Common: reformat (#4720)

* common: format AlignedMalloc.cpp

* common: format AppTrait.h

* common: format Assertions.h

* common: format CheckedStaticBox

* common: format Console

* common: format Dependencies.h

* common: format EmbeddedImage

* common: format EventSource

* common: format Exceptions

* common: format FastFormatString.cpp

* common: format General.h

* common: format InitInterface

* common: format MathUtils.h

* common: format MemsetFast/MemcpyFast

* common: format Mutex.cpp

* common: format PageFaultSource.h

* common: format Path.h

* common: format PathUtils.cpp

* common: format Pcsx2Types.h

* common: format Perf

* common: format PersistentThread.h

* common: format RwMutex

* common: format SafeArray

* common: format ScopedAlloc.h

* common: format ScopedPtrMT.h

* common: format Semaphore.cpp

* common: format StringHelpers

* common: format ThreadTools.cpp

* common: format Threading.h

* common: format ThreadingDialogs

* common: format ThreadingInternal.h

* common: format TraceLog.h

* common: format VirtualMemory.cpp

* common: format pxCheckBox

* common: format pxEvents.h

* common: format pxForwardDefs.h

* common: format pxRadioPanel

* common: format pxStaticText

* common: format pxStreams

* common: format pxTranslate.cpp

* common: format pxWindowTextWriter.cpp

* common: format wxAppWithHelpers

* common: format wxBaseTools.h

* common: format wxGuiTools

* common: format wxHelpers.cpp

* common: format Darwin directory

* common: format Linux directory

* common: format Windows directory

* common: format LnxCpuDetect.cpp

* common: format WinCpuDetect.cpp

* common: format bmi.cpp

* common: format cpudetect.cpp

* common: format cpu_detect_internal.h

* common: format fpu.cpp

* common: format groups.cpp

* common: format instructions.h

* common: format internal.h

* common: format jmp.cpp

* common: format legacy.cpp

* common: format legacy_instructions.h

* common: format legacy_internal.h

* common: format movs.cpp

* common: format simd.cpp

* common: format tools.h

* common: format x86emitter.cpp

* common: format x86types.h

* common: format bmi.h

* common: format dwshift.h

* common: format group1.h group2.h group3.h

* common: format incdec.h

* common: format jmpcall.h

* common: format movs.h

* common: format simd_arithmetic.h

* common: format simd_comparisons.h

* common: format simd_helpers.h

* common: format simd_moremovs.h

* common: format simd_shufflepack.h

* common: format simd_templated_helpers.h

* common: format test.h
This commit is contained in:
Kojin authored and GitHub committed 2021-09-06 14:28:26 -04:00
1 parent f9bf87f50d
commit 13dfceff48
102 files changed
+13189 -12692

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@@ -21,115 +21,118 @@
__fi void Threading::Sleep(int ms)
{
::Sleep(ms);
::Sleep(ms);
}
// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
// improve performance and reduce cpu power consumption.
__fi void Threading::SpinWait()
{
_mm_pause();
_mm_pause();
}
__fi void Threading::EnableHiresScheduler()
{
// This improves accuracy of Sleep() by some amount, and only adds a negligible amount of
// overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in
// particular may have a scheduler Period of 15 or 20ms to extend battery life.
// This improves accuracy of Sleep() by some amount, and only adds a negligible amount of
// overhead on modern CPUs. Typically desktops are already set pretty low, but laptops in
// particular may have a scheduler Period of 15 or 20ms to extend battery life.
// (note: this same trick is used by most multimedia software and games)
// (note: this same trick is used by most multimedia software and games)
timeBeginPeriod(1);
timeBeginPeriod(1);
}
__fi void Threading::DisableHiresScheduler()
{
timeEndPeriod(1);
timeEndPeriod(1);
}
// This hacky union would probably fail on some cpu platforms if the contents of FILETIME aren't
// packed (but for any x86 CPU and microsoft compiler, they will be).
union FileTimeSucks
{
FILETIME filetime;
u64 u64time;
FILETIME filetime;
u64 u64time;
};
u64 Threading::GetThreadCpuTime()
{
FileTimeSucks user, kernel;
FILETIME dummy;
GetThreadTimes(GetCurrentThread(), &dummy, &dummy, &kernel.filetime, &user.filetime);
return user.u64time + kernel.u64time;
FileTimeSucks user, kernel;
FILETIME dummy;
GetThreadTimes(GetCurrentThread(), &dummy, &dummy, &kernel.filetime, &user.filetime);
return user.u64time + kernel.u64time;
}
u64 Threading::GetThreadTicksPerSecond()
{
return 10000000;
return 10000000;
}
u64 Threading::pxThread::GetCpuTime() const
{
if (!m_native_handle)
return 0;
if (!m_native_handle)
return 0;
FileTimeSucks user, kernel;
FILETIME dummy;
FileTimeSucks user, kernel;
FILETIME dummy;
if (GetThreadTimes((HANDLE)m_native_handle, &dummy, &dummy, &kernel.filetime, &user.filetime))
return user.u64time + kernel.u64time;
if (GetThreadTimes((HANDLE)m_native_handle, &dummy, &dummy, &kernel.filetime, &user.filetime))
return user.u64time + kernel.u64time;
return 0; // thread prolly doesn't exist anymore.
return 0; // thread prolly doesn't exist anymore.
}
void Threading::pxThread::_platform_specific_OnStartInThread()
{
// OpenThread Note: Vista and Win7 need only THREAD_QUERY_LIMITED_INFORMATION (XP and 2k need more),
// however we own our process threads, so shouldn't matter in any case...
// OpenThread Note: Vista and Win7 need only THREAD_QUERY_LIMITED_INFORMATION (XP and 2k need more),
// however we own our process threads, so shouldn't matter in any case...
m_native_id = (uptr)GetCurrentThreadId();
m_native_handle = (uptr)OpenThread(THREAD_QUERY_INFORMATION, false, (DWORD)m_native_id);
m_native_id = (uptr)GetCurrentThreadId();
m_native_handle = (uptr)OpenThread(THREAD_QUERY_INFORMATION, false, (DWORD)m_native_id);
pxAssertDev(m_native_handle, wxNullChar);
pxAssertDev(m_native_handle, wxNullChar);
}
void Threading::pxThread::_platform_specific_OnCleanupInThread()
{
CloseHandle((HANDLE)m_native_handle);
CloseHandle((HANDLE)m_native_handle);
}
void Threading::SetNameOfCurrentThread(const char *name)
void Threading::SetNameOfCurrentThread(const char* name)
{
// This feature needs Windows headers and MSVC's SEH support:
// This feature needs Windows headers and MSVC's SEH support:
#if defined(_WIN32) && defined(_MSC_VER)
// This code sample was borrowed form some obscure MSDN article.
// In a rare bout of sanity, it's an actual Microsoft-published hack
// that actually works!
// This code sample was borrowed form some obscure MSDN article.
// In a rare bout of sanity, it's an actual Microsoft-published hack
// that actually works!
static const int MS_VC_EXCEPTION = 0x406D1388;
static const int MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
struct THREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
};
struct THREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
};
#pragma pack(pop)
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = GetCurrentThreadId();
info.dwFlags = 0;
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = GetCurrentThreadId();
info.dwFlags = 0;
__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
} __except (EXCEPTION_EXECUTE_HANDLER) {
}
__try
{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
}
#endif
}