diff --git a/pcsx2-qt/Settings/SettingsDialog.cpp b/pcsx2-qt/Settings/SettingsDialog.cpp
index 421d98d825..fa8842f1ed 100644
--- a/pcsx2-qt/Settings/SettingsDialog.cpp
+++ b/pcsx2-qt/Settings/SettingsDialog.cpp
@@ -85,7 +85,7 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
tr("Game List Settings
The list above shows the directories which will be searched by PCSX2 to populate the game "
"list. Search directories can be added, removed, and switched to recursive/non-recursive."));
addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("hard-drive-2-line"),
- tr("BIOS Settings
"));
+ tr("BIOS Settings
Configure your BIOS here.
Mouse over an option for additional information."));
}
else
{
@@ -100,15 +100,14 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
// Common to both per-game and global settings.
addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"), QStringLiteral("dashboard-line"),
- tr("Emulation Settings
"));
+ tr("Emulation Settings
These options determine the configuration of frame pacing and game settings.
Mouse over an option for additional information."));
addWidget(m_system_settings = new SystemSettingsWidget(this, m_ui.settingsContainer), tr("System"), QStringLiteral("artboard-2-line"),
- tr("System Settings
These options determine the configuration of the simulated console.
Mouse over an option for "
- "additional information."));
+ tr("System Settings
These options determine the configuration of the simulated console.
Mouse over an option for additional information."));
if (show_advanced_settings)
{
addWidget(m_advanced_system_settings = new AdvancedSystemSettingsWidget(this, m_ui.settingsContainer), tr("Advanced System"),
- QStringLiteral("artboard-2-line"), tr("Advanced System Settings
"));
+ QStringLiteral("artboard-2-line"), tr("Advanced System Settings
These are Advanced options to determine the configuration of the simulated console.
Mouse over an option for additional information."));
// Only show the game fixes for per-game settings, there's really no reason to be setting them globally.
if (isPerGameSettings())
@@ -119,16 +118,15 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
}
addWidget(m_graphics_settings = new GraphicsSettingsWidget(this, m_ui.settingsContainer), tr("Graphics"), QStringLiteral("brush-line"),
- tr("Graphics Settings
"));
+ tr("Graphics Settings
These options determine the configuration of the graphical output.
Mouse over an option for additional information."));
addWidget(m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"), QStringLiteral("volume-up-line"),
- tr("Audio Settings
These options control the audio output of the console. Mouse over an option for additional "
- "information."));
+ tr("Audio Settings
These options control the audio output of the console.
Mouse over an option for additional information."));
// for now, memory cards aren't settable per-game
if (!isPerGameSettings())
{
addWidget(m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"),
- QStringLiteral("sd-card-line"), tr("Memory Card Settings
"));
+ QStringLiteral("sd-card-line"), tr("Memory Card Settings
Create and configure Memory Cards here.
Mouse over an option for additional information."));
}
addWidget(m_dev9_settings = new DEV9SettingsWidget(this, m_ui.settingsContainer), tr("Network & HDD"), QStringLiteral("dashboard-line"),