diff --git a/pcsx2/Pcsx2Config.cpp b/pcsx2/Pcsx2Config.cpp index 77397813e7..7cc5ab6cbb 100644 --- a/pcsx2/Pcsx2Config.cpp +++ b/pcsx2/Pcsx2Config.cpp @@ -237,7 +237,7 @@ void Pcsx2Config::GSOptions::LoadSave( IniInterface& ini ) int Pcsx2Config::GSOptions::GetVsync() const { - if (g_LimiterMode == Limit_Turbo) + if (g_LimiterMode == Limit_Turbo || !FrameLimitEnable) return 0; // D3D only support a boolean state. OpenGL waits a number of vsync diff --git a/pcsx2/gui/AppCoreThread.cpp b/pcsx2/gui/AppCoreThread.cpp index e84ee0600b..4eb8f0e803 100644 --- a/pcsx2/gui/AppCoreThread.cpp +++ b/pcsx2/gui/AppCoreThread.cpp @@ -512,7 +512,7 @@ void AppCoreThread::ApplySettings( const Pcsx2Config& src ) } if (m_ExecMode >= ExecMode_Paused) - GSsetVsync(EmuConfig.GS.FrameLimitEnable ? EmuConfig.GS.GetVsync() : 0); + GSsetVsync(EmuConfig.GS.GetVsync()); } // --------------------------------------------------------------------------------------