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gsdx-ogl: always read the first attachment of the fbo
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@@ -217,6 +217,7 @@ namespace Emulate_DSA {
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void APIENTRY NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) {
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gl_BindFramebuffer(fb_target, framebuffer);
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glReadBuffer(src);
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gl_BindFramebuffer(fb_target, 0);
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}
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GLenum APIENTRY CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) {
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