-
+ Settings reset to defaults.设置已被重置为默认值。
-
+ No save present in this slot.此位置中无存档。
-
+ No save states found.找不到即时存档。
-
+ Failed to delete save state.删除即时存档失败。
-
+ Failed to copy text to clipboard.复制文本到剪贴板失败。
-
+ This game has no achievements.此游戏没有成就。
-
+ This game has no leaderboards.此游戏没有排行榜。
-
+ Reset System重置系统
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?不会启用硬核模式直到系统被重置。您要立即重置系统吗?
-
+ Launch a game from images scanned from your game directories.从您游戏目录扫描所获得的图片启动游戏。
-
+ Launch a game by selecting a file/disc image.通过选择一个文件/光盘映像启动游戏。
-
+ Start the console without any disc inserted.在没有插入任何光盘的情况下启动主机。
-
+ Start a game from a disc in your PC's DVD drive.启动您 PC 的 DVD 驱动器中光盘上的游戏。
-
+ Change settings for the emulator.更改模拟器的设置。
-
+ Exits the program.退出程序。
-
+ No Binding没有绑定
-
+ Setting %s binding %s.设置 %s 绑定 %s。
-
+ Push a controller button or axis now.现在请按下控制的按钮或轴。
-
+ Timing out in %.0f seconds...%.0f 秒后超时...
-
+ Unknown未知
-
+ OK确定
-
+ Select Device选择驱动器
-
+ Details详情
-
+ Options选项
-
+ Copies the current global settings to this game.复制当前的全局设置到此游戏。
-
+ Clears all settings set for this game.清除此游戏的所有设置。
-
+ Behaviour行为
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.在模拟运行时防止屏幕保护程序激活和主机休眠。
-
+ Shows the game you are currently playing as part of your profile on Discord.将您当前正在游玩的游戏显示在 Discord 中您个人档案中。
-
+ Pauses the emulator when a game is started.游戏开始时暂停模拟器。
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.在最小化窗口或切换到另一个应用程序时暂停模拟器并在切换回时取消暂停。
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.在您打开快速菜单时暂停模拟器。并在您关闭它时取消暂停。
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.确认按下热键时是否显示确认关闭模拟器/游戏的提示。
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。
-
+ Uses a light coloured theme instead of the default dark theme.使用浅色主题而不是默认的深色主题。
-
+ Game Display游戏显示
-
+ Switches between full screen and windowed when the window is double-clicked.双击窗口时在全屏和窗口之间切换。
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.当模拟器处于全屏模式时隐藏鼠标指针/光标。
-
+ Determines how large the on-screen messages and monitor are.确定屏显消息和监视器的大小。
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.在屏幕的右上角以百分比形式显示系统的当前模拟速度。
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.在显示器的右上角显示系统每秒视频帧(或垂直同步)数。
-
+ Shows the CPU usage based on threads in the top-right corner of the display.在显示器的右上角显示基于线程的 CPU 占用率。
-
+ Shows the host's GPU usage in the top-right corner of the display.在显示器的右上角显示主机的 GPU 占用率。
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.在显示器的右上角显示有关 GS (原语、绘制调用) 的统计信息。
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.在快进、暂停和其他异常状态处于活动状态时显示指示器。
-
+ Shows the current configuration in the bottom-right corner of the display.在显示器的右下角显示当前配置。
-
+ Shows the current controller state of the system in the bottom-left corner of the display.在显示器的左下角显示系统的当前控制器状态。
-
+ Shows a visual history of frame times in the upper-left corner of the display.在显示器的左上角显示帧时间的可视历史记录。
-
+ Displays warnings when settings are enabled which may break games.当设置可能破坏游戏时显示警告。
-
+ Resets configuration to defaults (excluding controller settings).将设置重置为默认 (控制器设置除外)。
-
+ Changes the BIOS image used to start future sessions.更改启动下次会话所需的 BIOS 映像。
-
+ Automatic自动
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ Default默认
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ 警告: 您的记忆卡仍在写入数据。现在关机将不可逆转地损坏您的记忆卡。强烈建议继续您的游戏并让它完成对您的记忆卡的写入。
+
+您是否要以任何方式关闭并不可逆转地损坏您的记忆卡?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.启用后,将应用每个游戏的自定义设置。禁用以始终使用全局配置。
-
+ Automatically switches to fullscreen mode when a game is started.游戏开始时自动切换到全屏模式。
-
+ On-Screen Display屏上显示
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.在屏幕的右上角显示游戏的分辨率。
-
+ BIOS ConfigurationBIOS 配置
-
+ BIOS Selection选择 BIOS
-
+ Options and Patches选项和补丁
-
+ Skips the intro screen, and bypasses region checks.跳过标题画面,并且绕过区域检测。
-
+ Speed Control速度控制
-
+ Normal Speed普通速度
-
+ Sets the speed when running without fast forwarding.设置在没有快进时的速度。
-
+ Fast Forward Speed快进速度
-
+ Sets the speed when using the fast forward hotkey.设置使用快进热键时的速度。
-
+ Slow Motion Speed慢动作速度
-
+ Sets the speed when using the slow motion hotkey.设置使用慢动作热键时的速度。
-
+ Enable Speed Limiter开启速度限制器
-
+ When disabled, the game will run as fast as possible.禁用时,游戏将以尽可能快的速度运行。
-
+ System Settings系统设置
-
+ EE Cycle RateEE 循环率
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.降频或超频所模拟的情感引擎 CPU。
-
+ EE Cycle SkippingEE 循环跳过
-
+ Affinity Control Mode亲和力控制模式
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.将模拟线程固定到 CPU 核心以潜在地改善性能/帧时间差异。
-
+ Enable MTVU (Multi-Threaded VU1)开启 MTVU (多线程 VU1)
-
+ Enable Instant VU1开启即时 VU1
-
+ Enable Cheats开启作弊
-
+ Enables loading cheats from pnach files.开启从 pnach 文件加载作弊。
-
+ Enable Host Filesystem开启主机文件系统
-
+ Enables access to files from the host: namespace in the virtual machine.开启访问主机中的文件:虚拟机中的命名空间。
-
+ Enable Fast CDVD开启快速 CDVD
-
+ Fast disc access, less loading times. Not recommended.快速光盘访问,较少的加载时间。不推荐。
-
+ Frame Pacing/Latency Control帧调整/延迟控制
-
+ Maximum Frame Latency最大帧延迟
-
+ Sets the number of frames which can be queued.设置可以排队的帧数量。
-
+ Optimal Frame Pacing最佳帧调步
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.在每一帧之后同步 EE 和 GS 线程。最低输入延迟,但增加了系统需求。
-
+ Speeds up emulation so that the guest refresh rate matches the host.加快模拟速度,使来宾刷新率与宿主匹配。
-
+ Renderer渲染器
-
+ Selects the API used to render the emulated GS.选择用于渲染模拟 GS 的 API。
-
+ Sync To Host Refresh (VSync)同步为主机刷新率 (垂直同步)
-
+ Synchronizes frame presentation with host refresh.使帧显示与主机刷新同步。
-
+ Display显示
-
+ Aspect Ratio高宽比
-
+ Selects the aspect ratio to display the game content at.选择用于显示游戏内容的高宽比。
-
+ FMV Aspect RatioFMV 高宽比
-
+ Selects the aspect ratio for display when a FMV is detected as playing.选择检测到正在播放 FMV 时的高宽比。
-
+ Deinterlacing反交错
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.选择将 PS2 的隔行输出转换为逐行显示的算法。
-
+ Screenshot Size截图尺寸
-
+ Determines the resolution at which screenshots will be saved.确定保存屏幕截图的分辨率。
-
+ Screenshot Format截图格式
-
+ Selects the format which will be used to save screenshots.选择保存屏幕截图的格式。
-
+ Screenshot Quality截图质量
-
+ Selects the quality at which screenshots will be compressed.选择屏幕截图的压缩质量。
-
+ Vertical Stretch垂直拉伸
-
+ Increases or decreases the virtual picture size vertically.增大或减小可见画面的垂直尺寸。
-
+ Crop裁剪
-
+ Crops the image, while respecting aspect ratio.裁剪图像,同时考虑纵横比。
-
+ %dpx%dpx
-
+ Enable Widescreen Patches开启宽屏补丁
-
+ Enables loading widescreen patches from pnach files.开启从 pnach 文件中加载宽屏补丁。
-
+ Enable No-Interlacing Patches开启反隔行扫描补丁
-
+ Enables loading no-interlacing patches from pnach files.开启从 pnach 文件中加载去隔行扫描补丁。
-
+ Bilinear Upscaling双线性缩放
-
+ Smooths out the image when upscaling the console to the screen.在将主机画面升格到屏幕时平滑画面。
-
+ Integer Upscaling整数倍拉伸
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。
-
+ Screen Offsets屏幕偏移
-
+ Enables PCRTC Offsets which position the screen as the game requests.开启根据游戏要求定位屏幕的 PCRTC 偏移量。
-
+ Show Overscan显示过扫描
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。
-
+ Anti-Blur反模糊
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。
-
+ Rendering渲染
-
+ Internal Resolution内部分辨率
-
+ Multiplies the render resolution by the specified factor (upscaling).按指定倍数放大渲染分辨率(升格)。
-
+ Mipmapping纹理贴图
-
+ Determines how mipmaps are used when rendering textures.确认渲染纹理时如何使用纹理贴图。
-
+ Bilinear Filtering双线性过滤
-
+ Selects where bilinear filtering is utilized when rendering textures.选择渲染纹理时使用双线性过滤的位置。
-
+ Trilinear Filtering三线性过滤
-
+ Selects where trilinear filtering is utilized when rendering textures.选择渲染纹理时使用三线性过滤的位置。
-
+ Anisotropic Filtering各异向性过滤
-
+ Dithering抖动
-
+ Selects the type of dithering applies when the game requests it.选择游戏请求抖动时要使用的类型。
-
+ Blending Accuracy混合精确性
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.当模拟主机图形 API 不支持的混合模式时,确定精度水平。
-
+ Texture Preloading预加载纹理
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.在使用时将完整纹理上载到 GPU,而不仅仅是已使用的区域。可以在某些游戏中提高性能。
-
+ Software Rendering Threads软件渲染线程
-
+ Number of threads to use in addition to the main GS thread for rasterization.用于附加在光栅化的主 GS 线程上的线程数。
-
+ Auto Flush (Software)自动刷新 (软件)
-
+ Force a primitive flush when a framebuffer is also an input texture.当帧缓冲区也是输入纹理时强制基本体刷新。
-
+ Edge AA (AA1)边缘 AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).开启模拟 GS 的边缘抗锯齿 (AA1)。
-
+ Enables emulation of the GS's texture mipmapping.开启模拟 GS 的纹理贴图。
-
+ Hardware Fixes硬件修复
-
+ Manual Hardware Fixes手动硬件修复
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.关闭自动硬件修复,允许您手动设置修复。
-
+ CPU Sprite Render SizeCPU 活动块渲染器大小
-
+ Uses software renderer to draw texture decompression-like sprites.使用软件渲染器绘制类似于纹理解压缩的活动块。
-
+ CPU Sprite Render LevelCPU 活动块渲染器水平
-
+ Determines filter level for CPU sprite render.确定 CPU 活动块渲染器的滤镜水平。
-
+ Software CLUT Render软件 Clut 渲染
-
+ Uses software renderer to draw texture CLUT points/sprites.使用软件渲染器绘制纹理 CLUT 点/活动块。
-
+ Skip Draw Start跳过描绘开始
-
+ Object range to skip drawing.要跳过描绘的对象范围。
-
+ Skip Draw End跳过描绘结束
-
+ Auto Flush (Hardware)自动刷新 (硬件)
-
+ CPU Framebuffer ConversionCPU 帧缓冲转换
-
+ Disable Safe Features关闭安全功能
-
+ This option disables multiple safe features.此选项会关闭多个安全功能。
-
+ This option disables game-specific render fixes.此选项会关闭指定的游戏渲染器修复。
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.渲染新帧时上载 GS 数据以准确再现某些效果。
-
+ Disable Partial Invalidation禁用部分失效
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.当存在任何相交时移除纹理缓存条目,而不仅仅是相交区域。
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。
-
+ Read Targets When Closing关闭时读取目标
-
+ Flushes all targets in the texture cache back to local memory when shutting down.关闭时将纹理缓存中的所有目标刷新回本地内存。
-
+ Estimate Texture Region估计纹理区域
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。
-
+ GPU Palette ConversionGPU 调色板转换
-
+ Upscaling Fixes倍线修复
-
+ Adjusts vertices relative to upscaling.相对于放大比例调整顶点。
-
+ Round Sprite活动块环绕
-
+ Adjusts sprite coordinates.调节活动块坐标。
-
+ Bilinear Upscale双线性升格
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.由于在缩放时会进行双线性过滤所以可以平滑纹理。
-
+ Adjusts target texture offsets.调节目标纹理偏移。
-
+ Align Sprite排列活动块
-
+ Fixes issues with upscaling (vertical lines) in some games.修正了某些游戏中升格(垂直线)问题。
-
+ Merge Sprite合并活动块
-
+ Replaces multiple post-processing sprites with a larger single sprite.将多个后处理活动块替换为更大的单个块。
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。
-
+ Unscaled Palette Texture Draws未缩放的调色板纹理绘制
-
+ Can fix some broken effects which rely on pixel perfect precision.可以修复一些依赖于像素完美精度的破碎效果。
-
+ Texture Replacement纹理替换
-
+ Load Textures加载纹理
-
+ Loads replacement textures where available and user-provided.加载用户提供的可用替换纹理。
-
+ Asynchronous Texture Loading异步纹理加载
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.将替换纹理加载到辅助线程上,从而在启用替换时减少微卡顿。
-
+ Precache Replacements预缓存替换
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.预先加载所有的替换纹理到内存中。不再需要异步加载。
-
+ Replacements Directory替换目录
-
+ Folders文件夹
-
+ Texture Dumping纹理转储
-
+ Dump Textures转储纹理
-
+ Dump Mipmaps转储纹理贴图
-
+ Includes mipmaps when dumping textures.在转储纹理时包含纹理贴图。
-
+ Dump FMV Textures转储 FMV 纹理
-
+ Allows texture dumping when FMVs are active. You should not enable this.在 FNV 活动时允许纹理转储。您应该开启此选项。
-
+ Post-Processing后置处理
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.开启 FXAA后处理着色器。
-
+ Contrast Adaptive Sharpening对比度自适应锐化
-
+ Enables FidelityFX Contrast Adaptive Sharpening.开启 FidelityFX 对比度自适应锐化。
-
+ CAS SharpnessCAS 锐化
-
+ Determines the intensity the sharpening effect in CAS post-processing.确定 CAS 后处理中锐化效果的强度。
-
+ Filters滤镜
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.开启亮度/对比度/饱和度调整。
-
+ Shade Boost BrightnessShade Boost 亮度
-
+ Adjusts brightness. 50 is normal.调节亮度。50 为普通。
-
+ Shade Boost ContrastShade Boost 对比度
-
+ Adjusts contrast. 50 is normal.调节对比度。50 为普通。
-
+ Shade Boost SaturationShade Boost 饱和度
-
+ Adjusts saturation. 50 is normal.调节饱和度。50 为普通。
-
+ TV ShadersTV 着色器
-
+ Advanced高级
-
+ Skip Presenting Duplicate Frames跳过显示重复帧
-
+ Disable Threaded Presentation禁用线程化展示
-
+ Hardware Download Mode硬件下载模式
-
+ Changes synchronization behavior for GS downloads.更改 GS 下载的同步行为。
-
+ Allow Exclusive Fullscreen允许独占全屏
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.覆盖驱动的启发式规则以启用独占全屏或直接翻转/扫描。
-
+ Override Texture Barriers覆盖纹理光栅
-
+ Forces texture barrier functionality to the specified value.将纹理屏障功能强制设置为指定值。
-
+ GS Dump CompressionGS 转储压缩
-
+ Sets the compression algorithm for GS dumps.设置 GS 转储的压缩算法。
-
+ Disable Framebuffer Fetch关闭帧缓冲获取
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.当主机 GPU 支持时防止使用帧缓冲区提取。
-
+ Disable Dual-Source Blending关闭双源混合
-
+ Prevents the usage of dual-source blending when supported by host GPU.当主机 GPU 支持时防止使用双源混合。
-
+ Disable Shader Cache关闭着色器缓存
-
+ Prevents the loading and saving of shaders/pipelines to disk.防止加载以及保存着色器/管道到磁盘上。
-
+ Disable Vertex Shader Expand关闭顶点着色器扩展
-
+ Falls back to the CPU for expanding sprites/lines.退回到 CPU 以扩展活动块/行数。
-
+ Runtime Settings运行时设置
-
+ Applies a global volume modifier to all sound produced by the game.将全局音量修改器应用于游戏产生的所有声音。
-
+ Mixing Settings混响设置
-
+ Changes when SPU samples are generated relative to system emulation.相对于系统模拟生成 SPU 采样时更改。
-
+ Determines how the stereo output is transformed to greater speaker counts.确定如何将立体声输出转换为更多的扬声器数量。
-
+ Output Settings输出设置
-
+ Determines which API is used to play back audio samples on the host.确定使用哪个 API 在主机上播放音频采样。
-
+ Sets the average output latency when using the cubeb backend.设置使用 cubeb 后端时的平均输出延迟。
-
+ %d ms (avg)%d ms (平均)
-
+ Timestretch Settings时间延展设置
-
+ Affects how the timestretcher operates when not running at 100% speed.影响不以100%速度运行时时间延伸器的运行方式。
-
+ %d ms%d ms
-
+ Settings and Operations设置与操作
-
+ Creates a new memory card file or folder.创建一个新的记忆卡或文件夹。
-
+ Simulates a larger memory card by filtering saves only to the current game.通过过滤仅用于当前游戏存档来模拟一个更大的记忆卡。
-
- Automatically ejects Memory Cards when they differ after loading a state.
- 加载即时存档后当记忆卡不同时自动弹出记忆卡。
-
-
-
+ If not set, this card will be considered unplugged.如果未设置,此卡将被视为未插入。
-
+ The selected memory card image will be used for this slot.选定的记忆卡映像将用于此位置。
-
- Resets the card name for this slot.
- 重置此位置中的记忆卡名称。
-
-
-
+ Create Memory Card创建记忆卡
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- 输入要创建的记忆卡的名称,然后选择大小。我们建议使用 8MB 记忆卡或文件夹记忆卡以获得最佳兼容性。
-
-
-
- Card Name:
- 卡带名称:
-
-
-
+ Configuration配置
-
+ Uses game-specific settings for controllers for this game.为此游戏使用特定于游戏的控制器设置。
-
+ Copies the global controller configuration to this game.复制全局控制器设置到此游戏。
-
+ Resets all configuration to defaults (including bindings).重置所有配置为默认值 (包含绑定)。
-
+ Replaces these settings with a previously saved input profile.将这些设置重置为上次保存的输入方案。
-
+ Stores the current settings to an input profile.保存当前的设置到一个输入方案。
-
+ Input Sources输入源
-
+ The SDL input source supports most controllers.SDL 输入源支持最多控制器。
-
+ Provides vibration and LED control support over Bluetooth.通过蓝牙提供震动和 LED 控制支持。
-
+ Allow SDL to use raw access to input devices.允许 SDL 使用 raw 访问输入设备。
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.Xinput 源提供对 XBox 360/XBox One/XBox Series 控制器的支持。
-
+ Multitap多分插
-
+ Enables an additional three controller slots. Not supported in all games.开启一个额外的三个控制器插槽。不是所有游戏都支持。
-
+ Attempts to map the selected port to a chosen controller.尝试映射选定的端口到选定的控制器上。
-
+ Determines how much pressure is simulated when macro is active.确定当宏处于活动状态时模拟的压力大小。
-
+ Determines the pressure required to activate the macro.确定激活宏所需的压力。
-
+ Toggle every %d frames切换每 %d 帧
-
+ Clears all bindings for this USB controller.清除此 USB 控制器的所有绑定。
-
+ Data Save Locations数据保存位置
-
+ Show Advanced Settings显示高级设置
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.更改这些选项可能会导致游戏无法运行。修改风险自负,PCSX2 团队不会为更改了这些设置的配置提供支持。
-
+ Logging日志
-
+ System Console系统控制台
-
+ Writes log messages to the system console (console window/standard output).写入日志消息到系统控制台 (控制台窗口/标准输出)。
-
+ File Logging文件日志
-
+ Writes log messages to emulog.txt.写入日志消息到 emulog.txt。
-
+ Verbose Logging详细日志记录
-
+ Writes dev log messages to log sinks.将开发日志消息写入日志接收器。
-
+ Log Timestamps记录时间戳
-
+ Writes timestamps alongside log messages.在日志消息旁边写入时间戳。
-
+ EE ConsoleEE 控制台
-
+ Writes debug messages from the game's EE code to the console.将调试消息从游戏的 EE 代码写入控制台。
-
+ IOP ConsoleIOP 控制台
-
+ Writes debug messages from the game's IOP code to the console.将调试消息从游戏的 IOP 代码写入控制台。
-
+ CDVD Verbose ReadsCDVD 详细读取
-
+ Logs disc reads from games.记录游戏读取光盘。
-
+ Emotion Engine情感引擎
-
+ Rounding Mode环绕模式
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.确定如何四舍五入浮点运算的结果。有些游戏需要特定的设置。
-
+
+ Division Rounding Mode
+ 除法舍入模式
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ 确定如何四舍五入浮点除法的结果。有些游戏需要特定的设置。
+
+
+ Clamping Mode接触模式
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.确定如何处理超出范围的浮点数。有些游戏需要特定的设置。
-
+ Enable EE Recompiler开启 EE 重编译器
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.执行 64 位 MIPS-IV 机器码到本机代码的实时二进制转换。
-
+ Enable EE Cache开启 EE 缓存
-
+ Enables simulation of the EE's cache. Slow.开启模拟 EE 缓存。慢。
-
+ Enable INTC Spin Detection开启 INTC 自旋检测
-
+ Huge speedup for some games, with almost no compatibility side effects.对某些游戏有巨大的加速作用,几乎没有兼容性的副作用。
-
+ Enable Wait Loop Detection开启等待循环检测
-
+ Moderate speedup for some games, with no known side effects.适度加速某些游戏,没有已知的副作用。
-
+ Enable Fast Memory Access开启快速内存访问
-
+ Uses backpatching to avoid register flushing on every memory access.使用回补以避免在每次内存访问时刷新寄存器。
-
+ Vector Units矢量单元
-
+ VU0 Rounding ModeVU0 循环模式
-
+ VU0 Clamping ModeVU0 压制模式
-
+ VU1 Rounding ModeVU1 循环模式
-
+ VU1 Clamping ModeVU1 压制模式
-
+ Enable VU0 Recompiler (Micro Mode)开启 VU0 重编译器 (微模式)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.新的矢量单元重编译器将大幅改善兼容性。推荐。
-
+ Enable VU1 Recompiler开启 VU1 重编译器
-
+ Enable VU Flag Optimization开启 VU 标志优化
-
+ Good speedup and high compatibility, may cause graphical errors.良好的加速和高兼容性,可能会导致图形错误。
-
+ I/O ProcessorI/O 处理器
-
+ Enable IOP Recompiler开启 IOP 重编译器
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.执行 32 位 MIPS-I 机器码到本机代码的实时二进制转换。
-
+ Graphics图形
-
+ Use Debug Device使用调试设备
-
+ Settings设置
-
+ No cheats are available for this game.没有此游戏可用的作弊。
-
+ Cheat Codes作弊代码
-
+ No patches are available for this game.没有此游戏可用的补丁。
-
+ Game Patches游戏补丁
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.激活作弊可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.激活游戏补丁可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.使用补丁的风险自负,PCSX2 团队将不会为启用游戏补丁的用户提供支持。
-
+ Game Fixes游戏修正
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.除非您知道每个选项的作用以及这样做的影响,否则不应修改游戏修复。
-
+ FPU Multiply HackFPU 乘法 Hack
-
+ For Tales of Destiny.用于宿命传说。
-
- FPU Negative Div Hack
- FPU 负除 Hack
-
-
-
- For Gundam games.
- 用于高达游戏。
-
-
-
+ Preload TLB Hack预载 TLB Hack
-
+ Needed for some games with complex FMV rendering.某些复杂 FMV 渲染的游戏需要。
-
+ Skip MPEG Hack跳过 MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.跳过游戏中的视频/FMV 以避免游戏挂起/冻结。
-
+ OPH Flag HackOPH 标志 Hack
-
+ EE Timing HackEE 计时 Hack
-
+ Instant DMA Hack即时 DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.已知对下列游戏有效: 玛娜传奇 1、沙尘之锁、敌后阵线。
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.用于 SOCOM 2 HUD 和 Spy Hunter 加载挂起。
-
+ VU Add HackVU 加法 Hack
-
+ Full VU0 Synchronization完整 VU0 同步
-
+ Forces tight VU0 sync on every COP2 instruction.在每个 COP2 指令上强制严格 VU0 同步。
-
+ VU Overflow HackVU 溢出 Hack
-
+ To check for possible float overflows (Superman Returns).检测可能的浮点溢出 (超人回归)。
-
+ Use accurate timing for VU XGKicks (slower).为 VU XGKicks 使用精确计时 (较慢)。
-
+ Quadraphonic四声道
-
+ Load State加载即时存档
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.使模拟情感引擎跳过循环。有助于类似 SOTC 这样的一小部分游戏。大多数情况下这对性能是有害的。
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.通常在具有 4 个或更多核心的 CPU 上有加速效果。对大多数游戏来说都是安全的,但是也有一些是不兼容的可能会卡死。
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.立即运行 VU1。在大多数游戏中提供适度的速度提升。对于大多数游戏来说是安全的,但少数游戏可能会显示图形错误。
-
+ Scale To Host Refresh Rate适应主机刷新率
-
+ Disable Depth Emulation关闭深度模拟
-
+ Disable the support of depth buffers in the texture cache.关闭纹理缓存中深度缓冲区的支持。
-
+ Disable Render Fixes关闭渲染器修复
-
+ Preload Frame Data预载帧数据
-
+ Texture Inside RT纹理内部 RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.开启时 GPU 会转换颜色贴图纹理,否则 CPU 会。这是 GPU 和 CPU 之间的权衡。
-
+ Half Pixel Offset半像素偏移
-
+ Texture Offset X纹理偏移 X
-
+ Texture Offset Y纹理偏移 Y
-
+ Dumps replaceable textures to disk. Will reduce performance.将可替换纹理转储到磁盘。会降低性能。
-
+ Applies a shader which replicates the visual effects of different styles of television set.应用可复现多种不同电视视觉效果的着色器。
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.跳过显示在 25/30fps 游戏中不变的帧。可以提高速度,但会增加输入延迟/使帧间隔变得更差。
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.在主 GS 线程上显示帧而不是在辅助线程上。用于调试帧时间问题。
-
+ Enables API-level validation of graphics commands.启用图形命令的 API 级验证。
-
+ Use Software Renderer For FMVs为 FMV 使用软件渲染器
-
+ To avoid TLB miss on Goemon.防止大盗伍佑卫门 tlb 丢失。
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.通用计时 hack。已知会影响以下游戏: 数码恶魔传输、SSX。
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.适用于高速缓存模拟问题。已知会影响以下游戏: 超火爆摔跤 Z。
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.已知对下列游戏有效:死神战士之刃、梦幻骑士 II 和 III、巫术。
-
+ Emulate GIF FIFO模拟 GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.正确但较慢。已知对下列游戏有效: Fifa 街头足球 2。
-
+ DMA Busy HackDMA 忙碌 Hack
-
+ Delay VIF1 Stalls延迟VIF1 失速
-
+ Emulate VIF FIFO模拟 VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.模拟 VIF1 FIFO 预读。已知对下列游戏有效: Test Drive Unlimited、变形金刚。
-
+ VU I Bit HackVU I 位 Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.避免在某些游戏中不断重新编译。已知会影响以下游戏:疤面煞星掌握世界、古惑狼赛车团队竞速。
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.用于 Tri-Ace 游戏: 星之海洋 3、凡人物语、北欧女神 2。
-
+ VU SyncVU 同步
-
+ Run behind. To avoid sync problems when reading or writing VU registers.运行到后面去。以避免在读取或写入 VU 寄存器时出现同步问题。
-
+ VU XGKick SyncVU XGKick 同步
-
+ Force Blit Internal FPS Detection强制点阵内部 FPS 检测
-
+ Save State保存即时存档
-
+ Load Resume State加载并继续即时存档
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6519,2147 +6606,2102 @@ Do you want to load this save and continue?
您要加载此存档并继续吗?
-
+ Region: 区域:
-
+ Compatibility: 兼容性:
-
+ No Game Selected没有选择游戏
-
+ Search Directories搜索目录
-
+ Adds a new directory to the game search list.添加一个新目录到游戏搜索列表。
-
+ Scanning Subdirectories扫描子目录
-
+ Not Scanning Subdirectories不扫描子目录
-
+ List Settings列表设置
-
+ Sets which view the game list will open to.设置打开游戏列表时的视图。
-
+ Determines which field the game list will be sorted by.确定将按哪个字段对游戏列表进行排序。
-
+ Reverses the game list sort order from the default (usually ascending to descending).颠倒游戏列表的默认排序(通常是升序到降序)。
-
+ Cover Settings封面设置
-
+ Downloads covers from a user-specified URL template.从用户指定的URL模板下载封面。
-
+ Operations操作
-
+ Selects where anisotropic filtering is utilized when rendering textures.选择渲染纹理时要使用何种各向异性过滤设置。
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.使用其它方法计算内部 FPS 以避免在某些游戏中出现错误读数。
-
+ Identifies any new files added to the game directories.标识添加到游戏目录中的任何新文件。
-
+ Forces a full rescan of all games previously identified.强制重新扫描之前确定的所有游戏。
-
+ Download Covers下载封面
-
+ About PCSX2关于 PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 是一个免费的开源 PlayStation2(PS2) 模拟器。它的目的是使用 MIPS CPU 解释器、重新编译器以及用于管理硬件状态以及 PS 系统内存的虚拟机的组合来模拟PS2的硬件。这使您可以在您的 PC 上玩 PS2 游戏,并具有许多其他功能和好处。
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 和 PS2 是索尼互动娱乐公司的注册商标。此应用程序与索尼互动娱乐公司没有任何关联。
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.启用并登录后,PCSX2 将在启动时扫描成就。
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."挑战" 模式的成就,包括排行榜跟踪。禁用即时存档、作弊和减速功能。
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.显示例如成就解锁和排行榜提交等事件的弹出消息。
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.为成就解锁和排行榜提交等活动播放音效。
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.当挑战/已获得的成就处于活动状态时在屏幕右下角显示图标。
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.启用后,PCSX2 将列出非官方设置的成就。这些成就不会被 RetroAchievements 所追踪。
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.启用后,PCSX2 将假定所有成就都已锁定不会向服务器发送任何解锁通知。
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.启动、提交或失败排行榜挑战时显示弹出消息。
-
+ When enabled, each session will behave as if no achievements have been unlocked.启用后,每个会话的行为就像没有解锁成就成果一样。
-
+ Account账户
-
+ Logs out of RetroAchievements.从 RetroAchievements 注销。
-
+ Logs in to RetroAchievements.登录到 RetroAchievements。
-
+ Current Game当前游戏
-
+ {} is not a valid disc image.{} 不是一个有效的光盘映像。
-
+ Automatic mapping completed for {}.为 {} 完成自动映射。
-
+ Automatic mapping failed for {}.为 {} 自动映射失败。
-
+ Game settings initialized with global settings for '{}'.为 '{}' 使用全局设置初始化游戏设置。
-
+ Game settings have been cleared for '{}'.已为 '{}' 清除设置。
-
+ Console Port {}主机端口 {}
-
+ {} (Current){} (当前)
-
+ {} (Folder){} (文件夹)
-
- Memory card name '{}' is not valid.
- 记忆卡名称 '{}'无效。
-
-
-
- Memory Card '{}' created.
- 已创建记忆卡 '{}'。
-
-
-
- Failed to create memory card '{}'.
- 创建记忆卡 '{}' 失败。
-
-
-
- A memory card with the name '{}' already exists.
- 已存在含有名称 '{}' 的记忆卡。
-
-
-
+ Failed to load '{}'.加载 ’{}‘ 失败。
-
+ Input profile '{}' loaded.已加载输入方案 '{}'。
-
+ Input profile '{}' saved.已保存输入方案 '{}'。
-
+ Failed to save input profile '{}'.保存输入方案 '{}' 失败。
-
+ Port {} Controller Type端口 {} 控制器类型
-
+ Select Macro {} Binds选择宏 {} 绑定
-
+ Port {} Device端口 {} 设备
-
+ Port {} Subtype端口 {} 子类型
-
+ {} unlabelled patch codes will automatically activate.{} 个无标签的补丁代码将会被自动激活。
-
+ {} unlabelled patch codes found but not enabled.不会开启 {} 个无标签的补丁代码。
-
+ This Session: {}此会话: {}
-
+ All Time: {}所有时间: {}
-
+ Save Slot {0}存档位置 {0}
-
+ Saved {}已保存 {}
-
+ {} does not exist.{} 不存在。
-
+ {} deleted.已删除 {}。
-
+ Failed to delete {}.删除 {} 失败。
-
+ File: {}文件:{}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}已游玩时间: {}
-
+ Last Played: {}最后游玩时间: {}
-
+ Size: {:.2f} MB大小: {:.2f} MB
-
+ Left: 左:
-
+ Top: 上:
-
+ Right: 右:
-
+ Bottom: 下:
-
+ Summary统计
-
+ Interface Settings界面设置
-
+ BIOS SettingsBIOS 设置
-
+ Emulation Settings模拟设置
-
+ Graphics Settings图形设置
-
+ Audio Settings音频设置
-
+ Memory Card Settings记忆卡设置
-
+ Controller Settings控制器设置
-
+ Hotkey Settings热键设置
-
+ Achievements Settings成就设置
-
+ Folder Settings文件夹设置
-
+ Advanced Settings高级设置
-
+ Patches补丁
-
+ Cheats修改
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% 速度
-
+ 60% Speed60% 速度
-
+ 75% Speed75% 速度
-
+ 100% Speed (Default)100% 速度 (默认)
-
+ 130% Speed130% 速度
-
+ 180% Speed180% 速度
-
+ 300% Speed300% 速度
-
+ Normal (Default)普通 (默认)
-
+ Mild Underclock轻微降频
-
+ Moderate Underclock中度降频
-
+ Maximum Underclock最大降频
-
+ Disabled关闭
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 帧 (硬同步)
-
+ 1 Frame1 帧
-
+ 2 Frames2 帧
-
+ 3 Frames3 帧
-
+ None无
-
+ Extra + Preserve Sign终极 + 保留符号
-
+ Full完全
-
+ Extra额外
-
+ Automatic (Default)自动 (默认)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ Software软件
-
+ Null空
-
+ Off关
-
+ On开启
-
+ Adaptive自适应
-
+ Bilinear (Smooth)双线性 (平滑)
-
+ Bilinear (Sharp)双线性 (锐利)
-
+ Weave (Top Field First, Sawtooth)交织 (顶部优先,平滑)
-
+ Weave (Bottom Field First, Sawtooth)交织 (底部优先,平滑)
-
+ Bob (Top Field First)Bob (顶部优先)
-
+ Bob (Bottom Field First)Bob (底部优先)
-
+ Blend (Top Field First, Half FPS)混合 (顶部优先, 半数 FPS)
-
+ Blend (Bottom Field First, Half FPS)混合 (底部优先, 半数 FPS)
-
+ Adaptive (Top Field First)自适应 (顶部区域优先)
-
+ Adaptive (Bottom Field First)自适应 (底部区域优先)
-
+ Native (PS2)原生 (PS2)
-
+ 1.25x Native1.25x 原生
-
+ 1.5x Native1.5x 原生
-
+ 1.75x Native1.75x 原生
-
+ 2x Native (~720p)2x 原生 (~720p)
-
+ 2.25x Native2.25x 原生
-
+ 2.5x Native2.5x 原生
-
+ 2.75x Native2.75x 原生
-
+ 3x Native (~1080p)3x 原生 (~1080p)
-
+ 3.5x Native3.5x 原生
-
+ 4x Native (~1440p/2K)4x 原生 (~1440p/2K)
-
+ 5x Native (~1620p)5x 原生 (~1620p)
-
+ 6x Native (~2160p/4K)6x 原生 (~2160p/4K)
-
+ 7x Native (~2520p)7x 原生 (~2520p)
-
+ 8x Native (~2880p)8x 原生 (~2880p)
-
+ Basic (Generated Mipmaps)基础 (生成纹理贴图)
-
+ Full (PS2 Mipmaps)完全 (PS2 纹理贴图)
-
+ Nearest最近似
-
+ Bilinear (Forced)双线性 (强制)
-
+ Bilinear (PS2)双线性 (PS2)
-
+ Bilinear (Forced excluding sprite)双线性 (强制除活动块外)
-
+ Off (None)关 (无)
-
+ Trilinear (PS2)三线性 (PS2)
-
+ Trilinear (Forced)三线性 (强制)
-
+ Scaled缩放
-
+ Unscaled (Default)不缩放 (默认)
-
+ Minimum最小
-
+ Basic (Recommended)基础 (推荐)
-
+ Medium中等
-
+ High高
-
+ Full (Slow)完全 (慢)
-
+ Maximum (Very Slow)最大 (非常慢)
-
+ Off (Default)关 (默认)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Partial部分
-
+ Full (Hash Cache)完全 (散列缓存)
-
+ Force Disabled强制关闭
-
+ Force Enabled强制开启
-
+ Accurate (Recommended)精确 (推荐)
-
+ Disable Readbacks (Synchronize GS Thread)关闭回读 (同步 GS 线程)
-
+ Unsynchronized (Non-Deterministic)不同步 (不确定性)
-
+ Disabled (Ignore Transfers)关闭 (忽略传输)
-
+ Screen Resolution屏幕分辨率
-
+ Internal Resolution (Aspect Uncorrected)内部分辨率 (不纠正高宽比)
-
+
+ WARNING: Memory Card Busy
+ 警告: 记忆卡忙
+
+
+ Cannot show details for games which were not scanned in the game list.无法显示未在游戏列表中扫描的游戏的详细信息。
-
+ Deadzone死区
-
+ Full Boot完全引导
-
+ Achievement Notifications成就通知
-
+ Leaderboard Notifications排行榜通知
-
+ Enable In-Game Overlays开启游戏内覆盖层
-
+ Encore ModeEncore 模式
-
+ Spectator Mode观众模式
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲。
-
+
+ Removes the current card from the slot.
+ 从插槽中移除当前的记忆卡。
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).确定宏打开和关闭按钮的频率(也称为连发)。
-
+ {} Frames{} 帧
-
+ No Deinterlacing无反交错
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (关闭)
-
+ 1 (64 Max Width)1 (64 最大宽度)
-
+ 2 (128 Max Width)2 (128 最大宽度)
-
+ 3 (192 Max Width)3 (192 最大宽度)
-
+ 4 (256 Max Width)4 (256 最大宽度)
-
+ 5 (320 Max Width)5 (320 最大宽度)
-
+ 6 (384 Max Width)6 (384 最大宽度)
-
+ 7 (448 Max Width)7 (448 最大宽度)
-
+ 8 (512 Max Width)8 (512 最大宽度)
-
+ 9 (576 Max Width)9 (576 最大宽度)
-
+ 10 (640 Max Width)10 (640 最大宽度)
-
+ Sprites Only仅活动块
-
+ Sprites/Triangles活动块/三角形
-
+ Blended Sprites/Triangles绑定的活动块/三角形
-
+ 1 (Normal)1 (普通)
-
+ 2 (Aggressive)2 (激进)
-
+ Inside Target在目标内部
-
+ Merge Targets合并目标
-
+ Normal (Vertex)普通 (顶点)
-
+ Special (Texture)特殊 (纹理)
-
+ Special (Texture - Aggressive)特殊 (纹理 - 激进)
-
+ Align To Native与本地对齐
-
+ Half一半
-
+ Force Bilinear强制双线性
-
+ Force Nearest强制最邻近
-
+ Disabled (Default)关闭 (默认)
-
+ Enabled (Sprites Only)开启 (仅活动块)
-
+ Enabled (All Primitives)开启 (所有元素)
-
+ None (Default)无 (默认)
-
+ Sharpen Only (Internal Resolution)仅锐化 (内部分辨率)
-
+ Sharpen and Resize (Display Resolution)锐化并调整大小 (显示分辨率)
-
+ Scanline Filter扫描线滤镜
-
+ Diagonal Filter对角线滤镜
-
+ Triangular Filter三角滤镜
-
+ Wave Filter波形滤镜
-
+ Lottes CRT乐天 CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressed未压缩
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)时间延展 (推荐)
-
+ Async Mix (Breaks some games!)异步混合 (会破坏部分游戏!)
-
+ None (Audio can skip.)无 (音频会跳动)
-
+ Stereo (None, Default)立体声 (无,默认)
-
+ Surround 5.15.1 环绕声
-
+ Surround 7.17.1 环绕声
-
+ No Sound (Emulate SPU2 only)无声音 (仅模拟 SPU2)
-
+ Cubeb (Cross-platform)Cubeb (跨平台)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [最兼容]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- 文件夹 [推荐]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ Negative复数
-
+ Positive正数
-
+ Chop/Zero (Default)舍去/清零(默认)
-
+ Game Grid游戏网格
-
+ Game List游戏列表
-
+ Game List Settings游戏列表设置
-
+ Type类型
-
+ Serial序列号
-
+ Title标题
-
+ File Title文件标题
-
+ CRCCRC
-
+ Time Played已游玩时间
-
+ Last Played最后游戏时间
-
+ Size大小
-
+ Select Disc Image选择光盘映像
-
+ Select Disc Drive选择光盘驱动器
-
+ Start File启动文件
-
+ Start BIOS启动 BIOS
-
+ Start Disc启动光盘
-
+ Exit退出
-
+ Set Input Binding设置输入绑定
-
+ Region区域
-
+ Compatibility Rating兼容性等级
-
+ Path路径
-
+ Disc Path光盘路径
-
+ Select Disc Path选择光盘路径
-
+ Copy Settings复制设置
-
+ Clear Settings清除设置
-
+ Inhibit Screensaver禁用屏幕保护程序
-
+ Enable Discord Presence开启 Discord Presence
-
+ Pause On Start启动时暂停
-
+ Pause On Focus Loss丢失焦点时暂停
-
+ Pause On Menu菜单中暂停
-
+ Confirm Shutdown确认退出
-
+ Save State On Shutdown关闭时保存即时存档
-
+ Enable Per-Game Settings开启每游戏设置
-
+ Use Light Theme使用浅色主题
-
+ Start Fullscreen启动全屏幕
-
+ Double-Click Toggles Fullscreen双击切换全屏幕
-
+ Hide Cursor In Fullscreen全屏模式下隐藏光标
-
+ OSD ScaleOSD 比例
-
+ Show Messages显示消息
-
+ Show Speed显示速度
-
+ Show FPS显示 FPS
-
+ Show CPU Usage显示 CPU 占用率
-
+ Show GPU Usage显示 GPU 占用率
-
+ Show Resolution显示分辨率
-
+ Show GS Statistics显示 GS 统计
-
+ Show Status Indicators显示状态指示器
-
+ Show Settings显示设置
-
+ Show Inputs显示输入
-
+ Show Frame Times显示帧时间
-
+ Warn About Unsafe Settings警告不安全的设置
-
+ Reset Settings重置设置
-
+ Change Search Directory更改搜索目录
-
+ Fast Boot快速引导
-
+ Output Volume输出音量
-
+ Synchronization Mode同步模式
-
+ Expansion Mode扩展模式
-
+ Output Module输出模式
-
+ Latency延迟
-
+ Sequence Length序列长度
-
+ Seekwindow Size搜索窗口大小
-
+ Overlap重叠
-
+ Memory Card Directory记忆卡目录
-
+ Folder Memory Card Filter文件夹记忆卡筛选器
-
- Auto Eject When Loading
- 在加载时自动弹出
-
-
-
+ Create创建
-
+ Cancel取消
-
+ Load Profile载入方案
-
+ Save Profile保存方案
-
+ Per-Game Configuration游戏单独配置
-
+ Copy Global Settings复制全局配置
-
+ Enable SDL Input Source开启 SDL 输入源
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense 增强模式
-
+ SDL Raw InputSDL Raw 输入
-
+ Enable XInput Input Source开启 XInput 输入源
-
+ Enable Console Port 1 Multitap开启主机端口 1 多分插
-
+ Enable Console Port 2 Multitap开启主机端口 2 多分插
-
+ Controller Port {}{}控制器端口 {}{}
-
+ Controller Port {}控制器端口 {}
-
+ Controller Type控制器类型
-
+ Automatic Mapping自动映射
-
+ Controller Port {}{} Macros控制器端口 {}{} 宏
-
+ Controller Port {} Macros控制器端口 {} 宏
-
+ Macro Button {}宏按钮 {}
-
+ Buttons按钮
-
+ Frequency频率
-
+ Pressure压敏
-
+ Controller Port {}{} Settings控制器端口 {}{} 设置
-
+ Controller Port {} Settings控制器端口 {} 设置
-
+ USB Port {}USB 端口 {}
-
+ Device Type设备类型
-
+ Device Subtype设备子类型
-
+ {} Bindings{} 条绑定
-
+ Clear Bindings清除绑定
-
+ {} Settings{} 个设置
-
+ Cache Directory缓存目录
-
+ Covers Directory封面目录
-
+ Snapshots Directory快照目录
-
+ Save States Directory即时存档目录
-
+ Game Settings Directory游戏设置目录
-
+ Input Profile Directory输入方案目录
-
+ Cheats Directory作弊目录
-
+ Patches Directory补丁目录
-
+ Texture Replacements Directory纹理替换目录
-
+ Video Dumping Directory视频转储目录
-
+ Resume Game继续游戏
-
+ Toggle Frame Limit切换整数限制
-
+ Game Properties游戏属性
-
+ Achievements成就
-
+ Save Screenshot保存截图
-
+ Switch To Software Renderer切换到软件渲染器
-
+ Switch To Hardware Renderer切换到硬件渲染器
-
+ Change Disc更换光盘
-
+ Close Game关闭游戏
-
+ Exit Without Saving退出不存档
-
+ Back To Pause Menu返回到暂停菜单
-
+ Exit And Save State退出并即时存档
-
+ Leaderboards排行榜
-
+ Delete Save删除存档
-
+ Close Menu关闭菜单
-
+ Delete State删除即时存档
-
+ Default Boot默认引导
-
+ Reset Play Time重置游戏时间
-
+ Add Search Directory添加搜索目录
-
+ Open in File Browser在文件浏览器中打开
-
+ Disable Subdirectory Scanning关闭子目录搜索
-
+ Enable Subdirectory Scanning开启子目录搜索
-
+ Remove From List从列表中移除
-
+ Default View默认视图
-
+ Sort By排序方式
-
+ Sort Reversed反转排序
-
+ Scan For New Games搜索新游戏
-
+ Rescan All Games重新扫描所有游戏
-
+ Website网站
-
+ Support Forums支持论坛
-
+ GitHub RepositoryGitHub 存储库
-
+ License许可
-
+ Close关闭
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration 被用于替代内置的成就实现。
-
+ Enable Achievements开启成就
-
+ Hardcore Mode硬核模式
-
+ Sound Effects声音效果
-
+ Test Unofficial Achievements测试非官方成就
-
+ Username: {}用户名: {}
-
+ Login token generated on {}登录凭据生成于{}
-
+ Logout注销
-
+ Not Logged In未登录
-
+ Login登录
-
+ Game: {0} ({1})游戏: {0} ({1})
-
+ Rich presence inactive or unsupported.未激活富在线状态或不支持。
-
+ Game not loaded or no RetroAchievements available.未加载游戏或无 RetroAchievements 可用。
-
+ Card Enabled开启卡带
-
+ Card Name卡带名称
-
+ Eject Card弹出卡带
@@ -8831,17 +8873,17 @@ Do you want to load this save and continue?
Show Cheats For All CRCs
- Show Cheats For All CRCs
+ 显示所有 CRC 的作弊Checked
- Checked
+ 选中Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ 切换扫描游戏所有 CRC 的补丁文件。启用此功能后还将加载具有不同 CRC 游戏序列号的可用补丁。
@@ -9153,67 +9195,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...正在扫描目录 {} (递归)...
-
+ Scanning directory {}...正在扫描目录 {}...
-
+ Scanning {}...正在扫描 {}...
-
+ Never从不
-
+ Today今天
-
+ Yesterday昨天
-
+ {}h {}m{}小时 {}分
-
+ {}h {}m {}s{}小时 {}分 {}秒
-
+ {}m {}s{}分 {}秒
-
+ {}s{}秒
-
+ {} hours{} 小时
-
+ {} minutes{} 分钟
-
+ Downloading cover for {0} [{1}]...正在为 {0} [{1}] 下载封面...
@@ -9480,17 +9522,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Show Patches For All CRCs
- Show Patches For All CRCs
+ 显示所有 CRC 的补丁Checked
- Checked
+ 选中Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
- Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
+ 切换扫描游戏所有 CRC 的补丁文件。启用此功能后还将加载具有不同 CRC 游戏序列号的可用补丁。
@@ -9980,10 +10022,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)关 (默认)
@@ -9995,10 +10037,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)自动 (默认)
@@ -10063,7 +10105,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.双线性 (平滑)
@@ -10129,37 +10171,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Offsets屏幕偏移
-
+ VSync垂直同步
-
+ Show Overscan显示过扫描
-
+ Enable Widescreen Patches开启宽屏补丁
-
+ Enable No-Interlacing Patches开启反隔行扫描补丁
-
+ Anti-Blur反模糊
@@ -10170,7 +10212,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace Offset关闭隔行扫描偏移
@@ -10181,13 +10223,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Resolution屏幕分辨率
-
+ Internal Resolution内部分辨率
@@ -10198,7 +10240,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10265,7 +10307,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)双线性 (PS2)
@@ -10312,7 +10354,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)不缩放 (默认)
@@ -10328,7 +10370,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)基础 (推荐)
@@ -10364,7 +10406,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)完全 (散列缓存)
@@ -10380,25 +10422,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU 调色板转换
-
+ Manual Hardware Renderer Fixes手动硬件渲染器修复
-
+ Spin GPU During Readbacks在回读期间保持 GPU 运行
-
+ Spin CPU During Readbacks在回读期间保持 CPU 运行
@@ -10409,15 +10451,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ Mipmapping纹理贴图
-
-
+
+ Auto Flush自动清理
@@ -10445,8 +10487,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (关闭)
@@ -10503,24 +10545,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth Emulation关闭深度模拟
-
+ Disable Safe Features关闭安全功能
-
+ Preload Frame Data预载帧数据
-
+ Texture Inside RT纹理内部 RT
@@ -10619,13 +10661,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge Sprite合并活动快
-
+ Align Sprite排列活动块
@@ -10686,25 +10728,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source Invalidation禁用部分源无效
-
+ Read Targets When Closing关闭时读取目标
-
+ Estimate Texture Region估计纹理区域
-
+ Disable Render Fixes关闭渲染器修复
@@ -10715,13 +10757,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture Draws未缩放的调色板纹理绘制
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.荒野兵器修正
@@ -10781,31 +10823,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump Textures转储纹理
-
+ Dump Mipmaps转储纹理贴图
-
+ Dump FMV Textures转储 FMV 纹理
-
+ Load Textures加载纹理
-
+ Precache Textures预缓存纹理
@@ -10828,8 +10870,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)无 (默认)
@@ -10850,7 +10892,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10902,7 +10944,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade BoostShade Boost
@@ -10917,7 +10959,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
对比度:
-
+ Saturation饱和度
@@ -10938,37 +10980,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Indicators显示指示器
-
+ Show Resolution显示分辨率
-
+ Show Inputs显示输入
-
+ Show GPU Usage显示 GPU 占用率
-
+ Show Settings显示设置
-
+ Show FPS显示 FPS
@@ -10989,13 +11031,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Statistics显示统计信息
-
+ Asynchronous Texture Loading异步纹理加载
@@ -11006,19 +11048,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU Usage显示 CPU 占用率
-
+ Warn About Unsafe Settings警告不安全的设置
-
+ Show Frame Times显示帧时间
@@ -11132,19 +11174,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate Frames跳过显示重复帧
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11154,7 +11196,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded Presentation禁用线程化展示
@@ -11203,7 +11245,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed Percentages显示速度百分比
@@ -11276,942 +11318,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]使用全局设置 [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ Unchecked未选中
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.游戏开始时自动加载和应用宽屏补丁。可能会导致问题。
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.在游戏开始时自动加载和应用非隔行扫描补丁。可能会导致问题。
-
+ Disables interlacing offset which may reduce blurring in some situations.关闭隔行扫描偏移这在某些情况下可能会减少模糊。
-
+ Bilinear Filtering双线性过滤
-
+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.启用双线性后处理过滤器。使显示在屏幕上的画面整体更加平滑。更正了像素之间的位置。
-
+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.启用根据游戏要求定位屏幕的 PCRTC 偏移量。适用于某些游戏如 Wapout Fusion 的屏幕抖动效果,但可能会使图片变得模糊。
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。
-
+ FMV Aspect RatioFMV 高宽比
-
+ Overrides the full-motion video (FMV) aspect ratio.替代全动态视频(FMV)高宽比。
-
+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.确定要在模拟主机的隔行扫描屏幕上使用的去隔行扫描方法。自动应该能够正确地对大多数游戏进行隔行扫描,但如果您看到明显不稳定的图像,请尝试其它可用选项。
-
+ Control the texture's trilinear filtering of the emulation.控制模拟的纹理的三线性过滤。
-
+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.控制 GS 混合单元模拟的精度级别。<br>设置越高,着色器中模拟的混合越准确,速度损失就越大。<br>请注意与 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。
-
+ Software Rendering Threads软件渲染线程
-
+ CPU Sprite Render SizeCPU 活动块渲染器大小
-
+ Software CLUT Render软件 Clut 渲染
-
+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.尝试检测游戏何时绘制自己的调色板然后通过特殊处理将其渲染到GPU上。
-
+ This option disables game-specific render fixes.此选项会关闭指定的游戏渲染器修复。
-
+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.默认情况下,纹理缓存处理部分失效。不幸的是以 CPU 为基础的计算成本非常高。这种 hack 将部分失效替换为纹理的完全删除用来减少 CPU 负载。这对 Snowblind 引擎游戏很有帮助。
-
+ Framebuffer Conversion帧缓冲区转换
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲区。帮助哈利波特和特技演员游戏。它对性能有很大的影响。
-
-
+
+ Disabled关闭
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。
-
+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.关闭时将纹理缓存中的所有目标刷新回本地内存。可以防止在即时存档或切换渲染器时丢失图形效果,但也可能导致图形损坏。
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。
-
+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.修正了在 Namco 游戏中升格(垂直线)的问题,如皇牌空战、铁拳、刀魂等。
-
+ Dumps replaceable textures to disk. Will reduce performance.将可替换纹理转储到磁盘。会降低性能。
-
+ Includes mipmaps when dumping textures.在转储纹理时包含纹理贴图。
-
+ Allows texture dumping when FMVs are active. You should not enable this.在 FNV 活动时允许纹理转储。您应该开启此选项。
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.将替换纹理加载到辅助线程上,从而在启用替换时减少微卡顿。
-
+ Loads replacement textures where available and user-provided.加载用户提供的可用替换纹理。
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.预先加载所有的替换纹理到内存中。不再需要异步加载。
-
+ Enables FidelityFX Contrast Adaptive Sharpening.开启 FidelityFX 对比度自适应锐化。
-
+ Determines the intensity the sharpening effect in CAS post-processing.确定 CAS 后处理中锐化效果的强度。
-
+ Adjusts brightness. 50 is normal.调节亮度。50 为普通。
-
+ Adjusts contrast. 50 is normal.调节对比度。50 为普通。
-
+ Adjusts saturation. 50 is normal.调节饱和度。50 为普通。
-
+ Scales the size of the onscreen OSD from 50% to 500%.将屏幕 OSD 的大小从 50% 调整为 500%。
-
+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.显示如暂停、加速、快进和慢动作等模拟状态的 OSD 图标指示器。
-
+ Displays various settings and the current values of those settings, useful for debugging.显示各种设置以及这些设置的当前值,这对调试很有用。
-
+ Displays a graph showing the average frametimes.显示一个表示平均帧时间的图表。
-
+ Video Codec视频编码器
-
+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>选择要用于视频捕获的视频编码器。<b>如果不确定,请将其保留为默认。<b>
-
+ Video Bitrate视频位率
-
+ 6000 kbps6000 kbps
-
+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.设置要使用的视频位率。更大的位率通常会产生更好的视频质量但代价是产生更大的文件。
-
+ Automatic Resolution自动分辨率
-
+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>选中时,视频捕获分辨率将遵循正在运行的游戏的内部分辨率。<br><br><b>要小心使用此设置,特别别是当您正在使用升格时,因为较高的内部分辨率(高于4倍)可能会导致非常大的视频捕获并可能导致系统过载。</b>
-
+ Enable Extra Video Arguments开启额外的视频参数
-
+ Allows you to pass arguments to the selected video codec.允许您将参数传递给选定的视频编码器。
-
+ Extra Video Arguments额外的视频参数
-
+ Audio Codec音频编码器
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>选择要用于视频捕获的音频编码器。<b>如果不确定,请将其保留为默认。<b>
-
+ Audio Bitrate音频位率
-
+ Enable Extra Audio Arguments开启额外的音频参数
-
+ Allows you to pass arguments to the selected audio codec.允许您将参数传递给选定的音频编码器。
-
+ Extra Audio Arguments额外的音频参数
-
+ Allow Exclusive Fullscreen允许独占全屏
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.替代驱动程序的规则以启用独占全屏或直接翻转/扫描。<br>禁用独占全屏可能会使得认为切换以及覆盖更加流畅,但会增加输入延迟。
-
-
-
-
-
+
+
+
+
-
+
+ Checked选中
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。
-
+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).启用此选项可使 PCSX2 的刷新率与您当前的显示器或屏幕相匹配。在垂直同步可用时它将被自动禁用(例如以非 100% 速度运行)。
-
+ Integer Scaling整数倍拉伸
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。
-
+ Aspect Ratio高宽比
-
+ Auto Standard (4:3/3:2 Progressive)自动标准 (4:3/3:2 逐行)
-
+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.更改用于将主机的输出显示到屏幕上的高宽比。默认的是自动标准(4:3/3:2 逐行) 它会自动调整宽高比来匹配游戏在那个时代的典型电视上的显示方式。
-
+ Deinterlacing反交错
-
+ Screenshot Size截图尺寸
-
+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.确定保存屏幕截图的分辨率。内部分辨率以文件大小为代价保留了更多细节。
-
+ Screenshot Format截图格式
-
+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.选择将用于保存屏幕截图的格式。JPEG 会生成较小的文件,但会丢失细节。
-
+ Screenshot Quality截图质量
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.选择屏幕截图压缩的质量。值越高可以为 JPEG 保留更多细节并减小 PNG 的文件大小。
-
-
+
+ 100%100%
-
+ Vertical Stretch垂直拉伸
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.拉伸 (< 100%) 或收缩 (> 100%) 显示的垂直部分。
-
+ Fullscreen Mode全屏模式
-
-
-
+
+
+ Borderless Fullscreen无边框全屏幕
-
+ Chooses the fullscreen resolution and frequency.选择全屏分辨率和频率。
-
+ Left左
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.更改从显示屏左侧裁剪的像素数。
-
+ Top上
-
+ Changes the number of pixels cropped from the top of the display.更改从显示屏顶端裁剪的像素数。
-
+ Right右
-
+ Changes the number of pixels cropped from the right side of the display.更改从显示屏右侧裁剪的像素数。
-
+ Bottom下
-
+ Changes the number of pixels cropped from the bottom of the display.更改从显示屏底部裁剪的像素数。
-
+ Native (PS2) (Default)原生 (PS2) (默认)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.控制渲染游戏的分辨率。高分辨率可能会影响较旧或较低端 GPU 的性能。<br>非本机分辨率可能会在某些游戏中导致轻微的图形问题。<br>FMV分辨率将保持不变,因为视频文件是预先渲染的。
-
+ Control the accuracy level of the mipmapping emulation.控制纹理贴图模拟的精确等级。
-
+ Texture Filtering纹理过滤
-
+ Control the texture filtering of the emulation.控制纹理过滤模拟。
-
+ Trilinear Filtering三线性过滤
-
+ Anisotropic Filtering各意向性过滤
-
+ Reduces texture aliasing at extreme viewing angles.减少极端视角下的纹理锯齿。
-
+ Dithering抖动
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.减少颜色之间的条带并提高可感知的颜色深度。<br> 关: 关闭任何抖动。<br> 未缩放: 原生抖动/最低抖动效果在缩放时不会增加正方形的大小。<br> 缩放: 支持升级/最高抖动效果。
-
+ Blending Accuracy混合精确性
-
+ Texture Preloading预加载纹理
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.一次上载整个纹理而不是小块,尽可能避免多余的上载。提高了大多数游戏的性能,但在少数情况下会导致降速。
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.开启时 GPU 会转换颜色贴图纹理,否则 CPU 会。这是 GPU 和 CPU 之间的权衡。
-
+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.启用此选项后您可以更改渲染器并升级游戏的修复。但是如果您已启用此选项,您将禁用自动设置并可以通过取消选中此选项来重新启用自动设置。
-
+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.在读回期间对 CPU 执行无用的工作以防止其进入省电模式。可能会提高性能但会显著增加功耗。
-
+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.在读回期间对 GPU 执行无用的工作以防止其进入省电模式。可能会提高性能但会显著增加功耗。
-
+ 2 threads2 线程
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.渲染线程数: 单线程为 0,多线程为 2 或更多(1 为调试)。如果您的 CPU 上有 4 个线程,选择 2 或 3。您可以计算如何获得最佳性能(CPU 线程数 -2)。7+ 线程不会提供更高的性能甚至可能会降低性能。
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.当帧缓冲区也是输入纹理时强制简易刷新。修正了一些处理效果如 JAK 系列中的阴影和 GTA:SA 中的光线传递。
-
+ Enables mipmapping, which some games require to render correctly.启用纹理贴图,某些游戏需要正确渲染纹理贴图。
-
+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.允许 CPU 活动块渲染器上激活的最大目标内存宽度。
-
+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.尝试检测游戏何时绘制自己的调色板然后在软件中渲染它,而不是在 GPU 上。
-
+ GPU Target CLUTGPU 目标 CLUT
-
+ Skipdraw Range Start跳过描绘范围开始
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.完全跳过绘制表面,从左侧框中的表面一直到右侧框中指定的表面。
-
+ Skipdraw Range End跳过描绘范围结束
-
+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.禁用纹理缓存中深度缓冲区的支持。它可以帮助提高速度但可能会造成各种问题。
-
+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.此选项禁用多个安全功能。禁用精确的未缩放的点和线渲染这可以改善异度传说游戏。禁用要在 CPU上 完成的精确 GS 内存清除,并让 GPU 处理它,这可以改善王国之心游戏。
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.渲染新帧时上载 GS 数据以准确再现某些效果。
-
+ Half Pixel Offset半像素偏移
-
+ Might fix some misaligned fog, bloom, or blend effect.可能会修复一些未对齐的雾、光晕或混合效果。
-
+ Round Sprite活动块环绕
-
+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.修复了缩放时 2D 活动块纹理的采样。修正了类似魔塔大陆等游戏升格时活动块中的线条。半选项适用于扁平活动块,完整选项适用于所有活动块。
-
+ Texture Offsets X纹理偏移 X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.ST/UV纹理坐标的偏移。修复了一些奇怪的纹理问题也可能修复了一些后处理对齐。
-
+ Texture Offsets Y纹理偏移 Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。
-
+ Bilinear Upscale双线性升格
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.由于在缩放时会进行双线性过滤所以可以平滑纹理。
-
+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.将后处理的多个铺装活动块替换为单个胖活动块。它减少了各种升格后的线条。
-
+ Force palette texture draws to render at native resolution.强制调色板纹理绘制使用原生分辨率进行渲染。
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx对比度自适应锐化
-
+ Sharpness锐化
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.允许调整饱和度、对比度和亮度。亮度、饱和度和对比度的值默认为 50。
-
+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.应用 FXAA 抗锯齿算法来提高游戏的图像质量。
-
+ Brightness明亮
-
-
-
+
+
+ 5050
-
+ Contrast对比度
-
+ TV ShaderTV 着色器
-
+ Applies a shader which replicates the visual effects of different styles of television set.应用可复现多种不同电视视觉效果的着色器。
-
+ OSD ScaleOSD 比例
-
+ Show OSD Messages显示 OSD 消息
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。
-
+ Shows the internal frame rate of the game in the top-right corner of the display.在屏幕的右上角显示游戏的内部帧速率。
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.在屏幕的右上角以百分比形式显示系统的当前模拟速度。
-
+ Shows the resolution of the game in the top-right corner of the display.在屏幕的右上角显示游戏的分辨率。
-
+ Shows host's CPU utilization.显示主机的 CPU 占用率。
-
+ Shows host's GPU utilization.显示主机的 GPU 占用率。
-
+ Shows counters for internal graphical utilization, useful for debugging.显示用于内部图形使用的计数器,对调试很有用。
-
+ Shows the current controller state of the system in the bottom-left corner of the display.在显示器的左下角显示系统的当前控制器状态。
-
+ Displays warnings when settings are enabled which may break games.当设置可能破坏游戏时显示警告。
-
-
+
+ Leave It Blank请留空它
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"传递给所选视频编解码器的参数。<br><b>必须使用‘=’将键与值分开,并使用‘:’将两对分开。</b><br>例如:“CRF=21:Preset=Veryfast”
-
+ Sets the audio bitrate to be used.设置要使用的音频位率。
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"传递给所选音频编解码器的参数。<br><b>必须使用‘=’将键与值分开,并使用‘:’将两对分开。</b><br>例如:“COMPRESSION_LEVEL=4:JOIN_STEREO=1”
-
+ GS Dump CompressionGS 转储压缩
-
+ Change the compression algorithm used when creating a GS dump.更改创建 GS 转储时使用的压缩算法。
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit使用 Direct3D 11 渲染器时使用 blit 演示模型而不是翻转。这通常会导致性能降低,但对于某些流应用程序或在某些系统上取消帧速率上限可能是必需的。
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.检测何时在 25/30fps 的游戏中呈现空闲帧,并跳过呈现这些帧。帧仍然被渲染,这只是意味着 GPU 有更多的时间来完成它(这不是跳帧)。当CPU/GPU接近最大利用率时,可以平滑我们的帧时间波动,但会使帧步调更加不一致并可能增加输入延迟。
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.在主 GS 线程上显示帧而不是在辅助线程上。用于调试帧时间问题。可以减少丢失帧的机会或减少撕裂但代价是帧时间更不稳定。仅适用于 Vulkan 渲染器。
-
+ Enable Debug Device开启调试设备
-
+ Enables API-level validation of graphics commands.启用图形命令的 API 级验证。
-
+ GS Download ModeGS 下载模式
-
+ Accurate精确
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.跳过 GS 线程和主机 GPU 进行 GS 下载的同步。可能会在速度较慢的系统上大幅提升速度,但代价是许多损坏的图形效果。如果游戏被破坏并且您启用了此选项,请先禁用它。
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.默认
-
-
+
+ (Default)(默认)
@@ -12623,7 +12675,7 @@ Swap chain: see Microsoft's Terminology Portal.
从位置 10 加载即时存档
-
+ Save slot {0} selected ({1}).存档位置 {0} 已选定 ({1})。
@@ -12631,48 +12683,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.保存在 {0:%H:%M} 于 {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.在没有有效游戏序列号的情况下即时存档选择器不可用。
-
+ Load载入
-
+ Save保存
-
+ Select Previous选择上一个
-
+ Select Next选择下一个
-
-
+
+ Save Slot {0}存档位置 {0}
-
+ No save present in this slot.此位置中无存档。
-
+ no save yet还没有存档
@@ -12884,21 +12936,6 @@ Right click to clear binding
D-Pad Down方向键下
-
-
- D-Pad Right️
- D-Pad 右️
-
-
-
- D-Pad Up️
- D-Pad 上️
-
-
-
- D-Pad Left️
- D-Pad 左️
- L3
@@ -12919,6 +12956,21 @@ Right click to clear binding
Start开始
+
+
+ D-Pad Right
+ D-Pad 右️
+
+
+
+ D-Pad Up
+ D-Pad 上️
+
+
+
+ D-Pad Left
+ D-Pad 左️
+ Input Recording Files (*.p2m2)
@@ -13279,83 +13331,83 @@ Right click to clear binding
Log Window - %1 [%2]
- Log Window - %1 [%2]
+ 日志窗口 - %1 [%2]Log Window
- Log Window
+ 日志窗口&Clear
- &Clear
+ 清除(&C)&Save...
- &Save...
+ 保存(&S)...Cl&ose
- Cl&ose
+ 关闭(&O)&Settings
- &Settings
+ 设置(&S)Log To &System Console
- Log To &System Console
+ 记录到系统控制台(&S)Log To &Debug Console
- Log To &Debug Console
+ 记录到调试控制台(&D)Log To &File
- Log To &File
+ 记录到文件(&F)Attach To &Main Window
- Attach To &Main Window
+ 附着到主窗口(&M)Show &Timestamps
- Show &Timestamps
+ 显示时间戳(&T)Select Log File
- Select Log File
+ 选择日志文件Log Files (*.txt)
- Log Files (*.txt)
+ 日志文件 (*.txt)Error
- Error
+ 错误Failed to open file for writing.
- Failed to open file for writing.
+ 打开要写入的文件失败。Log was written to %1.
- Log was written to %1.
+ 日志已写入到 %1。
@@ -13411,14 +13463,14 @@ Right click to clear binding
-
-
+
+ Change Disc更换光盘
-
+ Load State加载即时存档
@@ -13849,12 +13901,12 @@ Right click to clear binding
Enable Debug Console
- Enable Debug Console
+ 开启调试控制台Enable Log Window
- Enable Log Window
+ 开启日志窗口
@@ -13933,13 +13985,13 @@ Right click to clear binding
-
+ Start Big Picture Mode启动大屏模式
-
+ Big PictureIn Toolbar大屏
@@ -13951,7 +14003,7 @@ Right click to clear binding
-
+ Show Advanced Settings显示高级设置
@@ -13962,7 +14014,7 @@ Right click to clear binding
-
+ Video Capture视频捕获
@@ -13972,32 +14024,32 @@ Right click to clear binding
编辑作弊...
-
+ Edit Patches...编辑补丁...
-
+ Internal Resolution内部分辨率
-
+ %1x Scale%1x 比例
-
+ Select location to save block dump:选择保存块转储的位置:
-
+ Do not show again不再显示
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14010,22 +14062,22 @@ PCSX2 团队不会为修改这些设置的配置提供任何支持,您可以自
您确定要继续吗?
-
+ %1 Files (*.%2)%1 文件 (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: 已登录为 %1 (%2, %3 softcore)。 %4 条未读消息。
-
+ WARNING: Memory Card Busy警告: 记忆卡忙
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14034,258 +14086,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm Shutdown确认退出
-
+ Are you sure you want to shut down the virtual machine?您确实要关闭虚拟机吗?
-
+ Save State For Resume保存状态以继续
-
-
-
-
-
-
+
+
+
+
+
+ Error错误
-
+ You must select a disc to change discs.您必须选择一张需要更换光盘。
-
+ Properties...属性...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- 打开包含目录...
-
-
-
+ Set Cover Image...设置封面图像...
-
+ Exclude From List从列表中排除
-
+ Reset Play Time重置游戏时间
-
+ Default Boot默认引导
-
+ Fast Boot快速引导
-
+ Full Boot完全引导
-
+ Boot and Debug引导并调试
-
+ Add Search Directory...添加搜索目录...
-
+ Start File启动文件
-
+ Start Disc启动光盘
-
+ Select Disc Image选择光盘映像
-
+ Updater Error更新错误
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>对不起,您正在尝试更新的 PCSX2 版本不是 GitHub 的官方版本。为了防止不兼容,自动更新程序只在官方版本上启用。</p><p>要获得官方版本,请从下面的链接下载:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.自动更新不支持当前的平台。
-
+ Confirm File Creation确认文件创建
-
+ The pnach file '%1' does not currently exist. Do you want to create it?pnach 文件 '%1' 当前不存在。您要创建它吗?
-
+ Failed to create '%1'.创建 '%1' 失败。
-
+ Input Recording Files (*.p2m2)输入录像文件 (*.p2m2)
-
+ Paused暂停
-
+ Load State Failed加载即时存档失败
-
+ Cannot load a save state without a running VM.无法在没有运行 VM 的情况下加载一个即时存档。
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?如果不重置虚拟机则无法加载新的 ELF。是否要立即重置该虚拟机?
-
+ Cannot change from game to GS dump without shutting down first.如果不先关机就无法从游戏更改到 GS 转储。
-
+ Failed to get window info from widget从小部件获取窗口信息失败
-
+ Stop Big Picture Mode停止大屏模式
-
+ Exit Big PictureIn Toolbar退出大屏模式
-
+ Game Properties游戏属性
-
+ Game properties is unavailable for the current game.当前游戏的游戏属性不可用。
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。
-
+ Select disc drive:选择光盘驱动器:
-
+ This save state does not exist.此即时存档不存在。
-
+ Select Cover Image选择封面图像
-
+ Cover Already Exists封面已存在
-
+ A cover image for this game already exists, do you wish to replace it?此游戏的封面图片已存在,您要替换它吗?
-
-
-
-
+
+
+
+ Copy Error复制错误
-
+ Failed to remove existing cover '%1'移除现存封面 '%1' 失败
-
+ Failed to copy '%1' to '%2'复制'%1' 到’%2‘ 失败
-
+ Failed to remove '%1'移除 '%1' 失败
-
-
+
+ Confirm Reset确认重置
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)所有封面图像类型 (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.您必须选择与当前封面图像不同的文件。
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14294,12 +14340,12 @@ This action cannot be undone.
此操作无法被撤销。
-
+ Load Resume State加载并继续即时存档
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14312,84 +14358,84 @@ Do you want to load this state, or start from a fresh boot?
您是要加载此状态,还是要重新启动?
-
+ Fresh Boot重新启动
-
+ Delete And Boot删除并重启
-
+ Failed to delete save state file '%1'.删除即时存档文件 '%1'.失败。
-
+ Load State File...载入即时存档文件...
-
+ Load From File...从文件载入...
-
-
+
+ Select Save State File选择即时存档文件
-
+ Save States (*.p2s)即时存档 (*.p2s)
-
+ Delete Save States...删除即时存档...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)所有文件类型 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;单轨道 Raw 映像 (*.bin *.iso);;Cue 表 (*.cue);;媒体描述符文件 (*.mdf);;MAME CHD 映像 (*.chd);;CSO 映像 (*.cso);;ZSO 映像 (*.zso);;GZ 映像 (*.gz);;ELF 可执行文件 (*.elf);;IRX 可执行文件 (*.irx);;GS 转储 (*.gs *.gs.xz *.gs.zst);;区块转储 (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)所有文件类型 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;单轨道 Raw 映像 (*.bin *.iso);;Cue 表 (*.cue);;媒体描述符文件 (*.mdf);;MAME CHD 映像 (*.chd);;CSO 映像 (*.cso);;ZSO 映像 (*.zso);;GZ 映像 (*.gz);;区块转储 (*.dump)
-
+ Save States (*.p2s *.p2s.backup)即时存档 (*.p2s *.p2s.backup)
-
+ Undo Load State撤销载入即时存档
-
+ Resume (%2)继续 (%2)
-
+ Load Slot %1 (%2)载入位置 %1 (%2)
-
-
+
+ Delete Save States删除即时存档
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14398,42 +14444,42 @@ The saves will not be recoverable.
存档无法恢复。
-
+ %1 save states deleted.已删除 %1 即时存档。
-
+ Save To File...保存到文件...
-
+ Empty空
-
+ Save Slot %1 (%2)保存到位置 %1 (%2)
-
+ Confirm Disc Change确认更改光盘
-
+ Do you want to swap discs or boot the new image (via system reset)?是否要交换光盘或启动新镜像(通过系统重置)?
-
+ Swap Disc交换光盘
-
+ Reset重置
@@ -14456,7 +14502,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.记忆卡 '{}' 已被保存到存储设备中。
@@ -14594,10 +14640,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory Card创建记忆卡
@@ -14678,22 +14724,22 @@ The saves will not be recoverable.
NTFS 压缩是内置的、快速且完全可靠的。通常用于压缩记忆卡(强烈推荐)。
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.创建记忆卡失败,因为名称 '%1' 含有一个或多个无效的字符。
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.创建记忆卡失败,因为已经存在另一个名为 '%1' 的记忆卡。
-
+ Failed to create the Memory Card, the log may contain more information.创建记忆卡失败, 日志可能含有更多信息。
-
+ Memory Card '%1' created.已创建记忆卡 '%1'。
@@ -14701,12 +14747,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ Yes是
-
+ No否
@@ -14715,8 +14761,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- 主机端口
+ Memory Card Slots
+ 记忆卡插槽
@@ -14740,7 +14786,7 @@ The saves will not be recoverable.
-
+ Reset重置
@@ -14771,118 +14817,106 @@ The saves will not be recoverable.
-
+ Create创建
-
- Duplicate
- 复制
-
-
-
-
+ Rename重命名
-
-
+
+ Convert转换
-
-
+
+ Delete删除
-
+ Settings设置
-
-
+
+ Automatically manage saves based on running game基于正在运行的游戏自动管理存档
-
+ Checked选中
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(仅文件夹类型/记忆卡大小: 自动)仅加载和已启动游戏相关的存档而忽略其他。避免耗尽用于存档的空间。
-
+ Swap Memory Cards交换记忆卡
-
- Port %1
- 端口 %1
-
-
-
+ Eject Memory Card弹出记忆卡
-
-
-
+
+ Error错误
-
- Not yet implemented.
- 尚未实现。
-
-
-
-
+
+ Delete Memory Card删除记忆卡
-
-
-
-
+
+
+
+ Rename Memory Card重命名记忆卡
-
+ New Card Name新记忆卡名称
-
+ New name is invalid, it must end with .ps2新名称无效,它必须以 ps2 结尾
-
+ New name is invalid, a card with this name already exists.新名称无效, 此记忆卡名称已存在。
-
+ This Memory Card is unknown.此记忆卡未知。
-
+
+ Slot %1
+ 插槽 %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14891,58 +14925,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.删除记忆卡失败。日志文件可能含有更多信息。
-
+ Failed to rename Memory Card. The log may contain more information.重命名记忆卡失败。日志可能含有更多信息。
-
- Use for Port %1
- 使用端口 %1
+
+ Use for Slot %1
+ 用于插槽 %1
-
- Both ports must have a card selected to swap.
- 两个端口都必须选择要交换的卡。
+
+ Both slots must have a card selected to swap.
+ 每个插槽都必须选定要交换的卡。
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ Unknown未知
-
+ PS2 (Folder)PS2 (文件夹)
@@ -14950,12 +14984,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [丢失]
@@ -15432,7 +15466,7 @@ This action cannot be reversed, and you will lose any saves on the card.吉他
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.控制器端口 {0}, 位置 {1} 已经连接了 {2}, 但是即时存档是 {3}。
@@ -15541,27 +15575,13 @@ Ejecting {3} and replacing it with {2}.
QObject
-
- Failed to open URL
- 打开 URL 失败
-
-
-
- Failed to open URL.
-
-The URL was: %1
- 打开 URL 失败。
-
-URL 时: %1
-
-
-
+ HDD CreatorHDD 创建器
-
+ Failed to create HDD image创建 HDD 映像失败
@@ -15765,17 +15785,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESS内存地址
-
+ LABEL标签
-
+ DESCRIPTION描述
@@ -15855,10 +15875,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 设置
@@ -15883,193 +15903,193 @@ Do you want to create this directory?
关闭
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>摘要</strong><hr>此页面显示有关所选游戏的详细信息。更改输入配置文件会将此游戏的控制器绑定方案设置为所选的任意配置文件,而不是默认(共享)配置。轨道列表和转储验证可用于确定您的光盘映像是否与已知正确转储匹配。如果不匹配,游戏可能已损坏。
-
-
+
+ Summary统计
-
+ Summary is unavailable for files not present in game list.摘要不适用于游戏列表中不存在的文件。
-
+ Interface界面
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>界面设置</strong><hr>这些选项控制软件的外观和行为。<br><br>将鼠标悬停在选项上可查看附加信息。
-
-
-
+ Game List游戏列表
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>游戏列表设置</strong><hr>上面的列表显示了由 PCSX2 搜索用来填充游戏列表的目录。可以添加、删除搜索目录,并将其切换为递归/非递归。
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS 设置</strong><hr>在此处配置您的 BIOS。<br><br>将鼠标悬停在选项上获取详情。
-
-
-
+ Emulation模拟
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>模拟设置</strong><hr>这些选项确定帧间隔和游戏设置。<br><br>将鼠标悬停在选项上获取详情。
-
-
-
+ Patches补丁
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>补丁</strong><hr>此部分允许您选择要应用于游戏的可选补丁,这些补丁可能会提供性能、视觉或游戏方面的改进。
-
+ Cheats修改
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>作弊</strong><hr>此部分允许您选择要启用的作弊。对于旧格式的 pnach 文件您不能启用/禁用没有标签的作弊,如果选中了主要的作弊启用选项这些作弊将自动激活。
-
+ Game Fixes游戏修正
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>游戏修正设置</strong><hr>游戏修正可以解决某些游戏中不正确的模拟。<br>但是,如果使用不当它们也可能在游戏中导致问题。<br>除非另有建议否则最好将其全部禁用。
-
+ Graphics图形
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>图形设置</strong><hr>这些选项确定图形输出的配置。<br><br>将鼠标悬停在选项上获取详情。
-
-
-
+ Audio音频
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>音频设置</strong><hr>这些选项控制主机的音频输出。<br><br>将鼠标悬停在选项上获取详情。
-
-
-
+ Memory Cards记忆卡
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>记忆卡设置</strong><hr>在此处创建和配置记忆卡。<br><br>将鼠标悬停在选项上获取详情。
-
-
-
+ Network & HDD网络与硬盘
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>网络与硬盘设置</strong><hr>这些选项控制主机的网络连接和内部硬盘存储。<br><br>将鼠标悬停在选项上可查看附加信息。
-
-
-
+ Folders文件夹
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>文件夹设置</strong><hr>这些选项控制 PCSX2 保存运行时数据文件的位置。
-
+ Achievements成就
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>成就设置</strong><hr>这些设置控制 RetroAchievements 在 PCSX2 中的实现方式, 允许您在游戏中获得成就。
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.正在使用 RAIntegration,内置的 RetroAchievements 支持已禁用。
-
+ Advanced高级
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>高级设置</strong><hr>这些是用于确定模拟主机配置的高级选项。<br><br>将鼠标悬停在选项上可查看更多信息。
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>界面设置</strong><hr>这些选项控制软件的外观和行为。<br><br>将鼠标悬停在选项上以获取其他信息,按 Shift+滚轮滚动此面板。
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS 设置</strong><hr>在这里配置您的 BIOS。<br><br>将鼠标悬停在选项上以获取其他信息,按 Shift+滚轮滚动此面板。
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>模拟设置</strong><hr>这些选项确定了帧间隔以及游戏设置的配置。<br><br>将鼠标悬停在选项上以获取其他信息,按 Shift+滚轮滚动此面板。
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>图形设置</strong><hr>这些选项确定了图形输出的配置。<br><br>将鼠标悬停在选项上以获取其他信息,按 Shift+滚轮滚动此面板。
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>音频设置</strong><hr>这些选项控制主机的音频输出。<br><br>将鼠标悬停在选项上以获取其他信息,按 Shift+滚轮滚动此面板。
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>记忆卡设置</strong><hr>在这里创建并配置记忆卡。<br><br>将鼠标悬停在选项上以获取其他信息,按 Shift+滚轮滚动此面板。
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>网络和 HDD 设置</strong><hr>这些选项控制着主机的网络连接和内置 HDD 存储。<br><br>将鼠标悬停在选项上以获取其他信息,按 Shift+滚轮滚动此面板。
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>高级设置</strong><hr>这些是用于确定模拟主机配置的高级选项。<br><br>将鼠标悬停在选项上以获取其他信息,按 Shift+滚轮滚动此面板。
+
+
+ Debug调试
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>调试设置</strong><hr>这些选项可用于记录有关应用程序的内部信息。<strong>除非您知道自己在做什么否则请勿修改</strong>,这将导致速度显著减慢,并可能浪费大量磁盘空间。
-
+ Confirm Restore Defaults确认重置为默认值
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.您确实要恢复默认设置吗?所有参数都将丢失。
-
+ Reset UI Settings重置 UI 设置
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16082,12 +16102,12 @@ Do you want to continue?
您要继续吗?
-
+ Per-game configuration copied from global settings.已从全局设置复制到游戏特定配置。
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16100,12 +16120,12 @@ Do you want to continue?
您要继续吗?
-
+ Per-game configuration cleared.已清空游戏特定配置。
-
+ Recommended Value推荐值
@@ -16168,129 +16188,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 需要 PS2 BIOS 才能运行。</p><p>出于法律原因,您必须从<strong>您实际拥有的 PS2 设备上获得一个 BIOS</strong> (借用不算在内)。</p><p>转储后,此 BIOS 映像应该放置在下面显示的数据目录中的 bios 文件夹中,或者您可以指定 PCSX2 扫描其它目录。</p><p>可以在 <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a> 找到一份用于转储您的 BIOS 的指南。</p></body></html>
-
+ BIOS Directory:BIOS 目录:
-
+ Browse...浏览...
-
+ Reset重置
-
+ Filename文件名
-
+ Version版本
-
+ Open BIOS Folder...打开 BIOS 文件夹...
-
+ Refresh List刷新列表
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 将自动扫描并识别以下选定目录中的游戏,并填充游戏列表。<br>这些游戏应该是从您自己所拥有的光盘中所转储的。可以在 <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a> 找到用于转储光盘的指南。</p><p>支持的转储格式包括:</p><p><ul><li>.bin/.iso (ISO 光盘映像)</li><li>.mdf (媒体描述符文件)</li><li>.chd (压缩数据块)</li><li>.cso (压缩 ISO)</li><li>.gz (Gzip 压缩 ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)搜索目录 (将被用于扫描游戏)
-
+ Add...添加...
-
+ Remove移除
-
+ Search Directory搜索目录
-
+ Scan Recursively扫描子文件夹
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>默认情况下,PCSX2 会将您的键盘映射到虚拟的 PS2 控制器上。</p><p><span style=" font-weight:700;">要使用外部控制器,必须首先对其进行映射。</span>在此屏幕,您可以自动映射当前连接的任何控制器。如果您当前未连接控制器,您现在就可以将其插入。</p><p>要更详细地更改控制器绑定,或使用多分插,请在完成设置向导后打开设置菜单并选择控制器。</p></body></html>
-
+ Controller Port 1控制器端口 1
-
-
+
+ Controller Mapped To:控制器映射到:
-
-
+
+ Controller Type:控制器类型:
-
-
+
+ Default (Keyboard)默认 (键盘)
-
-
+
+ Automatic Mapping自动映射
-
+ Controller Port 2控制器端口 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">设置完成!</span></h1><p>您现在可以开始运行游戏了。</p><p>在设置菜单下提供更多选项。您也可以使用完全通过手柄控制进行导航的大画面用户界面。</p><p>我们希望您使用 PCSX2 愉快。</p></body></html>
-
+ &Back上一步(&B)
-
+ &Next下一步(&N)
-
+ &Cancel取消(&C)
@@ -16561,27 +16581,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device Name设备名称
-
+ Selects the device to capture images from.选择要捕获图像的设备。
@@ -16626,12 +16646,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami 键盘
-
+ GunCon 2GunCon 2
-
+
@@ -16640,7 +16660,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
方向键上
-
+
@@ -16649,7 +16669,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
方向键下
-
+
@@ -16658,7 +16678,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
方向键左
-
+
@@ -16667,42 +16687,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
方向键右
-
+ Trigger触发
-
+ Shoot Offscreen离屏射击
-
+ Calibration Shot校准镜头
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16713,7 +16733,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16724,136 +16744,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
开始
-
+ Relative Left相对左
-
+ Relative Right相对右
-
+ Relative Up相对上
-
+ Relative Down相对下
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.设置此光枪将使用的十字准星图像。设置十字准星图像将禁用系统光标。
-
+ Cursor Scale光标比例
-
+ Scales the crosshair image set above.缩放上面设置的十字准星图像。
-
+ %.0f%%%.0f%%
-
+ Cursor Color光标颜色
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)将一种颜色应用于选定的十字准星图像,可供多名玩家使用。使用 html/css 格式指定 (例如 #aabbcc)
-
+ Manual Screen Configuration手动屏幕配置
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.强制使用下面的屏幕参数,而不是自动参数如果可用。
-
+ X Scale (Sensitivity)X 缩放 (灵敏度)
-
-
+
+ Scales the position to simulate CRT curvature.缩放位置以模拟 CRT 曲率。
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y 缩放 (灵敏度)
-
+ Center X中心 X
-
+ Sets the horizontal center position of the simulated screen.设置模拟屏幕的水平中心位置。
-
-
+
+ %.0fpx%.0fpx
-
+ Center Y中心 Y
-
+ Sets the vertical center position of the simulated screen.设置模拟屏幕的垂直中心位置。
-
+ Screen Width屏幕宽度
-
+ Sets the width of the simulated screen.设置模拟屏幕的宽度。
-
-
+
+ %dpx%dpx
-
+ Screen Height屏幕高度
-
+ Sets the height of the simulated screen.设置模拟屏幕的高度。
@@ -17518,14 +17538,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
打印机
-
+ None无
-
-
+
+ Not Connected未连接
@@ -17993,32 +18013,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.备份旧的即时存档失败 {}。
-
+ Failed to save save state: {}.保存即时存档 {} 失败。
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown Game未知游戏
-
+ Error错误
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18035,243 +18055,243 @@ Please consult the FAQs and Guides for further instructions.
请参阅常见问题解答和指南获取详细说明。
-
-
+
+ Resuming state从即时存档继续
-
+ State saved to slot {}.即时存档已保存到位置 {}.
-
+ Failed to save save state to slot {}.即时存档保存到位置 {} 失败。
-
-
+
+ Loading state正在加载即时存档
-
+ Failed to load state (Memory card is busy)加载即时存档失败 (记忆卡忙)
-
+ There is no save state in slot {}.在位置 {} 没有即时存档。
-
+ Failed to load state from slot {} (Memory card is busy)从位置 {} 加载即时存档失败 (记忆卡忙)
-
+ Loading state from slot {}...从位置 {} 加载即时存档...
-
+ Failed to save state (Memory card is busy)保存即时存档失败 (记忆卡忙)
-
+ Failed to save state to slot {} (Memory card is busy)向位置 {} 保存即时存档失败 (记忆卡忙)
-
+ Saving state to slot {}...正在保存即时存档到位置 {}...
-
+ Frame advancing帧步进
-
+ Disc removed.已移除光盘。
-
+ Disc changed to '{}'.已更改光盘为 '{}'。
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}打开新的光盘映像 '{}' 失败。正在还原为旧的映像。
错误是: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}切换回旧光盘映像失败。正在移除光盘。
错误是: {}
-
+ Cheats have been disabled due to achievements hardcore mode.由于硬核成就模式作弊已被禁用。
-
+ Fast CDVD is enabled, this may break games.已开启快速 CDVD,这可能回破坏部分游戏。
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.循环频率/跳过不是默认设置,这可能会导致崩溃或使游戏运行太慢。
-
+ Audio is using async mix, expect desynchronization in FMVs.音频正在使用异步混音,预计 FMV 中会出现去同步。
-
+ Upscale multiplier is below native, this will break rendering.缩放倍数低于原生,这可能破坏渲染。
-
+ Mipmapping is not set to automatic. This may break rendering in some games.纹理映射未被设置为自动。这可能会破坏某些游戏的渲染。
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.纹理过滤未被设置为双线性 (PS2)。这可能会破坏某些游戏的渲染。
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.
- 三线性过滤未被设置未自动。这可能会破坏某些游戏的渲染。
+ 三线性过滤未被设置为自动。这可能会破坏某些游戏的渲染。
-
+ Blending is below basic, this may break effects in some games.混合低于基础,这可能会破坏某些游戏中的效果。
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.硬件下载模式未被设置为精确,这可能会破坏某些游戏的渲染。
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU 循环模式未被设置为默认,这可能会破坏某些游戏。
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU 压制模式未被设置为默认,这可能会破坏某些游戏。
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 循环模式未设置为默认模式,这可能会破坏某些游戏。
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 循环模式未设置为默认模式,这可能会破坏某些游戏。
-
+ VU Clamp Mode is not set to default, this may break some games.VU 压制模式未被设置为默认,这可能会破坏某些游戏。
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.未启用游戏修复。某些游戏的兼容性可能会受到影响。
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.未启用兼容性补丁。某些游戏的兼容性可能会受到影响。
-
+ Frame rate for NTSC is not default. This may break some games.NTSC 制式的帧率不是默认值。这可能会破坏某些游戏。
-
+ Frame rate for PAL is not default. This may break some games.PAL 制式的帧率不是默认值。这可能会破坏某些游戏。
-
+ EE Recompiler is not enabled, this will significantly reduce performance.未启用 EE 重编译器,这将显著降低性能。
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.未启用 VU0 重编译器,这将显著降低性能。
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.未启用 VU1 重编译器,这将显著降低性能。
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.未启用 IOP 重编译器,这将显著降低性能。
-
+ EE Cache is enabled, this will significantly reduce performance.已启用 EE 缓存,这将显著降低性能。
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.未启用 EE 等待循环检测,这将显著降低性能。
-
+ INTC Spin Detection is not enabled, this may reduce performance.未启用 INTC 自旋检测,这将显著降低性能。
-
+ Instant VU1 is disabled, this may reduce performance.即时 VU1 被禁用,这将降低性能。
-
+ mVU Flag Hack is not enabled, this may reduce performance.未启用 mVU 标志 Hack,这将降低性能。
-
+ GPU Palette Conversion is enabled, this may reduce performance.已启用 GPU 调色版,这将降低性能。
-
+ Texture Preloading is not Full, this may reduce performance.纹理预载未满,这将降低性能。
-
+ Estimate texture region is enabled, this may reduce performance.已启用估计纹理区域,这可能会降低性能。
diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts
index fc835a4c67..3bb8126e4e 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts
@@ -1525,8 +1525,8 @@ Unread messages: {2}
AutoUpdaterDialog
-
-
+
+ Automatic Updater自動更新器
@@ -1566,63 +1566,63 @@ Unread messages: {2}
下次再提醒我
-
+ Updater Error更新錯誤
-
+ <h2>Changes:</h2><h2>改動:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>即時存檔警告</h2><p>安裝此更新將會使您的即時存檔變得 <b>不相容</b>。 請確認在安裝此更新前您已經將您的遊戲進度儲存至記憶卡中,否則您將丟失進度。</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>設定警告</h2><p>安裝此更新將重置您的程式配置。請注意在此更新后您必須重新配置您的設定。</p>
-
+ Savestate Warning即時存檔警告
-
+ <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>WARNING</h1><p style='font-size:12pt;'>安裝此更新將會使您的<b>即時存檔變的不相容</b>, <i>請在繼續前確認已將您的遊戲進度儲存在記憶卡中了</i>。</p><p>您要繼續嗎?</p>
-
+ Downloading %1...正在下載 %1...
-
+ No updates are currently available. Please try again later.目前無可用更新。請稍後再試。
-
+ Current Version: %1 (%2)目前版本: %1 (%2)
-
+ New Version: %1 (%2)新版本: %1 (%2)
-
+ Download Size: %1 MBDownload Size: %1 MB
-
+ Loading...正在載入...
@@ -1819,81 +1819,81 @@ Unread messages: {2}
BreakpointModel
-
+ Execute執行
-
-
-
+
+
+ ----
-
+ Enabled開啟
-
+ Disabled關閉
-
+ Read讀取
-
+ Write(C)(C) = changes, as in "look for changes".寫入(C)
-
+ Write寫入
-
+ TYPEWarning: limited space available. Abbreviate if needed.型別
-
+ OFFSETWarning: limited space available. Abbreviate if needed.偏移
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.大小 / 標籤
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.指令
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.條件
-
+ HITSWarning: limited space available. Abbreviate if needed.命中
-
+ XWarning: limited space available. Abbreviate if needed.X
@@ -2306,32 +2306,32 @@ Unread messages: {2}
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL 輸入源
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL 輸入源支援大多數控制器並在藍芽模式下為 DualShock 4/DualSense 手柄提供高級功能(震動/LED控制)。
-
+ Enable SDL Input Source啟用 SDL 輸入源
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense 增強模式
-
+ XInput SourceXInput 輸入源
-
+ Enable XInput Input Source啟用 XInput 輸入源
@@ -2341,7 +2341,7 @@ Unread messages: {2}
DInput 輸入源
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput 輸入源為不支援 XInput 的傳統控制器提供支援。建議通過 SDL 訪問這些控制器,但如果它們與 SDL 不相容則可以使用 DirectInput。
@@ -2351,43 +2351,33 @@ Unread messages: {2}
啟用 Dinput 輸入源
-
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
- <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
-
-
- Ignore Inversion
- Ignore Inversion
-
-
-
+ Profile Settings方案設定
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.啟用此選項后,可以在此輸入方案檔案中設定快捷鍵,並且將代替全域性快捷鍵。預設情況下,快捷鍵始終在所有方案檔案之間共享。
-
+ Use Per-Profile Hotkeys為每一套方案啟用不同快捷鍵
-
-
+
+ Controller LED Settings控制器 LED 設定
-
+ Enable SDL Raw Input開啟 SDL Raw 輸入
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput 輸入源為 Xbox 360/Xbox One/Xbox Series 控制器以及使用 XInput 協議的第三方控制器提供支援。
@@ -2412,27 +2402,27 @@ Unread messages: {2}
主機埠 2 多分插
-
+ Mouse/Pointer Source滑鼠/指針源
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 允許您使用您的滑鼠模擬搖桿移動。
-
+ Settings...設定...
-
+ Enable Mouse Mapping開啟滑鼠對映
-
+ Detected Devices已檢測到的裝置
@@ -2574,6 +2564,29 @@ Not Configured/Buttons configured
%2
+
+ ControllerMappingSettingsDialog
+
+
+ Controller Mapping Settings
+ Controller Mapping Settings
+
+
+
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+ ControllerMouseSettingsDialog
@@ -2650,18 +2663,23 @@ Not Configured/Buttons configured
-
+ Mapping Settings
+ Mapping Settings
+
+
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2672,35 +2690,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2713,12 +2731,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2727,12 +2745,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2745,13 +2763,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2759,8 +2777,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2768,26 +2786,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -3024,166 +3042,179 @@ You cannot undo this action.
Saved Addresses
-
+ Breakpoint List Context Menu中斷點關聯菜單
-
-
+
+ New新建
-
+ Edit編輯
-
-
-
+
+
+ Copy複製
-
-
+
+ Delete刪除
-
-
-
-
+
+
+
+ Copy all as CSVCopy all as CSV
-
-
+
+ Paste from CSVPaste from CSV
-
+ Thread List Context Menu執行緒列表關聯菜單
-
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++未拆分符號
-
-
+
+ Copy Function Name複製函式名
-
-
+
+ Copy Function Address複製函式地址
-
-
-
-
+
+
+
+ Go to in Disassembly轉到反彙編
-
-
-
+
+
+ Load from Settings
+ Load from Settings
+
+
+
+
+ Save to Settings
+ Save to Settings
+
+
+
+
+ Go to in Memory View轉到記憶體檢視
-
+
+ Copy AddressCopy Address
-
+ Copy TextCopy Text
-
-
+
+ Module TreeModule Tree
-
+ Search Results List Context MenuSearch Results List Context Menu
-
+ Add to Saved Memory AddressesAdd to Saved Memory Addresses
-
+ Remove ResultRemove Result
-
+ Stack List Context Menu堆疊列表關聯菜單
-
-
-
-
-
-
-
+
+
+
+
+
+
+ Debugger偵錯程式
-
+ Invalid start address無效的起始地址
-
+ Invalid end address無效的結束地址
-
+ Start address can't be equal to or greater than the end address起始地址不能大於等於結束地址
-
+ Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.
-
+ Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.
-
+ Invalid search value無效的搜索值
-
+ Value is larger than type值大於型別
@@ -3259,6 +3290,12 @@ You cannot undo this action.
攔截 DHCP
+
+ 48-bit LBA:
+ 48-bit LBA:
+
+
+ Enabled啟用
@@ -3359,11 +3396,13 @@ You cannot undo this action.
+ 4040
+ 120120
@@ -3420,7 +3459,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]使用全域性設定 [%1]
@@ -3440,78 +3479,88 @@ You cannot undo this action.
地址
-
-
+
+ Hosts File主機檔案
-
-
+
+ ini (*.ini)ini (*.ini)
-
-
-
-
+
+
+
+ DNS HostsDNS 主機
-
+ Exported Successfully已成功導出
-
+ Failed to open file打開檔案失敗
-
+ No Hosts in file檔案中沒有主機
-
+ Imported Successfully匯入成功
-
-
+
+ Per Game Host list每遊戲主機列表
-
+ Copy global settings?要複製全域性設定嗎?
-
+ Delete per game host list?要刪除每遊戲主機列表嗎?
-
+ HDD Image FileHDD 映像檔案
-
+ HDD (*.raw)HDD (*.raw)
-
+
+ 2000
+ 2000
+
+
+
+ 100
+ 100
+
+
+ Overwrite File?要覆蓋檔案嗎?
-
+ HDD image "%1" already exists.
Do you want to overwrite?
@@ -3520,22 +3569,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD 建立器
-
+ HDD image created已建立 HDD 映像
-
+ Use Global使用全域性設定
-
+ Override覆蓋
@@ -3875,77 +3924,77 @@ Enter function name
EmuThread
-
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
-
+ Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%
-
+ %1x%2%1x%2
-
+ Game: %1 FPS遊戲: %1 FPS
-
+ Video: %1 FPS (%2%)視訊: %1 FPS (%2%)
-
+ Game: %1 (%2)
遊戲: %1 (%2)
-
+ Rich presence inactive or unsupported.富狀態未啟用或不支援。
-
+ Game not loaded or no RetroAchievements available.遊戲未載入或無 RetroAchievements 成就可用。
-
-
-
-
+
+
+
+ ErrorError
-
+ Failed to create HTTPDownloader.Failed to create HTTPDownloader.
-
+ Downloading %1...Downloading %1...
-
+ Download failed with HTTP status code %1.Download failed with HTTP status code %1.
-
+ Download failed: Data is empty.Download failed: Data is empty.
-
+ Failed to write '%1'.Failed to write '%1'.
@@ -4343,6 +4392,55 @@ Enter function name
輸入自定義速度
+
+ FileOperations
+
+
+ Failed to show file
+ Failed to show file
+
+
+
+ Failed to show file in file explorer.
+
+The file was: %1
+ Failed to show file in file explorer.
+
+The file was: %1
+
+
+
+ Show in Folder
+ Windows action to show a file in Windows Explorer
+ Show in Folder
+
+
+
+ Show in Finder
+ macOS action to show a file in Finder
+ Show in Finder
+
+
+
+ Open Containing Directory
+ Opens the system file manager to the directory containing a selected file
+ Open Containing Directory
+
+
+
+ Failed to open URL
+ Failed to open URL
+
+
+
+ Failed to open URL.
+
+The URL was: %1
+ Failed to open URL.
+
+The URL was: %1
+
+ FolderSettingsWidget
@@ -4426,2092 +4524,2081 @@ Enter function name
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。
-
+ Use Global Setting使用全域性設定
-
+ Automatic binding failed, no devices are available.自動繫結失敗,沒有可用裝置。
-
+ Game title copied to clipboard.遊戲標題已複製到剪貼簿。
-
+ Game serial copied to clipboard.遊戲序列號已複製到剪貼簿。
-
+ Game CRC copied to clipboard.遊戲 CRC 已複製到剪貼簿。
-
+ Game type copied to clipboard.遊戲型別已複製到剪貼簿。
-
+ Game region copied to clipboard.遊戲區域已複製到剪貼簿。
-
+ Game compatibility copied to clipboard.遊戲相容性已複製到剪貼簿。
-
+ Game path copied to clipboard.遊戲路徑已複製到剪貼簿。
-
+ Per-game controller configuration initialized with global settings.已使用全域性設定初始化每個遊戲的控制器配置。
-
+ Controller settings reset to default.已將控制器設定重置為預設。
-
+ No input profiles available.沒有可用的輸入方案。
-
+ Create New...新建...
-
+ Enter the name of the input profile you wish to create.請輸入您要建立的輸入方案名稱。
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.您確實要恢復預設設定嗎?所有參數都將丟失。
-
+ Settings reset to defaults.設定已被重置為預設值。
-
+ No save present in this slot.此位置中無存檔。
-
+ No save states found.找不到即時存檔。
-
+ Failed to delete save state.刪除即時存檔失敗。
-
+ Failed to copy text to clipboard.複製文字到剪貼簿失敗。
-
+ This game has no achievements.此遊戲沒有成就。
-
+ This game has no leaderboards.此遊戲沒有排行榜。
-
+ Reset System重置系統
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?不會啟用硬核模式直到系統被重置。您要立即重置系統嗎?
-
+ Launch a game from images scanned from your game directories.從您遊戲目錄掃瞄所獲得的圖片啟動遊戲。
-
+ Launch a game by selecting a file/disc image.通過選擇一個檔案/光碟映像啟動遊戲。
-
+ Start the console without any disc inserted.在沒有插入任何光碟的情況下啟動主機。
-
+ Start a game from a disc in your PC's DVD drive.啟動您 PC 的 DVD 驅動器中光碟上的遊戲。
-
+ Change settings for the emulator.更改模擬器的設定。
-
+ Exits the program.退出程式。
-
+ No Binding沒有繫結
-
+ Setting %s binding %s.設定 %s 繫結 %s。
-
+ Push a controller button or axis now.現在請按下控制的按鈕或軸。
-
+ Timing out in %.0f seconds...%.0f 秒后超時...
-
+ Unknown未知
-
+ OK確定
-
+ Select Device選擇驅動器
-
+ Details詳情
-
+ Options選項
-
+ Copies the current global settings to this game.複製目前的全域性設定到此遊戲。
-
+ Clears all settings set for this game.清除此遊戲的所有設定。
-
+ Behaviour行為
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.在模擬執行時防止螢幕保護程式啟用和主機休眠。
-
+ Shows the game you are currently playing as part of your profile on Discord.將您目前正在遊玩的遊戲顯示在 Discord 中您個人檔案中。
-
+ Pauses the emulator when a game is started.遊戲開始時暫停模擬器。
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.在您打開快速菜單時暫停模擬器。並在您關閉它時取消暫停。
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.確認按下熱鍵時是否顯示確認關閉模擬器/遊戲的提示。
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。
-
+ Uses a light coloured theme instead of the default dark theme.使用淺色主題而不是預設的深色主題。
-
+ Game Display遊戲顯示
-
+ Switches between full screen and windowed when the window is double-clicked.雙擊視窗時在全屏和視窗之間切換。
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.當模擬器處於全屏模式時隱藏滑鼠指針/游標。
-
+ Determines how large the on-screen messages and monitor are.確定屏顯訊息和監視器的大小。
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.在螢幕的右上角以百分比形式顯示系統的當前模擬速度。
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.在顯示器的右上角顯示系統每秒視訊幀(或垂直同步)數。
-
+ Shows the CPU usage based on threads in the top-right corner of the display.在顯示器的右上角顯示基於執行緒的 CPU 佔用率。
-
+ Shows the host's GPU usage in the top-right corner of the display.在顯示器的右上角顯示主機的 GPU 佔用率。
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.在顯示器的右上角顯示有關 GS (原語、繪製呼叫) 的統計資訊。
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.在快進、暫停和其他異常狀態處於活動狀態時顯示指示器。
-
+ Shows the current configuration in the bottom-right corner of the display.在顯示器的右下角顯示目前配置。
-
+ Shows the current controller state of the system in the bottom-left corner of the display.在顯示器的左下角顯示系統的當前控制器狀態。
-
+ Shows a visual history of frame times in the upper-left corner of the display.在顯示器的左上角顯示幀時間的可視歷史記錄。
-
+ Displays warnings when settings are enabled which may break games.當設定可能破壞遊戲時顯示警告。
-
+ Resets configuration to defaults (excluding controller settings).將設定重置為預設 (控制器設定除外)。
-
+ Changes the BIOS image used to start future sessions.更改啟動下次會話所需的 BIOS 映像。
-
+ Automatic自動
-
+ {0}/{1}/{2}/{3}{0}/{1}/{2}/{3}
-
+ DefaultDefault
-
+
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
+
+Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
-
+ Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+ %d%%%d%%
-
+ Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS ConfigurationBIOS配置
-
+ BIOS Selection選擇 BIOS
-
+ Options and Patches選項和補丁
-
+ Skips the intro screen, and bypasses region checks.跳過標題畫面,並且繞過區域檢測。
-
+ Speed Control速度控制
-
+ Normal Speed普通速度
-
+ Sets the speed when running without fast forwarding.設定在沒有快進時的速度。
-
+ Fast Forward Speed快進速度
-
+ Sets the speed when using the fast forward hotkey.設定使用快進熱鍵時的速度。
-
+ Slow Motion Speed慢動作速度
-
+ Sets the speed when using the slow motion hotkey.設定使用慢動作熱鍵時的速度。
-
+ Enable Speed Limiter開啟速度限制器
-
+ When disabled, the game will run as fast as possible.禁用時,遊戲將以儘可能快的速度執行。
-
+ System Settings系統設定
-
+ EE Cycle RateEE 循環率
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.降頻或超頻所模擬的情感引擎 CPU。
-
+ EE Cycle SkippingEE 循環跳過
-
+ Affinity Control Mode親和力控制模式
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.將模擬執行緒固定到 CPU 核心以潛在地改善效能/幀時間差異。
-
+ Enable MTVU (Multi-Threaded VU1)開啟 MTVU (多執行緒 VU1)
-
+ Enable Instant VU1開啟即時 VU1
-
+ Enable Cheats開啟作弊
-
+ Enables loading cheats from pnach files.開啟從 pnach 檔案載入作弊。
-
+ Enable Host Filesystem開啟主機檔案系統
-
+ Enables access to files from the host: namespace in the virtual machine.開啟訪問主機中的檔案:虛擬機器中的名稱空間。
-
+ Enable Fast CDVD開啟快速 CDVD
-
+ Fast disc access, less loading times. Not recommended.快速光碟訪問,較少的載入時間。不推薦。
-
+ Frame Pacing/Latency Control幀調整/延遲控制
-
+ Maximum Frame Latency最大幀延遲
-
+ Sets the number of frames which can be queued.設定可以排隊的幀數量。
-
+ Optimal Frame Pacing最佳幀調步
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.在每一幀之後同步 EE 和 GS 執行緒。最低輸入延遲,但增加了系統需求。
-
+ Speeds up emulation so that the guest refresh rate matches the host.加快模擬速度,使來賓重新整理率與宿主匹配。
-
+ Renderer渲染器
-
+ Selects the API used to render the emulated GS.選擇用於渲染模擬 GS 的 API。
-
+ Sync To Host Refresh (VSync)同步為主機重新整理率 (垂直同步)
-
+ Synchronizes frame presentation with host refresh.使幀顯示與主機重新整理同步。
-
+ Display顯示
-
+ Aspect Ratio高寬比
-
+ Selects the aspect ratio to display the game content at.選擇用於顯示遊戲內容的高寬比。
-
+ FMV Aspect RatioFMV 高寬比
-
+ Selects the aspect ratio for display when a FMV is detected as playing.選擇檢測到正在播放 FMV 時的高寬比。
-
+ Deinterlacing反交錯
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.選擇將 PS2 的隔行輸出轉換為逐行顯示的演算法。
-
+ Screenshot Size截圖尺寸
-
+ Determines the resolution at which screenshots will be saved.確定儲存螢幕截圖的解析度。
-
+ Screenshot Format截圖格式
-
+ Selects the format which will be used to save screenshots.選擇儲存螢幕截圖的格式。
-
+ Screenshot Quality截圖質量
-
+ Selects the quality at which screenshots will be compressed.選擇螢幕截圖的壓縮質量。
-
+ Vertical Stretch垂直拉伸
-
+ Increases or decreases the virtual picture size vertically.增大或減小可見畫面的垂直尺寸。
-
+ Crop裁剪
-
+ Crops the image, while respecting aspect ratio.裁剪影象,同時考慮縱橫比。
-
+ %dpx%dpx
-
+ Enable Widescreen Patches開啟寬屏補丁
-
+ Enables loading widescreen patches from pnach files.開啟從 pnach 檔案中載入寬屏補丁。
-
+ Enable No-Interlacing Patches開啟反隔行掃瞄補丁
-
+ Enables loading no-interlacing patches from pnach files.開啟從 pnach 檔案中載入去隔行掃瞄補丁。
-
+ Bilinear Upscaling雙線性升格
-
+ Smooths out the image when upscaling the console to the screen.在將主機畫面升格到螢幕時平滑畫面。
-
+ Integer Upscaling整數倍拉伸
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。
-
+ Screen Offsets螢幕偏移
-
+ Enables PCRTC Offsets which position the screen as the game requests.開啟根據遊戲要求定位螢幕的 PCRTC 偏移量。
-
+ Show Overscan顯示過掃瞄
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。
-
+ Anti-Blur反模糊
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。
-
+ Rendering渲染
-
+ Internal Resolution內部解析度
-
+ Multiplies the render resolution by the specified factor (upscaling).按指定倍數放大渲染解析度(升格)。
-
+ Mipmapping紋理貼圖
-
+ Determines how mipmaps are used when rendering textures.確認渲染紋理時如何使用紋理貼圖。
-
+ Bilinear Filtering雙線性過濾
-
+ Selects where bilinear filtering is utilized when rendering textures.選擇渲染紋理時使用雙線性過濾的位置。
-
+ Trilinear Filtering三線性過濾
-
+ Selects where trilinear filtering is utilized when rendering textures.選擇渲染紋理時使用三線性過濾的位置。
-
+ Anisotropic Filtering各意向性過濾
-
+ Dithering抖動
-
+ Selects the type of dithering applies when the game requests it.選擇遊戲請求抖動時要使用的型別。
-
+ Blending Accuracy混合精確性
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.當模擬主機圖形 API 不支援的混合模式時,確定精度水平。
-
+ Texture Preloading預載入紋理
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.在使用時將完整紋理上載到 GPU,而不僅僅是已使用的區域。可以在某些遊戲中提高效能。
-
+ Software Rendering Threads軟體渲染執行緒
-
+ Number of threads to use in addition to the main GS thread for rasterization.用於附加在光柵化的主 GS 執行緒上的執行緒數。
-
+ Auto Flush (Software)自動重新整理 (軟體)
-
+ Force a primitive flush when a framebuffer is also an input texture.當幀緩衝區也是輸入紋理時強制基本體重新整理。
-
+ Edge AA (AA1)邊緣 AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).開啟模擬 GS 的邊緣抗鋸齒 (AA1)。
-
+ Enables emulation of the GS's texture mipmapping.開啟模擬 GS 的紋理貼圖。
-
+ Hardware Fixes硬體修復
-
+ Manual Hardware Fixes手動硬體修復
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.關閉自動硬體修復,允許您手動設定修復。
-
+ CPU Sprite Render SizeCPU 活動塊渲染器大小
-
+ Uses software renderer to draw texture decompression-like sprites.使用軟體渲染器繪製類似於紋理解壓縮的活動塊。
-
+ CPU Sprite Render LevelCPU 活動塊渲染器水平
-
+ Determines filter level for CPU sprite render.確定 CPU 活動塊渲染器的濾鏡水平。
-
+ Software CLUT Render軟體 Clut 渲染
-
+ Uses software renderer to draw texture CLUT points/sprites.使用軟體渲染器繪製紋理 CLUT 點/活動塊。
-
+ Skip Draw Start跳過描繪開始
-
+ Object range to skip drawing.要跳過描繪的對象範圍。
-
+ Skip Draw End跳過描繪結束
-
+ Auto Flush (Hardware)自動重新整理 (硬體)
-
+ CPU Framebuffer ConversionCPU 幀緩衝轉換
-
+ Disable Safe Features關閉安全功能
-
+ This option disables multiple safe features.此選項會關閉多個安全功能。
-
+ This option disables game-specific render fixes.此選項會關閉指定的遊戲渲染器修復。
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.渲染新幀時上載 GS 數據以準確再現某些效果。
-
+ Disable Partial Invalidation禁用部分失效
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.當存在任何相交時移除紋理快取條目,而不僅僅是相交區域。
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。
-
+ Read Targets When Closing關閉時讀取目標
-
+ Flushes all targets in the texture cache back to local memory when shutting down.關閉時將紋理快取中的所有目標重新整理回本地記憶體。
-
+ Estimate Texture Region估計紋理區域
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。
-
+ GPU Palette ConversionGPU 調色板轉換
-
+ Upscaling FixesUpscaling Fixes
-
+ Adjusts vertices relative to upscaling.相對於放大比例調整頂點。
-
+ Round Sprite活動塊環繞
-
+ Adjusts sprite coordinates.調節活動塊座標。
-
+ Bilinear Upscale雙線性升格
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.由於在縮放時會進行雙線性過濾所以可以平滑紋理。
-
+ Adjusts target texture offsets.調節目標紋理偏移。
-
+ Align Sprite排列活動塊
-
+ Fixes issues with upscaling (vertical lines) in some games.修正了某些遊戲中升格(垂直線)問題。
-
+ Merge Sprite合併活動快
-
+ Replaces multiple post-processing sprites with a larger single sprite.將多個后處理活動塊替換為更大的單個塊。
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。
-
+ Unscaled Palette Texture Draws未縮放的調色板紋理繪製
-
+ Can fix some broken effects which rely on pixel perfect precision.可以修復一些依賴於畫素完美精度的破碎效果。
-
+ Texture Replacement紋理替換
-
+ Load Textures載入紋理
-
+ Loads replacement textures where available and user-provided.載入使用者提供的可用替換紋理。
-
+ Asynchronous Texture Loading非同步紋理載入
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.將替換紋理載入到輔助執行緒上,從而在啟用替換時減少微卡頓。
-
+ Precache Replacements預快取替換
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.預先載入所有的替換紋理到記憶體中。不再需要非同步載入。
-
+ Replacements Directory替換目錄
-
+ Folders資料夾
-
+ Texture Dumping紋理轉儲
-
+ Dump Textures轉儲紋理
-
+ Dump Mipmaps轉儲紋理貼圖
-
+ Includes mipmaps when dumping textures.在轉儲紋理時包含紋理貼圖。
-
+ Dump FMV Textures轉儲 FMV 紋理
-
+ Allows texture dumping when FMVs are active. You should not enable this.在 FNV 活動時允許紋理轉儲。您應該開啟此選項。
-
+ Post-Processing後置處理
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.開啟 FXAA后處理著色器。
-
+ Contrast Adaptive Sharpening對比度自適應銳化
-
+ Enables FidelityFX Contrast Adaptive Sharpening.開啟 FidelityFX 對比度自適應銳化。
-
+ CAS SharpnessCAS 銳化
-
+ Determines the intensity the sharpening effect in CAS post-processing.確定 CAS 后處理中銳化效果的強度。
-
+ Filters濾鏡
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.開啟亮度/對比度/飽和度調整。
-
+ Shade Boost BrightnessShade Boost 亮度
-
+ Adjusts brightness. 50 is normal.調節亮度。50 為普通。
-
+ Shade Boost ContrastShade Boost 對比度
-
+ Adjusts contrast. 50 is normal.調節對比度。50 為普通。
-
+ Shade Boost SaturationShade Boost 飽和度
-
+ Adjusts saturation. 50 is normal.調節飽和度。50 為普通。
-
+ TV ShadersTV 著色器
-
+ Advanced高級
-
+ Skip Presenting Duplicate Frames跳過顯示重複幀
-
+ Disable Threaded Presentation禁用執行緒化展示
-
+ Hardware Download Mode硬體下載模式
-
+ Changes synchronization behavior for GS downloads.更改 GS 下載的同步行為。
-
+ Allow Exclusive Fullscreen允許獨佔全屏
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.覆蓋驅動的啓發式規則以啟用獨佔全屏或直接翻轉/掃瞄。
-
+ Override Texture Barriers覆蓋紋理光柵
-
+ Forces texture barrier functionality to the specified value.將紋理屏障功能強制設定為指定值。
-
+ GS Dump CompressionGS 轉儲壓縮
-
+ Sets the compression algorithm for GS dumps.設定 GS 轉儲的壓縮演算法。
-
+ Disable Framebuffer Fetch關閉幀緩衝獲取
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.當主機 GPU 支援時防止使用幀緩衝區提取。
-
+ Disable Dual-Source Blending關閉雙源混合
-
+ Prevents the usage of dual-source blending when supported by host GPU.當主機 GPU 支援時防止使用雙源混合。
-
+ Disable Shader Cache關閉著色器快取
-
+ Prevents the loading and saving of shaders/pipelines to disk.防止載入以及儲存著色器/管道到磁碟上。
-
+ Disable Vertex Shader Expand關閉頂點著色器擴充套件
-
+ Falls back to the CPU for expanding sprites/lines.退回到 CPU 以擴充套件活動塊/行數。
-
+ Runtime Settings執行時設定
-
+ Applies a global volume modifier to all sound produced by the game.將全域性音量修改器應用於遊戲產生的所有聲音。
-
+ Mixing Settings混響設定
-
+ Changes when SPU samples are generated relative to system emulation.相對於系統模擬產生 SPU 採樣時更改。
-
+ Determines how the stereo output is transformed to greater speaker counts.確定如何將立體聲輸出轉換為更多的揚聲器數量。
-
+ Output Settings輸出設定
-
+ Determines which API is used to play back audio samples on the host.確定使用哪個 API 在主機上播放音訊採樣。
-
+ Sets the average output latency when using the cubeb backend.設定使用 cubeb 後端時的平均輸出延遲。
-
+ %d ms (avg)%d ms (avg)
-
+ Timestretch Settings時間延展設定
-
+ Affects how the timestretcher operates when not running at 100% speed.影響不以100%速度執行時時間延伸器的執行方式。
-
+ %d ms%d ms
-
+ Settings and Operations設定與操作
-
+ Creates a new memory card file or folder.建立一個新的記憶卡或資料夾。
-
+ Simulates a larger memory card by filtering saves only to the current game.通過過濾僅用於目前遊戲存檔來模擬一個更大的記憶卡。
-
- Automatically ejects Memory Cards when they differ after loading a state.
- 載入即時存檔后當記憶卡不同時自動彈出記憶卡。
-
-
-
+ If not set, this card will be considered unplugged.如果未設定,此卡將被視為未插入。
-
+ The selected memory card image will be used for this slot.選定的記憶卡映像將用於此位置。
-
- Resets the card name for this slot.
- 重置此位置中的記憶卡名稱。
-
-
-
+ Create Memory Card建立記憶卡
-
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- 輸入要建立的記憶卡的名稱,然後選擇大小。我們建議使用 8MB 記憶卡或資料夾記憶卡以獲得最佳相容性。
-
-
-
- Card Name:
- 卡帶名稱:
-
-
-
+ Configuration配置
-
+ Uses game-specific settings for controllers for this game.為此遊戲使用特定於遊戲的控制器設定。
-
+ Copies the global controller configuration to this game.複製全域性控制器設定到此遊戲。
-
+ Resets all configuration to defaults (including bindings).重置所有配置為預設值 (包含繫結)。
-
+ Replaces these settings with a previously saved input profile.將這些設定重置為上次儲存的輸入方案。
-
+ Stores the current settings to an input profile.儲存目前的設定到一個輸入方案。
-
+ Input Sources輸入源
-
+ The SDL input source supports most controllers.SDL 輸入源支援最多控制器。
-
+ Provides vibration and LED control support over Bluetooth.通過藍芽提供震動和 LED 控制支援。
-
+ Allow SDL to use raw access to input devices.允許 SDL 使用 raw 訪問輸入裝置。
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.Xinput 源提供對 XBox 360/XBox One/XBox Series 控制器的支援。
-
+ Multitap多分插
-
+ Enables an additional three controller slots. Not supported in all games.開啟一個額外的三個控制器插槽。不是所有遊戲都支援。
-
+ Attempts to map the selected port to a chosen controller.嘗試對映選定的埠到選定的控制器上。
-
+ Determines how much pressure is simulated when macro is active.確定當宏處於活動狀態時模擬的壓力大小。
-
+ Determines the pressure required to activate the macro.確定啟用宏所需的壓力。
-
+ Toggle every %d frames切換每 %d 幀
-
+ Clears all bindings for this USB controller.清除此 USB 控制器的所有繫結。
-
+ Data Save Locations數據儲存位置
-
+ Show Advanced Settings顯示高級設定
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.更改這些選項可能會導致遊戲無法執行。修改風險自負,PCSX2 團隊不會為更改了這些設定的配置提供支援。
-
+ LoggingLogging
-
+ System Console系統控制檯
-
+ Writes log messages to the system console (console window/standard output).寫入日誌訊息到系統控制檯 (控制檯視窗/標準輸出)。
-
+ File Logging檔案日誌
-
+ Writes log messages to emulog.txt.寫入日誌訊息到 emulog.txt。
-
+ Verbose Logging詳細日誌記錄
-
+ Writes dev log messages to log sinks.將開發日誌訊息寫入日誌接收器。
-
+ Log Timestamps記錄時間戳
-
+ Writes timestamps alongside log messages.在日誌訊息旁邊寫入時間戳。
-
+ EE ConsoleEE 控制檯
-
+ Writes debug messages from the game's EE code to the console.將除錯訊息從遊戲的 EE 程式碼寫入控制檯。
-
+ IOP ConsoleIOP 控制檯
-
+ Writes debug messages from the game's IOP code to the console.將除錯訊息從遊戲的 IOP 程式碼寫入控制檯。
-
+ CDVD Verbose ReadsCDVD 詳細讀取
-
+ Logs disc reads from games.記錄遊戲讀取光碟。
-
+ Emotion Engine情感引擎
-
+ Rounding Mode環繞模式
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.確定如何四捨五入浮點運算的結果。有些遊戲需要特定的設定。
-
+
+ Division Rounding Mode
+ Division Rounding Mode
+
+
+
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+ Determines how the results of floating-point division is rounded. Some games need specific settings.
+
+
+ Clamping Mode接觸模式
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.確定如何處理超出範圍的浮點數。有些遊戲需要特定的設定。
-
+ Enable EE Recompiler開啟 EE 重編譯器
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.執行 64 位 MIPS-IV 機器碼到本機程式碼的實時二進制轉換。
-
+ Enable EE Cache開啟 EE 快取
-
+ Enables simulation of the EE's cache. Slow.開啟模擬 EE 快取。慢。
-
+ Enable INTC Spin Detection開啟 INTC 自旋檢測
-
+ Huge speedup for some games, with almost no compatibility side effects.對某些遊戲有巨大的加速作用,幾乎沒有相容性的副作用。
-
+ Enable Wait Loop Detection開啟等待循環檢測
-
+ Moderate speedup for some games, with no known side effects.適度加速某些遊戲,沒有已知的副作用。
-
+ Enable Fast Memory Access開啟快速記憶體訪問
-
+ Uses backpatching to avoid register flushing on every memory access.使用回補以避免在每次記憶體訪問時重新整理暫存器。
-
+ Vector Units向量單元
-
+ VU0 Rounding ModeVU0 循環模式
-
+ VU0 Clamping ModeVU0 壓制模式
-
+ VU1 Rounding ModeVU1 循環模式
-
+ VU1 Clamping ModeVU1 壓制模式
-
+ Enable VU0 Recompiler (Micro Mode)開啟 VU0 重編譯器 (微模式)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.新的向量單元重編譯器將大幅改善相容性。推薦。
-
+ Enable VU1 Recompiler開啟 VU1 重編譯器
-
+ Enable VU Flag Optimization開啟 VU 標誌優化
-
+ Good speedup and high compatibility, may cause graphical errors.良好的加速和高相容性,可能會導致圖形錯誤。
-
+ I/O ProcessorI/O 處理器
-
+ Enable IOP Recompiler開啟 IOP 重編譯器
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.執行 32 位 MIPS-I 機器碼到本機程式碼的實時二進制轉換。
-
+ Graphics圖形
-
+ Use Debug Device使用除錯裝置
-
+ Settings設定
-
+ No cheats are available for this game.沒有此遊戲可用的作弊。
-
+ Cheat Codes作弊程式碼
-
+ No patches are available for this game.沒有此遊戲可用的補丁。
-
+ Game Patches遊戲補丁
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.啟用作弊可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.啟用遊戲補丁可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.使用補丁的風險自負,PCSX2 團隊將不會為啟用遊戲補丁的使用者提供支援。
-
+ Game Fixes遊戲修正
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.除非您知道每個選項的作用以及這樣做的影響,否則不應修改遊戲修復。
-
+ FPU Multiply HackFPU 乘法 Hack
-
+ For Tales of Destiny.用於宿命傳說。
-
- FPU Negative Div Hack
- FPU 負除 Hack
-
-
-
- For Gundam games.
- 用於高達遊戲。
-
-
-
+ Preload TLB Hack預載 TLB Hack
-
+ Needed for some games with complex FMV rendering.某些複雜 FMV 渲染的遊戲需要。
-
+ Skip MPEG Hack跳過 MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.跳過遊戲中的視訊/FMV 以避免遊戲掛起/凍結。
-
+ OPH Flag HackOPH 標誌 Hack
-
+ EE Timing HackEE 計時 Hack
-
+ Instant DMA Hack即時 DMA Hack
-
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.已知對下列遊戲有效: 瑪娜傳奇 1、沙塵之鎖、敵後陣線。
-
+ For SOCOM 2 HUD and Spy Hunter loading hang.用於 SOCOM 2 HUD 和 Spy Hunter 載入掛起。
-
+ VU Add HackVU 加法 Hack
-
+ Full VU0 Synchronization完整 VU0 同步
-
+ Forces tight VU0 sync on every COP2 instruction.在每個 COP2 指令上強制嚴格 VU0 同步。
-
+ VU Overflow HackVU 溢出 Hack
-
+ To check for possible float overflows (Superman Returns).檢測可能的浮點溢出 (超人迴歸)。
-
+ Use accurate timing for VU XGKicks (slower).為 VU XGKicks 使用精確計時 (較慢)。
-
+ Quadraphonic四聲道
-
+ Load State載入即時存檔
-
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.
-
+ Disable Render FixesDisable Render Fixes
-
+ Preload Frame DataPreload Frame Data
-
+ Texture Inside RTTexture Inside RT
-
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
+ Half Pixel OffsetHalf Pixel Offset
-
+ Texture Offset XTexture Offset X
-
+ Texture Offset YTexture Offset Y
-
+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
-
+ Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.
-
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ Use Software Renderer For FMVsUse Software Renderer For FMVs
-
+ To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.
-
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+ Emulate GIF FIFOEmulate GIF FIFO
-
+ Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.
-
+ DMA Busy HackDMA Busy Hack
-
+ Delay VIF1 StallsDelay VIF1 Stalls
-
+ Emulate VIF FIFOEmulate VIF FIFO
-
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
+ VU I Bit HackVU I Bit Hack
-
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
+ VU SyncVU Sync
-
+ Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.
-
+ VU XGKick SyncVU XGKick Sync
-
+ Force Blit Internal FPS DetectionForce Blit Internal FPS Detection
-
+ Save State儲存即時存檔
-
+ Load Resume State載入並繼續即時存檔
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -6520,2147 +6607,2102 @@ Do you want to load this save and continue?
您要載入此存檔並繼續嗎?
-
+ Region: 區域:
-
+ Compatibility: 相容性:
-
+ No Game Selected沒有選擇遊戲
-
+ Search Directories搜索目錄
-
+ Adds a new directory to the game search list.新增一個新目錄到遊戲搜索列表。
-
+ Scanning Subdirectories掃瞄子目錄
-
+ Not Scanning Subdirectories不掃瞄子目錄
-
+ List Settings列表設定
-
+ Sets which view the game list will open to.設定打開遊戲列表時的檢視。
-
+ Determines which field the game list will be sorted by.確定將按哪個欄位對遊戲列表進行排序。
-
+ Reverses the game list sort order from the default (usually ascending to descending).顛倒遊戲列表的預設排序(通常是升序到降序)。
-
+ Cover Settings封面設定
-
+ Downloads covers from a user-specified URL template.從使用者指定的URL模板下載封面。
-
+ Operations操作
-
+ Selects where anisotropic filtering is utilized when rendering textures.Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.標識新增到遊戲目錄中的任何新檔案。
-
+ Forces a full rescan of all games previously identified.強制重新掃瞄之前確定的所有遊戲。
-
+ Download Covers下載封面
-
+ About PCSX2關於 PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它的目的是使用 MIPS CPU 直譯器、重新編譯器以及用於管理硬體狀態以及 PS 系統記憶體的虛擬機器的組合來模擬PS2的硬體。這使您可以在您的 PC 上玩 PS2 遊戲,並具有許多其他功能和好處。
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 和 PS2 是索尼互動娛樂公司的註冊商標。此應用程式與索尼互動娛樂公司沒有任何關聯。
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.啟用並登錄后,PCSX2 將在啟動時掃瞄成就。
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."挑戰" 模式的成就,包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.顯示例如成就解鎖和排行榜提交等事件的彈出訊息。
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.為成就解鎖和排行榜提交等活動播放音效。
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.啟用后,PCSX2 將列出非官方設定的成就。這些成就不會被 RetroAchievements 所追蹤。
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.啟用后,PCSX2 將假定所有成就都已鎖定不會向伺服器發送任何解鎖通知。
-
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+ When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.
-
+ Account帳號
-
+ Logs out of RetroAchievements.從 RetroAchievements 註銷。
-
+ Logs in to RetroAchievements.登錄到 RetroAchievements。
-
+ Current Game當前遊戲
-
+ {} is not a valid disc image.{} 不是一個有效的光碟映像。
-
+ Automatic mapping completed for {}.為 {} 自動對映完成。
-
+ Automatic mapping failed for {}.為 {} 自動對映失敗。
-
+ Game settings initialized with global settings for '{}'.為 '{}' 使用全域性設定初始化遊戲設定。
-
+ Game settings have been cleared for '{}'.已為 '{}' 清除設定。
-
+ Console Port {}控制器埠 {}
-
+ {} (Current){} (目前)
-
+ {} (Folder){} (資料夾)
-
- Memory card name '{}' is not valid.
- 記憶卡名稱 '{}'無效。
-
-
-
- Memory Card '{}' created.
- 已建立記憶卡 '{}'。
-
-
-
- Failed to create memory card '{}'.
- 建立記憶卡 '{}' 失敗。
-
-
-
- A memory card with the name '{}' already exists.
- 已存在含有名稱 '{}' 的記憶卡。
-
-
-
+ Failed to load '{}'.載入 』{}『 失敗。
-
+ Input profile '{}' loaded.已載入輸入方案 '{}'。
-
+ Input profile '{}' saved.已儲存輸入方案 '{}'。
-
+ Failed to save input profile '{}'.儲存輸入方案 '{}' 失敗。
-
+ Port {} Controller Type埠 {} 控制器型別
-
+ Select Macro {} Binds選擇宏 {} 繫結
-
+ Port {} Device埠 {} 裝置
-
+ Port {} Subtype埠 {} 子型別
-
+ {} unlabelled patch codes will automatically activate.{} 個無標籤的補丁程式碼將會被自動啟用。
-
+ {} unlabelled patch codes found but not enabled.不會開啟 {} 個無標籤的補丁程式碼。
-
+ This Session: {}此會話: {}
-
+ All Time: {}所有時間: {}
-
+ Save Slot {0}存檔位置 {0}
-
+ Saved {}已儲存 {}
-
+ {} does not exist.{} 不存在。
-
+ {} deleted.已刪除 {}。
-
+ Failed to delete {}.刪除 {} 失敗。
-
+ File: {}檔案:{}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}已遊玩時間: {}
-
+ Last Played: {}最後遊玩時間: {}
-
+ Size: {:.2f} MB大小: {:.2f} MB
-
+ Left: Left:
-
+ Top: Top:
-
+ Right: Right:
-
+ Bottom: Bottom:
-
+ Summary統計
-
+ Interface Settings界面設定
-
+ BIOS SettingsBIOS 設定
-
+ Emulation Settings模擬設定
-
+ Graphics Settings圖形設定
-
+ Audio Settings音訊設定
-
+ Memory Card Settings記憶卡設定
-
+ Controller Settings控制器設定
-
+ Hotkey Settings熱鍵設定
-
+ Achievements Settings成就設定
-
+ Folder Settings資料夾設定
-
+ Advanced Settings高級設定
-
+ Patches補丁
-
+ Cheats修改
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% 速度
-
+ 60% Speed60% 速度
-
+ 75% Speed75% 速度
-
+ 100% Speed (Default)100% 速度 (預設)
-
+ 130% Speed130% 速度
-
+ 180% Speed180% 速度
-
+ 300% Speed300% 速度
-
+ Normal (Default)普通 (預設)
-
+ Mild Underclock輕微降頻
-
+ Moderate Underclock中度降頻
-
+ Maximum Underclock最大降頻
-
+ Disabled關閉
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 幀 (硬同步)
-
+ 1 Frame1 幀
-
+ 2 Frames2 幀
-
+ 3 Frames3 幀
-
+ None無
-
+ Extra + Preserve Sign終極 + 保留符號
-
+ Full完全
-
+ Extra額外
-
+ Automatic (Default)自動 (預設)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Metal金屬
-
+ Software軟體
-
+ Null空
-
+ Off關
-
+ On開啟
-
+ Adaptive自適應
-
+ Bilinear (Smooth)雙線性 (平滑)
-
+ Bilinear (Sharp)雙線性 (銳利)
-
+ Weave (Top Field First, Sawtooth)交織 (頂部優先,平滑)
-
+ Weave (Bottom Field First, Sawtooth)交織 (底部優先,平滑)
-
+ Bob (Top Field First)Bob (頂部優先)
-
+ Bob (Bottom Field First)Bob (底部優先)
-
+ Blend (Top Field First, Half FPS)混合 (頂部優先, 半數 FPS)
-
+ Blend (Bottom Field First, Half FPS)混合 (底部優先, 半數 FPS)
-
+ Adaptive (Top Field First)自適應 (頂部區域優先)
-
+ Adaptive (Bottom Field First)自適應 (底部區域優先)
-
+ Native (PS2)原生 (PS2)
-
+ 1.25x Native1.25x 原生
-
+ 1.5x Native1.5x 原生
-
+ 1.75x Native1.75x 原生
-
+ 2x Native (~720p)2x 原生 (~720p)
-
+ 2.25x Native2.25x 原生
-
+ 2.5x Native2.5x 原生
-
+ 2.75x Native2.75x 原生
-
+ 3x Native (~1080p)3x 原生 (~1080p)
-
+ 3.5x Native3.5x 原生
-
+ 4x Native (~1440p/2K)4x 原生 (~1440p/2K)
-
+ 5x Native (~1620p)5x 原生 (~1620p)
-
+ 6x Native (~2160p/4K)6x 原生 (~2160p/4K)
-
+ 7x Native (~2520p)7x 原生 (~2520p)
-
+ 8x Native (~2880p)8x 原生 (~2880p)
-
+ Basic (Generated Mipmaps)基礎 (產生紋理貼圖)
-
+ Full (PS2 Mipmaps)完全 (PS2 紋理貼圖)
-
+ Nearest最近似
-
+ Bilinear (Forced)雙線性 (強制)
-
+ Bilinear (PS2)雙線性 (PS2)
-
+ Bilinear (Forced excluding sprite)雙線性 (強制除活動塊外)
-
+ Off (None)關 (無)
-
+ Trilinear (PS2)三線性 (PS2)
-
+ Trilinear (Forced)三線性 (強制)
-
+ Scaled縮放
-
+ Unscaled (Default)不縮放 (預設)
-
+ Minimum最小
-
+ Basic (Recommended)基礎 (推薦)
-
+ Medium中等
-
+ High高
-
+ Full (Slow)完全 (慢)
-
+ Maximum (Very Slow)最大 (非常慢)
-
+ Off (Default)關 (預設)
-
+ 2x2倍
-
+ 4x4倍
-
+ 8x8倍
-
+ 16x16倍
-
+ Partial部分
-
+ Full (Hash Cache)完全 (雜湊快取)
-
+ Force Disabled強制關閉
-
+ Force Enabled強制開啟
-
+ Accurate (Recommended)精確 (推薦)
-
+ Disable Readbacks (Synchronize GS Thread)關閉回讀 (同步 GS 執行緒)
-
+ Unsynchronized (Non-Deterministic)不同步 (不確定性)
-
+ Disabled (Ignore Transfers)關閉 (忽略傳輸)
-
+ Screen Resolution螢幕解析度
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+
+ WARNING: Memory Card Busy
+ WARNING: Memory Card Busy
+
+
+ Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.
-
+ DeadzoneDeadzone
-
+ Full BootFull Boot
-
+ Achievement NotificationsAchievement Notifications
-
+ Leaderboard NotificationsLeaderboard Notifications
-
+ Enable In-Game OverlaysEnable In-Game Overlays
-
+ Encore ModeEncore Mode
-
+ Spectator Mode觀察者模式
-
+ PNGPNG
-
+ --
-
+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
-
+
+ Removes the current card from the slot.
+ Removes the current card from the slot.
+
+
+ Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
-
+ {} Frames{} Frames
-
+ No DeinterlacingNo Deinterlacing
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (關閉)
-
+ 1 (64 Max Width)1 (64 最大寬度)
-
+ 2 (128 Max Width)2 (128 最大寬度)
-
+ 3 (192 Max Width)3 (192 最大寬度)
-
+ 4 (256 Max Width)4 (256 最大寬度)
-
+ 5 (320 Max Width)5 (320 最大寬度)
-
+ 6 (384 Max Width)6 (384 最大寬度)
-
+ 7 (448 Max Width)7 (448 最大寬度)
-
+ 8 (512 Max Width)8 (512 最大寬度)
-
+ 9 (576 Max Width)9 (576 最大寬度)
-
+ 10 (640 Max Width)10 (640 最大寬度)
-
+ Sprites Only僅活動塊
-
+ Sprites/Triangles活動塊/三角形
-
+ Blended Sprites/Triangles繫結的活動塊/三角形
-
+ 1 (Normal)1 (普通)
-
+ 2 (Aggressive)2 (激進)
-
+ Inside Target在目標內部
-
+ Merge Targets合併目標
-
+ Normal (Vertex)普通 (頂點)
-
+ Special (Texture)特殊 (紋理)
-
+ Special (Texture - Aggressive)特殊 (紋理 - 激進)
-
+ Align To NativeAlign To Native
-
+ Half一半
-
+ Force Bilinear強制雙線性
-
+ Force Nearest強制最鄰近
-
+ Disabled (Default)關閉 (預設)
-
+ Enabled (Sprites Only)開啟 (僅活動塊)
-
+ Enabled (All Primitives)開啟 (所有元素)
-
+ None (Default)無 (預設)
-
+ Sharpen Only (Internal Resolution)僅銳化 (內部解析度)
-
+ Sharpen and Resize (Display Resolution)銳化並調整大小 (顯示解析度)
-
+ Scanline Filter掃瞄線濾鏡
-
+ Diagonal Filter對角線濾鏡
-
+ Triangular Filter三角濾鏡
-
+ Wave Filter波形濾鏡
-
+ Lottes CRT樂天 CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressed未壓縮
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)時間延展 (推薦)
-
+ Async Mix (Breaks some games!)非同步混合 (會破壞部分遊戲!)
-
+ None (Audio can skip.)無 (音訊會跳動)
-
+ Stereo (None, Default)立體聲 (無,預設)
-
+ Surround 5.15.1 環繞聲
-
+ Surround 7.17.1 環繞聲
-
+ No Sound (Emulate SPU2 only)無聲音 (僅模擬 SPU2)
-
+ Cubeb (Cross-platform)Cubeb (跨平臺)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
- 8 MB [Most Compatible]
- 8 MB [最相容]
-
-
-
- 16 MB
- 16 MB
-
-
-
- 32 MB
- 32 MB
-
-
-
- 64 MB
- 64 MB
-
-
-
- Folder [Recommended]
- 資料夾 [推薦]
-
-
-
- 128 KB [PS1]
- 128 KB [PS1]
-
-
-
+ NegativeNegative
-
+ PositivePositive
-
+ Chop/Zero (Default)Chop/Zero (Default)
-
+ Game Grid遊戲網格
-
+ Game List遊戲列表
-
+ Game List Settings遊戲列表設定
-
+ Type型別
-
+ Serial序列號
-
+ Title標題
-
+ File Title檔案標題
-
+ CRCCRC
-
+ Time Played已遊玩時間
-
+ Last Played最後遊戲時間
-
+ Size大小
-
+ Select Disc Image選擇光碟映像
-
+ Select Disc Drive選擇光碟驅動器
-
+ Start File啟動檔案
-
+ Start BIOS啟動 BIOS
-
+ Start Disc啟動光碟
-
+ Exit退出
-
+ Set Input Binding設定輸入繫結
-
+ Region區域
-
+ Compatibility Rating相容性等級
-
+ Path路徑
-
+ Disc Path光碟路徑
-
+ Select Disc Path選擇光碟路徑
-
+ Copy Settings複製設定
-
+ Clear Settings清除設定
-
+ Inhibit Screensaver禁用螢幕保護程式
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Pause On Start啟動時暫停
-
+ Pause On Focus Loss丟失焦點時暫停
-
+ Pause On Menu菜單中暫停
-
+ Confirm Shutdown確認退出
-
+ Save State On Shutdown關閉時儲存即時存檔
-
+ Enable Per-Game Settings開啟每遊戲設定
-
+ Use Light Theme使用淺色主題
-
+ Start Fullscreen啟動全螢幕
-
+ Double-Click Toggles Fullscreen雙擊切換全螢幕
-
+ Hide Cursor In Fullscreen全屏模式下隱藏游標
-
+ OSD ScaleOSD 比例
-
+ Show Messages顯示訊息
-
+ Show Speed顯示速度
-
+ Show FPS顯示 FPS
-
+ Show CPU Usage顯示 CPU 佔用率
-
+ Show GPU Usage顯示 GPU 佔用率
-
+ Show Resolution顯示解析度
-
+ Show GS Statistics顯示 GS 統計
-
+ Show Status Indicators顯示狀態指示器
-
+ Show Settings顯示設定
-
+ Show Inputs顯示輸入
-
+ Show Frame Times顯示幀時間
-
+ Warn About Unsafe Settings警告不安全的設定
-
+ Reset Settings重置設定
-
+ Change Search Directory更改搜索目錄
-
+ Fast Boot快速引導
-
+ Output Volume輸出音量
-
+ Synchronization Mode同步模式
-
+ Expansion Mode擴充套件模式
-
+ Output Module輸出模式
-
+ Latency延遲
-
+ Sequence Length序列長度
-
+ Seekwindow Size搜索視窗大小
-
+ Overlap重疊
-
+ Memory Card Directory記憶卡目錄
-
+ Folder Memory Card Filter資料夾記憶卡篩選器
-
- Auto Eject When Loading
- 在載入時自動彈出
-
-
-
+ Create建立
-
+ Cancel取消
-
+ Load Profile載入方案
-
+ Save Profile儲存方案
-
+ Per-Game Configuration遊戲單獨配置
-
+ Copy Global Settings複製全域性配置
-
+ Enable SDL Input Source開啟 SDL 輸入源
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense 增強模式
-
+ SDL Raw InputSDL Raw 輸入
-
+ Enable XInput Input Source開啟 XInput 輸入源
-
+ Enable Console Port 1 Multitap開啟主機埠 1 多分插
-
+ Enable Console Port 2 Multitap開啟主機埠 2 多分插
-
+ Controller Port {}{}控制器埠 {}{}
-
+ Controller Port {}控制器埠 {}
-
+ Controller Type控制器型別
-
+ Automatic Mapping自動對映
-
+ Controller Port {}{} Macros控制器埠 {}{} 宏
-
+ Controller Port {} Macros控制器埠 {{} 宏
-
+ Macro Button {}宏按鈕 {}
-
+ Buttons按鈕
-
+ Frequency頻率
-
+ Pressure壓敏
-
+ Controller Port {}{} Settings控制器埠 {}{} 設定
-
+ Controller Port {} Settings控制器埠 {} 設定
-
+ USB Port {}USB 埠 {}
-
+ Device Type裝置型別
-
+ Device Subtype裝置子型別
-
+ {} Bindings{} 條繫結
-
+ Clear Bindings清除繫結
-
+ {} Settings{} 個設定
-
+ Cache Directory快取目錄
-
+ Covers Directory封面目錄
-
+ Snapshots Directory快照目錄
-
+ Save States Directory即時存檔目錄
-
+ Game Settings Directory遊戲設定目錄
-
+ Input Profile Directory輸入方案目錄
-
+ Cheats Directory作弊目錄
-
+ Patches Directory補丁目錄
-
+ Texture Replacements Directory紋理替換目錄
-
+ Video Dumping Directory視訊轉儲目錄
-
+ Resume Game繼續遊戲
-
+ Toggle Frame Limit切換整數限制
-
+ Game Properties遊戲屬性
-
+ Achievements成就
-
+ Save Screenshot儲存截圖
-
+ Switch To Software Renderer切換到軟體渲染器
-
+ Switch To Hardware Renderer切換到硬體渲染器
-
+ Change Disc更換光碟
-
+ Close Game關閉遊戲
-
+ Exit Without Saving退出不存檔
-
+ Back To Pause Menu返回到暫停菜單
-
+ Exit And Save State退出並即時存檔
-
+ Leaderboards排行榜
-
+ Delete Save刪除存檔
-
+ Close Menu關閉菜單
-
+ Delete State刪除即時存檔
-
+ Default Boot預設引導
-
+ Reset Play Time重置遊戲時間
-
+ Add Search Directory新增搜索目錄
-
+ Open in File Browser在檔案瀏覽器中打開
-
+ Disable Subdirectory Scanning關閉子目錄搜索
-
+ Enable Subdirectory Scanning開啟子目錄搜索
-
+ Remove From List從列表中移除
-
+ Default View預設檢視
-
+ Sort By排序方式
-
+ Sort Reversed反轉排序
-
+ Scan For New Games搜索新遊戲
-
+ Rescan All Games重新掃瞄所有遊戲
-
+ Website網站
-
+ Support Forums支援論壇
-
+ GitHub RepositoryGitHub 儲存庫
-
+ License許可
-
+ Close關閉
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration 被用於替代內建的成就實現。
-
+ Enable Achievements開啟成就
-
+ Hardcore Mode硬核模式
-
+ Sound Effects聲音效果
-
+ Test Unofficial Achievements測試非官方成就
-
+ Username: {}使用者名稱: {}
-
+ Login token generated on {}登錄憑據產生于{}
-
+ Logout註銷
-
+ Not Logged In未登錄
-
+ Login登錄
-
+ Game: {0} ({1})遊戲: {0} ({1})
-
+ Rich presence inactive or unsupported.未啟用富線上狀態或不支援。
-
+ Game not loaded or no RetroAchievements available.未載入遊戲或無 RetroAchievements 可用。
-
+ Card Enabled開啟卡帶
-
+ Card Name卡帶名稱
-
+ Eject Card彈出卡帶
@@ -9154,67 +9196,67 @@ graphical quality, but this will increase system requirements.
GameList
-
+ Scanning directory {} (recursively)...Scanning directory {} (recursively)...
-
+ Scanning directory {}...Scanning directory {}...
-
+ Scanning {}...Scanning {}...
-
+ NeverNever
-
+ Today今天
-
+ Yesterday昨天
-
+ {}h {}m{}小時 {}分
-
+ {}h {}m {}s{}小時 {}分 {}秒
-
+ {}m {}s{}分 {}秒
-
+ {}s{}秒
-
+ {} hours{} 小時
-
+ {} minutes{} 分鐘
-
+ Downloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...
@@ -9981,10 +10023,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Off (Default)關 (預設)
@@ -9996,10 +10038,10 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
-
-
-
+
+
+
+ Automatic (Default)自動 (預設)
@@ -10064,7 +10106,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.雙線性 (平滑)
@@ -10130,37 +10172,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Offsets螢幕偏移
-
+ VSync垂直同步
-
+ Show Overscan顯示過掃瞄
-
+ Enable Widescreen Patches開啟寬屏補丁
-
+ Enable No-Interlacing Patches開啟反隔行掃瞄補丁
-
+ Anti-Blur反模糊
@@ -10171,7 +10213,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Interlace Offset關閉隔行掃瞄偏移
@@ -10182,13 +10224,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Screen Resolution螢幕解析度
-
+ Internal Resolution內部解析度
@@ -10199,7 +10241,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ PNGPNG
@@ -10266,7 +10308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Bilinear (PS2)雙線性 (PS2)
@@ -10313,7 +10355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled (Default)不縮放 (預設)
@@ -10329,7 +10371,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Basic (Recommended)基礎 (推薦)
@@ -10365,7 +10407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Full (Hash Cache)完全 (雜湊快取)
@@ -10381,25 +10423,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ GPU Palette ConversionGPU 調色板轉換
-
+ Manual Hardware Renderer Fixes手動硬體渲染器修復
-
+ Spin GPU During Readbacks在回讀期間保持 GPU 執行
-
+ Spin CPU During Readbacks在回讀期間保持 CPU 執行
@@ -10410,15 +10452,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ Mipmapping紋理貼圖
-
-
+
+ Auto Flush自動清理
@@ -10446,8 +10488,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ 0 (Disabled)0 (Disabled)0 (關閉)
@@ -10504,24 +10546,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Depth Emulation關閉深度模擬
-
+ Disable Safe Features關閉安全功能
-
+ Preload Frame Data預載幀數據
-
+ Texture Inside RT紋理內部 RT
@@ -10620,13 +10662,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Merge Sprite合併活動快
-
+ Align Sprite排列活動塊
@@ -10687,25 +10729,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Disable Partial Source Invalidation禁用部分源無效
-
+ Read Targets When Closing關閉時讀取目標
-
+ Estimate Texture Region估計紋理區域
-
+ Disable Render Fixes關閉渲染器修復
@@ -10716,13 +10758,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Unscaled Palette Texture Draws未縮放的調色板紋理繪製
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.荒野兵器修正
@@ -10782,31 +10824,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Dump Textures轉儲紋理
-
+ Dump Mipmaps轉儲紋理貼圖
-
+ Dump FMV Textures轉儲 FMV 紋理
-
+ Load Textures載入紋理
-
+ Precache Textures預快取紋理
@@ -10829,8 +10871,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
-
+
+ None (Default)無 (預設)
@@ -10851,7 +10893,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ FXAAFXAA
@@ -10903,7 +10945,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Shade Boost陰影增強
@@ -10918,7 +10960,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
對比度:
-
+ Saturation飽和度
@@ -10939,37 +10981,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Indicators顯示指示器
-
+ Show Resolution顯示解析度
-
+ Show Inputs顯示輸入
-
+ Show GPU Usage顯示 GPU 佔用率
-
+ Show Settings顯示設定
-
+ Show FPS顯示 FPS
@@ -10990,13 +11032,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show Statistics顯示統計資訊
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
@@ -11007,19 +11049,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Show CPU Usage顯示 CPU 佔用率
-
+ Warn About Unsafe Settings警告不安全的設定
-
+ Show Frame Times顯示幀時間
@@ -11133,19 +11175,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate Frames跳過顯示重複幀
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
@@ -11155,7 +11197,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Disable Threaded Presentation禁用執行緒化展示
@@ -11204,7 +11246,7 @@ Swap chain: see Microsoft's Terminology Portal.
-
+ Show Speed Percentages顯示速度百分比
@@ -11277,942 +11319,952 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]使用全域性設定 [%1]
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
+
+
-
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
+
+ Unchecked未選中
-
+ Automatically loads and applies widescreen patches on game start. Can cause issues.遊戲開始時自動載入和應用寬屏補丁。可能會導致問題。
-
+ Automatically loads and applies no-interlacing patches on game start. Can cause issues.在遊戲開始時自動載入和應用非隔行掃瞄補丁。可能會導致問題。
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+ Disables interlacing offset which may reduce blurring in some situations.關閉隔行掃瞄偏移這在某些情況下可能會減少模糊。
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+ Bilinear Filtering雙線性過濾
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+ Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.啟用雙線性后處理過濾器。使顯示在螢幕上的畫面整體更加平滑。更正了畫素之間的位置。
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+ Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.啟用根據遊戲要求定位螢幕的 PCRTC 偏移量。適用於某些遊戲如 Wapout Fusion 的螢幕抖動效果,但可能會使圖片變得模糊。
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+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。
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+ FMV Aspect RatioFMV 高寬比
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+ Overrides the full-motion video (FMV) aspect ratio.替代全動態視訊(FMV)高寬比。
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+ Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
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+ Control the texture's trilinear filtering of the emulation.控制模擬的紋理的三線性過濾。
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+ Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.控制 GS 混合單元模擬的精度級別。<br>設定越高,著色器中模擬的混合越準確,速度損失就越大。<br>請注意與 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。
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+ Software Rendering ThreadsSoftware Rendering Threads
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+ CPU Sprite Render SizeCPU Sprite Render Size
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+ Software CLUT Render軟體 Clut 渲染
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+ Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
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+ This option disables game-specific render fixes.此選項會關閉指定的遊戲渲染器修復。
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+ By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.預設情況下,紋理快取處理部分失效。不幸的是以 CPU 為基礎的計算成本非常高。這種 hack 將部分失效替換為紋理的完全刪除用來減少 CPU 負載。這對 Snowblind 引擎遊戲很有幫助。
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+ Framebuffer Conversion幀緩衝區轉換
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+ Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.在 CPU 而不是 GPU 上轉換 4 位和 8 位幀緩衝區。幫助哈利波特和特技演員遊戲。它對效能有很大的影響。
-
-
+
+ Disabled關閉
-
+
+ Remove Unsupported Settings
+ Remove Unsupported Settings
+
+
+
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+ You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
+
+
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。
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+ Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.關閉時將紋理快取中的所有目標重新整理回本地記憶體。可以防止在即時存檔或切換渲染器時丟失圖形效果,但也可能導致圖形損壞。
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。
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+ Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.修正了在 Namco 遊戲中升格(垂直線)的問題,如皇牌空戰、鐵拳、刀魂等。
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+ Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.
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+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
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+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
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+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
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+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
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+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
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+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
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+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
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+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
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+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
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+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
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+ Scales the size of the onscreen OSD from 50% to 500%.將螢幕 OSD 的大小從 50% 調整為 500%。
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+ Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.顯示如暫停、加速、快進和慢動作等模擬狀態的 OSD 圖示指示器。
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+ Displays various settings and the current values of those settings, useful for debugging.顯示各種設定以及這些設定的當前值,這對除錯很有用。
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+ Displays a graph showing the average frametimes.顯示一個表示平均幀時間的圖表。
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+ Video CodecVideo Codec
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+ Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
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+ Video BitrateVideo Bitrate
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+ 6000 kbps6000 kbps
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+ Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
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+ Automatic ResolutionAutomatic Resolution
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+ When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
-
+ Enable Extra Video ArgumentsEnable Extra Video Arguments
-
+ Allows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.
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+ Extra Video ArgumentsExtra Video Arguments
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+ Audio CodecAudio Codec
-
+ Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
-
+ Audio BitrateAudio Bitrate
-
+ Enable Extra Audio ArgumentsEnable Extra Audio Arguments
-
+ Allows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.
-
+ Extra Audio ArgumentsExtra Audio Arguments
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+ Allow Exclusive Fullscreen允許獨佔全屏
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.替代驅動程式的規則以啟用獨佔全屏或直接翻轉/掃瞄。<br>禁用獨佔全屏可能會使得認為切換以及覆蓋更加流暢,但會增加輸入延遲。
-
-
-
-
-
+
+
+
+
-
+
+ Checked選中
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。
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+ Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).啟用此選項可使 PCSX2 的重新整理率與您目前的顯示器或螢幕相匹配。在垂直同步可用時它將被自動禁用(例如以非 100% 速度執行)。
-
+ Integer Scaling整數倍拉伸
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。
-
+ Aspect Ratio高寬比
-
+ Auto Standard (4:3/3:2 Progressive)自動標準 (4:3/3:2 逐行)
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+ Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.更改用於將主機的輸出顯示到螢幕上的高寬比。預設的是自動標準(4:3/3:2 逐行) 它會自動調整寬高比來匹配遊戲在那個時代的典型電視上的顯示方式。
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+ Deinterlacing反交錯
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+ Screenshot Size截圖尺寸
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+ Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.確定儲存螢幕截圖的解析度。內部解析度以檔案大小為代價保留了更多細節。
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+ Screenshot Format截圖格式
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+ Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.選擇將用於儲存螢幕截圖的格式。JPEG 會產生較小的檔案,但會丟失細節。
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+ Screenshot Quality截圖質量
-
-
+
+ 50%50%
-
+ Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.選擇螢幕截圖壓縮的質量。值越高可以為 JPEG 保留更多細節並減小 PNG 的檔案大小。
-
-
+
+ 100%100%
-
+ Vertical Stretch垂直拉伸
-
+ Stretches (< 100%) or squashes (> 100%) the vertical component of the display.拉伸 (< 100%) 或收縮 (> 100%) 顯示的垂直部分。
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+ Fullscreen Mode全屏模式
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-
-
+
+
+ Borderless Fullscreen無邊框全螢幕
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+ Chooses the fullscreen resolution and frequency.選擇全屏解析度和頻率。
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+ Left左
-
-
-
-
+
+
+
+ 0px0px
-
+ Changes the number of pixels cropped from the left side of the display.更改從顯示屏左側裁剪的畫素數。
-
+ Top上
-
+ Changes the number of pixels cropped from the top of the display.更改從顯示屏頂端裁剪的畫素數。
-
+ Right右
-
+ Changes the number of pixels cropped from the right side of the display.更改從顯示屏右側裁剪的畫素數。
-
+ Bottom下
-
+ Changes the number of pixels cropped from the bottom of the display.更改從顯示屏底部裁剪的畫素數。
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+ Native (PS2) (Default)原生 (PS2) (預設)
-
+ Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.控制渲染遊戲的解析度。高解析度可能會影響較舊或較低端 GPU 的效能。<br>非本機解析度可能會在某些遊戲中導致輕微的圖形問題。<br>FMV解析度將保持不變,因為視訊檔案是預先渲染的。
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+ Control the accuracy level of the mipmapping emulation.控制紋理貼圖模擬的精確等級。
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+ Texture Filtering紋理過濾
-
+ Control the texture filtering of the emulation.控制紋理過濾模擬。
-
+ Trilinear Filtering三線性過濾
-
+ Anisotropic Filtering各意向性過濾
-
+ Reduces texture aliasing at extreme viewing angles.減少極端視角下的紋理鋸齒。
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+ Dithering抖動
-
+ Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.減少顏色之間的條帶並提高可感知的顏色深度。<br> 關: 關閉任何抖動。<br> 未縮放: 原生抖動/最低抖動效果在縮放時不會增加正方形的大小。<br> 縮放: 支援升級/最高抖動效果。
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+ Blending Accuracy混合精確性
-
+ Texture Preloading預載入紋理
-
+ Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.一次上載整個紋理而不是小塊,儘可能避免多餘的上載。提高了大多數遊戲的效能,但在少數情況下會導致降速。
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+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.開啟時 GPU 會轉換顏色貼圖紋理,否則 CPU 會。這是 GPU 和 CPU 之間的權衡。
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+ Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.啟用此選項后您可以更改渲染器並升級遊戲的修復。但是如果您已啟用此選項,您將禁用自動設定並可以通過取消選中此選項來重新啟用自動設定。
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+ Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.在讀回期間對 CPU 執行無用的工作以防止其進入省電模式。可能會提高效能但會顯著增加功耗。
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+ Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.在讀回期間對 GPU 執行無用的工作以防止其進入省電模式。可能會提高效能但會顯著增加功耗。
-
+ 2 threads2 執行緒
-
+ Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.渲染執行緒數: 單執行緒為 0,多執行緒為 2 或更多(1 為除錯)。如果您的 CPU 上有 4 個執行緒,選擇 2 或 3。您可以計算如何獲得最佳效能(CPU 執行緒數 -2)。7+ 執行緒不會提供更高的效能甚至可能會降低效能。
-
-
+
+ Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.當幀緩衝區也是輸入紋理時強制簡易重新整理。修正了一些處理效果如 JAK 系列中的陰影和 GTA:SA 中的光線傳遞。
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+ Enables mipmapping, which some games require to render correctly.啟用紋理貼圖,某些遊戲需要正確渲染紋理貼圖。
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+ The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
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+ Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
-
+ GPU Target CLUTGPU Target CLUT
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+ Skipdraw Range Start跳過描繪範圍開始
-
-
-
-
+
+
+
+ 00
-
-
+
+ Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.完全跳過繪製表面,從左側框中的表面一直到右側框中指定的表面。
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+ Skipdraw Range End跳過描繪範圍結束
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+ Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
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+ This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.此選項禁用多個安全功能。禁用精確的未縮放的點和線渲染這可以改善異度傳說遊戲。禁用要在 CPU上 完成的精確 GS 記憶體清除,並讓 GPU 處理它,這可以改善王國之心遊戲。
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
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+ Half Pixel Offset半畫素偏移
-
+ Might fix some misaligned fog, bloom, or blend effect.可能會修復一些未對齊的霧、光暈或混合效果。
-
+ Round Sprite活動塊環繞
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+ Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.修復了縮放時 2D 活動塊紋理的採樣。修正了類似魔塔大陸等遊戲升格時活動塊中的線條。半選項適用於扁平活動塊,完整選項適用於所有活動塊。
-
+ Texture Offsets X紋理偏移 X
-
-
+
+ Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.ST/UV紋理座標的偏移。修復了一些奇怪的紋理問題也可能修復了一些后處理對齊。
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+ Texture Offsets Y紋理偏移 Y
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。
-
+ Bilinear Upscale雙線性升格
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.由於在縮放時會進行雙線性過濾所以可以平滑紋理。
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+ Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.將后處理的多個鋪裝活動塊替換為單個胖活動塊。它減少了各種升格后的線條。
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+ Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.
-
+ Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx對比度自適應銳化
-
+ Sharpness銳化
-
+ Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.允許調整飽和度、對比度和亮度。亮度、飽和度和對比度的值預設為 50。
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+ Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.應用 FXAA 抗鋸齒演算法來提高遊戲的影象質量。
-
+ Brightness明亮
-
-
-
+
+
+ 5050
-
+ Contrast對比度
-
+ TV ShaderTV 著色器
-
+ Applies a shader which replicates the visual effects of different styles of television set.應用可復現多種不同電視視覺效果的著色器。
-
+ OSD ScaleOSD 比例
-
+ Show OSD Messages顯示 OSD 訊息
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。
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+ Shows the internal frame rate of the game in the top-right corner of the display.在螢幕的右上角顯示遊戲的內部幀速率。
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.在螢幕的右上角以百分比形式顯示系統的當前模擬速度。
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+ Shows the resolution of the game in the top-right corner of the display.在螢幕的右上角顯示遊戲的解析度。
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+ Shows host's CPU utilization.顯示主機的 CPU 佔用率。
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+ Shows host's GPU utilization.顯示主機的 GPU 佔用率。
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+ Shows counters for internal graphical utilization, useful for debugging.顯示用於內部圖形使用的計數器,對除錯很有用。
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+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.當設定可能破壞遊戲時顯示警告。
-
-
+
+ Leave It Blank請留空它
-
+ Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
-
+ Sets the audio bitrate to be used.Sets the audio bitrate to be used.
-
+ 160 kbps160 kbps
-
+ Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
-
+ GS Dump CompressionGS 轉儲壓縮
-
+ Change the compression algorithm used when creating a GS dump.更改建立 GS 轉儲時使用的壓縮演算法。
-
+ Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit使用 Direct3D 11 渲染器時使用 blit 演示模型而不是翻轉。這通常會導致效能降低,但對於某些流應用程式或在某些系統上取消幀速率上限可能是必需的。
-
+ Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.檢測何時在 25/30fps 的遊戲中呈現空閑幀,並跳過呈現這些幀。幀仍然被渲染,這只是意味著 GPU 有更多的時間來完成它(這不是跳幀)。當CPU/GPU接近最大利用率時,可以平滑我們的幀時間波動,但會使幀步調更加不一致並可能增加輸入延遲。
-
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.在主 GS 執行緒上顯示幀而不是在輔助執行緒上。用於除錯幀時間問題。可以減少丟失幀的機會或減少撕裂但代價是幀時間更不穩定。僅適用於 Vulkan 渲染器。
-
+ Enable Debug DeviceEnable Debug Device
-
+ Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.
-
+ GS Download ModeGS 下載模式
-
+ Accurate精確
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.跳過 GS 執行緒和主機 GPU 進行 GS 下載的同步。可能會在速度較慢的系統上大幅提升速度,但代價是許多損壞的圖形效果。如果遊戲被破壞並且您啟用了此選項,請先禁用它。
-
-
-
+
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.預設
-
-
+
+ (Default)(預設)
@@ -12624,7 +12676,7 @@ Swap chain: see Microsoft's Terminology Portal.
從位置 10 載入即時存檔
-
+ Save slot {0} selected ({1}).Save slot {0} selected ({1}).
@@ -12632,48 +12684,48 @@ Swap chain: see Microsoft's Terminology Portal.
ImGuiOverlays
-
+ Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
-
+ Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.
-
+ LoadLoad
-
+ SaveSave
-
+ Select PreviousSelect Previous
-
+ Select NextSelect Next
-
-
+
+ Save Slot {0}Save Slot {0}
-
+ No save present in this slot.No save present in this slot.
-
+ no save yetno save yet
@@ -12885,21 +12937,6 @@ Right click to clear binding
D-Pad DownD-Pad Down
-
-
- D-Pad Right️
- D-Pad Right️
-
-
-
- D-Pad Up️
- D-Pad Up️
-
-
-
- D-Pad Left️
- D-Pad Left️
- L3
@@ -12920,6 +12957,21 @@ Right click to clear binding
StartStart
+
+
+ D-Pad Right
+ D-Pad Right
+
+
+
+ D-Pad Up
+ D-Pad Up
+
+
+
+ D-Pad Left
+ D-Pad Left
+ Input Recording Files (*.p2m2)
@@ -13412,14 +13464,14 @@ Right click to clear binding
-
-
+
+ Change Disc更換光碟
-
+ Load State載入即時存檔
@@ -13934,13 +13986,13 @@ Right click to clear binding
-
+ Start Big Picture Mode啟動大屏模式
-
+ Big PictureIn Toolbar大屏
@@ -13952,7 +14004,7 @@ Right click to clear binding
-
+ Show Advanced Settings顯示高級設定
@@ -13963,7 +14015,7 @@ Right click to clear binding
-
+ Video Capture視訊捕獲
@@ -13973,32 +14025,32 @@ Right click to clear binding
編輯作弊...
-
+ Edit Patches...編輯補丁...
-
+ Internal Resolution內部解析度
-
+ %1x Scale%1x 比例
-
+ Select location to save block dump:選擇儲存塊轉儲的位置:
-
+ Do not show again不再顯示
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -14011,22 +14063,22 @@ PCSX2 團隊不會為修改這些設定的配置提供任何支援,您可以自
您確定要繼續嗎?
-
+ %1 Files (*.%2)%1 檔案 (*.%2)
-
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ WARNING: Memory Card BusyWARNING: Memory Card Busy
-
+ WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
@@ -14035,258 +14087,252 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
-
+ Confirm Shutdown確認退出
-
+ Are you sure you want to shut down the virtual machine?您確實要關閉虛擬機器嗎?
-
+ Save State For Resume儲存狀態以繼續
-
-
-
-
-
-
+
+
+
+
+
+ Error錯誤
-
+ You must select a disc to change discs.您必須選擇一張需要更換光碟。
-
+ Properties...屬性...
-
- Open Containing Directory...
- Refers to the directory where a game is contained.
- 打開包含目錄...
-
-
-
+ Set Cover Image...設定封面影象...
-
+ Exclude From List從列表中排除
-
+ Reset Play Time重置遊戲時間
-
+ Default Boot預設引導
-
+ Fast Boot快速引導
-
+ Full Boot完全引導
-
+ Boot and Debug引導並除錯
-
+ Add Search Directory...新增搜索目錄...
-
+ Start File啟動檔案
-
+ Start Disc啟動光碟
-
+ Select Disc Image選擇光碟映像
-
+ Updater Error更新錯誤
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>對不起,您正在嘗試更新的 PCSX2 版本不是 GitHub 的官方版本。爲了防止不相容,自動更新程式只在官方版本上啟用。</p><p>要獲得官方版本,請從下面的鏈接下載:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.自動更新不支援目前的平臺。
-
+ Confirm File Creation確認檔案建立
-
+ The pnach file '%1' does not currently exist. Do you want to create it?pnach 檔案 '%1' 目前不存在。您要建立它嗎?
-
+ Failed to create '%1'.建立 '%1' 失敗。
-
+ Input Recording Files (*.p2m2)輸入錄像檔案 (*.p2m2)
-
+ Paused暫停
-
+ Load State Failed載入即時存檔失敗
-
+ Cannot load a save state without a running VM.無法在沒有執行 VM 的情況下載入一個即時存檔。
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?如果不重置虛擬機器則無法載入新的 ELF。是否要立即重置該虛擬機器?
-
+ Cannot change from game to GS dump without shutting down first.如果不先關機就無法從遊戲更改到 GS 轉儲。
-
+ Failed to get window info from widget從小部件獲取視窗資訊失敗
-
+ Stop Big Picture Mode停止大屏模式
-
+ Exit Big PictureIn Toolbar退出大屏模式
-
+ Game Properties遊戲屬性
-
+ Game properties is unavailable for the current game.目前遊戲的遊戲屬性不可用。
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。
-
+ Select disc drive:選擇光碟驅動器:
-
+ This save state does not exist.此即時存檔不存在。
-
+ Select Cover Image選擇封面影象
-
+ Cover Already Exists封面已存在
-
+ A cover image for this game already exists, do you wish to replace it?此遊戲的封面圖片已存在,您要替換它嗎?
-
-
-
-
+
+
+
+ Copy Error複製錯誤
-
+ Failed to remove existing cover '%1'移除現存封面 '%1' 失敗
-
+ Failed to copy '%1' to '%2'複製'%1' 到』%2『 失敗
-
+ Failed to remove '%1'移除 '%1' 失敗
-
-
+
+ Confirm Reset確認重置
-
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)
-
+ You must select a different file to the current cover image.您必須選擇與目前封面影象不同的檔案。
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -14295,12 +14341,12 @@ This action cannot be undone.
此操作無法被撤銷。
-
+ Load Resume State載入並繼續即時存檔
-
+ A resume save state was found for this game, saved at:
%1.
@@ -14313,84 +14359,84 @@ Do you want to load this state, or start from a fresh boot?
您是要載入此狀態,還是要重新啟動?
-
+ Fresh Boot重新啟動
-
+ Delete And Boot刪除並重啟
-
+ Failed to delete save state file '%1'.刪除即時存檔檔案 '%1'.失敗。
-
+ Load State File...載入即時存檔檔案...
-
+ Load From File...從檔案載入...
-
-
+
+ Select Save State File選擇即時存檔檔案
-
+ Save States (*.p2s)即時存檔 (*.p2s)
-
+ Delete Save States...刪除即時存檔...
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
-
+ All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)
-
+ Undo Load State撤銷載入即時存檔
-
+ Resume (%2)繼續 (%2)
-
+ Load Slot %1 (%2)載入位置 %1 (%2)
-
-
+
+ Delete Save States刪除即時存檔
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -14399,42 +14445,42 @@ The saves will not be recoverable.
存檔無法恢復。
-
+ %1 save states deleted.已刪除 %1 即時存檔。
-
+ Save To File...儲存到檔案...
-
+ Empty空
-
+ Save Slot %1 (%2)儲存到位置 %1 (%2)
-
+ Confirm Disc Change確認更改光碟
-
+ Do you want to swap discs or boot the new image (via system reset)?是否要交換光碟或啟動新映象(通過系統重置)?
-
+ Swap Disc交換光碟
-
+ Reset重置
@@ -14457,7 +14503,7 @@ The saves will not be recoverable.
MemoryCard
-
+ Memory Card '{}' was saved to storage.記憶卡 '{}' 已被儲存到儲存裝置中。
@@ -14595,10 +14641,10 @@ The saves will not be recoverable.
MemoryCardCreateDialog
-
-
-
-
+
+
+
+ Create Memory Card建立記憶卡
@@ -14679,22 +14725,22 @@ The saves will not be recoverable.
NTFS 壓縮是內建的、快速且完全可靠的。通常用於壓縮記憶卡(強烈推薦)。
-
+ Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.建立記憶卡失敗,因為名稱 '%1' 含有一個或多個無效的字元。
-
+ Failed to create the Memory Card, because another card with the name '%1' already exists.建立記憶卡失敗,因為已經存在另一個名為 '%1' 的記憶卡。
-
+ Failed to create the Memory Card, the log may contain more information.建立記憶卡失敗, 日誌可能含有更多資訊。
-
+ Memory Card '%1' created.已建立記憶卡 '%1'。
@@ -14702,12 +14748,12 @@ The saves will not be recoverable.
MemoryCardListWidget
-
+ Yes是
-
+ No否
@@ -14716,8 +14762,8 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
- Console Ports
- 主機埠
+ Memory Card Slots
+ Memory Card Slots
@@ -14741,7 +14787,7 @@ The saves will not be recoverable.
-
+ Reset重置
@@ -14772,118 +14818,106 @@ The saves will not be recoverable.
-
+ Create建立
-
- Duplicate
- 複製
-
-
-
-
+ Rename重新命名
-
-
+
+ Convert轉換
-
-
+
+ Delete刪除
-
+ Settings設定
-
-
+
+ Automatically manage saves based on running game基於正在執行的遊戲自動管理存檔
-
+ Checked選中
-
+ (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(僅資料夾型別/記憶卡大小: 自動)僅載入和已啟動遊戲相關的存檔而忽略其他。避免耗盡用於存檔的空間。
-
+ Swap Memory Cards交換記憶卡
-
- Port %1
- 埠 %1
-
-
-
+ Eject Memory Card彈出記憶卡
-
-
-
+
+ Error錯誤
-
- Not yet implemented.
- 尚未實現。
-
-
-
-
+
+ Delete Memory Card刪除記憶卡
-
-
-
-
+
+
+
+ Rename Memory Card重新命名記憶卡
-
+ New Card Name新記憶卡名稱
-
+ New name is invalid, it must end with .ps2新名稱無效,它必須以 ps2 結尾
-
+ New name is invalid, a card with this name already exists.新名稱無效, 此記憶卡名稱已存在。
-
+ This Memory Card is unknown.此記憶卡未知。
-
+
+ Slot %1
+ Slot %1
+
+
+ Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
@@ -14892,58 +14926,58 @@ This action cannot be reversed, and you will lose any saves on the card.
-
+ Failed to delete the Memory Card. The log may have more information.刪除記憶卡失敗。日誌檔案可能含有更多資訊。
-
+ Failed to rename Memory Card. The log may contain more information.重新命名記憶卡失敗。日誌可能含有更多資訊。
-
- Use for Port %1
- 使用埠 %1
+
+ Use for Slot %1
+ Use for Slot %1
-
- Both ports must have a card selected to swap.
- 兩個埠都必須選擇要交換的卡。
+
+ Both slots must have a card selected to swap.
+ Both slots must have a card selected to swap.
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1 (128KB)PS1 (128KB)
-
-
+
+ Unknown未知
-
+ PS2 (Folder)PS2 (資料夾)
@@ -14951,12 +14985,12 @@ This action cannot be reversed, and you will lose any saves on the card.
MemoryCardSlotWidget
-
+ %1 [%2]%1 [%2]
-
+ %1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [丟失]
@@ -15433,7 +15467,7 @@ This action cannot be reversed, and you will lose any saves on the card.吉他
-
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
@@ -15542,27 +15576,13 @@ Ejecting {3} and replacing it with {2}.QObject
-
- Failed to open URL
- 打開 URL 失敗
-
-
-
- Failed to open URL.
-
-The URL was: %1
- 打開 URL 失敗。
-
-URL 時: %1
-
-
-
+ HDD CreatorHDD 建立器
-
+ Failed to create HDD image建立 HDD 映像失敗
@@ -15766,17 +15786,17 @@ Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
-
+ MEMORY ADDRESSMEMORY ADDRESS
-
+ LABELLABEL
-
+ DESCRIPTIONDESCRIPTION
@@ -15856,10 +15876,10 @@ Do you want to create this directory?
SettingsWindow
-
-
-
-
+
+
+
+ PCSX2 SettingsPCSX2 Settings
@@ -15884,193 +15904,193 @@ Do you want to create this directory?
Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
-
+
+ SummarySummary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
-
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
-
-
+ EmulationEmulation
-
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
-
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
-
-
+ AudioAudio
-
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ Memory CardsMemory Cards
-
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
-
-
+ Network & HDDNetwork & HDD
-
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
-
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
-
+
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
+
+
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -16083,12 +16103,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -16101,12 +16121,12 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
@@ -16169,129 +16189,129 @@ Do you want to continue?
<html><head/><body><p>PCSX2 需要 PS2 BIOS 才能執行。</p><p>出於法律原因,您必須從<strong>您實際擁有的 PS2 裝置上獲得一個 BIOS</strong> (借用不算在內)。</p><p>轉儲后,此 BIOS 映像應該放置在下面顯示的數據目錄中的 bios 資料夾中,或者您可以指定 PCSX2 掃瞄其它目錄。</p><p>可以在 <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a> 找到一份用於轉儲您的 BIOS 的指南。</p></body></html>
-
+ BIOS Directory:BIOS 目錄:
-
+ Browse...瀏覽...
-
+ Reset重置
-
+ Filename檔名
-
+ Version版本
-
+ Open BIOS Folder...打開BIOS套資料夾。。。
-
+ Refresh List重新整理列表
-
+ <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 將自動掃瞄並識別以下選定目錄中的遊戲,並填充遊戲列表。<br>這些遊戲應該是從您自己所擁有的光碟中所轉儲的。可以在 <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a> 找到用於轉儲光碟的指南。</p><p>支援的轉儲格式包括:</p><p><ul><li>.bin/.iso (ISO 光碟映像)</li><li>.mdf (媒體描述符檔案)</li><li>.chd (壓縮數據塊)</li><li>.cso (壓縮 ISO)</li><li>.gz (Gzip 壓縮 ISO)</li></ul></p></p></body></html>
-
+ Search Directories (will be scanned for games)搜索目錄 (將被用於掃瞄遊戲)
-
+ Add...新增...
-
+ Remove移除
-
+ Search Directory搜索目錄
-
+ Scan Recursively掃瞄子資料夾
-
+ <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>預設情況下,PCSX2 會將您的鍵盤對映到虛擬的 PS2 控制器上。</p><p><span style=" font-weight:700;">要使用外部控制器,必須首先對其進行對映。</span>在此螢幕,您可以自動對映目前連線的任何控制器。如果您目前未連線控制器,您現在就可以將其插入。</p><p>要更詳細地更改控制器繫結,或使用多分插,請在完成設定嚮導后打開設定菜單並選擇控制器。</p></body></html>
-
+ Controller Port 1控制器埠 1
-
-
+
+ Controller Mapped To:控制器對映到:
-
-
+
+ Controller Type:控制器型別:
-
-
+
+ Default (Keyboard)預設 (鍵盤)
-
-
+
+ Automatic Mapping自動對映
-
+ Controller Port 2控制器埠 2
-
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">設定完成!</span></h1><p>您現在可以開始執行遊戲了。</p><p>在設定菜單下提供更多選項。您也可以使用完全通過手柄控制進行導航的大畫面用戶界面。</p><p>我們希望您使用 PCSX2 愉快。</p></body></html>
-
+ &Back上一步(&B)
-
+ &Next下一步(&N)
-
+ &Cancel取消(&C)
@@ -16562,27 +16582,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USB
-
+ Webcam (EyeToy)Webcam (EyeToy)
-
+ Sony EyeToySony EyeToy
-
+ Konami Capture EyeKonami Capture Eye
-
+ Device Name裝置名稱
-
+ Selects the device to capture images from.選擇要捕獲影象的裝置。
@@ -16627,12 +16647,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami 鍵盤
-
+ GunCon 2GunCon 2
-
+
@@ -16641,7 +16661,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
方向鍵上
-
+
@@ -16650,7 +16670,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
方向鍵下
-
+
@@ -16659,7 +16679,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
方向鍵左
-
+
@@ -16668,42 +16688,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
方向鍵右
-
+ Trigger觸發
-
+ Shoot Offscreen離屏射擊
-
+ Calibration Shot校準鏡頭
-
+ AA
-
+ BB
-
+ CC
-
+
@@ -16714,7 +16734,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
-
+
@@ -16725,136 +16745,136 @@ Scanning recursively takes more time, but will identify files in subdirectories.
開始
-
+ Relative Left相對左
-
+ Relative Right相對右
-
+ Relative Up相對上
-
+ Relative Down相對下
-
+ Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.設定此光槍將使用的十字準星影象。設定十字準星影象將禁用系統游標。
-
+ Cursor Scale游標比例
-
+ Scales the crosshair image set above.縮放上面設定的十字準星影象。
-
+ %.0f%%%.0f%%
-
+ Cursor Color游標顏色
-
+ Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)將一種顏色應用於選定的十字準星影象,可供多名玩家使用。使用 html/css 格式指定 (例如 #aabbcc)
-
+ Manual Screen Configuration手動螢幕配置
-
+ Forces the use of the screen parameters below, instead of automatic parameters if available.強制使用下面的螢幕參數,而不是自動參數如果可用。
-
+ X Scale (Sensitivity)X 縮放 (靈敏度)
-
-
+
+ Scales the position to simulate CRT curvature.縮放位置以模擬 CRT 曲率。
-
-
+
+ %.2f%%%.2f%%
-
+ Y Scale (Sensitivity)Y 縮放 (靈敏度)
-
+ Center X中心 X
-
+ Sets the horizontal center position of the simulated screen.設定模擬螢幕的水平中心位置。
-
-
+
+ %.0fpx%.0fpx
-
+ Center Y中心 Y
-
+ Sets the vertical center position of the simulated screen.設定模擬螢幕的垂直中心位置。
-
+ Screen Width螢幕寬度
-
+ Sets the width of the simulated screen.設定模擬螢幕的寬度。
-
-
+
+ %dpx%dpx
-
+ Screen Height螢幕高度
-
+ Sets the height of the simulated screen.設定模擬螢幕的高度。
@@ -17519,14 +17539,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
印表機
-
+ None無
-
-
+
+ Not Connected未連線
@@ -17994,32 +18014,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.備份舊的即時存檔失敗 {}。
-
+ Failed to save save state: {}.儲存即時存檔 {} 失敗。
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown Game未知遊戲
-
+ Error錯誤
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -18036,243 +18056,243 @@ Please consult the FAQs and Guides for further instructions.
請參閱常見問題解答和指南獲取詳細說明。
-
-
+
+ Resuming stateResuming state
-
+ State saved to slot {}.即時存檔已儲存到位置 {}.
-
+ Failed to save save state to slot {}.即時存檔儲存到位置 {} 失敗。
-
-
+
+ Loading stateLoading state
-
+ Failed to load state (Memory card is busy)Failed to load state (Memory card is busy)
-
+ There is no save state in slot {}.在位置 {} 沒有即時存檔。
-
+ Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)
-
+ Loading state from slot {}...從位置 {} 載入即時存檔...
-
+ Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)
-
+ Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)
-
+ Saving state to slot {}...正在儲存即時存檔到位置 {}...
-
+ Frame advancingFrame advancing
-
+ Disc removed.已移除光碟。
-
+ Disc changed to '{}'.已更改光碟為 '{}'。
-
+ Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
-
+ Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.由於硬核成就模式作弊已被禁用。
-
+ Fast CDVD is enabled, this may break games.已開啟快速 CDVD,這可能回破壞部分遊戲。
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.循環頻率/跳過不是預設設定,這可能會導致崩潰或使遊戲執行太慢。
-
+ Audio is using async mix, expect desynchronization in FMVs.音訊正在使用非同步混音,預計 FMV 中會出現去同步。
-
+ Upscale multiplier is below native, this will break rendering.縮放倍數低於原生,這可能破壞渲染。
-
+ Mipmapping is not set to automatic. This may break rendering in some games.紋理對映未被設定為自動。這可能會破壞某些遊戲的渲染。
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.紋理過濾未被設定為雙線性 (PS2)。這可能會破壞某些遊戲的渲染。
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.三線性過濾未被設定未自動。這可能會破壞某些遊戲的渲染。
-
+ Blending is below basic, this may break effects in some games.混合低於基礎,這可能會破壞某些遊戲中的效果。
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.硬體下載模式未被設定為精確,這可能會破壞某些遊戲的渲染。
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU 循環模式未被設定為預設,這可能會破壞某些遊戲。
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU 壓制模式未被設定為預設,這可能會破壞某些遊戲。
-
+ VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.
-
+ VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU 壓制模式未被設定為預設,這可能會破壞某些遊戲。
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.未啟用遊戲修復。某些遊戲的相容性可能會受到影響。
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.未啟用相容性補丁。某些遊戲的相容性可能會受到影響。
-
+ Frame rate for NTSC is not default. This may break some games.NTSC 制式的幀率不是預設值。這可能會破壞某些遊戲。
-
+ Frame rate for PAL is not default. This may break some games.PAL 制式的幀率不是預設值。這可能會破壞某些遊戲。
-
+ EE Recompiler is not enabled, this will significantly reduce performance.未啟用 EE 重編譯器,這將顯著降低效能。
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.未啟用 VU0 重編譯器,這將顯著降低效能。
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.未啟用 VU1 重編譯器,這將顯著降低效能。
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.未啟用 IOP 重編譯器,這將顯著降低效能。
-
+ EE Cache is enabled, this will significantly reduce performance.已啟用 EE 快取,這將顯著降低效能。
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.未啟用 EE 等待循環檢測,這將顯著降低效能。
-
+ INTC Spin Detection is not enabled, this may reduce performance.未啟用 INTC 自旋檢測,這將顯著降低效能。
-
+ Instant VU1 is disabled, this may reduce performance.即時 VU1 被禁用,這將降低效能。
-
+ mVU Flag Hack is not enabled, this may reduce performance.未啟用 mVU 標誌 Hack,這將降低效能。
-
+ GPU Palette Conversion is enabled, this may reduce performance.已啟用 GPU 調色版,這將降低效能。
-
+ Texture Preloading is not Full, this may reduce performance.紋理預載未滿,這將降低效能。
-
+ Estimate texture region is enabled, this may reduce performance.已啟用估計紋理區域,這可能會降低效能。