From 1811955fce4d8e2d514813796f5ef6c1904bd1cf Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 12 May 2023 21:28:06 +1000 Subject: [PATCH] GameDB: Add SW FMV render to Poinie's Poin Game does 640x1232 draws to clear out most (but not all) of GS memory, then 224 high draws to 1216 high targets, presumably moving GS memory around. Enabling SW FMV render isn't needed for the FMV, it's just a convenient way to remove these targets from the TC, as the clearing/copying mess happens before the FMVs play. --- bin/resources/GameIndex.yaml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 76a57b47d9..8e9201bb71 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -5825,6 +5825,8 @@ SCPS-15012: SCPS-15013: name: "Poinie's Poin" region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Prevents ingame flicker due to large clears/copies. gsHWFixes: textureInsideRT: 1 # Fixes text corruption. SCPS-15014: @@ -7157,6 +7159,8 @@ SCPS-55044: SCPS-55045: name: "Poinie's Poin" region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Prevents ingame flicker due to large clears/copies gsHWFixes: textureInsideRT: 1 # Fixes text corruption. SCPS-55046: