diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 1c931f6f6e..d5c0d53900 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -6535,72 +6535,72 @@ The URL was: %1 - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. @@ -6665,573 +6665,573 @@ The URL was: %1 - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + {0}/{1}/{2}/{3} - + Default - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + %d%% - + BIOS Configuration - + BIOS Selection - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. @@ -7257,617 +7257,617 @@ Do you want to enable hardcore mode? - + The selected input profile will be used for this game. - + Shared - + Input Profile - + Appearance - + Selects the color style to be used for Big Picture Mode. - + When Big Picture mode is started, the game list will be displayed instead of the main menu. - + Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Hardware Fixes - + Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start - + Object range to skip drawing. - + Skip Draw End - + Auto Flush (Hardware) - + CPU Framebuffer Conversion - + Disable Depth Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Adjusts vertices relative to upscaling. - + Native Scaling - + Attempt to do rescaling at native resolution. - + Round Sprite - + Adjusts sprite coordinates. - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + Show Patches - + OSD Messages Position - + OSD Performance Position - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Advanced - + Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. - + Trigger - + Toggles the macro when the button is pressed, instead of held. - + Compression Method - + Sets the compression algorithm for savestate. - + Compression Level - + Sets the compression level for savestate. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -7876,7 +7876,7 @@ You cannot undo this action. - + Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. @@ -7890,19 +7890,19 @@ Enter the name for the new input profile: - + Select a custom background image to use in Big Picture Mode menus. Supported formats: PNG, JPG, JPEG, BMP. - + Shows the number of Vsyncs performed per second by the system. - + Graphics API @@ -7952,12 +7952,12 @@ Supported formats: PNG, JPG, JPEG, BMP. - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} @@ -7975,192 +7975,192 @@ Please check your username and password, and try again. - + Dark - + Light - + Grey Matter - + Untouched Lagoon - + Baby Pastel - + Pizza Time! - + PCSX2 Blue - + Scarlet Devil - + Violet Angel - + Cobalt Sky - + AMOLED - + Enabled - + Direct3D 11 (Legacy) - + Software Renderer - + 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + Display Resolution (Aspect Corrected) - + Internal Resolution (Aspect Corrected) - + Internal Resolution (No Aspect Correction) - + WebP - + Align to Native - + Align to Native - with Texture Offset - + Aggressive - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Zstandard - + Low (Fast) - + Medium (Recommended) - + Very High (Slow, Not Recommended) @@ -8171,7 +8171,7 @@ Please check your username and password, and try again. - + Select @@ -8197,7 +8197,7 @@ Please check your username and password, and try again. - + Navigate @@ -8207,7 +8207,7 @@ Please check your username and password, and try again. - + Change Page @@ -8237,42 +8237,42 @@ Please check your username and password, and try again. - + Create Save State Backups - + Show PCSX2 Version - + Show Input Recording Status - + Show Video Capture Status - + Show Frame Times - + Show Hardware Info - + Create Memory Card - + Configuration @@ -8298,7 +8298,7 @@ Please check your username and password, and try again. - + Back @@ -8328,463 +8328,463 @@ Please check your username and password, and try again. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). @@ -8794,162 +8794,162 @@ Please check your username and password, and try again. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Texture Offset X - + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection @@ -9037,17 +9037,17 @@ Do you want to load this save and continue? - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. @@ -9117,142 +9117,142 @@ Do you want to load this save and continue? - + Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - + Sync to Host Refresh Rate - + Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - + Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - + Prevents the emulator from producing any audible sound. - + Backend Settings - + Audio Backend - + Expansion - + Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - + Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning - + Force Even Sprite Position @@ -9304,82 +9304,82 @@ Do you want to load this save and continue? - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. @@ -9444,311 +9444,311 @@ Do you want to load this save and continue? - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - + Top Left - + Top Center - + Top Right - + Center Left - + Center - + Center Right - + Bottom Left - + Bottom Center - + Bottom Right @@ -9764,67 +9764,67 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD? - + Enter the name for the new memory card. - + Memory card name cannot be empty. - + PS1 (128KB) - + Folder - + Yes - Enable NTFS compression - + No - Disable NTFS compression - + Failed to create the Memory Card, the log may contain more information. - + Shows the amount of currently active patches/cheats on the bottom-right corner of the display. - + Determines where on-screen display messages are positioned. - + Browse... - + Enter custom HDD size in gigabytes (40–2000): - + Invalid size. Please enter a number between 40 and 2000. - + HDD size must be between 40 GB and 2000 GB. @@ -9839,287 +9839,287 @@ Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD? - + Enter the DNS server address - + Enter the Gateway address - + Enter the Subnet Mask - + Enter the PS2 IP address - + Enter the IP address - + Background - + Removes the custom background image. - + Sets the transparency of the custom background image. - + Select how to display the background image. - + Display a modal dialog when a save state load/save operation fails. - + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. - + Determines how large the on-screen messages and monitors are. - + Determines where performance statistics are positioned. - + Shows the current PCSX2 version. - + Shows the current emulation speed of the system as a percentage. - + Shows the number of internal video frames displayed per second by the system. - + Shows the internal resolution of the game. - + Shows the current system CPU and GPU information. - + Shows statistics about the emulated GS such as primitives and draw calls. - + Shows the host's CPU utilization based on threads. - + Shows the host's GPU utilization. - + Shows a visual history of frame times. - + Shows the status of the currently active video capture. - + Shows the status of the currently active input recording. - + Shows the number of dumped and loaded texture replacements on the OSD. - + Fast Boot Options - + Bilinear Dirty Upscale - + Enables brightness/contrast/gamma/saturation adjustment. - + Shade Boost Gamma - + Adjusts gamma. 50 is normal. - + NTSC Frame Rate - + Determines what frame rate NTSC games run at. - + PAL Frame Rate - + Determines what frame rate PAL games run at. - + Controls the volume of the audio played on the host at normal speed. - + Determines how audio frames produced by the emulator are submitted to the host. - + Network Adapter - + Enables the network adapter for online functionality and LAN play. - + Determines the simulated Ethernet adapter type. - + Network adapter to use for PS2 network emulation. - + When enabled, DHCP packets will be intercepted and replaced with internal responses. - + Network Configuration - + IP address for the PS2 virtual network adapter. - + Automatically determine the subnet mask based on the IP address class. - + Subnet mask for the PS2 virtual network adapter. - + Automatically determine the gateway address based on the IP address. - + Gateway address for the PS2 virtual network adapter. - + Determines how primary DNS requests are handled. - + Primary DNS server address for the PS2 virtual network adapter. - + Determines how secondary DNS requests are handled. - + Secondary DNS server address for the PS2 virtual network adapter. - + Internal HDD - + Enables the internal Hard Disk Drive for expanded storage. - + Changes the HDD image used for PS2 internal storage. - + HDD Image Selection - + Save State Management - + Correct but slower. Known to affect the following games: FIFA Street 2. @@ -10136,32 +10136,32 @@ Your password will not be saved in PCSX2, an access token will be generated and - + Uses {} as confirm when using a controller. - + Selected HDD image: {} - + HDD image '{}' already exists. Do you want to overwrite it? - + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. - + Failed to create the Memory Card, because another card with the name '{}' already exists. - + Memory Card '{}' created. @@ -10190,442 +10190,452 @@ This action cannot be undone. - + Network & HDD Settings - + Fit - + Fill - + Stretch - + Tile - + Xbox - + PlayStation - + Nintendo - + Extra + Preserve Sign - + Full - + Extra - + Automatic (Default) - + Direct3D 12 - + OpenGL - + Vulkan - + Metal - + Null - + Off - + Bilinear (Smooth) - + Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) - + Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) - + Adaptive (Bottom Field First) - + Native (PS2) - + 13x Native (~4680px) - + 14x Native (~5040px) - + 15x Native (~5400px) - + 16x Native (~5760px) - + 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) - + 20x Native (~7200px) - + 21x Native (~7560px) - + 22x Native (~7920px) - + 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) - + Nearest - + Bilinear (Forced) - + Bilinear (PS2) - + Bilinear (Forced excluding sprite) - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Scaled - + Unscaled (Default) - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Off (Default) - + 2x - + 4x - + 8x - + 16x - + Partial - + Full (Hash Cache) - + Force Disabled - + Force Enabled - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + Deflate - + Prefer English Game Titles - + Prompt On State Load/Save Failure - + Controller Glyph Style - + Start Big Picture UI - + + Rasterizer Ordered View + + + + + ROV Barriers Vulkan + + + + OSD Margin - + OSD Font File - + Bold OSD Text - + Show GPU Debug Info - + Use Debug Blend - + Memory Card Enabled - + Normal - + Normal (Maintain Upscale) - + Aggressive (Maintain Upscale) - + Manual - + Auto - + Internal - + Clear Binding @@ -10645,72 +10655,72 @@ This action cannot be undone. - + Cannot show details for games which were not scanned in the game list. - + Theme - + Default To Game List - + Background Image - + Select Background Image - + Clear Background Image - + Background Opacity - + Background Mode - + Pause On Controller Disconnection - + Use Save State Selector - + Swap OK/Cancel in Big Picture Mode - + SDL DualSense Player LED - + Press To Toggle - + Deadzone @@ -10745,342 +10755,352 @@ This action cannot be undone. - + PNG - + - - + For games with both a title in the game's native language and one in English, prefer the English title. Affects how game titles are displayed on the game list, window title and Discord Presence - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Displays additional, very high upscaling multipliers dependent on GPU and driver capability. - + Determines the distance in pixels from the edges of the screen for OSD elements. - + Select OSD Font - + Clear OSD Font Override - + Use default bundled font - + Changes which gamepad button glyph set is used in Big Picture UI and input binding displays. - + + Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings. + + + + + Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations. + + + + Draws OSD text with heavier weight for improved readability. - + Shows debug information about the renderer. - + Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + Forces SW blending and disables several optimizations. - + {} Frames - + On-Screen Display Settings - + No Deinterlacing - + Force 32bit - + JPEG - + 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + 1 (Normal) - + 2 (Aggressive) - + Inside Target - + Merge Targets - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Half - + Force Bilinear - + Force Nearest - + Disabled (Default) - + Enabled (Sprites Only) - + Enabled (All Primitives) - + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT - + 4xRGSS - + NxAGSS - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + PS2 (8MB) - + PS2 (16MB) - + PS2 (32MB) - + PS2 (64MB) - + PS1 - + Negative - + Positive - + Chop/Zero (Default) @@ -11101,19 +11121,19 @@ This action cannot be undone. - + Type - + Serial - + Title @@ -11124,7 +11144,7 @@ This action cannot be undone. - + CRC @@ -11174,178 +11194,178 @@ This action cannot be undone. - + Set Input Binding - + Region - + Compatibility Rating - + Path - + Disc Path - + Select Disc Path - + Copy Settings - + Clear Settings - + Inhibit Screensaver - + Enable Discord Presence - + Pause On Start - + Pause On Focus Loss - + Pause On Menu - + Confirm Shutdown - + Save State On Shutdown - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen - + OSD Scale - + Show Speed - + Show FPS - + Show CPU Usage - + Show GPU Usage - + Show Resolution - + Show GS Statistics - + Show Status Indicators - + Show Settings - + Show Inputs - + Warn About Unsafe Settings - + Reset Settings - + Change Search Directory - + Fast Boot - + Memory Card Directory - + Folder Memory Card Filter - + Create @@ -11355,308 +11375,308 @@ This action cannot be undone. - + Load Profile - + Save Profile - + Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input - + Enable XInput Input Source - + Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap - + Controller Port {}{} - + Controller Port {} - + Controller Type - + Automatic Mapping - + Controller Port {}{} Macros - + Controller Port {} Macros - + Macro Button {} - + Buttons - + Frequency - + Use Legacy Nintendo Layout in Big Picture Mode - + Show VPS - + Show Texture Replacement Status - + Standard Volume - + Enable Network Adapter - + Ethernet Device Type - + Ethernet Device - + Intercept DHCP - + Address - + Auto Subnet Mask - + Subnet Mask - + Auto Gateway - + Gateway Address - + DNS1 Mode - + DNS1 Address - + DNS2 Mode - + DNS2 Address - + Enable HDD - + Select HDD Image File - + Select HDD Size - + Custom HDD Size - + File Already Exists - + Memory Card Type - + Use NTFS Compression? - + Reset Controller Settings - + Pressure - + Controller Port {}{} Settings - + Controller Port {} Settings - + USB Port {} - + Device Type - + Device Subtype - + {} Bindings - + Clear Bindings - + {} Settings - + Cache Directory - + Covers Directory - + Snapshots Directory - + Save States Directory - + Game Settings Directory - + Input Profile Directory - + Cheats Directory - + Patches Directory - + Texture Replacements Directory - + Video Dumping Directory @@ -12002,12 +12022,12 @@ This action cannot be undone. - + Card Name - + Eject Card @@ -12035,37 +12055,37 @@ This action cannot be undone. - + Upscaling can only be changed while using the Hardware Renderer. - + Upscale multiplier set to native resolution. - + Upscale multiplier maximized to {}x. - + Upscale multiplier {} to {}x. - + increased - + decreased - + {} ({} x {}) Leftmost value is an OSD message about the upscale multiplier. Values in parentheses are a resolution width (left) and height (right). @@ -12146,12 +12166,12 @@ This action cannot be undone. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -12173,12 +12193,12 @@ This action cannot be undone. - + Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. - + The Direct3D 11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. @@ -12237,7 +12257,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found @@ -12246,7 +12266,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. @@ -13767,12 +13787,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Extended Upscaling Multipliers - + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. @@ -13784,120 +13804,130 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Spin CPU During Readbacks - + Spin GPU During Readbacks - + + Rasterizer Ordered View + + + + + ROV Barriers Vulkan + + + + Allow Exclusive Fullscreen: - - + + Automatic (Default) - + Disallowed - + Allowed - + None - + Partial - + Full (Hash Cache) - + Texture Preloading: - + Frame Rate Options - + NTSC Frame Rate: - - + + Hz Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - + PAL Frame Rate: - + Debugging Options - + Override Texture Barriers: - + Force Disabled - + Force Enabled - + Disable Framebuffer Fetch - + Disable Shader Cache - + Disable Vertex Shader Expand - + Use Debug Device - + Use Debug Blend @@ -14748,53 +14778,53 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + + Off (Default) - - - + + + Automatic (Default) - + Bilinear (Smooth) - + Screen Offsets - + Show Overscan - + Anti-Blur - + Disable Interlace Offset - + Internal Resolution - + PNG @@ -14805,17 +14835,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (PS2) - + Unscaled (Default) - + Basic (Recommended) @@ -14825,44 +14855,44 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Full (Hash Cache) - + Disable Depth Conversion - + GPU Palette Conversion - + Manual Hardware Renderer Fixes - + Spin GPU During Readbacks - + Spin CPU During Readbacks - - + + Mipmapping - - + + Auto Flush @@ -14872,23 +14902,23 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + 0 (Disabled) - + Disable Safe Features - + Preload Frame Data - + Texture Inside RT @@ -14898,37 +14928,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Merge Sprite - + Align Sprite - + Disable Partial Source Invalidation - + Read Targets When Closing - + Estimate Texture Region - + Disable Render Fixes - + Unscaled Palette Texture Draws @@ -14938,32 +14968,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Dump Textures - + Dump Mipmaps - + Dump FMV Textures - + Load Textures - + Force Even Sprite Position - + Precache Textures @@ -14973,38 +15003,38 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + None (Default) - + FXAA - + Shade Boost - + Saturation - + Disable Mailbox Presentation - + Extended Upscaling Multipliers - + Asynchronous Texture Loading @@ -15014,12 +15044,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Zstandard (zst) - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. @@ -15070,139 +15100,140 @@ Swap chain: see Microsoft's Terminology Portal. - - - - + + + + Use Global Setting [%1] - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - + - - - - - - - - - - + + + + + + + + + + + + Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override - + Software Rendering Threads - + CPU Sprite Render Size - + Software CLUT Render - + This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - - + + + Disabled @@ -15213,548 +15244,569 @@ Swap chain: see Microsoft's Terminology Portal. - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + Display Resolution - + 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Accurate Alpha Test - + Enables accurate alpha testing, which some games require to render correctly. This may require more draw calls and result in a speed penalty. - + AA1 - + Enables AA1 (PS2 antialiasing), which some games require to render correctly. This may result in a heavy performance penalty. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Skip Draw Range Start - + Skip Draw Range End - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Draw Buffering - + Attempts to reduce draw calls in games which do heavy context switching for blending purposes. - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - + Bilinear Dirty Upscale - + Forces palette texture draws to render at native resolution. - + Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. - + Applies a shader which replicates the visual effects of different styles of television sets. - + Video Codec - + Video Format - + Video Bitrate - + 6000 kbps - + Automatic Resolution - + Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. - + Extra Video Arguments - + Audio Codec - + Audio Bitrate - + 192 kbps - + Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments - + Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + + + Rasterizer Ordered View + + + + + Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings. + + + ROV Barriers Vulkan + + + + + Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations. + + + + Displays additional, very high upscaling multipliers dependent on GPU and driver capability. - + Forces SW blending and disables several optimizations. - + NTSC Frame Rate - + 59.94 Hz - + Determines what frame rate NTSC games run at. - + PAL Frame Rate - + 50.00 Hz - + Determines what frame rate PAL games run at. - - + + (Default) - + 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) - + 14x Native (~5040px) - + 15x Native (~5400px) - + 16x Native (~5760px) - + 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) - + 20x Native (~7200px) - + 21x Native (~7560px) - + 22x Native (~7920px) - + 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) - - + - + + %1x Native - - - - - + + + + + + Checked - + Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) - + Deinterlacing - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality - + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. - + 50% - + 100% @@ -15771,420 +15823,420 @@ Swap chain: see Microsoft's Terminology Portal. - + Apply Widescreen Patches - + Apply No-Interlacing Patches - + Screenshot Resolution - + Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode - - - + + + Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. - + Left - - - - + + + + 0px - + Changes the number of pixels cropped from the left side of the display. - + Top - + Changes the number of pixels cropped from the top of the display. - + Right - + Changes the number of pixels cropped from the right side of the display. - + Bottom - + Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering - + Trilinear Filtering - + Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. - + Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. - + Blending Accuracy - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. - + Texture Preloading - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads - + Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT - - - - + + + + 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Limit Depth to 24 Bits - + Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption. - + Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - + Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - + Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness - + 50 - + Contrast - + Gamma - + Adjusts gamma. 50 is normal. - + TV Shader - + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. - + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> - - + + Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Sets the audio bitrate to be used. - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression - + Change the compression algorithm used when creating a GS dump. - + Use Debug Device - + Enables API-level validation of graphics commands. - + Use Debug Blend - + GS Download Mode - + Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -16192,7 +16244,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format @@ -16451,252 +16503,252 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - + - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics - + Save Screenshot - + Toggle Video Capture - + Save Single Frame GS Dump - + Save Multi Frame GS Dump - + Toggle Software Rendering - + Increase Upscale Multiplier - + Decrease Upscale Multiplier - + Toggle On-Screen Display - + Cycle Aspect Ratio - + Aspect ratio set to '{}'. - + Toggle Hardware Mipmapping - + Hardware mipmapping is now enabled. - + Hardware mipmapping is now disabled. - + Cycle Deinterlace Mode - + Automatic - + Off - + Weave (Top Field First) - + Weave (Bottom Field First) - + Bob (Top Field First) - + Bob (Bottom Field First) - + Blend (Top Field First) - + Blend (Bottom Field First) - + Adaptive (Top Field First) - + Adaptive (Bottom Field First) - + Deinterlace mode set to '{}'. - + Cycle TV Shader - + None (Default) - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT - + 4xRGSS - + NxAGSS - + TV shader set to '{}'. - + Cycle Blending Accuracy - + Blending Accuracy set to {}. - + Toggle Texture Dumping - + Texture dumping is now enabled. - + Texture dumping is now disabled. - + Toggle Texture Replacements - + Texture replacements are now enabled. - + Texture replacements are now disabled. - + Reload Texture Replacements - + Texture replacements are not enabled. - + Reloading texture replacements... @@ -16999,7 +17051,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Save slot {0} selected ({1}). @@ -17007,32 +17059,32 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys_BlendAcc - + Minimum - + Basic - + Medium - + High - + Full - + Maximum @@ -17099,98 +17151,98 @@ Swap chain: see Microsoft's Terminology Portal. - + {} Recording Input - + {} Replaying - + {} Paused - + Saved {0} days ago at {1:%H:%M} on {1:%a} {1:%Y/%m/%d} - + Saved in the future at {0:%H:%M} on {0:%a} {0:%Y/%m/%d} - + Saved {0} hours, {1} minutes ago at {2:%H:%M} - + Saved {0} minutes ago at {1:%H:%M} - + Saved {} seconds ago - + Saved just now - + Save state selector is unavailable without a valid game serial. - + Empty - + Load - + Save - + Select Previous - + Select Next - + Close Menu - - + + Save Slot {0} - + No save present in this slot - + no save yet @@ -22082,12 +22134,12 @@ Ejecting {2} and replacing it with {3}. Pcsx2Config - + Disabled (Noisy) - + TimeStretch (Recommended) diff --git a/pcsx2/ImGui/FullscreenUI_Settings.cpp b/pcsx2/ImGui/FullscreenUI_Settings.cpp index 94dfbe9370..540ed1819e 100644 --- a/pcsx2/ImGui/FullscreenUI_Settings.cpp +++ b/pcsx2/ImGui/FullscreenUI_Settings.cpp @@ -5330,6 +5330,7 @@ TRANSLATE_NOOP("FullscreenUI", "Adjusts gamma. 50 is normal."); TRANSLATE_NOOP("FullscreenUI", "Adjusts saturation. 50 is normal."); TRANSLATE_NOOP("FullscreenUI", "Applies a shader which replicates the visual effects of different styles of television set."); TRANSLATE_NOOP("FullscreenUI", "Advanced"); +TRANSLATE_NOOP("FullscreenUI", "Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings."); TRANSLATE_NOOP("FullscreenUI", "Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse."); TRANSLATE_NOOP("FullscreenUI", "Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing."); TRANSLATE_NOOP("FullscreenUI", "Displays additional, very high upscaling multipliers dependent on GPU and driver capability."); @@ -5340,6 +5341,7 @@ TRANSLATE_NOOP("FullscreenUI", "Sets the compression algorithm for GS dumps."); TRANSLATE_NOOP("FullscreenUI", "Prevents the usage of framebuffer fetch when supported by host GPU."); TRANSLATE_NOOP("FullscreenUI", "Prevents the loading and saving of shaders/pipelines to disk."); TRANSLATE_NOOP("FullscreenUI", "Falls back to the CPU for expanding sprites/lines."); +TRANSLATE_NOOP("FullscreenUI", "Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations."); TRANSLATE_NOOP("FullscreenUI", "Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."); TRANSLATE_NOOP("FullscreenUI", "Determines what frame rate NTSC games run at."); TRANSLATE_NOOP("FullscreenUI", "Determines what frame rate PAL games run at."); @@ -5869,6 +5871,7 @@ TRANSLATE_NOOP("FullscreenUI", "Shade Boost Contrast"); TRANSLATE_NOOP("FullscreenUI", "Shade Boost Gamma"); TRANSLATE_NOOP("FullscreenUI", "Shade Boost Saturation"); TRANSLATE_NOOP("FullscreenUI", "TV Shaders"); +TRANSLATE_NOOP("FullscreenUI", "Rasterizer Ordered View"); TRANSLATE_NOOP("FullscreenUI", "Skip Presenting Duplicate Frames"); TRANSLATE_NOOP("FullscreenUI", "Disable Mailbox Presentation"); TRANSLATE_NOOP("FullscreenUI", "Extended Upscaling Multipliers"); @@ -5879,6 +5882,7 @@ TRANSLATE_NOOP("FullscreenUI", "GS Dump Compression"); TRANSLATE_NOOP("FullscreenUI", "Disable Framebuffer Fetch"); TRANSLATE_NOOP("FullscreenUI", "Disable Shader Cache"); TRANSLATE_NOOP("FullscreenUI", "Disable Vertex Shader Expand"); +TRANSLATE_NOOP("FullscreenUI", "ROV Barriers Vulkan"); TRANSLATE_NOOP("FullscreenUI", "Texture Preloading"); TRANSLATE_NOOP("FullscreenUI", "NTSC Frame Rate"); TRANSLATE_NOOP("FullscreenUI", "PAL Frame Rate");