diff --git a/pcsx2-qt/Settings/SettingsDialog.cpp b/pcsx2-qt/Settings/SettingsDialog.cpp index 421d98d825..fa8842f1ed 100644 --- a/pcsx2-qt/Settings/SettingsDialog.cpp +++ b/pcsx2-qt/Settings/SettingsDialog.cpp @@ -85,7 +85,7 @@ void SettingsDialog::setupUi(const GameList::Entry* game) tr("Game List Settings
The list above shows the directories which will be searched by PCSX2 to populate the game " "list. Search directories can be added, removed, and switched to recursive/non-recursive.")); addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("hard-drive-2-line"), - tr("BIOS Settings
")); + tr("BIOS Settings
Configure your BIOS here.

Mouse over an option for additional information.")); } else { @@ -100,15 +100,14 @@ void SettingsDialog::setupUi(const GameList::Entry* game) // Common to both per-game and global settings. addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"), QStringLiteral("dashboard-line"), - tr("Emulation Settings
")); + tr("Emulation Settings
These options determine the configuration of frame pacing and game settings.

Mouse over an option for additional information.")); addWidget(m_system_settings = new SystemSettingsWidget(this, m_ui.settingsContainer), tr("System"), QStringLiteral("artboard-2-line"), - tr("System Settings
These options determine the configuration of the simulated console.

Mouse over an option for " - "additional information.")); + tr("System Settings
These options determine the configuration of the simulated console.

Mouse over an option for additional information.")); if (show_advanced_settings) { addWidget(m_advanced_system_settings = new AdvancedSystemSettingsWidget(this, m_ui.settingsContainer), tr("Advanced System"), - QStringLiteral("artboard-2-line"), tr("Advanced System Settings
")); + QStringLiteral("artboard-2-line"), tr("Advanced System Settings
These are Advanced options to determine the configuration of the simulated console.

Mouse over an option for additional information.")); // Only show the game fixes for per-game settings, there's really no reason to be setting them globally. if (isPerGameSettings()) @@ -119,16 +118,15 @@ void SettingsDialog::setupUi(const GameList::Entry* game) } addWidget(m_graphics_settings = new GraphicsSettingsWidget(this, m_ui.settingsContainer), tr("Graphics"), QStringLiteral("brush-line"), - tr("Graphics Settings
")); + tr("Graphics Settings
These options determine the configuration of the graphical output.

Mouse over an option for additional information.")); addWidget(m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"), QStringLiteral("volume-up-line"), - tr("Audio Settings
These options control the audio output of the console. Mouse over an option for additional " - "information.")); + tr("Audio Settings
These options control the audio output of the console.

Mouse over an option for additional information.")); // for now, memory cards aren't settable per-game if (!isPerGameSettings()) { addWidget(m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"), - QStringLiteral("sd-card-line"), tr("Memory Card Settings
")); + QStringLiteral("sd-card-line"), tr("Memory Card Settings
Create and configure Memory Cards here.

Mouse over an option for additional information.")); } addWidget(m_dev9_settings = new DEV9SettingsWidget(this, m_ui.settingsContainer), tr("Network & HDD"), QStringLiteral("dashboard-line"),