gsdx: use prefix increment operator for non-primitive type

I think compiler is clever enough to optimize the code but it won't hurt
and it reduces the number of cpp check warning.
This commit is contained in:
Gregory Hainaut committed 2016-08-12 23:11:26 +02:00
1 parent dc2864ad7a
commit 0a1454ff6c
7 files changed
+19 -19

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+3 -3
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@@ -40,7 +40,7 @@ GSTextureCacheSW::Texture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TEX0, cons
list<Texture*>& m = m_map[TEX0.TBP0 >> 5];
for(list<Texture*>::iterator i = m.begin(); i != m.end(); i++)
for(list<Texture*>::iterator i = m.begin(); i != m.end(); ++i)
{
Texture* t2 = *i;
@@ -91,7 +91,7 @@ void GSTextureCacheSW::InvalidatePages(const uint32* pages, uint32 psm)
const list<Texture*>& map = m_map[page];
for(list<Texture*>::const_iterator i = map.begin(); i != map.end(); i++)
for(list<Texture*>::const_iterator i = map.begin(); i != map.end(); ++i)
{
Texture* t = *i;
@@ -103,7 +103,7 @@ void GSTextureCacheSW::InvalidatePages(const uint32* pages, uint32 psm)
{
vector<GSVector2i>& l = t->m_p2t[page];
for(vector<GSVector2i>::iterator j = l.begin(); j != l.end(); j++)
for(vector<GSVector2i>::iterator j = l.begin(); j != l.end(); ++j)
{
valid[j->x] &= j->y;
}