mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-11-15 18:50:32 +01:00
GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1142 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
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@@ -22,18 +22,13 @@
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#include "StdAfx.h"
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#include "GSTextureCacheSW.h"
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// static FILE* m_log = NULL;
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GSTextureCacheSW::GSTextureCacheSW(GSState* state)
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: m_state(state)
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{
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// m_log = _tfopen(_T("c:\\log.txt"), _T("w"));
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}
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GSTextureCacheSW::~GSTextureCacheSW()
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{
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// fclose(m_log);
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RemoveAll();
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}
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@@ -43,20 +38,16 @@ const GSTextureCacheSW::GSTexture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TE
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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const CAtlList<GSTexturePage*>& t2p = m_p2t[TEX0.TBP0 >> 5];
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// fprintf(m_log, "lu %05x %d %d (%d) ", TEX0.TBP0, TEX0.TBW, TEX0.PSM, t2p.GetCount());
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// if(r) fprintf(m_log, "(%d %d %d %d) ", r->left, r->top, r->right, r->bottom);
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const CAtlMap<GSTexture*, bool>& map = m_map[TEX0.TBP0 >> 5];
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GSTexture* t = NULL;
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POSITION pos = t2p.GetHeadPosition();
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POSITION pos = map.GetStartPosition();
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while(pos)
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{
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GSTexture* t2 = t2p.GetNext(pos)->t;
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GSTexture* t2 = map.GetNextKey(pos);
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// if(t2->m_TEX0.TBP0 != TEX0.TBP0 || t2->m_TEX0.TBW != TEX0.TBW || t2->m_TEX0.PSM != TEX0.PSM || t2->m_TEX0.TW != TEX0.TW || t2->m_TEX0.TH != TEX0.TH)
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if(((t2->m_TEX0.ai32[0] ^ TEX0.ai32[0]) | ((t2->m_TEX0.ai32[1] ^ TEX0.ai32[1]) & 3)) != 0)
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{
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@@ -68,8 +59,6 @@ const GSTextureCacheSW::GSTexture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TE
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continue;
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}
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// fprintf(m_log, "cache hit\n");
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t = t2;
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t->m_age = 0;
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@@ -79,8 +68,6 @@ const GSTextureCacheSW::GSTexture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TE
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if(t == NULL)
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{
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// fprintf(m_log, "cache miss\n");
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t = new GSTexture(m_state);
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t->m_pos = m_textures.AddTail(t);
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@@ -91,37 +78,38 @@ const GSTextureCacheSW::GSTexture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TE
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DWORD bp = TEX0.TBP0;
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DWORD bw = TEX0.TBW;
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for(int j = 0, y = 0; y < th; j++, y += psm.pgs.cy)
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CSize s = (bp & 31) == 0 ? psm.pgs : psm.bs;
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for(int y = 0; y < th; y += s.cy)
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{
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DWORD page = psm.pgn(0, y, bp, bw);
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DWORD base = psm.bn(0, y, bp, bw);
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for(int i = 0, x = 0; x < tw && page < MAX_PAGES; i++, x += psm.pgs.cx, page++)
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for(int x = 0; x < tw; x += s.cx)
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{
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GSTexturePage* p = new GSTexturePage();
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p->t = t;
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p->row = j;
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p->col = i;
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DWORD page = (base + psm.blockOffset[x >> 3]) >> 5;
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GSTexturePageEntry* p2te = new GSTexturePageEntry();
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if(page >= MAX_PAGES)
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{
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continue;
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}
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p2te->p2t = &m_p2t[page];
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p2te->pos = m_p2t[page].AddHead(p);
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t->m_p2te.AddTail(p2te);
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t->m_maxpages++;
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m_map[page].SetAt(t, true);
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}
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}
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}
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if(!t->Update(TEX0, TEXA, r))
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{
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printf("!@#$%\n"); // memory allocation may fail if the game is too hungry
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m_textures.RemoveAt(t->m_pos);
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delete t;
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for(int i = 0; i < MAX_PAGES; i++)
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{
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m_map[i].RemoveKey(t);
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}
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printf("!@#$%\n"); // memory allocation may fail if the game is too hungry
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delete t;
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return NULL;
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}
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@@ -142,18 +130,7 @@ void GSTextureCacheSW::RemoveAll()
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for(int i = 0; i < MAX_PAGES; i++)
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{
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CAtlList<GSTexturePage*>& t2p = m_p2t[i];
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ASSERT(t2p.IsEmpty());
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POSITION pos = t2p.GetHeadPosition();
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while(pos)
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{
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delete t2p.GetNext(pos);
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}
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t2p.RemoveAll();
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m_map[i].RemoveAll();
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}
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}
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@@ -167,61 +144,60 @@ void GSTextureCacheSW::IncAge()
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GSTexture* t = m_textures.GetNext(pos);
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if(++t->m_age > 3)
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if(++t->m_age > 30)
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{
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m_textures.RemoveAt(cur);
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for(int i = 0; i < MAX_PAGES; i++)
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{
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m_map[i].RemoveKey(t);
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}
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delete t;
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}
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}
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}
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void GSTextureCacheSW::InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const CRect& r)
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void GSTextureCacheSW::InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const CRect& rect)
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{
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[BITBLTBUF.DPSM];
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CRect r2;
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r2.left = r.left & ~(psm.pgs.cx - 1);
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r2.top = r.top & ~(psm.pgs.cy - 1);
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r2.right = (r.right + (psm.pgs.cx - 1)) & ~(psm.pgs.cx - 1);
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r2.bottom = (r.bottom + (psm.pgs.cy - 1)) & ~(psm.pgs.cy - 1);
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DWORD bp = BITBLTBUF.DBP;
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DWORD bw = BITBLTBUF.DBW;
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// fprintf(m_log, "ivm %05x %d %d (%d %d %d %d)\n", bp, bw, BITBLTBUF.DPSM, r2.left, r2.top, r2.right, r2.bottom);
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CSize s = (bp & 31) == 0 ? psm.pgs : psm.bs;
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for(int y = r2.top; y < r2.bottom; y += psm.pgs.cy)
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CRect r;
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r.left = rect.left & ~(s.cx - 1);
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r.top = rect.top & ~(s.cy - 1);
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r.right = (rect.right + (s.cx - 1)) & ~(s.cx - 1);
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r.bottom = (rect.bottom + (s.cy - 1)) & ~(s.cy - 1);
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for(int y = r.top; y < r.bottom; y += s.cy)
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{
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DWORD page = psm.pgn(r2.left, y, bp, bw);
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DWORD base = psm.bn(0, y, bp, bw);
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for(int x = r2.left; x < r2.right && page < MAX_PAGES; x += psm.pgs.cx, page++)
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for(int x = r.left; x < r.right; x += s.cx)
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{
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const CAtlList<GSTexturePage*>& t2p = m_p2t[page];
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DWORD page = (base + psm.blockOffset[x >> 3]) >> 5;
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POSITION pos = t2p.GetHeadPosition();
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if(page >= MAX_PAGES)
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{
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continue;
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}
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const CAtlMap<GSTexture*, bool>& map = m_map[page];
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POSITION pos = map.GetStartPosition();
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while(pos)
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{
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GSTexturePage* p = t2p.GetNext(pos);
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GSTexture* t = map.GetNextKey(pos);
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DWORD flag = 1 << p->col;
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t->m_valid[page] = 0;
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if((p->t->m_valid[p->row] & flag) == 0)
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{
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continue;
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}
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if(GSUtil::HasSharedBits(BITBLTBUF.DPSM, p->t->m_TEX0.PSM))
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{
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p->t->m_valid[p->row] &= ~flag;
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p->t->m_pages--;
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// fprintf(m_log, "ivm hit %05x %d %d (%d %d) (%d)", p->t->m_TEX0.TBP0, p->t->m_TEX0.TBW, p->t->m_TEX0.PSM, p->row, p->col, p->t->m_pages);
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// if(p->t->m_pages == 0) fprintf(m_log, " *");
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// fprintf(m_log, "\n");
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}
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t->m_complete = false;
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}
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}
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}
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@@ -233,10 +209,9 @@ GSTextureCacheSW::GSTexture::GSTexture(GSState* state)
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: m_state(state)
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, m_buff(NULL)
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, m_tw(0)
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, m_maxpages(0)
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, m_pages(0)
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, m_pos(NULL)
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, m_age(0)
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, m_pos(NULL)
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, m_complete(false)
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{
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memset(m_valid, 0, sizeof(m_valid));
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}
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@@ -247,30 +222,11 @@ GSTextureCacheSW::GSTexture::~GSTexture()
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{
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_aligned_free(m_buff);
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}
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POSITION pos = m_p2te.GetHeadPosition();
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while(pos)
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{
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GSTexturePageEntry* p2te = m_p2te.GetNext(pos);
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GSTexturePage* p = p2te->p2t->GetAt(p2te->pos);
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ASSERT(p->t == this);
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delete p;
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p2te->p2t->RemoveAt(p2te->pos);
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delete p2te;
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}
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m_p2te.RemoveAll();
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}
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bool GSTextureCacheSW::GSTexture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const CRect* r)
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bool GSTextureCacheSW::GSTexture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const CRect* rect)
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{
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if(m_pages == m_maxpages)
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if(m_complete)
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{
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return true;
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}
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@@ -282,16 +238,16 @@ bool GSTextureCacheSW::GSTexture::Update(const GIFRegTEX0& TEX0, const GIFRegTEX
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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int tw = 1 << TEX0.TW;
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int th = 1 << TEX0.TH;
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DWORD bp = TEX0.TBP0;
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DWORD bw = TEX0.TBW;
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if(tw < psm.bs.cx) tw = psm.bs.cx;
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if(th < psm.bs.cy) th = psm.bs.cy;
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CSize s = psm.bs;
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int tw = max(1 << TEX0.TW, s.cx);
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int th = max(1 << TEX0.TH, s.cy);
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if(m_buff == NULL)
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{
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// fprintf(m_log, "up new (%d %d)\n", tw, th);
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m_buff = _aligned_malloc(tw * th * sizeof(DWORD), 16);
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if(m_buff == NULL)
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@@ -302,75 +258,84 @@ bool GSTextureCacheSW::GSTexture::Update(const GIFRegTEX0& TEX0, const GIFRegTEX
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m_tw = max(psm.pal > 0 ? 5 : 3, TEX0.TW); // makes one row 32 bytes at least, matches the smallest block size that is allocated above for m_buff
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}
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CRect r2;
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CRect r(0, 0, tw, th);
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if(r)
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if(rect)
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{
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r2.left = r->left & ~(psm.pgs.cx - 1);
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r2.top = r->top & ~(psm.pgs.cy - 1);
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r2.right = (r->right + (psm.pgs.cx - 1)) & ~(psm.pgs.cx - 1);
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r2.bottom = (r->bottom + (psm.pgs.cy - 1)) & ~(psm.pgs.cy - 1);
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r.left = rect->left & ~(s.cx - 1);
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r.top = rect->top & ~(s.cy - 1);
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r.right = (rect->right + (s.cx - 1)) & ~(s.cx - 1);
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r.bottom = (rect->bottom + (s.cy - 1)) & ~(s.cy - 1);
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}
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// TODO
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if(r.left == 0 && r.top == 0 && r.right == tw && r.bottom == th)
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{
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m_complete = true; // lame, but better than nothing
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}
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GSLocalMemory::readTexture rt = psm.pal > 0 ? psm.rtxP : psm.rtx;
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GSLocalMemory::readTextureBlock rtxb = psm.rtxbP;
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int bytes = psm.pal > 0 ? 1 : 4;
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BYTE* dst = (BYTE*)m_buff;
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DWORD pitch = (1 << m_tw) * bytes;
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DWORD mask = pitch - 1;
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for(int j = 0, y = 0; y < th; j++, y += psm.pgs.cy, dst += pitch * psm.pgs.cy)
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BYTE* dst = (BYTE*)m_buff + pitch * r.top;
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DWORD blocks = 0;
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for(int y = r.top, o = pitch * s.cy; y < r.bottom; y += s.cy, dst += o)
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{
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if(m_valid[j] == mask)
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DWORD base = psm.bn(0, y, bp, bw);
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for(int x = r.left; x < r.right; x += s.cx)
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{
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continue;
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}
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DWORD block = base + psm.blockOffset[x >> 3];
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if(r)
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{
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if(y < r2.top) continue;
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if(y >= r2.bottom) break;
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}
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DWORD page = psm.pgn(0, y, TEX0.TBP0, TEX0.TBW);
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for(int i = 0, x = 0; x < tw && page < MAX_PAGES; i++, x += psm.pgs.cx, page++)
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{
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if(r)
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{
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if(x < r2.left) continue;
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if(x >= r2.right) break;
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}
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DWORD flag = 1 << i;
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if(m_valid[j] & flag)
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if(block >= MAX_BLOCKS)
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{
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continue;
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}
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m_valid[j] |= flag;
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m_pages++;
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DWORD row = block >> 5;
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DWORD col = 1 << (block & 31);
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ASSERT(m_pages <= m_maxpages);
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if(m_valid[row] & col)
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{
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continue;
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}
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CRect r;
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r.left = x;
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r.top = y;
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r.right = min(x + psm.pgs.cx, tw);
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r.bottom = min(y + psm.pgs.cy, th);
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// unfortunatelly a block may be part of the same texture multiple times at different places (when (1 << tw) > (tbw << 6), ex. 1024 > 640),
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// so just can't set the block's bit to valid in one pass, even if 99.9% of the games don't address the repeated part at the right side
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// fprintf(m_log, "up fetch (%d %d) (%d %d %d %d)\n", j, i, r.left, r.top, r.right, r.bottom);
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// m_valid[row] |= col;
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(mem.*rt)(r, &dst[x * bytes], pitch, TEX0, TEXA);
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(mem.*rtxb)(block, &dst[x * bytes], pitch, TEXA);
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m_state->m_perfmon.Put(GSPerfMon::Unswizzle, r.Width() * r.Height() * bytes);
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blocks++;
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}
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}
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m_state->m_perfmon.Put(GSPerfMon::Unswizzle, s.cx * s.cy * bytes * blocks);
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for(int y = r.top; y < r.bottom; y += s.cy)
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{
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DWORD base = psm.bn(0, y, bp, bw);
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for(int x = r.left; x < r.right; x += s.cx)
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{
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DWORD block = base + psm.blockOffset[x >> 3];
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if(block >= MAX_BLOCKS)
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{
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continue;
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}
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DWORD row = block >> 5;
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DWORD col = 1 << (block & 31);
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m_valid[row] |= col;
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}
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}
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return true;
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}
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}
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