mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-11-14 18:20:36 +01:00
gsdx: fix depth option
This commit is contained in:
1 parent
de644c5437
commit
28815db7cc
1 file changed
+1
-1
@@ -30,7 +30,7 @@ GSTextureCache::GSTextureCache(GSRenderer* r)
|
||||
|
||||
m_paltex = !!theApp.GetConfig("paltex", 0);
|
||||
m_preload_frame = theApp.GetConfig("preload_frame_with_gs_data", 0);
|
||||
m_can_convert_depth = IsOpenGL() ? theApp.GetConfig("texture_cache_depth", 1) : 0;
|
||||
m_can_convert_depth = theApp.GetConfig("Renderer", 12) == 12 ? theApp.GetConfig("texture_cache_depth", 1) : 0;
|
||||
m_crc_hack_level = theApp.GetConfig("crc_hack_level", 3);
|
||||
|
||||
m_temp = (uint8*)_aligned_malloc(1024 * 1024 * sizeof(uint32), 32);
|
||||
|
||||
Reference in new issue
Block a user