diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index ecb10ad774..c12d2b7b4d 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -766,7 +766,7 @@ GSVector2i GSRendererHW::GetTargetSize(GSVector2i* unscaled_size) // Align to even lines, reduces the chance of tiny resizes. min_height = Common::AlignUpPow2(min_height, 2); - u32 height = m_tc->GetTargetHeight(m_context->FRAME.FBP, m_context->FRAME.FBW, m_context->FRAME.PSM, min_height); + u32 height = m_tc->GetTargetHeight(m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, min_height); if (unscaled_size) { @@ -774,7 +774,7 @@ GSVector2i GSRendererHW::GetTargetSize(GSVector2i* unscaled_size) unscaled_size->y = static_cast(height); } - GL_INS("Target size for %x %u %u: %ux%u", m_context->FRAME.FBP, m_context->FRAME.FBW, m_context->FRAME.PSM, width, height); + GL_INS("Target size for %x %u %u: %ux%u", m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, width, height); return GSVector2i(static_cast(static_cast(width) * GSConfig.UpscaleMultiplier), static_cast(static_cast(height) * GSConfig.UpscaleMultiplier));