diff --git a/pcsx2/GS/Renderers/DX12/GSTexture12.cpp b/pcsx2/GS/Renderers/DX12/GSTexture12.cpp index 0a0e32b57e..1424b4b3b7 100644 --- a/pcsx2/GS/Renderers/DX12/GSTexture12.cpp +++ b/pcsx2/GS/Renderers/DX12/GSTexture12.cpp @@ -738,7 +738,7 @@ void GSTexture12::TransitionToState(ID3D12GraphicsCommandList* cmdlist, D3D12_RE {D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_FLAG_NONE, {{m_resource.get(), 1, m_resource_state, D3D12_RESOURCE_STATE_DEPTH_WRITE}}}, }; - GSDevice12::GetInstance()->GetCommandList()->ResourceBarrier(m_resource_state == D3D12_RESOURCE_STATE_DEPTH_WRITE ? 1 : 2, barriers); + cmdlist->ResourceBarrier(m_resource_state == D3D12_RESOURCE_STATE_DEPTH_WRITE ? 1 : 2, barriers); } else if (m_resource_state == (D3D12_RESOURCE_STATE_DEPTH_READ | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE)) { @@ -749,7 +749,7 @@ void GSTexture12::TransitionToState(ID3D12GraphicsCommandList* cmdlist, D3D12_RE {D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_FLAG_NONE, {{m_resource.get(), 1, D3D12_RESOURCE_STATE_DEPTH_WRITE, state}}}, }; - GSDevice12::GetInstance()->GetCommandList()->ResourceBarrier(state == D3D12_RESOURCE_STATE_DEPTH_WRITE ? 1 : 2, barriers); + cmdlist->ResourceBarrier(state == D3D12_RESOURCE_STATE_DEPTH_WRITE ? 1 : 2, barriers); } else {