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Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4308 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -1844,26 +1844,10 @@ void GSDrawScanlineCodeGenerator::Wrap(const Xmm& uv0, const Xmm& uv1)
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// clamp.blend8(repeat, m_local.gd->t.mask);
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if(m_cpu.has(util::Cpu::tSSE41))
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{
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vmovdqa(xmm0, ptr[&m_local.gd->t.mask]);
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vmovdqa(xmm0, ptr[&m_local.gd->t.mask]);
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vpblendvb(uv0, xmm1, xmm0);
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vpblendvb(uv1, xmm6, xmm0);
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}
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else
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{
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vmovdqa(xmm0, ptr[&m_local.gd->t.invmask]);
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vmovdqa(xmm4, xmm0);
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vpand(uv0, xmm0);
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vpandn(xmm0, xmm1);
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vpor(uv0, xmm0);
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vpand(uv1, xmm4);
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vpandn(xmm4, xmm6);
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vpor(uv1, xmm4);
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}
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vpblendvb(uv0, xmm1, xmm0);
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vpblendvb(uv1, xmm6, xmm0);
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}
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}
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else
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